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divineMinions.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Divine Minions
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
</script>
<script type="text/javascript">
_uacct = "UA-239947-2";
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</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
<li><a href="siteMap.html">Site Map</a></li>
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<li><a href="legal.html">Legal Information</a></li>
<li><a href="tools.html">Tools</a>
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<li><a href="toolsScreen.html">DM Screen</a></li>
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Site Search</a></li>
<li><a href="#" onclick="
var w = window.open('spellSearch.html', 'spell_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Spell Search</a></li>
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Power Search</a></li>
<li><a href="#" onclick="
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Monster Search</a></li>
<li><a href="toolsSpellIndex.html">Spell Index</a></li>
<li><a href="toolsPowerIndex.html">Power Index</a></li>
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DiceSage</a></li>
</ul>
</li>
<li><a href="basics.html">Basics & Ability Scores</a></li>
<li><a href="description.html">Alignment & Description</a></li>
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<li><a href="classes.html">Character Classes</a>
<ul>
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<li><a href="paladin.html">Paladin</a></li>
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<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a>
<ul>
<li><a href="weapons.html">Weapons</a></li>
<li><a href="armor.html">Armor</a></li>
<li><a href="goodsAndServices.html">Goods & Services</a></li>
</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="arcaneArcher.html">Arcane Archer</a></li>
<li><a href="arcaneTrickster.html">Arcane Trickster</a></li>
<li><a href="archmage.html">Archmage</a></li>
<li><a href="assassin.html">Assassin</a></li>
<li><a href="blackguard.html">Blackguard</a></li>
<li><a href="dragonDisciple.html">Dragon Disciple</a></li>
<li><a href="duelist.html">Duelist</a></li>
<li><a href="dwarvenDefender.html">Dwarven Defender</a></li>
<li><a href="eldritchKnight.html">Eldritch Knight</a></li>
<li><a href="hierophant.html">Hierophant</a></li>
<li><a href="horizonWalker.html">Horizon Walker</a></li>
<li><a href="loremaster.html">Loremaster</a></li>
<li><a href="mysticTheurge.html">Mystic Theurge</a></li>
<li><a href="shadowdancer.html">Shadowdancer</a></li>
<li><a href="thaumaturgist.html">Thaumaturgist</a></li>
</ul>
</li>
<li><a href="epicLevels.html">Epic Levels</a>
<ul>
<li><a href="epicClasses.html">Epic Classes</a></li>
<li><a href="epicSkills.html">Epic Skills</a></li>
<li><a href="epicFeats.html">Epic Feats</a></li>
<li><a href="epicPrestigeClasses.html">Epic Prestige Classes</a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html">Epic Spells</a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li><a href="epicMagicItems.html">Epic Magic Items</a>
<ul>
<li><a href="epicMagicItemsOther.html">Other Items</a></li>
<li><a href="epicArtifacts.html">Intelligent Items and Artifacts</a></li>
</ul>
</li>
<li><a href="epicMonsters.html">Epic Monsters</a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html">Epic Obstacles</a></li>
</ul>
</li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a>
<ul>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Spell Search</a></li>
<li><a href="bardSpells.html">Bard Spells</a></li>
<li><a href="clericSpells.html">Cleric Spells</a></li>
<li><a href="clericDomains.html">Cleric Domains</a></li>
<li><a href="druidSpells.html">Druid Spells</a></li>
<li><a href="paladinSpells.html">Paladin Spells</a></li>
<li><a href="rangerSpells.html">Ranger Spells</a></li>
<li><a href="wizardSpells.html">Sorcerer/Wizard Spells</a></li>
<li><a href="spellsAtoZ.html">Spells A to Z</a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
</ul>
</li>
<li><a href="monstersAnimal.html">Animals</a></li>
<li><a href="monstersVermin.html">Vermin</a></li>
<li><a href="monsterTypes.html">Types, Subtypes, & Special Abilities</a></li>
<li><a href="improvingMonsters.html">Improving Monsters</a></li>
<li><a href="monsterFeats.html">Monster Feats</a></li>
<li><a href="monstersAsRaces.html">Monsters as Races</a></li>
</ul>
</li>
<li><a href="carryingAndExploration.html">Carrying, Movement, and Exploration</a></li>
<li><a href="treasure.html">Treasure</a></li>
<li><a href="wildernessAndEnvironment.html">Wilderness, Weather, and Environment</a></li>
<li><a href="traps.html">Traps</a></li>
<li><a href="planes.html">Planes</a></li>
<li><a href="psionic.html">Psionic</a>
<ul>
<li><a href="psionicRaces.html">Races</a></li>
<li><a href="psionicClasses.html">Classes</a>
<ul>
<li><a href="psionicPsion.html">Psion</a></li>
<li><a href="psionicPsychicWarrior.html">Psychic Warrior</a></li>
<li><a href="psionicSoulknife.html">Soulknife</a></li>
<li><a href="psionicWilder.html">Wilder</a></li>
</ul>
</li>
<li><a href="psionicSkills.html">Skills</a></li>
<li><a href="psionicFeats.html">Feats</a></li>
<li><a href="psionicPrestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="psionicCerebremancer.html">Cerebremancer</a></li>
