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Cannot figure out how to configure world generation using the wiki guide for Biolith. In newer mc versions (1.21), a config is created automatically and the wiki guides are easy to follow. Not sure how to proceed on the old Biolith version; main goal is to decrease the weights of certain biome mods, since 5 biome mods working against each other is not working well. Ideally, decreasing the weight of the frequently spawning biomes would help the other better biome mods generate more terrain. Appreciate any help or guidance on the matter.
The text was updated successfully, but these errors were encountered:
The feature set wasn't really complete in v1, which is why it never made it out of beta (mostly alpha, really). I wish it was a little easier to backport v3 to older Minecraft versions, but that would be a big project.
That said, I'm not sure how I'd go about what you are trying to do even with v3. It's easy enough to remove a data biome (vanilla, terralith, etc.) and re-place it using Biolith's replacement noise. TerraBlender biomes have to be replaced (we don't fiddle with TerraBlender's regions directly; they're just the input for what we treat as vanilla worldgen). If you have a number of large biome mods (which seems to be your situation), I think trying to rework them in this manner would be quite a project. In v1 this would have to be done via the mod API (there was no data API ... or config file for that matter).
I think in 1.20.1 I would be trying to use the knobs of other mods for this kind of thing. For example, maybe setting worldgen to "large biomes" if that's applicable, increasing the size of TerraBlender's vanilla region, using any available settings in the biome mods (some may allow you to reduce the size of their TB region), etc. This is a very common pain point for biome modders and the users of their mods, since 1.18.2.
(For the Terraformers biome mods, I keep intending to make biome size adjustable in the config; I just haven't gotten around to it yet. It's fairly easy to do when using Biolith's replacement system since biomes are placed by proportion.)
Cannot figure out how to configure world generation using the wiki guide for Biolith. In newer mc versions (1.21), a config is created automatically and the wiki guides are easy to follow. Not sure how to proceed on the old Biolith version; main goal is to decrease the weights of certain biome mods, since 5 biome mods working against each other is not working well. Ideally, decreasing the weight of the frequently spawning biomes would help the other better biome mods generate more terrain. Appreciate any help or guidance on the matter.
The text was updated successfully, but these errors were encountered: