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v8-strings.h
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v8-strings.h
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#ifndef V8_STRINGS_H
#define V8_STRINGS_H
#include <node.h>
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
using v8::Exception;
namespace V8_STRINGS {
extern Persistent<String> exports;
extern Persistent<String> buffer;
extern Persistent<String> byteOffset;
extern Persistent<String> positions;
extern Persistent<String> uvs;
extern Persistent<String> indices;
extern Persistent<String> ssaos;
extern Persistent<String> frames;
extern Persistent<String> objectIndices;
extern Persistent<String> objects;
extern Persistent<String> index;
extern Persistent<String> objectsSrc;
extern Persistent<String> vegetationsSrc;
extern Persistent<String> geometries;
extern Persistent<String> geometryIndex;
extern Persistent<String> blocks;
extern Persistent<String> blockTypes;
extern Persistent<String> dims;
extern Persistent<String> transparentVoxels;
extern Persistent<String> translucentVoxels;
extern Persistent<String> faceUvs;
extern Persistent<String> shift;
extern Persistent<String> seed;
extern Persistent<String> frequency;
extern Persistent<String> octaves;
extern Persistent<String> landStart;
extern Persistent<String> landCount;
extern Persistent<String> waterStart;
extern Persistent<String> waterCount;
extern Persistent<String> lavaStart;
extern Persistent<String> lavaCount;
extern Persistent<String> NoiseObject;
extern Persistent<String> CachedNoiseObject;
extern Persistent<String> Noiser;
extern Persistent<String> wrongNumberOfArguments;
extern Persistent<String> wrongArguments;
};
#endif