From 091b79bfe17f122454e154076156b9b79931c941 Mon Sep 17 00:00:00 2001 From: CrazierIvan <121170679+CrazierIvan@users.noreply.github.com> Date: Mon, 18 Dec 2023 10:59:56 +0300 Subject: [PATCH] Update LaserLlama; Alternate Fighter.json --- class/LaserLlama; Alternate Fighter.json | 255 +++++++++-------------- 1 file changed, 97 insertions(+), 158 deletions(-) diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 0bdbf693e1..908057e883 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -14,7 +14,7 @@ "ProfForp#0242", "Dazzle" ], - "version": "3.1.0", + "version": "3.2.0", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq", "targetSchema": "1.2" @@ -31,7 +31,7 @@ "ProfForp#0242", "Dazzle" ], - "version": "3.1.0", + "version": "3.2.0", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MUkP55cdNMTFYMKlDUL", "targetSchema": "1.2" @@ -281,7 +281,7 @@ "{@optfeature Suppressing Strike|LLAF}", "{@optfeature Take Cover|LLAF}", "{@optfeature Volley|LLAF}", - "{@optfeature Warrior's Challenge|LLAF}", + "{@optfeature Honor Duel|LLAF}", "{@optfeature Whirlwind Strike|LLAF}" ] } @@ -612,7 +612,7 @@ ], [ "Exploits:", - "{@optfeature Disarm|LLAF}, {@optfeature Martial Focus|LLAF}, {@optfeature Feint|LLAF}, {@optfeature Warrior's Challenge|LLAF}, {@optfeature Zephyr Slash|LLAF:E}" + "{@optfeature Disarm|LLAF}, {@optfeature Martial Focus|LLAF}, {@optfeature Feint|LLAF}, {@optfeature Honor Duel|LLAF}, {@optfeature Zephyr Slash|LLAF:E}" ], [ "Feats:", @@ -678,7 +678,7 @@ ], [ "Exploits:", - "{@optfeature Disarm|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature Menacing Shout|LLAF}, {@optfeature Sweeping Strike|LLAF}, {@optfeature Warrior's Challenge|LLAF}" + "{@optfeature Disarm|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature Menacing Shout|LLAF}, {@optfeature Sweeping Strike|LLAF}, {@optfeature Honor Duel|LLAF}" ], [ "Feats:", @@ -1989,7 +1989,7 @@ "shortName": "Pugilist", "subclassFeatures": [ "Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|3", - "Counter|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", + "Counter Punch|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", "Evasive Footwork|Alternate Fighter|LLAF|Pugilist|LLAF:E|10", "Diamond Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|15", "Legendary Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|18" @@ -2601,7 +2601,7 @@ "name": "Exploit Dice", "page": 3, "entries": [ - "The Fighter table shows how many Exploit Dice you have to perform the Exploits you know. To use an Exploit, you must expend one of these Dice. You can only use one Exploit per attack, ability check, or saving throw, and you regain your expended Exploit Dice when you finish a short or long rest.", + "The Fighter table shows the number of Exploit Dice you have to perform any Exploits you know. Most Exploits require you to expend these Dice in order to use them. You can only use one Exploit per attack, ability check, or saving throw, and you regain all Exploit Dice when you finish a short or long rest.", "Your Exploit Dice begin as {@dice d6}s, and increase in size as you gain levels in this class, as indicated in the Fighter table." ] }, @@ -2667,7 +2667,7 @@ ] }, "Once you learn something about a creature, you can't use this feature on that creature again until you finish a long rest.", - "When you reach 14th level, you can use this feature to learn of your foe's strengths through battle. Once per turn, you can use this feature when you hit with a weapon attack, and you can use this feature to learn three things about a creature between each short or long rest" + "When you reach 14th level, you can use this feature to learn of your foe's strengths through battle. Once per turn, you can use this feature when you hit with a weapon attack, and you can use this feature to learn three things about a creature between each short or long rest." ] }, { @@ -3266,11 +3266,11 @@ "rows": [ [ "3rd", - "attack order, maneuvering order" + "attack order, defensive order" ], [ "5th", - "defensive order, surprise attack" + "enlivening order, surprise attack" ], [ "9th", @@ -3542,7 +3542,7 @@ "page": 5, "entries": [ "Your total number of Exploit Dice increases by 1, and all of your Exploit Dice increase to become d8s.", - "At certain levels your Exploit Dice increase again; at 5th level they become d10s, and at 11th level they become d12s." + "At certain