<li><a href="psionicElocater.html">Elocater</a></li>
<li><a href="psionicFist.html">Psionic Fist</a></li>
<li><a href="psionicSlayer.html">Slayer</a></li>
<li><a href="psionicMetamind.html">Metamind</a></li>
<li><a href="psionicPsionUncarnate.html">Psion Uncarnate</a></li>
<li><a href="psionicPyrokineticist.html">Pyrokineticist</a></li>
<li><a href="psionicThrallherd.html">Thrallherd</a></li>
<li><a href="psionicWarMind.html">War Mind</a></li>
</ul>
</li>
<li><a href="psionicPowers.html">Powers</a>
<ul>
<li><a href="#" onclick="
var w = window.open('powerSearch.html', 'power_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Power Search</a></li>
<li><a href="psionicDescriptions.html">Descriptions Format</a></li>
<li><a href="psionicPsionList.html">Psion/Wilder List</a></li>
<li><a href="psionicDisciplineList.html">Discipline List</a></li>
<li><a href="psionicWarriorList.html">Psychic Warrior List</a></li>
<li><a href="psionicPowersAtoC.html">Adapt Body — Crystallize</a></li>
<li><a href="psionicPowersDtoF.html">Danger Sense — Fusion</a></li>
<li><a href="psionicPowersGtoP.html">Genesis — Psychofeedback</a></li>
<li><a href="psionicPowersQtoW.html">Quintessence — Weapon of Energy</a></li>
</ul>
</li>
<li><a href="psionicItems.html">Psionic Items</a>
<ul>
<li><a href="psionicItemsAW.html">Armor & Weapons</a></li>
<li><a href="psionicItemsCCDT.html">Cognizance Crystals, Dorjes & Tatoos</a></li>
<li><a href="psionicItemsPSP.html">Power Stones & Psicrowns</a></li>
<li><a href="psionicItemsU.html">Universal Items</a></li>
<li><a href="psionicItemsCA.html">Cursed & Aritfacts</a></li>
</ul>
</li>
<li><a href="psionicMonsters.html">Monsters</a></li>
</ul>
</li>
<li><a href="divine.html">Divine</a></li>
<li><a href="salientAbilities.html"><div style="margin-left: 10px">Salient Divine Abilities</div></a></li>
<li><a href="divineFeats.html"><div style="margin-left: 10px">Feats</div></a></li>
<li><a href="divineDomains.html"><div style="margin-left: 10px">Domains</div></a></li>
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<a id="divine"></a><h2>Divine</h2>
<a id="divine-minions"></a><h3>DIVINE MINIONS</h3>
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All types of beings may serve deities. In general, a deity only accepts
minions who have accomplished some great deed in service to the deity.
Such minions usually have the same alignment as the deity. No
minion’s alignment is opposed to the patron deity’s
alignment on either the law-chaos axis or the good-evil axis. <br />
<br />
<a id="proxies"></a><h5>Proxies</h5>
A divine proxy speaks and acts on behalf of the divine being.
When the demand for a deity’s presence is too high, the deity may
use proxies.
<p>Proxies are divine minions invested with a small portion of
the deity’s power. A deity may invest 1 rank of its power
(reducing its divine rank accordingly) in a single servant for as long
as the deity chooses. The minion must be physically present for the
deity to perform the investiture. While so invested, the proxy gains
any <a style="color: rgb(87, 158, 182);" href="salientAbilities.html">salient
divine abilities</a> held by the patron deity as well as the
powers and abilities of a rank 1 demigod. Without the requisite ability
scores or divine ranks, the proxy may not be able to use all those
powers and abilities. A deity may have more than one proxy, but it must
lose 1 divine rank for each proxy it invests. A deity can retrieve a
single divine rank as a standard action, and doing so it does not
require the physical presence of the proxy. </p>
<a id="petitioners"></a><h5>Petitioners</h5>
Some spirits demonstrate their devotion to their deity by
traveling to the deity’s home plane. Those that survive the
journey across the planes become servants of their deity. While a few
may remain disembodied spirits, most become petitioners through the
divine will of their patron deity.
<p>In general, petitioners appear in the form that they had when
they died, though they may be remade by deities to fit the nature of
their particular afterlife. In general, petitioners who become divine
servants are creatures that originally had at least 1 Intelligence and
1 Wisdom.</p>
<p>The following creature types may become petitioners depending
on the deity: aberrations, animals, dragons, fey, giants, humanoids,
magical beasts, monstrous humanoids, and plants, oozes, and vermin with
sufficient ability scores. Constructs and undead are not usually made
into petitioners, though the spirits of their original forms may be.
Elementals and outsiders tend to meld with their native planes, and as
such do not become petitioners. Their spirits may still be called back
from the dead, however.</p>
<p>The template presented below is for NPCs, not player
characters. If dead characters who are petitioners are later restored
to life (once again becoming player characters), they forget any of
their experiences as petitioners.</p>
<a id="creating-a-petitioner"></a><h6>Creating a Petitioner</h6>
“Petitioner” is a template that may be added to
any creature as determined by the nature of the campaign (referred to
hereafter as the base creature). The creature’s type changes to <a
style="color: rgb(87, 158, 182);" href="monsterTypes.html#outsider">outsider</a>,
and the creature uses
all the base creature’s
statistics and special abilities except as noted here.
