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decblupi.cpp
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// DecBlupi.cpp
//
#include "DEF.H"
#include "DECOR.H"
#include "ACTION.H"
#include "MISC.H"
#include "RESOURCE.H"
void CDecor::BlupiCheat(int cheat)
{
int rank;
Perso *persos;
PersoType persosType;
m_persos = persos;
for (rank = 0; rank < MAXBLUPI; rank++)
{
if (cheat == 2)
{
if (persosType == perso_bomb ||
persosType == perso_hangingbomb ||
persosType == perso_homingbomb ||
persosType == perso_hombingbombactive ||
persosType == perso_bulldozer ||
persosType == perso_movingbomb)
}
}
}
/*
void CDecor::GetBlupiHitbox(RECT *out, POINT pos)
{
int rect.top;
int rect.bottom;
int rect.left;
int rect.right;
if
}
*/