From 4756fb3a7518ce1e14802e2229cd712c9ab5f1d8 Mon Sep 17 00:00:00 2001 From: Oliver Warlow <52298102+revilowaldow@users.noreply.github.com> Date: Sun, 21 Jan 2024 22:50:16 +0000 Subject: [PATCH] items start --- adventure/Kobold Press; Scarlet Citadel.json | 660 ++++++++++++++++++- 1 file changed, 659 insertions(+), 1 deletion(-) diff --git a/adventure/Kobold Press; Scarlet Citadel.json b/adventure/Kobold Press; Scarlet Citadel.json index 055015bc6e..b58c2da0ed 100644 --- a/adventure/Kobold Press; Scarlet Citadel.json +++ b/adventure/Kobold Press; Scarlet Citadel.json @@ -32,13 +32,69 @@ }, "internalCopies": [ "monster", - "monsterFluff" + "monsterFluff", + "item" ], "status": "wip", "dateAdded": 1703673674, "dateLastModified": 1703673674 }, "item": [ + { + "name": "Alchemist's Furnace", + "source": "KPSC", + "page": 186, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "The alchemist's furnace is a device that transmutes one material into another. Every transformation brings the material infinitesimally closer to perfection.", + "The function of the furnace is not simply the manufacture of potions, acids, alchemist's fire, and other alchemical concoctions. Those mundane pursuits can be accomplished on any workbench. The furnace exists to aid the alchemist in nothing less than unlocking the mysteries of the material and spiritual universe.", + "The discipline of alchemy is built upon rigorous reasoning. A common misunderstanding is that alchemists are interested in turning lead into gold in order to make themselves rich. Everyone would like to be rich, but that's not what drives alchemists in their quest for gold. Their reasoning goes like this:", + { + "type": "list", + "style": "list-decimal", + "items": [ + "Lead is a base metal. Although it's useful, it's ugly and has little value. This is because lead is imperfect and impure.", + "Gold is a noble metal. It's beautiful and has tremendous value. This is because gold is pure and nearly perfect.", + "If lead could be cleansed of its impurities\u2014if its imperfections could be made more perfect\u2014its nature would also be perfected and it would become gold." + ] + }, + "Alchemy must be understood on those terms. It's not a search for wealth, it's a search for perfection. And it's not limited to metals. All things come in grades of perfection. Quartz is imperfect; a diamond nears perfection. A grape is imperfect; aged wine nears perfection. Knotty pine is imperfect; white oak nears perfection. What's true of minerals and plants can also be true of animals. A rat is imperfect; an Andalusian horse nears perfection. If it's true of lesser animals, it can also be true of people. If metal can be perfected, and the grape can be perfected, and the rat can be perfected, then why not a person? Perfection of the human spirit is the alchemist's true and ultimate goal. Learning to transmute (or purify) lead into gold is only the first step in that process. (And of course, the transformation must be permanent, not temporary as with the transmutation wizard's {@subclassFeature Minor Alchemy|Wizard|PHB|Transmutation|PHB|2|PHB} class feature.)", + "The alchemist's furnace aids that process. Heat and pressure perfect coal into diamonds, cold perfects water into ice, flame perfects wood into charcoal, sunlight and water perfect the acorn into the oak. The alchemist's furnace can replicate all these conditions and more for the alchemist who knows how to manipulate its controls.", + { + "type": "entries", + "name": "Transmutation", + "entries": [ + "To use the alchemist's furnace, an item is placed inside along with appropriate catalysts, reagents, and purifying agents. The furnace is then sealed and the controls are adjusted to the desired settings. Once the activation lever is thrown, the furnace locks into its process and can't be stopped or altered until it's run its course. After {@dice 1d10} days, it unlocks and its contents can be removed.", + "The controls on the furnace are tremendously varied and complex, with possible settings running into the hundreds of millions.", + "For the desired transmutation to occur successfully, the alchemist overseeing the project must make a successful Intelligence check. The DC for the check depends on the desired effect. Sample DCs are listed on the Transformations table. If characters decide to experiment, the GM will probably need to make several judgment calls. The overseeing character's proficiency bonus can be added if the character is