Releases: Tetro48/cambridge
Releases · Tetro48/cambridge
v0.4.1.0
Minor update
- The font is now extended with a russian alphabet.
- Mod loader now requires that the mod returns an object.
- The new custom error handler!
- The graphics loading are now mostly file type agnostic.
- You can now swap backgrounds and tile images to different ones with different sizes without affecting the fill ratio.
- Audio Config scene is refactored a bit.
- When dragging a slider, you can now see it changing system cursor type.
- You can now scroll gradually faster and faster the longer you hold a movement key in mode selection screens.
- Discord RPC now works in Windows 32-bit executable. Not that you'd usually care about.
- You can now use -1 as target FPS, removing the FPS limit. This will obviously max out either your main CPU thread, or GPU.
- Timestamp in Discord Rich Presence is now re-implemented. This had been planned to be implemented, but only happened now.
- You can now modify the module files, and have it appear as though you restarted the game without actually restarting the game!
- Added Egor Skriptunoff's pure lua SHA to be used for checksums.
- Replay loading improvements, and now only loading on demand.
- Added support for half-block movement in Big mode. This will break some modes, however.
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- This change makes big pieces no longer have its coordinates behave like in a simulated 5x10 grid in an actual 10x20 grid.
- A couple of bug fixes.
build-85
Full Changelog: build-84...build-85
build-84
Full Changelog: build-83...build-84
v0.4.1.0-pre5: MA2 patch
Patched a bug with Marathon A2 regarding internal grade 33.
build-83
Full Changelog: build-82...build-83
build-82
Full Changelog: build-81...build-82
build-81
Full Changelog: build-79...build-81
build-80
Full Changelog: build-77...build-80
build-79
Full Changelog: build-77...build-79
build-77
Full Changelog: build-76...build-77