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CreatingMissions

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- Amazinite edited this page on Jan 27 - · - - 44 revisions - -
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-Table of Contents

- - -

-Introduction

- -

The basic syntax of a mission description is:

-
mission <name>
-    name <name>
-    description <text>
-    blocked <message>
-    deadline [<days> [<multiplier>]]
-    cargo (random | <name>) <number> [<number> [<probability>]]
-        illegal <fine> [<message>]
-        stealth
-    passengers <number> [<number> [<probability>]]
-    illegal <fine> [<message>]
-    stealth
-    invisible
-    (priority | minor)
-    (job | landing | assisting | boarding)
-    repeat [<number>]
-    clearance [<message>]
-        ...
-    infiltrating
-    waypoint <system>
-    stopover [<planet>]
-        ...
-    to (offer | complete | fail)
-        <condition> <comp> <value>
-        (has | not) <condition>
-        never
-        (and | or)
-            ...
-    (source | destination) <planet>
-    (source | destination)
-        [(not | neighbor)] planet <name>...
-            <name>...
-        [(not | neighbor)] system <name>...
-            <name>...
-        [(not | neighbor)] government <name>...
-            <name>...
-        [(not | neighbor)] attributes <name>...
-            <name>...
-        [(not | neighbor)] outfits <name>...
-            <name>...
-        [(not | neighbor)] category <name>...
-        [(not | neighbor)] near <system> [[<min>] <max>]
-        [(not | neighbor)] distance [[<min>] <max>]
-        neighbor
-            ...
-        not
-            ...
-    npc (save | kill | board | assist | disable | "scan cargo" | "scan outfits" | evade | accompany)...
-        government <name>
-        personality <type>...
-            <type>...
-            confusion <amount>
-        system <system>
-        system
-            system <name>...
-                <name>...
-            government <name>...
-                <name>...
-            near <system> [[<min>] <max>]
-            distance [<min>] <max>
-        dialog <text>
-            <text>...
-        conversation <name>
-        conversation
-            ...
-        ship <model> <name>
-        fleet <name> [<count>]
-        fleet [<count>]
-            ...
-    on (offer | complete | accept | decline | defer | fail | visit | stopover | enter [<system>])
-        dialog <text>
-            <text>...
-        conversation <name>
-        conversation
-            ...
-        outfit <outfit> [<number>]
-        require <outfit> [<number>]
-        payment [<base> [<multiplier>]]
-        <condition> (= | += | -=) <value>
-        <condition> (++ | --)
-        (set | clear) <condition>
-        event <name> [<delay> [<max>]]
-        fail [<name>]
-

Each of these parts of the mission description is described in detail below.

- -

-Text replacements

- -

Certain characteristics of a mission, such as the cargo or the destination planet, may be chosen at random. In order to refer to those randomly chosen elements in descriptive text, you can use the following placeholders:

-
    -
  • -<commodity> = name of commodity being carried
  • -
  • -<tons> = "1 ton" or "N tons"
  • -
  • -<cargo> = "<tons> of <commodity>"
  • -
  • -<bunks> = the number of passengers
  • -
  • -<passengers> = "passenger" or "passengers"
  • -
  • -<fare> = "a passenger" or "N passengers"
  • -
  • -<origin> = planet (or ship) where mission was offered
  • -
  • -<planet> = destination planet
  • -
  • -<system> = destination system
  • -
  • -<destination> = "<planet> in the <system> system"
  • -
  • -<stopovers> = a list of all stopover destinations
  • -
  • -<waypoints> = a list of all waypoint systems
  • -
  • -<payment> = "1 credit" or "N credits"
  • -
  • -<date> = the deadline for the mission (in the format "Day, DD Mon YYYY")
  • -
  • -<day> = the deadline in conversational form ("the DDth of Month")
  • -
  • -<npc> = the name of the first ship in the last npc block in the mission description
  • -
  • -<first> = your first name
  • -
  • -<last> = your last name
  • -
  • -<ship> = the name of your flagship
  • -
-

These placeholders will be substituted in any text in the following places:

-
    -
  • the mission name
  • -
  • the mission description
  • -
  • dialog messages contained in the mission
  • -
  • conversations contained in the mission
  • -
-

For example, the mission description might be, "Deliver <cargo> to <destination> by <date>."