trained in the use of alchemy tools, and the number of previous attempts at this same transmutation can be added as a bonus on the roll.", + { + "type": "statblock", + "tag": "table", + "source": "KPSC", + "name": "Transformations", + "page": 186 + }, + "Additional bonuses on the Intelligence check can be gained by adding appropriate reagents and catalysts. Conversely, inappropriate reagents can impose penalties on the check. The appropriateness of any particular additive is up to the GM." + ] + }, + { + "type": "entries", + "name": "Mishaps", + "entries": [ + "The result of a failed check usually is nothing more severe than wasted components and a mess that needs to be cleaned up. If the overseer's Intelligence check result is a natural 1, something went seriously wrong. The furnace might release toxic gas when it opens, it might create an angry quasit or manes instead of the desired item, or it might explode and blow everyone into atoms.", + "The severity of the mishap should increase directly with the DC of the transformation being attempted.", + "It's also possible for a mishap to produce a serendipitous result. If the Intelligence check result is one lower than the DC or is a natural 20 but still a failure, the furnace produces something different from the desired item but still useful or interesting. This might be a powerful potion, a valuable substance, or a rare catalyst that can be included in the next attempt to gain a bonus on the check." + ] + } + ], + "fluff": { + "_itemFluff": { + "name": "Alchemist's Furnace", + "source": "KPSC" + } + } + }, { "name": "Bastron's Potion", "source": "KPSC", @@ -213,6 +269,476 @@ } ], "foundryType": "consumable" + }, + { + "name": "Black and White Daggers", + "source": "KPSC", + "page": 187, + "baseItem": "dagger|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "entries": [ + "These matched daggers are identical except for the stones set into their pommels. One pommel is chalcedony (opaque white), the other is obsidian (opaque black).", + "The white dagger is +1 versus monstrosities, the black dagger is +1 versus undead. If both daggers hit the same monstrosity or undead creature in a single turn, that creature takes an additional {@damage 1d6} piercing damage from the second attack." + ], + "fluff": { + "_itemFluff": { + "name": "Black and White Daggers", + "source": "KPSC" + } + } + }, + { + "name": "Communal Flute", + "source": "KPSC", + "page": 187, + "baseItem": "flute|PHB", + "type": "INS", + "rarity": "rare", + "reqAttune": "by a bard", + "reqAttuneTags": [ + { + "class": "bard" + } + ], + "recharge": "restLong", + "entries": [ + "The communal flute can be used as a spellcasting focus by a bard. In addition, a bard can use the flute to cast {@spell speak with dead} without using a spell slot. To do so, the bard must play the flute over the corpse for 10 minutes, after which the spell takes effect. The bard must complete a long rest before using the flute to cast {@spell speak with dead} again." + ], + "attachedSpells": [ + "speak with dead" + ], + "fluff": { + "_itemFluff": { + "name": "Communal Flute", + "source": "KPSC" + } + } + }, + { + "name": "Dagon's Oil", + "source": "KPSC", + "page": 187, + "type": "P", + "rarity": "rare", + "entries": [ + "Dagon's oil is concocted by {@creature deep one|ToB|deep ones} {@homebrew |(Tome of Beasts)}, who infuse small amounts of it into their water for drinking, cooking (when they don't eat their food raw), and bathing. The oil gives the water a mildly fishy flavor and aroma that deep ones consider pleasant. Deep ones' senses of smell and taste are sharply attuned to the presence of Dagon's oil; they make {@skill Perception} checks with advantage when sensing the presence of this oil. To other races, small amounts of the oil dispersed in water (the only way it's ever used) just make the water smell and taste like it was drawn from a sluggish river or a fish tank.", + "If, however, the oil comes into contact with the skin of a creature that isn't a deep one and it isn't subsequently washed off with soap\u2014or worse, if the water is consumed\u2014then for the next 24 hours, deep ones always gain the benefits of Frenzied Rage when attacking that creature." + ] + }, + { + "name": "Extract of Dual-Mindedness", + "source": "KPSC", + "page": 187, + "type": "P", + "rarity": "legendary", + "entries": [ + "This wonderful potion can be distilled only from a hormone found in the hypothalamus of a two-headed giant of genius intellect\u2014which