Fighter levels your Exploit Dice increase again; at 5th level they are d10s, and at 11th level they are d12s." ] }, { @@ -3550,7 +3550,7 @@ "name": "Fighting Styles", "page": 5, "entries": [ - "You learn one additional Fighting Style of your choice from those available to the Fighter. However, you can only benefit from one Fighter Fighting Style at a time.", + "You learn one additional Fighting Style of your choice from those available to the Fighter. However, you can only benefit from one Fighting Style that you gained from the Fighter Class or this Master at Arms feature at a time.", "As a bonus action, you can switch your current Fighting Style for another Fighter Fighting Style that you know.", "You learn an additional Fighting Style of your choice at 7th level, and again when you reach 15th level in this class. You can still only benefit from one Fighting Style at a time." ] @@ -3568,8 +3568,8 @@ "level": 7, "header": 2, "entries": [ - "By 7th level, your technical skill with the weapons of war has grown, allowing you to learn exotic techniques from a variety of disciplines. Choose two {@filter Exploits|optionalfeatures|feature type=LL:1DE;LL:2DE;LL:3DE;LL:4DE;LL:5DE} from any class, including this one. If the Exploit has a prerequisite level, you can learn it as long as your fighter level meets that prerequisite.", - "These Exploits count as Martial Exploits for you, but they don't count against your total number of Exploits Known.", + "Your skill allows you to learn exotic techniques from a variety of disciplines. You learn two Exploits of your choice from any class. If the Exploits have a prerequisite level, you can learn them as long as your Fighter level meets that prerequisite.", + "Any Exploit that you learn through this feature does not count against your total number of Exploits Known.", "You learn one additional Exploit of your choice from any class at 15th level, and one final Exploit at 18th level.", { "type": "inset", @@ -3668,7 +3668,7 @@ "rows": [ [ "3rd", - "{@optfeature flaming shot|LLAF}, {@optfeature rustic intuition|LLAF}" + "{@optfeature precision strike|LLAF}, {@optfeature rustic intuition|LLAF}" ], [ "5th", @@ -3831,11 +3831,11 @@ "rows": [ [ "3rd", - "{@optfeature shield impact|LLAF}, {@optfeature skilled rider|LLAF}" + "{@optfeature parry|LLAF}, {@optfeature skilled rider|LLAF}" ], [ "5th", - "{@optfeature defensive stance|LLAF}, {@optfeature warrior's challenge|LLAF}" + "{@optfeature defensive stance|LLAF}, {@optfeature Honor Duel|LLAF}" ], [ "9th", @@ -3990,11 +3990,11 @@ "rows": [ [ "3rd", - "{@optfeature aggressive sprint|LLAF}, {@optfeature commanding presence|LLAF}" + "{@optfeature counter|LLAF}, {@optfeature commanding presence|LLAF}" ], [ "5th", - "{@optfeature heroic will|LLAF}, {@optfeature warrior's challenge|LLAF}" + "{@optfeature aggressive sprint|LLAF}, {@optfeature Honor Duel|LLAF}" ], [ "9th", @@ -4465,11 +4465,11 @@ "rows": [ [ "3rd", - "{@optfeature commanding presence|LLAF}, {@optfeature warding strike|LLAF:E}" + "{@optfeature commanding presence|LLAF}, {@optfeature warding strike|LLAF}" ], [ "5th", - "{@optfeature execute|LLAF}, {@optfeature intimidating command|LLAF:E}" + "{@optfeature honor duel|LLAF}, {@optfeature intimidating command|LLAF:E}" ], [ "9th", @@ -4623,7 +4623,7 @@ "rows": [ [ "3rd", - "{@optfeature reposition|LLAF:E}, {@optfeature shield impact|LLAF}" + "{@optfeature reposition|LLAF:E}, {@optfeature warding strike|LLAF}" ], [ "5th", @@ -4805,7 +4805,7 @@ ], [ "5th", - "{@optfeature improvised skill|LLAF:E}, {@optfeature adrenaline rush|LLAF:E}" + "{@optfeature improvised skill|LLAF:E}, {@optfeature aggressive sprint|LLAF:E}" ], [ "9th", @@ -5307,7 +5307,7 @@ ], [ "5th", - "{@optfeature immovable stance|LLAF:E}, {@optfeature take cover|LLAF}" + "{@optfeature immovable stance|LLAF:E}, {@optfeature exposing strike|LLAF}" ], [ "9th", @@ -5817,7 +5817,7 @@ ] }, { - "name": "Counter", + "name": "Counter Punch", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -6045,7 +6045,7 @@ "source": "LLAF", "page": 2, "entries": [ - "While wielding a finesse weapon and no other weapons, you gain a +1 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield." + "While wielding a finesse weapon and no other weapons, you gain a +2 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield." ], "featureType": [ "FS:AF" @@ -6167,7 +6167,7 @@ "source": "LLAF", "page": 3, "entries": [ - "Your unarmed strikes deal bludgeoning damage equal to {dice 1d6} + your Strength modifier on hit. If you have two free hands and use your action to make only unarmed strikes you can make a single unarmed strike as a bonus action on that turn." + "Your unarmed strikes deal bludgeoning damage equal to 1d6 + your Strength modifier on hit. If you have two free hands and use your action to make only unarmed strikes you can make a single unarmed strike as a bonus action on that turn." ], "featureType": [ "FS:AF" @@ -6189,8 +6189,7 @@ "source": "LLAF:E", "page": 1, "entries": [ - "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you.", - "You also have advantage on Wisdom (Perception) checks that rely on your sense of hearing beyond this radius." + "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you." ], "featureType": [ "FS:AF" @@ -6594,6 +6593,29 @@ } ] }, + { + "name": "Eloquent Speech", + "source": "LLAF:E", + "page": 11, + "foundryImg": "icons/sundries/documents/document-writing-pink.webp", + "entries": [ + "Whenever you would normally make a Charisma (Deception) or Charisma (Persuasion) check, you can choose to use your Intelligence in place of Charisma for that ability check.", + "Also, whenever you make an Intelligence (Deception) or Intelligence (Persuasion) check you can expend one Exploit Die, roll it, and add the result to your check. You can do so after you roll the d20, but before you know if you succeed." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "int": 11 + } + ] + } + ] + }, { "name": "Cunning Instinct", "source": "LLAF", @@ -6668,12 +6690,16 @@ "source": "LLAF", "page": 11, "foundryImg": "icons/skills/movement/feet-bladed-boots-fire.webp", + "prerequisite": [ + { + "level": 5 + } + ], "entries": [ - "As a bonus action on your turn, you can expend one Exploit Die to draw upon your battle fury and move up to your full walking speed toward a hostile creature that you can see.", - "Starting at 5th level, you can make a single melee weapon attack at the end of this movement." + "As a bonus action, you can expend one Exploit Die to move up to your walking speed toward a hostile creature that you can see and make a single melee weapon attack against it." ], "featureType": [ - "LL:1DE", + "LL:2DE", "LL:ME" ] }, @@ -6715,7 +6741,7 @@ "page": 9, "foundryImg": "icons/skills/melee/hand-grip-staff-teal.webp", "entries": [ - "You steel yourself for combat, preparing yourself to take a hit. As a bonus action, you can expend one Exploit Die and gain temporary hit points equal to 1 + one roll of your Exploit Die." + "You steel yourself for combat, preparing yourself to take a hit. As a bonus action, you can expend one Exploit Die and gain temporary hit points equal to 1 + your Constitution modifier." ], "featureType": [ "LL:1DE", @@ -6775,7 +6801,7 @@ "page": 9, "foundryImg": "icons/skills/melee/sword-damaged-broken-glow-red.webp", "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die to force it to make a Strength saving throw. On a failure, it takes additional damage equal to your Exploit Die, and it drops an item of your choice at its feet." + "When you hit a creature with a weapon attack, you can expend an Exploit Die to force it to make a Strength saving throw. On a failed save, it takes additional damage equal to one roll of your Exploit Die, and it drops one item of your choice that it is currently holding on the ground in the space it is occupying." ], "featureType": [ "LL:1DE", @@ -6826,7 +6852,7 @@ "page": 10, "foundryImg": "icons/magic/life/heart-hand-gold-green-light.webp", "entries": [ - "As an action, you can touch a conscious, willing creature and administer first aid. You then expend Exploit Dice (up to your proficiency bonus), roll those dice, and it gains temporary hit points equal to the amount rolled + its Constitution modifier." + "As an action, you can touch a creature that has at least 1 hit point and expend Exploit Dice (up to your proficiency bonus), roll those dice, and that creature regains a number of hit points equal to the total roll + its Constitution modifier." ], "featureType": [ "LL:1DE", @@ -7261,53 +7287,6 @@ } ] }, - { - "name": "Execute", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/melee/strike-axe-energy-pink.webp", - "entries": [ - "In place of an attack, you can spend Exploit Dice (up