- -

-Basic mission characteristics

- -
mission <name>
-

The mission name must be unique. Missions are stored by the game in alphabetical order (more specifically, ASCII lexical ordering), meaning that missions will also offer in alphabetical order if multiple are able to be offered at the same time. Therefore, if you have multiple missions with similar names and the same offer conditions, whichever one you want to offer first should come first alphabetically. An example of this in game is with the set of missions prefixed "FW Pug 2C", where the jump drive variant of the mission is named "FW Pug 2C: A Jump Drive" to force it to offer before "FW Pug 2C: Hyperdrive", as otherwise without the "A" the hyperdrive variant of the mission would have priority.

-
name <name>
-

Because the mission name must be unique, if you want to have the same name displayed for two different missions, you can specify the display name separately. This is useful, for example, if you want to have multiple jobs that all get displayed as "ferry passengers to <planet>".

-
description <text>
-

This is a short description of the mission, with enough detail to make it clear to the player what they need to do to complete the mission, and what could cause the mission to fail.

-
blocked <message>
-

This is a short message that is displayed to the player if this mission cannot be offered, but only because they do not have enough cargo space or bunks available. (This does not count cargo space occupied by ordinary commodities, or bunks occupied by crew, because you will automatically sell / fire them if a special mission is offered.) The message uses all the standard text substitutions given above, as well as <capacity>, which is a string describing how much additional capacity you need (e.g. "another bunk and 14 more tons of cargo space").

-
deadline [<days#> [<multiplier#>]]
-

The number of days you have to complete the mission. If the number of days is left out (i.e. the line is just the word deadline), a default deadline is calculated. If you specify a "multiplier", the number of hyperspace jumps between the mission source and the mission destination is used to pick a sane deadline. The default multiplier value is 2, and the default days value is 0. The mission's deadline is then calculated using the formula:

-

days + multiplier * (number of hyperspace jumps to the destination)

-

You can also combine multiple deadline statements; for example to set the deadline to the default with 2 additional days, one can write:

-
deadline
-deadline 2
-

Note: any missions requiring non-hyperspace travel (i.e. via wormhole or jump drive) are classified as having 0 hyperspace jumps in the above formula.

-
cargo (random | <name>) <number#> [<number#> [<probability#>]]
-    illegal <fine#> [<message>]
-    stealth
-

This specifies the cargo that you are carrying. If <name> is one of the standard commodity names defined in the "trade" data, it will be replaced by a random one of the specific names for that commodity, e.g. "Food" might be replaced by "canned fruit" or "evaporated milk".

-

If the given cargo name is the word random, a basic commodity type will be chosen based on the relative commodity prices at the source and destination system. That is, it will attempt to pick a commodity that would make sense as an export from the one system to the other.

-

If two amounts are given instead of one, that means that a random amount should be chosen in between those two numbers (inclusive).

-

If three numbers are given, a random number will be chosen by adding the first number to a random number chosen from a negative binomial distribution with the given number of successes needed and probability. This produces numbers that are generally somewhat low but can occasionally be quite high, if you want to every once in a while have massive cargo missions, for example. You can experiment with values using a tool like this one and supplying values for r (the second value) and p (the third value). Smaller values of probability result in larger average cargo sizes.

-

Prior to v. 0.9.9, the illegal and stealth attributes apply only to cargo and should be children of the cargo definition. Starting in v. 0.9.9, they are attributes of the mission itself and apply both to cargo and to passengers:

-
illegal <fine#> [<message>]
-

If the mission is marked as illegal, governments that care about such things will levy the given fine against you if you are caught carrying its cargo (or, starting in v. 0.9.9, its passengers as well). If the fine is negative, being caught with this cargo while in flight is counted as an "atrocity" (the government that catches you immediately becomes your enemy, no matter how good your reputation was previously), and if you are caught in a spaceport with the cargo the result is a death sentence (game over).

