diff --git a/feat/HapHazred; Company Feats.json b/feat/HapHazred; Company Feats.json new file mode 100644 index 0000000000..acc5a3bcc9 --- /dev/null +++ b/feat/HapHazred; Company Feats.json @@ -0,0 +1,529 @@ +{ + "_meta": { + "sources": [ + { + "json": "BITCFeats", + "abbreviation": "BITCF", + "full": "Blood in the Company: Feats", + "authors": [ + "HapHazred" + ], + "convertedBy": [ + "Lyra [he/him]" + ], + "version": "20231118", + "url": "https://homebrewery.naturalcrit.com/share/4iVlkMvg3Z6P", + "dateReleased": "2023-11-18" + } + ], + "status": "wip", + "dateAdded": 1700342109, + "dateLastModified": 1700342109 + }, + "feat": [ + { + "name": "Administrative Mind", + "source": "BITCFeats", + "page": 1, + "entries": [ + "As a bonus action on their turn, the character can grant a number of willing creatures they can see within 60 ft. up to their Intelligence Modifier (minimum of 1) they can see advantage on one attack roll or ability check of their choice before the end of their next turn. This must be declared before the roll is made. This ability can be used once per long rest." + ], + "foundrySystem": { + "activation": { + "cost": 1, + "type": "bonus" + }, + "uses": { + "max": 1, + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/sundries/documents/document-official-capital.webp" + }, + { + "name": "Communications Officer", + "source": "BITCFeats", + "page": 2, + "skillProficiencies": [ + { + "persuasion": true + }, + {} + ], + "expertise": [ + {}, + { + "persuasion": true + } + ], + "entries": [ + "The character gains proficiency in the {@skill Persuasion} skill. If the character already has proficiency, add double the proficiency bonus to checks with it, and the character also has advantage on {@skill Persuasion} checks made to influence members of the Silver Company. Additionally, when interacting with members of organisations foreign to Kathkach, you can gain an audience with a leader or person of authority within the organisation once per day." + ], + "foundryImg": "icons/sundries/scrolls/scroll-bound-sealed-red.webp" + }, + { + "name": "Company Boat", + "source": "BITCFeats", + "page": 2, + "entries": [ + "The character is given a boat by the Company, that is equivalent to a {@vehicle keelboat|GoS}. The {@vehicle keelboat|GoS} is docked at the Company docks and will be maintained (but not repaired) by the Company so long as it remains there free of charge. If the boat is sunk or destroyed, the Company will issue a replacement within {@dice 3d6} days." + ], + "foundryImg": "icons/tools/nautical/anchor-blue.webp" + }, + { + "name": "Company First Aider", + "source": "BITCFeats", + "page": 1, + "entries": [ + "The character can add an additional {@dice 1d6} points worth of healing to any healing spell or effect that restores hit points. The character can make use of this ability a number of times equal to your proficiency modifier, and regain all expended uses at the end of a long rest." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/magic/life/cross-worn-green.webp" + }, + { + "name": "Company Lodgings", + "source": "BITCFeats", + "page": 1, + "entries": [ + "The character is gifted a more enhanced lodging for personal use. The house is located in the Merchant District and features three rooms, each made up of 20 by 20ft spaces, 15ft high. These rooms contain a sleeping area, a kitchen, and a living area. A long rest taken in this space grant the character an additional number of temporary hit points equal to {@dice ceil(@details.level/2)|half their character level, rounded up}. The living spaces can be customised using furniture and items at the owner's discretion." + ], + "foundryImg": "icons/environment/settlement/house-two-stories.webp" + }, + { + "name": "Company Magic Specialist", + "source": "BITCFeats", + "page": 1, + "prerequisite": [ + { + "spell": [ + { + "choose": "level=1;2;3;4;5;6;7;8;9", + "entry": "The capacity to cast spells of 1st level or higher" + } + ] + } + ], + "additionalSpells": [ + { + "innate": { + "_": { + "daily": { + "1e": [ + { + "choose": "level=1" + } + ] + } + } + } + } + ], + "entries": [ + "If the character has the capacity to cast spells of 1st level or higher, the character can cast a level 1 spell from any spell list as an innate spell that can be cast once per long rest. The spellcasting ability for this spell is either Intelligence, Wisdom, or Charisma, as chosen by the character." + ], + "foundryImg": "icons/magic/air/air-smoke-casting.webp" + }, + { + "name": "Company Militant Specialist", + "source": "BITCFeats", + "page": 1, + "entries": [ + "The character can for 1 minute add +1 to any attack roll made with any weapon. The character can use this ability once per long rest." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": 1, + "per": "lr", + "value": 1 + } + }, + "foundryEffects": [ + { + "name": "Company Militant Specialist", + "disabled": true, + "transfer": true, + "duration": { + "duration": 60, + "seconds": 60, + "turns": 10 + }, + "changes": [ + { + "key": "system.bonuses.rwak.attack", + "mode": 2, + "value": "1" + }, + { + "key": "system.bonuses.mwak.attack", + "mode": 2, + "value": "1" + } + ] + } + ], + "foundryImg": "icons/skills/melee/strike-sword-slashing-red.webp" + }, + { + "name": "Company Mount", + "source": "BITCFeats", + "page": 1, + "entries": [ + "The character is given a mount by the Company, either a {@creature camel|MM}, {@item donkey|PHB} or {@creature mule|MM}, {@creature draft horse|MM}, {@creature riding horse|MM}, {@creature mastiff|MM}, or {@creature pony|MM} and uses the stat blocks for that creature in the monster manual. The mount is taken care of by the Company and can be left at the Silver Company Headquarters (or equivalent), and so long as the mount is stabled there will be fed and sheltered. If the mount is killed, the Company will issue a replacement within {@dice 1d4} days." + ], + "foundryImg": "icons/environment/creatures/horses.webp" + }, + { + "name": "Company Wetworker", + "source": "BITCFeats", + "page": 1, + "entries": [ + "A number of times equal to the character's proficiency bonus, the character can add +5 to an ability check aimed at opening a lock or otherwise breaking into an area. This bonus must be declared before the roll is made. Uses of this ability are regained after a long rest." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/tools/hand/lockpicks-steel-grey.webp" + }, + { + "name": "Connoisseur", + "source": "BITCFeats", + "page": 2, + "ability": [ + { + "con": 1 + } + ], + "entries": [ + { + "type": "list", + "items": [ + "The character can, when ordering wines or beverages, order a second bottle or jar free of charge (up to 1gp) once per day. In addition, when consuming a wine worth over 5 silver pieces, they gain a bonus to their {@skill Performance} and {@skill History} ability checks equal to their constitution modifier for the next hour." + ] + } + ], + "foundryEffects": [ + { + "name": "Connoisseur", + "disabled": true, + "transfer": true, + "duration": { + "duration": 3600, + "seconds": 3600, + "turns": 600 + }, + "changes": [ + { + "key": "system.skills.per.bonuses.check", + "mode": 2, + "value": "@abilities.con.mod" + }, + { + "key": "system.skills.his.bonuses.check", + "mode": 2, + "value": "@abilities.con.mod" + } + ] + } + ], + "foundryImg": "icons/sundries/survival/corkscrew.webp" + }, + { + "name": "Deepest Lore", + "source": "BITCFeats", + "page": 3, + "entries": [ + "When performing a skill check other than {@skill History}, the character can roll a {@skill History} check to recall a tangentially related detail regarding the activity. This might relate to an item used, a location the check takes place in, or a character involved. The DC for this check is 13 and can be rolled a number of times per day equal to the character's proficiency modifier. On a success, you can grant a friendly creature who can see and hear you a bonus to their next roll on a skill check of the same type equal to your Intelligence modifier. This bonus disappears if not used after an hour." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "day", + "value": 1 + } + }, + "foundryImg": "icons/environment/wilderness/arch-stone.webp" + }, + { + "name": "Disruptive Element", + "source": "BITCFeats", + "page": 1, + "entries": [ + "A number of times per day equal to the character's proficiency bonus, the character can, when making an attack roll, gain advantage on all attack rolls until the beginning of the character's next turn. All allied creatures within 20ft of the character will have disadvantage on all attack rolls until the beginning of the character's next turn." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "day", + "value": 1 + } + }, + "foundryImg": "icons/tools/hand/lockpicks-steel-grey.webp" + }, + { + "name": "Enhanced Earnings", + "source": "BITCFeats", + "page": 1, + "entries": [ + "The character's Income (as described in Finance effects) increases by 10 gp, and then a further 10 gp at level 10." + ], + "foundryImg": "icons/commodities/currency/coins-plain-stack-gold-yellow.webp" + }, + { + "name": "Executive Presence", + "source": "BITCFeats", + "page": 1, + "entries": [ + "A number of times per day equal to the character's Charisma Modifier, the character can add +10 to a willing creature's initiative roll. This can be done when initiative is rolled by the target in question. This ability cannot target the character. All uses are regained after a long rest." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@abilities.cha.mod", + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/sundries/flags/banner-flag-red-white.webp" + }, + { + "name": "Loather of the City", + "source": "BITCFeats", + "page": 1, + "entries": [ + "A number of times equal to the character's proficiency bonus, when dealing damage to a humanoid with a weapon attack, the character can roll damage twice and take the highest result. The character regains all uses of this feat after a long rest." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/skills/melee/strike-dagger-skull-white.webp" + }, + { + "name": "Paperwork Savvy", + "source": "BITCFeats", + "page": 1, + "entries": [ + "The character can, a number of times per day equal to their Intelligence modifier (minimum of 1), gain advantage on any skill check that involves recalling details written down." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "max(1,@abilities.int.mod)", + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/sundries/documents/document-sealed-brown-red.webp" + }, + { + "name": "Party Animal", + "source": "BITCFeats", + "page": 1, + "entries": [ + "Upon completing a long rest at any tavern, inn, or other similar establishment, the character can grant a number of willing creatures up to their their Charisma modifier (minimum of 1) inspiration as per the {@classFeature Bardic Inspiration|Bard|PHB|1|PHB|Bard ability Bardic Inspiration}. The dice used for this Inspiration is a {@dice d6}, and lasts until the start of the character's next short or long rest." + ], + "foundryImg": "icons/magic/light/explosion-beam-impact-silhouette.webp" + }, + { + "name": "Proficient Briber", + "source": "BITCFeats", + "page": 2, + "entries": [ + "The character has advantage on {@skill Persuasion} checks involving an exchange of money greater than 5 gp from the character. You also suffer no negative social consequences from attempting a bribe. The character can make use of this feat once per short rest." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": 1, + "per": "sr", + "value": 1 + } + }, + "foundryImg": "icons/skills/social/theft-pickpocket-bribery-brown.webp" + }, + { + "name": "Protector of the City", + "source": "BITCFeats", + "page": 2, + "entries": [ + "A number of times equal to the character's proficiency bonus, when dealing damage to any Evil monstrosity, aberration, or fiend with a weapon attack, the character can roll damage twice and take the highest result. The character regains all uses of this feat after a long rest." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/skills/melee/shield-block-bash-yellow.webp" + }, + { + "name": "Repairer", + "source": "BITCFeats", + "page": 2, + "entries": [ + "The character can, when taking a short rest, spend a number of minutes of said rest tinkering with a number of weapons up to their proficiency modifier (the number of minutes spent is the number of weapons tinkered with times 10). These weapons will have a bonus of +1 to hit on the next 3 attack rolls made with the weapon." + ], + "foundryImg": "icons/skills/trades/smithing-anvil-silver-red.webp" + }, + { + "name": "Side Gig", + "source": "BITCFeats", + "page": 2, + "skillProficiencies": [ + { + "any": 2 + }, + {} + ], + "expertise": [ + {}, + { + "anyProficientSkill": 1 + } + ], + "entries": [ + "The character gains proficiency in 2 skills of their choice, or double the proficiency modifier of a single skill they are proficient in. The character can also spend time, at least 1 hour for 4 out of 7 days a week, performing a side job that will earn them {@dice 2d6} gp per week, added every 7 days." + ], + "foundryImg": "icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp" + }, + { + "name": "Socialite", + "source": "BITCFeats", + "page": 2, + "entries": [ + "The character becomes especially proficient at navigating in high society. When wearing the appropriate style of dress (either merchant or noble dress) the character can gain advantage on a {@skill Persuasion} or {@skill Deception} roll (as high society individuals are more likely to hang on their every word) when interacting with a noble or celebrity a number of times equal to their proficiency modifier; all uses are regained at the end of a long rest. In addition, they can request meetings with such individuals or their presence at high-society events." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "day", + "value": 1 + } + }, + "foundryImg": "icons/equipment/finger/ring-signet-tech.webp" + }, + { + "name": "Streetwise", + "source": "BITCFeats", + "page": 2, + "entries": [ + "The character is proficient at navigating the lower district and rougher parts of town. When wearing the appropriate style of dress (commoner) the character can gain advantage on an {@skill Intimidation} or {@skill Insight} roll (as street-level individuals are more likely to let their guard down around the character) when interacting with a street-level individual or thug a number of times equal to their proficiency modifier; all uses are regained at the end of a long rest. In addition, the character can blend into most street-level areas without drawing attention." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@prof", + "per": "day", + "value": 1 + } + }, + "foundryImg": "icons/equipment/chest/shirt-collared-brown.webp" + }, + { + "name": "Supervisor", + "source": "BITCFeats", + "page": 2, + "entries": [ + "When taking a short rest, the character can grant a number of willing creatures up to {@dice 1 + @abilities.int.mod|1 + their Intelligence modifier} temporary hit points equal to the character's {@dice @prof|proficiency bonus}." + ], + "foundryImg": "icons/magic/life/heart-hand-gold-green.webp" + }, + { + "name": "Team Player", + "source": "BITCFeats", + "page": 2, + "entries": [ + "A number of times equal to your Wisdom modifier (minimum of 1), the character can grant advantage on any save roll to a willing creature that they can see as a reaction. You regain all uses at the end of a long rest." + ], + "foundrySystem": { + "activation": { + "type": "reaction", + "cost": 1 + }, + "uses": { + "max": "max(1,@abilities.wis.mod)", + "per": "lr", + "value": 1 + } + }, + "foundryImg": "icons/magic/life/heart-hand-gold-green.webp" + }, + { + "name": "Trade Expert", + "source": "BITCFeats", + "page": 2, + "entries": [ + "The character gains advantage on any {@skill History} checks made to recall aspects of trading history or on any {@skill Persuasion} or {@skill Deception} check made to a trader or salesman a number of times per day equal to their Intelligence modifier (minimum of 1)." + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "@abilities.int.mod", + "per": "day", + "value": 1 + } + }, + "foundryImg": "icons/skills/social/diplomacy-handshake.webp" + } + ], + "variantrule": [ + { + "name": "Company Feats", + "source": "BITCFeats", + "page": 1, + "ruleType": "V", + "entries": [ + "At levels 4, 12, and 16, the player will acquire Company Feats, which represent perks, responsibilities, and skills either granted to them by the Silver Company or acquired during the execution of their tasks. These do not replace the feats given in the Players Handbook and are granted based on progression through the Blood in the Company campaign. These feats are aimed to represent how a character interacts with their position in the Company." + ] + } + ] +}