to your proficiency bonus) to attempt to execute an incapacitated or prone creature within range of a melee weapon that you are holding. For each Exploit Die you spend you roll two Exploit Dice, adding your Strength modifier to the total. If the total exceeds the creature's remaining hit points, its current hit points are reduced to 0 and it is instantly slain.", - "If this total doesn't exceed the creature's remaining hit points you deal damage equal to a roll of your Exploit Die." - ], - "featureType": [ - "LL:2DE", - "LL:ME" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - }, - { - "ability": [ - { - "str": 13 - } - ] - } - ] - }, - { - "name": "Flaming Shot", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/magic/fire/projectile-arrow-fire-orange-yellow.webp", - "entries": [ - "When you make a ranged weapon attack, you can expend an Exploit Die to light the ammunition aflame. On hit, the target takes additional fire damage equal to your Exploit Die.", - "If your target is a flammable object that is not being worn or carried, you can ignite it in place of dealing damage." - ], - "featureType": [ - "LL:1DE", - "LL:ME" - ] - }, { "name": "Heroic Will", "source": "LLAF", @@ -7339,7 +7318,7 @@ "page": 11, "foundryImg": "icons/skills/movement/arrow-upward-yellow.webp", "entries": [ - "As a reaction when a creature you can see misses you with a melee attack, you can expend an Exploit Die and force it to repeat its attack against a target of your choice within reach. On hit, it deals additional damage equal to your Exploit Die." + "When a creature you can see misses you with a melee attack, you can use your reaction to expend an Exploit Die and force it to attack another creature of your choice within range of its attack, adding one roll of your Exploit Die to its attack roll." ], "featureType": [ "LL:2DE", @@ -7358,19 +7337,6 @@ } ] }, - { - "name": "Shield Impact", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/melee/shield-block-fire-orange.webp", - "entries": [ - "When a creature you can see hits you with an attack, you can use a reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and reduce the damage of that attack by an amount equal to the total you rolled + your Strength modifier. You must be wielding a shield to use this Exploit." - ], - "featureType": [ - "LL:1DE", - "LL:ME" - ] - }, { "name": "Crippling Strike", "source": "LLAF", @@ -7396,31 +7362,6 @@ } ] }, - { - "name": "Take Cover", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/movement/figure-running-gray.webp", - "entries": [ - "As a reaction when a creature you can see targets you with a ranged attack or forces you to make a Dexterity saving throw, you can expend an Exploit Die to immediately fall {@condition prone} and gain temporary hit points equal to your Exploit Die." - ], - "featureType": [ - "LL:2DE", - "LL:ME" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, { "name": "Volley", "source": "LLAF", @@ -7453,12 +7394,13 @@ ] }, { - "name": "Warrior's Challenge", + "name": "Honor Duel", "source": "LLAF", "page": 11, "foundryImg": "icons/skills/social/intimidation-impressing.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it has disadvantage on any attack roll it makes against targets other than you for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. This effect ends early if you attack a creature other than the target." + "As a bonus action, you can expend an Exploit Die and shout a challenge at a foe. One creature of your choice within 30 feet that can see or hear you must make a Wisdom saving throw. On a failed save, the creature has disadvantage on all attack rolls it makes against targets other than you for 1 minute.", + "The creature can repeat this saving throw at the end of each of its turns, ending the effect on a success. This effect ends early if you attack a creature other than the target." ], "featureType": [ "LL:2DE", @@ -7517,12 +7459,11 @@ "foundryImg": "icons/creatures/magical/spirit-undead-masked-blue.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "When you hit with a melee weapon attack, you can expend an Exploit Die to strike with overwhelming force. The creature takes additional damage equal to twice your Exploit Die and it suffers the following effects for 1 minute:", + "When you hit with a creature with a melee weapon attack, you can expend an Exploit Die to strike with great force, dealing additional damage equal to two rolls of your Exploit Die and it must succeed on a Wisdom saving throw or suffer the following effects for 1 minute:", { "type": "list", "items": [ - "Its speed is halved.", - "It cannot take reactions.", + "Its speed is halved, and it cannot take reactions.", "Its Armor Class is reduced by 2.", "It has disadvantage on Dexterity saving throws.", "On its turn it can only take an action or a bonus action.", @@ -7734,7 +7675,7 @@ "foundryImg": "icons/weapons/guns/gun-pistol-brown.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a bonus action, you can expend an Exploit Die and enter into a heightened state of focus which you must concentrate on as if concentrating on a spell. For the next minute, or until you lose concentration, you can use a bonus action to make two ranged weapon attacks so long as you have ammunition.", + "As a bonus action, you can expend one Exploit Die and enter into a heightened state of focus which you must concentrate on as if concentrating on a spell. For the next minute, or until you lose concentration, you can use a bonus action, including the bonus action you used to use this Exploit to make two ranged weapon attacks so long as you have ammunition.", "This Exploit's effects don't stack with the {@spell swift quiver|phb} spell." ], "featureType": [ @@ -7894,8 +7835,8 @@ "foundryImg": "icons/skills/ranged/arrows-flying-salvo-blue.webp", "page": 13, "entries": [ - "{@note You can use this Exploit once per short or long rest.}", - "When you make a Charisma (PersuasioAs an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must succeed on a Dexterity saving throw or they take piercing damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Dexterity modifier. Any creature that succeeds on its saving throw takes half as much piercing damage.", + "{@note You can use this Exploit once per long rest.}", + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must succeed on a Dexterity saving throw or they take piercing damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Dexterity modifier. Any creature that succeeds on its saving throw takes half as much piercing damage.", "You must have enough ammunition to hit each target." ], "featureType": [ @@ -7926,8 +7867,8 @@ "page": 13, "foundryImg": "icons/skills/melee/maneuver-daggers-paired-orange.webp", "entries": [ - "{@note You can use this Exploit once per short or long rest.}", - "to your proficiency bonus) and flourish a melee weapon then vanish. Choose up to five targets that you can see within 30 feet and make one melee weapon attack against each one.", + "{@note You can use this Exploit once per long rest.}", + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and flourish a melee weapon then vanish. Choose up to five targets that you can see within 30 feet and make one melee weapon attack against each one.", "On a hit, each target takes damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent + either your Strength or Dexterity modifier.", "You then appear in an unoccupied space of your choice you can see within 5 feet of one of the targets of this Exploit." ], @@ -7958,7 +7899,7 @@ }, { "name": "Counter", - "source": "LLAF:E", + "source": "LLAF", "page": 8, "foundryImg": "icons/skills/melee/weapons-crossed-swords-black-gray.webp", "featureType": [ @@ -8096,7 +8037,7 @@ }, { "name": "Warding Strike", - "source": "LLAF:E", + "source": "LLAF", "page": 2, "foundryImg": "icons/skills/melee/shield-block-bash-yellow.webp", "entries": [ @@ -8113,25 +8054,24 @@ "page": 2, "foundryImg": "icons/skills/wounds/anatomy-organ-heart-red.webp", "featureType": [ - "LL:2DE", + "LL:3DE", "LL:ME" ], "prerequisite": [ { - "level": 5, + "level": 9, "ability": [ { - "str": 13 + "str": 15 }, { - "con": 13 + "con": 15 } ] } ], "entries": [ - "As a bonus action, you can expend an Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on each of your turns.", - "When this Exploit ends you must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion." + "As a bonus action, you can expend an Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on each of your turns, including the bonus action you used to use this Exploit." ] }, { @@ -8302,8 +8242,8 @@ "page": 2, "foundryImg": "icons/skills/melee/strike-hammer-destructive-blue.