-

If the fine amount in the illegal line is followed by another token, that token is displayed as a message when you are caught with this cargo.

-
stealth
-

If the mission is marked as stealth, it will fail if you are caught with the mission cargo (or, starting in v. 0.9.9, with the passengers as well).

-
passengers <number#> [<number#> [<probability#>]]
-

This specifies the number of passengers. As with the cargo specification, if there are two or three numbers they are used to pick a random number.

-
invisible
-

This specifies that the mission does not show up in the player's list of missions, and cannot be aborted.

-
(priority | minor)
-

If a mission is marked with priority, only other "priority" missions can be offered alongside it.

-

If a mission is marked with minor, it will be offered only if no other missions are being offered at the same time.
-In general, any mission that starts a completely new mission string, and that could instead be offered at a later date, should be marked "minor." Missions continuing a string should not be marked "minor." The priority marker is only used for the "intro" missions, to suppress all other missions while the player is just learning the ropes.

-

Note that priority and minor will only affect missions that offer from the spaceport.

-
(job | landing | assisting | boarding)
-

This specifies where this mission will be shown, if someplace other than the spaceport. If it is a job, it will appear only if included in the job board (which only happens if the current planet matches the destination filter).

-

If this mission is to be shown at landing, it shows up as soon as you land instead of waiting for you to visit the spaceport. This can be used, for example, to show a special conversation the first time you land on a particular planet or on any planet belonging to a certain species. It can also be used for a continuation of an active mission.

-

A mission shown when assisting or boarding will be shown when you repair a friendly ship or plunder a hostile ship, respectively. These missions are never shown when boarding a ship that you have boarded before, that belongs to you, or that is an NPC in an active mission. In either case, if the on offer conversation results in a conversation exit code of launch or flee, the ship in question will be destroyed.

-
repeat [<times#>]
-

If the word repeat appears by itself, this mission can be offered any number of times. If a number is given, that is the maximum number of times this mission can be offered. By default, each mission can only be offered once, so having specifying repeat 1 is unnecessary.

-

If you want a mission to be offered any number of times but to limit the number of instances of the mission that can be active concurrently, you can decrement the "<mission name>: offered" condition (described below) whenever the mission is completed, failed, or declined.

-
clearance [<message>]
-    ...
-

This gives you landing clearance on the destination planet, even if normally you would not be allowed to land there, or would have to pay a bribe.

-

If a clearance tag appears followed by a message, if you hail your destination planet that message will be shown as the initial text, landing permission will be granted, and you will not have to pay a bribe. The message will be shown even for friendly planets so that this can be used to customize their hail, e.g. "Welcome back, Captain <last>! Everyone's waiting for you at the spaceport."

-

If a clearance tag appears with no message, clearance is automatically granted without needing to hail the planet. You can use this, for example, if the mission involves secretly landing on a planet under the cover of darkness and the last thing you want to do is inform the authorities that you're coming.

-

If a specific destination is given (i.e. destination <planet>) and no clearance is included in the mission, you must pay a bribe if you are not allowed to land on that planet. (Sometimes bribing the authorities could be part of the mission plot.)

-

If the destination is specified via a filter, the filter will not match planets you cannot land on unless this mission contains a clearance tag. Omitting the tag may make it impossible for a particular mission to be offered.

-

The clearance tag may have child entries that specify a location filter, the same as the source and destination tags described below. In this case, you have clearance on all planets that match that filter, in addition to on the destination planet.

-
infiltrating
-

This indicates that you do not have access to any of the services on the destination planet, including refueling or repairing; all you can do is complete your mission and then leave. This is useful for missions that involve you landing secretly somewhere other than the spaceport; it wouldn't make sense to then allow the player to then walk around the spaceport or purchase things.

-
waypoint <system>
-

This specifies a system which you must fly through in order to complete the mission. You do not have to land on any planets or spend any amount of time there. Waypoints are marked on the map in red until they have been visited; then they are marked by a faint circle (v. 0.9.9) for the duration of the mission.