is to say, it's extraordinarily rare. On drinking this potion, for the next minute you can {@status concentration|PHB|concentrate} on two spells at the same time, and you have advantage on {@status concentration} checks." + ] + }, + { + "name": "Flying Balm", + "source": "KPSC", + "page": 188, + "type": "P", + "rarity": "rare", + "modifySpeed": { + "static": { + "fly": 30 + } + }, + "entries": [ + "Flying balm is a greasy salve that, when smeared onto your shoulders, causes you to sprout wings that give you a flying speed of 30 feet. The wings can be feathered or batlike at your option. The wings are too small to be the real source of flight, which is instead similar to a {@spell fly} spell. This flying ability lasts 1 hour. Clothing and armor don't interfere with the wings as they're magical." + ] + }, + { + "name": "Gerhardt's Bargain", + "source": "KPSC", + "page": 188, + "type": "RG", + "rarity": "artifact", + "reqAttune": true, + "curse": true, + "entries": [ + "This is the ring the dwarves presented to Gerhardt III to seal their bargain to serve him in exchange for permission to build their hall. It's a gold ring set with fiery yellow sapphires, and it bears an inscription in {@language Dwarvish} that states, \"Upon the Baron's hand, this ring guarantees service of the folk of Alpentor.\"", + "If {@spell identify} is cast on the ring or someone spends an hour examining it, they learn it's a {@item ring of regeneration}\u2014but it's not. It's a cursed ring, although the curse is fairly mild. The wearer is treated as {@condition charmed} by all dwarves and can't attack any dwarf that hasn't already attacked the wearer, and even then the wearer has disadvantage on attack rolls against dwarves and they have advantage on saving throws against the wearer's attacks and effects. In this context, \"dwarf \" includes duergar, derro, and all other dwarven offshoots.", + "Dwarves of evil alignment innately sense their advantage over the wearer if they make a successful Wisdom ({@skill Insight}) check. The DC equals 10 + the wearer's Charisma modifier.", + "While wearing this ring, you regain {@dice 1d6} hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after {@dice 1d6 + 1} days if you have at least 1 hit point the whole time." + ], + "fluff": { + "_itemFluff": { + "name": "Gerhardt's Bargain", + "source": "KPSC" + } + } + }, + { + "name": "Ghoul Light", + "source": "KPSC", + "page": 188, + "rarity": "very rare", + "wondrous": true, + "curse": true, + "entries": [ + "The ghoul light functions as a normal {@item bullseye lantern|PHB} if a {@item candle|PHB} is placed inside. Any meat, no matter how toxic it is or how rotten it's become, is rendered safe to eat if the lamp's light shines on it for 10 minutes or longer. The lamp doesn't improve the meat's flavor but does make it safe and restores its nutritional value.", + "Ghoul lights are often used as religious scourges by followers of Vardesain, because an undead creature that ends its turn in the light cast by the lamp takes 1 radiant damage.", + { + "type": "entries", + "name": "Curse", + "entries": [ + "Anyone who eats meat that's been rendered edible by the ghoul light must make a successful {@dc 15} Constitution saving throw or develop a craving for the flesh of humanoid corpses. If a cursed creature goes longer than 7 days without consuming at least a few ounces of such flesh, they become unable to recover hit points by any means until they've satisfied their cannibal hunger." + ] + } + ], + "fluff": { + "_itemFluff": { + "name": "Ghoul Light", + "source": "KPSC" + } + } + }, + { + "name": "Glowing Moss (tin)", + "source": "KPSC", + "page": 188, + "type": "PLANT", + "rarity": "uncommon", + "value": 500, + "entries": [ + "Glowing moss grows in some caves that are exposed to low-level arcane vibrations for long stretches of time. It flourishes in large patches that provide dim illumination throughout the cave where it grows.", + "If glowing moss is scraped off the rock and placed inside a jar or lantern, it sheds {@quickref Vision and Light||2||dim light} in a 5-foot radius for 24 hours. Glowing moss light doesn't flicker, and this type of \"mosslight lantern\" can't be seen from more than 20 feet away even in pitch darkness by creatures with standard sight.", + "The 24-hour time limit on glowing moss that's been removed from the rock where it grew would seem to limit the moss's usefulness, but if {@spell gentle repose} is cast on the moss, it lasts up to 10 days in a tightly sealed, opaque container. The 24-hour countdown begins once the container is reopened. This discovery allows glowing moss to be harvested and sold (for 5 gp per tin), usually in alleys and dismal shops that cater to thieves and other unsavory types." + ] + }, + { + "name": "Hago's Flute", + "source": "KPSC", + "page": 76, + "_copy": { + "name": "Communal Flute", + "source": "KPSC", + "_mod": { + "entries": { + "mode": "prependArr", + "items": [ + "Hago Hjylmarr was a bard. Her {@item communal flute|KPSC} has the standard properties for that magic item. In addition, if anyone plays even a single note on it in this crypt, Hago's spirit awakens." + ] + } + } + }, + "fluff": { + "_itemFluff": { + "name": "Communal Flute", + "source": "KPSC" + } + } + }, + { + "name": "Hildur's War Pick", + "source": "KPSC", + "page": 189, + "baseItem": "war pick|PHB", + "type": "M", + "rarity": "artifact", + "reqAttune": true, + "weight": 2, + "weaponCategory": "martial", + "dmg1": "1d8", + "dmgType": "P", + "entries": [ + "This war pick is both an enchanted weapon and the epitome of the dwarven weaponsmith's art. In fact, it's so ornately adorned with filigree and fine gems that it looks more like a decorative wall hanging than a tool of war, but it's a fully functional war pick that's slain many enemies.", + "A creature who's attuned to Hildur's War Pick recovers the maximum number of hit points from the first Hit Die they expend during each short rest. After that, a dwarf can reroll Hit Dice that result in natural 1s or 2s during short rests. A creature that isn't a dwarf doesn't get the second benefit and won't even be aware of it (unless they cast {@spell identify} on it)." + ], + "fluff": { + "_itemFluff": { + "name": "Hildur's War Pick", + "source": "KPSC" + } + } + }, + { + "name": "Light Hammer of Throwing", + "source": "KPSC", + "page": 189, + "baseItem": "light hammer|PHB", + "type": "M", + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "weaponCategory": "simple", + "property": [ + "L", + "T" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "B", + "entries": [ + "This looks and functions like a standard light hammer (light, {@damage 1d4} bludgeoning damage, range 20/60 feet), but it returns to your hand after being thrown and its attacks are considered magical." + ], + "fluff": { + "_itemFluff": { + "name": "Light Hammer of Throwing", + "source": "KPSC" + } + } + }, + { + "name": "Ooze Plasma", + "source": "KPSC", + "page": 189, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "Ooze plasma is the distilled essence of a {@creature gelatinous cube}, {@creature black pudding}, or other ooze creature. Visually, it resembles both a thick liquid and a gas. It's heavier than air so it can be held in open-topped bowls or tanks, and an object dipped gently into it comes out coated in ooze plasma. If a hand, wand, or other object is waved slowly through ooze plasma, the substance reacts and feels much like a thick liquid. It can be piped through tubes and drained through a spigot into a lower container, or even siphoned like water. If an object is waved quickly through ooze plasma, however, or if it's pressurized and squeezed through a nozzle, it behaves like a gas; the plasma flows around objects with no resistance, it floats upward and outward as if it's weightless before slowly settling back toward the ground. If sufficiently agitated, ooze plasma can even appear to dissipate or evaporate into the air, but this is an optical illusion; the plasma has only become so thin that it can't be seen. Eventually it settles downward and resembles a liquid again.", + "Ooze plasma is acidic. A creature that starts its turn in ooze plasma takes acid damage; the amount depends on how deeply the creature is submerged. A shallow puddle causes {@damage 1d4} acid damage; full submersion causes {@damage 4d8} acid damage. Anything between those two extremes should be pro-rated by the GM. If ooze plasma gets into a creature's eyes, the creature is {@condition blinded} until its eyes are flushed clear with water.", + "Ooze creatures are healed by ooze plasma much as humans are by {@item potion of healing (*)|DMG|potions of healing}. The amount of healing varies from {@dice 2d4 + 2} to {@dice 10d4 + 20}, depending on the amount of plasma involved and its purity. Oozes can't drink the plasma, obviously; they only need to come into contact with it for the plasma to be effective." + ] + }, + { + "name": "Potion of Augmented