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures within 5 feet of you to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half damage and do not fall {@condition prone}.", - "If the area you strike is loose earth or stone, it becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear it." + "In place of an attack, you can expend an Exploit Die to strike the ground at your feet with a melee weapon. All creatures within 5 feet of you must succeed on a Dexterity saving throw or take bludgeoning damage equal to one roll of your Exploit Die + your Strength modifier and fall prone. On a successful save, they take half as much damage and don't fall prone.", + "Terrain in this area that is loose earth or stone becomes difficult terrain until a creature uses its action to clear it." ], "featureType": [ "LL:2DE", @@ -8397,8 +8337,7 @@ "page": 3, "foundryImg": "icons/weapons/swords/sword-katana.webp", "entries": [ - "As an action, you can expend an Exploit Die and flourish your melee weapon then instantly move up to 30 feet in a straight line. Creatures you pass through must succeed on a Dexterity saving throw or take damage equal to twice your Exploit Die + your Strength or Dexterity modifier (your choice).", - "This movement does not provoke opportunity attacks." + "As an action, you can expend an Exploit Die and flourish your melee weapon instantly move up to 30 feet in a straight line, without provoking attacks of opportunity. Any creatures that you pass through must succeed on a Dexterity saving throw or take damage equal to two rolls of your Exploit Die + either your Strength or Dexterity modifier." ], "featureType": [ "LL:2DE", @@ -8432,8 +8371,8 @@ "foundryImg": "icons/magic/defensive/shield-barrier-deflect-gold.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As a reaction when a creature within 30 feet is reduced to 0 hit points, you can expend an Exploit Die and attempt to save it. You can immediately move up to twice your speed, so long as you end your movement within 5 feet of the downed ally.", - "Your ally can then expend one of its Hit Dice to instantly regain hit points equal to its Hit Die roll + its Constitution modifier + temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked." + "As a reaction when a creature you can see within 30 feet is reduced to 0 hit points, you can expend one Exploit Die and move up to twice your walking speed, so long as you end the movement within 5 feet of the downed creature.", + "The creature can then expend one Hit Die to regain hit points equal to one Hit Die roll + its Constitution modifier. It also gains a number of temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked as part of the movement granted to you by this Exploit." ], "featureType": [ "LL:3DE", @@ -8604,8 +8543,7 @@ "Loyalties, beliefs, and fears of the local populace.", "Secret alleyways, doors, hideouts, or storefronts." ] - }, - "Once you use this Exploit to survey a settlement you must finish a long rest before you can use it in that location again." + } ], "featureType": [ "LL:3DE", @@ -8648,8 +8586,7 @@ "Native plants, animals, weather, and ecosystems.", "Powerful (CR 1 or higher) creatures that reside within, or have passed through the area within the last 24 hours." ] - }, - "Once you use this Exploit to survey an area of wilderness you must finish a long rest before you can use it there again." + } ], "featureType": [ "LL:3DE", @@ -8720,8 +8657,9 @@ "foundryImg": "icons/skills/melee/strike-scythe-fire-green.webp", "entries": [ "{@note You can use this Exploit once per short or long rest.}", - "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and instantly strike with a melee weapon you are holding at a number of enemies within 30 feet equal to 1 + the number of dice expended. Targets must succeed on a Dexterity saving throw or take damage of your weapon's type equal to two rolls of your Exploit Die + your Dexterity modifier.", - "After making these attacks you instantly reappear in the spot where you used this Exploit." + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and instantly strike with a melee weapon you are holding at a number of creatures within 30 feet equal to 1 + the number of dice expended, forcing them to make a Dexterity saving throw. Creatures take damage of your weapon's type equal to two rolls of your Exploit Die + your Dexterity modifier on a failed saving throw, and half as much damage on a successful save.", + "For each of the creatures reduced to 0 hit points by this Exploit, you can force another creature of your choice within range of this Exploit to make the Dexterity saving throw.", + "Once the Exploit ends, you appear in an unoccupied space of your choice next to one of the targets of this Exploit." ], "featureType": [ "LL:4DE", @@ -8783,7 +8721,7 @@ "page": 4, "foundryImg": "icons/creatures/unholy/demon-horned-black-yellow.webp", "entries": [ - "{@note You can use this Exploit once per short or long rest.