-
stopover [<planet>]
-    ...
-

This specifies a planet that you must visit in order to complete the mission. The planet can either be named explicitly, or selected using a "filter" in the same format as the source and destination filters. As with waypoints, any number of stopovers may be specified. After completing a stopover, its system will be marked with a faint circle for the remainder of the mission.

- -

-Conditions

- -

"Conditions" are named values that represent things the player has done. Conditions start out with a value of zero, and can only have integer values. Conditions can have almost any name you want, as long as you make sure not to use the same name in two places. A few names are reserved for special purposes:

-
    -
  • -"<mission name>: offered", where <mission name> is replaced with the name of any mission. This is incremented whenever a mission is offered to you, and is used by the "repeat" check to make sure a mission is not offered too many times.
  • -
  • -"<mission name>: active", where <mission name> is replaced with the name of any mission. This is incremented when you accept a mission, and decremented when you complete, or fail it.
  • -
  • -"<mission name>: done" is set when a mission is successfully completed.
  • -
  • -"<mission name>: declined" is set when a mission is declined.
  • -
  • -"<mission name>: failed" is set when a mission is failed.
  • -
  • -"reputation: <government>" is set to your current reputation with the given government, rounded down to a whole number. These conditions can be changed to alter your reputation with a government.
  • -
  • -"ships: <category>" is the number of ships you have of each category (Transport, Light Freighter, Heavy Freighter, Interceptor, Light Warship, Heavy Warship, Fighter, Drone).
  • -
  • -"cargo space" and "passenger space" are your fleet's total cargo and passenger space (not reduced by the amount you are carrying already).
  • -
  • -"flagship crew", "flagship required crew", and "flagship bunks" are the current crew, required crew, and bunks of your flagship only (ignoring any passengers you're carrying). (v. 0.9.11) -
  • -
  • -"net worth" is your net worth, limited to the range of +- 2 billion.
  • -
  • -"combat rating" is your current combat rating (based on the strength of all the ships your fleet has disabled).
  • -
  • -"cargo attractiveness" is how attractive the size of your cargo hold(s) is to pirates. Lots of small ships are more attractive than one large one. Values for single human ships range from -2 for ships with no cargo to 8 for bulk freighters.
  • -
  • -"armament deterrence" is how effective your weapons are at discouraging pirates. Values for single human ships range from 0 for unarmed ships to 8 for the Dreadnought.
  • -
  • -"pirate attraction" is how attractive your fleet is to pirates, calculated as ("cargo attractiveness" - "armament deterrence"). A value of 3 results in raids 5% of the time, and a value of 10 results in raids 34% of the time.
  • -
  • -"day", "month", and "year" are the current date, given as individual variables so you can check for holidays, etc.
  • -
  • -"random" is a random number between 0 and 99. This can be used to make a mission only sometimes appear even when all other conditions are met.
  • -
-

Conditions are checked at several times when processing a mission: when determining whether the mission can be offered right now (in the to offer tag), and when determining whether it has been completed (in the to complete tag) or failed (in the to fail tag):

-
to (offer | complete | fail)
-    <condition> <comp> <value>
-    (has | not) <condition>
-    never
-    (and | or)
-        ...
-

The <comp> comparison operator can be ==, !=, <, >, <=, or >=. As a special shortcut, you can write has <condition> instead of <condition> != 0, or not <condition> instead of <condition> == 0. The never condition always evaluates to false, so it can be used to create a mission that can never succeed.

-

Conditions can be changed when you are offered a mission or when you accept, decline, fail, or complete it, as described later in this document. You can "chain" missions together by having one depend on the "<mission name>: done" condition that is automatically set by a previous mission upon completion. Since all your existing missions complete before new ones are offered, that condition will be set before the check is done for what new missions are available.

-

A mission will not be offered if any of the to fail conditions are met, and will fail if it is active and one of those conditions changes so that it is satisfied. Using the random keyword in a to fail tag is possible, but not recommended.

