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Shadow texture reveal depth does not work in crushed ranges for view because the pixels being iterated over *are* fewer #111

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Tachytaenius opened this issue Oct 5, 2022 · 2 comments
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@Tachytaenius
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I'll need to pass crush parameters to the lighting shader and "uncrush" to get distance or something

@Tachytaenius Tachytaenius added the bug Something isn't working label Oct 5, 2022
@Tachytaenius Tachytaenius changed the title Shadow texture reveal depth does not work in crushed ranges for view because the pixels being iterated *are* fewer Shadow texture reveal depth does not work in crushed ranges for view because the pixels being iterated over *are* fewer Oct 5, 2022
@Tachytaenius
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Tachytaenius commented Oct 5, 2022

Closing due to #112

@Tachytaenius
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Reopening due to the fact that #112 could take a long time

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