Reality", + "source": "KPSC", + "page": 189, + "type": "P", + "rarity": "very rare", + "entries": [ + "This potion is distilled by the derro of the Scarlet Citadel from the ley-infused fungus growing in their caverns and powdered crystals of alien origin. It's unknown in other regions of Midgard.", + "This dark orange potion bubbles and swirls on its own. When a derro drinks it, it has the following effects.", + { + "type": "list", + "items": [ + "For 12 hours, the derro is under the effect of a {@spell true seeing} spell.", + "For 1 hour, the derro is under the effect of the {@spell bless} spell (no {@status concentration} required).", + "The derro gains 10 temporary hit points that last for 1 hour.", + "For 1 minute, the derro gains the effect of a {@spell haste} spell (no {@status concentration} required)." + ] + }, + "When a human, elf, dwarf, halfling, or any other creature besides a derro drinks this potion, the effect is unreliable.", + "Roll {@dice 1d8} to determine how the potion reacts with non\u2011derro physiology.", + { + "type": "statblock", + "tag": "table", + "source": "KPSC", + "name": "Potion of Augmented Reality Effects", + "page": 190 + } + ], + "attachedSpells": [ + "true seeing", + "bless", + "haste" + ] + }, + { + "name": "Potion of Gelatinous Form", + "source": "KPSC", + "page": 190, + "type": "P", + "immune": [ + "acid" + ], + "rarity": "very rare", + "entries": [ + "When you drink this potion, you and everything you're wearing and carrying transform into a puddle of ooze for 1 hour or until you end the effect by spending a bonus action and making a successful {@dc 15} Constitution saving throw. An incorporeal creature isn't affected.", + "While in this form, your only method of movement is crawling or \"oozing\" with a speed of 5 feet. You can enter and occupy the space of another creature. You gain resistance to nonmagical damage, but you have disadvantage on Strength saving throws and always fail Dexterity saving throws. You can pass through tiny holes and narrow openings as small as 1 inch across.", + "While in the form of ooze, you can't talk or manipulate objects, and anything you were carrying or holding can't be dropped, used, or interacted with. You can't attack or cast spells." + ] + }, + { + "name": "Potion of Gelatinous Form (Acidic)", + "source": "KPSC", + "page": 190, + "type": "P", + "immune": [ + "acid" + ], + "rarity": "legendary", + "entries": [ + "When you drink this potion, you and everything you're wearing and carrying transform into a puddle of ooze for 1 hour or until you end the effect by spending a bonus action and making a successful {@dc 15} Constitution saving throw. An incorporeal creature isn't affected.", + "While in this form, your only method of movement is crawling or \"oozing\" with a speed of 5 feet. You can enter and occupy the space of another creature. You gain resistance to nonmagical damage, but you have disadvantage on Strength saving throws and always fail Dexterity saving throws. You can pass through tiny holes and narrow openings as small as 1 inch across.", + "While in the form of ooze, you can't talk or manipulate objects, and anything you were carrying or holding can't be dropped, used, or interacted with. You can't attack or cast spells.", + "An even rarer variant of this potion exists that transforms you into an acidic ooze. You still can't attack, but a creature that starts its turn in the same space as you takes {@damage 1d4} acid damage. While in gelatinous form, you are immune to acid damage. An added benefit of this version of the potion is that you can enter and remain in a space occupied by a {@creature gelatinous cube}, {@creature black pudding|MM|black ooze}, or other ooze creature without any harm to yourself. Depending on the size of the ooze creature, in a few rounds you can transit right through it and emerge on the other side, unharmed." + ] + }, + { + "name": "Potion of Submission", + "source": "KPSC", + "page": 190, + "type": "P", + "rarity": "uncommon", + "entries": [ + "Upon drinking this potion, a creature is filled with feelings of inferiority and worthlessness. It has disadvantage on attack rolls and ability checks, and its speed is halved. Beneficially, however, other creatures pay no attention to it. They're aware of it\u2014they see and hear the submissive creature normally\u2014but they consider it to be no threat whatsoever and not worth paying attention to. Enemies that would normally attack the creature on sight don't lift