-

The condition set is satisfied only if every condition listed is true. If instead you want it to succeed if any of the listed conditions are true (e.g. you have completed mission A or mission B), you can use an or sub-clause. Within an or clause you can have and clauses (and so on), allowing you to check any arbitrary logical combination. For example, if you want a mission to be offered if "(has A or (has B and has C)) and (has D)":

-
to offer
-    or
-        has A
-        and
-            has B
-            has C
-    has D
- -

-Source and destination filters

- -

A mission can be offered from a planet or ship, but all missions must have a destination planet. For missions offered on a planet, if no destination is given that same planet is used. This can be useful for missions that should end on the same planet they start on, such as "Kill pirate ship 'X' and return here for payment."

-

For missions offered by a ship, you must always specify a destination, even if the mission is designed to always be "declined" - e.g. a message where the pilot thanks you for repairing them but asks for no further help.

-

If no source is specified, the mission will be offered whenever its to offer conditions are satisfied; this can be used to create a mission that is offered as soon as you complete another.

-

For the source and destination, you can either specify one particular planet, or give a set of constraints that the planet must match:

-
(source | destination) <planet>
-(source | destination)
-    [<modifier>] planet <name>...
-        <name>...
-    [<modifier>] system <name>...
-        <name>...
-    [<modifier>] government <name>...
-        <name>...
-    [<modifier>] attributes <name>...
-        <name>...
-    [<modifier>] outfits <name>...
-        <name>...
-    [<modifier>] category <name>...
-    [<modifier>] near <system> [[<min>] <max>]
-    [<modifier>] distance [[<min>] <max>]
-    neighbor
-        ...
-    not
-        ...    
-

Each entry in the source or destination specification acts as a filter. Two "modifier" tokens are introduced in v. 0.9.9, not and neighbor. The neighbor modifier indicates that the associated filter must match a system that is hyperlinked with the system in question, and the not modifier indicates that the associated filter must not match the system in question. These modifiers cannot be used in the same line, but can be "children" of each other.

-
[(not | neighbor)] planet <name>...
-    <name>...
-

This says that the planet must be (or must not be, if the not keyword is used) one of the named planets. If neighbor is used, at least one of the named planets must be in a hyperlinked system. The list of names can either be all on one line, or split between multiple lines if it is particularly long; the subsequent lines must be indented so that they are "children" of the planet node. As with most of these filters, you can also have more than one planet entry, in which case the planet chosen must be in any one of the lists.

-
[(not | neighbor)] system <name>...
-    <name>...
-

The system must be (or must not be, or must neighbor) one of the items in this list. You can use this if you do not want to bother to look up what planets are in the system, but its intended use is for the NPC location filter as described later.

-
[(not | neighbor)] government <name>...
-    <name>...
-

The planet must be in (or must not be in, or must neighbor) a system owned by the given government(s). Again, the list can be all on one line, or multiple indented lines.

-

If this is a source filter and the mission is being offered when assisting or boarding a ship, the government in this filter refers to the ship's government, not the government of the current star system. This allows you, for example, to create a mission that is only offered by merchant ships. If the neighbor modifier is used, at least one neighboring system's government must be in the list of named governments.

-
[(not | neighbor)] attributes <name>...
-    <name>...
-

The system or planet must have (or must not have, or must link to a system with) one of the given attributes (e.g. "dirt belt", "urban", "rich", "tourism", etc.). If applied to a system (v. 0.9.9), at least one of the given attributes must be found in either the system's own attributes, or the attributes of any of its orbiting objects. If applied to a ship (v. 0.9.9), the attribute must be positive, after taking into account any adjustments that are made by all of its installed outfits.

-

Unlike the other filters, if multiple attributes tags appear, the system or planet must contain at least one attribute from each of the lists. For example, this means the planet must be urban or rich:

-
attributes "urban" "rich"
-

but this means it must be urban and rich:

-
attributes "urban"
-attributes "rich"
-

This matches anything that is not urban or not rich:

-
not attributes "urban"
-not attributes "rich"
-

whereas this matches anything that is not both urban and rich:

-
not
-    attributes "urban"
-    attributes "rich"
-

Beginning with v. 0.9.9, similar to attributes, ships (source) and planets (source, destination) can be matched according to available outfits. For ships, these outfits may be installed or in cargo, while for planets they must be for sale. This would match a ship that has at least one "Beam Laser" or "Meteor Missile Launcher" installed or in its cargo, or a planet that sells either one of the outfits:

