From 7d79f542f3c3a8d0ef57f3e875d78165c759fa09 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Fri, 22 Nov 2024 20:19:23 +0000 Subject: [PATCH 01/28] fix: typos --- collection/MCDM Productions; Where Evil Lives.json | 2 +- creature/MCDM Productions; Flee, Mortals!.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/collection/MCDM Productions; Where Evil Lives.json b/collection/MCDM Productions; Where Evil Lives.json index dd9f058ec..6ca02df39 100644 --- a/collection/MCDM Productions; Where Evil Lives.json +++ b/collection/MCDM Productions; Where Evil Lives.json @@ -1102,7 +1102,7 @@ "name": "Mentor", "page": 10, "entries": [ - "Every retainer has a player character {@b mentor}. A retainer's mentor gives them orders, and the mentor's player also controls the retainer. A retainer acts on the same initiattive count as their mentor in combat, acting immediately before or after the mentor (player's choice). As a mentor gains experience and levels up, so does their retainer (see {@book \"Statistics\"|WhereEvilLives|1|Statistics|1} below)." + "Every retainer has a player character {@b mentor}. A retainer's mentor gives them orders, and the mentor's player also controls the retainer. A retainer acts on the same initiative count as their mentor in combat, acting immediately before or after the mentor (player's choice). As a mentor gains experience and levels up, so does their retainer (see {@book \"Statistics\"|WhereEvilLives|1|Statistics|1} below)." ] }, { diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index 49e3c7298..b1d444097 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -1097,7 +1097,7 @@ "name": "Mentor", "page": 9, "entries": [ - "Every retainer has a player character {@b mentor}. A retainer's mentor gives them orders, and the mentor's player also controls the retainer. A retainer acts on the same initiattive count as their mentor in combat, acting immediately before or after the mentor (player's choice). As a mentor gains experience and levels up, so does their retainer (see \"Statistics\" below)." + "Every retainer has a player character {@b mentor}. A retainer's mentor gives them orders, and the mentor's player also controls the retainer. A retainer acts on the same initiative count as their mentor in combat, acting immediately before or after the mentor (player's choice). As a mentor gains experience and levels up, so does their retainer (see \"Statistics\" below)." ] }, { From ab53e1ac2fde34badfca6596f74377cf1419ac8f Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Sun, 24 Nov 2024 22:48:12 +0000 Subject: [PATCH 02/28] chore: clean --- _generated/index-props.json | 2 +- .../MCDM Productions; Flee, Mortals!.json | 390 +++++++++--------- 2 files changed, 196 insertions(+), 196 deletions(-) diff --git a/_generated/index-props.json b/_generated/index-props.json index 41a4e04b0..ddd2d0c7c 100644 --- a/_generated/index-props.json +++ b/_generated/index-props.json @@ -1 +1 @@ -{"action":{"action/Sample - Giddy; Extinguish.json":"action","book/MCDM Productions; Arcadia Issue 1.json":"book","book/MCDM Productions; Arcadia Issue 27.json":"book","class/Dusk Zargoth; Barbarian Rework.json":"class","class/Dusk Zargoth; Fighter Rework.json":"class","class/Dusk Zargoth; Monk Rework.json":"class","class/Dusk Zargoth; Rogue Rework.json":"class","class/Giffyglyph; Class Compendium.json":"class","class/MCDM Productions; 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"https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Cursespitter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Cursespitter.webp" } } ] @@ -22262,7 +22262,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Lackey.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Lackey.webp" } } ] @@ -22387,7 +22387,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Sniper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Sniper.webp" } } ] @@ -22513,7 +22513,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Spinecleaver.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Spinecleaver.webp" } } ] @@ -22837,7 +22837,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Skitterling.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Skitterling.webp" } } ] @@ -23072,7 +23072,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/War%20Spider.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/War%20Spider.webp" } } ] @@ -23353,7 +23353,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Sneak.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goblin%20Sneak.webp" } } ] @@ -23552,7 +23552,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Worg%20Companion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Worg%20Companion.webp" } } ] @@ -23677,7 +23677,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Griffon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Griffon.webp" } } ] @@ -23962,7 +23962,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Green%20Hag.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Green%20Hag.webp" } } ] @@ -24167,7 +24167,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Night%20Hag.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Night%20Hag.webp" } } ] @@ -24348,7 +24348,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Sea%20Hag.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Sea%20Hag.webp" } } ] @@ -24712,7 +24712,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Sea%20Hag%20Apprentice.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Sea%20Hag%20Apprentice.webp" } } ] @@ -24840,7 +24840,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Harpy.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Harpy.webp" } } ] @@ -25186,7 +25186,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Hellhound.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Hellhound.webp" } } ] @@ -25404,7 +25404,7 @@ "type": "image", "href": { "type": "external", - "url": 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"https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Slaughter%20Demon.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Slaughter%20Demon.webp" } } ] @@ -26865,7 +26865,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Bloodlord%20Varrox.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Bloodlord%20Varrox.webp" } } ] @@ -27078,7 +27078,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Apprentice%20Mage.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Apprentice%20Mage.webp" } } ] @@ -27203,7 +27203,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Brawler.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Brawler.webp" } } ] @@ -27412,7 +27412,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Death%20Cultist.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Death%20Cultist.webp" } } ] @@ -27639,7 +27639,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Knave.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Human%20Knave.webp" } } ] @@ -27766,7 +27766,7 @@ "type": "image", "href": { "type": "external", - "url": 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"https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kingfissure%20Worm.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kingfissure%20Worm.webp" } } ] @@ -28672,7 +28672,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kingfissure%20Worm%20Companion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kingfissure%20Worm%20Companion.webp" } } ] @@ -28912,7 +28912,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Artifex.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Artifex.webp" } } ] @@ -29145,7 +29145,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Legionary.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Legionary.webp" } } ] @@ -29273,7 +29273,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Signifer.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Signifer.webp" } } ] @@ -29470,7 +29470,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Veles.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Veles.webp" } } ] @@ -29604,7 +29604,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Venator.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kobold%20Venator.webp" } } ] @@ -29734,7 +29734,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Shieldscale%20Drangolin.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Shieldscale%20Drangolin.webp" } } ] @@ -30199,7 +30199,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lightbender%20Companion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lightbender%20Companion.webp" } } ] @@ -30552,7 +30552,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lizardfolk%20Scaletooth.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lizardfolk%20Scaletooth.webp" } } ] @@ -30716,7 +30716,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lizardfolk%20Terrorsaur.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lizardfolk%20Terrorsaur.webp" } } ] @@ -30833,7 +30833,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lizardfolk%20Hunter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Lizardfolk%20Hunter.webp" } } ] @@ -30971,7 +30971,7 @@ "type": "image", "href": { "type": "external", - "url": 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"https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Time%20Raider%20Freebooter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Time%20Raider%20Freebooter.webp" } } ] @@ -37789,7 +37789,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kraken.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Kraken.webp" } } ] @@ -37946,7 +37946,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Treant.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Treant.webp" } } ] @@ -38291,7 +38291,7 @@ "type": "image", "href": { "type": "external", - "url": 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"https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Crawling%20Claw%20Companion.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Crawling%20Claw%20Companion.webp" } } ] @@ -41146,7 +41146,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/High%20Mage%20Vairae.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/High%20Mage%20Vairae.webp" } } ] @@ -41443,7 +41443,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Flesh%20Mournling.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Flesh%20Mournling.webp" } } ] @@ -41580,7 +41580,7 @@ "type": "image", "href": { "type": "external", - "url": 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"https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Multivok%20Bodyguard.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Multivok%20Bodyguard.webp" } } ] @@ -42952,7 +42952,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Multivok%20Chief.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Multivok%20Chief.webp" } } ] @@ -43117,7 +43117,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Servok%20Builder.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Servok%20Builder.webp" } } ] @@ -43296,7 +43296,7 @@ "type": "image", "href": { "type": "external", - "url": 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timestamp/index --- _generated/index-timestamps.json | 2 +- book/MCDM Productions; Arcadia Issue 2.json | 4 ++-- book/MCDM Productions; Arcadia Issue 5.json | 4 ++-- class/LaserLlama; Alternate Blood Hunter.json | 4 ++-- class/LaserLlama; Alternate Warlock.json | 4 ++-- class/LaserLlama; Magus Class.json | 4 ++-- collection/MCDM Productions; Where Evil Lives.json | 4 ++-- creature/MCDM Productions; Flee, Mortals!.json | 4 ++-- 8 files changed, 15 insertions(+), 15 deletions(-) diff --git a/_generated/index-timestamps.json b/_generated/index-timestamps.json index c81cef5de..270b3b66b 100644 --- a/_generated/index-timestamps.json +++ b/_generated/index-timestamps.json @@ -1 +1 @@ -{"action/Sample - Giddy; Extinguish.json":{"a":0,"m":1731886430},"adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json":{"a":1706971134,"m":1731886430,"p":1604361600},"adventure/Adventurers League; DDEX1-01 - Defiance in Phlan.json":{"a":1558867830,"m":1729630006},"adventure/Adventurers League; 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at end of file diff --git a/book/MCDM Productions; Arcadia Issue 2.json b/book/MCDM Productions; Arcadia Issue 2.json index 566310b02..c6a72b235 100644 --- a/book/MCDM Productions; Arcadia Issue 2.json +++ b/book/MCDM Productions; Arcadia Issue 2.json @@ -32,8 +32,8 @@ "edition": "classic", "status": "ready", "dateAdded": 1615457594, - "dateLastModified": 1731886430, - "_dateLastModifiedHash": "be825d8d0f" + "dateLastModified": 1732488243, + "_dateLastModifiedHash": "cf4d04c7cc" }, "subclass": [ { diff --git a/book/MCDM Productions; Arcadia Issue 5.json b/book/MCDM Productions; Arcadia Issue 5.json index ff680ee59..8e6c6604f 100644 --- a/book/MCDM Productions; Arcadia Issue 5.json +++ b/book/MCDM Productions; Arcadia Issue 5.json @@ -28,8 +28,8 @@ "edition": "classic", "status": "ready", "dateAdded": 1626427893, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "bfef9ed3fe" + "dateLastModified": 1732488047, + "_dateLastModifiedHash": "58fac1ca52" }, "subclass": [ { diff --git a/class/LaserLlama; Alternate Blood Hunter.json b/class/LaserLlama; Alternate Blood Hunter.json index 792eb3bdb..17220f1bf 100644 --- a/class/LaserLlama; Alternate Blood Hunter.json +++ b/class/LaserLlama; Alternate Blood Hunter.json @@ -30,8 +30,8 @@ ] }, "dateAdded": 1657295680, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "c60db572df", + "dateLastModified": 1732487823, + "_dateLastModifiedHash": "93d33c50a3", "edition": "classic" }, "class": [ diff --git a/class/LaserLlama; Alternate Warlock.json b/class/LaserLlama; Alternate Warlock.json index dec5b1c90..05090df12 100644 --- a/class/LaserLlama; Alternate Warlock.json +++ b/class/LaserLlama; Alternate Warlock.json @@ -31,8 +31,8 @@ "LL:PF": "Pact Focus" }, "dateAdded": 1658237901, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "745a23ec89", + "dateLastModified": 1732487823, + "_dateLastModifiedHash": "c90213216a", "edition": "classic" }, "class": [ diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index 9de52e8aa..e600588e1 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -44,8 +44,8 @@ ] }, "dateAdded": 1647980495, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "c521bba0b8", + "dateLastModified": 1732487823, + "_dateLastModifiedHash": "1dfece0fca", "edition": "classic" }, "class": [ diff --git a/collection/MCDM Productions; Where Evil Lives.json b/collection/MCDM Productions; Where Evil Lives.json index 6ca02df39..b804d5e3a 100644 --- a/collection/MCDM Productions; Where Evil Lives.json +++ b/collection/MCDM Productions; Where Evil Lives.json @@ -18,7 +18,7 @@ } ], "dateAdded": 1695240316, - "dateLastModified": 1729630006, + "dateLastModified": 1732306763, "dependencies": { "monster": [ "FleeMortals" @@ -31,7 +31,7 @@ "MCDM:EM": "Enucleator Modification", "MCDM:PP": "Psionic Power" }, - "_dateLastModifiedHash": "729ff98707", + "_dateLastModifiedHash": "56e76daee2", "status": "ready", "edition": "classic" }, diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index 14cbdecc7..7561a538b 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -64,8 +64,8 @@ }, "status": "ready", "dateAdded": 1692310105, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "e532ee6356", + "dateLastModified": 1732488492, + "_dateLastModifiedHash": "9eb47c9788", "edition": "classic" }, "book": [ From 3f404d86bedf252df1c6711df6b3c505c28f58b2 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Tue, 26 Nov 2024 21:40:41 +0000 Subject: [PATCH 04/28] feat(class): add The Illrigger Revised --- ...DM Productions; The Illrigger Revised.json | 5519 +++++++++++++++++ 1 file changed, 5519 insertions(+) create mode 100644 class/MCDM Productions; The Illrigger Revised.json diff --git a/class/MCDM Productions; The Illrigger Revised.json b/class/MCDM Productions; The Illrigger 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In addition, the Sanguine Knight subclass contains effects that manipulate another creature's blood. Lastly, illriggers are typically evil-aligned characters\u2014and even those who aren't still serve evil creatures with dark agendas.", + "We recommend using the {@link MCDM Tabletop Safety Toolkit and Checklist|https://mcdm.gg/SafetyToolkit} and adjusting as needed to ensure everyone at your table is comfortable." + ] + }, + "The archdevils who rule the Seven Cities of Hell scheme endlessly. Each eternally plots to bring the others to heel\u2014to ascend to the Throne of Hell, unite the Seven Cities and every infernal being living there, and lead an inexhaustible army of devils across the timescape until all worlds burn.", + "These archdevils' elite operatives are the illriggers. Knights, assassins, mages, and terror-commandos of Hell, illriggers command the battlefield, disrupt enemy factions, and carry out their archdevil's infernal will." + ] + }, + { + "type": "entries", + "name": "The Order of Desolation", + "entries": [ + "Millennia ago, the rulers of Hell did something remarkable: they cooperated. Together, they created the Order of Desolation\u2014knights sworn to serve Hell first, their patron archdevil second.", + "Those accepted into the Order of Desolation become comrades with every other illrigger, regardless of which archdevil they serve. Each archdevil has grand temples, underground fanes, secret societies, and sinister cults, all with leaders fanatically devoted to the archdevil who grants them their power. But the Order of Desolation stands above the petty political squabbles dividing the Seven Cities.", + "Members of the Order of Desolation, also known as the Desolate, are expected to be intelligent, resourceful, tactical, and manipulative. The order was founded to give the archdevils capable agents who could act independently across the timescape, free from the direct control of their patron.", + "An illrigger has many powerful abilities granted by their archdevil, but more precious is their patron's trust. Each illrigger is expected to sow discord, pain, strife, deceit, and fear without instruction or supervision. It's not unusual, therefore, for a Desolate to first rely on other order members\u2014regardless of which archdevil they serve\u2014before turning to an institution devoted to their own archdevil." + ] + }, + { + "type": "inset", + "name": "A Versatile Spellcaster", + "entries": [ + "During this class's development, we wanted to merge the visions of our development team, playtesters, and the MCDM audience on what the Architect of Ruin should be. As a result, we revised this subclass many (many) times. At one point in testing, the subclass had the Pact {@action Magic|XPHB} feature; this felt fun and thematic to some, but limiting and frustrating to others. We tried out several versions of the Spellcasting feature\u2014a less-than-third caster, a third-caster, and even a half-caster! Many players wanted a sneaky illusionist with out-of-combat utility, while others wanted a gish with spells to empower combat.", + "We learned that half-casting made the subclass too complex, while Pact {@action Magic|XPHB} was too limiting. After much iteration, trial, error, and oh-so-many playtests, we settled on the final Architect of Ruin design. This third-caster illrigger provides enough spells to create options without being overwhelming, and it gives the subclass exactly what we wanted: flexibility.", + "No subclass is a perfect fit for every character, but that's why we offer so many of them! Manipulators and charmers can turn to the Hellspeaker, assassins can turn to the Shadowmaster, and so forth. Meanwhile, the Architect of Ruin is intended to make way for multiple play styles and support those who want a lot of options. Players who want a gish can turn to spells such as {@spell shield}, {@spell blur}, {@spell mirror image}, and {@spell haste}, while players who want more out-of-combat tools can choose spells such as disguise self, silent image, invisibility, and enchantment spells." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/book/000-00-001.cover.webp" + }, + "width": 1700, + "height": 2265 + } + ] + } + ], + "subclass": [ + { + "name": "Architect of Ruin", + "shortName": "Architect of Ruin", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "spellcastingAbility": "cha", + "cantripProgression": [ + 0, + 0, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3 + ], + "spellsKnownProgression": [ + 0, + 0, + 3, + 4, + 4, + 4, + 5, + 6, + 6, + 7, + 8, + 8, + 9, + 10, + 10, + 11, + 11, + 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Once on your turn, you can place a magical seal on a creature within 30 feet of you. You can either place this seal when you hit that target with a weapon attack (no action required), or you can use a bonus action to place this seal on a target you can see within range. This seal lasts for 1 minute or until burned (see \"Burning Seals\" below). A creature with one or more of your seals is referred to as an interdicted creature. Seals you place are {@condition invisible} to other creatures, and when you can see an interdicted creature, the seals appear to you as glowing glyphs on the creature's body.", + "You can only place a limited number of seals before resting, and you regain all seals when you finish a short or long rest. The number of seals you can place increases as you gain illrigger levels, as indicated in the Seals column of the Illrigger table.", + "If an interdicted creature dies, you can use a bonus action on your turn to move all seals placed on them to a new creature you can see within 30 feet of them. Each seal's duration continues to elapse when an interdicted creature dies and when that seal is moved to a new creature.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Burning Seals", + "entries": [ + "When an interdicted creature you can see within 30 feet of you takes damage from any source other than a seal burned by an illrigger, you can burn any number of seals you placed on them to deal {@damage 1d6} fire or necrotic damage (your choice) to that creature per seal burned. You deal this damage immediately after the triggering damage. Burning a seal doesn't require an action from you, but you can't do so while {@condition incapacitated}. Once a seal is burned, it immediately vanishes.", + "Once you reach 5th level in this class, your connection to your archdevil strengthens. Each burned seal deals an extra {@damage 1d6} damage, for a total of {@dice 2d6}. The damage of each seal increases again by {@dice 1d6} when you reach 11th level (for a total of {@dice 3d6}) and 20th level (for a total of {@dice 4d6}) in this class, as indicated in the Seal Damage column of the Illrigger table." + ] + }, + { + "type": "entries", + "name": "Interdict Save", + "entries": [ + "Class features you gain later can add additional effects to your Baleful Interdict and require your target to make a saving throw to resist them. The saving throw DC for these effects uses your interdict save DC, which is calculated as follows:", + { + "type": "abilityDc", + "name": "Interdict", + "attributes": [ + "cha" + ] + } + ] + } + ] + } + ] + }, + { + "name": "Forked Tongue", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 1, + "entries": [ + "You can instinctively speak, read, and write Infernal.", + "In addition, you can speak two other languages of your choice, but you can't read or write them. When you finish a long rest, you can draw on your archdevil's knowledge to replace one of these two languages. When you do, choose another language whose name you know; you magically forget the previous language and gain this new one instead. Once you replace a language in this way, you must finish a long rest before you can do so again.", + "Starting at 9th level, this feature grants you another language, for a total of three (in addition to Infernal). Furthermore, you gain advantage on Wisdom ({@skill Insight}) checks made to ascertain the intentions or sincerity of creatures." + ] + }, + { + "name": "Combat Mastery", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 2, + "entries": [ + "Your archdevil grants you uncanny skill in a certain form of combat. Choose one of the following {@filter illrigger combat masteries|optionalfeatures|feature type=IllMastery}.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Bravado|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Brutal|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Inexorable|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Lies|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Lissome|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Unfettered|IllriggerRevised" + } + ] + } + ] + }, + { + "name": "Interdict Boons", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 2, + "entries": [ + "The interdict boons are presented in alphabetical order.", + { + "type": "options", + "count": 3, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Abating Seal|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Acheron's Chain|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Bedevil|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Conflagrant Channel|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dis's Onslaught (Passive)|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Eyes of the Gate|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flash of Brimstone|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hellish Frenzy|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hellsight|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Impaling Shot|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Iron Gaol|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Last Word|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Shadow Shroud|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Soul Eater|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Soul's Doom|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Styx's Apathy|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Swift Retribution (Passive)|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Unleash Hell|IllriggerRevised" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Vengeful Shot|IllriggerRevised" + } + ] + } + ] + }, + { + "name": "Interdiction", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 2, + "entries": [ + "You can infuse your seals with hellish magical power, enhancing their effects.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Interdict Boons Known", + "entries": [ + "You learn one interdict boon of your choice from the \"{@filter Interdict Boons|optionalfeatures|feature type=ItdBoon}\" section. As you gain levels in this class, you gain additional boons of your choice, as shown in the Interdict Boons column of the Illrigger table. Each new boon must be of a level you can learn. When you reach 7th level, for example, you learn one new boon of 2nd or 7th level.", + "Whenever you gain an illrigger level, you can choose a boon you know and replace it with another boon you can learn." + ] + }, + { + "type": "entries", + "name": "Using Interdict Boons", + "entries": [ + "Some boons allow you to expend unplaced seals to fuel abilities, while others empower all your seals or grant you benefits against interdicted creatures.", + "The boons that grant passive (or \"always on\") benefits, such as the 2nd-level Swift Retribution boon, are marked with a \"Passive\" tag. You don't need to expend a seal or take an action to benefit from the passive boons you know. All other boons, such as the 2nd-level Abating Seal boon, must be activated on a turn (for example, by expending a seal). You can activate only one non-passive boon per turn, regardless of how many you know." + ] + } + ] + }, + { + "type": "refClassFeature", + "classFeature": "Interdict Boons|Illrigger|IllriggerRevised|2" + }, + { + "type": "inset", + "name": "Burn vs. Expend", + "entries": [ + "Burning a seal is part of the main gameplay loop of this class. The illrigger places a seal by using a bonus action or hitting a creature with an attack, then burns the seal for additional damage (as described in the {@book Baleful Interdict|IllriggerRevised|0|Baleful Interdict} class feature). Many interdict boons activate when you burn a seal; these burned seals deal the normal damage to the interdicted creature in addition to any effects granted by the boon.", + "Other interdict boons instead require you to expend a seal. In this case, the illrigger expends an {@i unplaced} seal from their pool of available seals. This may require using an action, bonus action, or reaction, but not always (such as in the case of the Hellspeaker's {@book Charm Enemy|IllriggerRevised|0|Charm Enemy} feature, where you can expend seals to increase the number of targets).", + "Each active interdict boon details if any kind of action is required to expend the seal and activate the boon's benefit. Part of the illrigger's resource management is maximizing efficiency between burned seals (and their extra damage) and expended seals (and their unique effects)." + ] + } + ] + }, + { + "name": "Diabolic Contract", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You sign a diabolic contract with an archdevil who welcomes you into the Order of Desolation. Choose between the Architect of Ruin (Asmodeus), Hellspeaker (Moloch), Painkiller (Dispater), Sanguine Knight (Sutekh), or Shadowmaster (Belial) as your archdevil. Each of these subclasses is detailed after the class's description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level." + ] + }, + { + "name": "Invoke Hell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 3, + "entries": [ + "Your diabolic connection allows you to channel infernal energy to empower magical effects. Your chosen diabolic contract grants you two Invoke Hell options and describes how to use each.", + "When you use your Invoke Hell, you choose which option to use. You must then finish a short or long rest to use your Invoke Hell again.", + "Some Invoke Hell effects require a saving throw. When you use such an effect, the DC equals your interdict save DC." + ] + }, + { + "name": "Ability Score Improvement", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 4, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "Using the optional feats rule, you can forgo taking this feature to take a {@5etools feat|feats.html} of your choice instead." + ] + }, + { + "name": "Extra Attack", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 5, + "entries": [ + "You can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Infernal Conduit", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 6, + "entries": [ + "You can strengthen your allies at the cost of yourself\u2014or drain your enemy's life force for your own gain. You have a pool of Infernal Conduit dice, which are d10s. The number of Infernal Conduit dice in your pool increase as you gain illrigger levels, as shown in the Infernal Conduit Dice column of the Illrigger table.", + "As an action, you can touch another creature and spend one or more dice from your pool. The target must make a Constitution saving throw against your interdict save DC. A creature can willingly fail this saving throw. Roll the spent dice and choose one of the following effects:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Invigorate", + "entries": [ + "On a failed save, the target regains hit points equal to the total you rolled, and you take necrotic damage equal to that total. On a successful save, the target regains half as many hit points, and you take necrotic damage equal to that total. Save or fail, this necrotic damage can't be reduced in any way, and if this damage reduces you to 0 hit points, you fall {@condition unconscious} and are stabilized." + ] + }, + { + "type": "entries", + "name": "Devour", + "entries": [ + "On a failed save, the target takes necrotic damage equal to the total you rolled, and you regain hit points equal to that total. On a successful save, the target takes half as much damage, and you regain hit points equal to the damage the target took. Save or fail, or if the target chose to fail their saving throw against this effect, the necrotic damage can't be reduced in any way. When you reach 11th level in this class, the target also gains a level of {@condition exhaustion} on a failed save against this effect. This level of {@condition exhaustion} can be reduced as normal, and a creature can't suffer more than three levels of {@condition exhaustion} combined from all illriggers' Infernal Conduit features.", + "You regain any spent Infernal Conduit dice when you finish a long rest." + ] + } + ] + } + ] + }, + { + "name": "Diabolic Contract feature", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 7, + "entries": [ + "You sign a diabolic contract with an archdevil who welcomes you into the Order of Desolation. Choose between the Architect of Ruin (Asmodeus), Hellspeaker (Moloch), Painkiller (Dispater), Sanguine Knight (Sutekh), or Shadowmaster (Belial) as your archdevil. Each of these subclasses is detailed after the class's description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 8, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "Using the optional feats rule, you can forgo taking this feature to take a {@5etools feat|feats.html} of your choice instead." + ] + }, + { + "name": "Forked Tongue Improvement", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 9, + "entries": [ + "You can instinctively speak, read, and write Infernal.", + "In addition, you can speak two other languages of your choice, but you can't read or write them. When you finish a long rest, you can draw on your archdevil's knowledge to replace one of these two languages. When you do, choose another language whose name you know; you magically forget the previous language and gain this new one instead. Once you replace a language in this way, you must finish a long rest before you can do so again.", + "Starting at 9th level, this feature grants you another language, for a total of three (in addition to Infernal). Furthermore, you gain advantage on Wisdom ({@skill Insight}) checks made to ascertain the intentions or sincerity of creatures." + ] + }, + { + "name": "Blood Price", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 10, + "entries": [ + "You can strengthen your defenses at the cost of your vitality. Whenever you fail a saving throw, you can spend one of your Hit Dice, rolling it and adding the number rolled to the result of the save." + ] + }, + { + "name": "Diabolic Contract feature", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 11, + "entries": [ + "You sign a diabolic contract with an archdevil who welcomes you into the Order of Desolation. Choose between the Architect of Ruin (Asmodeus), Hellspeaker (Moloch), Painkiller (Dispater), Sanguine Knight (Sutekh), or Shadowmaster (Belial) as your archdevil. Each of these subclasses is detailed after the class's description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level." + ] + }, + { + "name": "Infernal Conduit Improvement", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 11, + "entries": [ + "When you use the Devour effect of your Infernal Conduit feature, the target also gains a level of {@condition exhaustion} on a failed save against this effect." + ] + }, + { + "name": "Terrorizing Force", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 11, + "entries": [ + "Your attacks are empowered with devastating might. When you gain this feature, choose a damage type: cold, fire, necrotic, or poison. When you hit with a weapon attack, you deal an extra {@damage 1d8} damage of the chosen type. You can choose a different damage type when you finish a long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 12, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "Using the optional feats rule, you can forgo taking this feature to take a {@5etools feat|feats.html} of your choice instead." + ] + }, + { + "name": "Superior Interdict", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 14, + "entries": [ + "Damage from your seals ignores any damage resistances the target has.", + "In addition, you can use a bonus action to regain a seal if you have none remaining. Once you regain a seal in this way, you can't do so again until you finish a long rest." + ] + }, + { + "name": "Diabolic Contract feature", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 15, + "entries": [ + "You sign a diabolic contract with an archdevil who welcomes you into the Order of Desolation. Choose between the Architect of Ruin (Asmodeus), Hellspeaker (Moloch), Painkiller (Dispater), Sanguine Knight (Sutekh), or Shadowmaster (Belial) as your archdevil. Each of these subclasses is detailed after the class's description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 16, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "Using the optional feats rule, you can forgo taking this feature to take a {@5etools feat|feats.html} of your choice instead." + ] + }, + { + "name": "Infernal Majesty", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 17, + "entries": [ + "Your archdevil bestows on you the ability to don a measure of their power. As a bonus action, you channel the might of Hell, gaining the following benefits for 10 minutes:", + { + "type": "list", + "items": [ + "You gain resistance to fire, cold, and necrotic damage.", + "Wings appear on your back, granting you a flight speed of 60 feet.", + "When you use your Blood Price, you can cause an enemy you can see within 10 feet of you to take damage equal to the number rolled on your Hit Die.", + "When you hit with a weapon attack, your Terrorizing Force deals an extra 2d8 damage instead of 1d8." + ] + }, + "For the duration, if you die, you can choose to have your body disappear in a burst of flame, leaving behind only your equipment. If you do, your body reforms 1d6 days later somewhere in Hell. Once your body reforms, you return to life and regain all of your hit points.", + "Once you channel your Infernal Majesty, you must finish a long rest before you can do so again." + ] + }, + { + "name": "Ability Score Improvement", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 19, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "Using the optional feats rule, you can forgo taking this feature to take a {@5etools feat|feats.html} of your choice instead." + ] + }, + { + "name": "Master of Hell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 20, + "entries": [ + "You learn to tear open a rift to Hell and wreak its fury on your enemies. As an action, you can summon a hellstorm centered on a point you can see within 150 feet of you. Choose one of the following effects, which fills a 50-foot-radius sphere centered on that point:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Inferno", + "entries": [ + "Hellfire rains down on your foes. Each enemy in that area must make a Dexterity saving throw. On a failed save, a creature takes {@damage 5d10} fire damage plus {@damage 5d10} necrotic damage, and they burn for 1 minute. On a successful save, a creature takes half as much damage and does not burn. A creature burning in this way must repeat this saving throw at the end of their turn, taking {@damage 1d10} fire damage plus {@damage 1d10} necrotic damage on a failed save, or ending the effect on themself on a successful one. This hellfire can't be extinguished by nonmagical means." + ] + }, + { + "type": "entries", + "name": "Pestilence", + "entries": [ + "A foul miasma swirls around your foes. Each enemy in that area must make a Constitution saving throw. On a failed save, a creature takes {@damage 5d10} poison damage plus {@damage 5d10} necrotic damage and becomes {@condition poisoned} for 1 minute. On a successful save, a creature takes half as much damage and does not become {@condition poisoned}." + ] + }, + { + "type": "entries", + "name": "Darkness", + "entries": [ + "A bitter storm assails your foes. Each enemy in that area must make a Constitution saving throw, taking {@damage 10d10} cold damage on a failed save, or half as much damage on a successful one. Additionally, the storm's gloom persists for 1 minute, and each enemy within that area is {@condition blinded} for the duration or until they leave the area.", + "Once you summon a hellstorm, you must finish a long rest before you can do so again." + ] + } + ] + } + ] + } + ], + "foundryClassFeature": [ + { + "name": "Forked Tongue", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 1, + "entryData": { + "languageProficiencies": [ + { + "infernal": true + } + ] + } + }, + { + "name": "Combat Mastery", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 2, + "isIgnored": true + }, + { + "name": "Interdict Boons", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "level": 2, + "isIgnored": true + } + ], + "subclassFeature": [ + { + "name": "Architect of Ruin", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "{@i Architects of Ruin are cool and calculating arcane knights who serve Asmodeus, deploying spells, steel, and subterfuge to win at any cost.}", + "Asmodeus rules Acheron, the City of Fear. His illriggers scour the timescape, collecting secrets and spells designed to deceive and terrify his opponents. The war he fights against the other archdevils is one of deception and information.", + "His Architects of Ruin work to make Hell's enemies seem outnumbered and outmaneuvered. These illriggers are skillful spellblades on the battlefield, though some employ tactics such as research, infiltration, and propaganda to play mind games with their quarry. When an Architect of Ruin finally confronts an enemy, the advantage is theirs\u2014they have studied, prepared, and gripped fate within their gauntlet, forcing it to favor them. They hungrily seek the dark arts to arm both themselves and Asmodeus with the impossible.", + { + "type": "entries", + "name": "Precepts of Ruin", + "entries": [ + "Architects of Ruin swear an oath to Asmodeus when they join the Order of Desolation. These precepts commit them to destroy Asmodeus's enemies by commanding great magic, causing fear, and sowing distrust.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "The Battlefield of the Mind", + "entries": [ + "By the time my armies meet yours, you'll be filled with terror and doubt your own strength. I won't have to lift a finger to defeat you." + ] + }, + { + "type": "entries", + "name": "The Proper Secret", + "entries": [ + "Once I know your secrets, I know your weakness." + ] + }, + { + "type": "entries", + "name": "Knowledge Is Power", + "entries": [ + "Lore is as powerful as steel. I learn every detail about my enemy and anticipate their every move, checkmating them before the game even begins." + ] + }, + { + "type": "entries", + "name": "Magic Is Mine to Command", + "entries": [ + "Cunning is also as powerful as steel. I wield the dark arcane arts to manipulate your senses, weaken your resolve, and strengthen my blade. Your soldiers will quake for fear of what dark magics may next cloak my blade." + ] + } + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Asmodeus's Blessing|Illrigger|IllriggerRevised|Architect of Ruin|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spellcasting|Illrigger|IllriggerRevised|Architect of Ruin|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Invoke Hell|Illrigger|IllriggerRevised|Architect of Ruin|IllriggerRevised|3" + } + ] + }, + { + "name": "Asmodeus's Blessing", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "When Asmodeus accepts you as an Architect of Ruin, he grants you access to his infernal knowledge. You gain proficiency in one of the following skills of your choice: {@skill Arcana}, {@skill History}, {@skill Nature}, or {@skill Religion}.", + "In addition, you can also read and write the languages granted by your Forked Tongue, instead of only speaking them." + ] + }, + { + "name": "Invoke Hell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You gain the following two Invoke Hell options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Enervating Spell|Illrigger|IllriggerRevised|Architect of Ruin|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spellblade|Illrigger|IllriggerRevised|Architect of Ruin|IllriggerRevised|3" + } + ] + }, + { + "name": "Spellcasting", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "As an Architect of Ruin, you access a well of profane magic to cast spells.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You know two cantrips of your choice from the Architect of Ruin spell list (presented at the end of this subclass). You learn an additional cantrip from this list at 10th level." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Architect of Ruin Spellcasting table shows how many spell slots you have to cast your illrigger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "For example, if you know the 1st-level spell hellish rebuke and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell hellish rebuke} using either slot." + ] + }, + { + "type": "entries", + "name": "Spells Known of 1st Level and Higher", + "entries": [ + "At 3rd level, you know three 1st-level spells of your choice from the Architect of Ruin spell list (presented at the end of this subclass).", + "The Spells Known column of the Architect of Ruin Spellcasting table shows when you learn more illrigger spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. When you reach 7th level, for example, you learn one new spell of 1st or 2nd level.", + "Whenever you gain a level in this class, you can replace one of the illrigger spells you know with another spell of your choice from the illrigger spell list. The new spell must be of a level for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Charisma is your spellcasting ability for your spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "cha" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "cha" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You have an unholy symbol, such as an amulet symbolizing your archdevil, a fragment of a blasphemous relic, or a glass orb holding a consecrated drop of archdevil blood. You can use the unholy symbol as a spellcasting focus for your illrigger spells. You must have a free hand to use the unholy symbol, but it can be the same hand you use to perform somatic components." + ] + } + ] + } + ] + }, + { + "name": "Enervating Spell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "When you deal damage to a creature with an illrigger spell of 1st level or higher, you can expend a seal (no action required) and imbue the spell with weakening magic. The target has vulnerability to that spell's damage. If they normally have resistance or immunity to the spell's damage, that resistance or immunity is suppressed for this spell, and the target has vulnerability to the damage instead." + ] + }, + { + "name": "Spellblade", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "You can use an action to both make a melee weapon attack and cast an illrigger spell you know that has a casting time of one action." + ] + }, + { + "name": "Asmodeus's Interdiction", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 7, + "entries": [ + "You learn the following additional interdict boons at the noted illrigger levels. Once you learn an interdict boon granted by this feature, you always know it, and it doesn't count against the number of interdict boons you know.", + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Axiomatic Seals (Passive)|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Spellbreaker|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hell Mage (Passive)|IllriggerRevised", + "preserve": { + "prerequisite": true + } + } + ] + } + ] + }, + { + "name": "Hellish Versatility", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 7, + "entries": [ + "Once on each of your turns, you can cast one of your illrigger cantrips in place of one of your attacks granted by your Extra Attack feature." + ] + }, + { + "name": "Submit", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 11, + "entries": [ + "When you cast an illrigger spell you know, you can burn two seals on an interdicted creature (no action required) to impose disadvantage on their saving throw against the spell." + ] + }, + { + "name": "Vile Transmogrification", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Architect of Ruin", + "subclassSource": "IllriggerRevised", + "level": 15, + "entries": [ + "You uncover two new ways to employ Asmodeus's magic:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Regaining Seals", + "entries": [ + "As a bonus action on your turn, you can expend one spell slot to regain a number of seals equal to that slot's level." + ] + }, + { + "type": "entries", + "name": "Regaining Spell Slots", + "entries": [ + "As a bonus action on your turn, you can expend any number of seals to regain a spell slot of a level equal to one-third that number. For example, you can expend six seals to regain a 2nd-level spell slot." + ] + } + ] + }, + "Once you use one of these benefits, you can't use that benefit again until you finish a long rest." + ] + }, + { + "name": "Charm Enemy", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "When you use your bonus action to place a seal on a Humanoid, you can attempt to charm them. The target must succeed on a Charisma saving throw or be {@condition charmed} by you for 1 hour or until you or your companions do anything harmful to them. While {@condition charmed}, the target regards you as a friendly acquaintance. When the {@condition charmed} condition ends, the target knows they were {@condition charmed} by you.", + "When you use this bonus action, you can additionally burn one or more seals on one or more other interdicted Humanoids within 30 feet of you, attempting to charm those targets as well. After taking damage from the burned seals, each of those targets must succeed on a Charisma saving throw or be under the same {@condition charmed} effect.", + "You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Hellspeaker", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "{@i The charismatic and manipulative Hellspeakers serve Moloch as they slip about the battlefield, coercing enemies into becoming unwitting allies.}", + "Moloch rules Styx, the City of Lies, but his reach extends far beyond it. Hell's greatest politicians and diplomats rise to prominence through Moloch's subtle manipulations. They follow him with great loyalty, for they know they are nothing without him\u2014and thus his power echoes through all of Hell.", + "Moloch's illriggers are silver-tongued enchanters, lulling his foes to complacency with sorcery and subterfuge until they wake and find themselves under the command of the Order of Desolation. These Hellspeakers train in the art known as the Red Cant or Hell's Cant. By understanding their enemy and through weaving subtle sorceries into normal speech, Hellspeakers can make their foes feel, think, or do nearly anything to accelerate Hell's victory.", + "Across the timescape, Hellspeakers enjoy a reputation as smiling rogues and swashbuckling villains. An asset in any negotiation, Hellspeakers know that in a world of lies, the truth can be as potent a weapon as steel.", + { + "type": "inset", + "name": "Content Warning", + "entries": [ + "This subclass has themes of mental manipulation and mind control. Before choosing this subclass, please ensure everyone at the table is comfortable exploring these dark and harmful themes. And as always, we encourage the ongoing use of safety tools throughout your game." + ] + }, + { + "type": "entries", + "name": "Precepts of Deception", + "entries": [ + "Hellspeakers swear an oath to Moloch when they join the Order of Desolation. By following these precepts, they infiltrate the farthest reaches of power and manipulate all under their influence.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "My Voice Is a Weapon", + "entries": [ + "Even when my enchantments fail, if my enemy can hear me, they are mine." + ] + }, + { + "type": "entries", + "name": "Doubt Is Certainty", + "entries": [ + "I need not convince my enemy, only sow doubt and wait for it to bear fruit." + ] + }, + { + "type": "entries", + "name": "Trust Me", + "entries": [ + "For each lie I utter, I tell the truth tenfold. One who always lies says nothing." + ] + }, + { + "type": "entries", + "name": "Never Tell the Same Lie Twice", + "entries": [ + "An overused skill becomes too predictable. Keep moving, switch targets, keep them guessing." + ] + } + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Moloch's Blessing|Illrigger|IllriggerRevised|Hellspeaker|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Charm Enemy|Illrigger|IllriggerRevised|Hellspeaker|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Invoke Hell|Illrigger|IllriggerRevised|Hellspeaker|IllriggerRevised|3" + } + ] + }, + { + "name": "Invoke Hell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You gain the following two Invoke Hell options:", + { + "type": "entries", + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Honey-Sweet Blades|Illrigger|IllriggerRevised|Hellspeaker|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Turncoat|Illrigger|IllriggerRevised|Hellspeaker|IllriggerRevised|3" + } + ] + } + ] + }, + { + "name": "Moloch's Blessing", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "When Moloch accepts you as his illrigger, you gain proficiency in the {@skill Persuasion} or {@skill Deception} skill (your choice). If you already have proficiency in the skill of your choice, your proficiency bonus is doubled for any ability check you make with that skill.", + "In addition, your Forked Tongue feature grants you an additional language (for a total of three at 3rd level and four at 9th level). Whenever you speak in a language gained by this feature, your devilish influence is subconsciously felt by creatures who can hear and understand you, granting you advantage on Charisma checks to influence those creatures." + ] + }, + { + "name": "Honey-Sweet Blades", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "When you make a weapon attack against an interdicted creature, you can gain advantage on that attack (no action required). If the attack hits, it becomes a critical hit." + ] + }, + { + "name": "Turncoat", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "As an action, you wield your manipulative tongue against your enemies. You choose a number of enemy creatures up to your proficiency bonus within 60 feet of you who can hear you. Each target must succeed on a Charisma saving throw or use their reaction to make a weapon attack against a single target of your choice. A creature affected by this feature can't attack themself." + ] + }, + { + "name": "Moloch's Interdiction", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 7, + "entries": [ + "You learn the following additional interdict boons at the noted illrigger levels. Once you learn an interdict boon granted by this feature, you always know it, and it doesn't count against the number of interdict boons you know.", + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Red Cant|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Slippery Ploy|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Incontrovertible (Passive)|IllriggerRevised", + "preserve": { + "prerequisite": true + } + } + ] + } + ] + }, + { + "name": "Intransigent", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 11, + "entries": [ + "You and each creature of your choice within 10 feet of you are immune to the {@condition charmed} condition while you are conscious." + ] + }, + { + "name": "Let's Make a Deal", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 11, + "entries": [ + "You can offer your allies a deal\u2014at a price, of course. As a bonus action, you choose one willing ally within 60 feet of you who can hear you.", + "Once within the next 10 minutes, the creature can choose to gain advantage on one attack roll or saving throw they make and can add a bonus equal to your proficiency bonus to the same roll. If this attack hits or this saving throw succeeds, the creature gains temporary hit points equal to your illrigger level. If this attack misses or this saving throw fails, the creature has disadvantage on the next attack roll or saving throw they make. This disadvantage can't be canceled out with advantage in any way. A creature can strike only one deal with you at a time.", + "You can use this feature a number of times equal to your proficiency bonus. You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Quid Pro Quo", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Hellspeaker", + "subclassSource": "IllriggerRevised", + "level": 15, + "entries": [ + "You can whisper to the legions of Hell, ensnaring enemies and calling allies. As an action, you can attempt to banish a creature you can see within 30 feet of you. The target must succeed on a Charisma saving throw. On a failed save, the target is banished to the wastes of Hell for 1 minute, after which they return to the unoccupied space nearest to the one they left. A target banished in this way can repeat the saving throw at the end of each of their turns, ending the effect early on a success. A creature who succeeds on a saving throw against this effect becomes immune to your Quid Pro Quo for 24 hours.", + "Additionally, when a target is banished in this way, a {@creature devil jurist|FleeMortals} (from MCDM's {@book Flee, Mortals!|FleeMortals}) or a {@creature horned devil} (from the core rules) appears in their place. This devil acts as an ally to you and follows your commands until the banished creature is no longer banished, at which time the devil disappears.", + "Once you successfully banish a creature in this way, you can't use this feature again until you finish a long rest." + ] + }, + { + "name": "Devastator", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "As an action, you invoke the authority of Dispater. You make a weapon attack and choose a number of willing creatures up to your proficiency bonus who you can see within 30 feet of you. Each creature you choose can use a reaction to make a weapon attack or cast a damage-dealing cantrip with a casting time of 1 action.", + "Once you use this action, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Dispater's Blessing", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "When Dispater accepts you as his illrigger, you gain proficiency with heavy armor." + ] + }, + { + "name": "Invoke Hell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You gain the following two Invoke Hell options:", + { + "type": "entries", + "entries": [ + { + "type": "refSubclassFeature", + "subclassFeature": "Grand Strategist|Illrigger|IllriggerRevised|Painkiller|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Punishment|Illrigger|IllriggerRevised|Painkiller|IllriggerRevised|3" + } + ] + } + ] + }, + { + "name": "Painkiller", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "{@i The heavily armored death troopers of Hell, Painkillers serve Dispater, leading from the front of every major infernal battle.}", + "Dispater rules Dis, the City of War. When Hell invades another world, Dispater's army does the fighting and dying. His Painkillers are master strategists who lead from the front, inspiring terror and awe in their soldiers. The imperious Painkillers are full of pride and hubris, and they often obsess over their personal appearance.", + "Though among the most chivalrous of the illriggers, a Painkiller's gallantry is twisted. They accept and honor challenges to single combat, and swiftly punish any who try to interfere\u2014but if losing, they don't hesitate to cheat, and if winning, they arrogantly toy with an enemy before finishing them.", + "In a moment of weakness or desperation, a ruler in another world might see their army facing certain defeat and call on Dispater. Ever eager to sow strife and discord, Dispater often responds to these pleas by sending a Painkiller to lead the desperate ruler's armies.", + { + "type": "entries", + "name": "Precepts of Pride", + "entries": [ + "Dispater's heavy shock troops must be effective battlefield commanders and quickly dispatch enemies. Painkillers follow precepts instructing them to lead Hell's armies and wage war against Good across the timescape.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lead from the Front", + "entries": [ + "I charge in at the front of every battle, inspiring my soldiers and terrifying my enemies." + ] + }, + { + "type": "entries", + "name": "Commander", + "entries": [ + "Wherever I go, I command. I don't take orders from those who don't have the will to lead." + ] + }, + { + "type": "entries", + "name": "Victory at Any Cost", + "entries": [ + "I respect the enemy leader and treat them honorably. But once swords are drawn, I use every trick in my arsenal to win, expecting them to do the same." + ] + }, + { + "type": "entries", + "name": "Soldiers Die", + "entries": [ + "I care not for the lives of my soldiers, for they are resources I spend to secure my victory." + ] + } + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Dispater's Blessing|Illrigger|IllriggerRevised|Painkiller|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Devastator|Illrigger|IllriggerRevised|Painkiller|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Invoke Hell|Illrigger|IllriggerRevised|Painkiller|IllriggerRevised|3" + } + ] + }, + { + "name": "Grand Strategist", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "You can order your allies to follow your formation (no action required). Choose one or more creatures within 60 feet of you who can hear you, up to a number of creatures equal to your proficiency bonus. Each target can immediately move up to half their speed without provoking opportunity attacks." + ] + }, + { + "name": "Punishment", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "When a creature damages you with an attack, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes necrotic damage equal to the damage they dealt you with the triggering attack. On a successful save, the attacker takes half as much damage." + ] + }, + { + "name": "Dispater's Interdiction", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 7, + "entries": [ + "You learn the following additional interdict boons at the noted illrigger levels. Once you learn an interdict boon granted by this feature, you always know it, and it doesn't count against the number of interdict boons you know.", + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Telekinetic Seal|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "By the Throat|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dispater's Supremacy (Passive)|IllriggerRevised", + "preserve": { + "prerequisite": true + } + } + ] + } + ] + }, + { + "name": "You Die on My Command!", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 11, + "entries": [ + "When an ally within 30 feet of you who can hear you drops to 0 hit points without being killed outright, you can use your reaction to shout an order at them, causing them to drop to 1 hit point instead. Once you use this reaction, you can't do so again until you finish a short or long rest." + ] + }, + { + "name": "Deathstrike", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 15, + "entries": [ + "When you hit an interdicted creature with a melee weapon attack, you can use your reaction to burn one of the seals on them to turn the hit into a critical hit. When you do, you also double the damage dice you roll for the burned seal.", + "You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Exsanguinate", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You can drain enemies to embolden your allies. Whenever you burn one or more seals on a creature who isn't a Construct or Undead, you can choose an ally you can see within 30 feet of you. That ally gains temporary hit points equal to the damage dealt by the seals to the interdicted creature." + ] + }, + { + "name": "Invoke Hell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You gain the following two Invoke Hell options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Embolden Allies|Illrigger|IllriggerRevised|Sanguine Knight|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Vitalize|Illrigger|IllriggerRevised|Sanguine Knight|IllriggerRevised|3" + } + ] + }, + { + "name": "Sanguine Knight", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "{@i The blood-knights of Hell, Sanguine Knights serve Sutekh, Lord of Blood. Their sorceries drain their enemies' life force, pouring this stolen vitality into infernal rituals to turn the tide of battle.}", + "Sutekh rules Naraka, the City of Blood. Recognized as the greatest sorcerer in hell, he carries the title of High Sanguinary and rules from the Temple of Vitality. He is a master of blood magic, and his inner circle of priests and wizards are the Bloodliches, undead spellcasters whose corporeal forms turned to ash centuries ago and whose bodies are crafted from solid blood.", + "Sutekh's illriggers all belong to a cult known as the Chalice of Vitality. Knights of the Chalice drink deeply of their enemies' essence, draining it to power their magics. Other members of the Order of Desecration fear that the Sanguine Knights seek more than Sutekh's mere ascension to the Throne of Hell; some whisper that the Chalice secretly schemes to make Sutekh a god. This would, of course, be treason.", + { + "type": "inset", + "name": "Content Warning", + "entries": [ + "This subclass deals with manipulating another creature's blood. Before choosing this subclass, please ensure everyone at your table is comfortable with this concept. And as always, we encourage the ongoing use of safety tools throughout your game." + ] + }, + { + "type": "entries", + "name": "Precepts of Blood", + "entries": [ + "Sanguine Knights swear an oath to Sutekh when they join the Order of Desolation. These tenets swear them to wield profane blood magic, commanding loyalty and inflicting terror.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Their Strength Is Their Weakness", + "entries": [ + "I target the strongest of my foes, for their vitality shall feed my victory." + ] + }, + { + "type": "entries", + "name": "Sin Demands Suffering", + "entries": [ + "Opposing me is heresy. Before my enemies taste defeat, they must pay for their unbelief with agony." + ] + }, + { + "type": "entries", + "name": "Loyalty Rewarded", + "entries": [ + "My boons lead my allies to depend on me\u2014and on the bloodshed that empowers me." + ] + }, + { + "type": "entries", + "name": "Mercy Is Power", + "entries": [ + "In granting succor to my allies, I prove how great my power is. Each time I restore life, it serves as a reminder of how quickly I can strip it away." + ] + } + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Exsanguinate|Illrigger|IllriggerRevised|Sanguine Knight|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sutekh's Blessing|Illrigger|IllriggerRevised|Sanguine Knight|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Invoke Hell|Illrigger|IllriggerRevised|Sanguine Knight|IllriggerRevised|3" + } + ] + }, + { + "name": "Sutekh's Blessing", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "When Sutekh accepts you as his illrigger, he grants you access to his sacrilegious command of blood and life. You gain proficiency in the {@skill Religion} skill.", + "In addition, as an action, you can expand your awareness of life around you. Until the end of your next turn, you can sense creatures who have blood within 120 feet of you without having to see them. This ability can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. You know the distance and direction of each creature, as well as the creature's type. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Embolden Allies", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "As a bonus action, you restore a total number of hit points equal to five times your illrigger level, divided however you choose between yourself and other creatures within 30 feet of you." + ] + }, + { + "name": "Vitalize", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "You can flood your allies with invigorating vivacity (no action required). For 1 minute, each creature of your choice within 30 feet of you gains a bonus to ability checks equal to your proficiency bonus." + ] + }, + { + "name": "Sutekh's Interdiction", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 7, + "entries": [ + "You learn the following additional interdict boons at the noted illrigger levels. Once you learn an interdict boon granted by this feature, you always know it, and it doesn't count against the number of interdict boons you know.", + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Foul Interchange|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Sanguine Gift|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Blood for Blood (Passive)|IllriggerRevised", + "preserve": { + "prerequisite": true + } + } + ] + } + ] + }, + { + "name": "Bloodstroke", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 11, + "entries": [ + "The magic that shields your allies now also saps their enemies' strength. When an ally who has temporary hit points from your Exsanguinate feature is hit by a melee attack, the attacker takes cold, fire, or necrotic damage (your choice) equal to your illrigger level." + ] + }, + { + "name": "Haemal Exchange", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Sanguine Knight", + "subclassSource": "IllriggerRevised", + "level": 15, + "entries": [ + "You have mastered the ability to enervate enemies and endow allies. When an interdicted creature within 60 feet of you makes an attack roll or saving throw, you can use your reaction to burn one of the seals on them and transfer their power. The target must roll a {@dice d8} and subtract the number rolled from the triggering attack roll or saving throw.", + "You then empower an ally within 30 feet of you. The next time that ally makes an attack roll or saving throw, they roll a {@dice d8} and add the number rolled to the attack roll or saving throw." + ] + }, + { + "name": "Invoke Hell", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You gain the following two Invoke Hell options:", + { + "type": "refSubclassFeature", + "subclassFeature": "Master of Disguise|Illrigger|IllriggerRevised|Shadowmaster|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "No Escape|Illrigger|IllriggerRevised|Shadowmaster|IllriggerRevised|3" + } + ] + }, + { + "name": "Marked for Death", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You are particularly skilled against foes you mark for death. You have advantage on your first attack against an interdicted creature on each of your turns." + ] + }, + { + "name": "Shadowmaster", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "{@i The hidden assassins of Hell, Shadowmasters serve Belial and excel at stealth and disguise.}", + "Belial rules Gehennom, the City of Darkness. He strives to rule Hell through poison, torture, and assassination. His illriggers strike from the shadows or use deception to earn high-ranking positions close to powerful rulers. Many Shadowmasters run networks of spies and assassins who have no idea of the infernal provenance of their leader.", + "Shadowmasters are sworn not to reveal their true allegiance, and if need be, they must take their own lives to fulfill this oath. Many Shadowmasters prepare elaborate plans for their own assassination so that, should they risk discovery, their assassination obscures the truth. Of course, these killers never learn they were hired by their deceased target.", + { + "type": "entries", + "name": "Precepts of Shadow", + "entries": [ + "Shadowmasters swear an oath to Belial when they join the Order of Desolation. These precepts commit them to serve Belial's foes as allies before revealing themselves as enemies.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Plans Within Plans", + "entries": [ + "My enemies must never discover my true goals. If needed, I will sacrifice myself to protect my schemes." + ] + }, + { + "type": "entries", + "name": "Positions of Power", + "entries": [ + "I control everything from the shadows by knowing who to deceive and where to hide in plain sight." + ] + }, + { + "type": "entries", + "name": "Power in Patience", + "entries": [ + "I study my enemy and methodically build their trust. My loyalty must be unquestionable so my inevitable betrayal is unthinkable." + ] + }, + { + "type": "entries", + "name": "Hesitation Is Failure", + "entries": [ + "Though I usually rely on agents, when the opportunity presents itself, I can unhesitatingly kill with efficiency and precision." + ] + } + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Marked for Death|Illrigger|IllriggerRevised|Shadowmaster|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Strike from the Dark|Illrigger|IllriggerRevised|Shadowmaster|IllriggerRevised|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Invoke Hell|Illrigger|IllriggerRevised|Shadowmaster|IllriggerRevised|3" + } + ] + }, + { + "name": "Strike from the Dark", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 3, + "entries": [ + "You understand the power of striking from the shadows. Once per turn, when you hit an interdicted creature with a melee weapon attack and you have advantage on the attack roll, you can roll a number of d4s equal to your proficiency bonus and deal extra damage equal to the total you rolled. This damage increases by {@dice 1d4} if the target is in dim light or darkness." + ] + }, + { + "name": "Master of Disguise", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "As an action, you can cast the {@spell disguise self} spell without expending a spell slot." + ] + }, + { + "name": "No Escape", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 3, + "header": 2, + "consumes": { + "name": "Invoke Hell" + }, + "entries": [ + "As a bonus action, you can call on the shadows to entrap a creature you can see within 30 feet of you. The target must make a Charisma saving throw, made with disadvantage if they are in dim light or darkness. On a failed save, the target's speed is halved and they can't willingly move more than 30 feet away from you. This effect ends for the target if you are {@condition incapacitated} or die or if the target is more than 30 feet away from you." + ] + }, + { + "name": "Belial's Interdiction", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 7, + "entries": [ + "You learn the following additional interdict boons at the noted illrigger levels. Once you learn an interdict boon granted by this feature, you always know it, and it doesn't count against the number of interdict boons you know.", + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Veil of Lies|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hell's Assassin (Passive)|IllriggerRevised", + "preserve": { + "prerequisite": true + } + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dark Malediction (Passive)|IllriggerRevised", + "preserve": { + "prerequisite": true + } + } + ] + } + ] + }, + { + "name": "Umbral Killer", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 11, + "entries": [ + "Shadows are your companion, aiding you in your exploits. You gain the following benefits:", + { + "type": "list", + "items": [ + "You gain {@sense darkvision} out to 60 feet. If you already have {@sense darkvision}, its range increases by 60 feet.", + "Your movement speed increases by 10 feet.", + "You have advantage on Dexterity ({@skill Stealth}) checks made to hide. Whenever you make a Dexterity saving throw to take only half damage from an effect, you instead take no damage if you succeed on the saving throw, and half damage if you fail." + ] + } + ] + }, + { + "name": "Doomed to the Shadows", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Shadowmaster", + "subclassSource": "IllriggerRevised", + "level": 15, + "entries": [ + "You have perfected your assassin's strike. The extra damage from your Strike from the Dark feature increases to a number of d8s equal to your proficiency bonus (instead of that number of d4s), and you deal an extra {@damage 2d8} damage if the target is in dim light or darkness (instead of an extra {@damage 1d4} damage).", + "In addition, when you deal damage using Strike from the Dark, you can use your reaction to burn a seal on the creature, causing them to be {@condition blinded} for 1 minute instead of dealing the seal's damage." + ] + } + ], + "foundrySubclassFeature": [ + { + "name": "Dispater's Blessing", + "source": "IllriggerRevised", + "className": "Illrigger", + "classSource": "IllriggerRevised", + "subclassShortName": "Painkiller", + "subclassSource": "IllriggerRevised", + "level": 3, + "entryData": { + "armorProficiencies": [ + { + "heavy": true + } + ] + } + } + ], + "optionalfeature": [ + { + "name": "Abating Seal", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When a creature you can see damages you or an ally within 30 feet of you, you can expend a seal as a reaction to reduce the damage taken by the target by an amount equal to {@dice 1d10} + half of your illrigger level (rounded down)." + ] + }, + { + "name": "Acheron's Chain", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you use a bonus action to place or move a seal on a Large or smaller creature, you can activate this boon (no action required). You conjure infernal chains to grasp the target, forcing them to make a Strength saving throw. On a failed save, you can either pull the creature 10 feet toward you or cause them to be {@condition grappled} until the end of your next turn (escape DC equal to your interdict save DC)." + ] + }, + { + "name": "Axiomatic Seals (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Architect of Ruin", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "Asmodeus's secrets allow you to infuse your seals with manifest power. When you burn one or more seals to deal damage to a creature, you can activate this boon (no action required) to add your Charisma modifier (minimum of 1) to each seal's damage roll." + ] + }, + { + "name": "Bedevil", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you burn a seal on an interdicted creature, you can activate this boon (no action required). The target must subtract a number equal to your proficiency bonus from the result of the next saving throw they make before the end of their next turn." + ] + }, + { + "name": "Blood for Blood (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Sanguine Knight", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "Whenever an ally takes damage from an interdicted creature, that interdicted creature takes necrotic damage equal to your proficiency bonus." + ] + }, + { + "name": "Bravado", + "source": "IllriggerRevised", + "featureType": [ + "IllMastery" + ], + "entries": [ + "While you are not wearing any armor, your {@variantrule Armor Class|XPHB} equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit." + ] + }, + { + "name": "Brutal", + "source": "IllriggerRevised", + "featureType": [ + "IllMastery" + ], + "entries": [ + "When you hit a creature who is no more than one size larger than you with an attack you make with a melee weapon you are wielding with two hands, you can move the target 5 feet horizontally. If you choose, you can then spend your movement to move into the space they left." + ] + }, + { + "name": "By the Throat", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Painkiller", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you use a bonus action to place or move a seal on a creature who is no more than one size larger than you, they must succeed on a Wisdom saving throw or be {@condition restrained} until the end of their next turn." + ] + }, + { + "name": "Conflagrant Channel", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "You can expend a seal as a bonus action to teleport up to 60 feet to an unoccupied space you can see." + ] + }, + { + "name": "Dark Malediction (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Shadowmaster", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "Interdicted creatures radiate darkness in a 10-foot radius. Mundane sources of light can't illuminate this darkness, but creatures with {@sense darkvision} can see through it. If any of this darkness overlaps with an area of light created by magic or psionics, the overlapping area of darkness is illuminated by the light." + ] + }, + { + "name": "Dis's Onslaught (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "Each time you use a bonus action to place or move a seal, you can make one weapon attack as part of the same bonus action." + ] + }, + { + "name": "Dispater's Supremacy (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Painkiller", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "Your attacks against interdicted creatures score a critical hit on a roll of 18 through 20." + ] + }, + { + "name": "Eyes of the Gate", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "As an action, you can expend one or more seals to attempt to bind your awareness to a creature you can see within 60 feet of you. The target must make a Wisdom saving throw; they can willingly fail this save. On a failed save, you are bound to the target's awareness for a number of hours equal to the number of seals you expended, or until you use this boon on another creature. For the duration, while the target is within 300 feet of you, you can use an action to see and hear through their senses, gaining the benefit of any special senses the target possesses, and you continue to do so until you use your action to return to your normal senses. While perceiving through the target's senses, you are deaf and blind with regard to your own senses.", + "Additionally, for the duration, you can place seals, burn them, and use interdict boons as if you were in the creature's space, but doing so makes the creature aware of this bond. An aware creature can use their action to repeat the saving throw, ending the effects of this boon on a success." + ] + }, + { + "name": "Flash of Brimstone", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you place or move a seal, you can activate this boon (no action required) to magically teleport to an unoccupied space you can see within 5 feet of the target." + ] + }, + { + "name": "Foul Interchange", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Sanguine Knight", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "As an action, you choose a creature you can see within 30 feet of you and expend a seal to end one of the following conditions afflicting them: {@condition blinded}, {@condition charmed}, dazed, {@condition deafened}, {@condition frightened}, {@condition paralyzed}, or {@condition poisoned}. Another creature you can see within 60 feet of you must succeed on a Constitution saving throw or suffer that same condition until the end of your next turn. If that creature is immune to the condition, they don't suffer the condition, but the condition ends for the original creature." + ] + }, + { + "name": "Hell Mage (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Architect of Ruin", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you or an ally within 30 feet of you succeed on a saving throw against a spell or other magical effect imposed by an enemy, you can immediately place one or more seals on that enemy, up to a number equal to your proficiency bonus." + ] + }, + { + "name": "Hell's Assassin (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Shadowmaster", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "Whenever you roll a 1 or 2 on a die to determine the damage of your seals or your weapon attacks against interdicted creatures, you can reroll the die and must use the new roll." + ] + }, + { + "name": "Hellish Frenzy", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you start your turn within 30 feet of an interdicted creature, you can expend a seal to become frenzied by the power of Hell until the start of your next turn. While frenzied, your movement speed is doubled, you have a +2 bonus to your AC, and you can make an extra weapon attack when you take the {@action Attack} action." + ] + }, + { + "name": "Hellsight", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "senses": [ + { + "truesight": 60 + } + ], + "entries": [ + "You can expend a seal as an action to gain {@sense truesight} out to 60 feet for 1 hour." + ] + }, + { + "name": "Impaling Shot", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you hit an interdicted creature with a ranged weapon attack, you can expend a seal as a bonus action to create a weak point in their defenses. Until the end of your next turn, the creature takes a penalty to AC equal to your proficiency bonus." + ] + }, + { + "name": "Incontrovertible (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Hellspeaker", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "Interdicted creatures have disadvantage on Wisdom and Charisma saving throws." + ] + }, + { + "name": "Inexorable", + "source": "IllriggerRevised", + "featureType": [ + "IllMastery" + ], + "entries": [ + "You gain a +1 bonus to saving throws for each hostile creature within 5 feet of you, to a maximum bonus of +5." + ] + }, + { + "name": "Iron Gaol", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "As an action, you can touch a creature and expend four seals to attempt to send that creature to Hell. The target must succeed on a Charisma saving throw or be pulled through a rift into the prisons of your archfiend's infernal city.", + "If the target is native to Hell, or if their level or challenge rating is 4 or lower, they remain there and must find their own way out. Otherwise, the target remains in the prison for 1 minute, after which they reappear in the space they left or in the nearest unoccupied space available; this target can repeat the saving throw at the end of each of their turns, ending the effect early on a success." + ] + }, + { + "name": "Last Word", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you are reduced to 0 hit points and have unplaced seals remaining, the hellfire in you refuses to die. You can expend up to 3 seals and release an explosion around you (no action required). Roll {@dice 3d6} per seal expended. Each creature of your choice within 30 feet of you must make a Dexterity saving throw. On a failed save, a creature takes fire damage equal to the total you rolled. On a successful save, a creature takes half as much damage. If this explosion damages at least one creature, you regain a number of hit points equal to the total you rolled." + ] + }, + { + "name": "Lies", + "source": "IllriggerRevised", + "featureType": [ + "IllMastery" + ], + "entries": [ + "You can choose one type of melee weapon, such as a battleaxe, greatsword, or spear. When you attack with that type of weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. You can choose a new weapon type, which replaces your previous choice, when you finish a long rest." + ] + }, + { + "name": "Lissome", + "source": "IllriggerRevised", + "featureType": [ + "IllMastery" + ], + "entries": [ + "When you hit a creature with a melee weapon attack, you can spend your movement to move 5 feet without provoking opportunity attacks." + ] + }, + { + "name": "Red Cant", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Hellspeaker", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you make a Charisma check, you can expend a seal to treat a {@dice d20} roll of 9 or lower as a 10." + ] + }, + { + "name": "Sanguine Gift", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Sanguine Knight", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When a creature you can see within 30 feet of you regains hit points, you can expend a seal (no action required) and the creature regains additional hit points equal to your illrigger level." + ] + }, + { + "name": "Shadow Shroud", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "You can expend a seal as a bonus action to weave a mantle of semisolid shadows around yourself or a creature you touch. The target gains a +2 bonus to AC for 1 minute." + ] + }, + { + "name": "Slippery Ploy", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Hellspeaker", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When a creature targets you with an attack, spell, or other magical effect, you can place a seal on them as a reaction and force the creature to make a Charisma saving throw. On a failed save, the creature must choose a new target or lose the attack or effect." + ] + }, + { + "name": "Soul Eater", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you burn a seal on an interdicted creature, you can activate this boon (no action required) to gain temporary hit points equal to your illrigger level." + ] + }, + { + "name": "Soul's Doom", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you use a bonus action to place or move a seal, you can scorch the seals into the target's soul. For 1 minute, whenever that interdicted creature takes damage, they take extra damage equal to your proficiency bonus." + ] + }, + { + "name": "Spellbreaker", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Architect of Ruin", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When an interdicted creature you can see within 60 feet of you casts a spell, you can use your reaction to burn one or more of the seals on them. When you do, burning the seal deals no damage, and instead you cast {@spell counterspell} on them without expending a spell slot. Your spell's level increases by 1 for every additional seal you burn after the first." + ] + }, + { + "name": "Styx's Apathy", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you burn a seal on an interdicted creature, you can use your reaction to flood the target with an otherworldly chill. Until the end of the target's next turn, they can't take reactions." + ] + }, + { + "name": "Swift Retribution (Passive)", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 2, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When an interdicted creature provokes an opportunity attack from you, you can make that attack without using your reaction, provided you're not {@condition incapacitated}. Once you benefit from this boon, you can't do so again until the start of your next turn." + ] + }, + { + "name": "Telekinetic Seal", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Painkiller", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When a creature you can see moves within 5 feet of you, you can use your reaction to place a seal on them. When you do, the target must succeed on a Wisdom saving throw or be either pushed back 15 feet or knocked {@condition prone} (your choice)." + ] + }, + { + "name": "Unfettered", + "source": "IllriggerRevised", + "featureType": [ + "IllMastery" + ], + "entries": [ + "When you use your Baleful Interdict to place or burn a seal, its range is 60 feet instead of 30 feet. When you gain the Infernal Conduit feature at 6th level, its range is 30 feet instead of touch.", + "In addition, making a ranged attack while within 5 feet of a hostile creature does not impose disadvantage on the attack roll." + ] + }, + { + "name": "Unleash Hell", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When you burn one or more seals on an interdicted creature, you can use your reaction to unleash an explosion of hellish energy around them. Each creature of your choice within 5 feet of the target must make a Dexterity saving throw. On a failed save, a creature takes the same amount and type of damage as the seals dealt to the interdicted creature. On a successful save, a creature takes half as much damage." + ] + }, + { + "name": "Veil of Lies", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised" + }, + "subclass": { + "name": "Shadowmaster", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "As a bonus action, you can expend a seal to become {@condition invisible} for 10 minutes or until you attack or cast a spell." + ] + }, + { + "name": "Vengeful Shot", + "source": "IllriggerRevised", + "featureType": [ + "ItdBoon" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Illrigger", + "source": "IllriggerRevised", + "visible": true + } + } + } + ], + "entries": [ + "When a creature makes a ranged attack against you or an ally you can see within 30 feet of you, you can expend a seal as a reaction to make a ranged weapon attack against the attacker. If your attack hits, it deals extra damage equal to half your illrigger level (rounded down)." + ] + } + ], + "spell": [ + { + "name": "Aura of Desecration", + "source": "IllriggerRevised", + "page": 32, + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "emanation", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "Life-defiling energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Whenever creatures of your choice enter the area for the first time on a turn or start their turn there, they must make a Constitution saving throw. On a failed save, a creature takes {@damage 4d6} necrotic damage and can't regain hit points until the start of their next turn. On a successful save, a creature takes half as much damage and suffers no other effect." + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Cleric", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Paladin", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Hell's Lash", + "source": "IllriggerRevised", + "page": 32, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true, + "m": "the forked tongue of a serpent" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You lash a whip of crimson energy at a creature you can see within range, creating a conduit between you and the target. The target must succeed on a Constitution saving throw or take {@damage 4d4} fire damage and be tethered. A tethered creature takes {@damage 2d4} fire damage at the beginning of each of their turns. A tethered creature can repeat the saving throw at the end of each of their turns, ending the effect on a success.", + "For the duration, if the target is an interdicted creature, you can use your reaction to burn one of your seals on the creature. When you do, the creature makes their next saving throw to end this spell with disadvantage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by {@dice 2d4} for each slot level above 1st, and the subsequent damage increases by {@dice 1d4} for each slot level above 1st." + ] + } + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Sorcerer", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Warlock", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Wizard", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Hellfire", + "source": "IllriggerRevised", + "page": 33, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create an eruption of smoldering hellfire around a creature you can see within range. The target must succeed on a Charisma saving throw or take {@damage 1d4} fire damage plus {@damage 1d4} necrotic damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "Both of the spell's damage types increase by {@dice 1d4} when you reach 5th level ({@dice 2d4} each), 11th level ({@dice 3d4} each), and 17th level ({@dice 4d4} each)." + ] + } + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Sorcerer", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Warlock", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Wizard", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "damageInflict": [ + "fire", + "necrotic" + ], + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SCL", + "SGT" + ] + }, + { + "name": "Infernal Challenge", + "source": "IllriggerRevised", + "page": 33, + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You offer a creature a compelling challenge. If you have no allies within 5 feet of you, choose one creature within range who can see and hear you. They must succeed on a Charisma saving throw or answer your challenge and fight you. For the duration, you gain a +2 bonus to AC, the target has disadvantage on attack rolls against creatures other than you, and the first time the target tries to move away from you on a turn, they must succeed on a Charisma saving throw or their speed becomes 0 until the start of their next turn.", + "This spell ends if you end your turn more than 30 feet away from the target." + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Paladin", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "MAC" + ] + }, + { + "name": "Maligned Weapon", + "source": "IllriggerRevised", + "page": 33, + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You imbue a weapon you touch with an infernal blessing. Until the spell ends, the weapon extinguishes any mundane sources of light in a 30-foot radius. In addition, attacks made with the weapon deal an extra {@damage 2d6} necrotic damage on a hit. If the weapon isn't already a magic weapon, it becomes one for the duration.", + "As a bonus action on your turn while holding this weapon, you can end the spell early and cause the weapon to emit a burst of dark energy. Each creature of your choice who you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature takes {@damage 4d6} necrotic damage and is {@condition frightened} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition frightened}. At the end of each of their turns, a {@condition frightened} creature can make a Wisdom saving throw, ending the effect on themself on a success." + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Paladin", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "UBA" + ] + }, + { + "name": "Mote of Hell", + "source": "IllriggerRevised", + "page": 33, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "components": { + "v": true, + "s": true, + "m": "a piece of sulfur" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You manifest a pocket of Hell. A 15-foot-radius sphere of darkness, brimstone, and blasting heat appears, centered on a point within range and lasting for the duration. The cloud of hellfire echoes with the cries of damned souls that can be heard by creatures within 30 feet of it. No light, even magical light, can illuminate the cloud, and any creatures fully within that area are {@condition blinded}.", + "The cloud warps the timescape, making the cloud's area difficult terrain. A creature who starts their turn in that area takes {@damage 3d6} fire damage. A creature who ends their turn in that area must succeed on a Wisdom saving throw or take {@damage 3d6} psychic damage as the voices of the damned crowd their mind." + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Sorcerer", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Warlock", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Wizard", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "damageInflict": [ + "fire", + "psychic" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Vengeful Blade", + "source": "IllriggerRevised", + "page": 34, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true, + "m": { + "text": "a melee weapon worth at least 1 gp", + "cost": 100 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then radiates a dark aura of energy until the start of your next turn. If the target makes an attack or casts a spell before then, the target takes {@damage 1d8} necrotic damage and the spell ends.", + "This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra {@damage 1d8} necrotic damage to the target on a hit, and the damage the target takes for making an attack or casting a spell increases to {@dice 2d8}. Both damage rolls increase by {@dice 1d8} at 11th level ({@dice 2d8} and {@dice 3d8}) and again at 17th level ({@dice 3d8} and {@dice 4d8})." + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Sorcerer", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Warlock", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Wizard", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "miscTags": [ + "AAD", + "SCL" + ] + }, + { + "name": "Wall of Death", + "source": "IllriggerRevised", + "page": 34, + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": "a chip of onyx" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a wall of necrotic energy on a surface within range. You can make a wall up to 60 feet long, 20 feet high, and 1 foot thick, or can make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature in its area must make a Constitution saving throw. A creature takes {@damage 4d8} necrotic damage on a failed save, or half as much damage on a successful one.", + "One side of the wall, selected by you when you cast this spell, deals {@damage 4d8} necrotic damage to each creature who ends their turn within 10 feet of that side or inside the wall. A creature takes the same damage when they enter the wall for the first time on a turn or end their turn there. The other side of the wall deals no damage.", + "Whenever a creature takes damage from the wall, you can use your reaction to gain temporary hit points equal to the amount of damage dealt." + ], + "classes": { + "fromClassListVariant": [ + { + "name": "Druid", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Sorcerer", + "source": "PHB", + "definedInSource": "IllriggerRevised" + }, + { + "name": "Wizard", + "source": "PHB", + "definedInSource": "IllriggerRevised" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "THP" + ], + "hasFluffImages": true + } + ], + "spellFluff": [ + { + "name": "Wall of Death", + "source": "IllriggerRevised", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/spells/Wall of Death.webp" + } + } + ] + } + ], + "item": [ + { + "name": "Bloodsbane", + "source": "IllriggerRevised", + "page": 39, + "type": "P", + "rarity": "very rare", + "entries": [ + "This oil is deceptively clear and smells faintly like parchment, dried ink, and a touch of sulfur. To unlock the oil's power, an additional component must be mixed in (as shown in the Bloodsbane Effects table); this component may have already been added, or the oil's user can acquire an unmixed oil and add the component as part of a short or long rest. These components are difficult to sense once diluted in the oil, and identifying this oil may require a keen nose or additional research.", + "The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil in this way takes 1 minute, during which time a willing creature must offer one drop of their blood, mixing it into the oil to activate its magic.", + "A creature hit with a weapon or ammunition coated in this oil must succeed on a DC 15 Constitution saving throw or suffer an effect depending on the oil's special component added. In addition, if the creature fails the saving throw and the blood in the oil came from an illrigger, the creature has a seal placed on them by that illrigger. This seal doesn't count against the number of seals granted by the illrigger's Baleful Interdict feature.", + { + "type": "table", + "caption": "Bloodsbane Effects", + "colStyles": [ + "col-2", + "col-10" + ], + "colLabels": [ + "Ingredient", + "Effect" + ], + "rows": [ + [ + "Mentha arvensis oil", + "The target is under the effects of the {@spell zone of truth} spell for 10 minutes." + ], + [ + "Nightshade oil", + "The target is {@condition paralyzed} for 1 minute." + ], + [ + "Bloodhound fur", + "The creature who offered their blood to the oil knows the direction and distance to the target for 24 hours." + ], + [ + "Rose oil", + "The target is under the effect of the {@spell charm person} spell for 1 hour. The creature they are {@condition charmed} by is the creature who offered their blood to the oil." + ] + ] + } + ], + "attachedSpells": [ + "charm person" + ], + "miscTags": [ + "CNS" + ], + "hasFluff": true + } + ], + "itemGroup": [ + { + "name": "True Name (*)", + "source": "IllriggerRevised", + "page": 38, + "type": "GV|DMG", + "rarity": "varies", + "reqAttune": "by a illrigger", + "entries": [ + "{@note * This item group has the same name and source as the item {@item True Name|IllriggerRevised}}." + ], + "items": [ + "True Name|IllriggerRevised", + "+1 True Name|IllriggerRevised", + "+2 True Name|IllriggerRevised", + "+3 True Name|IllriggerRevised" + ], + "hasFluff": true + } + ], + "magicvariant": [ + { + "name": "+1 True Name", + "type": "GV|DMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "+1 True Name ", + "source": "IllriggerRevised", + "page": 38, + "rarity": "rare", + "reqAttune": "by a illrigger", + "bonusWeapon": "+1", + "entries": [ + "This weapon is ornately decorated with elegant details in brimstone and obsidian. It smells of iron and incense. When you attune to this weapon, you must whisper your true name to it. The name sears across the weapon in Infernal runes, then fades.", + "The typical True Name, an uncommon item, empowers an illrigger's Baleful Interdict. Whenever you roll an 18, 19, or 20 on your attack roll with this weapon and place a seal on a creature as part of the attack, you can place an additional seal on that creature.", + "You gain a {=bonusWeapon} bonus to attack and damage rolls made using the weapon, and the damage dealt by your seals increases by {@dice 1d6}." + ] + }, + "hasFluff": true + }, + { + "name": "+2 True Name", + "type": "GV|DMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "+2 True Name ", + "source": "IllriggerRevised", + "page": 38, + "rarity": "very rare", + "reqAttune": "by a illrigger", + "bonusWeapon": "+2", + "entries": [ + "This weapon is ornately decorated with elegant details in brimstone and obsidian. It smells of iron and incense. When you attune to this weapon, you must whisper your true name to it. The name sears across the weapon in Infernal runes, then fades.", + "The typical True Name, an uncommon item, empowers an illrigger's Baleful Interdict. Whenever you roll an 18, 19, or 20 on your attack roll with this weapon and place a seal on a creature as part of the attack, you can place an additional seal on that creature.", + "You gain a {=bonusWeapon} bonus to attack and damage rolls made using the weapon, and the damage dealt by your seals increases by {@dice 2d6}. In addition, when you reduce an enemy to 0 hit points, you can choose to regain a seal (no action required). Once you regain a seal in this way, you can't do so again until the following dusk." + ] + }, + "hasFluff": true + }, + { + "name": "+3 True Name", + "type": "GV|DMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "+3 True Name ", + "source": "IllriggerRevised", + "page": 38, + "rarity": "legendary", + "reqAttune": "by a illrigger", + "bonusWeapon": "+3", + "entries": [ + "This weapon is ornately decorated with elegant details in brimstone and obsidian. It smells of iron and incense. When you attune to this weapon, you must whisper your true name to it. The name sears across the weapon in Infernal runes, then fades.", + "The typical True Name, an uncommon item, empowers an illrigger's Baleful Interdict. Whenever you roll an 18, 19, or 20 on your attack roll with this weapon and place a seal on a creature as part of the attack, you can place an additional seal on that creature.", + "You gain a {=bonusWeapon} bonus to attack and damage rolls made using the weapon, and the damage dealt by your seals increases by {@dice 3d6}. In addition, when you reduce an enemy to 0 hit points, you can choose to regain two seals and gain temporary hit points equal to your illrigger level (no action required). Once you regain seals and gain temporary hit points in this way, you can't do so again until the following dusk." + ] + }, + "hasFluff": true + }, + { + "name": "True Name", + "type": "GV|DMG", + "requires": [ + { + "weapon": true + } + ], + "inherits": { + "namePrefix": "True Name ", + "source": "IllriggerRevised", + "page": 38, + "rarity": "uncommon", + "reqAttune": "by a illrigger", + "entries": [ + "This weapon is ornately decorated with elegant details in brimstone and obsidian. It smells of iron and incense. When you attune to this weapon, you must whisper your true name to it. The name sears across the weapon in Infernal runes, then fades.", + "The typical True Name, an uncommon item, empowers an illrigger's Baleful Interdict. Whenever you roll an 18, 19, or 20 on your attack roll with this weapon and place a seal on a creature as part of the attack, you can place an additional seal on that creature." + ] + }, + "hasFluff": true + } + ], + "itemFluff": [ + { + "name": "+1 True Name", + "source": "IllriggerRevised", + "_copy": { + "name": "True Name (*)", + "source": "IllriggerRevised" + } + }, + { + "name": "+2 True Name", + "source": "IllriggerRevised", + "_copy": { + "name": "True Name (*)", + "source": "IllriggerRevised" + } + }, + { + "name": "+3 True Name", + "source": "IllriggerRevised", + "_copy": { + "name": "True Name (*)", + "source": "IllriggerRevised" + } + }, + { + "name": "Bloodsbane", + "source": "IllriggerRevised", + "entries": [ + { + "type": "quote", + "entries": [ + "\"Once you unlock the secrets of brewin' Bloodsbane, set up shop in Dis and Styx. The servants of Dispater and Moloch can't get enough of it, especially the floral stuff. And I know a knight or a mage or two in Sutekh and Asmodeus's service who'll pay no small sum for a bottle or two with nightshade.", + "But if you share the means to make it with anyone, the last thing you'll smell will be parchment, sulfur, and something sweet.\"" + ], + "by": "Arzarach, Seven Cities merchant", + "skipMarks": true + } + ] + }, + { + "name": "True Name", + "source": "IllriggerRevised", + "_copy": { + "name": "True Name (*)", + "source": "IllriggerRevised" + } + }, + { + "name": "True Name (*)", + "source": "IllriggerRevised", + "entries": [ + { + "type": "quote", + "entries": [ + "\"The weapon known as True Name is inseparable from the history of the Seven Cities. Whenever two devils entered into a deal with one another, the offeree of the contract would seal their true name into its ornamentations, then the blade would remain in the possession of the offerer. Should the offeree fail to uphold their end of the contract, the offerer would magically learn the name from the blade, thus gaining power over they who betrayed the sacred pact.", + "Is there, thus, any blade with more potential? It is written that if an infernal soul could discover the true name of the weapon itself, they could draw from it every name sworn to it since the blade's creation. Imagine the power that individual would have over the Seven Cities. Imagine the proud devils who could do naught but fall to their knees.", + "I have sought the blade's name for centuries. With luck, when I find it, its bearer will not know the power they wield, and it will be mine.\"" + ], + "by": "Infernal Chancellor Lazivos's personal writings", + "skipMarks": true + }, + { + "type": "inset", + "name": "An Ancient True Name", + "entries": [ + "Since the illrigger has many viable playstyles, {@i True Name}'s shape and rarity are flexible, allowing the GM to bestow a weapon that best fits the illrigger in their party. We suggest tying this weapon into a greater story, such as a power squabble in the Seven Cities, a feud between two fiends, or even a devil trying to learn your illrigger's true name\u2014in Hell, a devil's true name can be spoken aloud to aid in summoning the fiend or to strip them of their power (see {@book Flee, Mortals!|FleeMortals} for these mechanics). Similar rules could apply to your infernal illrigger, if you wish.", + "Once a character claims {@i True Name}, they might quest to find its original name, thus learning the true names of many fiends in the hells and gaining great leverage. However, the weapon's wielder will undoubtedly encounter fiends who crave the weapon for themselves\u2014such as Infernal Chancellor Lazivos, a chancellor in the Seven Cities whose agents collect powerful relics to enable his election to the Court. You can find his stat block and more information about him in {@book Flee, Mortals!|FleeMortals}!" + ] + } + ] + } + ], + "monster": [ + { + "name": "Agent (Shadowmaster)", + "source": "IllriggerRevised", + "page": 0, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "medium armor" + ] + } + ], + "hp": { + "special": "Seven times their level (number of d8 Hit Dice equal to their level)" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 16, + "con": 10, + "int": 10, + "wis": 10, + "cha": 14, + "save": { + "str": "+PB", + "dex": "+PB", + "con": "+PB", + "int": "+PB", + "wis": "+PB", + "cha": "+PB" + }, + "skill": { + "acrobatics": "+3 plus PB", + "deception": "+2 plus PB", + "perception": "+0 plus PB", + "stealth": "+3 plus PB" + }, + "passive": "10 plus PB", + "languages": [ + "Common", + "Infernal" + ], + "pbNote": "equals the mentor's bonus", + "action": [ + { + "name": "Signature Attack (Daggers)", + "entries": [ + "{@atk mw} {@hit 3 plus PB} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}{@damage 2d4 plus PB} piercing damage. Beginning at 7th level, the agent can make this attack twice, instead of once, when they take the Attack action on their turn." + ] + }, + { + "name": "5th Level: Dark Strike (3/Day)", + "entries": [ + "As an action, the agent makes a signature attack, then places infernal seals on the target. The next time the target is hit by an attack, the seals burn darkly, dealing an extra {@damage PBd6} necrotic damage to the target." + ] + }, + { + "name": "7th Level: Seal Fate (1/Day)", + "entries": [ + "As an action, the agent makes two signature attacks against a creature. If one or both attacks hit, the target's speed is reduced to 0 and the target has disadvantage on attack rolls until the end of the agent's next turn." + ] + } + ], + "bonus": [ + { + "name": "3rd Level: Shadow Gate (3/Day)", + "entries": [ + "As a bonus action, the agent teleports up to 30 feet to an unoccupied space they can see. The next time the agent hits a creature with a signature attack before the end of their next turn, the attack deals an extra PB piercing damage." + ] + } + ], + "languageTags": [ + "C", + "I" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Bloodletter (Sanguine Knight)", + "source": "IllriggerRevised", + "page": 0, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "medium armor" + ] + } + ], + "hp": { + "special": "Eight times their level (number of d10 Hit Dice equal to their level)" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 10, + "con": 10, + "int": 10, + "wis": 10, + "cha": 14, + "save": { + "str": "+PB", + "dex": "+PB", + "con": "+PB", + "int": "+PB", + "wis": "+PB", + "cha": "+PB" + }, + "skill": { + "intimidation": "+2 plus PB", + "medicine": "+0 plus PB" + }, + "passive": 10, + "languages": [ + "Common", + "Infernal" + ], + "pbNote": "equals the mentor's bonus", + "action": [ + { + "name": "Signature Attack (Halberd)", + "entries": [ + "{@atk mw} {@hit 3 plus PB} to hit, reach 10 ft., one target. {@h}{@damage 1d10 plus PB} slashing damage. Beginning at 7th level, the bloodletter can make this attack twice, instead of once, when they take the Attack action on their turn." + ] + }, + { + "name": "3rd Level: Exsanguinate (3/Day)", + "entries": [ + "As an action, the bloodletter makes a signature attack, then grants an ally they can see within 30 feet of them {@dice PBd6} temporary hit points." + ] + } + ], + "reaction": [ + { + "name": "5th Level: Rubescent Protector (3/Day)", + "entries": [ + "When an ally the bloodletter can see within 10 feet of them is hit with an attack, the bloodletter can use their reaction to redirect the attack to themself, potentially causing the attack to miss. If the attacker is within 10 feet of the bloodletter, the bloodletter can then make a signature attack against the attacker." + ] + }, + { + "name": "7th Level: Fuilech (3/Day)", + "entries": [ + "When the bloodletter hits a creature with a signature attack, they can use their reaction to siphon the creature's vitality. For 1 minute, the bloodletter empowers up to three creatures they can see within 30 feet of them (potentially including themself), granting those creatures a bonus to saving throws equal to half the bloodletter's PB." + ] + } + ], + "languageTags": [ + "C", + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ] + }, + { + "name": "Deceiver (Architect of Ruin)", + "source": "IllriggerRevised", + "page": 0, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "light armor" + ] + } + ], + "hp": { + "special": "Seven times their level (number of d8 Hit Dice equal to their level)" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 12, + "con": 10, + "int": 12, + "wis": 10, + "cha": 16, + "save": { + "str": "+PB", + "dex": "+PB", + "con": "+PB", + "int": "+PB", + "wis": "+PB", + "cha": "+PB" + }, + "skill": { + "arcana": "+1 plus PB", + "deception": "+3 plus PB", + "persuasion": "+3 plus PB" + }, + "passive": 10, + "languages": [ + "Common", + "Infernal" + ], + "pbNote": "equals the mentor's bonus", + "action": [ + { + "name": "Signature Attack (Hellfire)", + "entries": [ + "{@atk ms,rs} {@hit 3 plus PB} to hit, reach 5 ft. or range 60 ft., one target. {@h}{@damage 1d4} necrotic damage plus {@damage 1d4} fire damage. Both of the spell's damage types increase by {@dice 1d4} when the deceiver reaches 5th level ({@dice 2d4} each), 11th level ({@dice 3d4} each), and 17th level ({@dice 4d4} each)." + ] + }, + { + "name": "3rd Level: Hell's Lash (3/Day)", + "entries": [ + "As an action, the deceiver lashes a whip of crimson energy between them and a creature they can see within 30 feet of them. The target must succeed on a {@dc 10 plus PB} Constitution saving throw or take {@damage PBd4} fire damage and be tethered. A tethered creature takes {@damage PBd4} damage at the beginning of each of their turns. A tethered creature can repeat the saving throw at the end of each of their turns, ending the effect on a success." + ] + }, + { + "name": "5th Level: Armor of Deception (3/Day)", + "entries": [ + "As an action, the deceiver weaves frightening illusions around a creature they can see within 60 feet of them. The illusions last for 1 minute. A creature who attacks the target while the illusions are active must succeed on a {@dc 10 plus PB} Wisdom saving throw or take {@damage PBd6} psychic damage and be {@condition frightened} until the end of their next turn. A creature who succeeds on the saving throw is immune to this effect for 24 hours." + ] + }, + { + "name": "7th Level: Mote of Hell (1/Day)", + "entries": [ + "As an action, the deceiver manifests a pocket of Hell, creating a 15-foot-radius sphere of brimstone and darkness centered on a point within 150 feet of them. That area becomes difficult terrain. A creature who starts their turn in that area or enters it for the first time on a turn takes {@damage PBd6} fire damage. A creature who ends their turn in that area must succeed on a {@dc 10 plus PB} Wisdom saving throw or take {@damage PBd6} psychic damage from the screams of the damned in their mind." + ] + } + ], + "languageTags": [ + "C", + "I" + ], + "miscTags": [ + "AOE", + "MA", + "RA" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Schemer (Hellspeaker)", + "source": "IllriggerRevised", + "page": 0, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "light armor" + ] + } + ], + "hp": { + "special": "Seven times their level (number of d8 Hit Dice equal to their level)" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 12, + "con": 10, + "int": 10, + "wis": 12, + "cha": 16, + "save": { + "str": "+PB", + "dex": "+PB", + "con": "+PB", + "int": "+PB", + "wis": "+PB", + "cha": "+PB" + }, + "skill": { + "deception": "+3 plus PB", + "insight": "+1 plus PB", + "persuasion": "+3 plus PB" + }, + "passive": 11, + "languages": [ + "Common", + "Infernal" + ], + "pbNote": "equals the mentor's bonus", + "action": [ + { + "name": "Signature Attack (Daggers)", + "entries": [ + "{@atk mw} {@hit 3 plus PB} to hit, reach 5 ft., one target. {@h}{@damage 2d4 plus PB} damage. Beginning at 7th level, the schemer can make this attack twice, instead of once, when they take the Attack action on their turn." + ] + }, + { + "name": "5th Level: Promises and Lies (1/Day)", + "entries": [ + "As an action, the schemer turns enemies into allies. Each creature within 30 feet of the schemer who can hear them and who understand Common or Infernal must succeed on a {@dc 10 plus PB} Charisma saving throw or be {@condition charmed} by the schemer for 1 minute. While {@condition charmed} in this way, a creature can't willingly harm any of the schemer's allies. A creature can repeat the saving throw at the end of each of their turns, ending the effect on themself on a success." + ] + }, + { + "name": "7th Level: Turncoat (3/Day)", + "entries": [ + "As an action, the schemer chooses up to PB creatures they can see within 30 feet of them. Each target must succeed on a {@dc 10 plus PB} Charisma saving throw or make an attack against their nearest ally (no action required). A creature {@condition charmed} by the schemer automatically fails this saving throw." + ] + } + ], + "reaction": [ + { + "name": "3rd Level: Quick Trick (3/Day)", + "entries": [ + "When a creature targets the schemer or an ally within 30 feet of the schemer with an attack, spell, or other magical effect, the schemer can use their reaction to force that creature to make a {@dc 10 plus PB} Charisma saving throw. On a failed save, the creature must choose a new target or lose the attack or effect." + ] + } + ], + "languageTags": [ + "C", + "I" + ], + "miscTags": [ + "AOE", + "MW" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma" + ] + }, + { + "name": "Tyrant (Painkiller)", + "source": "IllriggerRevised", + "page": 0, + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "heavy armor" + ] + } + ], + "hp": { + "special": "Eight times their level (number of d10 Hit Dice equal to their level)" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 10, + "con": 10, + "int": 10, + "wis": 10, + "cha": 14, + "save": { + "str": "+PB", + "dex": "+PB", + "con": "+PB", + "int": "+PB", + "wis": "+PB", + "cha": "+PB" + }, + "skill": { + "athletics": "+3 plus PB", + "intimidation": "+2 plus PB" + }, + "passive": 10, + "languages": [ + "Common", + "Infernal" + ], + "pbNote": "equals the mentor's bonus", + "action": [ + { + "name": "Signature Attack (Longsword)", + "entries": [ + "{@atk mw} {@hit 3 plus PB} to hit, reach 5 ft., one target. {@h}{@damage 1d8 plus PB} slashing damage. Beginning at 7th level, the tyrant can make this attack twice, instead of once, when they take the Attack action on their turn." + ] + }, + { + "name": "3rd Level: Shift Ranks (3/Day)", + "entries": [ + "As an action, the tyrant makes a signature attack and allows up to three allies within 30 feet of them who can hear them to move up to 10 feet without provoking opportunity attacks (no action required)." + ] + }, + { + "name": "7th Level: Choke (1/Day)", + "entries": [ + "As an action, the tyrant makes a signature attack; if the attack hits, the tyrant chokes the target with infernal magic. The target is {@condition grappled} (escape {@dc 10 plus PB}) and {@condition restrained} until the grapple ends." + ] + } + ], + "reaction": [ + { + "name": "5th Level: Devastation (3/Day)", + "entries": [ + "As an action, the tyrant makes a signature attack, and up to three allies within 30 feet of them who can hear them can use their reaction to make one weapon attack." + ] + } + ], + "languageTags": [ + "C", + "I" + ], + "miscTags": [ + "MLW", + "MW" + ], + "conditionInflict": [ + "grappled" + ] + } + ], + "book": [ + { + "name": "The Illrigger Revised", + "id": "IllriggerRevised", + "source": "IllriggerRevised", + "group": "homebrew", + "cover": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/covers/IllriggerRevised.webp" + }, + "published": "2023-12-05", + "author": "MCDM Productions", + "contents": [ + { + "name": "The Illrigger Revised", + "headers": [ + "Introduction", + "Fiction", + "The Illrigger", + "Diabolic Contracts", + "New Spells", + "Retainers", + "Items", + "Credits" + ] + } + ] + } + ], + "bookData": [ + { + "id": "IllriggerRevised", + "source": "IllriggerRevised", + "data": [ + { + "type": "section", + "name": "The Illrigger Revised", + "id": "000", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/book/000-00-001.cover.webp" + }, + "width": 1700, + "height": 2200 + }, + { + "type": "section", + "name": "Introduction", + "id": "001", + "entries": [ + { + "type": "quote", + "entries": [ + "Hey, everybody! James Introcaso here\u2014just kidding, it's Sadie Lowry.", + "Many in the MCDM community know my reputation for writing celestial-themed projects. I wrote six {@i ARCADIA} articles! There are memes about it! You can imagine my amusement when James scheduled a Discord call with me and broke the news: He wanted me to be the project lead for the infernal, Hell-centered revised illrigger. We had a good chuckle about that.", + "But I was thrilled to be involved in revising the illrigger! Our goals were twofold. First, we would bring the illrigger further in line with other fifth edition classes, following groundwork laid by the incredible Mario Ortegón. Second, we would expand the class, adding two new subclasses (the Hellspeaker and the Sanguine Knight), retainers, and magic items.", + "I {@i love} working on extraplanar material\u2013celestial or otherwise. When players are drawn to other planes, they're looking for something larger than life. They wander fey realms, looking for stories where fairy tales are true, promises can't be broken, and mischief and whimsy are as dangerous as violence and war. They walk the halls of the gods searching for a calling, the magic to purge evil and darkness, and a connection to a higher power.", + "In MCDM's timescape, Hell is a place to rise to power. Illriggers navigate politics and warmongering, infiltrate or obliterate flimsy mortal hierarchies, and crush Goodness and Light under a gold-trimmed heel. Illriggers can be chaotic or logical, evil or pragmatic, warmongering or cunning, but they share a remarkable position in the power struggles of the Seven Cities. Their archdevils grant them terrible abilities and trust that few others are given.", + "When players turn to the illrigger, they're typically trying to fulfill a fantasy about that power\u2013to lead armies, assassinate foes, manipulate politicians, or command blood as they gain prominence and infamy. Our team let that archetype\u2014the desire to gain and wield power\u2014guide us during the development process. The artists vividly captured scenes and brought them to life. The playtesters helped us ensure the fantasy {@i feels} right. Laura Hirsbrunner worked magic on the words to communicate that fantasy. And everything is under the strong vision of Matt Colville and James Introcaso, experts both in making a world feel truly epic and fantastical.", + "But we can only bring the story partway. The rest of an illrigger's tale happens at the table as the GM weaves nefarious plots around their party members and builds on that fantasy.", + "I feel very lucky to be even a small part of those stories I love so much\u2014stories where you make a promise you can never break, channel divine power through your very being, or rise as a threatening power player of Hell.", + "I hope the stories you tell are nefarious, diabolical, and larger than life.", + "Yours in vileness (for once)" + ], + "by": "Sadie Lowry", + "from": "The Illrigger Revised Lead Designer", + "skipMarks": true + } + ] + }, + { + "type": "section", + "name": "Fiction", + "id": "003", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/book/001-00-002.battle.webp" + }, + "width": 1700, + "height": 2197 + }, + "{@i After a short battle, seven heroes from seven worlds wait impatiently in the library at the top of the Tower of Enchantment}.", + "{@i Magnus, human native of Orden, the Mundane World. Priest.}", + "{@i ERN-F8, memonek native of Axiom, the Plane of Uttermost Law. Paladin.}", + "{@i Uluoria, protean native of Primordius, the Sea of Eternal Change. Ranger.}", + "{@i Soranis, and his temporal duplicate, True Elf native of Arcadia. Wizard.}", + "{@i Zazamanc, fire dwarf native of Alloy, the City at the Center of the Timescape. Fighter.}", + "{@i Nuulus-Larr, dark elf native of the World Below, the Dark Under All. Thief.}", + "{@i Lady Dazran, human native of the Seven Cities of Hell. {@b Illrigger}.}", + { + "type": "hr" + }, + "There wasn't much left to do, except finishing it. Except everything.", + "Lady Dazran paced while the dark elf Larr fidgeted with a dagger and one Soranis flipped through the {@i chronos codex} while the other frowned and watched.", + "\"I'm going to pull the spear out,\" Magnus said to ERN-F8. The memonek knight nodded and braced herself.", + "Magnus's muscles tensed; his sinews went taut as he wrenched the sorcerous spear from Lady Fate's side. The living machine grunted and gritted her teeth.", + "The spear came free and Magnus held it as he watched the knight press her hand into her wounded side and grimace.", + "\"I guess it hurts,\" the priest said.", + "\"I am not an Inexorable,\" the humanoid-knight made of glass and ceramics and embossed brass said. \"I feel pain. And fear.\"", + "\"Almost human.\" Magnus smiled.", + "\"Are all healers in your world so insulting?\"", + "Lady Dazran threw a glance at the two copies of Soranis. \"Well?\" she demanded.", + "\"This book is...\" The timeless elf wizard held the tome open in one hand, pushed his long golden hair back with the other. \"If I had more time...\"", + "\"Isn't {@i that} the point?\" Uluoria asked, flowing upright from her perpetual crouch and standing next to the memonek. \"Why did we bother dying to get that thing\u2014\" The protean hunter gestured at the {@i codex}. \"\u2014if it didn't have the answers?\"", + "\"It almost certainly {@i does} have the answers, but...\" the first Soranis began.", + "\"... it's doubtful we have the right questions,\" the second Soranis finished. The only difference between the original and his temporal doppelganger was the trim of his long blue robes. ERN-F8 sighed.", + "\"The {@i codices} were crafted by terran wizards. Elves need no such tomes to master lore,\" the first Soranis explained.", + "\"Time. Time is the key,\" The second Soranis added. \"If this were a wode.... But here, cause rules effect.\"", + "\"Even two of us,\" the first Soranis said.", + "\"We could spend many months studying this tome and only learn a fraction of its secrets,\" the second Soranis said.", + "\"Weeks surely,\" the first one commented.", + "\"Oh, you flatter us.\" The second one bowed.", + "\"I thought it worked, we saw it work,\" Uluoria said. \"That's why there's...\" She gestured to the second Soranis. \"You're from the future. Don't you {@i know} what we did? Did we win or lose?!\" The tension, the inaction, was going to tear the already disparate group apart.", + "\"In my future\u2014\" The second Soranis looked from Uluoria to Lady F8. \"\u2014the Time Ender slumbers still.\"", + "\"Wonderful,\" Nuulus-Larr said, and the dark elf fished out a piece of pickled mushroom from a pouch.", + "\"Wait.\" Magnus held up a hand. He inhaled slowly, a metallic smell tinged the air. \"It's starting, get ready.\"", + "\"Finally.\" Lady Dazran stopped pacing, but stood on alert, fidgeting with the pommel of her great sword.", + "The first Soranis closed the {@i chronos codex} and Uluoria readied her bow.", + "A flash of light, and another portal opened. It stood like a black mirror fringed with bright blue crystals. There must have been a pressure differential between the library at the top of the tower and the world inside the portal, because air constantly rushed in, blowing their hair in the sudden breeze.", + "\"They did it,\" Magnus breathed out with a sigh. \"The kids did it.\"", + "\"They live.\" Zazamanc, the fire dwarf, growled, impressed. \"They live and their scheme succeeded.\"", + "\"They served their purpose,\" Lady Dazran said flatly. \"Now it is our turn.\" Ignoring the debate over the {@i codex}, Lady Dazran turned to the group. \"I will lead,\" she said.", + "\"You think so?\" Larr said with a sneer.", + "No one moved.", + "\"Well?\" Lady Dazran, Illrigger, asked. \"Why stand we here idle?\"", + "Larr threw a warning glance at ERN-F8. It did not go unnoticed or unheeded.", + "\"Maybe someone stays behind,\" the dark elf said.", + "\"Keep someone in reserve,\" Zazamanc agreed, but there was a darkness to his tone.", + "\"A {@i reserve}?\" Lady Dazran asked. \"Who?!\"", + "\"One of the Soranises, maybe,\" the memonek knight said. And then got round to it. Her gaze rested on the hellknight. \"You.\"", + "\"Me?! Don't be a fool, you wouldn't stand a...\" She stopped. She was brash, headstrong, utterly fearless. But she was not stupid. \"What is this? When have I given you cause to question my skill? Or is this another crisis of {@i conscience}?\"", + "\"It's not your skill we question,\" Lady Fate said. \"It's your loyalty.\"", + "She confronted the knight of Axiom. \"Is that what you fear? My {@i loyalty}? Hah!\" She surveyed the rest of the party. \"Is that why we skulk in this tower, in the shadows, out of sight, because you fear a betrayal?\" She sneered. \"A dramatic betrayal in a crucial moment?\"", + "The second Soranis looked at his comrades. Someone had to say it. \"You serve Dispater. A Lord of Hell. Who knows what you might do? I don't think... none of us think you {@i will} betray us. We just think...\"", + "Zazamanc finished it. \"We think you {@i could}.\"", + "\"Betray you! Hahaha. You insects.\" She took a step back and surveyed the group. \"You see loyalty as the truth, the truth of a person. That one,\" she said, pointing to Magnus the prelate of Cavall, \"is loyal to Cavall. That is his loyalty, so that is his {@i character}. This one\u2014\" She pointed to the dark elf. \"\u2014serves only {@i skill}. That is his loyalty and so that is his character.\"", + "\"I carry the seal of Dispater and thus you feel you know {@i my} character. But I have served with you these many weeks and what I have learned is that you have learned {@i nothing}.\"", + "She put her hand on her sword. \"You know nothing of loyalty or character. I will fight with you, I will risk death and worse with you. I carry Dispater's seal, but I {@i serve} Hell. Hell is my world, as real and vital to me as yours.", + "\"Beyond this portal, none of us know what we will find. I do not know what awaits. Only a creature powerful enough to collapse the entire {@i timescape} into one singular universe. What would happen to my world then? Yours? You question my loyalty when my {@i world} hangs in the balance?", + "\"I do not fear what is beyond because we are Heroes from Seven Worlds. Chosen by the gods! By fate! Yet we sit here like mice and quarrel and doubt and fear and that will be our undoing! We face a god! A god of dragons! A god of time magics!\" She pointed to the portal. \"And the only thing {@i it} fears... is {@i us}.\"", + "Lady Fate considered for a moment, then weighed in.", + "\"If we do not work together, we lose.\" The others appreciated this sentiment. \"I don't think there's anyone here with your battlefield experience or, frankly, your zeal for battle. I have no fear. Axiom will follow Hell. What says Arcadia?\"", + "The two true elves, standing a full head taller than anyone else in the group, looked at each other, and some unspoken thought passed between them. Then they turned to face the group.", + "\"We have seen Lady Dazran's devotion to victory. Arcadia has no doubts. We will follow Hell.\"", + "\"Quintessence?\"", + "The fire dwarf warrior took a step forward. \"We of Alloy are no strangers to working with the Seven Cities. Quintessence will follow Hell.\"", + "Lady Fate turned to Magnus, the cleric. The only other human besides Lady Dazran.", + "Magnus shrugged. \"She got us this far,\" he said. \"Hell leads. Orden will follow.\"", + "\"Primordius?\"", + "The shapeshifting protean hunter flowed into a new, more hideous form. \"I like not this formality. I do not wish to be led like a {@i thrazz} on a leash. But I like inaction even less. Therefore... Primordius, the Sea of Eternal Change, will follow Hell.\"", + "ERN-F8 turned to the dark elf assassin. \"What says the World Below?\" All eyes turned to Nuulus Larr.", + "Outnumbered, and unwilling to press her point, the dark elf outcast stood, pocketed her daggers and drew her rapier and short-sword.", + "\"I withdraw my earlier suspicion. Though I reserve the right to say 'I told you so.'\" Lady Dazran sneered. \"The World Below, the Dark Under All, will follow Hell.\"", + "The group stood at attention. Lady Dazran nodded. Lady Fate had always been the group's moral center, but none of them questioned who their battlefield commander was.", + "\"Then we will win,\" the hell knight said. \"If you follow where I lead, we will win. If you strike where my finger points, we will triumph. Where we walk, {@i death} will follow and when the last drop of blood is shed we {@i seven} will still be standing and they will be a memory. Because I serve Hell.\"", + "She drew her sword, the massive blade forged from a steel-devil's rib.", + "{@i \"And Hell demands victory!\"}", + "She approached the portal. \"Now. Ready yourselves. Put doubt behind you. As long as I am in front of you and the Time Ender before me, we are facing victory. You will not fear death, because so long as I live, you die only when I grant permission, and today I am not that {@i forgiving}. Listen for my {@i voice}. For when I call upon the Lord of War, when I unleash the {@i devastator}, then you shall all be servants of Hell. And Cthrion Uroniziir, Time Ender, the Wyrm of the World's End will find that black crystal onyx and time magics are no match for steel and spell....\"", + "Holding the massive steel-devil blade in her right hand, she clenched her left hand into a fist and a glowing, censorious {@i seal} manifested there.", + "\"...and {@i hellfire}.\"", + "{@b Lady Dazran, Illrigger, walked through the portal, and the Heroes of Seven Worlds followed}.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/book/002-00-003.victory.webp" + }, + "width": 1700, + "height": 1166 + } + ] + }, + { + "type": "section", + "name": "The Illrigger", + "id": "004", + "entries": [ + { + "type": "inset", + "id": "005", + "name": "Content Warning", + "entries": [ + "This class contains a subclass called the Hellspeaker, which has themes of mental manipulation and mind control. In addition, the Sanguine Knight subclass contains effects that manipulate another creature's blood. Lastly, illriggers are typically evil-aligned characters\u2014and even those who aren't still serve evil creatures with dark agendas.", + "We recommend using the {@link MCDM Tabletop Safety Toolkit and Checklist|https://mcdm.gg/safetytoolkit} and adjusting as needed to ensure everyone at your table is comfortable." + ] + }, + "The archdevils who rule the Seven Cities of Hell scheme endlessly. Each eternally plots to bring the others to heel\u2014to ascend to the Throne of Hell, unite the Seven Cities and every infernal being living there, and lead an inexhaustible army of devils across the timescape until all worlds burn.", + "These archdevils' elite operatives are the illriggers. Knights, assassins, mages, and terror-commandos of Hell, illriggers command the battlefield, disrupt enemy factions, and carry out their archdevil's infernal will.", + { + "type": "entries", + "name": "The Order of Desolation", + "id": "006", + "entries": [ + "Millennia ago, the rulers of Hell did something remarkable: they cooperated. Together, they created the Order of Desolation\u2014knights sworn to serve Hell first, their patron archdevil second.", + "Those accepted into the Order of Desolation become comrades with every other illrigger, regardless of which archdevil they serve. Each archdevil has grand temples, underground fanes, secret societies, and sinister cults, all with leaders fanatically devoted to the archdevil who grants them their power. But the Order of Desolation stands above the petty political squabbles dividing the Seven Cities.", + "Members of the Order of Desolation, also known as the Desolate, are expected to be intelligent, resourceful, tactical, and manipulative. The order was founded to give the archdevils capable agents who could act independently across the timescape, free from the direct control of their patron.", + "An illrigger has many powerful abilities granted by their archdevil, but more precious is their patron's trust. Each illrigger is expected to sow discord, pain, strife, deceit, and fear without instruction or supervision. It's not unusual, therefore, for a Desolate to first rely on other order members\u2014regardless of which archdevil they serve\u2014before turning to an institution devoted to their own archdevil." + ] + }, + { + "type": "entries", + "name": "Creating an Illrigger", + "id": "007", + "entries": [ + "To create an illrigger, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Illrigger table to see which features you get at each level.", + { + "type": "entries", + "name": "Quick Build", + "id": "008", + "entries": [ + "You can make an illrigger quickly by following these suggestions. First, put your highest ability score in Strength (if you want to focus on melee weapons), Dexterity (if you want to focus on archery or {@itemProperty F||finesse} weapons), or Charisma (if you plan to choose the Architect of Ruin subclass). Your second highest ability score should be Constitution. Then, choose the soldier or outlander background from the core rules, or any background that gives proficiency in skills such as {@skill Athletics}, {@skill Deception}, {@skill Intimidation}, or {@skill Persuasion}." + ] + }, + { + "type": "entries", + "name": "Class Features", + "id": "00d", + "entries": [ + "See the {@class Illrigger|IllriggerRevised|class} entry." + ] + }, + { + "type": "entries", + "name": "Interdict Boons", + "id": "01d", + "entries": [ + "Your Interdiction feature grants you access to interdict boons, which are detailed below. Some boons specify a minimum illrigger level; the boons in the \"{@book 7th-Level Interdict Boons|IllriggerRevised|0|7th-Level Interdict Boons}\" section and the \"{@book 13th-Level Interdict Boons|IllriggerRevised|0|13th-Level Interdict Boons}\" section can't be learned until you are at least that level.", + { + "type": "entries", + "name": "2nd-Level Interdict Boons", + "id": "01e", + "entries": [ + "You can choose from these boons when you gain the Interdiction feature at 2nd level, or whenever you gain a new boon.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Abating Seal|IllriggerRevised}", + "{@optfeature Bedevil|IllriggerRevised}", + "{@optfeature Soul Eater|IllriggerRevised}", + "{@optfeature Styx's Apathy|IllriggerRevised}", + "{@optfeature Swift Retribution (Passive)|IllriggerRevised}" + ] + } + ] + }, + { + "type": "entries", + "name": "7th-Level Interdict Boons", + "id": "024", + "entries": [ + "When you reach 7th level, the following interdict boons are added to your list of Interdiction options.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Acheron's Chain|IllriggerRevised}", + "{@optfeature Conflagrant Channel|IllriggerRevised}", + "{@optfeature Eyes of the Gate|IllriggerRevised}", + "{@optfeature Shadow Shroud|IllriggerRevised}", + "{@optfeature Unleash Hell|IllriggerRevised}", + "{@optfeature Vengeful Shot|IllriggerRevised}" + ] + } + ] + }, + { + "type": "entries", + "name": "13th-Level Interdict Boons", + "id": "02b", + "entries": [ + "When you reach 13th level, the following interdict boons are added to your list of Interdiction options.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Dis's Onslaught (Passive)|IllriggerRevised}", + "{@optfeature Flash of Brimstone|IllriggerRevised}", + "{@optfeature Hellish Frenzy|IllriggerRevised}", + "{@optfeature Hellsight|IllriggerRevised}", + "{@optfeature Impaling Shot|IllriggerRevised}", + "{@optfeature Iron Gaol|IllriggerRevised}", + "{@optfeature Last Word|IllriggerRevised}", + "{@optfeature Soul's Doom|IllriggerRevised}" + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Diabolic Contracts", + "id": "034", + "entries": [ + "Those who walk the path of Hell may gain the powers of an illrigger purely through their own devotion. No oath is necessary, no mentor\u2014a fledgling illrigger might not even be aware the Order of Desolation exists. But true acceptance as a Desolate means swearing an oath to a specific ruler of Hell. This usually requires a senior member of the order to perform an elaborate ritual, but a dedicated illrigger might attract the attention of an archdevil by doing deeds of great treachery on their own.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/book/005-00-011.skull-amulet.webp" + }, + "width": 850, + "height": 842, + "maxWidth": 320 + }, + "At some point on the illrigger's journey, be it through ritual or deed, they find themself face-to-face with one of the rulers of the Seven Cities. When they do, a contract must be signed in blood\u2014usually the knight's own. This binds the itinerant knight to the Order of Desolation and adds their name to the Lists of Hell.", + "Though this experience can be intimidating, the rulers of Hell are usually easy masters and ask little from their chosen. The busy rulers of the Seven Cities pay little heed to the daily lives of their illriggers. Even breaches of precepts are overlooked; as long as the knight sows discord and opposes the Celestial Host, they successfully advance Hell's agenda.", + { + "type": "list", + "columns": 3, + "items": [ + "{@class Illrigger|IllriggerRevised|Architect of Ruin|Architect of Ruin|IllriggerRevised}", + "{@class Illrigger|IllriggerRevised|Hellspeaker|Hellspeaker|IllriggerRevised}", + "{@class Illrigger|IllriggerRevised|Painkiller|Painkiller|IllriggerRevised}", + "{@class Illrigger|IllriggerRevised|Sanguine Knight|Sanguine Knight|IllriggerRevised}", + "{@class Illrigger|IllriggerRevised|Shadowmaster|Shadowmaster|IllriggerRevised}" + ] + } + ] + }, + { + "type": "section", + "name": "New Spells", + "id": "074", + "entries": [ + "The following spells are new and available to the Architect of Ruin. If your GM agrees, these spells are also available to the classes noted in each spell description.", + { + "type": "list", + "columns": 3, + "items": [ + "{@spell Aura of Desecration|IllriggerRevised}", + "{@spell Hell's Lash|IllriggerRevised}", + "{@spell Hellfire|IllriggerRevised}", + "{@spell Infernal Challenge|IllriggerRevised}", + "{@spell Maligned Weapon|IllriggerRevised}", + "{@spell Mote of Hell|IllriggerRevised}", + "{@spell Vengeful Blade|IllriggerRevised}", + "{@spell Wall of Death|IllriggerRevised}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/book/011-00-012.glowing-scroll.webp" + }, + "width": 850, + "height": 1136 + } + ] + }, + { + "type": "section", + "name": "Retainers", + "id": "07d", + "entries": [ + "Rules for retainers appear in the \"{@book Retainers|FleeMortals|Retainers}\" section of {@book Flee, Mortals!|FleeMortals}! Using those rules, you can add the following illrigger retainers to your game.", + { + "type": "list", + "columns": 3, + "items": [ + "{@creature Agent (Shadowmaster)|IllriggerRevised}", + "{@creature Bloodletter (Sanguine Knight)|IllriggerRevised}", + "{@creature Deceiver (Architect of Ruin)|IllriggerRevised}", + "{@creature Schemer (Hellspeaker)|IllriggerRevised}", + "{@creature Tyrant (Painkiller)|IllriggerRevised}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/IllriggerRevised/book/013-00-014.deceiver-retainer.webp" + }, + "width": 850, + "height": 1337 + } + ] + }, + { + "type": "section", + "name": "Items", + "id": "07e", + "entries": [ + "The following new items are available for illrigger player characters and NPCs.", + { + "type": "list", + "columns": 3, + "items": [ + "{@item True Name|IllriggerRevised}", + "{@item Bloodsbane|IllriggerRevised}" + ] + } + ] + }, + { + "type": "section", + "name": "Credits", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "columns": 2, + "items": [ + { + "type": "item", + "name": "Design Director:", + "entry": "Matthew Colville" + }, + { + "type": "item", + "name": "Lead Designer:", + "entry": "Sadie Lowry" + }, + { + "type": "item", + "name": "Designers:", + "entry": "Lars Bakke, Mario Ortegón" + }, + { + "type": "item", + "name": "Development:", + "entry": "James Introcaso" + }, + { + "type": "item", + "name": "Lead Editor:", + "entry": "Laura Hirsbrunner" + }, + { + "type": "item", + "name": "Editor:", + "entry": "Joshua Yearsley" + }, + { + "type": "item", + "name": "Fiction:", + "entry": "Matthew Colville" + }, + { + "type": "item", + "name": "Sensitivity Consultant:", + "entry": "Basil Wright" + }, + { + "type": "item", + "name": "Executive Art Director:", + "entry": "Jason Hasenauer" + }, + { + "type": "item", + "name": "Cover Illustration:", + "entry": "Patrik Hell" + }, + { + "type": "item", + "name": "Illustration and Design:", + "entry": "Grace Cheung, Nick De Spain, Patrik Hell, Jason Hasenauer" + }, + { + "type": "item", + "name": "Graphic Design and Layout:", + "entry": "Gordon McAlpin" + }, + { + "type": "item", + "name": "Accessibility Consultant:", + "entry": "Chris Hopper" + } + ] + }, + { + "type": "entries", + "name": "MCDM Contractors", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Community Coordinator:", + "entry": "John Champion" + }, + { + "type": "item", + "name": "Customer Support:", + "entry": "Bobby McBride" + }, + { + "type": "item", + "name": "QA Senior Tester:", + "entry": "Spencer Hibnick" + }, + { + "type": "item", + "name": "Testers:", + "entry": "Nathan Clark, Cassandra \"Dig\" Crary, Alecson de Lima Junior, James Dewar, Anna Guimarães, Alex Hencinski" + } + ] + } + ] + }, + { + "type": "entries", + "name": "MCDM Productions", + "entries": [ + { + "type": "item", + "name": "Lars Bakke:", + "entry": "Development & Production" + }, + { + "type": "item", + "name": "Jerod Bennett:", + "entry": "Technology" + }, + { + "type": "item", + "name": "Grace Cheung:", + "entry": "Art" + }, + { + "type": "item", + "name": "Matthew Colville:", + "entry": "Writing & Design" + }, + { + "type": "item", + "name": "Nick De Spain:", + "entry": "Art & Outsource Management" + }, + { + "type": "item", + "name": "Jason Hasenauer:", + "entry": "Art & Art Direction" + }, + { + "type": "item", + "name": "James Introcaso:", + "entry": "Lead Game Designer" + } + ] + }, + { + "type": "entries", + "name": "Playtesters", + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Playtest Coordinators:", + "entry": "Aaron Flavius West, AJ Metzger, Daniel Lane, David Lucas, davidqshull, EagleRuler, Ethan Dunning, Franklin H., Gina Devlin, Harley Kewish, Harper Blair Stone, Jake Sargent/ArchmageMC37, James L., Janek Dalkowski, Jarrad Tait, Jeanne Parker, Joel Russ, John Champion, John Previtera/Previterror, Liam Kearney, Madeleine Bray, Matthew Vansprang, Meg Hanna, Morgan \"Adys\" Fenwick, Roman Penna, Shane Parker" + }, + { + "type": "item", + "name": "Alpha Playtesters:", + "entry": "0XiDi, Aaron Pangilinan, Alaina Rhodes, Alex Chapman, Alex FP, Alpacnologia, Andre Haftevani, Andrea Aloisi, Anutham Suresh, Arek O. S., B. Roulston, Ben Wilks, Big Bill Hell's, Bonnie MacDonald, Bryce Beggs, Campbell M., Cat, Christopher Teale, Ckorsz, Clayton Graham/The Angry Celt, Corrupted Chaos, Cory Muraglio, Dan B., Dan Kesyer, Dard, Dave Rosser, David Mitolo/Vaddix, Desi Gillespie, Emmi K., Eric Sawchak, Esteban \"Eerie\" Llap, EvilDans, Flame Warp, ForgottenLands, Hal 9000, Harry Morris, Hazel Margaris, InShortSight, IU, Jacob McEwen, Jared \"Jay\" Busse, Jarrad/Potion Enthusiast, Jay Tallsquall,Jennifer Kretchmer, Jermiah Monk/Lyme, Joette, Jonathan Petillo, Joseph Carothers, Josh Goodwin, Kai Bumpus, Kane Sweeney, Kristen FP, Kyle Trammell/Willy_Trombone, LemonLupin, Lexie Bryan, Lucas Chiesa, Luke M., Malyn Kuntz, Mariam Owrang, Matt Holden, Matthew T., Megan J. Garry, Mr. Smith, N3sting, Nasse Williams, Natalie Boles, Nathan Hidding/Illidasi, Nicholas Renzetti, Omni, Phillip Ada, Prymal, Raphael N., Rob Matthews, Robert G., Robert Sachse, Ryan \"nonrabbit\" Green, Ryan Madden, rylog9, Sami Khan, Sami N., Shannon Schlarf, Skye McLaren Walton, Thomas \"ThomBone\" Hill, Tim Skiba, Tristan Postley, Vindelstock, William Pfeiffer, Yima, Zachary Paquette, Zero" + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] +} From cb6a17e8b13bfb5fc43bd0078a9fc59d8dd1c43c Mon Sep 17 00:00:00 2001 From: SilverStrings5526 Date: Tue, 26 Nov 2024 13:43:27 -0800 Subject: [PATCH 05/28] Create SilentSoren; Endwalker Compendium - Final Version (#2277) --- ... Endwalker Compendium - Final Version.json | 26975 ++++++++++++++++ 1 file changed, 26975 insertions(+) create mode 100644 collection/SilentSoren; Endwalker Compendium - Final Version.json diff --git a/collection/SilentSoren; Endwalker Compendium - Final Version.json b/collection/SilentSoren; Endwalker Compendium - Final Version.json new file mode 100644 index 000000000..d29098c3e --- /dev/null +++ b/collection/SilentSoren; Endwalker Compendium - Final Version.json @@ -0,0 +1,26975 @@ +{ + "_meta": { + "sources": [ + { + "json": "FFXIVBeforetheFall", + "abbreviation": "FFXIV5E", + "full": "5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium", + "authors": [ + "SilentSoren" + ], + "convertedBy": [ + "Lxran#2292", + "craigtrevor#1826" + ], + "url": "https://drive.google.com/file/d/1fqmOE-s5AYOCfi_J4URKAAnfK79os5MM/view", + "version": "Before the Fall Edition", + "color": "867d5a" + } + ], + "optionalFeatureTypes": { + "S:AA": "Sage; Aetheric Adaptations", + "DK:DA": "Dark Knight; Dark Arts", + "D:FS": "Dancer; Fighting Style", + "R:NN": "Rogue; Ninja Ninjutsus", + "GB:FS": "Gunbreaker; Fighting Style", + "BM:MM": "Blue Mage; Monster Mimicries", + "AT": "Arcanist Tactics", + "AT:S": "Arcanist Tactics; Summoner", + "AT:T": "Arcanist Tactics; Tactician", + "AT:N": "Arcanist Tactics; Nymian Scholar" + }, + "dateAdded": 1595181963, + "dateLastModified": 1713958692, + "edition": "classic" + }, + "book": [ + { + "name": "Final Fantasy XIV D&D Compendium", + "id": "FFXIV5E", + "source": "FFXIVBeforetheFall", + "author": "SilentSoren", + "group": "homebrew", + "published": "2020-11-26", + "cover": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FFXIV5E/Cover.png" + }, + "contents": [ + { + "name": "Preface" + }, + { + "name": "Races", + "ordinal": { + "type": "chapter", + "identifier": 1 + } + }, + { + "name": "Classes", + "ordinal": { + "type": "chapter", + "identifier": 2 + } + }, + { + "name": "Spells", + "ordinal": { + "type": "chapter", + "identifier": 3 + } + }, + { + "name": "Machinist Item Costs", + "ordinal": { + "type": "appendix", + "identifier": "A" + } + }, + { + "name": "Naming Info", + "ordinal": { + "type": "appendix", + "identifier": "B" + } + } + ] + } + ], + "bookData": [ + { + "id": "FFXIV5E", + "source": "FFXIVBeforetheFall", + "data": [ + { + "type": "section", + "name": "Preface", + "page": 3, + "entries": [ + "Starting with aknowledgements! Special Thanks to {@link /u/JamesMusicus|http://reddit.com/u/JamesMusicus} for his class and race creation templates and {@link /u/Stolksdorf|http://reddit.com/u/Stolksdorf} for their homebrewing tool at {@link naturalcrit.com/homebrew|https://homebrewery.naturalcrit.com/}. Further more thank you to the crew behind GM Binder who I am now hosting this document with! Thank you to Square Enix for producing Final Fantasy XIV. Specifically Akihiko Yoshida for the work he's done to create the art I am using. I have spent over two years enjoying the world you all have created and have enjoyed it immensely!", + "A huge thank you to {@link r/UnearthedArcana|https://reddit.com/r/UnearthedArcana} and {@link r/FFXIVBeforetheFall|https://reddit.com/r/FFXIVBeforetheFall} for their warm reception and feedback along with countless reddit users who've contributed with edits, ideas and proofreading. Also thank you to {@link r/FFXIVBeforetheFallxDnD|https://reddit.com/r/FFXIVBeforetheFallxDnD} the community that sprung up around this book. I had started setting things up there to host this document, went away from it for a few months and came back to find things in full swing, which was amazing to see! With all of your help, this project continues to drive forward.", + "Finally, thank you to my many friends who have helped in the play testing of this document.", + "It has been a long road developing this resource and I truly appreciate everyone's interest, assistance and continued passion around it. Thank you everyone and please enjoy!", + { + "type": "entries", + "name": "Utility Links", + "page": 3, + "entries": [ + { + "type": "list", + "items": [ + "Get Updates Here: {@link r/FFXIVBeforetheFallxDnD|https://reddit.com/r/FFXIVBeforetheFallxDnD}", + "PDF download of document (Not browser based): {@link PDF HERE!|https://drive.google.com/open?id=1fqmOE-s5AYOCfi_J4URKAAnfK79os5MM}", + "Browser View Link: {@link VIEW HERE!|https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv} {@b Please note that the website sometimes errors while rending. If text slides off the right side of the page try reloading.}", + "Past versions are housed {@link HERE|https://1drv.ms/f/s!AjoQU3ivE3hUahbUhIZVOc99pXM}:" + ] + } + ] + }, + { + "type": "entries", + "name": "Contact Me", + "page": 3, + "entries": [ + "you need to get in touch with me about whatever you need to know about this document, you can message me via Reddit, Imgur or email me at {@link Silentsorengames@gmail.com|mailto:Silentsorengames@gmail.com} or here {@link r/FFXIVBeforetheFallxDnD|https://reddit.com/r/FFXIVBeforetheFallxDnD}. I'll do my best to get back to you but don't have a lot of time to get to everyone in a timely matter." + ] + }, + { + "type": "entries", + "name": "Support Me?", + "page": 3, + "entries": [ + "I'll take a brief moment to shill for a moment here. If you'd like to show me some love, I've started streaming on Twitch and creating content for Youtube. If you'd like to hang out and see what I'm up to you can find me on Twitch at {@link https://www.twitch.tv/sorenofasgard} and on YouTube at {@link Soren of Asgard Ch.|https://www.youtube.com/channel/UCdpp8LHAQjOGHbrePHuazpw}. Thanks for swinging by!" + ] + }, + { + "type": "entries", + "name": "Legal Disclaimer", + "page": 3, + "entries": [ + "I do not own the rights or permissions to neither the Dungeons & Dragons franchise nor the Final Fantasy franchise. This is simply intended as a fan project to bring both of these loved properties together. Please don't sue me into oblivion." + ] + } + ] + }, + { + "type": "entries", + "name": "Races", + "page": 4, + "entries": [ + "The currently available races cover all playable races in the FFXIVBeforetheFall MMO along with the presumed race. Each race is able to fit into most fantasy worlds without trouble, I will include a quick blurb for each here.", + { + "type": "entries", + "name": "Au Ra", + "page": 4, + "entries": [ + "The {@race Au Ra|FFXIVBeforetheFall} hail from the east, and are marked by their scales and horns. These people have a stark difference in height between the the males and females of the species. The males tend to be much taller than the females and many other races, while the females on average are shorter than many of the other races. The dark scaled Xaela are nomads who travel the Azim Steppe and have developed a wide variety of customs which change from tribe to tribe. The light scaled Raen live largely integrated into modern society, giving up their nomadic ways for peaceful coexistence with the other races." + ] + }, + { + "type": "entries", + "name": "Elezen", + "page": 4, + "entries": [ + "The {@race Elezen|FFXIVBeforetheFall} are elves who hail from Eorzea who call the lands of Gridania and Ishgard their home. Taller than regular elves, they have naturally good eyesight and are well intuned with the land. Over time they split into two groups, the Wildwood whom are light skinned and dextrous, skilled with a bow and live in either dense forests or their highly religious city-state homeland. Their relatives the Duskwights live in a series of twisting tunnels and ruins underground, coming up only to hunt for food or pillage before returning to their cavernous homes." + ] + }, + { + "type": "entries", + "name": "Garlean", + "page": 4, + "entries": [ + "The {@race Garlean|FFXIVBeforetheFall|Garleans} are physically strong and highly intelligent people who call the land of Ilsabard their home. They are marked by their third {@i eye}, a gem like growth in the center of their forehead. Unfortunately for them, the Garleans as a whole have great difficulty channeling aether through their bodies, which despite their physicality and intelligence, found themselves bowing to many other magic wielding races. They were eventually able to develop technology to make up for this lack of magical aptitude and turned the tables, establishing the Garlean Empire in Ilsabard, a dominate force which sought to invade the land of Eorzea." + ] + }, + { + "type": "entries", + "name": "Hrothgar", + "page": 4, + "entries": [ + "The {@race Hrothgar|FFXIVBeforetheFall} are powerful, feline people from the Northeast who had struggles when meeting the other races of the world as they were unable to speak the common tongue. They call Ilsabard their homeland and they walk two distinct paths, one of servitude and the other of freedom. These distinct paths and ways of life led to the Helions, warm coloured Hrothgar who serve in the name of their Queen, and The Lost, cool coloured Hrothgar who value freedom above all else." + ] + }, + { + "type": "entries", + "name": "Hyur", + "page": 4, + "entries": [ + "The {@race Hyur|FFXIVBeforetheFall} have spread across the entirety of the world, making it difficult to trace what their homeland truly is. There are the average sized Midlanders, named for the elevation in which their sub species lived for many years, and the taller, more muscular highlanders, who lived in the high mountains for their declared homeland." + ] + }, + { + "type": "entries", + "name": "Lalafell", + "page": 4, + "entries": [ + "The {@race Lalafell|FFXIVBeforetheFall} immigrated from Southern islands to Eorzea forming two distinct groups based on the geography their ancestors settled in. The darker skinned Dunesfolk formed the city state of Ul'dah in the deserts of Thanalan, while the lighter skinned Planesfolk settled and farmed the lands of La Noscea, a large island off the mainland of Eorzea. Both of these naturally charming folk found great success as merchants through history." + ] + }, + { + "type": "entries", + "name": "Miqo'te", + "page": 4, + "entries": [ + "The {@race Miqo'te|FFXIVBeforetheFall} are a second group of feline people who traveled to Eorzea across a frozen sea long ago. These proud people find pride in their natural hunting ability and have split into two distinct ethnic groups who worship the sun and moon respectively. The Seekers of the Sun live in warmer clients in patriarchal societies while The Keepers of the Moon live in dense forests, their tribes centering on matriarchs." + ] + }, + { + "type": "entries", + "name": "Roegadyn", + "page": 4, + "entries": [ + "The {@race Roegadyn|FFXIVBeforetheFall} are large, hulking people who hail from the mountains and the sea. The Sea Wolves are known as famed pirates and settled the coastal city state Limsa Lominsa, while the Hellsguard live in villages atop mountains and volcanoes, acting as keepers of the land, believing such locations to be portals to other worlds." + ] + }, + { + "type": "entries", + "name": "Viera", + "page": 4, + "entries": [ + "The {@race Viera|FFXIVBeforetheFall} are lapine people who live in dense forests and act as the protectors of their home. With their more secluded nature, they generally avoid contact with the outside world, happily protecting the Golmore Jungles and Skatay Range, both found in the east. There are two distinct groups of Viera who developed slightly differently based on their homes, the Rava having darker skin while the Veena have far fairer skin, both groups blending into their respective environments better thanks to these adaptations." + ] + }, + "All races and their subraces can be found in the {@filter Races|races|source=FFXIVBeforetheFall} page." + ] + }, + { + "type": "section", + "name": "Classes", + "page": 25, + "entries": [ + { + "type": "table", + "caption": "Classes of Final Fantasy XIV", + "colLabels": [ + "Class", + "Description", + "Hit Die", + "Saving Throw Proficiencies", + "Armor and Weapon Proficiencies" + ], + "colStyles": [ + "col-2 text-center", + "col-4 text-center", + "col-1 text-center", + "col-2 text-center", + "col-3 text-center" + ], + "rows": [ + [ + "{@class Arcanist|FFXIVBeforetheFall}", + "A spellcaster who summons a familiar to assist them in battle", + "{@dice d6}", + "Intelligence & Wisdom", + "Daggers, darts, slings, quarterstaffs, light crossbows" + ], + [ + "{@class Astrologian|FFXIVBeforetheFall}", + "A spellcaster who uses tarot cards and draws power from the stars", + "{@dice d6}", + "Wisdom & Charisma", + "Daggers, darts, slings, quarterstaffs, light crossbows" + ], + [ + "{@class Black Mage|FFXIVBeforetheFall}", + "A mage who calls upon the power of the void to empower their spells.", + "{@dice d6}", + "Intelligence & Charisma", + "Daggers, darts, slings, quarterstaffs, light crossbows" + ], + [ + "{@class Blue Mage|FFXIVBeforetheFall}", + "A mage who creates links with monsters and draws magic from their essence", + "{@dice d8}", + "Dexterity & Intelligence", + "Light Armour, Simple Weapons, Long Swords, Scimitars, Short Swords" + ], + [ + "{@class Dancer|FFXIVBeforetheFall}", + "A supportive fighter who uses both magic and martial arts to control the battle field", + "{@dice d8}", + "Dexterity & Charisma", + "Daggers, Sickles, Darts, Light Crossbows, Whips" + ], + [ + "{@class Dark Knight|FFXIVBeforetheFall}", + "A knight who harnesses forbidden powers to protect the weak", + "{@dice d10}", + "Constitution & Charisma", + "All Armour, Shields, Simple and Martial Weapons" + ], + [ + "{@class Dragoon|FFXIVBeforetheFall}", + "A high flying warrior who specializes in fighting and utilizes the power of dragons", + "{@dice d10}", + "Strength & Dexterity", + "Light and Medium Armours, Simple and Marital Weapons" + ], + [ + "{@class Gunbreaker|FFXIVBeforetheFall}", + "A bodyguard who augments their weaponry with manatriggers to deliver powerful attacks", + "{@dice d10}", + "Strength & Dexterity", + "All Armour, Shields, Simple and Martial Weapons" + ], + [ + "{@class Machinist|FFXIVBeforetheFall}", + "A tinkerer who uses firearms and creates many devices and clockwork companions to do battle", + "{@dice d8}", + "Dexterity & Intelligence", + "Light armour, Simple Weapons, Pistols, Hunting Rifles, Revolvers and Muskets" + ], + [ + "{@class Red Mage|FFXIVBeforetheFall}", + "A mage who draws from the schools of white and black magic, weaving them together with swordplay", + "{@dice d8}", + "Dexterity & Charisma", + "Light Armor, Simple Weapons, Short Swords and Rapiers" + ], + [ + "{@class Reaper|FFXIVBeforetheFall}", + "A fighter who calls on an ally from the void to aide them in battle.", + "{@dice d10}", + "Strength & Wisdom", + "Light and Medium Armours, Simple and Martial Weapons" + ], + [ + "{@class Sage|FFXIVBeforetheFall}", + "A mage who uses advanced technologies to augment their spell casting.", + "{@dice d6}", + "Intelligence & Wisdom", + "Daggers, darts, slings, quarterstaffs, light crossbows" + ], + [ + "{@class Samurai|FFXIVBeforetheFall}", + "A fighter specializing in an eastern approach to combat.", + "{@dice d10}", + "Strength & Wisdom", + "Light, Medium Armour, Simple Weapons, Martial Weapons" + ], + [ + "{@class Warrior|FFXIVBeforetheFall}", + "A fighter who uses immense strength and bulk to overpower opponents.", + "{@dice d12}", + "Strength & Constitution", + "All armor, simple weapons, and martial weapons" + ], + [ + "{@class White Mage|FFXIVBeforetheFall}", + "A mage who borrows the power of nature to cast spells", + "{@dice d6}", + "Wisdom & Charisma", + "Daggers, darts, slings, quarterstaffs, light crossbows." + ] + ] + }, + "The world of Final Fantasy XIV offers a wide variety of classes in its world. Listed in the table below are the full classes who could stand on their own in the context of Dungeons & Dragons. If a class is not listed, it will still be represented in this book, but as an {@b archetype} of an existing class in the Player's Handbook. The archetypes in this book are as follows: {@class Bard|PHB|College of the Skysinger|Skysinger|FFXIVBeforetheFall}, {@class Rogue|PHB|Ninja|Ninja|FFXIVBeforetheFall}, {@class Paladin|PHB|Sultansworn|Sultansworn|FFXIVBeforetheFall}, {@class Monk|PHB|Rhalgr|Rhalgr|FFXIVBeforetheFall}", + "Full list of classes can be found in the {@filter Classes|classes|source=FFXIVBeforetheFall|other/text options=display class if any subclass is visible} page.", + { + "type": "entries", + "name": "Multiclassing", + "page": 26, + "entries": [ + "The tables below show the requirement to multiclass and the proficiencies gained when doing so.", + { + "type": "table", + "caption": "Multiclassing Prerequisites", + "colLabels": [ + "Class", + "Ability Score Minimum" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "{@class Arcanist|FFXIVBeforetheFall}", + "13 Intelligence" + ], + [ + "{@class Astrologian|FFXIVBeforetheFall}", + "13 Wisdom" + ], + [ + "{@class Black Mage|FFXIVBeforetheFall}", + "13 Intelligence" + ], + [ + "{@class Blue Mage|FFXIVBeforetheFall}", + "13 Intelligence" + ], + [ + "{@class Dancer|FFXIVBeforetheFall}", + "13 Charisma" + ], + [ + "{@class Dark Knight|FFXIVBeforetheFall}", + "13 Strength or Charisma" + ], + [ + "{@class Dragoon|FFXIVBeforetheFall}", + "13 Strength or Dexterity" + ], + [ + "{@class Gunbreaker|FFXIVBeforetheFall}", + "13 Strength" + ], + [ + "{@class Machinist|FFXIVBeforetheFall}", + "13 Dexterity or Intelligence" + ], + [ + "{@class Reaper|FFXIVBeforetheFall}", + "13 Wisdom" + ], + [ + "{@class Red Mage|FFXIVBeforetheFall}", + "13 Charisma" + ], + [ + "{@class Sage|FFXIVBeforetheFall}", + "13 Intelligence" + ], + [ + "{@class Samurai|FFXIVBeforetheFall}", + "13 Strength" + ], + [ + "{@class Warrior|FFXIVBeforetheFall}", + "13 Strength" + ], + [ + "{@class White Mage|FFXIVBeforetheFall}", + "13 Wisdom" + ] + ] + }, + { + "type": "table", + "caption": "Multiclassing Proficiencies", + "colLabels": [ + "Class", + "Proficiencies Gained" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "{@class Arcanist|FFXIVBeforetheFall}", + "—" + ], + [ + "{@class Astrologian|FFXIVBeforetheFall}", + "—" + ], + [ + "{@class Black Mage|FFXIVBeforetheFall}", + "—" + ], + [ + "{@class Blue Mage|FFXIVBeforetheFall}", + "Light Armor, Simple Weapons, Long Swords, Scimitars, Short Swords" + ], + [ + "{@class Dancer|FFXIVBeforetheFall}", + "Light Armor, Charkrams, Scimitars" + ], + [ + "{@class Dark Knight|FFXIVBeforetheFall}", + "Light Armor, Medium Armor, Shields, simple weapons, martial weapons" + ], + [ + "{@class Dragoon|FFXIVBeforetheFall}", + "Light Armor, Medium Armor, simple weapons, martial weapons, one skill from the class's skill list" + ], + [ + "{@class Gunbreaker|FFXIVBeforetheFall}", + "Light Armor, Medium Armor, simple weapons, martial weapons, one skill from the class's skill list" + ], + [ + "{@class Machinist|FFXIVBeforetheFall}", + "Light Armor, Pistols, Hunting Rifles, Revolvers, Muskets" + ], + [ + "{@class Red Mage|FFXIVBeforetheFall}", + "Light Armor, Medium Armor, simple weapons, martial weapons, one skill from the class's skill list" + ], + [ + "{@class Sage|FFXIVBeforetheFall}", + "—" + ], + [ + "{@class Samurai|FFXIVBeforetheFall}", + "Light Armor, Rapier, one skill from the class's skill list" + ], + [ + "{@class Warrior|FFXIVBeforetheFall}", + "Light Armor, Medium Armor, Shields, simple weapons, martial weapons" + ], + [ + "{@class White Mage|FFXIVBeforetheFall}", + "—" + ] + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Spells", + "page": 103, + "entries": [ + "{@homebrew For a list of all spells included in this brew, and spell lists of the classes and subclasses of this document, see the {@5etools Spells|spells.html} page.