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A small suggestion. If possible, kindly make the animations smoother. Like, for example, in a Phonograph fork, Vinyl, the animations are fluid. Whereas in Phocid, it's kinda snappy, and a bit jittery. Sorry for the nitpick.
Screen_Recording_20241203_233936_Phocid.mp4
Also, just in case, can you make the animation such that the miniplayer also moves upwards, while opening the player? The player just fades infront of the miniplayer. Would be nice, maybe.
The text was updated successfully, but these errors were encountered:
Fixed jumps in carousels caused by out-of-order animation calls in 4c39d5f. Still have a noticeable stutter due to discontinuous velocities and state update delays (probably could be mitigated by using hacks like "predictions", but I'm exhausted right now to try that approach).
Slightly lengthened the player enter/exit animation in 87e3f7c
Also, just in case, can you make the animation such that the miniplayer also moves upwards, while opening the player? The player just fades infront of the miniplayer. Would be nice, maybe.
Animating the mini-player comes with double performance penalties and serious frame rate drops. Maybe it can be avoided, but not right now.
A small suggestion. If possible, kindly make the animations smoother. Like, for example, in a Phonograph fork, Vinyl, the animations are fluid. Whereas in Phocid, it's kinda snappy, and a bit jittery. Sorry for the nitpick.
Screen_Recording_20241203_233936_Phocid.mp4
Also, just in case, can you make the animation such that the miniplayer also moves upwards, while opening the player? The player just fades infront of the miniplayer. Would be nice, maybe.
The text was updated successfully, but these errors were encountered: