- Better map
- add obstacles
- Write readme
- Credits
- Music
- Sound effects
- Credits
- Texture/Models
- Enemy
- Player
- World
- Shaders
- Projectiles
- Powerups
- Add more lights
- increase enemy hit marker sound
- add reticle
- ammo
- Non-infinite ammo
- ammo refill powerups
- reloading
- Animations
- Enemy
- run
- attack
- death
- Player
- run
- shoot
- death
- Enemy
- Add red fill to player when hit by enemy
- Should I be using the 'Game' component to despawn everything when game is over? Is there a better way to do this?