}" + ] + }, + { + "type": "section", + "name": "Machinist Item Costs", + "page": 112, + "entries": [ + "Below you will find a chart laying out the cost to replace lost or broken Machinist equipment. Additionally you'll find the cost of various fire arms and their ammunition.", + { + "type": "table", + "caption": "Firearms", + "outro": [ + "The Machinist doesn't have access to weapons with the reload properties due to the relative strength of them as a weapon. Ask your DM about making use of these weapons in your campaign. I suggest avoiding them." + ], + "colLabels": [ + "Item", + "Cost", + "Damage", + "Weight", + "Properties" + ], + "colStyles": [ + "col-2 text-center", + "col-1", + "col-2", + "col-1", + "col-6" + ], + "rows": [ + [ + "{@i Martial Ranged Weapon}", + "", + "", + "", + "" + ], + [ + "{@item Pistol|DMG}", + "250gp", + "{@dice 1d10} piercing", + "3lb.", + "Ammunition (range 30ft./90ft.), loading" + ], + [ + "{@item Revolver|DMG}", + "-", + "{@dice 2d8} piercing", + "3lb.", + "Ammunition (range 40ft./120ft.), reload (6 shots)" + ], + [ + "{@item Musket|DMG}", + "500gp", + "{@dice 1d12} piercing", + "10lb.", + "Ammunition (range 40ft./120ft.), loading, two-handed" + ], + [ + "{@item Renaissance Bullets (10)|DMG|Bullets (10)}", + "3gp", + "", + "2lb.", + "" + ], + [ + "{@i Equipment}", + "", + "", + "", + "" + ], + [ + "Sounding Sentry", + "50gp", + "", + "1lb.", + "" + ], + [ + "Emergency Rescue", + "150gp", + "", + "1lb.", + "" + ], + [ + "Cloaking Device", + "500gp", + "", + "1lb.", + "" + ], + [ + "Gauss Barrel", + "50gp", + "", + "1lb.", + "" + ], + [ + "Hawkeye Goggles", + "50gp", + "", + "1lb.", + "" + ], + [ + "Sensory Input Headpiece", + "50gp", + "", + "1lb.", + "" + ] + ] + } + ] + }, + { + "type": "section", + "name": "Naming Info", + "page": 113, + "entries": [ + { + "type": "entries", + "name": "Miqo'te Tribes", + "page": 113, + "entries": [ + "There are 26 tribes within the Seeker's of the Sun, here is a list to help you decide what tribe your Miqo'te came from.", + "See {@variantrule Miqo'te Tribes|FFXIVBeforetheFall|the table here}." + ] + }, + { + "type": "entries", + "name": "Roegadyn Words", + "page": 113, + "entries": [ + "The Roegadyn name themselves by pairing up two words from their language, usually a descriptor and then a noun. A noun is turned into a descriptive word by adding a I to the end of the noun. Here is a list of known Roegadyn Words to help you select a name. This is an incomplete list.", + "See {@variantrule Roegadyn Names|FFXIVBeforetheFall|the table here}." + ] + }, + { + "type": "entries", + "name": "Xaela Tribes of the Azim Steppe", + "page": 119, + "entries": [ + "A Xaela's last name is the name of their tribe, rather than having a formal family name. They wear this name as a badge of honour and fight to protect their families. Each tribe has its own cultural ideas.", + "The Azim Steppe is an amazing large region of land where 51 known tribes are said to wander. It is not impossible for new tribes to form or disappear as people leave tribes to form their own or are assimilated into other groups.", + "See {@variantrule Xaela Tribes of the Azim Steppe|FFXIVBeforetheFall|the table here}." + ] + }, + { + "type": "entries", + "name": "Garlean Hierarchy", + "page": 121, + "entries": [ + "The society of Garlemand is one of strict order where one's position is worn as a badge within their name. Below is listed the known Titles and their position's role within the Empire from the Emperor down to their slaves.", + "See {@variantrule Garlean Hierarchy|FFXIVBeforetheFall|the table here}." + ] + } + ] + } + ] + } + ], + "action": [ + { + "name": "Prayer", + "source": "FFXIVBeforetheFall", + "page": 100, + "time": [ + { + "unit": "bonus", + "number": 1 + } + ], + "entries": [ + "When you use Prayer you gain a charge of Confession. When you use prayer while you already have a charge of confession, you double the number of charges you currently have, then gain 1 charge.", + "You may hold a number of confession charges equal to your proficiency bonus. You must be in combat to use prayer, your confession charges fade away after spending 1 minute outside of combat." + ] + }, + { + "name": "Focus", + "source": "FFXIVBeforetheFall", + "page": 102, + "time": [ + { + "unit": "bonus", + "number": 1 + } + ], + "entries": [ + "When you use focus, you gain 1 charge of Sen. If you are currently holding a charge of Sen, you double the number of Sen charges you currently have and then gain 1 Sen charge.", + "You can store a maximum number of Sen charges equal to your proficiency bonus. Your Sen charges fade after spending 1 minute outside of combat." + ] + } + ], + "language": [ + { + "name": "Auri", + "source": "FFXIVBeforetheFall", + "page": 6, + "entries": [ + "The language of {@race Au Ra|FFXIVBeforetheFall}. The Auri language does not include gender or numbered nouns or verbs, causing an Au Ra to mislabel things sometimes when speaking another language." + ] + }, + { + "name": "Garlean", + "page": 11, + "source": "FFXIVBeforetheFall" + }, + { + "name": "Roegadyn", + "page": 22, + "source": "FFXIVBeforetheFall" + }, + { + "name": "Viera", + "page": 24, + "source": "FFXIVBeforetheFall" + } + ], + "table": [ + { + "name": "Machinist Item Costs", + "source": "FFXIVBeforetheFall", + "page": 112, + "outro": [ + "The Machinist doesn't have access to weapons with the reload properties due to the relative strength of them as a weapon. Ask your DM about making use of these weapons in your campaign. I suggest avoiding them." + ], + "colLabels": [ + "Item", + "Cost", + "Damage", + "Weight", + "Properties" + ], + "colStyles": [ + "col-2 text-center", + "col-1", + "col-2", + "col-1", + "col-6" + ], + "rows": [ + [ + "{@item Pistol|DMG}", + "250gp", + "{@dice 1d10} piercing", + "3lb.", + "Ammunition (range 30ft./90ft.), loading" + ], + [ + "{@item Revolver|DMG}", + "-", + "{@dice 2d8} piercing", + "3lb.", + "Ammunition (range 40ft./120ft.), reload (6 shots)" + ], + [ + "{@item Musket|DMG}", + "500gp", + "{@dice 1d12} piercing", + "10lb.", + "Ammunition (range 40ft./120ft.), loading, two-handed" + ], + [ + "{@item Renaissance Bullets (10)|DMG|Bullets (10)}", + "3gp", + "", + "2lb.", + "" + ], + [ + "Sounding Sentry", + "50gp", + "", + "1lb.", + "" + ], + [ + "Emergency Rescue", + "150gp", + "", + "1lb.", + "" + ], + [ + "Cloaking Device", + "500gp", + "", + "1lb.", + "" + ], + [ + "Gauss Barrel", + "50gp", + "", + "1lb.", + "" + ], + [ + "Hawkeye Goggles", + "50gp", + "", + "1lb.", + "" + ], + [ + "Sensory Input Headpiece", + "50gp", + "", + "1lb.", + "" + ] + ] + } + ], + "variantrule": [ + { + "name": "Xaela Tribes of the Azim Steppe", + "page": 117, + "source": "FFXIVBeforetheFall", + "entries": [ + "A Xaela's last name is the name of their tribe, rather than having a formal family name. They wear this name as a badge of honor and fight to protect their families. Each tribe has its own cultural ideas.", + "The Azim Steppe is an amazingly large region of land where 51 known tribes form or disappear as people leave tribes to form their own or are assimilated into other groups.", + { + "type": "table", + "caption": "Xaela Tribes", + "colLabels": [ + "Tribe", + "Distinguishing Information" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-center" + ], + "rows": [ + [ + "Adarkim", + "The largest of the Xaela tribes. While not the most skilled at battle, they overwhelm with numbers, taking losses in stride, knowing that a future victory over a weaker tribe will replenish their ranks." + ], + [ + "Angura", + "A small tribe which keeps mainly to the mountainous region of northeastern Othard. The glare reflected by the everlasting glaciers upon which they travel has rendered this tribe's skin color a deep rusty tone." + ], + [ + "Arulaq", + "A tribe thought lost 200 years ago, only recently discovered once again living in a secluded valley in the mountainous north." + ], + [ + "Avagnar", + "Though defeated and absorbed by the Adarkim, several of the proud tribe's members still secretly use its ancestral name, knowing that it could mean death if they are discovered." + ], + [ + "Bairon", + "A middle-sized tribe of the southern deserts and masters of survival in the driest of climes, the Bairon are all trained from a very young age to collect and drink their own bodily fluids, allowing them the ability to venture deep into places no other tribe will." + ], + [ + "Bayaqud", + "A tribe of the steppe's western edges. Women from the Bayaqud tribe will traditionally take several husbands, as did the tribe's founding matron 2000 years ago." + ], + [ + "Bolir", + "A small tribe that earns its living by collecting the dung of the beastkin herds which roam the steppes. The dung is dried, turned into charcoal in temporary kilns, and sold to other tribes." + ], + [ + "Borlaaq", + "A tribe of all women. While breeding with men from other tribes is allowed, if a male is born into the tribe, he is given up within a year of birth." + ], + [ + "Buduga", + "An all-male tribe which only increases its ranks through battle and kidnapping." + ], + [ + "Dalamiq", + "One of only a few Xaela tribes which has abandoned the nomadic lifestyle and built a small village on an islet in the middle of a two-malm-wide span of the great inner river. It is said they once worshipped the now-fallen lesser moon." + ], + [ + "Iriq", + "A tribe that follows the Borlaaq, taking on any male children given up by the female warriors and raising them as their own." + ], + [ + "Jhungid", + "The second largest Xaela tribe. Mortal enemies with the Kharlu, the Jungid will spend the greater part of the year subjugating smaller tribes to swell their own ranks in preparation for an annual battle with the Kharlu--the winner gaining control over a large part of the eastern coastlands." + ], + [ + "Kharlu", + "The third largest Xaela tribe. Mortal enemies with the Jungid, the Kharlu will spend the greater part of the year subjugating smaller tribes to swell their own ranks in preparation for an annual battle with the Jungid--the winner gaining control over a large part of the eastern coastlands." + ], + [ + "Khatayin", + "A tribe which largely remains unseen, hunting goats in the mountains for nine moons of the year. The remaining three are spent at the foot of the great north range, where they survive off the dried meat they stocked." + ], + [ + "Malqir", + "A western steppe tribe characterized by its unique leader-choosing ritual which, instead of the usual test of brawn, is a game of Kharaqiq--a chess-like game played on a circular board divided into three rings." + ], + [ + "Mankhad", + "A costal tribe which fights with blow-darts made from bones dipped in the poison of the pufferfish. So practiced with the pipes are the tribe, that they can disable a target from 200 paces." + ], + [ + "Mierqid", + "A desert tribe which, over the course of a year, travels between over a hundred secret buried caches of supplies restocked with each annual visit." + ], + [ + "Noykin", + "Master trainers of the wild horses which populate the majority of steppe. It is said that the horsewives of the Noykin can break any beast if given but a week." + ], + [ + "Olkund", + "Selective breeding has seen the average height of the central steppe-dwelling Olkund tribe males reach over two and a half yalms. The females, for whatever reason, remain of an average height." + ], + [ + "Dazkar", + "Household duties such as cooking, cleaning, and childrearing are handled by the males of the Dazkar who, other than when on the move, rarely ever leave their family's yurts. Female Dazkar are tasked with hunting, and are known across the steppe as being some of the most accurate archers in the realm." + ], + [ + "Oronir", + "All members of the Oronir tribe believe themselves to be direct descendants of Azim, the tribe's god of the sun." + ], + [ + "Oroq", + "The Oroq create sleds made of reeds dipped in horse fat to help move their possessions and young children about the inner grasslands." + ], + [ + "Qerel", + "The warriors of this tribe all wear complete suits of armor crafted from the bones of steppe tigers which they kill with their own hands upon their coming of age." + ], + [ + "Torgud", + "This desert tribe does not wear any clothes, choosing instead to cover their bodies almost entirely in a white paint created from mud, lime, and bone meal. The paint helps to reflect the relentless desert sun." + ], + [ + "Tumet", + "The children of the Tumet, upon seeing their tenth summer, are tied to a sacred tree while the remainder of the tribe packs up and moves to their next location. Those children who manage to break free from their bonds and catch up with the tribe at that next location, are given a name and allowed into the tribe." + ], + [ + "Ugund", + "When members of this tribe die, their heads are removed from their bodies and placed in a jar of fermented goat milk. Once the liquid has been drunk by the head (in other words, evaporated), the head is then buried under an anthill so that the tiny workers can carry the spirit to the afterlife. The journey is thought to be a terrible one, the road filled with ghosts of the damned, so ensuring the spirit is drunk helps ease the journey." + ], + [ + "Uyagir", + "One of a handful of Xaela tribes which have given up the nomadic lifestyle. The Uyagir reside in a system of limestone caves on the northern edge of the southern deserts which are believed to have been dug by a race of giant oliphant-like beetles which were placed on the land by the gods to punish the elder tribes that had grown too greedy." + ], + [ + "Dhoro", + "An elusive tribe that avoids contact with most other tribes. Lookouts are posted all about their camps with orders to flee given the moment an outsider is spotted." + ], + [ + "Orben", + "A tribe that rides up and down the great inner river on boats woven from reeds and reinforced with scales from their own skin." + ], + [ + "Ejinn", + "A river tribe that chooses to swim from place to place rather than walk or take boats. It is said that members of the Ejinn can hold their breaths for up to a quarter bell, and will often migrate while almost completely submerged in order to avoid contact with hostile tribes." + ], + [ + "Dotharl", + "An extremely violent tribe with members who revel in massacre and are taught from a young age not to fear death. While they are quick to attack other tribes, mortality rates are high, ensuring that their numbers never grow too high." + ], + [ + "Hotgo", + "A tribe recently massacred by the Dotharl. The only members surviving are those who left the tribe to travel on their own and were not present during the killing. The Hotgo were known for their vibrant face paints which members would constantly change depending on their current mood." + ], + [ + "Sagahl", + "A tribe which sees all beastkin as equals with man, therefore refuses to eat or use them as beasts of burden. As a result, the diet of the Sagahl mainly consists of steppe shrubs and vilekin." + ], + [ + "Kahkol", + "A tribe made up of orphans and refugees from tribes defeated or destroyed. Many choose to combine the name of their old tribe with Kahkol." + ], + [ + "Kha", + "Unlike most of the Xaela, the Kha live on the fringes of the Xaela lands, actively seeking contact with non Auri peoples, introducing many aspects of those cultures into their own." + ], + [ + "Mol", + "A small tribe of devout worshippers of the elder gods, the Mol will consult with their deities (via a shaman conduit) before making any tribe-related decisions, from the direction of their next migration, to the beasts they will hunt each day for food." + ], + [ + "Gesi", + "The Gesi are masters of the slingspear, a mid-sized javelin carved from mammoth bone which, instead of being thrown by hand, is flung with a leather sling to improve range, speed, and killing power." + ], + [ + "Kagon", + "The Kagon are a nocturnal desert tribe who worship Nhaama, goddess of the moon and mortal enemy of Azim, god of the sun. Instructed by their goddess that to step into the sun is to succumb to the evil of Azim, they spend the daylight hours in their tents, only emerging to hunt and migrate at night. The result is an uncharacteristically pale skin for a group of people living in an almost eternally fair-weather locale." + ], + [ + "Goro", + "The Goro believe horses to be perfect beings, and each male and female, upon their coming of age, is married to a horse of the opposite sex. Reproductive mates are chosen by lots." + ], + [ + "Gharl", + "Before each migration, the Gharl will fill a sacred urn with the soil of the place they just camped. This soil is then dumped upon arriving at the next location. This tradition has been carried out for thousands of years, leading people to believe that most the steppe is now all of one soil." + ], + [ + "Dataq", + "The Dataq cover quite possibly the most area in their migrations, for they rarely stop in one area for longer than a few bells. Sleeping is all done in the saddle, and tents are only used when the rains are heavy and unbearable." + ], + [ + "Haragin", + "The legends of this coastal tribe tell of a group of their ancestors who crafted a giant ship and sailed out across the endless eastern ocean. The explorers are said to have returned with tales of a terrible island covered in massive grey monoliths and inhabited by fire-breathing steel demons." + ], + [ + "Ura", + "This mountain-dwelling tribe is one of the few which instead of hunting, mine the precious ores of the peaks and trade them with the steppe tribes for food." + ], + [ + "Moks", + "A tribe invisible for the fact that its members are spread out across many different tribes (unbeknownst to those tribes). Communication between its members is done on the rare occasion when two tribes meet, through an ancient set of hand signals only recognizable by those who know what they are looking for." + ], + [ + "Geneq", + "In addition to the standard language used by most of the Xaela in cross-tribe communication, the Geneq employ a complex system of whistles and clicks which resemble the cloud- and wavekin of the steppe." + ], + [ + "Horo", + "To those who live the meager lifestyles of the steppedwellers, being overweight is a symbol of affluence and power. To appear heavier than one in their station, the members of Horo will drink copious amounts of water to bloat their bellies." + ], + [ + "Himaa", + "For reasons unknown, one out of every three pregnancies amongst the Himaa result in twins. As a result, over half the tribe's members have a doppelganger. This can prove an advantage during attacks, as it confuses the enemy into believing the dead have risen." + ], + [ + "Malaguld", + "One of the only tribes that accepts people of the Raen--those that have been exiled, or those who have fled persecution--into their circle." + ], + [ + "Urumet", + "This desert tribe has the queer custom of travelling with their elders carried upon their shoulders. It is believed that in the flat desert, this gives the tribe the advantage of being able to see farther." + ], + [ + "Qalli", + "Also known as the songbirds of the steppe, the Qalli communicate through song, attaching a melody to their words to further add emotion to the meaning." + ], + [ + "Qestir", + "This tribe refuses to speak, believing that all words are lies, and that a man's actions are the purest form of communication." + ] + ] + } + ] + }, + { + "name": "Garlean Hierarchy", + "source": "FFXIVBeforetheFall", + "page": 119, + "entries": [ + "The society of Garlemand is one of strict order where one's position is worn as a badge within their name. Below is listed the known Titles and their position's role within the Empire from the Emperor down to their slaves.", + { + "type": "table", + "colLabels": [ + "Title", + "Function" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-center" + ], + "rows": [ + [ + "Zos", + "Supreme leader of the Garlean Empire" + ], + [ + "Yae", + "Any member of the royal family in line for the throne" + ], + [ + "Wir", + "Any member of the royal family not in line for the throne" + ], + [ + "Van", + "Commander of one or many legions" + ], + [ + "Tol", + "Secondary Command within a legion" + ], + [ + "Sas", + "Commander of a fort or base of operations" + ], + [ + "Rem", + "Commander of one of a legion's cohorts" + ], + [ + "Quo", + "Commander of a mid-sized unit of at least 100 soldiers" + ], + [ + "Pyr", + "Watch Commander or Veteran soldier" + ], + [ + "Oen", + "Regular Infantry" + ], + [ + "Nan", + "Head of Magitek Research or an engineer specializing in Magitek" + ], + [ + "Mal", + "High Commander of Field Engineers or Field Medics" + ], + [ + "Lux", + "Commander of a unit of Medics or Field Engineers" + ], + [ + "Kir", + "Veteran field medic or engineer" + ], + [ + "Jen", + "Field Medic or Engineer" + ], + [ + "Iyl", + "Leader of the senate" + ], + [ + "Het", + "Various Magistrates of High Standing" + ], + [ + "Goe", + "Local Ruler of Imperial Territory or Commander of operatives" + ], + [ + "Fae", + "Senators who work to elect Magistrates" + ], + [ + "Eir", + "High level civil servants" + ], + [ + "Dus", + "Low level civil servants" + ], + [ + "Cen", + "Artisans and manufacturers" + ], + [ + "Bas", + "Merchants and workers who gather raw materials" + ], + [ + "Aan", + "Slaves and the people of annexed territory" + ] + ] + } + ] + }, + { + "name": "Roegadyn Names", + "source": "FFXIVBeforetheFall", + "page": 111, + "entries": [ + "The Roegadyn name themselves by pairing up two words from their language, usually a descriptor then a noun. A noun is turned into a descriptive word by adding an \"I\" to the end of the noun. Here is a list of known Roegadyn words to help you select a name. This is an incomplete list.", + { + "type": "table", + "caption": "Roegadyn Translations", + "colLabels": [ + "Roegadyn", + "Common" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Abar", + "Lone/Alone" + ], + [ + "Abyl", + "Rage" + ], + [ + "Aent", + "Duck" + ], + [ + "Aerg", + "Ambitious" + ], + [ + "Aerm", + "Poor" + ], + [ + "Aerst", + "First" + ], + [ + "Agat", + "Amber" + ], + [ + "Agynn", + "Beginning" + ], + [ + "Ahct", + "River" + ], + [ + "Ahl", + "Eel" + ], + [ + "Ahld", + "Old" + ], + [ + "Ahr", + "Eagle" + ], + [ + "Ahrm", + "Arm" + ], + [ + "Aht", + "Eight" + ], + [ + "Ahtyn", + "Judge" + ], + [ + "Ahtza", + "Eighty" + ], + [ + "Ais", + "Ice" + ], + [ + "Alyr", + "Alder" + ], + [ + "Anka", + "Anchor" + ], + [ + "Ansa", + "Scythe" + ], + [ + "Aren", + "Harvest" + ], + [ + "Ask", + "Ash" + ], + [ + "Awyr", + "Absent" + ], + [ + "Baen", + "Bone" + ], + [ + "Bara", + "Bare/Naked" + ], + [ + "Benn", + "Leg" + ], + [ + "Bera", + "Berry" + ], + [ + "Berk", + "Mountain" + ], + [ + "Bhald", + "Bold/Brave" + ], + [ + "Bhaln", + "Plague" + ], + [ + "Bhar", + "Bear" + ], + [ + "Bhir", + "Ale" + ], + [ + "Bhrat", + "Meat" + ], + [ + "Blaet", + "Blood" + ], + [ + "Blan", + "Darkness/Dark" + ], + [ + "Blau", + "Lead" + ], + [ + "Blei", + "Pale" + ], + [ + "Bloe", + "Blue" + ], + [ + "Bluom", + "Flower" + ], + [ + "Blyn", + "Blind" + ], + [ + "Blyss", + "Blossom" + ], + [ + "Borg", + "Castle" + ], + [ + "Born", + "Boar" + ], + [ + "Braen", + "Break" + ], + [ + "Brem", + "Bramle" + ], + [ + "Broda", + "Brother" + ], + [ + "Broen", + "Brown" + ], + [ + "Broes", + "Chest" + ], + [ + "Brot", + "Bread" + ], + [ + "Bryda", + "Bride" + ], + [ + "Bryn", + "Spring" + ], + [ + "Brytt", + "Bridle" + ], + [ + "Byld", + "Make" + ], + [ + "Bylda", + "Maker" + ], + [ + "Byrg (Byrgin)", + "Protect" + ], + [ + "Bylg", + "Fertile" + ], + [ + "Byrm", + "Tree" + ], + [ + "Byrt", + "Axe" + ], + [ + "Caepf", + "Slate" + ], + [ + "Caer (Caerig)", + "Sad" + ], + [ + "Ceig", + "Sail" + ], + [ + "Ceil", + "Rope" + ], + [ + "Cwaen", + "Pine" + ], + [ + "Cwin", + "Wine" + ], + [ + "Daeg", + "Soldier" + ], + [ + "Dani", + "Narrow" + ], + [ + "Denkyr", + "Thinking" + ], + [ + "Denn", + "Thin" + ], + [ + "Dhem", + "Dusk" + ], + [ + "Doen", + "Thunder" + ], + [ + "Doer", + "Dry" + ], + [ + "Does", + "Two" + ], + [ + "Dornn", + "Thorn" + ], + [ + "Dorpf", + "Village" + ], + [ + "Draeg", + "Carry" + ], + [ + "Draga", + "Carrier" + ], + [ + "Drys", + "Three" + ], + [ + "Dyn", + "People" + ], + [ + "Dyrf", + "Farm" + ], + [ + "Dyrst", + "Thirsty/Thirst" + ], + [ + "Eidin", + "Oath" + ], + [ + "Eifa", + "Bitter" + ], + [ + "Elak", + "Elk" + ], + [ + "Elil", + "Exiled/Foreign" + ], + [ + "Ent", + "End" + ], + [ + "Erna", + "Earnest" + ], + [ + "Ewan", + "Even" + ], + [ + "Eyha", + "Oak" + ], + [ + "Eyhil", + "Acorn" + ], + [ + "Eyn", + "One" + ], + [ + "Eynli", + "Eleven" + ], + [ + "Eyri", + "Wandering" + ], + [ + "Edz", + "Eat" + ], + [ + "Faeld", + "Field" + ], + [ + "Faez", + "Fat" + ], + [ + "Falk", + "Falcon" + ], + [ + "Farr", + "Bull" + ], + [ + "Fatyr", + "Father" + ], + [ + "Fedar", + "Feather" + ], + [ + "Fhet", + "Fight" + ], + [ + "Fhil", + "Yellow" + ], + [ + "Fhis (Fhisk)", + "Fish" + ], + [ + "Fhruh", + "Early" + ], + [ + "Fian", + "Enemy" + ], + [ + "Firk", + "Explore" + ], + [ + "Flaz", + "Flat" + ], + [ + "Flekk", + "Spotted" + ], + [ + "Floeg", + "Fly" + ], + [ + "Floer", + "Lead" + ], + [ + "Floh", + "Flea" + ], + [ + "Foer", + "Four" + ], + [ + "Foet", + "Foot" + ], + [ + "Fohc", + "Fox" + ], + [ + "Folg", + "Bird" + ], + [ + "Frae", + "Free" + ], + [ + "Froe(a)", + "Lady" + ], + [ + "Frusk", + "Frog" + ], + [ + "Frut", + "Fruit" + ], + [ + "Fryd", + "Peace/ful" + ], + [ + "Fryn", + "Friend" + ], + [ + "Fyr", + "Fire" + ], + [ + "Fyril", + "Lost" + ], + [ + "Fyst", + "Fist" + ], + [ + "Gaez", + "Goat" + ], + [ + "Ganz", + "Perfect" + ], + [ + "Gara", + "Skin" + ], + [ + "Garr", + "Choir" + ], + [ + "Geim", + "Jewel" + ], + [ + "Geiss (Geyss)", + "Ghost" + ], + [ + "Germa", + "Conjurer" + ], + [ + "Gheb", + "Give" + ], + [ + "Ghim", + "Modest" + ], + [ + "Glac", + "Bell" + ], + [ + "Glaz", + "Glass" + ], + [ + "Goht", + "God" + ], + [ + "Gohta", + "Goddess" + ], + [ + "Graeb", + "Grave" + ], + [ + "Greh", + "Calm" + ], + [ + "Grein", + "Bronze" + ], + [ + "Grina", + "Howl" + ], + [ + "Grym", + "Cruel" + ], + [ + "Gryne", + "Green" + ], + [ + "Guht", + "Good" + ], + [ + "Guld", + "Gold" + ], + [ + "Guol", + "Glorious" + ], + [ + "Gybal", + "Skull" + ], + [ + "Gybet", + "Prayer" + ], + [ + "Gyft", + "Sell" + ], + [ + "Hael", + "Healthy" + ], + [ + "Haemr", + "Hammer" + ], + [ + "Haer", + "Grand" + ], + [ + "Haerz", + "Heart" + ], + [ + "Hald", + "Kind" + ], + [ + "Halp", + "Side" + ], + [ + "Hana", + "Hemp/Hempen" + ], + [ + "Hanth", + "Hand" + ], + [ + "Harr", + "Hair" + ], + [ + "Hart", + "Hard" + ], + [ + "Hast (Hastal)", + "Hazel" + ], + [ + "Helb", + "Half" + ], + [ + "Herl", + "Elder" + ], + [ + "Hezz", + "Hot" + ], + [ + "Himal", + "Sky" + ], + [ + "Hint", + "Behind" + ], + [ + "Hirsk", + "Agile" + ], + [ + "Holas", + "Bald" + ], + [ + "Holl", + "Hollow" + ], + [ + "Holsk", + "Fast" + ], + [ + "Horsk (Horsam)", + "Obedient" + ], + [ + "Hort", + "Treasure" + ], + [ + "Hund (Hundr)", + "Dog" + ], + [ + "Hwab", + "Hawk" + ], + [ + "Hwyz", + "Know" + ], + [ + "Hyll", + "Hell" + ], + [ + "Hylt", + "Forest" + ], + [ + "Hym", + "Heaven" + ], + [ + "Hyr", + "Army" + ], + [ + "Hyrt", + "Autumn" + ], + [ + "Ingil (Inghil)", + "Angel" + ], + [ + "Isil", + "Island" + ], + [ + "Itar", + "Knight" + ], + [ + "Iyrn", + "Iron" + ], + [ + "Jaeg", + "Hunt" + ], + [ + "Jarr", + "Year" + ], + [ + "Jho", + "And" + ], + [ + "Jungh", + "Young" + ], + [ + "Keim", + "Violet/Purple" + ], + [ + "Kelt", + "Cold" + ], + [ + "Kest", + "Chestnut" + ], + [ + "Keten", + "Chain(ed)" + ], + [ + "Khan", + "Laugh" + ], + [ + "Khezl", + "Kettle" + ], + [ + "Khra", + "Crane" + ], + [ + "Khus", + "Chaste" + ], + [ + "Kilb", + "Calf" + ], + [ + "Kirz", + "Candle" + ], + [ + "Klet", + "Burdock" + ], + [ + "Klin (Klind)", + "Child" + ], + [ + "Klyn", + "Small" + ], + [ + "Klyng", + "Brook" + ], + [ + "Kneh", + "Near" + ], + [ + "Knod", + "Knot/Knotty" + ], + [ + "Koel", + "Coeurl" + ], + [ + "Koen", + "King" + ], + [ + "Koena (Koenyb)", + "Queen" + ], + [ + "Krepf", + "Claw" + ], + [ + "Kroem", + "Bent" + ], + [ + "Kryd", + "Chalk" + ], + [ + "Kryst", + "Crystal" + ], + [ + "Kupf", + "Copper" + ], + [ + "Kympf", + "Champion" + ], + [ + "Kynd", + "Virgin" + ], + [ + "Kyrss", + "Cherry" + ], + [ + "Laent", + "Land" + ], + [ + "Lago", + "Lament" + ], + [ + "Lahz", + "Salmon" + ], + [ + "Lamm", + "Lame/Injured" + ], + [ + "Leita", + "Bringer" + ], + [ + "Liht", + "Light" + ], + [ + "Lleid", + "Pain" + ], + [ + "Loef", + "Leaf" + ], + [ + "Loet", + "Loud" + ], + [ + "Loetr", + "Pure" + ], + [ + "Loez", + "Short" + ], + [ + "Loh", + "Cloth/Clothes" + ], + [ + "Lon(a)", + "Gatherer" + ], + [ + "Lora", + "Laurel" + ], + [ + "Lorh", + "Rabbit" + ], + [ + "Loug", + "Leech" + ], + [ + "Lubb (Lubd)", + "Poison" + ], + [ + "Lydir", + "Leather" + ], + [ + "Lyna", + "Linen" + ], + [ + "Lyng", + "Long" + ], + [ + "Maeti", + "Mighty" + ], + [ + "Maga", + "Stomach" + ], + [ + "Mann", + "Man" + ], + [ + "Marm", + "Marble" + ], + [ + "Merl", + "Sea" + ], + [ + "Mhar", + "Horse" + ], + [ + "Mhas", + "Scar" + ], + [ + "Mhol", + "Salamander/Eft" + ], + [ + "Mhus", + "Mouse" + ], + [ + "Moeg", + "Able" + ], + [ + "Moen", + "Moon" + ], + [ + "Moer", + "Kill" + ], + [ + "Moht", + "Mind" + ], + [ + "Murl", + "Wall" + ], + [ + "Myna", + "Love" + ], + [ + "Mynd", + "Mouth" + ], + [ + "Myrgan", + "Morning" + ], + [ + "Myst", + "Mistletoe" + ], + [ + "Myte", + "Middle" + ], + [ + "Nagl", + "Nail" + ], + [ + "Nahct", + "Night" + ], + [ + "Nazz", + "Damp/Wet" + ], + [ + "Nebb", + "Fog" + ], + [ + "Nedyr", + "Low" + ], + [ + "Niu", + "New" + ], + [ + "Noez", + "Walnut" + ], + [ + "Nort", + "North" + ], + [ + "Nortyr", + "Northern" + ], + [ + "Nyst", + "Nest" + ], + [ + "Nyun", + "Nine" + ], + [ + "Oebb", + "Above" + ], + [ + "Oefyr", + "Sacrifice" + ], + [ + "Oeya", + "Eye" + ], + [ + "Ofan", + "Clear" + ], + [ + "Opyl", + "Apple" + ], + [ + "Orn", + "Maple" + ], + [ + "Ost", + "East" + ], + [ + "Ostyr", + "Eastern" + ], + [ + "Oura", + "Ear" + ], + [ + "Pfar", + "Walking" + ], + [ + "Pfef", + "Pepper" + ], + [ + "Pfrew", + "Joy" + ], + [ + "Pfrym", + "Plum" + ], + [ + "Pfym", + "Five" + ], + [ + "Pfyn", + "Finger" + ], + [ + "Phati", + "Late" + ], + [ + "Rael", + "Doe" + ], + [ + "Raen (Raeng)", + "Circle" + ], + [ + "Raet", + "Chariot" + ], + [ + "Ramm", + "Ram" + ], + [ + "Rhen", + "Clean" + ], + [ + "Rhet", + "Law" + ], + [ + "Rheti", + "Straight/Lawful" + ], + [ + "Rhit", + "Right" + ], + [ + "Rhot", + "Red" + ], + [ + "Rhyl", + "Plentiful" + ], + [ + "Roegan (Roega)", + "Rain" + ], + [ + "Roeh", + "Rough" + ], + [ + "Ronth", + "Run" + ], + [ + "Ronn", + "Current" + ], + [ + "Rostn", + "Rusty" + ], + [ + "Ruht", + "Smoke" + ], + [ + "Ryhhe", + "Empire" + ], + [ + "Rymm", + "Frost" + ], + [ + "Ryss", + "Giant" + ], + [ + "Saelb (Sylbei)", + "Sage" + ], + [ + "Saelz", + "Salt" + ], + [ + "Saem", + "Seed" + ], + [ + "Saes", + "Six" + ], + [ + "Sald", + "Luck" + ], + [ + "Sath", + "Knife" + ], + [ + "Satz", + "Dance" + ], + [ + "Seik", + "Lake" + ], + [ + "Sfeik", + "Lake" + ], + [ + "Skaen", + "Beautiful" + ], + [ + "Skaet", + "Shadow" + ], + [ + "Skal", + "Servant" + ], + [ + "Skapf", + "Sheep" + ], + [ + "Skarn", + "Horrible" + ], + [ + "Skoef", + "Poetry(Poet)" + ], + [ + "Skoen", + "Shining" + ], + [ + "Skrat", + "Goblin" + ], + [ + "Skrib", + "Write" + ], + [ + "Skyf", + "Ship" + ], + [ + "Skylt", + "Shield" + ], + [ + "Slae", + "Dull" + ], + [ + "Slaf", + "Sleeping" + ], + [ + "Slett", + "Plain" + ], + [ + "Smyd", + "Smith" + ], + [ + "Snoe", + "Snow" + ], + [ + "Some (Soemr)", + "Summer" + ], + [ + "Solk", + "Blessed" + ], + [ + "Spaer", + "Sparrow" + ], + [ + "Spyr", + "Spear" + ], + [ + "Stael", + "Still" + ], + [ + "Sterr", + "Strong" + ], + [ + "Sthal", + "Steel" + ], + [ + "Sthan", + "Stand" + ], + [ + "Stral", + "Arrow" + ], + [ + "Stymm", + "Voice" + ], + [ + "Styr (Styrn)", + "Star" + ], + [ + "Styrm", + "Storm" + ], + [ + "Sund", + "South" + ], + [ + "Sundyr", + "Southern" + ], + [ + "Sunn", + "Sun" + ], + [ + "Swaen", + "Mushroom" + ], + [ + "Swar", + "Black" + ], + [ + "Sweig", + "Herd" + ], + [ + "Swerd", + "Sword" + ], + [ + "Swoz", + "Sweet" + ], + [ + "Swyg", + "Silent" + ], + [ + "Swyn", + "Round" + ], + [ + "Swyr", + "Big" + ], + [ + "Swys (Swysta)", + "Sister" + ], + [ + "Sygg", + "Victory" + ], + [ + "Syhr", + "Fearless" + ], + [ + "Syk", + "Sick" + ], + [ + "Sylb", + "Silver" + ], + [ + "Syn", + "Son" + ], + [ + "Syng", + "Song" + ], + [ + "Syngi", + "Singing" + ], + [ + "Synt", + "Sand" + ], + [ + "Syvin", + "Seven" + ], + [ + "Syz", + "Sit" + ], + [ + "Syzn", + "Sitting" + ], + [ + "Thor", + "Torn" + ], + [ + "Thosin", + "Grey" + ], + [ + "Thota", + "Daughter" + ], + [ + "Thuba", + "Mage" + ], + [ + "Thubyr", + "Magic" + ], + [ + "Thuv", + "Dove" + ], + [ + "Toeg", + "Secret" + ], + [ + "Toff", + "Deep" + ], + [ + "Toum", + "Dream" + ], + [ + "Trach", + "Dragon" + ], + [ + "Trachyn", + "Dragon" + ], + [ + "Tragg", + "Slow" + ], + [ + "Trahg", + "Lazy" + ], + [ + "Troe (Troeb)", + "Confused" + ], + [ + "Troeg", + "Monster" + ], + [ + "Tu", + "Dew" + ], + [ + "Twyr", + "Dwarf" + ], + [ + "Tyl", + "Valley" + ], + [ + "Tymb", + "Dumb" + ], + [ + "Tyrb (Terbin)", + "Cyclone" + ], + [ + "Tyrn", + "Tower" + ], + [ + "Ubyl", + "Evil" + ], + [ + "Ulm", + "Elm" + ], + [ + "Und", + "Wave" + ], + [ + "Unsyn", + "Innocent" + ], + [ + "Unta", + "Other" + ], + [ + "Urs", + "Auroch" + ], + [ + "Usyn", + "Ashen" + ], + [ + "Uwil", + "Owl" + ], + [ + "Waeb", + "Weave" + ], + [ + "Waek", + "Battle" + ], + [ + "Waem", + "Warm" + ], + [ + "Waen (Waent)", + "Wind" + ], + [ + "Waht", + "Guard" + ], + [ + "Wakk", + "Awake/Woken" + ], + [ + "Wall", + "Boil" + ], + [ + "Wann", + "Empty" + ], + [ + "Ward", + "Watch" + ], + [ + "Warg", + "Truth" + ], + [ + "Wast", + "Sharp" + ], + [ + "Webb", + "Silk" + ], + [ + "Wein", + "Woad" + ], + [ + "Weitz", + "Wheat" + ], + [ + "Whas", + "Wax" + ], + [ + "Whei", + "Soft" + ], + [ + "Wilf", + "Wolf" + ], + [ + "Wilt", + "Wild" + ], + [ + "Winst", + "Left" + ], + [ + "Wint", + "Winter" + ], + [ + "Wist", + "West" + ], + [ + "Wistyr", + "Western" + ], + [ + "Woerd", + "Word" + ], + [ + "Wolk", + "Cloud" + ], + [ + "Woll", + "Wool" + ], + [ + "Wunt", + "Under" + ], + [ + "Wuot", + "Berserk" + ], + [ + "Wurt (Wurth)", + "Herb" + ], + [ + "Wyb", + "Woman" + ], + [ + "Wyda", + "Willow" + ], + [ + "Wyn", + "Daughter (used in last name only)" + ], + [ + "Wyrk", + "Work" + ], + [ + "Wyrka", + "Worker" + ], + [ + "Wyrn", + "Snake" + ], + [ + "Wyss", + "Wise" + ], + [ + "Wyta", + "Water" + ], + [ + "Wyzn", + "White" + ], + [ + "Ybolg", + "Enraged" + ], + [ + "Zaen", + "Ten" + ], + [ + "Zaes", + "Right" + ], + [ + "Zahr", + "Tear" + ], + [ + "Zant", + "Tooth" + ], + [ + "Zedyr", + "Cedar" + ], + [ + "Zent", + "Send" + ], + [ + "Zirn", + "Fury/Furious" + ], + [ + "Zoer", + "Sour" + ], + [ + "Zwelf", + "Twelve" + ], + [ + "Zwyn", + "Twin" + ] + ] + } + ] + }, + { + "name": "Miqo'te Tribes", + "source": "FFXIVBeforetheFall", + "page": 111, + "entries": [ + "There are 26 tribes within the Seekers of the Sun, here is a list to help you decide which tribe your Miqo'te came from.", + { + "type": "table", + "caption": "Seekers of the Sun Tribes", + "colLabels": [ + "Tribe Letter", + "Associated Creature" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "A'", + "Antelope" + ], + [ + "B'", + "Boar" + ], + [ + "C'", + "Coeurl" + ], + [ + "D'", + "Dodo" + ], + [ + "E'", + "Eft" + ], + [ + "F'", + "Bear" + ], + [ + "G'", + "Gryphon" + ], + [ + "H'", + "Gigantoad" + ], + [ + "I'", + "Buffalo" + ], + [ + "J'", + "Jackal" + ], + [ + "K'", + "Hipparion" + ], + [ + "L'", + "Viper" + ], + [ + "M'", + "Marmot" + ], + [ + "N'", + "Aldgoat" + ], + [ + "O'", + "Mole" + ], + [ + "P'", + "Basilisk" + ], + [ + "Q'", + "Puk" + ], + [ + "R'", + "Raptor" + ], + [ + "S'", + "Zu" + ], + [ + "T'", + "Condor" + ], + [ + "U'", + "Drake" + ], + [ + "V'", + "Vulture" + ], + [ + "W'", + "Wolf" + ], + [ + "X'", + "Lynx" + ], + [ + "Y'", + "Jaguar" + ], + [ + "Z'", + "Ziz" + ] + ] + } + ] + } + ], + "race": [ + { + "name": "Au Ra", + "source": "FFXIVBeforetheFall", + "page": 5, + "speed": 30, + "size": [ + "M" + ], + "ability": [ + { + "wis": 2 + } + ], + "languageProficiencies": [ + { + "common": true, + "@language auri|FFXIVBeforetheFall": true + } + ], + "skillProficiencies": [ + { + "perception": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Despite their extraordinary physical features, the Au Ra live about as long as any of the other races of Eorzea, reaching physical maturity around the age of 16, and living to be around 80 years old." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "The Au Ra as a whole do not tend to neither good nor evil, or towards law or chaos. The Xaela tend strongly towards the chaotic lives of nomads outside of the laws of civilized city states, while the Raen enjoy the order provided by the law. Often times an Au Ra finds themselves to be the product of their upbringing." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "There is a large size disparity between men and women of the Au Ra. Males range anywhere from 6 and a half to 7 feet tall with lean build dwarfing the females who rarely grow taller than 5 feet. Your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30ft." + ] + }, + { + "name": "Cranial Horns", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Perception} skill." + ] + }, + { + "name": "Scaled Bodies", + "type": "entries", + "entries": [ + "When unarmored, your AC is equal to 11 + your Dexterity modifier." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You can speak, read and write Common and Auri. The Auri language does not include gender or numbered nouns and verbs, causing an Au Ra to mislabel things sometimes when speaking another language." + ] + } + ], + "fluff": { + "_raceFluff": { + "name": "Au Ra", + "source": "FFXIVBeforetheFall" + } + }, + "hasFluff": true + }, + { + "name": "Elezen", + "source": "FFXIVBeforetheFall", + "page": 8, + "size": [ + "M" + ], + "speed": 30, + "ability": [ + { + "int": 2 + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Though Elezen are one of the longest standing races, they do not live much longer than anyone else. They reach physical maturity around age 18 and live into their nineties." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Wildwood Elezen lean towards lawful alignments, be it their upbringing to protect the forest or life within the religious walls of Ishgard. Duskwight's have embraced the wild way of living, leaning towards chaotic alignments, viewing laws as arbitrary things." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + " Elezen are known for their tall slender bodies. Men can reach a maximum 6 feet 8 inches and rarely are shorter than 6 foot 3 inches. Women reach a maximum of 6 and a half feet and rarely shorter than 6 feet tall. Your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30ft." + ] + }, + { + "name": "Superb Hearing", + "type": "entries", + "entries": [ + "You gain advantage when making a {@skill Perception} check using your hearing." + ] + }, + { + "type": "entries", + "name": "Languages", + "page": 9, + "entries": [ + "You can speak, read and write Common and one extra language of your choice." + ] + } + ], + "fluff": { + "_raceFluff": { + "name": "Elezen", + "source": "FFXIVBeforetheFall" + } + }, + "hasFluff": true + }, + { + "name": "Garlean", + "source": "FFXIVBeforetheFall", + "page": 10, + "ability": [ + { + "str": 2, + "int": 1 + } + ], + "size": [ + "M" + ], + "speed": 30, + "traitTags": [ + "Tool Proficiency" + ], + "languageProficiencies": [ + { + "common": true, + "@language garlean|FFXIVBeforetheFall": true, + "other": true + } + ], + "skillProficiencies": [ + { + "investigation": true, + "perception": true, + "choose": { + "from": [ + "athletics", + "acrobatics", + "sleight of hand", + "stealth", + "arcana", + "history", + "nature", + "religion", + "animal handling", + "insight", + "medicine", + "survival", + "deception", + "intimidation", + "performance", + "persuasion" + ], + "count": 1 + } + } + ], + "toolProficiencies": [ + { + "anyArtisansTool": 1 + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Garleans live as long as the other races of Eorzea, reaching maturity around 18 years old and living on average to the age of 80." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Garleans lend toward a lawful alignment as their roots trace back to a highly ordered Empire where title and rank held were held in high regard." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Garlean males on average tend to stand anywhere from 6 to 7 feet tall while their female counterparts tend to reach anywhere from 5 and a half to 5 feet tall. Your size is medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30ft." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You can speak, read and write Common, Garlean and one extra language of your choice." + ] + }, + { + "name": "Imperial Education", + "type": "entries", + "entries": [ + "You gain proficiency in one skill of your choice and one set of artisan tools of your choice." + ] + }, + { + "name": "Optional Racial Trait", + "type": "inset", + "entries": [ + { + "name": "Magically Inert", + "type": "entries", + "entries": [ + "You are unable to cast magic of your own power and require the aid of technology to do so." + ] + }, + "In the world of Final Fantasy XIV, the Garleans have a great deal of difficulty manipulating aether, which caused them a great deal of strife in the past. It is not impossible for a Garlean to gain the ability to do so, and half garleans have no trouble at all thanks to their mixed blood.", + "When playing a casting class as a Garlean should have their casting focus flavoured to account for this. For example a Garlean Wizard could have a staff which recharges magic energy over time and uses that charged staff to cast spells. Their spell slots recovering when the staff recharges at the end of a long rest." + ] + }, + { + "name": "Spatial Insight", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Investigation} skill." + ] + }, + { + "name": "Third Eye", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Perception} skill. Additionally, ranged weapon attacks you make have an increased normal range of 10 ft." + ] + } + ], + "fluff": { + "_raceFluff": { + "name": "Garlean", + "source": "FFXIVBeforetheFall" + } + }, + "hasFluff": true + }, + { + "name": "Hrothgar", + "source": "FFXIVBeforetheFall", + "page": 12, + "size": [ + "M" + ], + "speed": 30, + "ability": [ + { + "str": 2 + } + ], + "traitTags": [ + "Powerful Build", + "Natural Weapon" + ], + "languageProficiencies": [ + { + "common": true, + "any": 1 + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Hrothgar tend to live about as long as most of their neighbouring races. They reach physical maturity around age 18 and live into their nineties." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Helions lean towards lawful alignments, be it their upbringing to obey their Queen's wishes and uphold her rule in her lands. The Lost have embraced life on the road and lean towards a more chaotic alignment. As always there are oddities within every group with Helions who shirk their servitude or members of The Lost putting down roots." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Hrothgar are known to have tall, powerful frames marked by muscle and fur. At their tallest the Hrothgar stand at 7ft. tall while their low average heights sit around 6ft. 4 inches tall. Generally they weigh over 260lbs. Your size is medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30ft." + ] + }, + { + "name": "Powerful Build", + "type": "entries", + "entries": [ + "You count as one size larger when you are determining your carrying capacity and also the weight you are able to push, drag or lift." + ] + }, + { + "name": "Claws", + "type": "entries", + "entries": [ + "Your sharp claws are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to {@dice 1d6} + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike." + ] + }, + { + "name": "Keen Smell", + "type": "entries", + "entries": [ + "You have advantage on {@skill Perception} checks that rely on smell." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You can speak, read and write Common and one additional language of your choice." + ] + } + ], + "fluff": { + "_raceFluff": { + "name": "Hrothgar", + "source": "FFXIVBeforetheFall" + } + }, + "hasFluff": true + }, + { + "name": "Hyur", + "source": "FFXIVBeforetheFall", + "page": 14, + "speed": 30, + "size": [ + "M" + ], + "traitTags": [ + "Tool Proficiency", + "Skill Proficiency" + ], + "toolProficiencies": [ + { + "choose": { + "from": [ + "artisan's tools", + "gaming set", + "musical instrument" + ], + "count": 1 + } + } + ], + "skillProficiencies": [ + { + "any": 2 + } + ], + "languageProficiencies": [ + { + "common": true, + "any": 2 + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "count": 1, + "amount": 1 + } + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Hyur tend to live for approximately 75 years, reaching sexual maturity around age 16 and full maturity around 20 years old." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Overall the Hyur are a highly variable race, so it stands to reason that the Hyur tend to not lean towards neither good nor evil. The same could be stated about their impressions of law and chaos. They comfortably fall in line with the culture in which they are raised, but are generally good-hearted." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Hyur tend to range in height from 5 feet to 6 and a half feet tall depending on their heritage. Midlanders struggle to pass 6 feet while highlanders easily pass it. Your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30ft." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You can speak, read and write Common and two other languages of your choice." + ] + }, + { + "name": "Spread of Culture", + "type": "entries", + "entries": [ + "You gain proficiency with a set of artisan's tools, gaming set or musical instrument of your choice." + ] + }, + { + "name": "Versatility", + "type": "entries", + "entries": [ + "You gain proficiency in two skills of your choice." + ] + } + ], + "fluff": { + "_raceFluff": { + "name": "Hyur", + "source": "FFXIVBeforetheFall" + } + }, + "hasFluff": true + }, + { + "name": "Lalafell", + "source": "FFXIVBeforetheFall", + "page": 16, + "speed": 25, + "size": [ + "S" + ], + "ability": [ + { + "cha": 2 + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "fluff": { + "_raceFluff": { + "name": "Lalafell", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "These smallfolk are able to live just as long as the other races. Lalafells reach physical maturity around the age of 18, and live until their mid eighties." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Generally speaking, Lalafells lean towards a good natured alignment, though some shrewd business men may push far away from this approach to life. Neither the Plainsfolk or Dunesfolk have a inclination to law or chaos, with individuals falling into all categories." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Lalafells are a diminutive people who see no difference in height due to gender. Their heights on average range from 2 feet and 8 inches to just over 3 feet. Your size is Small." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 25ft." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You can speak, read and write Common and one other language." + ] + }, + { + "name": "Cunning", + "type": "entries", + "entries": [ + "You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic." + ] + }, + { + "name": "Lalafellin Nimbleness", + "type": "entries", + "entries": [ + "You can move through the space of any creature that is of a size larger than yours." + ] + } + ], + "hasFluff": true + }, + { + "name": "Miqo'te", + "source": "FFXIVBeforetheFall", + "page": 18, + "size": [ + "M" + ], + "speed": 30, + "darkvision": 60, + "ability": [ + { + "dex": 2 + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "skillProficiencies": [ + { + "perception": true + } + ], + "fluff": { + "_raceFluff": { + "name": "Miqo'te", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Miqo'te tend to live secluded, healthy lives reaching physical maturity around the age of 16, and living to be around 80 years old." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Miqo'te who live within a traditional tribal setting lean towards a lawful alignment, adhering to the laws of their people. Those who are born or live in more diverse settings tend to lean in no particular direction." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Miqo'te are a proud people with powerful leg muscles. Their slender builds distract from how powerful their bodies really are. On average males tend to range in height from 5 feet to 5 and a half feet tall, while females range from 4 feet 9 inches to 5 feet 3 inches Your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30ft." + ] + }, + { + "name": "Darkvision", + "type": "entries", + "entries": [ + "Your eyes have adapted to help you see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey." + ] + }, + { + "type": "entries", + "name": "Predation", + "page": 19, + "entries": [ + "You gain proficiency in the {@skill Perception} skill." + ] + }, + { + "name": "Language", + "type": "entries", + "entries": [ + "You can speak, read and write Common and one language of your choice. When speaking Common, your pronunciation of \"r\" sounds are sometimes extended with a purr." + ] + } + ], + "hasFluff": true + }, + { + "name": "Roegadyn", + "source": "FFXIVBeforetheFall", + "page": 21, + "speed": 30, + "size": [ + "M" + ], + "ability": [ + { + "con": 2 + } + ], + "traitTags": [ + "Powerful Build" + ], + "languageProficiencies": [ + { + "common": true, + "@language roegadyn|FFXIVBeforetheFall": true + } + ], + "fluff": { + "_raceFluff": { + "name": "Roegadyn", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Though physically larger than the other races, the Roegadyn do not live any longer; reaching full maturity around the age of 20 and living into their eighties." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Roegadyn have no heavy leaning towards good or evil. The Sea Wolves value the chaotic nature of adventuring and lean towards this alignment, while the Hellsguard look to laws of their ancestors to guard the sacred volcanoes they've lived near for ages." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Roegadyns are a massive people who grow much taller than their fellow races. Males grow as tall as 7 and a half feet tall, while women can grow to be 7 foot 3 inches tall. Despite your powerful builds and great height, your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30ft." + ] + }, + { + "name": "Brave", + "type": "entries", + "entries": [ + "You have advantage on saving throws against being {@condition frightened}." + ] + }, + { + "name": "Powerful Build", + "type": "entries", + "entries": [ + "You count as one size larger when you are determining your carrying capacity and also the weight you are able to push, drag or lift." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You can speak, read and write Common and Roegadyn." + ] + } + ], + "hasFluff": true + }, + { + "name": "Viera", + "source": "FFXIVBeforetheFall", + "page": 23, + "size": [ + "M" + ], + "speed": 35, + "ability": [ + { + "dex": 2 + } + ], + "languageProficiencies": [ + { + "common": true, + "@language viera|FFXIVBeforetheFall": true + } + ], + "fluff": { + "_raceFluff": { + "name": "Viera", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Viera reach physical maturity at the same pace as all the other races, but once reaching adulthood live roughly three times as long as the other races, approximately 240 years." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "The Trueblooded Viera tend toward a Lawful nature, as they have a strict code of staying within the woods and living their lives, while adventurers who leave home tend towards a more Chaotic alignment as they're a people who live outside of tradition." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "The Rava are tall and lithe people who reach an average height just over 6ft. tall, while the Veena are shorter, with an average height around 5ft. 8 inches tall. Your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 35ft." + ] + }, + { + "name": "Lapine Hop", + "type": "entries", + "entries": [ + "Your maximum high jump and long jump distances are 10ft. higher than how it would be normally calculated." + ] + }, + { + "name": "Lucky", + "type": "entries", + "entries": [ + "When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll." + ] + }, + { + "name": "Mask of the Wild", + "type": "entries", + "entries": [ + "You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena." + ] + }, + { + "name": "Speak with Small Beasts", + "type": "entries", + "entries": [ + "Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You can speak, read and write Common and Viera" + ] + } + ], + "hasFluff": true + } + ], + "raceFluff": [ + { + "name": "Au Ra", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "We Xaela are nomads who roam and live off the land. My tribe was no different. Yet though we did no harm to those whose lands we traversed, they treated us as vermin. In their ignorance, they feared us, and that fear manifested as spite and violence.", + "My loved ones and I were cursed at, spat upon, beaten, and worse. It was out of the desire to protect them that I began my research." + ], + "by": "Alaqa the Witch" + }, + "The Au Ra are a misunderstood people due to their physical appearance. Their scaled bodies and horns led many to fear them, believing them to be descendants of dragons or demons. This fear led to hate, which gave way to violence, leaving these proud people fewer in number across much of the world. These conditions have led the Au Ra to value their families beyond all else.", + { + "name": "Variable Size", + "type": "entries", + "entries": [ + "Au Ra are characterized by their curved horns and intricate patterning of scales across their bodies. Sleek and powerful tails extend out from behind the Au Ra. There is a striking difference in height between the males and females of the race, the men ranging from just over 6 feet tall to 7 and a half feet tall, while the women are dwarfed, rarely coming close to 6 feet tall. Their faces contain sharp features and piercing eyes." + ] + }, + { + "name": "Divided By Blood", + "type": "entries", + "entries": [ + "The Auri creation myth tells the tale of two beings, the dawn father and the dusk mother. The two kinds of Au Ra have beliefs about their connection to these beings. The dark scaled Xaela are a nomadic people who believe that the blood of the dusk mother courses through their veins.", + "On the Azim Steppe, their traditional garb varied widely from tribe to tribe. Each group had a special way to adorn themselves which had meaning to their group. Outside of the tribal roots, Auri tend to blend into the fashion style of the region they live.", + "The Xaela view themselves as free spirit folk, who roam the lands hunting, gathering, and battling against other roaming tribes, in honour of their ancestors. The light scaled Raen have instead decided to assimilate into Eastern society, though they are a minority, their loyalty and service has been a great boon to the culture they've ingrained themselves in." + ] + }, + { + "name": "Peaks, Valleys and Plains", + "type": "entries", + "entries": [ + "The Auri homeland is known as Othard, a region to the far east. A majority of their homeland is covered by sprawling plains known as the Azim Steppe which dominates the region. The Xaela clans travel across this sea of grasslands in close knit tribes. The northern and western reaches of Othard are shielded with high mountain peaks and deep valleys shrouded in mist. It is from these mists that the Raen originally hailed. Today most live in civilized society or hidden villages allowing them to live peaceful lives." + ] + }, + { + "name": "For My Family", + "type": "entries", + "entries": [ + "An Au Ra may set off on an adventure for any number of reasons, a thirst of adventure, defense of their tribe or a mission for a master could send them on their path. This could go as far as searching for lost family members, or seeking revenge for a slight against their family.", + "It was consideration for their families which helped define the two bloodlines of the Au Ra. The Xaela sought to keep their traditional ways and use power to protect their families. The Raen felt that a peaceful livelihood amongst the other races of the world was the best approach to protect their community." + ] + }, + { + "type": "inset", + "name": "A Valuable Ally", + "entries": [ + "The Au Ra are steadfast allies once they are befriended. Once an Au Ra calls you their friend, you are considered family to them. Their experiences with other races are fewer in number than most, but can appreciate the culture of the new lands.", + { + "type": "entries", + "name": "Hyur", + "entries": [ + "\"Every Hyur is different in their own way. They're an ambitious people who work hard for their future. We can live alongside them easily.\"" + ] + }, + { + "type": "entries", + "name": "Miqo'te", + "entries": [ + "\"Miqo'te don't differ much from us. We both have an appreciation for what the natural world can provide us with. I'm sure our tribes would clash if they crossed paths in Othard though.\"" + ] + } + ] + }, + { + "name": "Au Ra Names", + "type": "entries", + "entries": [ + "The Au Ra approach names in two strikingly different ways. The Xaela see many names shared across tribes, but there are as many spellings for the same name as there are tribes. Xaela take the name of their tribe as their surname. The Raen name themselves in their tongue in a way that their name carries meaning. Only those belonging to the ruling and warrior class of society legally have surnames, while commoners may take a surname, it is not legally recognized. Raen who are in power often take surnames related to their feats in battle, while commoners take names related to their profession. Those from outside the Hingan culture tend to use names common in their home region.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Raen Names", + "type": "item", + "entry": "Tosetu, Keimei, Rakuyo, Hien, Genbu, Fugetsu, Unzan, Masatsuchi, Izuna, Sagan, Karaku, Chikamasa, Rokuyari, Tanehiro, Yoshikore, Hidetake, Norishig." + }, + { + "name": "Female Raen Names", + "type": "item", + "entry": "Yachiyo, Kikyo, Awayuki, Narumi, Azami, Kurenai, Tsubaki, Chidori, Suzume, Mizuki, Ibuki." + }, + { + "name": "Male Xaela Names", + "type": "item", + "entry": "Arslang, Agasiletai, Chaghagan, Chuacenur, Bayan, Luvsan, Bujeg, Kahlja, Charakha, Khaishan, Chigu, Jebke, Cirina, Narangerel, Ogul, Altan." + }, + { + "name": "Female Xaela Names", + "type": "item", + "entry": "Boragchin, Narengawa, Chotan, Qoyar, Khorchi, Ogul, Checheyigen, Altun, Eji, Baguchi, Odchigin, Khorghosun, Yesun, Ariunbold, Bayar." + }, + { + "name": "Clan Names", + "type": "item", + "entry": "Adarkim, Bolir, Dalamiq, Khatayin, Oronir, Malqir, Khatayin, Ura, Goro, Oroq" + }, + { + "name": "Family Names", + "type": "item", + "entry": "Yuzuka, Obinata, Yuzuka, Yatsurugi, Rokuyari, Godo, Tabito, Yumishi, Musa." + } + ] + } + ] + }, + { + "type": "inset", + "name": "Xaela Tribes", + "entries": [ + "An extended list of the 51 Xaela Tribes has been provided in the {@variantrule Xaela Tribes of the Azim Steppe|FFXIVBeforetheFall|Appendix F for this document on page 116}." + ] + } + ] + }, + { + "name": "Elezen", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "For centuries, our nation has been punished for the sins of our forefathers. If our punishment is to end, I believe we must right the wrongs of antiquity and move forward as a nation united. Needless to say, my father did not share this opinion." + ], + "by": "Ser Aymeric de Borel, Lord Commander of the Holy See" + }, + "The Elezen are a race divided within themselves, and their often arrogant attitudes keep the other races at an arms reach. The Wildwood live off the lush forests, using their keen eyes to hunt and gather in the dense woods. The Duskwights in contrast are notorious for thievery and pillaging, being the victims of prejudice within the Twelveswood. The Ishgardians have done away with the forest and founded an oligarchy and city state in Northern Eorzea.", + { + "name": "Elegance and Pride", + "type": "entries", + "entries": [ + "Long legs, slender bodies, pointed ears and sharp features are all marks of an Elezen. Only rivaling their otherworldly appearance is the poise with which they carry themselves. Their tall, thin frames only differ within the race by the colour of their skin. " + ] + }, + { + "name": "Difference of Opinion", + "type": "entries", + "entries": [ + "The Elezen race is divided due to their pride. The Wildwood and Duskwights found they could not coexist and distanced themselves from one another. The Wildwood believing they are the true rulers of the forests in which they live and hold dominion. The Duskwights, who historically made their homes in the cavern systems of the forests have rejoined the surface but are eyed with great prejudice by their Wildwood brethren. The Ishgardians were a separate group of Elezen who founded a city state in the North and have a totally unique culture of their own, closed off from the rest of the world." + ] + }, + { + "name": "The Woods and the North", + "type": "entries", + "entries": [ + "The forest which the Elezen live is the Black Shroud, a massive forest brought to order by the Wildwood, who protect the forest from poachers and other threats which would encroach on it. Duskwights, who disregard the need to protect the forest and hunt to their content. Looking to the Northern city state of Ishgard, towering spires, homes and a grand cathedral hide behind their giant gates. Living conditions in Ishgard are rough, as the poor go hungry in the lower levels of the city, while the wealthy live in exuberance, looking down on the less fortunate citizens, ruled by the religious teachings of the Holy See." + ] + }, + { + "name": "Honour and Vengeance", + "type": "entries", + "entries": [ + "An Elezen may set out on an adventure for many different reasons. An Ishgardian hungry for revenge against the dragons may set out to seek greater strength, while a Wildwood may take up arms to defend their forest home from an encroaching threat against the Black Shroud. Duskwights may set out to gain honour and riches to support their family or to prove to the world they are more than just a thief. Perhaps you seek glory in battle, and head out to find this fame." + ] + }, + { + "type": "inset", + "name": "Arrogance or Confidence?", + "entries": [ + "The Elezen strongly believe in their abilities and their birthrights. Many races may see this as arrogance, but if you are able to see past their haughty attitudes, you will find a steadfast and reliable ally.", + { + "type": "entries", + "name": "Au Ra", + "entries": [ + "\"We Ishgardians have made a grave mistake. Despite their heretical appearance, we should not have let fear guide out hands. I hope we can make amends one day.\"" + ] + }, + { + "type": "entries", + "name": "Hyur", + "entries": [ + "\"We were the first people of the woods, regardless of what they believe. Why the forest sends their chosen through the Hyur is beyond me, but I suppose we can be friends.\"" + ] + }, + { + "type": "entries", + "name": "Miqo'te", + "entries": [ + "\"They are skilled hunters, perhaps too skilled. We share the woods with these people in service to the forest. But the Keepers who break off from the clans and become poachers are as deadly as they come.\"" + ] + } + ] + }, + { + "name": "Elezen Names", + "type": "entries", + "entries": [ + "Both the Wildwood and Duskwight clans of elezen spell their names very similarly. Men's names are longer and always in {@i -loix, -aux, -mont,} or {@i -geant}. A female's name will always end in {@i -ne, -ette, -elle,} or {@i -ie}.", + "Despite the similarity in their first names, the Elezen tribes over time claimed sur names for either side. These surnames will never cross clans, but only those who live within the race will know the difference.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Elezen Names", + "type": "item", + "entry": "Adeux, Beichault, Dreauchant, Eauplaux, Etrent, Gloffaux, Jodeaux, Joyent, Ulmant, Ulwex." + }, + { + "name": "Female Elezen Names", + "type": "item", + "entry": "Adreanne, Iflione, Eaupline, Eranne, Etrene, Moriene, Peronne, Cummone, Phivonne, Paxeonne." + }, + { + "name": "Elezen Surnames", + "type": "item", + "entry": "Breaunojuste, Douvionne, Feajorins, Ghon, Glauvefand, Grurubont, Nahame, Prihaux, Shogamie, Zuhepane" + } + ] + } + ] + } + ] + }, + { + "name": "Garlean", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "Only a man of power can rightly steer the course of civilization. And in this land of creeping mendacity, that one truth will prove its salvation." + ], + "by": " Gaius van Baelsar, Legatus of the XIV Legion" + }, + "The Garleans, who share the name of their Empire, are a people who had suffered greatly before finding the means to fight back, in doing so becoming conquerers in their own right. Garleans value advancement and ability, while looking down on those who are happy to sit in stagnation, and its this dogged dedication which has allowed them great success in the world.", + { + "type": "entries", + "name": "Physical Description", + "entries": [ + "The Garleans are a hearty people whose life under the imperial rule has provided them with strong bodies and minds. Their most striking feature though is the pearl like third eye which sits in the center of their forehead. This special third eye provides Garleans with improved spatial recognition. These two great assets were met only with a damning disadvantage, an extreme difficulty when manipulating magic. Though there are Garleans capable of overcoming even this obstacle who go on to master aetherial manipulation as well." + ] + }, + { + "type": "entries", + "name": "Displaced Conquerers", + "entries": [ + "The Garleans are a race of people who found themselves at a disadvantage in the world. Once living in the southern, warm reaches of Ilsabard, the Garleans found themselves forced north over time. Eventually they were forced to cross treacherous peaks which divided the north and south, leading to them settle in lands with long, bitter winters and short growing periods. Their misfortune would eventually lead to a great boon in the form of ceruleum, a fuel which they were able to take advantage of start a golden era of technology for themselves." + ] + }, + { + "type": "entries", + "name": "Advent of Magitek", + "entries": [ + "As nearly all Garleans are unable to manipulate aether in their bodies, they found themselves defeated time and time again by those with an aptitude for magic. That was until the discovery of ceruleum, which after experimentation and engineering led the to the birth of magitek. This came in the creation of many machines and devices which could mimic magical effects and swung the pendulum in the Garleans favour. Within 50 years of the discovery they'd managed to form a vast empire which spanned three quarters of the great continents of Aldenard." + ] + }, + { + "type": "entries", + "name": "Why They Adventure", + "entries": [ + "Garleans may adventure for a variety of reasons, but two stand out amongst all the possibilities. The first would be for the benefit of their empire, to act as an ambitious patriot who seeks to better Garlemand's position in the world through hard work. The other may be to seek freedom from the chains of their society, coming from a rigid hierarchy where moving upwards is only possible by military activity leaves a bad taste in many people's mouths, so in the name of freedom and peace some Garleans may break away from their homeland and chase their dreams." + ] + }, + { + "type": "inset", + "name": "Conquerers", + "entries": [ + "The Garleans and the Garlean Empire have incurred the disdain of many races across the land. Those who are within the Empire are often patriotic within the homeland, while hateful in the annexed regions. As such most races who are not Garleans have a hatred for them until they prove their intentions are good." + ] + }, + { + "name": "Garlean Names", + "type": "entries", + "entries": [ + "Garlean names often declare one's title within the Empire as their middle name. Otherwise their traditional names find their roots in Latin, having both a first and last name.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Garlean Names", + "type": "item", + "entry": "Aulus, Cid, Faust, Gaius, Ignatius, Kaius, Maxima, Nael, Nero, Noah, Quentin, Regula, Solus, Vitus, Zenos" + }, + { + "name": "Female Garlean Names", + "type": "item", + "entry": "Adora, Alma, Belva, Cella, Elysia, Gloria, Julia, Livia, Lucia, Minerva, Octavia, Rheya, Silvia, Vesta" + }, + { + "name": "Garlean Middle Names", + "type": "item", + "entry": "van (Legatus), quo (Centurio), pyr (Assistant to Centurio), oen (veteran soldier), lux (head field engineer/medic), kir (veteran field engrineer/medic), jen (field engineer/medic), dus (civil servant), cen (artisan), bas (merchant), aan (person from annexed lands)" + }, + { + "name": "Garlean Surnames", + "type": "item", + "entry": "Arvina, Asina, Baelsar, Brutus, Darnus, Gabranth, Galvus, Garlond, Hydrus, Junius, Lexentale, Messalla, Priscus, Scaeva" + } + ] + } + ] + }, + { + "type": "inset", + "name": "The Hierarchy", + "entries": [ + "A proper list of all known positions in the Garlean Empire can be found in Appendix F at the end of this resource on page 118." + ] + } + ] + }, + { + "name": "Hrothgar", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "During the Third Astral Era, Queen Gunnhildr united the fragmented tribes of Hrothgar to rise up and drove off the Allagans, eventually going on to found the nation of Bozja." + ], + "by": "Misija" + }, + "Hrothgar had a difficult start in the world initially, lacking knowledge of the common tongue of the land, they often found themselves at odds with their more well spoken races of the world. In time these fiercely misunderstood people managed to learn the language of the land and peace was brokered between them and the other races. Afterwards, a friendly neighbourly relationship formed between their home nation of Bozja and the rest of the world.", + { + "type": "entries", + "name": "Claws, Fur and Fury", + "entries": [ + "The Hrothgar are a powerful people who boast broad frames, feline reflexes and fierce appearances which are marked by their sharp claws and pointed fangs. Their race suffers from having a large disproportion between the males and females of their kind, which males make up a staggering number of their kin. This has also led to the Hrothgar to adopt a matriarchy in their homeland which rallied many, but drove many away as well, leading to them becoming known as The Lost." + ] + }, + { + "type": "entries", + "name": "A Question of Servitude", + "entries": [ + "The Hrothgar split into two distinct groups of people over their ways of life coming into conflict. The Helions, who are easily identified by the warm colours of their fur, were found mainly in the southern parts of their homeland and their lives revolved around their Queen. General most Helions are devout servants to their Queen.", + "In comparison The Lost boasted a more free spirited, nomadic life style, wanting to live their lives unbound by the whims of a Queen. As they live as nomads they often practice various professions from seasonal work, to mercenary, to merchant. Often they avoid professions which will force them to put roots down. Their fur is often coloured in cool hues, which is said to reflect their independence and the choice to leave the warm embrace of their Queen." + ] + }, + { + "type": "entries", + "name": "War Torn Homeland", + "entries": [ + "The Hrothgar hail from a tropical region in Southern Ilsabard known as Bozja. Born of an intense struggle against the allagan empire centuries ago, Bozja is lead by Queen Gunnhildr, a title bestowed upon the woman with the greatest aptitude for a rare power of future sight, who goes on to select her successor. Due to a severe accident that leveled the capital city, Bozja has become a war torn land controlled by the Garlean Empire, dutifully fought for by a resistance of patriots trying to save their homeland" + ] + }, + { + "type": "entries", + "name": "It's My Life", + "entries": [ + "The Hrothgar have seen their kind split based on lifestyle choices between servitude and freedom. This ideological decision drives these people forward, the Helions setting off on adventure in the name of their Queen to protect her or their homeland, while for The Lost adventure is a key part of their existence, needing to constantly travel to survive." + ] + }, + { + "type": "inset", + "name": "Newly Formed Bonds", + "entries": [ + "The Hrothgar found themselves largely at odds with the other races of the world initially. Once they had mastered their tongue things generally smoothed over.", + { + "type": "entries", + "name": "Au Ra", + "entries": [ + "\"We see a lot of ourselves in the Au Ra, both Helions and The Lost alike. We can appreciate the path they walk.\"" + ] + }, + { + "type": "entries", + "name": "Roegadyn", + "entries": [ + "\"They're powerful and boisterous, not unlike ourselves. They could be great friends or great rivals depending on the day.\"" + ] + }, + { + "type": "entries", + "name": "Viera", + "entries": [ + "\"They too seem to experience issues within their kind when it comes to their opposite sex. Seems strange that usually the females only ever show themselves.\"" + ] + } + ] + }, + { + "name": "Hrothgar Names", + "type": "entries", + "entries": [ + "Hrothgar names generally are shared between the Helions and the Lost, the difference in their naming stemming from traditional family names. The Helion clans are always three syllable names which begin with A, while the Lost always end their name in \"-asch.\"", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Hrothgar Names", + "type": "item", + "entry": "Borimir, Deyan, Grugur, Mikac, Ludevit, Novak, Semir, Sudimir, Svante, Taman" + }, + { + "name": "Female Hrothgar Names", + "type": "item", + "entry": "Anja, Gunnhildr, Hana, Jana, Katarina, Maja, Milena, Petra, Teodora" + }, + { + "name": "Helion Family Names", + "type": "item", + "entry": "Amilan, Aredna, Arodica, Asvana, Astana" + }, + { + "name": "The Lost Family Names", + "type": "item", + "entry": "Irryasch, Mildasch, Ovasch, Petyasch, Piryasch, Zelasch" + } + ] + } + ] + } + ] + }, + { + "name": "Hyur", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "Thal's Balls... I'd forgotten what it was like to feel so alive! Not since leaving the Bloodsands have I had the privilege. Not since the Bull of Ala Mhigo hung up his swords. Back then, the outcome might have been different. But I do not begrudge you your victory. I know how far you have come, how much you have endured. Our fight only confirmed it. We shall have to do this again one day, when time allows." + ], + "by": "Raubahn Aldynn, The Bull of Ala Mhigo" + }, + "Around 1000 years ago, the Hyur spread across the land in a great migration from the north. They made their homes wherever they could set their footing. Some took to the mountains, while others found a foot hold in any city which would accept them. Today the Hyur are one of the most populous races in the world.", + { + "name": "Of Average Build", + "type": "entries", + "entries": [ + "The Hyur are a race of average sized humanoids whom one may view as an average group of people, lacking distinguishing features such as pointed ears, immense size or horns. Over time Hyur have diverged into two distinct groups, the Midlanders and Highlanders. Midlanders are widespread across the land and come in all shapes and colours, becoming prevalent in all cities. Highlanders in comparison are taller than their Midlander counterparts, boasting a more powerful, muscular build." + ] + }, + { + "name": "A Matter of Location", + "type": "entries", + "entries": [ + "The differences between the Midlanders and Highlanders was born from their homes long ago. The Highlanders are named for living at a high elevation, mountains in particular.", + "These tough living conditions lead to a heartier, more physically powerful people. The Midlanders lived at sea level and across the world, which minimized changes due to life in extreme conditions." + ] + }, + { + "name": "People of the World", + "type": "entries", + "entries": [ + "Hyur as a whole make up a large percentage of the population in the world. Over a thousand years ago the Hyur immigrated in massive waves from their homelands and made their homes wherever their feet hit the ground. Highlanders are a special case within the Hyur, famed for their mountainous city of Ala Mhigo. In recent years, the Ala Mighans were forced from their homes to immigrate across the world, mixing into the cities across the world themselves." + ] + }, + { + "name": "Glory and Prosperity", + "type": "entries", + "entries": [ + "The Hyur are a hardworking and ambitious people, no matter what walk of life they come from. It is for this reason that for every Hyur in the world, there could be a different reason to seek adventure. Some may head out on the road for the value of the journey itself, while others may do so in search of riches. Some Hyur may be adventuring on another's behalf, perhaps their family sitting at home, or to defend their people from an imminent threat. In a world with so many possibilities, it does not take much convincing to bring a Hyur to action." + ] + }, + { + "type": "inset", + "name": "Breadth of Bonds", + "entries": [ + "Hyur are prevalent throughout the world, and because of this most will welcome a Hyur into their lives without prejudice. Overall the Hyur are met with courtesy wherever they wander.", + { + "type": "entries", + "name": "Elezen", + "entries": [ + "\"For a long time we didn't see eye to eye, but for the time being we are friends.\"" + ] + }, + { + "type": "entries", + "name": "Lalafell", + "entries": [ + "\"The Plainsfolk are a wonderful people. so earnest in their lives. The Dunesfolk, will rob you blind with your thanks.\"" + ] + }, + { + "type": "entries", + "name": "Miqo'te", + "entries": [ + "\"They're a quiet folk who keep to themselves, but I can respect their skill. I have no qualms with them." + ] + } + ] + }, + { + "type": "entries", + "name": "Hyur Names", + "entries": [ + "The names of the Hyur are in the common tongue of the land. Midlander may take names which are appropriate for the culture in which they live while Highlanders take names which have a harshness in their pronunciation. As a surname, Midlanders will often take a descriptive name for their physical traits or profession. Highlanders prefer to earn their surnames in battle, using feats of martial prowess or names with violent imagery.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Midlander Names", + "type": "item", + "entry": "Odard, Redwald, Kenward, Herebert, Acwuld, Edward, Roderic, Eadwine" + }, + { + "name": "Female Midlander Names", + "type": "item", + "entry": "Rowena, Hilda, Agatha, Hrodwyn, Goldyna, Hounild, Edusa, Beyhild, Mathilda, Tonild, Somerhild, Rimilde" + }, + { + "name": "Male Highlander Names", + "type": "item", + "entry": "Sigmundr, Arnar, Armond, Varin, Bard, Hordr, Ogmundr, Hallgrim, Thordr, Raubahn" + }, + { + "name": "Female Highlander Names", + "type": "item", + "entry": "Marte, Cathrine, Yngvildr, Helene, Kolgrima, Katie, Myrun, Kaolin, Kaia, Kamilla" + }, + { + "name": "Midlander Surnames", + "type": "item", + "entry": "Taylor, Faulkner, Browne, Parker, Forrest, River, Miller, Draper, Fletcher, Hill, Thatcher" + }, + { + "name": "Midlander Surnames", + "type": "item", + "entry": "Fury, Burne, Savage, Stronge. Strongaxe, Blood, Furor, Shatterfist, Strongblade, Ironwill" + } + ] + } + ] + } + ] + }, + { + "name": "Lalafell", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "But I will see them suffer no longer. The victory feast shall provide the stage on which I declare the dissoultion of the sultanate. 'Tis mine intent that the ruling class of our golden city should take its place beside the common man in a fair and equitable republic. No more shall this nation bow to the whims of a privileged few." + ], + "by": "Nanamo Ul Namo, Sutana of Ul'Dah" + }, + "The Lalafell are generally a cheery race of people. Long ago the Lalafells lived as masters of agriculture and spread across the land along trade routes, selling their produce becoming one of the most widespread races there is. In time the Dunesfolk went as far as establishing their own desert city-state known as Ul'Dah. These tiny folk are highly ambitious and are not afraid to take hold of opportunity when it appears before them.", + { + "name": "Tiny Yet Mighty", + "type": "entries", + "entries": [ + "Lalafell anatomy sees these kindly people rarely growing to be 3 feet tall. Their short bodies are rotund, with short feeble looking legs. But appearances can be deceiving as Lalafells bodies are highly efficient, allowing them to travel long distances on their short legs.", + "The Plainsfolk have larger, pointed ears which greatly improved their hearing, while the Dunesfolk developed a film which covers their eyes, protecting them from the sun and sand of the desert. Additionally, out of tradition, Dunesfolk sometimes place gemstones associated with their zodiac sign on their foreheads." + ] + }, + { + "name": "Products of the Land", + "type": "entries", + "entries": [ + "The Lalafellin homelands produced two types of people, from which they take their names. The Plainsfolk started off as agriculturalists living their lives on their farms, eventually trading their goods across the land, leading for lalafells to spread across the world. The Dunesfolk began and remain as desert dwelling folk, their bodies adapting to the harsh conditions." + ] + }, + { + "name": "Rolling Plains and Towering Dunes", + "type": "entries", + "entries": [ + "The Lalafell can trace their ancestry back to two key area. The Plainsfolk began as farmers on fertile lands across the southern seas, farming the fertile lands of their namesake. The Dunesfolk were not so lucky to have farmable land and instead turned to animal husbandry. Traditionally Dunesfolk built their homes on the backs of beasts of burden, traveling with their herds. Eventually the Dunesfolk founded a great city of wealth, where many Dunesfolk live today." + ] + }, + { + "name": "Family and Fortune", + "type": "entries", + "entries": [ + "Lalafells care deeply for their small families and would do anything for them. They may set out on an adventure to support their families or in their defense. Not all Lalafells have such pure goals though as many contain a great deal of ambition in their tiny bodies. Merchants travel all over the land, researchers seeking knowledge in secret places, sellswords bravely take on jobs to prove themselves. Lalafells may be small, but they take on the world in a big way." + ] + }, + { + "type": "inset", + "name": "Good Relations All Around", + "entries": [ + "Thanks to their charming demeanors and financial ties across the world, Lalafells are one of the few races who can say it is on good terms with nearly everyone. Most Lalafells are kindly and outgoing, allowing them to seem like the younger sibling of all the races." + ] + }, + { + "name": "Lalafell Names", + "type": "entries", + "entries": [ + "Both the Plainsfolk and the Dunesfolk name themselves using set rhyming schemes, ruled by rhythm and repetition. Syllables are combining in various combinations to form playful sounding names. This means that Lalafells generally do not have surnames unless they come from royalty, which adds their family name in the middle. Each gender and subrace of Lalafell have their own rule set detailed below. Each letter indicates a syllable or pair of syllables.", + { + "type": "table", + "caption": "Lalafell Naming Convention", + "colLabels": [ + "Gender and Subrace", + "Rhyming Scheme" + ], + "colStyles": [ + "col-6 text-center", + "col-6 " + ], + "rows": [ + [ + "Male Plainsfolk", + "AB-CB" + ], + [ + "Female Plainsfolk", + "ABB-AB" + ], + [ + "Male Dunesfolk", + "AAB-CCB" + ], + [ + "Female Dunesfolk", + "AAB-AB" + ] + ] + }, + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Plainsfolk Names", + "type": "item", + "entry": "Budadi Yidadi, Egul Sagul, Erelo Forelo, Elehul Pedulehul, Gusis Shisis" + }, + { + "name": "Female Plainsfolk Names", + "type": "item", + "entry": "Icucu Icu, Badada Bada, Usoso Uso, Kikuku Kiku" + }, + { + "name": "Male Dunesfolk Names", + "type": "item", + "entry": "Wowokima Chichikima, Sheshehici Rorohici, Hihihebo Ruruhebo, Tutushuhu Kukushuhu, Gogoreba Susureba" + }, + { + "name": "Female Dunesfolk Names", + "type": "item", + "entry": "Ejaja Eja, Babayi Bayi, Rerega Rega, Chochosha Chosha, Bobochu Bochu, Lelepu Lepu" + } + ] + } + ] + } + ] + }, + { + "name": "Miqo'te", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "The Nunh that I once fought also believed that his strrrength would save him. He was wrong, and I am now Nunh. Many years ago I joined the Company of Heroes to hone my skills instead of challenging my predecessor before I was ready. Even when I was young I understood that victorrrry goes to the patient, the cunning, the pragmatic." + ], + "by": "U'odh Nunh, leader of the Drake Tribe" + }, + "The Miqo'te are an aloof people who value their independence from the world. Centuries ago the Miqo'te migrated, Seekers spreading across the world in low numbers while Keepers finding dense forests as a new home. Traditionally they avoid the other races, but over time more and more Miqo'te have integrated into society with pockets of die hard traditional Miqo'te tribes surviving out in the world.", + { + "name": "Lithe Hunters", + "type": "entries", + "entries": [ + "The Miqo'te are a feline race with large catlike ears, fanged teeth and long tails. They have a highly tuned sense of smell and powerful legs, which have allowed them to become natural hunters. The Seekers of the Sun's ears are wider with thicker fur, while the Keepers of the Moon's ears are longer and stylized, with shorter fur. Futhermore, the eyes of the Seekers has developed such that the pupils are slit light, to help guard their eyes from the exposure of the sun, while the Keepers' pupils have become large and rounded. Many more women are born into the tribes and clans of the Miqo'te people." + ] + }, + { + "name": "Of Suns and Moons", + "type": "entries", + "entries": [ + "The Seekers or the Sun and Keepers of the Moon are two distinct ethnicities falling under the Miqo'te. Their cultures differ greatly down to the social structures of their groups. The Seekers live in male dominant societies centered around an alpha male known as the Nuhn, and worship the god Azeyma. In contrast the Keepers live in a matriarchal society and worship the goddess Menphina." + ] + }, + { + "name": "Arid Sands and Dense Woods", + "type": "entries", + "entries": [ + "The hot, arid deserts of Southern Thanalan are home to one of the most famed tribes of the Seekers of the Sun. Seekers can be found anywhere across the world, barring cold regions with a harsh winter climate. Those who integrate into larger cities tend to discard their tribal ties and take up the social norms of the city in which they live. Keepers of the Moon have taken to the dense forests away from the heat of the sun." + ] + }, + { + "name": "Adventure Calls", + "type": "entries", + "entries": [ + "The Miqo'te tend to differ on their approach to life depending on their ethnicity. The Seekers of the Sun are bold individuals who are quick to jump into action, but also become bored easily. This natural need for excitement may call a Miqo'te to action, leading them out into the world to explore. Those from traditional tribes may leave their tribe seeking to start their own clan of Seekers, becoming the alpha of their group.", + "Keepers are guarded and brooding, which may stall them from setting out on a journey, but when the need arises to protect family, friends or their home, a Keeper will stop at nothing to protect that which they cherish." + ] + }, + { + "type": "inset", + "name": "Reserved Watchers", + "entries": [ + "Miqo'te tend to keep to themselves, trying to avoid contact with races outside their own, Even in highly populated cities, individual Miqo'te lead isolated lives, preferring to stay aloof." + ] + }, + { + "name": "Miqo'te Names", + "type": "entries", + "entries": [ + "Seekers of the sun use a simple naming convention. Male names are one or two syllables and preceded by a letter which is associated with the tribe. The extra aitches (H) we see in names such as represent a slight hissing/spitting sound that is made when the name is pronounced by the catlike Miqo'te. Many of the other races in Eorzea cannot accurately reproduce this sound, so the aitches (H) end up going silent when read. They do not take a family name, but instead are given the name Tia at birth. A Tia may change their surname to Nunh by challenging the tribes breeding male and defeating him in battle. If successful the two trade titles. Female seekers' first names are given in the same way with three or more syllables, but the surname is the first name of the breeding male who sired her.", + "The tribal prefix often gets dropped in casual conversation and with close friends and family.", + "The female Keepers use one to two syllable first names without a tribal prefix due to their small communities. Additionally in their culture the mother's surname is passed on to the children. The males born into the Keepers' communities take both of their mother's names, adding a suffix to the end of their first name to indicate their birth order counting the males. It is rare that more than 3 suffixes are needed.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Seeker Names", + "type": "item", + "entry": "I'wheto, S'ciwah, Q'tuja, P'fhemeh, I'chelu, B'cuhguh, S'tohm, S'ghut, M'bod, I'phur." + }, + { + "name": "Female Seeker Names", + "type": "item", + "entry": "C'nhamfaule, C'qhaalkamo, D'mhagsoo, G'ganni, H'yhaafoqu, J'gidhiju, K'jotnhu, L'keknhegu, M'yhaiabdu, N'zhamroli" + }, + { + "name": "Male Keeper Names", + "type": "item", + "entry": "Axah'a, Gohkoh'to, Luhga'li, Mahgeh'sae, Mucih'ra, Nohpu'ir, Sahxa'wo, Suleh'ya, Vehse'zi, Wizo'tan." + }, + { + "name": "Female Keeper Names", + "type": "item", + "entry": "Nuhmu, Ota, Pehbi, Vehba, Yaba, Miko, Fafoh, Cehxi, Xarih, Ecih" + }, + { + "name": "Keeper Surnames", + "type": "item", + "entry": "Dagnheive, Dopsha, Gauvro, Jadnhapo, Jhendaka, Khutnauyu, Phemfa, Mhento, Rheibfuqe, Ruyhaia." + } + ] + }, + { + "name": "Seekers of the Sun Tribes", + "type": "inset", + "entries": [ + "For a full list of the Seekers of the Sun tribes, see {@variantrule Miqo'te Tribes|FFXIVBeforetheFall|appendix F on page 111}." + ] + } + ] + } + ] + }, + { + "name": "Roegadyn", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "They sought to secure a place to breed and multiply, that their kind might survive. Self-preservation, as you say. But we have as much right to live and thrive as they. If our own survival is threatened, are we to lay down our arms and welcome oblivion? Nay." + ], + "by": "Admiral Merlwyb Bloefhiswyn" + }, + "The Roegadyn are a physically powerful race of people with a thirst for life which few can rival. They live loudly with boisterous voices, larger than life goals and an unflinching approach to danger. Roegadyns are fearless explorers who long ago were the greatest pirates to sail the seas. Adventure is in their blood.", + { + "name": "Size Matters", + "type": "entries", + "entries": [ + "Roegadyn are enormous humanoids with a hulking muscular build. Men and women alike grow to tower over the other races. Partly due to their size, Roegadyn as a whole love competitions of strength and courage, challenging one another to push themselves and their bravery.", + "Their faces have fierce features and large flat noses. Due to their large size, Roegadyn tend to wear durable, flexible clothing which allows them to move easily." + ] + }, + { + "name": "Maritime Reavers, Volcanic Hermits", + "type": "entries", + "entries": [ + "The Sea Wolves live up to their names through a storied history on the ocean. Most Sea Wolf communities can be found on the coast, as most make their living from the sea.", + "Be it sailing, naval service or mercenary work, the Sea Wolves continue to feel most at home when adventuring on board a ship. The Hellsguard in comparison live in land around the volcanic mountains of Abalathia. Here they guard the material plane from undead spirits trying to return home." + ] + }, + { + "name": "The Great Seas and Abalathia", + "type": "entries", + "entries": [ + "The Roegadyn as an entire race hail from the Northern Seas, their name translating to people of the rain. These sea faring people can be found living in coastal cities over the world living as sailors, mercanaries and pirates.", + "The Hellsguard live around the volcanoes of the Abalathia mountains, believing their home to be a sacred place related to the afterlife. Those Hellsguard who choose to leave their mountain homes can be found in large cities near these mountains, making a living as sellswords or chasing deeper knowledge of magic." + ] + }, + { + "name": "In Their Nature", + "type": "entries", + "entries": [ + "The Roegadyn people are a boisterous race, seeking out challenges to test their power and bravery.", + "They rarely need much convincing to head into the heat of battle for a cause they believe in, though coin may help speed them along. Sea Wolves have a long history of pirating, looting and battle on ships of all sorts, giving them a deep seeded thirst for adventure.", + "Hellsguard grow up in solitude away from society, having no city to call their own. They may decide to head off in search of a more engaging existence by heading down their mountain and seeing what else the world has to offer." + ] + }, + { + "type": "inset", + "name": "On Your Merit", + "entries": [ + "Both the Sea Wolves and the Hellsguard do not carry preconceived notions about other races, but rather judge each person they meet by their own standards. Sea Wolves may value people who show courage, while Hellsguard appreciate those who think before acting." + ] + }, + { + "name": "Roegadyn Names", + "type": "entries", + "entries": [ + "Sea Wolves and Hellsguard follow very different rules when it comes to naming conventions. Sea Wolves all derive their names by combining two words from their ancient Roegadyn Language. Women of the Sea Wolves also derive their names by combining two words, but the second word is always one of the eight words. Sea Wolves form their surnames by taking their parent's name and adding a third word, {@i syn} for males and {@i wyn} for females, indicating they are a son or daughter respectively.", + "Hellsguard on the other hand avoid their ancient language and use the common tongue. Their names are formed using two words as well, often drawing inspiration from nature. Women of the Hellsguard tend to use plant imagery in their names as well, but are not restricted to do so. Nearly all Hellsguard abandon their family names, refusing to be defined by their past ancestors in the past.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Sea Wolf Names", + "type": "item", + "entry": "Klynnahct, Flazfolg, Roehahtyn, Broenstymm, Haergeiss, Nedyrsatz, Unsynfarr" + }, + { + "name": "Female Sea Wolf Names", + "type": "item", + "entry": "Rhotbryda, Hezzwyb, Rhenbryda, Grynegeim, Ketenbryda, Skaenswys, Swozthota, Wyznthota, Rhotbryda, Trahggeim" + }, + { + "name": "Male Hellsguard Names", + "type": "item", + "entry": "Aware Sun, Major Wind, Blue Yew, Grateful Forest, Surprised Cavern, Bright Island, Flawed Lake, Fearless Oak, Dirt Snow, Stark Crow" + }, + { + "name": "Male Hellsguard Names", + "type": "item", + "entry": "Soft Pea, Obedient Apple, Honored Eclipse, Orange Autumn, Silly Feather, Carefree Locust, Secret Lavender, Careful Vapor, Optimistic Blossom, Innocent Daffodil" + } + ] + } + ] + }, + { + "type": "inset", + "name": "Roegadyn Language", + "entries": [ + "Check {@variantrule Roegadyn Words|FFXIVBeforetheFall|Appendix F for a list of Roegadyn words on page 110}." + ] + } + ] + }, + { + "name": "Viera", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "quote", + "entries": [ + "The Viera may begin as part of the Wood, but it is not the only end thet we may choose." + ], + "by": "Fran the Sky Pirate" + }, + "The Viera are a beautiful and mysterious folk, shrouded in mystery as many spend most of their lives in the Woodlands they call home. Their tall, slender bodies adorned with rabbitlike traits creates an air of grace amongst them. Long, high angled feet require high-heeled shoes and dextrous clawed fingers help to draw a striking image of the Viera.", + { + "type": "entries", + "name": "Separate Paths", + "entries": [ + "The Viera are a race of both males and females, but outside of necessary meetings to keep their race continuing onwards and taking the male children who have reached adulthood, they lead separate lives. The males of the Viera live secretive, lonely lives in which they shun everyone, even their own kin to fully pursue their sacred role as a Wood-warder. The Wood-warders patrol the Golmore Jungle and ensure no outsiders reach their former homes. That isn't to say the women are defenseless though, as the female Viera are as capable as the men, but turn their attention to defend their young and homes." + ] + }, + { + "name": "People of the Wood", + "type": "entries", + "entries": [ + "The word Viera itself means \"people of the wood\" and true to their name, in different forests of Dalmasca. Both the Rava and the Veena boast tall, lithe frames and graceful traits of rabbits. The Rava make their home in the Golmore Jungle and grew to have umber skin and dark hair, allowing them to more easily blend in with the forest. In stark contract the Veena have very light skin and fair hair help them blend in with the Skatay Range they call home. On average the Veena are shorter than their Ravan counterparts." + ] + }, + { + "name": "Of Jungles and Forests", + "type": "entries", + "entries": [ + "Both the Rava and Veena clans make their homes exclusively in the Golmore Jungle, or the primeval forests which line the southwestern foothills of the Skatay Range, respectively. Both locations are large, sprawling canopies of forest which provide them with all the Viera need to survive. In addition to the thick forest canopy, the Skatay Range boasts white mountains which the Veena has grown to use as a secondary home. Both the Rava and Veena guard their homes with violence and without prejudice, anyone who enters their forest homes may be privy to a hostile reception." + ] + }, + { + "name": "The Green Word", + "type": "entries", + "entries": [ + "The Viera's set of laws are considered to be the laws of the forest in which they live. The Viera take jobs under this set of laws and restrict themselves from having contact with the world outside of their forest. Among many other restrictions the Viera subject themselves to, some find their ways off putting. If a Viera chooses to leave the forest they are considered an outsider from that day forward. These strict laws often drive Viera with a fire in their heart away to seek adventure." + ] + }, + { + "type": "inset", + "name": "Loyal To Others", + "entries": [ + "The Viera are a race of people who warm to others slowly, keeping other races at an arms length and keeping their own kind divided even further. But once someone manages to break through this hesitation they'll find a stalwart ally.", + { + "name": "Au Ra", + "type": "entries", + "entries": [ + "\"Their nomadic life style and deep traditions is quite similar to ourselves and the Green Law. I may find their way of doing things strange but I can appreciate their way of life all the same.\"" + ] + }, + { + "name": "Miqo'te", + "type": "entries", + "entries": [ + "\"The Miqo'te seem to be great hunters, I can't help but wonder who the better between us would be. I respect their ability.\"" + ] + } + ] + }, + { + "name": "Viera Names", + "type": "entries", + "entries": [ + "Viera names are often short in nature, normally only 4 characters long. The letter \"J\" is used as a vowel in their tongue creating confusion at times for those who are not familiar with the Viera language. Despite close attention to purity in their bloodlines, the Viera do not worry about lineage and do not have family names.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "name": "Male Viera Names", + "type": "item", + "entry": "Atan, Morn, Tjln, Frin" + }, + "{@i Unsure as to true examples of male names but will give some example names until official material is released.}", + { + "name": "Female Viera Names", + "type": "item", + "entry": "Fran, Jote, Mjrn, Kryn, Ktjn" + } + ] + } + ] + } + ] + } + ], + "subclass": [ + { + "name": "Death's Blade", + "source": "FFXIVBeforetheFall", + "page": 5, + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "shortName": "Death's Blade", + "subclassFeatures": [ + "Death's Blade|Reaper|FFXIVBeforetheFall|Death's Blade|FFXIVBeforetheFall|3", + "Wraith Walk|Reaper|FFXIVBeforetheFall|Death's Blade|FFXIVBeforetheFall|7", + "Reaper's Rend|Reaper|FFXIVBeforetheFall|Death's Blade|FFXIVBeforetheFall|11", + "Hands of Death|Reaper|FFXIVBeforetheFall|Death's Blade|FFXIVBeforetheFall|15" + ] + }, + { + "name": "Grim Keeper", + "source": "FFXIVBeforetheFall", + "page": 5, + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "shortName": "Grim Keeper", + "subclassFeatures": [ + "Grim Keeper|Reaper|FFXIVBeforetheFall|Grim Keeper|FFXIVBeforetheFall|3", + "Death Perception|Reaper|FFXIVBeforetheFall|Grim Keeper|FFXIVBeforetheFall|7", + "Ravenous Rending|Reaper|FFXIVBeforetheFall|Grim Keeper|FFXIVBeforetheFall|11", + "Reaper Art: Void Guardian|Reaper|FFXIVBeforetheFall|Grim Keeper|FFXIVBeforetheFall|15" + ] + }, + { + "name": "Doomsinger", + "source": "FFXIVBeforetheFall", + "page": 5, + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "shortName": "Doomsinger", + "additionalSpells": [ + { + "innate": { + "3": { + "_": [ + "toll the dead#c" + ] + } + } + } + ], + "subclassFeatures": [ + "Doomsinger|Reaper|FFXIVBeforetheFall|Doomsinger|FFXIVBeforetheFall|3", + "Keeper of Shadowy Secrets|Reaper|FFXIVBeforetheFall|Doomsinger|FFXIVBeforetheFall|7", + "Twisting Fate|Reaper|FFXIVBeforetheFall|Doomsinger|FFXIVBeforetheFall|11", + "Reaper Art: Elusive Death|Reaper|FFXIVBeforetheFall|Doomsinger|FFXIVBeforetheFall|15" + ] + }, + { + "name": "Ninja", + "source": "FFXIVBeforetheFall", + "page": 82, + "className": "Rogue", + "classSource": "PHB", + "shortName": "Ninja", + "subclassSpells": [ + "Ice Knife", + "Darkness", + "Fireball", + "Lightning Bolt", + "Ice Storm", + "Haste", + "doton|FFXIVBeforetheFall", + "suiton|FFXIVBeforetheFall" + ], + "additionalSpells": [ + { + "innate": { + "3": { + "_": [ + "ice knife", + "darkness" + ] + }, + "9": { + "_": [ + "fireball", + "Lightning Bolt" + ] + }, + "13": { + "_": [ + "Ice Storm", + "Haste", + "doton|FFXIVBeforetheFall", + "suiton|FFXIVBeforetheFall" + ] + } + } + } + ], + "subclassFeatures": [ + "Ninja|Rogue||Ninja|FFXIVBeforetheFall|3", + "Infiltrator|Rogue||Ninja|FFXIVBeforetheFall|9", + "Trick Attack|Rogue||Ninja|FFXIVBeforetheFall|13", + "Kassatsu|Rogue||Ninja|FFXIVBeforetheFall|17" + ] + }, + { + "name": "Way of Rhalgr", + "source": "FFXIVBeforetheFall", + "page": 76, + "className": "Monk", + "classSource": "PHB", + "shortName": "Rhalgr", + "subclassFeatures": [ + "Way of Rhalgr|Monk||Rhalgr|FFXIVBeforetheFall|3", + "Embodied Element|Monk||Rhalgr|FFXIVBeforetheFall|6", + "Forbidden Chakra|Monk||Rhalgr|FFXIVBeforetheFall|11", + "Perfect Balance|Monk||Rhalgr|FFXIVBeforetheFall|17" + ] + }, + { + "name": "Oath of the Sultansworn", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "shortName": "Sultansworn", + "page": 77, + "subclassSpells": [ + { + "className": "Paladin", + "classSource": "PHB" + }, + "Heroism", + "Detect Poison and Disease", + "Calm Emotions", + "Find Traps", + "Haste", + "Clairvoyance", + "Fire Shield", + "Locate Creature", + "Mass Cure Wounds", + "Legend Lore" + ], + "additionalSpells": [ + { + "expanded": { + "1": [ + "heroism", + "detect poison and disease" + ], + "2": [ + "calm emotions", + "find traps" + ], + "3": [ + "haste", + "clairvoyance" + ], + "4": [ + "fire shield", + "locate creature" + ], + "5": [ + "mass cure wounds", + "legend lore" + ] + } + } + ], + "subclassFeatures": [ + "Oath of the Sultansworn|Paladin||Sultansworn|FFXIVBeforetheFall|3", + "Aura of the Divine Veil|Paladin||Sultansworn|FFXIVBeforetheFall|7", + "Shield Oath|Paladin||Sultansworn|FFXIVBeforetheFall|15", + "Hallowed Ground|Paladin||Sultansworn|FFXIVBeforetheFall|20" + ] + }, + { + "name": "College of the Skysinger", + "source": "FFXIVBeforetheFall", + "className": "Bard", + "classSource": "PHB", + "page": 38, + "subclassFeatures": [ + "College of the Skysinger|Bard|PHB|Skysinger|FFXIVBeforetheFall|3", + "Scars of History|Bard|PHB|Skysinger|FFXIVBeforetheFall|6", + "Wanderer's Ballad|Bard|PHB|Skysinger|FFXIVBeforetheFall|14" + ], + "shortName": "Skysinger" + }, + { + "name": "Savant", + "source": "FFXIVBeforetheFall", + "page": 4, + "shortName": "Savant", + "subclassFeatures": [ + "Savant|Sage|FFXIVBeforetheFall|Savant|FFXIVBeforetheFall|2", + "Aetheric Intensity|Sage|FFXIVBeforetheFall|Savant|FFXIVBeforetheFall|6", + "Sundering Shots|Sage|FFXIVBeforetheFall|Savant|FFXIVBeforetheFall|10", + "Overcharge: Indignation|Sage|FFXIVBeforetheFall|Savant|FFXIVBeforetheFall|14" + ], + "className": "Sage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Erudite", + "source": "FFXIVBeforetheFall", + "page": 4, + "shortName": "Erudite", + "subclassFeatures": [ + "Erudite|Sage|FFXIVBeforetheFall|Erudite|FFXIVBeforetheFall|2", + "Aether Wall|Sage|FFXIVBeforetheFall|Erudite|FFXIVBeforetheFall|6", + "Aetheric Armour|Sage|FFXIVBeforetheFall|Erudite|FFXIVBeforetheFall|10", + "Overcharge: Impenetrable|Sage|FFXIVBeforetheFall|Erudite|FFXIVBeforetheFall|14" + ], + "className": "Sage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Philosopher", + "source": "FFXIVBeforetheFall", + "page": 4, + "shortName": "Philosopher", + "subclassFeatures": [ + "Philosopher|Sage|FFXIVBeforetheFall|Philosopher|FFXIVBeforetheFall|2", + "Aetheric Adaptation|Sage|FFXIVBeforetheFall|Philosopher|FFXIVBeforetheFall|6", + "Efficient Absorption|Sage|FFXIVBeforetheFall|Philosopher|FFXIVBeforetheFall|10", + "Overcharge: Aetherial Drain|Sage|FFXIVBeforetheFall|Philosopher|FFXIVBeforetheFall|14" + ], + "className": "Sage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Tactician", + "shortName": "Tactician", + "source": "FFXIVBeforetheFall", + "page": 31, + "subclassFeatures": [ + "Tactician|Arcanist|FFXIVBeforetheFall|Tactician|FFXIVBeforetheFall|2", + "Strategic Preparation|Arcanist|FFXIVBeforetheFall|Tactician|FFXIVBeforetheFall|6", + "Chain Stratagem|Arcanist|FFXIVBeforetheFall|Tactician|FFXIVBeforetheFall|10", + "Carbuncle's Sacrifice|Arcanist|FFXIVBeforetheFall|Tactician|FFXIVBeforetheFall|14" + ], + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Summoner", + "shortName": "Summoner", + "source": "FFXIVBeforetheFall", + "page": 31, + "subclassFeatures": [ + "Summoner|Arcanist|FFXIVBeforetheFall|Summoner|FFXIVBeforetheFall|2", + "Channeled Casting|Arcanist|FFXIVBeforetheFall|Summoner|FFXIVBeforetheFall|6", + "Fester|Arcanist|FFXIVBeforetheFall|Summoner|FFXIVBeforetheFall|10", + "Enkindle|Arcanist|FFXIVBeforetheFall|Summoner|FFXIVBeforetheFall|14" + ], + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Nymian Scholar", + "shortName": "Nymian Scholar", + "source": "FFXIVBeforetheFall", + "page": 32, + "subclassSpells": [ + "Bless", + "Sanctuary", + "Lesser Restoration", + "Prayer of Healing", + "Mass Healing Word", + "Revivify", + "Greater Restoration", + "Mass Cure Wounds", + "lustrate|FFXIVBeforetheFall", + "sacred soil|FFXIVBeforetheFall" + ], + "additionalSpells": [ + { + "expanded": { + "1": [ + "bless", + "sanctuary" + ], + "2": [ + "lesser restoration", + "prayer of healing" + ], + "3": [ + "mass healing word", + "revivify" + ], + "4": [ + "lustrate|FFXIVBeforetheFall", + "sacred soil|FFXIVBeforetheFall" + ], + "5": [ + "greater restoration", + "mass cure wounds" + ] + } + } + ], + "subclassFeatures": [ + "Nymian Scholar|Arcanist|FFXIVBeforetheFall|Nymian Scholar|FFXIVBeforetheFall|2", + "Nymian Healer|Arcanist|FFXIVBeforetheFall|Nymian Scholar|FFXIVBeforetheFall|6", + "Adloquiem|Arcanist|FFXIVBeforetheFall|Nymian Scholar|FFXIVBeforetheFall|10", + "Nymian Savior|Arcanist|FFXIVBeforetheFall|Nymian Scholar|FFXIVBeforetheFall|14" + ], + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Diurnal Sect", + "shortName": "Diurnal Sect", + "source": "FFXIVBeforetheFall", + "page": 36, + "subclassFeatures": [ + "Diurnal Sect|Astrologian|FFXIVBeforetheFall|Diurnal Sect|FFXIVBeforetheFall|2", + "Diurnal Benefic|Astrologian|FFXIVBeforetheFall|Diurnal Sect|FFXIVBeforetheFall|6", + "Lightspeed|Astrologian|FFXIVBeforetheFall|Diurnal Sect|FFXIVBeforetheFall|10", + "Sun's Fortune|Astrologian|FFXIVBeforetheFall|Diurnal Sect|FFXIVBeforetheFall|14" + ], + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Nocturnal Sect", + "shortName": "Nocturnal Sect", + "source": "FFXIVBeforetheFall", + "page": 36, + "subclassFeatures": [ + "Nocturnal Sect|Astrologian|FFXIVBeforetheFall|Nocturnal Sect|FFXIVBeforetheFall|2", + "Nocturnal Benefic|Astrologian|FFXIVBeforetheFall|Nocturnal Sect|FFXIVBeforetheFall|6", + "Malefic Attunement|Astrologian|FFXIVBeforetheFall|Nocturnal Sect|FFXIVBeforetheFall|10", + "Lunar Rage|Astrologian|FFXIVBeforetheFall|Nocturnal Sect|FFXIVBeforetheFall|14" + ], + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Fortuneteller", + "shortName": "Fortuneteller", + "source": "FFXIVBeforetheFall", + "subclassFeatures": [ + "Fortuneteller|Astrologian|FFXIVBeforetheFall|Fortuneteller|FFXIVBeforetheFall|2", + "Skillful Readings|Astrologian|FFXIVBeforetheFall|Fortuneteller|FFXIVBeforetheFall|6", + "Stacked Deck|Astrologian|FFXIVBeforetheFall|Fortuneteller|FFXIVBeforetheFall|10", + "Sleeve Draw|Astrologian|FFXIVBeforetheFall|Fortuneteller|FFXIVBeforetheFall|14" + ], + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Mhachi", + "shortName": "Mhachi", + "source": "FFXIVBeforetheFall", + "page": 42, + "subclassSpells": [ + "Chromatic Orb", + "Witch Bolt", + "aganazzar's scorcher|xge", + "snilloc's snowball swarm|xge", + "Call Lightning", + "Sleet Storm", + "Ice Storm", + "storm sphere|xge", + "Cone of Cold", + "immolation|xge" + ], + "subclassFeatures": [ + "Mhachi|Black Mage|FFXIVBeforetheFall|Mhachi|FFXIVBeforetheFall|2", + "Polyglot|Black Mage|FFXIVBeforetheFall|Mhachi|FFXIVBeforetheFall|6", + "Aetherial Manipulation|Black Mage|FFXIVBeforetheFall|Mhachi|FFXIVBeforetheFall|10", + "Devastating Force|Black Mage|FFXIVBeforetheFall|Mhachi|FFXIVBeforetheFall|14" + ], + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Enchanter", + "shortName": "Enchanter", + "source": "FFXIVBeforetheFall", + "page": 42, + "subclassSpells": [ + "Bless", + "cause fear|xge", + "Enlarge/Reduce", + "Magic Weapon", + "Slow", + "Haste", + "Blight", + "charm monster|xge", + "Dominate Person", + "Hold Monster" + ], + "subclassFeatures": [ + "Enchanter|Black Mage|FFXIVBeforetheFall|Enchanter|FFXIVBeforetheFall|2", + "Silvered Tongue|Black Mage|FFXIVBeforetheFall|Enchanter|FFXIVBeforetheFall|6", + "Unshaken Will|Black Mage|FFXIVBeforetheFall|Enchanter|FFXIVBeforetheFall|10", + "Deep Influence|Black Mage|FFXIVBeforetheFall|Enchanter|FFXIVBeforetheFall|14" + ], + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Void Mage", + "shortName": "Void Mage", + "source": "FFXIVBeforetheFall", + "page": 42, + "subclassSpells": [ + "Armor of Agathys", + "Arms of Hadar", + "Ray of Enfeeblement", + "shadow blade|xge", + "Hunger of Hadar", + "summon lesser demon|xge", + "Banishment", + "summon greater demon|xge", + "Contact Other Plane", + "negative energy flood|xge" + ], + "subclassFeatures": [ + "Void Mage|Black Mage|FFXIVBeforetheFall|Void Mage|FFXIVBeforetheFall|2", + "Void Sense|Black Mage|FFXIVBeforetheFall|Void Mage|FFXIVBeforetheFall|6", + "Ebony Offense|Black Mage|FFXIVBeforetheFall|Void Mage|FFXIVBeforetheFall|10", + "Bloody Veil|Black Mage|FFXIVBeforetheFall|Void Mage|FFXIVBeforetheFall|14" + ], + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Lore Keeper", + "shortName": "Lore Keeper", + "source": "FFXIVBeforetheFall", + "page": 47, + "spellcastingAbility": "int", + "additionalSpells": [ + { + "innate": { + "1": { + "_": [ + { + "choose": "level=0|class=Blue Mage (FFXIVBeforetheFall5E)", + "count": 2 + } + ] + } + } + } + ], + "subclassFeatures": [ + "Lore Keeper|Blue Mage|FFXIVBeforetheFall|Lore Keeper|FFXIVBeforetheFall|1", + "Focused Assessment|Blue Mage|FFXIVBeforetheFall|Lore Keeper|FFXIVBeforetheFall|3", + "Quick Assessment|Blue Mage|FFXIVBeforetheFall|Lore Keeper|FFXIVBeforetheFall|6", + "Extracurricular Studies|Blue Mage|FFXIVBeforetheFall|Lore Keeper|FFXIVBeforetheFall|10", + "Ace Tutor|Blue Mage|FFXIVBeforetheFall|Lore Keeper|FFXIVBeforetheFall|14" + ], + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Fell Guard", + "shortName": "Fell Guard", + "page": 48, + "source": "FFXIVBeforetheFall", + "spellcastingAbility": "wis", + "subclassFeatures": [ + "Fell Guard|Blue Mage|FFXIVBeforetheFall|Fell Guard|FFXIVBeforetheFall|1", + "Monstrous Vanguard|Blue Mage|FFXIVBeforetheFall|Fell Guard|FFXIVBeforetheFall|3", + "Survival Tactics|Blue Mage|FFXIVBeforetheFall|Fell Guard|FFXIVBeforetheFall|6", + "Azure Corruption|Blue Mage|FFXIVBeforetheFall|Fell Guard|FFXIVBeforetheFall|10", + "Absorb Ability|Blue Mage|FFXIVBeforetheFall|Fell Guard|FFXIVBeforetheFall|14" + ], + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Masked Carnevallian", + "shortName": "Masked Carnevallian", + "page": 48, + "source": "FFXIVBeforetheFall", + "spellcastingAbility": "cha", + "subclassFeatures": [ + "Masked Carnevallian|Blue Mage|FFXIVBeforetheFall|Masked Carnevallian|FFXIVBeforetheFall|1", + "Dramatic Recovery|Blue Mage|FFXIVBeforetheFall|Masked Carnevallian|FFXIVBeforetheFall|3", + "Entertainer's Intuition|Blue Mage|FFXIVBeforetheFall|Masked Carnevallian|FFXIVBeforetheFall|6", + "Traveling Troupe|Blue Mage|FFXIVBeforetheFall|Masked Carnevallian|FFXIVBeforetheFall|10", + "Monstrous Confidence|Blue Mage|FFXIVBeforetheFall|Masked Carnevallian|FFXIVBeforetheFall|14" + ], + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Paragon", + "shortName": "Paragon", + "source": "FFXIVBeforetheFall", + "page": 54, + "subclassFeatures": [ + "Paragon|Dancer|FFXIVBeforetheFall|Paragon|FFXIVBeforetheFall|3", + "Magic of Movement|Dancer|FFXIVBeforetheFall|Paragon|FFXIVBeforetheFall|6", + "Improvised Flow|Dancer|FFXIVBeforetheFall|Paragon|FFXIVBeforetheFall|11", + "Forte Fusion|Dancer|FFXIVBeforetheFall|Paragon|FFXIVBeforetheFall|15" + ], + "className": "Dancer", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Peace Bringer", + "shortName": "Peace Bringer", + "source": "FFXIVBeforetheFall", + "page": 55, + "additionalSpells": [ + { + "innate": { + "11": { + "_": [ + { + "choose": "search=aura of|source=PHB", + "count": 1 + } + ] + } + } + } + ], + "subclassFeatures": [ + "Peace Bringer|Dancer|FFXIVBeforetheFall|Peace Bringer|FFXIVBeforetheFall|3", + "Refreshing Round|Dancer|FFXIVBeforetheFall|Peace Bringer|FFXIVBeforetheFall|6", + "Safe Haven Hop|Dancer|FFXIVBeforetheFall|Peace Bringer|FFXIVBeforetheFall|11", + "The Solace Swing|Dancer|FFXIVBeforetheFall|Peace Bringer|FFXIVBeforetheFall|15" + ], + "className": "Dancer", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Exotic Wonder", + "shortName": "Exotic Wonder", + "page": 55, + "source": "FFXIVBeforetheFall", + "subclassFeatures": [ + "Exotic Wonder|Dancer|FFXIVBeforetheFall|Exotic Wonder|FFXIVBeforetheFall|3", + "Double Step|Dancer|FFXIVBeforetheFall|Exotic Wonder|FFXIVBeforetheFall|6", + "Flawless Flow|Dancer|FFXIVBeforetheFall|Exotic Wonder|FFXIVBeforetheFall|11", + "Lamia Bite|Dancer|FFXIVBeforetheFall|Exotic Wonder|FFXIVBeforetheFall|15" + ], + "className": "Dancer", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Blackblood", + "source": "FFXIVBeforetheFall", + "shortName": "Blackblood", + "page": 59, + "subclassFeatures": [ + "Blackblood|Dark Knight|FFXIVBeforetheFall|Blackblood|FFXIVBeforetheFall|3", + "Piercing Intimidation|Dark Knight|FFXIVBeforetheFall|Blackblood|FFXIVBeforetheFall|6", + "Soul Eater|Dark Knight|FFXIVBeforetheFall|Blackblood|FFXIVBeforetheFall|11", + "Ravaging Darkness|Dark Knight|FFXIVBeforetheFall|Blackblood|FFXIVBeforetheFall|17" + ], + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Abyss Knight", + "source": "FFXIVBeforetheFall", + "page": 59, + "shortName": "Abyss Knight", + "subclassFeatures": [ + "Abyss Knight|Dark Knight|FFXIVBeforetheFall|Abyss Knight|FFXIVBeforetheFall|3", + "Adversity|Dark Knight|FFXIVBeforetheFall|Abyss Knight|FFXIVBeforetheFall|6", + "Supernatural Sense|Dark Knight|FFXIVBeforetheFall|Abyss Knight|FFXIVBeforetheFall|11", + "Dark Star|Dark Knight|FFXIVBeforetheFall|Abyss Knight|FFXIVBeforetheFall|17" + ], + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall" + }, + { + "name": "Dark Magus", + "source": "FFXIVBeforetheFall", + "page": 59, + "shortName": "Dark Magus", + "subclassFeatures": [ + "Dark Magus|Dark Knight|FFXIVBeforetheFall|Dark Magus|FFXIVBeforetheFall|3", + "Additional Dark Arts|Dark Knight|FFXIVBeforetheFall|Dark Magus|FFXIVBeforetheFall|6", + "Additional Dark Arts|Dark Knight|FFXIVBeforetheFall|Dark Magus|FFXIVBeforetheFall|11", + "Additional Dark Arts|Dark 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You regain all expended spell slots when you finish a long rest.", + "You prepare the list of Reaper spells that are available for you to cast, choosing from the Reaper spell list. When you do so, choose a number of Reaper spells equal to your Intelligence modifier + your Reaper level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 5th-level Reaper, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds} you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. 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In addition, you use your Intelligence modifier when setting the saving throw DC for a Reaper spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "wis" + ] + } + ] + }, + { + "type": "entries", + "name": "Ritual Casting", + "page": 85, + "entries": [ + "You can cast a Reaper spell as a ritual if that spell has the ritual tag and you have the spell prepared." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "page": 85, + "entries": [ + "You can use your momento from the voidsent as a spell casting focus for your Reaper spells." + ] + } + ] + }, + { + "name": "Fighting Style", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 2, + "entries": [ + "Choose one of the following options. 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Your choice grants you features at 3rd level and again at 7th, 11th and 15th level." + ] + }, + { + "name": "Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 7, + "entries": [ + "At 7th level, you gain a feature granted by your Reaper Archetype." + ] + }, + { + "name": "Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 11, + "entries": [ + "At 11th level, you gain a feature granted by your Reaper Archetype." + ] + }, + { + "name": "Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 15, + "entries": [ + "At 15th level, you gain a feature granted by your Reaper Archetype." + ] + }, + { + "name": "Veil of Shadows", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 3, + "entries": [ + "Also, beginning at 3rd level, while your voidsent is active you may use your bonus action to act as a host for your void avatar. The Void Avatar becomes one with you, cloaking you in its dark magic. When you do so, you may spend a number of hit die up to your proficiency bonus and gain temporary hit points equal to the result." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 5, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Sixth Sense", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 6, + "entries": [ + "Beginning at 6th level, you may cast the {@spell See Invisibility} or {@spell Speak with Dead} spell without expending a spell slot once per day." + ] + }, + { + "name": "Reaper Art: Reaping Rondo", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 9, + "entries": [ + "Beginning at 9th level, as an action, you unleash a large sweeping attack imbued in necrotic energy. All creatures in a 10ft. centered on you make a Dexterity saving throw against your Reaper spell save DC, taking damage equal to your weapon damage + {@dice 1d12} necrotic on a failure, and half as much on a success.", + "If you are hosting your {@creature void avatar|FFXIVBeforetheFall}, this attack deals bonus necrotic damage equal to your wisdom modifier." + ] + }, + { + "name": "Reaper Art: Memento Mori", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 10, + "entries": [ + "Beginning at 10th level, you when you hit a creature with a melee weapon attack, you can expend one Reaper spell slot to empower your swing, filling your target with dark energies. The creature must make a Charisma saving throw against your Reaper spell save DC. On a failure a creature takes {@dice 3d8} necrotic damage and becomes {@condition frightened}. On a success, the creature takes half as much damage and does not become {@condition frightened}. This damage increases by {@dice 1d8} for each spell above 1st.", + "A {@condition frightened} creature has disadvantage on Ability Checks and Attack Rolls while the source of its fear is within Line of Sight and the creature can't willingly move closer to the source of its fear." + ] + }, + { + "name": "Shadow Walk", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 13, + "entries": [ + "Beginning at 13th level, while you are hosting the {@creature Void Avatar|FFXIVBeforetheFall}, as a bonus action you can become incorporeal until the end of your turn. You can move through other creatures and objects as if they were difficult terrain.", + "You take 5 ({@dice 1d10}) force damage and are ejected to the nearest unoccupied space if you end your turn inside an object.", + "You may do so a number of times equal to your Wisdom ability modifier. Uses of this feature are recovered when you complete a long rest." + ] + }, + { + "name": "Void Gaze", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 86, + "level": 14, + "entries": [ + "Beginning at 14th level, when you are hosting the Void Avatar, you gain 30ft. of {@sense truesight}." + ] + }, + { + "name": "Dark Martyr", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 87, + "level": 17, + "entries": [ + "Beginning at 17th level, when you are reduced to 0 hit points and not outright killed, as a reaction, you may dismiss your void avatar to recover {@dice 4d8} + your Wisdom modifier hit points before falling {@condition prone}. You may not summon your void avatar again until you complete a long rest." + ] + }, + { + "name": "Gate of Tartarus", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 87, + "level": 18, + "entries": [ + "Beginning at the 18th level, you may cast the {@spell plane shift} spell without requiring the material components. You may not use the spell to banish an unwilling an unwilling creature. You may cast {@spell plane shift} in this way once without experiencing detrimental effects, additional uses of the spell before completing a long rest cause a level of {@condition exhaustion} to all creatures affected." + ] + }, + { + "name": "Vessel of Death", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "page": 87, + "level": 20, + "entries": [ + "Starting at 20th level, you always have the benefit of hosting the void avatar." + ] + }, + { + "name": "Spellcasting", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 2, + "level": 1, + "entries": [ + "As an aspiring mage, you can cast sage spells, See the spell list included at the end of this document for the {@filter sage spell list|spells|class=Sage (FFXIV5E)}.", + { + "type": "entries", + "name": "Cantrips", + "page": 2, + "entries": [ + "At 1st level, you know three {@filter cantrips of your choice from the sage spell list|spells|class=Sage (FFXIV5E)|level=0} . You learn additional sage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sage table." + ] + }, + { + "type": "entries", + "name": "Preparing and Casting Spells", + "page": 3, + "entries": [ + "The Sage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expand a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "You prepare the list of sage spells that are available for you to cast, choosing from the sage spell list. When you do so, choose a number of sage spells equal to your Intelligence modifier + your Sage level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 3rd-level sage, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds} you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. Preparing a new list of sage spells requires time spent in study and review: at least 1 minute per spell level for each spell on your list." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "page": 3, + "entries": [ + "Intelligence is your spellcasting ability for your sage spells. The power of your spells comes from your thorough research and preparation into aetherology. You use your Intelligence whenever a sage spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a sage spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + }, + { + "type": "entries", + "name": "Ritual Casting", + "page": 3, + "entries": [ + "You can cast a sage spell as a ritual if that spell has the ritual tag and you have the spell prepared." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "page": 3, + "entries": [ + "You can use your Nouliths as a spellcasting focus for your sage spells." + ] + } + ] + }, + { + "name": "Nouliths", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 2, + "level": 1, + "entries": [ + "Beginning at 1st level, you have achieved mastery over operating your first Noulith. These devices which combine magic and technology feed off the aether of your body to act and can be used to create a variety of different effects. At 5th level, you learn to operate a second Noulith simultaneously. At 10th level, you gain the ability to control a third Noulith, a fourth at the 15th level and a fifth at 20th level. When additional Nouliths become available to you, you are able to build them at no cost.", + "Nouliths have are tiny constructs with an AC of 15, Hit Points equal to 15 + 5 time your Sage level, and a flying speed of 30ft. Creatures may exist in the same space as your nouliths, and are not blocked by them. Your nouliths must remain within a 60ft. radius of you, losing their aetheric link with you if they travel any further away. If this occurs, they become inoperable and fall to the ground. As an action, you may reactivate them by touching them and re-establishing their aetheric link with your body.", + "If a Noulith is reduced to 0 hit points, it becomes in operable and falls to the ground. It may be repaired during a long rest at the cost of 10 gold in materials. You are able to restore your Nouliths hit points at no cost during a long rest as long as it is still operable. If they are totally destroyed, you must spend 100 gold and one day of time to rebuild.", + "As a bonus action you may maneuver your Nouliths, moving them a distance up to their flying speed." + ] + }, + { + "name": "Aether Shot", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 2, + "level": 1, + "entries": [ + "Also beginning at 1st level, you have learned how to use the aether fueling your Nouliths offensively. As an action, you order your Noulith to make a ranged spell attack, using your ranged spell attack bonus, on a creature within 30ft. of them. On hit, the Aether Shot deals {@dice 1d8} force damage.", + "If you are operating more than one Noulith, each Noulith may make a ranged spell attack. Each Noulith may target a different creature. If a Noulith is equipped to someone they may still be used with Aether Shot." + ] + }, + { + "name": "Sagely Specialization", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 2, + "level": 2, + "entries": [ + "At 2nd level, you choose your focus as a sage, pushing the limits of your Nouliths in new and exciting directions. As a Savant, you choose to continue to augment your Nouliths for combat. As an Erudite, you have chosen to develop the defensive capabilities of the Nouliths, and as a Philosopher, you've focused on integrating your own spell casting with your Nouliths." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 3, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Sagely Specialization feature", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 2, + "level": 6, + "entries": [ + "At 6th level, you gain a feature granted by your Sagely Specialization." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 3, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Sagely Specialization feature", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 2, + "level": 10, + "entries": [ + "At 10th level, you gain a feature granted by your Sagely Specialization." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 3, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Sagely Specialization feature", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 2, + "level": 14, + "entries": [ + "At 6th level, you gain a feature granted by your Sagely Specialization." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 3, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Wings of Aether", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 3, + "level": 18, + "entries": [ + "Beginning at the 18th level, if a Noulith is not deployed, it is considered equipped to you, granting you a flying speed. For each Noulith equipped to you, you gain a flying speed of 10ft." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 3, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Noulithic God", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "page": 3, + "level": 20, + "entries": [ + "Starting at 20th level, you have mastered combat with Nouliths. As a bonus action you refresh your Overcharge feature. You can do this once. You must complete a long rest before you can use Noulithic God again." + ] + }, + { + "name": "Spellcasting", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 95, + "source": "FFXIVBeforetheFall", + "entries": [ + "See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting and the end of this document for the {@filter White Mage spell list|spells|class=White Mage (FFXIV5E)}.", + { + "name": "Cantrips", + "type": "entries", + "entries": [ + "At 1st level, you know 3 cantrips of your choice from the White Mage spell list. You learn additional White Mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the White Mage table." + ] + }, + { + "name": "Spells Known of 1st Level and Higher", + "type": "entries", + "entries": [ + "The White Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "You prepare the list of white mage spells that are available for you to cast, choosing from the white mage spell list. When you do so, choose a number of white mage spells equal to your Wisdom modifier + your white mage level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 3rd-level white mage, you have four 1st-levei and two 2nd-levei spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds}, you can cast it using a 1st-level or 2nd level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. Preparing a new list of white mage spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Wisdom is your spellcasting ability for your White Mage spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a White Mage spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "wis" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "page": 100, + "entries": [ + "You can use a rod, cane, wand or other similar equipment as an arcane focus (found in {@book chapter 5|PHB|5} of the Player's Handbook) for your White Mage spells." + ] + }, + { + "name": "Ritual Casting", + "type": "entries", + "entries": [ + "You can cast any White Mage spell you know as a ritual if that spell has the ritual tag." + ] + } + ] + }, + { + "name": "Confession", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 95, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at 1st level, you gain the bonus action Prayer. When you use Prayer you gain a charge of Confession. When you use prayer while you already have a charge of confession, you double the number of charges you currently have, then gain 1 charge.", + "You may hold a number of confession charges equal to your proficiency bonus. You must be in combat to use prayer, your confession charges fade away after spending 1 minute outside of combat." + ] + }, + { + "name": "Reach of the Unseen", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 95, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at 1st level, when you cast a spell, you may spend 1 charge of confession to commission the elementals of the world to carry your spell. If your spell is a touch spell, you may cast it as a ranged spell up to a distance of 30ft." + ] + }, + { + "name": "Conjury Discipline", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 95, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 2nd level, you choose the discipline you belong to as a White Mage. Elementalist, Spirit Master, or Ampdapori, all detailed at the end of the class description. Your archetype choice grants you features at the 1st, 6th, 10th and 14th level." + ] + }, + { + "name": "Afflatus Solace", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 95, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 2nd level, as an action you may spend any number of your confession charges. You heal a creature within 30ft. of you for #d4 + your proficiency bonus, where # is equal to the charges of confession spent.", + "Your Prayer bonus action cannot have been used before or after using Afflatus Solace on your turn. The target creature must have more than 0 hit points." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 95, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Conjury Discipline Feature", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 95, + "entries": [ + "At 6th level, you gain a feature granted by your Conjury Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 95, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Conjury Discipline Feature", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 95, + "entries": [ + "At 10th level, you gain a feature granted by your Conjury Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 95, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Conjury Discipline Feature", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 95, + "entries": [ + "At 14th level, you gain a feature granted by your Conjury Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "page": 95, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Conservation of Life", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "page": 95, + "entries": [ + "Beginning at the 18th level, when your hit points are reduced to 0 and you fall unconscious, you release a pulse of healing energy. All allies, excluding yourself, within a 30ft. radius are healed for {@dice 2d8} + your Wisdom ability modifier hit points. This is unaffected by Touch of the Padjal. This effect only occurs once. You must then finish a long rest to use Conservation of Life again." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "page": 95, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Graceful Healer", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 95, + "entries": [ + "Beginning at the 20th level, you gain two Confession charges when you roll for initiative at the beginning of battle." + ] + }, + { + "name": "Fighting Style", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 89, + "entries": [ + "Beginning at the 1st level, you adopt a particular style of fighting as your specialty, Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dueling" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Great Weapon Fighting" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Two-Weapon Fighting" + } + ] + } + ] + }, + { + "name": "Berserk", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 90, + "entries": [ + "Beginning at the 1st level, on your turn, you can enter a Berserk state of mind, letting your inner beast act freely. While under the effect of Berserk you gain the following benefits:", + { + "type": "list", + "items": [ + "You have advantage on Strength checks and saving throws.", + "When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a Warrior, as shown in the Berserk Damage Column of the Warrior table.", + "When you take slashing, piercing or bludgeoning damage, you reduce the damage by half your Constitution modifier rounded up." + ] + }, + "If you are able to cast spells, you are unable to do so while berserking due to an inability to concentrate.", + "Some warrior class features require target creatures to make saving throws. This is contested by your Berserk DC, calculated below.", + { + "type": "abilityGeneric", + "name": "Berserk DC", + "text": "8 + your proficiency bonus + your", + "attributes": [ + "str" + ] + }, + "Your berserk state lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you have not attacked a hostile creature since your last turn or taken damage since then. You can also end your berserk state on your turn as a bonus action. For a number of rounds equal to 5 minus your Constitution modifier after your berserk state ends, you may not use the Extra Attack ability and your base movement speed is halved due to fatigue.", + "Once you have gone berserk the number of times shown in for your warrior level in the Berserks column of the Warrior table, you must finish a long rest before you can go Berserk again." + ] + }, + { + "name": "Reckless Attack", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 90, + "entries": [ + "Starting at 2nd level, when you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on all melee weapon attack rolls using Strength during that turn, but attack rolls against you are rolled with advantage until the beginning of your next turn." + ] + }, + { + "name": "Beastly Demeanor", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 90, + "entries": [ + "Beginning at the 2nd level you gain a passive {@skill Intimidation} score which you may use to replace rolls when making {@skill Intimidation} ability checks. This passive {@skill Intimidation} score is equal to 10 + your Strength modifier." + ] + }, + { + "name": "Warrior Archetype", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 3, + "page": 90, + "entries": [ + "At 3rd level, you select the tradition under which your warrior has trained. The Beast of Defiance tradition focus on restraining the inner beast of the warrior, and letting its power out only when needed.", + "The Beast of Deliverance tradition focuses on allowing the inner beast to run wild, fighting alongside its power to lay your enemies low. The Marauder has turned from harnessing their inner beast to become fierce fighters on their own power." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 90, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 90, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." + ] + }, + { + "name": "Warrior Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 90, + "entries": [ + "At 6th level, you gain a feature granted by your Warrior Archetype feature." + ] + }, + { + "name": "Bellow of the Beast", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 7, + "page": 90, + "entries": [ + "Beginning at the 7th level, you are able to attempt to dominate a conversation with the assistance of your inner beast. You may expend one use of Berserk to intimidate a creature with advantage and doubling all of your bonuses to the {@skill Intimidation} skill." + ] + }, + { + "name": "Raw Intuition", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 7, + "page": 90, + "entries": [ + "Also beginning at 7th level, when you are struck by a melee weapon attack, as a reaction you may move directly back 5ft. from the creature and reduce the damage you have taken by {@dice 1d6}. This damage reduction is increased to {@dice 2d6} at the 13th level and {@dice 3d6} at the 18th level. You can do this once. You must then finish a long rest to use Raw Intuition again.", + "You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 18th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 90, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Onslaught", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 9, + "page": 90, + "entries": [ + "Beginning at the 9th level, when you use the {@action Dash} action, you may make a melee weapon attack as a bonus action. You deal bonus damage on the attack equal to your Constitution modifier." + ] + }, + { + "name": "Warrior Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 90, + "entries": [ + "At 10th level, you gain a feature granted by your Warrior Archetype feature." + ] + }, + { + "name": "Revenge", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "page": 90, + "entries": [ + "Beginning at the 11th level, when a creature resolves an melee weapon attack action against you, as a reaction you may make one weapon attack against that creature." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 90, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Shake it Off", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 13, + "page": 90, + "entries": [ + "Beginning at the 13th level, while under the effects of Berserk, when you make a saving throw to resist a condition (excluding: {@condition exhaustion}, {@condition grappled}, {@condition incapacitated}, {@condition prone}, {@condition restrained}, {@condition stunned} and {@condition unconscious}) you may choose to end your Berserk state to automatically succeed on the saving throw. You may do this after your roll but before the outcome of the resist has been declared." + ] + }, + { + "name": "Warrior Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 90, + "entries": [ + "At 14th level, you gain a feature granted by your Warrior Archetype feature." + ] + }, + { + "name": "Upheaval", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 15, + "page": 91, + "entries": [ + "Beginning at the 15th level, while you are under the effects of Berserk, you are able to unleash a powerful blow fueled by your vigor. You make an unarmed strike, if you hit, you may declare you are using Upheaval. The creature makes a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failure your unarmed strike deals xd12 force damage, where x is equal to your Constitution modifier with a minimum of {@dice 1d12} force damage and half as much damage on a success. Your Berserk state immediately ends after delivering the blow." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "page": 90, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Beastly Reflexes", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "page": 91, + "entries": [ + "Beginning at the 17th level, while you are under the effects of Berserk you are able to make two reactions per round." + ] + }, + { + "name": "Holmgang", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "page": 91, + "entries": [ + "Beginning at the 18th level, while under the effects of Berserk, as a bonus action you are able to enter an indomitable state known as Holmgang. For a number of rounds equal to half your Constitution modifier, rounded down, your hit points can not fall below 1. Additionally, you may attempt to link yourself to a creature within 10ft. of you. If the creature is Large sized or smaller the target creature must make a Strength saving throw against your Berserk DC or be dragged to a space within 5 ft. of you. The creature cannot leave the 5ft. radius around you and your movement speed becomes 0ft. for the duration of Holmgang. You may only do this once. You must then finish a long rest to use Holmgang again." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "page": 90, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Infuriate", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 91, + "entries": [ + "Beginning at the 20th level, if you have no uses of Berserk left when you roll for initiative, you recover 2 uses of Berserk instantly." + ] + }, + { + "name": "Artful Combat", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at 1st level, when wielding a versatile weapon with two hands, your weapon attacks score a critical hit on a roll of 19 or 20." + ] + }, + { + "name": "Unarmored Defense", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at 1st level, While you are not wearing any armor, your Armor Class equals 10 + your Strength modifier + your Wisdom modifier. You can not use a shield and still gain this benefit." + ] + }, + { + "name": "Sen", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 2nd level, you have learned to gather Sen charges inside your body. You may spend these charges to use a variety of samurai features. Some samurai features require other creatures to make a saving throw, which is contested by your Sword Art DC as calculated below.", + { + "type": "abilityGeneric", + "name": "Sword Art DC", + "text": "8 + your proficiency bonus + your", + "attributes": [ + "wis" + ] + }, + "You gain the bonus action {@i Focus}. When you use focus, you gain 1 charge of Sen. If you are currently holding a charge of Sen, you double the number of Sen charges you currently have and then gain 1 Sen charge.", + "You can store a maximum number of Sen charges equal to your proficiency bonus. Your Sen charges fade after spending 1 minute outside of combat." + ] + }, + { + "name": "Higanbana", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at the 2nd level, you have learned to perform the sword art Higanbana. As an action, you spend one Sen charge to use Higanbana. You make a melee weapon attack against a creature, if you hit, the target creature makes a Constitution saving throw against your Sword Art DC.", + "On a failure, the creature is grieviously wounded by your attack and at the start of each of their turns for the next minute, they take {@dice 1d4} slashing damage. As an action they may attempt to stop the bleeding by attempting the Constitution saving throw again.", + "At 5th level, when you use the Attack action with the Extra Attack feature, you may spend one Sen charge to replace the second attack with Higanbana." + ] + }, + { + "name": "Code of Honor", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 2nd level, when performing Charisma ability checks on intelligent creatures which you know have an organized martial background, you have advantage on the check." + ] + }, + { + "name": "Samurai Archetype", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 3, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 3rd level, you select a way of the blade. The Iaijutsu focuses on delivering incredibly powerful attacks, the Blademaster, who lures and traps his opponents in counterattacks and the Ronin, who drifts about the battlefield, dancing through the fray." + ] + }, + { + "name": "Third Eye", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "page": 91, + "level": 3, + "entries": [ + "Also beginning at 3rd level, as a bonus action you may spend a number of Sen to enter a state of fierce focus. For the next minute, your weapon damage rolls gain a bonus equal to the number of Sen charges expended to activate Third Eye." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Samurai Archetype Feature", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 6th level, you gain a feature granted by your Samurai Archetype." + ] + }, + { + "name": "Evasion", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 7, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a {@spell fireball} spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Studied Disciple", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 9, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 9th level, you have balanced your might with your mind. You may learn any two skills which fall under Intelligence, Wisdom, or Charisma." + ] + }, + { + "name": "Samurai Archetype Feature", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 10th level, you gain a feature granted by your Samurai Archetype." + ] + }, + { + "name": "Hissatsu: Kyuten", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 11th level, as an action you may spend 1 Sen charge to perform a wide sweeping attack around yourself. Each creature within 5ft. of you makes a Dexterity saving throw. On a failure, they take damage equal to your weapon damage + your Wisdom modifier, and half as much on a success." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Whispers of the Kami", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 13, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 13th level, you have learned to attune yourself to the world around you and listen to the spirits which surround you. Select two of the following spells: {@spell augury}, {@spell detect evil and good}, {@spell speak with dead}, or {@spell speak with plants}. You may cast either spell once before requiring a long rest." + ] + }, + { + "name": "Samurai Archetype Feature", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 14th level, you gain a feature granted by your Samurai Archetype." + ] + }, + { + "name": "Effective Meditation", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 15, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 15th level, if you spend hit die during a short rest, the next time you roll initiative you gain 1 Sen charge." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Artisan of Combat", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "Starting at 17th level, while wielding a versatile weapon with two hands, your weapon attacks score a critical hit on a roll of 18-20." + ] + }, + { + "name": "Midare Setsugekka", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 18th level, as an action, you may spend any number of Sen you have saved to a maximum number equal to your Wisdom modifier. You may make a melee weapon attack for each Sen charge you spent. You may not have moved prior to using this feature and may not move afterwards." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Meikyo Shisui", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 86, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 20th level, as a bonus action you turn your body into a conductor for Sen energy. You gain Sen charges equal to your Proficiency Bonus. You may only do this once. You must finish a long rest to use Meikyo Shisui again." + ] + }, + { + "name": "Spellcasting", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 79, + "source": "FFXIVBeforetheFall", + "entries": [ + "See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting and the end of this document for the {@filter Red Mage spell list|spells|class=Red Mage (FFXIVBeforetheFall)}.", + { + "name": "Cantrips", + "type": "entries", + "entries": [ + "At 1st level, you know 4 cantrips of your choice from the Red Mage spell list. You learn additional Red Mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Red Mage table." + ] + }, + { + "name": "Spell Slots", + "type": "entries", + "entries": [ + "The Red Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest." + ] + }, + { + "name": "Spells Known of 1st Level and Higher", + "type": "entries", + "entries": [ + "You know 2 1st-level spells of your choice from the Red Mage spell list. The Spells Known column of the Red Mage table shows when you learn more Red Mage spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st, 2nd or 3rd level. Additionally, when you gain a level in this class, you can choose one of the Red Mage spells you know and replace it with another spell from the Red Mage spell list, which also must be of a level for which you have spell slots." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Charisma is your spellcasting ability for your Red Mage spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Red Mage spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "cha" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "cha" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use a magically conductive stone inlaid in a decorative mount other similar equipment as an {@item arcane focus|PHB} for your Red Mage spells." + ] + }, + { + "name": "Ritual Casting", + "type": "entries", + "entries": [ + "You can cast any Red mage spell you know as a ritual if that spell has the ritual tag." + ] + } + ] + }, + { + "name": "Flair Points", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 1st level, you have a number of points for your Red Mage level in the Flair Points column of the Red Mage table. You regain all expended flair points when you finish a short or long rest." + ] + }, + { + "name": "Dual Cast", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 1st level, when you cast a spell that has a casting time of 1 action, you can spend 1 flair point to change the casting time to 1 bonus action for this casting. You may not do so with a spell greater than 4th level.", + { + "type": "inset", + "name": "Bonus Action Casting", + "entries": [ + "A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. {@book (PHB 202)|PHB|10|Casting Time|1}." + ] + } + ] + }, + { + "name": "Red Mage Style", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 2nd level, you choose a style as a Red Mage. Sword Dancer, Spell Slinger or Battle Rose, all detailed at the end of the class description. Your archetype choice grants you features at the 2nd, 6th, 10th and 14th level." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." + ] + }, + { + "name": "Red Mage Style Feature", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 6th level, you gain a feature granted by your Combat Style." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Red Mage Style Feature", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 10th level, you gain a feature granted by your Combat Style." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Red Mage Style Feature", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 14th level, you gain a feature granted by your Combat Style." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Battle Flourish", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 18th level, when you roll initiative, you recover {@dice 1d4} flair points." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Acceleration", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 80, + "source": "FFXIVBeforetheFall", + "entries": [ + "At the 20th level, you may cast two spells using Dual Cast, rather than one spell and one cantrip. You must then finish a long rest to use Acceleration again." + ] + }, + { + "name": "Suppressive Fire", + "source": "FFXIVBeforetheFall", + "page": 72, + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "Beginning at level 1, when you use {@action Ready} action to prepare to attack a target creature, you are able to disable your target temporarily. If your attack hits, the target grature must make a Constitution saving throw against your Machinist save DC. On a failed save the creature is knocked {@condition prone} and their speed becomes 0ft. until the end of their turn.", + { + "type": "abilityDc", + "name": "Machinist", + "attributes": [ + "dex" + ] + } + ] + }, + { + "name": "Technical Support", + "source": "FFXIVBeforetheFall", + "page": 73, + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "Beginning at the 2nd level, you are able to use your {@item artisan's tools|PHB} to disarm mechanical traps." + ] + }, + { + "name": "Sounding Sentry", + "source": "FFXIVBeforetheFall", + "page": 73, + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "Also at the 2nd level, you have developed a tiny device which casts the {@spell alarm} spell. You can affix it to a door or window, or have it monitor an area around itself in a 20ft. cube. You may use the device once before needing to charge it during a long rest." + ] + }, + { + "name": "Machinist Archetype", + "source": "FFXIVBeforetheFall", + "page": 73, + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "At 3rd level, you choose which area of inventing you wish to pursue. You choose the Marksman, Tinkerer or Grenadier archetype." + ] + }, + { + "name": "Technologist", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "page": 77, + "level": 3, + "entries": [ + "Also at 3rd level, you may have developed technologies alongside your Machinist archetype. Certain actions may require creatures to make saving throws or you to make attack rolls to hit. These are calculated as follows:", + { + "type": "abilityDc", + "name": "Tech", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Tech", + "attributes": [ + "int" + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 73, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 73, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Reload", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 73, + "entries": [ + "Beginning at the 5th level, ranged weapons you use lose their loading property." + ] + }, + { + "name": "Machinist Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 73, + "entries": [ + "At 6th level, you gain a feature granted by your Machinist Archetype." + ] + }, + { + "name": "Peloton", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 73, + "entries": [ + "Beginning at the 6th level, your mental stamina allows you to push your body further. Your base movement increases by 5ft. and you may use your Intelligence modifier for Initiative rolls." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 73, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Eye For Design", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 9, + "page": 73, + "entries": [ + "Beginning at the 9th level, when assessing mechanical systems and intentional designs, you gain advantage on {@skill Investigation} checks to understand how a mechanical system works and advantage on {@skill Survival} checks to track a creature within a building, village, town or city." + ] + }, + { + "name": "Graze", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 73, + "entries": [ + "Beginning at the 10th level, you are able to target your ranged attacks to cause negative effects on your target. Using your bonus action, you can empower your next shot to target a limb causing different effects. If your attack lands, your target must make a Dexterity saving throw against your Machinist save DC or fall under the selected effect. This effect lasts until your next action where applicable.", + { + "type": "table", + "caption": "Graze Effects", + "colLabels": [ + "Limb", + "Effect" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "Head", + "{@condition Stunned}" + ], + [ + "Heart", + "{@condition Frightened}" + ], + [ + "Arm", + "Disarmed" + ], + [ + "Leg", + "{@condition Prone}" + ] + ] + }, + "You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Machinist Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "page": 73, + "entries": [ + "At 11th level, you gain a feature granted by your Machinist Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 73, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Combat Roll", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 13, + "page": 73, + "entries": [ + "Beginning at the 13th level, during battle you are able to perform a combat role. When you are targeted by an attack, you may use your reaction to impose disadvantage on the attack and move 5ft. to an open space without provoking an attack of opportunity. You can use this feature a number of times equal to your Dexterity modifier (a minimum of once). You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Ricochet", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 73, + "entries": [ + "Beginning at the 14th level, you may spend your reaction to perform a ricochet shot if you are attacking with a firearm. Upon landing a successful attack, you make a second attack against a creature within 5ft. of the first targeted creature. This second attack does not consume ammunition." + ] + }, + { + "name": "Emergency Rescue", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 15, + "page": 73, + "entries": [ + "Beginning at the 15th level, you have developed a life saving device which casts {@spell cure wounds} on creatures with 0 hit points on contact. Intelligence is your spell casting ability for this device.", + "As an action you can throw the palm sized spherical device at a creature within 20ft. of you. If you have 0 hit points at the start of your turn and the device in your possession, it will automatically activate and heal you as a free action.", + "The device can cast {@spell cure wounds} once. The device is recharged when you finish a short rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "page": 73, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Machinist Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "page": 73, + "entries": [ + "At 17th level, you gain a feature granted by your Machinist Archetype." + ] + }, + { + "name": "Cloaking Device", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "page": 73, + "entries": [ + "Beginning at the 18th level, you've developed a cane sized device which turns you and all creatures within a 5ft. radius of you {@condition invisible} for 1 minute. All creatures must remain within 5ft. of the device to retain invisibility. You can use the cane once before you need to recharge it during a long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "page": 73, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Midas Touch", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 73, + "entries": [ + "Beginning at the 20th level, as a bonus action you can complete maintenance on an invention in an instant. You must then finish a long rest to use Midas Touch again.", + { + "name": "Firearms and Creations", + "type": "inset", + "entries": [ + "The cost of firearms and to rebuild lost, destroyed or stolen accessory equipment granted by features can be found in the {@table Machinist Equipment|FFXIVBeforetheFall|Machinist Appendix D on page 106}." + ] + } + ] + }, + { + "name": "Arms Smith", + "source": "FFXIVBeforetheFall", + "page": 67, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "Beginning at the 1st level, you have learned how to modify weaponry to incorporate a gunfire into their function. You spend 1 day of time working on your weapon to complete the conversion process.", + { + "name": "Gun Weapons", + "type": "inset", + "entries": [ + "Arms Smith is used to convert a weapon into a gun weapon such that it works with your abilities. The most common and obvious is to use a longsword or greatsword for this sort of thing but if your DM approves, you could turn any kind of weapon into a gunweapon. Magic weapons may also require extra time to convert or assistance to complete the modifications at your DM's discretion.", + "All weapons that have undergone this process will be referred to as Gunblades in this document." + ] + } + ] + }, + { + "name": "Munitions", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "Beginning at 1st level, you've learned how to create cells which draw in magical energy from your body to charge themselves called Munitions. You have a number of munition charges your body can support, indicated on the class table above. You load up to 6 Munitions charges into your gunblade at a time. When you use Munition charges on attack rolls you expend a loaded charge. You may load more charges as an action.", + "When using abilities triggered through using your Munitions that require the enemy to make a saving throw, the saving throw is calculated as follows.", + { + "type": "abilityDc", + "name": "Gunbreaker", + "attributes": [ + "str" + ] + }, + "When using features which require you to make a ranged attack, your modifier is calculated as follows:", + { + "type": "abilityAttackMod", + "name": "Gunbreaker ranged", + "attributes": [ + "dex" + ] + }, + "Half of your expended Munitions rounded up are recharged after completing a short rest and all of your Munitions after a long rest." + ] + }, + { + "name": "Burst Strike", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "When you make a successful melee weapon attack with a Gunblade, you may expend 1 Munitions charge to pull your weapon's trigger and attempt to launch your enemy backwards. The creature makes a Constitution saving throw against your Gunbreaker Save DC. On a failure they take {@dice 1d10} thunder damage and are knocked back 10ft. from your position. They are not knocked back on a success.", + "This damage increases to {@dice 2d10} at the 6th level, {@dice 3d10} at the 12th level and {@dice 4d10} at the 18th level." + ] + }, + { + "name": "Fighting Style", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "Beginning at the 2nd level, you adopt a particular style of fighting as your specialty, Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Dueling" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Great Weapon Fighting" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Gunner|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Two-Weapon Fighting" + } + ] + } + ] + }, + { + "name": "Gunner Shot", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "Beginning at 2nd level, you gain a new attack option that you can use with the {@action Attack} action. This special attack is a ranged weapon attack with a range of 60 feet which you may only use while wielding a gunblade. You are proficient with it, and you add your Dexterity modifier to the attack and damage rolls. Its damage is thunder, and its damage die is a {@dice d10}. This damage increases to {@dice 2d10} at the 6th level, {@dice 3d10} at the 12th level and {@dice 4d10} at the 18th level. You expend one Munitions charge when you use this attack option.", + "When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the {@action Attack} action." + ] + }, + { + "name": "Gunbreaker Archetype", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "At 3rd level, you select select your Gunbreaker style. The Breaker style focuses on weakening foes with special Munitions, the Lionhart style which focuses on enhancing the damage dealt with the weapon's blows and the Revolver style which focuses on ranged combat." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Gunbreaker Archetype Feature", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "entries": [ + "At 6th level, you gain a feature granted by your Gunbreaker Archetype." + ] + }, + { + "name": "Quick Hand", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 7, + "entries": [ + "Beginning at the 7th level, you are able to load Munitions to your gunblade as a bonus action. You may load up to 8 Munitions charges to your gunblade." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Diplomatic Enforcer", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 9, + "entries": [ + "Beginning at the 9th level, while you are within 10ft. of an ally and visible to the target creature, they double their proficiency bonus when making {@skill Persuasion}, {@skill Deception} and {@skill Intimidation} checks.", + "If a medium or smaller creature is missing hit points, you gain advantage on {@skill Intimidation} checks against that creature." + ] + }, + { + "name": "Gunbreaker Archetype Feature", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "entries": [ + "At 10th level, you gain a feature granted by your Gunbreaker Archetype." + ] + }, + { + "name": "Blasting Zone", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "entries": [ + "Beginning at the 11th level, when you make a successful melee weapon attack with a gunblade, instead of using your Burst Strike feature, you may expend three Munitions charges to cause an explosion originating from you in the direction of the target. All creatures in the 30ft. cone must make a Dexterity saving throw against your Gunbreaker Save DC. The creature takes {@dice 3d10} Fire damage on a failure, and half as much on a success. This damage increases to {@dice 4d10} at the 15th level, and {@dice 5d10} at the 20th level. You can only use Blasting Zone once per round.", + "You can also use your action to use Blasting Zone without making a successful melee weapon attack." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Heart of the Vanguard", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 13, + "entries": [ + "Beginning at the 13th level, you have advantage on saving throws against being {@condition charmed} and {@condition frightened}. You gain proficiency in the {@skill Intimidation} skill, if you already have this skill you gain expertise in it." + ] + }, + { + "name": "Gunbreaker Archetype Feature", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "entries": [ + "At 14th level, you gain a feature granted by your Gunbreaker Archetype." + ] + }, + { + "name": "Heart of Stone", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 15, + "entries": [ + "Beginning at the 15th level, when you are attacked by a melee weapon while wielding a gunblade, as a reaction you may expend one Munition to gain a +3 bonus to your AC against the attack roll. You must make this declaration before the attack roll result has been confirmed." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Sonic Breaker", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "entries": [ + "Beginning at the 17th level, when you make a successful melee weapon attack with a gunblade, instead of using your Burst Strike feature, you may expend three Munitions charges to cause a massive shockwave originating from you in the direction of the target. All creatures in a 60ft. long, 5ft. wide line must make a Dexterity saving throw against your Gunbreaker Save DC. Creatures take {@dice 4d10} thunder damage on a failure, and half as much on a success. This damage increases to {@dice 5d10} at the 20th level. You can only use Sonic Breaker once per round.", + "You can also use your action to use Sonic Breaker without making a successful melee weapon attack." + ] + }, + { + "name": "Blood Fest", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "entries": [ + "Beginning at 18th level, as a bonus action you may recover half your munitions. You may do so once before requiring a long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Gunbreaker Archetype Feature", + "source": "FFXIVBeforetheFall", + "page": 68, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "entries": [ + "At 20th level, you gain a feature granted by your Gunbreaker Archetype." + ] + }, + { + "name": "Dragoon's Trance", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 62, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 1st level, you are able to fall into a special trance as a bonus action. Your soul is filled with power from your Dragoon forebears. While under the effects of this trance, your jump height becomes a minimum of 30ft. and your jump distance becomes a minimum of 15ft.", + "Your trance lasts for 1 minute. It ends early if you are knocked unconscious or you may end your trance as a bonus action. Some Dragoon abilities may cause your trance to end early. Once you have entered a trance a number of times shown for your dragoon level in the trances column for your dragoon table you must finish a long rest before you can enter a trance again." + ] + }, + { + "name": "Jump", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at the 1st level, as an action you are able to perform a jump attack. Through the power of your Dragoon Trance you leap up to 30ft. into the air and land on a creature within 15ft. of your starting position. The creature makes a Dexterity saving throw against your Dive DC as calculated below, taking your weapon damage and bonus damage equal to {@dice 1d6} on a failure, and half as much on a success. This bonus damage is increased to {@dice 2d6} at the 5th level {@dice 3d6} at the 11th level and {@dice 4d6} at the 18th level.", + { + "type": "abilityDc", + "name": "Dive", + "attributes": [ + "str" + ] + }, + "You may not use Jump on a creature who is higher than 30ft. nor does not have at least 5ft. of space above their head. After finishing your Jump, select an empty space adjacent to the target creature to land on. If the creature's size is Huge or larger, you may choose to attempt to land on the creature instead by making a Dexterity saving throw of a difficulty decided by the DM. You do not take fall damage as a result of using the Jump feature. Movement using the Jump feature does not provoke attacks of opportunity." + ] + }, + { + "name": "Fighting Style", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 2nd level, you adopt a particular style of fighting as your specialty, Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dueling" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Great Weapon Fighting" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Two-Weapon Fighting" + } + ] + } + ] + }, + { + "name": "Lancet", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at 2nd level, while under the effects of Dragoon's Trance, as an action you may make a melee weapon attack that drains your target's vitality. You recover hit points equal to half the damage of your weapon attack rounded up. You can use this feature a number of times equal to your Strength modifier (a minimum of once). You regain any expended uses when you finish a short rest." + ] + }, + { + "name": "Dragoon Archetype", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 3, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 3rd level, you select the focus of your training as a dragoon. Some Dragoon's stick to their roots and fight as Dragon Slayers, while some attempt to harness the power of Dragons and combine it with their unique martial abilities becoming Dragon Hearts. Some Dragoon's decide to break away from their dragon hunting roots and attempt to master the skies as Valkyries." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Heavy Thrust", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 5th level, as an action you may make a melee weapon attack which deals its weapon and bonus damage twice. You may reroll the weapon damage of either or both hits but must use the new result. On a critical hit, both damage rolls benefit from the critical hit." + ] + }, + { + "name": "True Thrust", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at the 5th level, as an action you may make a melee weapon attack with double the proficiency bonus on the attack roll." + ] + }, + { + "name": "Stall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 6th level, while under the effects of Dragoon Trance, as a bonus action when you reach the peak of any jump, you may pause in place for a moment. At the end of your next turn you continue your fall, allowing you to perform an action while suspended in the air." + ] + }, + { + "name": "Archetype Feature", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 7, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "At the 7th level, you gain a feature granted by your Dragoon Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "High Jump", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 9, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 9th level, while under the effects of Dragoon Trance, as an action you leap up to 80ft. into the air. At the start of your next turn, you land on a creature within 30ft. of your starting position. The creature makes a Dexterity saving throw against your Dive DC, taking twice your weapon damage and bonus damage equal to {@dice 4d6}.", + "This bonus damage is increased to {@dice 6d6} at the 11th level and {@dice 8d6} at the 18th level.", + "You may not use Jump on a creature who is higher than 80ft. nor has at least 5ft. of space above their head. After finishing your Jump, select an empty space adjacent to the target creature to land on. If the creature's size is Huge or larger, you may choose to attempt to land on the creature instead by making a Dexterity saving throw of a difficulty decided by the DM. You do not take fall damage as a result of the High Jump ability. Movement using the High Jump feature does not provoke attacks of opportunity." + ] + }, + { + "name": "Crash Landing", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 10th level, when you complete a successful Spineshatter Dive or High Jump, if the target creature has a flying speed, it is reduced to 0ft. for a number of rounds equal to your Strength modifier." + ] + }, + { + "name": "Archetype Feature", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "At the 11th level, you gain a feature granted by your Dragoon Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Chaos Thrust", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 13, + "page": 64, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 13th level, as an action you make a melee weapon attack. If your attack is successful the creature must make a Constitution saving throw against your Dive DC, beginning to bleed on a failure, taking {@dice ld8} piercing damage at the start of their turn. As an action, the creature may reattempt to pass the saving throw to stop the bleeding. A creature will bleed for a number of rounds equal to your Strength modifier." + ] + }, + { + "name": "Invigorate", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 64, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 14th level, when you fail a saving throw you may choose to reroll the saving throw. You must use the new number. You can use this feature twice. You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Archetype Feature", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 15, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "At the 15th level, you gain a feature granted by your Dragoon Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Dragonfire Dive", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "page": 64, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 17th level, when you use your Jump or High Jump action, you can empower the attack with fiery fury. The bonus damage on the dive is increased to {@dice 8d8} fire damage. All creatures within 20ft. of the target creature take this bonus damage and must make a Dexterity saving throw against the Dive DC, taking the full bonus damage on a failure and half as much on a success. Your Dragoon Trance ends after performing a Dragonfire Dive. " + ] + }, + { + "name": "Battle Litany", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "page": 64, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 18th level, while you are under the effects of Dragoon's Trance, as a bonus action you can inspire the ferocity of yourself and your allies. Your melee weapon attacks and those of your allies who are within 10ft. of you land critical hits on die results 19 or 20 for a number of rounds equal to half your Strength modifier. This does not overwrite or add to already present critical hit range increases. This effect may be activated once each time you enter a new Dragoon's Trance." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "page": 63, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "One with the Sky", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 64, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 20th level, when you roll initiative, you gain two uses of Dragoon's Trance." + ] + }, + { + "name": "Well of Darkness", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 57, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 1st level, you are able to draw on the darkness in your heart and use it as power. You have a number of Well of Darkness points shown for your Dark Knight level in the Well of Darkness Points column of your Dark Knight table. You regain all of your expended uses of your Well of Darkness when you finish a long rest.", + "Certain features make use of your Well of Darkness and require your target to make a saving throw, the saving throw is calculated as follows.", + { + "type": "abilityDc", + "name": "Dark Knight spell", + "attributes": [ + "cha" + ] + }, + "When using spells which require you to make a ranged spell attack, your spell attack modifier is calculated as follows.", + { + "type": "abilityAttackMod", + "name": "Dark Knight spell", + "attributes": [ + "cha" + ] + } + ] + }, + { + "name": "Darkside", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at 1st level, as a bonus action you may spend one Well of Darkness point to fill your body with dark power for a number of rounds equal to your Charisma Modifier. When you make a melee weapon attack while under the effect of Darkside, you deal additional necrotic damage as indicated on the Class Table." + ] + }, + { + "name": "Fighting Style", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 2nd level, you adopt a particular style of fighting as your specialty, Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dueling" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Great Weapon Fighting" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Two-Weapon Fighting" + } + ] + } + ] + }, + { + "name": "Burning Blood", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at the 2nd level, as a bonus action you may expend one of your hit die and roll it. You recover Well of Darkness points equal to the result. You cannot exceed your maximum number of Well of Darkness points." + ] + }, + { + "name": "Dark Knight Archetype", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 3, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 3rd level, you choose which path of the dark knight to follow. The Blackblood focuses on martial ability, relying on powerful swordplay over magical arts. The Abyss Knight lets the dark powers within themselves flow freely, letting them become more powerful the more dire their situation is, and the Dark Magus uses that inner darkness to cast powerful magical spells alongside their stellar sword skill." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 4, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." + ] + }, + { + "name": "Archetype Feature", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "At the 6th level, you gain a feature granted by your Archetype." + ] + }, + { + "name": "The Blackest Night", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 7, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 7th level, as a bonus action you may expend one Hit Die to create a barrier which protects you or a creature within 30ft. of you. Roll the expended hit die, the target gains temporary hit points equal to the die result + your Charisma modifier." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 8, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Fight or Flight", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 9, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 9th level you are able to spend 2 Well of Darkness points to cast the {@spell cause fear|XGE} or {@spell compelled duel} spells." + ] + }, + { + "name": "Curse of the Abyss", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 10th level, on your turn you may use a bonus action to curse a creature. The curse lasts for 1 minute. The curse ends when the creature dies, you die or are {@condition incapacitated}. Until the curse ends, you gain the following benefits:", + { + "type": "list", + "items": [ + "You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.", + "Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.", + "If the cursed target dies, you regain hit points equal to your Dark Knight level + your Charisma modifier (minimum of 1 hit point) and 1 Well of Darkness point." + ] + }, + "You must then finish a long rest to use Curse of the Abyss again." + ] + }, + { + "name": "Archetype Feature", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "At the 11th level, you gain a feature granted by your Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 12, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Abyssal Communion", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 13, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at 13th level, you may spend 6 Well of Darkness points to cast {@spell Rary's telepathic bond}." + ] + }, + { + "name": "Quietus", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 59, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 14th level, you strike with a swirl of dark energy. As an action, you may spend 2 Well of Darkness points to make a melee weapon attack to all creatures within 10ft. of you. You may expend one hit die and roll it to deal additional necrotic damage equal to the result to all creatures attacked." + ] + }, + { + "name": "Dark Mind", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 15, + "page": 59, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 15th level, you gain proficiency in Wisdom saving throws." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 16, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Archetype Feature", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "At the 17th level, you gain a feature granted by your Archetype." + ] + }, + { + "name": "Stalwart Soul", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "page": 59, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 18th level, your body becomes fueled by your inner darkness. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 19, + "page": 58, + "source": "FFXIVBeforetheFall", + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Living Dead", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 59, + "source": "FFXIVBeforetheFall", + "entries": [ + "Beginning at the 20th level when you are reduced to 0 hit points but not killed outright, instead of becoming {@condition unconscious}, you may expend one hit die and recover hit points equal to the result + your Constitution modifier." + ] + }, + { + "name": "Dazzling Dance", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 52, + "source": "FFXIVBeforetheFall", + "entries": [ + "At 1st level, as you fight you build towards empowering your movements further. When you use the {@action Attack} action against a hostile creature, you gain a charge of Dazzling Dance. You may hold a number of Dazling Dance charges equal to your Charisma modififer. Your charges dissipate one minute after combat ends.", + "Additionally, you may spend 1 Dazzling Dance charge to take the {@action Dash} or {@action Disengage} action as a bonus action." + ] + }, + { + "name": "Flourish", + "source": "FFXIVBeforetheFall", + "page": 53, + "level": 1, + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "entries": [ + "Also beginning at the 1st level, once per turn, you can deal an extra {@dice 1d6} damage ot one creature you hit with a ranged weapon attack if you have advantage on the attack roll. The attack must use a finesse weapon.", + "You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't {@condition incapacitated}, and you don't have disadvantage on the attack roll.", + "The amount of the extra damage increases as you gain levels in this class, as shown in the Flourish Damage column of the Dancer table." + ] + }, + { + "name": "Unarmored Defense", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "source": "FFXIVBeforetheFall", + "page": 53, + "level": 1, + "entries": [ + "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit." + ] + }, + { + "name": "Spellcasting", + "source": "FFXIVBeforetheFall", + "level": 2, + "page": 53, + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "entries": [ + "By 2nd level, you have learned to draw on in latent magical energies around you into your bangles and use it to cast spells. See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting and end of this document for the {@filter Dancer spell list|spells|class=Dancer (FFXIVBeforetheFall5E)}.", + { + "name": "Preparing and Casting Spells", + "type": "entries", + "entries": [ + "The Dancer table shows how many spell slots you have to cast your Dancer spells. to cast one of your dancer spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "You prepare the list of Dancer spells that are available for you to cast, choosing from the Dancer spell list. When you do so, choose a number of Dancer spells equal to your Charisma modifier + half your Dancer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 5th-level Dancer, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds}, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. Preparing a new list of Dancer spells requires time spent in prayer and meditation: At least 1 minute per spell level for each spell on your list." + ] + }, + { + "name": "Dance Magic", + "type": "entries", + "entries": [ + "As a Dancer, when you cast a Dancer spell you do not have to fulfill the verbal component of the spell. You must spend 10ft. of movement alongside your spell slot to cast a spell or to maintain a spell.", + { + "type": "inset", + "name": "What about Silence?", + "entries": [ + "Most spellcasters shudder at the thought of being silenced as their spells require a verbal component nearly every time. As a Dancer you are able to for go the verbal component, but that does not mean you're free from having your spells blocked. Instead, any effects which would drop your movement speed to 0ft. will instead cause your spells to be blocked." + ] + } + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Charisma is your spellcasting ability for your Dancer spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Dancer spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "cha" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "cha" + ] + } + ] + }, + { + "name": "Spellcasting Focus", + "type": "entries", + "entries": [ + "You can use bangles, anklets or other jewelry inlaid with gem stones (see the {@book Adventuring Gear|PHB|5} section) as a spellcasting focus for your Dancer Spells." + ] + } + ] + }, + { + "name": "Whirling Steel", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 2, + "entries": [ + "Also at 2nd level, you can spend 1 hour attuning your recently discovered magics with up to two finesse throwing weapons. When you throw a weapon you are attuned with, it returns to your hand after the attack is resolved." + ] + }, + { + "name": "Dancer Archetype", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 3, + "entries": [ + "At 3rd level, you choose a style which dictates your growth as a dancer. The Paragon focuses on mastering and pushing the limits of dance as an art. The Exotic Wonder mixes bladework into their dance moves, mixing martial prowess with grace. The Peace Bringer seeks to bring succor and support to their allies in the heat of battle." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "source": "FFXIVBeforetheFall", + "page": 53, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Uncanny Dodge", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 5, + "entries": [ + "Starting at the 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you." + ] + }, + { + "name": "Dancer Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 6, + "entries": [ + "You gain a feature granted by your Dancer Archetype." + ] + }, + { + "name": "Evasion", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 54, + "level": 7, + "entries": [ + "Beginning at the 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an {@spell ice storm} spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "source": "FFXIVBeforetheFall", + "page": 53, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Motivating Mambo", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 54, + "level": 10, + "entries": [ + "Beginning at the 10th level, you've learned how to empower your allies in the heat of battle via your dances. When you use the {@action Help} action you can expend one Dazzling Dance charge to add your Charisma modifier to their roll.", + "Additionally, you may spend 1 Dazzling Dance charge to use the {@action Help} action as a bonus action." + ] + }, + { + "name": "Dancer Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 11, + "entries": [ + "You gain a feature granted by your Dancer Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "source": "FFXIVBeforetheFall", + "page": 53, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Bewildering Grace", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 54, + "level": 13, + "entries": [ + "Beginning at the 13th level, as an action you perform a mysterious dance whose effects you cannot predict. Roll a {@dice d20} die and resolve the effect. Spells cast with Bewildering Grace do not consume spell slots. Non-spell effects from Bewildering Grace last one hour. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.", + { + "type": "table", + "caption": "Bewildering Grace Effects", + "colLabels": [ + "Die Result", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + 1, + "You cast the {@spell banishment} spell on yourself. You cannot end the spell early, but return to where you were at the end of the spell duration." + ], + [ + 2, + "You become {@condition petrified} for one round of combat." + ], + [ + 3, + "Lights and small magical explosions surround you in a magical effect. Nothing happens." + ], + [ + 4, + "All creatures within a 20ft. radius centered on you make a Dexterity saving throw against your spell save DC or are knocked {@condition prone}. You are excluded from this effect." + ], + [ + 5, + "All creatures within a 20ft. radius centered on you make a Wisdom saving throw against your spell save DC or become {@condition blinded}. The creature may repeat the save at the end of each of their turns. You are excluded from this effect." + ], + [ + 6, + "All creatures within a 20ft. radius centered on you make a Constitution saving throw against your spell save DC or become {@condition poisoned}. The creature may repeat the save at the end of each of their turns. You are excluded from this effect." + ], + [ + 7, + "You cast the {@spell faerie fire} spell centered on you. You are excluded from this effect." + ], + [ + 8, + "You cast the {@spell cause fear|XGE} spell on an ally within range." + ], + [ + 9, + "You cast the {@spell invisiblity} spell." + ], + [ + 10, + "You cast the {@spell hold person} spell." + ], + [ + 11, + "You cast the {@spell magic weapon} spell" + ], + [ + 12, + "You cast the {@spell mass healing word} spell." + ], + [ + 13, + "You select a creature within 30ft. That creatrue must make a Constitution saving throw against your spell save DC. On a failure they gain a level of {@condition exhaustion}." + ], + [ + 14, + "You now have the maximum number of Dazzling Dance charges possible." + ], + [ + 15, + "You cast the {@spell insect plague} spell." + ], + [ + 16, + "You cast the {@spell mass cure wounds} spell." + ], + [ + 17, + "You cast the {@spell Otto's irresistable dance} spell." + ], + [ + 18, + "You cast the {@spell heal} spell." + ], + [ + 19, + "You cast the {@spell Mordenkainen's sword} spell." + ], + [ + 20, + "You cast the {@spell reverse gravity} spell." + ] + ] + } + ] + }, + { + "name": "Spell Dancer", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 54, + "entries": [ + "Beginning at the 14th level, when you cast a spell you gain a number of Dazzling Dance charges equal to half the level (rounded down) of the expended spell slot. You do not gain Dazzling Dance charges from Bewildering Grace." + ] + }, + { + "name": "Dancer Archetype Feature", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 15, + "entries": [ + "You gain a feature granted by your Dancer Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "source": "FFXIVBeforetheFall", + "page": 53, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Stage Presence", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 18, + "entries": [ + "Beginning at the 18th level, you've become so accustomed to performing both for crowds and amongst the chaos of the battlefield, you are rarely caught unaware of your surroundings and can protect yourself from the tricks of assailants. Attackers cannot attack you with advantage unless you are under the conditions: {@condition grappled}, {@condition incapacitated}, {@condition paralyzed} or {@condition petrified}. Additionally when knocked prone, it only costs 5ft. of movement to get back up." + ] + }, + { + "name": "Ability Score Improvement", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "source": "FFXIVBeforetheFall", + "page": 53, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Rhythmic Heart", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "page": 53, + "level": 20, + "entries": [ + "Beginning at the 20th level, when you roll initiative you gain 2 Dazzling Dance charges." + ] + }, + { + "name": "Azure Lore", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 45, + "entries": [ + "Your research and experience with monsters and magic has granted you spellcasting abilities. See {@book chapter 10|PHB|10} for the general rules of spellcasting and the end of this document for the {@filter Blue Mage spell list|spells|class=Blue Mage (FFXIV5E)}", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You know two cantrips of your choice from the blue mage spell list. You learn additional blue mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Blue Mage table." + ] + }, + { + "name": "Spell Slots", + "type": "entries", + "entries": [ + "The Blue Mage table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your blue mage spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.", + "For example, when you are 5th level, you have two level 3 spell slots. To cast the 1st-level spell {@spell thunderwave}, you must expend one of those slots, and you cast it as a 3rd-level spell." + ] + }, + { + "name": "Monster Links", + "type": "entries", + "entries": [ + "As a Blue Mage, you develop your spellcasting based on the abilities of monsters. A Monster Link is research linking the traits and abilities of creatures to pairs of spells to emulate their magical properties.", + "Each monster link you develop grants you two spells while you are accessing them. When you gain a Blue Mage level, you take the opportunity to further develop your research and may create a new monster link, adding another pairing of spells from the blue mage spell list to your research journal as a pair. You may have any number of monster links in your research journal but may only access a number of monster links per the Monster Link Capacity column of the Blue Mage table, knowing the spells associated with the links you are currently accessing.", + "At the end of a long rest of which you spent two hours focused on studying, you may exchange one of your monster links you are accessing for another.", + { + "name": "Optional Rule", + "type": "inset", + "entries": [ + "One of the key elements of the Blue Mage is seeking out and gaining power from beasts out in the world. I recommend using monster links as an additional reward for hard fought battles with rare enemies. If the Blue Mage uses its Libra feature before or after a battle with such a creature, the DM may decide they are feeling particularly inspired by their findings and can grant them a bonus monster link to add to their research journal, perhaps even using spells outside the Blue Mage spell list." + ] + } + ] + }, + { + "name": "Research Journal", + "type": "entries", + "entries": [ + "At first level, you have a research journal with two monster links created by you." + ] + }, + { + "name": "Spells Known of 1st Level and Higher", + "type": "entries", + "entries": [ + "The number of spells you are able to cast is dependent on the number of Monster Links you are currently accessing. While accessing a monster link, you gain access to both spells that make up the monster link. At first level you are able to access one of your monster links, your ability to access more monster links at once growing as you gain levels in Blue Mage.", + { + "name": "Your Research Journal", + "type": "inset", + "entries": [ + "The monster links you've discovered are kept in your research journal. As you further your research alone, you may encounter the works of other blue mages or peers who share their findings.", + { + "name": "Copying a Monster Link into the Book", + "type": "entries", + "entries": [ + "When you find the research notes of a peer, or a tome with well detailed monster links, you can copy the pair of spells into your research journal if you have spell slots of the appropriate level and the spare time to decipher and copy the notation. Copying a spell involved reproducing the basic form of the spells, then understanding the unique style of the blue mage who wrote it. For each level of the spells, the process takes 2 hours and costs 50 gp. The cost represents the material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can access the monster link just like your own monster links.", + "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components You expend as You experiment with the spell to master it, as well as the fine inks You need to record it. Once You have spent this time and money, You can prepare the spell just like your other spells." + ] + }, + { + "name": "Replacing the Book", + "type": "entries", + "entries": [ + "You can copy a monster link from your own research journal into another book—for example, if you want to make a backup copy of your research. This is just like copying a new monster link into your journal, but fast and easier, since you understand you own notation and already know how to cast the spells. You need spend only 1 hour and 10gp for each level of the copied spells in order to copy a monster link you are currently accessing. Filling out the remainder of your research journal requires you to find new monster links to do so, as normal. For this reason, many blue mages keep back up copies of their research in a safe place." + ] + }, + { + "name": "The Book's Appearance", + "type": "entries", + "entries": [ + "Your research journal may take any style of tome you wish. A Lore Keeper like has a well kept tome used for taking notes in the field, while the Fell Guard may carry a durable grimoire to record their experiences." + ] + } + ] + } + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Your spell casting ability for your blue mage spells changes depending on which blue mage calling you select. As a Lore Keeper, Intelligence is your spellcasting ability, as a Fell Guard Wisdom is your spellcasting ability and as a Carnevallian your spellcasting ability is Charisma. You use the associated ability whenever a spell refers to your spellcasting ability. In addition, you use the ability modifier for the associated ability when setting the saving throw DC for a blue mage spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "spellcasting" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "spellcasting" + ] + } + ] + }, + { + "name": "Spellcasting Focus", + "type": "entries", + "entries": [ + "You can use a cane adorned with some kind of {@item arcane focus|PHB} at its handle as your spellcasting focus." + ] + } + ] + }, + { + "name": "Blue Mage Calling", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 47, + "entries": [ + "At 1st level, you choose the type of Blue Mage you'll become: the Lore Keeper, Fell Guard or Masked Carnevallian. All of them are detailed in the next section of the class description. Your choice grants you features at the 3rd, 6th, 10th and 14th level." + ] + }, + { + "name": "Libra", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "page": 47, + "level": 1, + "entries": [ + "Also at 1st level, as an expert on monsters and beasts, you are able to discern certain traits about monsters you encounter. If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:", + { + "type": "list", + "items": [ + "Strength score", + "Dexterity score", + "Constitution score", + "Armor Class", + "Current hit points", + "Total class levels (if any)" + ] + }, + "Additionally, you may spend 1 minute after combat studying a creature's corpse to ascertain the same information." + ] + }, + { + "name": "Monster Mimicries", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 47, + "entries": [ + "As your research into monsters continues, you learn how to use your magics to mimic their abilities.", + "At 2nd level, you gain two Monster Mimicries. Your {@filter Monster Mimicry options|optionalfeatures|feature type=bm:mm} are detailed at the end of the class description. When you gain certain blue mage levels, you gain mimicries of your choice as shown in the Monster Mimicries Developed column of the Blue Mage table.", + "Additionally, when you gain a level in this class, you can choose one of the mimicries you have developed and retool your knowledge, replacing it with another mimicry you could learn at that level." + ] + }, + { + "name": "Blue Mage Calling Feature", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 3, + "page": 47, + "entries": [ + "At 3rd level, you gain a feature granted by your Blue Mage Calling." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "page": 47, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Blue Mage Calling Feature", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 47, + "entries": [ + "At 6th level, you gain a feature granted by your Blue Mage Calling." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "page": 47, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Blue Mage Calling Feature", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 47, + "entries": [ + "At 10th level, you gain a feature granted by your Blue Mage Calling." + ] + }, + { + "name": "Elite Monster Link (6th Level)", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "page": 47, + "entries": [ + "At 11th level, you have made a major breakthrough in emulating creatures of legend. You theorize an Elite Monster Link that you commit to memory. Choose one {@filter 6th-level spell from the blue mage spell list|spells|level=6|class=Blue Mage (FFXIV5E)} as this Elite Monster Link.", + "You can cast your elite monster link spell once without expending a spell slot. You must finish a long rest before you can do so again.", + "At higher levels, you gain more blue mage spells of your choice that can be cast in this way: one 7th-level spell at the 13th level, one 8th-level spell at the 15th level, and one 9th level spell at the 17th level. You regain all uses of your Elite Monster Links when you finish a long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "page": 47, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Elite Monster Link (7th Level)", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 13, + "page": 47, + "entries": [ + "You have achieved yet another major breaktrough. Choose one {@filter 7th-level spell from the blue mage spell list|spells|level=7|class=Blue Mage (FFXIV5E)} as this Elite Monster Link.", + "You can cast your elite monster link spell once without expending a spell slot. You must finish a long rest before you can do so again." + ] + }, + { + "name": "Blue Mage Calling Feature", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 47, + "entries": [ + "At 14th level, you gain a feature granted by your Blue Mage Calling." + ] + }, + { + "name": "Elite Monster Link (8th Level)", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 15, + "page": 47, + "entries": [ + "You have achieved yet another major breaktrough. Choose one {@filter 8th-level spell from the blue mage spell list|spells|level=8|class=Blue Mage (FFXIV5E)} as this Elite Monster Link.", + "You can cast your elite monster link spell once without expending a spell slot. You must finish a long rest before you can do so again." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "page": 47, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Elite Monster Link (9th Level)", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "page": 47, + "entries": [ + "You have achieved yet another major breaktrough. Choose one {@filter 9th-level spell from the blue mage spell list|spells|level=9|class=Blue Mage (FFXIV5E)} as this Elite Monster Link.", + "You can cast your elite monster link spell once without expending a spell slot. You must finish a long rest before you can do so again." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "page": 47, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Deep Azure", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "page": 47, + "level": 20, + "entries": [ + "At 20th level, you may exchange your monster links when you complete a short rest. Additionally, you can spend 1 minute of highly intensive meditation, regaining all of your expended expended spell slots from your Azure Lore feature. You must then finish a long rest to use Deep Azure again." + ] + }, + { + "name": "Spellcasting", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 40, + "entries": [ + "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. see {@book chapter 10|PHB|10} of the PHB for the general rules of spell casting and the end of this document for the {@filter Black Mage spell list|spells|class=Black Mage (FFXIV5E)}", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "At 1st Level, you know three Cantrips of your choice from the Black Mage spell list. You learn additional Black Mage Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Black Mage table." + ] + }, + { + "name": "Spellbook", + "type": "entries", + "entries": [ + "At 1st level, you have a spellbook containing six 1st-level Black Mage spells of your choice.", + { + "type": "inset", + "name": "Your Spellbook", + "entries": [ + "The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil Wizards's chest, for example, or in a dusty tome in an ancient library", + { + "name": "Copying a Spell into the Book", + "type": "entries", + "entries": [ + "When You find a wizard spell of 1st level or higher, You can add it to your spellbook if it is of a level for which You have spell slots and if You can spare the time to decipher and copy it. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the mage who wrote it. You must practice the spell until You understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.", + "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components You expend as You experiment with the spell to master it, as well as the fine inks You need to record it. Once You have spent this time and money, You can prepare the spell just like your other spells." + ] + }, + { + "name": "Replacing the Book", + "type": "entries", + "entries": [ + "You can copy a spell from your own spellbook into another book-for example, if You want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since You understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If You lose your spellbook, You can use the same procedure to transcribe the spells that You have prepared into a new spellbook. Filling out the remainder of your spellbook requires You to find new spells to do so, as normal. For this reason, many mages keep backup spellbooks in a safe place." + ] + }, + { + "name": "The Book's Appearance", + "type": "entries", + "entries": [ + "Your spellbook is a unique compilation of spells, with its own decorative f10urishes and margin notes. It might be a plain, functionalleather volume that You received as a gift from your master, a finely bound gilt-edged tome You found in an ancient library, or even a loose collection of notes scrounged together." + ] + } + ] + } + ] + }, + { + "name": "Preparing and Casting Spells", + "type": "entries", + "entries": [ + "The Black Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of black mage spells that are available for you to cast.", + "To do so, choose a number of black mage spells from your spellbook equal to your Intelligence modifier + your black mage level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you're a 3rd-level black mage, you have four 1st-level and two 2nd-level spell slots. With an lntelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell {@spell magic missile}, you can cast it using a 1st-level or a 2nd-level slot.", + "Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of black mage spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Intelligence is your Spellcasting Ability for your Black Mage Spells, since you learn your Spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your Spellcasting Ability.", + "In addition, you use your Intelligence modifier when setting the saving throw DC for a Black Mage spell you cast and when making an Attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + }, + { + "name": "Ritual Casting", + "type": "entries", + "entries": [ + "You can cast a black mage spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared." + ] + }, + { + "name": "Spellcasting Focus", + "type": "entries", + "entries": [ + "You can use a rod, cane, wand or other similar equipment as a Spellcasting focus for your Black Mage Spells." + ] + }, + { + "name": "Learning Spells of 1st Level and Higher", + "type": "entries", + "entries": [ + "Each time you gain a Black Mage level, you can add two Black Mage Spells of your choice to your Spellbook for free. Each of these Spells must be of a level for which you have Spell Slots, as shown on the Black Mage table. On your Adventures, you might find other Spells that you can add to your Spellbook (see \"Your Spellbook\")." + ] + } + ] + }, + { + "name": "Manafont", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "page": 41, + "entries": [ + "At 1st level, you have unlocked the secrets of storing magical energy in your body and utilizing it to assist your spell casting.", + { + "name": "Mana Points", + "type": "entries", + "entries": [ + "You have one Mana point, and you gain more as you reach higher levels, as shown in the Mana Points column of the Black Mage table. You can never have more mana points than shown on the table for your level. You regain all spent mana points when you finish a long rest." + ] + }, + { + "name": "Leylines", + "type": "entries", + "entries": [ + "WWhen you cast a spell, the residual mana from your spell temporarily creates a leyline, which can be manipulated with your manafont.", + "If you cast a spell last turn and have not moved or taken any other actions during your turn, you may spend a number of mana points equal to that spell's level to cast an evocation spell equal to or lower than that level without expending a spell slot. Your turn immediately ends after casting the spell. You can cast spells in this way no higher in level than 5th." + ] + } + ] + }, + { + "name": "Magical Discipline", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 2, + "entries": [ + "At 2nd level, you choose the discipline you belong to as a Black Mage: Destroyer, Inflictor, or Void Soul, all detailed at the end of the class description. Your archetype choice grants you features at the 2nd, 6th, 10th and 14th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Magical Discipline Feature", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 6, + "entries": [ + "You gain a feature granted by your Magical Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Magical Discipline Feature", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 10, + "entries": [ + "You gain a feature granted by your Magical Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Magical Discipline Feature", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 36, + "level": 14, + "entries": [ + "You gain a feature granted by your Magical Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Surecaster", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 18, + "entries": [ + "Beginning at the 18th level, as a bonus action, you may expend 5 mana points to achieve an impregnable state of mind. You pass all concentration checks automatically for the next 10 minutes." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "page": 42, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Resonating Aether", + "source": "FFXIVBeforetheFall", + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "level": 20, + "page": 42, + "entries": [ + "Beginning at the 20th level, you regain half your missing mana points when you roll initiative." + ] + }, + { + "name": "Spellcasting", + "source": "FFXIVBeforetheFall", + "page": 35, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "As a student of astrology, you can cast Astrologian spells. See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting and the end of this document for the {@filter Astrologian spell list|spells|class=Astrologian (FFXIV5E)}", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "At 1st level, you know three cantrips of your choice from the Astrologian spell list. You learn additional Astrologian cantrips of your choice at higher levels, as shown in the Cantrips Known column of the astrologian table." + ] + }, + { + "name": "Preparing and Casting Spells", + "type": "entries", + "entries": [ + "The Astrologian table shows how many spell slots you have to cast your Astrologian spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "You prepare the list of Astrologian spells that are available for you to cast, choosing from the Astrologian spell list. When you do so, choose a number of Astrologian spells equal to your Wisdom modifier + your Astrologian level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 3rd level Astrologian, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds}, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. Preparing a new list of Astrologian spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Wisdom is your spellcasting ability for your Astrologian spells. The power of your spells comes from your understanding of astrological powers. You use your Wisdom whenever an Astrologian spell refers to your spellcasing ability. In addition, you use your Wisdom modifier when setting the saving throw DC for an Astrologian spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "wis" + ] + } + ] + }, + { + "name": "Ritual Casting", + "type": "entries", + "entries": [ + "You can cast an Astrologian spell as a ritual if that spell has the ritual tag and you have the spell prepared." + ] + }, + { + "name": "Spellcasting Focus", + "type": "entries", + "entries": [ + "You can use a star globe, planisphere or other similar tools as an arcane focus (found in {@book chapter 5|PHB} of the player's handbook) for your Astrologian spells." + ] + } + ] + }, + { + "name": "Draw", + "source": "FFXIVBeforetheFall", + "page": 35, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "Beginning at the 1st level, as an action you are able to draw a card from your deck of sixty and empower an ally according to the drawn card.", + "Roll {@dice 1d6}, the number shown corresponds to the drawn card. Once drawn, you may apply the empowering effect to yourself or another creature within 30ft. that you can see. The card releases the energy within and the card returns to the deck.", + "The effect of the boon lasts for a number of rounds equal to your Wisdom ability modifier with a minimum of 1 round. You must use temporary resources within this time otherwise they are lost. A creature may only have one Draw effect affecting them at a time. A new effect replaces the old effect.", + "The Available Draws column of the astrologian table shows the number of times you can draw cards for your astrologian level. You regain all of your expended uses of draw when you finish a long rest.", + { + "type": "table", + "caption": "Draw Effects", + "colLabels": [ + "Card Drawn", + "Die Result", + "Card Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-8 text-center" + ], + "rows": [ + [ + "The Balance", + "1", + "Bonus {@dice 1d6} damage on all damage effects. This increases to {@dice 2d6} at the 5th level, {@dice 3d6} at the 11th level and {@dice 4d6} at the 17th level." + ], + [ + "The Bole", + "2", + "All damage you take is reduced by {@dice 1d6}. This increases to {@dice 2d6} at the 5th level, {@dice 3d6} at the 11th level and {@dice 4d6} at the 17th level." + ], + [ + "The Arrow", + "3", + "You gain one extra attack when you take the {@action Attack|PHB} action." + ], + [ + "The Spear", + "4", + "Your attack rolls crit on a 19 or 20 die result." + ], + [ + "The Ewer", + "5", + "Temporarily restores one level 1 or 2 spell slot. May be used for level 3 spell slots beginning at the 11th level and level 4 spell slots at the 17th level." + ], + [ + "The Spire", + "6", + "Temporarily restores 1, non-spell slot resource to an ally. This increases to 2 resources at the 5th level, 3 resources at the 11th level and 4 resources at the 17th level." + ] + ] + }, + { + "type": "inset", + "entries": [ + "*The resources included in this effect includes class resources like the Monk's Ki Points and the Fighter's maneuver dice. This does not include abilities which do not use a resource such as a Cleric's Channel Divinity or a Fighter's Action Surge. There must be an expended resource. Ask your DM their consideration of what counts as a resource." + ] + } + ] + }, + { + "name": "Sect Study Focus", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "page": 35, + "level": 2, + "entries": [ + "At 2nd level, you choose a sect to study as an Astrologian: Diurnal Sect, Nocturnal Sect or Fortuneteller, all detailed at the end of the class description. Your archetype choice grants you featrues at the 2nd, 6th, 10th and 14th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "page": 36, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Shuffle", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 5, + "entries": [ + "Beginning at the 5th level, when you use the Draw feature, as a bonus action you may reroll the result of the {@dice d6} before applying its effect. You may only use the new result." + ] + }, + { + "name": "Sect Study Feature", + "source": "FFXIVBeforetheFall", + "page": 35, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "entries": [ + "You gain a feature granted by your Sect Study." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "page": 36, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Sect Study Feature", + "source": "FFXIVBeforetheFall", + "page": 35, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "entries": [ + "You gain a feature granted by your Sect Study." + ] + }, + { + "name": "Spread", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 11, + "entries": [ + "Beginning at the 11th level, when you use the Draw feature, as a bonus action you may set a drawn card aside for later use, adding it to your spread. You may have a number of cards on your spread equal to your Wisdom modifier.", + "On your turn, as a bonus action you may play any card from your spread. The cards in your spread lose their power when you complete a long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "page": 36, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Sect Study Feature", + "source": "FFXIVBeforetheFall", + "page": 35, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "entries": [ + "You gain a feature granted by your Sect Study." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "page": 36, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Double Draw", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 17, + "entries": [ + "Beginning at the 17th level, when you use the Draw action, you may draw and use two cards. Each card consumes an available draw. As a bonus action you may place one or both cards into your spread." + ] + }, + { + "name": "Time Dilation", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 18, + "entries": [ + "Beginning at the 18th level, as an action, you may expend an available Draw to reapply a Draw effect on a creature within Draw range." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "page": 36, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "The Deck of Sixty", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "page": 36, + "level": 20, + "entries": [ + "Beginning at the 20th level, when you roll initiative you recover a number of available draws equal to your Wisdom modifier." + ] + }, + { + "name": "Spellcasting", + "source": "FFXIVBeforetheFall", + "page": 28, + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "Level requirement and general description. See the {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting and end of this document for the {@filter Arcanist spell list|spells|class=Arcanist (FFXIV5E)}", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "At 1st level, you know 3 cantrips of your choice from the arcanist spell list. You learn additional arcanist cantrips of your choice at higher levels, as shown in the Cantrips Known column of the arcanist table." + ] + }, + { + "type": "entries", + "name": "Spellbook", + "entries": [ + "At 1st level, you have a spellbook containing six 1st level {@filter arcanist spells|spells|class=Arcanist (FFXIV5E)} of your choice. Your spellbook is the repository of the arcanist spells you know, except your cantrips, which are fixed in your mind." + ] + }, + { + "type": "inset", + "name": "Your Spellbook", + "entries": [ + "The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizards's chest, for example, or in a dusty tome in an ancient library", + { + "type": "entries", + "name": "Copying a Spell into the Book", + "entries": [ + "When you find an arcanist spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.", + "Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the person who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.", + "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells." + ] + }, + { + "name": "Replacing the Book", + "type": "entries", + "entries": [ + "You can copy a spell from your own spellbook into another book. For example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many mages keep backup spellbooks in a safe place." + ] + }, + { + "name": "The Book's Appearance", + "type": "entries", + "entries": [ + "Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that You received as a gift from your master, a finely bound gold-edged tome you found in an ancient library, or even a loose collection of notes scrounged together." + ] + } + ] + }, + { + "name": "Preparing and Casting Spells", + "type": "entries", + "entries": [ + "The Arcanist table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of arcanist spells that are available for you to cast.", + "To do so, choose a number of arcanist spells from your spellbook equal to your Intelligence modifier + your arcanist level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you're a 3rd-level arcanist, you have four 1st-level and two 2nd-level spell slots. With an lntelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell {@spell magic missile}, you can cast it using a 1st-level or a 2nd-level slot.", + "Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of arcanist spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Intelligence is your spellcasting ability for your Arcanist spells. You use your Intelligence whenever a spell refers to your spellcasting ability", + "In addition, you use your Intelligence modifier when setting the saving throw DC for a Arcanist spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + }, + { + "type": "entries", + "name": "Ritual Casting", + "entries": [ + "You can cast any Arcanist spell you know as a ritual if that spell has the ritual tag." + ] + }, + { + "name": "Spellcasting Focus", + "type": "entries", + "entries": [ + "You can use a magical grimoire, tome or other similar equipment as an arcane focus (found in chapter 5 of the player's handbook) for your Arcanist spells." + ] + }, + { + "name": "Learning Spells of 1st Level and Higher", + "type": "entries", + "entries": [ + "Each time you gain an Arcanist level, you can add two Arcanist Spells of your choice to your Spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Arcanist table. On your adventures, you might find other spells you can add to your spellbook (see \"Your Spellbook\")." + ] + } + ] + }, + { + "name": "Tactics", + "source": "FFXIVBeforetheFall", + "page": 29, + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "Beginning at the 1st level, you have developed a head for tactics during battle. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest.", + "You learn your first tactic at 1st level from the following list. You learn additional tactics at the 2nd, 6th, 10th and 14th level. Some tactics may require you be at least a certain level or have taken a specific specialization. When you level up you may exchange one of your known tactics for another.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Advantageous|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Aetherial Barrier|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Blessing of Nym|FFXIVBeforetheFall", + "name": "Blessing of Nym (Scholar only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Bombarding|FFXIVBeforetheFall", + "name": "Bombarding (Tactician only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Castle|FFXIVBeforetheFall", + "name": "Castle (10th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Carbuncle Bind|FFXIVBeforetheFall", + "name": "Carbuncle Bind (Tactician only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Carbuncle Shine|FFXIVBeforetheFall", + "name": "Carbuncle Shine (Tactician only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Deployment Tactics|FFXIVBeforetheFall", + "name": "Deployment Tactics (Tactician only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Devotion|FFXIVBeforetheFall", + "name": "Devotion (Summoner only, 10th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Elemental Attunement|FFXIVBeforetheFall", + "name": "Elemental Attunement (Summoner only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Emergency Tactics|FFXIVBeforetheFall", + "name": "Emergency Tactics (Scholar only, 10th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Excogitation|FFXIVBeforetheFall", + "name": "Excogitation (Scholar only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "False Fear|FFXIVBeforetheFall", + "name": "False Fear (Tactician only, 6th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Logistics Preparation|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Nymian Preparation|FFXIVBeforetheFall", + "name": "Nymian Preparation (Scholar only, 6th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Plan of Attack|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Quick Summoning|FFXIVBeforetheFall", + "name": "Quick Summoning (14th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Rouse|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Spreading Strike|FFXIVBeforetheFall", + "name": "Spreading Strike (6th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Spur|FFXIVBeforetheFall", + "name": "Spur (Summoner only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Switching Step|FFXIVBeforetheFall", + "name": "Switching Step (6th Level Required)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Tactical Position|FFXIVBeforetheFall", + "name": "Tactical Position (Tactician only)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Tri-bind|FFXIVBeforetheFall", + "name": "Tri-bind (Summoner only, 6th Level Required)" + } + ] + } + ] + } + ] + }, + { + "name": "Aetherial Ally", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 2, + "entries": [ + "Beginning at 2nd level you learn to summon an aetherial creature to assist you in battle. The creature is friendly to you and your companions and obeys your commands. Depending on your selected archetype you are able to summon specific creatures. Tacticians are able to summon carbuncles, summoners are able to summon Egis and nymian scholars are able to summon Eos or Selene. Select the relevant stat block when summoning your aetherial ally. These summons use your proficiency bonus (PB) in several places. Descriptions of your aetherial allies can be found alongside the provided stat blocks at the end of the class description.", + "In combat, your aetherial ally acts during your turn. It can move and use its reaction on its own, but the only action it takes is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the {@action Attack} action to command the beast to take the {@action Attack} action. If you are {@condition incapacitated}, the beast can take any action of its choice, not just {@action Dodge}.", + "If your aetherial ally is reduced to 0 hit points, its body dissipates into a fog of magical energy which remains intact for one minute. You can use your action to touch it and expend a spell slot of 1st level or higher. Aetherial ally's body returns to life after 1 minute with all its hit points restored.", + "You summon your aetherial ally when you complete a long rest. At this time you can summon a different aetherial ally. The new summon appears in an unoccupied space within 5 feet of you, and you choose its stat block. If you already have an aetherial ally from this feature, it vanishes when the new summon appears. The summon also vanishes if you die.", + { + "type": "inset", + "name": "Arcanist Summons", + "entries": [ + "Information about your available summons can be found {@filter here|bestiary|source=FFXIVBeforetheFall|search=Arcanist Summons}" + ] + } + ] + }, + { + "name": "Arcanist Specialization", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 2, + "entries": [ + "At 2nd level, you choose a specialization to focus on as an Arcanist: Tactician, Summoner or Nymian Scholar, all detailed at the end of the class description. Your archetype choice grants you features at the 2nd, 6th, 10th and 14th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Arcanist Specialization Feature", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 6, + "entries": [ + "At 6th level, you gain a feature granted by your Specialization." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Arcanist Specialization Feature", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 10, + "entries": [ + "At 10th level, you gain a feature granted by your Specialization." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Arcanist Specialization Feature", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 14, + "entries": [ + "At 10th level, you gain a feature granted by your Specialization." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Grand Design", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 18, + "entries": [ + "Beginning at 18th level, the maximum number of tactics you may use before a rest increases by 2." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "According to Plan", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "page": 31, + "level": 20, + "entries": [ + "Beginning at the 20th level, you recover half of your expended tactics uses when you roll for initiative." + ] + } + ], + "subclassFeature": [ + { + "name": "Death's Blade", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Death's Blade", + "page": 87, + "level": 3, + "entries": [ + "Reapers who decide to focus on their skill with the scythe come to be known as Death's Blades. These specialized fighters spend most of their time focused on their procifiency in martial combat, using their voidsent partner to augment their natural fighting abilities.", + { + "type": "refSubclassFeature", + "subclassFeature": "Reaper Art: Wicked Strike|Reaper|FFXIVBeforetheFall|Death's Blade|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Reaper Art: Wicked Strike", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Death's Blade", + "page": 87, + "level": 3, + "header": 1, + "entries": [ + "Beginning at the 3rd level, when you hit a creature with a melee weapon attack, you can expend one Reaper spell slot to deal empower your swing, striking all creatures within 5ft. of the original target. All affected creatures must make a Dexterity saving throw aginst your Reaper spell save DC. On a failure a creature takes {@dice 2d6} necrotic damage and half as much on a success. This damage increases by {@dice 1d6} for each spell above 1st.", + "While you are acting as a host for your Void Avatar, instead of all creatures within 5ft. of the original target, the range is increased to a 15ft. cone originating from the original target creature." + ] + }, + { + "name": "Wraith Walk", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Death's Blade", + "page": 87, + "level": 7, + "header": 2, + "entries": [ + "Beginning at the 7th level, you may spend a spell slot of 1st level or higher to gain the effects of hovering and increase your base speed by 5ft. for 1 minute. For each spell slot above 1st, your movement speed increases by an additional 5ft." + ] + }, + { + "name": "Reaper's Rend", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Death's Blade", + "page": 87, + "level": 11, + "header": 2, + "entries": [ + "Beginning at the 11th, while you are hosting your {@creature void avatar|FFXIVBeforetheFall}, as a bonus action you may order the avatar to make an attack." + ] + }, + { + "name": "Hands of Death", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Death's Blade", + "page": 87, + "level": 15, + "header": 2, + "entries": [ + "Beginning at the 15th level, while you are hosting your {@creature void avatar|FFXIVBeforetheFall}, necrotic energies swirl around your weapon, increasing the range of your melee weapon attacks by 5ft. Additionally, other creatures provoke an opportunity attack from you when they enter the reach you have with your weapon." + ] + }, + { + "name": "Grim Keeper", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Grim Keeper", + "page": 87, + "level": 3, + "entries": [ + "Reapers who work in tandem with their voidsent ally are known as Grim Keepers. Acting as partners in crime, the Grim Keeper guides the voidsent through the world of the living and directing their wrath to the proper targets.", + { + "type": "refSubclassFeature", + "subclassFeature": "Shared Presence|Reaper|FFXIVBeforetheFall|Grim Keeper|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Shared Presence", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Grim Keeper", + "page": 87, + "level": 3, + "header": 1, + "entries": [ + "Beginning at the 3rd level, when you cast a spell you may cast the spell as if you were standing where your avatar is. Spells which use you as their point of origin may instead use your avatar as the point of origin. These spells do not cause damage to your avatar. You can use this feature three times. You regain expended uses of this feature when you finish a long rest." + ] + }, + { + "name": "Death Perception", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Grim Keeper", + "page": 87, + "level": 7, + "header": 2, + "entries": [ + "Beginning at the 7th level, while your {@creature void avatar|FFXIVBeforetheFall} is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your avatar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the avatar has. During this time, you are {@condition deafened|phb|deaf} and {@condition blinded|phb|blind} with regard to your own senses." + ] + }, + { + "name": "Ravenous Rending", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Grim Keeper", + "page": 87, + "level": 11, + "header": 2, + "entries": [ + "Beginning at the 11th, your void avatar can make two attacks when you command it to use the {@dice Attack} action." + ] + }, + { + "name": "Reaper Art: Void Guardian", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Grim Keeper", + "page": 87, + "level": 15, + "header": 2, + "entries": [ + "Beginning at the 15th level, as an action, you imbue the {@creature void avatar|FFXIVBeforetheFall} with immense necrotic energy. Any creature hostile to you that moves to a space within 10 feet of the Avatar for the first time on a turn must succeeed on a Dexterity saving throw against your Reaper spell save DC. The creature takes 20 necrotic damage on a failed save, or half as much damage on a successful one. The energy fades when it has dealt a total of 60 damage.", + "You may do this a number of times equal to half your proficiency bonus, rounded down. Uses of this feature recover when you complete a long rest." + ] + }, + { + "name": "Doomsinger", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Doomsinger", + "page": 88, + "level": 3, + "entries": [ + "Speaking in long forgotten tongues accessing forbidden techniques, Doomsingers use the souls of the recently deceased to fuel their spells and continue the mayhem they sought to create. Doomsingers have leaned more heavily into the magical arts, defending themselves with powerful spells instead of brutish weapons.", + { + "type": "refSubclassFeature", + "subclassFeature": "Reaper Art: Sonnet of Souls|Reaper|FFXIVBeforetheFall|Doomsinger|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrip|Reaper|FFXIVBeforetheFall|Doomsinger|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Reaper Art: Sonnet of Souls", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Doomsinger", + "page": 88, + "level": 3, + "header": 1, + "entries": [ + "Beginning at the 3rd level, when a hostile creature dies within 30ft. of you, you capture its life essence in your momento. You are able to hold a number of souls in your momento equal to your proficiency bonus. When you complete a long rest, the souls in your momento dissipate. You may cast a Reaper spell by spending a number of souls equal to twice the level of the spell you are casting.", + "While you are hosting your void avatar, the range of soul capture is increased to 60ft." + ] + }, + { + "name": "Bonus Cantrip", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Doomsinger", + "page": 88, + "level": 3, + "header": 1, + "entries": [ + "Also beginning at the 3rd level, you know the {@spell toll the dead|XGE} cantrip." + ] + }, + { + "name": "Keeper of Shadowy Secrets", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Doomsinger", + "page": 88, + "level": 7, + "header": 2, + "entries": [ + "Beginning at the 6th level, choose a skill from the following: {@skill Arcana}, {@skill History}, {@skill Insight}, {@skill Medicine} or {@skill Religion}. You gain proficiency in that skill. If you are already proficient, you gain expertise in that skill." + ] + }, + { + "name": "Twisting Fate", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Doomsinger", + "page": 88, + "level": 11, + "header": 2, + "entries": [ + "Beginning at the 11th level, while you are hosting your avatar, as a bonus action you may spend 2 souls to attempt to curse a creature within 30ft. of you. The target creature makes a Charisma saving throw against your Reaper spell save DC. On a failure, the next saving throw that creature makes has a penalty equal to your proficiency bonus." + ] + }, + { + "name": "Reaper Art: Elusive Death", + "source": "FFXIVBeforetheFall", + "className": "Reaper", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Doomsinger", + "page": 88, + "level": 15, + "header": 2, + "entries": [ + "Beginning at the 15th level, when you are hit with a melee weapon attack, as a reaction, you may spend 1 soul and become briefly surrounded in a shadowy mist and teleport up to 30 feet to an unoccupied space that you can see.", + "While you are hosting your void avatar, you do not need to spend a soul to use this feature." + ] + }, + { + "name": "Savant", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Savant", + "page": 4, + "level": 2, + "entries": [ + "The best defense is a good offense is the tactical approach of savants. Making use of their Nouliths, the savant provides remote controlled artillery support for their allies, able to safely blast foes with aether from afar. Be it raining aether from above in a magical hell fire, or precisely chasing down targets that are taking cover, once a Savant sets their eyes on a target there is little to be done to escape their magical wrath.", + { + "type": "refSubclassFeature", + "subclassFeature": "Prismatic Destruction|Sage|FFXIVBeforetheFall|Savant|FFXIVBeforetheFall|2|FFXIVBeforetheFall" + } + ] + }, + { + "name": "Prismatic Destruction", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Savant", + "page": 4, + "level": 2, + "header": 1, + "entries": [ + "Beginning at the 2nd level, you have developed a new offensive technique with your Noulith. As an action you may order each Noulith to release a 15ft. cone of raw magical energy. All creatures in the affected area make a Dexterity save against your spell save DC, taking {@dice 2d8} force damage on a failure and half as much on a success. Each cone is calculated separately.", + "You may do this a number of times equal to your proficiency bonus. You must complete a long rest before you can use Prismatic Destruction again." + ] + }, + { + "name": "Aetheric Intensity", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Savant", + "page": 4, + "level": 6, + "header": 2, + "entries": [ + "Beginning at the 6th level, when you use the Aether Shot feature, you add your Intelligence modifier to damage rolls." + ] + }, + { + "name": "Sundering Shots", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Savant", + "page": 4, + "level": 10, + "header": 2, + "entries": [ + "Beginning at the 10th, your Aether Shots destabilize target's defenses. When you hit a creature with Aether Shot, your next Aether shot scores a crit on a 19 or 20, each subsequent hit lowering the critical hit threshold, until the end of your turn. This critical hit range change reverts if you land a critical hit." + ] + }, + { + "name": "Overcharge: Indignation", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Savant", + "page": 4, + "level": 14, + "header": 2, + "entries": [ + "Beginning at the 14th level, as a bonus action you may use the Aether Shot. You may only use Aether Shot once in this way. You must complete a long rest before you can use Overcharge: Indignation again." + ] + }, + { + "name": "Erudite", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Erudite", + "page": 4, + "level": 2, + "entries": [ + "Erudites have focused on how to defend their homes and allies via aetheric barriers and healing to provide much needed solace during the heat of battle. They approach battle as a game of chess, minimizing loss and damage so that their allies can work as efficiently. Having an Erudite at your back is to know true safety in the face of danger.", + { + "type": "refSubclassFeature", + "subclassFeature": "Guardian Shard|Sage|FFXIVBeforetheFall|Erudite|FFXIVBeforetheFall|2|FFXIVBeforetheFall" + } + ] + }, + { + "name": "Guardian Shard", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Erudite", + "page": 4, + "level": 2, + "header": 1, + "entries": [ + "Beginning at the 2nd level, as a bonus action you can order any number of your Nouliths to guard an allies within its flight range. As a bonus action you may remove any number of Nouliths from allies.", + "While equipped to an ally, you may cast touch spells through the Noulith, as though you were standing beside the creature.", + "Additionally, as a reaction to the equipped creature being targeted by an attack, you may use your reaction to create a temporary barrier, increasing the creature's AC by a number equal to your Intelligence modifier. You may do this a number of times equal to your proficiency bonus. You must complete a long rest before you can use Guardian Shard again." + ] + }, + { + "name": "Aether Wall", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Erudite", + "page": 4, + "level": 6, + "header": 2, + "entries": [ + "Beginning at the 6th level, as an action, you can link two Nouliths within a 10ft. radius of each other. This link creates a wall of force between them that is 10ft. wide and 10ft. tall. A creature that attempts to push through the wall must make a Strength ({@skill Athletics}) check contested by your spell save DC. This wall is translucent allowing creatures to see through it without difficulty. The aether wall provides three-quarters cover when calculating ranged attacks and spells that pass through the wall.", + "It is possible to link multiple nouliths together to enclose a creature. When you use your action to create a wall between two nouliths, if there is a third noulith within a 10ft. radius circle of either end of the wall, you may connect them in the same way. The additional wall may not pass through the creature. A creature who is enclosed within an Aether Wall has disadvantage on their Strength ({@skill Athletics}) check to push through the barrier.", + "These walls are strong enough to support the weight of someone standing on them, and may provide footholds made of aether when aligned horizontally.", + "As a bonus action, you may disassemble any number of Aether Walls created by you." + ] + }, + { + "name": "Aetheric Armour", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Erudite", + "page": 4, + "level": 10, + "header": 2, + "entries": [ + "Beginning at the 10th level, when you protect a creature with your Guardian Shard feature, they gain temporary hit points equal to your Intelligence modifier." + ] + }, + { + "name": "Overcharge: Impenetrable", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Erudite", + "page": 4, + "level": 14, + "header": 2, + "entries": [ + "Beginning at the 14th level, as an action, you can amplify your protective ward for a creature equipped with a Noulith within 30ft. of you. You supercharge the Noulith, coating the creature in an aetheric shell. For a number of rounds equal to your Intelligence modifier, the creature gains a damage threshold equal to 5 + your Intelligence modifier + your proficiency bonus.", + "When the creature is damaged, if the damage does not meet or exceed the damage threshold they do not take any damage from the attack.", + "You can hyper focus a creature's armour once. You must complete a long rest before you can use Impenetrable again." + ] + }, + { + "name": "Philosopher", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Philosopher", + "page": 4, + "level": 2, + "entries": [ + "While others focus on their new developments and their various applications, the Philosopher sees nouliths for what they are, tools to assist spell casting. As this is the case to them, philosophers prefer to stick to traditional methods of spell casting to do much of their heavy lifting, making use of nouliths to draw aether from their foes and fueling their own spell casting with it. Their focus on spell casting has provided them with the ability to manipulate their spells, setting them heads and shoulders above their fellow sages in this field.", + { + "type": "refSubclassFeature", + "subclassFeature": "Aetheric Siphon|Sage|FFXIVBeforetheFall|Philosopher|FFXIVBeforetheFall|2|FFXIVBeforetheFall" + } + ] + }, + { + "name": "Aetheric Siphon", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Philosopher", + "page": 4, + "level": 2, + "header": 1, + "entries": [ + "Beginning at the 2nd level, when you use the Aether Shot feature and hit a target creature, your Noulith draws aether from the target for your use as a Noulith charge. These charges remain available to you for 1 hour, dissipating after 1 hour.", + "As a bonus action, you can transform Noulith charges into one spell slot as a Bonus Action on Your Turn. The created Spell Slots Vanish at the end of a Long Rest. The Creating Spell Slots table shows the cost of Creating a Spell slot of a given level. You can create Spell Slots no higher in level than 3rd.", + "Any spell slot you create with this feature vanishes when you finish a Long Rest. You are able to create a number of spells whose cumulative spell level is equal to your Sage level. You must complete a Long Rest before you can create spell slots again.", + { + "type": "table", + "caption": "Creating Spell Slots", + "colLabels": [ + "Spell Slot Level", + "Noulith Charges Cost" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + 1, + 3 + ], + [ + 2, + 5 + ], + [ + 3, + 7 + ], + [ + 4, + 9 + ], + [ + 5, + 11 + ] + ] + } + ] + }, + { + "name": "Aetheric Adaptation", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Philosopher", + "page": 5, + "level": 6, + "header": 2, + "entries": [ + "Beginning at the 6th level, you've learned to modify your spells using the aether you gather from your Nouliths.", + "You gain two of the following Aetheric Adaptation Options of your choice. You gain another one at 10th and 14th level.", + "You can use only one Aetheric Adaptation option on a spell when you cast it, unless otherwise noted.", + "You can only use a number of Aetheric Adaptations equal to your proficiency modifier. You must complete a short rest before you can use Aetheric Adaptation again.", + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Careful Spell|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Empowered Spell|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Extended Spell|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Heightened Spell|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Noulithic Casting|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Quickened Spell|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Subtle Spell|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Twinned Spell|FFXIVBeforetheFall" + } + ] + } + ] + }, + { + "name": "Efficient Absorption", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Philosopher", + "page": 5, + "level": 10, + "header": 2, + "entries": [ + "Beginning at the 10th level, you siphon aether far more efficiently. You gain 2 Noulith charges when you use the Aether Shot feature." + ] + }, + { + "name": "Overcharge: Aetherial Drain", + "source": "FFXIVBeforetheFall", + "className": "Sage", + "classSource": "FFXIVBeforetheFall", + "subclassSource": "FFXIVBeforetheFall", + "subclassShortName": "Philosopher", + "page": 5, + "level": 14, + "header": 2, + "entries": [ + "Beginning at the 14th level, as a bonus action, you forcefully draw Noulith charges from the aether of the world itself. You gain 3 Noulith charges for each active Noulith you control.", + "You may only do this once. You must complete a long rest before you can use Overcharge: Aetherial Drain again." + ] + }, + { + "name": "Elementalist", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Elementalist", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 96, + "entries": [ + "White Mages who choose to focus on manipulating the elements around them come to be known as elementalists. They are able to work very closely with the elementals living across the land to borrow their strength and knowledge, turning the world itself into an ally.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|White Mage|FFXIVBeforetheFall|Elementalist|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Elemental Blessing|White Mage|FFXIVBeforetheFall|Elementalist|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Elementalist", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 96, + "header": 1, + "entries": [ + "{@i 2nd-level Elementalist feature}", + "Your specialization as an Elementalist lets you choose from an expanded spell list when you learn a white mage spell. The following spells are added to the white mage spell list for you.", + { + "type": "table", + "caption": "Expanded Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell earth tremor|XGE}, {@spell thunderwave}" + ], + [ + "2nd", + "{@spell earthbind|XGE}, {@spell Maximilian's earthen grasp|XGE}" + ], + [ + "3rd", + "{@spell erupting earth|XGE}, {@spell Melf's minute meteors|XGE}" + ], + [ + "4th", + "{@spell stoneskin}, {@spell watery sphere|XGE}" + ], + [ + "5th", + "{@spell conjure elemental}, {@spell control winds|XGE}" + ] + ] + } + ] + }, + { + "name": "Elemental Blessing", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Elementalist", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 96, + "header": 1, + "entries": [ + "{@i 2nd-level Elementalist feature}", + "Beginning at the 2nd level, as an action you may expend Confession charges to bless a weapon within 30ft. of you that you can see with elemental power for a number of rounds equal to your Wisdom modifier. The number of charges you spend increase the effectiveness of your blessing.", + { + "type": "table", + "caption": "Elemental Blessing Effect", + "colLabels": [ + "Chargest Spent", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10 text-center" + ], + "rows": [ + [ + 1, + "The damage type of the weapon changes to cold, radiant or thunder." + ], + [ + 2, + "The weapon gains a +1 bonus on attack rolls." + ], + [ + 3, + "The weapon's damage rolls deal bonus damage equal to your proficiency bonus." + ] + ] + } + ] + }, + { + "name": "Eyes of the Elementals", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Elementalist", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 96, + "header": 2, + "entries": [ + "{@i 6th-level Elementalist feature}", + "Beginning at the 6th level, you may commune with the elementals in the surrounding area. You gain a mental map of an area of 2 mile radius centered on you. You must spend 15 minutes meditating while elementals share this information about the surrounding area with you. You may only commune with the elementals in this way once, your ability to do so refreshing after a long rest.", + "Also, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet." + ] + }, + { + "name": "Elemental Armour", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Elementalist", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 96, + "header": 2, + "entries": [ + "{@i 10th-level Elementalist feature}", + "Beginning at the 10th level, as an action, you may spend 1 Confession charge to grant a creature you touch the elementals' protection. The creature gains resistance to one of the following elements: cold, radiant or thunder for a number of rounds equal to your Wisdom modifier." + ] + }, + { + "name": "Aetherial Conjuration", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Elementalist", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 96, + "header": 2, + "entries": [ + "{@i 14th-level Elementalist feature}", + "Beginning at the 14th level, as a bonus action you may spend a number of Confession charges to borrow power from the elementals to cast a spell. You may cast a spell whose level is equal to half the number of Confession charges spent (rounded up)." + ] + }, + { + "name": "Spirit Master", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spirit Master", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 97, + "entries": [ + "A Spirit Master is a White Mage who has focused their efforts into becoming master healers. They are steadfast allies who provide a great deal of support to those around them. Drawing power from the land and the spirits who inhabit it, a Spirit Master is able to unleash incredibly potent healing and support spells. They have taken on the role to soothe the wounds of those who protect the world and those who need protecting.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|White Mage|FFXIVBeforetheFall|Spirit Master|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Soothe Sayer|White Mage|FFXIVBeforetheFall|Spirit Master|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spirit Master", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 97, + "header": 1, + "entries": [ + "{@i 2nd-level Spirit Master feature}", + "Your specialization as a spirit master lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.", + { + "type": "table", + "caption": "Expanded Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell heroism}, {@spell sanctuary}" + ], + [ + "2nd", + "{@spell enhance ability}, {@spell protection from poison}" + ], + [ + "3rd", + "{@spell beacon of hope}, {@spell revivify}" + ], + [ + "4th", + "{@spell regen|FFXIVBeforetheFall}, {@spell tetragrammaton|FFXIVBeforetheFall}" + ], + [ + "5th", + "{@spell assize|FFXIVBeforetheFall}, {@spell asylum|FFXIVBeforetheFall}" + ] + ] + } + ] + }, + { + "name": "Soothe Sayer", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spirit Master", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 97, + "header": 1, + "entries": [ + "{@i 2nd-level Spirit Master feature}", + "Also beginning at the 2nd level, your healing spells are more effective. Whenever you cast a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your proficiency bonus + the spell's level." + ] + }, + { + "name": "Medicine Master", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spirit Master", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 97, + "header": 2, + "entries": [ + "{@i 6th-level Spirit Master feature}", + "Beginning at the 6th level, you gain proficiency in the {@skill Medicine} skill. You have advantage on Wisdom ({@skill Medicine}) checks to stabilize creatures and when diagnosing diseases." + ] + }, + { + "name": "Clerical Smite", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spirit Master", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 97, + "header": 2, + "entries": [ + "{@i 10th-level Spirit Master feature}", + "Beginning at the 10th level, when you cast a healing spell you may spend a Confession charge to weaponize the spell, dealing radiant damage instead of healing. The spell must require a die role to be used in this way. The bonus healing that would be applied from Soothe Sayer is applied as bonus damage.", + "Targeted creatures make a Wisdom saving throw against your Spell Save DC, taking the spell's healing as damage on a failure and half as much on a success." + ] + }, + { + "name": "Touch of the Padjal", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spirit Master", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 97, + "header": 2, + "entries": [ + "{@i 14th-level Spirit Master feature}", + "Beginning at the 14th level, as a bonus action you may spend a Confession charge. When you cast your next spell which restores hit points, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12." + ] + }, + { + "name": "Ampdapori", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ampdapori", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 97, + "entries": [ + "Some White Mages focus on the role of repelling those who do not belong in the world from it, relying on light and holy magic to drive the undead and fiends from the world through destruction. An Ampdapori White Mage has taken up arms for this very purpose, using a mix of healing magic and holy magic to smite out blasphemous creatures from the land.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|White Mage|FFXIVBeforetheFall|Ampdapori|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Afflatus Misery|White Mage|FFXIVBeforetheFall|Ampdapori|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ampdapori", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 96, + "header": 1, + "entries": [ + "{@i 2nd-level Ampdapori feature}", + "Your specialization as an ampdapori lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.", + { + "type": "table", + "caption": "Expanded Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell banish|FFXIVBeforetheFall}, {@spell bless}" + ], + [ + "2nd", + "{@spell moonbeam}, {@spell sleep}" + ], + [ + "3rd", + "{@spell daylight}, {@spell spirit guardians}" + ], + [ + "4th", + "{@spell banishment}, {@spell wall of fire}" + ], + [ + "5th", + "{@spell holy|FFXIVBeforetheFall}, {@spell hallow}" + ] + ] + } + ] + }, + { + "name": "Afflatus Misery", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ampdapori", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 96, + "header": 1, + "entries": [ + "{@i 2nd-level Ampdapori feature}", + "Beginning at the 2nd level, as an action you may spend any number of confession charges to make a ranged spell attack against a creature within 60ft. of you. Your attack deals #d6 + your proficiency bonus radiant damage, where # is equal to the number of confession charges spent." + ] + }, + { + "name": "Inquisitor's Report", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ampdapori", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 96, + "header": 2, + "entries": [ + "{@i 6th-level Ampdapori feature}", + "Beginning at the 6th level, you may spend 15 minutes communing with the elementals to learn the location of any undead or fiend creatures within a 1 mile radius. You may only do this once before, your ability to do so refreshing after a long rest." + ] + }, + { + "name": "Aura of Ampdapor", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ampdapori", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 96, + "header": 2, + "entries": [ + "{@i 10th-level Ampdapori feature}", + "Beginning at the 10th level, while you hold a Confession charge in your body, you emit an aura in a 10ft. radius that protects you and friendly creatures. While within your aura, creatures have resistance to necrotic damage and when they are the target of a spell which restores hit points, they recover additional hit points equal to your Wisdom modifier." + ] + }, + { + "name": "Void Bane", + "source": "FFXIVBeforetheFall", + "className": "White Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ampdapori", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 96, + "header": 2, + "entries": [ + "{@i 14th-level Ampdapori feature}", + "Beginning at the 14th level, as a bonus action you may spend 1 Confession charge to empower your next spell. If the target of your spell is an undead or fiend creature, it become far more effective. If your spell requires you to make a spell attack roll, you gain advantage on your attack roll. If your spell requires the target creature to make a saving throw, they do so with disadvantage.", + "Additionally, your spell deals bonus damage on hit equal to your proficiency bonus." + ] + }, + { + "name": "The Beast of Defiance", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Defiance", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 91, + "entries": [ + "A warrior who has cut their teeth under this tradition has tamed the beast within their heart, and gained great control over it. They channel the strength from this force only when it is needed, and are able to fight defensively with the help of such forces. Finding succor in the destruction of their foes and defense of their friends sees a defiant warrior become a powerful ally.", + { + "type": "refSubclassFeature", + "subclassFeature": "Distruption|Warrior|FFXIVBeforetheFall|Defiance|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Distruption", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Defiance", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 91, + "header": 1, + "entries": [ + "{@i 3rd-level The Beast of Defience feature}", + "Beginning at the 3rd level, while you are under the effects of Berserk, when a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll." + ] + }, + { + "name": "Storm's Path", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Defiance", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 91, + "header": 2, + "entries": [ + "{@i 6th-level The Beast of Defience feature}", + "Beginning at the 6th level, when you successfully land a melee weapon attack while under the effects of Berserk, you may declare you are using Storm's Path. The target creature makes a Strength saving throw against your Berserk DC, on a failed save the creature deals {@dice 1d6} less damage on their damage rolls for a number of rounds equal to your Strength modifier. This damage redution increases to {@dice 2d6} at the 14th level You may only use Storm's Path once during each use of Berserk." + ] + }, + { + "name": "Voice of the Beast", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Defiance", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 91, + "header": 2, + "entries": [ + "{@i 10th-level The Beast of Defience feature}", + "Beginning at the 10th level, you learn the {@spell charm monster|XGE} and {@spell beast sense} spells, and may cast each one once. Strength is your spellcasting ability for these spells. You may only cast {@spell charm monster|XGE} on beasts. You may not cast them again until you complete a long rest." + ] + }, + { + "name": "Inner Beast", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Defiance", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 91, + "header": 2, + "entries": [ + "{@i 14th-level The Beast of Defience feature}", + "Beginning at the 14th level, as an action you can use Inner Beast. Make a melee weapon attack against a target creature. On a successful attack roll you deal your normal weapon as well as recover hit points equal to {@dice 2d8+6} hit points and deal equal bonus damage. The effects of Berserk ends immediately after you use Inner Beast." + ] + }, + { + "name": "The Beast of Deliverance", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Deliverance", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 91, + "entries": [ + "A warrior of the Reckless Tradition has grown alongside their inner beast. They allow this force to take over and push their bodies to incredible feats of strength. They fight without care for their own safety, allowing bloodlust to take over. A reckless warrior's inner beast is hungry, and they allow this overwhelming force to feed without a thought of reserve.", + { + "type": "refSubclassFeature", + "subclassFeature": "Inner Release|Warrior|FFXIVBeforetheFall|Deliverance|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Inner Release", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Deliverance", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 91, + "header": 1, + "entries": [ + "{@i 3rd-level The Beast of Deliverance feature}", + "Beginning at the 3rd level, while you are under the effects of Berserk, your weapon attacks score a critical hit on a roll of 19 or 20. At the 14th level, your weapon attacks score a critical hit on a roll of 18-20." + ] + }, + { + "name": "Storm's Eye", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Deliverance", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 91, + "header": 2, + "entries": [ + "{@i 6th-level The Beast of Deliverance feature}", + "Beginning at the 6th level, when you successfully land a melee weapon attack while under the effects of Berserk, you may declare you are using Storm's Eye. The target creature makes a Constitution saving throw against your Berserk DC, on a failed save the creature receives 1d6 bonus damage from weapon attacks against it for a number of rounds equal to your Strength ability modifier. This bonus damage is increased to 2d6 at the 14th level. You may only use Storm's Eye once during each use of Berserk." + ] + }, + { + "name": "Wild Expertise", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Deliverance", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 91, + "header": 2, + "entries": [ + "{@i 10th-level The Beast of Deliverance feature}", + "Beginning at the 10th level, you allow your inner beast to empower your physical abilities. You choose one skill from {@skill Acrobatics}, {@skill Athletics}, {@skill Stealth} or {@skill Survival} and gain proficiency in that skill. If you are already proficient in that ability, double your proficiency bonus when you make ability checks using that skill." + ] + }, + { + "name": "Fell Cleave", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Deliverance", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 92, + "header": 2, + "entries": [ + "{@i 14th-level The Beast of Deliverance feature}", + "Beginning at the 14th level, while you are under the effects of Berserk you may use Fell Cleave as an action. Make an attack roll against a single creature within melee weapon range. This attack has a critical range of 15-20. On a successful attack, you deal the regular damage of the attack and a bonus {@dice 5d10} damage. Your Berserk ends immediately after the attack is resolved." + ] + }, + { + "name": "The Marauder", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marauder", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 91, + "entries": [ + "Some warriors choose to walk away from their inner beast, or try as they may, never make contact with this ferocious being within their hearts. Despite the abandonment or loss of their inner beast, a Marauder has trained extensively to compensate for these losses. Marauders fight with the same ferocity as those with their beasts intact, but only look to themselves as the source of power.", + { + "type": "refSubclassFeature", + "subclassFeature": "Blood Bath|Warrior|FFXIVBeforetheFall|Marauder|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Blood Bath", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marauder", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 92, + "header": 1, + "entries": [ + "{@i 3rd-level Marauder feature}", + "Beginning at the 3rd level, while you are under the effects of Berserk, when you land a successful melee weapon attack, you recover {@dice 1d4} hit points. You may only recover hit points once per round in this way. You recover {@dice 2d4} hit points starting at the 14th level." + ] + }, + { + "name": "Maim", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marauder", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 92, + "header": 2, + "entries": [ + "{@i 6th-level Marauder feature}", + "Beginning at the 6th level, when you use the Reckless Attack ability under the effects of Berserk, you can declare that you are using Maim. Enemy attacks do not gain advantage against you on their attack rolls for this round. You may use Maim once during each use of Berserk." + ] + }, + { + "name": "Ruffian Diplomacy", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marauder", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 92, + "header": 2, + "entries": [ + "{@i 10th-level Marauder feature}", + "Beginning at the 10th level, you gain proficieny in the {@skill Persuasion} skill. After interacting with a creature for 1 minute, you gain insight into how the creature will react to boasts of might or intimidation. Your DM reveals if these tactics would be especially effective against the creature and you gain advantage on the appropriate {@skill Persuasion} or {@skill Intimidation} check if applicable." + ] + }, + { + "name": "Overpower", + "source": "FFXIVBeforetheFall", + "className": "Warrior", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marauder", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 92, + "header": 2, + "entries": [ + "{@i 14th-level Marauder feature}", + "Beginning at the 14th level, you may cast the spell {@spell destructive wave} at the 5th level, using your Berserk DC for the spell effect. Your Berserk state ends immediately after the spell resolves." + ] + }, + { + "name": "Iaijutsu Style", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Iaijutsu", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 87, + "entries": [ + "You have trained in the traditional Iaijatsu style of swordplay. You are trained in delivering deadly blows with great power and precision.", + { + "type": "refSubclassFeature", + "subclassFeature": "Enpi|Samurai|FFXIVBeforetheFall|Iaijutsu|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Enpi", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Iaijutsu", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 87, + "header": 1, + "entries": [ + "{@i 3rd-level Iaijutsu Style feature}", + "Beginning at 3rd level, as an action you may spend one Sen charge to make a ranged weapon attack with a range of 30ft. using blades of wind. Make this attack and damage roll as though you are making a melee weapon attack. Attacks made in this way deal thunder damage.", + "Beginning at 5th level, you may make two ranged melee weapon attacks when you use Enpi." + ] + }, + { + "name": "Body of Steel", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Iaijutsu", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 87, + "header": 2, + "entries": [ + "{@i 6th-level Iaijutsu Style feature}", + "Starting at 6th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.", + "In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier." + ] + }, + { + "name": "Tenka Goken", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Iaijutsu", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 87, + "header": 2, + "entries": [ + "{@i 10th-level Iaijutsu Style feature}", + "At 10th level, as an action you may spend 2 sen to deliver a series of attacks with incredible speed and focus. You take melee weapon attack against all creatures in a 15ft. cone in front of you." + ] + }, + { + "name": "Hissatsu: Kaiten", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Iaijutsu", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 87, + "header": 2, + "entries": [ + "{@i 14th-level Iaijutsu Style feature}", + "At the 14th level, as a bonus action you may spend one Sen charge. Until the start of your next turn you add your Wisdom modifier to all weapon damage rolls you make." + ] + }, + { + "name": "The Blademaster", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blademaster", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 87, + "entries": [ + "A skillful offense may bring awe to a crowd, but it is a flawless defense which will keep you alive, or so a Blademaster would have you believe. These skilled swordsmen are patient warriors, prefering to dodge and counterattack their foes, rather than rush them down.", + { + "type": "refSubclassFeature", + "subclassFeature": "Hissatsu: Chiten|Samurai|FFXIVBeforetheFall|Blademaster|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Hissatsu: Chiten", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blademaster", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 87, + "header": 1, + "entries": [ + "{@i 3rd-level The Blademaster feature}", + "Beginning at 3rd level, when a creature makes a melee weapon attack against you, you may use your reaction to make an attack of opportunity against the creature." + ] + }, + { + "name": "Nothing Ventured", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blademaster", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 87, + "header": 2, + "entries": [ + "{@i 6th-level The Blademaster feature}", + "At 6th level, your defensive fighting style and cool head have helped you learn how to best discern the location of traps. You have advantage while making Wisdom {@skill Perception} and Intelligence ({@skill Investigation}) checks while looking for traps and hidden passages." + ] + }, + { + "name": "Mind's Eye", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blademaster", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 87, + "header": 2, + "entries": [ + "{@i 10th-level The Blademaster feature}", + "At 10th level, when a creature makes a melee weapon attack against you, as a reaction you may spend a number of sen charges to increase your armor class by 1 for each charge spent. You must declare you are doing this before the die result is decided." + ] + }, + { + "name": "The Worm Turns", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blademaster", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 87, + "header": 2, + "entries": [ + "{@i 14th-level The Blademaster feature}", + "At the 14th level, you may take two reactions in each round of combat. Additionally, while you are under the effect of Third Eye, non magical weapon damage you take is reduced by a number equal to your Wisdom ability modifier and creatures you hit with an Attack of Opportunity have their remaining movement reduced by 10ft." + ] + }, + { + "name": "Ronin", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ronin", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 87, + "entries": [ + "You have cast off any ties you have to a master and have become a Ronin. Your sense of honour remains, but falls under no man's control. You are your own master and your fighting style has evolved to show this, allowing you to weave through battles with ease.", + { + "type": "refSubclassFeature", + "subclassFeature": "Hissatsu: Gyoten|Samurai|FFXIVBeforetheFall|Ronin|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Hissatsu: Gyoten", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ronin", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 87, + "header": 1, + "entries": [ + "{@i 3rd-level Ronin feature}", + "At 3rd level, as an action you may spend one charge of your Sen to charge a target creature with lightning speed. Select a creature within 30ft. of you and move in a straight line towards them, stopping if you come in contact with an obstacle. This movement does not provoke attacks of opportunity. After doing so, you may make one melee weapon attack with advantage.", + "You must travel at least 10ft. to gain advantage on the attack." + ] + }, + { + "name": "Rascally Vagrant", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ronin", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 87, + "header": 2, + "entries": [ + "{@i 6th-level Ronin feature}", + "At 6th level, you have picked up some tricks of a thief in your travels. You gain proficiency in two of the following skills or tool set: {@skill Deception}, {@skill Sleight of Hand}, {@skill Stealth}, or {@item Theives' Tools|phb}." + ] + }, + { + "name": "Hissatsu: Yaten", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ronin", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 87, + "header": 2, + "entries": [ + "{@i 10th-level Ronin feature}", + "At 10th level, as an action you may spend one Sen charge to deliver a parting blow on a creature. You make a melee weapon attack with advantage. After making your attack you move straight backwards 10ft. without provoking an attack of opportunity." + ] + }, + { + "name": "Yukikaze", + "source": "FFXIVBeforetheFall", + "className": "Samurai", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Ronin", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 87, + "header": 2, + "entries": [ + "{@i 14th-level Ronin feature}", + "At 14th level, you've learned to discern holes in your opponents guard, allowing you to make more effective strikes. As a bonus action, you may spend one Sen charge to add your Wisdom modifier to your weapon attack rolls until the start of your next turn." + ] + }, + { + "name": "Ninja", + "source": "FFXIVBeforetheFall", + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Ninja", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 82, + "entries": [ + "You have chosen to study the art of the ninjas of Doma. These talented fighters have learned to channel the power from the world around them, the heavens, the earth and the hearts of man through the use of mudras or hand gestures. These traditional arts are passed down from master to student, father to son and mother to daughter. Their secrets are closely guarded by the practitioners.", + "Each mudra carries meaning. The Ten mudras draws power from the heavens, while the Chi mudra draws power from the earth. Jin completes the triangle, drawing power from the hearts of man. Together, these mudras allow the ninja to draw power from the world they live in.", + { + "type": "refSubclassFeature", + "subclassFeature": "Ninjutsu|Rogue|PHB|Ninja|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ninjutsu Spell List|Rogue|PHB|Ninja|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shukuchi|Rogue|PHB|Ninja|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Ninjutsu", + "source": "FFXIVBeforetheFall", + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Ninja", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 82, + "header": 1, + "entries": [ + "{@i 3rd-level Ninja feature}", + "Beginning at the 3rd level, as an action, you may cast ninjutsu by combining mudra together. Beginning at 3rd level you gain access to the mudra 'Ten'. At 9th level you gain access to the mudra 'Chi', and at 13th level you gain access to the mudra 'Jin'. You may use each mudra a number of times equal to half your rogue level rounded down. You may not use two of the same mudra to cast ninjutsu which require a specific mudra. You regain all of your expended mudra when you finish a long rest.", + { + "type": "table", + "caption": "Ninjutsu", + "colLabels": [ + "Ninjutsu", + "Combination" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "Fuma", + "Any single mudra" + ], + [ + "Meiton", + "Any single mudra" + ], + [ + "Katon", + "Any mudra and Ten" + ], + [ + "Raiton", + "Any mudra and Chi" + ], + [ + "Hyoton", + "Any mudra and Jin" + ], + [ + "Huton", + "One of each of the mudras" + ], + [ + "Doton", + "One of each of the mudras" + ], + [ + "Suiton", + "One of each of the mudras" + ] + ] + } + ] + }, + { + "name": "Ninjutsu Spell List", + "source": "FFXIVBeforetheFall", + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Ninja", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 82, + "header": 1, + "entries": [ + "{@i 3rd-level Ninja feature}", + "Intelligence is the spell modifier for the following abilities. The spell casting focus for these spells is the caster's hands forming the required mudras. Spells cast through ninjutsu are cast at their base level. To cast ninjutsu at a higher spell level, you may spend the required mudra for the ninjutsu again to increase the spell level by one. You may spend mudra to increase the casting level to a maximum of the 9th level.", + { + "type": "abilityDc", + "name": "Ninjutsu", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Ninjutsu", + "attributes": [ + "int" + ] + }, + { + "type": "entries", + "entries": [ + { + "name": "Doton", + "type": "entries", + "entries": [ + "Performing the Doton ninjutsu allows you to cast the {@spell doton|FFXIVBeforetheFall} spell." + ] + }, + { + "name": "Fuma", + "type": "entries", + "entries": [ + "Performing the Fuma ninjutsu allows you to cast the {@spell ice knife|XGE} spell" + ] + }, + { + "name": "Huton", + "type": "entries", + "entries": [ + "Performing the Huton ninjutsu allows you to cast the {@spell haste} spell on yourself." + ] + }, + { + "name": "Hyoton", + "type": "entries", + "entries": [ + "Performing the Hyoton ninjutsu allows you to cast the {@spell ice storm} spell at half the maximum range." + ] + }, + { + "name": "Katon", + "type": "entries", + "entries": [ + "Performing the Doton ninjutsu allows you to cast the {@spell fireball} spell at half the maximum range." + ] + }, + { + "name": "Raiton", + "type": "entries", + "entries": [ + "Performing the Raiton ninjutsu allows you to cast the {@spell lightning bolt} spell at half the maximum range." + ] + }, + { + "name": "Meiton", + "type": "entries", + "entries": [ + "Performing the Shadon ninjutsu allows you to cast the {@spell darkness} spell." + ] + }, + { + "name": "Suiton", + "type": "entries", + "entries": [ + "Performing the Suiton ninjutsu allows you to cast the {@spell suiton|FFXIVBeforetheFall} spell." + ] + } + ] + } + ] + }, + { + "name": "Shukuchi", + "source": "FFXIVBeforetheFall", + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Ninja", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 82, + "header": 1, + "entries": [ + "{@i 3rd-level Ninja feature}", + "Also beginning at the 3rd level, when you use the hide action, you may spend one use of your Ten mudra to transform it into Shukuchi. You instantaneously travel a maximum distance of 5ft. per rogue level. You may travel over gaps in the ground, but cannot scale walls or travel through creatures or objects using shukuchi. At the 13th level you leave behind an optional 15ft. cube of smoke which persists for a number of rounds equal to your Intelligence modifier." + ] + }, + { + "name": "Infiltrator", + "source": "FFXIVBeforetheFall", + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Ninja", + "subclassSource": "FFXIVBeforetheFall", + "level": 9, + "page": 82, + "header": 2, + "entries": [ + "{@i 9th-level Ninja feature}", + "Beginning at the 9th level, you've honed your skills in breaking into and out of buildings. As long as you are not engaged in combat, you have advantage on {@skill Stealth} and {@skill Acrobatics} checks in areas with dim or no light." + ] + }, + { + "name": "Trick Attack", + "source": "FFXIVBeforetheFall", + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Ninja", + "subclassSource": "FFXIVBeforetheFall", + "level": 13, + "page": 82, + "header": 2, + "entries": [ + "{@i 13th-level Ninja feature}", + "Beginning at the 13th level you are able to perform a trick attack. When you attack an enemy with a sneak attack, you may expend one use of each mudra to perform a trick attack. On a successful attack roll, the target becomes vulnerable causing all attack rolls to have advantage against that creature for one round, beginning after your action." + ] + }, + { + "name": "Kassatsu", + "source": "FFXIVBeforetheFall", + "className": "Rogue", + "classSource": "PHB", + "subclassShortName": "Ninja", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 82, + "header": 2, + "entries": [ + "{@i 17th-level Ninja feature}", + "Beginning at the 17th level, as a bonus action, after using a ninjutsu you may use a second ninjutsu which requires one fewer mudra. You may use Kassatsu once. You must then finish a long rest to use Kassatsu again." + ] + }, + { + "name": "Sword Dancer", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Sword Dancer", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 80, + "entries": [ + "You've taken up sword in hand, aiming to weave magic and might into a flawless, deadly dance. Your blade moves like the wind, and you ride the currents perfectly.", + { + "type": "refSubclassFeature", + "subclassFeature": "Corps-a-corps|Red Mage|FFXIVBeforetheFall|Sword Dancer|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Corps-a-corps", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Sword Dancer", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 80, + "header": 1, + "entries": [ + "{@i 2nd-level Sword Dancer feature}", + "At 2nd level, you have mastered the art of approaching a foe with lightning speed and delivering a powerful strike. As a bonus action, you spend 1 flair point and select one target within 30ft. of you. You move in a straight line towards that target, stopping at the first creature you encounter in your path. This movement does not provoke attacks of opportunity. You make a weapon attack against the target, dealing a bonus {@dice 1d8} piercing damage if your attack lands." + ] + }, + { + "name": "Heroic Charm", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Sword Dancer", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 80, + "header": 2, + "entries": [ + "{@i 6th-level Sword Dancer feature}", + "At 6th level, your renaissance man nature has given you an edge in conversation. You may spend one flair point to reroll any Charisma based ability check. You gain proficiency in a charisma skill of your choice: {@skill Deception}, {@skill Intimidation}, {@skill Performance}, {@skill Persuasion}." + ] + }, + { + "name": "Displacement", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Sword Dancer", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 81, + "header": 2, + "entries": [ + "{@i 10th-level Sword Dancer feature}", + "At 10th level, you have learned to flow between martial and magic combat effortlessly. By spending 1 flair point after taking the attack action you leap backwards through the air, landing up to 30ft. in a straight line behind you. You are considered to travel over the heads of medium creatures or smaller, but your travel is stopped by creatures larger than this. This movement does not provoke attacks of opportunity. When you take this action, make a ranged spell attack against the target of your attack action, dealing {@dice 2d8} + your Charisma modifier force damage on hit." + ] + }, + { + "name": "Enchanted Blade", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Sword Dancer", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 81, + "header": 2, + "entries": [ + "{@i 14th-level Sword Dancer feature}", + "At 14th level, your magical power seeps into any weapon you hold. After attuning to a one handed weapon for one hour, magical or not, you are able to summon the weapon to your hand as an action. You may spend one flair point to deal an additional {@dice 2d8} force damage on each damage roll when you take the attack action with this weapon. You must declare you are doing so prior to your attack roll." + ] + }, + { + "name": "Spell Slinger", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spell Slinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 81, + "entries": [ + "You've decided to master the casting of myriad magicks as a Red Mage. Your studies of the art have granted you the ability to rapidly cast spells at a speed that has never been seen before.", + { + "type": "refSubclassFeature", + "subclassFeature": "Manafication|Red Mage|FFXIVBeforetheFall|Spell Slinger|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Manafication", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spell Slinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 81, + "header": 1, + "entries": [ + "{@i 2nd-level Spell Slinger feature}", + "At 2nd level, as a bonus action you may spend a number of flair points equal to twice the level of a spell you wish to cast, in place of using a spell slot." + ] + }, + { + "name": "Charmed I'm Sure", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spell Slinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 81, + "header": 2, + "entries": [ + "{@i 6th-level Spell Slinger feature}", + "At 6th level, the trace amounts of magic in your body influence those you come into contact with. You may spend a flair point to gain advantage on a Charisma ability check." + ] + }, + { + "name": "Quicksilver Casting", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spell Slinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 81, + "header": 2, + "entries": [ + "{@i 10th-level Spell Slinger feature}", + "At 10th level, if you deal damage to a target with a cantrip, you may spend one flair point to gain advantage on a ranged spell attack against the target or cause the target to make dexterity saving throws against your spells with disadvantage until the end of your turn." + ] + }, + { + "name": "Liquification", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Spell Slinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 81, + "header": 2, + "entries": [ + "{@i 14th-level Spell Slinger feature}", + "At 14th level, as a bonus action you may spend a spell slot of any level to gain a number of flair points equal to twice the spell slot level. You may not gain flair points over your maximum number of points." + ] + }, + { + "name": "Battle Rose", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Battle Rose", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 81, + "entries": [ + "You've focused on becoming the lead in battle, coming up with various methods to support your allies to be more effective in battle.", + { + "type": "refSubclassFeature", + "subclassFeature": "Dazzling Diversion|Red Mage|FFXIVBeforetheFall|Battle Rose|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Dazzling Diversion", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Battle Rose", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 81, + "header": 1, + "entries": [ + "{@i 2nd-level Battle Rose feature}", + "At 2nd level, you have learned to mix magic with your movements to pull the attention of an enemy, allowing your allies to strike. As an action you may spend one flair point to distract a target in melee within 5ft. of yourself. All melee weapon attacks performed by your allies against the target gain advantage until your next turn." + ] + }, + { + "name": "In Good Company", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Battle Rose", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 81, + "header": 2, + "entries": [ + "{@i 6th-level Battle Rose feature}", + "At 6th level, you may spend 1 flair point to tutor your ally in the art of appealing to others. One ally may use your charisma ability modifiers for Charisma ability checks for up to 5 minutes. You may only share your Charisma ability modifiers once. You must then finish a short rest to use In Good Company again." + ] + }, + { + "name": "Embolden", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Battle Rose", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "page": 81, + "header": 2, + "entries": [ + "{@i 10th-level Battle Rose feature}", + "At 10th level, you have learned to fill your allies with fervor using your natural appeal. As an action you may spend 1 flair point to empower all allies within 10ft. of you. Damaging effects from your allies deal an extra {@dice 1d8} damage for until the end of your next turn." + ] + }, + { + "name": "Follow My Lead", + "source": "FFXIVBeforetheFall", + "className": "Red Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Battle Rose", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "page": 81, + "header": 2, + "entries": [ + "{@i 14th-level Battle Rose feature}", + "At 14th level, as a bonus action you may spend 2 flair points to move an ally who is lower in the initiative order than you up in the order, such that they act directly after you. You may only do this once. You must then finish a short rest to use Follow My Lead again." + ] + }, + { + "name": "Way of Rhalgr", + "source": "FFXIVBeforetheFall", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Rhalgr", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 76, + "entries": [ + "Monks who follow this path are also known as students of the Fist of Rhalgr style. This style of martial arts was developed in the mountainous country of Ala Mhigo. These monks pursue rigorous training and travel to open their chakras, gates within the body through which Ki flows. By channeling Ki through their chakras they are able to concentrate the energy in select locations of the body to deliver devastating blows.", + "These monks spend their time traveling the world sparring with worthy opponents and seeking out places where great battles have occurred in hopes that these experiences will help in further opening their chakras.", + { + "type": "refSubclassFeature", + "subclassFeature": "Greased Lightning|Monk||Rhalgr|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Greased Lightning", + "source": "FFXIVBeforetheFall", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Rhalgr", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 76, + "header": 1, + "entries": [ + "{@i 3rd-level Way of the Rhalgr feature}", + "Beginning at 3rd level, you are able to launch attacks at an incredible rate. If you use flurry of blows and successfully attack your target with both of the unarmed attacks, you may make an attack roll for one more unarmed attack with double the proficiency bonus." + ] + }, + { + "name": "Embodied Element", + "source": "FFXIVBeforetheFall", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Rhalgr", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 76, + "header": 2, + "entries": [ + "{@i 6th-level Way of the Rhalgr feature}", + "Beginning at the 6th level, after completing a short or long rest you may select an element which to meditate on and gain the following benefits.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Fists of Fire", + "entries": [ + "You may change the damage type of your unarmed strikes to Fire. Your unarmed strikes deal additional damage equal to your Wisdom ability modifier as bonus damage. As an action, you may expend a number of Ki points up to the number of creatures in a 15ft. cone in front of you. You make an unarmed strike against a number of creatures equal to the Ki points used." + ] + }, + { + "type": "entries", + "name": "Body of Earth", + "entries": [ + "Damage from bludgeoning, piercing and slashing damage from non-magical means is reduced by your Wisdom modifier. As a reaction you may expend 1 Ki point to transfer half the damage a creature within 5ft. of you to yourself. Your resistance applies to this damage." + ] + }, + { + "type": "entries", + "name": "Legs of Wind", + "entries": [ + "You may change the damage type of your unarmed strikes to Thunder. Your movement speed is increased by 10ft. As an action, you may spend 2 Ki points to cast the {@spell jump}, {@spell longstrider} or spend 4 ki points to cast the {@spell levitate} spell on yourself." + ] + } + ] + } + ] + }, + { + "name": "Forbidden Chakra", + "source": "FFXIVBeforetheFall", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Rhalgr", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 76, + "header": 2, + "entries": [ + "{@i 11th-level Way of the Rhalgr feature}", + "Beginning at the 11th level, as an action, you are able to release dangerous amounts of Ki through your chakras. This release of Ki takes different forms depending on your current Embodied Element. While Fists of Fire is active you may use Howling Fist, while Body of Earth is active you may use Elixir Field, and while Legs of Wind is active you may use Tornado Kick. You spend 2 Ki points and may spend up to 3 additional Ki points to use Forbidden Chakra. For each extra Ki point spend, add an extra damage die to the effect.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Howling Fist", + "entries": [ + "You release an incredible amount of Ki through your fist, causing a stream of Ki to burst from the ground before you. All creatures in a 40ft. line make a Dexterity saving throw agaisnt your Ki save DC, taking {@dice 3d8} force damage on a failure and half as much on a success." + ] + }, + { + "type": "entries", + "name": "Elixir Field", + "entries": [ + "You unleash a forceful shower of aether from your body. All creatures in a 10ft. sphere around you make a Constitution saving throw against your Ki save DC, taking {@dice 3d6} force damage on a failure and half as much on a success." + ] + }, + { + "type": "entries", + "name": "Tornado Kick", + "entries": [ + "You leap into the air and unleash a rain of powerful kicks on a single target creature. Make an unarmed strike against the target dealing {@dice 3d10} bludgeoning damage. If you hit, you may use your Flurry of Blows feature and both attacks have advantage." + ] + } + ] + } + ] + }, + { + "name": "Perfect Balance", + "source": "FFXIVBeforetheFall", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Rhalgr", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 76, + "header": 2, + "entries": [ + "{@i 17th-level Way of the Rhalgr feature}", + "Beginning at the 17th level, as a bonus action you enter a state of perfect balance for 1 minute. When you make an attack roll, after the die result is shown but not before the attack has been confirmed, you may expend a number of Ki points up to your Wisdom modifier, adding that number to your attack and damage roll. You may switch your selected element from your Embodied Elements feature as a bonus action. You must then finish a long rest to use Perfect Balance again." + ] + }, + { + "name": "Oath of the Sultansworn", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sultansworn", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 77, + "entries": [ + "The Sultansworn were once known as fierce warriors who pledged their lives in the defense of the Sultan or Sultana of their land. These steadfast protectors sworn an oath to their rulers and their ideals, becoming paragons of justice in their cities.", + "Today, paladins who take the oath of the Sultansworn make this oath to protect someone of great importance, being provided with a wide selection of tools to ensure the safety of their charges.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Sultansworn|Paladin||Sultansworn|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Sultansworn|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Sultansworn|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Tenets of the Sultansworn", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sultansworn", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 77, + "header": 1, + "entries": [ + "{@i 3rd-level Oath of the Sultansworn feature}", + "The ideals of the Sultansworn change alongside the person who they are sworn to protect. These tenets have guided them through this ever changing path.", + { + "type": "entries", + "entries": [ + { + "name": "Shield", + "type": "entries", + "entries": [ + "Your leader is a beacon who will guide the land to prosperity. Protect them at all costs." + ] + }, + { + "name": "Sword", + "type": "entries", + "entries": [ + "You are the sword which will protect and enforce their ideals." + ] + }, + { + "name": "Armor", + "type": "entries", + "entries": [ + "You are the armor that will protect their interests." + ] + } + ] + } + ] + }, + { + "name": "Oath Spells", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sultansworn", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 77, + "header": 1, + "entries": [ + "{@i 3rd-level Oath of the Sultansworn feature}", + "You gain oath spells at the listed paladin levels.", + { + "type": "table", + "caption": "Oath of the Sultansworn Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell heroism}, {@spell detect poison and disease}" + ], + [ + "5th", + "{@spell calm emotions}, {@spell find traps}" + ], + [ + "9th", + "{@spell haste}, {@spell clairvoyance}" + ], + [ + "13th", + "{@spell fire shield}, {@spell locate creature}" + ], + [ + "17th", + "{@spell mass cure wounds}, {@spell legend lore}" + ] + ] + } + ] + }, + { + "name": "Channel Divinity", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sultansworn", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 77, + "header": 1, + "entries": [ + "{@i 3rd-level Oath of the Sultansworn feature}", + "When you take this oath at the 3rd level, you gain the following two Channel Divinity options.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cover", + "entries": [ + "As an action you are create an aetherial link with a nearby ally. All damage that ally would take is received by you instead. The link lasts a number of rounds equal to your Charisma ability modifier. You may break the link prematurely as a bonus action. The creature you are linked to must remain within 10ft. of you or the link is broken." + ] + }, + { + "type": "entries", + "name": "Ultimatum", + "entries": [ + "As an action your body releases threatening energy in a 30ft. radius. All hostile creatures make a Wisdom saving throw. On a failed save, the creature is provoked by you, having disadvantage on any battle actions against targets other than you for a number of rounds equal to your Charisma ability modifier. On a successful saving throw, creatures are provoked for half as long, rounded down." + ] + } + ] + } + ] + }, + { + "name": "Aura of the Divine Veil", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sultansworn", + "subclassSource": "FFXIVBeforetheFall", + "level": 7, + "page": 77, + "header": 2, + "entries": [ + "{@i 7th-level Oath of the Sultansworn feature}", + "Beginning at the 7th level, allies within 10 ft. of you are protected by a divine veil. As a reaction, you may choose to redirect half the damage an ally would receive to yourself.", + "At the 18th level, the range of this aura is increased to 30 ft." + ] + }, + { + "name": "Shield Oath", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sultansworn", + "subclassSource": "FFXIVBeforetheFall", + "level": 15, + "page": 77, + "header": 2, + "entries": [ + "{@i 15th-level Oath of the Sultansworn feature}", + "Beginning at the 15th level, your oath of protection has allowed you to block attacks easier. Using your reaction, you may spend one hit die to reduce the attack roll by the result of the roll." + ] + }, + { + "name": "Hallowed Ground", + "source": "FFXIVBeforetheFall", + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sultansworn", + "subclassSource": "FFXIVBeforetheFall", + "level": 20, + "page": 77, + "header": 2, + "entries": [ + "{@i 20th-level Oath of the Sultansworn feature}", + "Beginning at the 20th level, you mastered a technique to channel your will into an impregnable barrier. As an action, you create a barrier which blocks all damage for a number of rounds equal to half your Charisma ability modifier rounded down. You must then finish a long rest to use Hallowed Ground again." + ] + }, + { + "name": "Marksman", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marksman", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 74, + "entries": [ + "You have decided to focus on your marksmanship, developing tools and skills to assist in your sharpshooting.", + { + "type": "refSubclassFeature", + "subclassFeature": "Gauss Barrel|Machinist|FFXIVBeforetheFall|Marksman|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Gauss Barrel", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marksman", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 74, + "header": 1, + "entries": [ + "{@i 3rd-level Marksman feature}", + "At 3rd level you have completed your work on a specialized barrel to attach to your firearm. While equipped and functioning you gain +2 to your attack and damage rolls. The Gauss barrel can assist a number of shots equal to your Intelligence modifier before requiring a cleaning completed at the end of a short or long rest. This bonus increases by 1 at the 6th, 11th and 17th level." + ] + }, + { + "name": "Hawkeye Goggles", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marksman", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 74, + "header": 2, + "entries": [ + "{@i 6th-level Marksman feature}", + "At 6th level you have completed special goggles to assist in shooting and scouting over long distances. While wearing the goggles you gain proficiency in the {@skill Perception} skill checks involving sight and may use Intelligence for those checks. You can see up to 4 miles in clear conditions and increase the normal range of your ranged weapons by 30ft." + ] + }, + { + "name": "Lock-On", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marksman", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 74, + "header": 2, + "entries": [ + "{@i 11th-level Marksman feature}", + "At the 11th level, you double the number of Gauss Barrel shots available to you. While wearing your Hawkeye Goggles, when you make an attack roll with with your Gauss Barrel effect your weapon can shoot at maximum range without disadvantage." + ] + }, + { + "name": "Sniper", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Marksman", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 74, + "header": 2, + "entries": [ + "{@i 17th-level Marksman feature}", + "Beginning at the 17th level, when you land a critical hit, the damage is tripled. You score a critical hit on a die result 19 or 20." + ] + }, + { + "name": "Tinkerer", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tinkerer", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 74, + "entries": [ + "You have decided to focus your efforts on the production of miniature turrets. These turrets come in many shapes and sizes and serve specific purposes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Clockwork Companion|Machinist|FFXIVBeforetheFall|Tinkerer|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Clockwork Companion", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tinkerer", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 74, + "header": 1, + "entries": [ + "{@i 3rd-level Tinkerer feature}", + "Also 3rd level, you have completed development of your turret companion alongside the selection of your machinist archetype. You select between the {@creature Rook Autoturret|FFXIVBeforetheFall} and {@creature Bishop Autoturret|FFXIVBeforetheFall} stat block.", + "When you complete a short rest, you are able to decide what load out the turret makes use of, changing its stat block between the two options.", + "In combat, the turret acts during your turn. It can move and use its reaction on its own, but the only action it takes is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice your one of your attacks when you take the {@action Attack} action to command the turret to take the {@action Attack} action.", + "If you are {@condition incapacitated}, the turret can take any action of its choice, not just {@action Dodge}.", + "If the turret runs out of hit points, it become inoperable. The turret will require 10 GP in materials and 1 day to complete repairs on the machine. When making repairs to your turret while it still has hit points, you spend 1 GP in materials and complete the repairs at the end of a short rest. If your turret is totally lost to you and needs to be fully rebuilt, it will cost you 100 GP in materials at 3rd level, with an additional 50 GP for each additional machinist level. At the end of completing repairs, the turret recovers all of its missing hit points." + ] + }, + { + "name": "Sensory Input", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tinkerer", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 74, + "header": 2, + "entries": [ + "{@i 6th-level Tinkerer feature}", + "Beginning at the 6th level, you have developed a head piece which allows you to see what the turret's camera perceives and hear what the turret is able to hear." + ] + }, + { + "name": "Tripod Stance", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tinkerer", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 74, + "header": 2, + "entries": [ + "{@i 11th-level Tinkerer feature}", + "Beginning at the 11th level, you have developed stance gear for your turrets. They are able to use their action to use their stance action." + ] + }, + { + "name": "Promoted", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tinkerer", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 74, + "header": 2, + "entries": [ + "{@i 17th-level Tinkerer feature}", + "Beginning at the 17th level, your turrets activate their promotion ability for a number of rounds equal to your intelligence modifier rounded down. You must then finish a long rest to use Promoted again." + ] + }, + { + "name": "Grenadier", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Grenadier", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 74, + "entries": [ + "The Grenadier has focused their studies on the creation and mastery of explosive arms.", + { + "type": "refSubclassFeature", + "subclassFeature": "Explosive Innovator|Machinist|FFXIVBeforetheFall|Grenadier|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Planned Detonation|Machinist|FFXIVBeforetheFall|Grenadier|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Explosive Innovator", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Grenadier", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 74, + "header": 1, + "entries": [ + "{@i 3rd-level Grenadier feature}", + "Beginning at level 3, you've completed the plans to create your grenadier bombs. During a long rest, you are able to prepare and keep a number of bombs equal to your Intelligence modifier. Only you may use these bombs. A bomb costs 1 silver in materials to create.", + "As an action you throw a bomb within 30ft. of you. All creatures in a 5ft. sphere make a Dexterity saving throw against your Grenadier DC. The creatures takes {@dice 1d8} fire damage on a failed save and half as much on a success. This damage increases by another {@dice d8} at the 6th, 11th and 17th levels.", + "Additionally, you may craft one specialty bomb during a long rest. These bombs act as though you cast that spell centered on the point where you threw your bomb. The effect of your specialty bombs is challenged using your Tech save DC. You may only possess one type of each specialty bomb at a time. The bomb effect lasts the maximum amount of time the spell allows for concentration spells.", + "You may build a specialty bomb to cast its spell at a higher level by temporarily giving up a bomb slot for each level you want to raise the casting level of the specialty bomb. The slots return after the bomb is used.", + { + "type": "table", + "caption": "Specialty Bombs", + "colLabels": [ + "Level", + "Spell Bombs" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell sleep}, {@spell thunderwave}" + ], + [ + "6th", + "{@spell pyrotechnics|XGE} (no fire required), {@spell web}" + ], + [ + "11th", + "{@spell shatter}, {@spell stinking cloud}" + ], + [ + "17th", + "{@spell wall of fire}" + ] + ] + } + ] + }, + { + "name": "Planned Detonation", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Grenadier", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 75, + "header": 1, + "entries": [ + "{@i 3rd-level Grenadier feature}", + "Beginning at the 3rd level, you know how to adjust your bombs to prevent friendly fire. As a bonus action you may select a number of creatures equal to your intelligence modifier who are unaffected by the effects of a bomb you use during the same turn." + ] + }, + { + "name": "Proximity Detonation", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Grenadier", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 75, + "header": 2, + "entries": [ + "{@i 6th-level Grenadier feature}", + "Beginning at the 6th level, you can set your bomb to go off when any creature wanders within 5ft. of the bomb." + ] + }, + { + "name": "Plentiful and Potent", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Grenadier", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 75, + "header": 2, + "entries": [ + "{@i 11th-level Grenadier feature}", + "Beginning at the 11th level, you double the number of bombs you can create during a long rest and can carry. Additionally you may hold two of each specialty bomb. Additionally your basic bombs can be detonated with a range up to 15ft. radius." + ] + }, + { + "name": "Bomb Launcher", + "source": "FFXIVBeforetheFall", + "className": "Machinist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Grenadier", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 75, + "header": 2, + "entries": [ + "{@i 17th-level Grenadier feature}", + "Beginning at the 17th level, you've developed a specialized launcher for your bombs which mounts on your forearm. You double the range of your bombs. Additionally, damaging effects of your bombs deal additional damage equal to your Intelligence modifier." + ] + }, + { + "name": "Breaker Style", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Breaker", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "The Breaker Style has been innovated by fighters who do not fear being on the front line taking hits from foes. They make it their job to disable their foes and create openings for their allies while standing defiantly against their foes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Slash Bang|Gunbreaker|FFXIVBeforetheFall|Breaker|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Slash Bang", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Breaker", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Breaker Style feature}", + "Beginning at the 3rd level, you have learned to use your Gunblade's Munitions to disrupt the enemy's body. When you use your Burst Strike feature, instead of the regular effect, you can attempt to force the enemy to the ground. The creature makes a Constitution saving throw against your Gunbreaker Save DC. On a failure they take {@dice 1d6} thunder damage and are knocked {@condition prone}. On a success they are not knocked {@condition prone}.", + "This damage increases to {@dice 2d6} at the 6th level, {@dice 3d6} at the 12th level and {@dice 4d6} at the 18th level. Beginning at 9th level, if the creature is medium or smaller, they are {@condition stunned} until your next turn instead of knocked {@condition prone}." + ] + }, + { + "name": "Tether Bracer", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Breaker", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Breaker Style feature}", + "At 6th level, you have developed a grappling hook mounted on a bracer to assist you in both exploration and battle. Your grappling hook has a range of 60ft. When the grappling hook is anchored to a surface, you gain advantage on climb checks. If you are moving in the direction of the anchor point by foot, your speed is increased by 10ft.", + "In battle, as a bonus action you may make a ranged weapon attack using your Gunbreaker Ranged Attack modifier. On a hit, you deal {@dice 1d6} piercing damage and the creature must make a Strength saving throw against your Gunbreaker Save DC, becoming {@condition grappled} on a failed save. The creature may reattempt this save as an action on their turn.", + "While the creature is {@condition grappled} by your Tether Bracer, you gain 10ft. of movement when travelling in a straight line towards the target. As a bonus action, you attempt to drag the creature closer to you. The creature makes a Strength saving throw against your Gunbreaker Save DC, moving 10ft. closer to you on a failure.", + "A creature {@condition grappled} in this way retains its movement speed if it moves towards you or strafes at its current distance away from you. If the creature is within 5ft. of you, its speed is then reduced to 0." + ] + }, + { + "name": "Maimed Reflexes", + "source": "FFXIVBeforetheFall", + "page": 69, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Breaker", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Breaker Style feature}", + "Beginning at the 10th level, When you use your Burst Strike feature, instead of the regular effect, you can temporarily dull the target's reflexes. The creature makes a Constitution saving throw against your Gunbreaker Spell Save DC. On a failure they take {@dice 3d6} thunder damage and cannot make attacks of opportunity until your next turn.", + "This damage increases to {@dice 4d6} at the 15th level and {@dice 5d6} at the 20th level." + ] + }, + { + "name": "Nebula Burst", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Breaker", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Breaker Style feature}", + "Beginning at the 14th level, when you take damage, as a reaction you may expend one use of Munitions to reduce the damage taken by {@dice 1d6} + your Constitution ability modifier and all creatures within 5ft. take thunder damage equal to {@dice 1d6} + your Constitution ability modifier." + ] + }, + { + "name": "Superbolide", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Breaker", + "subclassSource": "FFXIVBeforetheFall", + "level": 20, + "header": 2, + "entries": [ + "{@i 20th-level Breaker Style feature}", + "Beginning at the 20th level, when you reach 0 hit points and would not be killed outright, you may instead drop to 1 hit point instead. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Lionhart Style", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lionhart", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "Practitioners of the Lionhart Style have learned to elementally tune their Munitions, allowing them to pierce enemy's guard with elemental energies and dealing out heavy damage.", + { + "type": "refSubclassFeature", + "subclassFeature": "Elemental Slash|Gunbreaker|FFXIVBeforetheFall|Lionhart|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Elemental Slash", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lionhart", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Lionhart Style feature}", + "Beginning at the 3rd level, when you use your Burst Strike feature, instead of the regular effect, you can deal an additional {@dice 1d12} damage to the creature of your choice from the following: Fire, Cold, Lightning or Thunder.", + "This damage increases to {@dice 2d12} at the 6th level, {@dice 3d12} at the 12th level and {@dice 4d12} at the 18th level." + ] + }, + { + "name": "Rough Divide", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lionhart", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Lionhart Style feature}", + "Beginning at the 6th level, as a bonus action you may expend one Munitions charge to move as though you are under the effects of the {@spell jump} or {@spell longstrider} spell until your next turn. The first melee weapon attack while under this effect deals an additional {@dice d6} of damage matching your weapon type." + ] + }, + { + "name": "Fated Circle", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lionhart", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Lionhart Style feature}", + "Beginning at the 10th level, when you make a successful melee weapon attack with a gunblade, instead of using your Burst Strike feature, you may expend three Munitions charges to wave of elemental energy originating from you. All creatures in a 10ft. radius must make a Dexterity saving throw against your Gunbreaker Save DC. On a failure Creatures take {@dice 3d12} damage of your choice from the following: Fire, Cold, Lightning or Thunder, and half as much on a success. This damage increases to {@dice 4d12} at the 15th level and {@dice 5d12} at the 20th level. You can only use Fated Circle once per round.", + "You can also use your action to use Fated Circle without making a successful melee weapon attack." + ] + }, + { + "name": "Elemental Intensity", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lionhart", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Lionhart Style feature}", + "Beginning at the 14th level, you deal bonus damage on your Elemental Slash and Fated Circle abilities equal to your Intelligence ability modifier. Additionally, you may choose Force, Necrotic or Radiant damage when using those abilities." + ] + }, + { + "name": "Renzokuken", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lionhart", + "subclassSource": "FFXIVBeforetheFall", + "level": 20, + "header": 2, + "entries": [ + "{@i 20th-level Lionhart Style feature}", + "Beginning at the 20th level, when you make a successful melee weapon attack with a gunblade, you may expend one Munitions charge to make another melee weapon attack." + ] + }, + { + "name": "Revolver Style", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Revolver", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "The Revolver Style involves becoming a skilled marksman alongside being a powerful sword fighter. Mastery of ranged combat with this new form of weaponry will be a challenge for those using the Revolver style but their ability to fight at both close and long range will be highly valuable.", + { + "type": "refSubclassFeature", + "subclassFeature": "Gritty Gunner|Gunbreaker|FFXIVBeforetheFall|Revolver|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Gritty Gunner", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Revolver", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Revolver Style feature}", + "Beginning at the 3rd level, when you use Gunner Shot with a hostile creature within 5ft. of you, you do not suffer disadvantage on the attack and you add your Strength ability modifier to your Gunner Shot damage rolls.", + "Additionally, you gain proficiency in all firearms." + ] + }, + { + "name": "Gambler's Guts", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Revolver", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Revolver Style feature}", + "Beginning at the 6th level, you have gained proficiency in the {@skill Insight} skill and a set of gaming tools of your choice. When making a skill check or attack roll with die result 9 or lower, you may expend one Munitions charge to reroll the die. You must use the new number." + ] + }, + { + "name": "Armor Piercing Round", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Revolver", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Revolver Style feature}", + "Beginning at the 10th level, when you use the Gunner Shot Attack action, you may spend an additional Munitions charge to calculate your attack roll as though your enemy's AC is 10 + their Dexterity modifier. If the creature has natural armour the base of 10 is increased to the appropriate number." + ] + }, + { + "name": "Bombardment", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Revolver", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Revolver Style feature}", + "Beginning at the 14th level, you may use the following abilities when you use your Gunner Shot attack action as though you are attacking in melee range: Burst Strike, Blasting Zone and Sonic Breaker." + ] + }, + { + "name": "Bullet Hell", + "source": "FFXIVBeforetheFall", + "page": 70, + "className": "Gunbreaker", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Revolver", + "subclassSource": "FFXIVBeforetheFall", + "level": 20, + "header": 2, + "entries": [ + "{@i 20th-level Revolver Style feature}", + "Beginning at the 20th level, when you use your Gunner Shot Attack action, you may expend loaded Munition charges to make additional Gunner Shot attacks. You expend one charge per extra attack made. You cannot use the Bombardment feature on the additional attacks." + ] + }, + { + "name": "Dragon Slayer", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Slayer", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 64, + "entries": [ + "Dragoons find their roots in war against dragons, but over time it became a discipline with a less singular focus. That is the case for some anyways, but the Dragon Slayer has fully dedicated themselves to plunging into battle with some of the most feared beasts that exist. Experts in piercing tough hide and laying great beasts low, Dragon Slayers are able to ply their violent craft against all kinds of foes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Spineshatter Dive|Dragoon|FFXIVBeforetheFall|Dragon Slayer|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Spineshatter Dive", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Slayer", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 64, + "header": 1, + "entries": [ + "{@i 3rd-level Dragon Slayer feature}", + "Beginning at the 3rd level, when you use your {@classFeature Jump|Dragoon|FFXIVBeforetheFall|1} feature, you can empower the attack to disable the target creature. When you do so, if the creature fails its Dexterity saving throw, it becomes stunned until the end of your next turn and you double the bonus damage of the Jump. When you use this feature, your Dragoon Trance ends after completing your Jump." + ] + }, + { + "name": "Dragon Lore", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Slayer", + "subclassSource": "FFXIVBeforetheFall", + "level": 7, + "page": 64, + "header": 2, + "entries": [ + "{@i 7th-level Dragon Slayer feature}", + "Beginning at the 7th level, you have gained a wealth of knowledge about dragons. You have proficiency in {@skill History}, {@skill Nature} and {@skill Perception} checks when the check involves dragons, and you add the {@language Draconic} language to your known languages." + ] + }, + { + "name": "Drachenlance", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Slayer", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 64, + "header": 2, + "entries": [ + "{@i 11th-level Dragon Slayer feature}", + "Beginning at the 11th level, as an action you make a special lance attack which focuses on piercing tough defenses. Your attack roll is contested by 10 + the target's Dexterity modifier." + ] + }, + { + "name": "Dragon's Bane", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Slayer", + "subclassSource": "FFXIVBeforetheFall", + "level": 15, + "page": 64, + "header": 2, + "entries": [ + "{@i 15th-level Dragon Slayer feature}", + "Beginning at the 15th level, your expertise at battling dragons has provided you with greater techniques to battle them. When you are subjected to an effect that requires you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Additionally your attacks against dragons deals {@dice 3d6} extra damage as you are able to pin point their most vulnerable areas. Against non-dragon creatures your blows still carry extra precision, dealing an additonal {@dice 1d6} damage." + ] + }, + { + "name": "Dragon Heart", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Heart", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 64, + "entries": [ + "Dragon Hearts are dragoons who've leaned into the draconic origins of their foes and learned how to manipulate the magics latent in their bodies to become more like dragons. These fierce warriors use the breath of a dragon to attack large swaths of foes, while using their training as a Dragoon in combination to emulate a dragon in battle.", + { + "type": "refSubclassFeature", + "subclassFeature": "Breath of the Dragon|Dragoon|FFXIVBeforetheFall|Dragon Heart|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Breath of the Dragon", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Heart", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 64, + "header": 1, + "entries": [ + "{@i 3rd-level Dragon Heart feature}", + "Beginning at the 3rd level, as a bonus action, you may expand a use of your Dragoon's Trance in order to cast the {@spell dragon's breath|XGE} spell on yourself at the 2nd level. At 9th level you cast this spell at the 3rd level, and at the 17th level you cast this spell at the 4th level. Strength is your spell casting ability for this spell." + ] + }, + { + "name": "Dragon Sense", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Heart", + "subclassSource": "FFXIVBeforetheFall", + "level": 7, + "page": 65, + "header": 2, + "entries": [ + "{@i 7th-level Dragon Heart feature}", + "Beginning at the 7th level, you've gained the senses which are akin to a dragon. You've gained 30ft. of {@sense blindsight} and 60ft. of {@sense darkvision}. Additionally during battle as a bonus action you may make a {@skill Perception} check." + ] + }, + { + "name": "Blood of the Dragon", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Heart", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 65, + "header": 2, + "entries": [ + "{@i 11th-level Dragon Heart feature}", + "Beginning at the 11th level, you fight with the ferocity of a dragon now. When you use your Dragoon's Trance ability, you gain 10 temporary hit points and the spell casting and concentration restriction of Dragoon's Trance is lifted from the {@spell dragon's breath|XGE} spell. The temporary hit points fade when your trance ends." + ] + }, + { + "name": "Life of the Dragon", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dragon Heart", + "subclassSource": "FFXIVBeforetheFall", + "level": 15, + "page": 65, + "header": 2, + "entries": [ + "{@i 15th-level Dragon Heart feature}", + "Beginning at the 15th level, while you are under the effect of both {@classFeature Dragoon's Trance|Dragoon|FFXIVBeforetheFall|1} and {@subclassFeature Breath of the Dragon|Dragoon|FFXIVBeforetheFall|Dragon Heart|FFXIVBeforetheFall|3}, you are able to combine these powers to fight like a legendary dragon. You may use the effect of the {@spell dragon's breath|XGE} spell as a bonus action on your turn." + ] + }, + { + "name": "Valkyrie", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Valkyrie", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 65, + "entries": [ + "Valkyries have chosen to distance themselves from the Dragoon's roots and instead seek to be masters of the skies themselves. Using swift movements and the power of flight, Valkyires are able to move quickly in and out of battle with power and a certain grace.", + { + "type": "refSubclassFeature", + "subclassFeature": "Crescent Moon Strikes|Dragoon|FFXIVBeforetheFall|Valkyrie|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Crescent Moon Strikes", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Valkyrie", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 65, + "header": 1, + "entries": [ + "{@i 3rd-level Valkyrie feature}", + "Beginning at the 3rd level, when you make the {@action Attack} action, if there is a creature directly beside your target, you may roll a second attack roll against that creature as a bonus action. You do not receive an ability modifier bonus on the damage roll for this attack." + ] + }, + { + "name": "Flight of the Dragon", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Valkyrie", + "subclassSource": "FFXIVBeforetheFall", + "level": 7, + "page": 65, + "header": 2, + "entries": [ + "{@i 7th-level Valkyrie feature}", + "Beginning at the 7th level, you are able to expend two uses of {@classFeature Dragoon's Trance|Dragoon|FFXIVBeforetheFall|1} to gain 60ft. of flying speed for the duration of the Trance. When you do so, an ethereal pair of dragon's wings sprout from your back. You may use your {@classFeature Jump|Dragoon|FFXIVBeforetheFall|1} and {@classFeature High Jump|Dragoon|FFXIVBeforetheFall|9} features while in flight, using your place in the air as your starting position." + ] + }, + { + "name": "Valkyrie Strike", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Valkyrie", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 65, + "header": 2, + "entries": [ + "{@i 11th-level Valkyrie feature}", + "Beginning at the 11th level, you don't provoke opportunity attacks when you fly out of enemies reach." + ] + }, + { + "name": "Stardiver", + "source": "FFXIVBeforetheFall", + "className": "Dragoon", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Valkyrie", + "subclassSource": "FFXIVBeforetheFall", + "level": 15, + "page": 65, + "header": 2, + "entries": [ + "{@i 15th-level Valkyrie feature}", + "Beginning at the 15th level, while under the effects of {@subclassFeature Flight of the Dragon|Dragoon|FFXIVBeforetheFall|Valkyrie|FFXIVBeforetheFall|7}, as an action you use your {@classFeature High Jump|Dragoon|FFXIVBeforetheFall|9|FFXIVBeforetheFall} feature, but may complete the attack in the same turn you start your dive. If you do so, you expend one use of Dragoon's Trance." + ] + }, + { + "name": "Blackblood", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blackblood", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 59, + "entries": [ + "Blackbloods are Dark Knights who seek great power and presence on the battlefield. They spend their time perfecting their martial abilities, and then infusing their peerless skill with power drawn from the darkness which resides in their hearts.", + { + "type": "refSubclassFeature", + "subclassFeature": "Plunge|Dark Knight|FFXIVBeforetheFall|Blackblood|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Plunge", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blackblood", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 59, + "header": 1, + "entries": [ + "{@i 3rd-level Blackblood feature}", + "Beginning at 3rd level, as a bonus action you may spend one Well of Darkness point to fill your body with a burst of dark power, allowing you to jump to an unoccupied space beside a target within 20ft. of you.", + "You may jump over obstacles or creatures up to 10ft. tall while moving to the target creature. This movement does not provoke attacks of opprunity. When you land you may make a melee weapon attack against the creature." + ] + }, + { + "name": "Piercing Intimidation", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blackblood", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 59, + "header": 2, + "entries": [ + "{@i 6th-level Blackblood feature}", + "Beginning at 6th level, when making an {@skill Intimidation} skill check, you may spend 1 Well of Darkness point to gain assistance from your inner darkness. Roll your Darkside damage die and add the result to the result of your check." + ] + }, + { + "name": "Soul Eater", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blackblood", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 59, + "header": 2, + "entries": [ + "{@i 11th-level Blackblood feature}", + "Beginning at 11th level, once per turn when you make a melee weapon attack, you may choose to recover hit points equal to half the damage dealt by your Darkside feature's bonus damage, rounded down." + ] + }, + { + "name": "Ravaging Darkness", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Blackblood", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 59, + "header": 2, + "entries": [ + "{@i 17th-level Blackblood feature}", + "Beginning at the 17th level, you add your Charisma modifier to the bonus damage of your Darkside feature." + ] + }, + { + "name": "Abyss Knight", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Abyss Knight", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 59, + "entries": [ + "Abyss Knights are warriors who sneer in the face of suffering, using techniques which injure themselves in order to deliver devastating damage to their opponents.", + { + "type": "refSubclassFeature", + "subclassFeature": "Dark Burst|Dark Knight|FFXIVBeforetheFall|Abyss Knight|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Dark Burst", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Abyss Knight", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 59, + "header": 1, + "entries": [ + "{@i 3rd-level Abyss Knight feature}", + "Beginning at 3rd level, you are able to weaponize your own life energy to unleash a burst of dark energy against your foes. While under the effect of Darkside, you may spend {@dice 2d4} hit points to cast the {@spell burning hands} spell. When cast in this way, the spell deals necrotic damage instead of fire, and does not ignite flammable objects. Use the Well of Darkness DC when casting the spell.", + "You are able to cast the spell at higher levels by increasing the damage you take by {@dice 1d4} for each increase in casting level You may only increase the spell level up to a number of levels equal to your Charisma modifier." + ] + }, + { + "name": "Adversity", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Abyss Knight", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 59, + "header": 2, + "entries": [ + "{@i 6th-level Abyss Knight feature}", + "Beginning at 6th level, you become fueled by the suffering you endure in battle. For every 20 hit points you are missing, you gain a +1 bonus to attack and damage rolls up to a maximum equal to your Charisma modifier.", + "Additionally you gain resistance to necrotic damage." + ] + }, + { + "name": "Supernatural Sense", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Abyss Knight", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 59, + "header": 2, + "entries": [ + "{@i 11th-level Abyss Knight feature}", + "Beginning at 11th level, you may cast the {@spell detect evil and good} spell at will. You may also cast {@spell detect thoughts} at will on a willing creature or spend 2 Well of Darkness points to cast it on an unwilling creature." + ] + }, + { + "name": "Dark Star", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Abyss Knight", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 59, + "header": 2, + "entries": [ + "{@i 17th-level Abyss Knight feature}", + "Beginning at 17th level, damage from all sources is reduced by your current Adversity bonus. When you cast {@spell burning hands} using the Dark Burst feature, you deal bonus damage equal to your Charisma Modifier + your Adversity bonus. Additionally, you may change the range from a 15ft. cone to a 30ft. line. You reference the Adversity bonus after spending your hit points to use {@subclassFeature Dark Burst|Dark Knight|FFXIVBeforetheFall|Abyss Knight|FFXIVBeforetheFall|3|FFXIVBeforetheFall} feature." + ] + }, + { + "name": "Dark Magus", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dark Magus", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 59, + "entries": [ + "As a Dark Magus, you have decided to focus on manipulating your Well of Darkness. Doing so allows you to convert your own life force into powerful Dark Arts.", + "You know two Dark Arts at 3rd level, detailed in the Dark Arts section below. You learn one additional Dark Art of your choice at the 6th, 11th and 17th level Additionally you know the {@spell toll the dead|XGE} cantrip. Also, your maximum number of Well of Darkness points is increased by a number equal to your Charisma modifier.", + { + "type": "entries", + "entries": [ + { + "name": "Casting Dark Arts", + "type": "entries", + "entries": [ + "Using the dark magical energy from within, you are able to cast spells. See {@book chapter 10|PHB|10} for the general rules of spell casting. To cast one of these spells you use its casting time and other rules, but you don't need to provide material components for it.", + "Once you reach the 6th level in this class, you can spend additional Well of Darkness point to increase the level of a Dark Art that you cast, provided that the spell has an enhanced effect at a higher level. The spell's level increases by 1 for each additional Well of Darkness hit die you spend. The default casting level of these spells is at the lowest possible level.", + "The maximum number of Well of Darkness point you can spend in this way (including the base cost and the additional points you spend to increase the level) is determined by your Dark Knight level, as shown in the Spells and Well of Darkness Points table.", + { + "type": "table", + "caption": "Spells and Well of Darkness Points", + "colLabels": [ + "Dark Knight Levels", + "Maximum Points for a Spell" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "6th-8th", + 4 + ], + [ + "9th-12th", + 5 + ], + [ + "13th-16th", + 6 + ], + [ + "17th-20th", + 7 + ] + ] + } + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Dark Arts|Dark Knight|FFXIVBeforetheFall|Dark Magus|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Dark Arts", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dark Magus", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 59, + "header": 1, + "entries": [ + "{@i 3rd-level Dark Magus feature}", + "The Dark Arts list is presented in alphabetical order. If the magic requires a level, you must be that level in this class to learn the spell.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 2, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Abyssal Drain|FFXIVBeforetheFall", + "name": "Abyssal Drain (17th Level)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Creeping Darkness|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Damning Curse|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dark Dance|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dark Passenger|FFXIVBeforetheFall", + "name": "Dark Passenger (11th Level)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Delirium|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Edge of Shadow|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flood of Darkness|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Helter Skelter|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Power Slash|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Reprisal|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Salted Earth|FFXIVBeforetheFall", + "name": "Salted Earth (6th Level)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Scourge|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Shadow Skin|FFXIVBeforetheFall", + "name": "Shadow Skin (11th Level)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Shadow Wall|FFXIVBeforetheFall", + "name": "Shadow Wall (17th Level)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Syphon Touch|FFXIVBeforetheFall", + "name": "Syphon Touch (6th Level)" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Unleash|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Unmend|FFXIVBeforetheFall" + } + ] + } + ] + } + ] + }, + { + "name": "Additional Dark Arts", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dark Magus", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "page": 59, + "header": 2, + "entries": [ + "{@i 6th-level Dark Magus feature}", + "At 6th level, you learn one additional {@filter Dark Art|optionalfeatures|feature type=dk:da} of your choice." + ] + }, + { + "name": "Additional Dark Arts", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dark Magus", + "subclassSource": "FFXIVBeforetheFall", + "level": 11, + "page": 59, + "header": 2, + "entries": [ + "{@i 11th-level Dark Magus feature}", + "At 11th level, you learn one additional {@filter Dark Art|optionalfeatures|feature type=dk:da} of your choice." + ] + }, + { + "name": "Additional Dark Arts", + "source": "FFXIVBeforetheFall", + "className": "Dark Knight", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Dark Magus", + "subclassSource": "FFXIVBeforetheFall", + "level": 17, + "page": 59, + "header": 2, + "entries": [ + "{@i 17th-level Dark Magus feature}", + "At 17th level, you learn one additional {@filter Dark Art|optionalfeatures|feature type=dk:da} of your choice." + ] + }, + { + "name": "Paragon", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Paragon", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 54, + "entries": [ + "You've devoted your training to dance as an art form itself, staying a purist of dance. Your singular focus will allow you to reach mastery few ever hope to achieve in your discipline.", + { + "type": "refSubclassFeature", + "subclassFeature": "Inspiring Salsa|Dancer|FFXIVBeforetheFall|Paragon|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Inspiring Salsa", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Paragon", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Paragon feature}", + "Beginning at the 3rd level, as a bonus action you can spend up to 2 Dazzling Dance charges to inspire an ally within 5ft. of you. Your ally may add a bonus to any attack roll, saving throw or ability check they make equal to twice the number of charges used to inspire them one time. At 10th level you may spend any number of Dazzling Dance charges in the same way." + ] + }, + { + "name": "Magic of Movement", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Paragon", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Paragon feature}", + "Beginning at the 6th level, when you cast a spell, you may spend a number of Dazzling Dance charges equal to the spell level instead of spending a spell slot. Spells cast using this feature do not generate Dazzling Dance charges." + ] + }, + { + "name": "Improvised Flow", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Paragon", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 11, + "header": 2, + "entries": [ + "{@i 11th-level Paragon feature}", + "Beginning at the 11th level, when you make a concentration check you may spend a Dazzling Dance charge to roll with advantage." + ] + }, + { + "name": "Forte Fusion", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Paragon", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 15, + "header": 2, + "entries": [ + "{@i 15th-level Paragon feature}", + "Beginning at the 15th level, you have learned how to mix known dances into new exciting combinations. You are able to cast a second spell which requires concentration without ending the first. To do so you use your action to spend 1 Dazzling Dance charge to cast the second spell alongside the required spell slot. Each turn you concentrate on the second spell, you must use your action to spend once Dazzling Dance charge and spend 10ft. of movement per spell." + ] + }, + { + "name": "Peace Bringer", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Peace Bringer", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 55, + "entries": [ + "You've learned to effectively wield restorative spells while dancing across the battlefield, offering relief and joy in even the worst situations.", + { + "type": "refSubclassFeature", + "subclassFeature": "Succor Swing|Dancer|FFXIVBeforetheFall|Peace Bringer|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Succor Swing", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Peace Bringer", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Peace Bringer feature}", + "Beginning at 3rd level, your magical dances are capable of healing wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your Dancer level × 5.", + "As an action, you can perform for a creature within 5ft. of you and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool." + ] + }, + { + "name": "Refreshing Round", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Peace Bringer", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Peace Bringer feature}", + "Beginning at the 6th level, you've further developed your healing abilities. When you use your Succor Swing feature, you may target any number of creatures within 10ft. of you." + ] + }, + { + "name": "Safe Haven Hop", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Peace Bringer", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 11, + "header": 2, + "entries": [ + "{@i 11th-level Peace Bringer feature}", + "Beginning at the 11th level, you may select {@spell aura of life}, {@spell aura of purity} or {@spell aura of vitality} and cast it without spending a spell slot. You may do so a number of times equal to half your Charisma modifier rounded down, these uses refresh after completing a long rest." + ] + }, + { + "name": "The Solace Swing", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Peace Bringer", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 15, + "header": 2, + "entries": [ + "{@i 15th-level Peace Bringer feature}", + "Beginning at the 15th level, you may spend Dazzling Dance charges to restore your pool of healing power. For each point spent you recover points to your pool equal to your Charisma modifier." + ] + }, + { + "name": "Exotic Wonder", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Exotic Wonder", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "page": 55, + "entries": [ + "You've trained in an exotic dancing style which incorporates weapons into your routines. You mix martial knowledge with graceful steps to create an awe inspiring dance which devastates your foes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Flourishing Swing|Dancer|FFXIVBeforetheFall|Exotic Wonder|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Fighting Style|Dancer|FFXIVBeforetheFall|Exotic Wonder|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Flourishing Swing", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Exotic Wonder", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Exotic Wonder feature}", + "Beginning at 3rd level, your melee weapon attacks with finesse weapons activate your Flourish feature." + ] + }, + { + "name": "Fighting Style", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Exotic Wonder", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Exotic Wonder feature}", + "Beginning at the 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dueling" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Fleet Foot|FFXIVBeforetheFall" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Two-Weapon Fighting" + } + ] + } + ] + }, + { + "name": "Double Step", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Exotic Wonder", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Exotic Wonder feature}", + "Beginning at the 6th level, whenever you use the {@action Attack} action, you may spend 1 Dazzling Dance charge to make an extra melee weapon attack." + ] + }, + { + "name": "Flawless Flow", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Exotic Wonder", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 11, + "header": 2, + "entries": [ + "{@i 11th-level Exotic Wonder feature}", + "Beginning at the 11th level, you may make a melee weapon attack as a bonus action after casting a spell." + ] + }, + { + "name": "Lamia Bite", + "source": "FFXIVBeforetheFall", + "className": "Dancer", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Exotic Wonder", + "subclassSource": "FFXIVBeforetheFall", + "page": 55, + "level": 15, + "header": 2, + "entries": [ + "{@i 15th-level Exotic Wonder feature}", + "Beginning at the 15th level, you may spend 4 Dazzling Dance charges prior to making a weapon attack. Doing so increases the critical hit range of your attack rolls for the remainder of the turn, lowering the threshold by 4." + ] + }, + { + "name": "Lore Keeper", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lore Keeper", + "subclassSource": "FFXIVBeforetheFall", + "level": 1, + "page": 47, + "entries": [ + "You have taken on the duty of becoming a Lore Keeper, researchers who seek out and chronicle the monsters of the world to the finest details possible. In doing so you've learned to create magical bonds which allow you to borrow their power or emulate their magical effects. Be it the fiery breath of a drake or the climbing ability of a spider, you know how to cast spells which pay homage to the beasts you've dedicated yourself to.", + { + "type": "refSubclassFeature", + "subclassFeature": "Azure Knowledge|Blue Mage|FFXIVBeforetheFall|Lore Keeper|FFXIVBeforetheFall|1" + } + ] + }, + { + "name": "Azure Knowledge", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lore Keeper", + "subclassSource": "FFXIVBeforetheFall", + "page": 47, + "level": 1, + "header": 1, + "entries": [ + "{@i 1st-level Lore Keeper feature}", + "Beginning at 1st level, you may select an additional two cantrips from the blue mage spell list and add them to your cantrips known list. These do not count against the Cantrips Known in the blue mage class table." + ] + }, + { + "name": "Focused Assessment", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lore Keeper", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 3, + "page": 47, + "entries": [ + "{@i 3rd-level Lore Keeper feature}", + "Starting at 3rd level, you gain proficiency in the {@skill Investigation} skill. If you already have proficiency in the {@skill Investigation}, you gain expertise in it, doubling your proficiency bonus.", + "Additionally, you may use Libra as an action on a creature. You also have gained an eye for spotting weaknesses and strengths, allowing you to learn additional types of information:", + { + "type": "list", + "items": [ + "Damage resistances", + "Damage vulnerabilities", + "Damage immunities" + ] + } + ] + }, + { + "name": "Quick Assessment", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lore Keeper", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 6, + "page": 47, + "entries": [ + "{@i 6th-level Lore Keeper feature}", + "Beginning at the 6th level, as a bonus action you are able to use Libra during combat on a creature that is within 30ft. of you." + ] + }, + { + "name": "Extracurricular Studies", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lore Keeper", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 10, + "page": 47, + "entries": [ + "{@i 10th-level Lore Keeper feature}", + "Beginning at the 10th level, you may learn two spells of your choice from any class. A spell you choose must be of 5th level or lower, or a cantrip. The chosen spells count as blue mage spells for you." + ] + }, + { + "name": "Ace Tutor", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Lore Keeper", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 14, + "page": 48, + "entries": [ + "{@i 14th-level Lore Keeper feature}", + "Beginning at the 14th level, you are able to read the subtle movements of monsters and beasts from afar. As an action you can offer advice on how to approach a beast or monster within 30ft of you, that you have used Libra on.", + "Choose an ally within 60ft. of you, until your next turn they have advantage on attack rolls against that creature." + ] + }, + { + "name": "Fell Guard", + "source": "FFXIVBeforetheFall", + "page": 48, + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Fell Guard", + "subclassSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "Fell Guard Blue Mages are adventurers who travel the world battling monsters and beasts, bathing in their essence to absorb their power and use it to further defend the world from those same beasts. The exposure to this monstrous power, sometimes referred to as fell energy, comes at a risk. Fell Guard must balance the number of monsters whose energy they tap into or else they'll lose themselves to the power. Walking the line between monster and man, these magical warriors take major risks to protect the world.", + { + "type": "refSubclassFeature", + "subclassFeature": "Azure Guard|Blue Mage|FFXIVBeforetheFall|Fell Guard|FFXIVBeforetheFall|1" + } + ] + }, + { + "name": "Azure Guard", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Fell Guard", + "subclassSource": "FFXIVBeforetheFall", + "page": 48, + "level": 1, + "header": 1, + "entries": [ + "{@i 1st-level Fell Guard feature}", + "Beginning at 1st level, you may use one handed melee weapons as spellcasting focus for your blue mage spells.", + "Additionally, you gain proficiency with medium armor and martial weapons. When you level up you gain an additional two hit points." + ] + }, + { + "name": "Monstrous Vanguard", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Fell Guard", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 3, + "page": 47, + "entries": [ + "{@i 3rd-level Fell Guard feature}", + "Beginning at 3rd level, you choose a fighting style focus to assist you in the type of monster you prefer to hunt.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Colossus Slayer", + "entries": [ + "Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra {@dice 1d8} damage if it's below its hit point maximum. You can deal this extra damage only once per turn." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Giant Killer", + "entries": [ + "When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack. provided that you can see the creature." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Horde Breaker", + "entries": [ + "Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon." + ] + } + ] + } + ] + }, + { + "name": "Survival Tactics", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Fell Guard", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 6, + "page": 47, + "entries": [ + "{@i 6th-level Fell Guard feature}", + "Beginning at the 6th level, you gain one of the following features of your choice.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Escape the Horde", + "entries": [ + "Opportunity attacks against you are made with disadvantage." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Multiattack Defense", + "entries": [ + "When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Steel Will", + "entries": [ + "You have advantage on saving throws against being {@condition frightened}." + ] + } + ] + } + ] + }, + { + "name": "Azure Corruption", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Fell Guard", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 10, + "page": 47, + "entries": [ + "{@i 10th-level Fell Guard feature}", + "Beginning at the 10th level, you've learned to influence your body using monstrous magics, When you create a monster link, you may substitute one of your spells learned with one of the following damage resistances: acid, cold, fire, lightning, poison or thunder. You may only gain two resistences from your monster links at one time, and may only include one resistance within a single monster link." + ] + }, + { + "name": "Absorb Ability", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Fell Guard", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "level": 14, + "page": 47, + "entries": [ + "{@i 14th-level Fell Guard feature}", + "Beginning at the 14th level, you have learned to drain the natural abilities of your prey. As an action, you draw energy out of a creature you touch. The creature must make a Charisma saving throw against your spell save DC or receive a -2 reduction to an ability score of your choice on a failed save. on a success, the creautre becomes immune to this effect for 1 minute. You gain a +2 bonus in the reduced ability socre. This change in ability socre lasts 10 minutes and may only be used once a day. Failed attempts do not expend the use of this ability.", + "You must then finish a long rest to use Absorb Ability again." + ] + }, + { + "name": "Masked Carnevallian", + "source": "FFXIVBeforetheFall", + "page": 48, + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Masked Carnevallian", + "subclassSource": "FFXIVBeforetheFall", + "level": 1, + "entries": [ + "The powerful and outlandish magics of the Blue Mage provide their practitioners with a large variety of magic few have seen before. As such, some Blue Mages mix their monstrous magic with showmanship, becoming a Masked Carnevallian.", + { + "type": "refSubclassFeature", + "subclassFeature": "Monster Carnival|Blue Mage|FFXIVBeforetheFall|Masked Carnevallian|FFXIVBeforetheFall|1" + } + ] + }, + { + "name": "Monster Carnival", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Masked Carnevallian", + "subclassSource": "FFXIVBeforetheFall", + "page": 48, + "level": 1, + "header": 1, + "entries": [ + "{@i 1st-level Masked Carnevallian feature}", + "Beginning at 1st level, you can inspire others through performing with monstrouc magics. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can see and hear you. That creature gains one Carnevallian Inspiration die, a {@dice d6}.", + "Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls The d20 before deciding to use the Carnevallian Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Carnevallian Inspiration die is rolled, it is lost. A creature can have only one Carnevallian Inspiration die at a time.", + "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.", + "Your Carnevallian Inspiration die changes when you reach certain levels in this class. The die becomes a {@dice d8} at 5th level, a {@dice d10} at 10th level, and a {@dice d12} at 15th level." + ] + }, + { + "name": "Dramatic Recovery", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Masked Carnevallian", + "subclassSource": "FFXIVBeforetheFall", + "page": 48, + "level": 3, + "header": 2, + "entries": [ + "{@i 3rd-level Masked Carnevallian feature}", + "Beginning at 3rd level, when you are hit by a melee attack, you may use your reaction and spend one Carnevallian Inspiration die to move 5ft. backwards away from the attacker and roll the Carnevallian Inspiration die, reducing the damage you take by the result." + ] + }, + { + "name": "Entertainer's Intuition", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Masked Carnevallian", + "subclassSource": "FFXIVBeforetheFall", + "page": 48, + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Masked Carnevallian feature}", + "Beginning at 6th level, when making a Charisma related skill check on a creature you have used the Libra feature on, you have advantage on the check." + ] + }, + { + "name": "Traveling Troupe", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Masked Carnevallian", + "subclassSource": "FFXIVBeforetheFall", + "page": 48, + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Masked Carnevallian feature}", + "Beginning at 10th level, a creature who has one of your Carnevallian Inspiration die may spend it when they take damage. The damage taken is reduced by the die's result." + ] + }, + { + "name": "Monstrous Confidence", + "source": "FFXIVBeforetheFall", + "className": "Blue Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Masked Carnevallian", + "subclassSource": "FFXIVBeforetheFall", + "page": 48, + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Masked Carnevallian feature}", + "Beginning at 14th level, creatures who use your Carnevallian Inspiration die add your Charisma modifier to the die result." + ] + }, + { + "name": "Enchanter", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Enchanter", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "While many Black Mages focus their studies on the destructive arts, the Enchanter has shifted their study to empower their allies and weaken their allies through the use of powerful magics.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Black Mage|FFXIVBeforetheFall|Enchanter|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Point of Influence|Black Mage|FFXIVBeforetheFall|Enchanter|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Enchanter", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Enchanter feature}", + "Your specialization as an Enchanter lets you choose from an expanded list of spells when you learn a black mage spell. The following spells are added to the blackmage spell list for you.", + { + "type": "table", + "caption": "Expanded Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell bless}, {@spell cause fear|XGE}" + ], + [ + "2nd", + "{@spell enlarge/reduce}, {@spell magic weapon}" + ], + [ + "3rd", + "{@spell slow}, {@spell haste}" + ], + [ + "4th", + "{@spell blight}, {@spell charm monster|XGE}" + ], + [ + "5th", + "{@spell dominate person}, {@spell hold monster}" + ] + ] + } + ] + }, + { + "name": "Point of Influence", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Enchanter", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Enchanter feature}", + "Beginning at the 2nd level, you are able to use your Leylines feature for both enchantment and evocation spells." + ] + }, + { + "name": "Silvered Tongue", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Enchanter", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Enchanter feature}", + "Beginning at the 6th level, your focus on enchantment magic has improved your speech. You gain proficiency in one of the following skills: {@skill Deception}, {@skill Intimidation}, {@skill Persuasion}. If you are already proficient in that skill, you gain expertise with it. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Additionally, you may use Intelligence as your ability score for the selected skill." + ] + }, + { + "name": "Unshaken Will", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Enchanter", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Enchanter feature}", + "Beginning at the 10th level, when you must make a Wisdom saving throw, you may spend 1 mana point to gain advantage on the saving throw." + ] + }, + { + "name": "Deep Influence", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Enchanter", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Enchanter feature}", + "Beginning at the 14th level, when you cast an enchantment spell, you may spend 1 mana point to cause the target to have disadvantage on their saving throw." + ] + }, + { + "name": "Void Mage", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Void Mage", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "A Void Mage is a Black Mage who has focused their research on harnessing the power of The Void and the dark creatures who live within it. This has granted the Black Mage proficiency over dark magic which they wield with authority.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Black Mage|FFXIVBeforetheFall|Void Mage|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Void Casting|Black Mage|FFXIVBeforetheFall|Void Mage|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Void Mage", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Void Mage feature}", + "Your specialization as a Void Mage lets you choose from an expanded list of spells when you learn a black mage spell. The following spells are added to the black mage spell list for you.", + { + "type": "table", + "caption": "Expanded Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell armor of Agathys}, {@spell arms of Hadar}" + ], + [ + "2nd", + "{@spell ray of enfeeblement}, {@spell shadow blade|XGE}" + ], + [ + "3rd", + "{@spell hunger of Hadar}, {@spell summon lesser demons|XGE}" + ], + [ + "4th", + "{@spell banishment}, {@spell summon greater demon|XGE}" + ], + [ + "5th", + "{@spell contact other plane||contact other plane (ritual)}, {@spell negative energy flood|XGE}" + ] + ] + } + ] + }, + { + "name": "Void Casting", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Void Mage", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Void Mage feature}", + "Beginning at 2nd level, when you cast a spell, you may spend one mana point to change the damage type of the spell to necrotic. When you change the damage type of your spell in this way it does additional damage equal to your Intelligence ability modifier. This bonus applies to your spell once." + ] + }, + { + "name": "Void Sense", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Void Mage", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Void Mage feature}", + "Beginning at 6th level, you have learned to borrow power from the void to improve your senses and causing your eyes to glow with dim red light. You may spend 1 mana point to gain {@sense darkvision} out to 60ft. for one hour. If you already have {@sense darkvision}, the range is increased by 60ft. Additionally, you gain advantage on {@skill Perception} checks that use your eyes while under this effect." + ] + }, + { + "name": "Ebony Offense", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Void Mage", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Void Mage feature}", + "At 11th level, necrotic damage you deal is unaffected by resistances. As a bonus action, you may spend a mana point to overcome necrotic damage immunity for your next spell." + ] + }, + { + "name": "Bloody Veil", + "source": "FFXIVBeforetheFall", + "page": 43, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Void Mage", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Void Mage feature}", + "Beginning at the 14th level, when you kill a creature with a spell of first level or higher with necrotic damage, you gain temporary hit points equal to the spell's level multiplied by your Intelligence ability modifier." + ] + }, + { + "name": "Mhachi", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Mhachi", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "The Machi are mages who specialize in the destructive arts. The Mhachi are the ones who created the art of Black Magic. Through deep introspection, they've learned to use their manafont to increase their destructive power.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Black Mage|FFXIVBeforetheFall|Mhachi|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Unstable Aether|Black Mage|FFXIVBeforetheFall|Mhachi|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Mhachi", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Thaumaturge feature}", + "Your specialization as a Mhachi lets you choose from an expanded list of spells when you learn a blackmage spell. The following spells are added to the blackmage spell list for you.", + { + "type": "table", + "caption": "Expanded Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell chromatic orb}, {@spell witch bolt}" + ], + [ + "2nd", + "{@spell Aganazzar's scorcher|XGE}, {@spell Snilloc's snowball swarm|XGE}" + ], + [ + "3rd", + "{@spell call lightning}, {@spell sleet storm}" + ], + [ + "4th", + "{@spell ice storm}, {@spell storm sphere|XGE}" + ], + [ + "5th", + "{@spell cone of cold}, {@spell immolation|XGE}" + ] + ] + } + ] + }, + { + "name": "Unstable Aether", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Mhachi", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Thaumaturge feature}", + "Beginning at the 2nd level, when you cast a spell, you may spend one mana point to reroll any damage die which resulted in a 1 or 2. You must use the resulting rolls." + ] + }, + { + "name": "Polyglot", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Mhachi", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Thaumaturge feature}", + "Beginning at the 6th level, your magical studies have warped your mind and understanding of the world. You can read all writing." + ] + }, + { + "name": "Aetherial Manipulation", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Mhachi", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Thaumaturge feature}", + "Beginning at the 10th level, you are able to more effectively manipulate your Leylines. Your movement is no longer restricted when making use of your Leylines feature. Casting a spell with the effect of Leylines still immediately ends your turn.", + "Additionally, if you expended a spell slot during your last turn, as a bonus action, you may spend one mana point to magically teleport back to the location you were standing in when you cast the spell if the space is unoccupied." + ] + }, + { + "name": "Devastating Force", + "source": "FFXIVBeforetheFall", + "page": 42, + "className": "Black Mage", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Mhachi", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Thaumaturge feature}", + "Beginning at the 14th level, when you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "College of the Skysinger", + "source": "FFXIVBeforetheFall", + "page": 38, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Skysinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "Members of the College of the Skysinger are adventurers who travel the world acting not only as entertainers but as agents of remembrance and soothesayers for souls who've not yet moved on.", + "Members of the college are tasked with the mission of traveling the world to record history through poetry and verse, ensuring the harsh truths of history are not swept away. At the same time these bards must help lost souls who've suffered the tragedies of the past find peace.", + "The college of the Skysinger was the dream of a famed archer who inadvertently caused the deaths of his comrades. To cope with his grief he turned to the poetic arts and traveled the world trying to atone for his sins by delivering restless spirits to a peaceful slumber. He hoped to one day return to the place where his friends were lost, and lay their souls to rest.", + "To honour this legendary bard and archer, members of the College often take up the bow alongside their instruments.", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Proficiencies|Bard|PHB|Skysinger|FFXIVBeforetheFall|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Troubadour's Paean|Bard|PHB|Skysinger|FFXIVBeforetheFall|3" + } + ] + }, + { + "name": "Bonus Proficiencies", + "source": "FFXIVBeforetheFall", + "page": 38, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Skysinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "{@i 3rd-level College of the Skysinger feature}", + "Beginning at the 3rd level, you gain proficiency with longbows, the {@skill History} skill and one other skill of your choice." + ] + }, + { + "name": "Troubadour's Paean", + "source": "FFXIVBeforetheFall", + "page": 38, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Skysinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 3, + "entries": [ + "{@i 3rd-level College of the Skysinger feature}", + "Beginning at the 3rd level, you learn to protect your allies with your songs. A creature that has a Bardic Inspiration die from you can roll that die to gain temporary hit points equal to the result when an attack or spell targets the creature. While those temporary hit points are protecting the creature, they gain advantage against Intelligence, Wisdom and Charisma based saving throws." + ] + }, + { + "name": "Scars of History", + "source": "FFXIVBeforetheFall", + "page": 38, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Skysinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "entries": [ + "{@i 6th-level College of the Skysinger feature}", + "Beginning at the 6th level, you gain advantage on checks regarding the history of battles and tragedies.", + "You are able to to channel your intuitive knowledge of tragedy into song. When you cast a spell, you may expend a Bardic Inspiration die to cause a creature to strike with hesitation. Select a creature within 60ft. of you that can hear you. That creature must make a Charisma saving throw against your spell save DC. On a failed save, the creature's mind is wrought with sorrow causing it to hold back. Until your next turn, when the creature makes a damage roll their damage is reduced by an amount equal to the Bardic Inspiration die + your Charisma ability modifier. The creature becomes immune to this effect for one hour afterwards. If successful, they are unaffected by your performance and become immune to the effect for one hour." + ] + }, + { + "name": "Wanderer's Ballad", + "source": "FFXIVBeforetheFall", + "page": 38, + "className": "Bard", + "classSource": "PHB", + "subclassShortName": "Skysinger", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "entries": [ + "{@i 14th-level College of the Skysinger feature}", + "Beginning at the 14th level, when you cast a spell you may expend one Bardic Inspiration die to further inspire your allies. Select an allied creature within 60ft. of you that can hear you. Their critical hit range increases by 1 for a number of rounds equal to your Charisma ability modifier. If the creature is under another effect which increases their crit range prior to the effects of Wanderer's Ballad, simply add the next lowest number to your crit range. For example, a fighter with a crit range of 19 or 20 affected by this ability has a crit range of 18, 19 or 20." + ] + }, + { + "name": "Diurnal Sect", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Diurnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "Your study of astrology has led you to studying under the Diurnal sect. Students of this sect focus on developing their understanding of the stars and their fortune telling in reference to the sun. Reflective of the life the sun provides those of the land, students of the Diurnal Sect focus on improving their ability to heal and support their allies.