a finger against it or even raise an eyebrow over its presence, in much the same way that powerful figures ignore lowly servants and attendants. The effect lasts 10 minutes or until the submissive creature makes an attack, is noticed taking something that doesn't belong to it, speaks to someone, or otherwise causes harm or steps out of line. Using a potion of submission guarantees that a creature can gain a surprise round in combat, but its first attack will be made with disadvantage (which may be canceled out if circumstances also grant it advantage)." + ] + }, + { + "name": "Ring of Being Anchored in Time", + "source": "KPSC", + "page": 191, + "type": "RG", + "rarity": "rare", + "reqAttune": true, + "entries": [ + "The ring of being anchored in time renders its wearer immune to all forms of time manipulation. It also slows the effects of time on the wearer by 50 percent; the wearer ages a year for every two years that pass normally, needs to take a long rest half as often to remain rested and healthy, and needs only half as much food and drink as normal.", + "There is a cost; after finishing a long rest, the wearer must make a successful {@dc 10} Constitution saving throw or gain one level of {@condition exhaustion}.", + "The ring consists of a plain platinum band with a setting that holds two triangular stones, one star sapphire and one obsidian, with their points touching so they resemble an hourglass.", + "This ring isn't technically cursed, but {@creature Cagoth-ze|KPSC} got it by stealing it from a {@creature glabrezu} named La-gothbehel during one of the demon's frequent gambling forays to Zobeck.", + "La-gothbehel would very much like to have this ring back. If a character winds up attuning to the ring of being anchored in time, roll {@dice 2d4} to determine what level the character will be when La-gothbehel arrives to reclaim its property. For example, if the roll is 5, La-gothbehel comes for the ring when the character is 5th level. The timing of the demon's visit is always inconvenient." + ], + "fluff": { + "_itemFluff": { + "name": "Ring of Being Anchored in Time", + "source": "KPSC" + } + } + }, + { + "name": "Sea Serpent Venom", + "source": "KPSC", + "page": 191, + "poison": true, + "entries": [ + "This toxin is concocted by deep ones from the venom of giant sea snakes. A creature subjected to this poison takes {@damage 3d6} poison damage or half damage with a successful {@dc 12} Constitution saving throw. Once the saving throw is failed, the creature makes this saving throw with disadvantage until they complete a long rest. If a creature takes 15 or more poison damage from a single dose of sea serpent venom, the creature is also {@condition paralyzed} until the end of its next turn." + ], + "poisonTypes": [ + "injury" + ] + }, + { + "name": "Sturdy Scroll Tube", + "source": "KPSC", + "page": 191, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This looks like an ornate but otherwise normal {@item Map or Scroll Case|PHB|scroll tube}. It can hold scrolls with up to three spells or the equivalent of other rolled up papers or parchments.", + "The scroll tube's contents are immune to damage or destruction as long as the tube remains intact. The tube itself is immune to all forms of damage except force and thunder.", + "A sturdy scroll tube is easy to overlook as a magic item when using spells such as {@spell detect magic}, since the spellcaster may assume the magic they're detecting is only spell scrolls inside the tube." + ] + } + ], + "itemFluff": [ + { + "name": "Alchemist's Furnace", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/L2 206 Alchemist's Furnace.webp" + }, + "credit": "Marcel Mercado" + } + ] + }, + { + "name": "Black and White Daggers", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/Black and White Daggers.webp" + }, + "credit": "One of: Miguel Regodón Harkness, Marcel Mercado, William O'Brien, Sam Perin, Florian Stitz, Bryan Syme, Egil Thompson, Jon Pintar" + } + ] + }, + { + "name": "Communal Flute", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/Communal Flute.webp" + }, + "credit": "One of: Miguel Regodón Harkness, Marcel Mercado, William O'Brien, Sam Perin, Florian Stitz, Bryan Syme, Egil Thompson, Jon Pintar" + } + ] + }, + { + "name": "Gerhardt's Bargain", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/Gerhardt's Bargain.webp" + }, + "credit": "One of: Miguel Regodón Harkness, Marcel Mercado, William O'Brien, Sam Perin, Florian Stitz, Bryan Syme, Egil