<p><span style="font-weight: bold;">Hit Dice:</span> Change to
2d8. Retain bonus hit points.</p>
<p><span style="font-weight: bold;">AC:</span> Natural Armor
Class, Dexterity, and size bonuses or penalties apply. Armor bonuses
are not applicable.</p>
<p><span style="font-weight: bold;">Attacks:</span> Base attack
bonus is reduced to +2, subject to modifications for size and Strength.</p>
<p><span style="font-weight: bold;">Special Attacks:</span> A
petitioner loses all supernatural and spell-like attacks, but retains
normal and exceptional attacks.</p>
<p><span style="font-weight: bold;">Special Qualities:</span> A
petitioner loses all supernatural and spell-like abilities, but retains
exceptional abilities. In addition, it gains the following qualities.</p>
<p><span style="font-style: italic;">Mental Immunity:</span> All
petitioners are immune to mind-affecting effects. </p>
<p><span style="font-style: italic;">Other Immunities:</span>
Depending on its nature, the petitioner is immune to two of the
following effects: acid, cold, electricity, fire, <a
style="color: rgb(87, 158, 182);"
href="abilitiesAndConditions.html#poison">poison</a>, <a
style="color: rgb(87, 158, 182);"
href="abilitiesAndConditions.html#petrified">petrifaction</a>,
or polymorphing. These immunities are applied similarly to all
petitioners of a particular plane or deity.</p>
<p><span style="font-style: italic;">Resistances:</span>
Depending on the nature of the petitioner’s plane, the petitioner
gains <a style="color: rgb(87, 158, 182);"
href="monsterTypes.html#resistance-to-energy">resistance</a> 20
against two of the following effects: acid, cold,
electricity, or fire.</p>
<p><span style="font-style: italic;">Planar Commitment:</span>
Petitioners cannot leave the plane they inhabit. They are teleported
one hundred miles in a random direction if an attempt is made to force
them to leave.</p>
<p><span style="font-style: italic;">Additional Special Qualities:</span>
Particular planes may provide additional benefits for petitioners of
those planes. Typical additional special qualities may include any one
of the following.</p>
<ul>
<li>
<p><a style="color: rgb(87, 158, 182);"
href="monsterTypes.html#DR">Damage reduction</a> 5/silver and <a
style="color: rgb(87, 158, 182);" href="monsterTypes.html#SR">spell
resistance</a> 5.</p>
</li>
</ul>
<ul>
<li>
<p>Continuous <a style="color: rgb(87, 158, 182);"
href="spellsMtoO.html#magic-circle-against-evil">magic circle against
evil</a>.</p>
</li>
</ul>
<ul>
<li>
<p><a style="color: rgb(87, 158, 182);"
href="monsterTypes.html#fast-healing">Fast healing</a> 1.</p>
</li>
</ul>
<ul>
<li>
<p>Damage reduction 10/magic.</p>
</li>
</ul>
<ul>
<li>
<p>Spell resistance 10.</p>
</li>
</ul>
<ul>
<li>
<p>Additional 2d8 Hit Dice.</p>
</li>
</ul>
<ul>
<li>
<p>Remove all immunities and resistances except immunity to
mind-affecting effects. Add acid, cold, electricity, fire, and poison
resistance 5.</p>
</li>
</ul>
<p>Such modifications are the result of the nature of the plane
or the powerful beings within it.</p>
<p><span style="font-weight: bold;">Saves:</span> Base saving
throw bonuses are +3.</p>
<p><span style="font-weight: bold;">Abilities:</span> Same as the
base creature. Some cosmologies or deities may set a maximum of 18 for
petitioner ability scores. Abilities higher than that are reduced to
the maximum.</p>
<p><span style="font-weight: bold;">Skills:</span> Petitioners
have no skills. Previous skills are lost.</p>
<p><span style="font-weight: bold;">Feats:</span> Petitioners
have no feats. Previous feats are lost.</p>
<p><span style="font-weight: bold;">Climate/Terrain:</span> Any
land and underground (within the same plane).</p>
<p><span style="font-weight: bold;">Organization:</span> Same as
the base creature.</p>
<p><span style="font-weight: bold;">Challenge Rating:</span> 1.</p>
<p><span style="font-weight: bold;">Treasure:</span> None.</p>
<p><span style="font-weight: bold;">Alignment:</span> Same as the
native plane.</p>
<p><span style="font-weight: bold;">Advancement:</span> None.</p>
<br />
<a id="exceptional-petitioners"></a><h6>Exceptional Petitioners</h6>
The deities may choose particular servants for specific tasks that may
retain the knowledge of their previous selves. These exceptional
petitioners retain the feats and skills they had in life, but are
otherwise limited as for the petitioners of their plane.<br />
<br />
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