An amalgamation of different experiments and useful practices. Each folder contains an example.
Godot 3.3
- Download or clone this repository
- With Godot, open the
project/project.godot
file - Choose a scene from one of the folders and run it :)
At the top level, we have auxiliary files (this README, any assets that can be imported, bash scripts...).
The actual Godot project lives inside the project
folder. This facilitates organization and VCS.
This started as a way for me to track different experiments but is open to any external contributions.
- Any new recipe should be properly documented and follow GDScript's styleguide.
- Contributions must be submitted with a PR
- Recipes should be small, laser-focused on what they intend to show. Avoid extreme boilerplate code.
Open an issue! If it is sensible, someone can create a PR to solve it.