Thompson, Jon Pintar" + } + ] + }, + { + "name": "Ghoul Light", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/Ghoul Light.webp" + }, + "credit": "One of: Miguel Regodón Harkness, Marcel Mercado, William O'Brien, Sam Perin, Florian Stitz, Bryan Syme, Egil Thompson, Jon Pintar" + } + ] + }, + { + "name": "Hildur's War Pick", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/Hildur's War Pick.webp" + }, + "credit": "One of: Miguel Regodón Harkness, Marcel Mercado, William O'Brien, Sam Perin, Florian Stitz, Bryan Syme, Egil Thompson, Jon Pintar" + } + ] + }, + { + "name": "Light Hammer of Throwing", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/Light Hammer of Throwing.webp" + }, + "credit": "One of: Miguel Regodón Harkness, Marcel Mercado, William O'Brien, Sam Perin, Florian Stitz, Bryan Syme, Egil Thompson, Jon Pintar" + } + ] + }, + { + "name": "Ring of Being Anchored in Time", + "source": "KPSC", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/KPSC/Ring of Being Anchored in Time.webp" + }, + "credit": "One of: Miguel Regodón Harkness, Marcel Mercado, William O'Brien, Sam Perin, Florian Stitz, Bryan Syme, Egil Thompson, Jon Pintar" + } + ] } ], "itemType": [ @@ -238,6 +764,12 @@ "source": "KPSC", "name": "Consumable", "page": 199 + }, + { + "abbreviation": "PLANT", + "source": "KPSC", + "name": "Plant", + "page": 189 } ], "monster": [ @@ -6646,6 +7178,53 @@ ] ] }, + { + "name": "Potion of Augmented Reality Effects", + "source": "KPSC", + "page": 190, + "colLabels": [ + "d8", + "Effect" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "For 1 hour, the creature is under the effect of a {@spell true seeing} spell. For 1 minute, it's under the effect of a {@spell haste} spell (no {@status concentration} required)." + ], + [ + "2", + "For 1 hour, the creature is under the effect of a {@spell true seeing} spell. For 10 minutes, it's under the effect of a {@spell slow} spell (no {@status concentration} required)." + ], + [ + "3", + "For 1 hour, the creature is under the effect of a {@spell true seeing} spell. For 10 minutes, it's under the effect of a {@spell bless} spell (no {@status concentration} required)." + ], + [ + "4", + "For 1 hour, the creature is under the effect of a {@spell true seeing} spell. For 10 minutes, the creature must make a successful {@dc 11} Wisdom saving throw at the start of each of its turns or it spends its turn doing nothing." + ], + [ + "5", + "For 1 hour, the creature is under the effect of a {@spell true seeing} spell and it gains 10 temporary hit points." + ], + [ + "6", + "For 1 hour, the creature is under the effect of a {@spell true seeing} spell and its hit point maximum is reduced by 10. If it loses hit points after drinking the potion, they aren't recovered automatically at the end of the hour when the creature's hit point maximum returns to normal." + ], + [ + "7", + "For 1 hour, the creature is under the effect of a {@spell true seeing} spell. For the same duration, it's illuminated by {@spell faerie fire} (the creature sheds dim light in a 10-foot radius, it can't benefit from {@condition invisible|PHB|invisibility}, and attackers who can see the illumination have advantage when attacking the creature; no {@status concentration} required)." + ], + [ + "8", + "For 1 hour, the creature is under the effect of a {@spell Blindness/Deafness|PHB|blindness} spell. For the same duration, the creature also gains {@sense tremorsense} (10 feet), and this new sense extends into the Ethereal Plane." + ] + ] + }, { "name": "Random Encounter Table", "source": "KPSC", @@ -7367,6 +7946,85 @@ } ] }, + { + "name": "Transformations", + "source": "KPSC", + "page": 186, + "colLabels": [ + "DC", + "To Make", + "From", + "And" + ], + "colStyles": [ + "col-1 text-center", + "col-3", + "col-4", + "col-4" + ], + "rows": [ + [ + "4", + "Steel", + "Iron", + "Coal" + ], + [ + "8", + "Pearl", + "Salt", + "Abalone" + ], + [ + "12", + "Mithral", + "Steel", + "Silver" + ], + [ + "16", + "Toadstone", + "Frog's Brain", + "Weak Poison" + ], + [ + "20", + "Laughing Gas", + "Hyena's Teeth", + "Alcohol" + ], + [ + "24", + "Aethera", + "Elemental Air", + "an Unseen Servant" + ], + [ + "28", + "Eitr", + "Sulfur", + "Giant's Breath" + ], + [ + "32", + "Air of Forgiveness", + "True Love", + "Saint's Hair" + ], + [ + "36", + "Ichor", + "Kraken's Blood", + "Aqua Vitae" + ], + [ + "40", + "Prima Materia", + "Chaos", + "Distillation of the Soul" + ] + ] + }, { "name": "Trollkin Encounter Groups", "source": "KPSC",