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fortunate Healing|Astrologian|FFXIVBeforetheFall|Diurnal Sect|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Eyes of Azeyma|Astrologian|FFXIVBeforetheFall|Diurnal Sect|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Fortunate Healing", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Diurnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Diurnal Sect feature}", + "Beginning at the 2nd level, whenever you use a spell of 1st level or higher to restore hit points to a creature, you may expend an available draw to further empower the heal. The creature regains additional hit points equal to {@dice 1d6} + your Wisdom modifier." + ] + }, + { + "name": "Eyes of Azeyma", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Diurnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Diurnal Sect feature}", + "Also beginning at the 2nd level, you may expend an available draw to assist you in revealing dangers of the area, as an action you may do a quick reading to scan for traps in the area, giving you advantage on {@skill Perception} checks for 1 minute." + ] + }, + { + "name": "Diurnal Benefic", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Diurnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Diurnal Sect feature}", + "Beginning at the 6th level you are able to empower your healing spells with the power of the sun. When you cast a spell of the 1st-level or higher that restores the hit points of an ally, you may leave a regenerative effect on all affected allies. After the spell is cast, the affected creatures recover {@dice 1d6} hit points at the start of their turn for a number of rounds equal to your Wisdom ability modifier. You must then finish a short or long rest to use Diurnal Benefic again." + ] + }, + { + "name": "Lightspeed", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Diurnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Diurnal Sect feature}", + "Beginning at the 10th level, you may cast a 1st, 2nd or 3rd-level spell you have prepared as a bonus action by spending a number of available draws equal to the level of the spell you wish to cast." + ] + }, + { + "name": "Sun's Fortune", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Diurnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Diurnal Sect feature}", + "Beginning at the 14th level, when you use the Fortunate Healing feature, the additional healing becomes 6 + your Wisdom Modifier. Additionally, you may roll {@dice 1d6} and apply the appropriate effect as if you had used the Draw action." + ] + }, + { + "name": "Nocturnal Sect", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nocturnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "Students of the Nocturnal Sect have chosen to unravel the mysteries of the night sky and how the moon influences the world and fate. As seekers of knowledge, the Nocturnal Sect tries to unravel the unknown, akin to chasing the dark side of the moon. In their efforts, students of this sect have taken to focusing on preventative measures and offensive magics.", + { + "type": "refSubclassFeature", + "subclassFeature": "Mage of Menphina|Astrologian|FFXIVBeforetheFall|Nocturnal Sect|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Mage of Menphina", + "source": "FFXIVBeforetheFall", + "page": 36, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nocturnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Nocturnal Sect feature}", + "Beginning at the 2nd level, you have trained your body alongside your mind, gaining prowess in the martial arts to survive on the battlefield. You have proficiency with one hand handed simple and martial weapons, light and medium armor. You gain 1 extra hit point when you level up.", + "As a bonus action you may spend one draw to help you predict how your enemy will react to your presence. You do not provoke attacks of opportunity until your next turn." + ] + }, + { + "name": "Nocturnal Benefic", + "source": "FFXIVBeforetheFall", + "page": 37, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nocturnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Nocturnal Sect feature}", + "Beginning at the 6th level you can empower your spells with the magic of the moon. When you cast a spell of 1st-level or higher that restores the hit points of an ally, you may leave a shielding effect on all affected creatures. After the spell is cast, your all affected creatures gain temporary hit points equal to #d4 where # is equal to your Wisdom ability modifier. You must then finish a short or long rest to use Noctournal Benefic again." + ] + }, + { + "name": "Malefic Attunement", + "source": "FFXIVBeforetheFall", + "page": 37, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nocturnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Nocturnal Sect feature}", + "Beginning at the 10th level, when you make a melee weapon attack, you may cast a spell as a bonus action. You do not have disadvantage on ranged attack rolls if a hostile creature is within 5ft. of you." + ] + }, + { + "name": "Lunar Rage", + "source": "FFXIVBeforetheFall", + "page": 37, + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nocturnal Sect", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Nocturnal Sect feature}", + "Beginning at the 14th level, you touch a willing creature or yourself and bless them with the power of the Noctournal Sect. Weapon attacks made by the selected creature deal an additional {@dice 2d6} force damage for 1 minute. At the start of each of the affected creature's turns, they roll {@dice 1d6} + your Wisdom modifier and gain that many temporary hit points. You must then finish a long rest to use grant Lunar Rage again." + ] + }, + { + "name": "Fortuneteller", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 37, + "subclassShortName": "Fortuneteller", + "subclassSource": "FFXIVBeforetheFall", + "entries": [ + "Some Astrologians turn away from the study of the cosmos and instead turn their attention to fate and the Deck of Sixty. Such Astrologians are known as Fortunetellers and develop innovative ways to make use of the tarot, even bending fate to their will.", + { + "type": "refSubclassFeature", + "subclassFeature": "Minor Arcana|Astrologian|FFXIVBeforetheFall|Fortuneteller|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Minor Arcana", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 2, + "page": 37, + "subclassShortName": "Fortuneteller", + "subclassSource": "FFXIVBeforetheFall", + "header": 1, + "entries": [ + "{@i 2nd-level Fortuneteller feature}", + "Beginning at the 2nd level, you have learned to take advantage of the minor arcana of your tarot deck. When you use the Draw feature, on a die result 1, 3 or 5 you may use the card to make a ranged Spell attack that deals {@dice 1d6} + your Wisdom modifier force damage to a creature within 30ft. of you that you can see. On a die result 2, 4 or 6 you may use the card to heal {@dice 1d6} + your Wisdom modifier hit points to a creature within 30ft. of you that you can see. The potency of this effect increases to {@dice 2d6} at 6th level, {@dice 3d6} at 10th level and {@dice 4d6} at the 14th level." + ] + }, + { + "name": "Skillful Readings", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 6, + "page": 37, + "subclassShortName": "Fortuneteller", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "entries": [ + "{@i 6th-level Fortuneteller feature}", + "Beginning at the 6th level, you are able to use your arcana cards to more effectively tell the future. When casting a Divination spell, you may spend a number of available draws equal to the spell's level in place of expending a spell slot." + ] + }, + { + "name": "Stacked Deck", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 10, + "page": 37, + "subclassShortName": "Fortuneteller", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "entries": [ + "{@i 10th-level Fortuneteller feature}", + "Beginning at the 10th level, you have learned how to bend the results of your fortune telling. When you use the Draw ability, you may roll {@dice 2d6} and select which die is the true result of the card." + ] + }, + { + "name": "Sleeve Draw", + "source": "FFXIVBeforetheFall", + "className": "Astrologian", + "classSource": "FFXIVBeforetheFall", + "level": 14, + "page": 37, + "subclassShortName": "Fortuneteller", + "subclassSource": "FFXIVBeforetheFall", + "header": 2, + "entries": [ + "{@i 14th-level Fortuneteller feature}", + "Beginning at the 14th level, as an action you may make use of each of your card drawing effects. Roll {@dice 6d6} and select 3 results. Two are added to your Spread and one may be used for the Draw or Minor Arcana effect. This expends three uses of the Draw action. You must then finish a short or long rest to use Sleeve Draw again." + ] + }, + { + "name": "Tactician", + "source": "FFXIVBeforetheFall", + "page": 31, + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tactician", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "Most arcanists walk the path of the Tactician, highly intelligent spell casters who assist their allies by organizing their forces and swaying battle with tactical maneuvers. In the tradition of arcanists, the tactician who brings forth a carbuncle, to help dictate the pace of battle.", + { + "type": "refSubclassFeature", + "subclassFeature": "Field Commander|Arcanist|FFXIVBeforetheFall|Tactician|FFXIVBeforetheFall|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Tactical Eye|Arcanist|FFXIVBeforetheFall|Tactician|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Field Commander", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tactician", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Tactician feature}", + "Beginning at the 2nd level, you have opted to take up the blade alongside the book to protect yourself on the battle field. You gain proficiency in light armor, shields, simple and martial weapons. You may use your weapon as a casting focus to satisfy the somantic component. You gain one extra hitpoint when you level up, including reaching the 2nd level.", + "Additionally, when you select a new tactic according to the Tactics feature, you select two tactics. You regain any expended uses of Tactics when you complete a short or long rest." + ] + }, + { + "name": "Tactical Eye", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tactician", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Tactician feature}", + "Also beginning at 2nd level, when you use the {@action Help} action to aid an ally in attacking a creature, the target of that attack can be within 30 ft. of you, if the target can see or hear you." + ] + }, + { + "name": "Strategic Preparation", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tactician", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Tactician feature}", + "Beginning at the 6th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own.", + "The DM tells you if the creature is your equal, superior, or inferior in regard to two of the follow characteristics of your choice:", + { + "type": "list", + "items": [ + "Strength score", + "Dexterity score", + "Constitution score", + "Intelligence score", + "Wisdom score", + "Charisma score", + "Armor Class", + "Current hit points", + "Class levels (if any)" + ] + }, + "At the DM's discretion, you might also realize you know a piece of the creature's history or one of its personality traits, if it has any." + ] + }, + { + "name": "Chain Stratagem", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tactician", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Tactician feature}", + "Beginning at the 10th level, when an ally is attacking a creature whom is affected by your {@action Help} action, their attack lands a critical hit on a die result 19 or 20." + ] + }, + { + "name": "Carbuncle's Sacrifice", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Tactician", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Tactician feature}", + "Beginning at the 14th level, you are able to sacrifice your carbuncle to recall the magic energy which makes up its body and calm your mind. Your carbuncle is unsummoned and you recover half the expended uses of your Tactics feature." + ] + }, + { + "name": "Summoner", + "source": "FFXIVBeforetheFall", + "page": 31, + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Summoner", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "entries": [ + "A summoner has directed their studies towards harnessing the powers of elementals from another plane, summoning fragments of their strength as Egis to serve them.", + { + "type": "refSubclassFeature", + "subclassFeature": "Egi's Boon|Arcanist|FFXIVBeforetheFall|Summoner|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Egi's Boon", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Summoner", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Summoner feature}", + "Beginning at the 2nd level, while you have your {@creature Ifrit-Egi|FFXIVBeforetheFall} summoned you know the {@spell fire bolt} cantrip and have resistance against fire damage. While you have your {@creature Garuda-Egi|FFXIVBeforetheFall} summoned you know the {@spell thunderclap|XGE} cantrip and have resistance against thunder damage. While you have your {@creature Titan-Egi|FFXIVBeforetheFall} summoned you know the {@spell magic stone} cantrip and have resistance against bludgeoning damage." + ] + }, + { + "name": "Channeled Casting", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Summoner", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Summoner feature}", + "Beginning at the 6th level, when you cast a spell you may cast the spell as if you were standing where your egi is. Spells which use you as their point of origin may instead use your egi as the point of origin. These spells do not cause damage to your egi. You can use this feature three times. You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Fester", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Summoner", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Summoner feature}", + "Beginning at the 10th level, when you cast a spell that deals damage and requires a target creature to make a saving throw, if it fails you may deal additional necrotic damage to the target creature equal to #d8, where # is equal to your Intelligence modifier. You can use this feature three times. You regain any expended uses when you finish a long rest." + ] + }, + { + "name": "Enkindle", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Summoner", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Summoner feature}", + "Beginning at the 14th level, as an action you are able to call on your egi to release the great power hidden within it, unleashing a devastating attack. You must then finish a short or long rest to use Enkindle again. The power is described in the creature description at the end of the class description." + ] + }, + { + "name": "Nymian Scholar", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nymian Scholar", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "page": 32, + "entries": [ + "Some arcanists decide to research the use of their magic in the medical arts. These arcanists come to be known as nymian scholars, specializing in the lost healing magic of Nym. They call on the fey of this lost city, summoning them to assist them on the field of battle.", + { + "type": "entries", + "name": "Expanded Spell List", + "entries": [ + "Your specialization as a scholar lets you choose from an expanded list of spells when you learn an arcanist spell. The following spells are added to the arcanist spell list for you.", + { + "type": "table", + "caption": "Expanded Spell List", + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell bless}, {@spell sanctuary}" + ], + [ + "2nd", + "{@spell lesser restoration}, {@spell prayer of healing}" + ], + [ + "3rd", + "{@spell mass healing word}, {@spell revivify}" + ], + [ + "4th", + "{@spell lustrate|FFXIVBeforetheFall}, {@spell sacred soil|FFXIVBeforetheFall}" + ], + [ + "5th", + "{@spell greater restoration}, {@spell mass cure wounds}" + ] + ] + } + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Critical Heal|Arcanist|FFXIVBeforetheFall|Nymian Scholar|FFXIVBeforetheFall|2" + } + ] + }, + { + "name": "Critical Heal", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nymian Scholar", + "subclassSource": "FFXIVBeforetheFall", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Nymian Scholar feature}", + "Starting at the 2nd level, your healing spells have the potential to cause a critical heal. When you cast a healing spell and one of the die results in its highest possible result. Roll another die of the same value and add that number to the amount of hit points recovered. A critical heal may only occur once per healing spell." + ] + }, + { + "name": "Nymian Healer", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nymian Scholar", + "subclassSource": "FFXIVBeforetheFall", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Nymian Scholar feature}", + "Starting at 6th level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your proficiency bonus + the spell's level." + ] + }, + { + "name": "Adloquiem", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nymian Scholar", + "subclassSource": "FFXIVBeforetheFall", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Nymian Scholar feature}", + "Starting at the 10th level, when you cast a spell of 1st level or higher to restore hit points to a creature, you may expend one us of tactics to empower the heal. Your healing spell creates a protective ward on the creature, granting them temporary hit points equal to the hit points recovered for 10 minutes. If a critical heal occurred, the target gains additional temporary hit points equal to half of the amount of hit points recovered." + ] + }, + { + "name": "Nymian Savior", + "source": "FFXIVBeforetheFall", + "className": "Arcanist", + "classSource": "FFXIVBeforetheFall", + "subclassShortName": "Nymian Scholar", + "subclassSource": "FFXIVBeforetheFall", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Nymian Scholar feature}", + "Starting at the 14th level, when you cast a healing spell which will not grant temporary hit points, that creature gains {@dice 1d10} temporary hitpoints." + ] + } + ], + "optionalfeature": [ + { + "name": "Careful Spell", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 Noulith charge and choose a number of those creatures up to your Intelligence modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Empowered Spell", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you roll damage for a spell, you can spend 1 Noulith charge to reroll a number of the damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls.", + "You can use Empowered Spell even if you have already used a different Aetheric Adaptation option during the casting of the spell." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Extended Spell", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 Noulith charge to double its duration, to a maximum duration of 24 hours." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Heightened Spell", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you cast a spell that forces a creature to make a saving throw to resist its Effects, you can spend 3 Noulith charges to give one target of the spell disadvantage on its first saving throw made against the spell." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Noulithic Casting", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you cast a spell, you spend 1 Noulith charge to cast the spell as though you were standing at the location of one of your Nouliths." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Quickened Spell", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you cast a spell that has a casting time of 1 action, you can spend 2 Noulith charges to change the casting time to 1 bonus action for this casting." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Subtle Spell", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you cast a spell, you can spend 1 Noulith charge to cast it without any somatic or verbal components." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Twinned Spell", + "source": "FFXIVBeforetheFall", + "page": 5, + "entries": [ + "When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of Noulith charges equal to the spell's level to target a second creature in range with the same spell (1 Noulith charge if the spell is a cantrip).", + "To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, {@spell magic missile} and {@spell scorching ray} aren't eligible, but {@spell ray of frost} is." + ], + "featureType": [ + "S:AA" + ] + }, + { + "name": "Abyssal Drain", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 17 + } + } + ], + "entries": [ + "You can spend 6 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell contagion}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Creeping Darkness", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can spend 2 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell darkness}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Damning Curse", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can spend 1 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell bane}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Dark Dance", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can spend 2 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell mirror image}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Dark Passenger", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 11 + } + } + ], + "entries": [ + "You can spend 3 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell lightning bolt}. The spell deals necrotic damage." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Delirium", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can spend 2 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell suggestion}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Edge of Shadow", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can spend 2 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell shatter}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Flood of Darkness", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 17 + } + } + ], + "entries": [ + "You can spend 6 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell negative energy flood|XGE}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Helter Skelter", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 11 + } + } + ], + "entries": [ + "You can spend 4 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell hypnotic pattern}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Power Slash", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "You can spend 3 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell elemental weapon}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Reprisal", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can spend 2 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell hellish rebuke}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Salted Earth", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "You can spend 3 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell hunger of Hadar}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Scourge", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can spend 1 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell hex}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Shadow Skin", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 11 + } + } + ], + "entries": [ + "You can spend 4 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell shadow of Moil}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Shadow Wall", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 17 + } + } + ], + "entries": [ + "You can spend 6 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell wall of force}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Syphon Touch", + "source": "FFXIVBeforetheFall", + "page": 60, + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "You can 3 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell vampiric touch}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Unleash", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can 1 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell arms of Hadar}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Unmend", + "source": "FFXIVBeforetheFall", + "page": 60, + "entries": [ + "You can 1 {@classFeature Well of Darkness|Dark Knight|FFXIVBeforetheFall|1} points to cast {@spell magic missile}." + ], + "featureType": [ + "DK:DA" + ] + }, + { + "name": "Fleet Foot", + "source": "FFXIVBeforetheFall", + "page": 55, + "entries": [ + "Your movement speed increases by 5ft." + ], + "featureType": [ + "D:FS" + ] + }, + { + "name": "Fuma", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Furna ninjutsu allows you to cast the {@spell ice knife|XGE} spell." + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Shadon", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Furna ninjutsu allows you to cast the {@spell darkness} spell." + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Katon", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Katon ninjutsu allows you to cast the {@spell fireball} spell at half the maximum range." + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Raiton", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Raiton ninjutsu allows you to cast the {@spell lightning bolt} spell at half the maximum range." + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Hyoton", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Hyoton ninjutsu allows you to cast the {@spell ice storm} spell at half the maximum range." + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Huton", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Huton ninjutsu allows you to cast the {@spell haste} spell on yourself." + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Doton", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Doton ninjutsu allows you to cast the {@spell doton|FFXIVBeforetheFall} spell" + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Suiton", + "source": "FFXIVBeforetheFall", + "page": 83, + "entries": [ + "Performing the Suiton ninjutsu allows you to cast the {@spell suiton|FFXIVBeforetheFall} spell" + ], + "featureType": [ + "R:NN" + ] + }, + { + "name": "Gunner", + "source": "FFXIVBeforetheFall", + "page": 68, + "entries": [ + "You gain a +2 bonus to attack rolls you make with your Gunner Shot {@action Attack} action." + ], + "featureType": [ + "GB:FS" + ] + }, + { + "name": "Adamantoise Shell", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell mage armor} on yourself at will, without expending a spell slot or material components." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "mage armor" + ] + } + } + ] + }, + { + "name": "Ahriman's Gaze", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 3 + } + } + ], + "entries": [ + "You can cast {@spell hold person} once using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "hold person" + ] + } + } + ] + }, + { + "name": "Bad Breath", + "source": "FFXIVBeforetheFall", + "entries": [ + "You develop a breath weapon you may use as your action. Your breath weapon is a 15ft. cone. Any creature in range must make a Dexterity saving throw against your spell save DC. Your breath weapon deals poison damage. A creature takes {@dice 2d6} damage on a failed save, and half as much damage on a successful one. The damage increases to {@dice 3d6} at 6th level, {@dice 4d6} at 11th level, and {@dice 5d6} at 16th level. Each time the damage of your breath weapon increases, the range also increases by 5ft", + "Additionally, a creature who fails their saving throw becomes {@condition poisoned} or {@condition blinded} for 1 minute. You choose the additional effects when you decide to take this action.", + "You must finish a long rest to use Bad Breath again." + ], + "featureType": [ + "BM:MM" + ] + }, + { + "name": "Blood Siphon", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "You can cast {@spell vampiric touch} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "vampiric touch" + ] + } + } + ] + }, + { + "name": "Behemoth's Destruction", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 9 + } + } + ], + "entries": [ + "You can cast {@spell destructive wave} once using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "destructive wave" + ] + } + } + ] + }, + { + "name": "Bomb Detonation", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "You can cast {@spell fireball} at will centered on yourself. You automatically take half the damage of the spell." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "fireball" + ] + } + } + ] + }, + { + "name": "Cactuar Needles", + "source": "FFXIVBeforetheFall", + "entries": [ + "When you are attacked by a melee weapon attack, as a reaction you may release a flurry of aetherial needles from your body in a 5ft. radius around you. All creatures in range must make a Dexterity saving throw against your spell save DC, taking {@dice 1d10} damage on a failure and half as much on a success. Creatures who fail this saving throw become {@condition poisoned} for one minute." + ], + "featureType": [ + "BM:MM" + ] + }, + { + "name": "Crab Grab", + "source": "FFXIVBeforetheFall", + "entries": [ + "When you use your {@action Attack|PHB} action to grapple a creature of your size or smaller, you gain advantage on your Strength ({@skill Athletics}) check." + ], + "featureType": [ + "BM:MM" + ], + "skillProficiencies": [ + { + "athletics": true + } + ] + }, + { + "name": "Chocobo's Dash", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell expeditious retreat} at will, without expending a spell slot or material components." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "expeditious retreat" + ] + } + } + ] + }, + { + "name": "Choco Cure", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell cure wounds} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "cure wounds" + ] + } + } + ] + }, + { + "name": "Coblyn's Shatter", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 3 + } + } + ], + "entries": [ + "You can cast {@spell shatter} at will centered on yourself. You do not take damage from the spell." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "shatter" + ] + } + } + ] + }, + { + "name": "Couerl Blaster", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "You can cast {@spell lightning bolt} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "lightning bolt" + ] + } + } + ] + }, + { + "name": "Drake Breath", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 3 + } + } + ], + "entries": [ + "You can cast {@spell Aganazzar's scorcher|XGE} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "aganazzar's scorcher|xge" + ] + } + } + ] + }, + { + "name": "Flan's Body", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell absorb elements|XGE} at will, without expending a spell slot or material components.", + "You must finish a long rest to use Flan's Body again." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "absorb elements|xge" + ] + } + } + ] + }, + { + "name": "Funguar's Nature", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 9 + } + } + ], + "entries": [ + "You can cast {@spell speak with plants} at will, without expending a spell slot or material components." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "speak with plants" + ] + } + } + ] + }, + { + "name": "Gremlin Tongue", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell vicious mockery}. You gain proficiency in the {@skill Deception} skill." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "vicious mockery" + ] + } + } + ], + "skillProficiencies": [ + { + "deception": true + } + ] + }, + { + "name": "Goblin Operations", + "source": "FFXIVBeforetheFall", + "entries": [ + "You gain proficiency in the {@skill Sleight of Hand} and {@skill Stealth} skills." + ], + "featureType": [ + "BM:MM" + ], + "skillProficiencies": [ + { + "sleight of hand": true, + "stealth": true + } + ] + }, + { + "name": "Goobbue Sneeze", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "You can cast {@spell stinking cloud} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "stinking cloud" + ] + } + } + ] + }, + { + "name": "Mandragora Shriek", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 9 + } + } + ], + "entries": [ + "You can cast {@spell confusion} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "confusion" + ] + } + } + ] + }, + { + "name": "Mantis Claws", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "You can attack with your weapon twice, instead of once, whenever you take the {@action Attack} action on your turn." + ], + "featureType": [ + "BM:MM" + ] + }, + { + "name": "Mind Flayer's Blast", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 9 + } + } + ], + "entries": [ + "As an action, you release a blast of psychic energy from your mouth. All creatures in a 15ft. cone make an Intelligence saving throw against your spell save DC. On a failure, they become {@condition stunned} for 1 minute. They may repeat the save as an action on their turn.", + "You must finish a long rest to use Mind Flayer's Blast again." + ], + "featureType": [ + "BM:MM" + ] + }, + { + "name": "Mimic's Nature", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell disguise self} at will, without expending a spell slot or material components." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "disguise self" + ] + } + } + ] + }, + { + "name": "Pom Cure", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell healing word} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "healing word" + ] + } + } + ] + }, + { + "name": "Ochu Vines", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell entangle} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "entangle" + ] + } + } + ] + }, + { + "name": "Opo-Opo Athletics", + "source": "FFXIVBeforetheFall", + "entries": [ + "You gain proficiency in the {@skill Athletics} and {@skill Acrobatics} skills." + ], + "featureType": [ + "BM:MM" + ], + "skillProficiencies": [ + { + "athletics": true, + "acrobatics": true + } + ] + }, + { + "name": "Sahagin's Curse", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 7 + } + } + ], + "entries": [ + "You can cast {@spell polymorph} using a blue mage spell slot. You may only select {@creature frog|MM} or a {@creature giant frog|MM} as the new form. You must finish a long rest to use Sahagin's Curse again." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "polymorph" + ] + } + } + ] + }, + { + "name": "Succubus Charm", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 9 + } + } + ], + "entries": [ + "You can cast {@spell charm person} at will, without spending a spell slot or material components. A creature that resists this effect becomes immune to this spell cast by you for 1 hour." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "charm person" + ] + } + } + ] + }, + { + "name": "Frog's Legs", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 9 + } + } + ], + "entries": [ + "You can cast {@spell jump} on yourself at will, without expending a spell slot or material components." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "innate": { + "_": [ + "jump" + ] + } + } + ] + }, + { + "name": "Tonberry's Grudge", + "source": "FFXIVBeforetheFall", + "entries": [ + "When you attack a creature who is {@condition stunned} or {@condition paralyed} with a melee weapon, you deal bonus damage equal to the average damage of the weapon's damage die." + ], + "featureType": [ + "BM:MM" + ] + }, + { + "name": "Undead Touch", + "source": "FFXIVBeforetheFall", + "entries": [ + "You can cast {@spell inflict wounds} using a blue mage spell slot." + ], + "featureType": [ + "BM:MM" + ], + "additionalSpells": [ + { + "prepared": { + "_": [ + "inflict wounds" + ] + } + } + ] + }, + { + "name": "Worm Sense", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 15 + } + } + ], + "entries": [ + "You gain 30ft. {@sense tremorsense|MM}. You can detect and pinpoint the origin of vibrations within a 30ft. radius, provided that you and the source of the vibrations are in contact with the same ground or substance. {@sense Tremorsense|MM} can't be used to detect flying or incorporeal creatures." + ], + "featureType": [ + "BM:MM" + ] + }, + { + "name": "Zu's Rage", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 9 + } + } + ], + "entries": [ + "As an action, you leap 20ft. from your current location at blinding speed, delivering a leaping strike with a melee weapon. Once you land, you may make one melee weapon attack against a creature in range. This attack does bonus damage equal to your spell casting ability modifier." + ], + "featureType": [ + "BM:MM" + ] + }, + { + "name": "Advantageous", + "source": "FFXIVBeforetheFall", + "entries": [ + "When rolling initiative, you may expend one use of tactics to increase an ally or your own initiative roll by your proficiency bonus. You may only do so once per initiative roll." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Aetherial Barrier", + "source": "FFXIVBeforetheFall", + "entries": [ + "When a creature you can see attacks a target other than you that is within 15ft. of you or your aetherial ally, you can use your reaction to impose disadvantage on the attack roll." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Blessing of Nym", + "source": "FFXIVBeforetheFall", + "entries": [ + "When you cast a spell which recovers hit points or is from the Nymian Scholar expanded spell list, you may cast it through your aetherial ally. Your fey acts as the point of origin for the spell and your touch based spells may be cast as though you were standing where your fey is." + ], + "featureType": [ + "AT:N" + ] + }, + { + "name": "Bombarding", + "source": "FFXIVBeforetheFall", + "entries": [ + "When you take the {@action Attack} action or cast a spell, as a bonus action, you may direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you. That creature can immediately use its reaction to make one weapon attack." + ], + "featureType": [ + "AT:T" + ] + }, + { + "name": "Castle", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 10 + } + } + ], + "entries": [ + "As a bonus action, your aetherial ally and a willing creature within 30ft. of it instantaneously switch positions. This does not provoke attacks of opportunity." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Carbuncle Bind", + "source": "FFXIVBeforetheFall", + "entries": [ + "When your carbuncle lands a melee attack, as part of its action you may empower it. You attempt to bind the target creature to your carbuncle. The target of your carbuncle's attack must make a Dexterity saving throw. On a failed save, a binding ethereal chain bursts forth from the carbuncle, shackling the target. The creature may not move more than 5ft away from the carbuncle for {@dice 1d4} rounds." + ], + "featureType": [ + "AT:T" + ] + }, + { + "name": "Carbuncle Shine", + "source": "FFXIVBeforetheFall", + "entries": [ + "As a bonus action you cause your carbuncle to shine brightly. All creatures who can see the carbuncle within 10ft. must make a Constitution saving throw. On a failed save, the creature is {@condition blinded} for {@dice 1d4} rounds." + ], + "featureType": [ + "AT:T" + ] + }, + { + "name": "Deployment Tactics", + "source": "FFXIVBeforetheFall", + "entries": [ + "As a bonus action, select two friendly creatures who can see and hear you. They may move up to half their movement speed without provoking attacks of opportunity." + ], + "featureType": [ + "AT:T" + ] + }, + { + "name": "Devotion", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 10 + } + } + ], + "entries": [ + "When a creature within 10ft. of your aetherial ally attacks another creature with a melee attack successfully, as a reaction you may add your Intelligence modifier and proficiency bonus to the damage roll." + ], + "featureType": [ + "AT:S" + ] + }, + { + "name": "Elemental Attunement", + "source": "FFXIVBeforetheFall", + "entries": [ + "As an action, you may grant resistance to fire, cold, lightning, poison or thunder damage to yourself or a creature within 5ft. of you for a number of rounds equal to your Intelligence modifier." + ], + "featureType": [ + "AT:S" + ] + }, + { + "name": "Emergency Tactics", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 10 + } + } + ], + "entries": [ + "When a creature you can see takes damage, as a reaction you may cast a spell which restores hit points to its target." + ], + "featureType": [ + "AT:N" + ] + }, + { + "name": "Excogitation", + "source": "FFXIVBeforetheFall", + "entries": [ + "When you cast a healing spell, you may delay the effect by up to 1 minute. The spell effect activates after the target takes a total amount of damage declared by you when you use this tactic. If the creature reaches 0 hit points or less the healing spell takes effect immediately." + ], + "featureType": [ + "AT:N" + ] + }, + { + "name": "False Fear", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "When your carbuncle lands an attack, as part of their attack you may empower it further. You attempt to attack their mind. The creature must make a Wisdom saving throw against your spell save DC, on a failed save their mind is infested with an illusion causing them to become {@condition frightened} of the carbuncle until the end of your next turn." + ], + "featureType": [ + "AT:T" + ] + }, + { + "name": "Logistics Preparation", + "source": "FFXIVBeforetheFall", + "entries": [ + "As a bonus action, all allied creatures within 20ft. of you or your aetherial ally gain 10ft. of movement until the start of your next turn." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Nymian Preparation", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "When you cast a spell which recovers hit points, instead of healing the target, they gain temporary hit points equal to half the amount of hit points that would have been healed. The healing spell must require the caster to roll dice to decide the amount of hit points recovered. If any die results in its maximum value, the creature gains temporary hit points equal to the full amount of hit points healed." + ], + "featureType": [ + "AT:N" + ] + }, + { + "name": "Plan of Attack", + "source": "FFXIVBeforetheFall", + "entries": [ + "As a reaction, you may add your proficiency bonus to the attack roll of an allied creature within 10ft. of you." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Quick Summoning", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 14 + } + } + ], + "entries": [ + "As an action, you may summon an aetherial ally as though you just completed a long rest. You may do so once, use of this tactic recovers after a long rest." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Rouse", + "source": "FFXIVBeforetheFall", + "entries": [ + "When your aetherial ally takes its action within 30ft. of you, as part of their action you may empower it further. For a number of rounds equal to your Intelligence modifier, add your Intelligence modifier to the damage rolls and healing effects of your aetherial ally." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Spreading Strike", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "When your aetherial ally takes the {@action Attack} action, as part of their action you may empower them. They may make a second attack on a creature 5ft. from the first target." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Spur", + "source": "FFXIVBeforetheFall", + "entries": [ + "When your Egi takes an action, as part of their action you may empower them. They gain advantage on their attack roll. The additional damage from your proficiency bonus is doubled for this attack." + ], + "featureType": [ + "AT:S" + ] + }, + { + "name": "Switching Step", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "As a bonus action, you may switch places with your aetherial ally instantly if they are within 60ft. of you. This does not provoke attacks of opportunity." + ], + "featureType": [ + "AT" + ] + }, + { + "name": "Tactical Position", + "source": "FFXIVBeforetheFall", + "entries": [ + "You may use the {@action Help} action as a bonus action." + ], + "featureType": [ + "AT:T" + ] + }, + { + "name": "Tri-bind", + "source": "FFXIVBeforetheFall", + "prerequisite": [ + { + "level": { + "level": 6 + } + } + ], + "entries": [ + "As an action all creatures within 10ft. of your aetherial ally must make a Dexterity saving throw against your Spell Save DC or become {@condition restrained} for 1 minute. As an action on their turn an affected creature may make a Strength saving throw to end the effect." + ], + "featureType": [ + "AT:S" + ] + } + ], + "spell": [ + { + "name": "Dark", + "source": "FFXIVBeforetheFall", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You form an orb of necrotic energy in the palm of your hand and fire it at a target within range, making a ranged spell attack. If the attack hits, the creature takes {@damage 3d8} necrotic damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "necrotic" + ] + }, + { + "name": "Darkra", + "source": "FFXIVBeforetheFall", + "page": 8, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your limb with necrotic energy and swing it out in an arcing motion, causing a wave of energy to burst out towards in a cone. All creatures in a 30ft. cone originating on you make a Dexterity saving throw against your spell save DC. On a failure they take {@damage 3d8} necrotic damage and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Darkga", + "source": "FFXIVBeforetheFall", + "page": 8, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You concentrate necrotic energy in the earth beneath a target creature in range you can see. All creatures within a 20ft. radius of the creature must make a Dexterity saving throw against your spell save DC, taking {@damage 8d6} necrotic damage on a failure and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Drain", + "source": "FFXIVBeforetheFall", + "page": 8, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Forcefully draw the life force from a creature within range. The target creature makes a Charisma saving throw against your spell save DC, taking {@damage 1d8} necrotic damage on a failure and half as much on a success. You recover hit points equal to half the damage dealt." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "charisma" + ] + }, + { + "name": "Asylum", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a protective field which provides healing to friendly creatures. You create a globe of holy energy with a radius of 10ft. within range. All allies within the affected area recover {@dice 1d8} hit points at the start of their turn. Additionally, allied creatures within the affected creatures gain resistance to nonmagical slashing, piercing, and bludgeoning damage and necrotic damage." + ], + "source": "FFXIVBeforetheFall", + "page": 109, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, increase the heal by {@dice 1d8} for each slot level above 5th." + ], + "type": "entries" + } + ], + "miscTags": [ + "HL" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Tetragrammaton", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + }, + { + "number": 1, + "unit": "reaction" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You may cast this spell as an action or a reaction. A creature within range you can see is healed for {@dice 3d8} hit points instantaneously." + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the hit points recovered increases by {@dice 1d8} for each slot level above 4th." + ], + "type": "entries" + } + ] + }, + { + "name": "Regen", + "level": 4, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "The target's body is enchanted with a blessing which repairs damage to their body over time. For the duration, the creature regains {@dice 1d6} hit points at the start of its turn." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the hit points recovered increases by {@dice 1d6} for each slot level above 4th." + ], + "type": "entries" + } + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "areaTags": [ + "ST" + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Holy", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You let loose an orb of radiant energy which floats above you for a moment before exploding with great force in a 10ft radius. All creatures within range must make a Constitution saving throw. Creatures take {@damage 6d8} radiant damage and are {@condition stunned} for one round on a failed save, and take half as much and resist the stun effect on a successful save." + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d8} for each slot level above 5th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Banish", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Light energy converges on a creature you can see within range. The creature makes a Dexterity saving throw. This energy erupts with great force, searing the target creature with {@damage 3d6} radiant damage on a failed save and half as much on a successful save." + ], + "source": "FFXIVBeforetheFall", + "page": 103, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d6} for each slot level above 2nd." + ], + "type": "entries" + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Assize", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "An eruption of energy from your body soothes allies and wounds enemies. All allies within 60ft. recover {@dice 3d8} hit points and all enemies within 60ft. must make a Wisdom saving throw. They take {@damage 4d4} radiant damage, and half as much on a successful save. You may reverse which die affect healing and which die deal radiant damage, but must make this distinction before rolling." + ], + "source": "FFXIVBeforetheFall", + "page": 103, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, increase the number of die for each effect for each slot level above 5th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "radiant" + ], + "miscTags": [ + "HL" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Suiton", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You draw out the energies of Jin to cause a powerful geyser of water to explode from the ground beneath around you in a 10 ft. radius circle. Each creatures inside the geyser must make a Dexterity saving throw. A creature takes {@damage 4d6} bludgeoning damage and {@damage 4d6} cold damage, and half as much on a successful save. Additionally, you and any items you are wearing or carrying become {@condition invisible} for 1 minute. The invisibility ends when you attack or cast a spell." + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@damage 1d6} bludgeoning damage for each slot level above 4th." + ], + "type": "entries" + } + ] + }, + { + "name": "Doton", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + } + } + ], + "entries": [ + "You draw out the energies of Ten to create a circle of corrupted earth on the ground centered at a point of your choosing within range. The circle has a radius of 10ft. and is considered to be difficult terrain for all creatures except for you. Creatures take {@damage 4d4} necrotic damage for every 5ft. they travel within Doton. When Doton appears, all creatures within the ring make a Dexterity saving throw, taking {@damage 4d4} necrotic damage and half as much on a successful save. You are unaffected by this damage." + ], + "source": "FFXIVBeforetheFall", + "page": 103, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d4} for each slot level above 4th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "R" + ] + }, + { + "name": "Jolt", + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A shard of crystallized aether streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} force damage.", + "The spell creates more than one shard when you reach higher levels: two shards at 5th level, three shards at 11th level, and four shards at 17th level. You can direct the shards at the same target or at different ones. Make a separate attack roll for each shard." + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Flare", + "level": 9, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You select a target within range, and create a point of energy on their body. Fiery energy explodes from their location in a 40ft. globe, incinerating all creatures within the globe. All affected creatures make a Dexterity saving throw, taking {@damage 20d6} fire damage and {@damage 20d6} force damage on a failed saving throw and half as much on a success." + ], + "source": "FFXIVBeforetheFall", + "page": 103, + "components": { + "v": true, + "s": true + } + }, + { + "name": "Lustrate", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + }, + { + "number": 1, + "unit": "reaction" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You may cast this spell as an action or as a reaction. This spell cannot be used in tandem with Adloquiem (Nymian Scholar feature). A target you can see within range is invigorated by a burst of soothing magic. They recover hit points equal to {@dice 5d8}" + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "areaTags": [ + "ST" + ], + "miscTags": [ + "HL", + "SGT" + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the hit points recovered increases by {@dice 1d8} for each slot level above 4th." + ], + "type": "entries" + } + ] + }, + { + "name": "Sacred Soil", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a 10ft. radius dome of protective magic to shield your allies from harm centered on a location within range. When an ally within the dome takes damage, the damage is reduced by {@dice 1d6}." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage reduction increases by {@dice 1d6} for each slot level above 4th." + ], + "type": "entries" + } + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "areaTags": [ + "Q", + "H" + ] + }, + { + "name": "Celestial Opposition", + "level": 8, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You release a massive amount of astral energy in a 30 feet radius globe centered on you. The inside of the globe is dimly lit, and filled with the softly glowing lights which map the starry sky. On this release, all enemies coming in contact with the globe are star struck and must make a Wisdom saving throw. Enemies take {@damage 6d8} force damage and are {@condition stunned} for the next {@dice 1d4} rounds on a failed save, and half the damage is taken and they resist becoming {@condition stunned} on a success." + ], + "source": "FFXIVBeforetheFall", + "page": 103, + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Collective Unconscious", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You create a magical barrier around yourself. The barrier is 10ft. in radius and spherical. All allies within 10ft. of you are healed immediately for {@dice 3d8}. As long as they remain in the barrier, their AC receives a +1 bonus and each time they start their turn within the barrier they are healed for {@dice 1d6} hit points." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the heal increases by {@dice 1d6} for each slot level above 5th." + ], + "type": "entries" + } + ], + "source": "FFXIVBeforetheFall", + "page": 103, + "components": { + "v": true, + "s": true + }, + "miscTags": [ + "HL" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Gravity", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure the energies of the stars through your arcane focus to temporarily create a small, dense celestial body at a point in space within range. A spherical gravitational field appears around the body with 20ft. radius and produces a pulsing sound. Each creature within the field must make a Dexterity saving throw. A target takes {@damage 10d6} force damage on a failed save, and half as much on a successful one." + ], + "source": "FFXIVBeforetheFall", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d6} for each slot level above 5th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "force" + ], + "areaTags": [ + "S" + ], + "savingThrow": [ + "dexterity" + ] + } + ], + "monster": [ + { + "name": "Void Avatar", + "source": "FFXIVBeforetheFall", + "page": 85, + "summonedByClass": "Reaper|FFXIVBeforetheFall", + "size": [ + "M" + ], + "type": { + "type": "fiend", + "tags": [ + "voidsent" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 + PB" + } + ], + "hp": { + "special": "5 + four times your reaper level (the avatar has a number of Hit Dice [d6s] equal to your reaper level)" + }, + "speed": { + "walk": { + "number": 30, + "condition": "(hover)" + } + }, + "str": 14, + "dex": 14, + "con": 15, + "int": 8, + "wis": 14, + "cha": 11, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "languages": [ + "understands the languages of its summoner but cannot speak" + ], + "pbNote": "equals your bonus", + "trait": [ + { + "name": "Void Bond", + "entries": [ + "You can add your proficiency bonus to any ability check or saving throw that the voidsent makes." + ] + } + ], + "action": [ + { + "name": "Rend", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 2 + PB} slashing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Emerald Carbuncle", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Arcanist|FFXIVBeforetheFall", + "page": 33, + "size": [ + "S" + ], + "type": "elemental", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "12 + PB" + } + ], + "hp": { + "special": "4 + four times your arcanist level (the carbuncle has a number of Hit Dice [d6s] equal to your arcanist level)." + }, + "speed": { + "walk": 30 + }, + "str": 6, + "dex": 14, + "con": 13, + "int": 8, + "wis": 14, + "cha": 11, + "passive": 12, + "languages": [ + "understands the languages of its summoner but can't speak" + ], + "action": [ + { + "name": "Downburst", + "entries": [ + "{@atk ms} {@hitYourSpellAttack} to hit, reach 5 ft. one target. {@h}9 ({@damage 1d6 + 2 + PB}) thunder damage" + ] + }, + { + "name": "Gust", + "entries": [ + "{@atk rs} {@hitYourSpellAttack} to hit, range 30 ft., one target. {@h}8 ({@damage 1d6 + 2 + PB}) thunder damage." + ] + }, + { + "name": "Back Draft {@recharge}", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 2 + PB}) thunder damage. When a creature is damaged by Back Draft they must make a Strength saving throw against your spell save DC. On a failed save, the target is knocked back 10 ft., and are not knocked back on a successful save." + ] + } + ], + "group": [ + "Arcanist Summons" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Tactician's Carbuncles", + "page": 33, + "entries": [ + "Carbuncles are fox-like creatures with long rabbit like ears who are summoned by Tacticians as their stalwart allies. These creatures can come in a variety of colours based on the colours of gem stones, but their bodies are formed of materialized aether. The most common appearances of the carbuncles are Emerald and Topaz coloured. All carbuncles are based upon the summoning frame work of emerald and topaz, allowing variation in appearance but the functionality remains the same." + ] + } + ] + }, + "languageTags": [ + "CS" + ], + "damageTags": [ + "T" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Topaz Carbuncle", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Arcanist|FFXIVBeforetheFall", + "page": 33, + "size": [ + "S" + ], + "type": "elemental", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 + PB" + } + ], + "hp": { + "special": "5 + five times your arcanist level (the turret has a number of Hit Dice [d8s] equal to your arcanist level)" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 14, + "con": 14, + "int": 8, + "wis": 14, + "cha": 11, + "passive": 12, + "languages": [ + "understands the languages of its summoner but can't speak" + ], + "pbNote": "equals your bonus", + "action": [ + { + "name": "Gouge", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 2 + PB}) bludgeoning damage." + ] + }, + { + "name": "Glittering Topaz {@recharge 5}", + "entries": [ + "Topaz Carbuncle increases its AC by 2 for {@dice 1d4} rounds." + ] + }, + { + "name": "Shining Topaz {@recharge}", + "entries": [ + "{@atk ms} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 2 + PB}) bludgeoning damage. A creature struck by Gouge must make a Wisdom saving throw against your spell save DC. On a failed save, the creature has disadvantage on actions taken against targets other than Topaz Carbuncle during their next action." + ] + } + ], + "group": [ + "Arcanist Summons" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Tactician's Carbuncles", + "page": 33, + "entries": [ + "Carbuncles are fox-like creatures with long rabbit like ears who are summoned by Tacticians as their stalwart allies. These creatures can come in a variety of colours based on the colours of gem stones, but their bodies are formed of materialized aether. The most common appearances of the carbuncles are Emerald and Topaz coloured. All carbuncles are based upon the summoning frame work of emerald and topaz, allowing variation in appearance but the functionality remains the same." + ] + } + ] + }, + "languageTags": [ + "CS" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Ifrit-Egi", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Arcanist|FFXIVBeforetheFall", + "page": 34, + "size": [ + "S" + ], + "type": "elemental", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "12 + PB" + } + ], + "hp": { + "special": "5 + five times your arcanist level (the egi has a number of Hit Dice [d8s] equal to your arcanist level)" + }, + "speed": { + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 16, + "dex": 14, + "con": 15, + "int": 8, + "wis": 12, + "cha": 14, + "immune": [ + "fire" + ], + "passive": 10, + "languages": [ + "understands the languages of its summoner but cannot speak" + ], + "action": [ + { + "name": "Burning Strike", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}({@damage 1d6 + 3 + PB}) slashing damage plus ({@damage 1d4}) fire damage." + ] + }, + { + "name": "Flame Charge {@recharge}", + "entries": [ + "The Ifrit-Egi releases a burst of flames in a 10ft. radius circle around itself. Each creature in the affected area must succeed on a Dexterity saving throw against your spell save DC. Each creature takes {@damage 1d12 + PB} fire damage, or half as much damage on a success." + ] + }, + { + "name": "Inferno (Requires Enkindle)", + "entries": [ + "Ifrit-Egi releases an explosive pillar of fire around itself in a 30ft. radius, severely burning all creatures in range. All affected creatures must make a Dexterity saving throw against your spell save DC. Creatures that fail the Dexterity check take 45 ({@damage 7d12}) fire damage, or half as much on a successful save." + ] + } + ], + "group": [ + "Arcanist Summons" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Summoner's Egis", + "page": 34, + "entries": [ + "The summoner's Egis are elementals created in the image of far more powerful beings. Their bodies are formed of aether and reflect the summoner's mental image of these more powerful beings.", + "{@b Ifrit-Egis} are bathed fire, their bodies sporting large horns and claws. Some depictions swing between demonic, lizard like or beastial in nature.", + "{@b Titan-Egis} are bulky in nature, their bodies formed of stone with gemstones inlaid in its body that glow softly. Their upper body tends to sport broad shoulders, thick arms, and jagged hair tied back. Some depictions of Titan-Egis show them in a more humanoid form.", + "{@b Garuda-Egis} are sleek in their build with large wings and are bathed in aetherial winds that course around their body. Their bodies are usually tinged in green hues. Some other depictions of Garuda often appear as a winged woman with a wicked grin." + ] + } + ] + }, + "damageTags": [ + "S", + "F" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Titan-Egi", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Arcanist|FFXIVBeforetheFall", + "page": 35, + "size": [ + "S" + ], + "type": "elemental", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 + PB (natural armor)" + } + ], + "hp": { + "special": "5 + five times your arcanist level (the egi has a number of Hit Dice [d8s] equal to your arcanist level)" + }, + "speed": { + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 14, + "dex": 13, + "con": 16, + "int": 8, + "wis": 12, + "cha": 14, + "passive": 11, + "languages": [ + "understands the languages of its summoner but cannot speak" + ], + "pbNote": "equals your bonus", + "action": [ + { + "name": "Rock Buster", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h} ({@damage 1d4 + 2 + PB}) bludgeoning damage." + ] + }, + { + "name": "Earthen Armor {@recharge}", + "entries": [ + "Creates a barrier or stone around Titan-Egi and either the summoner or any other ally within 30ft. of the Titan-Egi. Both targets obtain temporary Hit Points equal to Titan-Egi's {@dice 3 + PB|Constitution modifier + PB}. The barriers crumble to the dust at the end of Titan-Egi's next round, removing the temporary Hit Points as well." + ] + }, + { + "name": "Earthen Fury (Requires Enkindle)", + "entries": [ + "Titan-Egi instantaneously pulverizes the land around it, turning a 30ft. radius circle of land into a swampy mire. The affected area is considered difficult terrain and all creatures other than the Summoner or Titan-Egi that start their turn in the mire receive 18 ({@damage 4d8}) poison damage. The area remains for a number of turns equal to your Intelligence modifier." + ] + } + ], + "group": [ + "Arcanist Summons" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Summoner's Egis", + "page": 34, + "entries": [ + "The summoner's Egis are elementals created in the image of far more powerful beings. Their bodies are formed of aether and reflect the summoner's mental image of these more powerful beings.", + "{@b Ifrit-Egis} are bathed fire, their bodies sporting large horns and claws. Some depictions swing between demonic, lizard like or beastial in nature.", + "{@b Titan-Egis} are bulky in nature, their bodies formed of stone with gemstones inlaid in its body that glow softly. Their upper body tends to sport broad shoulders, thick arms, and jagged hair tied back. Some depictions of Titan-Egis show them in a more humanoid form.", + "{@b Garuda-Egis} are sleek in their build with large wings and are bathed in aetherial winds that course around their body. Their bodies are usually tinged in green hues. Some other depictions of Garuda often appear as a winged woman with a wicked grin." + ] + } + ] + }, + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Garuda-Egi", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Arcanist|FFXIVBeforetheFall", + "page": 35, + "size": [ + "S" + ], + "type": "elemental", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "12 + 5" + } + ], + "hp": { + "special": "5 + five times your class level (the egi has a number of Hit Dice [d6s] equal to your machinist level)" + }, + "speed": { + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 10, + "dex": 14, + "con": 14, + "int": 8, + "wis": 12, + "cha": 14, + "passive": 11, + "languages": [ + "understands the languages of its summoner but cannot speak" + ], + "pbNote": "equals your bonus", + "action": [ + { + "name": "Shred", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5ft., one target. {@h}{@damage 1d6 + PB} slashing damage." + ] + }, + { + "name": "Wind Blade", + "entries": [ + "{@atk rs} {@hitYourSpellAttack} to hit, range 30 ft., one target. {@h}({@damage 1d6 + 2 + PB}) thunder damage." + ] + }, + { + "name": "Aerial Slash {@recharge}", + "entries": [ + "A target creature within 30ft. of Garuda-Egi becomes the center point of a massive burst of wind. All creatures within 10ft. must made a Dexterity saving throw against your spell save DC. On a failed save, the creatures takes {@damage 2d6 + 2 + PB} thunder damage and half as much on a successful save." + ] + }, + { + "name": "Aerial Blast (Requires Enkindle)", + "entries": [ + "Garuda-Egi unleashes a thunderous burst of wind in a 20ft. radius circle within 30ft. of it. All creatures wtihin range must make a Strength save equal against your spell save DC. Each creature that fails the save is knocked back 20ft. from the central point of Aerial Blast and takes 39 ({@damage 6d12}) thunder damage. Creatures that succeed on the save take half as much damage and are not knocked back. Garuda-Egi is immune to this attack." + ] + } + ], + "group": [ + "Arcanist Summons" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Summoner's Egis", + "page": 34, + "entries": [ + "The summoner's Egis are elementals created in the image of far more powerful beings. Their bodies are formed of aether and reflect the summoner's mental image of these more powerful beings.", + "{@b Ifrit-Egis} are bathed fire, their bodies sporting large horns and claws. Some depictions swing between demonic, lizard like or beastial in nature.", + "{@b Titan-Egis} are bulky in nature, their bodies formed of stone with gemstones inlaid in its body that glow softly. Their upper body tends to sport broad shoulders, thick arms, and jagged hair tied back. Some depictions of Titan-Egis show them in a more humanoid form.", + "{@b Garuda-Egis} are sleek in their build with large wings and are bathed in aetherial winds that course around their body. Their bodies are usually tinged in green hues. Some other depictions of Garuda often appear as a winged woman with a wicked grin." + ] + } + ] + }, + "damageTags": [ + "T" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Eos", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Arcanist|FFXIVBeforetheFall", + "page": 108, + "size": [ + "S" + ], + "type": "fey", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 + PB" + } + ], + "hp": { + "special": "3 + three times your arcanist level (the fey has a number of Hit Dice [d4s] equal to your arcanist level)" + }, + "speed": { + "fly": 30 + }, + "str": 2, + "dex": 16, + "con": 10, + "int": 10, + "wis": 12, + "cha": 16, + "passive": 14, + "languages": [ + "understands the languages of its summoner but cannot speak" + ], + "pbNote": "equals your bonus", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Eos's innate spellcasting ability is Charisma but shares your spell save DC and spell attack bonus. It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell blade ward|PHB}", + "{@spell light|PHB}" + ], + "daily": { + "1e": [ + "{@spell aid|PHB}" + ], + "2e": [ + "{@spell cure wounds|PHB}", + "{@spell healing word|PHB}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Unarmed", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}1 bludgeoning damage." + ] + }, + { + "name": "Fey Shield {@recharge}", + "entries": [ + "Eos creates a shield of temporary hit points around a target creature within 60ft. of them. This shield is {@dice 1d4 #$prompt_number:min=1,title=Enter your spellcasting ability modifier,default=123$#|1d4 + your spellcasting abiltiy modifier}. The shield lasts for one minute before fading." + ] + } + ], + "group": [ + "Arcanist Summons" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Scholar's Fey", + "page": 36, + "entries": [ + "Arcanists who take up the path of a Scholar are students of the ancient healing arts of Nym. These strategic healers who backed legions of marauders in the past. Alongside every skilled Scholar stood a whimsical and caring fey that assisted them in their healing practice.", + "Fey known as {@b Eos} sport long hair and pastel coloured clothing and wings, while {@b Selene} often kept their hair short and dressed in far more vibrant colours.", + "Despite their humanlike appearance, the Nymian Fey's bodies were formed of aether, but their memories and spirit lived with their scholar, remembering their past each time they were called forth." + ] + } + ] + }, + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "savingThrowForcedSpell": [ + "dexterity" + ] + }, + { + "name": "Selene", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Arcanist|FFXIVBeforetheFall", + "page": 108, + "size": [ + "S" + ], + "type": "fey", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "13 + PB" + } + ], + "hp": { + "special": "4 + four times your arcanist level (the fey has a number of Hit Dice [d6s] equal to your arcanist level)." + }, + "speed": { + "fly": 30 + }, + "str": 2, + "dex": 16, + "con": 0, + "int": 10, + "wis": 12, + "cha": 16, + "passive": 14, + "languages": [ + "understands the languages of its summoner but cannot speak" + ], + "pbNote": "equals your bonus", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "Selene's innate spellcasting ability is Charisma but shares your spell save DC and spell attack bonus. It can innately cast the following spells, requiring no material components:" + ], + "will": [ + "{@spell true strike|PHB}", + "{@spell dancing lights|PHB}" + ], + "daily": { + "1e": [ + "{@spell aid|PHB}" + ], + "2e": [ + "{@spell healing word|PHB}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "action": [ + { + "name": "Unarmed", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}1 bludgeoning damage." + ] + }, + { + "name": "Unarmed", + "entries": [ + "{@atk rs} {@hitYourSpellAttack} to hit, range 30 ft., one target. {@h}{@damage 1d4 + 3 + PB} radiant damage." + ] + }, + { + "name": "Fey Lance", + "entries": [ + "{@atk rs} {@hitYourSpellAttack} to hit, range 30 ft., one target. {@h}{@damage 1d10 + 3 + PB} radiant damage." + ] + } + ], + "group": [ + "Arcanist Summons" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Scholar's Fey", + "page": 36, + "entries": [ + "Arcanists who take up the path of a Scholar are students of the ancient healing arts of Nym. These strategic healers who backed legions of marauders in the past. Alongside every skilled Scholar stood a whimsical and caring fey that assisted them in their healing practice.", + "Fey known as {@b Eos} sport long hair and pastel coloured clothing and wings, while {@b Selene} often kept their hair short and dressed in far more vibrant colours.", + "Despite their humanlike appearance, the Nymian Fey's bodies were formed of aether, but their memories and spirit lived with their scholar, remembering their past each time they were called forth." + ] + } + ] + }, + "damageTags": [ + "B", + "R" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Rook Autoturret", + "source": "FFXIVBeforetheFall", + "summonedByClass": "Machinist|FFXIVBeforetheFall", + "page": 80, + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "12 + PB" + } + ], + "hp": { + "special": "5 + five times your machinist level (the turret has a number of Hit Dice [d6s] equal to your machinist level)" + }, + "speed": { + "fly": 50, + "walk": 5 + }, + "str": 8, + "dex": 14, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "passive": 12, + "pbNote": "equals your bonus", + "trait": [ + { + "name": "Spell Attack?", + "entries": [ + "{@homebrew You must use your Tech attack bonus for the Auto-fire action below. This is a change by the converter to allow automation until a fix is in place.}" + ] + } + ], + "action": [ + { + "name": "Auto-fire", + "entries": [ + "{@atk rw} {@hitYourSpellAttack} to hit, range 60 ft., one target. {@h}({@damage 1d6 + 2 + PB}) piercing damage." + ] + }, + { + "name": "Root Stance (Requires Machinist Level 11)", + "entries": [ + "As an action the Rook Autoturret releases tripod legs into the ground rooting it in place. The turret now automatically fails all Dexterity saves and it's speed becomes 0 ft. The turret must use an action to retract its tripod legs and leave its stance. The Rook Autoturret doubles the proficiency bonus on its attack and damage rolls." + ] + }, + { + "name": "Muscle Stimulator (Requires Machinist Level 17)", + "entries": [ + "As an action, Rook Autoturret releases a field of stimulating energy around itself. Allied creatures within 20ft. of Rook Autoturret deal {@damage 2d6} bonus damage when they make a melee or ranged weapon attack for {@dice 1d4} rounds." + ] + } + ], + "group": [ + "Autoturrets" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "RW" + ], + "languages": [ + "understands the languages you speak" + ], + "fluff": { + "entries": [ + "Clockwork Companions come in all different shapes and sizes. The initial building of a Clockwork companion is free to complete for your class.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rook and Bishop Autoturret", + "page": 80, + "entries": [ + "The Autoturret series of clockwork companions are small metalic allies that move around via propellers. These machines come in a cylindrical chassis specialized in shooting (Rook) and a spherical chassis specialized in electrical shocks." + ] + } + ] + } + ] + } + ] + } + }, + { + "name": "Bishop Autoturret", + "source": "FFXIVBeforetheFall", + "page": 80, + "summonedByClass": "Machinist|FFXIVBeforetheFall", + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "special": "12 + PB" + } + ], + "hp": { + "special": "5 + five times your machinist level (the turret has a number of Hit Dice [d6s] equal to your machinist level)" + }, + "speed": { + "fly": 50, + "walk": 5 + }, + "str": 8, + "dex": 14, + "con": 10, + "int": 1, + "wis": 3, + "cha": 1, + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "passive": 12, + "pbNote": "equals your bonus", + "trait": [ + { + "name": "Spell Attack?", + "entries": [ + "{@homebrew You must use your Tech attack bonus for the Single Shock action below. This is a change by the converter to allow automation until a fix is in place.}" + ] + } + ], + "action": [ + { + "name": "Area Shock", + "entries": [ + "All creatures within 5ft. of the Bishop Autoturret must make a Dexterity saving throw against your Tech save DC, taking {@damage 1d6} + your Intelligence modifier + PB lightning damage on a failed saved, and half as much on a successful save." + ] + }, + { + "name": "Single Shock", + "entries": [ + "{@atk rs} {@hitYourSpellAttack} to hit, range 20 ft., one target. {@h}({@damage 1d6 + 2 + PB}) lightning damage." + ] + }, + { + "name": "Barrier Stance (Requires Machinist Level 11)", + "entries": [ + "As an action the Bishop Autoturret releases tripod legs into the ground rooting it in place. The turret now automatically fails all Dexterity saves and it's speed becomes 0 ft. The turret must use an action to retract its tripod legs and leave its stance. The Bishop Autoturret creates a circular barrier of lightning energy, 10ft. in radius centered on itself. Any creature that attempts to pass through the barrier must make a Constitution check against your Tech save DC. On a failed check, the creature takes {@damage 2d6} lightning damage and is {@condition paralyzed} for one round. On a successful save, half damage is taken and the creature is not {@condition paralyzed}." + ] + }, + { + "name": "Mana Capacitor (Requires Machinist Level 17)", + "entries": [ + "As an action, Bishop Autoturret releases a field of aether amplifying energy around itself. Allied creatures within 20ft. of Bishop Autoturrent gain +3 to their spell save DC and ranged spell attack bonus for {@dice 1d4} rounds." + ] + } + ], + "group": [ + "Autoturrets" + ], + "conditionInflict": [ + "paralyzed" + ], + "damageTags": [ + "L" + ], + "languages": [ + "understands the languages you speak" + ], + "fluff": { + "entries": [ + "Clockwork Companions come in all different shapes and sizes. The initial building of a Clockwork companion is free to complete for your class.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rook and Bishop Autoturret", + "page": 80, + "entries": [ + "The Autoturret series of clockwork companions are small metalic allies that move around via propellers. These machines come in a cylindrical chassis specialized in shooting (Rook) and a spherical chassis specialized in electrical shocks." + ] + } + ] + } + ] + } + ] + } + } + ], + "subrace": [ + { + "name": "Xaela", + "source": "FFXIVBeforetheFall", + "page": 6, + "ability": [ + { + "str": 1 + } + ], + "skillProficiencies": [ + { + "survival": true + } + ], + "entries": [ + { + "name": "Nomadic Instincts", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Survival} skill." + ] + }, + { + "name": "Savage Attacks", + "type": "entries", + "entries": [ + "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it tot the extra damage of the critical hit." + ] + } + ], + "fluff": { + "entries": [ + "As a Xaela, you've been hardened by your life on the road as a part of a nomadic tribe. A life of hunting and warring has led you to martial prowess and improved strength. You are more outgoing than your Raen counterparts and are much more willing to engage in battle to resolve a conflict. Xaela tribes are small but numerous, battling for territory against one another on the Azim Steppe. Despite a willingness to fight, Xaela do not seek war, it is merely a tool to settle differences." + ], + "_appendRaceFluff": { + "name": "Au Ra", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Au Ra", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Raen", + "source": "FFXIVBeforetheFall", + "page": 7, + "ability": [ + { + "cha": 1 + } + ], + "skillProficiencies": [ + { + "persuasion": true + } + ], + "entries": [ + { + "name": "Polite Society", + "type": "entries", + "entries": [ + "You gain proficiency in {@skill Persuasion} skill." + ] + }, + { + "name": "Unwavering Loyalty", + "type": "entries", + "entries": [ + "You have advantage on saves against being {@condition charmed}." + ] + } + ], + "fluff": { + "entries": [ + "The Raen live in harmony with the other civilized races of the East. They've assimilated fully into Doman culture, becoming valued for their unwavering determination to loyalty to their allies. They are largely looked upon favourably by the other races for their peaceful demeanor and respectable approach to life." + ], + "_appendRaceFluff": { + "name": "Au Ra", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Au Ra", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Wildwood", + "source": "FFXIVBeforetheFall", + "page": 9, + "ability": [ + { + "dex": 1 + } + ], + "skillProficiencies": [ + { + "insight": true + } + ], + "entries": [ + { + "name": "Hawk Sight", + "type": "entries", + "entries": [ + "The normal range of your ranged weapon is increased by 20ft. This cannot exceed the max range of the weapon." + ] + }, + { + "name": "Natural Shrewdness", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Insight} skill." + ] + } + ], + "fluff": { + "entries": [ + "The Wildwood Elezen have become the protectors of the forest and masters of . Despite this, the Wildwood keep a tight hold on their homes, defending them aggressively. They have learned to live off the land wherever they find themselves. Years of life in the forests of the Black Shroud has imbued them with various abilities" + ], + "_appendRaceFluff": { + "name": "Elezen", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Elezen", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Duskwight", + "source": "FFXIVBeforetheFall", + "darkvision": 60, + "page": 9, + "ability": [ + { + "con": 1 + } + ], + "entries": [ + { + "name": "Cave Dweller", + "type": "entries", + "entries": [ + "You gain advantage when making {@skill Stealth} checks in caves or dim and dark lighting conditions." + ] + }, + { + "name": "Darkvision", + "type": "entries", + "entries": [ + "Due to life in caverns, your eyes have adapted to help you see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray." + ] + } + ], + "fluff": { + "entries": [ + "Duskwights are Elezen whose ancestors made their home in the cavernous systems of the Black Shroud. Their light hair and dark skin sets them apart from the Wildwood and marks them to stand out. Duskwights are natural cave explorers after, their forefathers adapting to the caves of Gelmorra. The difficulty fitting into Gridanian society lead the Duskwights to build a reputation of banditry for themselves." + ], + "_appendRaceFluff": { + "name": "Elezen", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Elezen", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Ishgardian", + "source": "FFXIVBeforetheFall", + "page": 9, + "ability": [ + { + "str": 1 + } + ], + "weaponProficiencies": [ + { + "shortsword|phb": true, + "shortbow|phb": true, + "spear|phb": true + } + ], + "skillProficiencies": [ + { + "religion": true + } + ], + "entries": [ + { + "type": "entries", + "name": "Conscription", + "page": 9, + "entries": [ + "You gain proficiency with {@item shortsword|PHB|shortswords}, {@item shortbow|PHB|shortbows} and {@item spear|PHB|spears}" + ] + }, + { + "type": "entries", + "name": "Halone's Scriptures", + "page": 9, + "entries": [ + "You gain proficiency in the {@skill Religion} skill." + ] + } + ], + "raceName": "Elezen", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Helion", + "source": "FFXIVBeforetheFall", + "page": 13, + "ability": [ + { + "dex": 1 + } + ], + "entries": [ + { + "name": "Lionhearted", + "type": "entries", + "entries": [ + "You have advantage on saving throws against being {@skill frightened}." + ] + }, + { + "name": "Aggressive", + "type": "entries", + "entries": [ + "As a bonus action, you can move up to half your speed towards an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started." + ] + } + ], + "fluff": { + "entries": [ + "The Helions come from a matriarchal society whose males greatly outnumber the females. These loyal and dutiful people will risk life and limb for their queen and bring that ferocious dedication to defend their friends. Helions often have a warm colour to their fur, reflective of the warm embrace from their queen." + ], + "_appendRaceFluff": { + "name": "Hrothgar", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Hrothgar", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "The Lost", + "source": "FFXIVBeforetheFall", + "page": 13, + "ability": [ + { + "con": 1 + } + ], + "skillProficiencies": [ + { + "persuasion": true + } + ], + "entries": [ + { + "name": "Contractor's Life", + "type": "entries", + "entries": [ + "You are proficient in the {@skill Persuasion} skill." + ] + }, + { + "name": "Unbending", + "type": "entries", + "entries": [ + "You have advantage on saving throws against being {@skill charmed}." + ] + } + ], + "fluff": { + "entries": [ + "Scattered and worldly, The Lost hail from a bloodline of Hrothgar to left the matriarchy which their kind hails from and sought to strike out in the world. Often times they take on the roles of traders and mercenaries, preferring nomadic jobs and lifestyles which prevent them from setting down roots. Their cool coloured fur is said to show the loss of the warmth they had received from their Queen so long ago." + ], + "_appendRaceFluff": { + "name": "Hrothgar", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Hrothgar", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Midlander", + "source": "FFXIVBeforetheFall", + "page": 15, + "ability": [ + { + "int": 2 + } + ], + "toolProficiencies": [ + { + "anyArtisansTool": 1 + } + ], + "entries": [ + { + "name": "Variable Education", + "type": "entries", + "entries": [ + "You are proficient in an additional set of artisan's tools of your choice." + ] + } + ], + "fluff": { + "entries": [ + "As a Midlander, you are a child of possibility. The midlanders can live pretty well anywhere in the world and not seem out of place. Due to their ability to find comfortable lives anywhere, they have becoming highly adaptable and well educated." + ], + "_appendRaceFluff": { + "name": "Hyur", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Hyur", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Highlander", + "source": "FFXIVBeforetheFall", + "page": 15, + "ability": [ + { + "str": 2 + } + ], + "skillProficiencies": [ + { + "athletics": true + } + ], + "entries": [ + { + "name": "Naturally Honed Body", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Athletics} skill." + ] + } + ], + "fluff": { + "entries": [ + "The warlike Highlanders see battle as the reason for life. They are no strangers to violence living in the mountains, over time making great conquests against various groups of people. Life in these tough conditions has hardened the Highlanders as a people, leading to naturally powerful builds." + ], + "_appendRaceFluff": { + "name": "Hyur", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Hyur", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Variant: Padjal", + "source": "FFXIVBeforetheFall", + "page": 15, + "ability": [ + { + "wis": 2 + } + ], + "skillProficiencies": [ + { + "nature": true + } + ], + "entries": [ + { + "name": "Nature's Blessing", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Nature} skill." + ] + } + ], + "fluff": { + "entries": [ + "The Padjal are a rare occurance born to the Hyurian families who live in The Black Shroud. These children grow white-hued animal horns as they get older and were chosen by the elementals at birth. This places them in a position of holy reverence in Gridania. These people stop aging at their teens and have a natural latent power for conjury." + ], + "_appendRaceFluff": { + "name": "Hyur", + "source": "FFXIVBeforetheFall" + } + }, + "raceName": "Hyur", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Plainsfolk", + "source": "FFXIVBeforetheFall", + "page": 17, + "ability": [ + { + "dex": 1 + } + ], + "fluff": { + "entries": [ + "As a Plainsfolk, you have spent some time working in agriculture, or have had information passed down to you from your family. Your highly sensitive ears and knowledge of farming has led to the development that sets you apart from your fellow Lalafell, the Dunesfolk." + ], + "_appendRaceFluff": { + "name": "Lalafell", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Naturally Stealthy", + "type": "entries", + "entries": [ + "You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you." + ] + } + ], + "raceName": "Lalafell", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Dunesfolk", + "source": "FFXIVBeforetheFall", + "page": 17, + "ability": [ + { + "int": 1 + } + ], + "skillProficiencies": [ + { + "deception": true + } + ], + "fluff": { + "entries": [ + "As a Dunesfolk, you've adapted to the harsh desert environments and thrived. The land from which you hail is known for its riches and merchantry as much as its known for his corruption." + ], + "_appendRaceFluff": { + "name": "Lalafell", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Dustshield", + "type": "entries", + "entries": [ + "Your eyes have developed a film to protect them from desert conditions. You have advantage on saving throws against being {@condition blinded}." + ] + }, + { + "name": "Land of Merchants", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Deception} skill." + ] + } + ], + "raceName": "Lalafell", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Variant: Dwarf", + "source": "FFXIVBeforetheFall", + "page": 125, + "ability": [ + { + "con": 1 + } + ], + "traitTags": [ + "Tool Proficiency" + ], + "toolProficiencies": [ + { + "choose": { + "from": [ + "smith's tools", + "brewer's supplies", + "mason's tools" + ], + "count": 1 + } + } + ], + "fluff": { + "entries": [ + "In the land of Norvrandt, the Lalafells came to be known as Dwarves. These diminutive folk took to mining and crafts work, developing a distinct set of cultural customs, from giving proper boisterous welcomes by calling out \"Lali Ho!\" to never revealing their true faces outside of the village, hiding them beneath helmets and large fake beards, they became eccentric by any world's standards." + ], + "_appendRaceFluff": { + "name": "Lalafell", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Dwarven Resilience", + "type": "entries", + "entries": [ + "You have advantage on saving throws against poison, and you have resistance against poison damage." + ] + }, + { + "name": "Stonecunning", + "type": "entries", + "entries": [ + "Whenever you make an Intelligence ({@skill History}) check related to the origin of stonework, you are considered proficient in the {@skill History} skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus." + ] + }, + { + "name": "Tool Proficiency", + "type": "entries", + "entries": [ + "You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools." + ] + } + ], + "raceName": "Lalafell", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Seekers of the Sun", + "source": "FFXIVBeforetheFall", + "page": 19, + "speed": 35, + "ability": [ + { + "cha": 1 + } + ], + "skillProficiencies": [ + { + "athletics": true + } + ], + "fluff": { + "entries": [ + "As a Seeker of the sun, you come from a race of renowned hunters. The Seekers live in a patriarchal society which worships the sun and Azeyma. This past has given you the tools to become a deadly hunter, capable of wounding their marks with great efficiency." + ], + "_appendRaceFluff": { + "name": "Miqo'te", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Natural Athleticism", + "type": "entries", + "entries": [ + "You gain proficieny in the {@skill Athletics} skill." + ] + }, + { + "name": "Graceful Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 35ft." + ], + "data": { + "overwrite": "Speed" + } + } + ], + "raceName": "Miqo'te", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Keepers of the Moon", + "source": "FFXIVBeforetheFall", + "page": 20, + "darkvision": 120, + "ability": [ + { + "wis": 1 + } + ], + "fluff": { + "entries": [ + "As a Keeper of the Moon, you come from a highly spiritual matriarchy. Your people worship and moon and the goddess Menphina. Many Keepers make use of war paint as they believe it helps to channel the power of the moon into their bodies. Keepers are renown for their tenacity in battle when defending their homelands, often pushing beyond their limits when pressed." + ] + }, + "entries": [ + { + "name": "Superior Darkvision", + "type": "entries", + "entries": [ + "Your {@sense darkvision} has a radius of 120 feet." + ], + "data": { + "overwrite": "Darkvision" + } + }, + { + "name": "Tenacity", + "type": "entries", + "entries": [ + "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest." + ] + } + ], + "raceName": "Miqo'te", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Seawolf", + "source": "FFXIVBeforetheFall", + "page": 22, + "ability": [ + { + "str": 1 + } + ], + "fluff": { + "entries": [ + "Fearless sailors of the sea. The Sea Wolves have a storied history of being a great sailors. No coastal cities were safe in the past when the Sea Wolves came to town. A history of sailing and pirating has left the Sea Wolves with inherent abilities." + ], + "_appendRaceFluff": { + "name": "Roegadyn", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Sailor's Swimming", + "type": "entries", + "entries": [ + "You have advantage when making {@skill Athletics} (swimming) checks." + ] + }, + { + "name": "Toughness", + "type": "entries", + "entries": [ + "Your hit point maximum increases by 1, and it increases by 1 every time you gain a level." + ] + } + ], + "raceName": "Roegadyn", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Hellsguard", + "source": "FFXIVBeforetheFall", + "page": 22, + "ability": [ + { + "cha": 1 + } + ], + "skillProficiencies": [ + { + "arcana": true + } + ], + "additionalSpells": [ + { + "innate": { + "1": [ + "fire bolt" + ], + "3": [ + "burning hands" + ], + "5": [ + "heat metal" + ] + }, + "ability": "cha" + } + ], + "fluff": { + "entries": [ + "The elusive Hellsguard live around then volcanoes located within Abalathia's Spine. They have lived in solitude for hundreds of years guarding the volcano from spirits seeking passage from the world of the dead into their own world, over time granting magical abilities." + ], + "_appendRaceFluff": { + "name": "Roegadyn", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Magical Knowledge", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Arcana} skill." + ] + }, + { + "name": "Volcanic Children", + "type": "entries", + "entries": [ + "You know the {@spell fire bolt} cantrip. At 3rd level you learn the {@spell burning hands} spell and may cast it at the 2nd level once before requiring a long rest. When you reach 5th level, you can cast {@spell heat metal} spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells." + ] + } + ], + "raceName": "Roegadyn", + "raceSource": "FFXIVBeforetheFall" + }, + { + "name": "Rava", + "source": "FFXIVBeforetheFall", + "ability": [ + { + "wis": 1 + } + ], + "skillProficiencies": [ + { + "intimidation": true + } + ], + "fluff": { + "entries": [ + "Making their home in the Gelmore Jungle, the Rava are a tall, powerful race with an intimating presence about them. Their powerful bodies and unrelenting tactics in the forest make the Rava powerful friends and more dangerous foes." + ], + "_appendRaceFluff": { + "name": "Viera", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Powerful Presence", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Intimidation} skill." + ] + } + ], + "raceName": "Viera", + "raceSource": "FFXIVBeforetheFall", + "page": 23 + }, + { + "name": "Veena", + "source": "FFXIVBeforetheFall", + "ability": [ + { + "int": 1 + } + ], + "skillProficiencies": [ + { + "persuasion": true + } + ], + "fluff": { + "entries": [ + "Hailing from the forests which grow about the Skatay Range, the Veena defend their home with just as much vigor as the Rava, but have a much easier time if they leave their homes due to their more average size and softer appearance. Due to the rise of war near their homeland, many Veena left the Skatay Range, joining many pockets of civilization." + ], + "_appendRaceFluff": { + "name": "Viera", + "source": "FFXIVBeforetheFall" + } + }, + "entries": [ + { + "name": "Approachable", + "type": "entries", + "entries": [ + "You gain proficiency in the {@skill Persuasion} skill." + ] + } + ], + "raceName": "Viera", + "raceSource": "FFXIVBeforetheFall", + "page": 23 + } + ], + "classFluff": [ + { + "name": "Reaper", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "section", + "name": "Reaper", + "source": "FFXIVBeforetheFall", + "page": 1, + "entries": [ + "As a honed blade cuts through the air, the satisfying shearing of wind echoes through the night, interrupted only by the sound of rending flesh. Those who'd harm the realm further are cut down one by one in a flurry of steel by a figure draped in black.", + "Two black figures surround a ferocious beast, one wielding a blade like a talon, the other rending the beast with claws, working together to take down the formidable foe in tandem.", + "Cloaked in shadows, a figure receits ancient spells, raining destruction on the battle field as a haunting specter keeps the legion of invaders busy. Those who survive the ordeal will have nightmares for the rest of their days.", + "The Reaper is an avenger whose goals are achieved through the assistance of the void, leaving a trail of destruction in their wake. Just as a wicked force destroyed their lands, they've taken up arms to bring destructive balance to the world.", + { + "type": "entries", + "name": "In the Wake of Destruction", + "page": 1, + "entries": [ + "When disaster strikes and countless lives are lost, voidsent are attracted to intense scent of death and the residual aether of the corpses. Seeking to sate their endless hunger for magical energy they appear in these death laden lands. Sometimes unlikely alliances are born from these disasters as those who would seek the power to take revenge for the loss of life promise these scavenging voidsent further nourishment, if they'd only only lend their power to them. Together they set off on a path of destruction to hold those in power accountable at any cost." + ] + }, + { + "type": "entries", + "name": "Dark Vows", + "page": 1, + "entries": [ + "Reapers draw their power from their contract with their special voidsent ally, the Void Avatar. Using the gift of some kind of macabe momento to channel dark magics, Reapers mix martial prowess with magic pulled from the void itself to bring destruction to evil doers." + ] + }, + { + "type": "entries", + "name": "Creating a Reaper", + "page": 1, + "entries": [ + "When creating a reaper, you must consider how they came upon the voidsent that they would form their alliance with. Did they survive a grave disaster? Were they a traveller who was too late to protect the razed location? Perhaps they merely stumbled upon the scene and wanted to stop it from happening again. Whatever their reason, the Reaper has tossed away sentiments of right and wrong and seek only to take retribution for those who have suffered greatly.", + "You must also consider where they've learned to balance their martial prowess with dark magics. Has the voidsent imparted more than just arcane arts to the warrior? Did they have a mentor who helped them harness their rage and focus it on the single minded quest for vengeance? The reaper has many talents and combines new found power with them to become the deadly avenger they wish to be." + ] + }, + { + "type": "entries", + "name": "Quick Build", + "page": 2, + "entries": [ + "You can make a Reaper quickly by following these suggestions. First make Strength your highest ability score, following with Wisdom. Second take the {@background Folk Hero} background." + ] + } + ] + } + ] + }, + { + "name": "Sage", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "section", + "name": "Sage", + "source": "FFXIVBeforetheFall", + "page": 1, + "entries": [ + "An escaping mercenary taking cover behind a toppled wagon holds his crossbow steady waiting for his pursuer to come around the corner. To their surprise a crystalline device appears and lets loose a blast of aether, subduing them. A young sage smiles as she knows this was another successful mission.", + "A young man in crisp white robes watches as his allies brawl on the front line. Whenever danger looms over his friends, with a snap of his fingers a barrier appears, protecting them from harm.", + "Carefully, an experienced mage begins to weave their spell, but the aether of their work suddenly travels to a nearby shard of crystal, a lightning bolt loosing itself from an unexpected place.", + "Sages are highly skilled mages who've found a way to fuse magic and technology to bring forth the future of spell casting. Through use of their Nouliths, they push the boundaries of what is possible.", + { + "type": "entries", + "name": "Aetherology Experts", + "page": 1, + "entries": [ + "Hailing from scholarly lands such as Sharlayan and Thavnair, Sages are scholars who have spent much of their lives in the world of academia, researching aether in all its forms. Its through this methodical life style that they were able to create cutting edge magitek, the Nouliths, tools which could change the magical world." + ] + }, + { + "type": "entries", + "name": "Shards of Power", + "page": 1, + "entries": [ + "The Noulith is a handcrafted combination of crystal and machinery, fueled by the aether of the user's body. A Sage shares the magic that fills their body with these wing like blades of crystal to allow them to fly around, launch bolts of aether, cast spells and a variety of other effects." + ] + }, + { + "type": "entries", + "name": "Creating a Sage", + "page": 1, + "entries": [ + "Most sages find their beginning in academia, be it an official education, mentorship or independent research. When creating a sage one might consider how they gained entry into the world of education? Was your character incredibly bright and earned a scholarship via their raw talents? Perhaps they come from a well off noble family and their path was laid out before them by their parents. No matter their reasons for entering the academic world, you'll need to decide what drives their ambition to further their education and push the limits of spell casting and aetherology. They may do this out of a sense of pride and self interest, or for goals as lofty as bettering the world for everyone that lives in it. A sage's reasons for study are as numerous as there are sages out in the world, and it is up to you to decide why your character chose this life.", + "Beyond how they entered the world of academics, you'll also need to decide why they would risk their lives and perhaps even expulsion from the world of education. Reasons ranging from the realization that not all lessons can come from books and testing, trialling their hard work, or going on an adventure to improve their own standing in life. Sages are likely to have pragmatic reasons for hitting the road, but each person will have their own true purpose for adventuring." + ] + }, + { + "type": "entries", + "name": "Quick Build", + "page": 2, + "entries": [ + "You can make a Sage quickly by following these suggestions. First make Intelligence your highest ability score, following with Constitution. Second take the {@background sage} background. Third, take the {@spell Mage Hand}, {@spell Mending} and {@spell Prestidigitation} cantrips and the first level spells {@spell Healing Word}, {@spell Mage Armor} and {@spell Magic Missile}." + ] + } + ] + } + ] + }, + { + "name": "Arcanist", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Arcanist", + "type": "section", + "entries": [ + "A lightly armoured Hyur maneuvers through the battlefield alongside his carbuncle companion. The carbuncle dashes ahead and lets out a burst of magical energy, dazing their foes and creating an opening for their allies, swaying the battle in their favour.", + "A quiet Miqo'te woman carefully scratches notes into her research tome. After a long times passes, she wipes the sweat from her brow as a shining avian figure bursts forth from another plane, ready to heed her every command.", + "A carefully launched arrow catches the the Lalafell's ally. Invoking a few words and raising their grimoire to the sky, healing magics close the wound, allowing their friend to fight on.", + "These skillful magic users take on many roles on the battlefield, be it a commander of their allies, a medic or a destructive force. Through careful planning and preparation an Arcanist becomes an indomitable force to stand against.", + { + "type": "entries", + "name": "Magic Through Research", + "entries": [ + "Arcanists work hard to explore the secrets of magic, only through deep understanding of formulas and geometrical figures can they produce magical effects. Their tomes and grimoires are filled with fascinating formulas and diagrams, which when fed magical energy from the arcanist's body burst forth into powerful spells. Ever thirsty for greater knowledge, an Arcanist seeks knowledge and then puts it to the test." + ] + }, + { + "name": "Borrowed Power", + "type": "entries", + "entries": [ + "One thing which sets the Arcanist apart from other spell casters is their usage of summoning companions. Early in their studies an Arcanist learns to summon forth a magical servant. This is the first major task of an Arcanist and helps to sharpen their powers. The companion borrows some of the arcanist's power and in return gives the caster an unwavering ally on the field of battle." + ] + }, + { + "name": "Creating an Arcanist", + "type": "entries", + "entries": [ + "An arcanist's path begins with a few formulas scrawled in a tome and a large amount of time practicing their craft, researching to unlock greater power to have at their disposal. You must consider what was your arcanist's call to action? Perhaps their thirst for knowledge couldn't be satisfied at their desk, or they saw that their abilities could help the world in another way. Perhaps they uncovered some information that they must investigate or acted upon.", + "Whatever the cause which brought the arcanist out into the world, they do so with their research in hand and companion by their side." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Arcanist quickly by following these suggestions. First make Intelligence your highest ability score, following with Wisdom. Second take the {@background Sage} background. Third, take the {@spell Acid Splash}, {@spell Mage Hand} and {@spell Prestidigitation} cantrips." + ] + } + ], + "page": 27, + "source": "FFXIVBeforetheFall" + } + ] + }, + { + "name": "Astrologian", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Astrologian", + "type": "section", + "entries": [ + "A slender Elezen woman draped in fine robes sits in a dark room across from a man who feels he has lost his way. Smiling she releases her Planisphere and a flurry of arcana cards into the air. From the squall of cards she draws and divines the man's fate, instilling in the lost soul a sense of peace and hope for the future.", + "A Roegadyn man stands behind his allies on the battlefield. He raises his Star Globe to the sky and begins to channel energy into his trusty tool. Using the power of the stars above, soothing energy radiates outwards, enveloping his allies, bringing them succor in the heat of the battle.", + "A well versed Auri Astrologian stands before a congregation of people. She has come to spread the word of her rare new art, offering understanding of the future through the power of the stars. It has become her sacred duty to bring the stars into view for the common people.", + "Whether they stand behind their allies granting them the blessing of the stars and moons of the universe, or standing alongside them on the front line, Astrologians manipulate the fates of both friends and foe to find success.", + { + "type": "entries", + "name": "Wielders of Fate", + "entries": [ + "The first task of all Astrologians is to gain a mastery over using the deck of sixty. To them, fortunetelling is a tool which allows them to interpret the stars themselves. Their deck is based on the constellations that they study. The Astrologians are gifted a divining deck when they begin their study from their master. They act as a conduit for the magic energy gathered by their star globes, passing the empowering magic from the stars to their allies." + ] + }, + { + "name": "An Elegant Tool", + "type": "entries", + "entries": [ + "The Star Globe is a tool used by Astrologians which allows them to locate and draw in power from the stars. The globes are formed by large rings of precious metal and lenses. The rings are marked using a large spread of precise markings and which allows the user to find and map the stars in order to draw power without a view of the sky." + ] + }, + { + "name": "Creating an Astrologian", + "type": "entries", + "entries": [ + "Astrologians hail from a faraway island where knowledge is viewed as the greatest virtue. Astrologians are usually scholars by trade, and specialized in the study of astromancy. Often they find themselves born into the scholar's life or into highborn families. Sometimes low born apprentices find themselves working beneath a master of astromancy and learn how to tap into the magic of the stars. Astrologians are blessed with the ability to read the future. Through the use of the deck of sixty and the stars they are capable of tapping into the future, though the farther they look, the less clear things become. Some Astrologians travel the land to share this gift of foresight with everyone, while others seek out opportunities to spread their young order of magic around the realm. Others track down allies and adventure, as the stars had mandated that the Astrologian set out on a quest for a task which they cannot see the end of. Astrologians borrow power from the cosmos, and in return seeks to see that the will of the stars is done." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make an Astrologian quickly by following these suggestions. First make Wisdom your highest ability score, following with Constitution. Second, take the {@background sage} background. Third, take the {@spell Dancing Lights}, {@spell Sacred Flame}, {@spell Guidance} and {@spell True Strike} cantrips and the first level spells {@spell Cure Wounds} and {@spell Divine Favor}." + ] + } + ], + "source": "FFXIVBeforetheFall", + "page": 33 + } + ] + }, + { + "name": "Black Mage", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Black Mage", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "A Lalafell stands before a horde of kobolds, bloodthirsty they dash towards him. With a few skillful waves of his staff, a large fire ball erupts from the gen inlaid at the en of the staff, causing massive fiery explosion, leaving nothing but ash.", + "A woman wearing dark robes grins as she waves her wand before a guard refusing her entry. With a few choice words and a spell, the guard happily steps aside, unlocking the passage bowing to her as she passes.", + "An Elezen laughs at the umbral hue of his magics as he unleashes a fireball empowered by dark magics upon his foes, his demonic servant chuckling at his side watching the dust settle.", + "A black mage is a powerful ally who wields forbidden magic. This raw energy manifests itself into devastating spells and effects. Their power is only rivaled by their thirst to increase that power.", + { + "name": "A Dark Past", + "type": "entries", + "entries": [ + "In days long past, there existed an powerful clan of mages and their arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.", + "Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will." + ] + }, + { + "name": "Ties to the Void", + "type": "entries", + "entries": [ + "In order for a mage to don the black, they must extensively research what they call the void. This is another plane of existence from which Black Mages draw knowledge from in order to unlock power within themselves. Most black mages are able to explore the knowledge gained from the void through tomes and texts now, but some who thirst for new power may attempt to tap into the void directly. Black Mages continue to grow within their craft through continuing their study of the dark arts." + ] + }, + { + "name": "Creating a Black Mage", + "type": "entries", + "entries": [ + "Black Mages are earnest in their desires and reasons for taking the black. More often than not it is in the pursuit of power or out of sheer curiousity. You must know why you are pursuing this power, or why you are curious about the dark arts. You must also decide where you began to dip your toes into the world of black magic. Did you join a cult of mages who studied the art? Perhaps a proper school which provides the proper materials to explore black mage. Maybe you were taken under the wing of a mentor who has mastered the art." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a black mage quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution and Dexterity. Second, choose the {@background sage} background. Third, choose the {@spell mage hand}, {@spell light} and {@spell ray of frost} cantrips, along with the following 1st-level spells for your spellbook: {@spell burning hand}, {@spell charm person}, {@spell feather fall}, {@spell mage armor}, and {@spell sleep}" + ] + } + ] + } + ] + }, + { + "name": "Blue Mage", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Blue Mage", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "After careful preparation and intensive study, a man wearing blue robes makes careful notes of a dangerous beast just outside of the reach of an arrow. When their study is complete they make the call and their allies strike out against the beast, listening to the insights the researcher had found.", + "A woman wearing tough leather armour mixed with long following lengths of blue fabric skillfully strikes out with the scimitar. With grace and power, the woman unleashes one of the many monstrous souls she's absorbed, shrouding their foe in flames.", + "The Blue Mage is a curious soul who has entwined their life with that of the monsters and beasts who roam the world. Whether writing a chronical of all the monsters in the world, or stealing their powers to defend their homes from the beasts, Blue Mages make for clever, vicious and dependable allies who can find a place of comfort anywhere on the battlefield.", + { + "name": "Ode to Monsters", + "type": "entries", + "entries": [ + "The Blue Mage's trademark ability is their uncanny mastery over the souls of monsters. Lore Keepers craft their magic to mimic the skills of monsters, while Fell Guards and Masked Carnevallians go a step forward and absorb the life force of monsters and use it to fuel their magic. Regardless of approach, Blue Mages are renowned for fighting like monsters, unsettling their enemies and at times even their allies." + ] + }, + { + "name": "Gift of the Whalaqee", + "type": "entries", + "entries": [ + "Blue Magic finds its roots in the New World, a sacred form of magic practiced by the Whalaqee tribe. They consider the powers of monsters to be that of nature and absorb their powers. They've also learned to store monster magic in totems to pass power on to other Blue Mages easily." + ] + }, + { + "name": "Creating a Blue Mage", + "type": "entries", + "entries": [ + "When creating a Blue Mage one must consider how you came to know of Blue Magic. Did you meet a strange wanderer who assisted you in your studies? Perhaps you encountered a legendary beast when at a young age, affecting you in unforeseen ways. You must also consider the role that you will serve in the world in relation to monsters. Are your pursuits scholarly or are they of a more protective nature? Perhaps you seek out rare monsters to better yourself as a warrior." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Blue Mage quickly by following these suggestions. First make Intelligence your highest ability score, following with Dexterity or Constitutiton. Second take the {@background Sage} background. Third choose the cantrips {@spell Fire Bolt} and {@spell Prestidigitation}. Fourth add two monster links to your research journal, one combining {@spell Burning Hands} and {@spell Grease}, the other combining {@spell Sleep} and {@spell Witch Bolt}." + ] + } + ] + } + ] + }, + { + "name": "Dancer", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Dancer", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "The light of the room dims, and the spotlights focus on the lightly dressed woman who makes her way across the stage. With a large smile, she moves effortless along with the music, filling everyone's hearts with joy and pushing them to stay determined in whatever challenges they have.", + "Amid the chaos of the battlefield a maiden expertly slides in and out of combat, soothing her allies' wounds and empowering their wills to continue fighting.", + "Dressed in fine clothing with their trusty blade at their side, the seemingly sweet woman dances through a group of would-be assailants behind her establishment, cutting them down with ease wielding her signature scimitar.", + "Dancers have harnessed magics and arts, combining them into a spectacle which turns the battlefield into a show, and it is by their graceful movements which which their allies are guided to a happy conclusion", + { + "type": "entries", + "name": "Of Silk and Steel", + "entries": [ + "Dancers draw from many different sources and backgrounds, combining them into a single package which covers a wide variety of situations. Using small weapons to pick away at their unwitting foes as their dances debilitate their marks while filling their allies with power. Though a rarity on the battlefield few forget the sight of a skilled dancer at work." + ] + }, + { + "name": "Ornaments of Power", + "type": "entries", + "entries": [ + "Dancers perform their magical feats not through a stave or rod, but rather specially made jewelry worn on the wrists and ankles. As they dance around the battlefield they move their bodies in specific patterns to manipulate the magical power within their bodies and to gather residual magic in the environment. Once they've gathered the required magic they must keep moving to keep their spell active, channeling the magic further." + ] + }, + { + "name": "Creating a Dancer", + "type": "entries", + "entries": [ + "Dancers are passionate people dedicated to their craft. Spending years practicing has gifted them with the ability to weave spells and their passions together into a gorgeous display of skill. When creating a Dancer, you must consider where they have honed their craft. Did they pick up the profession naturally, teaching themselves over long hours, or did they study beneath some kind of mentor? One must consider their motivations, does your Dancer seek fame and fortune, or do they want to bring the gifts of joy to the masses. Perhaps they are going on their journey in an attempt to hone their craft even further." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Dancer quickly by following these suggestions. First make Dexterity your highest abiltiy score, followed by Charisma. Second, take the {@background Entertainer} background." + ] + } + ] + } + ] + }, + { + "name": "Dark Knight", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Dark Knight", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "An Auri man dives into the front line of his foes. Recklessly, he swings his blade with great might, cleaving through foe after foe. The enemy scatters, claiming they battled a demon that day.", + "A downtrodden woman stands behind an ebony clad Hyur. Despite seeming to be on his last legs his exhaustion leads him to pull greater strength to protect the weak against those who had been pursuing.", + "A Lalafellin woman stands before a strange demon, clad in dark heavy armour and cloth, she weaves shadow magics before to unleash dark magics to put an end to the demon and silently protect the nearby village from its wrath.", + "It is a dark knight's freedom from the bounds of the law which make these dark avengers so effective. Unconcerned with what is lawful, a dark knight is concerned with what is ethical in their view. Those who spread tyranny and injustice best prepare for a visit from a dark knight who aims to set things right and break the chains of oppressors.", + { + "name": "Protecting the Meek", + "type": "entries", + "entries": [ + "A Dark Knight is a knight who has taken up arms to serve the downtrodden. They serve no lords or institutions, believing no one is exempt from justice, no matter what their position in society. They protect the commonfolk from not only banditry and wild beasts, but from corrupt men who seek to oppress them. In return, Dark Knights are often fed and housed by those they protect, or rely upon bounty hunting and raiding looters to support themselves." + ] + }, + { + "name": "Internal Darkness", + "type": "entries", + "entries": [ + "When an adventurer chooses the path of a Dark Knight they understand that they are renouncing their rights to be a regular member of society. They belong to no society, acting as paragons of justice who see no allegiance. To assist them in their quest, Dark Knights are able to sacrifice their own life force to power a well of darkness within themselves. They cause themselves great pain and exhaustion in order to allow dark power to course through their body which they harness in a variety of ways." + ] + }, + { + "name": "Creating a Dark Knight", + "type": "entries", + "entries": [ + "Dark Knights are natural adventurers, living outside the law to see their goals to fruition. They may live within a remote village protecting the inhabitants from bandits, while the land's knights turn a blind eye to their plight, or they may travel the world seeking out institutionalized injustice and smiting it with violence. Dark Knights act on behalf of the common folk, and do so not expecting praise nor admiration. They are aware that they will not be celebrated in the history books like Paladins would be. Instead they expect to be demonized by history and happily accept this fact. One seeking to become a Dark Knight must be introduced to it through some means, be it an ancient tome with their rituals recorded or a mentor to impart their knowledge." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Dark Knight quickly by following these suggestions. First make Strength your highest ability score, following with Charisma. Second take the {@background folk hero} background." + ] + } + ] + } + ] + }, + { + "name": "Dragoon", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Dragoon", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "An Elezen man stands before a fierce dragon, it roars out and begins to take off in order to gain the advantage. With a massive leap the man lands atop the dragon and forces it back to the ground, creating an opening for his allies.", + "A Hyur cloaked in scale mail whirls their spear around a cluster of enemies keeping them at bay. When the time is right they unleash a plume of fiery breath from beneath their helm, singing their targets.", + "A Viera woman runs and leaps high into the sky, magical wings forming on her body. With grace, she travels the currents of the wind, happily flying about as she exercises her new found freedom.", + "These fearless warriors stand against dragons, demons, fiends and any other threats who would raise a hand against their homelands. Dragoons use their command of both the sky and ground to strike down their foes with deadly strikes.", + { + "type": "entries", + "name": "Dragonbane", + "entries": [ + "The Dragoon was a soldier born out of need in a distant land. Their homeland has been locked in a war against dragonkind for hundreds of years, leading to their soldiers to specialize in battling back against dragons. Their most notable ability is the Dragoon Jump, which is powered by a magical gem each Dragoon receives upon completing their basic training." + ] + }, + { + "name": "Masters of the Sky", + "type": "entries", + "entries": [ + "The Dragoons have been blessed with the ability to soar high into the air like those they have taken up arms to destroy. These warriors are able to crash down from the sky using their weapons and body weight to drive any skyborn into the ground, or cause great damage to those already on land. Wings will not grant you safety from a Dragoon." + ] + }, + { + "name": "Creating a Dragoon", + "type": "entries", + "entries": [ + "When creating a Dragoon, consider what brought them down the path of a specialized knight. They may have shown a certain aptitude which allowed them to become a dragoon with ease, or perhaps were born into the role due to the history of their homeland. A dragoon may have decided upon this path due to the stories of famed dragoons of legends, hoping to become as powerful and respected as the knights they had heard about while they were growing up. You must consider as well how the Dragoon came to possess the blessed gem in their possession granting them their jumping prowess.", + "Consider why a Dragoon would choose to head out on an adventure. Are they seeking a specific dragon, hoping to slay an enemy of their nation? Could your dragoon have unfinished business with a dragon from their past? Sometimes a dragoon may set out for the sake of journeying around the land." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Dragoon quickly by following these suggestions. First, make Strength your highest ability score,following with Dexterity. Second take the {@background Soldier} background" + ] + } + ] + } + ] + }, + { + "name": "Gunbreaker", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Gunbreaker", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "Dusty and worn down, a man wielding a large two handed blade plunges it into a formidable beast standing before him. He pulls the trigger on the handle of the blade and sends a shockwave through the creature, stunning it for his allies to capitalize.", + "A woman lunges forward with her Gunblade in hand, as she cuts across her foes body she pulls the trigger unleashing flaming energy from her blade, making quick work of her enemy. She flashes a wild smile to the allies of her quickly defeated foe and beckons they try their luck against her sword arm as well.", + "Carefully, a man lines up his fire arm to take a shot at his approaching foes. He pulls the trigger and a blast of thunderous energy launches from his blade, crashing into the approach enemy, causing him to drop with a thud.", + "The Gunbreakers are innovative warriors who take the field with their trusty Gunblades in hand. Able to handle a variety of combat situations, the Gunbreaker exhibits a mastery over the battlefield.", + { + "name": "Art of War", + "type": "entries", + "entries": [ + "There were once great generals so skilled at warfare that their work could have been seen as artistic. War forces mankind to innovate, and as such lead to the inception of the Gunbreaker. This unique creation features a a melee weapon infused with triggers and munitions to augment their attacks greatly. Despite being known alternatively as Gunblades their weaponry most tend to use focus melee combat, battling on the front lines." + ] + }, + { + "name": "The Royal Guard", + "type": "entries", + "entries": [ + "The origin of the Gunbreaker can be traced back to the Blades of Guhnnhildr, an elite group of warriors tasked with protecting the queen of Bozja. Though the group was not exclusively Gunbreakers, the Bozjan royal guard originated the technique. The most experienced gunbreakers can often call Bozja their homeland, or were trained by someone from the region." + ] + }, + { + "name": "Creating a Gunbreaker", + "type": "entries", + "entries": [ + "When creating a Gunbreaker, one must consider how they learned about the Gunblade. Did they serve in a military detachment skilled with the arms? Perhaps they met a traveling mercenary who sought to take a student under their wing.", + "You must also consider why the Gunbreaker has decided to head off on their journey. Perhaps they stand for those who cannot stand for themselves, with dreams of ridding their home of evil forces. They may be a gritty mercenary who has found a efficient ways of dealing with problems, and a client who has many problems to see to. Perhaps they are testing the new weapon outside of their smithy it was forged in. It could be as simple as wanting to see the world or be a part of something bigger than themselves.", + "Whatever the reason, the Gunbreaker is a powerful ally to have on your side and fearful foe to face down." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Gunbreaker quickly by following these suggestions. First make Strength your highest ability score, following with Dexterity. Second take the {@background Folk Hero} background." + ] + } + ] + } + ] + }, + { + "name": "Machinist", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "Machinist", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "A woman stands before a group of goblins. Negotiations have broken down and the goblins have drawn their blades. Before they can take a step towards her, she unleashes a lethal bullet from her pistol, laying their leader low, causing the others to retreat in fear of this unknown weaponry.", + "Carefully, an exhausted machinist puts the finishing touches on their newest creation. They flip the switch and the small tower shaped machine takes flight. It receives its commands and a tiny pistol lets loose a bullet destroying the target. A smile spreads across the master tinkerer's face.", + "A man wearing leather armour approaches a horde of invaders who'd overrun their home given the chance. They toss a mechanical sphere into the group and in an instant they're enshrouded in flame.", + "Machinists have spent many hours in the workshop to progress the art of war. From the creation of firearms, to the production of mechanical constructs for the battle field, the machinist ensure the gears of war continue to turn ever efficiently.", + { + "name": "Forefront of Innovation", + "type": "entries", + "entries": [ + "A Machinist is an incredibly skilled artisan who has decided to push the boundaries of current technology and has managed to do so successfully. They are capable of building a wide variety of machines and firearms which they use to overwhelm enemies of their homes through sheer efficiency. Those who welcome a Machinist to live within their city will be granted the boons of a true genius." + ] + }, + { + "name": "In the Name of Advancement", + "type": "entries", + "entries": [ + "The first step of a Machinist's path is developing an aetherconverter. This device draws the latent magic energy within the Machinist out and uses it to power their devices. Due to their aetherconverter powering their devices, there are few in the world who are able to use them. For that reason, it falls upon the Machinist themselves to head out into the world to field test their creations. The Machinist must push their creations to their limit and continue to modify them. As adventurers this is the drive of a machinist, to test their equipment and rework it on a long journey in the name of science and innovation." + ] + }, + { + "name": "Creating a Machinist", + "type": "entries", + "entries": [ + "When creating a machinist you must keep in mind why they may be heading out on their adventure. Is your machinist field testing their inventions, or seeking inspiration to create even more intricate machines? Perhaps they are on a journey to make the world a better place by bestowing their creations for the common man. A Machinist has the most advanced technology at their finger tips and are using that technology to make life more efficient." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Machinist quickly by following these suggestions. First make Dexterity your highest ability score, following with Intelligence. Second take the {@background Guild Artisan} background." + ] + } + ] + } + ] + }, + { + "name": "Red Mage", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "section", + "source": "FFXIVBeforetheFall", + "name": "Red Mage", + "entries": [ + "Like a lightning bolt streaking through the battlefield, she makes quick work of foe after foe. At the first sign of danger, the crimson beauty flips over the head of the foe behind her, letting loose a wave of energy as a parting gift.", + "A confident smirk spreads across the face of the veteran red mage. He unleashes spell after spell in quick succession, drawing on countless elements until his foe is annihilated.", + "As though a flower amongst a sea of weeds, the red mage leads their allies into battle. With a deep trust that they'll stay at their side, she turns her friends into the perfect dancing partners for this adventure, empowering them to match their grace.", + "Red Mages have drawn on a multitude of disciplines across the world, mixing black and white magic along with focused swordplay and style. All of these abilities have combined in this alluring mix of talent and flair, creating a hero worthy of becoming legendary.", + { + "name": "Crimson Mage", + "type": "entries", + "entries": [ + "Some fairy tales of Gyr Abania speak of the heroic deeds and daring adventures of mages clothed in crimson. These adventurers are known as Red Mages, and travel the world protecting the good in the world by drawing on both white and black magic, while mixing martial prowess into a flawless battle style." + ] + }, + { + "name": "It's Not About Fame", + "type": "entries", + "entries": [ + "Their thirst for adventure, flashy style and renowned flair may lead many to believe that a Red Mage becomes an adventurer for the admiration of their fellow man, but that is not the case. Those who take the Red do so in order to take up arms to protect the good in the world and bring wrongdoers to justice. It is their heroic spirit which drives them to action, the garnered fame is just a perk." + ] + }, + { + "name": "Creating a Red Mage", + "type": "entries", + "entries": [ + "When creating a Red Mage, you must consider why they may be heading out on their adventure. Did they become fed up with the oppressive nature of the world and seek the need to become a hero to the common man? They may have learned of a plot which endangers their home, perhaps the world as a whole and will stop at nothing to end it. Maybe it is simply a need to chase the thrill of adventure and become a hero of legend.", + "One key consideration to make as a Red Mage is where you came to learn your myriad of skills. Was it through the study of old tomes you discovered in an abandoned warehouse or library? Did you meet a mentor who saw great potential in you and introduced you to the art? Whatever the origin, you wield powerful skills with an artistic flair." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Red Mage quickly by following these suggestions. First make Charisma your highest ability score, followed by Dexterity. Second take the {@background Folk Hero|PHB} background Third take the {@spell fire bolt}, {@spell jolt|FFXIVBeforetheFall}, {@spell mage hand} and {@spell prestidigitation} cantrips, and the first level spells {@spell chromatic orb} and {@spell cure wounds}." + ] + } + ] + } + ] + }, + { + "name": "Samurai", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "section", + "source": "FFXIVBeforetheFall", + "name": "Samurai", + "entries": [ + "The young man stands before a ferocious beast, his blade still sheathed the villagers look on in horror as it closes in on its prey. With a smirk the man draws his blade and in a few lightning quick strokes, the beast falls with a thud.", + "The experienced veteran stands before a group of bandits. Their untrained strikes are easily dodged by the man, as he delivers blow after blow viciously, punishing each of their failed attempts on his life.", + "A young woman wanders into the city, her identity hidden beneath her shade. She hears of the oppression of the people in the village by the local lord. She nods to herself, knowing she has arrived at yet another town which would be better off without a master.", + "Far across the churning waves, beneath the rising sun, an island nation gave birth to a prolific style of swordplay. These noble warriors were sworn to their masters as their protectors, willing to give up their lives to see their duty complete. Honour or death was a common ideal for these disciplined soldiers.", + { + "name": "Swordsmen of Legend", + "type": "entries", + "entries": [ + "The Samurai are legendary swordsmen who lived by a code of honour. In service to the lords of their regions, they protected their lands with their lives and enforced their law without question. To do so, the Samurai nourished a timeless style of swordplay which remains mythic in its reputation to this day." + ] + }, + { + "name": "The Power Within", + "type": "entries", + "entries": [ + "The Samurai draw on inner energies and an unshakable discipline. These are the tools which the Samurai built their reputation. To take up and master the katana is to enter a league of your own, though not every samurai has been known to wield the blade for a master, some choosing to follow their own code and travel the world." + ] + }, + { + "name": "Creating a Samurai", + "type": "entries", + "entries": [ + "When creating a Samurai, you have to decide how they became involved in the discipline. Were they born into the tradition, being the son of a samurai or lord? Perhaps they fight in a self taught style which they continually hone through their travels.", + "On top of their roots as a samurai, you must consider why you fight as a samurai. Are you on a quest on behalf of a lord, or directly protecting their master's lands. Perhaps they cast off their ties to their masters and teachers altogether and travel the world for their own gain, or the protection of the common man." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Samurai quickly by following these suggestions. First make Strength your highest ability score, following with Wisdom. Second take the {@background Soldier} background." + ] + } + ] + } + ] + }, + { + "name": "Warrior", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "type": "section", + "source": "FFXIVBeforetheFall", + "name": "Warrior", + "entries": [ + "A Roegadyn woman stands locked in combat with a hobgoblin. With each swing of his blade, she meets with ferocity and powerful blows. The battle rages on, the woman feeding off the ecstasy of battle, receiving succor with each blow she lands.", + "A man dashes into the heat of battle, his battleax swinging wildly around him. He lets out an earth shaking battle cry as he crushes the ground and all those around him with explosive force.", + "A lightly armored figure stands at his ally's sides. His powerful voice echoes out across the field, empowering his allies as he leads his comrades into battle, axe drawn and swinging like a tempest of steel and iron.", + "Like a symbol crash in an orchestra, a warrior is an explosive force which stands out in any situation. Their booming voice, raw strength and powerful strikes are their tools for victory.", + { + "type": "entries", + "name": "Indomitable Forces", + "entries": [ + "The warrior finds their roots in ancient tribes akin to barbarians. These fearless fighters are peerless in their control of a force which they call the inner beast. Warriors often come from tribal backgrounds in which they learn to nurture and control this inner animal, which in turn grants them beast like strength and ferocity. Warrior bands once roamed unsettled lands as nomads, enjoying the boons which nature offers and defending the weak from those who would do them harm." + ] + }, + { + "type": "entries", + "name": "Unending Rage", + "entries": [ + "Not unlike nature itself, a Warrior has the potential to become a relentless force of destruction. Like a raging forest fire, or an all consuming tidal wave, a warrior can unleash their inner beast to harness its rage. This state of being is known as berserking. While berserking, Warriors continually chase foes and defend allies, using their bloodlust to keep themselves in the battle as a threat." + ] + }, + { + "type": "entries", + "name": "Creating a Warrior", + "entries": [ + "When creating a Warrior, one must consider their origins as a warrior. Are you a descendant of the ancient tribes from which warriors are able to draw their lineage? Perhaps you were a fledgeling adventurer who found a mentor in the form of a former warrior who passed on the secrets of the inner beast. Perhaps you had a natural attunement to the ways of the warrior and have developed your skills without guidance.", + "You must also consider why you have set out on your life of adventuring? As a warrior, have you decided to seek out dangerous challenges to sharpen your skills or sate the appetite of the hungry beast inside you? Perhaps you have taken up arms in defense of your tribe, a village or a loved one? Warriors set out for any number of reasons." + ] + }, + { + "type": "entries", + "name": "Quick Build", + "entries": [ + "You can make a Warrior quickly by following these suggestions. First make Strength your highest ability score, following with Constitution. Second take the {@background Outlander} background." + ] + } + ] + } + ] + }, + { + "name": "White Mage", + "source": "FFXIVBeforetheFall", + "entries": [ + { + "name": "White Mage", + "source": "FFXIVBeforetheFall", + "type": "section", + "entries": [ + "A quiet and well groomed man waves his cane around himself, drawing in magical energy from the land and calling forth it's power. With a flick of his wrist the land parted and erupted sending his foe toppling to the ground.", + "A gentle young woman rushes to their ally's side. Through prayer and reverence for the land, it's power is shared with her, allowing her to close the wounds of her dying friend.", + "A stern heavily robed figure approached the abomination, raised from the dead. Calling for shining light, she banishes the undead back to the abyss.", + "Serene and elegant, the White Mages commune with the world around them, borrowing power from elementals present throughout the word. They are level headed, respectful spell casters who are aware that overstepping one's bounds in the world of magic can lead to calamity, and seek to keep order within the magic world while mending the wounds of those around them.", + { + "name": "One with the Land", + "type": "entries", + "entries": [ + "White Mage's strength stems from an art they refer to as conjury. Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb magic from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the magical energy until it manifests as the desired spell. Versed also in magicks that restore and strengthen, White Mages are regarded as accomplished healers." + ] + }, + { + "name": "Patrons of Light", + "type": "entries", + "entries": [ + "White Mages find their roots in a society which revered nature as an ally, borrowing the power of the land and elementals to soothe wounds and protect from the wicked. Over time, the White Mages of the past overused this power causing the elementals to act out and smite the land, alongside the damage wrought by the opposing Black Mages, the world fell into a dark age. Today White Mages are few and far between, practicing the forbidden art to wield the powers of nature and light to drive off evil in protection of the world again." + ] + }, + { + "name": "Creating a White Mage", + "type": "entries", + "entries": [ + "When creating a White Mage one must question how they came into the art of conjury and the profession of White Mage. Did a kindly mentor take you under their wing? Did your studies of magic from the past lead you to discovering how to draw power from the world you lived in? Perhaps the elementals which inhabit the land reached out to you and their whispers guided you to the path of a White Mage. Nonetheless a White Mage's role in the world is that of a protector, soothing the wounds of those who need it most, settling enraged elementals and driving the beings who bring destruction back from whence they came." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a White Mage quickly by following these suggestions. First make Wisdom your highest ability score, following with Charisma. Second select the Healer discipline. Third take the {@background Acolyte} background. Fourth, take the {@spell Guidance}, {@spell Light}, {@spell Sacred Flame}, and {@spell Spare the Dying} cantrips and the first level spells {@spell Cure Wounds} and {@spell Heroism}." + ] + } + ] + } + ] + } + ] +} From b2ae7cdc7ddf701ec54545df3c60d841ca10b389 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Tue, 26 Nov 2024 21:45:06 +0000 Subject: [PATCH 06/28] chore: clean --- _generated/index-adventure-book-ids.json | 2 +- _generated/index-meta.json | 2 +- _generated/index-props.json | 2 +- _generated/index-sources.json | 2 +- _generated/index-timestamps.json | 2 +- ... Endwalker Compendium - Final Version.json | 14 ++++++------ .../MCDM Productions; Flee, Mortals!.json | 22 +++++++++---------- 7 files changed, 23 insertions(+), 23 deletions(-) diff --git a/_generated/index-adventure-book-ids.json b/_generated/index-adventure-book-ids.json index aeb9cc7ce..4a48d483c 100644 --- a/_generated/index-adventure-book-ids.json +++ b/_generated/index-adventure-book-ids.json @@ -1 +1 @@ -{"ttnsp":{"name":"Tigtone & the Never-Stopping Prophecy","source":"TTNSP","id":"TTNSP"},"ddex1-01":{"name":"Defiance in Phlan","source":"DDEX1-01","id":"DDEX1-01"},"ddex1-02":{"name":"Secrets of Sokol Keep","source":"DDEX1-02","id":"DDEX1-02"},"ddex1-03":{"name":"Shadows Over the Moonsea","source":"DDEX1-03","id":"DDEX1-03"},"ddex1-04":{"name":"Dues for the Dead","source":"DDEX1-04","id":"DDEX1-04"},"al-rkm":{"name":"Rrakkma","source":"AL-RKM","id":"AL-RKM"},"sosm":{"name":"Shipwreck of the Sea Mephit","source":"SoSM","id":"SoSM"},"tcodh":{"name":"The Curse of Dusk 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City Elf.json":{"a":1643311424,"m":1729630006},"subrace/Valerion; Road Dwarf.json":{"a":1643311424,"m":1729630006},"subrace/Valerion; Silverwit Halfling.json":{"a":1643316302,"m":1729630006},"table/BlogOfHolding; 5e monster manual on a business card.json":{"a":1677860982,"m":1729630006,"p":1532995200},"table/Dungeons-And-Danis; 100 Quirks and Peculiarities.json":{"a":1600868694,"m":1729630006},"table/Matt Davids; The Great Book of Random Tables.json":{"a":1696173003,"m":1729630006},"table/Michael J Winegar; Inns and Taverns by Lifestyle.json":{"a":1602355835,"m":1729630006},"table/Modnar; Modnars Marvelous Miscellany - Tables & Trinkets.json":{"a":1548505822,"m":1729630006},"table/Orrex; The Net Libram of Random Magical Effects.json":{"a":1548505822,"m":1729630006},"table/Raging Swan; Tables.json":{"a":1543438798,"m":1729630006},"table/redceramicfrypan; Reincarnate Tables Expanded.json":{"a":1602555207,"m":1729630006},"table/Sample - Giddy; Murder Evidence.json":{"a":0,"m":1731886430},"table/Team Egg; MVTTCE.json":{"a":1606077947,"m":1729630006},"trap/James Introcaso; 20 New Traps.json":{"a":1581466476,"m":1729630006},"trap/Sample - Giddy; Mounted Basilisk Head.json":{"a":0,"m":1731886430},"variantrule/AeronDrake; Simple Guilds.json":{"a":1537874753,"m":1729630006},"variantrule/blainesilver; (More Predictible) Wish Spells.json":{"a":1695767385,"m":1729630006},"variantrule/Bovenbrew; Bovenbrew Weapon Arts.json":{"a":1725412983,"m":1729630006},"variantrule/Charles Stapleford; Item Crafting Rules for 5e.json":{"a":1588088911,"m":1729630006},"variantrule/Dael Kingsmill; Thieves' Cant.json":{"a":1602439286,"m":1729630006},"variantrule/James Haeck; Traveling with Style Skill Challenges.json":{"a":1706088493,"m":1731886430,"p":1532908800},"variantrule/Kanekuo; Potions Plus.json":{"a":1585648267,"m":1729630006},"variantrule/Kcon; Group Spellcasting.json":{"a":1537874753,"m":1729630006},"variantrule/Liarus; Druidic.json":{"a":1602439286,"m":1729630006},"variantrule/Matthew Mercer; Corruption Rules.json":{"a":1649342553,"m":1731405458,"p":1515456000},"variantrule/Metabot; Stealth Rules.json":{"a":1537874753,"m":1729630006},"variantrule/Modnar; Modnars Mission Mandates.json":{"a":0,"m":1729630006},"variantrule/Pwines; Aerial Combat.json":{"a":1537874753,"m":1729630006},"variantrule/RedCeramicFryPan; Staff Creation Rules.json":{"a":1537874753,"m":1729630006},"variantrule/Rhinemann; Group Spellcasting.json":{"a":1616954142,"m":1729630006},"variantrule/Sample - Giddy; Houserules.json":{"a":0,"m":1731886430},"variantrule/VaranSL; Brewer's Supplies.json":{"a":1630940312,"m":1729630006},"variantrule/Web Community; Community Homebrew Variant Rules.json":{"a":1604252046,"m":1729630006},"vehicle/Sample - Giddy; Coracle.json":{"a":0,"m":1731886430}} \ No newline at end of file diff --git a/collection/SilentSoren; Endwalker Compendium - Final Version.json b/collection/SilentSoren; Endwalker Compendium - Final Version.json index d29098c3e..8525a01e1 100644 --- a/collection/SilentSoren; Endwalker Compendium - Final Version.json +++ b/collection/SilentSoren; Endwalker Compendium - Final Version.json @@ -450,15 +450,15 @@ "rows": [ [ "{@class Arcanist|FFXIVBeforetheFall}", - "—" + "\u2014" ], [ "{@class Astrologian|FFXIVBeforetheFall}", - "—" + "\u2014" ], [ "{@class Black Mage|FFXIVBeforetheFall}", - "—" + "\u2014" ], [ "{@class Blue Mage|FFXIVBeforetheFall}", @@ -490,7 +490,7 @@ ], [ "{@class Sage|FFXIVBeforetheFall}", - "—" + "\u2014" ], [ "{@class Samurai|FFXIVBeforetheFall}", @@ -502,7 +502,7 @@ ], [ "{@class White Mage|FFXIVBeforetheFall}", - "—" + "\u2014" ] ] } @@ -16024,7 +16024,7 @@ "name": "Replacing the Book", "type": "entries", "entries": [ - "You can copy a monster link from your own research journal into another book—for example, if you want to make a backup copy of your research. This is just like copying a new monster link into your journal, but fast and easier, since you understand you own notation and already know how to cast the spells. You need spend only 1 hour and 10gp for each level of the copied spells in order to copy a monster link you are currently accessing. Filling out the remainder of your research journal requires you to find new monster links to do so, as normal. For this reason, many blue mages keep back up copies of their research in a safe place." + "You can copy a monster link from your own research journal into another book\u2014for example, if you want to make a backup copy of your research. This is just like copying a new monster link into your journal, but fast and easier, since you understand you own notation and already know how to cast the spells. You need spend only 1 hour and 10gp for each level of the copied spells in order to copy a monster link you are currently accessing. Filling out the remainder of your research journal requires you to find new monster links to do so, as normal. For this reason, many blue mages keep back up copies of their research in a safe place." ] }, { @@ -26487,7 +26487,7 @@ "name": "A Dark Past", "type": "entries", "entries": [ - "In days long past, there existed an powerful clan of mages and their arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.", + "In days long past, there existed an powerful clan of mages and their arcane art known as black magic\u2014a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.", "Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will." ] }, diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index bbfda435e..ec3fd23af 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -10949,7 +10949,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Swarm%20of%20Spiders.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Swarm%20of%20Spiders.webp" } } ] @@ -19473,7 +19473,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Zenith%20Aastrika.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Zenith%20Aastrika.webp" } } ] @@ -37348,7 +37348,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goxomoc.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Fluff/Goxomoc.webp" } } ] @@ -56446,7 +56446,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Pendant%20of%20Grave%20Regeneration.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Pendant%20of%20Grave%20Regeneration.webp" } } ] @@ -56507,7 +56507,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Poison%20Popper.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Poison%20Popper.webp" } } ] @@ -56563,7 +56563,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Star%20of%20Iron.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Star%20of%20Iron.webp" } } ] @@ -56586,7 +56586,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Eye%20of%20Sunrise.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Eye%20of%20Sunrise.webp" } } ] @@ -56663,7 +56663,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Mindrazor.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Mindrazor.webp" } } ] @@ -56802,7 +56802,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Visionarys%20Cloak.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Visionarys%20Cloak.webp" } } ] @@ -56831,7 +56831,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Sun%20Eaters%20Mind.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Sun%20Eaters%20Mind.webp" } } ] @@ -56860,7 +56860,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Sun%20Eaters%20Soul.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/Items/Sun%20Eaters%20Soul.webp" } } ] From b087522f91b32e50ebd13a66b7957db3ae680bcd Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Tue, 26 Nov 2024 21:45:13 +0000 Subject: [PATCH 07/28] chore: timestamp/index --- _generated/index-timestamps.json | 2 +- class/MCDM Productions; The Illrigger Revised.json | 3 ++- .../SilentSoren; Endwalker Compendium - Final Version.json | 3 ++- creature/MCDM Productions; Flee, Mortals!.json | 4 ++-- 4 files changed, 7 insertions(+), 5 deletions(-) diff --git a/_generated/index-timestamps.json b/_generated/index-timestamps.json index d5f976fd8..a7c79d9f0 100644 --- a/_generated/index-timestamps.json +++ b/_generated/index-timestamps.json @@ -1 +1 @@ -{"action/Sample - Giddy; Extinguish.json":{"a":0,"m":1731886430},"adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json":{"a":1706971134,"m":1731886430,"p":1604361600},"adventure/Adventurers League; DDEX1-01 - Defiance in Phlan.json":{"a":1558867830,"m":1729630006},"adventure/Adventurers League; DDEX1-02 - Secrets of Sokol Keep.json":{"a":1558867830,"m":1729630006},"adventure/Adventurers League; DDEX1-03 - Shadows Over the Moonsea.json":{"a":1558867830,"m":1729630006},"adventure/Adventurers League; DDEX1-04 - Dues for the Dead.json":{"a":1600276023,"m":1729630006},"adventure/Adventurers League; 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at end of file diff --git a/class/MCDM Productions; The Illrigger Revised.json b/class/MCDM Productions; The Illrigger Revised.json index 5290bdfd6..e6df36491 100644 --- a/class/MCDM Productions; The Illrigger Revised.json +++ b/class/MCDM Productions; The Illrigger Revised.json @@ -27,7 +27,8 @@ }, "edition": "classic", "dateAdded": 1732652987, - "dateLastModified": 1732652987 + "dateLastModified": 1732652987, + "_dateLastModifiedHash": "4166f514f6" }, "class": [ { diff --git a/collection/SilentSoren; Endwalker Compendium - Final Version.json b/collection/SilentSoren; Endwalker Compendium - Final Version.json index 8525a01e1..06fef2077 100644 --- a/collection/SilentSoren; Endwalker Compendium - Final Version.json +++ b/collection/SilentSoren; Endwalker Compendium - Final Version.json @@ -31,7 +31,8 @@ }, "dateAdded": 1595181963, "dateLastModified": 1713958692, - "edition": "classic" + "edition": "classic", + "_dateLastModifiedHash": "ffc43d6995" }, "book": [ { diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index ec3fd23af..4bd3d149b 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -64,8 +64,8 @@ }, "status": "ready", "dateAdded": 1692310105, - "dateLastModified": 1732488492, - "_dateLastModifiedHash": "9eb47c9788", + "dateLastModified": 1732657506, + "_dateLastModifiedHash": "fafcfbde66", "edition": "classic" }, "book": [ From 988ab46a5888e0305a73a50815e0751756a8564a Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Wed, 27 Nov 2024 17:32:15 +0000 Subject: [PATCH 08/28] feat(FleeMortals): add tokens --- _img/FleeMortals/token/Goxomoc.png | Bin 0 -> 563565 bytes _img/FleeMortals/token/Swarm of Spiders.png | Bin 0 -> 138188 bytes _img/FleeMortals/token/Zenith Aastrika.png | Bin 0 -> 453515 bytes creature/MCDM Productions; Flee, Mortals!.json | 12 ++++++++++++ 4 files changed, 12 insertions(+) create mode 100644 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"https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Swarm of Spiders.png" } }, { @@ -19477,6 +19481,10 @@ } } ] + }, + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Zenith Aastrika.png" } }, { @@ -37352,6 +37360,10 @@ } } ] + }, + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Goxomoc.png" } }, { From 61e896fb0a94633fcd6b3cb4de208d4d57a05b92 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Sat, 30 Nov 2024 16:04:05 +0000 Subject: [PATCH 09/28] chore: deprecate original Illrigger --- class/MCDM Productions; The Illrigger Class.json | 1 + 1 file changed, 1 insertion(+) diff --git a/class/MCDM Productions; The Illrigger Class.json b/class/MCDM Productions; The Illrigger Class.json index 2a7cde0fd..c366cdf3f 100644 --- a/class/MCDM Productions; The Illrigger Class.json +++ b/class/MCDM Productions; The Illrigger Class.json @@ -15,6 +15,7 @@ "url": "https://shop.mcdmproductions.com/products/illrigger-class" } ], + "status": "deprecated", "dateAdded": 1620498967, "dateLastModified": 1729630006, "_dateLastModifiedHash": "8f009b8ce2", From 5bf53b3717bd99b9e338f614b8140d3f542efdb8 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Sat, 30 Nov 2024 16:41:50 +0000 Subject: [PATCH 10/28] chore: bump dep ver --- package-lock.json | 14 +++++++------- package.json | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/package-lock.json b/package-lock.json index e94f13a45..be8b05052 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,16 +9,16 @@ "version": "1.0.0", "license": "MIT", "devDependencies": { - "5etools-utils": "^0.12.53", + "5etools-utils": "^0.12.54", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" } }, "node_modules/5etools-utils": { - "version": "0.12.53", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.53.tgz", - "integrity": "sha512-k2kTIXD9paPS4jf095AobDjItOm02pRWwisdpnOZop4TwtG3xC/Ngpz6F7orR6DS6zmJHgHFy1QxJwFEb55O5w==", + "version": "0.12.54", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.54.tgz", + "integrity": "sha512-FC2sIvR9Gl053GHCoka5aw2rhs4E0EpzAmFXj1QNhTRZTviG0msv8Dw+49W56cKDtqfiTLqIROfpu1clMO0j3w==", "dev": true, "dependencies": { "ajv": "^8.12.0", @@ -386,9 +386,9 @@ }, "dependencies": { "5etools-utils": { - "version": "0.12.53", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.53.tgz", - "integrity": "sha512-k2kTIXD9paPS4jf095AobDjItOm02pRWwisdpnOZop4TwtG3xC/Ngpz6F7orR6DS6zmJHgHFy1QxJwFEb55O5w==", + "version": "0.12.54", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.54.tgz", + "integrity": "sha512-FC2sIvR9Gl053GHCoka5aw2rhs4E0EpzAmFXj1QNhTRZTviG0msv8Dw+49W56cKDtqfiTLqIROfpu1clMO0j3w==", "dev": true, "requires": { "ajv": "^8.12.0", diff --git a/package.json b/package.json index 520c779cc..193b96bda 100644 --- a/package.json +++ b/package.json @@ -29,7 +29,7 @@ }, "homepage": "https://github.com/TheGiddyLimit/homebrew#readme", "devDependencies": { - "5etools-utils": "^0.12.53", + "5etools-utils": "^0.12.54", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" From dff7f27bf80c729fcf76a0c85586babd82b75b10 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Sat, 30 Nov 2024 22:29:59 +0000 Subject: [PATCH 11/28] fix(IllriggerRevised): add "Retainer" tags --- ...DM Productions; The Illrigger Revised.json | 35 ++++++++++++++++--- 1 file changed, 30 insertions(+), 5 deletions(-) diff --git a/class/MCDM Productions; The Illrigger Revised.json b/class/MCDM Productions; The Illrigger Revised.json index e6df36491..b5fa588cb 100644 --- a/class/MCDM Productions; The Illrigger Revised.json +++ b/class/MCDM Productions; The Illrigger Revised.json @@ -4490,7 +4490,12 @@ "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Retainer" + ] + }, "alignment": [ "A" ], @@ -4577,7 +4582,12 @@ "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Retainer" + ] + }, "alignment": [ "A" ], @@ -4664,7 +4674,12 @@ "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Retainer" + ] + }, "alignment": [ "A" ], @@ -4757,7 +4772,12 @@ "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Retainer" + ] + }, "alignment": [ "A" ], @@ -4850,7 +4870,12 @@ "size": [ "M" ], - "type": "humanoid", + "type": { + "type": "humanoid", + "tags": [ + "Retainer" + ] + }, "alignment": [ "A" ], From 3173cdb5767c14c99105901979274f36002d06ff Mon Sep 17 00:00:00 2001 From: Zimnyte <95031891+Zimnior12@users.noreply.github.com> Date: Sun, 1 Dec 2024 23:51:00 +0100 Subject: [PATCH 12/28] Fixed invocation number at 4th level (#2299) --- class/LaserLlama; Alternate Warlock.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/class/LaserLlama; Alternate Warlock.json b/class/LaserLlama; Alternate Warlock.json index 05090df12..5853e5c09 100644 --- a/class/LaserLlama; Alternate Warlock.json +++ b/class/LaserLlama; Alternate Warlock.json @@ -214,7 +214,7 @@ "2nd" ], [ - "4", + "3", "3", "4", "2", From 0145219c166cd1e3c2c66e5343f88eda129db9d3 Mon Sep 17 00:00:00 2001 From: Galdeveer <39473239+galdevear@users.noreply.github.com> Date: Sun, 1 Dec 2024 15:51:34 -0700 Subject: [PATCH 13/28] Tanks and Flanks: Update feats to 2024 (#2300) --- collection/Galdeveer; Tanks and Flanks.json | 2353 ++++++++----------- 1 file changed, 956 insertions(+), 1397 deletions(-) diff --git a/collection/Galdeveer; Tanks and Flanks.json b/collection/Galdeveer; Tanks and Flanks.json index f1d7ff591..11d83908c 100644 --- a/collection/Galdeveer; Tanks and Flanks.json +++ b/collection/Galdeveer; Tanks and Flanks.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1720008672, - "dateLastModified": 1732051051, - "_dateLastModifiedHash": "ebb171c3c2", + "dateLastModified": 1730728182, + "_dateLastModifiedHash": "d27bed37a7", "edition": "classic" }, "monster": [ @@ -6629,7 +6629,7 @@ ], "entries": [ "You summon an otherworldly being that appears as a loyal steed in an unoccupied space you can see within range. The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. If you already have a steed from this spell, the steed is replaced by the new one.", - "When you prepare this spell, choose the steed's creature type\u2014Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you pick a different option each time. This creature uses the {@creature Otherworldly Steed|GaldeveerTanksAndFlanks} stat block. When you cast the spell, choose the steed's mythology\u2014Idyllic, Biblical, or Exalted\u2014which determines certain traits in the stat block.", + "When you prepare this spell, choose the steed's creature type—Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you pick a different option each time. This creature uses the {@creature Otherworldly Steed|GaldeveerTanksAndFlanks} stat block. When you cast the spell, choose the steed's mythology—Idyllic, Biblical, or Exalted—which determines certain traits in the stat block.", "The steed is your ally and obeys all of your commands. See the NPC Allies document for more information.", { "type": "entries", @@ -6699,7 +6699,7 @@ }, "entries": [ "You gain the service of a familiar, an otherworldly spirit which manifests as a little animal in an unoccupied space you can see within range. This creature uses the {@creature Otherworldly Familiar|GaldeveerTanksAndFlanks} stat block. If you already have a familiar from this spell, the familiar is replaced by the new one.", - "When you prepare the spell, choose the familiar's creature type: Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you select a different creature type each time. Whenever you cast the spell, choose the familiar's environment: Air, Land, or Water. The familiar resembles a Tiny animal of your choice\u2014such as an owl, a cat, or a frog\u2014that is native to the chosen environment. Both choices\u2014creature type and environment\u2014determine certain traits in the stat block. The familiar is your ally and obeys all of your commands.", + "When you prepare the spell, choose the familiar's creature type: Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you select a different creature type each time. Whenever you cast the spell, choose the familiar's environment: Air, Land, or Water. The familiar resembles a Tiny animal of your choice—such as an owl, a cat, or a frog—that is native to the chosen environment. Both choices—creature type and environment—determine certain traits in the stat block. The familiar is your ally and obeys all of your commands.", { "type": "entries", "name": "Remote Scouting", @@ -8626,7 +8626,7 @@ ], "entries": [ "Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into {@variantrule Difficult Terrain|XPHB}. They disappear when the spell ends.", - "Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the {@condition Restrained|XPHB} condition until the spell ends. At the start of each of the {@condition restrained} creature's turns it can repeat the saving throw, breaking free on a success. A {@condition Restrained|XPHB} creature or a creature it is within reach of can take an action to make a Strength ({@skill Athletics}) check against your spell save DC. On a success, it breaks free." + "Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the {@condition Restrained|XPHB} condition until the spell ends. At the start of each of the {@condition restrained} creature’s turns it can repeat the saving throw, breaking free on a success. A {@condition Restrained|XPHB} creature or a creature it is within reach of can take an action to make a Strength ({@skill Athletics}) check against your spell save DC. On a success, it breaks free." ], "savingThrow": [ "strength" @@ -12049,7 +12049,7 @@ "type": "entries", "name": "Image", "entries": [ - "If you create an image of an object\u2014such as a chair, muddy footprints, or a small chest\u2014it must be no larger than a 5-foot Cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it." + "If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot Cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it." ] } ], @@ -12598,151 +12598,11 @@ ] } ] - }, - { - "name": "Pass without Trace", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 2, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "ashes from burned mistletoe" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You radiate a concealing aura in a 30-foot Emanation for the duration. While in the aura, you and each creature you choose add a +4 to Dexterity ({@skill Stealth}) checks and leave no tracks." - ], - "areaTags": [ - "MT" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Trickery Domain", - "shortName": "Trickery", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Trickery Domain", - "shortName": "Trickery", - "source": "PHB" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB", - "subSubclass": "Grassland" - } - } - ] - }, - "races": [ - { - "name": "Elf (Mark of Shadow)", - "source": "ERLW", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Human (Mark of Passage)", - "source": "ERLW", - "baseName": "Human", - "baseSource": "PHB" - }, - { - "name": "Genasi (Earth)", - "source": "EEPC", - "baseName": "Genasi", - "baseSource": "EEPC" - }, - { - "name": "Genasi (Earth)", - "source": "MPMM", - "baseName": "Genasi", - "baseSource": "MPMM" - } - ], - "backgrounds": [ - { - "name": "Dimir Operative", - "source": "GGR" - } - ], - "feats": [ - { - "name": "Adept of the White Robes", - "source": "DSotDQ" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, + } + ], + "feat": [ { - "name": "Poison Spray", + "name": "Lucky", "source": "GaldeveerTanksandFlanks", "page": "Revised Spells", "level": 0, @@ -14145,7 +14005,7 @@ } ], "entries": [ - "A shimmering, multicolored plane of light forms a vertical opaque wall\u2014up to 90 feet long, 30 feet high, and 1 inch thick\u2014centered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly without effect.", + "A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly without effect.", "The wall sheds {@variantrule Bright Light|XPHB} within 100 feet and {@variantrule Dim Light|XPHB} for an additional 100 feet. You and creatures you designate when you cast the spell can pass through and be near the wall without harm. Whenever another creature that can see the wall moves is within 20 feet of it, it must succeed on a Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. After a creature makes this saving throw it does not need to do so again until the start of its next turn.", "The wall consists of seven layers, each with a different color. When a creature reaches into or passes through the wall, it does so one layer at a time through all the layers. Each layer forces the creature to make a Dexterity saving throw or be affected by that layer's properties as described in the Prismatic Layers table. After a creature makes a saving throw for a layer, it does not need to make a saving throw for that layer again until the start of its next turn.", "The wall, which has AC 10, can be destroyed one layer at a time, in order from red to violet, by means specific to each layer. If a layer is destroyed, it is gone for the duration. {@spell Antimagic Field|XPHB} has no effect on the wall, and {@spell Dispel Magic|XPHB} can affect only the violet layer.", @@ -14486,7 +14346,7 @@ "entries": [ "You touch creature that has been dead for no longer than 10 days and wasn't Undead when it died. It must make a DC 10 death saving throw.", "On a success, it is revived with 1 Hit Point. If its also a natural 20, the spell does not consume its material component. On a failure, this spell cannot be used to revive this creature. This restriction ends if the creature is revived through other means. If its also a natural 1, it can never be revived.", - "Any poisons that affected the revived creature at its time of death are neutralized. All mortal wounds on the revived creature are closed, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival\u2014its head, for instance\u2014the spell has no effect.", + "Any poisons that affected the revived creature at its time of death are neutralized. All mortal wounds on the revived creature are closed, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell has no effect.", "Coming back from the dead is an ordeal. The revived creature takes 2 levels of {@condition exhaustion}." ], "affectsCreatureType": [ @@ -17250,7 +17110,7 @@ "You instantaneously create a new flame within 5 ft of it that fits within a 5-foot cube. Until the end of your next turn the new flame persists without fuel.", "You instantaneously extinguish the flames within the cube.", "You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.", - "You cause simple shapes\u2014such as the vague form of a creature, an inanimate object, or a location\u2014to appear within the flames and animate as you like. The shapes last for 1 hour." + "You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour." ] }, "If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action." @@ -19461,431 +19321,460 @@ ], "feat": [ { - "name": "Lucky", + "name": "Savage Attacker", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "O", + "entries": [ + "Whenever you hit a target with a Weapon and roll the max number on one of your weapon's damage dice, roll an additional die of that type and add it to the damage. The new die counts as one of your weapon's damage dice. This cannot happen more than a number of times equal to the ability modifier used to make the attack on a single attack." + ] + }, + { + "name": "Weapon Initiate", + "source": "GaldeveerTanksandFlanks", + "page": "Revised Feats", + "repeatable": true, + "category": "O", "prerequisite": [ { - "level": 1 + "ability": [ + { + "str": 13 + }, + { + "dex": 13 + } + ] } ], "entries": [ - "{@italic 1st-level feat}", - "You have inexplicable luck that can kick in at just the right moment, granting you the following benefits:", + "You learn the basics of martial combat:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Luck Points.", - "entry": "You have a number of Luck Points equal to your Proficiency Bonus. You regain your expended Luck Points when you finish a Long Rest." + "name": "Weapon Proficiency", + "entry": "You gain proficiency in Simple finesse weapons. Additionally, you gain proficiency in one of the following:" + }, + { + "type": "list", + "items": [ + { + "type": "item", + "entry": "simple melee weapons" + }, + { + "type": "item", + "entry": "simple ranged weapons" + } + ] }, { "type": "item", - "name": "Good Luck.", - "entry": "As a reaction after you fail an attack roll, ability check or saving throw you can spend 1 Luck Point to reroll it, potentially turning it into a success. You must use the new roll." - } + "name": "Weapon Mastery", + "entry": "Gain 2 Masteries. Whenever you gain a level you can swap one of these masteries with a different mastery." + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] }, { - "name": "Alert", + "name": "Sentinel", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "prerequisite": [ { - "level": 1 + "level": { + "level": 4 + }, + "ability": [ + { + "str": 13 + }, + { + "dex": 13 + } + ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ - "{@italic 1st-level feat}", - "Always on the lookout for danger, you gain the following benefits:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Initiative Proficiency", - "entry": "When you roll Initiative, you can add your Proficiency Bonus to the roll." - } - ] - }, - { - "type": "list", - "style": "list-hang-notitle", - "items": [ + "name": "Guardian", + "entry": "Immediately after a creature within your reach takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature." + }, { "type": "item", - "name": "Initiative Swap", - "entry": "Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally is Incapacitated." + "name": "Halt", + "entry": "When you hit a creature with an Opportunity Attack, their speed becomes 0 until the start of their next turn." } ] } ] }, { - "name": "Healer", + "name": "Sharpshooter", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "prerequisite": [ { - "level": 1 + "level": { + "level": 4 + }, + "ability": [ + { + "dex": 13 + } + ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex" + ] + } + } + ], "entries": [ - "{@italic 1st-level feat}", - "You have the training and intuition to administer first aid and other care effectively, granting you the following benefits:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Battle Medic", - "entry": "If you have a Healer's Kit, you can expend one use of it and tend to a creature within 5 feet of you as an Action. That creature can expend one of its Hit Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus." + "name": "Shrapnel", + "entry": "When you make an attack with a ranged weapon against a creature that is behind cover and hit, deal extra damage equal to your proficiency bonus." + }, + { + "type": "item", + "name": "Firing in Melee", + "entry": "Being within reach of an enemy doesn't impose Disadvantage on your ranged Attack Rolls with Weapons." }, { "type": "item", - "name": "Healing Rerolls", - "entry": "Whenever you roll a die for healing, you can reroll it if it's a 1, and you must use the new roll. This does not apply to hit dice." + "name": "Long Shots", + "entry": "Attacking at Long Range doesn't impose Disadvantage on your ranged Attack Rolls with Weapons." } ] } ] }, { - "name": "Savage Attacker", + "name": "Great Weapon Master", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "prerequisite": [ { - "level": 1 + "ability": [ + { + "str": 13 + } + ], + "level": { + "level": 4 + } } ], + "ability": [ + { + "choose": { + "from": [ + "str" + ] + } + } + ], "entries": [ - "{@italic 1st-level feat}", - "Whenever you hit a target with a Weapon and roll the max number on one of your weapon's damage dice, roll an additional die of that type and add it to the damage. The new die counts as one of your weapon's damage dice." + "You gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Hew", + "entry": "Immediately after you score a Critical Hit with a Melee Weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action." + }, + { + "type": "item", + "name": "Heavy Hits", + "entry": "When you hit with a two-handed Weapon as part of the attack action, you can deal extra damage of the weapon's damage type equal to your proficiency bonus." + } + ] + } ] }, { - "name": "Fighting Initiate", + "name": "Polearm Master", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", - "repeatable": true, "prerequisite": [ { - "level": 1, + "level": { + "level": 4 + }, "ability": [ { - "str": 13 + "dex": 13 }, { - "dex": 13 + "str": 13 } ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ - "{@italic 1st-level feat}", - "You learn the basics of fighting with a weapon:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Weapon Proficiency", - "entry": "You gain proficiency in Simple finesse weapons. Additionally, you gain proficiency in one of the following:" - }, - { - "type": "list", - "items": [ - { - "type": "item", - "entry": "simple melee weapons" - }, - { - "type": "item", - "entry": "simple ranged weapons" - } - ] + "name": "Pole Strike", + "entry": "Immediately after you take the Attack Action and attack with a Weapon that has the Reach property and the two-handed or versatile property, you can use a Bonus Action to make a Melee Attack with the opposite end of the Weapon. The weapon's damage die for this attack is a d4, and it deals Bludgeoning Damage." }, { "type": "item", - "name": "Weapon Mastery", - "entry": "Gain 2 Masteries. Whenever you gain a level you can swap one of these masteries with a different mastery." + "name": "Reactive Strike", + "entry": "While you are holding a Weapon that has the Reach property and the two-handed or versatile property, you can make an attack as a reaction against a creature that enters the Reach you have with that Weapon." } ] } ] }, { - "name": "Magic Initiate", + "name": "Heavy Armor Master", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", - "repeatable": true, - "repeatableNote": "Yes, but you must choose a different Spell list each time", - "prerequisite": [ + "category": "G", + "ability": [ { - "level": 1, - "ability": [ - { - "cha": 13 - }, - { - "wis": 13 - }, - { - "int": 13 - } - ] + "choose": { + "from": [ + "str", + "con" + ] + } } ], - "entries": [ - "{@italic 1st-level feat}", - "You have learned the basics of a particular magical tradition. Choose one Spell list. You gain the following benefits related to that choice:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Two Cantrips", - "entry": "You learn two cantrips of your choice from the Spell list." - }, - { - "type": "item", - "name": "1st-level spell", - "entry": "Choose one 1st-level Spell from the Spell list. You always have that Spell prepared. You can cast it once without a Spell Slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the Spell using any Spell Slots you have. " - } - ] - }, - "Your spellcasting ability for these spells is the spellcasting ability of the spell list's class. Whenever you gain a new level, you can replace one of the Spells you chose for this Feat with a different Spell of the same level from the chosen Spell list." - ] - }, - { - "name": "Tavern Brawler", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "entries": [ - "Accustomed to brawling, you gain the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Enhanced Unarmed Strike", - "entry": "When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning Damage equal to 1d6 + your Strength modifier, instead of the normal damage of an Unarmed Strike." - }, - { - "type": "item", - "name": "Damage Rerolls", - "entry": "Whenever you roll a damage die for your Unarmed Strike, you can reroll the die if it rolls a 1, and you must use the new roll." - }, - { - "type": "item", - "name": "Shove", - "entry": "Once per turn when you hit a creature with an Unarmed Strike, you can deal damage to the target and also push it a number of feet equal to 5 times your Strength modifier." - }, - { - "type": "item", - "name": "Furniture as Weapons", - "entry": "You can wield furniture as a Weapon, using the rules of the Greatclub for Small or Medium furniture and the rules of the Club for Tiny furniture." - } - ] - } - ] - }, - { - "name": "Sentinel", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", "prerequisite": [ { + "level": { + "level": 4 + }, "proficiency": [ { - "weapon": "martial" + "armor": "heavy" } ] } ], "entries": [ - "You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Guardian", - "entry": "Immediately after a creature within 5 feet of you takes the Disengage Action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature." - }, - { - "type": "item", - "name": "Halt", - "entry": "When you hit a creature with an Opportunity Attack, their speed becomes 0 until the start of their next turn." + "name": "Damage Reduction", + "entry": "While you're wearing Heavy Armor, reduce any damage dealt to you by weapon attacks by an amount equal to your proficiency bonus." } ] } ] }, { - "name": "Sharpshooter", + "name": "Mind Breaker", "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", + "page": "New Feats", + "category": "G", "prerequisite": [ { - "proficiency": [ + "ability": [ + { + "dex":13 + }, { - "weapon": "martial" + "str":13 } ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ - "You can make shots that others find impossible, granting you the following benefits:", + "You gain the following benefits.