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KMPVesselUpdate.cs
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KMPVesselUpdate.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Runtime.Serialization;
namespace KMP
{
public enum Activity
{
NONE,
AEROBRAKING,
PARACHUTING,
DOCKING
}
public enum Situation
{
UNKNOWN,
DESTROYED,
LANDED,
SPLASHED,
PRELAUNCH,
ORBITING,
ENCOUNTERING,
ESCAPING,
ASCENDING,
DESCENDING,
FLYING,
DOCKED
}
public enum State
{
ACTIVE,
INACTIVE,
DEAD
}
public enum RelativeTime
{
PAST,
PRESENT,
FUTURE
}
[Serializable()]
public class KMPVesselDetail
{
/// <summary>
/// The specific activity the vessel is performing in its situation
/// </summary>
public Activity activity;
/// <summary>
/// Whether or not the player controlling this vessel is idle
/// </summary>
public bool idle;
/// <summary>
/// The number of crew the vessel is holding. byte.Max signifies not applicable
/// </summary>
public byte numCrew;
/// <summary>
/// The percentage of fuel remaining in the vessel. byte.Max signifies no fuel capacity
/// </summary>
public byte percentFuel;
/// <summary>
/// The percentage of rcs fuel remaining in the vessel. byte.Max signifies no rcs capacity
/// </summary>
public byte percentRCS;
/// <summary>
/// The mass of the vessel
/// </summary>
public float mass;
public KMPVesselDetail()
{
activity = Activity.NONE;
numCrew = 0;
percentFuel = 0;
percentRCS = 0;
mass = 0.0f;
idle = false;
}
}
[Serializable()]
public class KMPVesselInfo
{
/// <summary>
/// The vessel's KSP Vessel situation
/// </summary>
public Situation situation;
/// <summary>
/// The vessel's KSP vessel state
/// </summary>
public State state;
/// <summary>
/// The timescale at which the vessel is warping
/// </summary>
public float timeScale;
/// <summary>
/// The name of the body the vessel is orbiting
/// </summary>
public String bodyName;
public KMPVesselDetail detail;
public KMPVesselInfo()
{
situation = Situation.UNKNOWN;
timeScale = 1.0f;
detail = null;
}
public KMPVesselInfo(KMPVesselInfo copyFrom)
{
situation = copyFrom.situation;
state = copyFrom.state;
timeScale = copyFrom.timeScale;
bodyName = copyFrom.bodyName;
detail = copyFrom.detail;
}
}
[Serializable()]
public class KMPVesselUpdate : KMPVesselInfo
{
/// <summary>
/// The vessel name
/// </summary>
public String name;
/// <summary>
/// The player who owns this ship
/// </summary>
public String player;
/// <summary>
/// The ID of the vessel
/// </summary>
public Guid id;
/// <summary>
/// The position of the vessel relative to its parent body transform
/// </summary>
public float[] pos;
/// <summary>
/// The direction of the vessel relative to its parent body transform
/// </summary>
public float[] dir;
/// <summary>
/// The velocity of the vessel relative to its parent body transform
/// </summary>
public float[] vel;
/// <summary>
/// Orbit and surface velocity vectors
/// </summary>
public double[] o_vel;
public double[] s_vel;
/// <summary>
/// Used for transferring various context-dependent double values: relative vessel positions in docking mode, needed orbit properties
/// </summary>
public double[] w_pos;
/// <summary>
/// Rotation quat
/// </summary>
public float[] rot;
public ConfigNode protoVesselNode = null;
public Guid kmpID = Guid.Empty;
public bool isPrivate = true;
public bool isMine = false;
public double tick = 0d;
public float distance = 0f;
public int crewCount = 0;
public bool isSyncOnlyUpdate = false;
public Guid relativeTo = Guid.Empty;
public bool isDockUpdate = false;
public RelativeTime relTime = RelativeTime.PRESENT;
public KMPFlightCtrlState flightCtrlState = null;
public KMPVesselUpdate(Vessel _vessel)
{
InitKMPVesselUpdate(_vessel, true);
}
public KMPVesselUpdate(Vessel _vessel, bool includeProtoVessel)
{
InitKMPVesselUpdate(_vessel, includeProtoVessel);
}
public KMPVesselUpdate(Guid gameGuid, ConfigNode protoVessel)
{
pos = new float[3];
dir = new float[3];
vel = new float[3];
o_vel = new double[3];
s_vel = new double[3];
w_pos = new double[3];
rot = new float[4];
id = gameGuid;
flightCtrlState = new KMPFlightCtrlState(new FlightCtrlState());
protoVesselNode = protoVessel;
}
private void InitKMPVesselUpdate(Vessel _vessel, bool includeProtoVessel)
{
pos = new float[3];
dir = new float[3];
vel = new float[3];
o_vel = new double[3];
s_vel = new double[3];
w_pos = new double[3];
rot = new float[4];
id = _vessel.id;
if (_vessel.packed)
{
flightCtrlState = new KMPFlightCtrlState(new FlightCtrlState());
}
else
{
flightCtrlState = new KMPFlightCtrlState(_vessel.ctrlState);
}
if (includeProtoVessel)
{
protoVesselNode = new ConfigNode();
ProtoVessel proto;
try
{
proto = new ProtoVessel(_vessel);
}
catch (Exception e)
{
Log.Debug("Exception thrown in InitKMPVesselUpdate(), catch 1, Exception: {0}", e.ToString());
proto = null;
}
if (proto != null)
{
foreach (ProtoCrewMember crewMember in proto.GetVesselCrew())
{
crewMember.KerbalRef = null;
}
proto.Save(protoVesselNode);
}
}
}
public ConfigNode getProtoVesselNode()
{
return protoVesselNode;
}
public void clearProtoVessel()
{
protoVesselNode = null;
}
public void setProtoVessel(ConfigNode node)
{
protoVesselNode = node;
}
}
}