}", + "{@note You can use this Exploit once per long rest.}", "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your blow with legendary force, and force the target to make a Charisma saving throw. It takes additional force damage equal to three rolls of your Exploit Die on a failure, and half as much on a success.", "If this attack reduces the target to 50 hit points of fewer, it shunted to a harmless demiplane where it is {@condition incapacitated}. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn." ], @@ -8815,7 +8753,7 @@ "page": 4, "foundryImg": "icons/magic/earth/orb-ringed-lava-black-orange.webp", "entries": [ - "{@note You can use this Exploit once per short or long rest.}", + "{@note You can use this Exploit once per long rest.}", "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to strike the ground with mythic power. A shockwave of thunderous force erupts from you, forcing all creatures within 30 feet to make a Constitution saving throw. On a failure, they take bludgeoning damage equal to three rolls of your Exploit Die for each Exploit Die you spent + your Strength modifier and are knocked prone, and on a success, they take half as much damage and don't fall prone. Objects in this area take maximum damage.", "The area becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} and a creature can use its action to clear one 5-foot square of this difficult terrain." ], @@ -8847,7 +8785,7 @@ "page": 4, "foundryImg": "icons/equipment/head/helm-barbute-horned-gold-red.webp", "entries": [ - "{@note You can use this Exploit once per short or long rest.}", + "{@note You can use this Exploit once per long rest.}", "As a bonus action, you can expend an Exploit Die to enter a legendary state of focus which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", { "type": "list", @@ -8885,10 +8823,11 @@ "page": 4, "foundryImg": "icons/skills/melee/strike-blade-hooked-blue-red.webp", "entries": [ - "{@note You can use this Exploit once per short or long rest.}", + "{@note You can use this Exploit once per long rest.}", "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike it with lethal force in an attempt to behead the creature.", - "It takes additional damage of your weapon's type equal to four rolls of your Exploit Die for each Exploit Die you spent.", - "If the damage from this weapon attack reduces the target's remaining hit points to an amount lower than your Fighter level + your Strength or Dexterity score, you cut off one of the creature's heads. If the creature cannot survive without the lost head, it is instantly killed. Creatures that don't have, or don't need a head are immune to this effect." + "It takes additional damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent.", + "If the damage of this Exploit reduces the target's remaining hit points to 50 or fewer, you cut off one of the its heads. If the creature cannot survive without the lost head, it is killed.", + "Creatures can use a Legendary Resistance to avoid being beheaded. Any creatures that don't have or don't need a head are immune to this Exploit's effects, but still take the damage." ], "featureType": [ "LL:5DE", @@ -9795,7 +9734,7 @@ "source": "LLAF:E", "page": 5, "entries": [ - "You have practiced and mastered a single technique so that you can utilize it at a whim. Choose one 1st-degree Martial Exploit that you know to be your Signature Exploit.", + "You have practiced and mastered a single technique so that you can utilize it at a whim. Choose one 1st-degree Exploit you know that is (also) on the Fighter's list of Martial Exploits.", "Once on each of your turns, you can use your Signature Exploit, rolling a d4 in place of expending an Exploit Die.", "You can choose this Feat more than once, however, you are always limited to one Signature Exploit per turn." ],