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Shrapnel", - "entry": "When you make an attack with a weapon against a creature that is behind cover and hit, deal extra damage equal to your proficiency bonus." - }, - { - "type": "item", - "name": "Firing in Melee", - "entry": "Being within reach of an enemy doesn't impose Disadvantage on your ranged Attack Rolls with Weapons." + "name": "Shatter Mind", + "entry": "If you force a creature to make a saving throw to maintain concentration by damaging them with a weapon attack and they fail by 5 or more, the attack becomes a crit. If it was already a crit, then the next time you force them to make a saving throw to maintain concentration within the next minute they have disadvantage." }, { "type": "item", - "name": "Long Shots", - "entry": "Attacking at Long Range doesn't impose Disadvantage on your ranged Attack Rolls with Weapons." + "name": "Guard Mind", + "entry": "Before you make an intelligence, charisma or wisdom saving throw, you can choose to add your proficiency bonus to the roll. If you do and fail, you cannot use this again until you finish a long rest." } ] } ] }, { - "name": "Great Weapon Master", + "name": "Mage Slayer", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "prerequisite": [ { - "proficiency": [ - { - "weapon": "martial" - } - ] + "level":{ + "level": 4 + } } ], - "entries": [ - "You've learned to use the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Cleave", - "entry": "Immediately after you score a Critical Hit with a Melee Weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action." - }, - { - "type": "item", - "name": "Heavy Hits", - "entry": "When you hit a creature with a Two-handed Weapon, you can cause the weapon to deal extra damage equal to your proficiency bonus to the target. If you do, you cannot do so again until the start of your next turn." - } - ] - } - ] - }, - { - "name": "Polearm Master", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ + "ability": [ { - "proficiency": [ - { - "weapon": "martial" - } - ] + "choose": { + "from": [ + "dex", + "str", + "con", + "cha", + "int", + "wis" + ] + } } ], "entries": [ - "You have trained extensively with pole weapons that have Reach, granting you the following benefits:", + "You gain the following benefits.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Pole Strike", - "entry": "Immediately after you take the Attack Action and attack with a Weapon that has the Reach property and the two-handed or versatile property, you can use a Bonus Action to make a Melee Attack with the opposite end of the Weapon. The weapon's damage die for this attack is a d4, and it deals Bludgeoning Damage." + "name": "Break Concentration", + "entry": "Once per turn before a creature would succeed or fail on a saving throw to maintain concentration that you caused them to make, you can subtract your proficiency bonus from their saving throw." }, { "type": "item", - "name": "Reactive Strike", - "entry": "While you are holding a Weapon that has the Reach property and the two-handed or versatile property, you can make an attack as a reaction against a creature that enters the Reach you have with that Weapon." + "name": "Spellguard", + "entry": "If someone you can touch would fail a saving throw against a spell, you can add twice your proficiency bonus potentially changing it into a success. Once you use this benefit, you can't use it again until you finish a Long or Short Rest." } ] } ] }, { - "name": "Grappler", + "name": "Spell Sniper", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "prerequisite": [ { - "ability": [ - { - "str": 13 - }, - { - "dex": 13 - } - ] + "level": { + "level": 4 + }, + "spellcastingFeature": true } ], + "ability": [ + { + "choose": { + "from": [ + "int", + "wis", + "cha" + ] + } + } + ], "entries": [ - "You're an accomplished wrestler, granting you the following benefits:", + "You gain the following benefits.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Attack Advantage", - "entry": "You have Advantage on Attack Rolls against a creature Grappled by you." + "name": "Shrapnel", + "entry": "When you hit a creature that is behind cover with a spell attack, deal extra damage equal to your proficiency bonus." }, { "type": "item", - "name": "Fast Wrestler", - "entry": "Dragging a creature your grappling does not spend your movement, provided the creature is your Size or smaller. " + "name": "Casting in Melee", + "entry": "Being within reach of an enemy doesn't impose Disadvantage on your Attack Rolls with Spells." }, { "type": "item", - "name": "Punch and Grab", - "entry": "Once when you hit a creature with an Unarmed Strike you can deal damage to the target and also grapple it. You regain this ability at the start of your next turn." + "name": "Increased Range", + "entry": "When you cast a Spell that has a range of at least 10 feet and that requires you to make an Attack Roll, you can increase the Spell's range by 60 feet." } ] } ] }, { - "name": "Heavy Armor Master", + "name": "Athlete", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "ability": [ { "choose": { "from": [ + "dex", "str" ] } @@ -19893,743 +19782,254 @@ ], "prerequisite": [ { - "proficiency": [ + "level":{"level": 4}, + "ability": [ { - "armor": "heavy" + "str": 13 + }, + { + "dex": 13 } ] } ], "entries": [ - "You can use your Heavy Armor to deflect strikes, granting you the following benefits:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Damage Reduction", - "entry": "When you're hit by an attack with a weapon or unarmed strike while you're wearing Heavy Armor, any Damage dealt to you by that attack is reduced by an amount equal to your Proficiency Bonus." - } - ] - } - ] - }, - { - "name": "Mind Breaker", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "proficiency": [ - { - "weapon": "martial" - } - ] - } - ], - "entries": [ - "You are practiced in breaking the minds of others and guarding your own:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ + "name": "Climb Speed", + "entry": "You have a Climb Speed equal to your Speed" + }, { "type": "item", - "name": "Shatter Mind", - "entry": "If you deal damage to a creature that is concentrating on a spell and they fail the saving throw to maintain concentration by 5 or more, double the damage and the next time you force them to make a saving throw to maintain concentration within the next minute they have disadvantage." + "name": "Hop Up", + "entry": "When you are Prone, getting up only spends 5ft of movement" }, { "type": "item", - "name": "Guard Mind", - "entry": "Before you make an intelligence, charisma or wisdom saving throw, you can choose to add your proficiency bonus to the roll. If you fail, you cannot use this again until you finish a long rest." + "name": "Jumping", + "entry": "Once at any time you can add 5 times your proficiency bonus to your jump distance until the start of your next turn. You regain this ability on a short or long rest." } ] } ] }, { - "name": "Mage Slayer", + "name": "Crossbow Expert", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "prerequisite": [ { - "proficiency": [ + "level": { + "level": 4 + }, + "ability": [ { - "weapon": "martial" + "dex": 13 } ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex" + ] + } + } + ], "entries": [ - "You have practiced techniques useful in battling magic-users, gaining the following benefits:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Break Concentration", - "entry": "Once per turn before a creature would succeed or fail on a saving throw to maintain concentration that you caused them to make, you can subtract your proficiency bonus from their saving throw." + "name": "Ignore Loading", + "entry": "You ignore the Loading property of the Hand Crossbow, Heavy Crossbow, and Crossbow (all called crossbows elsewhere in this feat)." }, { "type": "item", - "name": "Spellguard", - "entry": "If someone you can touch would fail a saving throw against a spell, you can add half your level potentially change it into a success. Once you use this benefit, you can't use it again until you finish a Long Rest or Short Rest." + "name": "Firing in Melee", + "entry": "Being within reach of an enemy doesn't impose Disadvantage on your Attack Rolls with crossbows." + }, + { + "type": "item", + "name": "Dual Wielding", + "entry": "When you make the extra attack of the Light weapon property, you can add your Ability Modifier to the damage if that attack is with a crossbow and you aren't already adding that modifier to the damage" } ] } ] }, { - "name": "Mounted Combatant", + "name": "Dual Wielder", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "repeatable": true, "prerequisite": [ { - "proficiency": [ + "level": { + "level": 4 + }, + "ability": [ + { + "dex": 13 + }, { - "weapon": "martial" + "str": 13 } ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ - "You have developed a bond with your mounts, granting you the following benefits:", + "You gain the following benefits.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Skilled Rider", - "entry": "Gain proficiency in a vehicle. If you're already proficient in all vehicles, choose a different tool." + "name": "Enhanced Dual Wielding", + "entry": "Choose one of your hands. Weapons have the light property while they are being held by only that hand." }, { "type": "item", - "name": "Mounted Strike", - "entry": "While mounted, you have Advantage on Attack Rolls against creatures within 5 feet that are smaller than your mount." + "name": "Dual Mastery", + "entry": "Choose a light weapon. Masteries that can be used with the chosen weapon can be used with any weapon that is only being held by the chosen hand. If you chose a melee weapon, this only affects melee weapons. If you chose a ranged weapon, this only affects ranged weapons. You can change the weapon whenever you gain a level." }, { - "type": "item", - "name": "Leap Aside", - "entry": "If your mount is subjected to an effect that allows it to make a Dexterity Saving Throw to take only half damage, it instead takes no damage if it succeeds on the Saving Throw, and only half damage if it fails. For your mount to gain this benefit, you must be riding it, and neither of you can be Incapacitated." - }, - { - "type": "item", - "name": "Veer", - "entry": "While mounted, you can use your Reaction to force any attacks made by an attacker you can see that hit your mount to hit you instead until the start of their next turn." - } - ] - } - ] - }, - { - "name": "Ritual Caster", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ - { - "ability": [ - { - "cha": 13 - }, - { - "wis": 13 - }, - { - "int": 13 - } - ] - } - ], - "entries": [ - "You have studied ritual magic, granting you the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Ritual Spells", - "entry": "Choose two 1st-level Spells that have the Ritual tag from any spell Lists. You always have those two Spells prepared, and you can cast them with any Spell Slots you have. Choose wisdom, charisma or intelligence as the spellcasting ability when you gain this feat. You can change it when you level up." - }, - { - "type": "item", - "name": "Quick Ritual", - "entry": "With this benefit, you can cast a Ritual Spell that you have prepared using its regular casting time, rather than the extended time for a Ritual. Doing so doesn't require a Spell Slot. Once you cast the Spell in this way, you can't use this benefit again until you finish a Long Rest." - } - ] - } - ] - }, - { - "name": "Ability Innovator", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "repeatable": false, - "entries": [ - "Change one of the primary ability scores of one of your classes or a class you will eventually take. If the ability score is strength or dexterity, then change it to either strength or dexterity. If the ability score is wisdom, intelligence or charisma, change it to either wisdom, intelligence or charisma." - ] - }, - { - "name": "Shield Master", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ - { - "other": "Armor Training in Shields" - } - ], - "entries": [ - "You've trained to use shields not just for protection, but also for offense, granting you the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Shield Bash", - "entry": "Once per turn when you hit a creature within your unarmed reach with a melee weapon, you can make a shove. You must have a Shield equipped to do this." - }, - { - "type": "item", - "name": "Interpose Shield", - "entry": "If you are subjected to an effect that allows you to make a Dexterity Saving Throw to take only half damage, you can use your Reaction to take no damage if you succeed on the Saving Throw and are wielding a Shield." - } - ] - } - ] - }, - { - "name": "Skulker", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ - { - "ability": [ - { - "dex": 13 - } - ] - } - ], - "entries": [ - "You are expert at slinking through shadows, granting you the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Blindsight", - "entry": "You have Blindsight with a range of 10 feet." - }, - { - "type": "item", - "name": "Fog of War", - "entry": "Exploiting the distractions of battle, you have Advantage on any Dexterity Check (Stealth) you make as part of the Hide Action during combat." - }, - { - "type": "item", - "name": "Sniper", - "entry": "If you make an attack roll and miss while hidden, you are not revealed." - } - ] - } - ] - }, - { - "name": "Spell Sniper", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ - { - "feature": [ - "Spellcasting Feature or equivalent" - ] - } - ], - "entries": [ - "You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Shrapnel", - "entry": "When you hit a creature that is behind cover with a spell attack, deal extra damage equal to your proficiency bonus." - }, - { - "type": "item", - "name": "Casting in Melee", - "entry": "Being within 5 feet of an enemy doesn't impose Disadvantage on your Attack Rolls with Spells." - }, - { - "type": "item", - "name": "Increased Range", - "entry": "When you cast a Spell that has a range of at least 10 feet and that requires you to make an Attack Roll, you can increase the Spell's range by 60 feet." - } - ] - } - ] - }, - { - "name": "Athlete", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], - "prerequisite": [ - { - "ability": [ - { - "str": 13 - }, - { - "dex": 13 - } - ] - } - ], - "entries": [ - "You have undergone extensive physical training to gain the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Climb Speed", - "entry": "You have a Climb Speed equal to your Speed" - }, - { - "type": "item", - "name": "Hop Up", - "entry": "When you are Prone, getting up only spends 5ft of movement" - }, - { - "type": "item", - "name": "Jumping", - "entry": "Once at any time you can add 5 times your proficiency bonus to your jump distance until the start of your next turn. You regain this ability on a short rest or long rest." - } - ] - } - ] - }, - { - "name": "Charger", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ - { - "proficiency": [ - { - "weapon": "martial" - } - ] - } - ], - "entries": [ - "You have trained to charge headlong into battle, gaining the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Improved Dash", - "entry": "When you take the dash action, your speed increases by 15 ft for that action." - }, - { - "type": "item", - "name": "Charge Attack", - "entry": "Once per turn if you move at least 20 feet in a straight line immediately before hitting with an attack, choose one of the following effects: gain a +1d8 bonus to the attack's damage roll, or push the target up to 5 times your strength modifier, provided the target you want to push is no more than one Size larger than you. " - } - ] - } - ] - }, - { - "name": "Crossbow Expert", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ - { - "proficiency": [ - { - "weapon": "martial" - } - ] - } - ], - "entries": [ - "Thanks to extensive practice with crossbows, you gain the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Ignore Loading", - "entry": "You ignore the Loading property of crossbows." - }, - { - "type": "item", - "name": "Firing in Melee", - "entry": "Being within 5 feet of an enemy doesn't impose Disadvantage on your Attack Rolls with crossbows." - }, - { - "type": "item", - "name": "Dual Wielding", - "entry": "When you make the extra attack of the Light weapon property, you can add your Ability Modifier to the damage if that attack is with a crossbow." - } - ] - } - ] - }, - { - "name": "Dual Wielder ", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "repeatable": true, - "repeatableNote": "Once", - "prerequisite": [ - { - "proficiency": [ - { - "weapon": "martial" - } - ] - } - ], - "entries": [ - "You master fighting with two weapons, gaining the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Enhanced Dual Wielding", - "entry": "You can treat any weapon you hold in one hand of your choice as a light weapon. You can only change which hand you chose immediately at the start of your turn. This does not apply to weapons you are holding with multiple hands." - }, - { - "type": "item", - "name": "Defensive Offense", - "entry": "While holding two light weapons you have +1 AC." - } - ] - } - ] - }, - { - "name": "Titan Grip", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "repeatable": true, - "repeatableNote": "Once", - "prerequisite": [ - { - "proficiency": [ - { - "weapon": "martial" - } - ] - } - ], - "entries": [ - "You master fighting with a two-handed weapon in one hand, gaining the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "One-Hand Grip", - "entry": "Choose one of your hands. Immediately at the start of each of your turns you can change which hand you chose. When you attack with a Versatile or Two-handed weapon that you are holding with only that hand, you can treat the weapon as though you are holding it with two hands." - }, - { - "type": "item", - "name": "Extended Stance", - "entry": "Once you can increase the reach of two-handed weapons and versatile weapons you are holding with only the chosen hand by 5ft until the start of your next turn. You regain the ability after a short rest." - } - ] - } - ] - }, - { - "name": "Durable", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "prerequisite": [ - { - "ability": [ - { - "con": 13 - } - ] - } - ], - "entries": [ - "Hardy and resilient, you gain the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Defy Death", - "entry": "You have Advantage on Death Saving Throws." - }, - { - "type": "item", - "name": "Speedy Recovery", - "entry": "As a Bonus Action, you can expend one of your Hit Dice, roll the die, and regain a number of Hit Points equal to the roll." - } - ] - } - ] - }, - { - "name": "Skill Expert", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "ability": [ - { - "choose": { - "from": [ - "cha", - "dex", - "con", - "int", - "str", - "wis" - ] - } - } - ], - "prerequisite": [ - { - "level": 4 - } - ], - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Proficiency", - "entry": "You gain proficiency in one skill of your choice." - }, - { - "type": "item", - "name": "Expertise", - "entry": "Gain expertise in a skill offered by the class that granted you this feat. If you were proficient in that skill, gain proficiency in a skill of your choice." - } - ] - } - ] - }, - { - "name": "Lightly Armored", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "repeatable": true, - "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], - "prerequisite": [ - { - "level": 1 - } - ], - "entries": [ - "{@italic 1st-level feat}", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Armor Training", - "entry": "Choose four of your class levels. Treat them as if the class they are in grants armor training in light armor. You can change the levels whenever you level up." - } - ] - } - ] - }, - { - "name": "Moderately Armored", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "repeatable": true, - "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], - "prerequisite": [ - { - "proficiency": [ - { - "armor": "light" - } - ] - } - ], - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Armor Training", - "entry": "Choose four of your class levels. Treat them as if the class they are in grants armor training in shields, heavy armor and light armor. You can change the levels whenever you level up." - } - ] - } - ] - }, - { - "name": "Heavily Armored", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "repeatable": true, - "prerequisite": [ - { - "proficiency": [ - { - "armor": "light" - } - ] - } - ], - "entries": [ - "You have trained to use Heavy Armor and shields effectively, gaining the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Armor Training", - "entry": "Choose four of your class levels. Treat them as if the class they are in grants armor training in shields, heavy armor and light armor. You can change the levels whenever you level up." - } - ] - } - ] - }, - { - "name": "Weapon Master", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "repeatable": true, - "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat one additional time, but you must choose a different hand for Enhanced Dual Wielding." + } + ] } - ], + ] + }, + { + "name": "Titan Grip", + "source": "GaldeveerTanksandFlanks", + "page": "New Feats", + "repeatable": true, + "category": "G", + "repeatableNote": "Once", "prerequisite": [ { - "proficiency": [ + "level": { + "level": 4 + }, + "ability": [ + { + "str": 13 + }, { - "weapon": "martial" + "dex": 13 } ] } ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ] + } + } + ], "entries": [ - "You have practiced extensively with a variety of weapons, gaining the following benefits:", + "You master fighting with a two-handed weapon in one hand, gaining the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Proficiency", - "entry": "You gain proficiency in simple weapons and martial weapons." - } + "name": "One-Hand Grip", + "entry": "Choose one of your hands. Treat Versatile and Two-handed melee weapons that you are holding with only the chosen hand as if they are being held by two hands (the same hand twice)." + }, + { + "type": "item", + "name": "Titan Mastery", + "entry": "Choose a melee weapon that does not have the light or two-handed property. Masteries that can be used with the chosen weapon can be used with any weapon that is being held by the chosen hand. If you chose a versatile weapon, this only applies to masteries that can be used with that weapon one-handed. You can change the weapon whenever you gain a level." + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat one additional time, but you must choose a different hand for one-hand grip" + } ] } ] }, { - "name": "Crusher", + "name": "Skill Expert", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "ability": [ { "choose": { "from": [ + "cha", + "dex", "con", - "str" + "int", + "str", + "wis" ] } } ], "prerequisite": [ { - "proficiency": [ - { - "weapon": "martial" - } - ] + "level": 4 } ], "entries": [ - "You are practiced in the art of crushing your enemies, granting you the following benefits", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Crush", - "entry": "Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you." + "name": "Proficiency", + "entry": "You gain proficiency in one skill of your choice." }, { "type": "item", - "name": "Critical", - "entry": "When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn." + "name": "Expertise", + "entry": "Gain expertise in a skill offered by the class that granted you this feat. If you were proficient in that skill, gain proficiency in a skill of your choice." } ] } ] }, { - "name": "Slasher", + "name": "Weapon Master", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", + "repeatable": true, "ability": [ { "choose": { @@ -20642,107 +20042,125 @@ ], "prerequisite": [ { - "proficiency": [ - { - "weapon": "martial" - } - ] + "level": { + "level": 4 + } } ], "entries": [ - "You've learned where to cut to have the greatest results, granting you the following benefits.", + "You have practiced extensively with a variety of weapons, gaining the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Slash", - "entry": "Once per turn when you deal slashing damage, you can reduce the speed of the target by 10 feet until the end of your next turn." + "name": "Proficiency", + "entry": "You gain proficiency in simple weapons and martial weapons." }, { "type": "item", - "name": "Critical", - "entry": "When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the end of your next turn, the target has disadvantage on all attack rolls." - } + "name": "Weapon Mastery", + "entry": "Gain 2 Masteries. Whenever you gain a level you can swap one of these masteries with a different mastery." + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] }, { - "name": "Piercer", + "name": "Elemental Adept", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "repeatable": true, + "prerequisite": [ + { + "level": 4 + } + ], "ability": [ { "choose": { "from": [ "dex", - "str" + "str", + "con", + "cha", + "wis", + "int" ] } } ], - "prerequisite": [ - { - "proficiency": [ - { - "weapon": "martial" - } - ] - } - ], "entries": [ - "You have achieved a penetrating precision in combat, granting you the following benefits:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Pierce", - "entry": "Once per turn, when you deal piercing damage, you can re-roll one of the damage dice, and you must use the new roll." + "name": "Chosen Element", + "entry": "When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. You gain tolerance to that damage type." }, { "type": "item", - "name": "Critical", - "entry": "When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes." - } + "name": "Elemental Burst", + "entry": "You can use elemental burst at any time. If you do, until the start of your next turn whenever you deal damage of the type you chose and it is reduced, you create a burst of elemental damage. Creatures within 5ft of the target must make a dexterity saving throw against your Spell Save DC. On a failure, they take the damage that was prevented. This feature does not affect damage that was dealt by this feature. You can use this a number of times equal to your proficiency bonus and regain all uses on a long rest." + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once, but you must choose a different element each time for Chosen Element." + } ] } ] }, { - "name": "Elemental Adept", + "name": "Counterstriker", "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", - "repeatable": true, - "repeatableNote": "Yes, but you must choose a different element each time", + "page": "New Feats", + "repeatable": false, + "category": "G", "prerequisite": [ { "level": 4 } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str", + "con", + "wis", + "cha", + "int" + ] + } + } + ], "entries": [ - "Yes, but you must choose a different Chosen Element option.", + "You gain the following beneifits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Chosen Element", - "entry": "When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder." - }, - { - "type": "item", - "name": "Elemental Burst", - "entry": "You can use elemental burst at any time. Until the start of your next turn, when you deal damage of the type you chose with a spell and the damage is reduced, you create a burst of elemental damage. If you do, creatures other than you within 5ft of the target must make a dexterity saving throw against your Spell Save DC. On a failure, they take the damage that was prevented. This feature does not affect damage that was dealt by this feature. You can use this a number of times equal to your proficiency bonus and regain all uses on a long rest." + "name": "Patient", + "entry": "You can set two triggers when you hold your action or bonus action." }, { "type": "item", - "name": "Signature Spell", - "entry": "Pick a spell you have prepared that deals damage. The damage it deals is changed to the chosen damage type. You can change the spell when you gain a level in a class that granted you this feat." + "name": "Counter Damage", + "entry": "If you reduce damage using an instaneous reaction, reduce by twice as much." } ] } @@ -20757,69 +20175,144 @@ ] }, { - "name": "Actor", + "name": "War Caster", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", - "ability": [ - { - "choose": { - "from": [ - "cha" - ] - } - } - ], + "category": "G", "prerequisite": [ { - "ability": [ - { - "cha": 13 - } - ] + "level": { + "level": 4 + }, + "spellcastingFeature": true } ], + "ability": [ + { + "choose": { + "from": [ + "wis", + "int", + "cha", + "con" + ] + } + } + ], "entries": [ - "Skilled at mimicry and dramatics, you gain the following benefits:", + "You gain the following benefits", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Impersation", - "entry": "You have advantage on checks for making disguises." + "name": "Damage Reduction", + "entry": "When you take damage from a weapon attack you can reduce the damage by an amount equal to the level of a spell you're concentrating on. If you do, you cannot do so again until the start of your next turn." }, { "type": "item", - "name": "Mimicry", - "entry": "You can perfectly mimic any voice you've listened to for at least a minute." + "name": "Opportunity Spell", + "entry": "When a creature provokes an Opportunity Attack from you, you can use your Reaction to cast a Spell at the creature, rather than making an Opportunity Attack. The Spell must have a casting time of one Action and must target only that creature." } ] } ] }, { - "name": "War Caster", + "name": "Mad Mage", "source": "GaldeveerTanksandFlanks", - "page": "Revised Feats", + "page": "New Feats", + "category": "G", "prerequisite": [ { - "spellcasting": true + "level": { + "level": 4 + }, + "ability": [ + { + "int": 13 + }, + { + "wis": 13 + }, + { + "cha": 13 + } + ], + "spellcastingFeature": true } ], + "ability": [ + { + "choose": { + "from": [ + "wis", + "int", + "cha" + ] + } + } + ], "entries": [ - "Replaced by Great Sage" + "You gain the following benefits", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Spread Madness", + "entry": "Whenever you fail a saving throw to maintain concentration, enemies within 5 ft of your must succeed on a constitution saving throw or take psychic damage equal to the level of the spell you're concentrating on plus your proficiency bonus." + }, + { + "type": "item", + "name": "Mad Magecraft", + "entry": "Choose a number of spells you know equal to your proficiency bonus. For each of those spells, choose a damage type. Whenever you cast one of those spells, you can change its damage type to the chosen damage type. You can change one of the spells you chose (and its corresponding damage type) whenever you gain a level in the class that granted you this feat." + } + ] + } ] }, { "name": "Great Sage", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "G", "prerequisite": [ { - "spellcasting": true + "level": { + "level": 4 + }, + "ability": [ + { + "int": 13 + }, + { + "wis": 13 + }, + { + "cha": 13 + }, + { + "con": 13 + } + ], + "spellcastingFeature": true } ], + "ability": [ + { + "choose": { + "from": [ + "wis", + "int", + "cha", + "con" + ] + } + } + ], "entries": [ "Your mind is fully attuned with your magic, granting you the following benefits:", { @@ -20829,12 +20322,12 @@ { "type": "item", "name": "Deep Concentration", - "entry": "Before you take damage while concentrating you can choose to add your proficiency bonus to the saving throw you'll need to make to maintain concentration. If you fail that saving throw, you cannot use this again until you finish a short rest." + "entry": "Before you take damage you can choose to add your proficiency bonus to a saving throw to maintain concentration that you make as a result of that damage. If you do and fail, you cannot use this again until you finish a short rest." }, { "type": "item", "name": "Vast Memory", - "entry": "Learn a number of spells equal to your proficiency bonus. They must be spells you can already learn from your spellcasting features. You can replace one of the spells with a different one when you level up." + "entry": "Learn a number of level 1+ spells equal to your proficiency bonus. They must be spells you can already learn from your spellcasting features. You can replace one of the spells with a different one whenever you level up." } ] } @@ -20844,14 +20337,13 @@ "name": "Giant", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "O", "prerequisite": [ { - "level": 1, "other": "No higher than 1st-level" } ], "entries": [ - "{@italic 1st-level feat}", { "type": "list", "style": "list-hang-notitle", @@ -20859,7 +20351,7 @@ { "type": "item", "name": "Large", - "entry": "Your are one size larger and the weight of your body is multiplied by 4" + "entry": "Your are one size larger and the weight of your body is multiplied by 4." } ] } @@ -20871,12 +20363,11 @@ "page": "New Feats", "prerequisite": [ { - "level": 1, "other": "No higher than 1st-level" } ], + "category": "O", "entries": [ - "{@italic 1st-level feat}", { "type": "list", "style": "list-hang-notitle", @@ -20904,13 +20395,13 @@ "name": "Crafter", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "O", "prerequisite": [ { "level": 1 } ], "entries": [ - "{@italic 1st-level feat}", "You are adept at crafting things and bargaining with merchants, granting you the following benefits:", { "type": "list", @@ -20924,242 +20415,144 @@ { "type": "item", "name": "Slapdash", - "entry": "When you make a crafting check you can divide the time spent modifier by 2. If you do, you cannot do so again until after a short rest." + "entry": "When you make or help with a crafting check you can divide the time spent modifier by 2. If you do, you cannot do so again until after a short rest." }, { "type": "item", "name": "Recycle", "entry": "When you fail a crafting check there is a 10% chance that your materials are not negatively affected." } - ] - } - ] - }, - { - "name": "Muscician", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 - } - ], - "entries": [ - "{@italic 1st-level feat}", - "You are a practiced musician, granting you the following benefits:", - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Instrument Training", - "entry": "You gain proficiency in a Musical Instrument of your choice." - }, - { - "type": "item", - "name": "Inspiring Song", - "entry": "As you finish a Long Rest, you can play a song on a Musical Instrument with which you have Tool Proficiency and give Inspiration to allies who hear the song and do not have any inspiration. The number of allies you can affect in this way equals your Proficiency Bonus." - } - ] - } - ] - }, - { - "name": "Skilled", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 - } - ], - "entries": [ - "{@italic 1st-level feat}", - "Gain one skill proficiency and one tool proficinecy." - ] - }, - { - "name": "Fighting Style: Archery", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 - } - ], - "entries": [ - "{@italic 1st-level feat}", - "You gain a +1 bonus to attack rolls you make with ranged weapons." - ] - }, - { - "name": "Fighting Style: Blind Fighting", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 - } - ], - "entries": [ - "{@italic 1st-level feat}", - "You have blindsight with a range of 10 feet." - ] - }, - { - "name": "Fighting Style: Defense", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 - } - ], - "entries": [ - "{@italic 1st-level feat}", - "While you are wearing armor, you gain a +1 bonus to AC." - ] - }, - { - "name": "Fighting Style: Dueling", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 - } - ], - "entries": [ - "{@italic 1st-level feat}", - "When you are wielding a melee weapon that does not have the light property in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." - ] - }, - { - "name": "Fighting Style: Great Weapon Fighting", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 + ] } - ], - "entries": [ - "{@italic 1st-level feat}", - "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit." ] }, { - "name": "Fighting Style:Interception", + "name": "Muscician", "source": "GaldeveerTanksandFlanks", "page": "New Feats", - "prerequisite": [ + "category": "O", + "entries": [ + "You grant the following benefits", { - "level": 1 + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Instrument Training", + "entry": "You gain proficiency in a Musical Instrument of your choice." + }, + { + "type": "item", + "name": "Inspiring Song", + "entry": "As you finish a Long Rest or short rest, you can play a song on a Musical Instrument with which you have Tool Proficiency and give Inspiration to allies who hear the song and do not have any inspiration. The number of allies you can affect in this way equals your Proficiency Bonus." + } + ] } - ], - "entries": [ - "{@italic 1st-level feat}", - "Once you can use the reaction of your shield without expending your reaction. It must be a reaction you haven't used this turn and you cannot use it again this turn. You regain this ability after a long rest." ] }, { - "name": "Fighting Style:Protection", + "name": "Fighting Initiate", "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "level": 1 - } - ], + "page": "Revised Feats", + "category": "O", "entries": [ - "{@italic 1st-level feat}", - "Choose a reaction that is found on a basic shield when you gain this feat. While holding a shield you can use that reaction a number of times equal to your proficiency bonus and regain all uses on a long rest." + "Gain a Fighting Style feat of your choice. It must be one you don't already have, the one you choose must be different." ] }, { - "name": "Fighting Style: Superior Technique", + "name": "Archery", "source": "GaldeveerTanksandFlanks", - "page": "New Feats", + "page": "Revised Feats", + "repeatable": false, + "category": "FS", "prerequisite": [ { - "level": 1 + "feature": [ + "Fighting Style" + ] } ], "entries": [ - "{@italic 1st-level feat}", - "You learn one maneuver of your choice from the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice.)", - "You gain one Superiority die, which is a d6 (this die is added to any Superiority dice you have from another source). This die is used to fuel your maneuvers. A Superiority die is expended when you use it. You regain your expended Superiority dice when you finish a short or long rest." + "You gain a +1 bonus to attack rolls you make with ranged weapons." ] }, { - "name": "Fighting Style: Thrown Weapon Fighting", + "name": "Interception", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "FS", "prerequisite": [ { - "level": 1 + "feature": [ + "Fighting Style" + ] } ], "entries": [ - "{@italic 1st-level feat}", - "When you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll." + "Once you can use the reaction of your shield without expending your reaction. It must be a reaction you haven't used this turn and you cannot use this reaction again this turn. You regain this ability after a long rest." ] }, { - "name": "Fighting Style: Two-Weapon Fighting", + "name": "Protection", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "FS", "prerequisite": [ { - "level": 1 + "feature": [ + "Fighting Style" + ] } ], "entries": [ - "{@italic 1st-level feat}", - "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack." + "Choose a reaction that is found on a basic shield when you gain this feat. While holding any type of shield you can use that reaction a number of times equal to your proficiency bonus and regain all uses on a long rest." ] }, { - "name": "Fighting Style: Unarmed Fighting", + "name": "Superior Technique", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "FS", "prerequisite": [ { - "level": 1 + "feature": [ + "Fighting Style" + ] } ], "entries": [ - "{@italic 1st-level feat}", - "Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.", - "At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you." + "You learn one maneuver of your choice from the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice.)", + "You gain one Stratagem die, which is a d6 (this die is added to any Stratagem dice you have from another source). This die is used to fuel your maneuvers. A Superiority die is expended when you use it. You regain your expended Superiority dice when you finish a short or long rest." ] }, { - "name": "Fighting Style: Cantrip Fighting", + "name": "Cantrip Fighting", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "FS", "prerequisite": [ { - "level": 1 + "feature": [ + "Fighting Style" + ] } ], "entries": [ - "{@italic 1st-level feat}", - "Choose a class that has a spell list. Learn 2 cantrips from that class's spell list. Use that class's spellcasting ability as your spellcasting ability for these spells. Whenever you gain a level you can replace one of these cantrips. " + "Choose a class. You learn 2 cantrips of your choice from that class's spell list. Use that class's spellcasting ability and spellcasting focus for these spells. Whenever you gain a level you can replace one of these cantrips." ] }, { - "name": "Fighting Style: Mastered Fighting", + "name": "Mastered Fighting", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "FS", "prerequisite": [ { - "level": 1 + "note": "When Gaining the Level 2 Fighter \"Fighting Style\" Feature" } ], "entries": [ - "{@italic 1st-level feat}", "Learn 2 masteries. Whenever you gain a level you can replace one of these masteries." ] }, @@ -21167,14 +20560,13 @@ "name": "Blind", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "O", "prerequisite": [ { - "level": 1, "other": "No higher than 1st-level or you're blind" } ], "entries": [ - "{@italic 1st-level feat}", { "type": "list", "style": "list-hang-notitle", @@ -21203,58 +20595,38 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, - "repeatableNote": "Yes, but you must choose a different arm each time.", + "repeatableNote": "Yes, but you must choose a different hand each time.", "prerequisite": [ { - "level": 1, - "other": "No higher than 1st level or you cannot use one of your arms" + "other": "No higher than 1st level unless one of your hands is unusable and not already affected by this feat" } ], + "category": "O", "entries": [ - "{@italic 1st-level feat}", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Unusuable Arm", - "entry": "You lose the use of one of your arms. It can be an arm that you already cannot use. This might come in the form of a missing arm, missing hand, nerve damaged, etc." + "name": "Unusuable", + "entry": "You lose the use of one of your hands. Nothing changes if the hand is already unusuable. This might come in the form of a missing arm, missing hand, nerve damaged, etc." }, { "type": "item", "name": "Presthetique", - "entry": "As an action you can attach up to 1 item to the arm you can't use. It counts as holding that item. As an action you can detach it. It cannot be forcibly removed while you're conscious unless you are willing." + "entry": "As an action you can attach up to 1 item to the hand you can't use. It counts as holding that item. As an action you can detach it. It cannot be forcibly removed while you're conscious unless you are willing." }, { "type": "item", "name": "Fancy Feet", "entry": "As a reaction to a creature missing an attack roll against you, you can move up to half your movement speed in a straight line without provoking opportunity attacks. You can do this a number of times equal to your proficiency bonus and regain all uses on a long rest." - } - ] - } - ] - }, - { - "name": "Ability Score Increase", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "repeatable": true, - "prerequisite": [ - { - "level": 4 - } - ], - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Ability Score Increase", - "entry": "Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. You can't increase an ability score above 20 using this feat. However, if you're at least level 19, that maximum increases to 22. You can take this feat more than once." - } + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once, but you must choose a different hand each time for unusable." + } ] } ] @@ -21263,17 +20635,31 @@ "name": "Patient Disciple", "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", + "category": "G", "prerequisite": [ { "ability": [ { "dex": 13 + }, + { + "str": 13 } ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ - "You've learned to deftly parry attacks, granting you the following benefits:", + "You gain the following benefits:", { "type": "list", "style": "list-hang-notitle", @@ -21281,7 +20667,7 @@ { "type": "item", "name": "Clash", - "entry": "If you make an attack roll with a versatile weapon against a target immediately when it would hit with an attack roll or would be hit by an attack roll, you can choose to block. If your attack roll is higher than the opposing attack roll, then the opposing attack misses. Additionally, you can choose to make your attack miss the target." + "entry": "If you make an attack roll with a versatile weapon against a target immediately when it would hit with an attack roll or would be hit by an attack roll, you can choose to clash. If your attack roll is higher than the opposing attack roll, then the opposing attack misses. Additionally, you can choose to make your attack miss the target." }, { "type": "item", @@ -21297,6 +20683,28 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, + "category": "G", + "prerequisite": [ + { + "level": { + "level": 4 + } + } + ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str", + "con", + "wis", + "cha", + "int" + ] + } + } + ], "entries": [ { "type": "list", @@ -21316,7 +20724,12 @@ "type": "item", "name": "Masteries", "entry": "Gain 2 masteries. Whenever you gain a level you can swap one of these masteries with a different mastery." - } + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21326,6 +20739,25 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, + "category": "G", + "ability": [ + { + "choose": { + "from": [ + "wis", + "cha", + "int" + ] + } + } + ], + "prerequisite": [ + { + "level": { + "level": 4 + } + } + ], "entries": [ { "type": "list", @@ -21334,93 +20766,93 @@ { "type": "item", "name": "Tools", - "entry": "Gain proficiency in two tools" + "entry": "Gain proficiency in two tools that are not alliances." }, { "type": "item", "name": "Mechanical Focus", - "entry": "You can use those tools as spell focuses" + "entry": "You can use those tools as spell focuses." }, { "type": "item", "name": "Two Cantrips", - "entry": "Learn two cantrips from a class of your choice. Your spellcasting ability for these cantrips is the spellcasting ability of that class. You can replace these cantrips when you gain a level in the class that granted you this feat." - } + "entry": "Learn two cantrips from a class of your choice. Your spellcasting ability for these cantrips is the spellcasting ability of that class. You can replace these cantrips whenever you gain a level." + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] }, { - "name": "Speedster", + "name": "Opportunity Flurry", "source": "GaldeveerTanksandFlanks", "page": "New Feats", "prerequisite": [ { + "level": { + "level": 4 + }, "ability": [ { "dex": 13 }, { - "con": 13 + "str": 13 } ] - } + } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ - "You possess exceptional speed and stamina, granting you the following benefits:", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Speed Increase", - "entry": "Your Speed increases by 10 feet." - }, - { - "type": "item", - "name": "Dash over difficult terrain", - "entry": "When you take the Dash Action on your turn, Difficult Terrain doesn't cost you extra movement until the start of your next turn." + "name": "Extra Opportunity Attack", + "entry": "You can attack twice, instead of once, when you make an opportunity attack." } ] } ] }, - { - "name": "Dual Flurry", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "other": "Extra Attack class feature or equivalent" - } - ], - "entries": [ - "You can attack twice, instead of once, when you use two-weapon fighting." - ] - }, - { - "name": "Opportunity Flurry", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "prerequisite": [ - { - "other": "Extra Attack class feature or equivalent" - } - ], - "entries": [ - "You can attack twice, instead of once, when you make an opportunity attack." - ] - }, { "name": "Spellshield", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "G", "prerequisite": [ { - "other": "Spellcasting feature or equivalent" + "level": { + "level": 4 + }, + "spellcastingFeature": true, + "other": "Armor Training in Shields" } ], + "ability": [ + { + "choose": { + "from": [ + "con" + ] + } + } + ], "entries": [ { "type": "list", @@ -21444,13 +20876,27 @@ "name": "Dual Shielder", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "G", "prerequisite": [ { + "level": { + "level": 4 + }, "other": "Armor Training in Shields" } ], + "ability": [ + { + "choose": { + "from": [ + "con", + "str" + ] + } + } + ], "entries": [ - "While holding two shields you have the following features:", + "You gain the following features.", { "type": "list", "style": "list-hang-notitle", @@ -21458,12 +20904,12 @@ { "type": "item", "name": "Twin Shield", - "entry": "You can benefit from two shields at the same time. While wielding a shield in both hands, decrease the passive ac bonus granted by the shield you're holding in one hand of your choice by 1. You can only change this choice immediately at the start of each of your turns." + "entry": "You can benefit from up to two shields at the same time." }, { "type": "item", "name": "Weaponized Defenses", - "entry": "While wielding a shield, you can use 1d6 + your Strength modifier instead of the normal damage of your unarmed strikes and your opportunity attacks can be unarmed strikes even if you don't have an empty hand.." + "entry": "While wielding a shield, you can use 1d6 as the damage die for your unarmed strikes and your opportunity attacks can be unarmed strikes even if you don't have an empty hand." }, { "type": "item", @@ -21475,62 +20921,66 @@ ] }, { - "name": "Guardian", + "name": "Eldritch Adept", "source": "GaldeveerTanksandFlanks", - "page": "New Feats", + "page": "Revused Feats", "prerequisite": [ { - "other": "Armor Training in Shields" + "level": { + "level": 4 + }, + "spellcastingFeature": true } ], + "category": "G", + "ability": [ + { + "choose": { + "from": [ + "cha", + "wis", + "int" + ] + } + } + ], "entries": [ + "You gain the following features.", { "type": "list", "style": "list-hang-notitle", "items": [ { "type": "item", - "name": "Relentless Guardian", - "entry": "When you use a reaction granted by a shield you can regain your expended reaction. If you do, you cannot do so again until the start of your next turn. It must be a reaction you haven't used this turn and you cannot use it again this turn." - }, - { - "type": "item", - "name": "Interpose Self", - "entry": "You can move up 10 ft to get in range to use a reaction granted by a shield. If something prevents you from using the reaction after moving in this way, your reaction is still expended." - }, - { - "type": "item", - "name": "Swap", - "entry": "When you would normally draw or stow a weapon, you can instead swap one shield you're holding with another shield on your person." + "name": "Invocation", + "entry": "You learn one Eldritch Invocation option of your choice from the warlock class. Your spellcasting ability for any spells granted by this invocation is the ability you increased with this feat. If the invocation has a prerequisite of any kind, you can choose that invocation only if you meet the prerequisite. If the prerequisite states that you must be atleast a level 2 warlock, ignore that requirement. Whenever you gain a level, you can replace the invocation with another one from the warlock class." } ] } ] }, { - "name": "Counterstriker", + "name": "Guardian", "source": "GaldeveerTanksandFlanks", "page": "New Feats", - "repeatable": true, - "ability": [ - { - "choose": { - "from": [ - "cha", - "dex", - "con", - "int", - "str", - "wis" - ] - } - } - ], "prerequisite": [ { - "level": 4 + "level": { + "level": 4 + }, + "other": "Armor Training in Shields" } ], + "ability": [ + { + "choose": { + "from": [ + "con" + ] + } + } + ], + "category": "G", "entries": [ { "type": "list", @@ -21538,13 +20988,13 @@ "items": [ { "type": "item", - "name": "Signature Counters", - "entry": "Pick four damage types and give each an additional damage type that it can clash with (see miscellaneous document for more information on clashing)." + "name": "Impenetrable", + "entry": "When you use a reaction granted by a shield you can regain your expended reaction. If you do, you cannot do so again until the start of your next turn. It must be a reaction you haven't used this turn and you cannot use it again this turn." }, { "type": "item", - "name": "False Telegraph", - "entry": "While holding an action, bonus action or both you can change the trigger and what action and/or bonus action you're holding. The trigger must make it possible for the action or bonus action to clash. You can do this a number of time equal to your proficiency bonus and regain all uses after a long rest." + "name": "Swap", + "entry": "When you would normally draw or stow a weapon, you can instead swap (stow then draw) one shield you're holding with another shield on your person." } ] } @@ -21555,6 +21005,7 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, + "prerequisite": [ { "ability": [ @@ -21567,6 +21018,16 @@ ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ { "type": "list", @@ -21588,10 +21049,10 @@ "entry": "As a reaction to getting pushed or pulled you can double the distance that it pushes or pulls you." }, { - "type": "item", - "name": "Bounce", - "entry": "When you land after falling you can spend your reaction to jump off of the surface you landed on. The jump's direction must be perpendicular to the surface. During the jump, you can move up to half the distance you fell without spending movement." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21600,17 +21061,33 @@ "name": "Aviator", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "G", "repeatable": true, "prerequisite": [ { "level": 4 } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str", + "con", + "wis", + "cha", + "int" + ] + } + } + ], "entries": [ { "type": "list", "style": "list-hang-notitle", "items": [ + "You gain the following benefits:", { "type": "item", "name": "Propel", @@ -21619,8 +21096,13 @@ { "type": "item", "name": "Crash Landing", - "entry": "Once as a reaction before you take fall damage you can remove a number of d6s equal to half your level. You regain this ability after a short rest." - } + "entry": "Once as a reaction before you take damage from falling you can reduce the damage by a number of d6s equal to half your level. You regain this ability after a short rest." + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21631,6 +21113,7 @@ "page": "New Feats", "repeatable": true, "repeatableNote": "Yes, but you must choose the other option for ignore pain", + "category": "G", "prerequisite": [ { "ability": [ @@ -21640,6 +21123,15 @@ ] } ], + "ability": [ + { + "choose": { + "from": [ + "wis" + ] + } + } + ], "entries": [ { "type": "list", @@ -21666,8 +21158,13 @@ { "type": "item", "name": "Ignore Death", - "entry": "As a bonus action you can ignore all of the negative effects of having zero or less hit points (including death saving throws) for 5 rounds which conclude at the start of your turn. Rounds where you do not spend any movement do not count towards the duration of the effect. You regain this ability after a short rest." - } + "entry": "Once as a bonus action you can ignore all of the negative effects of having zero or less hit points (including death saving throws) for 5 rounds which conclude at the start of your turn. Rounds where you do not spend any movement do not count towards the duration of the effect. You regain this ability after a long rest." + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this one additional time, but if you do you must pick the other option for ignore pain." + } ] } ] @@ -21677,9 +21174,13 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, + "category": "G", "repeatableNote": "Yes, but you must choose the other option for miraculous recovery", "prerequisite": [ { + "level": { + "level": 4 + }, "ability": [ { "wis": 13 @@ -21687,6 +21188,15 @@ ] } ], + "ability": [ + { + "choose": { + "from": [ + "wis" + ] + } + } + ], "entries": [ { "type": "list", @@ -21695,12 +21205,12 @@ { "type": "item", "name": "Emergency Attention", - "entry": "Immediately before you take the help action to attempt to stabilize a creature you can halve the creature's hit points (Rounded down. The hit points must be less than zero). You can use this a number of times equal to your proficiency bonus and regain all uses on a long rest." + "entry": "Immediately before you take the help action to attempt to stabilize a creature you can halve the creature's negative hit points (The hit points must be less than zero). You can use this a number of times equal to your proficiency bonus and regain all uses on a long rest." }, { "type": "item", "name": "Miraculous Recovery", - "entry": "For every healing die that rolls the highest number it can roll, add a die of that type. This only applies when you are healed or when you heal a creature other than you (choose one). You make this decision when you gain this feat and you can change this decision whenever you gain a feat." + "entry": "For every healing die that rolls the highest number it can roll, add a die of that type. This only applies when you are healed or when you heal a creature other than you (choose when you gain this feat)." } ] } @@ -21710,11 +21220,32 @@ "name": "Hazard Training", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "G", "prerequisite": [ { "level": 4 - } + }, + { + "ability": [ + { + "str": 13 + }, + { + "dex": 13 + } + ] + } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ { "type": "list", @@ -21728,7 +21259,7 @@ { "type": "item", "name": "Avoid Hazard", - "entry": "When you take the dodge action you can gain immunity to a damage type of your choice until the start of your next turn. You can do this a number of times equal to your proficiency bonus and regain all uses after a long rest." + "entry": "When you take the dodge action you can gain immunity to a damage type of your choice until the end of your next turn. You can do this a number of times equal to your proficiency bonus and regain all uses after a long rest." } ] } @@ -21743,6 +21274,20 @@ "level": 4 } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str", + "con", + "wis", + "cha", + "int" + ] + } + } + ], "entries": [ { "type": "list", @@ -21756,7 +21301,7 @@ { "type": "item", "name": "Keep Safe", - "entry": "When you take the dodge action until the start of your next turn creatures other than you within touch range have advantage on dexterity saving throws and attack rolls against them have disadvantage." + "entry": "When you take the dodge action until the end of your next turn creatures other than you that you can touch have advantage on dexterity saving throws and attack rolls against them have disadvantage." } ] } @@ -21766,11 +21311,26 @@ "name": "Chemical Adept", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "G", "prerequisite": [ { "level": 4 } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str", + "con", + "wis", + "cha", + "int" + ] + } + } + ], "entries": [ { "type": "list", @@ -21779,17 +21339,12 @@ { "type": "item", "name": "Chosen Chemicals", - "entry": "Choose Poison or Acid." - }, - { - "type": "item", - "name": "Modify Chemicals", - "entry": "Once at any time you can pick a creature type. Until the start of your next turn, damage you deal of the chosen type to creatures of the type you picked ignores resistance and immunity. You can do this a number of times equal to your proficiency bonus and regain all uses on a long rest." + "entry": "Choose Poison damage or Acid damage." }, { "type": "item", - "name": "Deadly Chemicals", - "entry": "Once per turn when you deal damage of the chosen damage type roll an additional damage die for each die that rolled its highest value. It is the same damage type and die type." + "name": "Adjust for Species", + "entry": "Once at any time you can pick a creature type. Until the start of your next turn, damage you deal of the chosen type to creatures of the type you picked ignores resistance and immunity. Additionally, if any of the damage dice roll their highest value add an additional damage die. It is the same damage type and die type. Additional dice can be added in this way no more than a number of times equal to twice the ability modifier increased by this feat to each instance of damage. You can do this a number of times equal to your proficiency bonus and regain all uses on a long rest." } ] } @@ -21800,6 +21355,7 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, + "category": "G", "ability": [ { "choose": { @@ -21833,7 +21389,12 @@ "type": "item", "name": "Expertise", "entry": "Gain expertise in a tool offered by the class that granted you this feat. If you were proficient in that tool, gain proficiency in a tool of your choice." - } + }, + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21842,6 +21403,7 @@ "name": "Storied Past", "source": "GaldeveerTanksandFlanks", "page": "New Feats", + "category": "G", "ability": [ { "choose": { @@ -21880,15 +21442,30 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, + "category": "G", "prerequisite": [ { - "proficiency": [ + "level": 4, + "ability": [ + { + "dex": 13 + }, { - "weapon": "martial" + "str": 13 } ] } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ { "type": "list", @@ -21907,42 +21484,13 @@ { "type": "item", "name": "Bleed", - "entry": "Once when you hit with a light weapon you can make the target bleed. If you do, they take damage equal to your proficiency bonus at the start of each of their turns until they use their action to stop it. You regain this ability after a long rest." - } - ] - } - ] - }, - { - "name": "Consumer", - "source": "GaldeveerTanksandFlanks", - "page": "New Feats", - "repeatable": true, - "prerequisite": [ - { - "level": 4 - } - ], - "entries": [ - { - "type": "list", - "style": "list-hang-notitle", - "items": [ - { - "type": "item", - "name": "Haggle", - "entry": "You have advantage on skill checks that are made to haggle a price." - }, - { - "type": "item", - "name": "Hoarder", - "entry": "Your carrying capacity is doubled." + "entry": "Once when you hit with a light weapon you can make the target bleed. If you do, they take damage equal to your proficiency bonus at the end of each of their turns until they use their action to stop it. You regain this ability after a long rest." }, { - "type": "item", - "name": "Overuse", - "entry": "Once when you spend your bonus action to use a consumable you can regain your expended bonus action. You regain this ability after a short rest." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21951,12 +21499,23 @@ "name": "Demolitionist", "source": "GaldeveerTanksandFlanks", "page": "New Feats", - "repeatable": true, + "category": "G", "prerequisite": [ { "level": 4 } ], + "ability": [ + { + "choose": { + "from": [ + "dex", + "str", + "con" + ] + } + } + ], "entries": [ { "type": "list", @@ -21965,7 +21524,7 @@ { "type": "item", "name": "Toss", - "entry": "Once per turn you can spend an attack to use a consumable that would normally take an action to use. If it's an opportunity attack you must target or center the area of effect on the creature that provoked it. You can do this a number of times equal to your proficiency bonus and regain all uses after a long rest." + "entry": "When you take the attack action you can spend one of its attacks to use a consumable that would normally take an action to use. If you do, you cannot do so again until the start of your next turn. You can do this a number of times equal to your proficiency bonus and regain all uses after a long rest." }, { "type": "item", @@ -21982,4 +21541,4 @@ ] } ] -} +} \ No newline at end of file From 6d6297df347f36050f0ab72301ba14eb3fa4c0d8 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Mon, 2 Dec 2024 01:52:20 +0300 Subject: [PATCH 14/28] Updates Vessel to 3.0.1 (#2301) --- class/LaserLlama; The Vessel.json | 1843 +++++++++++++---------------- 1 file changed, 844 insertions(+), 999 deletions(-) diff --git a/class/LaserLlama; The Vessel.json b/class/LaserLlama; The Vessel.json index 2056decaa..929780890 100644 --- a/class/LaserLlama; The Vessel.json +++ b/class/LaserLlama; The Vessel.json @@ -13,7 +13,7 @@ "hakr14" ], "color": "FF8B38", - "version": "2.2.0", + "version": "3.0.1", "url": "https://www.gmbinder.com/share/-N0CFGpDdib-M1mFNBLU" } ], @@ -48,6 +48,8 @@ 0, 2, 3, + 3, + 4, 4, 5, 5, @@ -59,12 +61,10 @@ 8, 9, 9, - 9, - 9, - 10, 10, 10, - 10 + 11, + 11 ], "optionalfeatureProgression": [ { @@ -73,17 +73,31 @@ "LL:UA" ], "progression": { - "1": 1, - "2": 2, - "6": 3, - "9": 4, - "12": 5, - "15": 6, - "18": 7 + "1": 2, + "4": 3, + "6": 4, + "9": 5, + "12": 6, + "15": 7, + "18": 8 } } ], "classSpells": [ + "chill touch", + "create bonfire|XGE", + "dancing lights", + "friends (alternate)|llspell", + "frostbite|XGE", + "glitterbeam|llspell", + "infestation|XGE", + "lightning lure (alternate)|llspell", + "mage hand", + "message", + "minor illusion", + "otherworldly grasp|llspell", + "thaumaturgy", + "thunderclap", "Absorb Elements|XGE", "Armor of Agathys", "Arms of Hadar", @@ -91,16 +105,10 @@ "Cause Fear|XGE", "Charm Person", "Command", - "Compelled Duel", - "Detect Evil and Good", - "Detect Magic", "Dissonant Whispers", - "Entangle", "Ethereal Anchor|llspell", "Faerie Fire", - "False Life", "Feather Fall", - "Fog Cloud", "Hellish Rebuke", "Inflict Wounds", "Jump (alternate)|llspell", @@ -114,7 +122,6 @@ "Augury", "Blindness/Deafness", "Blur", - "Crown of Madness", "Darkness", "Darkvision", "Detect Thoughts", @@ -124,7 +131,7 @@ "Flame Whip|llspell", "Hold Person", "Invisibility", - "Magic Aura", + "Nystul's Magic Aura", "Mind Spike|XGE", "Tasha's Mind Whip|TCE", "Misty Step", @@ -133,72 +140,80 @@ "Silence", "Spider Climb", "Suggestion", - "Warding Wind|XGE", - "Web", "Bestow Curse", - "Blink", "Clairvoyance", "Dispel Magic", "Fear", "Fly", "Gaseous Form", "Haste", - "Hunger of Hadar", - "Intellect Fortress|TCE", + "Hunger of Hadar (alternate)|llspell", "Life Transference|XGE", "Nondetection", "Protection from Energy", "Slow", - "Speak with Dead", "Spectral Passage|llspell", "Spirit Shroud|TCE", "Thunder Step|XGE", "Vampiric Touch", "Banishment", - "Black Tentacles", + "Eldritch Tentacles|llspell", "Blight", "Charm Monster|XGE", - "Confusion", "Death Ward", "Dimension Door", - "Divination", - "Elemental Bane", "Fire Shield", "Freedom of Movement", "Greater Invisibility", "Phantasmal Killer", - "Polymorph", + "Polymorph (alternate)|llspell", "Shadow of Moil|XGE", "Sickening Radiance|XGE", "Bigby's Hand", "Circle of Power", "Cloudkill", "Contact Other Plane", - "Contagion", "Destructive Wave", "Dispel Evil and Good", "Enervation|XGE", "Far Step|XGE", - "Geas", "Hold Monster", - "Scrying", - "Skill Empowerment|XGE", - "Wall of Light|XGE" + "wall of light|XGE", + "ensnaring strike (alternate)|llspell", + "dire wail|llspell", + "spiritual sundering|llspell" + ], + "cantripProgression": [ + 0, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 4, + 4, + 4, + 4, + 4, + 4, + 4 ], "startingProficiencies": { "armor": [ - "light", - "medium" + "light" ], "weapons": [ "simple", "{@item flail|phb|flails}", - "{@item morningstar|phb|morningstars}", "{@item scimitar|phb|scimitars}", - "{@item shortsword|phb|shortswords}", - "{@item trident|phb|tridents}", - "{@item war pick|phb|war picks}", - "{@item whip|phb|whips}" + "{@item shortsword|phb|shortswords}" ], "skills": [ { @@ -209,7 +224,7 @@ "insight", "intimidation", "perception", - "stealth", + "religion", "survival" ], "count": 2 @@ -282,7 +297,8 @@ "classTableGroups": [ { "colLabels": [ - "{@filter Spells Known|spells|class=Vessel}", + "{@filter Cantrips Known|spells|level=0|class=Vessel (LLVS)}", + "{@filter Spells Known|spells|class=Vessel (LLVS)}", "Spell Slots", "Slot Level", "{@filter Unsealed Aspects|optionalfeatures|feature type=LL:UA}" @@ -292,136 +308,149 @@ 0, 0, 0, - 1 + 0, + 2 ], [ 2, 2, - "{@filter 1st|spells|level=1|class=Vessel}", - 2 - ], - [ - 3, 2, - "{@filter 1st|spells|level=1|class=Vessel}", + "{@filter 1st|spells|level=1|class=Vessel (LLVS)}", 2 ], [ - 4, 2, - "{@filter 1st|spells|level=1|class=Vessel}", - 2 - ], - [ - 5, + 3, 2, - "{@filter 2nd|spells|level=2|class=Vessel}", + "{@filter 1st|spells|level=1|class=Vessel (LLVS)}", 2 ], [ - 5, - 2, - "{@filter 2nd|spells|level=2|class=Vessel}", - 3 - ], - [ - 6, + 3, + 3, 2, - "{@filter 2nd|spells|level=2|class=Vessel}", + "{@filter 1st|spells|level=1|class=Vessel (LLVS)}", 3 ], [ - 6, + 3, + 4, 2, - "{@filter 2nd|spells|level=2|class=Vessel}", + "{@filter 2nd|spells|level=2|class=Vessel (LLVS)}", 3 ], [ - 7, + 3, + 4, 2, - "{@filter 3rd|spells|level=3|class=Vessel}", + "{@filter 2nd|spells|level=2|class=Vessel (LLVS)}", 4 ], [ - 7, + 3, + 5, 2, - "{@filter 3rd|spells|level=3|class=Vessel}", + "{@filter 2nd|spells|level=2|class=Vessel (LLVS)}", 4 ], [ - 8, + 3, + 5, 2, - "{@filter 3rd|spells|level=3|class=Vessel}", + "{@filter 2nd|spells|level=2|class=Vessel (LLVS)}", 4 ], [ - 8, + 3, + 6, 2, - "{@filter 3rd|spells|level=3|class=Vessel}", + "{@filter 3rd|spells|level=3|class=Vessel (LLVS)}", 5 ], [ - 9, + 4, + 6, 2, - "{@filter 4th|spells|level=4|class=Vessel}", + "{@filter 3rd|spells|level=3|class=Vessel (LLVS)}", 5 ], [ - 9, - 2, - "{@filter 4th|spells|level=4|class=Vessel}", + 4, + 7, + 3, + "{@filter 3rd|spells|level=3|class=Vessel (LLVS)}", 5 ], [ - 9, + 4, + 7, 3, - "{@filter 4th|spells|level=4|class=Vessel}", + "{@filter 3rd|spells|level=3|class=Vessel (LLVS)}", 6 ], [ - 9, + 4, + 8, 3, - "{@filter 4th|spells|level=4|class=Vessel}", + "{@filter 4th|spells|level=4|class=Vessel (LLVS)}", 6 ], [ - 10, + 4, + 8, 3, - "{@filter 5th|spells|level=5|class=Vessel}", + "{@filter 4th|spells|level=4|class=Vessel (LLVS)}", 6 ], [ - 10, + 4, + 9, 3, - "{@filter 5th|spells|level=5|class=Vessel}", + "{@filter 4th|spells|level=4|class=Vessel (LLVS)}", 7 ], [ - 10, + 4, + 9, 3, - "{@filter 5th|spells|level=5|class=Vessel}", + "{@filter 4th|spells|level=4|class=Vessel (LLVS)}", 7 ], [ + 4, 10, - 3, - "{@filter 5th|spells|level=5|class=Vessel}", + 4, + "{@filter 5th|spells|level=5|class=Vessel (LLVS)}", 7 + ], + [ + 4, + 10, + 4, + "{@filter 5th|spells|level=5|class=Vessel (LLVS)}", + 8 + ], + [ + 4, + 11, + 4, + "{@filter 5th|spells|level=5|class=Vessel (LLVS)}", + 8 + ], + [ + 4, + 11, + 4, + "{@filter 5th|spells|level=5|class=Vessel (LLVS)}", + 8 ] ] } ], "classFeatures": [ - { - "classFeature": "Sealed Spirit|Vessel|LLVessel|1|LLVessel", - "gainSubclassFeature": true - }, - "Iridescent Strike|Vessel|LLVessel|1|LLVessel", - "Spiritual Defense|Vessel|LLVessel|1|LLVessel", - { - "classFeature": "Vessel Magic|Vessel|LLVessel|2|LLVessel", - "gainSubclassFeature": true - }, + "Spirit Mantle|Vessel|LLVessel|1|LLVessel", + "Unsealed Aspects|Vessel|LLVessel|1|LLVessel", + "Vessel Magic|Vessel|LLVessel|2|LLVessel", { "classFeature": "Archon Form|Vessel|LLVessel|3|LLVessel", "gainSubclassFeature": true @@ -442,12 +471,12 @@ "gainSubclassFeature": true }, "Ability Score Improvement|Vessel|LLVessel|16|LLVessel", - "Twin Soul|Vessel|LLVessel|18|LLVessel", "Ability Score Improvement|Vessel|LLVessel|19|LLVessel", { - "classFeature": "Sealed Spirit Feature|Vessel|LLVessel|20|LLVessel", + "classFeature": "Sealed Spirit Feature|Vessel|LLVessel|18|LLVessel", "gainSubclassFeature": true - } + }, + "Twin Soul|Vessel|LLVessel|20|LLVessel" ], "subclassTitle": "Sealed Spirit", "additionalSpells": [ @@ -464,11 +493,6 @@ "choose": "level=1|class=vessel (llvs)" } ], - "4": [ - { - "choose": "level=1|class=vessel (llvs)" - } - ], "5": [ { "choose": "level=1;2|class=vessel (llvs)" @@ -498,6 +522,11 @@ { "choose": "class=vessel (llvs)" } + ], + "19": [ + { + "choose": "class=vessel (llvs)" + } ] } } @@ -505,7 +534,7 @@ "foundryAdvancement": [ { "type": "ScaleValue", - "title": "Iridescent Strike", + "title": "Iridescent Strikes", "configuration": { "identifier": "iridescent-strike", "type": "dice", @@ -558,8 +587,11 @@ "2": { "value": 2 }, - "15": { + "11": { "value": 3 + }, + "17": { + "value": 4 } } } @@ -679,66 +711,28 @@ ], "classFeature": [ { - "name": "Sealed Spirit", + "name": "Spirit Mantle", "source": "LLVessel", "className": "Vessel", + "foundryImg": "icons/magic/control/sihouette-hold-beam-green.webp", "classSource": "LLVessel", "page": 2, "level": 1, "entries": [ - "In you is sealed a spiritual being of great power. At 1st level, choose your Sealed Spirit: The Ascended, The Cataclysm, The Cursed, The Fallen, The Formless, or The Trickster.", - "Your Sealed Spirit grants you features at 1st level, and again when you reach 6th, 14th, and 20th level in this class.", + "At 1st level, you can use a bonus action to cloak yourself with (or dismiss) your Spirit Mantle, an ethereal cloak of spiritual power that marks a dramatic change in your appearance.", + "While the Mantle is active, you gain the following features:", { - "type": "entries", - "name": "Sealed Spirit Goals", - "page": 2, - "entries": [ - "Sealed Spirits are bound within a mortal Vessel for many reasons, and many of these spiritual beings have goals of their own apart from their mortal host. To decide on a goal for your Spirit, you can either choose your own or roll a {@dice d6}.", - { - "type": "table", - "caption": "Spirit Goal", - "page": 9, - "colLabels": [ - "{@dice d6}", - "Sealed Spirit Goal" - ], - "colStyles": [ - "col-1 text-center", - "col-11 text-left" - ], - "rows": [ - [ - "1", - "This malicious Spirit was sealed against its will, and wishes your death so it may be free." - ], - [ - "2", - "This honor-bound Spirit is the guardian of your bloodline and is passed from parent to child." - ], - [ - "3", - "This Spirit sought you out so that you could accomplish its goals on the material plane." - ], - [ - "4", - "This repentant Spirit must help you save the lives of 101 innocent mortals to atone for its sins." - ], - [ - "5", - "This Spirit wishes to experience everything it can, you are simply a tool for entertainment." - ], - [ - "6", - "This Spirit has chosen you to be its champion that will stand against its eternal foe." - ] - ] - } - ] + "type": "refClassFeature", + "classFeature": "Iridescent Strikes|Vessel|LLVessel|1" + }, + { + "type": "refClassFeature", + "classFeature": "Spiritual Defense|Vessel|LLVessel|1" } - ] + ] }, { - "name": "Iridescent Strike", + "name": "Iridescent Strikes", "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", @@ -746,8 +740,9 @@ "level": 1, "header": 2, "entries": [ - "You can draw on the Spirit sealed in you to strike with otherworldly power. When you make an unarmed strike, you can cloak the strike in spiritual power and use your Charisma, in place of Strength, for the attack and damage rolls. On hit, these special unarmed strikes deal {@damage 1d6} damage of a type determined by your Sealed Spirit", - "The damage die of these strikes increases at certain Vessel levels: 5th level ({@damage 1d8}), 11th level ({@damage 1d10}), and 17th level ({@damage 1d12})." + "Whenever you make an unarmed strike you can cloak your attack in spiritual power. When you do so, you use Charisma, in place of Strength, for attack and damage rolls, its damage type changes to radiant, and its damage die becomes a d6.", + "The damage die of these strikes increases at certain Vessel levels: 5th level ({@damage 1d8}), 11th level ({@damage 1d10}), and 17th level ({@damage 1d12}).", + "Also, whenever you take the Attack action, you can make one unarmed Iridescent Strike as a bonus action." ], "foundrySystem": { "actionType": null, @@ -764,24 +759,28 @@ "level": 1, "header": 2, "entries": [ - "You can innately draw on your Sealed Spirit's instinct for self-preservation to shield yourself with its power. So long as you are not wearing armor or a shield your Armor Class is equal to 10 + your Dexterity modifier + your Charisma modifier." + "So long as you are not wearing armor or wielding a shield spiritual power wards you and your Armor Class equals 10 + your Constitution modifier + your Charisma modifier." ], "foundryImg": "icons/magic/defensive/barrier-shield-dome-pink.webp" }, { "name": "Unsealed Aspects", "source": "LLVessel", + "foundryImg": "icons/magic/symbols/rune-sigil-rough-white-teal.webp", "className": "Vessel", "classSource": "LLVessel", "page": 3, "level": 1, "entries": [ - "You are able to exert limited control over the Spirit bound to your soul and can partially release its power. At 1st level, you master one Unsealed Aspect of your choice from the list at the end of this class. When you gain certain Vessel levels, you master additional Aspects of your choice, as indicated in the Unsealed Aspects column of the Vessel table. If an Aspect has a prerequisite, like another Unsealed Aspect or a certain Vessel level, you must meet those prerequisites to master it." + "You have learned to channel Aspects of your Spirit's power. At 1st level, you gain two Unsealed Aspects of your choice from the list at the end of this class. If an Aspect has a prerequisite, like another Unsealed Aspect or a Vessel level, you must meet those prerequisites to unlock it.", + "At certain Vessel levels, you unlock additional Aspects, as shown in the Unsealed Aspects column of the Vessel table.", + "Finally, when you unlock a new Unsealed Aspect, you can replace one of your Unsealed Aspects with another Aspect of your choice. Though, you can't replace prerequisite Aspects." ] }, { "name": "Vessel Magic", "source": "LLVessel", + "foundryImg": "icons/sundries/books/book-worn-purple.webp", "className": "Vessel", "classSource": "LLVessel", "page": 3, @@ -790,28 +789,29 @@ "Also at 2nd level, you learn to draw upon the immense power of the Sealed Spirit bound within your soul to produce spells, much like a Warlock does. You gain the following features:", { "type": "entries", - "name": "Spell Slots", + "name": "Cantrips", "page": 3, "entries": [ - "The Vessel table above shows how many spell slots you have to cast your Vessel spells and the level of those spell slots. All of your spell slots are the same level. To cast a Vessel spell of 1st-level or higher, you must expend a spell slot. You regain all of your spell slots when you finish a short or long rest." + "You learn two Cantrips of your choice from the Vessel spell list, which can be found at the end of this class description.", + "You learn another Vessel Cantrip at 4th and 10th levels." ] }, { "type": "entries", - "name": "Spells Known of 1st-level and Higher", + "name": "Spell Slots", "page": 3, "entries": [ - "At 2nd level, you learn two 1st-level spells of your choice from the Vessel Spell List at the end of this class description.", - "The Spells Known column of the Vessel table shows when you learn additional Vessel spells of 1st-level and higher. Any spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your Vessel level.", - "When you gain a Vessel level, you can replace one Vessel spell you know with a Vessel spell of your choice, which also must be of a level for which you have spell slots." + "The Vessel table above shows how many spell slots you have to cast your Vessel spells and the level of those spell slots. All of your spell slots are the same level. To cast a Vessel spell of 1st-level or higher, you must expend a spell slot. You regain all of your spell slots when you finish a short or long rest." ] }, { "type": "entries", - "name": "Spirit Spells", + "name": "Spells Known of 1st-level and Higher", "page": 3, "entries": [ - "Each Sealed Spirit has a list of Spirit Spells that you learn at the Vessel levels noted in your Spirit's description. Your Spirit Spells count as Vessel spells for you, but do not count against your total number of Spells Known. You can't switch your Spirit Spells out for another spell when you gain a level." + "At 2nd level, you learn two 1st-level spells of your choice from the Vessel Spell List, which is found at the end of this class.", + "The Spells Known column of the Vessel table shows when you learn additional Vessel spells of 1st-level and up. Vessel spells you learn must all be of a level equal to, or lower than, your Slot Level, as shown on the Vessel table.", + "When you gain a Vessel level, you can replace one Vessel spell you know with a Vessel spell of your choice, which also must be of a level for which you have spell slots." ] }, { @@ -841,7 +841,36 @@ "name": "Spellcasting Focus", "page": 3, "entries": [ - "Since your magic is drawn from the Spirit sealed within you, your body is the spellcasting focus for your Vessel spells. You must have at least one free hand to cast spells that require somatic or material components, and you must still provide material components that are consumed or have a gold cost." + "Your body is the spellcasting focus for your Vessel spells. You must have a free hand to cast a spell that requires a somatic or a material component, and you must still provide material components that are consumed by a spell or have a gold cost." + ] + } + ] + }, + { + "name": "Sealed Spirit", + "source": "LLVessel", + "className": "Vessel", + "classSource": "LLVessel", + "page": 2, + "level": 3, + "entries": [ + "You have unlocked the true power of the entity bound in your soul. At 3rd level, choose one of the following Sealed Spirits: The Ascended, The Cataclysm, The Cursed, The Fallen, The Formless, or The Trickster.", + "Your Sealed Spirit grants you features at 3rd level, and again when you reach 6th, 14th, and 18th level in this class.", + { + "type": "entries", + "name": "Archon Form", + "page": 3, + "entries": [ + "Each Sealed Spirit includes a unique stat block for its Archon Form. Archons are vaguely ethereal, humanoid in shape, and share a resemblance to your Sealed Spirit's true nature." + ] + }, + { + "type": "entries", + "name": "Sealed Magic", + "page": 3, + "entries": [ + "Each Sealed Spirit has a list of Spirit Spells that you learn at the Vessel levels noted in your Spirit's description. Your Spirit Spells count as Vessel spells for you, but do not count against your total number of Spells Known. You cannot replace these Spirit Spells with another spell when you gain a level.", + "This also changes the effects of your Iridescent Strikes." ] } ] @@ -850,30 +879,25 @@ "name": "Archon Form", "source": "LLVessel", "className": "Vessel", + "foundryImg": "icons/magic/control/silhouette-hold-beam-blue.webp", "classSource": "LLVessel", "page": 4, "level": 3, "entries": [ - "Beginning at 3rd level, you can transform into a creature that resembles the true form of the Spirit within you. As a bonus action, you can transform into your Archon Form, which uses the Archon stat block in your Sealed Spirit description. This stat block uses your proficiency bonus (PB) in several places and uses your Vessel Spellcasting modifier and save DC.", - "You can maintain your Archon Form for 1 minute. You then revert to your normal form unless you use a bonus action to expend a Vessel Magic spell slot to extend the transformation by 1 minute. You also revert to your normal form if you fall unconscious, or use a bonus action on your turn to do so.", + "Starting at 3rd level, you can use a bonus action to draw upon your Spirit's power to transform into its Archon Form, which uses the stat block in your Sealed Spirit's description. It may use your proficiency bonus (PB), Charisma modifier (CHA), and your Vessel Spell save DC in several places.", + "You can maintain your Archon Form for 10 minutes. You then revert to your normal form unless you expend a Vessel Magic spell slot to extend the transformation by 10 minutes. You also revert to your normal form if you are incapacitated, or use a bonus action on your turn to do so.", "While in your Archon Form, the following rules apply:", { "type": "list", "items": [ - "Your game statistics are replaced by the statistics in the Archon Form stat block, but you retain your alignment, personality, ability scores, and hit points. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of your Archon. If your Archon has the same proficiency as you, use the higher bonus.", - "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain during this transformation are instantly dispelled if you revert to your normal form.", - "You retain the benefits of any features from the Vessel class, your race, and any other source, and you can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", - "When you transform, you choose whether your equipment falls to the ground in your space, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Your equipment doesn't change size or shape to match your Archon Form, and any equipment that your Archon can't wear must either fall to the ground or merge with it. Equipment that merges with your Archon has no effect until you leave the Form." + "Your game statistics are replaced those in your Archon's stat block. You retain your alignment, personality, ability scores, and your hit points. You also retain all your skill and saving throw proficiencies, and gain those of your Archon. If your Archon Form has the same skill proficiency as you, use the higher bonus between the two.", + "Your Archon Form gains the benefits of your Spirit Mantle. Some Archon Forms grant a bonus to your AC.", + "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain in Archon Form are lost when you revert.", + "You retain the benefits of any features from your class, player race, and any other source, and can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", + "When you transform, you choose if your equipment falls to the ground, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Equipment that merges with your Archon has no effect until your transformation ends." ] }, - "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again.", - { - "type": "inset", - "name": "Archon Form Appearance", - "entries": [ - "You determine your Archon's appearance, but this has no effect on its abilities. Most are ethereal in appearance, but all Archons are vaguely humanoid in shape and share a resemblance with your Spirit." - ] - } + "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again." ] }, { @@ -912,12 +936,13 @@ { "name": "Extra Attack", "source": "LLVessel", + "foundryImg": "icons/skills/melee/spear-tips-triple-orange.webp", "className": "Vessel", "classSource": "LLVessel", "page": 4, "level": 5, "entries": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, if you use your action to cast a Vessel spell, you can make one Iridescent Strike as a bonus action on that turn." ] }, { @@ -988,8 +1013,8 @@ "page": 4, "level": 7, "entries": [ - "You have gained a deep understanding of your Sealed Spirit and greater control over your {@classFeature Archon Form|Vessel|LLVessel|3}. Beginning at 7th level, your Archon Form transformation lasts for 10 minutes, and it only ends early if you are reduced to 0 hit points, or if you use a bonus action to revert to your normal form.", - "Finally, you can transform into your Archon Form twice without expending a Vessel Magic spell slot, and you regain all expended uses when you finish a short or long rest." + "You have gained a measure of control over your Sealed Spirit. Starting at 7th level, you can transform into Archon Form two times between each short or long rest, and you only revert to your normal form early if you are reduced to 0 hit points, or if you use your bonus action to end the transformation.", + "Also, when you roll initiative and are not incapacitated or surprised, you can instantly transform into Archon Form." ], "foundrySystem": { "actionType": null, @@ -1003,7 +1028,7 @@ "per": null } }, - "foundryImg": "icons/magic/control/silhouette-hold-beam-blue.webp" + "foundryImg": "icons/magic/time/clock-spinning-gold-pink.webp" }, { "name": "Twin Consciousness", @@ -1013,11 +1038,11 @@ "page": 4, "level": 10, "entries": [ - "Upon reaching 10th level, the Spirit bound to you grants you a portion of its ancient and vast mental fortitude. When you are forced to make an Intelligence, Wisdom, or Charisma saving throw, or a Constitution saving throw to maintain your concentration on a Vessel spell, you can add your Charisma modifier (minimum of +1) to the result of your saving throw.", + "Starting at 10th level, your Sealed Spirit lends you its mental abilities. When you fail an Intelligence, Wisdom, or Charisma saving throw, or a saving throw to maintain concentration you can add your Charisma modifier (minimum of +1) to your roll, possibly turning your failure into a success.", "You can do so a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses of this feature when you complete a long rest." ], "foundrySystem": { - "activation.condition": "When you are forced to make an Intelligence, Wisdom, or Charisma saving throw, or a Constitution saving throw to maintain your concentration on a Vessel spell", + "activation.condition": "When you fail an Intelligence, Wisdom, or Charisma saving throw, or a saving throw to maintain concentration", "formula": "max(1, @abilities.cha.mod)", "uses.max": "max(1, @abilities.cha.mod)" }, @@ -1031,8 +1056,8 @@ "page": 5, "level": 11, "entries": [ - "You can unleash a greater amount of your Sealed Spirit's true power. Beginning at 11th level, when you transform into your {@classFeature Archon Form|Vessel|LLVessel|3}, you can cast a Vessel Spell you know that has a casting time of one action or one bonus action, as part of the same bonus action without expending a spell slot.", - "If you are the only target of the spell and it has a duration of 1 minute or longer, it instead lasts until you revert to your normal form, and your concentration cannot be broken on it." + "You can unleash a greater amount of your Sealed Spirit's true power. Starting at 11th level, when you transform into Archon Form, you can cast one Vessel Spell you know as part of your transformation without expending a spell slot. The spell must have a casting time of one action, or one bonus action.", + "If you are this spell's only target and its duration is longer than instantaneous, it lasts as long as your transformation, and your concentration cannot be broken by taking damage." ], "foundrySystem": { "activation": { @@ -1043,15 +1068,26 @@ }, "foundryImg": "icons/skills/melee/strike-blade-hooked-green-purple.webp" }, + { + "name": "Sealed Spirit Feature", + "source": "LLVessel", + "className": "Vessel", + "classSource": "LLVessel", + "page": 2, + "level": 20, + "entries": [ + "At 17th level, you gain a feature granted by your Sealed Spirit." + ] + }, { "name": "Twin Soul", "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "page": 5, - "level": 18, + "level": 20, "entries": [ - "You and the Spirit bound to your soul merge and become an entirely new and distinct creature. Beginning at 18th level, your Archon Form transformation lasts indefinitely and only ends if you are killed or if you use a bonus action to end it." + "You and the Spirit bound to your soul merge and become an entirely new and distinct creature. Upon reaching 20th level, your Archon Form transformation lasts indefinitely and only ends if you are killed or if you use a bonus action to end it." ], "foundrySystem": { "activation": { @@ -1060,17 +1096,6 @@ } }, "foundryImg": "icons/magic/unholy/projectiles-binary-pink.webp" - }, - { - "name": "Sealed Spirit Feature", - "source": "LLVessel", - "className": "Vessel", - "classSource": "LLVessel", - "page": 2, - "level": 20, - "entries": [ - "At 20th level, you gain a feature granted by your Sealed Spirit." - ] } ], "foundryClassFeature": [ @@ -1088,7 +1113,7 @@ { "key": "system.attributes.ac.formula", "mode": "OVERRIDE", - "value": "10 + @abilities.dex.mod + @abilities.cha.mod" + "value": "10 + @abilities.con.mod + @abilities.cha.mod" }, { "key": "system.attributes.ac.calc", @@ -1101,37 +1126,6 @@ } ], "optionalfeature": [ - { - "name": "Disarming Voice", - "source": "LLVessel", - "page": 12, - "featureType": [ - "LL:UA" - ], - "entries": [ - "Your speech is enhanced by your Spirit. You gain proficiency in {@skill Deception} or {@skill Persuasion}, and you learn the {@spell friends} spell." - ], - "skillProficiencies": [ - { - "choose": { - "from": [ - "deception", - "persuasion" - ] - } - } - ], - "additionalSpells": [ - { - "known": { - "_": [ - "friends" - ] - } - } - ], - "foundryImg": "icons/magic/sonic/scream-wail-shout-teal.webp" - }, { "name": "Ethereal Tendril", "source": "LLVessel", @@ -1140,7 +1134,8 @@ "LL:UA" ], "entries": [ - "As a bonus action, you can manifest an ethereal tendril from any point on your body. It has a reach of 10 feet and it has a Strength score equal to your Charisma score. It cannot use weapons or shields, but it can manipulate simple objects and be used to make {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes}, {@action shove}, and {@action grapple}. You can only have a single ethereal tendril manifested at a time, and the tendril can be attacked as if it were part of you." + "As a bonus action, you can manifest (or dismiss) an Ethereal Tendril from any point on your body. It has a reach of 10 feet and its Strength score is equal to your Charisma score. You can only have one Ethereal Tendril manifested at a time, and this Tendril can be attacked as part of you. While your Spirit Mantle is active, your Etheral Tendril's reach is doubled.", + "The Ethereal Tendril cannot use fine tools, weapons, or shields, but it can be used to manipulate simple objects. Your Tendril can also make Iridescent Strikes, shove, and grapple." ], "foundryImg": "icons/creatures/tentacles/tentacle-earth-green.webp" }, @@ -1152,26 +1147,18 @@ "LL:UA" ], "entries": [ - "You can draw out small amounts of your Spirit's power. You learn two of the following cantrips of your choice: {@spell dancing lights}, {@spell mage hand}, {@spell message}, {@spell minor illusion}, or {@spell thaumaturgy}, and Charisma is your spellcasting ability for these cantrips." + "You gain greater control over the power of your Spirit. Once per long rest, you can cast one of your Spirit Magic spells at its lowest level, without expending a Vessel Magic slot.", + "You can gain this Aspect more than once, but it cannot be used to cast the same Sealed Magic spell more than once." ], - "additionalSpells": [ + "prerequisite": [ { - "ability": "cha", - "known": { - "_": [ - { - "choose": { - "from": [ - "dancing lights", - "mage hand", - "message", - "minor illusion", - "thaumaturgy" - ], - "count": 2 - } - } - ] + "level": { + "level": 6, + "class": { + "name": "Vessel", + "source": "LLVessel", + "visible": true + } } } ], @@ -1185,7 +1172,8 @@ "LL:UA" ], "entries": [ - "The Spirit bound to you allows you to sense similar beings. When you see a Celestial, Elemental, Fey, or Fiend with a CR equal to your Vessel level or lower, you learn its creature type, its spellcasting ability, and the level of its highest spell." + "The Spirit bound to you allows you to sense similar beings. When you see a Celestial, Elemental, Fey, or Fiend with a CR equal to your Vessel level or lower, you learn its creature type, its spellcasting ability, and the level of its highest spell.", + "Also, while your Spirit Mantle is active, you can see magic as if by {@spell detect magic}, but you must concentrate on this effect." ], "foundrySystem": { "activation": { @@ -1196,84 +1184,72 @@ "foundryImg": "icons/magic/perception/eye-slit-pink.webp" }, { - "name": "Uncanny Strength", + "name": "Striking Presence", "source": "LLVessel", "page": 12, "featureType": [ "LL:UA" ], "entries": [ - "The spiritual power you harbor within your body grants you inordinate bodily strength. You gain proficiency in {@skill Athletics}, and whenever you would make a Strength ({@skill Athletics}) check you can make a Charisma ({@skill Athletics}) check instead." + "Also, while your Spirit Mantle is active, you can see magic Your bearing is enhanced by your Spirit. You gain proficiency in Deception, Intimidation, or Persuasion. While your Spirit Mantle is on, you have advantage on Charisma (Deception), Charisma (Intimidation), and Charisma (Persuasion) checks.as if by detect magic, but you must concentrate on this effect." ], "skillProficiencies": [ { - "athletics": true - } - ], - "foundryEffects": [ - { - "name": "Charisma (Athletics)", - "transfer": true, - "changes": [ - { - "key": "system.skills.ath.ability", - "mode": "OVERRIDE", - "value": "cha" - } - ] + "choose": { + "from": [ + "deception", + "persuasion", + "intimidation" + ] + } } ], - "foundryImg": "icons/magic/control/buff-strength-muscle-damage-orange.webp" + "foundryImg": "icons/magic/sonic/scream-wail-shout-teal.webp" }, { - "name": "Iridescent Shield", + "name": "Uncanny Strength", "source": "LLVessel", - "page": 13, + "page": 12, "featureType": [ "LL:UA" ], "entries": [ - "You can draw out spiritual power to deflect attacks. When a creature you can see targets you, or a creature within 5 feet of you with an attack, you can use your reaction to project a shield of spirit from an empty hand and add your Charisma modifier to the target's Armor Class against that attack." + "The spiritual power you harbor within your body grants you inordinate bodily strength. You gain proficiency in Athletics.", + "While your Spirit Mantle is active, you add your Charisma modifier (minimum of +1) to all Strength (Athletics) checks." ], - "prerequisite": [ + "skillProficiencies": [ { - "level": { - "level": 2, - "class": { - "name": "Vessel", - "source": "LLVessel", - "visible": true - } - } + "athletics": true } ], - "foundrySystem": { - "ability": "cha", - "forumla": "@mod" - }, - "foundryImg": "icons/magic/defensive/shield-barrier-blue.webp" + "foundryImg": "icons/magic/control/buff-strength-muscle-damage-orange.webp" }, { - "name": "Opalescent Armor", + "name": "Iridescent Shield", "source": "LLVessel", "page": 13, "featureType": [ "LL:UA" ], "entries": [ - "You draw on the fortitude of your Spirit to protect you. When you have temporary hit points, you gain resistance to all bludgeoning, piercing, and slashing damage from nonmagical and non-silvered attacks." + "You can conjure raw spiritual power to deflect attacks. When a creature you can see hits you, or a target you can see within 5 feet of you with an attack, you can use your reaction to add your Charisma modifier (minimum of +1) to its Armor Class against that attack, possibly turning a hit into a miss." ], - "prerequisite": [ - { - "level": { - "level": 2, - "class": { - "name": "Vessel", - "source": "LLVessel", - "visible": true - } - } - } + "foundrySystem": { + "ability": "cha", + "forumla": "@mod" + }, + "foundryImg": "icons/magic/defensive/shield-barrier-blue.webp" + }, + { + "name": "Opalescent Armor", + "source": "LLVessel", + "page": 13, + "featureType": [ + "LL:UA" + ], + "entries": [ + "You draw on your Spirit's fortitude to protect you. While your Spirit Mantle is active you can use your bonus action to gain resistance to all bludgeoning, piercing, and slashing damage from non-magical attacks until the start of your next turn.", + "Attacks with silvered weapons also bypass this resistance." ], "foundryEffects": [ { @@ -1319,12 +1295,13 @@ "LL:UA" ], "entries": [ - "You can channel the hunger of your Spirit to fuel your life force. Once per turn when you would make a melee {@classFeature Iridescent Strike|Vessel|LLVessel|1}, you can instead force a creature within range of your strike to make a Charisma saving throw. On a failure, it takes {@damage 2d6} necrotic damage, and your temporary hit points increase by an amount equal to half the damage dealt." + "The hunger of your Spirit also fuels your life force. Once per turn while you are in Archon Form, you can forgo one of your attacks to instead force a creature within your reach to make a Charisma saving throw. On a failure, it takes 2d6 necrotic damage and your current temporary hit points increase by half the necrotic damage dealt.", + "Your temporary hit points cannot exceed twice your level." ], "prerequisite": [ { "level": { - "level": 2, + "level": 6, "class": { "name": "Vessel", "source": "LLVessel", @@ -1343,25 +1320,13 @@ "LL:UA" ], "entries": [ - "You learn to project your spiritual strikes at great distance. Whenever you make an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, you can choose for it to become a ranged spell attack with a range of 30 feet." - ], - "prerequisite": [ - { - "level": { - "level": 2, - "class": { - "name": "Vessel", - "source": "LLVessel", - "visible": true - } - } - } + "You learn to project your spiritual power across far distances. Any time you make an Iridescent Strike, you can choose for it to become a ranged spell attack with a range of (30/90)." ], "foundrySystem": { "actionType": "rsak", "activation": { "type": "special", - "condition": "Whenever you make an Iridescent Strike" + "condition": "Whenever you make an Iridescent Strikes" }, "range": { "value": 30, @@ -1378,24 +1343,13 @@ "LL:UA" ], "entries": [ - "The overwhelming spiritual magnetism of your Spirit draws in your foes. When you hit a creature with a melee {@classFeature Iridescent Strike|Vessel|LLVessel|1}, it has disadvantage on attack rolls against targets other than you until the beginning of your next turn." - ], - "prerequisite": [ - { - "level": { - "level": 2, - "class": { - "name": "Vessel", - "source": "LLVessel", - "visible": true - } - } - } + "The overwhelming spiritual magnetism of your Spirit draws in your foes. When you hit a creature with a melee Iridescent Strike, it has disadvantage on all attack rolls against targets other than you until the beginning of your next turn.", + "This feature has no effect on creatures that are immune to the charmed condition." ], "foundrySystem": { "activation": { "type": "special", - "condition": "When you hit a creature with a melee Iridescent Strike" + "condition": "When you hit a creature with a melee Iridescent Strikes" } }, "foundryImg": "icons/skills/melee/swords-parry-block-yellow.webp" @@ -1408,8 +1362,8 @@ "LL:UA" ], "entries": [ - "You can tap into the primordial stature of your Spirit. When you transform into your {@classFeature Archon Form|Vessel|LLVessel|3}, you can choose for it to grow by one size category if there is room. For example, the Archon Form might grow from Medium to Large.", - "For each size category it is above Medium, the reach of its melee attacks grows by 5 feet, its melee attacks deal an additional {@damage 1d4} damage, and its Armor Class increases by 1." + "You can tap into the primordial stature of your Spirit. When you transform into Archon Form, you can choose for this new Form to grow by one size category, so long as there is room for you to do so. For example, your Archon Form may grow from Medium to Large.", + "For each size category the Archon grows above Medium, the reach of its melee attacks grows by 5 feet, its melee attacks deal a bonus 1d4 damage on hit, and its Armor Class Bonus increases by 1." ], "prerequisite": [ { @@ -1433,7 +1387,7 @@ "LL:UA" ], "entries": [ - "You can seize the spirits of others with your own enhanced spiritual power. When you initiate a {@action grapple} with a Charisma ({@skill Athletics}) check, the creature must succeed on a Charisma ({@skill Acrobatics}) or a Charisma ({@skill Athletics}) check against your Charisma ({@skill Athletics}) check to escape from the grapple." + "You can seize the spirits of your foes with your own enhanced spiritual power. Whenever you grapple a target while your Spirit Mantle is active, it must make a Charisma (Acrobatics) or a Charisma (Athletics) check to escape from your grapple." ], "prerequisite": [ { @@ -1460,8 +1414,8 @@ "LL:UA" ], "entries": [ - "You can release a minor form of the Spirit sealed within you. You learn the {@spell find familiar} spell, it counts as a Vessel spell for you, but it does not count against your total Spells Known.", - "When you cast find familiar it resembles a tiny version of your Sealed Spirit, shares the creature type of your Archon, can attack on its turn, and uses the Spirit Familiar stat block:", + "You can release a minor form of the Spirit sealed within you. You learn the {@spell find familiar} spell, it counts as a Vessel spell for you, you can cast it as a ritual without providing the material component, and it doesn't count against your Spells Known.", + "When you cast find familiar, it resembles a tiny version of your Sealed Spirit, shares the creature type of your Archon, can attack on its turn, and uses the Spirit Familiar stat block.", { "type": "statblock", "tag": "creature", @@ -1501,8 +1455,8 @@ "LL:UA" ], "entries": [ - "Your enhanced eyes can see the absolute truth of the world around you. You gain a bonus to any Wisdom ({@skill Perception}) checks you make equal to your Charisma modifier.", - "You can also see through magical darkness, and you can instantly detect the presence of illusions and shapeshifters." + "Your sight has been enhanced further by the power of your Sealed Spirit. You gain proficiency in Perception, and when you make a Wisdom (Perception) check you gain a bonus to your roll equal to your Charisma modifier (minimum of +1).", + "Also, if your Spirit Mantle is active can also see through magical dim light and darkness, and you can instantly detect the presence of illusion magic and other shapeshifters." ], "prerequisite": [ { @@ -1542,7 +1496,7 @@ "LL:UA" ], "entries": [ - "The Spirit within you drives you to revenge. When you use {@optfeature Iridescent Shield|LLVessel} and the triggering attack misses its target, you can make a single {@classFeature Iridescent Strike|Vessel|LLVessel|1} against the attacker as part of the same reaction if the attacker is within range." + "Your Spirit calls for vengeance. Whenever you use Iridescent Shield and the attack misses, you can make one Iridescent Strike against the attacker as part of the same reaction." ], "prerequisite": [ { @@ -1562,27 +1516,27 @@ "foundrySystem": { "activation": { "type": "special", - "condition": "When you use Iridescent Shield and the triggering attack misses its target" + "condition": "Whenever you use Iridescent Shield and the attack misses" } }, "foundryImg": "icons/creatures/magical/spirit-poison-smoke-green.webp" }, { - "name": "Dazzling Burst", + "name": "Dazzling Lance", "source": "LLVessel", "page": 14, "featureType": [ "LL:UA" ], "entries": [ - "You can project immense power. When you turn an {@classFeature Iridescent Strike|Vessel|LLVessel|1} into a ranged spell attack the range becomes 120 feet.", - "Moreover, when you hit a target with a ranged Iridescent Strike, you can expend a Vessel Magic spell slot to create an explosion of spiritual power at the point of impact. Creatures within 30 feet of the point must make Dexterity saving throw. They take {@damage 6d6} damage of the type of your Iridescent Strike on a failed save, and half as much damage on a success.", - "As you gain Vessel levels the damage of the explosion on impact increases: at 13th level ({@damage 7d6}) and 17th level ({@damage 8d6})" + "You can project immense power. When you turn an Iridescent Strike into a ranged spell attack its range becomes (100/300), it ignores half-cover, and treats three-quarters cover as half.", + "In addition, when you hit with a ranged Iridescent Strike, you can expend a Vessel Magic spell slot to create a spiritual eruption. Creatures within 30 feet of your target must make a Dexterity saving throw. They take ({@damage 6d8}) damage of the type of your Iridescent Strike on a failure, and half on a success.", + "As you gain Vessel levels the damage of the explosion on impact increases: at 13th level ({@damage 7d8}) and 17th level ({@damage 8d8})" ], "prerequisite": [ { "level": { - "level": 9, + "level": 12, "class": { "name": "Vessel", "source": "LLVessel", @@ -1598,7 +1552,7 @@ "actionType": "save", "activation": { "type": "special", - "condition": "When you hit a target with a ranged Iridescent Strike" + "condition": "When you hit a target with a ranged Iridescent Strikes" }, "consume": { "amount": 1, @@ -1607,7 +1561,7 @@ }, "damage.parts": [ [ - "floor((@classes.vessel.levels + 15) / 4)d6", + "floor((@classes.vessel.levels + 15) / 4)d8", "" ] ], @@ -1635,13 +1589,13 @@ "LL:UA" ], "entries": [ - "You can reveal a fraction of your Sealed Spirit's true power, horrifying all who behold it. When you transform into {@classFeature Archon Form|Vessel|LLVessel|3}, you can force creatures of your choice that can see you within 60 feet to make a Wisdom saving throw. On a failure, creatures are {@condition frightened} of you for 1 minute.", + "You reveal a fraction of your Spirit's true power, horrifying all who behold you. When you transform into Archon Form, you can force creatures of your choice that can see you within 60 feet to make a Wisdom saving throw. On a failure, creatures are frightened of you for 1 minute.", "A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success. If the creature is still able to see you it has disadvantage on its saving throw." ], "prerequisite": [ { "level": { - "level": 9, + "level": 12, "class": { "name": "Vessel", "source": "LLVessel", @@ -1670,13 +1624,13 @@ "LL:UA" ], "entries": [ - "The ancient being within you can absorb magic to restore its vitality. When you are in Archon Form and a creature that you can see within 60 feet casts a spell, you can expend a Vessel Magic spell slot as a reaction to attempt to absorb the spell.", - "The caster of the triggering spell must immediately make a saving throw using its spellcasting ability. On a failed save, its spell is dispelled as if by {@spell counterspell}, and if it was cast using a spell slot of a level equal to your Vessel Magic spell slots or higher, you regain one expended Vessel Magic spell slot." + "The ancient Spirit within you can absorb spells to restore its power. When your Archon sees a creature within 30 feet cast a spell, it can use its reaction to force the spellcaster to make a saving throw with its Spellcasting ability. On a failed save, its spell fails. If the failed spell was a level equal to or higher than your Slot Level, you regain one expended spell slot.", + "You can use this reaction a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses when you finish a long rest." ], "prerequisite": [ { "level": { - "level": 9, + "level": 12, "class": { "name": "Vessel", "source": "LLVessel", @@ -1705,12 +1659,12 @@ "LL:UA" ], "entries": [ - "Your strikes assault the body and soul of your foes. When you hit a creature with two {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes} in one turn, you can force it to make a Charisma saving throw. On a failed save, it cannot cast spells or use any other magical features, as if it were in an {@spell antimagic field} until the start of your next turn." + "Your strikes assault both body and spirit. Whenever you hit a creature with an Iridescent Strike, you can force it to make a Charisma saving throw. On a failure, it cannot concentrate on or cast spells until the start of your next turn. You can only force a creature to make this saving throw once per turn." ], "prerequisite": [ { "level": { - "level": 9, + "level": 12, "class": { "name": "Vessel", "source": "LLVessel", @@ -1722,10 +1676,10 @@ "foundrySystem": { "activation": { "type": "special", - "condition": "When you hit a creature with two Iridescent Strikes in one turn" + "condition": "Whenever you hit a creature with an Iridescent Strike" } }, - "foundryImg": "icons/magic/control/sihouette-hold-beam-green.webp" + "foundryImg": "icons/magic/defensive/barrier-shield-dome-deflect-blue.webp" }, { "name": "Aether Wings", @@ -1735,12 +1689,12 @@ "LL:UA" ], "entries": [ - "You can manifest spectral wings reminiscent of the Sealed Spirit bound to your soul. Both you and your {@classFeature Archon Form|Vessel|LLVessel|3} gain a 60-foot flying speed and can hover while flying." + "You can manifest spectral wings. While your Spirit Mantle is active you gain a 60-foot flying speed and can hover." ], "prerequisite": [ { "level": { - "level": 15, + "level": 18, "class": { "name": "Vessel", "source": "LLVessel", @@ -1777,12 +1731,13 @@ "LL:UA" ], "entries": [ - "You draw forth the primordial defensive power of the ancient Spirit that dwells in you. Your {@classFeature Archon Form|Vessel|LLVessel|3} gains resistance to all damage except for force, psychic, and radiant damage." + "You draw out the true primordial fortitude of the Spirit bound within you. Your Archon Form gains resistance to all damage except for force, psychic, and radiant damage.", + "As a bonus action, you can harden your Archon Form, and until the start of your next turn, whenever you take damage you reduce it by your Charisma modifier (minimum of 1)." ], "prerequisite": [ { "level": { - "level": 15, + "level": 18, "class": { "name": "Vessel", "source": "LLVessel", @@ -1797,19 +1752,19 @@ "foundryImg": "icons/magic/defensive/armor-shield-barrier-steel.webp" }, { - "name": "Titanic Archon", + "name": "Colossal Archon", "source": "LLVessel", "page": 14, "featureType": [ "LL:UA" ], "entries": [ - "The appearance of your Archon Form inspires legends and myths. When you transform into your {@classFeature Archon Form|Vessel|LLVessel|3}, it can become Huge in size if there is room for it to do so. It gains all the benefits to its reach, melee damage, and Armor Class from {@optfeature Dire Stature|LLVessel} when it transforms in this way." + "The appearance of your Archon Form inspires legends and myths. When you use Dire Stature, you can grow to become Huge in size if there is room for you to do so. You gain all the benefits of Dire Stature for your increased size." ], "prerequisite": [ { "level": { - "level": 15, + "level": 18, "class": { "name": "Vessel", "source": "LLVessel", @@ -1822,6 +1777,58 @@ } ], "foundryImg": "icons/creatures/magical/humanoid-silhouette-glowing-pink.webp" + }, + { + "name": "Twilight Steps", + "source": "LLVessel", + "page": 14, + "featureType": [ + "LL:UA" + ], + "entries": [ + "You can draw on your Spirit's power to phase your physical body into the spirit world. You learn the {@spell spectral passage|llspell} spell, but it does not count against your Spells Known.", + "As a bonus action, you can cast spectral passage without expending a spell slot. However, when you do so, it only lasts until the end of your turn, but does not require concentration." + ], + "prerequisite": [ + { + "level": { + "level": 12, + "class": { + "name": "Vessel", + "source": "LLVessel", + "visible": true + } + } + } + ], + "foundryImg": "icons/magic/death/undead-ghost-scream-teal.webp" + }, + { + "name": "Lord of Spirits", + "source": "LLVessel", + "page": 14, + "featureType": [ + "LL:UA" + ], + "entries": [ + "You can channel the elder authority of your Sealed Spirit to compel powerful entities into your service. As an action, you can conjure one creature of your choice of the same creature type as your Archon Form with a CR of 6 or lower.", + "This creature appears in an unoccupied space you choose within 30 feet, and remains for 1 hour or until it is destroyed.", + "It obeys your commands completely and will not harm you or your allies. In combat is shares your turn, and will do all it can to obey your commands that don't violate its nature.", + "Once you use this feature you must finish a long rest before you can call another such creature to your aid." + ], + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Vessel", + "source": "LLVessel", + "visible": true + } + } + } + ], + "foundryImg": "icons/magic/symbols/star-inverted-yellow.webp" } ], "subclass": [ @@ -1835,20 +1842,17 @@ "additionalSpells": [ { "known": { - "1": [ - "prestidigitation" - ], - "2": [ - "magic missile", - "shield" + "3": [ + "arcane lance|llspell", + "shield (alternate)|llspell" ], "5": [ - "detect thoughts", - "levitate" + "hold person", + "invisibility" ], "9": [ - "clairvoyance", - "counterspell" + "melf's minute meteors|xge", + "counterspell (alternate)|llspell" ], "13": [ "arcane eye", @@ -1856,48 +1860,28 @@ ], "17": [ "legend lore", - "wall of force" + "wall of force (alternate)|llspell" ] } } ], "subclassSpells": [ - "magic missile", - "shield", - "detect thoughts", - "levitate", - "clairvoyance", - "counterspell", + "arcane lance|llspell", + "shield (alternate)|llspell", + "hold person", + "invisibility", + "melf's minute meteors|xge", + "counterspell (alternate)|llspell", "arcane eye", "otiluke's resilient sphere", "legend lore", - "wall of force" + "wall of force (alternate)|llspell" ], "subclassFeatures": [ - "The Ascended|Vessel|LLVessel|Ascended|LLVessel|1|LLVessel", - "Ascended Spells|Vessel|LLVessel|Ascended|LLVessel|2|LLVessel", - "Ascended Archon|Vessel|LLVessel|Ascended|LLVessel|3|LLVessel", - "Potent Magicks|Vessel|LLVessel|Ascended|LLVessel|6|LLVessel", + "The Ascended|Vessel|LLVessel|Ascended|LLVessel|3|LLVessel", + "Potent Spellcasting|Vessel|LLVessel|Ascended|LLVessel|6|LLVessel", "Ascended Arcanum|Vessel|LLVessel|Ascended|LLVessel|14|LLVessel", - "Archmage Reborn|Vessel|LLVessel|Ascended|LLVessel|20|LLVessel" - ], - "foundryAdvancement": [ - { - "type": "ScaleValue", - "title": "Ascended Arcanum 7th Level Spell Slot", - "configuration": { - "identifier": "ascended7", - "type": "numeric", - "scale": { - "14": { - "value": 0 - }, - "20": { - "value": 1 - } - } - } - } + "Archmage Reborn|Vessel|LLVessel|Ascended|LLVessel|18|LLVessel" ], "foundryImg": "icons/magic/defensive/illusion-evasion-echo-purple.webp" }, @@ -1912,190 +1896,100 @@ { "name": "Air", "known": { - "1": [ - "gust|xge" - ], - "2": [ - "absorb elements|xge", - { - "choose": "level=1|damage type=thunder", - "count": 1 - } + "3": [ + "beckon air|llspell", + "thunderwave" ], "5": [ - "enlarge/reduce", - { - "choose": "level=1;2|damage type=thunder", - "count": 1 - } + "dust devil|xge" ], "9": [ - "fly", - { - "choose": "level=1;2;3|damage type=thunder", - "count": 1 - } + "sonic wave|llspell" ], "13": [ - "summon elemental|TCE", - { - "choose": "level=1;2;3;4|damage type=thunder", - "count": 1 - } + "storm sphere|xge" ], "17": [ - "bigby's hand", - { - "choose": "level=1;2;3;4;5|damage type=thunder", - "count": 1 - } + "control winds|xge" ] } }, { "name": "Earth", "known": { - "1": [ - "mold earth|xge" - ], - "2": [ - "absorb elements|xge", - { - "choose": "level=1|damage type=bludgeoning", - "count": 1 - } + "3": [ + "mold earth (alternate)|llspell", + "earth tremor|xge" ], "5": [ - "enlarge/reduce", - { - "choose": "level=1;2|damage type=bludgeoning", - "count": 1 - } + "spike growth" ], "9": [ - "fly", - { - "choose": "level=1;2;3|damage type=bludgeoning", - "count": 1 - } + "erupting earth|xge" ], "13": [ - "summon elemental|TCE", - { - "choose": "level=1;2;3;4|damage type=bludgeoning", - "count": 1 - } + "accursed touch|llspell" ], "17": [ - "bigby's hand", - { - "choose": "level=1;2;3;4;5|damage type=bludgeoning", - "count": 1 - } + "wall of stone" ] } }, { "name": "Fire", "known": { - "1": [ - "control flames|xge" - ], - "2": [ - "absorb elements|xge", - { - "choose": "level=1|damage type=fire", - "count": 1 - } + "3": [ + "control flame (alternate)|llspell", + "hellish rebuke" ], "5": [ - "enlarge/reduce", - { - "choose": "level=1;2|damage type=fire", - "count": 1 - } + "flaming sphere" ], "9": [ - "fly", - { - "choose": "level=1;2;3|damage type=fire", - "count": 1 - } + "fireball" ], "13": [ - "summon elemental|TCE", - { - "choose": "level=1;2;3;4|damage type=fire", - "count": 1 - } + "wall of fire" ], "17": [ - "bigby's hand", - { - "choose": "level=1;2;3;4;5|damage type=fire", - "count": 1 - } + "flame strike" ] } }, { "name": "Water", "known": { - "1": [ - "shape water|xge" - ], - "2": [ - "absorb elements|xge", - { - "choose": "level=1|damage type=cold", - "count": 1 - } + "3": [ + "shape water (alternate)|llspell", + "torrent|llspell" ], "5": [ - "enlarge/reduce", - { - "choose": "level=1;2|damage type=cold", - "count": 1 - } + "misty step" ], "9": [ - "fly", - { - "choose": "level=1;2;3|damage type=cold", - "count": 1 - } + "tidal wave|xge" ], "13": [ - "summon elemental|TCE", - { - "choose": "level=1;2;3;4|damage type=cold", - "count": 1 - } + "watery sphere|xge" ], "17": [ - "bigby's hand", - { - "choose": "level=1;2;3;4;5|damage type=thunder", - "count": 1 - } + "maelstrom" ] } } ], "subclassSpells": [ "absorb elements|xge", - "enlarge/reduce", + "elemental blade|llspell", "fly", - "summon elemental", + "summon elemental|tce", "bigby's hand" ], "subclassFeatures": [ - "The Cataclysm|Vessel|LLVessel|Cataclysm|LLVessel|1|LLVessel", - "Cataclysm Spells|Vessel|LLVessel|Cataclysm|LLVessel|2|LLVessel", - "Cataclysm Archon|Vessel|LLVessel|Cataclysm|LLVessel|3|LLVessel", + "The Cataclysm|Vessel|LLVessel|Cataclysm|LLVessel|3|LLVessel", "Elder Power|Vessel|LLVessel|Cataclysm|LLVessel|6|LLVessel", "Elemental Eruption|Vessel|LLVessel|Cataclysm|LLVessel|14|LLVessel", - "Cataclysm Reborn|Vessel|LLVessel|Cataclysm|LLVessel|20|LLVessel" + "Cataclysm Reborn|Vessel|LLVessel|Cataclysm|LLVessel|18|LLVessel" ], "foundryImg": "icons/magic/air/wind-tornado-wall-blue.webp" }, @@ -2109,7 +2003,7 @@ "additionalSpells": [ { "known": { - "2": [ + "3": [ "cause fear|XGE", "hellish rebuke" ], @@ -2145,13 +2039,10 @@ "insect plague" ], "subclassFeatures": [ - "The Cursed|Vessel|LLVessel|Cursed|LLVessel|1|LLVessel", - "Cursed Spells|Vessel|LLVessel|Cursed|LLVessel|2|LLVessel", - "Cursed Archon|Vessel|LLVessel|Cursed|LLVessel|3|LLVessel", + "The Cursed|Vessel|LLVessel|Cursed|LLVessel|3|LLVessel", "Hellfire|Vessel|LLVessel|Cursed|LLVessel|6|LLVessel", - "Infernal Claws|Vessel|LLVessel|Cursed|LLVessel|6|LLVessel", "Dark Sacrifice|Vessel|LLVessel|Cursed|LLVessel|14|LLVessel", - "Lord of Darkness|Vessel|LLVessel|Cursed|LLVessel|20|LLVessel" + "Lord of Darkness|Vessel|LLVessel|Cursed|LLVessel|18|LLVessel" ], "foundryImg": "icons/creatures/unholy/demon-horned-winged-laughing.webp" }, @@ -2167,10 +2058,10 @@ "known": { "2": [ "guiding bolt", - "shield of faith" + "ethereal anchor|llspell" ], "5": [ - "branding smite", + "branding smite (alternate)|llspell", "spiritual weapon" ], "9": [ @@ -2190,8 +2081,8 @@ ], "subclassSpells": [ "guiding bolt", - "shield of faith", - "branding smite", + "ethereal anchor|llspell", + "branding smite (alternate)|llspell", "spiritual weapon", "revivify", "spirit shroud|TCE", @@ -2201,19 +2092,17 @@ "summon celestial|TCE" ], "subclassFeatures": [ - "The Fallen|Vessel|LLVessel|Fallen|LLVessel|1|LLVessel", - "Fallen Spells|Vessel|LLVessel|Fallen|LLVessel|2|LLVessel", - "Fallen Archon|Vessel|LLVessel|Fallen|LLVessel|3|LLVessel", - "Condemnation|Vessel|LLVessel|Fallen|LLVessel|6|LLVessel", - "Heavenly Warrior|Vessel|LLVessel|Fallen|LLVessel|14|LLVessel", - "Divine Revelation|Vessel|LLVessel|Fallen|LLVessel|20|LLVessel" + "The Fallen|Vessel|LLVessel|Fallen|LLVessel|3|LLVessel", + "Holy Zeal|Vessel|LLVessel|Fallen|LLVessel|6|LLVessel", + "Celestial Wings|Vessel|LLVessel|Fallen|LLVessel|14|LLVessel", + "Divine Revelation|Vessel|LLVessel|Fallen|LLVessel|18|LLVessel" ], "foundryAdvancement": [ { "type": "ScaleValue", - "title": "Condemnation Crit Range", + "title": "Holy Zeal Crit Range", "configuration": { - "identifier": "condemnation", + "identifier": "Holy Zeal", "type": "numeric", "scale": { "6": { @@ -2222,7 +2111,7 @@ "14": { "value": 18 }, - "20": { + "18": { "value": 17 } } @@ -2241,12 +2130,12 @@ "additionalSpells": [ { "known": { - "2": [ + "3": [ "tasha's caustic brew|TCE", "entangle" ], "5": [ - "ray of enfeeblement", + "hold person", "web" ], "9": [ @@ -2267,7 +2156,7 @@ "subclassSpells": [ "tasha's caustic brew|TCE", "entangle", - "ray of enfeeblement", + "hold person", "web", "life transference|XGE", "slow", @@ -2277,17 +2166,15 @@ "hold monster" ], "subclassFeatures": [ - "The Formless|Vessel|LLVessel|Formless|LLVessel|1|LLVessel", - "Formless Spells|Vessel|LLVessel|Formless|LLVessel|2|LLVessel", - "Formless Archon|Vessel|LLVessel|Formless|LLVessel|3|LLVessel", - "Consume Vitality|Vessel|LLVessel|Formless|LLVessel|6|LLVessel", + "The Formless|Vessel|LLVessel|Formless|LLVessel|3|LLVessel", + "Drain Vitality|Vessel|LLVessel|Formless|LLVessel|6|LLVessel", "Consume Strike|Vessel|LLVessel|Formless|LLVessel|14|LLVessel", - "Primordial Hunger|Vessel|LLVessel|Formless|LLVessel|20|LLVessel" + "Primordial Hunger|Vessel|LLVessel|Formless|LLVessel|18|LLVessel" ], "foundryAdvancement": [ { "type": "ScaleValue", - "title": "Consume Vitality Damage", + "title": "Drain Vitality Damage", "configuration": { "identifier": "consume-vitality", "type": "dice", @@ -2328,7 +2215,7 @@ "additionalSpells": [ { "known": { - "2": [ + "3": [ "charm person", "disguise self" ], @@ -2337,12 +2224,12 @@ "misty step" ], "9": [ - "hypnotic pattern", + "hypnotic pattern (alternate)|llspell", "summon fey|TCE" ], "13": [ "charm monster|XGE", - "greater invisibility" + "dimension door" ], "17": [ "dream", @@ -2350,7 +2237,7 @@ ] }, "innate": { - "6": [ + "3": [ "disguise self" ] } @@ -2361,21 +2248,18 @@ "disguise self", "invisibility", "misty step", - "hypnotic pattern", + "hypnotic pattern (alternate)|llspell", "summon fey|TCE", "charm monster|XGE", - "greater invisibility", + "dimension door", "dream", "mislead" ], "subclassFeatures": [ - "The Trickster|Vessel|LLVessel|Trickster|LLVessel|1|LLVessel", - "Trickster Spells|Vessel|LLVessel|Trickster|LLVessel|2|LLVessel", - "Trickster Archon|Vessel|LLVessel|Trickster|LLVessel|3|LLVessel", - "Illusory Appearance|Vessel|LLVessel|Trickster|LLVessel|6|LLVessel", + "The Trickster|Vessel|LLVessel|Trickster|LLVessel|3|LLVessel", "Illusory Strikes|Vessel|LLVessel|Trickster|LLVessel|6|LLVessel", "Fey Retribution|Vessel|LLVessel|Trickster|LLVessel|14|LLVessel", - "Lord of Mischief|Vessel|LLVessel|Trickster|LLVessel|20|LLVessel" + "Lord of Mischief|Vessel|LLVessel|Trickster|LLVessel|18|LLVessel" ], "foundryImg": "icons/creatures/magical/fae-fairy-winged-glowing-green.webp" } @@ -2389,13 +2273,21 @@ "classSource": "LLVessel", "subclassShortName": "Ascended", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 1, "entries": [ "When mortals attain heights of arcane power that allow them to ascend beyond their physical forms, they make themselves vulnerable to being sealed away. Often, these great sorcerers and archmages are punished by the deities of magic, and are imprisoned where they can no longer violate arcane laws.", { "type": "refSubclassFeature", - "subclassFeature": "Ancient Knowledge|Vessel|LLVessel|Ascended|LLVessel|1|LLVessel" + "subclassFeature": "Ancient Knowledge|Vessel|LLVessel|Ascended|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ascended Magic|Vessel|LLVessel|Ascended|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ascended Archon|Vessel|LLVessel|Ascended|LLVessel|3|LLVessel" } ] }, @@ -2407,26 +2299,26 @@ "classSource": "LLVessel", "subclassShortName": "Ascended", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 2, "entries": [ - "The ascended mage bound to your soul grants you access to its esoteric knowledge. Whenever you make an Intelligence check, you gain a bonus to your roll equal to your Charisma modifier (minimum of +1). You also learn the {@spell prestidigitation} cantrip, and Charisma is your spellcasting modifier for it.", - "Finally, your {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes} deal force damage on hit." + "Your Spirit grants you its esoteric knowledge. Whenever you learn a spell, you can choose from the Vessel or Wizard spell list, and it becomes a Vessel spell for you. You can also cast the ritual version of any Vessel spell you know." ], "foundryImg": "icons/sundries/books/book-embossed-jewel-silver-green.webp" }, { - "name": "Ascended Spells", + "name": "Ascended Magic", "page": 5, "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Ascended", "subclassSource": "LLVessel", - "level": 2, + "level": 3, "header": 2, "entries": [ - "You learn the spells at the Vessel levels noted in the table below. These don't count against your total number of Spells Known and cannot be switched out when you gain a level.", + "You learn certain spells at the Vessel levels noted in the table below. These spells don't count against your total number of Spells Known and cannot be switched upon gaining a level.", + "Your Iridescent Strikes can also deal the damage type of any Vessel spell you know, which you can choose on hit.", { "type": "table", "page": 4, @@ -2440,16 +2332,16 @@ ], "rows": [ [ - "2nd", - "{@spell magic missile}, {@spell shield}" + "3rd", + "{@spell arcane lance|llspell}, {@spell shield (alternate)|llspell}" ], [ "5th", - "{@spell detect thoughts}, {@spell levitate}" + "{@spell hold person}, {@spell invisibility}" ], [ "9th", - "{@spell clairvoyance}, {@spell counterspell}" + "{@spell melf's minute meteors|xge}, {@spell counterspell (alternate)|llspell}" ], [ "13th", @@ -2490,7 +2382,7 @@ "foundryImg": "icons/creatures/magical/humanoid-silhouette-green.webp" }, { - "name": "Potent Magicks", + "name": "Potent Spellcasting", "page": 6, "source": "LLVessel", "className": "Vessel", @@ -2500,20 +2392,8 @@ "level": 6, "header": 2, "entries": [ - "The ambient magic of the Ascended being within your soul empowers your magic with a fraction of its power. Once per turn when you damage a creature with a Vessel spell or an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, you can roll a {@dice d8} and add the result to the damage roll of the Vessel spell or Iridescent Strike attack." + "The mage imprisoned within your soul empowers your spells. Whenever you deal damage with a Vessel spell, you add your Charisma modifier (minimum of +1) to one damage roll." ], - "foundrySystem": { - "activation": { - "type": "special", - "condition": "Once per turn when you damage a creature with a Vessel spell or an Iridescent Strike" - }, - "damage.parts": [ - [ - "d8", - "" - ] - ] - }, "foundryImg": "icons/magic/unholy/hands-circle-light-green.webp" }, { @@ -2527,8 +2407,8 @@ "level": 14, "header": 2, "entries": [ - "You are able to wrest even greater magics from the Ascended mage imprisoned within you. You gain a single 6th-level spell slot which you can use to cast your Vessel spells. Unlike your other Vessel Magic spell slots, you only regain the use of this special Arcanum spell slot when you finish a long rest.", - "At 20th level, you gain a 7th-level Arcanum spell slot." + "You wrest even greater magics from the Ascended within you. You learn a single 5th-level Wizard spell of your choice, which you can cast once per long rest without spending a spell slot.", + "At 18th level, you learn a 6th-level Wizard spell that you can also cast once per long rest without expending a spell slot." ], "foundrySystem": { "activation.type": null, @@ -2548,17 +2428,17 @@ "classSource": "LLVessel", "subclassShortName": "Ascended", "subclassSource": "LLVessel", - "level": 20, + "level": 18, "header": 2, "entries": [ - "Your soul is able to channel the full power of the Ascended Spirit bound to your mortal flesh, if only temporarily. When you are in your {@classFeature Archon Form|Vessel|LLVessel|3} you gain the benefits below:", + "Your soul allows your Ascended Spirit to manifest itself once again. Your Archon Form gains the following benefits:", { "type": "list", "items": [ "You assume the appearance The Ascended had in life.", - "You gain resistance to all damage from spells.", - "If you use your action to cast a Vessel spell of 1st-level or higher you can make a single {@classFeature Iridescent Strike|Vessel|LLVessel|1} or use Arcane Blast as a bonus action on that turn.", - "You can use Astral Step to teleport up to 60 feet." + "The distance you can teleport with Astral Step is doubled.", + "As a bonus action on each of your turns, you can teleport up to 30 feet to an unoccupied space you can see in range.", + "The radius of your Arcane Blast becomes 15 feet." ] } ], @@ -2578,13 +2458,21 @@ "classSource": "LLVessel", "subclassShortName": "Cataclysm", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 1, "entries": [ "At the dawn of the multiverse, elemental forces ran wild. Great beings of pure Air, Earth, Fire, and Water ravaged through the material plane, shaping it to their frivolous and destructive will. These primordial elementals and elder genies were banished from the material plane, but are always seeking to return. When they threaten mortal realms, great forces bind these elder elemental beings to mortal hosts, holding back the Cataclysm for a time.", { "type": "refSubclassFeature", - "subclassFeature": "Elemental Affinity|Vessel|LLVessel|Cataclysm|LLVessel|1|LLVessel" + "subclassFeature": "Elemental Affinity|Vessel|LLVessel|Cataclysm|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cataclysm Magic|Vessel|LLVessel|Cataclysm|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cataclysm Archon|Vessel|LLVessel|Cataclysm|LLVessel|3|LLVessel" } ] }, @@ -2596,10 +2484,10 @@ "classSource": "LLVessel", "subclassShortName": "Cataclysm", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 2, "entries": [ - "Within you is bound an ancient elemental Spirit of overwhelming power. Choose the type of Elemental Spirit bound to you: Air, Earth, Fire, or Water. This choice grants you an Affinity with certain damage:", + "Within you is bound an elder elemental Spirit of great power. Choose the element from the list below that best represents that of your Spirit. This choice grants you Affinity with, and resistance to certain damage type, as shown on the table:", { "type": "table", "caption": "Elemental Affinity Table", @@ -2625,32 +2513,7 @@ ] ] }, - "You gain resistance to your Affinity damage type, and your {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes} deal your Elemental Affinity damage type on hit. The damage of your Iridescent Strikes is magical, regardless of the damage type.", - "Finally, you learn to manifest a small amount of your Spirit's Elemental power. You learn the following spell associated with your Elemental Affinity, Charisma is your spellcasting modifier for it, and you can cast it as an action or a bonus action on each of your turns:", - { - "type": "table", - "page": 6, - "colLabels": [ - "Air", - "Earth", - "Fire", - "Water" - ], - "colStyles": [ - "col-3 text-center", - "col-3 text-center", - "col-3 text-center", - "col-3 text-center" - ], - "rows": [ - [ - "{@spell gust|XGE}", - "{@spell mold earth|XGE}", - "{@spell control flames|XGE}", - "{@spell shape water|XGE}" - ] - ] - } + "Your Elemental Affinity also determines the statblock you use for your Archon Form, which are found on the next page." ], "resist": [ { @@ -2673,24 +2536,100 @@ "foundryImg": "icons/magic/symbols/elements-air-earth-fire-water.webp" }, { - "name": "Cataclysm Spells", + "name": "Cataclysm Magic", "page": 6, "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Cataclysm", "subclassSource": "LLVessel", - "level": 2, + "level": 3, "header": 2, "entries": [ - "You learn the spells at the Vessel levels noted in the table below. These don't count against your total number of Spells Known and cannot be switched out when you gain a level.", - "For each spell level, you learn a single affinity spell. This affinity spell should be chosen from spells that deal the same damage type as your Elemental Affinity. Alternatively, you can talk with your DM and decide on an alternate thematic spell.", + "You also learn certain spells at the Vessel levels below. They are Vessel spells for you, but they do not count against your number of Spells Known, and they cannot be replaced.", + "Spells on the first table are shared by Cataclysm Vessels of all Elemental Affinities. The second spell you gain at the Vessel levels listed below is determined by your Elemental Affinity, and are listed by Element on the tables below.", + "Finally, you can choose for your Iridescent Strikes to deal your Affinity damage type on hit, which is always magical.", + { + "type": "table", + "page": 6, + "colLabels": [ + "Vessel Level", + "Spells" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell absorb elements|XGE}" + ], + [ + "5th", + "{@spell elemental blade|llspell}" + ], + [ + "9th", + "{@spell fly}" + ], + [ + "13th", + "{@spell summon elemental|TCE|summon elemental (affinity type only)}" + ], + [ + "17th", + "{@spell bigby's hand}" + ] + ] + }, + { + "type": "table", + "page": 6, + "colLabels": [ + "Vessel Level", + "Air Spells", + "Earth Spells" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "3rd", + "{@spell beckon air|llspell}, {@spell thunderwave}", + "{@spell mold earth (alternate)|llspell}, {@spell earth tremor|xge}" + ], + [ + "5th", + "{@spell dust devil|xge}", + "{@spell spike growth}" + ], + [ + "9th", + "{@spell sonic wave|llspell}", + "{@spell erupting earth|xge}" + ], + [ + "13th", + "{@spell storm sphere|XGE}", + "{@spell accursed touch|llspell}" + ], + [ + "17th", + "{@spell control winds|XGE}", + "{@spell wall of stone}" + ] + ] + }, { "type": "table", "page": 6, "colLabels": [ "Vessel Level", - "Spells" + "Fire Spells", + "Water Spells" ], "colStyles": [ "col-1 text-center", @@ -2698,35 +2637,32 @@ ], "rows": [ [ - "2nd", - "{@spell absorb elements|XGE}, {@i affinity spell}" + "3rd", + "{@spell control flame (alternate)|llspell}, {@spell hellish rebuke}", + "{@spell shape water (alternate)|llspell}, {@spell torrent|llspell}" ], [ "5th", - "{@spell enlarge/reduce}, {@i affinity spell}" + "{@spell flaming sphere}", + "{@spell misty step}" ], [ "9th", - "{@spell fly}, {@i affinity spell}" + "{@spell fireball}", + "{@spell tidal wave|xge}" ], [ "13th", - "{@spell summon elemental|TCE}, {@i affinity spell}" + "{@spell wall of fire}", + "{@spell watery sphere|xge}" ], [ "17th", - "{@spell bigby's hand|PHB|arcane hand}, {@i affinity spell}" + "{@spell flame strike}", + "{@spell maelstrom|xge}" ] ] - }, - { - "type": "inset", - "name": "A Guide to Thematic Affinity Spells", - "entries": [ - "While some spells may not deal the damage type associated with your Elemental Affinity, they may still be appropriate picks for an affinity spell.", - "For example, despite not dealing any damage, a spell like {@spell earthbind|xge} would be an excellent choice as an Earth affinity spell. Likewise, the tidal wave spell would be a good choice for a Water affinity spell." - ] - } + } ], "foundryImg": "icons/magic/air/wind-tornado-spiral-brown.webp" }, @@ -2741,7 +2677,7 @@ "level": 3, "header": 2, "entries": [ - "You can take on a form of pure elemental power, wreathed in storms, flames, stone, or waves. When you transform into your Archon Form, you use the Cataclysm Archon stat block below that corresponds to the Elemental Affinity you chose at 1st level:", + "You can take on a form of pure elemental power, wreathed in storms, flames, stone, or waves. When you transform into your Archon Form, you use the Cataclysm Archon stat block below that corresponds to the Elemental Affinity you chose at 3rd level:", { "type": "table", "page": 7, @@ -2801,8 +2737,8 @@ "level": 6, "header": 2, "entries": [ - "The natural elements present in the material plane are but a pale imitation of your Spirit's primordial power. When you cast a Vessel spell or use a feature that deals your Elemental Affinity damage type, you can treat a roll of 1 or 2 on any of the damage dice you roll for that spell or feature as a 3.", - "Also, whenever you deal your Elemental Affinity damage type to a creature, you can ignore resistance to that damage, and you treat immunity to that damage type as resistance." + "Your elemental Spirit infuses you with its ancient destructive powers. Whenever you deal Affinity damage, you can treat a roll of 1 or 2 on any of the damage dice you roll as a 3.", + "You are also immune to any Affinity damage dealt by your Vessel spells while your Spirit Mantle is active. The Archon's Elder Elemental feature does not bypass this immunity." ], "foundryImg": "icons/magic/earth/construct-stone.webp" }, @@ -2817,9 +2753,13 @@ "level": 14, "header": 2, "entries": [ - "Raw primordial energies erupt from your Spirit. When you cast a Vessel spell or use a feature that deals your Elemental Affinity damage type, you can choose for that spell or effect to deal the maximum possible damage, in place of rolling.", - "Once you use this feature you must finish a short or long rest before you can maximize damage in this way again." + "As an action, you can cause a 15-foot diameter, 60-foot high, pillar of raw elemental power to erupt from a point you can see within 30 feet, forcing creatures in that area to make a Dexterity saving throw. They take 8d6 Affinity damage on a failure, and half as much on a successful save.", + "You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all of your expended uses when you finish a long rest." ], + "foundrySystem": { + "formula": "max(1, @abilities.cha.mod)", + "uses.max": "max(1, @abilities.cha.mod)" + }, "foundryImg": "icons/magic/earth/lava-explosion-orange.webp" }, { @@ -2830,16 +2770,16 @@ "classSource": "LLVessel", "subclassShortName": "Cataclysm", "subclassSource": "LLVessel", - "level": 20, + "level": 18, "header": 2, "entries": [ - "You wield the full power of a primordial elemental force, and the raw elements of the planes bend to your will. When you are in your {@classFeature Archon Form|Vessel|LLVessel|3} you gain the following benefits:", + "You wield the full power of your primordial Cataclysm. When you are in your Archon Form you gain the following benefits:", { "type": "list", "items": [ "You assume the true appearance of your Cataclysm.", - "The weather in a 1-mile radius surrounding you subtly changes to reflect your primordial elemental influence", - "As an action, you can force targets of your choice within 20 feet to make a Dexterity saving throw. On a failure, targets take {@damage 6d6} damage of your Elemental Affinity type." + "The weather in a 1-mile radius surrounding you subtly changes to reflect your primordial elemental influence.", + "You can use your Elemental Eruption action at will." ] } ], @@ -2853,13 +2793,21 @@ "classSource": "LLVessel", "subclassShortName": "Cursed", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 1, "entries": [ "Condemned by the heavens for transgressions at the dawn of time, Cursed Spirits were once wielders of an overwhelming sinister power. Counted among these Spirits are the demons, devils, and all other nefarious spirits of the lower planes. To be considered one of the Cursed, the Spirit posed a direct threat to the order of the multiverse, and were sealed to prevent untold calamity.", { "type": "refSubclassFeature", - "subclassFeature": "Malignant Aura|Vessel|LLVessel|Cursed|LLVessel|1|LLVessel" + "subclassFeature": "Malignant Aura|Vessel|LLVessel|Cursed|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cursed Magic|Vessel|LLVessel|Cursed|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cursed Archon|Vessel|LLVessel|Cursed|LLVessel|3|LLVessel" } ] }, @@ -2871,46 +2819,27 @@ "classSource": "LLVessel", "subclassShortName": "Cursed", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 2, "entries": [ - "The aura of the Cursed Spirit sealed within your soul bleeds into your personality. You learn to speak {@language Abyssal} or {@language Infernal}. You also gain proficiency in {@skill Deception} or {@skill Intimidation}, and whenever you make an ability check with either skill you can treat a roll of 7 or lower on the {@dice d20} as an 8.", - "Finally, your Iridescent Strikes deal fire damage on hit." - ], - "languageProficiencies": [ - { - "choose": { - "from": [ - "abyssal", - "infernal" - ] - } - } - ], - "skillProficiencies": [ - { - "choose": { - "from": [ - "deception", - "intimidation" - ] - } - } + "The aura of the Cursed Spirit sealed within your soul bleeds into your personality. You gain the {@optfeature Striking Presence|LLVessel} Aspect. It does not count against your number of Unsealed Aspects and it cannot be replaced with another Aspect.", + "If you already have the Striking Presence Aspect, you gain another Unsealed Aspect of your choice." ], "foundryImg": "icons/magic/unholy/barrier-fire-pink.webp" }, { - "name": "Cursed Spells", + "name": "Cursed Magic", "page": 8, "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Cursed", "subclassSource": "LLVessel", - "level": 2, + "level": 3, "header": 2, "entries": [ - "You learn the spells at the Vessel levels noted in the table below. These don't count against your total number of Spells Known and cannot be switched out when you gain a level.", + "You learn certain spells at the Vessel levels noted in the table below. These spells don't count against your total number of Spells Known and cannot be switched upon gaining a level.", + "Your Iridescent Strikes can also deal fire damage on hit.", { "type": "table", "page": 8, @@ -2924,7 +2853,7 @@ ], "rows": [ [ - "2nd", + "3rd", "{@spell cause fear|XGE}, {@spell hellish rebuke}" ], [ @@ -2984,51 +2913,26 @@ "level": 6, "header": 2, "entries": [ - "You can access the true power of the dark Spirit imprisoned within, conjuring cursed infernal flames. When you deal fire damage to a creature with a Vessel spell or another Vessel feature, you ignore the target's fire resistance, and you treat the target's immunity to fire damage as resistance." + "You can access the true power of the dark Spirit imprisoned within, conjuring cursed infernal flames. Whenever you deal fire damage to a target, you ignore resistance to fire damage and treat immunity to fire as resistance.", + "Also, if you deal fire damage to a creature it cannot regain hit points until the start of your next turn." ], "foundryImg": "icons/magic/fire/flame-burning-earth-orange.webp" }, - { - "name": "Infernal Claws", - "page": 9, - "source": "LLVessel", - "className": "Vessel", - "classSource": "LLVessel", - "subclassShortName": "Cursed", - "subclassSource": "LLVessel", - "level": 6, - "header": 2, - "entries": [ - "The twisted power of your {@classFeature Archon Form|Vessel|LLVessel|3} increases, granting you the following benefits while you are transformed:", - { - "type": "list", - "items": [ - "You can climb difficult surfaces, including sheer walls, and upside down on ceilings, without making an ability check.", - "When you make an {@skill Athletics} check to {@action shove} or {@action grapple} a target, you treat a roll of 7 or lower on the {@dice d20} as an 8.", - "You count as one size larger for the purpose of grappling." - ] - } - ], - "foundryImg": "icons/magic/fire/flame-burning-hand-purple.webp" - }, { "name": "Dark Sacrifice", "page": 9, "source": "LLVessel", "className": "Vessel", + "foundryImg": "icons/skills/wounds/injury-hand-blood-red.webp", "classSource": "LLVessel", "subclassShortName": "Cursed", "subclassSource": "LLVessel", "level": 14, "header": 2, "entries": [ - "You can sacrifice your own life force to your Cursed Spirit in return for more power. As a bonus action, you can regain one of your expended Vessel Magic spell slots by reducing both your current and maximum hit points by an amount equal to twice the level of the spell slot you regain. This reduction to your hit points cannot be lessened in any way.", + "You can sacrifice your vitality to your Spirit in return for its power. As a bonus action, you can reduce both your current and maximum hit points by 10 to regain one of your Vessel Magic slots. This reduction cannot be lessened in any way.", "At the end of your next long rest any reduction to your hit point maximum from this feature returns to normal." - ], - "foundrySystem": { - "formula": "2 * @spell.pact.level" - }, - "foundryImg": "icons/skills/wounds/injury-hand-blood-red.webp" + ] }, { "name": "Lord of Darkness", @@ -3038,16 +2942,17 @@ "classSource": "LLVessel", "subclassShortName": "Cursed", "subclassSource": "LLVessel", - "level": 20, + "level": 18, "header": 2, "entries": [ - "Your power allows your Spirit to walk in the material world once again. Your {@classFeature Archon Form|Vessel|LLVessel|3} gains the following benefits:", + "Your power allows your Spirit to walk in the material world once again. Your Archon Form gains the following benefits:", { "type": "list", "items": [ "You assume the true appearance of your Cursed Spirit.", "You are immune to the {@condition charmed}, {@condition frightened}, and {@condition poisoned} conditions, and to both poison and fire damage.", - "When you hit a creature with an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, you can force it to make a Wisdom saving throw. On a failure, it is {@condition frightened} of you until the start of your next turn. You can only force a creature to make this save once per turn." + "When you take the Attack action on your turn you can make one bonus Iridescent Strike as part of your action.", + "Once per turn when you deal fire damage to a creature with an Iridescent Strike you can cause it to be frightened of you until the beginning of your next turn." ] } ], @@ -3061,34 +2966,38 @@ "classSource": "LLVessel", "subclassShortName": "Fallen", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 1, "entries": [ "Not all denizens of the upper planes serve the will of the gods that created them. Those who stray too far from the ordained purpose invoke divine wrath. These wayward celestial beings are branded as Fallen Spirits and hurled from the heavens to be imprisoned in mortals to atone for their sins. Some swear revenge upon the heavens while others seek reconciliation.", { "type": "refSubclassFeature", - "subclassFeature": "Blades of Judgment|Vessel|LLVessel|Fallen|LLVessel|1|LLVessel" + "subclassFeature": "Celestial Warrior|Vessel|LLVessel|Fallen|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Fallen Magic|Vessel|LLVessel|Fallen|LLVessel|3|LLVessel" }, { "type": "refSubclassFeature", - "subclassFeature": "Celestial Sight|Vessel|LLVessel|Fallen|LLVessel|1|LLVessel" + "subclassFeature": "Fallen Archon|Vessel|LLVessel|Fallen|LLVessel|3|LLVessel" } ] }, { - "name": "Blades of Judgment", + "name": "Celestial Warrior", "page": 9, "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Fallen", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 2, "entries": [ - "Your Fallen Spirit imbues you with the martial skill of the heavenly hosts. You gain proficiency with martial weapons.", - "When you make a melee weapon attack, you can empower the attack so it counts as an {@classFeature Iridescent Strike|Vessel|LLVessel|1}. When you do so, you use your Charisma for the attack and damage roll of that attack, but you use the weapon's normal damage dice.", - "Finally, your Iridescent Strikes and Blades of Judgment attacks deal radiant damage in place of the normal damage." + "Your Spirit imbues you with the martial skill of the heavenly hosts. You gain proficiency with all martial weapons.", + "If you make a weapon attack while your Spirit Mantle is active, you can make it an Iridescent Strike, using Charisma for the attack and damage roll and dealing radiant damage.", + "Finally, you gain proficiency in Insight, and if you make a Wisdom (Insight) check while your Spirit Mantle is active you add your Charisma modifier (minimum of +1) to your roll." ], "weaponProficiencies": [ { @@ -3098,40 +3007,14 @@ "foundryImg": "icons/magic/holy/projectiles-blades-salvo-yellow.webp" }, { - "name": "Celestial Sight", - "page": 9, - "source": "LLVessel", - "className": "Vessel", - "classSource": "LLVessel", - "subclassShortName": "Fallen", - "subclassSource": "LLVessel", - "level": 1, - "header": 2, - "entries": [ - "The Fallen allows you to more easily discern the intentions of others. You gain proficiency in {@skill Insight}, and whenever you make a Wisdom ({@skill Insight}) check, you gain a bonus to the roll equal to your Charisma modifier (minimum of +1).", - "Finally, you learn to speak, read and write {@language Celestial}." - ], - "skillProficiencies": [ - { - "insight": true - } - ], - "languageProficiencies": [ - { - "celestial": true - } - ], - "foundryImg": "icons/magic/perception/eye-winged-pink.webp" - }, - { - "name": "Fallen Spells", + "name": "Fallen Magic", "page": 9, "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Fallen", "subclassSource": "LLVessel", - "level": 2, + "level": 3, "header": 2, "entries": [ "You learn the spells at the Vessel levels noted in the table below. These don't count against your total number of Spells Known and cannot be switched out when you gain a level.", @@ -3148,12 +3031,12 @@ ], "rows": [ [ - "2nd", - "{@spell guiding bolt}, {@spell shield of faith}" + "3rd", + "{@spell guiding bolt}, {@spell ethereal anchor|llspell}" ], [ "5th", - "{@spell branding smite}, {@spell spiritual weapon}" + "{@spell branding smite (alternate)|llspell}, {@spell spiritual weapon}" ], [ "9th", @@ -3195,10 +3078,10 @@ "foundrySystem": { "uses.max": "@scale.vessel.archon-uses" }, - "foundryImg": "icons/magic/holy/angel-winged-humanoid-blue.webp" + "foundryImg": "icons/magic/holy/angel-wings-gray.webp" }, { - "name": "Condemnation", + "name": "Holy Zeal", "page": 10, "source": "LLVessel", "className": "Vessel", @@ -3208,13 +3091,13 @@ "level": 6, "header": 2, "entries": [ - "Your Spirit burns to mark foes for divine judgment. When you deal radiant damage to a creature while in your {@classFeature Archon Form|Vessel|LLVessel|3}, you can mark it as Condemned until the end of your current transformation. A Condemned creature must expend two feet of movement for every foot it wishes to move away from you, and your {@subclassFeature Blades of Judgment|Vessel|LLVessel|Fallen|LLVessel|1} score a critical hit against the Condemned on a roll of 19 or 20 on the {@dice d20}.", - "You can only mark a creature in this way once per Archon Form transformation. It ends early if you or the creature die." + "Divine power infuses your weapons with a desire for justice. When you use a melee weapon to make an Iridescent Strike it gains the Thrown (30/90) property, and after you make a ranged attack with it, it instantly returns to your hand.", + "Also, your attacks against any creature marked by Divine Challenge score a critical hit on a roll of 19-20 on the d20. This increases at 14th level (18-20) and 18th level (17-20)." ], "foundryImg": "icons/skills/targeting/target-glowing-yellow.webp" }, { - "name": "Heavenly Warrior", + "name": "Celestial Wings", "page": 10, "source": "LLVessel", "className": "Vessel", @@ -3224,10 +3107,9 @@ "level": 14, "header": 2, "entries": [ - "Your Fallen Spirit compels you to slay all who stand against you. If a {@subclassFeature Condemnation|Vessel|LLVessel|Fallen|LLVessel|6||Condemned} creature dies, you can use your reaction to Condemn another creature that you can see within 30 feet.", - "Also, your {@subclassFeature Blades of Judgment|Vessel|LLVessel|Fallen|LLVessel|1} score a critical hit on a roll of 18-20 on the {@dice d20} against Condemned creatures." + "Your zeal has regained some of your Spirit's lost power. Your Archon Form gains a flying speed equal to its walking speed." ], - "foundryImg": "icons/skills/melee/weapons-crossed-swords-white-blue.webp" + "foundryImg": "icons/magic/holy/angel-winged-humanoid-blue.webp" }, { "name": "Divine Revelation", @@ -3237,17 +3119,16 @@ "classSource": "LLVessel", "subclassShortName": "Fallen", "subclassSource": "LLVessel", - "level": 20, + "level": 18, "header": 2, "entries": [ - "Your soul can fully channel the radiant light of the Fallen Spirit bound to your mortal flesh, if only temporarily. When you are in your {@classFeature Archon Form|Vessel|LLVessel|3} you gain the following benefits:", + "You can fully channel the divinity of the Spirit bound to your mortal flesh. Your Archon Form gains the following benefits:", { "type": "list", "items": [ "You assume the true appearance of your Fallen Spirit.", - "Your {@subclassFeature Blades of Judgment|Vessel|LLVessel|Fallen|LLVessel|1} gain a thrown range of 60 feet, and instantly return to your hand after a thrown attack.", - "Your Blades of Judgment score a critical hit on a roll of 17 through 20 on the {@dice d20} against all creatures.", - "When you hit a creature with your Blade of Judgment it must succeed on a Constitution saving throw or become {@condition blinded} and {@condition deafened} until the start of your next turn. A creature can only make this saving throw once per turn." + "When you miss a target with a weapon attack, the next attack you make against that creature has advantage.", + "Whenever you score a critical hit against a creature, it is blinded, deafened, and cannot speak for 1 minute. At the end of each of its turns, it can make a Constitution saving throw, ending one condition on each successful save." ] } ], @@ -3261,13 +3142,21 @@ "classSource": "LLVessel", "subclassShortName": "Formless", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 1, "entries": [ "Before the world was shaped, horrible things slithered about the darkness. Formless monsters with only one desire, to eat and consume anything they could. These shapeless creatures of hunger are known as Formless, and even now, they gnaw the roots of the world, trapped deep below the material plane.", { "type": "refSubclassFeature", - "subclassFeature": "Amorphous Shape|Vessel|LLVessel|Formless|LLVessel|1|LLVessel" + "subclassFeature": "Amorphous Shape|Vessel|LLVessel|Formless|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Formless Magic|Vessel|LLVessel|Formless|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Formless Archon|Vessel|LLVessel|Formless|LLVessel|3|LLVessel" } ] }, @@ -3279,30 +3168,28 @@ "classSource": "LLVessel", "subclassShortName": "Formless", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 2, "entries": [ - "The oozing Spirit bound to your soul allows you to bend and squeeze your body in unnatural ways. You can move through gaps as narrow as 1 inch wide without squeezing, though you cannot bring objects with you unless they fit through the gap.", - "Also, your {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes} deal acid damage on hit, and you gain resistance to both acid and poison damage." - ], - "resist": [ - "acid", - "poison" + "The oozing Spirit bound to your soul allows you to reshape yourself in unnatural ways. You can move through gaps as narrow as 1-inch without having to squeeze. However, this ability has no effect on anything you are wearing or carrying.", + "You also gain the {@optfeature Ethereal Tendril|LLVessel} Aspect. It does not count against your number of Unsealed Aspects and it cannot be replaced with another Unsealed Aspect.", + "If you already know Ethereal Tendril, you gain another Unsealed Aspect of your choice." ], "foundryImg": "icons/creatures/slimes/slime-face-melting-green.webp" }, { - "name": "Formless Spells", + "name": "Formless Magic", "page": 10, "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Formless", "subclassSource": "LLVessel", - "level": 2, + "level": 3, "header": 2, "entries": [ - "You learn the spells at the Vessel levels noted in the table below. These don't count against your total number of Spells Known and cannot be switched out when you gain a level.", + "You learn certain spells at the Vessel levels noted in the table below. The spells don't count against your total number of Spells Known and cannot be switched upon gaining a level.", + "Your Iridescent Strikes can also deal acid damage.", { "type": "table", "page": 10, @@ -3321,7 +3208,7 @@ ], [ "5th", - "{@spell ray of enfeeblement}, {@spell web}" + "{@spell hold person}, {@spell web}" ], [ "9th", @@ -3366,7 +3253,7 @@ "foundryImg": "icons/creatures/slimes/slime-face-hollow-green.webp" }, { - "name": "Consume Vitality", + "name": "Drain Vitality", "page": 11, "source": "LLVessel", "className": "Vessel", @@ -3376,7 +3263,7 @@ "level": 6, "header": 2, "entries": [ - "When you are in Archon Form, you can use a bonus action to force any creature grappled by you to make a Constitution saving throw. On a failure, they take {@damage 2d8} acid damage and your current temporary hit points increase by an amount equal to half of the acid damage dealt to all creatures.", + "While in Archon Form, you can use a bonus action to force any creatures under the effect of a Formless Magic spell or grappled by you to make a Constitution saving throw. On a failed save, they take 2d8 acid damage and your temporary hit points increase by half the total acid damage dealt. Your temporary hit points cannot exceed twice your level.", "This acid damage increases at certain Vessel levels: at 9th ({@damage 3d8}), 13th ({@damage 4d8}), 17th ({@damage 5d8}), and 20th level ({@damage 6d8})." ], "foundrySystem": { @@ -3400,7 +3287,8 @@ "level": 14, "header": 2, "entries": [ - "Your Formless Spirit hungers for the power of your foes. When you are hit by an attack while you are in your {@classFeature Archon Form|Vessel|LLVessel|3}, you can use your reaction to temporarily consume the memory of the attack. The first {@classFeature Iridescent Strike|Vessel|LLVessel|1} you make before the end of your next turn morphs into a gelatinous mockery of the attack you consumed, and on hit, it deals the damage of the consumed attack along with any of its effects." + "Your Spirit hungers for the power of others. Whenever your Archon Form is hit by an attack, you can use your reaction to temporarily consume the memory of that attack.", + "The first Iridescent Strike you make before the end of your next turn morphs into a gelatinous mockery of the attack you consumed. On hit, it applies the damage and effects from the attack you consumed instead of a normal Iridescent Strike." ], "foundryImg": "icons/creatures/slimes/slime-movement-swirling-green.webp" }, @@ -3412,16 +3300,16 @@ "classSource": "LLVessel", "subclassShortName": "Formless", "subclassSource": "LLVessel", - "level": 20, + "level": 18, "header": 2, "entries": [ - "You and the Formless Spirit bound to you have become one flesh, one spirit, and one unquenchable hunger. When you are in your Archon Form you gain the following benefits:", + "You and the Formless Spirit bound to you have become one hunger. Your Archon Form gains the following benefits:", { "type": "list", "items": [ "You assume the true appearance of your Formless Spirit.", "You gain immunity to acid damage, and whenever you deal acid damage, you ignore resistance to acid damage and you treat immunity to acid damage as resistance.", - "You gain the benefits of the {@spell freedom of movement} spell." + "As an action on your turn, you can make one Iridescent Strike with each one of your Archon's Pseudopods." ] } ], @@ -3435,13 +3323,21 @@ "classSource": "LLVessel", "subclassShortName": "Trickster", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 1, "entries": [ "The beings of the Feywild are known for their whimsical and ephemeral ways, often unpredictable to mortals. Most of the faerie are content to follow these self-imposed rules and only interfere with mortals when they are approached. However, the Fey known as Tricksters cannot help but spread discord and need to be sealed away to limit the chaos they spread.", { "type": "refSubclassFeature", - "subclassFeature": "Seeds of Chaos|Vessel|LLVessel|Trickster|LLVessel|1|LLVessel" + "subclassFeature": "Seeds of Chaos|Vessel|LLVessel|Trickster|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trickster Magic|Vessel|LLVessel|Trickster|LLVessel|3|LLVessel" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Trickster Archon|Vessel|LLVessel|Trickster|LLVessel|3|LLVessel" } ] }, @@ -3453,36 +3349,26 @@ "classSource": "LLVessel", "subclassShortName": "Trickster", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "header": 2, "entries": [ - "The Trickster bound to your soul infuses you with its chaotic presence. You gain proficiency in {@skill Deception} or {@skill Performance}, and whenever you make an ability check with either of these skills you can treat a roll of 7 or lower on the {@dice d20} as an 8. You can also unerringly mimic any sounds or voices you hear.", - "Finally, your {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes} deal psychic damage on hit." - ], - "skillProficiencies": [ - { - "choose": { - "from": [ - "deception", - "performance" - ] - } - } + "You can change your appearance to better sow chaos. When your Spirit Mantle is active, you can cast {@spell disguise self} at will, without spending a spell slot, and you can unerringly mimic any sounds or voices you have heard before." ], "foundryImg": "icons/skills/social/intimidation-impressing.webp" }, { - "name": "Trickster Spells", + "name": "Trickster Magic", "page": 11, "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Trickster", "subclassSource": "LLVessel", - "level": 2, + "level": 3, "header": 2, "entries": [ - "You learn the spells at the Vessel levels noted in the table below. These don't count against your total number of Spells Known and cannot be switched out when you gain a level.", + "You learn certain spells at the Vessel levels noted in the table below. These spells don't count against your total number of Spells Known and cannot be switched upon gaining a level.", + "Your Iridescent Strikes can also deal psychic damage.", { "type": "table", "page": 11, @@ -3505,11 +3391,11 @@ ], [ "9th", - "{@spell hypnotic pattern}, {@spell summon fey|TCE}" + "{@spell hypnotic pattern (alternate)|llspell}, {@spell summon fey|TCE}" ], [ "13th", - "{@spell charm monster|XGE}, {@spell greater invisibility}" + "{@spell charm monster|XGE}, {@spell dimension door}" ], [ "17th", @@ -3568,12 +3454,12 @@ "level": 6, "header": 2, "entries": [ - "You can project potent illusions to attack your foes. Once per turn when you make an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, you can create an illusory copy of yourself in an unoccupied space you can see within 30 feet. The illusory copy immediately makes a single Iridescent Strike against a target in range and disappears." + "Your Spirit projects potent illusions to attack your enemies. Whenever you would make an Iridescent Strike during your turn, you can forgo that attack to conjure one illusory copy of yourself in an unoccupied space you can see within 30 feet of you. This illusory copy of you makes one Iridescent Strike against a target within range and disappears." ], "foundrySystem": { "activation": { "type": "special", - "condition": "Once per turn when you make an Iridescent Strike" + "condition": "Whenever you would make an Iridescent Strike during your turn" }, "range": { "value": 30, @@ -3593,8 +3479,8 @@ "level": 14, "header": 2, "entries": [ - "The power of the Trickster can reflect the magic of foes back onto them. If you succeed on a saving throw against a spell, you can use your reaction to force the spellcaster to make a Wisdom saving throw. On a failure, the target is {@condition charmed} by you as if by the {@spell charm person} or {@spell charm monster|XGE} spell.", - "Once a creature is charmed by you in this way, it cannot be charmed by this feature again until the following dawn." + "The power of the Trickster can reflect magic back on your foes. If you succeed on a saving throw against a spell, you can use your reaction to force the caster to make a Wisdom saving throw. On a failure, it suffers the effects of either {@spell charm person} or {@spell charm monster|XGE} spell.", + "Once a creature is charmed by you in this way, it can't be charmed by this feature again until the next dawn." ], "foundryImg": "icons/magic/defensive/shield-barrier-deflect-gold.webp" }, @@ -3606,16 +3492,17 @@ "classSource": "LLVessel", "subclassShortName": "Trickster", "subclassSource": "LLVessel", - "level": 20, + "level": 18, "header": 2, "entries": [ - "You have learned to wield the whimsical and terrifying power of your Trickster Spirit and can bend it to your will. When you are in your Archon Form you gain the following benefits:", + "You can channel the whimsical and terrifying power of The Trickster. Your Archon Form gains the following benefits:", { "type": "list", "items": [ "You assume the true appearance of your Trickster Spirit.", - "When you use {@subclassFeature Illusory Strikes|Vessel|LLVessel|Trickster|LLVessel|6} the range becomes 60 feet, you can create up to three illusory copies of yourself, with each of these copies making a single {@classFeature Iridescent Strike|Vessel|LLVessel|1}.", - "When you hit a creature with an Iridescent Strike it has disadvantage on the next Wisdom saving throw it makes." + "When you use Illusory Strikes the range becomes 60 feet.", + "Once per turn when you use Illusory Strikes you can create two illusory copies of yourself within range.", + "When you hit a creature with an Iridescent Strike it has disadvantage on its next Wisdom saving throw." ] } ], @@ -3630,24 +3517,11 @@ "classSource": "LLVessel", "subclassShortName": "Ascended", "subclassSource": "LLVessel", - "level": 1, - "effects": [ - { - "name": "Intelligence Check Bonus", - "transfer": true, - "changes": [ - { - "key": "system.abilities.int.bonuses.check", - "mode": "ADD", - "value": "+max(1, @abilities.cha.mod)" - } - ] - } - ], + "level": 3, "subEntities": { "item": [ { - "name": "Iridescent Strike", + "name": "Iridescent Strikes", "source": "LLVessel", "rarity": "none", "type": "M", @@ -3676,26 +3550,20 @@ "subclassSource": "LLVessel", "level": 3, "entries": [ - "Beginning at 3rd level, you can transform into a creature that resembles the true form of the Spirit within you. As a bonus action, you can transform into your Archon Form, which uses the Archon stat block in your Sealed Spirit description. This stat block uses your proficiency bonus (PB) in several places and uses your Vessel Spellcasting modifier and save DC.", - "You can maintain your Archon Form for 1 minute. You then revert to your normal form unless you use a bonus action to expend a Vessel Magic spell slot to extend the transformation by 1 minute. You also revert to your normal form if you fall unconscious, or use a bonus action on your turn to do so.", + "Starting at 3rd level, you can use a bonus action to draw upon your Spirit's power to transform into its Archon Form, which uses the stat block in your Sealed Spirit's description. It may use your proficiency bonus (PB), Charisma modifier (CHA), and your Vessel Spell save DC in several places.", + "You can maintain your Archon Form for 10 minutes. You then revert to your normal form unless you expend a Vessel Magic spell slot to extend the transformation by 10 minutes. You also revert to your normal form if you are incapacitated, or use a bonus action on your turn to do so.", "While in your Archon Form, the following rules apply:", { "type": "list", "items": [ - "Your game statistics are replaced by the statistics in the Archon Form stat block, but you retain your alignment, personality, ability scores, and hit points. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of your Archon. If your Archon has the same proficiency as you, use the higher bonus.", - "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain during this transformation are instantly dispelled if you revert to your normal form.", - "You retain the benefits of any features from the Vessel class, your race, and any other source, and you can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", - "When you transform, you choose whether your equipment falls to the ground in your space, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Your equipment doesn't change size or shape to match your Archon Form, and any equipment that your Archon can't wear must either fall to the ground or merge with it. Equipment that merges with your Archon has no effect until you leave the Form." + "Your game statistics are replaced those in your Archon's stat block. You retain your alignment, personality, ability scores, and your hit points. You also retain all your skill and saving throw proficiencies, and gain those of your Archon. If your Archon Form has the same skill proficiency as you, use the higher bonus between the two.", + "Your Archon Form gains the benefits of your Spirit Mantle. Some Archon Forms grant a bonus to your AC.", + "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain in Archon Form are lost when you revert.", + "You retain the benefits of any features from your class, player race, and any other source, and can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", + "When you transform, you choose if your equipment falls to the ground, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Equipment that merges with your Archon has no effect until your transformation ends." ] }, "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again.", - { - "type": "inset", - "name": "Archon Form Appearance", - "entries": [ - "You determine your Archon's appearance, but this has no effect on its abilities. Most are ethereal in appearance, but all Archons are vaguely humanoid in shape and share a resemblance with your Spirit." - ] - }, { "type": "entries", "name": "Ascended Archon", @@ -3712,33 +3580,6 @@ } ] }, - { - "name": "Ascended Arcanum", - "source": "LLVessel", - "className": "Vessel", - "classSource": "LLVessel", - "subclassShortName": "Ascended", - "subclassSource": "LLVessel", - "level": 14, - "effects": [ - { - "name": "Ascended Arcanum", - "transfer": true, - "changes": [ - { - "key": "system.spells.spell6.max", - "mode": "ADD", - "value": "+1" - }, - { - "key": "system.spells.spell7.max", - "mode": "ADD", - "value": "+@scale.the-ascended.ascended7" - } - ] - } - ] - }, { "name": "Elemental Affinity", "source": "LLVessel", @@ -3746,11 +3587,11 @@ "classSource": "LLVessel", "subclassShortName": "Cataclysm", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "subEntities": { "item": [ { - "name": "Iridescent Strike", + "name": "Iridescent Strikes", "source": "LLVessel", "rarity": "none", "type": "M", @@ -3779,16 +3620,17 @@ "subclassSource": "LLVessel", "level": 3, "entries": [ - "Beginning at 3rd level, you can transform into a creature that resembles the true form of the Spirit within you. As a bonus action, you can transform into your Archon Form, which uses the Archon stat block in your Sealed Spirit description. This stat block uses your proficiency bonus (PB) in several places and uses your Vessel Spellcasting modifier and save DC.", - "You can maintain your Archon Form for 1 minute. You then revert to your normal form unless you use a bonus action to expend a Vessel Magic spell slot to extend the transformation by 1 minute. You also revert to your normal form if you fall unconscious, or use a bonus action on your turn to do so.", + "Starting at 3rd level, you can use a bonus action to draw upon your Spirit's power to transform into its Archon Form, which uses the stat block in your Sealed Spirit's description. It may use your proficiency bonus (PB), Charisma modifier (CHA), and your Vessel Spell save DC in several places.", + "You can maintain your Archon Form for 10 minutes. You then revert to your normal form unless you expend a Vessel Magic spell slot to extend the transformation by 10 minutes. You also revert to your normal form if you are incapacitated, or use a bonus action on your turn to do so.", "While in your Archon Form, the following rules apply:", { "type": "list", "items": [ - "Your game statistics are replaced by the statistics in the Archon Form stat block, but you retain your alignment, personality, ability scores, and hit points. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of your Archon. If your Archon has the same proficiency as you, use the higher bonus.", - "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain during this transformation are instantly dispelled if you revert to your normal form.", - "You retain the benefits of any features from the Vessel class, your race, and any other source, and you can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", - "When you transform, you choose whether your equipment falls to the ground in your space, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Your equipment doesn't change size or shape to match your Archon Form, and any equipment that your Archon can't wear must either fall to the ground or merge with it. Equipment that merges with your Archon has no effect until you leave the Form." + "Your game statistics are replaced those in your Archon's stat block. You retain your alignment, personality, ability scores, and your hit points. You also retain all your skill and saving throw proficiencies, and gain those of your Archon. If your Archon Form has the same skill proficiency as you, use the higher bonus between the two.", + "Your Archon Form gains the benefits of your Spirit Mantle. Some Archon Forms grant a bonus to your AC.", + "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain in Archon Form are lost when you revert.", + "You retain the benefits of any features from your class, player race, and any other source, and can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", + "When you transform, you choose if your equipment falls to the ground, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Equipment that merges with your Archon has no effect until your transformation ends." ] }, "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again.", @@ -3803,7 +3645,7 @@ "type": "entries", "name": "Cataclysm Archon", "entries": [ - "You can take on a form of pure elemental power, wreathed in storms, flames, stone, or waves. When you transform into your Archon Form, you use the Cataclysm Archon stat block below that corresponds to the Elemental Affinity you chose at 1st level:", + "You can take on a form of pure elemental power, wreathed in storms, flames, stone, or waves. When you transform into your Archon Form, you use the Cataclysm Archon stat block below that corresponds to the Elemental Affinity you chose at 3rd level:", { "type": "table", "page": 7, @@ -3857,11 +3699,11 @@ "classSource": "LLVessel", "subclassShortName": "Cursed", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "subEntities": { "item": [ { - "name": "Iridescent Strike", + "name": "Iridescent Strikes", "source": "LLVessel", "rarity": "none", "type": "M", @@ -3890,16 +3732,17 @@ "subclassSource": "LLVessel", "level": 3, "entries": [ - "Beginning at 3rd level, you can transform into a creature that resembles the true form of the Spirit within you. As a bonus action, you can transform into your Archon Form, which uses the Archon stat block in your Sealed Spirit description. This stat block uses your proficiency bonus (PB) in several places and uses your Vessel Spellcasting modifier and save DC.", - "You can maintain your Archon Form for 1 minute. You then revert to your normal form unless you use a bonus action to expend a Vessel Magic spell slot to extend the transformation by 1 minute. You also revert to your normal form if you fall unconscious, or use a bonus action on your turn to do so.", + "Starting at 3rd level, you can use a bonus action to draw upon your Spirit's power to transform into its Archon Form, which uses the stat block in your Sealed Spirit's description. It may use your proficiency bonus (PB), Charisma modifier (CHA), and your Vessel Spell save DC in several places.", + "You can maintain your Archon Form for 10 minutes. You then revert to your normal form unless you expend a Vessel Magic spell slot to extend the transformation by 10 minutes. You also revert to your normal form if you are incapacitated, or use a bonus action on your turn to do so.", "While in your Archon Form, the following rules apply:", { "type": "list", "items": [ - "Your game statistics are replaced by the statistics in the Archon Form stat block, but you retain your alignment, personality, ability scores, and hit points. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of your Archon. If your Archon has the same proficiency as you, use the higher bonus.", - "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain during this transformation are instantly dispelled if you revert to your normal form.", - "You retain the benefits of any features from the Vessel class, your race, and any other source, and you can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", - "When you transform, you choose whether your equipment falls to the ground in your space, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Your equipment doesn't change size or shape to match your Archon Form, and any equipment that your Archon can't wear must either fall to the ground or merge with it. Equipment that merges with your Archon has no effect until you leave the Form." + "Your game statistics are replaced those in your Archon's stat block. You retain your alignment, personality, ability scores, and your hit points. You also retain all your skill and saving throw proficiencies, and gain those of your Archon. If your Archon Form has the same skill proficiency as you, use the higher bonus between the two.", + "Your Archon Form gains the benefits of your Spirit Mantle. Some Archon Forms grant a bonus to your AC.", + "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain in Archon Form are lost when you revert.", + "You retain the benefits of any features from your class, player race, and any other source, and can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", + "When you transform, you choose if your equipment falls to the ground, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Equipment that merges with your Archon has no effect until your transformation ends." ] }, "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again.", @@ -3927,17 +3770,17 @@ ] }, { - "name": "Blades of Judgment", + "name": "Celestial Warrior", "source": "LLVessel", "className": "Vessel", "classSource": "LLVessel", "subclassShortName": "Fallen", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "subEntities": { "item": [ { - "name": "Iridescent Strike", + "name": "Iridescent Strikes", "source": "LLVessel", "rarity": "none", "type": "M", @@ -3957,28 +3800,6 @@ ] } }, - { - "name": "Celestial Sight", - "source": "LLVessel", - "className": "Vessel", - "classSource": "LLVessel", - "subclassShortName": "Fallen", - "subclassSource": "LLVessel", - "level": 1, - "effects": [ - { - "name": "Insight Check Bonus", - "transfer": true, - "changes": [ - { - "key": "system.skills.ins.bonuses.check", - "mode": "ADD", - "value": "+max(1, @abilities.cha.mod)" - } - ] - } - ] - }, { "name": "Fallen Archon", "source": "LLVessel", @@ -3988,16 +3809,17 @@ "subclassSource": "LLVessel", "level": 3, "entries": [ - "Beginning at 3rd level, you can transform into a creature that resembles the true form of the Spirit within you. As a bonus action, you can transform into your Archon Form, which uses the Archon stat block in your Sealed Spirit description. This stat block uses your proficiency bonus (PB) in several places and uses your Vessel Spellcasting modifier and save DC.", - "You can maintain your Archon Form for 1 minute. You then revert to your normal form unless you use a bonus action to expend a Vessel Magic spell slot to extend the transformation by 1 minute. You also revert to your normal form if you fall unconscious, or use a bonus action on your turn to do so.", + "Starting at 3rd level, you can use a bonus action to draw upon your Spirit's power to transform into its Archon Form, which uses the stat block in your Sealed Spirit's description. It may use your proficiency bonus (PB), Charisma modifier (CHA), and your Vessel Spell save DC in several places.", + "You can maintain your Archon Form for 10 minutes. You then revert to your normal form unless you expend a Vessel Magic spell slot to extend the transformation by 10 minutes. You also revert to your normal form if you are incapacitated, or use a bonus action on your turn to do so.", "While in your Archon Form, the following rules apply:", { "type": "list", "items": [ - "Your game statistics are replaced by the statistics in the Archon Form stat block, but you retain your alignment, personality, ability scores, and hit points. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of your Archon. If your Archon has the same proficiency as you, use the higher bonus.", - "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain during this transformation are instantly dispelled if you revert to your normal form.", - "You retain the benefits of any features from the Vessel class, your race, and any other source, and you can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", - "When you transform, you choose whether your equipment falls to the ground in your space, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Your equipment doesn't change size or shape to match your Archon Form, and any equipment that your Archon can't wear must either fall to the ground or merge with it. Equipment that merges with your Archon has no effect until you leave the Form." + "Your game statistics are replaced those in your Archon's stat block. You retain your alignment, personality, ability scores, and your hit points. You also retain all your skill and saving throw proficiencies, and gain those of your Archon. If your Archon Form has the same skill proficiency as you, use the higher bonus between the two.", + "Your Archon Form gains the benefits of your Spirit Mantle. Some Archon Forms grant a bonus to your AC.", + "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain in Archon Form are lost when you revert.", + "You retain the benefits of any features from your class, player race, and any other source, and can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", + "When you transform, you choose if your equipment falls to the ground, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Equipment that merges with your Archon has no effect until your transformation ends." ] }, "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again.", @@ -4031,11 +3853,11 @@ "classSource": "LLVessel", "subclassShortName": "Formless", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "subEntities": { "item": [ { - "name": "Iridescent Strike", + "name": "Iridescent Strikes", "source": "LLVessel", "rarity": "none", "type": "M", @@ -4064,16 +3886,17 @@ "subclassSource": "LLVessel", "level": 3, "entries": [ - "Beginning at 3rd level, you can transform into a creature that resembles the true form of the Spirit within you. As a bonus action, you can transform into your Archon Form, which uses the Archon stat block in your Sealed Spirit description. This stat block uses your proficiency bonus (PB) in several places and uses your Vessel Spellcasting modifier and save DC.", - "You can maintain your Archon Form for 1 minute. You then revert to your normal form unless you use a bonus action to expend a Vessel Magic spell slot to extend the transformation by 1 minute. You also revert to your normal form if you fall unconscious, or use a bonus action on your turn to do so.", + "Starting at 3rd level, you can use a bonus action to draw upon your Spirit's power to transform into its Archon Form, which uses the stat block in your Sealed Spirit's description. It may use your proficiency bonus (PB), Charisma modifier (CHA), and your Vessel Spell save DC in several places.", + "You can maintain your Archon Form for 10 minutes. You then revert to your normal form unless you expend a Vessel Magic spell slot to extend the transformation by 10 minutes. You also revert to your normal form if you are incapacitated, or use a bonus action on your turn to do so.", "While in your Archon Form, the following rules apply:", { "type": "list", "items": [ - "Your game statistics are replaced by the statistics in the Archon Form stat block, but you retain your alignment, personality, ability scores, and hit points. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of your Archon. If your Archon has the same proficiency as you, use the higher bonus.", - "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain during this transformation are instantly dispelled if you revert to your normal form.", - "You retain the benefits of any features from the Vessel class, your race, and any other source, and you can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", - "When you transform, you choose whether your equipment falls to the ground in your space, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Your equipment doesn't change size or shape to match your Archon Form, and any equipment that your Archon can't wear must either fall to the ground or merge with it. Equipment that merges with your Archon has no effect until you leave the Form." + "Your game statistics are replaced those in your Archon's stat block. You retain your alignment, personality, ability scores, and your hit points. You also retain all your skill and saving throw proficiencies, and gain those of your Archon. If your Archon Form has the same skill proficiency as you, use the higher bonus between the two.", + "Your Archon Form gains the benefits of your Spirit Mantle. Some Archon Forms grant a bonus to your AC.", + "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain in Archon Form are lost when you revert.", + "You retain the benefits of any features from your class, player race, and any other source, and can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", + "When you transform, you choose if your equipment falls to the ground, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Equipment that merges with your Archon has no effect until your transformation ends." ] }, "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again.", @@ -4107,11 +3930,11 @@ "classSource": "LLVessel", "subclassShortName": "Trickster", "subclassSource": "LLVessel", - "level": 1, + "level": 3, "subEntities": { "item": [ { - "name": "Iridescent Strike", + "name": "Iridescent Strikes", "source": "LLVessel", "rarity": "none", "type": "M", @@ -4140,16 +3963,17 @@ "subclassSource": "LLVessel", "level": 3, "entries": [ - "Beginning at 3rd level, you can transform into a creature that resembles the true form of the Spirit within you. As a bonus action, you can transform into your Archon Form, which uses the Archon stat block in your Sealed Spirit description. This stat block uses your proficiency bonus (PB) in several places and uses your Vessel Spellcasting modifier and save DC.", - "You can maintain your Archon Form for 1 minute. You then revert to your normal form unless you use a bonus action to expend a Vessel Magic spell slot to extend the transformation by 1 minute. You also revert to your normal form if you fall unconscious, or use a bonus action on your turn to do so.", + "Starting at 3rd level, you can use a bonus action to draw upon your Spirit's power to transform into its Archon Form, which uses the stat block in your Sealed Spirit's description. It may use your proficiency bonus (PB), Charisma modifier (CHA), and your Vessel Spell save DC in several places.", + "You can maintain your Archon Form for 10 minutes. You then revert to your normal form unless you expend a Vessel Magic spell slot to extend the transformation by 10 minutes. You also revert to your normal form if you are incapacitated, or use a bonus action on your turn to do so.", "While in your Archon Form, the following rules apply:", { "type": "list", "items": [ - "Your game statistics are replaced by the statistics in the Archon Form stat block, but you retain your alignment, personality, ability scores, and hit points. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of your Archon. If your Archon has the same proficiency as you, use the higher bonus.", - "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain during this transformation are instantly dispelled if you revert to your normal form.", - "You retain the benefits of any features from the Vessel class, your race, and any other source, and you can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", - "When you transform, you choose whether your equipment falls to the ground in your space, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Your equipment doesn't change size or shape to match your Archon Form, and any equipment that your Archon can't wear must either fall to the ground or merge with it. Equipment that merges with your Archon has no effect until you leave the Form." + "Your game statistics are replaced those in your Archon's stat block. You retain your alignment, personality, ability scores, and your hit points. You also retain all your skill and saving throw proficiencies, and gain those of your Archon. If your Archon Form has the same skill proficiency as you, use the higher bonus between the two.", + "Your Archon Form gains the benefits of your Spirit Mantle. Some Archon Forms grant a bonus to your AC.", + "When you transform, you gain temporary hit points equal to your twice your Vessel level. Any temporary hit points you gain in Archon Form are lost when you revert.", + "You retain the benefits of any features from your class, player race, and any other source, and can use them if your Archon Form is capable of doing so, including casting spells with Vessel Magic.", + "When you transform, you choose if your equipment falls to the ground, merges into your Archon Form, or is worn by it. Worn equipment functions as normal, but your DM can decide whether it is practical for your Archon to use it. Equipment that merges with your Archon has no effect until your transformation ends." ] }, "You can transform into your Archon Form once, and you regain the ability to transform again when you finish a short or long rest. If you have no uses left, you can expend a Vessel Magic spell slot to transform into your Archon Form again.", @@ -4237,15 +4061,15 @@ ], "action": [ { - "name": "Invisible", + "name": "Invisibility", "entries": [ - "The Spirit Familiar magically turns {@condition invisible} until it attacks, or until its {@status concentration} ends (as if concentrating on a spell). Any equipment the Spirit Familiar is wearing or carrying is invisible with it." + "The Familiar magically turns invisible until it attacks or forces a target to make an ability check or saving throw. Equipment it is wearing or carrying turns invisible with it. The Familiar must concentrate on this effect as if it were concentrating on a spell." ] }, { "name": "Spirit Strike", "entries": [ - "{@atk ms} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}{@damage 1d4 + 3} damage of the same type as your Iridescent Strike." + "{@atk ms} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}{@damage 1d4 + 3} damage of the same type as your Iridescent Strikes." ] } ], @@ -4269,7 +4093,7 @@ }, "ac": [ { - "special": "10 + your Charisma modifier" + "special": "0" } ], "speed": { @@ -4283,7 +4107,9 @@ "religion": "+PB" }, "resist": [ - "force" + { + "special": "damage from all spells" + } ], "languages": [ "Primordial", @@ -4296,13 +4122,7 @@ { "name": "Astral Step", "entries": [ - "When the Archon casts a Vessel spell of 1st-level or higher, it can instantly teleport to an unoccupied space it can see within 30 feet." - ] - }, - { - "name": "Sorcerous Mantle", - "entries": [ - "When the Archon takes damage from a spell, it can use its reaction to halve any damage that it would have taken from that spell." + "Whenever the Archon casts a spell, it can teleport a number of feet equal to 10 times the spell level (minimum 10) to an unoccupied space it sees." ] } ], @@ -4310,7 +4130,7 @@ { "name": "Arcane Blast", "entries": [ - "As an action, the Archon can choose a point it can see within 60 feet and force all creatures within 5 feet of that point to make a Dexterity saving throw. On a failed save, creatures take damage as if they had been hit by an {@classFeature Iridescent Strike|Vessel|LLVessel|1} attack." + "Once on its turn, the Archon forgo one attack to cause a burst of magic at a point it can see within 60 feet. Creatures within 5 feet must succeed on a Dexterity saving throw or take damage as if they had been hit by one of your {@classFeature Iridescent Strikes|Vessel|LLVessel|1||Iridescent Strikes}." ] } ] @@ -4331,7 +4151,7 @@ }, "ac": [ { - "special": "10 + your Charisma modifier" + "special": "0" } ], "speed": { @@ -4341,7 +4161,7 @@ }, "skill": { "acrobatics": "+PB", - "nature": "+PB" + "stealth": "+PB" }, "resist": [ "thunder", @@ -4356,7 +4176,7 @@ ], "trait": [ { - "name": "Air Form", + "name": "Gaseous", "entries": [ "The Archon can move through any space as narrow as 1 inch wide without squeezing, and it does not provoke opportunity attacks while it is flying." ] @@ -4364,7 +4184,13 @@ { "name": "Bluster", "entries": [ - "Once per turn when the Archon hits a target with an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, it can force it to make a Strength saving throw. On a failed save, it is pushed away from you in a straight line up to 15 feet. Any creature that is more than one size larger than the Archon has advantage on its Strength saving throw." + "Whenever the Archon deals thunder damage to a creature with an Iridescent Strike, it can knock it back 10 feet in a straight line. This distance is halved for each size the target is above the Archon." + ] + }, + { + "name": "Elder Elemental", + "entries": [ + "Whenever the Archon deals lighting or thunder damage, it ignores resistance, and treats immunity to those damage types as resistance." ] } ] @@ -4385,7 +4211,7 @@ }, "ac": [ { - "special": "15 + your Charisma modifier" + "special": "+3" } ], "speed": { @@ -4394,15 +4220,16 @@ "burrow": 10 }, "senses": [ - "tremorsense 60 ft." + "tremorsense 10 ft." ], "skill": { - "survival": "+PB", - "nature": "+PB" + "athletics": "+PB", + "intimidation": "+PB" }, "resist": [ "bludgeoning", - "poison" + "piercing", + "slashing" ], "languages": [ "Terran", @@ -4415,13 +4242,19 @@ { "name": "Rock Solid", "entries": [ - "Once per turn when the Archon hits a creature with an {@classFeature Iridescent Strike|Vessel|LLVessel|1} it can force it to make a Constitution saving throw. On a failed save, its speed is halved until the start of your next turn." + "Whenever the Archon deals bludgeoning damage to a creature with an Iridescent Strike, it can halve its speed until the start of your next turn. It can impose this effect on each creature once per turn." ] }, { "name": "Siege Monster", "entries": [ - "The Archon's {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes} deal the maximum possible damage against nonmagical objects and structures instead of rolling." + "When the Archon deals bludgeoning damage to a non-magical object or structure, it deals the maximum possible damage instead of rolling." + ] + }, + { + "name": "Elder Elemental", + "entries": [ + "When the Archon deals bludgeoning damage, it ignores resistance, and treats immunity to bludgeoning damage as resistance." ] } ], @@ -4445,7 +4278,7 @@ }, "ac": [ { - "special": "11 + your Charisma modifier" + "special": "+0" } ], "speed": { @@ -4453,7 +4286,7 @@ }, "skill": { "intimidation": "+PB", - "nature": "+PB" + "acrobatics": "+PB" }, "resist": [ "fire", @@ -4470,13 +4303,19 @@ { "name": "Ignite", "entries": [ - "Once per turn when the Archon hits a target with an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, it can choose to light the target on fire, if it is flammable. The target must then make a Dexterity saving throw at the start of each of its turns. On a failed save, it takes damage as if hit by another Iridescent Strike. On a success, the flames are extinguished and it takes no additional damage." + "Whenever the Archon deals fire damage to a creature with an Iridescent Strike, it can ignite it if it is flammable. Ignited targets take CHA fire damage at the end of each of their turns until they drop prone or a creature uses its action to extinguish the flames." ] }, { "name": "Illumination", "entries": [ - "The Archon sheds bright light in a 30-foot radius and dim light in an additional 30 ft." + "The Archon sheds bright light out to a 30-foot radius and dim light 30 feet beyond that." + ] + }, + { + "name": "Elder Elemental", + "entries": [ + "When the Archon deals fire or radiant damage, it ignores resistance, and treats immunity to those damage types as resistance." ] } ] @@ -4497,19 +4336,19 @@ }, "ac": [ { - "special": "11 + your Charisma modifier" + "special": "+0" } ], "speed": { "walk": 30, - "swim": 40 + "swim": 50 }, "senses": [ "darkvision 120 ft." ], "skill": { - "medicine": "+PB", - "nature": "+PB" + "acrobatics": "+PB", + "stealth": "+PB" }, "resist": [ "acid", @@ -4526,13 +4365,19 @@ { "name": "Aqueous", "entries": [ - "The Archon can breathe normally in air and water, and it can move through any space as narrow as 1 inch wide without squeezing." + "The Archon can breathe normally in both air and water, and it can move through spaces as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Flowing Resilience", + "entries": [ + "When the Archon takes damage it can use a reaction to reduce it by CHA and move up to 15 feet without provoking opportunity attacks. It cannot use this reaction on force or psychic damage." ] }, { - "name": "Watery Resilience", + "name": "Elder Elemental", "entries": [ - "When the Archon takes damage, it can use its reaction to reduce the damage by an amount equal to your Charisma modifier and move up to 15 feet without provoking opportunity attacks." + "When the Archon deals bludgeoning or cold damage, it ignores resistance, and it treats immunity to those damage types as resistance." ] } ] @@ -4553,7 +4398,7 @@ }, "ac": [ { - "special": "13 + your Charisma modifier" + "special": "+1" } ], "speed": { @@ -4564,7 +4409,7 @@ "darkvision 120 ft." ], "skill": { - "religion": "+PB", + "athletics": "+PB", "stealth": "+PB" }, "resist": [ @@ -4582,13 +4427,13 @@ { "name": "Infernal Drain", "entries": [ - "Once per turn when the Archon hits a creature with an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, its temporary hit points are increased by an amount equal to half the damage dealt. This has no effect on undead targets." + "Once per turn when the Archon deals fire damage with an Iridescent Strike, its temporary hit points increase by CHA. Your total temporary hit points cannot exceed twice your Vessel level." ] }, { - "name": "Savage Strikes", + "name": "Frenzy", "entries": [ - "When the Archon uses its action to make an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, it can make one additional Iridescent Strike attack as part of that same action." + "When the Archon takes the Attack action, it can choose enter a Frenzy which lasts until the start of your next turn. For the duration, all of its attacks, and all attacks against the Archon have advantage." ] } ] @@ -4609,7 +4454,7 @@ }, "ac": [ { - "special": "14 + your Charisma modifier" + "special": "+2" } ], "speed": { @@ -4637,13 +4482,13 @@ { "name": "Celestial Ward", "entries": [ - "As a bonus action on its turn, the Archon can grant one target other than itself, that it can see within 30 feet temporary hit points equal to your Charisma modifier (minimum of 1)." + "As a bonus action, the Archon grants one target it can see within 30 feet CHA temporary hit points. It cannot target itself with this feature." ] }, { - "name": "Radiant Wrath", + "name": "Divine Challenge", "entries": [ - "Once per turn when the Archon makes a {@subclassFeature Blades of Judgment|Vessel|LLVessel|Fallen|LLVessel|1||Blade of Judgment} attack, it can cause the damage dice of that weapon to become {@damage 2d6}. If the target is a fiend or undead it deals an additional {@damage 1d6} damage." + "If the Archon deals radiant damage to a creature with a melee weapon, that creature has disadvantage on attack rolls against targets other than the Archon until the start of your next turn." ] } ] @@ -4664,7 +4509,7 @@ }, "ac": [ { - "special": "13 + your Charisma modifier" + "special": "+1" } ], "speed": { @@ -4693,13 +4538,13 @@ { "name": "Pseudopod", "entries": [ - "The Archon has a number of additional pseudopods equal to your Constitution modifier. These pseudopods can only make {@classFeature Iridescent Strike|Vessel|LLVessel|1||Iridescent Strikes}, and have a reach of 10 feet. Attacks can target these pseudopod limbs to attack the Archon directly." + "The Archon has a number of additional pseudopods equal to your CHA. These pseudopods can only be used for unarmed Iridescent Strikes, and have a reach of 10 feet. Creatures can attack these pseudopod limbs to damage the Archon directly." ] }, { - "name": "Grasping Slime", + "name": "Sticky Slime", "entries": [ - "When the Archon hits a creature that is equal to its size or smaller with an {@classFeature Iridescent Strike|Vessel|LLVessel|1} using one of its psuedopods, it must succeed on a Dexterity saving throw or be {@condition grappled}. As an action, a grappled creature can make a Strength saving throw, escaping on a success. If a pseudopod is grappling a creature it cannot be used to make Iridescent Strikes." + "When the Archon hits a creature equal to its size or smaller with a melee Iridescent Strike, the target must succeed on a Dexterity saving throw or be grappled. As an action, a grappled creature can make a Strength saving throw, escaping on a success." ] } ] @@ -4720,7 +4565,7 @@ }, "ac": [ { - "special": "11 + your Charisma modifier" + "special": "+0" } ], "speed": { @@ -4735,7 +4580,7 @@ ], "skill": { "deception": "+PB", - "sleight of hand": "+PB" + "stealth": "+PB" }, "languages": [ "Sylvan", @@ -4746,9 +4591,9 @@ ], "trait": [ { - "name": "Disappearing Act", + "name": "Stolen Memory", "entries": [ - "Once per turn when the Archon hits a creature with an {@classFeature Iridescent Strike|Vessel|LLVessel|1}, it can force it to make a Wisdom saving throw. On a failure, it cannot see, hear, smell, or sense the Archon in any way with any of its senses until the start of your next turn." + "Once per turn when the Archon deals psychic damage with an Iridescent Strike, it can force the target to make an Intelligence saving throw. On a failure, it cannot see, hear, smell, sense, or target the Archon in any way until the start of your next turn." ] }, { From e9b0732c69a639e432b3cc416fe893cd863108f3 Mon Sep 17 00:00:00 2001 From: Moiple-Doiple Date: Mon, 2 Dec 2024 09:56:32 +1100 Subject: [PATCH 15/28] Monsters of Velimir (#2298) --- ...iple Doiple; Monsters of Velimir.json.json | 266 ++++++++++++++++++ 1 file changed, 266 insertions(+) create mode 100644 collection/Moiple Doiple; Monsters of Velimir.json.json diff --git a/collection/Moiple Doiple; Monsters of Velimir.json.json b/collection/Moiple Doiple; Monsters of Velimir.json.json new file mode 100644 index 000000000..a40ec4a75 --- /dev/null +++ b/collection/Moiple Doiple; Monsters of Velimir.json.json @@ -0,0 +1,266 @@ +{ + "_meta": { + "sources": [ + { + "json": "MonstersofVelimir", + "abbreviation": "MoV", + "full": "Monsters of Velimir", + "authors": [ + "Moiple Doiple" + ], + "version": "0.0.0", + "url": "https://github.com/TheGiddyLimit/homebrew", + "targetSchema": "1.1.0" + } + ], + "edition": "classic", + "dateAdded": 1731675091, + "dateLastModified": 1731675091 + }, + "monster": [ + { + "name": "Wyvern", + "source": "MonstersofVelimir", + "size": [ + "L" + ], + "type": "dragon", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 119, + "formula": "14d10 + 42" + }, + "speed": { + "walk": 20, + "fly": 60 + }, + "str": 19, + "dex": 12, + "con": 16, + "int": 4, + "wis": 14, + "cha": 6, + "skill": { + "athletics": "+7", + "perception": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "immune": [ + "acid" + ], + "cr": "6", + "trait": [ + { + "name": "Stubborn Rage", + "entries": [ + "The wyvern is immune to the {@condition frightened} and {@condition stunned} conditions while they have fewer than half their hit points or are within 60 feet of another wyvern they can hear or see." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The wyvern makes one Stinger attack and one Bite attack. They can replace one attack with a use of Tail Sweep." + ] + }, + { + "name": "Stinger", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}13 ({@damage 3d6 + 4}) piercing damage. The target must succeed on a {@dc 15} Constitution saving throw or take 7 ({@damage 2d6}) acid damage at the start of each of their turns for 1 minute (save ends at end of turn). A {@spell restoration} spell ends this effect on a target." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d12 + 4}) piercing damage. If the target is Large or smaller, they are {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} and the wyvern can't bite another target." + ] + }, + { + "name": "Tail Sweep", + "entries": [ + "The wyvern swipes their tail in a 15-foot cone. Each creature in that area must succeed on a {@dc 15} Strength saving throw or take 15 ({@damage 2d10 + 4}) bludgeoning damage and be pushed up to 10 feet away from the wyvern." + ] + } + ], + "bonus": [ + { + "name": "Seek", + "entries": [ + "The wyvern takes the Search action." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflict": [ + "restrained" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wyvern.png" + }, + "foundryTokenScale": 1.5, + "damageTags": [ + "A", + "B", + "P" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Manticore", + "source": "MonstersofVelimir", + "size": [ + "L" + ], + "type": { + "type": "monstrosity", + "tags": [ + "Skirmisher" + ] + }, + "alignment": [ + "N" + ], + "alignmentPrefix": "typically ", + "ac": [ + 13 + ], + "hp": { + "average": 76, + "formula": "9d10 + 27" + }, + "speed": { + "walk": 30, + "fly": 50 + }, + "str": 18, + "dex": 16, + "con": 16, + "int": 10, + "wis": 12, + "cha": 7, + "skill": { + "perception": "+3", + "stealth": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "languages": [ + "understands any one language but speaks only through the use of their Mimicry trait" + ], + "cr": "3", + "trait": [ + { + "name": "Agile Predator", + "entries": [ + "When the manticore hits a creature with an attack on the manticore's turn, the manticore doesn't provoke opportunity attacks from that creature for the rest of that turn." + ] + }, + { + "name": "Mimicry", + "entries": [ + "The manticore can mimic any words or phrases they have heard in a language they understand. A creature who hears the speech can tell it is an imitation with a successful {@dc 10} Wisdom ({@skill Insight}) check." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The manticore makes one Bite and one Claw attack, or two Tail Spike attacks." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage. If the target is a creature who is {@condition frightened} of the manticore, they take an extra 4 ({@damage 1d8}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage, and the manticore can move the target up to 5 feet horizontally." + ] + }, + { + "name": "Tail Spike", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 100/200 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} until the end of their next turn." + ] + } + ], + "bonus": [ + { + "name": "Trumpeting Howl (1/Day)", + "entries": [ + "Each enemy within 120 feet who can hear the manticore must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} of the manticore for 1 minute (save ends at end of turn). If the initial saving throw fails by 5 or more, a creature is also {@condition dazed|FleeMortals} while {@condition frightened} in this way." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "dazed|fleemortals", + "frightened", + "poisoned" + ], + "tokenHref": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Manticore.png" + }, + "foundryTokenScale": 1.5, + "traitTags": [ + "Mimicry" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + } + ] +} \ No newline at end of file From 97cec0f28df2e729a4d64cfb2ebc7845271b356f Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Sun, 1 Dec 2024 22:58:39 +0000 Subject: [PATCH 16/28] chore: clean --- _generated/index-meta.json | 2 +- _generated/index-props.json | 2 +- _generated/index-sources.json | 2 +- _generated/index-timestamps.json | 2 +- class/LaserLlama; The Vessel.json | 6 +- collection/Galdeveer; Tanks and Flanks.json | 7334 +---------------- ...iple Doiple; Monsters of Velimir.json.json | 2 +- 7 files changed, 316 insertions(+), 7034 deletions(-) diff --git a/_generated/index-meta.json b/_generated/index-meta.json index 1b8dfae2d..5e4e4760a 100644 --- a/_generated/index-meta.json +++ b/_generated/index-meta.json @@ -1 +1 @@ -{"Sample - Giddy; Extinguish.json":{"n":["TheGiddyLimit"],"a":["Brew"]},"Adult Swim; Tigtone & The Never-Stopping Prophecy.json":{"n":["Tigtone & the Never-Stopping Prophecy"],"a":["TTNSP"]},"Adventurers League; DDEX1-01 - Defiance in Phlan.json":{"n":["DDEX1-01 - Defiance in Phlan"],"a":["DDEX1-01"]},"Adventurers League; DDEX1-02 - Secrets of Sokol Keep.json":{"n":["DDEX1-02 - Secrets of Sokol Keep"],"a":["DDEX1-02"]},"Adventurers League; DDEX1-03 - Shadows Over the Moonsea.json":{"n":["DDEX1-03 - Shadows Over the Moonsea"],"a":["DDEX1-03"]},"Adventurers League; DDEX1-04 - Dues for the Dead.json":{"n":["DDEX1-04 - Dues for the Dead"],"a":["DDEX1-04"]},"Adventurers League; 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Stealth Rules.json":{"a":1537874753,"m":1729630006},"variantrule/Modnar; Modnars Mission Mandates.json":{"a":0,"m":1729630006},"variantrule/Pwines; Aerial Combat.json":{"a":1537874753,"m":1729630006},"variantrule/RedCeramicFryPan; Staff Creation Rules.json":{"a":1537874753,"m":1729630006},"variantrule/Rhinemann; Group Spellcasting.json":{"a":1616954142,"m":1729630006},"variantrule/Sample - Giddy; Houserules.json":{"a":0,"m":1731886430},"variantrule/VaranSL; Brewer's Supplies.json":{"a":1630940312,"m":1729630006},"variantrule/Web Community; Community Homebrew Variant Rules.json":{"a":1604252046,"m":1729630006},"vehicle/Sample - Giddy; Coracle.json":{"a":0,"m":1731886430}} \ No newline at end of file diff --git a/class/LaserLlama; The Vessel.json b/class/LaserLlama; The Vessel.json index 929780890..946cbcf96 100644 --- a/class/LaserLlama; The Vessel.json +++ b/class/LaserLlama; The Vessel.json @@ -729,7 +729,7 @@ "type": "refClassFeature", "classFeature": "Spiritual Defense|Vessel|LLVessel|1" } - ] + ] }, { "name": "Iridescent Strikes", @@ -2662,7 +2662,7 @@ "{@spell maelstrom|xge}" ] ] - } + } ], "foundryImg": "icons/magic/air/wind-tornado-spiral-brown.webp" }, @@ -4108,7 +4108,7 @@ }, "resist": [ { - "special": "damage from all spells" + "special": "damage from all spells" } ], "languages": [ diff --git a/collection/Galdeveer; Tanks and Flanks.json b/collection/Galdeveer; Tanks and Flanks.json index 11d83908c..a3bab05e5 100644 --- a/collection/Galdeveer; Tanks and Flanks.json +++ b/collection/Galdeveer; Tanks and Flanks.json @@ -6629,7 +6629,7 @@ ], "entries": [ "You summon an otherworldly being that appears as a loyal steed in an unoccupied space you can see within range. The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. If you already have a steed from this spell, the steed is replaced by the new one.", - "When you prepare this spell, choose the steed's creature type—Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you pick a different option each time. This creature uses the {@creature Otherworldly Steed|GaldeveerTanksAndFlanks} stat block. When you cast the spell, choose the steed's mythology—Idyllic, Biblical, or Exalted—which determines certain traits in the stat block.", + "When you prepare this spell, choose the steed's creature type\u2014Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you pick a different option each time. This creature uses the {@creature Otherworldly Steed|GaldeveerTanksAndFlanks} stat block. When you cast the spell, choose the steed's mythology\u2014Idyllic, Biblical, or Exalted\u2014which determines certain traits in the stat block.", "The steed is your ally and obeys all of your commands. See the NPC Allies document for more information.", { "type": "entries", @@ -6699,7 +6699,7 @@ }, "entries": [ "You gain the service of a familiar, an otherworldly spirit which manifests as a little animal in an unoccupied space you can see within range. This creature uses the {@creature Otherworldly Familiar|GaldeveerTanksAndFlanks} stat block. If you already have a familiar from this spell, the familiar is replaced by the new one.", - "When you prepare the spell, choose the familiar's creature type: Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you select a different creature type each time. Whenever you cast the spell, choose the familiar's environment: Air, Land, or Water. The familiar resembles a Tiny animal of your choice—such as an owl, a cat, or a frog—that is native to the chosen environment. Both choices—creature type and environment—determine certain traits in the stat block. The familiar is your ally and obeys all of your commands.", + "When you prepare the spell, choose the familiar's creature type: Celestial, Fey, or Fiend. You can prepare this spell multiple times as long as you select a different creature type each time. Whenever you cast the spell, choose the familiar's environment: Air, Land, or Water. The familiar resembles a Tiny animal of your choice\u2014such as an owl, a cat, or a frog\u2014that is native to the chosen environment. Both choices\u2014creature type and environment\u2014determine certain traits in the stat block. The familiar is your ally and obeys all of your commands.", { "type": "entries", "name": "Remote Scouting", @@ -8626,7 +8626,7 @@ ], "entries": [ "Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into {@variantrule Difficult Terrain|XPHB}. They disappear when the spell ends.", - "Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the {@condition Restrained|XPHB} condition until the spell ends. At the start of each of the {@condition restrained} creature’s turns it can repeat the saving throw, breaking free on a success. A {@condition Restrained|XPHB} creature or a creature it is within reach of can take an action to make a Strength ({@skill Athletics}) check against your spell save DC. On a success, it breaks free." + "Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the {@condition Restrained|XPHB} condition until the spell ends. At the start of each of the {@condition restrained} creature's turns it can repeat the saving throw, breaking free on a success. A {@condition Restrained|XPHB} creature or a creature it is within reach of can take an action to make a Strength ({@skill Athletics}) check against your spell save DC. On a success, it breaks free." ], "savingThrow": [ "strength" @@ -12049,7 +12049,7 @@ "type": "entries", "name": "Image", "entries": [ - "If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot Cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it." + "If you create an image of an object\u2014such as a chair, muddy footprints, or a small chest\u2014it must be no larger than a 5-foot Cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it." ] } ], @@ -12600,6725 +12600,6 @@ ] } ], - "feat": [ - { - "name": "Lucky", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d12} Poison damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d12} when you reach levels 5 ({@damage 2d12}), 11 ({@damage 3d12}), and 17 ({@damage 4d12})." - ] - } - ], - "scalingLevelDice": { - "label": "Poison damage", - "scaling": { - "1": "1d12", - "5": "2d12", - "11": "3d12", - "17": "4d12" - } - }, - "damageInflict": [ - "poison" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Rogue", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Death Domain", - "shortName": "Death", - "source": "DMG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Death Domain", - "shortName": "Death", - "source": "DMG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (High)", - "source": "PHB", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Half-Elf (Variant; Moon Elf or Sun Elf Descent)", - "source": "SCAG", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Kobold", - "source": "MPMM" - }, - { - "name": "Yuan-Ti", - "source": "MPMM" - }, - { - "name": "Merfolk (Ixalan; Blue)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Ula Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Yuan-ti Pureblood", - "source": "VGM" - } - ], - "optionalfeatures": [ - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Aberrant Dragonmark", - "source": "ERLW" - }, - { - "name": "Artificer Initiate", - "source": "TCE" - }, - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Initiate of High Sorcery", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Spell Sniper", - "source": "PHB" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Prestidigitation", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "entries": [ - "You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time.", - { - "type": "entries", - "name": "Sensory Effect", - "entries": [ - "You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor." - ] - }, - { - "type": "entries", - "name": "Fire Play", - "entries": [ - "You instantaneously light or snuff out a candle, a torch, or a small campfire." - ] - }, - { - "type": "entries", - "name": "Clean or Soil", - "entries": [ - "You instantaneously clean or soil an object no larger than 1 cubic foot." - ] - }, - { - "type": "entries", - "name": "Minor Sensation", - "entries": [ - "You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour." - ] - }, - { - "type": "entries", - "name": "Magic Mark", - "entries": [ - "You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour." - ] - }, - { - "type": "entries", - "name": "Minor Creation", - "entries": [ - "You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth." - ] - } - ], - "miscTags": [ - "OBJ" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Rogue", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Archer", - "shortName": "Arcane Archer", - "source": "XGE" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Archer", - "shortName": "Arcane Archer", - "source": "XGE" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (High)", - "source": "PHB", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Half-Elf (Variant; Moon Elf or Sun Elf Descent)", - "source": "SCAG", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Halfling (Mark of Hospitality)", - "source": "ERLW", - "baseName": "Halfling", - "baseSource": "PHB" - }, - { - "name": "Kobold", - "source": "MPMM" - }, - { - "name": "Merfolk (Ixalan; Blue)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Cosi Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Ula Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Aberrant Dragonmark", - "source": "ERLW" - }, - { - "name": "Artificer Initiate", - "source": "TCE" - }, - { - "name": "Cartomancer", - "source": "BMT" - }, - { - "name": "Initiate of High Sorcery", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Strixhaven Initiate", - "source": "SCC" - } - ] - }, - { - "name": "Purify Food and Drink", - "source": "GaldeveerTanksandFlanks", - "page": "Revised spells", - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "You remove poison, rot, and acids from food and drink in a 10-foot-radius Sphere centered on a point within range. The poison or acid cannot be worth more than 5gp." - ], - "areaTags": [ - "S" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - }, - "races": [ - { - "name": "Halfling (Mark of Hospitality)", - "source": "ERLW", - "baseName": "Halfling", - "baseSource": "PHB" - } - ], - "optionalfeatures": [ - { - "name": "Book of Ancient Secrets", - "source": "PHB", - "featureType": [ - "EI" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Artificer Initiate", - "source": "TCE" - }, - { - "name": "Divinely Favored", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Ritual Caster", - "source": "PHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Ritual Caster", - "source": "XPHB" - }, - { - "name": "Quicksmithing", - "source": "PSK" - }, - { - "name": "Strixhaven Initiate", - "source": "SCC" - } - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell at higher levels, multiply the worth of the poison or acid that can be removed by 3 for each additional level." - ] - } - ] - }, - { - "name": "Fear", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 3, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "cone", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a white feather" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the {@condition Frightened|XPHB} condition for the duration.", - "A {@condition Frightened|XPHB} creature takes the {@action Dash|XPHB} action and moves away from you by the safest route on each of its turns unless there is nowhere to move. At the end of each of its turns it can repeat the saving throw, ending the effect on a success." - ], - "savingThrow": [ - "wisdom" - ], - "areaTags": [ - "N" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of Conquest", - "shortName": "Conquest", - "source": "XGE" - } - }, - { - "class": { - "name": "Ranger", - "source": "XPHB" - }, - "subclass": { - "name": "Gloom Stalker", - "shortName": "Gloom Stalker", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Draconic Sorcery", - "shortName": "Draconic", - "source": "XPHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of Conquest", - "shortName": "Conquest", - "source": "XGE" - } - }, - { - "class": { - "name": "Ranger", - "source": "PHB" - }, - "subclass": { - "name": "Gloom Stalker", - "shortName": "Gloom Stalker", - "source": "XGE" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Vulpin", - "source": "HWCS" - } - ], - "backgrounds": [ - { - "name": "Rakdos Cultist", - "source": "GGR" - } - ] - }, - { - "name": "Polymorph", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 4, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": "a caterpillar cocoon" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You attempt to transform a creature that you can see within range into a Beast. The target must succeed on a Wisdom saving throw or shape-shift into Beast form for the duration. At the start of each of their turns the target can repeat the saving throw, ending the spell on a success.", - "When you prepare this spell, choose 3 stat blocks with the beast creature type that have a CR equal to or less than twice this spell's level plus your spellcasting modifier. Choose one of these beasts to transform the target into. The target's game statistics are replaced by the stat block of the Beast, but the target retains its alignment, personality, creature type, saving throw modifiers, {@variantrule Hit Points|XPHB}, and {@variantrule Hit Point Dice|XPHB}. You can prepare this spell multiple times, but you must pick different stat blocks each time.", - "The target gains a number of {@variantrule Temporary Hit Points|XPHB} equal to the {@variantrule Hit Points|XPHB} of the Beast form. The spell ends early on the target if it has no {@variantrule Temporary Hit Points|XPHB} left. It looses these temporary hit points if the spell ends.", - "The target is limited in the actions it can perform by the anatomy of its new form, and it can't speak or cast spells.", - "The target's gear melds into the new form. The creature can't use or otherwise benefit from any of that equipment." - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Trickery Domain", - "shortName": "Trickery", - "source": "PHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - }, - { - "class": { - "name": "Druid", - "source": "XPHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "XPHB", - "subSubclass": "Tropical Land" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - } - ] - }, - "optionalfeatures": [ - { - "name": "Sculptor of Flesh", - "source": "PHB", - "featureType": [ - "EI" - ] - } - ], - "backgrounds": [ - { - "name": "Simic Scientist", - "source": "GGR" - } - ] - }, - { - "name": "True Polymorph", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 9, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a drop of mercury, a dollop of gum arabic, and a wisp of smoke" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "Choose one creature or nonmagical object that you can see within range. The creature shape-shifts into a different creature or a nonmagical object, or the object shape-shifts into a creature (the object must be neither worn nor carried). The transformation lasts for the duration or until the target dies or is destroyed, but if you maintain {@status Concentration|XPHB} on this spell for the full duration, the spell lasts until dispelled.", - "When you prepare this spell, choose 5 stat blocks with a challenge rating of 18 + your spellcasting modifier or lower. You can prepare this spell multiple times, but you must pick different stat blocks each time.", - "An unwilling creature that is being targeted or is holding the item being targeted can make a Wisdom saving throw. If it succeeds, the spell has no effect. This spell has no effect on items worth 100,000gp or more.", - { - "type": "entries", - "name": "Creature into Creature", - "entries": [ - "If you turn a creature into another kind of creature, choose one of the prepared stat blocks to turn it into. The target's game statistics are replaced by the stat block of the new form, but it retains its saving throw modifiers, {@variantrule Hit Points|XPHB}, {@variantrule Hit Point Dice|XPHB}, alignment, and personality.", - "The target gains a number of {@variantrule Temporary Hit Points|XPHB} equal to the {@variantrule Hit Points|XPHB} of the new form. The spell ends early on the target if it has no {@variantrule Temporary Hit Points|XPHB} left. It looses these temporary hit points if the spell ends.", - "The target is limited in the actions it can perform by the anatomy of its new form, and it can't speak or cast spells.", - "The target's gear melds into the new form. The creature can't use or otherwise benefit from any of that equipment." - ] - }, - { - "type": "entries", - "name": "Object into Creature", - "entries": [ - "If you turn an object into a creature, choose one of the prepared stat blocks to turn it into. The stat block's creature size must be no larger than the object's size. The creature is Friendly to you and your allies. In combat, it takes its turns immediately after yours, and it obeys your commands.", - "If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending on how you have treated it." - ] - }, - { - "type": "entries", - "name": "Creature into Object", - "entries": [ - "If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form, as long as the object's size is no larger than the creature's size. The creature's statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal. The object must not be worth more than 500gp and it cannot be expended while the change is not permanent." - ] - } - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "OBJ", - "PRM", - "SGT", - "SMN", - "THP" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - } - ] - } - }, - { - "name": "Mass Polymorph", - "source": "GaldeveerTanksandFlanks", - "page": 160, - "level": 9, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "a caterpillar cocoon" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You attempt to transform up to 10 creatures that you can see within range into Beasts. Each target must succeed on a Wisdom saving throw or shape-shift into Beast form for the duration. At the start of each of their turns the target can repeat the saving throw, ending the effect on them on a success.", - "When you prepare this spell, choose 5 stat blocks with the beast creature type that have a CR equal to or less than 18 plus your spellcasting modifier. Choose one of these stat blocks to transform each target into, and you can choose the same form or different ones for each target. The target's game statistics are replaced by the stat block of the Beast, but the target retains its alignment, personality, creature type, saving throw modifiers, Hit Points, and Hit Point Dice. You can prepare this spell multiple times, but you must pick different stat blocks each time.", - "Each target gains a number of Temporary Hit Points equal to the Hit Points of the Beast form. The spell stops affecting the target if it has no Temporary Hit Points left. It looses these temporary hit points if the spell ends.", - "The target is limited in the actions it can perform by the anatomy of its new form, and it can't speak or cast spells.", - "The target's gear melds into the new form. The creature can't use or otherwise benefit from any of that equipment." - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SGT", - "THP" - ], - "areaTags": [ - "MT" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - } - ] - } - }, - { - "name": "Prismatic Wall", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 9, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "entries": [ - "A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly without effect.", - "The wall sheds {@variantrule Bright Light|XPHB} within 100 feet and {@variantrule Dim Light|XPHB} for an additional 100 feet. You and creatures you designate when you cast the spell can pass through and be near the wall without harm. Whenever another creature that can see the wall moves is within 20 feet of it, it must succeed on a Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. After a creature makes this saving throw it does not need to do so again until the start of its next turn.", - "The wall consists of seven layers, each with a different color. When a creature reaches into or passes through the wall, it does so one layer at a time through all the layers. Each layer forces the creature to make a Dexterity saving throw or be affected by that layer's properties as described in the Prismatic Layers table. After a creature makes a saving throw for a layer, it does not need to make a saving throw for that layer again until the start of its next turn.", - "The wall, which has AC 10, can be destroyed one layer at a time, in order from red to violet, by means specific to each layer. If a layer is destroyed, it is gone for the duration. {@spell Antimagic Field|XPHB} has no effect on the wall, and {@spell Dispel Magic|XPHB} can affect only the violet layer.", - { - "type": "table", - "caption": "Prismatic Layers", - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "colLabels": [ - "Order", - "Effects" - ], - "rows": [ - [ - "1", - "{@b Red.} {@i Failed Save:} {@damage 12d6} Fire damage. {@i Successful Save:} Half as much damage. {@i Additional Effects}: Nonmagical ranged attacks can't pass through this layer, which is destroyed if it takes at least 25 Cold damage." - ], - [ - "2", - "{@b Orange.} {@i Failed Save:} {@damage 12d6} Acid damage. {@i Successful Save:} Half as much damage. {@i Additional Effects:} Magical ranged attacks can't pass through this layer, which is destroyed by a strong wind (such as the one created by {@spell Gust of Wind|XPHB})." - ], - [ - "3", - "{@b Yellow.} {@i Failed Save:} {@damage 12d6} Lightning damage. {@i Successful Save:} Half as much damage. {@i Additional Effects:} The layer is destroyed if it takes at least 60 Force damage." - ], - [ - "4", - "{@b Green.} {@i Failed Save:} {@damage 12d6} Poison damage. {@i Successful Save:} Half as much damage. {@i Additional Effects:} A {@spell Passwall|XPHB} spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer." - ], - [ - "5", - "{@b Blue.} {@i Failed Save:} {@damage 12d6} Cold damage. {@i Successful Save:} Half as much damage. {@i Additional Effects:} The layer is destroyed if it takes at least 25 Fire damage." - ], - [ - "6", - "{@b Indigo.} {@i Failed Save:} The target has the {@condition Restrained|XPHB} condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the {@condition Petrified|XPHB} condition until it is freed by an effect like the {@spell Greater Restoration|XPHB} spell. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind. {@i Additional Effects:} Spells can't be cast through this layer, which is destroyed by {@variantrule Bright Light|XPHB} shed by the {@spell Daylight|XPHB} spell." - ], - [ - "7", - "{@b Violet.} {@i Failed Save:} The target has the {@condition Blinded|XPHB} condition and makes a Wisdom saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (DM's choice). {@i Additional Effects:} This layer is destroyed by {@spell Dispel Magic|XPHB}." - ] - ] - } - ], - "damageInflict": [ - "acid", - "cold", - "fire", - "force", - "lightning", - "poison" - ], - "conditionInflict": [ - "blinded", - "petrified", - "restrained" - ], - "savingThrow": [ - "constitution", - "dexterity", - "wisdom" - ], - "miscTags": [ - "LGT", - "PRM" - ], - "areaTags": [ - "W" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - } - ] - } - }, - { - "name": "Revivify", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 3, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a diamond worth 300+ GP, which the spell consumes", - "consume": true, - "cost": 30000 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You touch a creature that has been dead for no longer than a minute. It must make a DC 10 death saving throw.", - "On a success, the creature is revived with 1 {@variantrule Hit Points|XPHB|Hit Point}. If its also a natural 20, the spell does not consume its material component. On a failure, this spell cannot be used to revive this creature. This restriction ends if the creature is revived through other means. If its also a natural 1, the creature can never be revived.", - "This spell can't revive a creature that has died of old age, nor does it restore any missing body parts." - ], - "miscTags": [ - "HL" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Life Domain", - "shortName": "Life", - "source": "XPHB" - } - }, - { - "class": { - "name": "Druid", - "source": "XPHB" - }, - "subclass": { - "name": "Circle of Wildfire", - "shortName": "Wildfire", - "source": "TCE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Warlock", - "source": "XPHB" - }, - "subclass": { - "name": "Celestial Patron", - "shortName": "Celestial", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Life Domain", - "shortName": "Life", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of Wildfire", - "shortName": "Wildfire", - "source": "TCE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Warlock", - "source": "PHB" - }, - "subclass": { - "name": "The Celestial", - "shortName": "Celestial", - "source": "XGE" - } - } - ] - }, - "backgrounds": [ - { - "name": "Witherbloom Student", - "source": "SCC" - } - ] - }, - { - "name": "Raise Dead", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 5, - "school": "N", - "time": [ - { - "number": 1, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a diamond worth 500+ GP, which the spell consumes", - "cost": 50000, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You touch creature that has been dead for no longer than 10 days and wasn't Undead when it died. It must make a DC 10 death saving throw.", - "On a success, it is revived with 1 Hit Point. If its also a natural 20, the spell does not consume its material component. On a failure, this spell cannot be used to revive this creature. This restriction ends if the creature is revived through other means. If its also a natural 1, it can never be revived.", - "Any poisons that affected the revived creature at its time of death are neutralized. All mortal wounds on the revived creature are closed, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell has no effect.", - "Coming back from the dead is an ordeal. The revived creature takes 2 levels of {@condition exhaustion}." - ], - "affectsCreatureType": [ - "aberration", - "beast", - "celestial", - "construct", - "dragon", - "elemental", - "fey", - "fiend", - "giant", - "humanoid", - "monstrosity", - "ooze", - "plant" - ], - "miscTags": [ - "HL" - ], - "hasFluffImages": true, - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Artificer", - "source": "TCE" - }, - "subclass": { - "name": "Alchemist", - "shortName": "Alchemist", - "source": "TCE" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Life Domain", - "shortName": "Life", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - } - }, - { - "name": "Resurrection", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 7, - "school": "N", - "time": [ - { - "number": 1, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a diamond worth 1,000+ GP, which the spell consumes", - "cost": 100000, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You touch a creature that has has been dead for no longer than a century, didn't die of old age, and wasn't Undead when it died. It must make a DC 10 death saving throw.", - "On a success, it is revived with all of its Hit Points. If its also a natural 20, the spell does not consume its material component. On a failure, this spell cannot be used to revive this creature. This restriction ends if the creature is revived through other means. If its also a natural 1, it can never be revived.", - "Any poisons that affected the creature at its time of death are neutralized. All mortal wounds on the revived creature are closed and any of the revived creature's missing body parts are restored.", - "Any poisons that affected the revived creature at its time of death are neutralized. All mortal wounds on the revived creature close and any missing body parts are restored.", - "Coming back from the dead is an ordeal. The revived creature takes 2 levels of {@condition exhaustion}.", - "Successfully reviving a creature that has been dead for 365 days or longer taxes you. Until you finish a {@variantrule Long Rest|XPHB}, you can't cast spells again, and you have {@variantrule Disadvantage|XPHB} on {@variantrule D20 Test|XPHB|D20 Tests}." - ], - "affectsCreatureType": [ - "aberration", - "beast", - "celestial", - "construct", - "dragon", - "elemental", - "fey", - "fiend", - "giant", - "humanoid", - "monstrosity", - "ooze", - "plant" - ], - "miscTags": [ - "HL" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - } - }, - { - "name": "True Resurrection", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 9, - "school": "N", - "time": [ - { - "number": 1, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "diamonds worth 25,000+ GP, which the spell consumes", - "cost": 2500000, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You touch a creature that has been dead for no longer than 2 centuries and that died for any reason except old age. It must make a DC 10 death saving throw.", - "On a success, the creature is revived with all of its Hit Point. If its also a natural 20, the spell does not consume its material component. On a failure, this spell cannot be used to revive this creature. This restriction ends if the creature is revived through other means. If its also a natural 1, the creature can never be revived.", - "This spell closes all wounds, neutralizes any poison, cures all magical contagions, and lifts any curses affecting the revived creature when it died. The spell replaces the revived creature's damaged or missing organs and limbs. If the revived creature was Undead, it is restored to its non-Undead form.", - "The spell can provide a new body for the revived creature if the original no longer exists, in which case you must speak the creature's name. It appears in an unoccupied space you choose within 10 feet of you." - ], - "miscTags": [ - "HL" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - } - }, - { - "name": "Rope Trick", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "a segment of rope" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope's upper end, an {@condition Invisible|XPHB} 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends. That space can be reached by climbing the rope As an action, the roped can be pulled into or dropped out of that space.", - "The space can hold up to eight Medium or smaller creatures. Attacks, spells, and other effects can't pass into or out of the space, but creatures inside it can see through the portal. Anything inside the space drops out when the spell ends." - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Ranger", - "source": "XPHB" - }, - "subclass": { - "name": "Gloom Stalker", - "shortName": "Gloom Stalker", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Ranger", - "source": "PHB" - }, - "subclass": { - "name": "Gloom Stalker", - "shortName": "Gloom Stalker", - "source": "XGE" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "backgrounds": [ - { - "name": "Izzet Engineer", - "source": "GGR" - } - ], - "feats": [ - { - "name": "Adept of the Red Robes", - "source": "DSotDQ" - } - ] - }, - { - "name": "See Invisibility", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 2, - "school": "D", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": "a pinch of talc" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "entries": [ - "For the duration, a creature you can see within 30 ft can see creatures and objects that have the {@condition Invisible|XPHB} condition as if they were visible, and you can see into the Ethereal Plane. Creatures and objects there appear ghostly." - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Twilight Domain", - "shortName": "Twilight", - "source": "TCE" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Light Domain", - "shortName": "Light", - "source": "XPHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of the Watchers", - "shortName": "Watchers", - "source": "TCE" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Twilight Domain", - "shortName": "Twilight", - "source": "TCE" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of the Watchers", - "shortName": "Watchers", - "source": "TCE" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Half-Elf (Variant; Mark of Detection)", - "source": "ERLW", - "baseName": "Half-Elf", - "baseSource": "PHB" - } - ], - "feats": [ - { - "name": "Adept of the White Robes", - "source": "DSotDQ" - } - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "The number of creatures you can choose increases by 1 for each spell slot above 3" - ] - } - ] - }, - { - "name": "Shape Water", - "source": "GaldeveerTanksandFlanks", - "page": 164, - "otherSources": [ - { - "source": "EEPC", - "page": 21 - }, - { - "source": "EGW" - } - ], - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "s": true - }, - "duration": [ - { - "type": "instant" - }, - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "entries": [ - "You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:", - { - "type": "list", - "items": [ - "You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage. Until the end of your next turn the water is held aloft as long as it is not holding anything else aloft.", - "You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.", - "You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.", - "You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour." - ] - }, - "If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action." - ], - "miscTags": [ - "SGT" - ], - "areaTags": [ - "C" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (High)", - "source": "PHB", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Genasi (Water)", - "source": "EEPC", - "baseName": "Genasi", - "baseSource": "EEPC" - }, - { - "name": "Half-Elf (Variant; Moon Elf or Sun Elf Descent)", - "source": "SCAG", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Kobold", - "source": "MPMM" - }, - { - "name": "Merfolk (Ixalan; Blue)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Ula Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Aberrant Dragonmark", - "source": "ERLW" - }, - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Initiate of High Sorcery", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Shillelagh", - "source": "GaldeveerTanksandFlanks", - "page": 316, - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "mistletoe" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } - } - ], - "entries": [ - "A Club, Greatclub, Staff or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a {@dice d8}. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).", - "The spell ends early if you cast it again or if you let go of the weapon." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage die changes when you reach levels 5 ({@damage d10}), 11 ({@damage d12}), and 17 ({@damage 2d6})." - ] - } - ], - "scalingLevelDice": { - "label": "damage", - "scaling": { - "1": "1d8", - "5": "1d10", - "11": "1d12", - "17": "2d6" - } - }, - "miscTags": [ - "AAD", - "SCL" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Shocking Grasp", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes {@damage 1d10} Lightning damage, and it can't make Opportunity Attacks until the start of its next turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "The damage increases by {@dice 1d10} when you reach levels 5 ({@damage 2d10}), 11 ({@damage 3d10}), and 17 ({@damage 4d10})." - ] - } - ], - "scalingLevelDice": { - "label": "Lightning damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" - } - }, - "damageInflict": [ - "lightning" - ], - "spellAttack": [ - "M" - ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Rogue", - "source": "PHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Druid", - "source": "XPHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "XPHB", - "subSubclass": "Temperate Land" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (High)", - "source": "PHB", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Genasi (Air)", - "source": "MPMM", - "baseName": "Genasi", - "baseSource": "MPMM" - }, - { - "name": "Kobold", - "source": "MPMM" - }, - { - "name": "Half-Elf (Variant; Moon Elf or Sun Elf Descent)", - "source": "SCAG", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Merfolk (Ixalan; Blue)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Ula Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "backgrounds": [ - { - "name": "Izzet Engineer", - "source": "GGR" - } - ], - "feats": [ - { - "name": "Aberrant Dragonmark", - "source": "ERLW" - }, - { - "name": "Artificer Initiate", - "source": "TCE" - }, - { - "name": "Initiate of High Sorcery", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Spell Sniper", - "source": "PHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - } - ] - }, - { - "name": "Spare the Dying", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 15 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You take the help action to attempt to stabilize a creature in range." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet)." - ] - } - ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Death Domain", - "shortName": "Death", - "source": "DMG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Warlock", - "source": "XPHB" - }, - "subclass": { - "name": "The Undying", - "shortName": "Undying", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Death Domain", - "shortName": "Death", - "source": "DMG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Warlock", - "source": "PHB" - }, - "subclass": { - "name": "The Undying", - "shortName": "Undying", - "source": "SCAG" - } - } - ] - }, - "races": [ - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Blessed Warrior", - "source": "TCE", - "featureType": [ - "FS:P" - ] - }, - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "backgrounds": [ - { - "name": "Golgari Agent", - "source": "GGR" - } - ], - "feats": [ - { - "name": "Artificer Initiate", - "source": "TCE" - }, - { - "name": "Blessed Warrior", - "source": "XPHB" - }, - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Divinely Favored", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Strixhaven Initiate", - "source": "SCC" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Spike Growth", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 150 - } - }, - "components": { - "v": true, - "s": true, - "m": "seven thorns" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "entries": [ - "The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes {@variantrule Difficult Terrain|XPHB} for the duration. When a creature moves into or within the area, it takes {@damage 2d4} Piercing damage for every 5 feet it travels.", - "The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a {@action Search|XPHB} action and succeed on a Wisdom ({@skill Perception} or {@skill Survival}) check against your spell save DC to recognize the terrain as hazardous before entering it." - ], - "damageInflict": [ - "piercing" - ], - "abilityCheck": [ - "wisdom" - ], - "miscTags": [ - "DFT" - ], - "areaTags": [ - "S" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Warlock", - "source": "XPHB" - }, - "subclass": { - "name": "The Genie", - "shortName": "Genie", - "source": "TCE", - "subSubclass": "Dao" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB", - "subSubclass": "Arctic" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB", - "subSubclass": "Mountain" - } - }, - { - "class": { - "name": "Warlock", - "source": "PHB" - }, - "subclass": { - "name": "The Genie", - "shortName": "Genie", - "source": "TCE", - "subSubclass": "Dao" - } - } - ] - }, - "races": [ - { - "name": "Halfling (Lotusden)", - "source": "EGW", - "baseName": "Halfling", - "baseSource": "PHB" - } - ], - "feats": [ - { - "name": "Adept of the Red Robes", - "source": "DSotDQ" - } - ] - }, - { - "name": "Spirit Guardians", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 3, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 15 - } - }, - "components": { - "v": true, - "s": true, - "m": "a prayer scroll" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "entries": [ - "Protective spirits flit around you in a 15-foot Emanation for the duration. Choose necrotic or radiant damage when you prepare this spell. You can prepare this spell multiple times as long as you pick a different damage type each time.", - "Creature's of your choice treat the affected area as difficult terrain and must make a wisdom saving throw when they are within it. On a failed save, they take {@dice 2d6} of the chosen damage type. On a success, they take half as much. Once they make the saving throw they do not need to do so again until the start of their next turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "The damage increases by {@scaledamage 3d8|3-9|1d8} for each spell slot level above 3." - ] - } - ], - "damageInflict": [ - "necrotic", - "radiant" - ], - "savingThrow": [ - "wisdom" - ], - "areaTags": [ - "S" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Community Domain", - "shortName": "Community", - "source": "HWCS" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "War Domain", - "shortName": "War", - "source": "XPHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of the Crown", - "shortName": "Crown", - "source": "SCAG" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "War Domain", - "shortName": "War", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Community Domain", - "shortName": "Community", - "source": "HWCS" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of the Crown", - "shortName": "Crown", - "source": "SCAG" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - }, - "backgrounds": [ - { - "name": "Lorehold Student", - "source": "SCC" - }, - { - "name": "Orzhov Representative", - "source": "GGR" - } - ] - }, - { - "name": "Thorn Whip", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "the stem of a plant with thorns" - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You create a vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. On a hit, the target takes {@damage 1d6} Piercing damage, and if it is Large or smaller, you can pull it up to 10 feet closer to you." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d6} when you reach levels 5 ({@damage 2d6}), 11 ({@damage 3d6}), and 17 ({@damage 4d6})." - ] - } - ], - "scalingLevelDice": { - "label": "Piercing damage", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } - }, - "damageInflict": [ - "piercing" - ], - "spellAttack": [ - "M" - ], - "miscTags": [ - "FMV", - "SCL" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Rogue", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Artificer Initiate", - "source": "TCE" - }, - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Spell Sniper", - "source": "PHB" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Vicious Mockery", - "source": "GaldeveerTanksandFlanks", - "page": 337, - "level": 0, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take {@damage 1d6} Psychic damage and have {@variantrule Disadvantage|XPHB} on the next attack roll it makes that does not already have disadvantage before the end of its next turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Cantrip Upgrade", - "entries": [ - "The damage increases by {@dice 1d6} when you reach levels 5 ({@damage 2d6}), 11 ({@damage 3d6}), and 17 ({@damage 4d6})." - ] - } - ], - "scalingLevelDice": { - "label": "psychic damage", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } - }, - "damageInflict": [ - "psychic" - ], - "savingThrow": [ - "wisdom" - ], - "miscTags": [ - "SCL", - "SGT" - ], - "areaTags": [ - "ST" - ], - "hasFluffImages": true, - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - } - ] - }, - "races": [ - { - "name": "Merfolk (Zendikar; Cosi Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Tiefling (Variant; Devil's Tongue)", - "source": "SCAG", - "baseName": "Tiefling", - "baseSource": "PHB" - } - ], - "optionalfeatures": [ - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "backgrounds": [ - { - "name": "Rakdos Cultist", - "source": "GGR" - } - ], - "feats": [ - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Strixhaven Initiate", - "source": "SCC" - } - ] - }, - { - "name": "Wall of Force", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 5, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": "a shard of glass" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "entries": [ - "An {@condition Invisible|XPHB} wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick and lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side).", - "Nothing can physically pass through the wall. It has an AC of 5 and 120 hit points. It can't be dispelled by {@spell Dispel Magic|XPHB}. A {@spell Disintegrate|XPHB} spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane and blocks ethereal travel through the wall." - ], - "areaTags": [ - "W" - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Artificer", - "source": "TCE" - }, - "subclass": { - "name": "Armorer", - "shortName": "Armorer", - "source": "TCE" - } - }, - { - "class": { - "name": "Artificer", - "source": "TCE" - }, - "subclass": { - "name": "Artillerist", - "shortName": "Artillerist", - "source": "TCE" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of Redemption", - "shortName": "Redemption", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Clockwork Soul", - "shortName": "Clockwork Soul", - "source": "TCE" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of Redemption", - "shortName": "Redemption", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Clockwork Sorcery", - "shortName": "Clockwork", - "source": "XPHB" - } - } - ] - } - }, - { - "name": "Word of Recall", - "source": "GaldeveerTanksandFlanks", - "page": 343, - "level": 6, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "components": { - "v": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.", - "You must designate a location, such as a temple, as a sanctuary by casting this spell there." - ], - "miscTags": [ - "PS", - "TP" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a 7th level spell slot or higher, you can target one additional creature for each slot level above 6th." - ] - } - ] - }, - { - "name": "Shapechange", - "source": "GaldeveerTanksandFlanks", - "page": 315, - "level": 9, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a jade circlet worth 1,500+ GP", - "cost": 150000 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "You shape-shift into another creature for the duration or until you take a {@action Magic|XPHB} action to shape-shift into a different eligible form. The new form must be of a creature that has a {@variantrule Challenge Rating|XPHB} no higher than your level or {@variantrule Challenge Rating|XPHB}. You must have seen the sort of creature before, and it can't be a Construct or an Undead.", - "When you shape-shift, you gain a number of {@variantrule Temporary Hit Points|XPHB} equal to the {@variantrule Hit Points|XPHB} of the form. The spell ends early if you have no {@variantrule Temporary Hit Points|XPHB} left.", - "Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; {@variantrule Hit Points|XPHB}; {@variantrule Hit Point Dice|XPHB}; proficiencies; and ability to communicate. If you have the Spellcasting feature, you retain it too. You do not gain any traits of the new form that allow for casting spells or changing shape.", - "Upon shape-shifting, you determine whether your equipment drops to the ground or changes in size and shape to fit the new form while you're in it." - ], - "miscTags": [ - "THP" - ], - "hasFluffImages": true, - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - } - ] - } - }, - { - "name": "Simulacrum", - "source": "GaldeveerTanksandFlanks", - "page": 317, - "level": 7, - "school": "I", - "time": [ - { - "number": 12, - "unit": "hour" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "powdered ruby worth 1,500+ GP, which the spell consumes", - "cost": 150000, - "consume": true - } - }, - "duration": [ - { - "type": "permanent", - "ends": [ - "dispel" - ] - } - ], - "entries": [ - "You force a Beast or Humanoid that is within 10 feet of you for the entire casting of the spell to make a wisdom saving throw. On a failure, you create a simulacrum of them. You finish the casting by touching both the creature and a pile of ice or snow that is the same size as that creature. That pile turns into the simulacrum, which is a creature. It uses the game statistics of the original creature at the time of casting, except it is a Construct, its {@variantrule Hit Points|XPHB|Hit Point} maximum is half as much, it can't cast spells and it can't change shape.", - "The simulacrum is Friendly to you and creatures you designate. It obeys your commands. The simulacrum can't gain levels, and it can't take Short or Long Rests.", - "If the simulacrum takes damage, the only way to restore its {@variantrule Hit Points|XPHB} is to repair it as you take a {@variantrule Long Rest|XPHB}, during which you expend components worth 100 GP per {@variantrule Hit Points|XPHB|Hit Point} restored. The simulacrum must stay within 5 feet of you for the repair.", - "The simulacrum lasts until it drops to 0 {@variantrule Hit Points|XPHB}, at which point it reverts to snow and melts away. If you cast this spell again, any simulacrum you created with this spell is instantly destroyed." - ], - "affectsCreatureType": [ - "beast", - "humanoid" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - } - ] - } - }, - { - "name": "Control Flames", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "s": true - }, - "duration": [ - { - "type": "instant" - }, - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "entries": [ - "You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:", - { - "type": "list", - "items": [ - "You instantaneously create a new flame within 5 ft of it that fits within a 5-foot cube. Until the end of your next turn the new flame persists without fuel.", - "You instantaneously extinguish the flames within the cube.", - "You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.", - "You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour." - ] - }, - "If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action." - ], - "miscTags": [ - "LGT", - "SGT" - ], - "areaTags": [ - "C" - ], - "hasFluffImages": true, - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (High)", - "source": "PHB", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Half-Elf (Variant; Moon Elf or Sun Elf Descent)", - "source": "SCAG", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Kobold", - "source": "MPMM" - }, - { - "name": "Merfolk (Ixalan; Blue)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Ula Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Aberrant Dragonmark", - "source": "ERLW" - }, - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Initiate of High Sorcery", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Gust", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You seize the air and compel it to create one of the following effects at a point you can see within range:", - { - "type": "list", - "items": [ - "One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 10 feet away from you.", - "You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage. Until the end of your next turn it is held aloft as long as it is not holding anything else aloft", - "You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze." - ] - } - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "FMV", - "OBJ", - "SGT" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (High)", - "source": "PHB", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Half-Elf (Variant; Mark of Storm)", - "source": "ERLW", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Half-Elf (Variant; Moon Elf or Sun Elf Descent)", - "source": "SCAG", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Kobold", - "source": "MPMM" - }, - { - "name": "Merfolk (Ixalan; Blue)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Ula Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Aberrant Dragonmark", - "source": "ERLW" - }, - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Initiate of High Sorcery", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Mold Earth", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 0, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "s": true - }, - "duration": [ - { - "type": "instant" - }, - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } - } - ], - "entries": [ - "You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:", - { - "type": "list", - "items": [ - "If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn't involve enough force to cause damage. Until the end of your next turn it is held aloft as long as it is not holding anything else aloft.", - "You create a sculpture out of the stone or dirt that weighs 5 lbs or less and consist of simple shapes. The changes last for 1 hour.", - "If the dirt or stone you target is on the ground, you cause it to become {@quickref difficult terrain||3}. Alternatively, you can cause the ground to become normal terrain if it is already {@quickref difficult terrain||3}. This change lasts for 1 hour." - ] - }, - "If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action." - ], - "miscTags": [ - "DFT", - "SGT" - ], - "areaTags": [ - "C" - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Nature Domain", - "shortName": "Nature", - "source": "PHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Arcana Domain", - "shortName": "Arcana", - "source": "SCAG" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Strength Domain (PSA)", - "shortName": "Strength (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Druid", - "source": "PHB" - }, - "subclass": { - "name": "Circle of the Land", - "shortName": "Land", - "source": "PHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - } - ] - }, - "races": [ - { - "name": "Elf (High)", - "source": "PHB", - "baseName": "Elf", - "baseSource": "PHB" - }, - { - "name": "Elf (Kaladesh; Vahadar)", - "source": "PSK", - "baseName": "Elf (Kaladesh)", - "baseSource": "PSK" - }, - { - "name": "Half-Elf (Variant; Moon Elf or Sun Elf Descent)", - "source": "SCAG", - "baseName": "Half-Elf", - "baseSource": "PHB" - }, - { - "name": "Kobold", - "source": "MPMM" - }, - { - "name": "Merfolk (Ixalan; Blue)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Ixalan; Green)", - "source": "PSX", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Emeria Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - }, - { - "name": "Merfolk (Zendikar; Ula Creed)", - "source": "PSZ", - "baseName": "Merfolk", - "baseSource": "PSZ" - } - ], - "optionalfeatures": [ - { - "name": "Druidic Warrior", - "source": "TCE", - "featureType": [ - "FS:R" - ] - }, - { - "name": "Pact of the Tome", - "source": "PHB", - "featureType": [ - "PB" - ] - }, - { - "name": "Pact of the Tome", - "source": "XPHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Aberrant Dragonmark", - "source": "ERLW" - }, - { - "name": "Druidic Warrior", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Initiate of High Sorcery", - "source": "DSotDQ" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Wood Elf Magic", - "source": "XGE" - } - ] - }, - { - "name": "Remove Curse", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 3, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "At your touch, all curses with a spell level of 3 or less affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's {@variantrule Attunement|XPHB} to the object so it can be removed or discarded." - ], - "miscTags": [ - "OBJ" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell at higher levels, increase the level of curse it can remove by 1 for each additional level." - ] - } - ] - }, - { - "name": "Greater Restoration", - "source": "GaldeveerTanksandFlanks", - "page": 281, - "level": 5, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "diamond dust worth 100+ GP, which the spell consumes", - "cost": 10000, - "consume": true - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You touch a creature and magically remove one of the following effects from it:", - { - "type": "list", - "items": [ - "1 {@condition Exhaustion|XPHB} level", - "The {@condition Charmed|XPHB} or {@condition Petrified|XPHB} condition", - "A curse with a spell level equal to or less than this spell's level or their attunement to a cursed magic item.", - "Any reduction to one of the target's ability scores", - "Any reduction to the target's {@variantrule Hit Points|XPHB|Hit Point} maximum" - ] - } - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Ranger", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Peace Domain", - "shortName": "Peace", - "source": "TCE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Clockwork Soul", - "shortName": "Clockwork Soul", - "source": "TCE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Runechild", - "shortName": "Runechild", - "source": "TDCSR" - } - }, - { - "class": { - "name": "Warlock", - "source": "PHB" - }, - "subclass": { - "name": "The Celestial", - "shortName": "Celestial", - "source": "XGE" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Peace Domain", - "shortName": "Peace", - "source": "TCE" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Life Domain", - "shortName": "Life", - "source": "XPHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Runechild", - "shortName": "Runechild", - "source": "TDCSR" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Clockwork Sorcery", - "shortName": "Clockwork", - "source": "XPHB" - } - }, - { - "class": { - "name": "Warlock", - "source": "XPHB" - }, - "subclass": { - "name": "Celestial Patron", - "shortName": "Celestial", - "source": "XPHB" - } - } - ] - }, - "races": [ - { - "name": "Halfling (Mark of Healing)", - "source": "ERLW", - "baseName": "Halfling", - "baseSource": "PHB" - } - ], - "backgrounds": [ - { - "name": "Witherbloom Student", - "source": "SCC" - } - ] - }, - { - "name": "Anger", - "level": 3, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "emanation", - "distance": { - "type": "feet", - "amount": 20 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "classes": { - "fromClassList": [ - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - } - ] - }, - "entries": [ - "Each creature of your choice in a 20 ft emanation centered on yourself must succeed on a Wisdom saving throw or have the Angered condition for the duration.", - "Any movement the angered creature takes must be towards the source of its anger and it must take the attack action. Attack Rolls against the angered creature have advantage. If it deals damage it can repeat the saving throw, ending the effect on a success. Once it repeats the saving throw it cannot do so again until the start of its next turn." - ], - "source": "GaldeveerTanksandFlanks", - "page": "New Spells", - "components": { - "v": true, - "s": true, - "m": true - } - }, - { - "name": "Anchorbind", - "level": 1, - "school": "C", - "time": [ - { - "number": 1, - "unit": "reaction", - "condition": "which you take when a creature you can see within 20 ft attempts to move away from you" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 20 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - } - ] - }, - "entries": [ - "The target must succeed on a strength saving throw or be pulled up to 10 ft straight towards you." - ], - "source": "GaldeveerTanksandFlanks", - "page": "New Spells", - "components": { - "m": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell at a higher level increase the range by 20 and the distance the target can be dragged by 10 for each additional spell level." - ] - } - ] - }, - { - "name": "Scapegoat", - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "bonus" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 10 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "classes": { - "fromClassList": [ - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Bard", - "source": "XPHB" - } - ] - }, - "entries": [ - "Choose a willing creature you can see. For the duration any creatures angered, {@condition frightened} or {@condition charmed} by you treat the target as the source of their anger, their fear or the charm while it is within 10 ft of you." - ], - "source": "GaldeveerTanksandFlanks", - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "If you cast this spell at a higher level, increase the range by 10 ft for each additional level." - ] - } - ], - "components": { - "v": true, - "s": true - }, - "page": "New Spells" - }, - { - "name": "Anchor Howl", - "level": 4, - "school": "I", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Bard", - "source": "XPHB" - } - ] - }, - "entries": [ - "Once per turn when you make an opportunity attack against a creature that can hear you, you can do so without expending your reaction." - ], - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "components": { - "v": true - } - }, - { - "name": "Lifeline", - "level": 1, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Artificer", - "source": "ERLW" - } - ] - }, - "entries": [ - "You touch a willing creature. If it takes damage or you spend your action to activate the spell while the target is within 20 ft of you it teleports to an unoccupied space within your reach. If no such place exists, it teleports to the nearest unoccupied space. After it teleports back, the spell ends." - ], - "source": "GaldeveerTanksandFlanks", - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell at higher levels increase the range the target can be teleported back from by 20 ft for each additional level." - ] - } - ], - "components": { - "s": true, - "m": true - }, - "page": "New Spell" - }, - { - "name": "Seal Good and Evil", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 5, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true - } - ], - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SGT" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Druid", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Community Domain", - "shortName": "Community", - "source": "HWCS" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of Vengeance", - "shortName": "Vengeance", - "source": "PHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of the Crown", - "shortName": "Crown", - "source": "SCAG" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of the Watchers", - "shortName": "Watchers", - "source": "TCE" - } - }, - { - "class": { - "name": "Ranger", - "source": "PHB" - }, - "subclass": { - "name": "Horizon Walker", - "shortName": "Horizon Walker", - "source": "XGE" - } - }, - { - "class": { - "name": "Ranger", - "source": "PHB" - }, - "subclass": { - "name": "Monster Slayer", - "shortName": "Monster Slayer", - "source": "XGE" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - }, - "entries": [ - "You create a 20ft diameter circle centered on a point you touch. As a bonus action you can force every aberration, fey, fiend, celestial, elemental or undead adjacent to or overlapping the circle to make a charisma saving throw. If it fails three times in a row, it is imprisoned in a harmless demiplane. While imprisoned, the target doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the imprisoned target, and the target can't teleport. If you concentrate on this spell for the full duration, you no longer need to concentrate on it, you can no longer use your bonus action to activate it and it lasts for a day. When the spell ends, the creatures reappears in an occupied space nearest to the seal." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell at a higher level, increase how long the seal lasts after {@status Concentration|XPHB|Concentrating} on it for the full duration to a week at 6th level, 30 days at 7th level, a year at 8th level or until dispelled at 9th level." - ] - } - ], - "meta": { - "ritual": true - } - }, - { - "name": "Bane", - "source": "GaldeveerTanksandFlanks", - "page": 245, - "level": 1, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a drop of blood" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract {@dice 1d4} from the attack roll or save. Do not add it if a negative bonus has already been applied to the roll by a spell." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can target one additional creature for each spell slot level above 1." - ] - } - ], - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SCT", - "SGT" - ], - "areaTags": [ - "MT" - ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "XPHB" - }, - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Bard", - "source": "XPHB" - }, - "subclass": { - "name": "College of Lore", - "shortName": "Lore", - "source": "XPHB" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Ambition Domain (PSA)", - "shortName": "Ambition (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of Vengeance", - "shortName": "Vengeance", - "source": "XPHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Warlock", - "source": "XPHB" - }, - "subclass": { - "name": "The Undead", - "shortName": "Undead", - "source": "VRGR" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Ambition Domain (PSA)", - "shortName": "Ambition (PSA)", - "source": "PSA" - } - }, - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Grave Domain", - "shortName": "Grave", - "source": "XGE" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of Vengeance", - "shortName": "Vengeance", - "source": "PHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Warlock", - "source": "PHB" - }, - "subclass": { - "name": "The Undead", - "shortName": "Undead", - "source": "VRGR" - } - } - ] - }, - "optionalfeatures": [ - { - "name": "Thief of Five Fates", - "source": "PHB", - "featureType": [ - "EI" - ] - } - ], - "feats": [ - { - "name": "Divinely Favored", - "source": "DSotDQ" - }, - { - "name": "Fey Touched", - "source": "TCE" - }, - { - "name": "Fey-Touched", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "XPHB" - }, - { - "name": "Magic Initiate", - "source": "PHB" - }, - { - "name": "Strixhaven Initiate", - "source": "SCC" - } - ] - }, - { - "name": "Banishment", - "source": "GaldeveerTanksandFlanks", - "page": "Revised Spells", - "level": 4, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true, - "m": "a pentacle" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } - ], - "entries": [ - "One creature that you can see within range must succeed on a Charisma saving throw or have the {@condition incapacitated} condition for the duration. While {@condition incapacitated} the creature is teleported to a harmless demiplane. Once the target is no longer {@condition incapacitated}, it reappears in the space it left or in the nearest unoccupied space if that space is occupied.", - "If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn't return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (DM's choice) associated with its creature type." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "Using a Higher-Level Spell Slot", - "entries": [ - "You can target one additional creature for each spell slot level above 4." - ] - } - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "SCT", - "SGT" - ], - "areaTags": [ - "ST" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "XPHB" - }, - { - "name": "Sorcerer", - "source": "XPHB" - }, - { - "name": "Warlock", - "source": "XPHB" - }, - { - "name": "Wizard", - "source": "XPHB" - }, - { - "name": "Paladin", - "source": "XPHB" - } - ], - "fromSubclass": [ - { - "class": { - "name": "Cleric", - "source": "PHB" - }, - "subclass": { - "name": "Community Domain", - "shortName": "Community", - "source": "HWCS" - } - }, - { - "class": { - "name": "Fighter", - "source": "PHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "PHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of Vengeance", - "shortName": "Vengeance", - "source": "PHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of the Crown", - "shortName": "Crown", - "source": "SCAG" - } - }, - { - "class": { - "name": "Paladin", - "source": "PHB" - }, - "subclass": { - "name": "Oath of the Watchers", - "shortName": "Watchers", - "source": "TCE" - } - }, - { - "class": { - "name": "Ranger", - "source": "PHB" - }, - "subclass": { - "name": "Horizon Walker", - "shortName": "Horizon Walker", - "source": "XGE" - } - }, - { - "class": { - "name": "Ranger", - "source": "PHB" - }, - "subclass": { - "name": "Monster Slayer", - "shortName": "Monster Slayer", - "source": "XGE" - } - }, - { - "class": { - "name": "Rogue", - "source": "PHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "PHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "PHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - }, - { - "class": { - "name": "Cleric", - "source": "XPHB" - }, - "subclass": { - "name": "Community Domain", - "shortName": "Community", - "source": "HWCS" - } - }, - { - "class": { - "name": "Fighter", - "source": "XPHB" - }, - "subclass": { - "name": "Eldritch Knight", - "shortName": "Eldritch Knight", - "source": "XPHB" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of the Crown", - "shortName": "Crown", - "source": "SCAG" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of the Watchers", - "shortName": "Watchers", - "source": "TCE" - } - }, - { - "class": { - "name": "Paladin", - "source": "XPHB" - }, - "subclass": { - "name": "Oath of Vengeance", - "shortName": "Vengeance", - "source": "XPHB" - } - }, - { - "class": { - "name": "Ranger", - "source": "XPHB" - }, - "subclass": { - "name": "Horizon Walker", - "shortName": "Horizon Walker", - "source": "XGE" - } - }, - { - "class": { - "name": "Ranger", - "source": "XPHB" - }, - "subclass": { - "name": "Monster Slayer", - "shortName": "Monster Slayer", - "source": "XGE" - } - }, - { - "class": { - "name": "Rogue", - "source": "XPHB" - }, - "subclass": { - "name": "Arcane Trickster", - "shortName": "Arcane Trickster", - "source": "XPHB" - } - }, - { - "class": { - "name": "Sorcerer", - "source": "XPHB" - }, - "subclass": { - "name": "Divine Soul", - "shortName": "Divine Soul", - "source": "XGE" - } - } - ] - } - } - ], "feat": [ { "name": "Savage Attacker", @@ -19377,10 +12658,10 @@ "entry": "Gain 2 Masteries. Whenever you gain a level you can swap one of these masteries with a different mastery." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -19406,15 +12687,15 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ "You gain the following benefits:", { @@ -19453,14 +12734,14 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex" - ] - } - } - ], + { + "choose": { + "from": [ + "dex" + ] + } + } + ], "entries": [ "You gain the following benefits:", { @@ -19503,15 +12784,15 @@ } } ], - "ability": [ - { - "choose": { - "from": [ - "str" - ] - } - } - ], + "ability": [ + { + "choose": { + "from": [ + "str" + ] + } + } + ], "entries": [ "You gain the following benefits:", { @@ -19552,15 +12833,15 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ "You gain the following benefits:", { @@ -19599,7 +12880,7 @@ "prerequisite": [ { "level": { - "level": 4 + "level": 4 }, "proficiency": [ { @@ -19632,24 +12913,24 @@ { "ability": [ { - "dex":13 + "dex": 13 }, { - "str":13 + "str": 13 } ] } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ "You gain the following benefits.", { @@ -19677,7 +12958,7 @@ "category": "G", "prerequisite": [ { - "level":{ + "level": { "level": 4 } } @@ -19730,16 +13011,16 @@ } ], "ability": [ - { - "choose": { - "from": [ - "int", - "wis", + { + "choose": { + "from": [ + "int", + "wis", "cha" - ] - } - } - ], + ] + } + } + ], "entries": [ "You gain the following benefits.", { @@ -19782,7 +13063,9 @@ ], "prerequisite": [ { - "level":{"level": 4}, + "level": { + "level": 4 + }, "ability": [ { "str": 13 @@ -19836,14 +13119,14 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex" - ] - } - } - ], + { + "choose": { + "from": [ + "dex" + ] + } + } + ], "entries": [ "You gain the following benefits:", { @@ -19916,10 +13199,10 @@ "entry": "Choose a light weapon. Masteries that can be used with the chosen weapon can be used with any weapon that is only being held by the chosen hand. If you chose a melee weapon, this only affects melee weapons. If you chose a ranged weapon, this only affects ranged weapons. You can change the weapon whenever you gain a level." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat one additional time, but you must choose a different hand for Enhanced Dual Wielding." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat one additional time, but you must choose a different hand for Enhanced Dual Wielding." + } ] } ] @@ -19947,15 +13230,15 @@ } ], "ability": [ - { - "choose": { - "from": [ - "str", + { + "choose": { + "from": [ + "str", "dex" - ] - } - } - ], + ] + } + } + ], "entries": [ "You master fighting with a two-handed weapon in one hand, gaining the following benefits:", { @@ -19973,10 +13256,10 @@ "entry": "Choose a melee weapon that does not have the light or two-handed property. Masteries that can be used with the chosen weapon can be used with any weapon that is being held by the chosen hand. If you chose a versatile weapon, this only applies to masteries that can be used with that weapon one-handed. You can change the weapon whenever you gain a level." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat one additional time, but you must choose a different hand for one-hand grip" - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat one additional time, but you must choose a different hand for one-hand grip" + } ] } ] @@ -20064,10 +13347,10 @@ "entry": "Gain 2 Masteries. Whenever you gain a level you can swap one of these masteries with a different mastery." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -20113,10 +13396,10 @@ "entry": "You can use elemental burst at any time. If you do, until the start of your next turn whenever you deal damage of the type you chose and it is reduced, you create a burst of elemental damage. Creatures within 5ft of the target must make a dexterity saving throw against your Spell Save DC. On a failure, they take the damage that was prevented. This feature does not affect damage that was dealt by this feature. You can use this a number of times equal to your proficiency bonus and regain all uses on a long rest." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once, but you must choose a different element each time for Chosen Element." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once, but you must choose a different element each time for Chosen Element." + } ] } ] @@ -20133,19 +13416,19 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str", + { + "choose": { + "from": [ + "dex", + "str", "con", "wis", "cha", "int" - ] - } - } - ], + ] + } + } + ], "entries": [ "You gain the following beneifits:", { @@ -20188,17 +13471,17 @@ } ], "ability": [ - { - "choose": { - "from": [ - "wis", - "int", + { + "choose": { + "from": [ + "wis", + "int", "cha", "con" - ] - } - } - ], + ] + } + } + ], "entries": [ "You gain the following benefits", { @@ -20244,16 +13527,16 @@ } ], "ability": [ - { - "choose": { - "from": [ - "wis", - "int", + { + "choose": { + "from": [ + "wis", + "int", "cha" - ] - } - } - ], + ] + } + } + ], "entries": [ "You gain the following benefits", { @@ -20302,17 +13585,17 @@ } ], "ability": [ - { - "choose": { - "from": [ - "wis", - "int", + { + "choose": { + "from": [ + "wis", + "int", "cha", "con" - ] - } - } - ], + ] + } + } + ], "entries": [ "Your mind is fully attuned with your magic, granting you the following benefits:", { @@ -20465,7 +13748,7 @@ "source": "GaldeveerTanksandFlanks", "page": "Revised Feats", "repeatable": false, - "category": "FS", + "category": "FS", "prerequisite": [ { "feature": [ @@ -20622,11 +13905,11 @@ "name": "Fancy Feet", "entry": "As a reaction to a creature missing an attack roll against you, you can move up to half your movement speed in a straight line without provoking opportunity attacks. You can do this a number of times equal to your proficiency bonus and regain all uses on a long rest." }, - { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once, but you must choose a different hand each time for unusable." - } + { + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once, but you must choose a different hand each time for unusable." + } ] } ] @@ -20649,15 +13932,15 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ "You gain the following benefits:", { @@ -20692,19 +13975,19 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str", + { + "choose": { + "from": [ + "dex", + "str", "con", "wis", "cha", "int" - ] - } - } - ], + ] + } + } + ], "entries": [ { "type": "list", @@ -20726,10 +14009,10 @@ "entry": "Gain 2 masteries. Whenever you gain a level you can swap one of these masteries with a different mastery." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -20741,16 +14024,16 @@ "repeatable": true, "category": "G", "ability": [ - { - "choose": { - "from": [ + { + "choose": { + "from": [ "wis", "cha", "int" - ] - } - } - ], + ] + } + } + ], "prerequisite": [ { "level": { @@ -20779,10 +14062,10 @@ "entry": "Learn two cantrips from a class of your choice. Your spellcasting ability for these cantrips is the spellcasting ability of that class. You can replace these cantrips whenever you gain a level." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -20804,18 +14087,18 @@ "str": 13 } ] - } + } ], "ability": [ - { - "choose": { - "from": [ + { + "choose": { + "from": [ "dex", "str" - ] - } - } - ], + ] + } + } + ], "entries": [ { "type": "list", @@ -20845,14 +14128,14 @@ } ], "ability": [ - { - "choose": { - "from": [ + { + "choose": { + "from": [ "con" - ] - } - } - ], + ] + } + } + ], "entries": [ { "type": "list", @@ -20886,15 +14169,15 @@ } ], "ability": [ - { - "choose": { - "from": [ - "con", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "con", + "str" + ] + } + } + ], "entries": [ "You gain the following features.", { @@ -20934,16 +14217,16 @@ ], "category": "G", "ability": [ - { - "choose": { - "from": [ - "cha", - "wis", + { + "choose": { + "from": [ + "cha", + "wis", "int" - ] - } - } - ], + ] + } + } + ], "entries": [ "You gain the following features.", { @@ -20972,14 +14255,14 @@ } ], "ability": [ - { - "choose": { - "from": [ - "con" - ] - } - } - ], + { + "choose": { + "from": [ + "con" + ] + } + } + ], "category": "G", "entries": [ { @@ -21005,7 +14288,6 @@ "source": "GaldeveerTanksandFlanks", "page": "New Feats", "repeatable": true, - "prerequisite": [ { "ability": [ @@ -21019,15 +14301,15 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ { "type": "list", @@ -21049,10 +14331,10 @@ "entry": "As a reaction to getting pushed or pulled you can double the distance that it pushes or pulls you." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21069,19 +14351,19 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str", + { + "choose": { + "from": [ + "dex", + "str", "con", "wis", "cha", "int" - ] - } - } - ], + ] + } + } + ], "entries": [ { "type": "list", @@ -21099,10 +14381,10 @@ "entry": "Once as a reaction before you take damage from falling you can reduce the damage by a number of d6s equal to half your level. You regain this ability after a short rest." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21124,14 +14406,14 @@ } ], "ability": [ - { - "choose": { - "from": [ - "wis" - ] - } - } - ], + { + "choose": { + "from": [ + "wis" + ] + } + } + ], "entries": [ { "type": "list", @@ -21161,10 +14443,10 @@ "entry": "Once as a bonus action you can ignore all of the negative effects of having zero or less hit points (including death saving throws) for 5 rounds which conclude at the start of your turn. Rounds where you do not spend any movement do not count towards the duration of the effect. You regain this ability after a long rest." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this one additional time, but if you do you must pick the other option for ignore pain." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this one additional time, but if you do you must pick the other option for ignore pain." + } ] } ] @@ -21189,14 +14471,14 @@ } ], "ability": [ - { - "choose": { - "from": [ - "wis" - ] - } - } - ], + { + "choose": { + "from": [ + "wis" + ] + } + } + ], "entries": [ { "type": "list", @@ -21234,18 +14516,18 @@ "dex": 13 } ] - } + } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ { "type": "list", @@ -21318,19 +14600,19 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str", + { + "choose": { + "from": [ + "dex", + "str", "con", "wis", "cha", "int" - ] - } - } - ], + ] + } + } + ], "entries": [ { "type": "list", @@ -21391,10 +14673,10 @@ "entry": "Gain expertise in a tool offered by the class that granted you this feat. If you were proficient in that tool, gain proficiency in a tool of your choice." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21457,15 +14739,15 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str" - ] - } - } - ], + { + "choose": { + "from": [ + "dex", + "str" + ] + } + } + ], "entries": [ { "type": "list", @@ -21487,10 +14769,10 @@ "entry": "Once when you hit with a light weapon you can make the target bleed. If you do, they take damage equal to your proficiency bonus at the end of each of their turns until they use their action to stop it. You regain this ability after a long rest." }, { - "type": "item", - "name": "Repeatable", - "entry": "You can take this feat more than once." - } + "type": "item", + "name": "Repeatable", + "entry": "You can take this feat more than once." + } ] } ] @@ -21506,16 +14788,16 @@ } ], "ability": [ - { - "choose": { - "from": [ - "dex", - "str", + { + "choose": { + "from": [ + "dex", + "str", "con" - ] - } - } - ], + ] + } + } + ], "entries": [ { "type": "list", @@ -21541,4 +14823,4 @@ ] } ] -} \ No newline at end of file +} diff --git a/collection/Moiple Doiple; Monsters of Velimir.json.json b/collection/Moiple Doiple; Monsters of Velimir.json.json index a40ec4a75..315696168 100644 --- a/collection/Moiple Doiple; Monsters of Velimir.json.json +++ b/collection/Moiple Doiple; Monsters of Velimir.json.json @@ -263,4 +263,4 @@ ] } ] -} \ No newline at end of file +} From afc140b29535842fdbf64a8266aeaff90bceaac4 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Sun, 1 Dec 2024 22:58:46 +0000 Subject: [PATCH 17/28] chore: timestamp/index --- _generated/index-timestamps.json | 2 +- class/LaserLlama; Alternate Warlock.json | 4 ++-- class/LaserLlama; The Vessel.json | 4 ++-- class/MCDM Productions; The Illrigger Class.json | 4 ++-- class/MCDM Productions; The Illrigger Revised.json | 4 ++-- collection/Galdeveer; Tanks and Flanks.json | 4 ++-- collection/Moiple Doiple; Monsters of Velimir.json.json | 3 ++- creature/MCDM Productions; Flee, Mortals!.json | 4 ++-- 8 files changed, 15 insertions(+), 14 deletions(-) diff --git a/_generated/index-timestamps.json b/_generated/index-timestamps.json index 765e73c54..a937bd5a3 100644 --- a/_generated/index-timestamps.json +++ b/_generated/index-timestamps.json @@ -1 +1 @@ -{"action/Sample - Giddy; Extinguish.json":{"a":0,"m":1731886430},"adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json":{"a":1706971134,"m":1731886430,"p":1604361600},"adventure/Adventurers League; DDEX1-01 - Defiance in Phlan.json":{"a":1558867830,"m":1729630006},"adventure/Adventurers League; DDEX1-02 - Secrets of Sokol Keep.json":{"a":1558867830,"m":1729630006},"adventure/Adventurers League; 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Plus.json":{"a":1585648267,"m":1729630006},"variantrule/Kcon; Group Spellcasting.json":{"a":1537874753,"m":1729630006},"variantrule/Liarus; Druidic.json":{"a":1602439286,"m":1729630006},"variantrule/Matthew Mercer; Corruption Rules.json":{"a":1649342553,"m":1731405458,"p":1515456000},"variantrule/Metabot; Stealth Rules.json":{"a":1537874753,"m":1729630006},"variantrule/Modnar; Modnars Mission Mandates.json":{"a":0,"m":1729630006},"variantrule/Pwines; Aerial Combat.json":{"a":1537874753,"m":1729630006},"variantrule/RedCeramicFryPan; Staff Creation Rules.json":{"a":1537874753,"m":1729630006},"variantrule/Rhinemann; Group Spellcasting.json":{"a":1616954142,"m":1729630006},"variantrule/Sample - Giddy; Houserules.json":{"a":0,"m":1731886430},"variantrule/VaranSL; Brewer's Supplies.json":{"a":1630940312,"m":1729630006},"variantrule/Web Community; Community Homebrew Variant Rules.json":{"a":1604252046,"m":1729630006},"vehicle/Sample - Giddy; Coracle.json":{"a":0,"m":1731886430}} \ No newline at end of file diff --git a/class/LaserLlama; Alternate Warlock.json b/class/LaserLlama; Alternate Warlock.json index 5853e5c09..daf41e0d6 100644 --- a/class/LaserLlama; Alternate Warlock.json +++ b/class/LaserLlama; Alternate Warlock.json @@ -31,8 +31,8 @@ "LL:PF": "Pact Focus" }, "dateAdded": 1658237901, - "dateLastModified": 1732487823, - "_dateLastModifiedHash": "c90213216a", + "dateLastModified": 1733093460, + "_dateLastModifiedHash": "1811938e2f", "edition": "classic" }, "class": [ diff --git a/class/LaserLlama; The Vessel.json b/class/LaserLlama; The Vessel.json index 946cbcf96..f6682e43c 100644 --- a/class/LaserLlama; The Vessel.json +++ b/class/LaserLlama; The Vessel.json @@ -26,8 +26,8 @@ ] }, "dateAdded": 1687816514, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "2dba958e02", + "dateLastModified": 1733093919, + "_dateLastModifiedHash": "e749159f72", "edition": "classic" }, "class": [ diff --git a/class/MCDM Productions; The Illrigger Class.json b/class/MCDM Productions; The Illrigger Class.json index c366cdf3f..bb62ec231 100644 --- a/class/MCDM Productions; The Illrigger Class.json +++ b/class/MCDM Productions; The Illrigger Class.json @@ -17,8 +17,8 @@ ], "status": "deprecated", "dateAdded": 1620498967, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "8f009b8ce2", + "dateLastModified": 1732982645, + "_dateLastModifiedHash": "450c3537fa", "edition": "classic" }, "class": [ diff --git a/class/MCDM Productions; The Illrigger Revised.json b/class/MCDM Productions; The Illrigger Revised.json index b5fa588cb..e54a6b369 100644 --- a/class/MCDM Productions; The Illrigger Revised.json +++ b/class/MCDM Productions; The Illrigger Revised.json @@ -27,8 +27,8 @@ }, "edition": "classic", "dateAdded": 1732652987, - "dateLastModified": 1732652987, - "_dateLastModifiedHash": "4166f514f6" + "dateLastModified": 1733005799, + "_dateLastModifiedHash": "12d36c030e" }, "class": [ { diff --git a/collection/Galdeveer; Tanks and Flanks.json b/collection/Galdeveer; Tanks and Flanks.json index a3bab05e5..5130c2f73 100644 --- a/collection/Galdeveer; Tanks and Flanks.json +++ b/collection/Galdeveer; Tanks and Flanks.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1720008672, - "dateLastModified": 1730728182, - "_dateLastModifiedHash": "d27bed37a7", + "dateLastModified": 1733093919, + "_dateLastModifiedHash": "aed301951e", "edition": "classic" }, "monster": [ diff --git a/collection/Moiple Doiple; Monsters of Velimir.json.json b/collection/Moiple Doiple; Monsters of Velimir.json.json index 315696168..03ab92076 100644 --- a/collection/Moiple Doiple; Monsters of Velimir.json.json +++ b/collection/Moiple Doiple; Monsters of Velimir.json.json @@ -15,7 +15,8 @@ ], "edition": "classic", "dateAdded": 1731675091, - "dateLastModified": 1731675091 + "dateLastModified": 1731675091, + "_dateLastModifiedHash": "08fad63ae0" }, "monster": [ { diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index 9fb721fd8..06c92d2d1 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -64,8 +64,8 @@ }, "status": "ready", "dateAdded": 1692310105, - "dateLastModified": 1732657506, - "_dateLastModifiedHash": "fafcfbde66", + "dateLastModified": 1732728735, + "_dateLastModifiedHash": "56692e1f62", "edition": "classic" }, "book": [ From ee399c20c1cf311aedab1c54a320b3bd0bdeb9e8 Mon Sep 17 00:00:00 2001 From: LambdaHaotare Date: Mon, 2 Dec 2024 14:49:29 -0500 Subject: [PATCH 18/28] =?UTF-8?q?Update=20SilentSoren;=205th=20Edition=20D?= =?UTF-8?q?&D=20x=20Final=20Fantasy=20XIV=20-=20Classes=20and=E2=80=A6=20(?= =?UTF-8?q?#2305)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ...sy XIV - Classes and Races Compendium.json | 9742 +++++++++++++++-- 1 file changed, 8564 insertions(+), 1178 deletions(-) diff --git a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json index 71ce383e0..609c5d804 100644 --- a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json +++ b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json @@ -15,7 +15,7 @@ "Haotare" ], "url": "https://drive.google.com/file/d/1fqmOE-s5AYOCfi_J4URKAAnfK79os5MM/view", - "version": "Meteor Survivor Edition", + "version": "Dawntrail Edition", "color": "867d5a" } ], @@ -30,7 +30,8 @@ "NIN:NI": "Ninja; Ninjutsu", "SCH:TT": "Scholar; Tactics", "SAM:SE": "Samurai; Sword Artes", - "SAM:FS": "Samurai; Fighting Style" + "SAM:FS": "Samurai; Fighting Style", + "VPR:VS": "Viper; Viper Strikes" }, "dateAdded": 1595181963, "dateLastModified": 1729630006, @@ -425,6 +426,10 @@ "{@class Paladin|FFXIV}", "13 Charisma" ], + [ + "{@class Pictomancer|FFXIV}", + "13 Charisma" + ], [ "{@class Reaper|FFXIV}", "13 Wisdom" @@ -449,6 +454,10 @@ "{@class Summoner|FFXIV}", "13 Charisma" ], + [ + "{@class Viper|FFXIV}", + "13 Dexterity" + ], [ "{@class Warrior|FFXIV}", "13 Strength" @@ -507,6 +516,10 @@ "{@class Machinist|FFXIV}", "Light Armor, Pistols, Hunting Rifles, Revolvers, Muskets" ], + [ + "{@class Pictomancer|FFXIV}", + "Painter's supplies" + ], [ "{@class Red Mage|FFXIV}", "Light Armor, Medium Armor, simple weapons, martial weapons, one skill from the class's skill list" @@ -517,7 +530,11 @@ ], [ "{@class Samurai|FFXIV}", - "Light Armor, Rapier, one skill from the class's skill list" + "Light Armor, Katana, one skill from the class's skill list" + ], + [ + "{@class Viper|FFXIV}", + "Light Armor, simple weapons, martial weapons, one skill from the class's skill list" ], [ "{@class Warrior|FFXIV}", @@ -4722,6 +4739,459 @@ } ], "subclass": [ + { + "name": "Creature Realism", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 132, + "shortName": "Creature Realism", + "subclassFeatures": [ + "Creature Realism|Pictomancer|FFXIV|Creature Realism|FFXIV|3", + "Touchup Work|Pictomancer|FFXIV|Creature Realism|FFXIV|6", + "Stable Creations|Pictomancer|FFXIV|Creature Realism|FFXIV|10", + "Beasts of Lore|Pictomancer|FFXIV|Creature Realism|FFXIV|14" + ] + }, + { + "name": "Weapon Expressionism", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 132, + "shortName": "Weapon Expressionism", + "subclassFeatures": [ + "Weapon Expressionism|Pictomancer|FFXIV|Weapon Expressionism|FFXIV|3", + "Extra Attack|Pictomancer|FFXIV|Weapon Expressionism|FFXIV|6", + "Prismatic Defense|Pictomancer|FFXIV|Weapon Expressionism|FFXIV|10", + "Polishing Strike|Pictomancer|FFXIV|Weapon Expressionism|FFXIV|14" + ] + }, + { + "name": "Scenery Impressionism", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 132, + "shortName": "Scenery Impressionism", + "subclassFeatures": [ + "Scenery Impressionism|Pictomancer|FFXIV|Scenery Impressionism|FFXIV|3", + "Colour Your World|Pictomancer|FFXIV|Scenery Impressionism|FFXIV|6", + "Tempera Grassa|Pictomancer|FFXIV|Scenery Impressionism|FFXIV|10", + "Landscape Mastery|Pictomancer|FFXIV|Scenery Impressionism|FFXIV|14" + ] + }, + { + "name": "Vidraal Bane", + "source": "FFXIV", + "page": 117, + "className": "Viper", + "classSource": "FFXIV", + "shortName": "Vidraal Bane", + "subclassFeatures": [ + "Vidraal Bane|Viper|FFXIV|Vidraal Bane|FFXIV|3", + "Master Tracker|Viper|FFXIV|Vidraal Bane|FFXIV|6", + "Toxic Shock|Viper|FFXIV|Vidraal Bane|FFXIV|10", + "Serpent's Kiss|Viper|FFXIV|Vidraal Bane|FFXIV|14" + ] + }, + { + "name": "Bloody Maw", + "source": "FFXIV", + "page": 117, + "className": "Viper", + "classSource": "FFXIV", + "shortName": "Bloody Maw", + "subclassFeatures": [ + "Bloody Maw|Viper|FFXIV|Bloody Maw|FFXIV|3", + "Masterful Movement|Viper|FFXIV|Bloody Maw|FFXIV|6", + "Sidewinding Strike|Viper|FFXIV|Bloody Maw|FFXIV|10", + "Deadly Precision|Viper|FFXIV|Bloody Maw|FFXIV|14" + ] + }, + { + "name": "Serpent Shaman", + "source": "FFXIV", + "page": 117, + "className": "Viper", + "classSource": "FFXIV", + "shortName": "Serpent Shaman", + "spellcastingAbility": "wis", + "casterProgression": "1/3", + "preparedSpells": "<$level$> / 2 + <$wis_mod$>", + "preparedSpellsChange": "restLong", + "preparedSpellsProgression": [ + 0, + 0, + 3, + 4, + 4, + 4, + 5, + 6, + 6, + 7, + 8, + 8, + 9, + 10, + 10, + 11, + 11, + 11, + 12, + 13 + ], + "cantripProgression": [ + 0, + 0, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3 + ], + "subclassSpells": [ + "Control Flames|XGE", + "Create Bonfire|XGE", + "Druidcraft", + "Frostbite|XGE", + "Guidance", + "Gust|XGE", + "Infestation|XGE", + "Magic Stone|XGE", + "Mending", + "Mold Earth|XGE", + "Poison Spray", + "Primal Savagery|XGE", + "Produce Flame", + "Resistance", + "Shape Water|XGE", + "Shillelagh", + "Thorn Whip", + "Thunderclap|XGE", + "Aero|FFXIV", + "Bio|FFXIV", + "Fire|FFXIV", + "Stone|FFXIV", + "Thunder|FFXIV", + "Aerora (Aero II)|FFXIV", + "Biora (Bio II)|FFXIV", + "Cure|FFXIV", + "Fira (Fire II)|FFXIV", + "Stonera (Stone II)|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Watera (Water II)|FFXIV", + "Cura (Medica)|FFXIV", + "Refresh|FFXIV", + "Curada (Cure II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Waterga (Water III)|FFXIV", + "Esuna|FFXIV", + "En-Element|FFXIV", + "Bar-Element|FFXIV", + "Curaga (Cure III)|FFXIV", + "Aeroga (Aero III)|FFXIV" + ], + "additionalSpells": [ + { + "known": { + "3": [ + "Aerora (Aero II)|FFXIV", + "Biora (Bio II)|FFXIV", + "Cure|FFXIV", + "Fira (Fire II)|FFXIV", + "Stonera (Stone II)|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Watera (Water II)|FFXIV", + { + "all": "level=1|class=Druid" + } + ], + "7": [ + "Cura (Medica)|FFXIV", + "Refresh|FFXIV", + { + "all": "level=2|class=Druid" + } + ], + "13": [ + "Aeroga (Aero III)|FFXIV", + "Curada (Cure II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Waterga (Water III)|FFXIV", + "Esuna|FFXIV", + "En-Element|FFXIV", + { + "all": "level=3|class=Druid" + } + ], + "19": [ + "Bar-Element|FFXIV", + "Curaga (Cure III)|FFXIV", + { + "all": "level=4|class=Druid" + } + ] + } + } + ], + "subclassTableGroups": [ + { + "subclasses": [ + { + "name": "Serpent Shaman", + "source": "FFXIV" + } + ], + "colLabels": [ + "{@filter Cantrips Known|spells|level=0|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter Prepared Spells|spells|subclass=Viper: Serpent Shaman (FFXIV5E)}" + ], + "rows": [ + [ + 0, + 0 + ], + [ + 0, + 0 + ], + [ + 2, + 3 + ], + [ + 2, + 4 + ], + [ + 2, + 4 + ], + [ + 2, + 4 + ], + [ + 2, + 5 + ], + [ + 2, + 6 + ], + [ + 2, + 6 + ], + [ + 2, + 7 + ], + [ + 2, + 8 + ], + [ + 8 + ], + [ + 2, + 9 + ], + [ + 2, + 10 + ], + [ + 2, + 10 + ], + [ + 2, + 11 + ], + [ + 2, + 11 + ], + [ + 2, + 11 + ], + [ + 2, + 12 + ], + [ + 2, + 13 + ] + ] + }, + { + "title": "Spell Slots per Spell Level", + "subclasses": [ + { + "name": "Serpent Shaman", + "source": "FFXIV" + } + ], + "colLabels": [ + "{@filter 1st|spells|level=1|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter 2nd|spells|level=2|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter 3rd|spells|level=3|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter 4th|spells|level=4|subclass=Viper: Serpent Shaman (FFXIV5E)}" + ], + "rowsSpellProgression": [ + [ + 0, + 0, + 0, + 0 + ], + [ + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 1 + ] + ] + } + ], + "subclassFeatures": [ + "Serpent Shaman|Viper|FFXIV|Serpent Shaman|FFXIV|3", + "Serpentine Weaving|Viper|FFXIV|Serpent Shaman|FFXIV|6", + "Slithering Strike|Viper|FFXIV|Serpent Shaman|FFXIV|10", + "Nature's Sting|Viper|FFXIV|Serpent Shaman|FFXIV|14" + ] + }, { "name": "Evoker", "source": "FFXIV", @@ -5723,8 +6193,8 @@ "page": 97, "shortName": "Ampdapori", "subclassSpells": [ - "banish|ffxiv", "Bless", + "Magic Missle", "Moonbeam", "Sleep", "Daylight", @@ -5738,7 +6208,7 @@ { "expanded": { "1": [ - "Banish|FFXIV", + "Magic Missile", "Bless" ], "2": [ @@ -5771,13 +6241,13 @@ } ], "class": [ - { - "name": "Summoner", + { + "name": "Pictomancer", "source": "FFXIV", "page": 132, "hd": { "number": 1, - "faces": 6 + "faces": 8 }, "proficiency": [ "cha", @@ -5791,6 +6261,7 @@ "{@item dart|phb|darts}", "{@item sling|phb|slings}", "{@item quarterstaff|phb|quarterstaffs}", + "{@item mace|phb|mace}", "{@item light crossbow|phb|light crossbows}" ], "skills": [ @@ -5799,10 +6270,10 @@ "from": [ "arcana", "history", - "insight", "investigation", - "medicine", - "religion" + "perception", + "performance", + "persuasion" ], "count": 2 } @@ -5813,9 +6284,10 @@ "additionalFromBackground": true, "default": [ "(a) a {@item quarterstaff|phb} or (b) a {@item dagger|phb}", - "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts}", - "(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}", - "(a) a grimoire which acts as your spellcasting focus." + "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts}", + "a brush based spell casting focus (a cane, staff, wand or similar object)", + "{@item painter's supplies|phb}", + "(a) an explorer's pack or (b) a scholar's pack" ], "defaultData": [ { @@ -5836,7 +6308,12 @@ }, { "a": [ - "spellbook|phb" + "brush based spellcasting focus" + ] + }, + { + "a": [ + "painter's supplies|phb" ] } ] @@ -5849,104 +6326,104 @@ "classTableGroups": [ { "colLabels": [ - "{@filter Cantrips Known|spells|level=0|class=Summoner (FFXIV5E)}", - "{@filter Spells Known|spells|class=Summoner (FFXIV5E)}" + "{@filter Cantrips Known|spells|level=0|class=Pictomancer (FFXIV5E)}", + "{@filter Spells Known|spells|class=Pictomancer (FFXIV5E)}" ], "rows": [ [ - 4, + 3, 4 ], [ - 4, + 3, 5 ], [ - 4, + 3, 6 ], [ - 5, + 4, 7 ], [ - 5, + 4, 8 ], [ - 5, + 4, 9 ], [ - 5, + 4, 10 ], [ - 5, + 4, 11 ], [ - 5, + 4, 12 ], [ - 6, + 5, 13 ], [ - 6, + 5, 14 ], [ - 6, + 5, 15 ], [ - 6, + 5, 16 ], [ - 6, + 5, 17 ], [ - 6, + 5, 18 ], [ - 6, + 5, 19 ], [ - 6, + 5, 20 ], [ - 6, - 21 + 5, + 20 ], [ - 6, - 22 + 5, + 20 ], [ - 6, - 23 + 5, + 20 ] ] }, { "title": "Spell Slots per Spell Level", "colLabels": [ - "{@filter 1st|spells|level=1|class=Summoner (FFXIV5E)}", - "{@filter 2nd|spells|level=2|class=Summoner (FFXIV5E)}", - "{@filter 3rd|spells|level=3|class=Summoner (FFXIV5E)}", - "{@filter 4th|spells|level=4|class=Summoner (FFXIV5E)}", - "{@filter 5th|spells|level=5|class=Summoner (FFXIV5E)}", - "{@filter 6th|spells|level=6|class=Summoner (FFXIV5E)}", - "{@filter 7th|spells|level=7|class=Summoner (FFXIV5E)}", - "{@filter 8th|spells|level=8|class=Summoner (FFXIV5E)}", - "{@filter 9th|spells|level=9|class=Summoner (FFXIV5E)}" + "{@filter 1st|spells|level=1|class=Pictomancer (FFXIV5E)}", + "{@filter 2nd|spells|level=2|class=Pictomancer (FFXIV5E)}", + "{@filter 3rd|spells|level=3|class=Pictomancer (FFXIV5E)}", + "{@filter 4th|spells|level=4|class=Pictomancer (FFXIV5E)}", + "{@filter 5th|spells|level=5|class=Pictomancer (FFXIV5E)}", + "{@filter 6th|spells|level=6|class=Pictomancer (FFXIV5E)}", + "{@filter 7th|spells|level=7|class=Pictomancer (FFXIV5E)}", + "{@filter 8th|spells|level=8|class=Pictomancer (FFXIV5E)}", + "{@filter 9th|spells|level=9|class=Pictomancer (FFXIV5E)}" ], "rows": [ [ @@ -6190,72 +6667,79 @@ 18, 19, 20, - 21, - 22, - 23 + 20, + 20, + 20 ], "classFeatures": [ - "Spellcasting|Summoner|FFXIV|1", - "Eikonic Ally|Summoner|FFXIV|1", - "Eikonic Trance|Summoner|FFXIV|2", + "Spellcasting|Pictomancer|FFXIV|1", + "Sketch Work|Pictomancer|FFXIV|1", + "Aetherial Studio|Pictomancer|FFXIV|2", + "Smudge|Pictomancer|FFXIV|2", + { - "classFeature": "Summoner Calling|Summoner|FFXIV|3", + "classFeature": "Artistic Motif|Pictomancer|FFXIV|3", "gainSubclassFeature": true }, - "Ability Score Improvement|Summoner|FFXIV|4", + "Aetheric Palette|Pictomancer|FFXIV|3", + "Ability Score Improvement|Pictomancer|FFXIV|4", + "Subtractive Palette|Pictomancer|FFXIV|5", + "Tempera Coat|Pictomancer|FFXIV|5", { - "classFeature": "Summoner Calling Feature|Summoner|FFXIV|6", + "classFeature": "Artistic Motif Feature|Pictomancer|FFXIV|6", "gainSubclassFeature": true }, - "Ability Score Improvement|Summoner|FFXIV|8", + + "Ability Score Improvement|Pictomancer|FFXIV|8", + "Palette Preparation|Pictomancer|FFXIV|9", { - "classFeature": "Summoner Calling Feature|Summoner|FFXIV|10", + "classFeature": "Artistic Motif Feature|Pictomancer|FFXIV|10", "gainSubclassFeature": true }, - "Ability Score Improvement|Summoner|FFXIV|12", + "Ability Score Improvement|Pictomancer|FFXIV|12", { - "classFeature": "Summoner Calling Feature|Summoner|FFXIV|14", + "classFeature": "Artistic Motif Feature|Pictomancer|FFXIV|14", "gainSubclassFeature": true }, - "Ability Score Improvement|Summoner|FFXIV|16", - "Enkindle|Summoner|FFXIV|18", - "Ability Score Improvement|Summoner|FFXIV|19", - "Perfected Equation|Summoner|FFXIV|20" + "Ability Score Improvement|Pictomancer|FFXIV|16", + "World Canvas|Pictomancer|FFXIV|18", + "Ability Score Improvement|Pictomancer|FFXIV|19", + "Recolor The World|Pictomancer|FFXIV|20" ], - "subclassTitle": "Summoner", + "subclassTitle": "Pictomancer", "fluff": [ { "type": "section", - "name": "Summoner", + "name": "Pictomancer", "source": "FFXIV", "page": 122, "entries": [ - "A beastial being wreathed in flames leaps into battle, flailing its flaming arms wildly sending enemy soldiers scattering in a panic, at its back, the cloaked caster who shared their essence to give birth to this elemental monstrosity.", - "Coated in a special body paint to improve the through of magic through their body, an ambitious summoner allowed the power of godly creatures to flow through their body, wielding twisting elemental power to their will, channeling the power of an eikon through themselves.", - "With a smug grin, their rocky summoned elemental would provide defenses and wear their foe down. Once the enemy had been weakened, the calculated summoner drew their defenders life force to empower their next attack, finishing their foes off with ease.", - "Summoners are practitioners of ancient arts which were lost to the sands of time until recently. The summoners of eld used the powers of primals and eikons against them in order to level the playing field against would be gods. Today the art is re-emerging, and it is up to the users of the summoning arts on what its legacy will become.", + "With a few final clean flourishes, a fairy sprung to life before the artist to provide support, distracting their foes while the pictomancer focused on greater spells.", + "With some bold swings of the brush, a comically large hammer appeared in the pictomancer's hands. With a large heavy swing guided by magic, they sent their opponent toppling.", + "With some quick flourishes the walls of the drab stone walls of the dungeon would spread with greenery and bright flowers. Admist the magical scene, the pictomancer's allies were able to reply the relentless foe in the tight space.", + "Wanderers of the world Pictomancers are constantly on the move seeking out new experiences to expand their imaginations, and with their imaginations their magical aptitude. Bringing dreams into reality, Pictomancers weave aether wildly to create wondrous art and wicked spells.", { "type": "entries", - "name": "A Personal Investment", + "name": "Arts of a Folk Hero", "page": 122, "entries": [ - "Summoners use their own aether, their life essence to work their craft, and tow a line where they must maintain a powerful force of will to wield the strength of beings regarded as gods. Without a steady hand and stout heart a summoner would be unable to call upon the power of such beings putting themselves and others at risk." + "During the fifth astral era, a Sharlayan Archon named Relm became the first pictomancer and passed this art to many students. She encouraged her students to seek new experiences and be a force of good in the world, becoming a core tenant of the Pictomancers to be wandering adventurers that did good deeds for the less fortunate." ] }, { "type": "entries", - "name": "Carefully Crafted Summoning", + "name": "Not Just a Brush", "page": 122, "entries": [ - "Similar to their cousins the Scholars, Summoners also make use of grimoires filled with special formulas and equations to amplify the potential of their magicks. Summoners use their personal aether to fuel the summoning and infuse it with the influence of legendary deities to give rise to the egi." + "Pictomancers wield specialized staves which have been modified to look like paint brushes, alongside a palette they use to capture and manipulate aether further. This pair of tools allow the pictomancer to freely engage with their imagination and bring it to life for purposes of creation and destruction." ] }, { "type": "entries", - "name": "Creating a Summoner", + "name": "Creating an Pictomancer", "page": 122, "entries": [ - "Summoners have a combination of a rich history and a renaissance going on within their art, being employed by specialty groups, while also having a long and troubled history attached to them. You must have learned the art somewhere, be it from ancient tomes, a mentor passing the art along or a natural affinity for the art which allowed you to grasp the art naturally. You may have set out on your quest for a variety of reasons as well, be it to sharpen your skills or to hunt powerful beings that threaten the balance of the world, summoners can be equally heroic or villainous in their goals." + "When creating a pictomancer consider why you became a pictomancer and what your journey has looked like to this point. Did you learn the art from a master, or did yous stumble upon the art independently in your studies. Its core to a pictomancer's progression to seek out new experiences. The more they've seen and done in their life the more powerful their imagination becomes." ] }, { @@ -6263,183 +6747,254 @@ "name": "Quick Build", "page": 122, "entries": [ - "You can make a Summoner quickly by following these suggestions. First make Charisma your highest ability score, following with Constitution. Second take the Hermit background. Third, take the Mage Hand, Minor Illusion, Prestidigitation and Ruin cantrips." + "ou can make a Pictomancer quickly by following these suggestions. First make Charisma your highest ability score, following with Constitution. Second take the Folk Hero background. Third, take the Mage Hand, Prestidigitation, and Produce Flame cantrips. Fourth, take the Arms if Hadar, Find Familiar, Healing Word and Mage Armor spells." ] } ] } ], "classSpells": [ - "Blade Ward", - "Booming Blade|TCE", - "Control Flames|XGE", - "Create Bonfire|XGE", - "Dancing Lights", - "Frostbite|XGE", - "Gust|XGE", - "Light", - "Lightning Lure|XGE", - "Mage Hand", - "Mind Sliver|TCE", - "Minor Illusion", - "Mold Earth|XGE", - "Produce Flame", - "Resistance", - "Shape Water|XGE", - "Ruin|FFXIV", - "Thaumaturgy", - "Absorb Elements|XGE", - "Armor of Agathys", - "Burning Hands", - "Chaos Bolt|XGE", - "Chromatic Orb|XGE", - "Create or Destroy Water", - "Cure Wounds", - "Detect Magic", - "Earth Tremor|XGE", - "Faerie Fire", - "Feather Fall", - "Fog Cloud", - "Frost Fingers|IDROTF", - "Healing Word", - "Hellish Rebuke", - "Heroism", - "Ice Knife|XGE", - "Jump", - "Longstrider", - "Mage Armor", - "Magic Missile", - "Shield", - "Thunderwave", - "Unseen Servant", - "Witch Bolt", - "Zephyr Strike|XGE", - "Aganazzar's Scorcher|XGE", - "Air Bubble", - "Blur", - "Continual Flame", - "Darkness", - "Darkvision", - "Detect Thoughts", - "Dragon's Breath|XGE", - "Dust Devil|XGE", - "Earthbind|XGE", - "Enhance Ability", - "Enlarge/Reduce|XGE", - "Flame Blade", - "Flaming Sphere|XGE", - "Gust of Wind", - "Heat Metal", - "Hold Person", - "Invisibility", - "Levitate", - "Maxmillian's Earthen Grasp|XGE", - "Misty Step", - "Pyrotechnics|XGE", - "Rime's Binding Ice|FTD", - "Scorching Ray", - "See Invisibility", - "Shatter", - "Skywrite|XGE", - "Sniloc's Snowball Storm|XGE", - "Warding Wind|XGE", - "Ashardalon's Stride|FTD", + "Aero|FFXIV", + "Acid Splash", + "Blizzard|FFXIV", + "Create Bonfire", + "Dancing Lights", + "Druidcraft", + "Fire|FFXIV", + "Frosbite|XGE", + "Gust|XGE", + "Infestation|XGE", + "Light", + "Lightning Lure|TCE", + "Mage Hand", + "Magic Stone|XGE", + "Mold Earth", + "Poison Spray", + "Prestidigitation", + "Produce Flame", + "Shape Water|XGE", + "Stone|FFXIV", + "Sword Burst|TCE", + "Thunder|FFXIV", + "Water|FFXIV", + "Aerora (Aero II)|FFXIV", + "Arms of Hadar", + "Blizzara (Blizzard II)|FFXIV", + "Chromatic Orb", + "Color Spray", + "Create of Destroy Water", + "Cure Wounds", + "Detect Magic", + "Disguise Self", + "Drain|FFXIV", + "Entangle", + "Faerie Fire", + "Find Familiar", + "Fira (Fire II)|FFXIV", + "Fog Cloud", + "Goodberry", + "Grease", + "Healing Word", + "Ice Knife|XGE", + "Illusory Script", + "Mage Armor", + "Magic Missile", + "Osmose|FFXIV", + "Purify Food and Drink", + "Shield", + "Stonera (Stone II)|FFXIV", + "Tenser's Floating Disk|XGE", + "Thundara (Thunder II)|FFXIV", + "Watera (Water II)|FFXIV", + "Witch Bolt", + "Aganazzar's Scorcher|XGE", + "Alter Self", + "Air Bubble|AAG", + "Barkskin", + "Blur", + "Cloud of Daggers", + "Continual Flame", + "Darkness", + "Darkvision", + "Dust Devil|XGE", + "Earthbind|XGE", + "Enlarge/Reduce", + "Find Steed", + "Flame Blade", + "Flaming Sphere", + "Flock of Familiars", + "Gust of Wind", + "Invisibility", + "Levitate", + "Maximillian's Earthen Grasp|XGE", + "Melf's Acid Arrow", + "Misty Step", + "Moonbeam", + "Nathair's Mischief|FTD", + "Pyrotechnics|XGE", + "Rime's Binding Ice|FTD", + "Rope Trick", + "Scorching Ray", + "Shatter", + "Skywrite|XGE", + "Snilloc's Snowball Storm|XGE", + "Spiritual Weapon", + "Spray of Cards|TCE", + "Spike Growth", + "Summon Beast|XGE", + "Warding Wind", + "Web", + "Wither and Bloom|XGE", + "Aeroga (Aero III)|FFXIV", "Blink", - "Catnap|XGE", + "Blizzaga (Blizzard III)|FFXIV", "Call Lightning", - "Counterspell", + "Conjure Animals", + "Conjure Barrage", "Create Food and Water", - "Dispel Magic", + "Daylight", "Elemental Weapon", + "En-Element|FFXIV", "Erupting Earth|XGE", + "Firaga (Fire III)|FFXIV", "Fireball", "Fly", - "Gaseous Form", - "Haste", - "Lightning Bolt", + "Galder's Tower", + "Hunger of Hadar", + "Hypnotic Pattern", + "Leomud's Tiny Hut", + "Mass Healing Word", "Meld Into Stone", "Melf's Minute Meteors|XGE", - "Protection from Energy", + "Plant Growth", "Sleet Storm", + "Spirit Guardians", + "Spirit Shroud|XGE", + "Stinking Cloud", + "Stonega (Stone III)|FFXIV", + "Summon Fey|TCE", + "Summon Lesser Demons|XGE", + "Summon Shadowspawn|TCE", + "Thundaga (Thunder III)|FFXIV", "Thunder Step", "Tidal Wave|XGE", + "Tiny Servant", "Wall of Sand|XGE", - "Wall of Water", - "Water Breathing", - "Water Walk", - "Wind Wall", - "Banishment", - "Blight", + "Wall of Water|XGE", + "Waterga (Water III)|FFXIV", + "Comet|FFXIV", "Conjure Minor Elementals", + "Conjure Woodland Beings", "Control Water", "Dimension Door", - "Elemental Bane|XGE", + "Evard's Black Tentacles", "Fabricate", - "Fire Shield|XGE", - "Freedom of Movement", - "Greater Invisibility", + "Find Greater Steed|XGE", + "Fire Shield", + "Galder's Speedy Courier", + "Giant Insect", + "Grasping Vine", + "Great Invisibility", + "Guardian of Faith", + "Hallucinatory Terrain", "Ice Storm", - "Locate Creature", + "Leomund's Secret Chest", + "Mordenkainen's Faithful Hound", + "Otiluke's Resilient Sphere", "Polymorph", + "Sickening Radiance", + "Spirit of Death|BMT", "Stone Shape", "Stoneskin", - "Summon Elemental|TCE", "Storm Sphere", + "Summoner Aberration|TCE", + "Summon Construct|TCE", + "Summon Elemental|TCE", + "Summon Greater Demon|XGE", + "Vitriolic Sphere|XGE", "Wall of Fire", - "Watery Sphere", - "Cone of Cold", + "Water Sphere", + "Aeroja (Aero IV)|FFXIV", + "Animate Objects", + "Bigby's Hand", + "Blizzaja (Blizzard IV)|FFXIV", + "Cloudkill", "Conjure Elemental", - "Control Winds|XGE", - "Creation", + "Control Winds", + "Dawn|XGE", "Far Step|XGE", + "Firaja (Fire IV)|FFXIV", "Flame Strike", "Immolation|XGE", + "Insect Plague", "Maelstrom|XGE", - "Skill Empowerment|XGE", - "Steel Wind Strike|XGE", - "Telekinesis", - "Teleportation Circle", + "Mass Cure Wounds", + "Mislead", + "Passwall", + "Reincarnate", + "Stoneja (Stone IV)|FFXIV", + "Summon Celestial|TCE", + "Summon Draconic Spirit|FTD", + "Teleporation Circle", + "Thundaja (Thunder IV)|FFXIV", "Transmute Rock|XGE", - "Wall of Stone|XGE", - "Wrath of Nature", + "Waterja (Water IV)|FFXIV", + "Wall of Light|XGE", + "Wall of Stone", "Arcane Gate", + "Blade Barrier", "Bones of the Earth", - "Chain Lightning", - "Disintegrate", + "Conjure Fey", + "Druid's Grove", "Flesh to Stone", - "Investiture of Flame|XGE", - "Investiture of Ice|XGE", - "Investiture of Stone|XGE", - "Investiture of Wind|XGE", + "Heal", + "Heroes' Feast", "Move Earth", - "Otiluke's Freezing Sphere|XGE", - "Primordial Ward|XGE", - "True Seeing", + "Otiluke's Freezing Sphere", + "Scatter|XGE", + "Summon Fiend|TCE", + "Sunbeam", "Wall of Ice", "Wall of Thorns", - "Wind Walk", - "Crown of Stars|TCE", - "Delayed Blast Fireball", - "Draconic Transformation|FTD", - "Dream of the Blue Veil|TCE", - "Etherealness", + "Word of Recall", + "Crown of Stars|XGE", + "Conjure Celestial", + "Electron|FFXIV", "Fire Storm", + "Flare|FFXIV", + "Flood|FFXIV", + "Freeze|FFXIV", + "Mordenkainen's Magnificent Mansion", + "Mordenkainen's Sword", "Plane Shift", "Prismatic Spray", + "Quake|FFXIV", + "Regenerate", + "Symbol", "Teleport", - "Temple of the Gods|XGE", - "Whirlwind|XGE", + "Temple of the Gods", + "Tornado|FFXIV", + "Whirlwind", + "Animal Shapes", "Control Weather", - "Earthquake", + "Demiplane", + "Illusory Dragon", "Incendiary Cloud", + "Maddening Darkness|XGE", + "Maze", + "Meteor|FFXIV", + "Mighty Fortress", "Sunburst", "Tsunami", + "Blade of Disaster", "Gate", + "Mass Heal", "Mass Polymorph|XGE", - "Meteor Swarm", + "Meteor Storm", + "Prismatic Wall", + "Shapechange", "Storm of Vengeance", - "Time Stop", - "Weird", + "True Polymorph", "Wish" ], "cantripProgression": [ @@ -6467,55 +7022,218 @@ "hasFluff": true }, { - "name": "Gridanian Bard", + "name": "Viper", + "source": "FFXIV", + "page": 143, + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "str", + "dex" + ], + "startingProficiencies": { + "armor": [ + "light" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "acrobatics", + "animal handling", + "athletics", + "insight", + "nature", + "stealth", + "survival" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "default": [ + "(a) a {@item katana|FFXIV}", + "(a) a {@item shortbow|PHB} and {@item arrow|PHB|20 arrows}", + "(a) an {@item explorer's pack|phb} or (b) a {@item dungeoneer's pack|phb}", + "a decorative scabbard for your katana" + ], + "defaultData": [ + { + "a": [ + "two swortswords|PHB" + ] + }, + { + "a": [ + "shortbow|PHB", + "arrow|PHB" + ] + }, + { + "a": [ + "explorer's pack|phb" + ], + "b": [ + "dungeoneer's pack|phb" + ] + } + ] + }, + + "multiclassing": { + "requirements": { + "dex": 13 + }, + "proficienciesGained": { + "armor": [ + "light" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "acrobatics", + "animal handling", + "athletics", + "insight", + "nature", + "stealth", + "survival" + ], + "count":1 + } + } + ] + } + }, + "classFeatures": [ + "Viper Style|Viper|FFXIV|1", + "Focus of Caduceus|Viper|FFXIV|1", + "Flow of the Viper|Viper|FFXIV|2", + "Viper Stance|Viper|FFXIV|2", + { + "classFeature": "Serpentine Inspiration|Viper|FFXIV|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Viper|FFXIV|4", + "Extra Attack|Viper|FFXIV|5", + { + "classFeature": "Archetype Feature|Viper|FFXIV|6", + "gainSubclassFeature": true + }, + "Swiftscaled|Viper|FFXIV|7", + "Ability Score Improvement|Viper|FFXIV|8", + "Serpentine Aspect|Viper|FFXIV|9", + "Evasion|Viper|FFXIV|9", + { + "classFeature": "Archetype Feature|Viper|FFXIV|10", + "gainSubclassFeature": true + }, + "Ambidextrous Fighter|Viper|FFXIV|11", + "Ability Score Improvement|Viper|FFXIV|12", + "Serpent's Ire|Viper|FFXIV|13", + { + "classFeature": "Archetype Feature|Viper|FFXIV|14", + "gainSubclassFeature": true + }, + "Stalwart Hunter|Viper|FFXIV|15", + "Ability Score Improvement|Viper|FFXIV|16", + "Rattling Coil|Viper|FFXIV|17", + "Reawaken|Viper|FFXIV|18", + "Ability Score Improvement|Viper|FFXIV|19", + "Serpent's Legacy|Viper|FFXIV|20" + ], + "subclassTitle": "Archetype", + "fluff": [ + { + "name": "Viper", + "source": "FFXIV", + "page": 143, + "type": "section", + "entries": [ + "A great beast wreathed in flames began to crunch down on a conveniently laid out carcass of a bull. The poisoned meat fills its stomach lulling it into stupor as the viper closed in and with a few swift strikes finished the creature's reign of terror.", + "With every movement of their glistening blades, the viper attacked in an endless flurry of blows finding every gap in the creature's defense, overwhelming them until they fell.", + "With the lighting of an incense and a meditative state, the viper felt a surge of power allowing them summoning of flames and ice granting the edge they needed. With their awakened strength with steel and sorcery the targeted mark fell.", + "Vipers are expert monster slayers who emulate the skill and swiftness of the snake they draw their name from. Their deadly fangs and lightning speed inspire the vipers to take on foes far larger than themselves allowing them to safe guard society from the preternatural dangers lurking in nature.", + { + "name": "To Fell The Indomitable", + "type": "entries", + "entries": [ + "In the lands of Tural, beasts sometimes epxerience special mutations which causes them to develop mystic powers and immense strength. Hunters seeking a way to overcome these foes looked to the skill and deadliness of the viper. Between poisons, swordsmanship and cunning the vipers trade their arts down between student and mentor to ensure great beasts never trample over civilization again." + ] + }, + { + "name": "The Steel Fangs", + "type": "entries", + "entries": [ + "Vipers selected twin swords to represent the fangs of the creature their profession draws their name from. With a special trick to these blades, they can combine them into double bladed weapon known as a viper staff, which they whirl about to increase their range, misdirect their foes and find the perfect angle to strike their foe." + ] + }, + { + "name": "Creating A Viper", + "type": "entries", + "entries": [ + "When creating a viper you should consider why your character chose to become one of these specialized monster hunters. Do they do so for retribution over a raging beast? Or did they do so to seek glory and mastery over their unique fighting style. You must also consider how they've come to understand the viper's arts, did they spend time in a secluded village training or did they travel with an experienced viper for a time learning the arts one on one. Upon finishing their initial training its up to a viper to wander the land staying alert to threats and slaying them as quickly as possible by any means necessary." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a viper quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the outlander background" + ] + } + ] + } + ] + }, + { + "name": "Summoner", "source": "FFXIV", - "page": 83, + "page": 132, "hd": { "number": 1, - "faces": 8 + "faces": 6 }, "proficiency": [ - "dex", - "cha" + "cha", + "wis" ], + "spellcastingAbility": "cha", + "casterProgression": "full", "startingProficiencies": { - "armor": [ - "light" - ], "weapons": [ - "simple", - "{@item longbow|phb|longbows}", - "{@item longsword|phb|longswords}", - "{@item rapier|phb|rapiers}", - "{@item shortsword|phb|shortswords}" - ], - "tools": [ - "three musical instrument of your choice" + "{@item dagger|phb|daggers}", + "{@item dart|phb|darts}", + "{@item sling|phb|slings}", + "{@item quarterstaff|phb|quarterstaffs}", + "{@item light crossbow|phb|light crossbows}" ], "skills": [ { "choose": { "from": [ - "acrobatics", - "animal handling", "arcana", - "athletics", - "desception", "history", "insight", - "intimidation", "investigation", "medicine", - "nature", - "perception", - "performance", - "persuasion", - "religion", - "sleight of hand", - "stealth", - "survival" + "religion" ], - "count": 3 + "count": 2 } } ] @@ -6523,123 +7241,148 @@ "startingEquipment": { "additionalFromBackground": true, "default": [ - "A set of {@item leather armor|phb}", - "(a) {@item rapier|phb|rapiers} or (b) two {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", - "(a) {@item longbow|phb} and a quiver with 20 {@item arrow|phb|arrows}", - "(a) {@item explorer's pack|phb} or (b) an {@item scholar's pack|phb}", - "A musical instrument of your choice" + "(a) a {@item quarterstaff|phb} or (b) a {@item dagger|phb}", + "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts}", + "(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}", + "(a) a grimoire which acts as your spellcasting focus." ], "defaultData": [ - { - "_": [ - "leather armor|phb" - ] - }, { "a": [ - "rapier|phb" + "quarterstaff|phb" ], "b": [ - "longbow|phb", - "arrow (20)" + "dagger|phb" ] }, { "a": [ - "explorer's pack|phb" + "scholar's pack|phb" ], "b": [ - "scholar's pack|phb" + "explorer's pack|phb" ] }, { - "_": [ - { - "special": "a musical instrument" - } + "a": [ + "spellbook|phb" ] } ] }, + "multiclassing": { + "requirements": { + "cha": 13 + } + }, "classTableGroups": [ { "colLabels": [ - "{@filter Spells Known|spells|class=Gridanian Bard (FFXIV5E)}" + "{@filter Cantrips Known|spells|level=0|class=Summoner (FFXIV5E)}", + "{@filter Spells Known|spells|class=Summoner (FFXIV5E)}" ], "rows": [ [ - 0 + 4, + 4 ], [ - 2 + 4, + 5 ], [ - 3 + 4, + 6 ], [ - 3 + 5, + 7 ], [ - 4 + 5, + 8 ], [ - 4 + 5, + 9 ], [ - 5 + 5, + 10 ], [ - 5 + 5, + 11 ], [ - 6 + 5, + 12 ], [ - 6 + 6, + 13 ], [ - 7 + 6, + 14 ], [ - 7 + 6, + 15 ], [ - 8 + 6, + 16 ], [ - 8 + 6, + 17 ], [ - 9 + 6, + 18 ], [ - 9 + 6, + 19 ], [ - 10 + 6, + 20 ], [ - 10 + 6, + 21 ], [ - 11 + 6, + 22 ], [ - 11 + 6, + 23 ] ] }, { "title": "Spell Slots per Spell Level", "colLabels": [ - "{@filter 1st|spells|level=1|class=Gridanian Bard (FFXIV5E)}", - "{@filter 2nd|spells|level=2|class=Gridanian Bard (FFXIV5E)}", - "{@filter 3rd|spells|level=3|class=Gridanian Bard (FFXIV5E)}", - "{@filter 4th|spells|level=4|class=Gridanian Bard (FFXIV5E)}", - "{@filter 5th|spells|level=5|class=Gridanian Bard (FFXIV5E)}" + "{@filter 1st|spells|level=1|class=Summoner (FFXIV5E)}", + "{@filter 2nd|spells|level=2|class=Summoner (FFXIV5E)}", + "{@filter 3rd|spells|level=3|class=Summoner (FFXIV5E)}", + "{@filter 4th|spells|level=4|class=Summoner (FFXIV5E)}", + "{@filter 5th|spells|level=5|class=Summoner (FFXIV5E)}", + "{@filter 6th|spells|level=6|class=Summoner (FFXIV5E)}", + "{@filter 7th|spells|level=7|class=Summoner (FFXIV5E)}", + "{@filter 8th|spells|level=8|class=Summoner (FFXIV5E)}", + "{@filter 9th|spells|level=9|class=Summoner (FFXIV5E)}" ], "rows": [ [ + 2, + 0, + 0, + 0, 0, 0, 0, @@ -6647,36 +7390,56 @@ 0 ], [ - 2, + 3, + 0, + 0, + 0, + 0, 0, 0, 0, 0 ], [ - 3, + 4, + 2, + 0, + 0, + 0, 0, 0, 0, 0 ], [ + 4, 3, 0, 0, 0, + 0, + 0, + 0, 0 ], [ 4, + 3, 2, 0, 0, + 0, + 0, + 0, 0 ], [ 4, - 2, + 3, + 3, + 0, + 0, + 0, 0, 0, 0 @@ -6684,6 +7447,10 @@ [ 4, 3, + 3, + 1, + 0, + 0, 0, 0, 0 @@ -6691,6 +7458,10 @@ [ 4, 3, + 3, + 2, + 0, + 0, 0, 0, 0 @@ -6698,21 +7469,33 @@ [ 4, 3, - 2, + 3, + 3, + 1, + 0, + 0, 0, 0 ], [ 4, 3, + 3, + 3, 2, 0, + 0, + 0, 0 ], [ 4, 3, 3, + 3, + 2, + 1, + 0, 0, 0 ], @@ -6720,6 +7503,10 @@ 4, 3, 3, + 3, + 2, + 1, + 0, 0, 0 ], @@ -6727,28 +7514,44 @@ 4, 3, 3, + 3, + 2, + 1, 1, + 0, 0 ], [ 4, 3, 3, + 3, + 2, + 1, 1, + 0, 0 ], [ 4, 3, 3, + 3, 2, + 1, + 1, + 1, 0 ], [ 4, 3, 3, + 3, 2, + 1, + 1, + 1, 0 ], [ @@ -6756,6 +7559,10 @@ 3, 3, 3, + 2, + 1, + 1, + 1, 1 ], [ @@ -6763,6 +7570,10 @@ 3, 3, 3, + 3, + 1, + 1, + 1, 1 ], [ @@ -6770,310 +7581,403 @@ 3, 3, 3, - 2 + 3, + 2, + 1, + 1, + 1 ], [ 4, 3, 3, 3, - 2 + 3, + 2, + 2, + 1, + 1 ] ] } ], "spellsKnownProgression": [ - 0, - 2, - 3, - 3, - 4, 4, 5, - 5, - 6, 6, 7, - 7, - 8, 8, 9, - 9, - 10, 10, 11, - 11 + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19, + 20, + 21, + 22, + 23 ], - "multiclassing": { - "requirements": { - "cha": 13 - }, - "proficienciesGained": { - "armor": [ - "light" - ], - "weapons": [ - "simple" - ], - "skills": [ - { - "choose": { - "from": [ - "acrobatics", - "animal handling", - "arcana", - "athletics", - "desception", - "history", - "insight", - "intimidation", - "investigation", - "medicine", - "nature", - "perception", - "performance", - "persuasion", - "religion", - "sleight of hand", - "stealth", - "survival" - ], - "count": 1 - } - } - ], - "tools": [ - "one instrument of your choice." - ] - } - }, "classFeatures": [ - "Bardic Inspiration|Gridanian Bard|FFXIV|1", - "Fighting Style|Gridanian Bard|FFXIV|1", - "Spellcasting|Gridanian Bard|FFXIV|2", - "Minstrel's Music|Gridanian Bard|FFXIV|2", - "Expertise 1|Gridanian Bard|FFXIV|3", + "Spellcasting|Summoner|FFXIV|1", + "Eikonic Ally|Summoner|FFXIV|1", + "Eikonic Trance|Summoner|FFXIV|2", { - "classFeature": "Gridanian Bard Archetype|Gridanian Bard|FFXIV|3", + "classFeature": "Summoner Calling|Summoner|FFXIV|3", "gainSubclassFeature": true }, - "Ability Score Improvement|Gridanian Bard|FFXIV|4", - "Extra Attack|Gridanian Bard|FFXIV|5", - "Troubadour Training|Gridanian Bard|FFXIV|6", + "Ability Score Improvement|Summoner|FFXIV|4", { - "classFeature": "Archetype Feature|Gridanian Bard|FFXIV|7", + "classFeature": "Summoner Calling Feature|Summoner|FFXIV|6", "gainSubclassFeature": true }, - "Ability Score Improvement|Gridanian Bard|FFXIV|8", - "Unshakeable Performer|Gridanian Bard|FFXIV|10", - "Expertise 2|Gridanian Bard|FFXIV|10", + "Ability Score Improvement|Summoner|FFXIV|8", { - "classFeature": "Archetype Feature|Gridanian Bard|FFXIV|11", + "classFeature": "Summoner Calling Feature|Summoner|FFXIV|10", "gainSubclassFeature": true }, - "Ability Score Improvement|Gridanian Bard|FFXIV|12", - "Radiant Finale|Gridanian Bard|FFXIV|14", + "Ability Score Improvement|Summoner|FFXIV|12", { - "classFeature": "Archetype Feature|Gridanian Bard|FFXIV|15", + "classFeature": "Summoner Calling Feature|Summoner|FFXIV|14", "gainSubclassFeature": true }, - "Ability Score Improvement|Gridanian Bard|FFXIV|16", - "Final Fantasia|Gridanian Bard|FFXIV|18", - "Ability Score Improvement|Gridanian Bard|FFXIV|19", - "Minstrel's Coda|Gridanian Bard|FFXIV|20" + "Ability Score Improvement|Summoner|FFXIV|16", + "Enkindle|Summoner|FFXIV|18", + "Ability Score Improvement|Summoner|FFXIV|19", + "Perfected Equation|Summoner|FFXIV|20" ], - "subclassTitle": "Archetype", + "subclassTitle": "Summoner", "fluff": [ { "type": "section", - "name": "Gridanian Bard", + "name": "Summoner", "source": "FFXIV", - "page": 42, + "page": 122, "entries": [ - "Nestled in the trees at the edge of the wood, a skilled bowmaster watches their mark wander the plains 100 yalms away. With a slight smile they let loose an arrow toppling the creature in a single shot.", - "In the thick of battle, a fearless singer's voice belows out above the clash of steel, their voice imbued with magic, ushering great power unto their allies, turning the tide of battle.", - "In preparation for an upcoming battle, a careful hunter crafts a series of poisons and douses their arrow heads. Though their attacks appear simple, the poison running through their future mark will ravage its body.", - "Gridanian Bards are a somewhat young profession in Eorzea, but one of great effect for the Black Shroud. Historically finding their beginnings as archers, these bards mix sword and song in order to protect themselves and their allies in the heat of battle.", + "A beastial being wreathed in flames leaps into battle, flailing its flaming arms wildly sending enemy soldiers scattering in a panic, at its back, the cloaked caster who shared their essence to give birth to this elemental monstrosity.", + "Coated in a special body paint to improve the through of magic through their body, an ambitious summoner allowed the power of godly creatures to flow through their body, wielding twisting elemental power to their will, channeling the power of an eikon through themselves.", + "With a smug grin, their rocky summoned elemental would provide defenses and wear their foe down. Once the enemy had been weakened, the calculated summoner drew their defenders life force to empower their next attack, finishing their foes off with ease.", + "Summoners are practitioners of ancient arts which were lost to the sands of time until recently. The summoners of eld used the powers of primals and eikons against them in order to level the playing field against would be gods. Today the art is re-emerging, and it is up to the users of the summoning arts on what its legacy will become.", { "type": "entries", - "name": "Songs for the souls", - "page": 42, + "name": "A Personal Investment", + "page": 122, "entries": [ - "One of the originators of the craft was a disgraced commander who travelled the land singing songs to soothe the spirits of their dead allies. In time this commemorative art would find great utility on the battle field and then go on to be widely practiced across the world." + "Summoners use their own aether, their life essence to work their craft, and tow a line where they must maintain a powerful force of will to wield the strength of beings regarded as gods. Without a steady hand and stout heart a summoner would be unable to call upon the power of such beings putting themselves and others at risk." ] }, { "type": "entries", - "name": "Of Lyres and Lyrics", - "page": 42, + "name": "Carefully Crafted Summoning", + "page": 122, "entries": [ - "Bards make use of musical instruments and their own voice to weave beautiful musical pieces that have magical properties. Their ability to soothe wounds, fend off danger and weaken foes has made their presence invaluable on the battle field." + "Similar to their cousins the Scholars, Summoners also make use of grimoires filled with special formulas and equations to amplify the potential of their magicks. Summoners use their personal aether to fuel the summoning and infuse it with the influence of legendary deities to give rise to the egi." ] }, { "type": "entries", - "name": "Creating a Bard", - "page": 42, + "name": "Creating a Summoner", + "page": 122, "entries": [ - "Bards traditionally are specially trained by some sort of mentor figure who assists them in unlocking the potential of spells through song. This is not always that case though as some are able to unlock these secrets for themselves. You must also consider how to treat these mystical arts, do you follow their purposes of the past where they served to soothe spirits and support military units, or have you taken music back as a free lance wanderer, weaving songs and stories for the masses. A bard at heart is a free spirit who can use their magical power how they see fit." + "Summoners have a combination of a rich history and a renaissance going on within their art, being employed by specialty groups, while also having a long and troubled history attached to them. You must have learned the art somewhere, be it from ancient tomes, a mentor passing the art along or a natural affinity for the art which allowed you to grasp the art naturally. You may have set out on your quest for a variety of reasons as well, be it to sharpen your skills or to hunt powerful beings that threaten the balance of the world, summoners can be equally heroic or villainous in their goals." ] }, { "type": "entries", "name": "Quick Build", - "page": 42, + "page": 122, "entries": [ - "You can make a Gridanian Bard quickly by following these suggestions. First make Dexterity your highest ability score, following with Charisma. Second take the {@background Entertainer} background. Third, take the archery fighting style." + "You can make a Summoner quickly by following these suggestions. First make Charisma your highest ability score, following with Constitution. Second take the Hermit background. Third, take the Mage Hand, Minor Illusion, Prestidigitation and Ruin cantrips." ] } ] } ], "classSpells": [ - "absorb elements|xge", - "Alarm", - "Bane", - "Charm Person", - "Command", + "Blade Ward", + "Booming Blade|TCE", + "Control Flames|XGE", + "Create Bonfire|XGE", + "Dancing Lights", + "Frostbite|XGE", + "Gust|XGE", + "Light", + "Lightning Lure|XGE", + "Mage Hand", + "Mind Sliver|TCE", + "Minor Illusion", + "Mold Earth|XGE", + "Produce Flame", + "Resistance", + "Shape Water|XGE", + "Thaumaturgy", + "Absorb Elements|XGE", + "Armor of Agathys", + "Burning Hands", + "Chaos Bolt|XGE", + "Chromatic Orb|XGE", + "Create or Destroy Water", "Cure Wounds", "Detect Magic", - "Detect Poison and Disease", - "Disguise Self", - "Dissonant Whispers", + "Earth Tremor|XGE", "Faerie Fire", "Feather Fall", - "Hail of Thorns", + "Fog Cloud", + "Frost Fingers|IDROTF", "Healing Word", + "Hellish Rebuke", "Heroism", - "Idenitfy", - "Hunter's Mark", + "Ice Knife|XGE", "Jump", "Longstrider", - "silvery barbs|scc", - "snare|xge", - "Tasha's Hideous Laughter", + "Mage Armor", + "Magic Missile", + "Shield", "Thunderwave", - "sephyr strike|xge", - "Aid", - "air bubble|aag", - "Barkskin", - "Calm Emotions", - "Cordon of Arrows", - "Crown of Madness", + "Unseen Servant", + "Witch Bolt", + "Zephyr Strike|XGE", + "Aganazzar's Scorcher|XGE", + "Air Bubble|AAG", + "Blur", + "Continual Flame", + "Darkness", "Darkvision", "Detect Thoughts", + "Dragon's Breath|XGE", + "Dust Devil|XGE", + "Earthbind|XGE", "Enhance Ability", - "Enthrall", - "Find Traps", + "Enlarge/Reduce|XGE", + "Flame Blade", + "Flaming Sphere|XGE", + "Gust of Wind", + "Heat Metal", "Hold Person", "Invisibility", - "Knock", - "Lesser Restoration", - "Locate Animals or Plants", - "Locate Object", - "Magic Mouth", - "Magic Weapon", - "Mirror Image", - "Pass Without Trace", - "Protection from Poison", - "pyrotechnics|xge", - "See Incisibility", + "Levitate", + "Maxmillian's Earthen Grasp|XGE", + "Misty Step", + "Pyrotechnics|XGE", + "Rime's Binding Ice|FTD", + "Scorching Ray", + "See Invisibility", "Shatter", - "Silence", - "skywrite|xge", - "Suggestion", - "Zone of Truth", - "ashardalon's stride|ftd", - "Bestow Curse", - "catnap|xge", - "Conjure Barrage", + "Skywrite|XGE", + "Sniloc's Snowball Storm|XGE", + "Warding Wind|XGE", + "Ashardalon's Stride|FTD", + "Blink", + "Catnap|XGE", + "Call Lightning", + "Counterspell", + "Create Food and Water", "Dispel Magic", "Elemental Weapon", - "enemies abound|xge", - "fast friends|ai", - "Fear", - "flame arrows|xge", - "Hypnotic Pattern", - "Lightning Arrow", - "Major Image", - "Mass Healing Word", - "Nondetection", + "Erupting Earth|XGE", + "Fireball", + "Fly", + "Gaseous Form", + "Haste", + "Lightning Bolt", + "Meld Into Stone", + "Melf's Minute Meteors|XGE", "Protection from Energy", - "Revivify", - "Sending", - "Slow", - "Tongues", + "Sleet Storm", + "Thunder Step", + "Tidal Wave|XGE", + "Wall of Sand|XGE", + "Wall of Water", "Water Breathing", "Water Walk", - "charm monster|xge", - "Compulsion", - "Confusions", + "Wind Wall", + "Banishment", + "Blight", + "Conjure Minor Elementals", + "Control Water", "Dimension Door", + "Elemental Bane|XGE", + "Fabricate", + "Fire Shield|XGE", "Freedom of Movement", "Greater Invisibility", - "Hallucinatory Terrain", + "Ice Storm", "Locate Creature", - "Phantasmal Killer", "Polymorph", + "Stone Shape", "Stoneskin", - "Conjure Volley", - "Dominate Person", - "Dream", - "Geas", - "Greater Restoration", - "Hold Monster", - "Legend Lore", - "Mass Cure Wounds", - "Mislead", - "Modify Memory", - "Rary's Telepathic Bond", - "Scrying", - "Seeming", - "skill empowerment|xge", - "steel wind strike|xge", - "synaptic static|xge", - "Swift Quiver", - "Teleportation Circle" + "Summon Elemental|TCE", + "Storm Sphere", + "Wall of Fire", + "Watery Sphere", + "Cone of Cold", + "Conjure Elemental", + "Control Winds|XGE", + "Creation", + "Far Step|XGE", + "Flame Strike", + "Immolation|XGE", + "Maelstrom|XGE", + "Skill Empowerment|XGE", + "Steel Wind Strike|XGE", + "Telekinesis", + "Teleportation Circle", + "Transmute Rock|XGE", + "Wall of Stone|XGE", + "Wrath of Nature", + "Arcane Gate", + "Bones of the Earth", + "Chain Lightning", + "Disintegrate", + "Flesh to Stone", + "Investiture of Flame|XGE", + "Investiture of Ice|XGE", + "Investiture of Stone|XGE", + "Investiture of Wind|XGE", + "Move Earth", + "Otiluke's Freezing Sphere|XGE", + "Primordial Ward|XGE", + "True Seeing", + "Wall of Ice", + "Wall of Thorns", + "Wind Walk", + "Crown of Stars|TCE", + "Delayed Blast Fireball", + "Draconic Transformation|FTD", + "Dream of the Blue Veil|TCE", + "Etherealness", + "Fire Storm", + "Plane Shift", + "Prismatic Spray", + "Teleport", + "Temple of the Gods|XGE", + "Whirlwind|XGE", + "Control Weather", + "Earthquake", + "Incendiary Cloud", + "Sunburst", + "Tsunami", + "Gate", + "Mass Polymorph|XGE", + "Meteor Swarm", + "Storm of Vengeance", + "Time Stop", + "Weird", + "Wish", + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Blizzard|FFXIV", + "Blizzara (Blizzard II)|FFXIV", + "Blizzaga (Blizzard III)|FFXIV", + "Blizzaja (Blizzard IV)|FFXIV", + "Fire|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Ruin|FFXIV", + "Ruinra (Ruin II)|FFXIV", + "Ruinga (Ruin III)|FFXIV", + "Ruinja (Ruin IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Water|FFXIV", + "Watera (Water II)|FFXIV", + "Waterga (Water III)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Drain|FFXIV", + "Osmose|FFXIV", + "En-Element|FFXIV", + "De-Element|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Flood|FFXIV", + "Freeze|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV" ], - "spellcastingAbility": "cha", - "casterProgression": "1/2" + "cantripProgression": [ + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 4, + 4, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5 + ], + "hasFluff": true }, { - "name": "Sultansworn Paladin", + "name": "Gridanian Bard", "source": "FFXIV", - "preparedSpells": "<$level$> / 2 + <$cha_mod$>", - "page": 98, + "page": 83, "hd": { "number": 1, - "faces": 10 + "faces": 8 }, "proficiency": [ - "cha", - "con" + "dex", + "cha" ], "startingProficiencies": { "armor": [ - "light", - "medium", - "heavy", - "shield" + "light" ], "weapons": [ "simple", - "martial" + "{@item longbow|phb|longbows}", + "{@item longsword|phb|longswords}", + "{@item rapier|phb|rapiers}", + "{@item shortsword|phb|shortswords}" + ], + "tools": [ + "three musical instrument of your choice" ], "skills": [ { "choose": { "from": [ + "acrobatics", + "animal handling", + "arcana", "athletics", + "desception", + "history", "insight", "intimidation", + "investigation", "medicine", + "nature", + "perception", + "performance", "persuasion", - "religion" + "religion", + "sleight of hand", + "stealth", + "survival" ], - "count": 2 + "count": 3 } } ] @@ -7081,37 +7985,25 @@ "startingEquipment": { "additionalFromBackground": true, "default": [ - "(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and {@item shield|phb} or (b) two {@filter martial weapon|items|source=phb|category=basic|type=martial weapon}", - "(a) 5 {@item javelin|phb|javelins} or (b) a {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", - "(a) {@item explorer's pack|phb} or (b) an {@item dungeoneer's pack|phb}", - "(a) {@item chain shirt|PHB} and a holy symbol related to your home region" + "A set of {@item leather armor|phb}", + "(a) {@item rapier|phb|rapiers} or (b) two {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", + "(a) {@item longbow|phb} and a quiver with 20 {@item arrow|phb|arrows}", + "(a) {@item explorer's pack|phb} or (b) an {@item scholar's pack|phb}", + "A musical instrument of your choice" ], "defaultData": [ { - "a": [ - { - "equipmentType": "weaponMartial" - }, - "shield|phb" - ], - "b": [ - { - "equipmentType": "weaponMartial", - "quantity": 2 - } + "_": [ + "leather armor|phb" ] }, { "a": [ - { - "item": "javelin|phb", - "quantity": 5 - } + "rapier|phb" ], "b": [ - { - "equipmentType": "weaponSimple" - } + "longbow|phb", + "arrow (20)" ] }, { @@ -7119,42 +8011,94 @@ "explorer's pack|phb" ], "b": [ - "dungeoneer's pack|phb" + "scholar's pack|phb" ] }, { "_": [ - "chain shirt|phb", - "holy symbol|phb" + { + "special": "a musical instrument" + } ] } ] }, - "multiclassing": { - "requirements": { - "cha": 13 - }, - "proficienciesGained": { - "armor": [ - "light", - "medium", - "shield" + "classTableGroups": [ + { + "colLabels": [ + "{@filter Spells Known|spells|class=Gridanian Bard (FFXIV5E)}" ], - "weapons": [ - "simple", - "martial" + "rows": [ + [ + 0 + ], + [ + 2 + ], + [ + 3 + ], + [ + 3 + ], + [ + 4 + ], + [ + 4 + ], + [ + 5 + ], + [ + 5 + ], + [ + 6 + ], + [ + 6 + ], + [ + 7 + ], + [ + 7 + ], + [ + 8 + ], + [ + 8 + ], + [ + 9 + ], + [ + 9 + ], + [ + 10 + ], + [ + 10 + ], + [ + 11 + ], + [ + 11 + ] ] - } - }, - "classTableGroups": [ + }, { "title": "Spell Slots per Spell Level", "colLabels": [ - "{@filter 1st|spells|level=1|class=Sultansworn Paladin (FFXIV5E)}", - "{@filter 2nd|spells|level=2|class=Sultansworn Paladin (FFXIV5E)}", - "{@filter 3rd|spells|level=3|class=Sultansworn Paladin (FFXIV5E)}", - "{@filter 4th|spells|level=4|class=Sultansworn Paladin (FFXIV5E)}", - "{@filter 5th|spells|level=5|class=Sultansworn Paladin (FFXIV5E)}" + "{@filter 1st|spells|level=1|class=Gridanian Bard (FFXIV5E)}", + "{@filter 2nd|spells|level=2|class=Gridanian Bard (FFXIV5E)}", + "{@filter 3rd|spells|level=3|class=Gridanian Bard (FFXIV5E)}", + "{@filter 4th|spells|level=4|class=Gridanian Bard (FFXIV5E)}", + "{@filter 5th|spells|level=5|class=Gridanian Bard (FFXIV5E)}" ], "rows": [ [ @@ -7300,160 +8244,715 @@ ] } ], + "spellsKnownProgression": [ + 0, + 2, + 3, + 3, + 4, + 4, + 5, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 9, + 9, + 10, + 10, + 11, + 11 + ], + "multiclassing": { + "requirements": { + "cha": 13 + }, + "proficienciesGained": { + "armor": [ + "light" + ], + "weapons": [ + "simple" + ], + "skills": [ + { + "choose": { + "from": [ + "acrobatics", + "animal handling", + "arcana", + "athletics", + "desception", + "history", + "insight", + "intimidation", + "investigation", + "medicine", + "nature", + "perception", + "performance", + "persuasion", + "religion", + "sleight of hand", + "stealth", + "survival" + ], + "count": 1 + } + } + ], + "tools": [ + "one instrument of your choice." + ] + } + }, "classFeatures": [ - "Aetherial Arms|Sultansworn Paladin|FFXIV|1", - "Sworn Protector|Sultansworn Paladin|FFXIV|1", - "Fighting Style|Sultansworn Paladin|FFXIV|2", - "Spellcasting|Sultansworn Paladin|FFXIV|2", + "Bardic Inspiration|Gridanian Bard|FFXIV|1", + "Fighting Style|Gridanian Bard|FFXIV|1", + "Spellcasting|Gridanian Bard|FFXIV|2", + "Minstrel's Music|Gridanian Bard|FFXIV|2", + "Expertise 1|Gridanian Bard|FFXIV|3", { - "classFeature": "Sultansworn Paladin Archetype|Sultansworn Paladin|FFXIV|3", + "classFeature": "Gridanian Bard Archetype|Gridanian Bard|FFXIV|3", "gainSubclassFeature": true }, - "Ability Score Improvement|Sultansworn Paladin|FFXIV|4", - "Extra Attack|Sultansworn Paladin|FFXIV|5", + "Ability Score Improvement|Gridanian Bard|FFXIV|4", + "Extra Attack|Gridanian Bard|FFXIV|5", + "Troubadour Training|Gridanian Bard|FFXIV|6", { - "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|6", + "classFeature": "Archetype Feature|Gridanian Bard|FFXIV|7", "gainSubclassFeature": true }, - "Aura of Intervention|Sultansworn Paladin|FFXIV|7", - "Ability Score Improvement|Sultansworn Paladin|FFXIV|8", - "Seasoned Fighting Style|Sultansworn Paladin|FFXIV|11", + "Ability Score Improvement|Gridanian Bard|FFXIV|8", + "Unshakeable Performer|Gridanian Bard|FFXIV|10", + "Expertise 2|Gridanian Bard|FFXIV|10", { - "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|10", + "classFeature": "Archetype Feature|Gridanian Bard|FFXIV|11", "gainSubclassFeature": true }, - "Ability Score Improvement|Sultansworn Paladin|FFXIV|12", + "Ability Score Improvement|Gridanian Bard|FFXIV|12", + "Radiant Finale|Gridanian Bard|FFXIV|14", { - "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|14", + "classFeature": "Archetype Feature|Gridanian Bard|FFXIV|15", "gainSubclassFeature": true }, - "Spell and Steel|Sultansworn Paladin|FFXIV|15", - "Ability Score Improvement|Sultansworn Paladin|FFXIV|16", - "Knight's Benediction|Sultansworn Paladin|FFXIV|18", - "Ability Score Improvement|Sultansworn Paladin|FFXIV|19", - "Unending Conviction|Sultansworn Paladin|FFXIV|20" + "Ability Score Improvement|Gridanian Bard|FFXIV|16", + "Final Fantasia|Gridanian Bard|FFXIV|18", + "Ability Score Improvement|Gridanian Bard|FFXIV|19", + "Minstrel's Coda|Gridanian Bard|FFXIV|20" ], "subclassTitle": "Archetype", "fluff": [ { "type": "section", - "name": "Sultansworn Paladin", + "name": "Gridanian Bard", "source": "FFXIV", - "page": 1, + "page": 42, "entries": [ - "With a blade enshrouded in gleaming light, the knight dashed forward, cutting into the dark creature who has been roaming the country side. After a few skilled swings of their blade the foes fell to the earth.", - "A noble smiles up at their attending knight as they walked the streets of their domain. An outsider attempting to weaken the land attempts to make their mark, shooting an arrow from above, without a second thought the knight steps in the way of the arrow, the attack clanking off their armor.", - "Dressed in armour and white robes, the adventurer clutches their holy symbol can their incantations give their convictions form as divine line shines down on their foes all around.", - "Paladins are skilled fighters who have learned to infuse their very will into their weapons and armour, allowing them to fight far beyond their limits.", + "Nestled in the trees at the edge of the wood, a skilled bowmaster watches their mark wander the plains 100 yalms away. With a slight smile they let loose an arrow toppling the creature in a single shot.", + "In the thick of battle, a fearless singer's voice belows out above the clash of steel, their voice imbued with magic, ushering great power unto their allies, turning the tide of battle.", + "In preparation for an upcoming battle, a careful hunter crafts a series of poisons and douses their arrow heads. Though their attacks appear simple, the poison running through their future mark will ravage its body.", + "Gridanian Bards are a somewhat young profession in Eorzea, but one of great effect for the Black Shroud. Historically finding their beginnings as archers, these bards mix sword and song in order to protect themselves and their allies in the heat of battle.", { "type": "entries", - "name": "Conviction Made Manifest", - "page": 1, + "name": "Songs for the souls", + "page": 42, "entries": [ - "The Sultansworn Paladins first appeared in defense of their leader in the early days of their city state of Ul'Dah. One knight's deep conviction to protect their people allowed them to fuse their life force into their shield to block a deadly blow from an enemy mage in defense of innocence. This infusion of aether into armaments has become the corner stone of paladin arts." + "One of the originators of the craft was a disgraced commander who travelled the land singing songs to soothe the spirits of their dead allies. In time this commemorative art would find great utility on the battle field and then go on to be widely practiced across the world." ] }, { "type": "entries", - "name": "Divine Words and Sacred Steel", - "page": 1, + "name": "Of Lyres and Lyrics", + "page": 42, "entries": [ - "Paladins are known for their immense defensive potential, often seen wield swords and shields, and draped in heavy armour for protection, they are immovable fighters. This peerless defense is coupled with divine incantations to cast spells that reflect their pure intentions, powered purely by their conviction to carry out their duty." + "Bards make use of musical instruments and their own voice to weave beautiful musical pieces that have magical properties. Their ability to soothe wounds, fend off danger and weaken foes has made their presence invaluable on the battle field." ] }, { "type": "entries", - "name": "Creating a Paladin", - "page": 1, + "name": "Creating a Bard", + "page": 42, "entries": [ - "Paladins come from many walks of life, be it rank and file soldiers who awaken to these power, intentionally trained warriors, or hometown heroes who accidentally stumbled on the sacred arts themselves thanks to their own force of will. Often times a Paladin will have some sort of mentor figure to lean on and learn from but it isn't neccessary as a particularly skilled paladin could teach themselves as they explore their powers. At the end of the day, paladins draw their power from their own force of will and must live or die by it. One must consider why the Paladin might be setting off on an adventure. Are they seeking to protect their home? In service of a master, or seeking redemption or revenge. Paladins act with purpose and you must understand what that purpose is." + "Bards traditionally are specially trained by some sort of mentor figure who assists them in unlocking the potential of spells through song. This is not always that case though as some are able to unlock these secrets for themselves. You must also consider how to treat these mystical arts, do you follow their purposes of the past where they served to soothe spirits and support military units, or have you taken music back as a free lance wanderer, weaving songs and stories for the masses. A bard at heart is a free spirit who can use their magical power how they see fit." ] }, { "type": "entries", "name": "Quick Build", - "page": 1, + "page": 42, "entries": [ - "You can make a Paladin quickly by following these suggestions. First make Strength your highest ability score, following with Charisma. Second take the {@background Soldier} background." + "You can make a Gridanian Bard quickly by following these suggestions. First make Dexterity your highest ability score, following with Charisma. Second take the {@background Entertainer} background. Third, take the archery fighting style." ] } ] } ], "classSpells": [ - "Bless", - "Ceremony|xge", - "Command", - "Compelled Duel", - "Cure Wounds", - "Detect Evil and Good", - "Detect Magic", - "Detect Poison and Disease", - "Guiding Bolt", - "Heroism", - "Protection from Evil and Good", - "Purify Food and Drink", - "Sanctuary", - "Searing Smite", - "Shield of Faith", - "Sleep", - "Thunderous Smite", - "Wrathful Smite", - "Aid", - "Branding Smite", - "Calm Emotions", - "Enhanced Ability", - "Find Steed", - "Gentle Repose", - "Hold Person", - "Lesser Restoration", - "Locate Object", - "Magic Weapon", - "Moonbeam", - "Prayer of Healing", - "Protection from Poison", - "See Incisibility", - "Warding Bond", - "Zone of Truth", - "Aura of Vitality", - "Beacon of Hope", - "Blinding Smite", - "Counterspell", - "Create Food and Water", - "Crusader's Mantle", - "Daylight", - "Dispel Magic", - "Elemental Weapon", - "Haste", - "Magic Circle", - "Nondetection", - "Protection from Energy", - "Remove Curse", - "Revivify", - "Spirit Shroud|tce", - "Aura of Life", - "Aura of Purity", - "Banishment", - "Compulsion", - "Death Ward", - "Find Greater Steed|xge", - "Freedom of Movement", - "Guardian of Faith", - "Locate Creature", - "Otiluke's Resilient Sphere", - "Staggering Smite", - "Stoneskin", - "Banishing Smite", - "Circle of Power", - "Commune", - "Destructive Wave", - "Dispel Evil and Good", - "Flame Strike", - "Geas", - "Hold Monster", - "holy weapon|xge", - "Scrying", - "Wall of Force" + "absorb elements|xge", + "Alarm", + "Bane", + "Charm Person", + "Command", + "Cure Wounds", + "Detect Magic", + "Detect Poison and Disease", + "Disguise Self", + "Dissonant Whispers", + "Faerie Fire", + "Feather Fall", + "Hail of Thorns", + "Healing Word", + "Heroism", + "Idenitfy", + "Hunter's Mark", + "Jump", + "Longstrider", + "silvery barbs|scc", + "snare|xge", + "Tasha's Hideous Laughter", + "Thunderwave", + "sephyr strike|xge", + "Aid", + "air bubble|aag", + "Barkskin", + "Calm Emotions", + "Cordon of Arrows", + "Crown of Madness", + "Darkvision", + "Detect Thoughts", + "Enhance Ability", + "Enthrall", + "Find Traps", + "Hold Person", + "Invisibility", + "Knock", + "Lesser Restoration", + "Locate Animals or Plants", + "Locate Object", + "Magic Mouth", + "Magic Weapon", + "Mirror Image", + "Pass Without Trace", + "Protection from Poison", + "pyrotechnics|xge", + "See Invisibility", + "Shatter", + "Silence", + "skywrite|xge", + "Suggestion", + "Zone of Truth", + "ashardalon's stride|ftd", + "Bestow Curse", + "catnap|xge", + "Conjure Barrage", + "Dispel Magic", + "Elemental Weapon", + "enemies abound|xge", + "fast friends|ai", + "Fear", + "flame arrows|xge", + "Hypnotic Pattern", + "Lightning Arrow", + "Major Image", + "Mass Healing Word", + "Nondetection", + "Protection from Energy", + "Revivify", + "Sending", + "Slow", + "Tongues", + "Water Breathing", + "Water Walk", + "charm monster|xge", + "Compulsion", + "Confusions", + "Dimension Door", + "Freedom of Movement", + "Greater Invisibility", + "Hallucinatory Terrain", + "Locate Creature", + "Phantasmal Killer", + "Polymorph", + "Stoneskin", + "Conjure Volley", + "Dominate Person", + "Dream", + "Geas", + "Greater Restoration", + "Hold Monster", + "Legend Lore", + "Mass Cure Wounds", + "Mislead", + "Modify Memory", + "Rary's Telepathic Bond", + "Scrying", + "Seeming", + "skill empowerment|xge", + "steel wind strike|xge", + "synaptic static|xge", + "Swift Quiver", + "Teleportation Circle", + "Aerora (Aero II)|FFXIV", + "Biora (Bio II)|FFXIV", + "Bravery|FFXIV", + "Break|FFXIV", + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Faith|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Bioga (Bio III)|FFXIV", + "Curada (Cure II)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Bar-Element|FFXIV", + "Curaga (Cure III)|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Bioja (Bio IV)|FFXIV", + "Curaja (Cure III)|FFXIV" + ], + "spellcastingAbility": "cha", + "casterProgression": "1/2" + }, + { + "name": "Sultansworn Paladin", + "source": "FFXIV", + "preparedSpells": "<$level$> / 2 + <$cha_mod$>", + "page": 98, + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "cha", + "con" + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "heavy", + "shield" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "athletics", + "insight", + "intimidation", + "medicine", + "persuasion", + "religion" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "default": [ + "(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and {@item shield|phb} or (b) two {@filter martial weapon|items|source=phb|category=basic|type=martial weapon}", + "(a) 5 {@item javelin|phb|javelins} or (b) a {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", + "(a) {@item explorer's pack|phb} or (b) an {@item dungeoneer's pack|phb}", + "(a) {@item chain shirt|PHB} and a holy symbol related to your home region" + ], + "defaultData": [ + { + "a": [ + { + "equipmentType": "weaponMartial" + }, + "shield|phb" + ], + "b": [ + { + "equipmentType": "weaponMartial", + "quantity": 2 + } + ] + }, + { + "a": [ + { + "item": "javelin|phb", + "quantity": 5 + } + ], + "b": [ + { + "equipmentType": "weaponSimple" + } + ] + }, + { + "a": [ + "explorer's pack|phb" + ], + "b": [ + "dungeoneer's pack|phb" + ] + }, + { + "_": [ + "chain shirt|phb", + "holy symbol|phb" + ] + } + ] + }, + "multiclassing": { + "requirements": { + "cha": 13 + }, + "proficienciesGained": { + "armor": [ + "light", + "medium", + "shield" + ], + "weapons": [ + "simple", + "martial" + ] + } + }, + "classTableGroups": [ + { + "title": "Spell Slots per Spell Level", + "colLabels": [ + "{@filter 1st|spells|level=1|class=Sultansworn Paladin (FFXIV5E)}", + "{@filter 2nd|spells|level=2|class=Sultansworn Paladin (FFXIV5E)}", + "{@filter 3rd|spells|level=3|class=Sultansworn Paladin (FFXIV5E)}", + "{@filter 4th|spells|level=4|class=Sultansworn Paladin (FFXIV5E)}", + "{@filter 5th|spells|level=5|class=Sultansworn Paladin (FFXIV5E)}" + ], + "rows": [ + [ + 0, + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 2 + ], + [ + 4, + 3, + 3, + 3, + 2 + ] + ] + } + ], + "classFeatures": [ + "Aetherial Arms|Sultansworn Paladin|FFXIV|1", + "Sworn Protector|Sultansworn Paladin|FFXIV|1", + "Fighting Style|Sultansworn Paladin|FFXIV|2", + "Spellcasting|Sultansworn Paladin|FFXIV|2", + { + "classFeature": "Sultansworn Paladin Archetype|Sultansworn Paladin|FFXIV|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Sultansworn Paladin|FFXIV|4", + "Extra Attack|Sultansworn Paladin|FFXIV|5", + { + "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|6", + "gainSubclassFeature": true + }, + "Aura of Intervention|Sultansworn Paladin|FFXIV|7", + "Ability Score Improvement|Sultansworn Paladin|FFXIV|8", + { + "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|10", + "gainSubclassFeature": true + }, + "Seasoned Fighting Style|Sultansworn Paladin|FFXIV|11", + "Ability Score Improvement|Sultansworn Paladin|FFXIV|12", + { + "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|14", + "gainSubclassFeature": true + }, + "Spell and Steel|Sultansworn Paladin|FFXIV|15", + "Ability Score Improvement|Sultansworn Paladin|FFXIV|16", + "Knight's Benediction|Sultansworn Paladin|FFXIV|18", + "Ability Score Improvement|Sultansworn Paladin|FFXIV|19", + "Unending Conviction|Sultansworn Paladin|FFXIV|20" + ], + "subclassTitle": "Archetype", + "fluff": [ + { + "type": "section", + "name": "Sultansworn Paladin", + "source": "FFXIV", + "page": 1, + "entries": [ + "With a blade enshrouded in gleaming light, the knight dashed forward, cutting into the dark creature who has been roaming the country side. After a few skilled swings of their blade the foes fell to the earth.", + "A noble smiles up at their attending knight as they walked the streets of their domain. An outsider attempting to weaken the land attempts to make their mark, shooting an arrow from above, without a second thought the knight steps in the way of the arrow, the attack clanking off their armor.", + "Dressed in armour and white robes, the adventurer clutches their holy symbol can their incantations give their convictions form as divine line shines down on their foes all around.", + "Paladins are skilled fighters who have learned to infuse their very will into their weapons and armour, allowing them to fight far beyond their limits.", + { + "type": "entries", + "name": "Conviction Made Manifest", + "page": 1, + "entries": [ + "The Sultansworn Paladins first appeared in defense of their leader in the early days of their city state of Ul'Dah. One knight's deep conviction to protect their people allowed them to fuse their life force into their shield to block a deadly blow from an enemy mage in defense of innocence. This infusion of aether into armaments has become the corner stone of paladin arts." + ] + }, + { + "type": "entries", + "name": "Divine Words and Sacred Steel", + "page": 1, + "entries": [ + "Paladins are known for their immense defensive potential, often seen wield swords and shields, and draped in heavy armour for protection, they are immovable fighters. This peerless defense is coupled with divine incantations to cast spells that reflect their pure intentions, powered purely by their conviction to carry out their duty." + ] + }, + { + "type": "entries", + "name": "Creating a Paladin", + "page": 1, + "entries": [ + "Paladins come from many walks of life, be it rank and file soldiers who awaken to these power, intentionally trained warriors, or hometown heroes who accidentally stumbled on the sacred arts themselves thanks to their own force of will. Often times a Paladin will have some sort of mentor figure to lean on and learn from but it isn't neccessary as a particularly skilled paladin could teach themselves as they explore their powers. At the end of the day, paladins draw their power from their own force of will and must live or die by it. One must consider why the Paladin might be setting off on an adventure. Are they seeking to protect their home? In service of a master, or seeking redemption or revenge. Paladins act with purpose and you must understand what that purpose is." + ] + }, + { + "type": "entries", + "name": "Quick Build", + "page": 1, + "entries": [ + "You can make a Paladin quickly by following these suggestions. First make Strength your highest ability score, following with Charisma. Second take the {@background Soldier} background." + ] + } + ] + } + ], + "classSpells": [ + "Bless", + "Ceremony|xge", + "Command", + "Compelled Duel", + "Cure Wounds", + "Detect Evil and Good", + "Detect Magic", + "Detect Poison and Disease", + "Guiding Bolt", + "Heroism", + "Protection from Evil and Good", + "Purify Food and Drink", + "Sanctuary", + "Searing Smite", + "Shield of Faith", + "Sleep", + "Thunderous Smite", + "Wrathful Smite", + "Aid", + "Branding Smite", + "Calm Emotions", + "Enhanced Ability", + "Find Steed", + "Gentle Repose", + "Hold Person", + "Lesser Restoration", + "Locate Object", + "Magic Weapon", + "Moonbeam", + "Prayer of Healing", + "Protection from Poison", + "See Invisibility", + "Warding Bond", + "Zone of Truth", + "Aura of Vitality", + "Beacon of Hope", + "Blinding Smite", + "Counterspell", + "Create Food and Water", + "Crusader's Mantle", + "Daylight", + "Dispel Magic", + "Elemental Weapon", + "Haste", + "Magic Circle", + "Nondetection", + "Protection from Energy", + "Remove Curse", + "Revivify", + "Spirit Shroud|tce", + "Aura of Life", + "Aura of Purity", + "Banishment", + "Compulsion", + "Death Ward", + "Find Greater Steed|xge", + "Freedom of Movement", + "Guardian of Faith", + "Locate Creature", + "Otiluke's Resilient Sphere", + "Staggering Smite", + "Stoneskin", + "Banishing Smite", + "Circle of Power", + "Commune", + "Destructive Wave", + "Dispel Evil and Good", + "Flame Strike", + "Geas", + "Hold Monster", + "holy weapon|xge", + "Scrying", + "Wall of Force", + "Banish|FFXIV", + "Bravery|FFXIV", + "Cure|FFXIV", + "Banishra (Banish II)|FFXIV", + "Cura (Medica)|FFXIV", + "Faith|FFXIV", + "Refresh|FFXIV", + "Banishga (Banish III)|FFXIV", + "Bar-Element|FFXIV", + "Curada (Cure II)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Curaga (Cure III)|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Banishja (Banish IV)|FFXIV", + "Curaja (Cure IV)|FFXIV" ], "spellcastingAbility": "cha", "casterProgression": "1/2" @@ -8473,111 +9972,117 @@ ], "classSpells": [ "Arcane Weapon", - "Armor of Agathys", - "Arms of Hadar", - "Bane", - "cause fear|xge", - "chaos bolt|xge", - "Compelled Duel", - "Comprehend Languages", - "Cure Wounds", - "dark|ffxiv", - "Detect Evil and Good", - "Detect Magic", - "drain|ffxiv", - "False Life", - "Find Steed", - "Fog Cloud", - "Gentle Repose", - "Hellish Rebuke", - "Hex", - "Hunter's Mark", - "ice knife|xge", - "Idenitfy", - "Inflict Wounds", - "Jump", - "Longstrider", - "Protection from Evil and good", - "Ray of Sickness", - "Shield", - "Silent Image", - "Unseen Servant", - "Wrathful Smite", - "Alter Self", - "Arcane Lock", - "Augury", - "Blindness/Deafness", - "Crown of Madness", - "Darkness", - "darkra|ffxiv", - "Darkvision", - "Detect Thoughts", - "Enhance Ability", - "Enthrall", - "Find Traps", - "Hold Person", - "Invisibility", - "Levitate", - "Magic Weapon", - "Mirror Image", - "Misty Step", - "Pass without Trace", - "Phantasmal Force", - "Ray of Enfeeblement", - "See Invisibility", - "Shadow Blade", - "Silence", - "Spiritual Weapon", - "Zone of Truth", - "Animate Dead", - "Bestow Curse", - "darkga|ffxiv", - "Dispel Magic", - "Elemental Weapon", - "Fear", - "Feign Death", - "Fly", - "Gaseous Form", - "Haste", - "Hunger of Hadar ", - "Hypnotic Pattern", - "Life Transference", - "Phantom Steed", - "Remove Curse", - "Speak with Dead", - "Spirit Guardians", - "spirit shroud|tce", - "summon shadowspawn|tce", - "summon undead|tce", - "Vampiric Touch", - "Arcane Eye", - "Banishment", - "Blight", - "Compulsion", - "Confusions", - "Death Ward", - "Dimension Door", - "Evard's Black Tentacles", - "find greater steed|xge", - "Greater Invisibility", - "Phantasmal Killer", - "shadow of moil|xge", - "Staggering Smite", - "Antilife Shell", - "Banishing Smite", - "Circle of Power", - "Cloudkill", - "Contact Other Plane", - "Contagion", - "danse macabre|xge", - "Desctructive Wave", - "enervation|xge", - "Hold Monster", - "negative energy flood|xge", - "Raise Dead", - "Scrying", - "steel wind strike|xge", - "Teleportation Circle" + "Armor of Agathys", + "Arms of Hadar", + "Bane", + "cause fear|xge", + "chaos bolt|xge", + "Compelled Duel", + "Comprehend Languages", + "Cure Wounds", + "dark|ffxiv", + "Detect Evil and Good", + "Detect Magic", + "drain|ffxiv", + "False Life", + "Find Steed", + "Fog Cloud", + "Gentle Repose", + "Hellish Rebuke", + "Hex", + "Hunter's Mark", + "ice knife|xge", + "Idenitfy", + "Inflict Wounds", + "Jump", + "Longstrider", + "Protection from Evil and good", + "Ray of Sickness", + "Shield", + "Silent Image", + "Unseen Servant", + "Wrathful Smite", + "Alter Self", + "Arcane Lock", + "Augury", + "Blindness/Deafness", + "Crown of Madness", + "Darkness", + "darkra|ffxiv", + "Darkvision", + "Detect Thoughts", + "Enhance Ability", + "Enthrall", + "Find Traps", + "Hold Person", + "Invisibility", + "Levitate", + "Magic Weapon", + "Mirror Image", + "Misty Step", + "Pass without Trace", + "Phantasmal Force", + "Ray of Enfeeblement", + "See Invisibility", + "Shadow Blade", + "Silence", + "Spiritual Weapon", + "Zone of Truth", + "Animate Dead", + "Bestow Curse", + "darkga|ffxiv", + "Dispel Magic", + "Elemental Weapon", + "Fear", + "Feign Death", + "Fly", + "Gaseous Form", + "Haste", + "Hunger of Hadar ", + "Hypnotic Pattern", + "Life Transference", + "Phantom Steed", + "Remove Curse", + "Speak with Dead", + "Spirit Guardians", + "spirit shroud|tce", + "summon shadowspawn|tce", + "summon undead|tce", + "Vampiric Touch", + "Arcane Eye", + "Banishment", + "Blight", + "Compulsion", + "Confusions", + "Death Ward", + "Dimension Door", + "Evard's Black Tentacles", + "find greater steed|xge", + "Greater Invisibility", + "Phantasmal Killer", + "shadow of moil|xge", + "Staggering Smite", + "Antilife Shell", + "Banishing Smite", + "Circle of Power", + "Cloudkill", + "Contact Other Plane", + "Contagion", + "danse macabre|xge", + "Desctructive Wave", + "enervation|xge", + "Hold Monster", + "negative energy flood|xge", + "Raise Dead", + "Scrying", + "steel wind strike|xge", + "Teleportation Circle", + "Bravery|FFXIV", + "Break|FFXIV", + "Osmose|FFXIV", + "Refresh|FFXIV", + "De-Element|FFXIV", + "Darkja (Dark IV)|FFXIV" ], "spellcastingAbility": "wis", "casterProgression": "1/2", @@ -9063,7 +10568,7 @@ "name": "Creating an Sage", "page": 122, "entries": [ - "Sages often had success in the medical world ahead of starting their path as a sage, or may have been mentored from a young age to wield the power. Either way it takes a strong understand of one's self and healing arts to even wield the nouliths. After the requisite baseline theories are understood a sage must have a source of knowledge to help unlock the power of the nouliths, be it a mentor, formal training or long forgotten tomes. Once a sage has begun this path they are often driven forward with the intent to protect others and bring succor to the world and its people. Be it heroic quests, mastery of their arts or the removal of those that would do harm, sage's are usually forces for good." + "Sages often had success in the Curel world ahead of starting their path as a sage, or may have been mentored from a young age to wield the power. Either way it takes a strong understand of one's self and healing arts to even wield the nouliths. After the requisite baseline theories are understood a sage must have a source of knowledge to help unlock the power of the nouliths, be it a mentor, formal training or long forgotten tomes. Once a sage has begun this path they are often driven forward with the intent to protect others and bring succor to the world and its people. Be it heroic quests, mastery of their arts or the removal of those that would do harm, sage's are usually forces for good." ] }, { @@ -9080,7 +10585,7 @@ } ], "classSpells": [ - "Blade Ward", + "Blade Ward", "Dancing Lights", "Light", "Lightning Lure|XGE", @@ -9271,7 +10776,21 @@ "Power Word Heal", "Prismatic Wall", "Time Stop", - "True Resurrection" + "True Resurrection", + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Osmose|FFXIV", + "Bravery|FFXIV", + "Faith|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV" ], "hasFluff": true }, @@ -9753,160 +11272,277 @@ } ], "classSpells": [ - "Blade Ward", - "Dancing Lights", - "Friends", - "Guidance", - "Light", - "magic stone|xge", - "mind sliver|tce", - "Message", - "Resistance", - "Sacred Flame", - "Spare the Dying", - "True Strike", - "word of radiance|xge", - "Bane", - "Bless", - "ceremony|xge", - "Color Spray", - "Comprehend Languages", - "Cure Wounds", - "Detect Evil and Good", - "Detect Poison and Disease", - "Detect Magic", - "Faerie Fire", - "False Life", - "gift of alacrity|egw", - "Guiding Bolt", - "Healing Word", - "Heroism", - "Hex", - "Identify", - "Illusory Script", - "Mage Armor", - "Magic Missile", - "magnify gravity|egw", - "Sanctuary", - "Shield of Faith", - "Sleep", - "Unseen Servant", - "Witch Bolt", - "Aid", - "Augury", - "Blindness/Deafness", - "Blur", - "Darkness", - "Darkvision", - "Detect Thoughts", - "Enhance Ability", - "Enlarge/Reduce", - "fortune's favor|egw", - "Find Traps", - "Gentle Repose", - "healing spirit|xge", - "Invisibility", - "Knock", - "Lesser Restoration", - "Levitate", - "Locate Object", - "mind spike|xge", - "Moonbeam", - "Silence", - "skywrite|xge", - "snilloc's snowball storm|xge", - "tasha's mind whip|tce", - "wristpocket|egw", - "Zone of Truth", - "Beacon of Hope", - "Blink", - "catnap|xge", - "Clairvoyance", - "Daylight", - "Dispel Magic", - "Elemental Weapon", - "Fly", - "Haste", - "Hypnotic Pattern", - "intellect fortress|tce", - "life transference|xge", - "Mass Healing Word", - "melf's minute meteors|xge", - "Remove Curse", - "Revivify", - "pulse wave|egw", - "Sending", - "Slow", - "Tongues", - "Arcane Eye", - "Banishment", - "Blight", - "Confusion", - "Death Ward", - "Dimension Door", - "Divination", - "Grater Invisibility", - "gravity sinkhole|egw", - "Hallucinatory Terrain", - "Ice Storm", - "Locate Creature", - "Otiluke's Resilient Sphere", - "Phantasmal Killer", - "sickening radiance|xge", - "collective unconscious|ffxiv", - "Commune", - "Cone of Cold", - "dawn|xge", - "Dispel Evil and Good", - "Dream", - "far step|xge", - "Geas", - "gravity|ffxiv", - "Greater Restoration", - "Legend Lore", - "Mass Cure Wounds", - "Rary's Telepathic Bond", - "Scrying", - "summon celestial|tce", - "Teleportation Circle", - "temporal shunt|egw", - "wall of light|xge", - "Eyebite", - "Find the Path", - "gravity fissure|egw", - "Heal", - "Mass Suggestion", - "mental prison|xge", - "Programmed Illusion", - "scatter|xge", - "Sunbeam", - "True Seeing", - "Conjure Celestial", - "crown of stars|xge", - "dream of the blue veil|tce", - "Mirage Arcane", - "Plane Shift", - "Regenerate", - "Resurrection", - "Reverse Gravity", - "tether essence|egw", - "Antimagic Field", - "celestial opposition|ffxiv", - "dark star|egw", - "Demiplane", - "Glibness", - "illusory dragon|xge", - "reality break|egw", - "Telepathy", - "Sunburst", - "Astral Projection", - "Foresight", - "Mass Heal", - "ravenous void|egw", - "Time Stop", - "time ravage|egw", - "True Resurrection", - "Wish" + "Acid Splash", + "Bio|FFXIV", + "Blade Ward", + "Dancing Lights", + "Friends", + "Infestation", + "Light", + "Mage Hand", + "Magic Stone", + "Mending", + "Message", + "Mind Sliver", + "Minor Illusion", + "Poison Spray", + "Prestidigitation", + "Primal Savagery", + "Resistance", + "Ruin|FFXIV", + "Sapping Sting", + "Spare the Dying", + "Sword Burst", + "True Strike", + "Absorb Elements", + "Alarm", + "Bane", + "Biora (Bio II)|FFXIV", + "Bravery|FFXIV", + "Catapult", + "Cause Fear", + "Charm Person", + "Chromatic Orb", + "Color Spray", + "Command", + "Comprehend Languages", + "Cure Wounds", + "Cure|FFXIV", + "Detect Magic", + "Detect Poison and Disease", + "Faerie Fire", + "Feather Fall", + "Find Familiar", + "Fog Cloud", + "Guiding Bolt", + "Healing Word", + "Heroism", + "Identify", + "Illusory Script", + "Inflict Wounds", + "Jump", + "Longstrider", + "Mage Armor", + "Magic Missile", + "Purify Food and Drink", + "Ray of Sickness", + "Ruinra (Ruin II)|FFXIV", + "Shield", + "Silent Image", + "Silvery Barbs|XGE", + "Sleep", + "Snare", + "Tasha' Caustic Brew|TCE", + "Tasha's Hideous Laughter|TCE", + "Tenser's Floating Disk", + "Unseen Servant", + "Zephyr Strike", + "Aid", + "Alter Self", + "Arcane Lock", + "Blindness/Deafness", + "Blur", + "Cloud of Daggers", + "Cura (Medica)|FFXIV", + "Darkness", + "Darkvision", + "Detect Thoughts", + "Earthbind", + "Enhance Ability", + "Enlarge/Reduce", + "Faith|FFXIV", + "Find Steed", + "Find Traps", + "Gentle Repose", + "Healing Spirit", + "Hold Person", + "Immovable Object", + "Invisibility", + "Knock", + "Lesser Restoration", + "Levitate", + "Magic Weapon", + "Melf's Acid Arrow", + "Mirror Image", + "Misty Step", + "Phantasmal Force", + "Prayer of Healing", + "Protection from Poison", + "Ray of Enfeeblement", + "See Invisibility", + "Silence", + "Skywrite|XGE", + "Spider Climb", + "Spike Growth", + "Suggestion", + "Warding Bond", + "Antagonize|EGW", + "Bestow Curse", + "Bioga (Bio III)|FFXIV", + "Blink", + "Catnap", + "Conjure Barrage", + "Counterspell", + "Create Food and Water", + "Curada (Cure II)|FFXIV", + "Daylight", + "Dispel Magic", + "Enemies Abound|XGE", + "Fear", + "Feign Death", + "Fly", + "Glyph of Warding", + "Haste", + "Hypnotic Pattern", + "Intellect Fortress", + "Leomund's Tiny Hut|XGE", + "Life Transference", + "Magic Circle", + "Major Image", + "Mass Healing Word", + "Meld into Stone", + "Motivational Speech|IDROTF", + "Nondetection", + "Phantom Steed", + "Protection from Energy", + "Pulse Wave|EGW", + "Remove Curse", + "Revivify", + "Ruinga (Ruin II)|FFXIV", + "Sending", + "Slow", + "Speak with Dead", + "Stinking Cloud", + "Summon Fey", + "Tongues", + "Vampiric Touch", + "Water Breathing", + "Water Walk", + "Arcane Eye", + "Aura of Life", + "Banishment", + "Bar-Element|FFXIV", + "Blight", + "Compulsion", + "Confusion", + "Curaga (Cure III)|FFXIV", + "Death Ward", + "Dimension Door", + "Fabricate", + "Find Greater Steed", + "Hallucinatory Terrain", + "Leomund's Secret Chest", + "Locate Creature", + "Lustrate|FFXIV", + "Mordenkainen's Faithful Hound", + "Mordenkainen's Private Sanctum", + "Otiluke's Resilient Sphere", + "Phantasmal Killer", + "Polymorph", + "Protection|FFXIV", + "Sacred Soil|FFXIV", + "Shell|FFXIV", + "Sickening Radiance", + "Stoneskin", + "Vitriolic Sphere|XGE", + "Bigby's Hand", + "Bioja (Bio IV)|FFXIV", + "Biolysis|FFXIV", + "Circle of Power", + "Cloudkill", + "Contagion", + "Creation", + "Curaja (Cure IV)|FFXIV", + "Dominate Person", + "Enervation|XGE", + "Far Step", + "Geas", + "Greater Restoration", + "Hold Monster", + "Holy Weapon", + "Insect Plague", + "Legend Lore", + "Mass Cure Wounds", + "Mislead", + "Planar Binding", + "Raise Dead", + "Rary's Telepathic Bond", + "Scrying", + "Seeming", + "Skill Empowerment|XGE", + "Steel Wind Strike", + "Telekinesis", + "Teleportation Circle", + "Temporal Shunt", + "Wall of Force", + "Arcane Gate", + "Blade Barrier", + "Circle of Death", + "Conjure Fey", + "Contingency", + "Create Homunculus", + "Eyebite", + "Find the Path", + "Forbiddance", + "Globe of Invulnerbility", + "Guards and Wards", + "Harm", + "Heal", + "Heroes' Feast", + "Mental Prison|XGE", + "Planar Ally", + "Programmed Illusion", + "Scatter|XGE", + "Soul Cage|XGE", + "Tenser's Transformation", + "True Seeing", + "Word of Recall", + "Conjure Celestial", + "Etherealness", + "Forcecage", + "Mirage Arcane", + "Mordenkainen's Magnificent Mansion", + "Mordenkainen's Sword", + "Plane Shift", + "Power Word: Pain", + "Prismatic Spray", + "Project Image", + "Regenerate", + "Resurrection", + "Sequester", + "Simulacrum", + "Symbol", + "Teleport", + "Tether Essence", + "Abi-Dalzim's Horrid Wilting|XGE", + "Antimagic Field", + "Antipathy/Sympathy", + "Clone", + "Control Weather", + "Dominate Monster", + "Feeblemind", + "Glibness", + "Illusory Dragon", + "Incendiary Cloud", + "Maze", + "Mighty Fortress", + "Mind Blank", + "Power Word: Stun", + "Reality Break", + "Telepathy", + "Blade of Disaster", + "Foresight", + "Gate", + "Imprisonment", + "Invulnerability", + "Mass Heal", + "Power Word: Heal", + "Power Word: Kill", + "Prismatic Wall", + "True Polymorph", + "True Resurrection", + "Weird", + "Wish" ], "cantripProgression": [ 3, @@ -10406,160 +12042,196 @@ } ], "classSpells": [ - "Blade Ward", - "Dancing Lights", - "Friends", - "Guidance", - "Light", - "magic stone|xge", - "mind sliver|tce", - "Message", - "Resistance", - "Sacred Flame", - "Spare the Dying", - "True Strike", - "word of radiance|xge", - "Bane", - "Bless", - "ceremony|xge", - "Color Spray", - "Comprehend Languages", - "Cure Wounds", - "Detect Evil and Good", - "Detect Poison and Disease", - "Detect Magic", - "Faerie Fire", - "False Life", - "gift of alacrity|egw", - "Guiding Bolt", - "Healing Word", - "Heroism", - "Hex", - "Identify", - "Illusory Script", - "Mage Armor", - "Magic Missile", - "magnify gravity|egw", - "Sanctuary", - "Shield of Faith", - "Sleep", - "Unseen Servant", - "Witch Bolt", - "Aid", - "Augury", - "Blindness/Deafness", - "Blur", - "Darkness", - "Darkvision", - "Detect Thoughts", - "Enhance Ability", - "Enlarge/Reduce", - "fortune's favor|egw", - "Find Traps", - "Gentle Repose", - "healing spirit|xge", - "Invisibility", - "Knock", - "Lesser Restoration", - "Levitate", - "Locate Object", - "mind spike|xge", - "Moonbeam", - "Silence", - "skywrite|xge", - "snilloc's snowball storm|xge", - "tasha's mind whip|tce", - "wristpocket|egw", - "Zone of Truth", - "Beacon of Hope", - "Blink", - "catnap|xge", - "Clairvoyance", - "Daylight", - "Dispel Magic", - "Elemental Weapon", - "Fly", - "Haste", - "Hypnotic Pattern", - "intellect fortress|tce", - "life transference|xge", - "Mass Healing Word", - "melf's minute meteors|xge", - "Remove Curse", - "Revivify", - "pulse wave|egw", - "Sending", - "Slow", - "Tongues", - "Arcane Eye", - "Banishment", - "Blight", - "Confusion", - "Death Ward", - "Dimension Door", - "Divination", - "Grater Invisibility", - "gravity sinkhole|egw", - "Hallucinatory Terrain", - "Ice Storm", - "Locate Creature", - "Otiluke's Resilient Sphere", - "Phantasmal Killer", - "sickening radiance|xge", - "collective unconscious|ffxiv", - "Commune", - "Cone of Cold", - "dawn|xge", - "Dispel Evil and Good", - "Dream", - "far step|xge", - "Geas", - "gravity|ffxiv", - "Greater Restoration", - "Legend Lore", - "Mass Cure Wounds", - "Rary's Telepathic Bond", - "Scrying", - "summon celestial|tce", - "Teleportation Circle", - "temporal shunt|egw", - "wall of light|xge", - "Eyebite", - "Find the Path", - "gravity fissure|egw", - "Heal", - "Mass Suggestion", - "mental prison|xge", - "Programmed Illusion", - "scatter|xge", - "Sunbeam", - "True Seeing", - "Conjure Celestial", - "crown of stars|xge", - "dream of the blue veil|tce", - "Mirage Arcane", - "Plane Shift", - "Regenerate", - "Resurrection", - "Reverse Gravity", - "tether essence|egw", - "Antimagic Field", - "celestial opposition|ffxiv", - "dark star|egw", - "Demiplane", - "Glibness", - "illusory dragon|xge", - "reality break|egw", - "Telepathy", - "Sunburst", - "Astral Projection", - "Foresight", - "Mass Heal", - "ravenous void|egw", - "Time Stop", - "time ravage|egw", - "True Resurrection", - "Wish" + "Blade Ward", + "Dancing Lights", + "Friends", + "Guidance", + "Light", + "magic stone|xge", + "mind sliver|tce", + "Message", + "Resistance", + "Sacred Flame", + "Spare the Dying", + "True Strike", + "word of radiance|xge", + "Bane", + "Bless", + "ceremony|xge", + "Color Spray", + "Comprehend Languages", + "Cure Wounds", + "Detect Evil and Good", + "Detect Poison and Disease", + "Detect Magic", + "Faerie Fire", + "False Life", + "gift of alacrity|egw", + "Guiding Bolt", + "Healing Word", + "Heroism", + "Hex", + "Identify", + "Illusory Script", + "Mage Armor", + "Magic Missile", + "magnify gravity|egw", + "Sanctuary", + "Shield of Faith", + "Sleep", + "Unseen Servant", + "Witch Bolt", + "Aid", + "Augury", + "Blindness/Deafness", + "Blur", + "Darkness", + "Darkvision", + "Detect Thoughts", + "Enhance Ability", + "Enlarge/Reduce", + "fortune's favor|egw", + "Find Traps", + "Gentle Repose", + "healing spirit|xge", + "Invisibility", + "Knock", + "Lesser Restoration", + "Levitate", + "Locate Object", + "mind spike|xge", + "Moonbeam", + "Silence", + "skywrite|xge", + "snilloc's snowball storm|xge", + "tasha's mind whip|tce", + "wristpocket|egw", + "Zone of Truth", + "Beacon of Hope", + "Blink", + "catnap|xge", + "Clairvoyance", + "Daylight", + "Dispel Magic", + "Elemental Weapon", + "Fly", + "Haste", + "Hypnotic Pattern", + "intellect fortress|tce", + "life transference|xge", + "Mass Healing Word", + "melf's minute meteors|xge", + "Remove Curse", + "Revivify", + "pulse wave|egw", + "Sending", + "Slow", + "Tongues", + "Arcane Eye", + "Banishment", + "Blight", + "Confusion", + "Death Ward", + "Dimension Door", + "Divination", + "Grater Invisibility", + "gravity sinkhole|egw", + "Hallucinatory Terrain", + "Ice Storm", + "Locate Creature", + "Otiluke's Resilient Sphere", + "Phantasmal Killer", + "sickening radiance|xge", + "collective unconscious|ffxiv", + "Commune", + "Cone of Cold", + "dawn|xge", + "Dispel Evil and Good", + "Dream", + "far step|xge", + "Geas", + "gravity|ffxiv", + "Greater Restoration", + "Legend Lore", + "Mass Cure Wounds", + "Rary's Telepathic Bond", + "Scrying", + "summon celestial|tce", + "Teleportation Circle", + "temporal shunt|egw", + "wall of light|xge", + "Eyebite", + "Find the Path", + "gravity fissure|egw", + "Heal", + "Mass Suggestion", + "mental prison|xge", + "Programmed Illusion", + "scatter|xge", + "Sunbeam", + "True Seeing", + "Conjure Celestial", + "crown of stars|xge", + "dream of the blue veil|tce", + "Mirage Arcane", + "Plane Shift", + "Regenerate", + "Resurrection", + "Reverse Gravity", + "tether essence|egw", + "Antimagic Field", + "celestial opposition|ffxiv", + "dark star|egw", + "Demiplane", + "Glibness", + "illusory dragon|xge", + "reality break|egw", + "Telepathy", + "Sunburst", + "Astral Projection", + "Foresight", + "Mass Heal", + "ravenous void|egw", + "Time Stop", + "time ravage|egw", + "True Resurrection", + "Wish", + "Aero|FFXIV", + "Demi|FFXIV", + "Malefic|FFXIV", + "Stone|FFXIV", + "Water|FFXIV", + "Aerora (Aero II)|FFXIV", + "Bravery|FFXIV", + "Cure|FFXIV", + "Stonera (Stone II)|FFXIV", + "Watera (Water II)|FFXIV", + "Cura (Medica)|FFXIV", + "Demira|FFXIV", + "Faith|FFXIV", + "Refresh|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Curada (Cure II)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Stonega (Stone III)|FFXIV", + "Waterga (Water III)|FFXIV", + "Bar-Element|FFXIV", + "Comet|FFXIV", + "Curaga (Cure III)|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Bar-Element-ra|FFXIV", + "Flood|FFXIV", + "Imperil|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV", + "Meteor|FFXIV" ], "cantripProgression": [ 3, @@ -11194,11 +12866,47 @@ "maddening darkness|xge", "reality break|egw", "blade of disaster|tce", - "flare|ffxiv", "Gate", "Meteor Swarm", "ravenous void|egw", - "Time Stop" + "Time Stop", + "Bio|FFXIV", + "Blizzard|FFXIV", + "Fire|FFXIV", + "Thunder|FFXIV", + "Biora (Bio II)|FFXIV", + "Blizzara (Blizzard II)|FFXIV", + "Break|FFXIV", + "Dark|FFXIV", + "Drain|FFXIV", + "Fira (Fire II)|FFXIV", + "Osmose|FFXIV", + "Scathe|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Darkra|FFXIV", + "Darkga|FFXIV", + "Darkja (Dark IV)|FFXIV", + "Bioga (Bio III)|FFXIV", + "Blizzaga (Blizzard III)|FFXIV", + "En-Element|FFXIV", + "Firaga (Fire III)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Comet|FFXIV", + "De-Element|FFXIV", + "Bioja (Bio IV)|FFXIV", + "Blizzaja (Blizzard IV)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Doomsday|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Freeze|FFXIV", + "Imperil|FFXIV", + "Doom|FFXIV", + "Foul|FFXIV", + "Meteor|FFXIV", + "Demi-Ultima|FFXIV", + "Xenoglossy|FFXIV" ], "cantripProgression": [ 3, @@ -11778,7 +13486,7 @@ "absorb elements|xge", "Animal Friendship", "Armor of Agathys", - "Beast Bond", + "Beast Bond|XGE", "Burning Hands", "catapult|xge", "cause fear|xge", @@ -11812,7 +13520,7 @@ "Thunderwave", "Witch Bolt", "zephyr strike|xge", - "Aganazzar's Scorcher", + "Aganazzar's Scorcher|XGE", "Alter Self", "Animal Messenger", "Barkskin", @@ -11850,7 +13558,7 @@ "Spider Climb", "Summon Beast|XGE", "Web", - "Ashardalon's Stride", + "Ashardalon's Stride|FTD", "Blink", "Catnap|XGE", "Conjure Animals", @@ -11957,7 +13665,7 @@ "Simulacrum", "Symbol", "Whirlwind", - "Abi-Dalzim's Horrid Wilting", + "Abi-Dalzim's Horrid Wilting|XGE", "Animal Shapes", "Earthquake", "Feeblemind", @@ -11966,7 +13674,7 @@ "Power Word: Stun", "Tsunami", "Astral Projection", - "Invulnerability", + "Invulnerability|XGE", "Mass Heal", "Mass Polymorph", "Power Word: Heal", @@ -11975,7 +13683,37 @@ "Shapechange", "True Polymorph", "True Resurrection", - "Weird" + "Weird", + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Blizzard|FFXIV", + "Blizzara (Blizzard II)|FFXIV", + "Blizzaga (Blizzard III)|FFXIV", + "Blizzaja (Blizzard IV)|FFXIV", + "Fire|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Stone|FFXIV", + "Stonera (Stone II)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Water|FFXIV", + "Watera (Water II)|FFXIV", + "Waterga (Water III)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Flood|FFXIV", + "Freeze|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV" ], "cantripProgression": [ 2, @@ -12666,7 +14404,27 @@ "skill empowerment|xge", "Telekinesis", "Tree Stride", - "Wall of Stone" + "Wall of Stone", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Faith|FFXIV", + "Refresh|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Bar-Element|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV" + + ], "hasFluff": true }, @@ -13866,7 +15624,7 @@ "gainSubclassFeature": true }, "Ability Score Improvement|Machinist|FFXIV|16", - "Quickcharge|Machinist|FFXIV|18", + "Quick Charge|Machinist|FFXIV|18", "Ability Score Improvement|Machinist|FFXIV|19", { "classFeature": "Magnum Opus Feature|Machinist|FFXIV|20", @@ -14660,11 +16418,53 @@ "Glibness", "Incendiary Cloud", "blade of disaster|tce", - "flare|ffxiv", "Mass Heal", "Meteor Swarm", "Power Word Heal", - "True Resurrection" + "True Resurrection", + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Banish|FFXIV", + "Banishra (Banish II)|FFXIV", + "Banishga (Banish III)|FFXIV", + "Banishja (Banish IV)|FFXIV", + "Fire|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Stone|FFXIV", + "Stonera (Stone II)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Drain|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV", + "Veraero|FFXIV", + "Veraeroga (Veraero III)|FFXIV", + "Verfire|FFXIV", + "Verflare|FFXIV", + "Verholy|FFXIV", + "Verstone|FFXIV", + "Verthunder|FFXIV", + "Verthundaga (Verthunder III)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Osmose|FFXIV", + "Refresh|FFXIV", + "De-Element|FFXIV" ], "hasFluff": true }, @@ -15643,6 +17443,7 @@ "Graceful Healer|White Mage|FFXIV|20" ], "classSpells": [ + "Banish|FFXIV", "Create Bonfire", "Druidcraft", "Friends", @@ -15713,6 +17514,7 @@ "Meld into Stone", "Plant Growth", "Protection from Energy", + "Revivify", "Remove Curse", "Sending", "Speak with Dead", @@ -15793,7 +17595,38 @@ "Astral Projection", "Gate", "Mass Heal", - "True Resurrection" + "True Resurrection", + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Stone|FFXIV", + "Stonera (Stone II)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Water|FFXIV", + "Watera (Water II)|FFXIV", + "Waterga (Water III)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Banishra (Banish II)|FFXIV", + "Banishga (Banish III)|FFXIV", + "Banishja (Banish IV)|FFXIV", + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Faith|FFXIV", + "En-Element|FFXIV", + "Bar-Element|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Flood|FFXIV", + "Holy|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV" + ], "cantripProgression": [ 4, @@ -15897,6 +17730,560 @@ } ], "classFeature": [ + { + "name": "Spellcasting", + "className": "Pictomancer", + "classSource": "FFXIV", + "level": 1, + "page": 133, + "source": "FFXIV", + "entries": [ + "See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting and the end of this document for the {@filter Pictomancer spell list|spells|class=Pictomancer (FFXIV)}.", + { + "name": "Cantrips", + "type": "entries", + "entries": [ + "At 1st level, you know 4 cantrips of your choice from the Pictomancer spell list. You learn additional Pictomancer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Pictomancer table." + ] + }, + { + "name": "Spell Slots", + "type": "entries", + "entries": [ + "The Pictomancer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest." + ] + }, + { + "name": "Spells Known of 1st Level and Higher", + "type": "entries", + "entries": [ + "You know four 1st-level spells of your choice from the pictomancer spell list.", + "The Spells Known column of the Pictomancer table shows when you learn more pictomancer spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.", + "Additionally, when you gain a level in this class, you can choose one of the pictomancer spells you know and replace it with another spell from the pi spell list, which also must be of a level for which you have spell slots." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Charisma is your spellcasting ability for your Pictomancer spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Pictomancer spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "cha" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "cha" + ] + } + ] + }, + { + "name": "Ritual Casting", + "type": "entries", + "entries": [ + "You can cast any Pictomancer spell you know as a ritual if that spell has the ritual tag." + ] + }, + { + "name": "Spellcasting Focus", + "type": "entries", + "entries": [ + "You can use a staff, stave or wand or other similar tools as an arcane focus (found in chapter 5 of the player's handbook) for your Pictomancer spells. Often these tools are affixed with a brush and an accompanying palette by the Pictomancer." + ] + } + ] + }, + { + "name": "Sketch Work", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 133, + "level": 1, + "entries": [ + "At 1st level, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.", + "The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage." + ] + }, + { + "name": "Aetherial Studio", + "source": "FFXIV", + "page": 133, + "className": "Pictomancer", + "classSource": "FFXIV", + "level": 2, + "entries": [ + "At 2nd level, when you expend a spell slot you leave a temporary mess of aetherial paint in a 10ft. sphere around you. This unkempt sphere of paint can be used for a variety of effects using your pictomancer features.", + "This field of aetherial paint acts as difficult terrain for creatures other than you and allied creatures. The sphere remains until the end of your next turn." + + + ] + }, + + { + "name": "Smudge", + "source": "FFXIV", + "page": 133, + "className": "Pictomancer", + "classSource": "FFXIV", + "level": 2, + "entries": [ + "At 2nd level, while you are in a field of paint left behind by Aetherial Studio, as a bonus action you can dispel the field of paint to gain 10ft. of movement speed and use the disengage action until the end of your turn." + + + ] + }, + { + "name": "Artistic Motif", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 3, + "entries": [ + "At 2nd level, you choose a specialization to focus on as a Pictomancer: Creature Realism, Weapon Expressionism or Scenery Impressionism, all detailed at the end of the class description. Your archetype choice grants you features at the 2nd, 6th, 10th and 14th level." + ] + }, + { + "name": "Artistic Motif Feature", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 6, + "entries": [ + "At 7th level, you gain a feature granted by your Artistic Motif." + ] + }, + { + "name": "Artistic Motif Feature", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 10, + "entries": [ + "At 11th level, you gain a feature granted by your Artistic Motif." + ] + }, + { + "name": "Artistic Motif Feature", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 14, + "entries": [ + "At 15th level, you gain a feature granted by your Artistic Motif." + ] + }, + { + "name": "Aetheric Palette", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 3, + "entries": [ + "Also beginning at the 3rd level, you've learned how to store aether in your tools as a small back up of magic in a pinch. You keep a number of points equal to your proficiency bonus. When you cast a spell you may use a number of these points equal to the spell level of the spell instead. Casting a spell using these points does not leave behind a field of aetherial paint.", + "These points are recovered when you complete a long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Subtractive Palette", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 5, + "entries": [ + "Beginning at 5th level, when you cast a spell which deals damage while inside or within 20ft. of aetherial paint left behind by Aetherial Studio, you can dispel the field of paint and add your Charisma ability modifier to the damage of the spell. For spells which deal damage multiple times, this bonus damage is applied once." + ] + }, + { + "name": "Tempera Coat", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 5, + "entries": [ + "Also beginning at 5th level, while within the field of aetherial paint left behind by Aetherial Studio, as a bonus action you can rework the paint into a protective barrier. You dispel the field and gain temporary hit points equal to 1d6 + your Charisma ability modifier. These temporary hit points fade after 1 minute." + ] + }, + { + "name": "Palette Preparation", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 9, + "entries": [ + "At 9th level, when you roll initiative you may set up a field of paint as though you have activated Aetherial Studio." + ] + }, + { + "name": "World Canvas", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 18, + "entries": [ + "At 18th level, when you expend a spell slot and activate Aetherial Studio, you can choose a location that you can see within 30ft. of you and make the field appear there instead.", + "Additionally, as an action you may create a field of paint as through expended a spell slot. You may do this a number of times equal to your proficiency bonus. Uses of this feature are recovered when you complete long rest." + + ] + }, + { + "name": "Recolor the World", + "source": "FFXIV", + "className": "Pictomancer", + "classSource": "FFXIV", + "page": 134, + "level": 20, + "entries": [ + "At 20th level, your aetherial studio paint fields last up to 1 minute and you can create up to three fields of paint at a time." + ] + }, + { + "name": "Viper Style", + "className": "Viper", + "classSource": "FFXIV", + "level": 1, + "page": 145, + "source": "FFXIV", + "entries": [ + "Beginning at 1st level, you've learned to fight adeptly with two weapons. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You can draw or stow two one-handed light weapons when you would normally be able to draw or stow only one.", + "Additionally, you trained to be fleet of foot in the dire situations. Your movement speed is increased by 5ft. and when you disengage from an enemy you are unaffected by difficult terrain. At 9th level, your movement speed is increased by an additional 5ft. and you gain the ability to move along vertical surfaces and on your turn without falling during the move." + ] + }, + { + "name": "Focus of Caduceus", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 1, + "entries": [ + "Also beginning at 1st level, you have learned to dull your pain through intense focus. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your viper level.", + "You may use this feature a number of times equal to your proficiency bonus, uses of this feature are refreshed when you complete a long rest." + ] + }, + { + "name": "Flow of the Viper", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 2, + "entries": [ + "At 2nd level, when you make a melee weapon attack you gain one charge of flow. You may spend charges of flow to replace attacks with a viper strikes instead. Some viper strikes require creatures to make saving throws. The DC is calculated as:", + { + "type": "abilityDc", + "name": "Viper Strike save DC", + "attributes": [ + "cha" + ] + }, + "When you make a viper strike attack, you do not gain a charge of flow. There is no limit to the number of attacks you may replace in a turn. You may have a maximum number of charges of flow equal to your proficiency bonus. Viper Strikes are detailed at the end of the subclass description.", + "Viper strikes which do not replace attacks or are usable on hit will have their use requirement specified in their description." + + ] + }, + { + "name": "Viper Stance", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 2, + "entries": [ + "Also at 2nd level, you have developed a customized grip attachment which allows you to combine two one handed, light, finesse weapons into a single dual bladed staff called a Viper Staff. The Viper Staff is a two handed, light, finesse weapon. When applying damage you decide the damage type between the two weapons used to create the staff and deal any additional effects or bonus damage associated with that weapon. Attacks made with the viper staff deal bonus damage equal to your proficiency bonus. While wielding the viper staff you may use a bonus action to misdirect your target, gaining advantage on your next weapon attack until the end of your turn.", + "As a bonus action you may enter or exit your viper stance, some viper strikes may switch your viper stance as well." + ] + }, + { + "name": "Serpentine Inspiration", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 3, + "entries": [ + "Beginning at 3rd level, you choose a Serpentine Inspiration you express with your viper skills: Vidraal Bane, Bloody Maw, or Serpent Shaman. Your archetype choice grants you features at 3rd level and then again at 6th, 10th, and 14th level." + ] + }, + { + "name": "Archetype Feature", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 6, + "entries": [ + "At 6th level, you gain a feature granted by your Serpentine Inspiration." + ] + }, + { + "name": "Archetype Feature", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 10, + "entries": [ + "At 10th level, you gain a feature granted by your Serpentine Inspiration." + ] + }, + { + "name": "Archetype Feature", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 14, + "entries": [ + "At 14th level, you gain a feature granted by your Serpentine Inspiration." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 5, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Swiftscaled", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 7, + "entries": [ + "Beginning at 7th level, battle offers you a rush of adrenaline to push beyond your limits. On your turn, you can take one additional action.", + "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn." + ] + }, + { + "name": "Serpentine Aspect", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 9, + "entries": [ + "Beginning at 9th level, your fighting style has allowed you to expand your skills beyond battle. You gain proficiency in the sleight of hand and stealth skills. If you are already proficient in these skills, you gain expertise in these skills." + ] + }, + { + "name": "Evasion", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 9, + "entries": [ + "Beginning at 9th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." + ] + }, + { + "name": "Ambidextrous Fighter", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 11, + "entries": [ + "Beginning at 11th level, you have learned to fight as efficiently with your off hand as you do your main hand. You gain a second bonus action you may use on your turn. You may only use this bonus action to make a melee weapon attack with your off hand weapon or to gain advantage on your attacks while wielding the viper staff." + ] + }, + { + "name": "Serpent's Ire", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 13, + "entries": [ + "Beginning at 13th level, when you use one of your viper strikes that has a cost of more than 1 flow charge, you recover half the number of spent flow charges, rounded down." + ] + }, + { + "name": "Stalwart Hunter", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 15, + "entries": [ + "Beginning at 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws." + ] + }, + { + "name": "Rattling Coil", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 145, + "level": 17, + "entries": [ + "Beginning at 17th level, when you roll initiative you instantly gain 2 flow charges and you cannot be surprised." + ] + }, + { + "name": "Reawaken", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 146, + "level": 18, + "entries": [ + "At 18th level, you are able to transcend your natural limits. As an action you cast the Haste spell on yourself and have advantage on Constitution saving throws for the spell's duration. You may cast the spell once in this way. Use of this feature refresh when you complete a long rest." + ] + }, + { + "name": "Serpent's Legacy", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "page": 146, + "level": 20, + "entries": [ + "At 20th level, when you use Reawaken, you may cast the Haste spell as a bonus action instead. Additionally, your concentration cannot be broken on the Haste spell." + ] + }, { "name": "Spellcasting", "className": "Summoner", @@ -17236,7 +19623,7 @@ "page": 87, "level": 10, "entries": [ - "Starting at 10th level, when you take damage, you may spend any number of Chakra and Element charges. You gain temporary hit points equal to the amount of charges spent. These hit points are gained prior to applying the damage." + "Starting at 10th level, when you take damage, you may spend a number of Chakra and Element charges up to your proficiency bonus. You gain temporary hit points equal to your proficiency bonus for each charge spent. These hit points are gained prior to applying the damage." ] }, { @@ -19520,7 +21907,7 @@ ] }, { - "name": "Quickcharge", + "name": "Quick Charge", "source": "FFXIV", "className": "Machinist", "classSource": "FFXIV", @@ -19557,7 +21944,8 @@ "page": 70, "source": "FFXIV", "entries": [ - "Beginning at 1st level, you've learned how to create cells which you charge using the energy of your body. You can keep a number of munitions charged equal to your Gunbreaker level. You recharge your munitions cells when you complete a short or long rest.", + "Beginning at 1st level, you've learned how to create cells which you charge using the energy of your body. You can keep a number of munitions charged equal to your Gunbreaker level.", + "You recharge half of your expended munitions cells (rounded up) when you complete a short rest and all expended munitions when you complete a long rest.", "When using abilities triggered through using your Munitions that require the enemy to make a saving throw, the saving throw is calculated as follows.", { "type": "abilityDc", @@ -21999,6 +24387,676 @@ } ], "subclassFeature": [ + { + "name": "Creature Realism", + "source": "FFXIV", + "page": 135, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Creature Realism", + "subclassSource": "FFXIV", + "level": 3, + "entries": [ + "Some pictomancers have decided to focus their style around the drawing of creatures of all shapes and sizes, and through the power of their imagination are able to bring these beasts to life to assist them in battle and mundanity both. Though any pictomancer could paint a creature, only a true master of the creature motif can enhance and adapt their greatest traits.", + { + "type": "refSubclassFeature", + "subclassFeature": "Twisting Traits|Pictomancer|FFXIV|Creature Realism|FFXIV|3" + } + ] + }, + { + "name": "Twisting Traits", + "source": "FFXIV", + "page": 135, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Creature Realism", + "subclassSource": "FFXIV", + "level": 3, + "header": 2, + "entries": [ + "{@i 3rd-level Creature Realism feature}", + "Beginning at 3rd level, you have learned how to work in your own style to enhance the creatures you create through your pictomancy spells. Any creature summoned or created by a spell that you cast gains one of the following benefits:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Dangerous", + "entries": [ + "The creature appears more powerful, dealing bonus damage on its attacks equal to your Charisma ability modifier." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Indomitable", + "entries": [ + "The creature appears far tougher, increasing its AC by an amount equal to your proficiency bonus." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Swiftness", + "entries": [ + "The creature appears far quicker, increasing its movement speed by 20 feet. This increases specialized movement speeds like flight and swimming as well." + ] + } + ] + } + ] + }, + { + "name": "Touchup Work", + "source": "FFXIV", + "page": 135, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Creature Realism", + "subclassSource": "FFXIV", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Creature Realism feature}", + "Beginning at 6th level, while you are in a field of paint left behind by Aetherial Studio, as a bonus action you can dispel the paint field to heal your summoned creature for an amount equal to the temporary hit points restored by Tempera Coat." + ] + }, + { + "name": "Stable Creations", + "source": "FFXIV", + "page": 145, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Creature Realism", + "subclassSource": "FFXIV", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Creature Realism feature}", + "SBeginning at 10th level, while you are concentrating on a conjuration spell, your concentration can't be broken as a result of taking damage." + ] + }, + { + "name": "Beasts of Lore", + "source": "FFXIV", + "page": 135, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Creature Realism", + "subclassSource": "FFXIV", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Creature Realism feature}", + "Beginning at 14th level, you learn to add further traits to empower your summoned creatures, granting them an emanating presence. Any creature summoned or created by a spell that you cast gains one of the following benefits:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Enduring Presence", + "entries": [ + "The creature gives the impression of its long life, it has 30 temporary hit points." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Inspiring Presence", + "entries": [ + "Allied creatures that make an attack roll within 20ft. of the creature receive a 1d4 bonus on their attack rolls." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Unnerving Presence", + "entries": [ + "Creatures that make an attack roll within 20ft. of the creature receive a 1d4 pentalty on attack rolls." + ] + } + ] + } + ] + }, + { + "name": "Weapon Expressionism", + "source": "FFXIV", + "page": 135, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Weapon Expressionism", + "subclassSource": "FFXIV", + "level": 3, + "entries": [ + "Pictomancers who explore the weapon motif are less interested in precise creations and take a far more expressionist style with their art. They aim to capture the heroic strength of powerful weapons and those who wield them in their art.", + { + "type": "refSubclassFeature", + "subclassFeature": "Artist of War|Pictomancer|FFXIV|Weapon Expressionism|FFXIV|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Heroic Effects|Pictomancer|FFXIV|Weapon Expressionism|FFXIV|3" + } + ] + }, + { + "name": "Artist of War", + "source": "FFXIV", + "page": 135, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Weapon Expressionism", + "subclassSource": "FFXIV", + "level": 3 , + "header": 2, + "entries": [ + "{@i 3rd-level Creature Realism feature}", + "Beginning at 3rd level, you can use your action to create a magical weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. This weapon can be used as your spell casting focus while casting your pictomancer spells.", + "Additionally, you gain proficiency with light and medium armor and shields." + + ] + }, + { + "name": "Heroic Effects", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Weapon Expressionism", + "subclassSource": "FFXIV", + "level": 3, + "header": 2, + "entries": [ + "{@i 3rd-level Weapon Expressionism feature}", + "Also beginning at 3rd level, as a bonus action you may select a weapon you can see within 30ft. of you. For the next minute that weapon deals bonus damage equal to your Charisma ability modifier. You may only improve one weapon in this way at a time.", + "At 9th level, you may select a second weapon to benefit from your heroic effects." + ] + }, + { + "name": "Extra Attack", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Weapon Expressionism", + "subclassSource": "FFXIV", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Weapon Expressionism feature}", + "Beginning at 6th level, you may select a second elemental primal when you complete a long rest." + ] + }, + { + "name": "Prismatic Defense", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Weapon Expressionism", + "subclassSource": "FFXIV", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Weapon Expressionism feature}", + "Beginning at 10th level, as a bonus action you can change one of your attuned elemental primals. You may change your attuned elemental primals in this way a number of times equal to your Charisma modifier. Uses of the feature are recovered when you complete a long rest." + ] + }, + { + "name": "Polishing Strike", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Weapon Expressionism", + "subclassSource": "FFXIV", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Creature Realism feature}", + "Beginning at 14th level, a creature benefiting from Heroic Effect hits an enemy creature with their weapon, as a reaction you may expend a spell slot to cause magic to surge through the weapon. The weapon deals bonus force damage equal to your Charisma modifier + #d8 where # is equal to the level of the spell slot spent." + ] + }, + { + "name": "Scenery Impressionism", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Scenery Impressionism", + "subclassSource": "FFXIV", + "level": 3, + "entries": [ + "Timeless practitioners of the art of war, Scenery Impressionisms have been known by many names across the annals of history. A Scenery Impressionism will use thorough planning and insight to help their allies win the day.", + { + "type": "refSubclassFeature", + "subclassFeature": "Aetherial Scenery|Pictomancer|FFXIV|Scenery Impressionism|FFXIV|3" + } + ] + }, + { + "name": "Aetherial Scenery", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Scenery Impressionism", + "subclassSource": "FFXIV", + "level": 3, + "header": 2, + "entries": [ + "{@i 3rd-level Scenery Impressionism feature}", + "Beginning at 3rd level, while you are in a field of paint left behind by Aetherial Studio, as a bonus action you rework the paint into a localized painting in a 10ft. radius sphere at a location you can see within 20ft. of you which persists for 1 minute. You specify a number of creatures creatures equal to your proficiency bonus. While they are within this field creature's attacks against them have disadvantage.", + "Only one Aetherial Scene may be active at a time." + ] + }, + { + "name": "Colour Your World", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Scenery Impressionism", + "subclassSource": "FFXIV", + "level": 6, + "header": 2, + "entries": [ + "{@i 6th-level Scenery Impressionism feature}", + "Beginning at 6th level, while you are in a field of paint left behind by Aetherial Studio, as a bonus action you attempt to alter your target's defenses with your imaginative magics. The creature must succeed on a Charisma saving throw around your spell save DC or become vulnerable to one of the damage types from the following: fire, cold, lightning, or thunder until the end of your next turn.", + "If the creature is immune or resistant to your chosen damage type they have advantage on the roll." + ] + }, + { + "name": "Tempera Grassa", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Scenery Impressionism", + "subclassSource": "FFXIV", + "level": 10, + "header": 2, + "entries": [ + "{@i 10th-level Scenery Impressionism feature}", + "Beginning at 10th level, when you use your Tempera Coat feature, you can apply the temporary hit points to a number of creatures equal to your proficiency bonus." + ] + }, + { + "name": "Landscape Mastery", + "source": "FFXIV", + "page": 136, + "className": "Pictomancer", + "classSource": "FFXIV", + "subclassShortName": "Scenery Impressionism", + "subclassSource": "FFXIV", + "level": 14, + "header": 2, + "entries": [ + "{@i 14th-level Scenery Impressionism feature}", + "Beginning at 14th level, you can set the size of your aetherial scenery up to a 20ft. radius sphere. Additionally, when a creature affected by aetherial scenery takes damage their damage is reduced by an amount equal to your charisma ability modifier." + + + ] + }, + { + "name": "Vidraal Bane", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Vidraal Bane", + "subclassSource": "FFXIV", + "level": 3, + "page": 146, + "entries": [ + "In the homeland, the art of the viper was born out of necessity to combat powerful, supernatural beasts known as Tural Vidraal, beasts who've mutated into monsters equal parts deadly and cunning. The vidraal bane vipers are experts at slaying foes far larger than themselves and employ peerless bladework and cunning poisons to slay their foes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Noxious Gash|Viper|FFXIV|Vidraal Bane|FFXIV|3" + } + ] + }, + { + "name": "Noxious Gash", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Vidraal Bane", + "subclassSource": "FFXIV", + "level": 3, + "page": 119, + "header": 1, + "entries": [ + "{@i 3rd-level Vidraal Bane feature}", + "Beginning at 3rd level, you have learned how to concoct viper poisons using local ingredients. When you complete a short or long rest you complete a number of poison vials equal to your proficiency bonus. Poison vials you have created prior to completing a short or long rest become impotent when you create a new batch.", + "As a bonus action, you can apply one of the vials to a weapon or three pieces of ammunition. When you apply the poison you select one of the Viper Poisons below. The poison stays active for 1 minute after application or until it is successfully applied to a creature.", + { + "type": "table", + "caption": "Viper Poisons", + "colLabels": [ + "Poison", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-8 text-center" + ], + "rows": [ + [ + "Gorgon's Kiss", + "The creature's movement speed is halved for 1 minute and cannot make attacks of opportunity" + ], + [ + "Viper's Fang", + "The creature gains the Poisoned status condition for 1 minute and takes 2d8 poison damage." + ], + [ + "Shaaloni Sunset", + "The creature falls asleep for 1 minute or until it takes damage or if another creature takes an action to shake it awake." + ], + [ + "Twilight in Tural", + "The creature is blinded for 1 minute." + ] + ] + }, + "When struck with a poisoned weapon the target creature must make a Constitution saving throw against your Noxious Gash save DC calculated as:", + { + "type": "abilityGeneric", + "name": "Noxious Gash save DC", + "text": "8 + your proficiency bonus + your", + "attributes": [ + "wis" + ] + }, + "A poisoned creature repeats their saving throw at the end of their turn. On a successful saving throw the creature is unaffected by the poison." + ] + }, + { + "name": "Master Tracker", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Vidraal Bane", + "subclassSource": "FFXIV", + "level": 6, + "page": 119, + "header": 2, + "entries": [ + "{@i 6th-level Vidraal Bane feature}", + "Beginning at 6th level, you gain proficiency in the survival skill, or if you already have proficiency in the skill you gain expertise instead. You have advantage when making Wisdom (Survival) checks when tracking creatures or searching for signs of a specific creature known to you in the area." + ] + }, + { + "name": "Toxic Shock", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Vidraal Bane", + "subclassSource": "FFXIV", + "level": 10, + "page": 119, + "header": 2, + "entries": [ + "{@i 10th-level Vidraal Bane feature}", + "Beginning at 10th level, when a creature resists the effect of one of your viper poisons, the next time they make a save against one of your poison effects, their saving throw has a -1 penalty. Each time the creature resists the effect of your poison this penalty increases by 1 until it your poison's effect is successfully applied up to a maximum penalty equal to your wisdom modifier.", + "Additionally, a weapon which has had poison applied to it deals bonus poison damage equal to your Wisdom ability modifier for 1 minute. The weapon will continue to deal bonus damage for the full 1 minute, even after successfully applying the poison to a target unless a new poison is applied." + ] + }, + { + "name": "Serpent's Kiss", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Vidraal Bane", + "subclassSource": "FFXIV", + "level": 14, + "page": 119, + "header": 2, + "entries": [ + "{@i 14th-level Vidraal Bane feature}", + "Beginning at 14th level, when you make a melee weapon attack against a poisoned creature, your attacks score a critical hit on die result 19 or 20." + ] + }, + { + "name": "Bloody Maw", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Bloody Maw", + "subclassSource": "FFXIV", + "level": 3, + "page": 119, + "entries": [ + "Battle hardened vipers who have chosen to focus on perfecting their swordmanship have decided to turn from the tools of subtlety and aim to pressure their foes with an ceaseless flow of attacks and slippery defense.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenacious Onslaught|Viper|FFXIV|Bloody Maw|FFXIV|3" + } + ] + }, + { + "name": "Tenacious Onslaught", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Bloody Maw", + "subclassSource": "FFXIV", + "level": 3, + "page": 119, + "header": 1, + "entries": [ + "{@i 3rd-level Bloody Maw feature}", + "Beginning at 3rd level, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn." + ] + }, + { + "name": "Masterful Movement", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Bloody Maw", + "subclassSource": "FFXIV", + "level": 6, + "page": 119, + "header": 2, + "entries": [ + "{@i 6th-level Bloody Maw feature}", + "Beginning at 6th level, as a bonus action you may sharpen your focus on your movement gaining advantage on any Athletics or Acrobatics checks and adding your Wisdom ability modifier to the die result." + ] + }, + { + "name": "Sidewinding Strike", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Bloody Maw", + "subclassSource": "FFXIV", + "level": 10, + "page": 119, + "header": 2, + "entries": [ + "{@i 10th-level Bloody Maw feature}", + "Beginning at 10th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action. This follow up attack does not generate a charge of flow." + ] + }, + { + "name": "Deadly Precision", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Bloody Maw", + "subclassSource": "FFXIV", + "level": 14, + "page": 119, + "header": 2, + "entries": [ + "{@i 14th-level Bloody Maw feature}", + "Beginning at 14th level, when you make a weapon attack you gain a bonus to your attack rolls equal to the number of flow charges you have." + ] + }, + { + "name": "Serpent Shaman", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Serpent Shaman", + "subclassSource": "FFXIV", + "level": 3, + "page": 119, + "entries": [ + "Serpent Shamans are masters of stealth and infiltration. Having mastered the ability to hide their presence, they have no issue in finding their way through any door or around any guard. Though rarely regarded as the source of a problem, Serpent Shamans are notorious for the chaos they can cause when left alone behind enemy lines.", + { + "type": "refSubclassFeature", + "subclassFeature": "Spellcasting|Viper|FFXIV|Serpent Shaman|FFXIV|3" + + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blessing of the Serpent|Viper|FFXIV|Serpent Shaman|FFXIV|3" + + } + ] + }, + { + "name": "Spellcasting", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Serpent Shaman", + "subclassSource": "FFXIV", + "level": 3, + "page": 119, + "header": 1, + "entries": [ + "", + { + "name": "Cantrips", + "type": "entries", + "entries": [ + " You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip of your choice at 10th level." + ] + }, + { + "name": "Spell Slots", + "type": "entries", + "entries": [ + "The Serpent Shaman Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot." + ] + }, + { + "name": "Preparing and Casting Spells.", + "type": "entries", + "entries": [ + "You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your half your viper level rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Wisdom is your spellcasting ability for your Red Mage spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Red Mage spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "wis" + ] + } + ] + } + ] + }, + { + "name": "Blessing of the Serpent", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Serpent Shaman", + "subclassSource": "FFXIV", + "level": 3, + "page": 119, + "header": 1, + "entries": [ + "{@i 3rd-level Serpent Shaman feature}", + "Beginning at 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.", + "Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.", + "You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two." + ] + }, + { + "name": "Serpentine Weaving", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Serpent Shaman", + "subclassSource": "FFXIV", + "level": 6, + "page": 119, + "header": 2, + "entries": [ + "{@i 6th-level Serpent Shaman feature}", + "Beginning at 6th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action." + ] + }, + { + "name": "Slithering Strike", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Serpent Shaman", + "subclassSource": "FFXIV", + "level": 10, + "page": 119, + "header": 2, + "entries": [ + "{@i 10th-level Serpent Shaman feature}", + "Beginning at 10th level, as an attack you may throw one of your bonded weapons at a target creature or location within 20ft. of you to make a ranged weapon attack with the weapon. You may target a creature or location up to 40ft. away from you but make the attack with disadvantage.", + "After throwing the weapon you may use your bonus action to teleport to the location of your weapon. You may do this once. Uses of this feature are recovered when you complete a short or long rest." + ] + }, + { + "name": "Nature's Sting", + "source": "FFXIV", + "className": "Viper", + "classSource": "FFXIV", + "subclassShortName": "Serpent Shaman", + "subclassSource": "FFXIV", + "level": 14, + "page": 119, + "header": 2, + "entries": [ + "{@i 14th-level Serpent Shaman feature}", + "Beginning at 14th level, your weapon attacks deal bonus damage equal to your Wisdom ability modifier." + ] + }, { "name": "Evoker", "source": "FFXIV", @@ -22722,7 +25780,7 @@ "entries": [ "{@i 15th-level Shadowpoint feature}", "Beginning at 15th level, when a creature is poisoned by your caustic, shadow or storm bite, they become deliriously feverish. At the start of the creature's turn they must succeed on a Wisdom saving throw against your bard spell save DC, becoming stunned until the end of their turn. A creature who succeeds on this saving throw becomes immune to this effect for 1 hour.", - "Additionally, at the start of a poisoned creature's turn it takes 2d6 necrotic damage." + "Additionally, at the start of a poisoned creature's turn it takes {@dice 2d6} necrotic damage." ] }, { @@ -22833,7 +25891,7 @@ "header": 1, "entries": [ "{@i 3rd-level Great Knight feature}", - "Beginning at 3rd level, while your Aetherial Arms feature is empowering your shield it glows with a shining light. The shield emits bright light in a 20-foot radius and dim light for an additional 20 feet. Additionally, the shield's bonus AC is increased by your proficiency bonus." + "Beginning at 3rd level, while your Aetherial Arms feature is empowering your shield it glows with a shining light. The shield emits bright light in a 20-foot radius and dim light for an additional 20 feet. Additionally, when aetherial arms is empowering your shield, the shield's bonus AC is increased by your proficiency bonus instead of half of the value." ] }, { @@ -23063,7 +26121,7 @@ "entries": [ "{@i 17th-level Riddle of Earth feature}", "At 17th level, you've learned to create a perfect defensive technique with your chakra. As a bonus action, you may spend 1 perfect balance chakra and spend a number of hit points up to or equal to your monk level to create a protective layer of vitality that coats your body.", - "This protective layer has a number of hit points equal to the number spent and takes damage in place of you when you take damage. This layer is protected by temporary hit points. This protective layer cannot receive healing and when it is reduced to 0 hit points it fades away, but any excess damage is not applied.", + "This protective layer has a number of hit points equal to the number spent and takes damage in place of you when you take damage. While you are protected by these hit points you have resistance to slashing, piercing and bludgeoning damage. This layer is protected by temporary hit points. This protective layer cannot receive healing and when it is reduced to 0 hit points it fades away, but any excess damage is not applied.", "You may create this protective layer once. Use of this feature refreshes when you complete a long rest." ] }, @@ -23915,7 +26973,7 @@ ], [ "3rd", - "{@spell beacon of hope}, {@spell revivify}" + "{@spell beacon of hope}, {@spell aura of vitality}" ], [ "4th", @@ -24038,7 +27096,7 @@ "rows": [ [ "1st", - "{@spell banish|FFXIV}, {@spell bless}" + "{@spell magic missile}, {@spell bless}" ], [ "2nd", @@ -24373,7 +27431,7 @@ "header": 2, "entries": [ "{@i 14th-level Unchained Beast feature}", - "Beginning at 14th level, you unleash your rage in a concussive wave. Each creature in a 30ft. cone makes a Constitution saving throw against your Berserk DC. A target takes 6d6 thunder damage and has their AC reduced by 2 for a number of rounds equal to half your proficiency bonus (rounded up) on a failure. A target takes half as much damage and does not have their AC reduced on a success.", + "Beginning at 14th level, you unleash your rage in a concussive wave. Each creature in a 30ft. cone makes a Constitution saving throw against your Berserk DC. A target takes {@dice 6d6} thunder damage and has their AC reduced by 2 for a number of rounds equal to half your proficiency bonus (rounded up) on a failure. A target takes half as much damage and does not have their AC reduced on a success.", "Your Berserk trance ends after using this feature." ] }, @@ -25118,7 +28176,7 @@ "entries": [ "{@i 6th-level Gaussian Marksman feature}", "Beginning at 7th level, you're able to capitalize on the heat generated by your Gauss Barrel. Each time you make a ranged weapon attack using the Gauss Barrel feature, you gain two heat charges. You can have a number of heat charges equal to your proficiency bonus.", - "When you make a ranged weapon attack using the Gauss Barrel, you can spend one heat charge to heat the ammunition, causing it to deal 1d6 bonus fire damage if it hits. This damage increases to 2d6 fire damage at 15th level." + "When you make a ranged weapon attack using the Gauss Barrel, you can spend one heat charge to heat the ammunition, causing it to deal {@dice 1d6} bonus fire damage if it hits. This damage increases to {@dice 2d6} fire damage at 15th level." ] }, { @@ -25287,7 +28345,7 @@ "type": "entries", "name": "Aetherial Ray", "entries": [ - "A canon installed in the chest cavity of the automoton powered using one of your aether batteries. Using 5 charges of your aether battery, as an action the canon unleashes a blast of aetherial energy in a 100ft. line that is 5 ft. line. Creatures in the affected area must make a Dexterity saving throw against your Tech save DC, taking 10d6 force damage on a failure and half as much on a success." + "A canon installed in the chest cavity of the automoton powered using one of your aether batteries. Using 5 charges of your aether battery, as an action the canon unleashes a blast of aetherial energy in a 100ft. line that is 5 ft. line. Creatures in the affected area must make a Dexterity saving throw against your Tech save DC, taking {@dice 10d6} force damage on a failure and half as much on a success." ] } ] @@ -25311,7 +28369,7 @@ "type": "entries", "name": "Pilebunker", "entries": [ - "As an action you can spend 2 charges of your aether battery to unleash a powerful shockwave attack. A stake installed in the arm of your automoton fills with aetheric energy and is plunges into the ground. All creatures in a 20ft. radius must make a Dexterity saving throw, taking 4d6 bludgeoning damage and fall prone on a failure, and half as much damage and do not fall prone on a success." + "As an action you can spend 2 charges of your aether battery to unleash a powerful shockwave attack. A stake installed in the arm of your automoton fills with aetheric energy and is plunges into the ground. All creatures in a 20ft. radius must make a Dexterity saving throw, taking {@dice 4d6} bludgeoning damage and fall prone on a failure, and half as much damage and do not fall prone on a success." ] } ] @@ -25625,7 +28683,7 @@ "header": 2, "entries": [ "{@i 6th-level Infiltrator feature}", - "Beginning at 6th level, you gain a climbing and swim speed equal to your movement speed and proficiency in thieves tools. Additionally when you make an attack roll while invisible, your attack lands a crit on a die result 15-20." + "Beginning at 6th level, you gain a climbing and swim speed equal to your movement speed and proficiency in thieves tools. Additionally when you make an attack roll while invisible, your attack lands a crit on a die result 18-20." ] }, { @@ -26643,7 +29701,7 @@ "subclassSource": "FFXIV", "level": 1, "entries": [ - "In the far east in the land of Hingashi, Geomancers fill the role of diviners in society. These scholars look to the leylines of the planet and divination tools related to the earth and bells to read markings in the land to perceive potential futures, as though fate had been imprinted upon the ground we walk, its the Geomancers with the ability to uncover these secrets.", + "Fell Guard Blue Mages are adventurers who travel the world battling monsters and beasts, bathing in their essence to absorb their power and use it to further defend the world from those same beasts. The exposure to this monstrous power, sometimes referred to as fell energy, comes at a risk. Walking the line between monster and man, these magical warriors take major risks to protect the world.", { "type": "refSubclassFeature", "subclassFeature": "Azure Guard|Blue Mage|FFXIV|Fell Guard|FFXIV|1" @@ -28049,6 +31107,329 @@ } ], "optionalfeature": [ + { + "name": "Hunter's Bite", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 2 + } + } + ], + "entries": [ + "Requirement: 2nd level Viper", + "Cost: 2 flow charge", + "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Swiftskin's Coil", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 2 + } + } + ], + "entries": [ + "Requirement: 2nd level Viper", + "Cost: 1 flow charge", + "An evasive blow to strike while creating distance between you and your foe. You make a melee weapon attack against a creature and use the disengage action." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Hunter's Sting", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 3 + } + } + ], + "entries": [ + "Requirement: 3rd level Viper", + "Cost: 1 flow charge", + "You enter the viper stance and make a weapon attack with an increased range of 5 feet." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Steel Fangs", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 3 + } + } + ], + "entries": [ + "Requirement: 3rd level Viper", + "Cost: 2 flow charge", + "You make a jumping, piercing weapon attack against a creature within 10ft. of you. You move to a location within 5ft. of the creature, this movement does not provoke attacks of opportunity. If the attack hits, it deals bonus damage equal to your proficiency modifier. If you were in Viper Stance when using this viper strike, the effect ends." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Steel Maw", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 3 + } + } + ], + "entries": [ + "Requirement: 3rd level Viper", + "Cost: 2 flow charge", + "You gain the effect of Viper Stance and then flourish your blades in a circle around you in one fluid motion. Each creature within 5ft. of you makes a Dexterity saving throw. You deal your weapon damage to each creature that fails the saving throw." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Piercing Fangs", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "Requirement: 5th level Viper", + "Cost: 1 flow charge", + "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage and you lose the effect of Viper Stance." + + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Hunter's Strike", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "Requirement: 5th level Viper", + "Cost: 1 flow Charge", + "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage and you gain the effect of Viper Stance." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Slither", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 5 + } + } + ], + "entries": [ + "Requirement: 5th level Viper", + "Cost: 2 flow Charge(s)", + "As a bonus action, in a shroud of translucent blue light you teleport up to 30 feet to an unoccupied space that you can see." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Reaving Fangs", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 7 + } + } + ], + "entries": [ + "Requirement: 7th level Viper", + "Cost: 1 flow charge", + "You attack a weak point of the target, emulating the effects of poison. The creature makes a Constitution saving throw against your Viper Strike save DC, becoming poisoned for one minute on a failure." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Vicepit", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 7 + } + } + ], + "entries": [ + "Requirement: 10th level Viper, Serpent Shaman Serpentine Inspiration", + "Cost: 2 flow charge", + "When you hit a creature you focus your attack at a weak point of the target in an attempt to maim them. The creature makes a strength saving throw against your viper strike save DC, being knocked prone on a failure." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Backlash", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 10 + } + } + ], + "entries": [ + "Requirement: 10th level Viper", + "Cost: 1 flow Charge", + "When a melee weapon attack misses you, as a reaction, you may spend a charge of flow to make a melee weapon attack against the attacking creature." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Snake Scales", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 10 + } + } + ], + "entries": [ + "Requirement: 10th level Viper", + "Cost: 2 flow charges", + "When you use Focus of Caduceus, you may expend two flow charges to reinforce your body temporarily. Until the start of your next turn you gain resistance to slash, piercing and bludgeoning damage." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Uncoiled Fury", + "source": "FFXIV", + "page": 148, + "prerequisite": [ + { + "level": { + "level": 10 + } + } + ], + "entries": [ + "Requirement: 10th level Viper", + "Cost: 4 flow charge", + "In place of your weapon attack you unleash a wild spinning strike with a 10ft. radius. Each creature in the affected area must make a Dexterity saving throw, on a failure taking damage equal to your weapon damgae + 1d8 damage, and half as much of a success." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "Barbarous Bite", + "source": "FFXIV", + "page": 149, + "prerequisite": [ + { + "level": { + "level": 15 + } + } + ], + "entries": [ + "Requirement: 15th level Viper", + "Cost: 3 flow charges", + "When you hit a creature, you focus the attack a vital point of a creature. They must make a Constitution saving throw, on a failure, their AC is reduced by 2 and they deal 1d4 less damage on their weapon attacks until the end of their next turn." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + + "name": "Ouroboros", + "source": "FFXIV", + "page": 149, + "prerequisite": [ + { + "level": { + "level": 15 + } + } + ], + "entries": [ + "Requirement: 15th level Viper", + "Cost: 5 flow charge(s)", + "You make a defense piercing strike against a creature which they can only attempt to dodge. The creature makes a Dexterity saving throw, on a failure you strike them with a melee weapon attack which deals critical damage. On a failure they take half the damage." + ], + "featureType": [ + "VPR:VS" + ] + }, + { + "name": "World-Swallower", + "source": "FFXIV", + "page": 121, + "prerequisite": [ + { + "level": { + "level": 20 + } + } + ], + "entries": [ + "Requirement: 20th level Viper", + "Cost: 6 flow charges", + "When you hit a creature with a weapon attack, the creature must make a Constitution saving throw against your viper strikes DC. On a failure the creature is hit with a critical hit." + ], + "featureType": [ + "VPR:VS" + ] + + }, { "name": "Arm of the Destroyer", "source": "FFXIV", @@ -28137,7 +31518,8 @@ ], "entries": [ "Cost: 1 Chakra Charge", - "As an action, you concentrate chakra in the palm of your hand and make a ranged Monastic Arte attack against a creature within 60ft. of you. This attack deals force damage equal to your Martial Arts die + your Wisdom modifier." + "As an action, you concentrate chakra in the palm of your hand and make a ranged Monastic Arte attack against a creature within 60ft. of you. This attack deals force damage equal to your Martial Arts die + your Wisdom modifier.", + "Beginning at 5th level, you may make two ranged melee weapon attacks when you use chakra shot." ], "featureType": [ "MNK" @@ -29435,10 +32817,10 @@ ] }, { - "name": "Undead Touch", + "name": "Undead's Touch", "source": "FFXIV", "entries": [ - "While attuned when you make an unarmed strike against a creature you may use your spell attack bonus when making the attack roll. Your unarmed strikes deal 1d6 necrotic damage and a creature you deal damage to cannot receive healing until the end of your next turn." + "While attuned when you make an unarmed strike against a creature you may use your spell attack bonus when making the attack roll. Your unarmed strikes deal 1d6 + your spellcasting ability modifier necrotic damage and a creature you deal damage to cannot receive healing until the end of your next turn." ], "featureType": [ "BLU:MM" @@ -30085,7 +33467,7 @@ "entries": [ "Requirement: 13th level samurai", "Cost: 3 Sen Charges", - "As an action, you unleash a series of powerful slashes in the blink of an eye. You may spend up to 4 sen charges in addition to the cost of the attack. For each charge spent you make a melee weapon attack." + "As an action, you unleash a series of powerful slashes in the blink of an eye. You may spend up to 3 sen charges in addition to the cost of the attack. For each charge spent you make a melee weapon attack." ], "featureType": [ "SAM:SE" @@ -30171,7 +33553,7 @@ "entries": [ "Requirement: 14th level samurai, iaijatsu way of the blade", "Cost: 3 Sen Charge", - "As an action you infuse your blade with sen and release a series of waves power at targets in range. You select up to 3 creatures in a 30ft. cone infront of you. For each creature spend a sen to make a weapon attack against the target." + "As an action you infuse your blade with sen and release a series of waves power at targets in range. You select up to 3 creatures in a 30ft. cone infront of you and make a weapon attack against them. You may attack the same creature multiple times." ], "featureType": [ "SAM:SE" @@ -31308,8 +34690,56 @@ } ], "spell": [ + { + "name": "Aero", + "source": "FFXIV", + "page": 174, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a burst of wind around a creature you can see within range. The target must succeed on a Dexterity saving throw or take {@dice 1d8} thunder damage. The target gains no benefit from cover for this saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by 1d8 when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + + }, { - "name": "Dark", + "name": "Aerora (Aero II)", "source": "FFXIV", "page": 8, "level": 1, @@ -31324,7 +34754,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 90 + "amount": 60 } }, "components": { @@ -31337,26 +34767,29 @@ } ], "entries": [ - "You form an orb of necrotic energy in the palm of your hand and fire it at a target within range, making a ranged spell attack. If the attack hits, the creature takes {@damage 3d8} necrotic damage." + "You manipulate wind aether to create a raging vacuum at a point you can see within range. The vacuum is a 10ft. radius sphere that disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them. Any creatures in the area must succeed on a Dexterity saving throw or take {@dice 3d6} thunder damage or half as much on a successful save." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 2nd." ] } ], "damageInflict": [ - "necrotic" + "thunder" + ], + "savingThrow": [ + "dexterity" ] }, { - "name": "Darkra", + "name": "Aeroga (Aero III)", "source": "FFXIV", "page": 8, - "level": 2, + "level": 3, "school": "V", "time": [ { @@ -31368,7 +34801,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 120 } }, "components": { @@ -31381,7 +34814,108 @@ } ], "entries": [ - "You fill your limb with necrotic energy and swing it out in an arcing motion, causing a wave of energy to burst out towards in a cone. All creatures in a 30ft. cone originating on you make a Dexterity saving throw against your spell save DC. On a failure they take {@damage 3d8} necrotic damage and half as much on a success." + "You manipulate wind aether to create a savage burst of wind at a point you can see within range. The ravaging windstorm is a 20ft. radius sphere. All creatures in the area must succeed on a Strength saving throw or take {@dice 5d8} thunder damage and be knocked 20ft. straight backwards from the center point. On a success all creatures take half the damage and suffer no other effect." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "strength" + ] + }, + { + "name": "Aeroja (Aero IV)", + "source": "FFXIV", + "page": 8, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You conjure a swirling vortex of wind aether that tears at all creatures inside. The vortex forms in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. When a creature enters the spell's area for the first time on a turn or starts its turn there, they must succeed on a Strength saving throw or take {@dice 3d6} thunder damage plus 3d6 slashing damage, and half as much damage on a success. The area is affected by the vortex is considered difficult terrain.", + "On each of your turns after you cast this spell, you can use a bonus action to move the vortex 60 feet in any direction." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the thunder damage increases by {@dice 2d6} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "strength" + ] + }, + { + "name": "Banishra (Banish II)", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You select a point you can see in range. The point bursts with spears of light in a 15ft. sphere. All creatures in the affected area make a Dexterity saving throw against your spell save DC. On a failure they take {@dice 3d8} radiant damage and half as much on a success." ], "entriesHigherLevel": [ { @@ -31393,14 +34927,14 @@ } ], "damageInflict": [ - "necrotic" + "radiant" ], "savingThrow": [ "dexterity" ] }, { - "name": "Darkga", + "name": "Banishga (Banish III)", "source": "FFXIV", "page": 8, "level": 3, @@ -31414,8 +34948,7 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 120 + "type": "self" } }, "components": { @@ -31428,7 +34961,7 @@ } ], "entries": [ - "You concentrate necrotic energy in the earth beneath a target creature in range you can see. All creatures within a 20ft. radius of the creature must make a Dexterity saving throw against your spell save DC, taking {@damage 8d6} necrotic damage on a failure and half as much on a success." + "You manipulate aether into blades of light which rain down on all hostile creatures in a 30ft. radius centered on yourself. Each creature must succeed on a Dexterity saving throw, taking {@dice 5d6} radiant damage on a failure and half as much on a success. If a creature is a Fiend or Undead, they take an additional 8 radiant damage. This damage is not reduced on a successful saving throw." ], "entriesHigherLevel": [ { @@ -31440,21 +34973,212 @@ } ], "damageInflict": [ - "necrotic" + "radiant" ], "savingThrow": [ "dexterity" + ] + }, + { + "name": "Banishja (Banish IV)", + "source": "FFXIV", + "page": 8, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "miscTags": [ - "SGT" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You select any number of creatures in a 15 feet wide, 100 feet long. line from you in a direction you choose and drop a spear of searing light on them. Each creature must make a Dexterity saving throw, taking {@dice 8d6} radiant damage on a failure and half as much on a success. If a creature is a Fiend or Undead, they take an additional 8 radiant damage. This damage is not reduced on a successful saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 2d6} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "dexterity" ] }, { - "name": "Drain", + "name": "Darkra", "source": "FFXIV", "page": 8, - "level": 1, - "school": "N", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your limb with necrotic energy and swing it out in an arcing motion, causing a wave of energy to burst out towards in a cone. All creatures in a 30ft. cone originating on you make a Dexterity saving throw against your spell save DC. On a failure they take {@damage 3d8} necrotic damage and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Darkga", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You concentrate necrotic energy in the earth beneath a target creature in range you can see. All creatures within a 20ft. radius of the creature must make a Dexterity saving throw against your spell save DC, taking {@damage 8d6} necrotic damage on a failure and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Darkja (Dark IV)", + "source": "FFXIV", + "page": 8, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You release a flood of necrotic energy in a sphere around you, attempting to overwhelm all creatures in range with negative energy. All creatures within a 40ft. radius of You must make a Charisma saving throw against your spell save DC, taking {@dice 8d8} necrotic damage on a failure and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Drain", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "N", "time": [ { "number": 1, @@ -31646,7 +35370,7 @@ }, { "name": "Holy", - "level": 5, + "level": 7, "school": "V", "time": [ { @@ -31667,7 +35391,7 @@ } ], "entries": [ - "You let loose an orb of radiant energy which floats above you for a moment before exploding with great force in a 10ft radius. All creatures within range must make a Constitution saving throw. Creatures take {@damage 6d8} radiant damage and are {@condition stunned} for one round on a failed save, and take half as much and resist the stun effect on a successful save." + "You let loose an orb of radiant energy which floats above you for a moment before exploding with great force in a 10ft radius. All creatures within range must make a Constitution saving throw. Creatures take {@damage 4d8} radiant damage and {@damage 4d8} force damage and are {@condition stunned} for one round on a failed save, and take half as much and resist the stun effect on a successful save." ], "source": "FFXIV", "page": 104, @@ -31679,7 +35403,7 @@ { "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d8} for each slot level above 5th." + "When you cast this spell using a spell slot of 6th level or higher, the force damage increases by {@dice 2d8} for each slot level above 5th." ], "type": "entries" } @@ -31717,7 +35441,7 @@ } ], "entries": [ - "Light energy converges on a creature you can see within range. The creature makes a Dexterity saving throw. This energy erupts with great force, searing the target creature with {@damage 3d6} radiant damage on a failed save and half as much on a successful save." + "A flurry of small daggers of light converge on a creature you can see within range. The creature makes a dexterity saving throw, the creature taking {@dice 3d8} radiant damage on a failed save and half as much on a successful save." ], "source": "FFXIV", "page": 103, @@ -31729,7 +35453,7 @@ { "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d6} for each slot level above 2nd." + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 2nd." ], "type": "entries" } @@ -31744,10 +35468,59 @@ "ST" ] }, + { + "name": "Bar-Element", + "source": "FFXIV", + "page": 8, + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You choose a creature you can see within to range veil them with protective magics to protect them from one of the following damage types: bludgeoning, cold, fire, lightning, necrotic, radiant or thunder. When they are targeted with an attack that deals that kind of damage the attack is made with disadvantage, and any saving throws they make against spells that deal that kind of damage is made with advantage. Any damage they take of the chosen damage type is reduced by your spell casting abilitiy modifier." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you may protect one additional creature for each slot level above 3rd or choose an additional element for one creature." + ] + } + ] + }, { - "name": "Assize", - "level": 5, - "school": "V", + "name": "Bar-Element-Ra", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "A", "time": [ { "number": 1, @@ -31755,49 +35528,93 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "An eruption of energy from your body soothes allies and wounds enemies. All allies within 60ft. recover {@dice 3d8} hit points and all enemies within 60ft. must make a Wisdom saving throw. They take {@damage 4d4} radiant damage, and half as much on a successful save. You may reverse which die affect healing and which die deal radiant damage, but must make this distinction before rolling." + "You choose a creature you can see within range veil them with a protective aura to protect them and creatures around them from one of the following damage types: bludgeoning, cold, fire, lightning, necrotic, radiant or thunder. The creature and allied creature within a 20ft. radius of the creature gain resistance to the selected damage type. When they are targeted with an attack that deals that kind of damage the attack is made with disadvantage, and any saving throws they make against spells that deal that kind of damage is made with advantage. Any damage they take of the chosen damage type is reduced by your spell casting abilitiy modifier." ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, you may protect one additional creature for each slot level above 7th or choose an additional element for one creature." + ] + } + ] + }, + { + "name": "Bio", "source": "FFXIV", - "page": 103, + "page": 174, + "level": 0, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, "components": { "v": true, "s": true }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You attempt to infect the target creature they can see within range with the effects of a serious illness. The target must succeed on a Constitution saving throw or take {@dice 1d4} poison damage and become poisoned for 1 minute. A poisoned creature takes an additional {@dice 1d4} poison damage at the start of their turn and repeats the saving throw at the end of their turn, ending the poison effect on a success." + ], "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, increase the number of die for each effect for each slot level above 5th." - ], - "type": "entries" + "This spell's intial damage increases by 1d4 when you reach 5th level ({@dice 2d4}), 11th level ({@dice 3d4}), and 17th level ({@dice 4d4})." + ] } ], "damageInflict": [ - "radiant" - ], - "miscTags": [ - "HL" + "necrotic" ], "savingThrow": [ - "wisdom" + "constitution" ] }, { - "name": "Suiton", - "level": 4, - "school": "V", + "name": "Biora (Bio II)", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "N", "time": [ { "number": 1, @@ -31805,40 +35622,46 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", - "amount": 10 + "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], "entries": [ - "You draw out the energies of Jin to cause a powerful geyser of water to explode from the ground beneath around you in a 10 ft. radius circle. Each creatures inside the geyser must make a Dexterity saving throw. A creature takes {@damage 4d6} bludgeoning damage and {@damage 4d6} cold damage, and half as much on a successful save. Additionally, you and any items you are wearing or carrying become {@condition invisible} for 1 minute. The invisibility ends when you attack or cast a spell." + "You create a cloud of toxic mist in a 10ft. radius sphere at a location you can see within range. Each creature in the affected area must succeed on a Constitution saving throw or take {@dice 4d4} poison damage and become poisoned for 1 minute. On a success creatures take half as much much and suffer no other consequences. At the end of a poisoned creatuers turn they reattempt the saving throw, ending the poison on a successful saving throw." ], - "source": "FFXIV", - "page": 104, - "components": { - "v": true, - "s": true - }, "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@damage 1d6} bludgeoning damage for each slot level above 4th." - ], - "type": "entries" + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d4} for each slot level above 1st." + ] } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" ] }, { - "name": "Doton", - "level": 4, - "school": "V", + "name": "Bioga (Bio III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "N", "time": [ { "number": 1, @@ -31849,9 +35672,13 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", @@ -31859,41 +35686,83 @@ "type": "minute", "amount": 1, "upTo": true - } + }, + "concentration": true } ], "entries": [ - "You draw out the energies of Ten to create a circle of corrupted earth on the ground centered at a point of your choosing within range. The circle has a radius of 10ft. and is considered to be difficult terrain for all creatures except for you. Creatures take {@damage 4d4} necrotic damage for every 5ft. they travel within Doton. When Doton appears, all creatures within the ring make a Dexterity saving throw, taking {@damage 4d4} necrotic damage and half as much on a successful save. You are unaffected by this damage." + "You create a virulent outbreak in a 15ft. cube at a location you can see wtihin range. Each creature in the affected area must succeed on a Constitution saving throw or take {@dice 6d4} poison damage and become poisoned for up to 1 minute. On a success creatures take half as much much and suffer no other consequences. While you are concentrating on the spell, you may use your action to cause the disease to spread.", + "Any creatures who have not been affected by the spell that are within 15ft. of an affected creature must succeed on the saving throw or they also take the damage and become poisoned as well. At the end of a poisoned creatuers turn they reattempt the saving throw, ending the poison on a successful saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 2d4} for each slot level above 3rd." + ] + } ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Bioja (Bio IV)", "source": "FFXIV", - "page": 103, + "page": 174, + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, "components": { "v": true, "s": true }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A blast of virulent air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes {@dice 4d8} poison damage and 4d8 necrotic damage and become poisoned for 1 minute on a failed save, or half as much damage on a successful one. At the end of a poisoned creature's turn they reattempt the saving throw, ending the poison on a successful saving throw." + ], "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d4} for each slot level above 4th." - ], - "type": "entries" + "When you cast this spell using a spell slot of 6th level or higher, the initial necrotic damage increases by {@dice 2d8} for each slot level above 5th." + ] } ], "damageInflict": [ "necrotic" ], "savingThrow": [ - "dexterity" - ], - "areaTags": [ - "R" + "constitution" ] }, { - "name": "Ruin", - "level": 0, - "school": "V", + "name": "Biolysis", + "source": "FFXIV", + "page": 174, + "level": 5, + "school": "N", "time": [ { "number": 1, @@ -31904,37 +35773,95 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "You conjure an orb of unaspected magic and launch it at a creature or object in range that you can see. Make a ranged spell attack against the target. On a hit, the target takes 1d8 force damage.", - "The spell deals more damage when you reach higher levels: 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level." + "You attempt to make a creature you can see within range violently ill instantaneously. The creature must succeed on a Constitution saving throw or take {@dice 6d10} necrotic damage and become poisoned and on a success creatures take half as much much and suffer no other consequences. At the start of each of the affected creature's turns, they take 1d10 necrotic damage and they must succeed on a Constitution saving throw or spend their action retching in pain. The affected creature reattempts the saving throw at the end of each of their turns, ending the spell effect on a successful saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + " When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by {@dice 2d10} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "necrotic" ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Blizzard", "source": "FFXIV", - "page": 162, + "page": 174, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, "components": { "v": true, "s": true }, - "damageInflict": [ - "force" + "duration": [ + { + "type": "instant" + } ], - "areaTags": [ - "MT" + "entries": [ + "You conjure a burst of ice aspected aether around the target creature. The target must succeed on a Dexterity saving throw or it takes {@dice 1d8} cold damage and its speed is reduced by 5 feet until the start of your next turn. The target gains no benefit from cover for this saving throw." ], - "spellAttack": [ - "R" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "The spell's damage increases by 1d8 and speed is reduced by an additional 5 feet when you reach 5th Level ({@dice 2d8}, speed reduced by 10 feet), 11th level ({@dice 3d8} speed reduced by 15 feet), and 17th level ({@dice 4d8} speed reduced by 20 feet)." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "dexterity" ] }, { - "name": "Jolt", - "level": 0, + "name": "Blizzara (Blizzard II)", + "source": "FFXIV", + "page": 174, + "level": 1, "school": "V", "time": [ { @@ -31949,35 +35876,98 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "A shard of crystallized aether streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} force damage.", - "The spell creates more than one shard when you reach higher levels: two shards at 5th level, three shards at 11th level, and four shards at 17th level. You can direct the shards at the same target or at different ones. Make a separate attack roll for each shard." + "You release a burst of ice aspected aether around yourself in a 10ft. radius circle. Each creature in range must succeed on a Dexterity saving throw or take {@dice 3d6} cold damage and become restrained. On a success creatures take half as much much and are not restrained. A creature restrained by the ice can use its action to make a Strength check against your spell save DC. On a success, it frees itself." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + " When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "cold" ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Blizzaga (Blizzard III)", "source": "FFXIV", - "page": 104, + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, "components": { "v": true, "s": true }, - "damageInflict": [ - "force" + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } ], - "areaTags": [ - "MT" + "entries": [ + "You manipulate ice aether to create a localized blizzard at a point you can see within range. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes {@dice 6d6} cold damage on a failed save, or half as much damage on a successful one. The ground within the blizzard becomes coated in slick ice for 1 minute or until melted. A creature traversing the slick ice at more than half speed is required to make a DC 15 Acrobatic check at the start of the movement. Failure causes the creature to fall prone at the start of the movement." ], - "spellAttack": [ - "R" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "constitution" ] }, { - "name": "Flare", - "level": 9, - "school": "V", + "name": "Blizzaja (Blizzard IV)", + "source": "FFXIV", + "page": 174, + "level": 5, + "school": "N", "time": [ { "number": 1, @@ -31991,20 +35981,3013 @@ "amount": 120 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], "entries": [ - "You select a target within range, and create a point of energy on their body. Fiery energy explodes from their location in a 40ft. globe, incinerating all creatures within the globe. All affected creatures make a Dexterity saving throw, taking {@damage 20d6} fire damage and {@damage 20d6} force damage on a failed saving throw and half as much on a success." + "You manipulate ice aether to create a massive shard of ice which falls at a location you can see within range. The shard explodes and each creature within a 30 feet radius sphere of it must succeed on a Dexterity saving throw or take {@dice 7d8} cold damage. The ground within the affected area becomes difficult terrain for 1 minute or until melted." ], - "source": "FFXIV", - "page": 103, - "components": { - "v": true, - "s": true - } + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d8} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Bravery", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You choose a creature you can see within range and fill them with vigor. Weapon attacks they made deal bonus damage equal to their proficiency bonus and is immune to being frightened." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you may empower one creature for each slot level above 1st." + ] + } + ] + }, + { + "name": "Break", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cast a hex on a creature you can see within range. The creature must succeed on a Charisma saving throw, taking 3d4 force damage on a failure and their speed is reduced by 30ft. for 1 minute. The creature takes half the damage and suffers no additional effects on a success. At the end of the creature's turn, they may reattempt the saving throw, removing the hex on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st and you target an additional creature for each spell level above 1st." + ] + } + ] + }, + { + "name": "Comet", + "source": "FFXIV", + "page": 174, + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You concentrate three large shards of pure aether and direct them to crash down at locations you can see within range. The shards of aether explode in a 20ft. radius explosion. Each creature in an affected area must make a Dexterity saving throw taking {@dice 3d10} force damage on a failure, or half as much on a success. A creature who is hit by multiple comets makes this saving throw once, but does take damage from each comet explosion's affected area." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, an additional comet is created." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Cure", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A creature you can see in range regains a number of hit points equal to {@dice 1d6} + your spellcasting ability modifier. This spell has no effect on undead or constructs." + ], + "source": "FFXIV", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by {@dice 1d6} for each slot level above 1st." + ], + "type": "entries" + } + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Cura (Medica)", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You release a pulse of curative energy in a 20ft. radius sphere around you. Each allied creature in the affected area regains a number of hit points equal to {@dice 1d6} + your spellcasting ability modifier. This spell has no effect on undead or constructs." + ], + "source": "FFXIV", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + " When you cast this spell using a spell slot of 3rd level or higher, the Healing increases by {@dice 1d6} for each slot level above 3rd." + ], + "type": "entries" + } + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Curada (Cure II)", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A creature you can see in range regains a number of hit points equal to {@dice 3d8} + your spellcasting ability modifier and gains {@dice 1d6} temporary hit points. This spell has no effect on undead or constructs." + ], + "source": "FFXIV", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + " When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points increases by {@dice 1d6} for each slot level above 1st." + ], + "type": "entries" + } + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Curaga (Cure III)", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A creature you can see in range and each allied creature in a 20ft. radius around it regains a number of hit points equal to {@dice 3d6} + your spellcasting ability modifier. This spell has no effect on undead or constructs." + ], + "source": "FFXIV", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + " When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points increases by {@dice 1d6} for each slot level above 1st." + ], + "type": "entries" + } + ],"miscTags": [ + "HL" + ] + }, + { + "name": "Curaja (Cure IV)", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A creature you can see in range and each allied creature in a 20ft. radius around it regains a number of hit points equal to {@dice 3d6} + your spellcasting ability modifier. While you maintain concentration on this spell, the creatures healed receive a lingering healing effect, recovering 1d6 hit points at the start of their turn. This spell has no effect on undead or constructs." + ], + "source": "FFXIV", + "page": 104, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the initial healing increases by {@dice 1d6} for each slot level above 5th." + ], + "type": "entries" + } + ],"miscTags": [ + "HL" + ] + }, + { "name": "De-Element", + "source": "FFXIV", + "page": 8, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You choose a creature you can see within range and and they must make a Wisdom saving throw. On a failure, they gain a damage vulnerability to one of the following damage types: bludgeoning, cold, fire, lightning, necrotic, radiant or thunder. If the creature is immune to the damage type, it instead becomes resistant to the damage type instead." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you may enfeeble one additional creature for each slot level above 4th." + ] + } + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Demi-Ultima", + "source": "FFXIV", + "page": 8, + "level": 9, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 200 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You let loose an incredible burst of aether in a 60ft. radius sphere you can see within range. All creatures in the area must succeed on a Dexterity saving throw or take {@dice 40d6} force damage or half as much on a successful save.", + "If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell." + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Doomsday", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a surging storm of negative energy in a 20ft. radius, 80 foot high cylinder. All creatures in the affected area must make a Constitution saving throw, taking {@dice 6d6} necrotic damage plus 6d6 force damage and receive a 2d4 penalty on all attack rolls and saving throws they make until the end of their next turn on a failure, and half as much damage and no additional penalties to rolls on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d6} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Demi", + "source": "FFXIV", + "page": 174, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate the gravity around a creature they can see within range. The target must succeed on a Strength saving throw or take {@dice 1d4} force damage and fall prone.." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by 1d4 when you reach 5th level ({@dice 2d4}), 11th level ({@dice 3d4}), and 17th level ({@dice 4d4})." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "strength" + ] + }, + { + "name": "Demira", + "source": "FFXIV", + "page": 174, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You forcefully manipulate the gravity in a 20ft. radius circle at a location you can see within range. All creatures in the affected area must succeed on a Constitution saving throw or take {@dice 1d6} force damage and be launched 20ft. straight up into the air and fall back to the ground. On a success, a creature takes half the force damage and is not launched. The creature takes falling damage as normal when they land (this is 1d10 bludgeon per 10ft. fallen)." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the spell launches creatures 10ft. higher for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "strength" + ] + }, + { + "name": "Doom", + "source": "FFXIV", + "page": 8, + "level": 8, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You place a death curse on a creature you can see within range. The creature must make a Wisdom saving throw or begin to rapidly decay, taking {@dice 3d6} necrotic damage at the start of each of their turns and have disadvantage on attack rolls and ability checks. The only way to end the death curse is to outright kill or knock out the caster of the spell unconscious, or be on a different plane of existence to the caster, or use of one of the following spells: Remove Curse, Greater Restoration or Wish." + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Drain", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Forcefully draw the life force from a creature you can see within range. The target creature makes a Charisma saving throw against your spell save DC {@dice 1d8} necrotic damage on a failure and half as much on a success. You recover hit points equal to half the damage dealt." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Electron", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You rain a storm of lightning bolts that electrify an 40ft radius, 80 foot high cylinder. All creatures in the affected area must make a Dexterity saving throw, taking {@dice 6d6} lightning damage and {@dice 6d6} force damage on a failure, or half as much damage on a success. The surfaces in the affected area become electrified for one minute. When a creature begins their turn in the area they take {@dice 3d6} lightning damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d6} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "thunder", + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "En-Element", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You empower a weapon with an damage type of your choosing from the following list: bludgeoning, cold, fire, lightning, necrotic, radiant or thunder. All damage the weapon deals is considered magical. When the weapon hits a creature, it deals bonus damage of the selected damage type equal to your spell casting ability modifier.", + "Additionally, attacks made with the chosen weapon may use your spell casting ability modifier for its weapon attack and damage rolls." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you may empower one additional weapon within 5ft. of the weapon you touch for each slot level above 3rd." + ] + } + ] + }, + { "name": "Esuna", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You magically cleanse a creature you can see within 30ft. of you. The creature is cured of the following conditions: blindness, deafened, paralyzed and poisoned." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you may cleanse an additional creature for each spell level above 3rd." + ] + } + ] + }, + { "name": "Faith", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You choose a creature you can see within range and reinforce their mental fortitude. Damage from their spells deal bonus damage equal to their proficiency bonus and they have advantage on wisdom saving throws." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you may empower one creature for each slot level above 2nd." + ] + } + ] + }, + { + "name": "Fire", + "source": "FFXIV", + "page": 174, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You gather fire aspected aether into an orb and shoots it toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 2d4} fire damage. The target gains no benefit from cover for this saving throw.." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by 1d8 when you reach 5th level ({@dice 3d4}), 11th level ({@dice 4d4}), and 17th level ({@dice 6d4})." + ] + } + ], + "damageInflict": [ + "fire" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Fira (Fire II)", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You gather a small globe of unstable fire aether and launch it towards a target creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@dice 1d10} fire damage. Hit or miss, the globe then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take {@dice 2d6} fire damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the secondary fire damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Firaga (Fire III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You ignite the area around a target creature you can see within range. The target creature must succeed on a Dexterity saving throw or take {@dice 5d8} fire damage and also burns for the spell’s duration, or take half as much damage and are not burned on a successful one. At the end of each of its turns, the target repeats the saving throw. It takes {@dice 1d8} fire damage on a failed save, and the spell ends on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the secondary fire damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Firaja (Fire IV)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You create a spherical cage of fire with a radius of 20ft. that instantly incinerates all those trapped inside at a location you can see within range. All creatures in the affected area must succeed on a Dexterity saving throw or take {@dice 6d8} fire damage, or take half as much damage on a successful one. The cage persists after the initial damage, as an action you can make all creatures inside the cage repeat the saving throw, dealing {@dice 3d8} fire damage on a failure and half as much on a success. A creature who leaves the cage by walking through the flames takes 2d8 fire damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the secondary fire damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Flood", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You select a point you can see within range and cause an instantaneous flood to burst through a 40ft. radius sphere around the point. Each creature in the affected area must make a Strength saving throw, taking {@dice 4d6} cold, {@dice 4d6} bludgeoning and {@dice 4d6} force damage and are knocked back 40ft. from the point of the flood, or half as much damage and are knocked back 10ft. on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 3d6} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "cold", + "bludgeoning", + "force" + ], + "savingThrow": [ + "strength" + ] + }, + { + "name": "Foul", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You tear a small hole in reality allowing the powers of the void to ravage a 40ft. radius sphere at a point you can see within range. All creatures within 40ft. of the location must succeed on a Charisma saving or take {@dice 4d10} necrotic damage and 4d10 force damage, and take half as much damage on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 3d6} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "charisma" + ] + }, + { "name": "Imperil", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You choose a creature you can see within range and and they must make a Wisdom saving throw. On a failure, they gain a damage vulnerability to the following damage types: bludgeoning, cold, fire, lightning, necrotic, radiant or thunder. If the creature is immune to the damage type, it takes normal damage from the damage type instead." + ] + }, + { + "name": "Malefic", + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You gather astral energy and launches it toward a creature they can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@dice 1d8} force damage." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." + ], + "type": "entries" + } + ], + "source": "FFXIV", + "page": 104, + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Meteor", + "source": "FFXIV", + "page": 8, + "level": 8, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create a massive shard of crystalized aether and drop it at a location you can see within range. The shard explodes in a 50ft. radius sphere. Each creature in the affected area must make a Dexterity saving throw, taking {@dice 10d8} force damage on a failure, and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 9th level or higher, the force damage increases by {@dice 3d8} for each slot level above 8th." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Osmose", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You attempt to drain the magic energy from a creature you can see within 30ft. of you to maintain your own magical strength. The creature makes a Charisma saving throw, on a failure they lose a spell slot of first level and you do not expend the spell slot." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "You attempt to drain the magic energy from a creature you can see within 30ft. of you to maintain your own magical strength. The creature makes a Charisma saving throw, on a failure they lose a spell slot of first level and you do not expend the spell slot." + ] + } + ], + "savingThrow": [ + "charisma" + ] + }, + { + "name": "Quake", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause an burst of raw energy from the early that pulverizes the a 40ft. radius circle on the ground. All creatures in the affected area must makes a Dexterity saving throw or take {@dice 5d8} bludgeoning damage and {@dice 4d8} force damage and are knocked prone, or take half as much damage and are not knocked prone on a successful one. The affected area becomes difficult terrain." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d8} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "bludgeoning", + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Protection", + "source": "FFXIV", + "page": 8, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "components": { + "v": true, + "s": true + }, + "entries": [ + "You choose a creature you can see within range and cover their body in a protective barrier. Damage from bludgeoning, piercing and slashing sources is reduced by your spell casting ability modifier." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you may protect one creature for each slot level above 4th." + ] + } + ] + }, + { + "name": "Refresh", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Through magical means you share your pool of aetheric power with another creature. A creature you can see within range has one of their expended 1st level slots recovered." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the target creature recovers a spell slot one level lower than the one used to cast Refresh." + ] + } + ] + }, + { + "name": "Scathe", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause an aethertic disruption at the location of a creature it can see within range. The creature makes a Dexterity Saving throw, taking {@dice 4d6} force damage on a failure and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Shell", + "source": "FFXIV", + "page": 8, + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "components": { + "v": true, + "s": true + }, + "entries": [ + "You choose a creature you can see within range and cover their body in a protective shell. Damage from all damage types except bludgeoning, piercing and slashing sources is reduced by your spell casting ability modifier." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you may protect one creature for each slot level above 4th." + ] + } + ] + }, + { + "name": "Stone", + "level": 0, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a cluster of aetheric stones and fires them toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 1d8} bludgeoning damage, and its speed is reduced by 10 feet until the start of your next turn." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." + ], + "type": "entries" + } + ], + "damageInflict": [ + "bludgeoning" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Stonera (Stone II)", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate earth aspected aether in the land at a location within range causing a cluster of stalagmites to burst upwards at the location. All creatures in a 5ft. radius circle must succeed on a Dexterity saving throw or take {@dice 3d8} bludgeoning damage and are knocked prone. On a success, an affected creature takes half the damage and is not knocked prone." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Stonega (Stone III)", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate earth aspected aether to create 4 spears of stone anywhere you can see within range. The 4 spears travel in a straight line converging on a point within range. Any creature between the a stone spear and the convergence point must succeed on a Dexterity saving throw or take {@dice 2d6} Bludgeoning damage, taking half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you create one additional stone spear for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Stoneja (Stone IV)", + "source": "FFXIV", + "page": 8, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You manipulate earth aspected aether cause the land in a 20ft. square to raise 20ft. into the air. You can select the speed of the ascension to change the effect of the spell. If you choose to raise the area slowly, creatures in the area are harmlessly raised to the platform's height.", + "If you choose to raise the area quickly, all creatures in the affected area must succeed on a Constitution saving throw or take {@dice 6d6} bludgeoning damage and be knocked prone, or take half as much damage and suffer no other effects on a success. You may maintain concentration to keep the platform raised, or return the ground to its original state afterwards." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 2d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Thunder", + "level": 0, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjures a mote of lightning aether and shoots it toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 2d6} lightning damage." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Thundara (Thunder II)", + "level": 1, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You launch of bolt of lightning aspected aether at a target of your choice you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a Dexterity saving throw. The target takes {@dice 2d8} lightning damage on a failed save, or half as much damage on a successful one." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, one additional bolt leaps from the first target to another target for each slot level above 2nd." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Thundaga (Thunder III)", + "level": 3, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You launch an unstable sphere of lightning aspected aether at a target of your choice you can see within range. Make a ranged spell attack. On a hit, the sphere deals {@dice 4d8} lightning damage. The sphere then explodes in a 10ft. radius sphere. All creatures in range must succeed on a Dexterity saving throw or take {@dice 4d8} lightning damage, and half as much on a success." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Thundaja (Thunder IV)", + "level": 5, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate lightning aether to create a mass orb of electrical energy at a location you can see within range that hovers in place for the duration. Any creature hostile to you that moves to a space within 20 feet of the orb for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 lightning damage on a failed save and half as much on a successful one. The orb vanishes when it has dealt a total of 80 damage." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the maximum total damage of the orb increases by 20 for each slot level above 5th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + + }, + { + "name": "Tornado", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You unleash a powerful gale at a location within range that you can see in a 40ft. radius, 80 feet tall cylinder. Each creature in the affected area must make a Constitution saving throw, taking {@dice 5d6} thunder damage and {@dice 5d6} force damage and become stunned until the end of their next turn on a failure, or half as much damage and not be stunned on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d6} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "thunder", + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Veraero", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your spell casting focus with wind aspected aether and cause the area around a creature you can see within range to burst. The creature must succeed on a Dexterity saving throw or take {@dice 2d6} thunder damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d6} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Vereroga (Veraero III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your spell casting focus with wind aspected aether and cause the area around a creature you can see within range to burst. The creature must succeed on a Dexterity saving throw or take {@dice 2d8} thunder damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d8} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + + + }, + { + "name": "Verfire", + "source": "FFXIV", + "page": 174, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your spell casting focus with fire aspected aether and let loose a streaking bolt of fire at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@dice 3d8} fire damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d6} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Verflare", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You recklessly manipulate aether and cause a localized explosion of fire aether in a 10ft. radius sphere at a location you can see within range. All creatures within the area must succeed on a Dexterity saving throw or take {@dice 4d8} fire damage. If any of the creatures have already taken damage this turn, it take an additional {@dice 2d8} damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verholy", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You recklessly manipulate aether and cause a localized explosion of fire aether in a 10ft. radius sphere at a location you can see within range. All creatures within the area must succeed on a Dexterity saving throw or take {@dice 4d8} fire damage. If any of the creatures have already taken damage this turn, it take an additional {@dice 2d8} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verstone", + "source": "FFXIV", + "page": 174, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create two stone spears at two unoccupied locations within range. The spears then travel in a straight line toward a point within range. All creatures in the path of a stone spear must succeed on a Dexterity saving throw or take {@dice 1d12} bludgeoning damage.", + "If a creature is at the destination of the stone spears, they attempt one Dexterity saving throw for all of the stone spears but take damage from all stone spears you created. They take half the damage on a successful saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you create an additional spear for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verthunder", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You hastily rain lightning aether down in a cylinder with a height of 30ft. and 5ft. radius you can see within range. All creatures in the affected area must succeed on a Dexterity saving throw or take {@dice 3d6} lightning damage, taking half as much on a succeed. If a creature has already taken damage on your turn, they take an additional {@dice 2d8} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verthundaga (Verthunder III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You release a burst of lightning aspected aether at a location you can see within range, exploding in a fulminous 20ft. radius sphere. Each creature in the affected area must make a Constitution saving throw, taking taking {@dice 6d8} lightning damage on a failure and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage dealt by the explosion increases by {@dice 1d8} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Water", + "source": "FFXIV", + "page": 174, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a globe of water and throws it towards a creature you can see within range. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take {@dice 1d6} bludgeoning damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell’s damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Watera (Water II)", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You release a focused burst of water at a creature you can see within range. The target must succeed on a Strength saving throw or take {@dice 3d6} bludgeoning damage and fall prone or be pushed back 30ft (your choice). Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 30 feet away from you" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Waterga (Water III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You create an aquatic prison around a large or smaller creature you can see within range. The target creature must succeed on a Dexterity saving throw or take {@dice 3d10} cold damage and be engulfed in a bubble which acts as a prison of water, taking half damage and suffering no other effects on a success. The engulfed creature can't breathe, is restrained, and takes 3d10 cold damage at the start of each of their turns.", + "An engulfed creature can try to escape by taking an action to attempt a Strength saving throw against your Spell save DC. On a success, the creature manages to pop the bubble, freeing itself." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d10} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Waterja (Water IV)", + "source": "FFXIV", + "page": 174, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a powerful geyser at a location you can see within range. The area is a 20ft. radius cylinder which stands 40ft. high. All creatures in the affected area must succeed on a Strength saving throw or take {@dice 6d8} bludgeoning damage and be thrown 20ft. straight back, from the closest edge of the geyser, and take half as much damage and suffer no other effects on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d8} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Xenoglossy", + "source": "FFXIV", + "page": 8, + "level": 9, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You use forbidden magicks to ravage the a creature's body and soul you can see within range. The creature must succeed on a Charisma saving throw or take {@dice 40d10} force damage or half as much on a successful save.", + "If this damage reduces the target to 0 hit points, the creature dies and its soul is destroyed and cannot be restored by any means except by a Wish spell." + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "charisma" + ] + }, + { + "name": "Dark", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You form an orb of necrotic energy in the palm of your hand and fire it at a target within range, making a ranged spell attack. If the attack hits, the creature takes {@damage 3d8} necrotic damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "necrotic" + ] + }, + { + "name": "Assize", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "An eruption of energy from your body soothes allies and wounds enemies. All allies within 60ft. recover {@dice 3d8} hit points and all enemies within 60ft. must make a Wisdom saving throw. They take {@damage 4d4} radiant damage, and half as much on a successful save. You may reverse which die affect healing and which die deal radiant damage, but must make this distinction before rolling." + ], + "source": "FFXIV", + "page": 103, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, increase the number of die for each effect for each slot level above 5th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "radiant" + ], + "miscTags": [ + "HL" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Ruinra (Ruin II)", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause a burst of unaspected aether to ravage a 10ft. radius sphere at a location you can see within range. Each creature in the affected area must succeed on a Dexterity saving throw or take {@dice 2d10} force damage on a failure, or half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d10} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Ruinga (Ruin III)", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure 4 shining bolts of pure energy. You make a ranged spell attack against a target in range for each bolt. On a hit, a takes {@dice 2d8} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you create one additional bolt for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Ruinja (Ruin IV)", + "source": "FFXIV", + "page": 8, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You release a barrage of raining bolts of energy in a 20ft. radius circle at a location within range. All creatures within the affected area succeed on a Dexterity saving throw or take {@dice 4d8} force damage, taking half as much on a success. On each of your turns until the spell ends, you can use your action to call down the barrage in this way again, targeting the same point or a different one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Ruin", + "level": 0, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You gather unaspected aether and throws it toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 1d10} force damage." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d10}), 11th level ({@dice 3d10}), and 17th level ({@dice 4d10})." + ], + "type": "entries" + } + ], + "damageInflict": [ + "force" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Jolt", + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A shard of crystallized aether streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d8} force damage.", + "The spell creates more than one shard when you reach higher levels: two shards at 5th level, three shards at 11th level, and four shards at 17th level. You can direct the shards at the same target or at different ones. Make a separate attack roll for each shard." + ], + "source": "FFXIV", + "page": 104, + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Flare", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create a massive, fiery explosion at a point you can see within range. All creatures within 40ft. of the location must succeed on a Dexterity saving or take {@dice 6d6} fire damage and {@dice 6d6} force damage, and take half as much damage on a success. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d6} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "fire", + "force" + ], + "savingThrow": [ + "dexterity" + ] }, { "name": "Lustrate", @@ -32991,6 +39974,409 @@ ] } ], + "feat": + [ + { + "name": "Role of the Vanguard", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Provoke", + "entries": [ + "As a bonus action. you call out to a creature you can see within 30ft. of you and challenge them to focus on you. The creature has disadvantage on attacks made against creatures other than you until the start of your next turn. You may use provoke a number of times equal to your proficiency bonus. Use of provoke is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rampart", + "entries": [ + "As a reaction, you can reinforce your defenses against an incoming onslaught. Damage you receive is reduced by your proficiency bonus until the start of your next turn. Once you use rampart in this way, you can't do so again until you finish a short rest." + ] + } + ] + } + ] + }, + { + "name": "Heart of the Vanguard", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Interject", + "entries": [ + "When a creature you can see casts a spell within 5ft. of you, as a reaction may make a weapon attack against the creature. If you hit, the creature must make a concentration saving throw with a DC equal to 8 + your Strength or Dexterity ability modifier + your profciency bonus. On a failure, the spell fails and has no effect. This attack deals damage as normal whether it makes the save or not. You may use interject a number of times equal to your proficiency bonus. Use of interject is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Reprisal", + "entries": [ + "As a bonus action, you omit a dominating aura in a 10ft. radius centered on you. Enemy creatures that deal damage in the affected area have their damage reduced by a number equal to your proficiency bonus until the end of your next turn. You may use reprisal a number of times equal to your proficiency bonus. Use of reprisal is recovered when you complete a long rest." + ] + } + ] + } + ] + }, + { + "name": "Role of the Soothsayer", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "wis", + "cha" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Cleric Stance", + "entries": [ + "When you cast a spell which recovers hit points you may change the healing into radiant damage instead. The spell deals bonus damage equal to your spell casting ability modifier and the healing must require a die roll to be affected by cleric stance. You may use cleric stance a number of times equal to your proficiency bonus. Use of cleric stance is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Surecast", + "entries": [ + "When you are hit by an attack, as a reaction you can choose to pass on any concentration check and saving throws against effects that forcibly move you until the start of your next turn. Once you use Surecast in this way, you can't do so again until you finish a long rest." + ] + } + ] + } + ] + }, + { + "name": "Heart of the Soothsayer", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "wis", + "cha" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Rescue", + "entries": [ + "As an action, you cause a willing creature you can see within 60 ft. of you is instantly teleported to a location within 5ft of you. Once you use Rescue in this way, you can't do so again until you finish a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Swiftcast", + "entries": [ + "You hasten the casting of a spell. You may cast a spell with a casting time of an action as a bonus action. Once you use Swiftcast in this way, you can't do so again until you finish a long rest." + ] + } + ] + } + ] + }, + { + "name": "Role of the Destroyer", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arm's Length", + "entries": [ + "When you are targeted by a melee weapon attack, as a reaction you actively keep your attacker at arm's length. The attack against you has disadvantage and the attacking creature may not make attacks of opportunity against you until the end of your next turn. You may use Arm's Length a number of times equal to your proficiency bonus. Use of Arm's Length is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Recuperate", + "entries": [ + "You draw on your fighting spirit and push on fighting. As a bonus action, You recover 2d4 + your character level hit points. Once you use Recuperate in this way, you can't do so again until you finish a long rest." + ] + } + ] + } + ] + }, + { + "name": "Heart of the Destroyer", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Feint", + "entries": [ + "When you hit a creature with a melee weapon attack you attempt to throw it off balance and weaken its strikes. The creature must make a Constitution saving throw with DC of 8 + your proficiency bonus + your Strength or Dexterity ability modifier. On a failure, any damage the creature deals is reduced by your proficiency bonus and have disadvantage on attack rolls until the start of your next turn. You may use feint a number of times equal to your proficiency bonus. Use of feint is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "True North", + "entries": [ + "As a bonus action you enter a state of intense focus. Until the start of your next turn, you make all melee weapon attack rolls with advantage. Once you use True North in this way, you can't do so again until you finish a long rest." + ] + } + ] + } + ] + }, + { + "name": "Role of the Magus", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "int", + "wis", + "cha" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Swiftcast", + "entries": [ + "You hasten the casting of a spell. You may cast a spell with a casting time of an action as a bonus action. Once you use swiftcast in this way, you can't do so again until you finish a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Lucid Dreaming", + "entries": [ + "When you cast a spell, you can cause a surge of potency in your magics. You double your proficiency bonus to your spell attack roll or spell save DC for that spell until the start of your next turn. Once you use lucid dreaming in this way, you can't do so again until you finish a long rest." + ] + } + ] + } + ] + }, + { + "name": "Heart of the Magus", + "source": "FFXIV", + "ability": [ + { + "choose": { + "from": [ + "int", + "wis", + "cha" + ], + "amount": 1 + } + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Addle", + "entries": [ + "As a bonus action, you attempt to cloud the mind of a creature you can see within 30ft. of you. The creature must make a wisdom saving throw with DC of 8 + your proficiency bonus + your spellcasting ability modifier. On a failure, any damage the creature deals is reduced by your proficiency bonus and have disadvantage on saving throws against your spells until the start of your next turn. You may use addle a number of times equal to your proficiency bonus. Use of Addle is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Surecast", + "entries": [ + "When you are hit by an attack, as a reaction you can choose to pass on any concentration check and saving throws against effects that forcibly move you until the start of your next turn. Once you use surecast in this way, you can't do so again until you finish a long rest." + ] + } + ] + } + ] + }, + { + "name": "Role of the Sniper", + "source": "FFXIV", + "ability": [ + { + "dex": 1 + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Arm's Length", + "entries": [ + "When you are targeted by a melee weapon attack, as a reaction you actively keep your attacker at arm's length. The attack against you has disadvantage and the attacking creature may not make attacks of opportunity against you until the end of your next turn. You may use Arm's Length a number of times equal to your proficiency bonus. Use of Arm's Length is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Peoloton", + "entries": [ + "As a bonus action, you inspire all allied creatures within 30ft. of you with a battle cry or war song. You and all allied creatures have their base movement increased by 10ft. until the start of your next turn. You may use Peloton a number of times equal to your proficiency bonus. Use of Peloton is recovered when you complete a long rest." + ] + } + ] + } + ] + }, + { + "name": "Heart of the Sniper", + "source": "FFXIV", + "ability": [ + { + "dex": 1 + } + ], + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Blunt Shot", + "entries": [ + "When a creature you can see within 30ft. of you begins to cast a spell, as a reaction you may make a ranged weapon attack against that target. If you hit, the creature must make a concentration saving throw with a DC equal to 8 + your Dexterity ability modifier + your profciency bonus. On a failure, the spell fails and has no effect. On a failure, the spell fails and has no effect. This attack deals damage as normal whether it makes the save or not. You may use blunt shot a number of times equal to your proficiency bonus. Use of blunt shot is recovered when you complete a long rest." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Maiming Shot", + "entries": [ + "When you land a ranged weapon attack against a target you may choose to use maiming shot. The creature must succeed on a Constitution saving throw with a DC of 8 + your proficiency + your Dexterity modifier. On a failure, the creature's speed is reduced to 0 feet until the start of your next turn. This attack deals damage as normal whether it makes the save or not. You may use maiming shot a number of times equal to your proficiency bonus. Use of maiming is recovered when you complete a long rest." + ] + } + ] + } + ] + } + ], "subrace": [ { "name": "Xaela", From 029be146bd6d0a284ab5de8633e359c29781de6c Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Mon, 2 Dec 2024 19:49:40 +0000 Subject: [PATCH 19/28] chore: bump dep ver --- package-lock.json | 14 +++++++------- package.json | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/package-lock.json b/package-lock.json index be8b05052..00e15c43b 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,16 +9,16 @@ "version": "1.0.0", "license": "MIT", "devDependencies": { - "5etools-utils": "^0.12.54", + "5etools-utils": "^0.12.55", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" } }, "node_modules/5etools-utils": { - "version": "0.12.54", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.54.tgz", - "integrity": "sha512-FC2sIvR9Gl053GHCoka5aw2rhs4E0EpzAmFXj1QNhTRZTviG0msv8Dw+49W56cKDtqfiTLqIROfpu1clMO0j3w==", + "version": "0.12.55", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.55.tgz", + "integrity": "sha512-3zdyzqB7PSIuaZ9nD/emgiZrQc6vdOmd8zV+hasTk0445/r6TNHG556TJiZG0fRCjVhzIWzP3IJ9EJN7ScknRg==", "dev": true, "dependencies": { "ajv": "^8.12.0", @@ -386,9 +386,9 @@ }, "dependencies": { "5etools-utils": { - "version": "0.12.54", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.54.tgz", - "integrity": "sha512-FC2sIvR9Gl053GHCoka5aw2rhs4E0EpzAmFXj1QNhTRZTviG0msv8Dw+49W56cKDtqfiTLqIROfpu1clMO0j3w==", + "version": "0.12.55", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.55.tgz", + "integrity": "sha512-3zdyzqB7PSIuaZ9nD/emgiZrQc6vdOmd8zV+hasTk0445/r6TNHG556TJiZG0fRCjVhzIWzP3IJ9EJN7ScknRg==", "dev": true, "requires": { "ajv": "^8.12.0", diff --git a/package.json b/package.json index 193b96bda..0037a9ea0 100644 --- a/package.json +++ b/package.json @@ -29,7 +29,7 @@ }, "homepage": "https://github.com/TheGiddyLimit/homebrew#readme", "devDependencies": { - "5etools-utils": "^0.12.54", + "5etools-utils": "^0.12.55", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" From fe6ede03a0b5d065d161fd1d1e622b77d2e0cbd1 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Mon, 2 Dec 2024 20:05:01 +0000 Subject: [PATCH 20/28] fix(skills): fix typos --- ...re Gaming; Grim Hollow Campaign Guide.json | 190 +- book/MCDM Productions; Arcadia Issue 9.json | 4 +- ...grzart; Planshifted Guide to Kamigawa.json | 2 +- class/Avaricium; Herrscher of the Void.json | 14 +- class/KibblesTasty; Psion.json | 4 +- class/KibblesTasty; Spellblade (Alpha).json | 2 +- class/LaserLlama; Alternate Monk.json | 2 +- class/LaserLlama; Alternate Paladin.json | 10 +- class/LaserLlama; Magus Class.json | 14 +- ... Productions; The Talent and Psionics.json | 16 +- class/Spawn3601; Dream Weaver.json | 14 +- class/Usocolo123; Votarist.json | 16 +- ...ranberg Chronicle Adventurers Almanac.json | 2 +- collection/DMsGuild; The Border Kingdoms.json | 2 +- ...athar's Lost Notes to Everything Else.json | 4 +- collection/Godfall; Godfall.json | 54 +- ...ewby; Durnan's Guide to Tavernkeeping.json | 8 +- collection/JoeyJoestar; Good and Evil.json | 120 +- collection/Kobold Press; Tome of Heroes.json | 4 +- collection/Mage Hand Press; Dark Matter.json | 12 +- ... Hand Press; Valda's Spire of Secrets.json | 34 +- .../Mogrit; The Technomancer's Textbook.json | 24 +- ...drapter; Nedrapter's Expanded Dangers.json | 4 +- ...Niels de Jong; Children of the Dragon.json | 10 +- .../Niels de Jong; Legacy of the Dragon.json | 11 +- collection/Pimplup; Pale Knight.json | 18 +- ...ree Press; Crystalpunk Campaign Guide.json | 2 +- ...sy XIV - Classes and Races Compendium.json | 6434 ++++++++--------- ...er Stokes; Belzor's Magical Manifesto.json | 2 +- ...nzo Guzzardo; The realms of Ardhalyce.json | 2 +- .../Yorviing; Yorviing's Arcane Grimoire.json | 2 +- race/Blackbandos Homebrew; Races.json | 2 +- ...oughlysketchy; Detect Greater Balance.json | 8 +- subclass/Jagans_eye; Haste Knight.json | 5 - 34 files changed, 3511 insertions(+), 3541 deletions(-) diff --git a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json index 9b04d2983..90e3d4415 100644 --- a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json +++ b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json @@ -7122,11 +7122,11 @@ "history": true, "choose": { "from": [ - "Arcana", - "Investigation", - "Medicine", - "Nature", - "Religion" + "arcana", + "investigation", + "medicine", + "nature", + "religion" ], "count": 1 } @@ -7340,11 +7340,11 @@ "investigation": true, "choose": { "from": [ - "Arcana", + "arcana", "history", - "Medicine", - "Nature", - "Religion" + "medicine", + "nature", + "religion" ], "count": 1 } @@ -7557,11 +7557,11 @@ "medicine": true, "choose": { "from": [ - "Arcana", + "arcana", "history", - "Investigation", - "Nature", - "Religion" + "investigation", + "nature", + "religion" ], "count": 1 } @@ -7785,11 +7785,11 @@ "deception": true, "choose": { "from": [ - "History", - "Insight", - "Performance", - "Persuasion", - "Religion" + "history", + "insight", + "performance", + "persuasion", + "religion" ], "count": 1 } @@ -7990,11 +7990,11 @@ "insight": true, "choose": { "from": [ - "History", + "history", "deception", - "Performance", - "Persuasion", - "Religion" + "performance", + "persuasion", + "religion" ], "count": 1 } @@ -8197,11 +8197,11 @@ "persuasion": true, "choose": { "from": [ - "History", + "history", "deception", - "Insight", - "Performance", - "Religion" + "insight", + "performance", + "religion" ], "count": 1 } @@ -8401,11 +8401,11 @@ "intimidation": true, "choose": { "from": [ - "History", - "Insight", - "Medicine", - "Persuasion", - "Religion" + "history", + "insight", + "medicine", + "persuasion", + "religion" ], "count": 1 } @@ -8620,11 +8620,11 @@ "persuasion": true, "choose": { "from": [ - "History", - "Insight", - "Medicine", + "history", + "insight", + "medicine", "intimidation", - "Religion" + "religion" ], "count": 1 } @@ -8835,9 +8835,9 @@ "religion": true, "choose": { "from": [ - "History", - "Insight", - "Medicine", + "history", + "insight", + "medicine", "intimidation", "persuasion" ], @@ -9065,9 +9065,9 @@ "insight": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Nature", + "animal handling", + "athletics", + "nature", "perception" ], "count": 1 @@ -9292,9 +9292,9 @@ "performance": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Nature", + "animal handling", + "athletics", + "nature", "insight", "perception" ], @@ -9529,9 +9529,9 @@ "investigation": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Nature", + "animal handling", + "athletics", + "nature", "insight", "perception" ], @@ -9762,11 +9762,11 @@ "deception": true, "choose": { "from": [ - "Acrobatics", - "Athletics", + "acrobatics", + "athletics", "intimidation", - "Sleight of Hand", - "Stealth" + "sleight of hand", + "stealth" ], "count": 1 } @@ -9982,11 +9982,11 @@ "intimidation": true, "choose": { "from": [ - "Acrobatics", - "Athletics", + "acrobatics", + "athletics", "deception", - "Sleight of Hand", - "Stealth" + "sleight of hand", + "stealth" ], "count": 1 } @@ -10200,12 +10200,12 @@ "perception": true, "choose": { "from": [ - "Acrobatics", - "Athletics", + "acrobatics", + "athletics", "deception", "intimidation", - "Sleight of Hand", - "Stealth" + "sleight of hand", + "stealth" ], "count": 1 } @@ -10414,9 +10414,9 @@ "intimidation": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Insight", + "animal handling", + "athletics", + "insight", "perception", "survival" ], @@ -10620,9 +10620,9 @@ "perception": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Insight", + "animal handling", + "athletics", + "insight", "intimidation", "survival" ], @@ -10825,9 +10825,9 @@ "athletics": true, "choose": { "from": [ - "Animal Handling", + "animal handling", "perception", - "Insight", + "insight", "intimidation", "survival" ], @@ -11037,12 +11037,12 @@ "survival": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Medicine", - "Nature", + "animal handling", + "athletics", + "medicine", + "nature", "perception", - "Stealth" + "stealth" ], "count": 1 } @@ -11269,12 +11269,12 @@ "nature": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Medicine", + "animal handling", + "athletics", + "medicine", "survival", "perception", - "Stealth" + "stealth" ], "count": 1 } @@ -11496,12 +11496,12 @@ "survival": true, "choose": { "from": [ - "Animal Handling", - "Athletics", - "Medicine", - "Nature", + "animal handling", + "athletics", + "medicine", + "nature", "perception", - "Stealth" + "stealth" ], "count": 1 } @@ -11713,10 +11713,10 @@ "perception": true, "choose": { "from": [ - "Athletics", - "Persuasion", - "Sleight of Hand", - "Survival" + "athletics", + "persuasion", + "sleight of hand", + "survival" ], "count": 1 } @@ -11952,11 +11952,11 @@ "investigation": true, "choose": { "from": [ - "Athletics", - "Persuasion", - "Perception", - "Sleight of Hand", - "Survival" + "athletics", + "persuasion", + "perception", + "sleight of hand", + "survival" ], "count": 1 } @@ -12192,13 +12192,13 @@ ], "skillProficiencies": [ { - "Survival": true, + "survival": true, "choose": { "from": [ - "Athletics", - "Persuasion", - "Perception", - "Sleight of Hand" + "athletics", + "persuasion", + "perception", + "sleight of hand" ], "count": 1 } diff --git a/book/MCDM Productions; Arcadia Issue 9.json b/book/MCDM Productions; Arcadia Issue 9.json index 85161e3a9..3938a9b1a 100644 --- a/book/MCDM Productions; Arcadia Issue 9.json +++ b/book/MCDM Productions; Arcadia Issue 9.json @@ -1029,8 +1029,8 @@ { "choose": { "from": [ - "Medicine", - "Religion" + "medicine", + "religion" ] } } diff --git a/book/grzart; Planshifted Guide to Kamigawa.json b/book/grzart; Planshifted Guide to Kamigawa.json index cc977fb70..097261582 100644 --- a/book/grzart; Planshifted Guide to Kamigawa.json +++ b/book/grzart; Planshifted Guide to Kamigawa.json @@ -1823,7 +1823,7 @@ "choose": { "from": [ "history", - "intimidaiton", + "intimidation", "insight", "persuasion" ] diff --git a/class/Avaricium; Herrscher of the Void.json b/class/Avaricium; Herrscher of the Void.json index d814672bb..147d56469 100644 --- a/class/Avaricium; Herrscher of the Void.json +++ b/class/Avaricium; Herrscher of the Void.json @@ -52,13 +52,13 @@ { "choose": { "from": [ - "Acrobatics", - "Arcana", - "Insight", - "Intimidation", - "Investigation", - "Perception", - "Persuasion" + "acrobatics", + "arcana", + "insight", + "intimidation", + "investigation", + "perception", + "persuasion" ], "count": 2 } diff --git a/class/KibblesTasty; Psion.json b/class/KibblesTasty; Psion.json index c646bf25e..83a3eed0c 100644 --- a/class/KibblesTasty; Psion.json +++ b/class/KibblesTasty; Psion.json @@ -175,7 +175,7 @@ ], "skills": [ { - "psionics": true, + "psionics|ktp": true, "choose": { "from": [ "deception", @@ -233,7 +233,7 @@ "proficienciesGained": { "skills": [ { - "psionics": true + "psionics|ktp": true } ] } diff --git a/class/KibblesTasty; Spellblade (Alpha).json b/class/KibblesTasty; Spellblade (Alpha).json index 8a6602873..b9d2f5384 100644 --- a/class/KibblesTasty; Spellblade (Alpha).json +++ b/class/KibblesTasty; Spellblade (Alpha).json @@ -117,7 +117,7 @@ "nature", "perception", "religion", - "slight of hand", + "sleight of hand", "stealth" ], "count": 2 diff --git a/class/LaserLlama; Alternate Monk.json b/class/LaserLlama; Alternate Monk.json index 2a97308dd..d9dbd1fe3 100644 --- a/class/LaserLlama; Alternate Monk.json +++ b/class/LaserLlama; Alternate Monk.json @@ -98,7 +98,7 @@ "acrobatics", "athletics", "history", - "ınsight", + "insight", "nature", "religion", "stealth" diff --git a/class/LaserLlama; Alternate Paladin.json b/class/LaserLlama; Alternate Paladin.json index c323a0d52..46bfe1d8b 100644 --- a/class/LaserLlama; Alternate Paladin.json +++ b/class/LaserLlama; Alternate Paladin.json @@ -57,11 +57,11 @@ { "choose": { "from": [ - "Athletics", - "Insight", - "Intimidation", - "Medicine", - "Persuasion", + "athletics", + "insight", + "intimidation", + "medicine", + "persuasion", "religion" ], "count": 2 diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index e600588e1..d82ed6d58 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -74,13 +74,13 @@ { "choose": { "from": [ - "Acrobatics", - "Arcana", - "Athletics", - "History", - "Investigation", - "Nature", - "Performance" + "acrobatics", + "arcana", + "athletics", + "history", + "investigation", + "nature", + "performance" ], "count": 2 } diff --git a/class/MCDM Productions; The Talent and Psionics.json b/class/MCDM Productions; The Talent and Psionics.json index 1b0b68c3e..840f38955 100644 --- a/class/MCDM Productions; The Talent and Psionics.json +++ b/class/MCDM Productions; The Talent and Psionics.json @@ -1097,14 +1097,14 @@ "choose": { "count": 2, "from": [ - "Animal Handling", - "Arcana", - "Deception", - "History", - "Insight", - "Investigation", - "Perception", - "Persuasion" + "animal handling", + "arcana", + "deception", + "history", + "insight", + "investigation", + "perception", + "persuasion" ] } } diff --git a/class/Spawn3601; Dream Weaver.json b/class/Spawn3601; Dream Weaver.json index e26825e4d..f4d309f80 100644 --- a/class/Spawn3601; Dream Weaver.json +++ b/class/Spawn3601; Dream Weaver.json @@ -46,13 +46,13 @@ { "choose": { "from": [ - "Arcana", - "Deception", - "History", - "Intimidation", - "Investigation", - "Nature", - "Religion" + "arcana", + "deception", + "history", + "intimidation", + "investigation", + "nature", + "religion" ], "count": 2 } diff --git a/class/Usocolo123; Votarist.json b/class/Usocolo123; Votarist.json index a4aba62d8..1ee9599fa 100644 --- a/class/Usocolo123; Votarist.json +++ b/class/Usocolo123; Votarist.json @@ -58,14 +58,14 @@ { "choose": { "from": [ - "Athletics", - "Acrobatics", - "Arcana", - "History", - "Insight", - "Investigation", - "Perception", - "Persuasion" + "athletics", + "acrobatics", + "arcana", + "history", + "insight", + "investigation", + "perception", + "persuasion" ], "count": 3 } diff --git a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json index 55c31d17b..431e4c3ee 100644 --- a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json +++ b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json @@ -1365,7 +1365,7 @@ ], "skillProficiencies": [ { - "Stealth": true + "stealth": true } ], "entries": [ diff --git a/collection/DMsGuild; The Border Kingdoms.json b/collection/DMsGuild; The Border Kingdoms.json index 2fe6c1631..98ccd485e 100644 --- a/collection/DMsGuild; The Border Kingdoms.json +++ b/collection/DMsGuild; The Border Kingdoms.json @@ -284,7 +284,7 @@ "foundryImg": "icons/environment/wilderness/tree-spruce.webp", "skillProficiencies": [ { - "Nature": true, + "nature": true, "survival": true } ], diff --git a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json index 2ca4257fd..82aa8d3ad 100644 --- a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json +++ b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json @@ -9725,8 +9725,8 @@ "survival": true, "choose": { "from": [ - "Animal Handling", - "Deception" + "animal handling", + "deception" ], "count": 1 } diff --git a/collection/Godfall; Godfall.json b/collection/Godfall; Godfall.json index e3cc6b871..2263a9eba 100644 --- a/collection/Godfall; Godfall.json +++ b/collection/Godfall; Godfall.json @@ -698,11 +698,11 @@ "source": "Godfall", "skillProficiencies": [ { - "Medicine": true, + "medicine": true, "choose": { "from": [ - "Nature", - "Survival" + "nature", + "survival" ] } } @@ -787,8 +787,8 @@ "source": "Godfall", "skillProficiencies": [ { - "Insight": true, - "Medicine.": true + "insight": true, + "medicine": true } ], "languageProficiencies": [ @@ -863,8 +863,8 @@ "source": "Godfall", "skillProficiencies": [ { - "AnimalHandling": true, - "Nature": true + "animal handling": true, + "nature": true } ], "startingEquipment": [ @@ -946,11 +946,11 @@ { "choose": { "from": [ - "Athletics", - "Insight", - "Perception", - "Survival", - "Deception" + "athletics", + "insight", + "perception", + "survival", + "deception" ] } } @@ -1072,8 +1072,8 @@ "source": "Godfall", "skillProficiencies": [ { - "Deception": true, - "Religion": true + "deception": true, + "religion": true } ], "startingEquipment": [ @@ -1165,11 +1165,11 @@ "source": "Godfall", "skillProficiencies": [ { - "Arcana": true, + "arcana": true, "choose": { "from": [ - "Perception", - "Performance" + "perception", + "performance" ] } } @@ -1249,8 +1249,8 @@ "source": "Godfall", "skillProficiencies": [ { - "Athletics": true, - "Survival": true + "athletics": true, + "survival": true } ], "startingEquipment": [ @@ -1317,11 +1317,11 @@ "source": "Godfall", "skillProficiencies": [ { - " Survival ": true, + "survival": true, "choose": { "from": [ - "Animal Handling", - "Deception" + "animal handling", + "deception" ] } } @@ -1394,9 +1394,9 @@ { "choose": { "from": [ - "Investigation", - "Perception", - "Survival" + "investigation", + "perception", + "survival" ] } } @@ -1483,8 +1483,8 @@ "source": "Godfall", "skillProficiencies": [ { - "Insight": true, - "Perception": true + "insight": true, + "perception": true } ], "languageProficiencies": [ diff --git a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json index c16da18b2..21e9c0bb5 100644 --- a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json +++ b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json @@ -6367,8 +6367,8 @@ "source": "Durnan", "skillProficiencies": [ { - "Insight": true, - "Intimidation": true + "insight": true, + "intimidation": true } ], "entries": [ @@ -6615,8 +6615,8 @@ "source": "Durnan", "skillProficiencies": [ { - "Insight": true, - "Persuasion": true + "insight": true, + "persuasion": true } ], "entries": [ diff --git a/collection/JoeyJoestar; Good and Evil.json b/collection/JoeyJoestar; Good and Evil.json index 71fc9d874..0fbfd79d9 100644 --- a/collection/JoeyJoestar; Good and Evil.json +++ b/collection/JoeyJoestar; Good and Evil.json @@ -664,14 +664,14 @@ { "choose": { "from": [ - "Arcana", - "History", - "Insight", - "Investigation", - "Medicine", - "Nature", - "Perception", - "Religion" + "arcana", + "history", + "insight", + "investigation", + "medicine", + "nature", + "perception", + "religion" ], "count": 2 } @@ -742,14 +742,14 @@ { "choose": { "from": [ - "Arcana", - "History", - "Insight", - "Investigation", - "Medicine", - "Nature", - "Perception", - "Religion" + "arcana", + "history", + "insight", + "investigation", + "medicine", + "nature", + "perception", + "religion" ], "count": 1 } @@ -1146,14 +1146,14 @@ { "choose": { "from": [ - "Arcana", - "History", - "Insight", - "Investigation", - "Medicine", - "Nature", - "Persuasion", - "Religion" + "arcana", + "history", + "insight", + "investigation", + "medicine", + "nature", + "persuasion", + "religion" ], "count": 2 } @@ -1216,14 +1216,14 @@ { "choose": { "from": [ - "Arcana", - "History", - "Insight", - "Investigation", - "Medicine", - "Nature", - "Perception", - "Religion" + "arcana", + "history", + "insight", + "investigation", + "medicine", + "nature", + "perception", + "religion" ], "count": 1 } @@ -1367,13 +1367,13 @@ { "choose": { "from": [ - "Animal Handling", - "Arcana", - "Insight", - "Medicine", - "Nature", - "Performance", - "Religion" + "animal handling", + "arcana", + "insight", + "medicine", + "nature", + "performance", + "religion" ], "count": 2 } @@ -1444,13 +1444,13 @@ { "choose": { "from": [ - "Animal Handling", - "Arcana", - "Insight", - "Medicine", - "Nature", - "Performance", - "Religion" + "animal handling", + "arcana", + "insight", + "medicine", + "nature", + "performance", + "religion" ], "count": 1 } @@ -1895,13 +1895,13 @@ { "choose": { "from": [ - "Athletics", - "Deception", - "History", - "Insight", - "Intimidation", - "Investigation", - "Persuasion" + "athletics", + "deception", + "history", + "insight", + "intimidation", + "investigation", + "persuasion" ], "count": 2 } @@ -1985,13 +1985,13 @@ { "choose": { "from": [ - "Athletics", - "Deception", - "History", - "Insight", - "Intimidation", - "Investigation", - "Persuasion" + "athletics", + "deception", + "history", + "insight", + "intimidation", + "investigation", + "persuasion" ], "count": 1 } diff --git a/collection/Kobold Press; Tome of Heroes.json b/collection/Kobold Press; Tome of Heroes.json index f3c1c9b00..359e956d2 100644 --- a/collection/Kobold Press; Tome of Heroes.json +++ b/collection/Kobold Press; Tome of Heroes.json @@ -33390,8 +33390,8 @@ "page": 186, "skillProficiencies": [ { - "Stealth": true, - "Survival": true + "stealth": true, + "survival": true } ], "entries": [ diff --git a/collection/Mage Hand Press; Dark Matter.json b/collection/Mage Hand Press; Dark Matter.json index 2c95cc8fd..75cf77961 100644 --- a/collection/Mage Hand Press; Dark Matter.json +++ b/collection/Mage Hand Press; Dark Matter.json @@ -70,7 +70,7 @@ "skillProficiencies": [ { "perception": true, - "piloting": true + "piloting|darkmatter": true } ], "languageProficiencies": [ @@ -1670,8 +1670,8 @@ "page": 121, "skillProficiencies": [ { - "data": true, - "technology": true + "data|darkmatter": true, + "technology|darkmatter": true } ], "toolProficiencies": [ @@ -11908,16 +11908,16 @@ "choose": { "from": [ "arcana", - "data", + "data|darkmatter", "deception", "history", "investigation", "medicine", "nature", - "piloting", + "piloting|darkmatter", "religion", "sleight of hand", - "technology" + "technology|darkmatter" ], "count": 3 } diff --git a/collection/Mage Hand Press; Valda's Spire of Secrets.json b/collection/Mage Hand Press; Valda's Spire of Secrets.json index 1556808cb..bae9a6393 100644 --- a/collection/Mage Hand Press; Valda's Spire of Secrets.json +++ b/collection/Mage Hand Press; Valda's Spire of Secrets.json @@ -2593,15 +2593,15 @@ { "choose": { "from": [ - "Acrobatics", - "Animal Handling", - "Arcana", - "Athletics", - "History", - "Investigation", - "Medicine", - "Perception", - "Survival" + "acrobatics", + "animal handling", + "arcana", + "athletics", + "history", + "investigation", + "medicine", + "perception", + "survival" ], "count": 2 } @@ -2956,7 +2956,7 @@ "perception", "persuasion", "stealth", - "slieght of hand", + "sleight of hand", "religion" ], "count": 1 @@ -4523,13 +4523,13 @@ { "choose": { "from": [ - "Athletics", - "History", - "Insight", - "Intimidation", - "Medicine", - "Persuasion", - "Religion" + "athletics", + "history", + "insight", + "intimidation", + "medicine", + "persuasion", + "religion" ], "count": 2 } diff --git a/collection/Mogrit; The Technomancer's Textbook.json b/collection/Mogrit; The Technomancer's Textbook.json index 3539c90a0..c77cf7a15 100644 --- a/collection/Mogrit; The Technomancer's Textbook.json +++ b/collection/Mogrit; The Technomancer's Textbook.json @@ -24819,7 +24819,7 @@ "skillProficiencies": [ { "nature": true, - "technology": true + "technology|ttt": true } ], "toolProficiencies": [ @@ -25051,7 +25051,6 @@ "source": "TTT", "skillProficiencies": [ { - "Performance": true, "choose": { "from": [ "deception", @@ -25059,7 +25058,8 @@ "persuasion" ], "count": 1 - } + }, + "performance": true } ], "toolProficiencies": [ @@ -25364,14 +25364,14 @@ "source": "TTT", "skillProficiencies": [ { - "Insight": true, "choose": { "from": [ "intimidation", "perception" ], "count": 1 - } + }, + "insight": true } ], "toolProficiencies": [ @@ -25622,14 +25622,14 @@ "source": "TTT", "skillProficiencies": [ { - "Medicine": true, "choose": { "from": [ "investigation", "nature" ], "count": 1 - } + }, + "medicine": true } ], "toolProficiencies": [ @@ -25948,14 +25948,14 @@ "source": "TTT", "skillProficiencies": [ { - "Medicine": true, "choose": { "from": [ "intimidation", "perception", "persuasion" ] - } + }, + "medicine": true } ], "toolProficiencies": [ @@ -27022,7 +27022,7 @@ "skillProficiencies": [ { "investigation": true, - "technology": true + "technology|ttt": true } ], "toolProficiencies": [ @@ -27302,7 +27302,7 @@ "skillProficiencies": [ { "perception": true, - "technology": true + "technology|ttt": true } ], "toolProficiencies": [ @@ -27862,7 +27862,7 @@ "arcana", "history", "nature", - "technology" + "technology|ttt" ], "count": 2 } diff --git a/collection/Nedrapter; Nedrapter's Expanded Dangers.json b/collection/Nedrapter; Nedrapter's Expanded Dangers.json index 2420e5369..9c7c7454d 100644 --- a/collection/Nedrapter; Nedrapter's Expanded Dangers.json +++ b/collection/Nedrapter; Nedrapter's Expanded Dangers.json @@ -1579,9 +1579,9 @@ "page": 4, "skillProficiencies": [ { - "appraisal": true, "arcana": true, - "history": true + "history": true, + "appraisal|ned": true } ], "languageProficiencies": [ diff --git a/collection/Niels de Jong; Children of the Dragon.json b/collection/Niels de Jong; Children of the Dragon.json index a48dc2d78..c5a74d3fc 100644 --- a/collection/Niels de Jong; Children of the Dragon.json +++ b/collection/Niels de Jong; Children of the Dragon.json @@ -6664,11 +6664,11 @@ { "choose": { "from": [ - "Animal Handling", - "Nature", - "Perception", - "Stealth", - "Survival" + "animal handling", + "nature", + "perception", + "stealth", + "survival" ], "count": 2 } diff --git a/collection/Niels de Jong; Legacy of the Dragon.json b/collection/Niels de Jong; Legacy of the Dragon.json index 364aadfdb..f8bcc9908 100644 --- a/collection/Niels de Jong; Legacy of the Dragon.json +++ b/collection/Niels de Jong; Legacy of the Dragon.json @@ -1,5 +1,4 @@ { - "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", "_meta": { "sources": [ { @@ -2577,8 +2576,8 @@ "page": 92, "skillProficiencies": [ { - "intelligence": true, - "perception": true + "perception": true, + "intelligence|legdrag": true } ], "toolProficiencies": [ @@ -29690,7 +29689,7 @@ ] } ], - "skillProficiencies": [ + "toolProficiencies": [ { "poisoner's kit": true } @@ -47380,7 +47379,7 @@ { "choose": { "from": [ - "animal Handling", + "animal handling", "nature", "perception", "stealth", @@ -53995,7 +53994,7 @@ ], "skillProficiencies": [ { - "arcane": true + "arcana": true } ], "languageProficiencies": [ diff --git a/collection/Pimplup; Pale Knight.json b/collection/Pimplup; Pale Knight.json index e1d406317..9f2241f89 100644 --- a/collection/Pimplup; Pale Knight.json +++ b/collection/Pimplup; Pale Knight.json @@ -138,15 +138,15 @@ { "choose": { "from": [ - "Acrobatics", - "Arcana", - "Athletics", - "Insight", - "Investigation", - "Nature", - "Perception", - "Stealth", - "Survival" + "acrobatics", + "arcana", + "athletics", + "insight", + "investigation", + "nature", + "perception", + "stealth", + "survival" ], "count": 2 } diff --git a/collection/Plus Three Press; Crystalpunk Campaign Guide.json b/collection/Plus Three Press; Crystalpunk Campaign Guide.json index e25fb89a1..5221ac2ac 100644 --- a/collection/Plus Three Press; Crystalpunk Campaign Guide.json +++ b/collection/Plus Three Press; Crystalpunk Campaign Guide.json @@ -7876,7 +7876,7 @@ "religion", "medicine", "nature", - "navigation" + "navigation|ccg" ], "count": 2 } diff --git a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json index 609c5d804..0a1dd1609 100644 --- a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json +++ b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json @@ -4739,7 +4739,7 @@ } ], "subclass": [ - { + { "name": "Creature Realism", "source": "FFXIV", "className": "Pictomancer", @@ -4784,7 +4784,7 @@ { "name": "Vidraal Bane", "source": "FFXIV", - "page": 117, + "page": 117, "className": "Viper", "classSource": "FFXIV", "shortName": "Vidraal Bane", @@ -4817,53 +4817,53 @@ "classSource": "FFXIV", "shortName": "Serpent Shaman", "spellcastingAbility": "wis", - "casterProgression": "1/3", - "preparedSpells": "<$level$> / 2 + <$wis_mod$>", - "preparedSpellsChange": "restLong", - "preparedSpellsProgression": [ - 0, - 0, - 3, - 4, - 4, - 4, - 5, - 6, - 6, - 7, - 8, - 8, - 9, - 10, - 10, - 11, - 11, - 11, - 12, - 13 - ], - "cantripProgression": [ - 0, - 0, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3 - ], + "casterProgression": "1/3", + "preparedSpells": "<$level$> / 2 + <$wis_mod$>", + "preparedSpellsChange": "restLong", + "preparedSpellsProgression": [ + 0, + 0, + 3, + 4, + 4, + 4, + 5, + 6, + 6, + 7, + 8, + 8, + 9, + 10, + 10, + 11, + 11, + 11, + 12, + 13 + ], + "cantripProgression": [ + 0, + 0, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3 + ], "subclassSpells": [ "Control Flames|XGE", "Create Bonfire|XGE", @@ -4888,303 +4888,303 @@ "Fire|FFXIV", "Stone|FFXIV", "Thunder|FFXIV", - "Aerora (Aero II)|FFXIV", - "Biora (Bio II)|FFXIV", - "Cure|FFXIV", - "Fira (Fire II)|FFXIV", - "Stonera (Stone II)|FFXIV", - "Thundara (Thunder II)|FFXIV", - "Watera (Water II)|FFXIV", - "Cura (Medica)|FFXIV", - "Refresh|FFXIV", - "Curada (Cure II)|FFXIV", - "Firaga (Fire III)|FFXIV", - "Stonega (Stone III)|FFXIV", - "Thundaga (Thunder III)|FFXIV", - "Waterga (Water III)|FFXIV", - "Esuna|FFXIV", - "En-Element|FFXIV", - "Bar-Element|FFXIV", - "Curaga (Cure III)|FFXIV", - "Aeroga (Aero III)|FFXIV" - ], - "additionalSpells": [ - { - "known": { - "3": [ - "Aerora (Aero II)|FFXIV", - "Biora (Bio II)|FFXIV", - "Cure|FFXIV", - "Fira (Fire II)|FFXIV", - "Stonera (Stone II)|FFXIV", - "Thundara (Thunder II)|FFXIV", - "Watera (Water II)|FFXIV", + "Aerora (Aero II)|FFXIV", + "Biora (Bio II)|FFXIV", + "Cure|FFXIV", + "Fira (Fire II)|FFXIV", + "Stonera (Stone II)|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Watera (Water II)|FFXIV", + "Cura (Medica)|FFXIV", + "Refresh|FFXIV", + "Curada (Cure II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Waterga (Water III)|FFXIV", + "Esuna|FFXIV", + "En-Element|FFXIV", + "Bar-Element|FFXIV", + "Curaga (Cure III)|FFXIV", + "Aeroga (Aero III)|FFXIV" + ], + "additionalSpells": [ + { + "known": { + "3": [ + "Aerora (Aero II)|FFXIV", + "Biora (Bio II)|FFXIV", + "Cure|FFXIV", + "Fira (Fire II)|FFXIV", + "Stonera (Stone II)|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Watera (Water II)|FFXIV", { - "all": "level=1|class=Druid" - } - ], - "7": [ - "Cura (Medica)|FFXIV", - "Refresh|FFXIV", - { - "all": "level=2|class=Druid" - } - ], - "13": [ - "Aeroga (Aero III)|FFXIV", - "Curada (Cure II)|FFXIV", - "Firaga (Fire III)|FFXIV", - "Stonega (Stone III)|FFXIV", - "Thundaga (Thunder III)|FFXIV", - "Waterga (Water III)|FFXIV", - "Esuna|FFXIV", - "En-Element|FFXIV", - { - "all": "level=3|class=Druid" - } - ], - "19": [ - "Bar-Element|FFXIV", - "Curaga (Cure III)|FFXIV", - { - "all": "level=4|class=Druid" - } - ] - } - } - ], - "subclassTableGroups": [ - { - "subclasses": [ - { - "name": "Serpent Shaman", - "source": "FFXIV" - } - ], - "colLabels": [ - "{@filter Cantrips Known|spells|level=0|subclass=Viper: Serpent Shaman (FFXIV5E)}", - "{@filter Prepared Spells|spells|subclass=Viper: Serpent Shaman (FFXIV5E)}" - ], - "rows": [ - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - 2, - 3 - ], - [ - 2, - 4 - ], - [ - 2, - 4 - ], - [ - 2, - 4 - ], - [ - 2, - 5 - ], - [ - 2, - 6 - ], - [ - 2, - 6 - ], - [ - 2, - 7 - ], - [ - 2, - 8 - ], - [ - 8 - ], - [ - 2, - 9 - ], - [ - 2, - 10 - ], - [ - 2, - 10 - ], - [ - 2, - 11 - ], - [ - 2, - 11 - ], - [ - 2, - 11 - ], - [ - 2, - 12 - ], - [ - 2, - 13 - ] - ] - }, - { - "title": "Spell Slots per Spell Level", - "subclasses": [ - { - "name": "Serpent Shaman", - "source": "FFXIV" - } - ], - "colLabels": [ - "{@filter 1st|spells|level=1|subclass=Viper: Serpent Shaman (FFXIV5E)}", - "{@filter 2nd|spells|level=2|subclass=Viper: Serpent Shaman (FFXIV5E)}", - "{@filter 3rd|spells|level=3|subclass=Viper: Serpent Shaman (FFXIV5E)}", - "{@filter 4th|spells|level=4|subclass=Viper: Serpent Shaman (FFXIV5E)}" - ], - "rowsSpellProgression": [ - [ - 0, - 0, - 0, - 0 - ], - [ - 0, - 0, - 0, - 0 - ], - [ - 2, - 0, - 0, - 0 - ], - [ - 3, - 0, - 0, - 0 - ], - [ - 3, - 0, - 0, - 0 - ], - [ - 3, - 0, - 0, - 0 - ], - [ - 4, - 2, - 0, - 0 - ], - [ - 4, - 2, - 0, - 0 - ], - [ - 4, - 2, - 0, - 0 - ], - [ - 4, - 3, - 0, - 0 - ], - [ - 4, - 3, - 0, - 0 - ], - [ - 4, - 3, - 0, - 0 - ], - [ - 4, - 3, - 2, - 0 - ], - [ - 4, - 3, - 2, - 0 - ], - [ - 4, - 3, - 2, - 0 - ], - [ - 4, - 3, - 3, - 0 - ], - [ - 4, - 3, - 3, - 0 - ], - [ - 4, - 3, - 3, - 0 - ], - [ - 4, - 3, - 3, - 1 - ], - [ - 4, - 3, - 3, - 1 - ] - ] - } - ], + "all": "level=1|class=Druid" + } + ], + "7": [ + "Cura (Medica)|FFXIV", + "Refresh|FFXIV", + { + "all": "level=2|class=Druid" + } + ], + "13": [ + "Aeroga (Aero III)|FFXIV", + "Curada (Cure II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Waterga (Water III)|FFXIV", + "Esuna|FFXIV", + "En-Element|FFXIV", + { + "all": "level=3|class=Druid" + } + ], + "19": [ + "Bar-Element|FFXIV", + "Curaga (Cure III)|FFXIV", + { + "all": "level=4|class=Druid" + } + ] + } + } + ], + "subclassTableGroups": [ + { + "subclasses": [ + { + "name": "Serpent Shaman", + "source": "FFXIV" + } + ], + "colLabels": [ + "{@filter Cantrips Known|spells|level=0|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter Prepared Spells|spells|subclass=Viper: Serpent Shaman (FFXIV5E)}" + ], + "rows": [ + [ + 0, + 0 + ], + [ + 0, + 0 + ], + [ + 2, + 3 + ], + [ + 2, + 4 + ], + [ + 2, + 4 + ], + [ + 2, + 4 + ], + [ + 2, + 5 + ], + [ + 2, + 6 + ], + [ + 2, + 6 + ], + [ + 2, + 7 + ], + [ + 2, + 8 + ], + [ + 8 + ], + [ + 2, + 9 + ], + [ + 2, + 10 + ], + [ + 2, + 10 + ], + [ + 2, + 11 + ], + [ + 2, + 11 + ], + [ + 2, + 11 + ], + [ + 2, + 12 + ], + [ + 2, + 13 + ] + ] + }, + { + "title": "Spell Slots per Spell Level", + "subclasses": [ + { + "name": "Serpent Shaman", + "source": "FFXIV" + } + ], + "colLabels": [ + "{@filter 1st|spells|level=1|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter 2nd|spells|level=2|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter 3rd|spells|level=3|subclass=Viper: Serpent Shaman (FFXIV5E)}", + "{@filter 4th|spells|level=4|subclass=Viper: Serpent Shaman (FFXIV5E)}" + ], + "rowsSpellProgression": [ + [ + 0, + 0, + 0, + 0 + ], + [ + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 1 + ] + ] + } + ], "subclassFeatures": [ "Serpent Shaman|Viper|FFXIV|Serpent Shaman|FFXIV|3", "Serpentine Weaving|Viper|FFXIV|Serpent Shaman|FFXIV|6", @@ -6194,7 +6194,7 @@ "shortName": "Ampdapori", "subclassSpells": [ "Bless", - "Magic Missle", + "Magic Missle", "Moonbeam", "Sleep", "Daylight", @@ -6241,7 +6241,7 @@ } ], "class": [ - { + { "name": "Pictomancer", "source": "FFXIV", "page": 132, @@ -6284,7 +6284,7 @@ "additionalFromBackground": true, "default": [ "(a) a {@item quarterstaff|phb} or (b) a {@item dagger|phb}", - "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts}", + "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts}", "a brush based spell casting focus (a cane, staff, wand or similar object)", "{@item painter's supplies|phb}", "(a) an explorer's pack or (b) a scholar's pack" @@ -6311,7 +6311,7 @@ "brush based spellcasting focus" ] }, - { + { "a": [ "painter's supplies|phb" ] @@ -6674,9 +6674,8 @@ "classFeatures": [ "Spellcasting|Pictomancer|FFXIV|1", "Sketch Work|Pictomancer|FFXIV|1", - "Aetherial Studio|Pictomancer|FFXIV|2", + "Aetherial Studio|Pictomancer|FFXIV|2", "Smudge|Pictomancer|FFXIV|2", - { "classFeature": "Artistic Motif|Pictomancer|FFXIV|3", "gainSubclassFeature": true @@ -6689,7 +6688,6 @@ "classFeature": "Artistic Motif Feature|Pictomancer|FFXIV|6", "gainSubclassFeature": true }, - "Ability Score Improvement|Pictomancer|FFXIV|8", "Palette Preparation|Pictomancer|FFXIV|9", { @@ -6754,97 +6752,97 @@ } ], "classSpells": [ - "Aero|FFXIV", - "Acid Splash", - "Blizzard|FFXIV", - "Create Bonfire", - "Dancing Lights", - "Druidcraft", - "Fire|FFXIV", + "Aero|FFXIV", + "Acid Splash", + "Blizzard|FFXIV", + "Create Bonfire", + "Dancing Lights", + "Druidcraft", + "Fire|FFXIV", "Frosbite|XGE", - "Gust|XGE", - "Infestation|XGE", - "Light", - "Lightning Lure|TCE", - "Mage Hand", - "Magic Stone|XGE", - "Mold Earth", - "Poison Spray", - "Prestidigitation", - "Produce Flame", - "Shape Water|XGE", - "Stone|FFXIV", - "Sword Burst|TCE", - "Thunder|FFXIV", - "Water|FFXIV", - "Aerora (Aero II)|FFXIV", - "Arms of Hadar", - "Blizzara (Blizzard II)|FFXIV", - "Chromatic Orb", - "Color Spray", - "Create of Destroy Water", - "Cure Wounds", - "Detect Magic", - "Disguise Self", - "Drain|FFXIV", - "Entangle", - "Faerie Fire", - "Find Familiar", - "Fira (Fire II)|FFXIV", - "Fog Cloud", - "Goodberry", - "Grease", - "Healing Word", - "Ice Knife|XGE", - "Illusory Script", - "Mage Armor", - "Magic Missile", - "Osmose|FFXIV", - "Purify Food and Drink", - "Shield", - "Stonera (Stone II)|FFXIV", - "Tenser's Floating Disk|XGE", - "Thundara (Thunder II)|FFXIV", - "Watera (Water II)|FFXIV", - "Witch Bolt", - "Aganazzar's Scorcher|XGE", - "Alter Self", - "Air Bubble|AAG", - "Barkskin", - "Blur", - "Cloud of Daggers", - "Continual Flame", - "Darkness", - "Darkvision", - "Dust Devil|XGE", - "Earthbind|XGE", - "Enlarge/Reduce", - "Find Steed", - "Flame Blade", - "Flaming Sphere", - "Flock of Familiars", - "Gust of Wind", - "Invisibility", - "Levitate", - "Maximillian's Earthen Grasp|XGE", - "Melf's Acid Arrow", - "Misty Step", - "Moonbeam", - "Nathair's Mischief|FTD", - "Pyrotechnics|XGE", - "Rime's Binding Ice|FTD", - "Rope Trick", - "Scorching Ray", - "Shatter", - "Skywrite|XGE", - "Snilloc's Snowball Storm|XGE", - "Spiritual Weapon", - "Spray of Cards|TCE", - "Spike Growth", - "Summon Beast|XGE", - "Warding Wind", - "Web", - "Wither and Bloom|XGE", + "Gust|XGE", + "Infestation|XGE", + "Light", + "Lightning Lure|TCE", + "Mage Hand", + "Magic Stone|XGE", + "Mold Earth", + "Poison Spray", + "Prestidigitation", + "Produce Flame", + "Shape Water|XGE", + "Stone|FFXIV", + "Sword Burst|TCE", + "Thunder|FFXIV", + "Water|FFXIV", + "Aerora (Aero II)|FFXIV", + "Arms of Hadar", + "Blizzara (Blizzard II)|FFXIV", + "Chromatic Orb", + "Color Spray", + "Create of Destroy Water", + "Cure Wounds", + "Detect Magic", + "Disguise Self", + "Drain|FFXIV", + "Entangle", + "Faerie Fire", + "Find Familiar", + "Fira (Fire II)|FFXIV", + "Fog Cloud", + "Goodberry", + "Grease", + "Healing Word", + "Ice Knife|XGE", + "Illusory Script", + "Mage Armor", + "Magic Missile", + "Osmose|FFXIV", + "Purify Food and Drink", + "Shield", + "Stonera (Stone II)|FFXIV", + "Tenser's Floating Disk|XGE", + "Thundara (Thunder II)|FFXIV", + "Watera (Water II)|FFXIV", + "Witch Bolt", + "Aganazzar's Scorcher|XGE", + "Alter Self", + "Air Bubble|AAG", + "Barkskin", + "Blur", + "Cloud of Daggers", + "Continual Flame", + "Darkness", + "Darkvision", + "Dust Devil|XGE", + "Earthbind|XGE", + "Enlarge/Reduce", + "Find Steed", + "Flame Blade", + "Flaming Sphere", + "Flock of Familiars", + "Gust of Wind", + "Invisibility", + "Levitate", + "Maximillian's Earthen Grasp|XGE", + "Melf's Acid Arrow", + "Misty Step", + "Moonbeam", + "Nathair's Mischief|FTD", + "Pyrotechnics|XGE", + "Rime's Binding Ice|FTD", + "Rope Trick", + "Scorching Ray", + "Shatter", + "Skywrite|XGE", + "Snilloc's Snowball Storm|XGE", + "Spiritual Weapon", + "Spray of Cards|TCE", + "Spike Growth", + "Summon Beast|XGE", + "Warding Wind", + "Web", + "Wither and Bloom|XGE", "Aeroga (Aero III)|FFXIV", "Blink", "Blizzaga (Blizzard III)|FFXIV", @@ -7022,78 +7020,18 @@ "hasFluff": true }, { - "name": "Viper", - "source": "FFXIV", - "page": 143, - "hd": { - "number": 1, - "faces": 8 - }, - "proficiency": [ - "str", - "dex" - ], - "startingProficiencies": { - "armor": [ - "light" - ], - "weapons": [ - "simple", - "martial" - ], - "skills": [ - { - "choose": { - "from": [ - "acrobatics", - "animal handling", - "athletics", - "insight", - "nature", - "stealth", - "survival" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "default": [ - "(a) a {@item katana|FFXIV}", - "(a) a {@item shortbow|PHB} and {@item arrow|PHB|20 arrows}", - "(a) an {@item explorer's pack|phb} or (b) a {@item dungeoneer's pack|phb}", - "a decorative scabbard for your katana" - ], - "defaultData": [ - { - "a": [ - "two swortswords|PHB" - ] - }, - { - "a": [ - "shortbow|PHB", - "arrow|PHB" - ] - }, - { - "a": [ - "explorer's pack|phb" - ], - "b": [ - "dungeoneer's pack|phb" - ] - } - ] - }, - - "multiclassing": { - "requirements": { - "dex": 13 + "name": "Viper", + "source": "FFXIV", + "page": 143, + "hd": { + "number": 1, + "faces": 8 }, - "proficienciesGained": { + "proficiency": [ + "str", + "dex" + ], + "startingProficiencies": { "armor": [ "light" ], @@ -7105,101 +7043,160 @@ { "choose": { "from": [ - "acrobatics", - "animal handling", - "athletics", - "insight", - "nature", - "stealth", - "survival" + "acrobatics", + "animal handling", + "athletics", + "insight", + "nature", + "stealth", + "survival" ], - "count":1 + "count": 2 } } ] - } - }, - "classFeatures": [ - "Viper Style|Viper|FFXIV|1", - "Focus of Caduceus|Viper|FFXIV|1", - "Flow of the Viper|Viper|FFXIV|2", - "Viper Stance|Viper|FFXIV|2", - { - "classFeature": "Serpentine Inspiration|Viper|FFXIV|3", - "gainSubclassFeature": true }, - "Ability Score Improvement|Viper|FFXIV|4", - "Extra Attack|Viper|FFXIV|5", - { - "classFeature": "Archetype Feature|Viper|FFXIV|6", - "gainSubclassFeature": true - }, - "Swiftscaled|Viper|FFXIV|7", - "Ability Score Improvement|Viper|FFXIV|8", - "Serpentine Aspect|Viper|FFXIV|9", - "Evasion|Viper|FFXIV|9", - { - "classFeature": "Archetype Feature|Viper|FFXIV|10", - "gainSubclassFeature": true - }, - "Ambidextrous Fighter|Viper|FFXIV|11", - "Ability Score Improvement|Viper|FFXIV|12", - "Serpent's Ire|Viper|FFXIV|13", - { - "classFeature": "Archetype Feature|Viper|FFXIV|14", - "gainSubclassFeature": true - }, - "Stalwart Hunter|Viper|FFXIV|15", - "Ability Score Improvement|Viper|FFXIV|16", - "Rattling Coil|Viper|FFXIV|17", - "Reawaken|Viper|FFXIV|18", - "Ability Score Improvement|Viper|FFXIV|19", - "Serpent's Legacy|Viper|FFXIV|20" - ], - "subclassTitle": "Archetype", - "fluff": [ - { - "name": "Viper", - "source": "FFXIV", - "page": 143, - "type": "section", - "entries": [ - "A great beast wreathed in flames began to crunch down on a conveniently laid out carcass of a bull. The poisoned meat fills its stomach lulling it into stupor as the viper closed in and with a few swift strikes finished the creature's reign of terror.", - "With every movement of their glistening blades, the viper attacked in an endless flurry of blows finding every gap in the creature's defense, overwhelming them until they fell.", - "With the lighting of an incense and a meditative state, the viper felt a surge of power allowing them summoning of flames and ice granting the edge they needed. With their awakened strength with steel and sorcery the targeted mark fell.", - "Vipers are expert monster slayers who emulate the skill and swiftness of the snake they draw their name from. Their deadly fangs and lightning speed inspire the vipers to take on foes far larger than themselves allowing them to safe guard society from the preternatural dangers lurking in nature.", - { - "name": "To Fell The Indomitable", - "type": "entries", - "entries": [ - "In the lands of Tural, beasts sometimes epxerience special mutations which causes them to develop mystic powers and immense strength. Hunters seeking a way to overcome these foes looked to the skill and deadliness of the viper. Between poisons, swordsmanship and cunning the vipers trade their arts down between student and mentor to ensure great beasts never trample over civilization again." - ] - }, + "startingEquipment": { + "additionalFromBackground": true, + "default": [ + "(a) a {@item katana|FFXIV}", + "(a) a {@item shortbow|PHB} and {@item arrow|PHB|20 arrows}", + "(a) an {@item explorer's pack|phb} or (b) a {@item dungeoneer's pack|phb}", + "a decorative scabbard for your katana" + ], + "defaultData": [ { - "name": "The Steel Fangs", - "type": "entries", - "entries": [ - "Vipers selected twin swords to represent the fangs of the creature their profession draws their name from. With a special trick to these blades, they can combine them into double bladed weapon known as a viper staff, which they whirl about to increase their range, misdirect their foes and find the perfect angle to strike their foe." + "a": [ + "two swortswords|PHB" ] }, { - "name": "Creating A Viper", - "type": "entries", - "entries": [ - "When creating a viper you should consider why your character chose to become one of these specialized monster hunters. Do they do so for retribution over a raging beast? Or did they do so to seek glory and mastery over their unique fighting style. You must also consider how they've come to understand the viper's arts, did they spend time in a secluded village training or did they travel with an experienced viper for a time learning the arts one on one. Upon finishing their initial training its up to a viper to wander the land staying alert to threats and slaying them as quickly as possible by any means necessary." + "a": [ + "shortbow|PHB", + "arrow|PHB" ] }, { - "name": "Quick Build", - "type": "entries", - "entries": [ - "You can make a viper quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the outlander background" + "a": [ + "explorer's pack|phb" + ], + "b": [ + "dungeoneer's pack|phb" ] } ] - } - ] - }, + }, + "multiclassing": { + "requirements": { + "dex": 13 + }, + "proficienciesGained": { + "armor": [ + "light" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "from": [ + "acrobatics", + "animal handling", + "athletics", + "insight", + "nature", + "stealth", + "survival" + ], + "count": 1 + } + } + ] + } + }, + "classFeatures": [ + "Viper Style|Viper|FFXIV|1", + "Focus of Caduceus|Viper|FFXIV|1", + "Flow of the Viper|Viper|FFXIV|2", + "Viper Stance|Viper|FFXIV|2", + { + "classFeature": "Serpentine Inspiration|Viper|FFXIV|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Viper|FFXIV|4", + "Extra Attack|Viper|FFXIV|5", + { + "classFeature": "Archetype Feature|Viper|FFXIV|6", + "gainSubclassFeature": true + }, + "Swiftscaled|Viper|FFXIV|7", + "Ability Score Improvement|Viper|FFXIV|8", + "Serpentine Aspect|Viper|FFXIV|9", + "Evasion|Viper|FFXIV|9", + { + "classFeature": "Archetype Feature|Viper|FFXIV|10", + "gainSubclassFeature": true + }, + "Ambidextrous Fighter|Viper|FFXIV|11", + "Ability Score Improvement|Viper|FFXIV|12", + "Serpent's Ire|Viper|FFXIV|13", + { + "classFeature": "Archetype Feature|Viper|FFXIV|14", + "gainSubclassFeature": true + }, + "Stalwart Hunter|Viper|FFXIV|15", + "Ability Score Improvement|Viper|FFXIV|16", + "Rattling Coil|Viper|FFXIV|17", + "Reawaken|Viper|FFXIV|18", + "Ability Score Improvement|Viper|FFXIV|19", + "Serpent's Legacy|Viper|FFXIV|20" + ], + "subclassTitle": "Archetype", + "fluff": [ + { + "name": "Viper", + "source": "FFXIV", + "page": 143, + "type": "section", + "entries": [ + "A great beast wreathed in flames began to crunch down on a conveniently laid out carcass of a bull. The poisoned meat fills its stomach lulling it into stupor as the viper closed in and with a few swift strikes finished the creature's reign of terror.", + "With every movement of their glistening blades, the viper attacked in an endless flurry of blows finding every gap in the creature's defense, overwhelming them until they fell.", + "With the lighting of an incense and a meditative state, the viper felt a surge of power allowing them summoning of flames and ice granting the edge they needed. With their awakened strength with steel and sorcery the targeted mark fell.", + "Vipers are expert monster slayers who emulate the skill and swiftness of the snake they draw their name from. Their deadly fangs and lightning speed inspire the vipers to take on foes far larger than themselves allowing them to safe guard society from the preternatural dangers lurking in nature.", + { + "name": "To Fell The Indomitable", + "type": "entries", + "entries": [ + "In the lands of Tural, beasts sometimes epxerience special mutations which causes them to develop mystic powers and immense strength. Hunters seeking a way to overcome these foes looked to the skill and deadliness of the viper. Between poisons, swordsmanship and cunning the vipers trade their arts down between student and mentor to ensure great beasts never trample over civilization again." + ] + }, + { + "name": "The Steel Fangs", + "type": "entries", + "entries": [ + "Vipers selected twin swords to represent the fangs of the creature their profession draws their name from. With a special trick to these blades, they can combine them into double bladed weapon known as a viper staff, which they whirl about to increase their range, misdirect their foes and find the perfect angle to strike their foe." + ] + }, + { + "name": "Creating A Viper", + "type": "entries", + "entries": [ + "When creating a viper you should consider why your character chose to become one of these specialized monster hunters. Do they do so for retribution over a raging beast? Or did they do so to seek glory and mastery over their unique fighting style. You must also consider how they've come to understand the viper's arts, did they spend time in a secluded village training or did they travel with an experienced viper for a time learning the arts one on one. Upon finishing their initial training its up to a viper to wander the land staying alert to threats and slaying them as quickly as possible by any means necessary." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a viper quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the outlander background" + ] + } + ] + } + ] + }, { "name": "Summoner", "source": "FFXIV", @@ -7869,40 +7866,40 @@ "Time Stop", "Weird", "Wish", - "Aero|FFXIV", - "Aerora (Aero II)|FFXIV", - "Aeroga (Aero III)|FFXIV", - "Aeroja (Aero IV)|FFXIV", - "Blizzard|FFXIV", - "Blizzara (Blizzard II)|FFXIV", - "Blizzaga (Blizzard III)|FFXIV", - "Blizzaja (Blizzard IV)|FFXIV", - "Fire|FFXIV", - "Fira (Fire II)|FFXIV", - "Firaga (Fire III)|FFXIV", - "Firaja (Fire IV)|FFXIV", - "Ruin|FFXIV", - "Ruinra (Ruin II)|FFXIV", - "Ruinga (Ruin III)|FFXIV", - "Ruinja (Ruin IV)|FFXIV", - "Thunder|FFXIV", - "Thundara (Thunder II)|FFXIV", - "Thundaga (Thunder III)|FFXIV", - "Thundaja (Thunder IV)|FFXIV", - "Water|FFXIV", - "Watera (Water II)|FFXIV", - "Waterga (Water III)|FFXIV", - "Waterja (Water IV)|FFXIV", - "Drain|FFXIV", - "Osmose|FFXIV", - "En-Element|FFXIV", - "De-Element|FFXIV", - "Electron|FFXIV", - "Flare|FFXIV", - "Flood|FFXIV", - "Freeze|FFXIV", - "Quake|FFXIV", - "Tornado|FFXIV" + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Blizzard|FFXIV", + "Blizzara (Blizzard II)|FFXIV", + "Blizzaga (Blizzard III)|FFXIV", + "Blizzaja (Blizzard IV)|FFXIV", + "Fire|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Ruin|FFXIV", + "Ruinra (Ruin II)|FFXIV", + "Ruinga (Ruin III)|FFXIV", + "Ruinja (Ruin IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Water|FFXIV", + "Watera (Water II)|FFXIV", + "Waterga (Water III)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Drain|FFXIV", + "Osmose|FFXIV", + "En-Element|FFXIV", + "De-Element|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Flood|FFXIV", + "Freeze|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV" ], "cantripProgression": [ 3, @@ -7962,7 +7959,7 @@ "animal handling", "arcana", "athletics", - "desception", + "deception", "history", "insight", "intimidation", @@ -8285,7 +8282,7 @@ "animal handling", "arcana", "athletics", - "desception", + "deception", "history", "insight", "intimidation", @@ -8392,130 +8389,130 @@ } ], "classSpells": [ - "absorb elements|xge", - "Alarm", - "Bane", - "Charm Person", - "Command", - "Cure Wounds", - "Detect Magic", - "Detect Poison and Disease", - "Disguise Self", - "Dissonant Whispers", - "Faerie Fire", - "Feather Fall", - "Hail of Thorns", - "Healing Word", - "Heroism", - "Idenitfy", - "Hunter's Mark", - "Jump", - "Longstrider", - "silvery barbs|scc", - "snare|xge", - "Tasha's Hideous Laughter", - "Thunderwave", - "sephyr strike|xge", - "Aid", - "air bubble|aag", - "Barkskin", - "Calm Emotions", - "Cordon of Arrows", - "Crown of Madness", - "Darkvision", - "Detect Thoughts", - "Enhance Ability", - "Enthrall", - "Find Traps", - "Hold Person", - "Invisibility", - "Knock", - "Lesser Restoration", - "Locate Animals or Plants", - "Locate Object", - "Magic Mouth", - "Magic Weapon", - "Mirror Image", - "Pass Without Trace", - "Protection from Poison", - "pyrotechnics|xge", - "See Invisibility", - "Shatter", - "Silence", - "skywrite|xge", - "Suggestion", - "Zone of Truth", - "ashardalon's stride|ftd", - "Bestow Curse", - "catnap|xge", - "Conjure Barrage", - "Dispel Magic", - "Elemental Weapon", - "enemies abound|xge", - "fast friends|ai", - "Fear", - "flame arrows|xge", - "Hypnotic Pattern", - "Lightning Arrow", - "Major Image", - "Mass Healing Word", - "Nondetection", - "Protection from Energy", - "Revivify", - "Sending", - "Slow", - "Tongues", - "Water Breathing", - "Water Walk", - "charm monster|xge", - "Compulsion", - "Confusions", - "Dimension Door", - "Freedom of Movement", - "Greater Invisibility", - "Hallucinatory Terrain", - "Locate Creature", - "Phantasmal Killer", - "Polymorph", - "Stoneskin", - "Conjure Volley", - "Dominate Person", - "Dream", - "Geas", - "Greater Restoration", - "Hold Monster", - "Legend Lore", - "Mass Cure Wounds", - "Mislead", - "Modify Memory", - "Rary's Telepathic Bond", - "Scrying", - "Seeming", - "skill empowerment|xge", - "steel wind strike|xge", - "synaptic static|xge", - "Swift Quiver", - "Teleportation Circle", - "Aerora (Aero II)|FFXIV", - "Biora (Bio II)|FFXIV", - "Bravery|FFXIV", - "Break|FFXIV", - "Cure|FFXIV", - "Cura (Medica)|FFXIV", - "Faith|FFXIV", - "Aeroga (Aero III)|FFXIV", - "Bioga (Bio III)|FFXIV", - "Curada (Cure II)|FFXIV", - "En-Element|FFXIV", - "Esuna|FFXIV", - "Bar-Element|FFXIV", - "Curaga (Cure III)|FFXIV", - "De-Element|FFXIV", - "Protection|FFXIV", - "Shell|FFXIV", - "Aeroja (Aero IV)|FFXIV", - "Bioja (Bio IV)|FFXIV", - "Curaja (Cure III)|FFXIV" + "absorb elements|xge", + "Alarm", + "Bane", + "Charm Person", + "Command", + "Cure Wounds", + "Detect Magic", + "Detect Poison and Disease", + "Disguise Self", + "Dissonant Whispers", + "Faerie Fire", + "Feather Fall", + "Hail of Thorns", + "Healing Word", + "Heroism", + "Idenitfy", + "Hunter's Mark", + "Jump", + "Longstrider", + "silvery barbs|scc", + "snare|xge", + "Tasha's Hideous Laughter", + "Thunderwave", + "sephyr strike|xge", + "Aid", + "air bubble|aag", + "Barkskin", + "Calm Emotions", + "Cordon of Arrows", + "Crown of Madness", + "Darkvision", + "Detect Thoughts", + "Enhance Ability", + "Enthrall", + "Find Traps", + "Hold Person", + "Invisibility", + "Knock", + "Lesser Restoration", + "Locate Animals or Plants", + "Locate Object", + "Magic Mouth", + "Magic Weapon", + "Mirror Image", + "Pass Without Trace", + "Protection from Poison", + "pyrotechnics|xge", + "See Invisibility", + "Shatter", + "Silence", + "skywrite|xge", + "Suggestion", + "Zone of Truth", + "ashardalon's stride|ftd", + "Bestow Curse", + "catnap|xge", + "Conjure Barrage", + "Dispel Magic", + "Elemental Weapon", + "enemies abound|xge", + "fast friends|ai", + "Fear", + "flame arrows|xge", + "Hypnotic Pattern", + "Lightning Arrow", + "Major Image", + "Mass Healing Word", + "Nondetection", + "Protection from Energy", + "Revivify", + "Sending", + "Slow", + "Tongues", + "Water Breathing", + "Water Walk", + "charm monster|xge", + "Compulsion", + "Confusions", + "Dimension Door", + "Freedom of Movement", + "Greater Invisibility", + "Hallucinatory Terrain", + "Locate Creature", + "Phantasmal Killer", + "Polymorph", + "Stoneskin", + "Conjure Volley", + "Dominate Person", + "Dream", + "Geas", + "Greater Restoration", + "Hold Monster", + "Legend Lore", + "Mass Cure Wounds", + "Mislead", + "Modify Memory", + "Rary's Telepathic Bond", + "Scrying", + "Seeming", + "skill empowerment|xge", + "steel wind strike|xge", + "synaptic static|xge", + "Swift Quiver", + "Teleportation Circle", + "Aerora (Aero II)|FFXIV", + "Biora (Bio II)|FFXIV", + "Bravery|FFXIV", + "Break|FFXIV", + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Faith|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Bioga (Bio III)|FFXIV", + "Curada (Cure II)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Bar-Element|FFXIV", + "Curaga (Cure III)|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Bioja (Bio IV)|FFXIV", + "Curaja (Cure III)|FFXIV" ], "spellcastingAbility": "cha", "casterProgression": "1/2" @@ -8799,11 +8796,11 @@ }, "Aura of Intervention|Sultansworn Paladin|FFXIV|7", "Ability Score Improvement|Sultansworn Paladin|FFXIV|8", - { + { "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|10", "gainSubclassFeature": true }, - "Seasoned Fighting Style|Sultansworn Paladin|FFXIV|11", + "Seasoned Fighting Style|Sultansworn Paladin|FFXIV|11", "Ability Score Improvement|Sultansworn Paladin|FFXIV|12", { "classFeature": "Archetype Feature|Sultansworn Paladin|FFXIV|14", @@ -8864,95 +8861,95 @@ ], "classSpells": [ "Bless", - "Ceremony|xge", - "Command", - "Compelled Duel", - "Cure Wounds", - "Detect Evil and Good", - "Detect Magic", - "Detect Poison and Disease", - "Guiding Bolt", - "Heroism", - "Protection from Evil and Good", - "Purify Food and Drink", - "Sanctuary", - "Searing Smite", - "Shield of Faith", - "Sleep", - "Thunderous Smite", - "Wrathful Smite", - "Aid", - "Branding Smite", - "Calm Emotions", - "Enhanced Ability", - "Find Steed", - "Gentle Repose", - "Hold Person", - "Lesser Restoration", - "Locate Object", - "Magic Weapon", - "Moonbeam", - "Prayer of Healing", - "Protection from Poison", - "See Invisibility", - "Warding Bond", - "Zone of Truth", - "Aura of Vitality", - "Beacon of Hope", - "Blinding Smite", - "Counterspell", - "Create Food and Water", - "Crusader's Mantle", - "Daylight", - "Dispel Magic", - "Elemental Weapon", - "Haste", - "Magic Circle", - "Nondetection", - "Protection from Energy", - "Remove Curse", - "Revivify", - "Spirit Shroud|tce", - "Aura of Life", - "Aura of Purity", - "Banishment", - "Compulsion", - "Death Ward", - "Find Greater Steed|xge", - "Freedom of Movement", - "Guardian of Faith", - "Locate Creature", - "Otiluke's Resilient Sphere", - "Staggering Smite", - "Stoneskin", - "Banishing Smite", - "Circle of Power", - "Commune", - "Destructive Wave", - "Dispel Evil and Good", - "Flame Strike", - "Geas", - "Hold Monster", - "holy weapon|xge", - "Scrying", - "Wall of Force", - "Banish|FFXIV", - "Bravery|FFXIV", - "Cure|FFXIV", - "Banishra (Banish II)|FFXIV", - "Cura (Medica)|FFXIV", - "Faith|FFXIV", - "Refresh|FFXIV", - "Banishga (Banish III)|FFXIV", - "Bar-Element|FFXIV", - "Curada (Cure II)|FFXIV", - "En-Element|FFXIV", - "Esuna|FFXIV", - "Curaga (Cure III)|FFXIV", - "Protection|FFXIV", - "Shell|FFXIV", - "Banishja (Banish IV)|FFXIV", - "Curaja (Cure IV)|FFXIV" + "Ceremony|xge", + "Command", + "Compelled Duel", + "Cure Wounds", + "Detect Evil and Good", + "Detect Magic", + "Detect Poison and Disease", + "Guiding Bolt", + "Heroism", + "Protection from Evil and Good", + "Purify Food and Drink", + "Sanctuary", + "Searing Smite", + "Shield of Faith", + "Sleep", + "Thunderous Smite", + "Wrathful Smite", + "Aid", + "Branding Smite", + "Calm Emotions", + "Enhanced Ability", + "Find Steed", + "Gentle Repose", + "Hold Person", + "Lesser Restoration", + "Locate Object", + "Magic Weapon", + "Moonbeam", + "Prayer of Healing", + "Protection from Poison", + "See Invisibility", + "Warding Bond", + "Zone of Truth", + "Aura of Vitality", + "Beacon of Hope", + "Blinding Smite", + "Counterspell", + "Create Food and Water", + "Crusader's Mantle", + "Daylight", + "Dispel Magic", + "Elemental Weapon", + "Haste", + "Magic Circle", + "Nondetection", + "Protection from Energy", + "Remove Curse", + "Revivify", + "Spirit Shroud|tce", + "Aura of Life", + "Aura of Purity", + "Banishment", + "Compulsion", + "Death Ward", + "Find Greater Steed|xge", + "Freedom of Movement", + "Guardian of Faith", + "Locate Creature", + "Otiluke's Resilient Sphere", + "Staggering Smite", + "Stoneskin", + "Banishing Smite", + "Circle of Power", + "Commune", + "Destructive Wave", + "Dispel Evil and Good", + "Flame Strike", + "Geas", + "Hold Monster", + "holy weapon|xge", + "Scrying", + "Wall of Force", + "Banish|FFXIV", + "Bravery|FFXIV", + "Cure|FFXIV", + "Banishra (Banish II)|FFXIV", + "Cura (Medica)|FFXIV", + "Faith|FFXIV", + "Refresh|FFXIV", + "Banishga (Banish III)|FFXIV", + "Bar-Element|FFXIV", + "Curada (Cure II)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Curaga (Cure III)|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Banishja (Banish IV)|FFXIV", + "Curaja (Cure IV)|FFXIV" ], "spellcastingAbility": "cha", "casterProgression": "1/2" @@ -9372,7 +9369,7 @@ "from": [ "acrobatics", "athletics", - "desception", + "deception", "insight", "intimidation", "investigation", @@ -9457,7 +9454,7 @@ "from": [ "acrobatics", "athletics", - "desception", + "deception", "insight", "intimidation", "investigation", @@ -9972,117 +9969,117 @@ ], "classSpells": [ "Arcane Weapon", - "Armor of Agathys", - "Arms of Hadar", - "Bane", - "cause fear|xge", - "chaos bolt|xge", - "Compelled Duel", - "Comprehend Languages", - "Cure Wounds", - "dark|ffxiv", - "Detect Evil and Good", - "Detect Magic", - "drain|ffxiv", - "False Life", - "Find Steed", - "Fog Cloud", - "Gentle Repose", - "Hellish Rebuke", - "Hex", - "Hunter's Mark", - "ice knife|xge", - "Idenitfy", - "Inflict Wounds", - "Jump", - "Longstrider", - "Protection from Evil and good", - "Ray of Sickness", - "Shield", - "Silent Image", - "Unseen Servant", - "Wrathful Smite", - "Alter Self", - "Arcane Lock", - "Augury", - "Blindness/Deafness", - "Crown of Madness", - "Darkness", - "darkra|ffxiv", - "Darkvision", - "Detect Thoughts", - "Enhance Ability", - "Enthrall", - "Find Traps", - "Hold Person", - "Invisibility", - "Levitate", - "Magic Weapon", - "Mirror Image", - "Misty Step", - "Pass without Trace", - "Phantasmal Force", - "Ray of Enfeeblement", - "See Invisibility", - "Shadow Blade", - "Silence", - "Spiritual Weapon", - "Zone of Truth", - "Animate Dead", - "Bestow Curse", - "darkga|ffxiv", - "Dispel Magic", - "Elemental Weapon", - "Fear", - "Feign Death", - "Fly", - "Gaseous Form", - "Haste", - "Hunger of Hadar ", - "Hypnotic Pattern", - "Life Transference", - "Phantom Steed", - "Remove Curse", - "Speak with Dead", - "Spirit Guardians", - "spirit shroud|tce", - "summon shadowspawn|tce", - "summon undead|tce", - "Vampiric Touch", - "Arcane Eye", - "Banishment", - "Blight", - "Compulsion", - "Confusions", - "Death Ward", - "Dimension Door", - "Evard's Black Tentacles", - "find greater steed|xge", - "Greater Invisibility", - "Phantasmal Killer", - "shadow of moil|xge", - "Staggering Smite", - "Antilife Shell", - "Banishing Smite", - "Circle of Power", - "Cloudkill", - "Contact Other Plane", - "Contagion", - "danse macabre|xge", - "Desctructive Wave", - "enervation|xge", - "Hold Monster", - "negative energy flood|xge", - "Raise Dead", - "Scrying", - "steel wind strike|xge", - "Teleportation Circle", - "Bravery|FFXIV", - "Break|FFXIV", - "Osmose|FFXIV", - "Refresh|FFXIV", - "De-Element|FFXIV", - "Darkja (Dark IV)|FFXIV" + "Armor of Agathys", + "Arms of Hadar", + "Bane", + "cause fear|xge", + "chaos bolt|xge", + "Compelled Duel", + "Comprehend Languages", + "Cure Wounds", + "dark|ffxiv", + "Detect Evil and Good", + "Detect Magic", + "drain|ffxiv", + "False Life", + "Find Steed", + "Fog Cloud", + "Gentle Repose", + "Hellish Rebuke", + "Hex", + "Hunter's Mark", + "ice knife|xge", + "Idenitfy", + "Inflict Wounds", + "Jump", + "Longstrider", + "Protection from Evil and good", + "Ray of Sickness", + "Shield", + "Silent Image", + "Unseen Servant", + "Wrathful Smite", + "Alter Self", + "Arcane Lock", + "Augury", + "Blindness/Deafness", + "Crown of Madness", + "Darkness", + "darkra|ffxiv", + "Darkvision", + "Detect Thoughts", + "Enhance Ability", + "Enthrall", + "Find Traps", + "Hold Person", + "Invisibility", + "Levitate", + "Magic Weapon", + "Mirror Image", + "Misty Step", + "Pass without Trace", + "Phantasmal Force", + "Ray of Enfeeblement", + "See Invisibility", + "Shadow Blade", + "Silence", + "Spiritual Weapon", + "Zone of Truth", + "Animate Dead", + "Bestow Curse", + "darkga|ffxiv", + "Dispel Magic", + "Elemental Weapon", + "Fear", + "Feign Death", + "Fly", + "Gaseous Form", + "Haste", + "Hunger of Hadar ", + "Hypnotic Pattern", + "Life Transference", + "Phantom Steed", + "Remove Curse", + "Speak with Dead", + "Spirit Guardians", + "spirit shroud|tce", + "summon shadowspawn|tce", + "summon undead|tce", + "Vampiric Touch", + "Arcane Eye", + "Banishment", + "Blight", + "Compulsion", + "Confusions", + "Death Ward", + "Dimension Door", + "Evard's Black Tentacles", + "find greater steed|xge", + "Greater Invisibility", + "Phantasmal Killer", + "shadow of moil|xge", + "Staggering Smite", + "Antilife Shell", + "Banishing Smite", + "Circle of Power", + "Cloudkill", + "Contact Other Plane", + "Contagion", + "danse macabre|xge", + "Desctructive Wave", + "enervation|xge", + "Hold Monster", + "negative energy flood|xge", + "Raise Dead", + "Scrying", + "steel wind strike|xge", + "Teleportation Circle", + "Bravery|FFXIV", + "Break|FFXIV", + "Osmose|FFXIV", + "Refresh|FFXIV", + "De-Element|FFXIV", + "Darkja (Dark IV)|FFXIV" ], "spellcastingAbility": "wis", "casterProgression": "1/2", @@ -10585,7 +10582,7 @@ } ], "classSpells": [ - "Blade Ward", + "Blade Ward", "Dancing Lights", "Light", "Lightning Lure|XGE", @@ -10777,20 +10774,20 @@ "Prismatic Wall", "Time Stop", "True Resurrection", - "Cure|FFXIV", - "Cura (Medica)|FFXIV", - "Curada (Cure II)|FFXIV", - "Curaga (Cure III)|FFXIV", - "Curaja (Cure IV)|FFXIV", - "Thunder|FFXIV", - "Thundara (Thunder II)|FFXIV", - "Thundaga (Thunder III)|FFXIV", - "Thundaja (Thunder IV)|FFXIV", - "Osmose|FFXIV", - "Bravery|FFXIV", - "Faith|FFXIV", - "Protection|FFXIV", - "Shell|FFXIV" + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Osmose|FFXIV", + "Bravery|FFXIV", + "Faith|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV" ], "hasFluff": true }, @@ -11273,276 +11270,276 @@ ], "classSpells": [ "Acid Splash", - "Bio|FFXIV", - "Blade Ward", - "Dancing Lights", - "Friends", - "Infestation", - "Light", - "Mage Hand", - "Magic Stone", - "Mending", - "Message", - "Mind Sliver", - "Minor Illusion", - "Poison Spray", - "Prestidigitation", - "Primal Savagery", - "Resistance", - "Ruin|FFXIV", - "Sapping Sting", - "Spare the Dying", - "Sword Burst", - "True Strike", - "Absorb Elements", - "Alarm", - "Bane", - "Biora (Bio II)|FFXIV", - "Bravery|FFXIV", - "Catapult", - "Cause Fear", - "Charm Person", - "Chromatic Orb", - "Color Spray", - "Command", - "Comprehend Languages", - "Cure Wounds", - "Cure|FFXIV", - "Detect Magic", - "Detect Poison and Disease", - "Faerie Fire", - "Feather Fall", - "Find Familiar", - "Fog Cloud", - "Guiding Bolt", - "Healing Word", - "Heroism", - "Identify", - "Illusory Script", - "Inflict Wounds", - "Jump", - "Longstrider", - "Mage Armor", - "Magic Missile", - "Purify Food and Drink", - "Ray of Sickness", - "Ruinra (Ruin II)|FFXIV", - "Shield", - "Silent Image", - "Silvery Barbs|XGE", - "Sleep", - "Snare", - "Tasha' Caustic Brew|TCE", - "Tasha's Hideous Laughter|TCE", - "Tenser's Floating Disk", - "Unseen Servant", - "Zephyr Strike", - "Aid", - "Alter Self", - "Arcane Lock", - "Blindness/Deafness", - "Blur", - "Cloud of Daggers", - "Cura (Medica)|FFXIV", - "Darkness", - "Darkvision", - "Detect Thoughts", - "Earthbind", - "Enhance Ability", - "Enlarge/Reduce", - "Faith|FFXIV", - "Find Steed", - "Find Traps", - "Gentle Repose", - "Healing Spirit", - "Hold Person", - "Immovable Object", - "Invisibility", - "Knock", - "Lesser Restoration", - "Levitate", - "Magic Weapon", - "Melf's Acid Arrow", - "Mirror Image", - "Misty Step", - "Phantasmal Force", - "Prayer of Healing", - "Protection from Poison", - "Ray of Enfeeblement", - "See Invisibility", - "Silence", - "Skywrite|XGE", - "Spider Climb", - "Spike Growth", - "Suggestion", - "Warding Bond", - "Antagonize|EGW", - "Bestow Curse", - "Bioga (Bio III)|FFXIV", - "Blink", - "Catnap", - "Conjure Barrage", - "Counterspell", - "Create Food and Water", - "Curada (Cure II)|FFXIV", - "Daylight", - "Dispel Magic", - "Enemies Abound|XGE", - "Fear", - "Feign Death", - "Fly", - "Glyph of Warding", - "Haste", - "Hypnotic Pattern", - "Intellect Fortress", - "Leomund's Tiny Hut|XGE", - "Life Transference", - "Magic Circle", - "Major Image", - "Mass Healing Word", - "Meld into Stone", - "Motivational Speech|IDROTF", - "Nondetection", - "Phantom Steed", - "Protection from Energy", - "Pulse Wave|EGW", - "Remove Curse", - "Revivify", - "Ruinga (Ruin II)|FFXIV", - "Sending", - "Slow", - "Speak with Dead", - "Stinking Cloud", - "Summon Fey", - "Tongues", - "Vampiric Touch", - "Water Breathing", - "Water Walk", - "Arcane Eye", - "Aura of Life", - "Banishment", - "Bar-Element|FFXIV", - "Blight", - "Compulsion", - "Confusion", - "Curaga (Cure III)|FFXIV", - "Death Ward", - "Dimension Door", - "Fabricate", - "Find Greater Steed", - "Hallucinatory Terrain", - "Leomund's Secret Chest", - "Locate Creature", - "Lustrate|FFXIV", - "Mordenkainen's Faithful Hound", - "Mordenkainen's Private Sanctum", - "Otiluke's Resilient Sphere", - "Phantasmal Killer", - "Polymorph", - "Protection|FFXIV", - "Sacred Soil|FFXIV", - "Shell|FFXIV", - "Sickening Radiance", - "Stoneskin", - "Vitriolic Sphere|XGE", - "Bigby's Hand", - "Bioja (Bio IV)|FFXIV", - "Biolysis|FFXIV", - "Circle of Power", - "Cloudkill", - "Contagion", - "Creation", - "Curaja (Cure IV)|FFXIV", - "Dominate Person", - "Enervation|XGE", - "Far Step", - "Geas", - "Greater Restoration", - "Hold Monster", - "Holy Weapon", - "Insect Plague", - "Legend Lore", - "Mass Cure Wounds", - "Mislead", - "Planar Binding", - "Raise Dead", - "Rary's Telepathic Bond", - "Scrying", - "Seeming", - "Skill Empowerment|XGE", - "Steel Wind Strike", - "Telekinesis", - "Teleportation Circle", - "Temporal Shunt", - "Wall of Force", - "Arcane Gate", - "Blade Barrier", - "Circle of Death", - "Conjure Fey", - "Contingency", - "Create Homunculus", - "Eyebite", - "Find the Path", - "Forbiddance", - "Globe of Invulnerbility", - "Guards and Wards", - "Harm", - "Heal", - "Heroes' Feast", - "Mental Prison|XGE", - "Planar Ally", - "Programmed Illusion", - "Scatter|XGE", - "Soul Cage|XGE", - "Tenser's Transformation", - "True Seeing", - "Word of Recall", - "Conjure Celestial", - "Etherealness", - "Forcecage", - "Mirage Arcane", - "Mordenkainen's Magnificent Mansion", - "Mordenkainen's Sword", - "Plane Shift", - "Power Word: Pain", - "Prismatic Spray", - "Project Image", - "Regenerate", - "Resurrection", - "Sequester", - "Simulacrum", - "Symbol", - "Teleport", - "Tether Essence", - "Abi-Dalzim's Horrid Wilting|XGE", - "Antimagic Field", - "Antipathy/Sympathy", - "Clone", - "Control Weather", - "Dominate Monster", - "Feeblemind", - "Glibness", - "Illusory Dragon", - "Incendiary Cloud", - "Maze", - "Mighty Fortress", - "Mind Blank", - "Power Word: Stun", - "Reality Break", - "Telepathy", - "Blade of Disaster", - "Foresight", - "Gate", - "Imprisonment", - "Invulnerability", - "Mass Heal", - "Power Word: Heal", - "Power Word: Kill", - "Prismatic Wall", - "True Polymorph", - "True Resurrection", - "Weird", - "Wish" + "Bio|FFXIV", + "Blade Ward", + "Dancing Lights", + "Friends", + "Infestation", + "Light", + "Mage Hand", + "Magic Stone", + "Mending", + "Message", + "Mind Sliver", + "Minor Illusion", + "Poison Spray", + "Prestidigitation", + "Primal Savagery", + "Resistance", + "Ruin|FFXIV", + "Sapping Sting", + "Spare the Dying", + "Sword Burst", + "True Strike", + "Absorb Elements", + "Alarm", + "Bane", + "Biora (Bio II)|FFXIV", + "Bravery|FFXIV", + "Catapult", + "Cause Fear", + "Charm Person", + "Chromatic Orb", + "Color Spray", + "Command", + "Comprehend Languages", + "Cure Wounds", + "Cure|FFXIV", + "Detect Magic", + "Detect Poison and Disease", + "Faerie Fire", + "Feather Fall", + "Find Familiar", + "Fog Cloud", + "Guiding Bolt", + "Healing Word", + "Heroism", + "Identify", + "Illusory Script", + "Inflict Wounds", + "Jump", + "Longstrider", + "Mage Armor", + "Magic Missile", + "Purify Food and Drink", + "Ray of Sickness", + "Ruinra (Ruin II)|FFXIV", + "Shield", + "Silent Image", + "Silvery Barbs|XGE", + "Sleep", + "Snare", + "Tasha' Caustic Brew|TCE", + "Tasha's Hideous Laughter|TCE", + "Tenser's Floating Disk", + "Unseen Servant", + "Zephyr Strike", + "Aid", + "Alter Self", + "Arcane Lock", + "Blindness/Deafness", + "Blur", + "Cloud of Daggers", + "Cura (Medica)|FFXIV", + "Darkness", + "Darkvision", + "Detect Thoughts", + "Earthbind", + "Enhance Ability", + "Enlarge/Reduce", + "Faith|FFXIV", + "Find Steed", + "Find Traps", + "Gentle Repose", + "Healing Spirit", + "Hold Person", + "Immovable Object", + "Invisibility", + "Knock", + "Lesser Restoration", + "Levitate", + "Magic Weapon", + "Melf's Acid Arrow", + "Mirror Image", + "Misty Step", + "Phantasmal Force", + "Prayer of Healing", + "Protection from Poison", + "Ray of Enfeeblement", + "See Invisibility", + "Silence", + "Skywrite|XGE", + "Spider Climb", + "Spike Growth", + "Suggestion", + "Warding Bond", + "Antagonize|EGW", + "Bestow Curse", + "Bioga (Bio III)|FFXIV", + "Blink", + "Catnap", + "Conjure Barrage", + "Counterspell", + "Create Food and Water", + "Curada (Cure II)|FFXIV", + "Daylight", + "Dispel Magic", + "Enemies Abound|XGE", + "Fear", + "Feign Death", + "Fly", + "Glyph of Warding", + "Haste", + "Hypnotic Pattern", + "Intellect Fortress", + "Leomund's Tiny Hut|XGE", + "Life Transference", + "Magic Circle", + "Major Image", + "Mass Healing Word", + "Meld into Stone", + "Motivational Speech|IDROTF", + "Nondetection", + "Phantom Steed", + "Protection from Energy", + "Pulse Wave|EGW", + "Remove Curse", + "Revivify", + "Ruinga (Ruin II)|FFXIV", + "Sending", + "Slow", + "Speak with Dead", + "Stinking Cloud", + "Summon Fey", + "Tongues", + "Vampiric Touch", + "Water Breathing", + "Water Walk", + "Arcane Eye", + "Aura of Life", + "Banishment", + "Bar-Element|FFXIV", + "Blight", + "Compulsion", + "Confusion", + "Curaga (Cure III)|FFXIV", + "Death Ward", + "Dimension Door", + "Fabricate", + "Find Greater Steed", + "Hallucinatory Terrain", + "Leomund's Secret Chest", + "Locate Creature", + "Lustrate|FFXIV", + "Mordenkainen's Faithful Hound", + "Mordenkainen's Private Sanctum", + "Otiluke's Resilient Sphere", + "Phantasmal Killer", + "Polymorph", + "Protection|FFXIV", + "Sacred Soil|FFXIV", + "Shell|FFXIV", + "Sickening Radiance", + "Stoneskin", + "Vitriolic Sphere|XGE", + "Bigby's Hand", + "Bioja (Bio IV)|FFXIV", + "Biolysis|FFXIV", + "Circle of Power", + "Cloudkill", + "Contagion", + "Creation", + "Curaja (Cure IV)|FFXIV", + "Dominate Person", + "Enervation|XGE", + "Far Step", + "Geas", + "Greater Restoration", + "Hold Monster", + "Holy Weapon", + "Insect Plague", + "Legend Lore", + "Mass Cure Wounds", + "Mislead", + "Planar Binding", + "Raise Dead", + "Rary's Telepathic Bond", + "Scrying", + "Seeming", + "Skill Empowerment|XGE", + "Steel Wind Strike", + "Telekinesis", + "Teleportation Circle", + "Temporal Shunt", + "Wall of Force", + "Arcane Gate", + "Blade Barrier", + "Circle of Death", + "Conjure Fey", + "Contingency", + "Create Homunculus", + "Eyebite", + "Find the Path", + "Forbiddance", + "Globe of Invulnerbility", + "Guards and Wards", + "Harm", + "Heal", + "Heroes' Feast", + "Mental Prison|XGE", + "Planar Ally", + "Programmed Illusion", + "Scatter|XGE", + "Soul Cage|XGE", + "Tenser's Transformation", + "True Seeing", + "Word of Recall", + "Conjure Celestial", + "Etherealness", + "Forcecage", + "Mirage Arcane", + "Mordenkainen's Magnificent Mansion", + "Mordenkainen's Sword", + "Plane Shift", + "Power Word: Pain", + "Prismatic Spray", + "Project Image", + "Regenerate", + "Resurrection", + "Sequester", + "Simulacrum", + "Symbol", + "Teleport", + "Tether Essence", + "Abi-Dalzim's Horrid Wilting|XGE", + "Antimagic Field", + "Antipathy/Sympathy", + "Clone", + "Control Weather", + "Dominate Monster", + "Feeblemind", + "Glibness", + "Illusory Dragon", + "Incendiary Cloud", + "Maze", + "Mighty Fortress", + "Mind Blank", + "Power Word: Stun", + "Reality Break", + "Telepathy", + "Blade of Disaster", + "Foresight", + "Gate", + "Imprisonment", + "Invulnerability", + "Mass Heal", + "Power Word: Heal", + "Power Word: Kill", + "Prismatic Wall", + "True Polymorph", + "True Resurrection", + "Weird", + "Wish" ], "cantripProgression": [ 3, @@ -12042,196 +12039,196 @@ } ], "classSpells": [ - "Blade Ward", - "Dancing Lights", - "Friends", - "Guidance", - "Light", - "magic stone|xge", - "mind sliver|tce", - "Message", - "Resistance", - "Sacred Flame", - "Spare the Dying", - "True Strike", - "word of radiance|xge", - "Bane", - "Bless", - "ceremony|xge", - "Color Spray", - "Comprehend Languages", - "Cure Wounds", - "Detect Evil and Good", - "Detect Poison and Disease", - "Detect Magic", - "Faerie Fire", - "False Life", - "gift of alacrity|egw", - "Guiding Bolt", - "Healing Word", - "Heroism", - "Hex", - "Identify", - "Illusory Script", - "Mage Armor", - "Magic Missile", - "magnify gravity|egw", - "Sanctuary", - "Shield of Faith", - "Sleep", - "Unseen Servant", - "Witch Bolt", - "Aid", - "Augury", - "Blindness/Deafness", - "Blur", - "Darkness", - "Darkvision", - "Detect Thoughts", - "Enhance Ability", - "Enlarge/Reduce", - "fortune's favor|egw", - "Find Traps", - "Gentle Repose", - "healing spirit|xge", - "Invisibility", - "Knock", - "Lesser Restoration", - "Levitate", - "Locate Object", - "mind spike|xge", - "Moonbeam", - "Silence", - "skywrite|xge", - "snilloc's snowball storm|xge", - "tasha's mind whip|tce", - "wristpocket|egw", - "Zone of Truth", - "Beacon of Hope", - "Blink", - "catnap|xge", - "Clairvoyance", - "Daylight", - "Dispel Magic", - "Elemental Weapon", - "Fly", - "Haste", - "Hypnotic Pattern", - "intellect fortress|tce", - "life transference|xge", - "Mass Healing Word", - "melf's minute meteors|xge", - "Remove Curse", - "Revivify", - "pulse wave|egw", - "Sending", - "Slow", - "Tongues", - "Arcane Eye", - "Banishment", - "Blight", - "Confusion", - "Death Ward", - "Dimension Door", - "Divination", - "Grater Invisibility", - "gravity sinkhole|egw", - "Hallucinatory Terrain", - "Ice Storm", - "Locate Creature", - "Otiluke's Resilient Sphere", - "Phantasmal Killer", - "sickening radiance|xge", - "collective unconscious|ffxiv", - "Commune", - "Cone of Cold", - "dawn|xge", - "Dispel Evil and Good", - "Dream", - "far step|xge", - "Geas", - "gravity|ffxiv", - "Greater Restoration", - "Legend Lore", - "Mass Cure Wounds", - "Rary's Telepathic Bond", - "Scrying", - "summon celestial|tce", - "Teleportation Circle", - "temporal shunt|egw", - "wall of light|xge", - "Eyebite", - "Find the Path", - "gravity fissure|egw", - "Heal", - "Mass Suggestion", - "mental prison|xge", - "Programmed Illusion", - "scatter|xge", - "Sunbeam", - "True Seeing", - "Conjure Celestial", - "crown of stars|xge", - "dream of the blue veil|tce", - "Mirage Arcane", - "Plane Shift", - "Regenerate", - "Resurrection", - "Reverse Gravity", - "tether essence|egw", - "Antimagic Field", - "celestial opposition|ffxiv", - "dark star|egw", - "Demiplane", - "Glibness", - "illusory dragon|xge", - "reality break|egw", - "Telepathy", - "Sunburst", - "Astral Projection", - "Foresight", - "Mass Heal", - "ravenous void|egw", - "Time Stop", - "time ravage|egw", - "True Resurrection", - "Wish", - "Aero|FFXIV", - "Demi|FFXIV", - "Malefic|FFXIV", - "Stone|FFXIV", - "Water|FFXIV", - "Aerora (Aero II)|FFXIV", - "Bravery|FFXIV", - "Cure|FFXIV", - "Stonera (Stone II)|FFXIV", - "Watera (Water II)|FFXIV", - "Cura (Medica)|FFXIV", - "Demira|FFXIV", - "Faith|FFXIV", - "Refresh|FFXIV", - "Aeroga (Aero III)|FFXIV", - "Curada (Cure II)|FFXIV", - "En-Element|FFXIV", - "Esuna|FFXIV", - "Stonega (Stone III)|FFXIV", - "Waterga (Water III)|FFXIV", - "Bar-Element|FFXIV", - "Comet|FFXIV", - "Curaga (Cure III)|FFXIV", - "De-Element|FFXIV", - "Protection|FFXIV", - "Shell|FFXIV", - "Aeroja (Aero IV)|FFXIV", - "Curaja (Cure IV)|FFXIV", - "Stoneja (Stone IV)|FFXIV", - "Waterja (Water IV)|FFXIV", - "Bar-Element-ra|FFXIV", - "Flood|FFXIV", - "Imperil|FFXIV", - "Quake|FFXIV", - "Tornado|FFXIV", - "Meteor|FFXIV" + "Blade Ward", + "Dancing Lights", + "Friends", + "Guidance", + "Light", + "magic stone|xge", + "mind sliver|tce", + "Message", + "Resistance", + "Sacred Flame", + "Spare the Dying", + "True Strike", + "word of radiance|xge", + "Bane", + "Bless", + "ceremony|xge", + "Color Spray", + "Comprehend Languages", + "Cure Wounds", + "Detect Evil and Good", + "Detect Poison and Disease", + "Detect Magic", + "Faerie Fire", + "False Life", + "gift of alacrity|egw", + "Guiding Bolt", + "Healing Word", + "Heroism", + "Hex", + "Identify", + "Illusory Script", + "Mage Armor", + "Magic Missile", + "magnify gravity|egw", + "Sanctuary", + "Shield of Faith", + "Sleep", + "Unseen Servant", + "Witch Bolt", + "Aid", + "Augury", + "Blindness/Deafness", + "Blur", + "Darkness", + "Darkvision", + "Detect Thoughts", + "Enhance Ability", + "Enlarge/Reduce", + "fortune's favor|egw", + "Find Traps", + "Gentle Repose", + "healing spirit|xge", + "Invisibility", + "Knock", + "Lesser Restoration", + "Levitate", + "Locate Object", + "mind spike|xge", + "Moonbeam", + "Silence", + "skywrite|xge", + "snilloc's snowball storm|xge", + "tasha's mind whip|tce", + "wristpocket|egw", + "Zone of Truth", + "Beacon of Hope", + "Blink", + "catnap|xge", + "Clairvoyance", + "Daylight", + "Dispel Magic", + "Elemental Weapon", + "Fly", + "Haste", + "Hypnotic Pattern", + "intellect fortress|tce", + "life transference|xge", + "Mass Healing Word", + "melf's minute meteors|xge", + "Remove Curse", + "Revivify", + "pulse wave|egw", + "Sending", + "Slow", + "Tongues", + "Arcane Eye", + "Banishment", + "Blight", + "Confusion", + "Death Ward", + "Dimension Door", + "Divination", + "Grater Invisibility", + "gravity sinkhole|egw", + "Hallucinatory Terrain", + "Ice Storm", + "Locate Creature", + "Otiluke's Resilient Sphere", + "Phantasmal Killer", + "sickening radiance|xge", + "collective unconscious|ffxiv", + "Commune", + "Cone of Cold", + "dawn|xge", + "Dispel Evil and Good", + "Dream", + "far step|xge", + "Geas", + "gravity|ffxiv", + "Greater Restoration", + "Legend Lore", + "Mass Cure Wounds", + "Rary's Telepathic Bond", + "Scrying", + "summon celestial|tce", + "Teleportation Circle", + "temporal shunt|egw", + "wall of light|xge", + "Eyebite", + "Find the Path", + "gravity fissure|egw", + "Heal", + "Mass Suggestion", + "mental prison|xge", + "Programmed Illusion", + "scatter|xge", + "Sunbeam", + "True Seeing", + "Conjure Celestial", + "crown of stars|xge", + "dream of the blue veil|tce", + "Mirage Arcane", + "Plane Shift", + "Regenerate", + "Resurrection", + "Reverse Gravity", + "tether essence|egw", + "Antimagic Field", + "celestial opposition|ffxiv", + "dark star|egw", + "Demiplane", + "Glibness", + "illusory dragon|xge", + "reality break|egw", + "Telepathy", + "Sunburst", + "Astral Projection", + "Foresight", + "Mass Heal", + "ravenous void|egw", + "Time Stop", + "time ravage|egw", + "True Resurrection", + "Wish", + "Aero|FFXIV", + "Demi|FFXIV", + "Malefic|FFXIV", + "Stone|FFXIV", + "Water|FFXIV", + "Aerora (Aero II)|FFXIV", + "Bravery|FFXIV", + "Cure|FFXIV", + "Stonera (Stone II)|FFXIV", + "Watera (Water II)|FFXIV", + "Cura (Medica)|FFXIV", + "Demira|FFXIV", + "Faith|FFXIV", + "Refresh|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Curada (Cure II)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Stonega (Stone III)|FFXIV", + "Waterga (Water III)|FFXIV", + "Bar-Element|FFXIV", + "Comet|FFXIV", + "Curaga (Cure III)|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Bar-Element-ra|FFXIV", + "Flood|FFXIV", + "Imperil|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV", + "Meteor|FFXIV" ], "cantripProgression": [ 3, @@ -12870,43 +12867,43 @@ "Meteor Swarm", "ravenous void|egw", "Time Stop", - "Bio|FFXIV", - "Blizzard|FFXIV", - "Fire|FFXIV", - "Thunder|FFXIV", - "Biora (Bio II)|FFXIV", - "Blizzara (Blizzard II)|FFXIV", - "Break|FFXIV", - "Dark|FFXIV", - "Drain|FFXIV", - "Fira (Fire II)|FFXIV", - "Osmose|FFXIV", - "Scathe|FFXIV", - "Thundara (Thunder II)|FFXIV", - "Darkra|FFXIV", - "Darkga|FFXIV", - "Darkja (Dark IV)|FFXIV", - "Bioga (Bio III)|FFXIV", - "Blizzaga (Blizzard III)|FFXIV", - "En-Element|FFXIV", - "Firaga (Fire III)|FFXIV", - "Thundaga (Thunder III)|FFXIV", - "Comet|FFXIV", - "De-Element|FFXIV", - "Bioja (Bio IV)|FFXIV", - "Blizzaja (Blizzard IV)|FFXIV", - "Firaja (Fire IV)|FFXIV", - "Thundaja (Thunder IV)|FFXIV", - "Doomsday|FFXIV", - "Electron|FFXIV", - "Flare|FFXIV", - "Freeze|FFXIV", - "Imperil|FFXIV", - "Doom|FFXIV", - "Foul|FFXIV", - "Meteor|FFXIV", - "Demi-Ultima|FFXIV", - "Xenoglossy|FFXIV" + "Bio|FFXIV", + "Blizzard|FFXIV", + "Fire|FFXIV", + "Thunder|FFXIV", + "Biora (Bio II)|FFXIV", + "Blizzara (Blizzard II)|FFXIV", + "Break|FFXIV", + "Dark|FFXIV", + "Drain|FFXIV", + "Fira (Fire II)|FFXIV", + "Osmose|FFXIV", + "Scathe|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Darkra|FFXIV", + "Darkga|FFXIV", + "Darkja (Dark IV)|FFXIV", + "Bioga (Bio III)|FFXIV", + "Blizzaga (Blizzard III)|FFXIV", + "En-Element|FFXIV", + "Firaga (Fire III)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Comet|FFXIV", + "De-Element|FFXIV", + "Bioja (Bio IV)|FFXIV", + "Blizzaja (Blizzard IV)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Doomsday|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Freeze|FFXIV", + "Imperil|FFXIV", + "Doom|FFXIV", + "Foul|FFXIV", + "Meteor|FFXIV", + "Demi-Ultima|FFXIV", + "Xenoglossy|FFXIV" ], "cantripProgression": [ 3, @@ -13684,36 +13681,36 @@ "True Polymorph", "True Resurrection", "Weird", - "Aero|FFXIV", - "Aerora (Aero II)|FFXIV", - "Aeroga (Aero III)|FFXIV", - "Aeroja (Aero IV)|FFXIV", - "Blizzard|FFXIV", - "Blizzara (Blizzard II)|FFXIV", - "Blizzaga (Blizzard III)|FFXIV", - "Blizzaja (Blizzard IV)|FFXIV", - "Fire|FFXIV", - "Fira (Fire II)|FFXIV", - "Firaga (Fire III)|FFXIV", - "Firaja (Fire IV)|FFXIV", - "Stone|FFXIV", - "Stonera (Stone II)|FFXIV", - "Stonega (Stone III)|FFXIV", - "Stoneja (Stone IV)|FFXIV", - "Thunder|FFXIV", - "Thundara (Thunder II)|FFXIV", - "Thundaga (Thunder III)|FFXIV", - "Thundaja (Thunder IV)|FFXIV", - "Water|FFXIV", - "Watera (Water II)|FFXIV", - "Waterga (Water III)|FFXIV", - "Waterja (Water IV)|FFXIV", - "Electron|FFXIV", - "Flare|FFXIV", - "Flood|FFXIV", - "Freeze|FFXIV", - "Quake|FFXIV", - "Tornado|FFXIV" + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Blizzard|FFXIV", + "Blizzara (Blizzard II)|FFXIV", + "Blizzaga (Blizzard III)|FFXIV", + "Blizzaja (Blizzard IV)|FFXIV", + "Fire|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Stone|FFXIV", + "Stonera (Stone II)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Water|FFXIV", + "Watera (Water II)|FFXIV", + "Waterga (Water III)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Flood|FFXIV", + "Freeze|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV" ], "cantripProgression": [ 2, @@ -14405,26 +14402,24 @@ "Telekinesis", "Tree Stride", "Wall of Stone", - "Aerora (Aero II)|FFXIV", - "Aeroga (Aero III)|FFXIV", - "Aeroja (Aero IV)|FFXIV", - "Cura (Medica)|FFXIV", - "Curada (Cure II)|FFXIV", - "Curaga (Cure III)|FFXIV", - "Curaja (Cure IV)|FFXIV", - "Fira (Fire II)|FFXIV", - "Firaga (Fire III)|FFXIV", - "Firaja (Fire IV)|FFXIV", - "Faith|FFXIV", - "Refresh|FFXIV", - "En-Element|FFXIV", - "Esuna|FFXIV", - "Bar-Element|FFXIV", - "De-Element|FFXIV", - "Protection|FFXIV", - "Shell|FFXIV" - - + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Faith|FFXIV", + "Refresh|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Bar-Element|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV" ], "hasFluff": true }, @@ -16422,49 +16417,49 @@ "Meteor Swarm", "Power Word Heal", "True Resurrection", - "Aero|FFXIV", - "Aerora (Aero II)|FFXIV", - "Aeroga (Aero III)|FFXIV", - "Aeroja (Aero IV)|FFXIV", - "Banish|FFXIV", - "Banishra (Banish II)|FFXIV", - "Banishga (Banish III)|FFXIV", - "Banishja (Banish IV)|FFXIV", - "Fire|FFXIV", - "Fira (Fire II)|FFXIV", - "Firaga (Fire III)|FFXIV", - "Firaja (Fire IV)|FFXIV", - "Stone|FFXIV", - "Stonera (Stone II)|FFXIV", - "Stonega (Stone III)|FFXIV", - "Stoneja (Stone IV)|FFXIV", - "Thunder|FFXIV", - "Thundara (Thunder II)|FFXIV", - "Thundaga (Thunder III)|FFXIV", - "Thundaja (Thunder IV)|FFXIV", - "Cure|FFXIV", - "Cura (Medica)|FFXIV", - "Curada (Cure II)|FFXIV", - "Curaga (Cure III)|FFXIV", - "Curaja (Cure IV)|FFXIV", - "Drain|FFXIV", - "Electron|FFXIV", - "Flare|FFXIV", - "Quake|FFXIV", - "Tornado|FFXIV", - "Veraero|FFXIV", - "Veraeroga (Veraero III)|FFXIV", - "Verfire|FFXIV", - "Verflare|FFXIV", - "Verholy|FFXIV", - "Verstone|FFXIV", - "Verthunder|FFXIV", - "Verthundaga (Verthunder III)|FFXIV", - "En-Element|FFXIV", - "Esuna|FFXIV", - "Osmose|FFXIV", - "Refresh|FFXIV", - "De-Element|FFXIV" + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Banish|FFXIV", + "Banishra (Banish II)|FFXIV", + "Banishga (Banish III)|FFXIV", + "Banishja (Banish IV)|FFXIV", + "Fire|FFXIV", + "Fira (Fire II)|FFXIV", + "Firaga (Fire III)|FFXIV", + "Firaja (Fire IV)|FFXIV", + "Stone|FFXIV", + "Stonera (Stone II)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Thunder|FFXIV", + "Thundara (Thunder II)|FFXIV", + "Thundaga (Thunder III)|FFXIV", + "Thundaja (Thunder IV)|FFXIV", + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Drain|FFXIV", + "Electron|FFXIV", + "Flare|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV", + "Veraero|FFXIV", + "Veraeroga (Veraero III)|FFXIV", + "Verfire|FFXIV", + "Verflare|FFXIV", + "Verholy|FFXIV", + "Verstone|FFXIV", + "Verthunder|FFXIV", + "Verthundaga (Verthunder III)|FFXIV", + "En-Element|FFXIV", + "Esuna|FFXIV", + "Osmose|FFXIV", + "Refresh|FFXIV", + "De-Element|FFXIV" ], "hasFluff": true }, @@ -17443,7 +17438,7 @@ "Graceful Healer|White Mage|FFXIV|20" ], "classSpells": [ - "Banish|FFXIV", + "Banish|FFXIV", "Create Bonfire", "Druidcraft", "Friends", @@ -17514,7 +17509,7 @@ "Meld into Stone", "Plant Growth", "Protection from Energy", - "Revivify", + "Revivify", "Remove Curse", "Sending", "Speak with Dead", @@ -17596,37 +17591,36 @@ "Gate", "Mass Heal", "True Resurrection", - "Aero|FFXIV", - "Aerora (Aero II)|FFXIV", - "Aeroga (Aero III)|FFXIV", - "Aeroja (Aero IV)|FFXIV", - "Stone|FFXIV", - "Stonera (Stone II)|FFXIV", - "Stonega (Stone III)|FFXIV", - "Stoneja (Stone IV)|FFXIV", - "Water|FFXIV", - "Watera (Water II)|FFXIV", - "Waterga (Water III)|FFXIV", - "Waterja (Water IV)|FFXIV", - "Banishra (Banish II)|FFXIV", - "Banishga (Banish III)|FFXIV", - "Banishja (Banish IV)|FFXIV", - "Cure|FFXIV", - "Cura (Medica)|FFXIV", - "Curada (Cure II)|FFXIV", - "Curaga (Cure III)|FFXIV", - "Curaja (Cure IV)|FFXIV", - "Faith|FFXIV", - "En-Element|FFXIV", - "Bar-Element|FFXIV", - "De-Element|FFXIV", - "Protection|FFXIV", - "Shell|FFXIV", - "Flood|FFXIV", - "Holy|FFXIV", - "Quake|FFXIV", - "Tornado|FFXIV" - + "Aero|FFXIV", + "Aerora (Aero II)|FFXIV", + "Aeroga (Aero III)|FFXIV", + "Aeroja (Aero IV)|FFXIV", + "Stone|FFXIV", + "Stonera (Stone II)|FFXIV", + "Stonega (Stone III)|FFXIV", + "Stoneja (Stone IV)|FFXIV", + "Water|FFXIV", + "Watera (Water II)|FFXIV", + "Waterga (Water III)|FFXIV", + "Waterja (Water IV)|FFXIV", + "Banishra (Banish II)|FFXIV", + "Banishga (Banish III)|FFXIV", + "Banishja (Banish IV)|FFXIV", + "Cure|FFXIV", + "Cura (Medica)|FFXIV", + "Curada (Cure II)|FFXIV", + "Curaga (Cure III)|FFXIV", + "Curaja (Cure IV)|FFXIV", + "Faith|FFXIV", + "En-Element|FFXIV", + "Bar-Element|FFXIV", + "De-Element|FFXIV", + "Protection|FFXIV", + "Shell|FFXIV", + "Flood|FFXIV", + "Holy|FFXIV", + "Quake|FFXIV", + "Tornado|FFXIV" ], "cantripProgression": [ 4, @@ -17730,7 +17724,7 @@ } ], "classFeature": [ - { + { "name": "Spellcasting", "className": "Pictomancer", "classSource": "FFXIV", @@ -17799,7 +17793,7 @@ } ] }, - { + { "name": "Sketch Work", "source": "FFXIV", "className": "Pictomancer", @@ -17821,11 +17815,8 @@ "entries": [ "At 2nd level, when you expend a spell slot you leave a temporary mess of aetherial paint in a 10ft. sphere around you. This unkempt sphere of paint can be used for a variety of effects using your pictomancer features.", "This field of aetherial paint acts as difficult terrain for creatures other than you and allied creatures. The sphere remains until the end of your next turn." - - ] }, - { "name": "Smudge", "source": "FFXIV", @@ -17835,8 +17826,6 @@ "level": 2, "entries": [ "At 2nd level, while you are in a field of paint left behind by Aetherial Studio, as a bonus action you can dispel the field of paint to gain 10ft. of movement speed and use the disengage action until the end of your turn." - - ] }, { @@ -17998,8 +17987,7 @@ "entries": [ "At 18th level, when you expend a spell slot and activate Aetherial Studio, you can choose a location that you can see within 30ft. of you and make the field appear there instead.", "Additionally, as an action you may create a field of paint as through expended a spell slot. You may do this a number of times equal to your proficiency bonus. Uses of this feature are recovered when you complete long rest." - - ] + ] }, { "name": "Recolor the World", @@ -18021,7 +18009,7 @@ "source": "FFXIV", "entries": [ "Beginning at 1st level, you've learned to fight adeptly with two weapons. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You can draw or stow two one-handed light weapons when you would normally be able to draw or stow only one.", - "Additionally, you trained to be fleet of foot in the dire situations. Your movement speed is increased by 5ft. and when you disengage from an enemy you are unaffected by difficult terrain. At 9th level, your movement speed is increased by an additional 5ft. and you gain the ability to move along vertical surfaces and on your turn without falling during the move." + "Additionally, you trained to be fleet of foot in the dire situations. Your movement speed is increased by 5ft. and when you disengage from an enemy you are unaffected by difficult terrain. At 9th level, your movement speed is increased by an additional 5ft. and you gain the ability to move along vertical surfaces and on your turn without falling during the move." ] }, { @@ -18033,7 +18021,7 @@ "level": 1, "entries": [ "Also beginning at 1st level, you have learned to dull your pain through intense focus. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your viper level.", - "You may use this feature a number of times equal to your proficiency bonus, uses of this feature are refreshed when you complete a long rest." + "You may use this feature a number of times equal to your proficiency bonus, uses of this feature are refreshed when you complete a long rest." ] }, { @@ -18045,16 +18033,15 @@ "level": 2, "entries": [ "At 2nd level, when you make a melee weapon attack you gain one charge of flow. You may spend charges of flow to replace attacks with a viper strikes instead. Some viper strikes require creatures to make saving throws. The DC is calculated as:", - { + { "type": "abilityDc", "name": "Viper Strike save DC", "attributes": [ "cha" ] }, - "When you make a viper strike attack, you do not gain a charge of flow. There is no limit to the number of attacks you may replace in a turn. You may have a maximum number of charges of flow equal to your proficiency bonus. Viper Strikes are detailed at the end of the subclass description.", - "Viper strikes which do not replace attacks or are usable on hit will have their use requirement specified in their description." - + "When you make a viper strike attack, you do not gain a charge of flow. There is no limit to the number of attacks you may replace in a turn. You may have a maximum number of charges of flow equal to your proficiency bonus. Viper Strikes are detailed at the end of the subclass description.", + "Viper strikes which do not replace attacks or are usable on hit will have their use requirement specified in their description." ] }, { @@ -18193,7 +18180,7 @@ "level": 7, "entries": [ "Beginning at 7th level, battle offers you a rush of adrenaline to push beyond your limits. On your turn, you can take one additional action.", - "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn." + "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn." ] }, { @@ -18218,7 +18205,7 @@ "Beginning at 9th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." ] }, - { + { "name": "Ambidextrous Fighter", "source": "FFXIV", "className": "Viper", @@ -21945,7 +21932,7 @@ "source": "FFXIV", "entries": [ "Beginning at 1st level, you've learned how to create cells which you charge using the energy of your body. You can keep a number of munitions charged equal to your Gunbreaker level.", - "You recharge half of your expended munitions cells (rounded up) when you complete a short rest and all expended munitions when you complete a long rest.", + "You recharge half of your expended munitions cells (rounded up) when you complete a short rest and all expended munitions when you complete a long rest.", "When using abilities triggered through using your Munitions that require the enemy to make a saving throw, the saving throw is calculated as follows.", { "type": "abilityDc", @@ -24387,7 +24374,7 @@ } ], "subclassFeature": [ - { + { "name": "Creature Realism", "source": "FFXIV", "page": 135, @@ -24417,7 +24404,7 @@ "entries": [ "{@i 3rd-level Creature Realism feature}", "Beginning at 3rd level, you have learned how to work in your own style to enhance the creatures you create through your pictomancy spells. Any creature summoned or created by a spell that you cast gains one of the following benefits:", - { + { "type": "entries", "entries": [ { @@ -24429,7 +24416,7 @@ } ] }, - { + { "type": "entries", "entries": [ { @@ -24441,18 +24428,18 @@ } ] }, - { + { "type": "entries", "entries": [ { "type": "entries", "name": "Swiftness", "entries": [ - "The creature appears far quicker, increasing its movement speed by 20 feet. This increases specialized movement speeds like flight and swimming as well." + "The creature appears far quicker, increasing its movement speed by 20 feet. This increases specialized movement speeds like flight and swimming as well." ] - } + } ] - } + } ] }, { @@ -24510,7 +24497,7 @@ } ] }, - { + { "type": "entries", "entries": [ { @@ -24522,18 +24509,18 @@ } ] }, - { + { "type": "entries", "entries": [ { "type": "entries", "name": "Unnerving Presence", "entries": [ - "Creatures that make an attack roll within 20ft. of the creature receive a 1d4 pentalty on attack rolls." + "Creatures that make an attack roll within 20ft. of the creature receive a 1d4 pentalty on attack rolls." ] - } + } ] - } + } ] }, { @@ -24565,13 +24552,12 @@ "classSource": "FFXIV", "subclassShortName": "Weapon Expressionism", "subclassSource": "FFXIV", - "level": 3 , + "level": 3, "header": 2, "entries": [ "{@i 3rd-level Creature Realism feature}", "Beginning at 3rd level, you can use your action to create a magical weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. This weapon can be used as your spell casting focus while casting your pictomancer spells.", "Additionally, you gain proficiency with light and medium armor and shields." - ] }, { @@ -24586,8 +24572,8 @@ "header": 2, "entries": [ "{@i 3rd-level Weapon Expressionism feature}", - "Also beginning at 3rd level, as a bonus action you may select a weapon you can see within 30ft. of you. For the next minute that weapon deals bonus damage equal to your Charisma ability modifier. You may only improve one weapon in this way at a time.", - "At 9th level, you may select a second weapon to benefit from your heroic effects." + "Also beginning at 3rd level, as a bonus action you may select a weapon you can see within 30ft. of you. For the next minute that weapon deals bonus damage equal to your Charisma ability modifier. You may only improve one weapon in this way at a time.", + "At 9th level, you may select a second weapon to benefit from your heroic effects." ] }, { @@ -24602,7 +24588,7 @@ "header": 2, "entries": [ "{@i 6th-level Weapon Expressionism feature}", - "Beginning at 6th level, you may select a second elemental primal when you complete a long rest." + "Beginning at 6th level, you may select a second elemental primal when you complete a long rest." ] }, { @@ -24682,7 +24668,7 @@ "{@i 6th-level Scenery Impressionism feature}", "Beginning at 6th level, while you are in a field of paint left behind by Aetherial Studio, as a bonus action you attempt to alter your target's defenses with your imaginative magics. The creature must succeed on a Charisma saving throw around your spell save DC or become vulnerable to one of the damage types from the following: fire, cold, lightning, or thunder until the end of your next turn.", "If the creature is immune or resistant to your chosen damage type they have advantage on the roll." - ] + ] }, { "name": "Tempera Grassa", @@ -24712,8 +24698,6 @@ "entries": [ "{@i 14th-level Scenery Impressionism feature}", "Beginning at 14th level, you can set the size of your aetherial scenery up to a 20ft. radius sphere. Additionally, when a creature affected by aetherial scenery takes damage their damage is reduced by an amount equal to your charisma ability modifier." - - ] }, { @@ -24746,8 +24730,8 @@ "entries": [ "{@i 3rd-level Vidraal Bane feature}", "Beginning at 3rd level, you have learned how to concoct viper poisons using local ingredients. When you complete a short or long rest you complete a number of poison vials equal to your proficiency bonus. Poison vials you have created prior to completing a short or long rest become impotent when you create a new batch.", - "As a bonus action, you can apply one of the vials to a weapon or three pieces of ammunition. When you apply the poison you select one of the Viper Poisons below. The poison stays active for 1 minute after application or until it is successfully applied to a creature.", - { + "As a bonus action, you can apply one of the vials to a weapon or three pieces of ammunition. When you apply the poison you select one of the Viper Poisons below. The poison stays active for 1 minute after application or until it is successfully applied to a creature.", + { "type": "table", "caption": "Viper Poisons", "colLabels": [ @@ -24777,8 +24761,8 @@ ] ] }, - "When struck with a poisoned weapon the target creature must make a Constitution saving throw against your Noxious Gash save DC calculated as:", - { + "When struck with a poisoned weapon the target creature must make a Constitution saving throw against your Noxious Gash save DC calculated as:", + { "type": "abilityGeneric", "name": "Noxious Gash save DC", "text": "8 + your proficiency bonus + your", @@ -24786,7 +24770,7 @@ "wis" ] }, - "A poisoned creature repeats their saving throw at the end of their turn. On a successful saving throw the creature is unaffected by the poison." + "A poisoned creature repeats their saving throw at the end of their turn. On a successful saving throw the creature is unaffected by the poison." ] }, { @@ -24817,7 +24801,7 @@ "entries": [ "{@i 10th-level Vidraal Bane feature}", "Beginning at 10th level, when a creature resists the effect of one of your viper poisons, the next time they make a save against one of your poison effects, their saving throw has a -1 penalty. Each time the creature resists the effect of your poison this penalty increases by 1 until it your poison's effect is successfully applied up to a maximum penalty equal to your wisdom modifier.", - "Additionally, a weapon which has had poison applied to it deals bonus poison damage equal to your Wisdom ability modifier for 1 minute. The weapon will continue to deal bonus damage for the full 1 minute, even after successfully applying the poison to a target unless a new poison is applied." + "Additionally, a weapon which has had poison applied to it deals bonus poison damage equal to your Wisdom ability modifier for 1 minute. The weapon will continue to deal bonus damage for the full 1 minute, even after successfully applying the poison to a target unless a new poison is applied." ] }, { @@ -24864,7 +24848,7 @@ "header": 1, "entries": [ "{@i 3rd-level Bloody Maw feature}", - "Beginning at 3rd level, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn." + "Beginning at 3rd level, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn." ] }, { @@ -24926,12 +24910,10 @@ { "type": "refSubclassFeature", "subclassFeature": "Spellcasting|Viper|FFXIV|Serpent Shaman|FFXIV|3" - }, - { + { "type": "refSubclassFeature", "subclassFeature": "Blessing of the Serpent|Viper|FFXIV|Serpent Shaman|FFXIV|3" - } ] }, @@ -24959,7 +24941,7 @@ "type": "entries", "entries": [ "The Serpent Shaman Spellcasting table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot." + "For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot." ] }, { @@ -24967,8 +24949,8 @@ "type": "entries", "entries": [ "You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your half your viper level rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", - "For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", - "You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." + "For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." ] }, { @@ -24994,7 +24976,7 @@ } ] }, - { + { "name": "Blessing of the Serpent", "source": "FFXIV", "className": "Viper", @@ -25007,8 +24989,8 @@ "entries": [ "{@i 3rd-level Serpent Shaman feature}", "Beginning at 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.", - "Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.", - "You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two." + "Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.", + "You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two." ] }, { @@ -25039,7 +25021,7 @@ "entries": [ "{@i 10th-level Serpent Shaman feature}", "Beginning at 10th level, as an attack you may throw one of your bonded weapons at a target creature or location within 20ft. of you to make a ranged weapon attack with the weapon. You may target a creature or location up to 40ft. away from you but make the attack with disadvantage.", - "After throwing the weapon you may use your bonus action to teleport to the location of your weapon. You may do this once. Uses of this feature are recovered when you complete a short or long rest." + "After throwing the weapon you may use your bonus action to teleport to the location of your weapon. You may do this once. Uses of this feature are recovered when you complete a short or long rest." ] }, { @@ -31121,7 +31103,7 @@ "entries": [ "Requirement: 2nd level Viper", "Cost: 2 flow charge", - "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage." + "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage." ], "featureType": [ "VPR:VS" @@ -31141,7 +31123,7 @@ "entries": [ "Requirement: 2nd level Viper", "Cost: 1 flow charge", - "An evasive blow to strike while creating distance between you and your foe. You make a melee weapon attack against a creature and use the disengage action." + "An evasive blow to strike while creating distance between you and your foe. You make a melee weapon attack against a creature and use the disengage action." ], "featureType": [ "VPR:VS" @@ -31161,7 +31143,7 @@ "entries": [ "Requirement: 3rd level Viper", "Cost: 1 flow charge", - "You enter the viper stance and make a weapon attack with an increased range of 5 feet." + "You enter the viper stance and make a weapon attack with an increased range of 5 feet." ], "featureType": [ "VPR:VS" @@ -31181,7 +31163,7 @@ "entries": [ "Requirement: 3rd level Viper", "Cost: 2 flow charge", - "You make a jumping, piercing weapon attack against a creature within 10ft. of you. You move to a location within 5ft. of the creature, this movement does not provoke attacks of opportunity. If the attack hits, it deals bonus damage equal to your proficiency modifier. If you were in Viper Stance when using this viper strike, the effect ends." + "You make a jumping, piercing weapon attack against a creature within 10ft. of you. You move to a location within 5ft. of the creature, this movement does not provoke attacks of opportunity. If the attack hits, it deals bonus damage equal to your proficiency modifier. If you were in Viper Stance when using this viper strike, the effect ends." ], "featureType": [ "VPR:VS" @@ -31200,8 +31182,8 @@ ], "entries": [ "Requirement: 3rd level Viper", - "Cost: 2 flow charge", - "You gain the effect of Viper Stance and then flourish your blades in a circle around you in one fluid motion. Each creature within 5ft. of you makes a Dexterity saving throw. You deal your weapon damage to each creature that fails the saving throw." + "Cost: 2 flow charge", + "You gain the effect of Viper Stance and then flourish your blades in a circle around you in one fluid motion. Each creature within 5ft. of you makes a Dexterity saving throw. You deal your weapon damage to each creature that fails the saving throw." ], "featureType": [ "VPR:VS" @@ -31222,7 +31204,6 @@ "Requirement: 5th level Viper", "Cost: 1 flow charge", "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage and you lose the effect of Viper Stance." - ], "featureType": [ "VPR:VS" @@ -31242,7 +31223,7 @@ "entries": [ "Requirement: 5th level Viper", "Cost: 1 flow Charge", - "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage and you gain the effect of Viper Stance." + "When you hit a creature with a melee weapon attack you deal an additional 1d8 damage and you gain the effect of Viper Stance." ], "featureType": [ "VPR:VS" @@ -31262,7 +31243,7 @@ "entries": [ "Requirement: 5th level Viper", "Cost: 2 flow Charge(s)", - "As a bonus action, in a shroud of translucent blue light you teleport up to 30 feet to an unoccupied space that you can see." + "As a bonus action, in a shroud of translucent blue light you teleport up to 30 feet to an unoccupied space that you can see." ], "featureType": [ "VPR:VS" @@ -31282,7 +31263,7 @@ "entries": [ "Requirement: 7th level Viper", "Cost: 1 flow charge", - "You attack a weak point of the target, emulating the effects of poison. The creature makes a Constitution saving throw against your Viper Strike save DC, becoming poisoned for one minute on a failure." + "You attack a weak point of the target, emulating the effects of poison. The creature makes a Constitution saving throw against your Viper Strike save DC, becoming poisoned for one minute on a failure." ], "featureType": [ "VPR:VS" @@ -31302,7 +31283,7 @@ "entries": [ "Requirement: 10th level Viper, Serpent Shaman Serpentine Inspiration", "Cost: 2 flow charge", - "When you hit a creature you focus your attack at a weak point of the target in an attempt to maim them. The creature makes a strength saving throw against your viper strike save DC, being knocked prone on a failure." + "When you hit a creature you focus your attack at a weak point of the target in an attempt to maim them. The creature makes a strength saving throw against your viper strike save DC, being knocked prone on a failure." ], "featureType": [ "VPR:VS" @@ -31322,7 +31303,7 @@ "entries": [ "Requirement: 10th level Viper", "Cost: 1 flow Charge", - "When a melee weapon attack misses you, as a reaction, you may spend a charge of flow to make a melee weapon attack against the attacking creature." + "When a melee weapon attack misses you, as a reaction, you may spend a charge of flow to make a melee weapon attack against the attacking creature." ], "featureType": [ "VPR:VS" @@ -31342,7 +31323,7 @@ "entries": [ "Requirement: 10th level Viper", "Cost: 2 flow charges", - "When you use Focus of Caduceus, you may expend two flow charges to reinforce your body temporarily. Until the start of your next turn you gain resistance to slash, piercing and bludgeoning damage." + "When you use Focus of Caduceus, you may expend two flow charges to reinforce your body temporarily. Until the start of your next turn you gain resistance to slash, piercing and bludgeoning damage." ], "featureType": [ "VPR:VS" @@ -31382,14 +31363,13 @@ "entries": [ "Requirement: 15th level Viper", "Cost: 3 flow charges", - "When you hit a creature, you focus the attack a vital point of a creature. They must make a Constitution saving throw, on a failure, their AC is reduced by 2 and they deal 1d4 less damage on their weapon attacks until the end of their next turn." + "When you hit a creature, you focus the attack a vital point of a creature. They must make a Constitution saving throw, on a failure, their AC is reduced by 2 and they deal 1d4 less damage on their weapon attacks until the end of their next turn." ], "featureType": [ "VPR:VS" ] }, { - "name": "Ouroboros", "source": "FFXIV", "page": 149, @@ -31403,7 +31383,7 @@ "entries": [ "Requirement: 15th level Viper", "Cost: 5 flow charge(s)", - "You make a defense piercing strike against a creature which they can only attempt to dodge. The creature makes a Dexterity saving throw, on a failure you strike them with a melee weapon attack which deals critical damage. On a failure they take half the damage." + "You make a defense piercing strike against a creature which they can only attempt to dodge. The creature makes a Dexterity saving throw, on a failure you strike them with a melee weapon attack which deals critical damage. On a failure they take half the damage." ], "featureType": [ "VPR:VS" @@ -31423,12 +31403,11 @@ "entries": [ "Requirement: 20th level Viper", "Cost: 6 flow charges", - "When you hit a creature with a weapon attack, the creature must make a Constitution saving throw against your viper strikes DC. On a failure the creature is hit with a critical hit." + "When you hit a creature with a weapon attack, the creature must make a Constitution saving throw against your viper strikes DC. On a failure the creature is hit with a critical hit." ], "featureType": [ "VPR:VS" ] - }, { "name": "Arm of the Destroyer", @@ -31519,7 +31498,7 @@ "entries": [ "Cost: 1 Chakra Charge", "As an action, you concentrate chakra in the palm of your hand and make a ranged Monastic Arte attack against a creature within 60ft. of you. This attack deals force damage equal to your Martial Arts die + your Wisdom modifier.", - "Beginning at 5th level, you may make two ranged melee weapon attacks when you use chakra shot." + "Beginning at 5th level, you may make two ranged melee weapon attacks when you use chakra shot." ], "featureType": [ "MNK" @@ -34690,7 +34669,7 @@ } ], "spell": [ - { + { "name": "Aero", "source": "FFXIV", "page": 174, @@ -34736,7 +34715,6 @@ "savingThrow": [ "dexterity" ] - }, { "name": "Aerora (Aero II)", @@ -34885,8 +34863,8 @@ "savingThrow": [ "strength" ] - }, - { + }, + { "name": "Banishra (Banish II)", "source": "FFXIV", "page": 8, @@ -35468,7 +35446,7 @@ "ST" ] }, - { + { "name": "Bar-Element", "source": "FFXIV", "page": 8, @@ -35562,7 +35540,7 @@ } ] }, - { + { "name": "Bio", "source": "FFXIV", "page": 174, @@ -36008,7 +35986,7 @@ "savingThrow": [ "dexterity" ] - }, + }, { "name": "Bravery", "source": "FFXIV", @@ -36097,7 +36075,7 @@ } ] }, - { + { "name": "Comet", "source": "FFXIV", "page": 174, @@ -36314,7 +36292,8 @@ ], "type": "entries" } - ],"miscTags": [ + ], + "miscTags": [ "HL" ] }, @@ -36357,11 +36336,13 @@ ], "type": "entries" } - ],"miscTags": [ + ], + "miscTags": [ "HL" ] }, - { "name": "De-Element", + { + "name": "De-Element", "source": "FFXIV", "page": 8, "level": 4, @@ -36678,8 +36659,8 @@ "HL" ] }, - { - "name": "Electron", + { + "name": "Electron", "source": "FFXIV", "page": 8, "level": 7, @@ -36732,7 +36713,7 @@ "dexterity" ] }, - { + { "name": "En-Element", "source": "FFXIV", "page": 8, @@ -36779,7 +36760,8 @@ } ] }, - { "name": "Esuna", + { + "name": "Esuna", "source": "FFXIV", "page": 8, "level": 3, @@ -36819,7 +36801,8 @@ } ] }, - { "name": "Faith", + { + "name": "Faith", "source": "FFXIV", "page": 8, "level": 3, @@ -36911,7 +36894,7 @@ "areaTags": [ "MT" ], - "spellAttack": [ + "spellAttack": [ "R" ] }, @@ -36964,7 +36947,7 @@ "areaTags": [ "MT" ], - "spellAttack": [ + "spellAttack": [ "R" ] }, @@ -37003,7 +36986,7 @@ } ], "entries": [ - "You ignite the area around a target creature you can see within range. The target creature must succeed on a Dexterity saving throw or take {@dice 5d8} fire damage and also burns for the spell’s duration, or take half as much damage and are not burned on a successful one. At the end of each of its turns, the target repeats the saving throw. It takes {@dice 1d8} fire damage on a failed save, and the spell ends on a successful one." + "You ignite the area around a target creature you can see within range. The target creature must succeed on a Dexterity saving throw or take {@dice 5d8} fire damage and also burns for the spell's duration, or take half as much damage and are not burned on a successful one. At the end of each of its turns, the target repeats the saving throw. It takes {@dice 1d8} fire damage on a failed save, and the spell ends on a successful one." ], "entriesHigherLevel": [ { @@ -37074,7 +37057,7 @@ "dexterity" ] }, - { + { "name": "Flood", "source": "FFXIV", "page": 8, @@ -37170,7 +37153,8 @@ "charisma" ] }, - { "name": "Imperil", + { + "name": "Imperil", "source": "FFXIV", "page": 8, "level": 7, @@ -37207,7 +37191,7 @@ "You choose a creature you can see within range and and they must make a Wisdom saving throw. On a failure, they gain a damage vulnerability to the following damage types: bludgeoning, cold, fire, lightning, necrotic, radiant or thunder. If the creature is immune to the damage type, it takes normal damage from the damage type instead." ] }, - { + { "name": "Malefic", "level": 0, "school": "V", @@ -37304,253 +37288,118 @@ "dexterity" ] }, - { - "name": "Osmose", - "source": "FFXIV", - "page": 8, - "level": 1, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { + { + "name": "Osmose", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You attempt to drain the magic energy from a creature you can see within 30ft. of you to maintain your own magical strength. The creature makes a Charisma saving throw, on a failure they lose a spell slot of first level and you do not expend the spell slot." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "You attempt to drain the magic energy from a creature you can see within 30ft. of you to maintain your own magical strength. The creature makes a Charisma saving throw, on a failure they lose a spell slot of first level and you do not expend the spell slot." - ] - } - ], - "savingThrow": [ + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You attempt to drain the magic energy from a creature you can see within 30ft. of you to maintain your own magical strength. The creature makes a Charisma saving throw, on a failure they lose a spell slot of first level and you do not expend the spell slot." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "You attempt to drain the magic energy from a creature you can see within 30ft. of you to maintain your own magical strength. The creature makes a Charisma saving throw, on a failure they lose a spell slot of first level and you do not expend the spell slot." + ] + } + ], + "savingThrow": [ "charisma" ] - }, - { - "name": "Quake", - "source": "FFXIV", - "page": 8, - "level": 7, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You cause an burst of raw energy from the early that pulverizes the a 40ft. radius circle on the ground. All creatures in the affected area must makes a Dexterity saving throw or take {@dice 5d8} bludgeoning damage and {@dice 4d8} force damage and are knocked prone, or take half as much damage and are not knocked prone on a successful one. The affected area becomes difficult terrain." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d8} for each slot level above 7th." - ] - } - ], - "damageInflict": [ - "bludgeoning", - "force" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Protection", - "source": "FFXIV", - "page": 8, - "level": 4, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } }, - "duration": [ + { + "name": "Quake", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "E", + "time": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause an burst of raw energy from the early that pulverizes the a 40ft. radius circle on the ground. All creatures in the affected area must makes a Dexterity saving throw or take {@dice 5d8} bludgeoning damage and {@dice 4d8} force damage and are knocked prone, or take half as much damage and are not knocked prone on a successful one. The affected area becomes difficult terrain." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d8} for each slot level above 7th." + ] } ], - "components": { - "v": true, - "s": true + "damageInflict": [ + "bludgeoning", + "force" + ], + "savingThrow": [ + "dexterity" + ] }, - "entries": [ - "You choose a creature you can see within range and cover their body in a protective barrier. Damage from bludgeoning, piercing and slashing sources is reduced by your spell casting ability modifier." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you may protect one creature for each slot level above 4th." - ] - } - ] - }, - { - "name": "Refresh", - "source": "FFXIV", - "page": 8, - "level": 3, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { + { + "name": "Protection", + "source": "FFXIV", + "page": 8, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { "type": "point", "distance": { "type": "feet", "amount": 60 } }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "Through magical means you share your pool of aetheric power with another creature. A creature you can see within range has one of their expended 1st level slots recovered." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the target creature recovers a spell slot one level lower than the one used to cast Refresh." - ] - } - ] - }, - { - "name": "Scathe", - "source": "FFXIV", - "page": 8, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You cause an aethertic disruption at the location of a creature it can see within range. The creature makes a Dexterity Saving throw, taking {@dice 4d6} force damage on a failure and half as much on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." - ] - } - ], - "damageInflict": [ - "force" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Shell", - "source": "FFXIV", - "page": 8, - "level": 4, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ + "duration": [ { "type": "timed", "duration": { @@ -37561,187 +37410,132 @@ "concentration": true } ], - "components": { - "v": true, - "s": true - }, - "entries": [ - "You choose a creature you can see within range and cover their body in a protective shell. Damage from all damage types except bludgeoning, piercing and slashing sources is reduced by your spell casting ability modifier." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you may protect one creature for each slot level above 4th." - ] - } - ] - }, - { - "name": "Stone", - "level": 0, - "school": "V", - "source": "FFXIV", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjure a cluster of aetheric stones and fires them toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 1d8} bludgeoning damage, and its speed is reduced by 10 feet until the start of your next turn." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", + "components": { + "v": true, + "s": true + }, "entries": [ - "This spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." + "You choose a creature you can see within range and cover their body in a protective barrier. Damage from bludgeoning, piercing and slashing sources is reduced by your spell casting ability modifier." ], - "type": "entries" - } - ], - "damageInflict": [ - "bludgeoning" - ], - "areaTags": [ - "MT" - ], - "spellAttack": [ - "R" - ] - }, - { - "name": "Stonera (Stone II)", - "source": "FFXIV", - "page": 8, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you may protect one creature for each slot level above 4th." + ] + } + ] }, - "duration": [ - { + { + "name": "Refresh", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { "type": "instant" } - ], - "entries": [ - "You manipulate earth aspected aether in the land at a location within range causing a cluster of stalagmites to burst upwards at the location. All creatures in a 5ft. radius circle must succeed on a Dexterity saving throw or take {@dice 3d8} bludgeoning damage and are knocked prone. On a success, an affected creature takes half the damage and is not knocked prone." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Stonega (Stone III)", - "source": "FFXIV", - "page": 8, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true + ], + "entries": [ + "Through magical means you share your pool of aetheric power with another creature. A creature you can see within range has one of their expended 1st level slots recovered." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the target creature recovers a spell slot one level lower than the one used to cast Refresh." + ] + } + ] }, - "duration": [ - { + { + "name": "Scathe", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { "type": "instant" } - ], - "entries": [ - "You manipulate earth aspected aether to create 4 spears of stone anywhere you can see within range. The 4 spears travel in a straight line converging on a point within range. Any creature between the a stone spear and the convergence point must succeed on a Dexterity saving throw or take {@dice 2d6} Bludgeoning damage, taking half as much on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, you create one additional stone spear for each slot level above 3rd." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Stoneja (Stone IV)", - "source": "FFXIV", - "page": 8, - "level": 5, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true + ], + "entries": [ + "You cause an aethertic disruption at the location of a creature it can see within range. The creature makes a Dexterity Saving throw, taking {@dice 4d6} force damage on a failure and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] }, - "duration": [ - { + { + "name": "Shell", + "source": "FFXIV", + "page": 8, + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { "type": "timed", "duration": { "type": "minute", @@ -37750,77 +37544,75 @@ }, "concentration": true } - ], - "entries": [ - "You manipulate earth aspected aether cause the land in a 20ft. square to raise 20ft. into the air. You can select the speed of the ascension to change the effect of the spell. If you choose to raise the area slowly, creatures in the area are harmlessly raised to the platform's height.", - "If you choose to raise the area quickly, all creatures in the affected area must succeed on a Constitution saving throw or take {@dice 6d6} bludgeoning damage and be knocked prone, or take half as much damage and suffer no other effects on a success. You may maintain concentration to keep the platform raised, or return the ground to its original state afterwards." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 2d6} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "force" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Thunder", - "level": 0, - "school": "V", - "source": "FFXIV", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } + ], + "components": { + "v": true, + "s": true + }, + "entries": [ + "You choose a creature you can see within range and cover their body in a protective shell. Damage from all damage types except bludgeoning, piercing and slashing sources is reduced by your spell casting ability modifier." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you may protect one creature for each slot level above 4th." + ] + } + ] }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjures a mote of lightning aether and shoots it toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 2d6} lightning damage." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." - ], - "type": "entries" - } - ], - "damageInflict": [ - "thunder" + { + "name": "Stone", + "level": 0, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a cluster of aetheric stones and fires them toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 1d8} bludgeoning damage, and its speed is reduced by 10 feet until the start of your next turn." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." + ], + "type": "entries" + } + ], + "damageInflict": [ + "bludgeoning" ], - "areaTags": [ + "areaTags": [ "MT" ], - "spellAttack": [ + "spellAttack": [ "R" ] }, { - "name": "Thundara (Thunder II)", + "name": "Stonera (Stone II)", + "source": "FFXIV", + "page": 8, "level": 1, "school": "V", - "source": "FFXIV", "time": [ { "number": 1, @@ -37834,35 +37626,1168 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate earth aspected aether in the land at a location within range causing a cluster of stalagmites to burst upwards at the location. All creatures in a 5ft. radius circle must succeed on a Dexterity saving throw or take {@dice 3d8} bludgeoning damage and are knocked prone. On a success, an affected creature takes half the damage and is not knocked prone." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Stonega (Stone III)", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate earth aspected aether to create 4 spears of stone anywhere you can see within range. The 4 spears travel in a straight line converging on a point within range. Any creature between the a stone spear and the convergence point must succeed on a Dexterity saving throw or take {@dice 2d6} Bludgeoning damage, taking half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you create one additional stone spear for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Stoneja (Stone IV)", + "source": "FFXIV", + "page": 8, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You manipulate earth aspected aether cause the land in a 20ft. square to raise 20ft. into the air. You can select the speed of the ascension to change the effect of the spell. If you choose to raise the area slowly, creatures in the area are harmlessly raised to the platform's height.", + "If you choose to raise the area quickly, all creatures in the affected area must succeed on a Constitution saving throw or take {@dice 6d6} bludgeoning damage and be knocked prone, or take half as much damage and suffer no other effects on a success. You may maintain concentration to keep the platform raised, or return the ground to its original state afterwards." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 2d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Thunder", + "level": 0, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjures a mote of lightning aether and shoots it toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 2d6} lightning damage." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Thundara (Thunder II)", + "level": 1, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You launch of bolt of lightning aspected aether at a target of your choice you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a Dexterity saving throw. The target takes {@dice 2d8} lightning damage on a failed save, or half as much damage on a successful one." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, one additional bolt leaps from the first target to another target for each slot level above 2nd." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Thundaga (Thunder III)", + "level": 3, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You launch an unstable sphere of lightning aspected aether at a target of your choice you can see within range. Make a ranged spell attack. On a hit, the sphere deals {@dice 4d8} lightning damage. The sphere then explodes in a 10ft. radius sphere. All creatures in range must succeed on a Dexterity saving throw or take {@dice 4d8} lightning damage, and half as much on a success." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Thundaja (Thunder IV)", + "level": 5, + "school": "V", + "source": "FFXIV", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate lightning aether to create a mass orb of electrical energy at a location you can see within range that hovers in place for the duration. Any creature hostile to you that moves to a space within 20 feet of the orb for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 lightning damage on a failed save and half as much on a successful one. The orb vanishes when it has dealt a total of 80 damage." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the maximum total damage of the orb increases by 20 for each slot level above 5th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Tornado", + "source": "FFXIV", + "page": 8, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You unleash a powerful gale at a location within range that you can see in a 40ft. radius, 80 feet tall cylinder. Each creature in the affected area must make a Constitution saving throw, taking {@dice 5d6} thunder damage and {@dice 5d6} force damage and become stunned until the end of their next turn on a failure, or half as much damage and not be stunned on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d6} for each slot level above 7th." + ] + } + ], + "damageInflict": [ + "thunder", + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Veraero", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your spell casting focus with wind aspected aether and cause the area around a creature you can see within range to burst. The creature must succeed on a Dexterity saving throw or take {@dice 2d6} thunder damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d6} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Vereroga (Veraero III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your spell casting focus with wind aspected aether and cause the area around a creature you can see within range to burst. The creature must succeed on a Dexterity saving throw or take {@dice 2d8} thunder damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d8} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verfire", + "source": "FFXIV", + "page": 174, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You fill your spell casting focus with fire aspected aether and let loose a streaking bolt of fire at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@dice 3d8} fire damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d6} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Verflare", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You recklessly manipulate aether and cause a localized explosion of fire aether in a 10ft. radius sphere at a location you can see within range. All creatures within the area must succeed on a Dexterity saving throw or take {@dice 4d8} fire damage. If any of the creatures have already taken damage this turn, it take an additional {@dice 2d8} damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verholy", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You recklessly manipulate aether and cause a localized explosion of fire aether in a 10ft. radius sphere at a location you can see within range. All creatures within the area must succeed on a Dexterity saving throw or take {@dice 4d8} fire damage. If any of the creatures have already taken damage this turn, it take an additional {@dice 2d8} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verstone", + "source": "FFXIV", + "page": 174, + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create two stone spears at two unoccupied locations within range. The spears then travel in a straight line toward a point within range. All creatures in the path of a stone spear must succeed on a Dexterity saving throw or take {@dice 1d12} bludgeoning damage.", + "If a creature is at the destination of the stone spears, they attempt one Dexterity saving throw for all of the stone spears but take damage from all stone spears you created. They take half the damage on a successful saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you create an additional spear for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verthunder", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You hastily rain lightning aether down in a cylinder with a height of 30ft. and 5ft. radius you can see within range. All creatures in the affected area must succeed on a Dexterity saving throw or take {@dice 3d6} lightning damage, taking half as much on a succeed. If a creature has already taken damage on your turn, they take an additional {@dice 2d8} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Verthundaga (Verthunder III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You release a burst of lightning aspected aether at a location you can see within range, exploding in a fulminous 20ft. radius sphere. Each creature in the affected area must make a Constitution saving throw, taking taking {@dice 6d8} lightning damage on a failure and half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage dealt by the explosion increases by {@dice 1d8} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Water", + "source": "FFXIV", + "page": 174, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a globe of water and throws it towards a creature you can see within range. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take {@dice 1d6} bludgeoning damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Watera (Water II)", + "source": "FFXIV", + "page": 174, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You release a focused burst of water at a creature you can see within range. The target must succeed on a Strength saving throw or take {@dice 3d6} bludgeoning damage and fall prone or be pushed back 30ft (your choice). Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 30 feet away from you" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Waterga (Water III)", + "source": "FFXIV", + "page": 174, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "You create an aquatic prison around a large or smaller creature you can see within range. The target creature must succeed on a Dexterity saving throw or take {@dice 3d10} cold damage and be engulfed in a bubble which acts as a prison of water, taking half damage and suffering no other effects on a success. The engulfed creature can't breathe, is restrained, and takes 3d10 cold damage at the start of each of their turns.", + "An engulfed creature can try to escape by taking an action to attempt a Strength saving throw against your Spell save DC. On a success, the creature manages to pop the bubble, freeing itself." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d10} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Waterja (Water IV)", + "source": "FFXIV", + "page": 174, + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a powerful geyser at a location you can see within range. The area is a 20ft. radius cylinder which stands 40ft. high. All creatures in the affected area must succeed on a Strength saving throw or take {@dice 6d8} bludgeoning damage and be thrown 20ft. straight back, from the closest edge of the geyser, and take half as much damage and suffer no other effects on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d8} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Xenoglossy", + "source": "FFXIV", + "page": 8, + "level": 9, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You use forbidden magicks to ravage the a creature's body and soul you can see within range. The creature must succeed on a Charisma saving throw or take {@dice 40d10} force damage or half as much on a successful save.", + "If this damage reduces the target to 0 hit points, the creature dies and its soul is destroyed and cannot be restored by any means except by a Wish spell." + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "charisma" + ] + }, + { + "name": "Dark", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You form an orb of necrotic energy in the palm of your hand and fire it at a target within range, making a ranged spell attack. If the attack hits, the creature takes {@damage 3d8} necrotic damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "necrotic" + ] + }, + { + "name": "Assize", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "An eruption of energy from your body soothes allies and wounds enemies. All allies within 60ft. recover {@dice 3d8} hit points and all enemies within 60ft. must make a Wisdom saving throw. They take {@damage 4d4} radiant damage, and half as much on a successful save. You may reverse which die affect healing and which die deal radiant damage, but must make this distinction before rolling." + ], + "source": "FFXIV", + "page": 103, + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, increase the number of die for each effect for each slot level above 5th." + ], + "type": "entries" + } + ], + "damageInflict": [ + "radiant" + ], + "miscTags": [ + "HL" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Ruinra (Ruin II)", + "source": "FFXIV", + "page": 8, + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause a burst of unaspected aether to ravage a 10ft. radius sphere at a location you can see within range. Each creature in the affected area must succeed on a Dexterity saving throw or take {@dice 2d10} force damage on a failure, or half as much on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d10} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Ruinga (Ruin III)", + "source": "FFXIV", + "page": 8, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], "entries": [ - "You launch of bolt of lightning aspected aether at a target of your choice you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. A target must make a Dexterity saving throw. The target takes {@dice 2d8} lightning damage on a failed save, or half as much damage on a successful one." + "You conjure 4 shining bolts of pure energy. You make a ranged spell attack against a target in range for each bolt. On a hit, a takes {@dice 2d8} force damage." ], "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, one additional bolt leaps from the first target to another target for each slot level above 2nd." - ], - "type": "entries" + "When you cast this spell using a spell slot of 4th level or higher, you create one additional bolt for each slot level above 3rd." + ] } ], "damageInflict": [ - "thunder" - ], + "force" + ], "savingThrow": [ - "dexterity" - ] + "dexterity" + ], + "spellAttack": [ + "R" + ] }, { - "name": "Thundaga (Thunder III)", - "level": 3, - "school": "V", + "name": "Ruinja (Ruin IV)", "source": "FFXIV", + "page": 8, + "level": 5, + "school": "V", "time": [ { "number": 1, @@ -37873,39 +38798,46 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "You launch an unstable sphere of lightning aspected aether at a target of your choice you can see within range. Make a ranged spell attack. On a hit, the sphere deals {@dice 4d8} lightning damage. The sphere then explodes in a 10ft. radius sphere. All creatures in range must succeed on a Dexterity saving throw or take {@dice 4d8} lightning damage, and half as much on a success." + "You release a barrage of raining bolts of energy in a 20ft. radius circle at a location within range. All creatures within the affected area succeed on a Dexterity saving throw or take {@dice 4d8} force damage, taking half as much on a success. On each of your turns until the spell ends, you can use your action to call down the barrage in this way again, targeting the same point or a different one." ], "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." - ], - "type": "entries" + "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 1d8} for each slot level above 1st." + ] } ], "damageInflict": [ - "thunder" - ], - "savingThrow": [ - "dexterity" + "force" ], - "spellAttack": [ - "R" - ] + "savingThrow": [ + "dexterity" + ] }, { - "name": "Thundaja (Thunder IV)", - "level": 5, + "name": "Ruin", + "level": 0, "school": "V", "source": "FFXIV", "time": [ @@ -37918,7 +38850,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, "duration": [ @@ -37927,978 +38859,27 @@ } ], "entries": [ - "You manipulate lightning aether to create a mass orb of electrical energy at a location you can see within range that hovers in place for the duration. Any creature hostile to you that moves to a space within 20 feet of the orb for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 lightning damage on a failed save and half as much on a successful one. The orb vanishes when it has dealt a total of 80 damage." + "You gather unaspected aether and throws it toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 1d10} force damage." ], "entriesHigherLevel": [ { "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the maximum total damage of the orb increases by 20 for each slot level above 5th." + "This spell's damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d10}), 11th level ({@dice 3d10}), and 17th level ({@dice 4d10})." ], "type": "entries" } ], "damageInflict": [ - "thunder" - ], - "savingThrow": [ - "dexterity" - ] - - }, - { - "name": "Tornado", - "source": "FFXIV", - "page": 8, - "level": 7, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You unleash a powerful gale at a location within range that you can see in a 40ft. radius, 80 feet tall cylinder. Each creature in the affected area must make a Constitution saving throw, taking {@dice 5d6} thunder damage and {@dice 5d6} force damage and become stunned until the end of their next turn on a failure, or half as much damage and not be stunned on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 8th level or higher, the force damage increases by {@dice 2d6} for each slot level above 7th." - ] - } - ], - "damageInflict": [ - "thunder", - "force" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Veraero", - "source": "FFXIV", - "page": 174, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You fill your spell casting focus with wind aspected aether and cause the area around a creature you can see within range to burst. The creature must succeed on a Dexterity saving throw or take {@dice 2d6} thunder damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d6} force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "thunder" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Vereroga (Veraero III)", - "source": "FFXIV", - "page": 174, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You fill your spell casting focus with wind aspected aether and cause the area around a creature you can see within range to burst. The creature must succeed on a Dexterity saving throw or take {@dice 2d8} thunder damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d8} force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "thunder" - ], - "savingThrow": [ - "dexterity" - ] - - - }, - { - "name": "Verfire", - "source": "FFXIV", - "page": 174, - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You fill your spell casting focus with fire aspected aether and let loose a streaking bolt of fire at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@dice 3d8} fire damage. If the target creature has already taken damage during your turn, it take an additional {@dice 2d6} force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "fire" - ], - "areaTags": [ - "MT" - ], - "spellAttack": [ - "R" - ] - }, - { - "name": "Verflare", - "source": "FFXIV", - "page": 174, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You recklessly manipulate aether and cause a localized explosion of fire aether in a 10ft. radius sphere at a location you can see within range. All creatures within the area must succeed on a Dexterity saving throw or take {@dice 4d8} fire damage. If any of the creatures have already taken damage this turn, it take an additional {@dice 2d8} damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Verholy", - "source": "FFXIV", - "page": 174, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You recklessly manipulate aether and cause a localized explosion of fire aether in a 10ft. radius sphere at a location you can see within range. All creatures within the area must succeed on a Dexterity saving throw or take {@dice 4d8} fire damage. If any of the creatures have already taken damage this turn, it take an additional {@dice 2d8} force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "radiant" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Verstone", - "source": "FFXIV", - "page": 174, - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You create two stone spears at two unoccupied locations within range. The spears then travel in a straight line toward a point within range. All creatures in the path of a stone spear must succeed on a Dexterity saving throw or take {@dice 1d12} bludgeoning damage.", - "If a creature is at the destination of the stone spears, they attempt one Dexterity saving throw for all of the stone spears but take damage from all stone spears you created. They take half the damage on a successful saving throw." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you create an additional spear for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "radiant" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Verthunder", - "source": "FFXIV", - "page": 174, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You hastily rain lightning aether down in a cylinder with a height of 30ft. and 5ft. radius you can see within range. All creatures in the affected area must succeed on a Dexterity saving throw or take {@dice 3d6} lightning damage, taking half as much on a succeed. If a creature has already taken damage on your turn, they take an additional {@dice 2d8} force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "lightning" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Verthundaga (Verthunder III)", - "source": "FFXIV", - "page": 174, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You release a burst of lightning aspected aether at a location you can see within range, exploding in a fulminous 20ft. radius sphere. Each creature in the affected area must make a Constitution saving throw, taking taking {@dice 6d8} lightning damage on a failure and half as much on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage dealt by the explosion increases by {@dice 1d8} for each slot level above 3rd." - ] - } - ], - "damageInflict": [ - "lightning" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Water", - "source": "FFXIV", - "page": 174, - "level": 0, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjure a globe of water and throws it towards a creature you can see within range. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take {@dice 1d6} bludgeoning damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "This spell’s damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Watera (Water II)", - "source": "FFXIV", - "page": 174, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "bonus action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You release a focused burst of water at a creature you can see within range. The target must succeed on a Strength saving throw or take {@dice 3d6} bludgeoning damage and fall prone or be pushed back 30ft (your choice). Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 30 feet away from you" - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Waterga (Water III)", - "source": "FFXIV", - "page": 174, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } + "force" ], - "entries": [ - "You create an aquatic prison around a large or smaller creature you can see within range. The target creature must succeed on a Dexterity saving throw or take {@dice 3d10} cold damage and be engulfed in a bubble which acts as a prison of water, taking half damage and suffering no other effects on a success. The engulfed creature can't breathe, is restrained, and takes 3d10 cold damage at the start of each of their turns.", - "An engulfed creature can try to escape by taking an action to attempt a Strength saving throw against your Spell save DC. On a success, the creature manages to pop the bubble, freeing itself." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d10} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "cold" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Waterja (Water IV)", - "source": "FFXIV", - "page": 174, - "level": 5, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjure a powerful geyser at a location you can see within range. The area is a 20ft. radius cylinder which stands 40ft. high. All creatures in the affected area must succeed on a Strength saving throw or take {@dice 6d8} bludgeoning damage and be thrown 20ft. straight back, from the closest edge of the geyser, and take half as much damage and suffer no other effects on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d8} for each slot level above 5th." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Xenoglossy", - "source": "FFXIV", - "page": 8, - "level": 9, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You use forbidden magicks to ravage the a creature's body and soul you can see within range. The creature must succeed on a Charisma saving throw or take {@dice 40d10} force damage or half as much on a successful save.", - "If this damage reduces the target to 0 hit points, the creature dies and its soul is destroyed and cannot be restored by any means except by a Wish spell." - ], - "damageInflict": [ - "force" - ], - "savingThrow": [ - "charisma" - ] - }, - { - "name": "Dark", - "source": "FFXIV", - "page": 8, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 90 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You form an orb of necrotic energy in the palm of your hand and fire it at a target within range, making a ranged spell attack. If the attack hits, the creature takes {@damage 3d8} necrotic damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "necrotic" - ] - }, - { - "name": "Assize", - "level": 5, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "radius", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "An eruption of energy from your body soothes allies and wounds enemies. All allies within 60ft. recover {@dice 3d8} hit points and all enemies within 60ft. must make a Wisdom saving throw. They take {@damage 4d4} radiant damage, and half as much on a successful save. You may reverse which die affect healing and which die deal radiant damage, but must make this distinction before rolling." - ], - "source": "FFXIV", - "page": 103, - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, increase the number of die for each effect for each slot level above 5th." - ], - "type": "entries" - } - ], - "damageInflict": [ - "radiant" - ], - "miscTags": [ - "HL" - ], - "savingThrow": [ - "wisdom" - ] - }, - { - "name": "Ruinra (Ruin II)", - "source": "FFXIV", - "page": 8, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You cause a burst of unaspected aether to ravage a 10ft. radius sphere at a location you can see within range. Each creature in the affected area must succeed on a Dexterity saving throw or take {@dice 2d10} force damage on a failure, or half as much on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d10} for each slot level above 2nd." - ] - } - ], - "damageInflict": [ - "force" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Ruinga (Ruin III)", - "source": "FFXIV", - "page": 8, - "level": 3, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You conjure 4 shining bolts of pure energy. You make a ranged spell attack against a target in range for each bolt. On a hit, a takes {@dice 2d8} force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, you create one additional bolt for each slot level above 3rd." - ] - } - ], - "damageInflict": [ - "force" - ], - "savingThrow": [ - "dexterity" - ], - "spellAttack": [ + "areaTags": [ + "MT" + ], + "spellAttack": [ "R" ] - }, - { - "name": "Ruinja (Ruin IV)", - "source": "FFXIV", - "page": 8, - "level": 5, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "You release a barrage of raining bolts of energy in a 20ft. radius circle at a location within range. All creatures within the affected area succeed on a Dexterity saving throw or take {@dice 4d8} force damage, taking half as much on a success. On each of your turns until the spell ends, you can use your action to call down the barrage in this way again, targeting the same point or a different one." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage dealt increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "force" - ], - "savingThrow": [ - "dexterity" - ] - }, - { - "name": "Ruin", - "level": 0, - "school": "V", - "source": "FFXIV", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You gather unaspected aether and throws it toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes {@dice 1d10} force damage." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "This spell's damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d10}), 11th level ({@dice 3d10}), and 17th level ({@dice 4d10})." - ], - "type": "entries" - } - ], - "damageInflict": [ - "force" - ], - "areaTags": [ - "MT" - ], - "spellAttack": [ - "R" - ] - }, { "name": "Jolt", "level": 0, @@ -39974,21 +39955,20 @@ ] } ], - "feat": - [ + "feat": [ { "name": "Role of the Vanguard", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "str", - "con" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40021,15 +40001,15 @@ "name": "Heart of the Vanguard", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "str", - "con" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "str", + "con" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40058,19 +40038,19 @@ } ] }, - { + { "name": "Role of the Soothsayer", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "wis", - "cha" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "wis", + "cha" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40099,19 +40079,19 @@ } ] }, - { + { "name": "Heart of the Soothsayer", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "wis", - "cha" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "wis", + "cha" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40140,19 +40120,19 @@ } ] }, - { + { "name": "Role of the Destroyer", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "str", - "dex" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "str", + "dex" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40181,19 +40161,19 @@ } ] }, - { + { "name": "Heart of the Destroyer", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "str", - "dex" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "str", + "dex" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40222,20 +40202,20 @@ } ] }, - { + { "name": "Role of the Magus", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "int", - "wis", - "cha" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "int", + "wis", + "cha" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40264,20 +40244,20 @@ } ] }, - { + { "name": "Heart of the Magus", "source": "FFXIV", "ability": [ - { - "choose": { - "from": [ - "int", - "wis", - "cha" - ], - "amount": 1 - } - } + { + "choose": { + "from": [ + "int", + "wis", + "cha" + ], + "amount": 1 + } + } ], "entries": [ { @@ -40306,13 +40286,13 @@ } ] }, - { + { "name": "Role of the Sniper", "source": "FFXIV", "ability": [ - { - "dex": 1 - } + { + "dex": 1 + } ], "entries": [ { @@ -40341,13 +40321,13 @@ } ] }, - { + { "name": "Heart of the Sniper", "source": "FFXIV", "ability": [ - { - "dex": 1 - } + { + "dex": 1 + } ], "entries": [ { diff --git a/collection/Tyler Stokes; Belzor's Magical Manifesto.json b/collection/Tyler Stokes; Belzor's Magical Manifesto.json index 2dbcba89f..7684185da 100644 --- a/collection/Tyler Stokes; Belzor's Magical Manifesto.json +++ b/collection/Tyler Stokes; Belzor's Magical Manifesto.json @@ -5851,7 +5851,7 @@ "nature", "perception", "religion", - "slight of hand", + "sleight of hand", "stealth" ], "count": 2 diff --git a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json index 13f619233..5467f951f 100644 --- a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json +++ b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json @@ -573,7 +573,7 @@ ], "skillProficiencies": [ { - "athletic": true + "athletics": true } ], "darkvision": 60, diff --git a/collection/Yorviing; Yorviing's Arcane Grimoire.json b/collection/Yorviing; Yorviing's Arcane Grimoire.json index ab57696f9..096ed630c 100644 --- a/collection/Yorviing; Yorviing's Arcane Grimoire.json +++ b/collection/Yorviing; Yorviing's Arcane Grimoire.json @@ -3817,7 +3817,7 @@ "skillProficiencies": [ { "history": true, - "investigaton": true + "investigation": true } ], "toolProficiencies": [ diff --git a/race/Blackbandos Homebrew; Races.json b/race/Blackbandos Homebrew; Races.json index 94c8634cc..9293dc96b 100644 --- a/race/Blackbandos Homebrew; Races.json +++ b/race/Blackbandos Homebrew; Races.json @@ -157,7 +157,7 @@ "max": 80 }, "darkvision": 60, - "skillProficiencies": [ + "toolProficiencies": [ { "cook's utensils": true } diff --git a/race/thoroughlysketchy; Detect Greater Balance.json b/race/thoroughlysketchy; Detect Greater Balance.json index 376d86bef..5ec4213f1 100644 --- a/race/thoroughlysketchy; Detect Greater Balance.json +++ b/race/thoroughlysketchy; Detect Greater Balance.json @@ -1031,9 +1031,7 @@ "speed": 30, "skillProficiencies": [ { - "choose": { - "count": 1 - } + "any": 1 } ], "traitTags": [ @@ -1106,9 +1104,7 @@ "speed": 30, "skillProficiencies": [ { - "choose": { - "count": 1 - } + "any": 1 } ], "traitTags": [ diff --git a/subclass/Jagans_eye; Haste Knight.json b/subclass/Jagans_eye; Haste Knight.json index 147d4bf24..2aabe2e37 100644 --- a/subclass/Jagans_eye; Haste Knight.json +++ b/subclass/Jagans_eye; Haste Knight.json @@ -81,11 +81,6 @@ "Your movement speed is increased by 10 feet as long as you are not wearing heavy armor." ] } - ], - "skillProficiencies": [ - { - "initiative": true - } ] }, { From cdc32c8db6bffbac21183f7d9f71d837ff39d7a6 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Mon, 2 Dec 2024 20:21:48 +0000 Subject: [PATCH 21/28] chore: clean --- _generated/index-props.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_generated/index-props.json b/_generated/index-props.json index 0c5494aaa..6ec0a1131 100644 --- a/_generated/index-props.json +++ b/_generated/index-props.json @@ -1 +1 @@ -{"action":{"action/Sample - Giddy; Extinguish.json":"action","book/MCDM Productions; Arcadia Issue 1.json":"book","book/MCDM Productions; Arcadia Issue 27.json":"book","class/Dusk Zargoth; Barbarian Rework.json":"class","class/Dusk Zargoth; 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Giddy; Houserules.json":{"a":0,"m":1731886430},"variantrule/VaranSL; Brewer's Supplies.json":{"a":1630940312,"m":1729630006},"variantrule/Web Community; Community Homebrew Variant Rules.json":{"a":1604252046,"m":1729630006},"vehicle/Sample - Giddy; Coracle.json":{"a":0,"m":1731886430}} \ No newline at end of file diff --git a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json index 90e3d4415..5a2e4f330 100644 --- a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json +++ b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json @@ -49,8 +49,8 @@ "BGT:S": "Background Talent; Seafarer" }, "dateAdded": 1618022160, - "dateLastModified": 1730324372, - "_dateLastModifiedHash": "f74710c8a3", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "4fcaee300b", "edition": "classic" }, "spell": [ diff --git a/book/MCDM Productions; Arcadia Issue 9.json b/book/MCDM Productions; Arcadia Issue 9.json index 3938a9b1a..aa00a8954 100644 --- a/book/MCDM Productions; Arcadia Issue 9.json +++ b/book/MCDM Productions; Arcadia Issue 9.json @@ -20,9 +20,9 @@ } ], "dateAdded": 1721603400, - "dateLastModified": 1729630006, + "dateLastModified": 1733169901, "status": "ready", - "_dateLastModifiedHash": "4779ba175b", + "_dateLastModifiedHash": "ef3aa6f738", "edition": "classic" }, "book": [ diff --git a/book/grzart; Planshifted Guide to Kamigawa.json b/book/grzart; Planshifted Guide to Kamigawa.json index 097261582..3464fbdaa 100644 --- a/book/grzart; Planshifted Guide to Kamigawa.json +++ b/book/grzart; Planshifted Guide to Kamigawa.json @@ -20,8 +20,8 @@ "ProgressEngine": "https://rawcdn.githack.com/TheGiddyLimit/homebrew/41eafec44a50d7ca462e80a37e3f797e1f3e2822/_font/PlaneShiftKamigawa/ProgressEngine.otf" }, "dateAdded": 1697590116, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "7f821a1d0b", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "3070486aa5", "edition": "classic" }, "vehicle": [ diff --git a/class/Avaricium; Herrscher of the Void.json b/class/Avaricium; Herrscher of the Void.json index 147d56469..226e48c5d 100644 --- a/class/Avaricium; Herrscher of the Void.json +++ b/class/Avaricium; Herrscher of the Void.json @@ -20,8 +20,8 @@ "HA:HotV": "Herrscher Abilities" }, "dateAdded": 1668071991, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "f7621b0d50", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "8565e189cb", "edition": "classic" }, "class": [ diff --git a/class/KibblesTasty; Psion.json b/class/KibblesTasty; Psion.json index 83a3eed0c..19052f106 100644 --- a/class/KibblesTasty; Psion.json +++ b/class/KibblesTasty; Psion.json @@ -29,8 +29,8 @@ }, "status": "ready", "dateAdded": 1559943252, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "51b0618289", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "a7abf0082d", "edition": "classic" }, "skill": [ diff --git a/class/KibblesTasty; Spellblade (Alpha).json b/class/KibblesTasty; Spellblade (Alpha).json index b9d2f5384..820204922 100644 --- a/class/KibblesTasty; Spellblade (Alpha).json +++ b/class/KibblesTasty; Spellblade (Alpha).json @@ -28,8 +28,8 @@ "SB_A_5th": "5th level Aegis" }, "dateAdded": 1682415851, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "2fdc366c04", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "54cd1f142b", "edition": "classic" }, "spell": [ diff --git a/class/LaserLlama; Alternate Monk.json b/class/LaserLlama; Alternate Monk.json index d9dbd1fe3..745902198 100644 --- a/class/LaserLlama; Alternate Monk.json +++ b/class/LaserLlama; Alternate Monk.json @@ -37,7 +37,7 @@ } ], "dateAdded": 1649140894, - "dateLastModified": 1729630006, + "dateLastModified": 1733169901, "optionalFeatureTypes": { "LLAM:T": "Alternate Monk; Techniques", "LLAM:T:B": "Alternate Monk; Techniques; Boulder", @@ -67,7 +67,7 @@ "llspell" ] }, - "_dateLastModifiedHash": "b7f28067fa", + "_dateLastModifiedHash": "cdfa31da0a", "edition": "classic" }, "class": [ diff --git a/class/LaserLlama; Alternate Paladin.json b/class/LaserLlama; Alternate Paladin.json index 46bfe1d8b..5d21454ab 100644 --- a/class/LaserLlama; Alternate Paladin.json +++ b/class/LaserLlama; Alternate Paladin.json @@ -17,7 +17,7 @@ } ], "dateAdded": 1647980495, - "dateLastModified": 1729630006, + "dateLastModified": 1733169901, "dependencies": { "spell": [ "llspell" @@ -27,7 +27,7 @@ "LLAF:E" ] }, - "_dateLastModifiedHash": "f696d50d47", + "_dateLastModifiedHash": "fd79cf4816", "edition": "classic" }, "class": [ diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index d82ed6d58..7673c4280 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -44,8 +44,8 @@ ] }, "dateAdded": 1647980495, - "dateLastModified": 1732487823, - "_dateLastModifiedHash": "1dfece0fca", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "434b28b51b", "edition": "classic" }, "class": [ diff --git a/class/MCDM Productions; The Talent and Psionics.json b/class/MCDM Productions; The Talent and Psionics.json index 840f38955..90a205445 100644 --- a/class/MCDM Productions; The Talent and Psionics.json +++ b/class/MCDM Productions; The Talent and Psionics.json @@ -52,9 +52,9 @@ } }, "dateAdded": 0, - "dateLastModified": 1729630006, + "dateLastModified": 1733169901, "status": "ready", - "_dateLastModifiedHash": "d10bd5b81e", + "_dateLastModifiedHash": "fc6bd6be6a", "edition": "classic" }, "book": [ diff --git a/class/Spawn3601; Dream Weaver.json b/class/Spawn3601; Dream Weaver.json index f4d309f80..2fbcb019a 100644 --- a/class/Spawn3601; Dream Weaver.json +++ b/class/Spawn3601; Dream Weaver.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1615753596, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "0cfe4cd82e", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "4023d559b3", "edition": "classic" }, "class": [ diff --git a/class/Usocolo123; Votarist.json b/class/Usocolo123; Votarist.json index 1ee9599fa..fbef32402 100644 --- a/class/Usocolo123; Votarist.json +++ b/class/Usocolo123; Votarist.json @@ -23,8 +23,8 @@ "V:MI": "Votarist: Method of Inquiry" }, "dateAdded": 1646493156, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "051e7474ce", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "e2859d11a1", "edition": "classic" }, "class": [ diff --git a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json index 431e4c3ee..b4f6c4506 100644 --- a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json +++ b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json @@ -39,8 +39,8 @@ "FS:SM": "Fighting Style, Swordmage" }, "dateAdded": 1547956312, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "44c544036e", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "e9c23c771b", "edition": "classic" }, "subrace": [ diff --git a/collection/DMsGuild; The Border Kingdoms.json b/collection/DMsGuild; The Border Kingdoms.json index 98ccd485e..8579144ed 100644 --- a/collection/DMsGuild; The Border Kingdoms.json +++ b/collection/DMsGuild; The Border Kingdoms.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1652374503, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "eaad2a2a38", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "1c1a539ecc", "edition": "classic" }, "background": [ diff --git a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json index 82aa8d3ad..20a7f8907 100644 --- a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json +++ b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json @@ -29,8 +29,8 @@ "F:RA": "Fighter; Runic Augmentations" }, "dateAdded": 1613675300, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "4531fb32d2", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "251ecfab0d", "edition": "classic" }, "book": [ diff --git a/collection/Godfall; Godfall.json b/collection/Godfall; Godfall.json index 2263a9eba..0fe9cea7e 100644 --- a/collection/Godfall; Godfall.json +++ b/collection/Godfall; Godfall.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1554154456, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "124257b0da", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "856ad2a971", "edition": "classic" }, "itemType": [ diff --git a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json index 21e9c0bb5..9bed5d4df 100644 --- a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json +++ b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json @@ -24,8 +24,8 @@ } ], "dateAdded": 1551657158, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "ee28b736b3", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "7cb3039cc5", "edition": "classic" }, "book": [ diff --git a/collection/JoeyJoestar; Good and Evil.json b/collection/JoeyJoestar; Good and Evil.json index 0fbfd79d9..eac476627 100644 --- a/collection/JoeyJoestar; Good and Evil.json +++ b/collection/JoeyJoestar; Good and Evil.json @@ -596,7 +596,7 @@ } ], "dateAdded": 1652153430, - "dateLastModified": 1732050890, + "dateLastModified": 1733169901, "optionalFeatureTypes": { "BM": "Barbarian Mutation", "CS": "Cosmic Knight Strikes", @@ -607,7 +607,7 @@ "OS": "Origin Spells", "TE": "Warlord Tactical Exploits" }, - "_dateLastModifiedHash": "2c3fc167f0", + "_dateLastModifiedHash": "dc657888db", "includes": { "class": [ "llmc" diff --git a/collection/Kobold Press; Tome of Heroes.json b/collection/Kobold Press; Tome of Heroes.json index 359e956d2..28db2253b 100644 --- a/collection/Kobold Press; Tome of Heroes.json +++ b/collection/Kobold Press; Tome of Heroes.json @@ -23,8 +23,8 @@ }, "status": "ready", "dateAdded": 1689979881, - "dateLastModified": 1732050890, - "_dateLastModifiedHash": "dd3d322c02", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "1c9b6abd6d", "edition": "classic" }, "variantrule": [ diff --git a/collection/Mage Hand Press; Dark Matter.json b/collection/Mage Hand Press; Dark Matter.json index 75cf77961..dad0a269f 100644 --- a/collection/Mage Hand Press; Dark Matter.json +++ b/collection/Mage Hand Press; Dark Matter.json @@ -19,11 +19,11 @@ } ], "dateAdded": 1630837790, - "dateLastModified": 1729630006, + "dateLastModified": 1733169901, "optionalFeatureTypes": { "T:WM": "Warmage Trick" }, - "_dateLastModifiedHash": "2f5bc5e789", + "_dateLastModifiedHash": "bca587b169", "edition": "classic" }, "sense": [ diff --git a/collection/Mage Hand Press; Valda's Spire of Secrets.json b/collection/Mage Hand Press; Valda's Spire of Secrets.json index bae9a6393..341490e8c 100644 --- a/collection/Mage Hand Press; Valda's Spire of Secrets.json +++ b/collection/Mage Hand Press; Valda's Spire of Secrets.json @@ -36,8 +36,8 @@ "Trap": "Trap" }, "dateAdded": 1647295221, - "dateLastModified": 1732050890, - "_dateLastModifiedHash": "970c4abe39", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "7b8b2dd24f", "status": "ready", "edition": "classic" }, diff --git a/collection/Mogrit; The Technomancer's Textbook.json b/collection/Mogrit; The Technomancer's Textbook.json index c77cf7a15..a262da245 100644 --- a/collection/Mogrit; The Technomancer's Textbook.json +++ b/collection/Mogrit; The Technomancer's Textbook.json @@ -18,11 +18,11 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1729630006, + "dateLastModified": 1733169901, "optionalFeatureTypes": { "Prgm": "Program" }, - "_dateLastModifiedHash": "e799cd9fb6", + "_dateLastModifiedHash": "9a5a82447f", "edition": "classic" }, "skill": [ diff --git a/collection/Nedrapter; Nedrapter's Expanded Dangers.json b/collection/Nedrapter; Nedrapter's Expanded Dangers.json index 9c7c7454d..2fab06d0d 100644 --- a/collection/Nedrapter; Nedrapter's Expanded Dangers.json +++ b/collection/Nedrapter; Nedrapter's Expanded Dangers.json @@ -38,8 +38,8 @@ }, "status": "ready", "dateAdded": 1673971471, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "6ca80b1d27", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "5ffc2ed5cb", "edition": "classic" }, "feat": [ diff --git a/collection/Niels de Jong; Children of the Dragon.json b/collection/Niels de Jong; Children of the Dragon.json index c5a74d3fc..2addfc037 100644 --- a/collection/Niels de Jong; Children of the Dragon.json +++ b/collection/Niels de Jong; Children of the Dragon.json @@ -22,8 +22,8 @@ "DS:DC": "Dragon Student; Dragon Companion" }, "dateAdded": 1603914343, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "36791dcb99", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "d48073e7aa", "edition": "classic" }, "book": [ diff --git a/collection/Niels de Jong; Legacy of the Dragon.json b/collection/Niels de Jong; Legacy of the Dragon.json index f8bcc9908..b351d59cc 100644 --- a/collection/Niels de Jong; Legacy of the Dragon.json +++ b/collection/Niels de Jong; Legacy of the Dragon.json @@ -24,8 +24,8 @@ "OF:LEGDRAG:DS": "Dragon Student" }, "dateAdded": 1604252046, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "d694c38a7f", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "a212909dbf", "edition": "classic" }, "legendaryGroup": [ diff --git a/collection/Pimplup; Pale Knight.json b/collection/Pimplup; Pale Knight.json index 9f2241f89..ffe777e77 100644 --- a/collection/Pimplup; Pale Knight.json +++ b/collection/Pimplup; Pale Knight.json @@ -17,8 +17,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "655d2fcba5", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "fd2e994447", "edition": "classic" }, "class": [ diff --git a/collection/Plus Three Press; Crystalpunk Campaign Guide.json b/collection/Plus Three Press; Crystalpunk Campaign Guide.json index 5221ac2ac..76bc8bb6a 100644 --- a/collection/Plus Three Press; Crystalpunk Campaign Guide.json +++ b/collection/Plus Three Press; Crystalpunk Campaign Guide.json @@ -26,8 +26,8 @@ "SEA": "Soulshaper Emotional Aspect" }, "dateAdded": 1659960938, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "a23eb5e239", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "229f129a1e", "edition": "classic" }, "race": [ diff --git a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json index 0a1dd1609..885a7a578 100644 --- a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json +++ b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json @@ -34,8 +34,8 @@ "VPR:VS": "Viper; Viper Strikes" }, "dateAdded": 1595181963, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "b334ce5796", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "e745139ba9", "edition": "classic" }, "book": [ diff --git a/collection/Tyler Stokes; Belzor's Magical Manifesto.json b/collection/Tyler Stokes; Belzor's Magical Manifesto.json index 7684185da..9a8939fc2 100644 --- a/collection/Tyler Stokes; Belzor's Magical Manifesto.json +++ b/collection/Tyler Stokes; Belzor's Magical Manifesto.json @@ -32,8 +32,8 @@ "SB_A_5th": "Spellblade Aegis Effect; 5th Level" }, "dateAdded": 1579289769, - "dateLastModified": 1732050890, - "_dateLastModifiedHash": "15bef357c4", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "5e7c88603d", "edition": "classic" }, "background": [ diff --git a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json index 5467f951f..5030531f8 100644 --- a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json +++ b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json @@ -27,8 +27,8 @@ ] }, "dateAdded": 1604252046, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "8e1a24f973", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "a22cd07c77", "edition": "classic" }, "item": [ diff --git a/collection/Yorviing; Yorviing's Arcane Grimoire.json b/collection/Yorviing; Yorviing's Arcane Grimoire.json index 096ed630c..9b5185c19 100644 --- a/collection/Yorviing; Yorviing's Arcane Grimoire.json +++ b/collection/Yorviing; Yorviing's Arcane Grimoire.json @@ -27,8 +27,8 @@ "WCG": "Witchcraft Grand Crafts" }, "dateAdded": 1638801788, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "78d4d8b67b", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "8d3057407a", "edition": "classic" }, "book": [ diff --git a/race/Blackbandos Homebrew; Races.json b/race/Blackbandos Homebrew; Races.json index 9293dc96b..e0b9dd3e0 100644 --- a/race/Blackbandos Homebrew; Races.json +++ b/race/Blackbandos Homebrew; Races.json @@ -27,8 +27,8 @@ ], "edition": "classic", "dateAdded": 1537874753, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "0a96337764" + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "c86afcfac8" }, "race": [ { diff --git a/race/thoroughlysketchy; Detect Greater Balance.json b/race/thoroughlysketchy; Detect Greater Balance.json index 5ec4213f1..dbd7c9f2b 100644 --- a/race/thoroughlysketchy; Detect Greater Balance.json +++ b/race/thoroughlysketchy; Detect Greater Balance.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1679977911, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "bb2097fa8a", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "a81ec7574f", "edition": "classic" }, "race": [ diff --git a/subclass/Jagans_eye; Haste Knight.json b/subclass/Jagans_eye; Haste Knight.json index 2aabe2e37..123dec43c 100644 --- a/subclass/Jagans_eye; Haste Knight.json +++ b/subclass/Jagans_eye; Haste Knight.json @@ -20,8 +20,8 @@ ], "status": "ready", "dateAdded": 1707448569, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "49e0813763", + "dateLastModified": 1733169901, + "_dateLastModifiedHash": "6f5d13e103", "edition": "classic" }, "subclass": [ From e0a855373c6b5b78bcfdeb573690d7a5d2ba9c9b Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Mon, 2 Dec 2024 20:31:25 +0000 Subject: [PATCH 23/28] chore: bump dep ver --- package-lock.json | 14 +++++++------- package.json | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/package-lock.json b/package-lock.json index 00e15c43b..97c3d532c 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,16 +9,16 @@ "version": "1.0.0", "license": "MIT", "devDependencies": { - "5etools-utils": "^0.12.55", + "5etools-utils": "^0.12.56", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" } }, "node_modules/5etools-utils": { - "version": "0.12.55", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.55.tgz", - "integrity": "sha512-3zdyzqB7PSIuaZ9nD/emgiZrQc6vdOmd8zV+hasTk0445/r6TNHG556TJiZG0fRCjVhzIWzP3IJ9EJN7ScknRg==", + "version": "0.12.56", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.56.tgz", + "integrity": "sha512-DBmLbNJvOiKe0lsFYEWq5nGU0UJZGKbyCT/J/RoFABbLRGttnQjYhbc4AOCh11hk0Hlfx351a2XNNosYfkOqPw==", "dev": true, "dependencies": { "ajv": "^8.12.0", @@ -386,9 +386,9 @@ }, "dependencies": { "5etools-utils": { - "version": "0.12.55", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.55.tgz", - "integrity": "sha512-3zdyzqB7PSIuaZ9nD/emgiZrQc6vdOmd8zV+hasTk0445/r6TNHG556TJiZG0fRCjVhzIWzP3IJ9EJN7ScknRg==", + "version": "0.12.56", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.56.tgz", + "integrity": "sha512-DBmLbNJvOiKe0lsFYEWq5nGU0UJZGKbyCT/J/RoFABbLRGttnQjYhbc4AOCh11hk0Hlfx351a2XNNosYfkOqPw==", "dev": true, "requires": { "ajv": "^8.12.0", diff --git a/package.json b/package.json index 0037a9ea0..0b4d16f39 100644 --- a/package.json +++ b/package.json @@ -29,7 +29,7 @@ }, "homepage": "https://github.com/TheGiddyLimit/homebrew#readme", "devDependencies": { - "5etools-utils": "^0.12.55", + "5etools-utils": "^0.12.56", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" From 7a1198f88bb975dc2f89b4b797fd2051e97963d0 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Tue, 3 Dec 2024 20:16:47 +0000 Subject: [PATCH 24/28] chore: bump dep ver --- package-lock.json | 14 +++++++------- package.json | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/package-lock.json b/package-lock.json index 97c3d532c..e0b89c7ab 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,16 +9,16 @@ "version": "1.0.0", "license": "MIT", "devDependencies": { - "5etools-utils": "^0.12.56", + "5etools-utils": "^0.12.57", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" } }, "node_modules/5etools-utils": { - "version": "0.12.56", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.56.tgz", - "integrity": "sha512-DBmLbNJvOiKe0lsFYEWq5nGU0UJZGKbyCT/J/RoFABbLRGttnQjYhbc4AOCh11hk0Hlfx351a2XNNosYfkOqPw==", + "version": "0.12.57", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.57.tgz", + "integrity": "sha512-FSxKoxIWoj4hh4S3CCEpchgzEdDTGlMM1XSi8Kw1/Eh2AsH8qRzHSRcmlbvn09oCJTnBIPXtF6iOR6Qk1kQUCw==", "dev": true, "dependencies": { "ajv": "^8.12.0", @@ -386,9 +386,9 @@ }, "dependencies": { "5etools-utils": { - "version": "0.12.56", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.56.tgz", - "integrity": "sha512-DBmLbNJvOiKe0lsFYEWq5nGU0UJZGKbyCT/J/RoFABbLRGttnQjYhbc4AOCh11hk0Hlfx351a2XNNosYfkOqPw==", + "version": "0.12.57", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.57.tgz", + "integrity": "sha512-FSxKoxIWoj4hh4S3CCEpchgzEdDTGlMM1XSi8Kw1/Eh2AsH8qRzHSRcmlbvn09oCJTnBIPXtF6iOR6Qk1kQUCw==", "dev": true, "requires": { "ajv": "^8.12.0", diff --git a/package.json b/package.json index 0b4d16f39..e1b405b51 100644 --- a/package.json +++ b/package.json @@ -29,7 +29,7 @@ }, "homepage": "https://github.com/TheGiddyLimit/homebrew#readme", "devDependencies": { - "5etools-utils": "^0.12.56", + "5etools-utils": "^0.12.57", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" From 3edd4956bafb94ca8f7134fd3fc03e04ea9e7686 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Tue, 3 Dec 2024 21:38:26 +0000 Subject: [PATCH 25/28] fix: typos --- ... Swordmage, A True Arcane Half-Caster.json | 2 +- class/LaserLlama; Alternate Blood Hunter.json | 2 +- class/LaserLlama; Alternate Fighter.json | 2 +- class/LaserLlama; Warlord.json | 2 +- ...Thr33; Creature Cohorts, the Beholder.json | 2 +- class/Tortoxicion; The Vessel.json | 19 ++--- class/morethanwordscansay; Zoologist.json | 85 +++++++++---------- 7 files changed, 56 insertions(+), 58 deletions(-) diff --git a/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json b/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json index b7b12a458..d559a2e66 100644 --- a/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json +++ b/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json @@ -128,7 +128,7 @@ "armor": [ "light" ], - "weapon": [ + "weapons": [ "martial" ] } diff --git a/class/LaserLlama; Alternate Blood Hunter.json b/class/LaserLlama; Alternate Blood Hunter.json index 17220f1bf..a9364af35 100644 --- a/class/LaserLlama; Alternate Blood Hunter.json +++ b/class/LaserLlama; Alternate Blood Hunter.json @@ -181,7 +181,7 @@ "medium", "shield" ], - "weapon": [ + "weapons": [ "simple", "martial" ], diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 977c058b4..1b71bad63 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -218,7 +218,7 @@ "medium", "shield" ], - "weapon": [ + "weapons": [ "simple", "martial" ] diff --git a/class/LaserLlama; Warlord.json b/class/LaserLlama; Warlord.json index 58854458b..c61a6a83a 100644 --- a/class/LaserLlama; Warlord.json +++ b/class/LaserLlama; Warlord.json @@ -330,7 +330,7 @@ "medium", "shield" ], - "weapon": [ + "weapons": [ "simple" ] } diff --git a/class/MisterThr33; Creature Cohorts, the Beholder.json b/class/MisterThr33; Creature Cohorts, the Beholder.json index 465425285..b601a904a 100644 --- a/class/MisterThr33; Creature Cohorts, the Beholder.json +++ b/class/MisterThr33; Creature Cohorts, the Beholder.json @@ -141,7 +141,7 @@ "faces": 8 }, "startingProficiencies": { - "skill": [ + "skills": [ { "choose": { "from": [ diff --git a/class/Tortoxicion; The Vessel.json b/class/Tortoxicion; The Vessel.json index 7066391d4..72a7bef8e 100644 --- a/class/Tortoxicion; The Vessel.json +++ b/class/Tortoxicion; The Vessel.json @@ -1,5 +1,4 @@ { - "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", "_meta": { "sources": [ { @@ -195,16 +194,16 @@ "count": 2 } } + ] + }, + "startingEquipment": { + "default": [ + "(a) {@item leather armor|PHB} or (b) {@item padded armor|PHB}", + "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", + "(a) a {@item dungeoneer's pack|PHB}, (b) a {@item scholar's pack|PHB}, or (c) any two {@table tools|PHB}" ], - "startingEquipment": { - "default": [ - "(a) {@item leather armor|PHB} or (b) {@item padded armor|PHB}", - "(a) a {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}", - "(a) a {@item dungeoneer's pack|PHB}, (b) a {@item scholar's pack|PHB}, or (c) any two {@table tools|PHB}" - ], - "additionalFromBackground": true, - "goldAlternative": "{@dice 4d4 × 10|4d4 × 10|Starting Gold}" - } + "additionalFromBackground": true, + "goldAlternative": "{@dice 4d4 × 10|4d4 × 10|Starting Gold}" }, "multiclassing": { "requirements": { diff --git a/class/morethanwordscansay; Zoologist.json b/class/morethanwordscansay; Zoologist.json index a3d4eb226..179b6c1af 100644 --- a/class/morethanwordscansay; Zoologist.json +++ b/class/morethanwordscansay; Zoologist.json @@ -1,5 +1,4 @@ { - "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", "_meta": { "sources": [ { @@ -152,54 +151,54 @@ "count": 1 } } - ], - "fluff": [ + ] + } + }, + "fluff": [ + { + "name": "Zoologist", + "type": "section", + "source": "ZL", + "page": 2, + "entries": [ + "A rugged dwarf trudges through snowbanks nearly as high as she is tall, walking in the furrows plowed by the giant badger a few steps ahead. A shimmering crystal feather lets them know they're still on the trail of the elusive ice phoenix.", + "An elf slinks through forest shadows to check the traps she's laid, while a circling hawk keeps watch for predators and poachers. Just a few more samples and they can take a break, but the trick is getting to the traps before the local predators do.", + "Perching carefully on a giant lily pad, a halfling studies the behavior of the fish in the lagoon as they are herded back and forth by a massive serpent. With any luck, the data they collect will help the fisherfolk in the nearby village build better boats and save their dying industry.", + "A zoologist will brave any environment in order to seek out rare animals and discover ones previously unknown. While most respect the natural world, it typically doesn't hold the same reverence for them as for druids; instead, they tend to view it as a massive laboratory full of living experiments to study\u2014and, in many cases, befriend.", + { + "type": "entries", + "name": "Exploration and Discovery", + "entries": [ + "Zoologists occupy a unique role in the adventuring world. Less prone to fanatacism than druids, more engaged with society than rangers, and more practical than wizards, they use their scholastic knowledge to blaze a trail through the dangers of the world in pursuit of knowledge. The greatest joy for a zoologist comes from the discovery of a previously unknown species.", + "Their knowledge, however, is not always benevolent. While nearly every zoologist professes to love animals, some really like the way they taste! A zoologist's extensive knowledge can come in handy for finding new uses for creatures, such as distilling a new poison or medicine from its secretions, or merely figuring out how to make that strange creature edible. There is no singular guiding moral principle for these adventurous scholars\u2014although the balance does tip in favor of animal conservation." + ] + }, + { + "type": "entries", + "name": "Creature Collectors", + "entries": [ + "For many zoologists, their most prized possession is the bestiary they create over the course of their careers. Some keep loose, hastily scribbled notes while others produce gorgeously illustrated manuscripts. No matter what it looks like, this knowledge represents their life's work. Every danger they face, hazard they overcome, and wound they dress is all in service of their passion for animals.", + "Many zoologists aren't satisfied with just collecting notes, however. In order to learn all they can, they often capture animals in the wild. Some release them after close inspection, while others specialize in finding buyers for the rare specimens they collect. A few end their adventures and instead use their knowledge to oversee various applications of animal husbandry." + ] + }, + { + "type": "entries", + "name": "Creating a Zoologist", + "entries": [ + "Consider what it is about the scholar-adventurer life of a zoologist that called you to this path. Perhaps you were you raised by rangers, but lack their physical prowess and found a different way to share their interests. Maybe a blight on local herds sparked an interest in animal husbandry. Was your first and best friend an animal? Did you see an exotic creature in a traveling carnival and resolve to spend your life in search of other living wonders?", + "As you travel the world, what is your primary goal? Do you seek to discover the creatures of the wilds to keep them safe, or is your interest purely academic? Do you use your skills to procure specimens for arcane research or another exotic animal trade? How will you use the knowledge you gain?" + ] + }, { - "name": "Zoologist", - "type": "section", - "source": "ZL", - "page": 2, + "type": "entries", + "name": "Quick Build", "entries": [ - "A rugged dwarf trudges through snowbanks nearly as high as she is tall, walking in the furrows plowed by the giant badger a few steps ahead. A shimmering crystal feather lets them know they're still on the trail of the elusive ice phoenix.", - "An elf slinks through forest shadows to check the traps she's laid, while a circling hawk keeps watch for predators and poachers. Just a few more samples and they can take a break, but the trick is getting to the traps before the local predators do.", - "Perching carefully on a giant lily pad, a halfling studies the behavior of the fish in the lagoon as they are herded back and forth by a massive serpent. With any luck, the data they collect will help the fisherfolk in the nearby village build better boats and save their dying industry.", - "A zoologist will brave any environment in order to seek out rare animals and discover ones previously unknown. While most respect the natural world, it typically doesn't hold the same reverence for them as for druids; instead, they tend to view it as a massive laboratory full of living experiments to study\u2014and, in many cases, befriend.", - { - "type": "entries", - "name": "Exploration and Discovery", - "entries": [ - "Zoologists occupy a unique role in the adventuring world. Less prone to fanatacism than druids, more engaged with society than rangers, and more practical than wizards, they use their scholastic knowledge to blaze a trail through the dangers of the world in pursuit of knowledge. The greatest joy for a zoologist comes from the discovery of a previously unknown species.", - "Their knowledge, however, is not always benevolent. While nearly every zoologist professes to love animals, some really like the way they taste! A zoologist's extensive knowledge can come in handy for finding new uses for creatures, such as distilling a new poison or medicine from its secretions, or merely figuring out how to make that strange creature edible. There is no singular guiding moral principle for these adventurous scholars\u2014although the balance does tip in favor of animal conservation." - ] - }, - { - "type": "entries", - "name": "Creature Collectors", - "entries": [ - "For many zoologists, their most prized possession is the bestiary they create over the course of their careers. Some keep loose, hastily scribbled notes while others produce gorgeously illustrated manuscripts. No matter what it looks like, this knowledge represents their life's work. Every danger they face, hazard they overcome, and wound they dress is all in service of their passion for animals.", - "Many zoologists aren't satisfied with just collecting notes, however. In order to learn all they can, they often capture animals in the wild. Some release them after close inspection, while others specialize in finding buyers for the rare specimens they collect. A few end their adventures and instead use their knowledge to oversee various applications of animal husbandry." - ] - }, - { - "type": "entries", - "name": "Creating a Zoologist", - "entries": [ - "Consider what it is about the scholar-adventurer life of a zoologist that called you to this path. Perhaps you were you raised by rangers, but lack their physical prowess and found a different way to share their interests. Maybe a blight on local herds sparked an interest in animal husbandry. Was your first and best friend an animal? Did you see an exotic creature in a traveling carnival and resolve to spend your life in search of other living wonders?", - "As you travel the world, what is your primary goal? Do you seek to discover the creatures of the wilds to keep them safe, or is your interest purely academic? Do you use your skills to procure specimens for arcane research or another exotic animal trade? How will you use the knowledge you gain?" - ] - }, - { - "type": "entries", - "name": "Quick Build", - "entries": [ - "You can make a zoologist quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the sage background." - ] - } + "You can make a zoologist quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the sage background." ] } ] } - } + ] } ], "classFeature": [ From 89008179dee92b3b390c76e7537b486aed0643ba Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Wed, 4 Dec 2024 12:34:29 +0000 Subject: [PATCH 26/28] fix: typos --- ...&D Wiki; Featured Quality Backgrounds.json | 4 +- ...re Gaming; Grim Hollow Player's Guide.json | 6 +- ...grzart; Planshifted Guide to Kamigawa.json | 4 +- class/LaserLlama; Commoner.json | 6 +- ...hen; Shovel Knight, Shovels & Shields.json | 2 +- collection/Aeron Drake; Modern Handbook.json | 22 ++--- ...shley May; Festival, Feats, and Fairs.json | 4 +- collection/DMsGuild; Rashemen.json | 4 +- ...ulay; The Griffon's Saddlebag, Book 1.json | 7 +- ...mley533; Player's Guide to Insectopia.json | 4 +- ... Yang; Hamund's Harvesting Handbook I.json | 6 +- ...ang; Hamund's Harvesting Handbook III.json | 4 +- ...ewby; Durnan's Guide to Tavernkeeping.json | 6 +- .../Keith Baker; Morgrave Miscellany.json | 2 +- collection/Kobold Press; Deep Magic.json | 4 +- collection/Kobold Press; Tome of Heroes.json | 88 +++++++++---------- collection/Mage Hand Press; Dark Matter.json | 8 +- ...inous Merriments (Games and Gambling).json | 4 +- .../Mogrit; The Technomancer's Textbook.json | 8 +- .../MonkeyDM; Northern Lights Compendium.json | 2 +- ...einhardt's Guide to the Eldritch Hunt.json | 4 +- .../Niels de Jong; Legacy of the Dragon.json | 22 ++--- collection/Nord Games; Treacherous Traps.json | 2 +- collection/Sokan; Yastah.json | 4 +- ...er Stokes; Belzor's Magical Manifesto.json | 4 +- .../Yorviing; Yorviing's Arcane Grimoire.json | 6 +- race/PoinyHat; The Felis.json | 3 - 27 files changed, 114 insertions(+), 126 deletions(-) diff --git a/background/D&D Wiki; Featured Quality Backgrounds.json b/background/D&D Wiki; Featured Quality Backgrounds.json index f3d95edd6..ff607d7eb 100644 --- a/background/D&D Wiki; Featured Quality Backgrounds.json +++ b/background/D&D Wiki; Featured Quality Backgrounds.json @@ -1418,8 +1418,8 @@ ], "toolProficiencies": [ { - "land vehicle": true, - "farm implement": true + "vehicles (land)": true, + "farm implement|dndwiki-bestbackgrounds": true } ], "entries": [ diff --git a/book/Ghostfire Gaming; Grim Hollow Player's Guide.json b/book/Ghostfire Gaming; Grim Hollow Player's Guide.json index 5542a9a33..2de7588d9 100644 --- a/book/Ghostfire Gaming; Grim Hollow Player's Guide.json +++ b/book/Ghostfire Gaming; Grim Hollow Player's Guide.json @@ -12189,7 +12189,7 @@ ], "toolProficiencies": [ { - "setGaming": true + "anyGamingSet": 1 } ], "languageProficiencies": [ @@ -12420,7 +12420,7 @@ ], "toolProficiencies": [ { - "setGaming": true + "anyGamingSet": 1 } ], "languageProficiencies": [ @@ -12640,7 +12640,7 @@ ], "toolProficiencies": [ { - "setGaming": true + "anyGamingSet": 1 } ], "languageProficiencies": [ diff --git a/book/grzart; Planshifted Guide to Kamigawa.json b/book/grzart; Planshifted Guide to Kamigawa.json index 3464fbdaa..167e4a6a9 100644 --- a/book/grzart; Planshifted Guide to Kamigawa.json +++ b/book/grzart; Planshifted Guide to Kamigawa.json @@ -1750,8 +1750,8 @@ ], "toolProficiencies": [ { - "hacking tools": true, - "thieves' tools": true + "thieves' tools": true, + "hacking tools|ps-kg": true } ], "startingEquipment": [ diff --git a/class/LaserLlama; Commoner.json b/class/LaserLlama; Commoner.json index 14d21c895..9759c86cb 100644 --- a/class/LaserLlama; Commoner.json +++ b/class/LaserLlama; Commoner.json @@ -429,8 +429,8 @@ "page": 7, "toolProficiencies": [ { - "fishing tackle": true, - "vehicles (water)": true + "vehicles (water)": true, + "fishing tackle|llc": true } ], "entries": [ @@ -731,7 +731,7 @@ ], "toolProficiencies": [ { - "farmer's tools": true + "farmer's tools|llc": true } ], "entries": [ diff --git a/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json b/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json index aa9e80a25..97adf6fae 100644 --- a/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json +++ b/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json @@ -1203,7 +1203,7 @@ ], "toolProficiencies": [ { - "fishing tools": true + "fishing tools|shovelsandshields": true } ], "startingEquipment": [ diff --git a/collection/Aeron Drake; Modern Handbook.json b/collection/Aeron Drake; Modern Handbook.json index 80d20ffd4..59352c67e 100644 --- a/collection/Aeron Drake; Modern Handbook.json +++ b/collection/Aeron Drake; Modern Handbook.json @@ -689,8 +689,8 @@ "level": 6, "toolProficiencies": [ { - "engineering kit|MH": true, - "mechanic tools|MH": true + "engineering kit|mh": true, + "mechanic tools|mh": true } ], "expertise": [ @@ -1376,7 +1376,7 @@ "toolProficiencies": [ { "disguise kit": true, - "hacking tools|MH": true + "hacking tools|mh": true } ], "header": 2, @@ -1724,13 +1724,13 @@ "level": 2, "toolProficiencies": [ { - "engineering kit|MH": true + "engineering kit|mh": true }, { - "hacking tools|MH": true + "hacking tools|mh": true }, { - "mechanic tools|MH": true + "mechanic tools|mh": true } ], "header": 2, @@ -2054,7 +2054,7 @@ ], "toolProficiencies": [ { - "hacking tools|MH": true + "hacking tools|mh": true } ], "entries": [ @@ -2080,7 +2080,7 @@ ], "toolProficiencies": [ { - "hacking tools|MH": true + "hacking tools|mh": true } ], "entries": [ @@ -2101,7 +2101,7 @@ "page": 16, "toolProficiencies": [ { - "mechanic tools|MH": true + "mechanic tools|mh": true } ], "entries": [ @@ -2150,8 +2150,8 @@ "choose": { "count": 1, "from": [ - "engineering kit|MH", - "mechanic tools|MH" + "engineering kit|mh", + "mechanic tools|mh" ] } } diff --git a/collection/Ashley May; Festival, Feats, and Fairs.json b/collection/Ashley May; Festival, Feats, and Fairs.json index 24ff415e5..f1dc6cb52 100644 --- a/collection/Ashley May; Festival, Feats, and Fairs.json +++ b/collection/Ashley May; Festival, Feats, and Fairs.json @@ -1835,8 +1835,8 @@ ], "toolProficiencies": [ { - "Disguise kit": true, - "musical instrument": true + "musical instrument": true, + "disguise kit": true } ], "startingEquipment": [ diff --git a/collection/DMsGuild; Rashemen.json b/collection/DMsGuild; Rashemen.json index 56d9f612d..c9efb1333 100644 --- a/collection/DMsGuild; Rashemen.json +++ b/collection/DMsGuild; Rashemen.json @@ -57,8 +57,8 @@ { "choose": { "from": [ - "Dice set", - "Playing card set" + "dice set", + "playing card set" ], "count": 1 } diff --git a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json index 09236c0b8..55901e6c7 100644 --- a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json +++ b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json @@ -23723,12 +23723,7 @@ "languageProficiencies": [ { "common": true, - "choose": { - "from": [ - "other" - ], - "count": 1 - } + "any": 1 } ] } diff --git a/collection/Grimley533; Player's Guide to Insectopia.json b/collection/Grimley533; Player's Guide to Insectopia.json index ac8e0cdeb..aaa1ddff1 100644 --- a/collection/Grimley533; Player's Guide to Insectopia.json +++ b/collection/Grimley533; Player's Guide to Insectopia.json @@ -6166,13 +6166,15 @@ } ], "skillProficiencies": [ + {}, { "insight": true } ], "expertise": [ + {}, { - "proficientSkill": "Insight" + "insight": true } ] }, diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json index d45a76997..bad3cb9b9 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json @@ -244,7 +244,7 @@ ], "toolProficiencies": [ { - "harvesting kit|HHHVI": true + "harvesting kit|hhhvi": true } ], "startingEquipment": [ @@ -484,8 +484,8 @@ "page": 146, "toolProficiencies": [ { - "harvesting kit": true, - "herbalism kit": true + "herbalism kit": true, + "harvesting kit|hhhvi": true } ], "entries": [ diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json index 70268bfed..20f64ac40 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json @@ -523,7 +523,7 @@ ], "toolProficiencies": [ { - "harvesting kit|HHHVI": true + "harvesting kit|hhhvi": true } ], "header": 2, @@ -625,7 +625,7 @@ ], "toolProficiencies": [ { - "harvesting kit|HHHVI": true + "harvesting kit|hhhvi": true } ], "header": 2, diff --git a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json index 9bed5d4df..070af4bb8 100644 --- a/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json +++ b/collection/JasonNewby; Durnan's Guide to Tavernkeeping.json @@ -6575,8 +6575,8 @@ ], "toolProficiencies": [ { - "Brewer's supplies": true, - "One type of gaming set": true + "brewer's supplies": true, + "anyGamingSet": 1 } ], "fluff": { @@ -6866,7 +6866,7 @@ ], "toolProficiencies": [ { - "One type of gaming set": true + "anyGamingSet": 1 } ], "fluff": { diff --git a/collection/Keith Baker; Morgrave Miscellany.json b/collection/Keith Baker; Morgrave Miscellany.json index 93ab2ae48..e906cfe47 100644 --- a/collection/Keith Baker; Morgrave Miscellany.json +++ b/collection/Keith Baker; Morgrave Miscellany.json @@ -6043,7 +6043,7 @@ "toolProficiencies": [ { "thieves' tools": true, - "tinkers tools": true + "tinker's tools": true } ], "fluff": { diff --git a/collection/Kobold Press; Deep Magic.json b/collection/Kobold Press; Deep Magic.json index c3d2524e4..598f647de 100644 --- a/collection/Kobold Press; Deep Magic.json +++ b/collection/Kobold Press; Deep Magic.json @@ -4399,8 +4399,8 @@ ], "toolProficiencies": [ { - "musical Instrument": true, - "gaming set": true + "gaming set": true, + "musical instrument": true } ], "languageProficiencies": [ diff --git a/collection/Kobold Press; Tome of Heroes.json b/collection/Kobold Press; Tome of Heroes.json index 28db2253b..f54ae981e 100644 --- a/collection/Kobold Press; Tome of Heroes.json +++ b/collection/Kobold Press; Tome of Heroes.json @@ -8412,13 +8412,9 @@ ], "speed": 30, "languageProficiencies": [ + {}, { - "choose": { - "from": [ - "elvish" - ], - "count": 1 - } + "elvish": true } ], "skillProficiencies": [ @@ -9496,13 +9492,10 @@ ], "expertise": [ { - "choose": { - "from": [ - "glassblower's tools", - "smith's tools" - ], - "count": 1 - } + "glassblower's tools": true + }, + { + "smith's tools": true } ], "languageProficiencies": [ @@ -10717,7 +10710,7 @@ { "from": [ "acrobatics", - "animal Handling", + "animal handling", "medicine", "performance", "persuasion", @@ -14680,14 +14673,16 @@ } ], "expertise": [ + {}, { - "choose": { - "from": [ - "history", - "performance" - ], - "count": 2 - } + "history": true + }, + { + "performance": true + }, + { + "history": true, + "performance": true } ] }, @@ -15647,7 +15642,7 @@ "choose": { "from": [ "alchemist's supplies", - "gunsmith's tools" + "gunsmith's tools|toh" ], "count": 1 } @@ -17984,8 +17979,8 @@ ], "toolProficiencies": [ { - "gunsmith's tools": true, - "vehicles (water)": true + "vehicles (water)": true, + "gunsmith's tools|toh": true } ] }, @@ -19134,16 +19129,19 @@ ], "expertise": [ { - "choose": { - "from": [ - "stealth", - "insight", - "intimidation", - "deception", - "history" - ], - "count": 1 - } + "stealth": true + }, + { + "insight": true + }, + { + "intimidation": true + }, + { + "deception": true + }, + { + "history": true } ], "resist": [ @@ -21097,13 +21095,9 @@ } ], "expertise": [ + {}, { - "choose": { - "from": [ - "animal handling" - ], - "count": 1 - } + "animal handling": true } ] }, @@ -23194,7 +23188,7 @@ "choose": { "from": [ "alchemist's supplies", - "gunsmith's tools" + "gunsmith's tools|toh" ], "count": 1 } @@ -25743,7 +25737,7 @@ "choose": { "from": [ "alchemist's supplies", - "gunsmith's tools" + "gunsmith's tools|toh" ] } } @@ -28207,7 +28201,7 @@ ], "toolProficiencies": [ { - "herbalist kit": true + "herbalism kit": true } ], "languageProficiencies": [ @@ -29581,8 +29575,8 @@ ], "toolProficiencies": [ { - "navigator's tool": true, - "vehicle (water)": true + "navigator's tools": true, + "vehicles (water)": true } ], "startingEquipment": [ @@ -32258,7 +32252,7 @@ "toolProficiencies": [ { "gaming set": true, - "thiethes' tools": true + "thieves' tools": true } ], "startingEquipment": [ @@ -32785,7 +32779,7 @@ "toolProficiencies": [ { "leatherworker's tools": true, - "vehicle (land)": true + "vehicles (land)": true } ], "startingEquipment": [ diff --git a/collection/Mage Hand Press; Dark Matter.json b/collection/Mage Hand Press; Dark Matter.json index dad0a269f..ae9c1881a 100644 --- a/collection/Mage Hand Press; Dark Matter.json +++ b/collection/Mage Hand Press; Dark Matter.json @@ -80,7 +80,7 @@ ], "toolProficiencies": [ { - "ship maintenance tools": true + "ship maintenance tools|darkmatter": true } ], "entries": [ @@ -1385,7 +1385,7 @@ "toolProficiencies": [ { "alchemist's supplies": true, - "herbalist's kit": true + "herbalism kit": true } ], "entries": [ @@ -1676,8 +1676,8 @@ ], "toolProficiencies": [ { - "mechanist's tools": true, - "artisan's tools": true + "artisan's tools": true, + "mechanist's tools|darkmatter": true } ], "entries": [ diff --git a/collection/Modnar; Modnars Multitudinous Merriments (Games and Gambling).json b/collection/Modnar; Modnars Multitudinous Merriments (Games and Gambling).json index 64140bd69..30596347f 100644 --- a/collection/Modnar; Modnars Multitudinous Merriments (Games and Gambling).json +++ b/collection/Modnar; Modnars Multitudinous Merriments (Games and Gambling).json @@ -8952,8 +8952,8 @@ ], "toolProficiencies": [ { - "Disguise kit": true, - "musical instrument": true + "musical instrument": true, + "disguise kit": true } ], "startingEquipment": [ diff --git a/collection/Mogrit; The Technomancer's Textbook.json b/collection/Mogrit; The Technomancer's Textbook.json index a262da245..6e40e6388 100644 --- a/collection/Mogrit; The Technomancer's Textbook.json +++ b/collection/Mogrit; The Technomancer's Textbook.json @@ -26466,8 +26466,8 @@ "from": [ "vehicles (land)", "vehicles (water)", - "vehicle (air)", - "hacking tools" + "vehicles (air)", + "hacking tools|ttt" ], "count": 1 } @@ -27027,8 +27027,8 @@ ], "toolProficiencies": [ { - "hacking tools": true, - "gaming set": true + "gaming set": true, + "hacking tools|ttt": true } ], "startingEquipment": [ diff --git a/collection/MonkeyDM; Northern Lights Compendium.json b/collection/MonkeyDM; Northern Lights Compendium.json index 82d11b649..c81799fef 100644 --- a/collection/MonkeyDM; Northern Lights Compendium.json +++ b/collection/MonkeyDM; Northern Lights Compendium.json @@ -229,7 +229,7 @@ "carpenter's tools", "cartographer's tools", "cobbler's tools", - "cook's ustensils", + "cook's utensils", "glassblower's tools", "jeweler's tools", "leatherworker's tools", diff --git a/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json b/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json index db2d3c223..6c7fe642b 100644 --- a/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json +++ b/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json @@ -4297,7 +4297,7 @@ ], "toolProficiencies": [ { - "torture tools|SGttEH": true + "torture tools|sgtteh": true } ], "header": 2, @@ -8905,7 +8905,7 @@ ], "toolProficiencies": [ { - "torture tools|SGttEH": true + "torture tools|sgtteh": true } ], "startingEquipment": [ diff --git a/collection/Niels de Jong; Legacy of the Dragon.json b/collection/Niels de Jong; Legacy of the Dragon.json index b351d59cc..c7f59ed51 100644 --- a/collection/Niels de Jong; Legacy of the Dragon.json +++ b/collection/Niels de Jong; Legacy of the Dragon.json @@ -229,7 +229,7 @@ ], "toolProficiencies": [ { - "jeweler's Tools": true + "jeweler's tools": true } ], "languageProficiencies": [ @@ -492,7 +492,7 @@ ], "toolProficiencies": [ { - "smith's Tools": true + "smith's tools": true } ], "languageProficiencies": [ @@ -754,7 +754,7 @@ ], "toolProficiencies": [ { - "disguise Kit": true + "disguise kit": true } ], "languageProficiencies": [ @@ -1271,7 +1271,7 @@ ], "toolProficiencies": [ { - "mason's Tools": true + "mason's tools": true } ], "languageProficiencies": [ @@ -1795,7 +1795,7 @@ ], "toolProficiencies": [ { - "herbalism Kit": true + "herbalism kit": true } ], "languageProficiencies": [ @@ -2319,7 +2319,7 @@ ], "toolProficiencies": [ { - "jeweler's Tools": true + "jeweler's tools": true } ], "languageProficiencies": [ @@ -2582,7 +2582,7 @@ ], "toolProficiencies": [ { - "thieve's tools": true + "thieves' tools": true } ], "languageProficiencies": [ @@ -2844,7 +2844,7 @@ ], "toolProficiencies": [ { - "jeweler's Tools": true + "jeweler's tools": true } ], "languageProficiencies": [ @@ -4679,7 +4679,7 @@ ], "toolProficiencies": [ { - "jeweler's Tools": true + "jeweler's tools": true } ], "languageProficiencies": [ @@ -4941,7 +4941,7 @@ ], "toolProficiencies": [ { - "cook's Utensils": true + "cook's utensils": true } ], "languageProficiencies": [ @@ -5727,7 +5727,7 @@ ], "toolProficiencies": [ { - "jeweler's Tools": true + "jeweler's tools": true } ], "languageProficiencies": [ diff --git a/collection/Nord Games; Treacherous Traps.json b/collection/Nord Games; Treacherous Traps.json index b1b87c040..c26c27c07 100644 --- a/collection/Nord Games; Treacherous Traps.json +++ b/collection/Nord Games; Treacherous Traps.json @@ -13146,7 +13146,7 @@ "toolProficiencies": [ { "thieves' tools": true, - "trapmaker's tools": true + "trapmaker's tools|tretra": true } ], "entries": [ diff --git a/collection/Sokan; Yastah.json b/collection/Sokan; Yastah.json index dfc4c7b1b..bca66596e 100644 --- a/collection/Sokan; Yastah.json +++ b/collection/Sokan; Yastah.json @@ -54814,7 +54814,7 @@ ], "toolProficiencies": [ { - "tinkerer's tools": true + "tinker's tools": true } ], "entries": [ @@ -55207,7 +55207,7 @@ ], "toolProficiencies": [ { - "glassblower's supplies": true + "glassblower's tools": true } ], "entries": [ diff --git a/collection/Tyler Stokes; Belzor's Magical Manifesto.json b/collection/Tyler Stokes; Belzor's Magical Manifesto.json index 9a8939fc2..8d2a26268 100644 --- a/collection/Tyler Stokes; Belzor's Magical Manifesto.json +++ b/collection/Tyler Stokes; Belzor's Magical Manifesto.json @@ -1106,8 +1106,8 @@ ], "toolProficiencies": [ { - "land vehicle": true, - "farm implement": true + "vehicles (land)": true, + "farm implement|belzormm": true } ], "entries": [ diff --git a/collection/Yorviing; Yorviing's Arcane Grimoire.json b/collection/Yorviing; Yorviing's Arcane Grimoire.json index 9b5185c19..8a4f0be15 100644 --- a/collection/Yorviing; Yorviing's Arcane Grimoire.json +++ b/collection/Yorviing; Yorviing's Arcane Grimoire.json @@ -3220,8 +3220,8 @@ ], "toolProficiencies": [ { - "healer's kit": true, - "vehicles (land)": true + "vehicles (land)": true, + "healer's kit|yag": true } ], "startingEquipment": [ @@ -6006,7 +6006,7 @@ { "choose": { "from": [ - "alchemist supplies", + "alchemist's supplies", "herbalism kit", "poisoner's kit", "woodcarver's tools" diff --git a/race/PoinyHat; The Felis.json b/race/PoinyHat; The Felis.json index 19d6af99d..9ca802735 100644 --- a/race/PoinyHat; The Felis.json +++ b/race/PoinyHat; The Felis.json @@ -41,9 +41,6 @@ "traitTags": [ "Skill Proficiency" ], - "weaponProficiencies": [ - {} - ], "languageProficiencies": [ { "common": true, From beef1ed8858fe3cb83fc61b1e9c110f056de7521 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Wed, 4 Dec 2024 12:36:01 +0000 Subject: [PATCH 27/28] chore: bump dep ver --- package-lock.json | 14 +++++++------- package.json | 2 +- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/package-lock.json b/package-lock.json index e0b89c7ab..98c5cfac2 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,16 +9,16 @@ "version": "1.0.0", "license": "MIT", "devDependencies": { - "5etools-utils": "^0.12.57", + "5etools-utils": "^0.12.58", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" } }, "node_modules/5etools-utils": { - "version": "0.12.57", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.57.tgz", - "integrity": "sha512-FSxKoxIWoj4hh4S3CCEpchgzEdDTGlMM1XSi8Kw1/Eh2AsH8qRzHSRcmlbvn09oCJTnBIPXtF6iOR6Qk1kQUCw==", + "version": "0.12.58", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.58.tgz", + "integrity": "sha512-CEFlRuUcBxd2e6coJoYgSDXhmpNiCtObFjAcOG5PyI86x7qZ2iPGaEKc9NWsj40vOyYsUpcNO2ecQm6gXDLj6g==", "dev": true, "dependencies": { "ajv": "^8.12.0", @@ -386,9 +386,9 @@ }, "dependencies": { "5etools-utils": { - "version": "0.12.57", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.57.tgz", - "integrity": "sha512-FSxKoxIWoj4hh4S3CCEpchgzEdDTGlMM1XSi8Kw1/Eh2AsH8qRzHSRcmlbvn09oCJTnBIPXtF6iOR6Qk1kQUCw==", + "version": "0.12.58", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.58.tgz", + "integrity": "sha512-CEFlRuUcBxd2e6coJoYgSDXhmpNiCtObFjAcOG5PyI86x7qZ2iPGaEKc9NWsj40vOyYsUpcNO2ecQm6gXDLj6g==", "dev": true, "requires": { "ajv": "^8.12.0", diff --git a/package.json b/package.json index e1b405b51..63baab0fd 100644 --- a/package.json +++ b/package.json @@ -29,7 +29,7 @@ }, "homepage": "https://github.com/TheGiddyLimit/homebrew#readme", "devDependencies": { - "5etools-utils": "^0.12.57", + "5etools-utils": "^0.12.58", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" From 54584fe08df7f05eaa28a2275d4eaebf551fc7a5 Mon Sep 17 00:00:00 2001 From: "Lyra [he/him]" <52298102+revilowaldow@users.noreply.github.com> Date: Thu, 5 Dec 2024 22:47:37 +0000 Subject: [PATCH 28/28] fix(BDPC): Fix typo (#2309) --- ...3000; Blazing Dawn Player's Companion.json | 3 - collection/Various; Lyra's Legendarium.json | 160 +++++++++++++++++- 2 files changed, 159 insertions(+), 4 deletions(-) diff --git a/collection/Jonoman3000; Blazing Dawn Player's Companion.json b/collection/Jonoman3000; Blazing Dawn Player's Companion.json index 714cb132b..ae58c9404 100644 --- a/collection/Jonoman3000; Blazing Dawn Player's Companion.json +++ b/collection/Jonoman3000; Blazing Dawn Player's Companion.json @@ -351,9 +351,6 @@ } } ], - "subclassSpells": [ - "" - ], "subSubclassSpells": { "Avian": [ "zephyr strike|XGE", diff --git a/collection/Various; Lyra's Legendarium.json b/collection/Various; Lyra's Legendarium.json index 82f63ca9e..1885b658c 100644 --- a/collection/Various; Lyra's Legendarium.json +++ b/collection/Various; Lyra's Legendarium.json @@ -30,12 +30,170 @@ "url": "https://github.com/TheGiddyLimit/homebrew" } ], - "edition": "classic", + "dependencies": { + "subclass": [ + "druid" + ], + "subclassFeature":[ + "druid" + ] + }, + "internalCopies": [ + "suclass" + ], + "edition": "one", "status": "ready", "dateAdded": 1640194653, "dateLastModified": 1731886430, "_dateLastModifiedHash": "0f8c8f2a05" }, + "subclass": [ + { + "name": "Circle of the Stars", + "shortName": "Stars", + "source": "ASRT", + "className": "Druid", + "classSource": "XPHB", + "_copy": { + "name": "Circle of the Stars", + "source": "XPHB", + "shortName": "Stars", + "className": "Druid", + "classSource": "XPHB", + "_preserve": { + "page": true + } + }, + "subclassFeatures": [ + "Circle of the Stars|Druid|XPHB|Stars|ASRT|3", + "Cosmic Omen|Druid|XPHB|Stars|XPHB|6", + "Twinkling Constellations|Druid|XPHB|Stars|ASRT|10", + "Full of Stars|Druid|XPHB|Stars|XPHB|14" + ] + }, + { + "name": "Circle of the Stars", + "shortName": "Stars", + "source": "ASRT", + "className": "Druid", + "classSource": "PHB", + "_copy": { + "name": "Circle of the Stars", + "source": "ASRT", + "shortName": "Stars", + "className": "Druid", + "classSource": "XPHB", + "_preserve": { + "page": true + } + } + } + ], + "subclassFeature": [ + { + "name": "Circle of the Stars", + "source": "ASRT", + "page": 88, + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Stars", + "subclassSource": "ASRT", + "level": 3, + "entries": [ + "{@i Harness Secrets Hidden in Constellations}", + "The Circle of the Stars has tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By understanding these secrets, the Druids of this circle seek to harness the powers of the cosmos.", + { + "type": "refSubclassFeature", + "subclassFeature": "Star Map|Druid|XPHB|Stars|XPHB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Starry Form|Druid|XPHB|Stars|ASRT|3" + } + ] + }, + { + "name": "Starry Form", + "source": "ASRT", + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Stars", + "subclassSource": "ASRT", + "level": 3, + "_copy": { + "name": "Starry Form", + "source": "XPHB", + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Stars", + "subclassSource": "XPHB", + "level": 3, + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "homebrew", + "entries": [ + { + "type": "entries", + "name": "Blink Dog", + "entries": [ + "A constellation of a {@creature Blink Dog} appears on you. When you activate this form and as a {@variantrule Bonus Action|XPHB} on your subsequent turns while it lasts, you can {@variantrule Teleportation|XPHB|Teleport} up to 20 feet to an unoccupied space." + ] + }, + { + "type": "entries", + "name": "Girallon", + "entries": [ + "A constellation of a {@creature Girallon|MPMM} appears on you, with two additional ethereal arms extending from your torso. When you activate this form and as a {@variantrule Bonus Action|XPHB} on your subsequent turns while it lasts, you can make a melee spell attack with your additional limbs targeting one creature within 5 feet of yourself. On a hit, the attack deals Radiant damage equal to {@dice 1d8} plus your Wisdom modifier." + ] + } + ] + } + ] + } + }, + "_preserve": { + "page": true + } + } + }, + { + "name": "Twinkling Constellations", + "source": "ASRT", + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Stars", + "subclassSource": "ASRT", + "level": 10, + "_copy": { + "name": "Twinkling Constellations", + "source": "XPHB", + "className": "Druid", + "classSource": "XPHB", + "subclassShortName": "Stars", + "subclassSource": "XPHB", + "level": 10, + "_mod": { + "entries": { + "mode": "appendArr", + "items": [ + { + "type": "homebrew", + "entries": [ + "While the {@creature Girallon|MPMM} is active you can make two melee spell attacks as a {@variantrule Bonus Action|XPHB} rather than one. When you use the {@variantrule Teleportation|XPHB} feature of the {@creature Blink Dog} you can bring one willing creature with you, if the creature is unwilling it must make a Constitution save against your Spell Save DC." + ] + } + ] + } + }, + "_preserve": { + "page": true + } + } + } + ], "feat": [ { "name": "Speak of the Devil",

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