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ttkapplication.h
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#ifndef TTKAPPLICATION_H
#define TTKAPPLICATION_H
/* =================================================
* This file is part of the TTK2048Game project
* Copyright (C) 2017 - 2020 Greedysky Studio
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along
* with this program; If not, see <http://www.gnu.org/licenses/>.
================================================= */
#include <QWidget>
#define MAINWINDOW_HEIGHT 350
#define MAIMWINDOW_WIDTH 350
#define GRID_HEIGHT 75
#define GRID_WIDTH 75
#define VICTORY 2048
#define COORY 4
#define COORX 4
namespace Ui {
class TTKApplication;
}
class TTKApplication : public QWidget
{
Q_OBJECT
public:
enum CheckStatus
{
CS_WIN,
CS_LOSE,
CS_NULL
};
enum Direction
{
DR_UP,
DR_DOWN,
DR_LEFT,
DR_RIGHT
};
explicit TTKApplication(QWidget *parent = nullptr);
~TTKApplication();
private Q_SLOTS:
void startButtonClicked();
private:
virtual void paintEvent(QPaintEvent *event) override;
virtual void keyPressEvent(QKeyEvent *event) override;
void initEachGrid();
int getEmptyGridNumber();
void randBlockNumber();
QString getBlockColor(int number);
CheckStatus checkBlockNumber();
void calcBlocks(int dir);
Ui::TTKApplication *m_ui;
int m_block[COORX][COORY];
bool m_canGetKeyToMove;
int m_score;
};
#endif // TTKAPPLICATION_H