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backlog.md

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Back Log (by priority)

  • Better map
    • add obstacles
  • Write readme
    • Credits
      • Music
      • Sound effects

Out of Jam Scopes

  • Texture/Models
    • Enemy
    • Player
    • World
  • Shaders
    • Projectiles
    • Powerups
  • Add more lights
  • increase enemy hit marker sound
  • add reticle
  • ammo
    • Non-infinite ammo
    • ammo refill powerups
    • reloading
  • Animations
    • Enemy
      • run
      • attack
      • death
    • Player
      • run
      • shoot
      • death
  • Add red fill to player when hit by enemy

Open Questions

  • Should I be using the 'Game' component to despawn everything when game is over? Is there a better way to do this?