-
source
-    outfits "Beam Laser" "Meteor Missile Launcher"
-

whereas this would match ships or planets that only have both:

-
source
-    outfits "Beam Laser"
-    outfits "Meteor Missile Launcher"
-

V. 0.9.9 also allows matching ships based on the specified category, e.g. "Light Warship" or "Interceptor". Any filter that defines a ship category will not match to systems or planets. Since a ship can have only one category, the following are both equivalent filters:

-
source
-    category "Heavy Freighter" "Light Warship"
-
-source
-    category "Heavy Freighter"
-    category "Light Warship"
-

There are also ways of specifying how far the system is from a particular location, or from the current location:

-
[(not|neighbor)] near <system> [[<min#>] <max#>]
-

If one number is given, the planet must be within (or must not be within, or must link to a system) that number of jumps from the given system (which includes the given system itself). If two numbers are given, the distance from the given system must be at least as high as the first number, and no more than the second. If no numbers are given, the planet must be in the given system or one of the systems it is linked to; this is equivalent to giving distances of 0 and 1.

-
[(not|neighbor)] distance [<min#>] <max#>
-

This is the same as the near tag, but gives distances relative to the origin planet. (So, this tag only makes sense within a destination filter, not within a source filter or a clearance filter.)

-
not
-    ...
-neighbor
-    ...
-

A not or neighbor tag by itself, with filters as its children, defines a more complicated filter that must not match. For example, this filter matches a system whose neighbor must neighbor a Republic system and not be a Republic system:

-
neighbor
-    neighbor government "Republic"
-    not government "Republic"
-

while this filter additionally requires the matched system to belong to a government other than Republic:

-
not government "Republic"
-neighbor
-    neighbor government "Republic"
-    not government "Republic"
-

Filters combining not and neighbor can become quite complex and difficult to reason, but offer functionality not otherwise available. For example, to find a source system that is not Republic (1), does not neighbor a Republic system (2), but has a neighbor that does neighbor a Republic system (3), you could use this filter:

-
source
-1)  not government "Republic"
-2)  not
-        neighbor government "Republic"
-3)  neighbor
-        neighbor government "Republic"
- -

-Non-Player Characters (NPCs)

- -

NPCs are ships that are associated with the mission in some way. This includes friendly ships the player must protect, and hostile ships the player must fight off or destroy:

-
npc (save | kill | board | assist | disable | "scan cargo" | "scan outfits" | evade | accompany)...
-    government <name>
-    personality <type>...
-        <type>...
-        confusion <amount#>
-    system (<system> | destination)
-    system
-        system <name>...
-            <name>...
-        government <name>...
-            <name>...
-        near <system> [[<min#>] <max#>]
-        distance [[<min#>] <max#>]
-    planet <name>
-    dialog <text>
-        <text>...
-    conversation <name>
-    conversation
-        ...
-    ship <model> <name>
-    fleet <name> [<count#>]
-    fleet [<count#>]
-        ...
-

Each npc tag may have one or more tags following it, specifying what the player must do with the given NPC:

-
    -
  • -save: The mission fails if the given NPC is destroyed.
  • -
  • -kill: To complete the mission, the given NPC must be dead.
  • -
  • -board: To complete the mission, the player must board the given NPC. If the ship is destroyed before being boarded, the mission fails. (Note that if the ship is friendly, you will "assist" it instead of boarding it, and this condition will not be satisfied.)
  • -
  • -assist: To complete the mission, the player must assist the given NPC (i.e. board it while it is disabled and the player is friendly with it, thus repairing it).
  • -
  • -disable: To complete the mission, the player must disable the given NPC.
  • -
  • -"scan cargo": To complete the mission, the player must scan the given NPC's cargo. If the NPC is destroyed before being scanned, the mission fails.
  • -
  • -"scan outfits": Same, but the player must use an outfit scanner instead of a cargo scanner.
  • -
  • -evade: you cannot complete the mission if any members of this NPC are in the same system as you.
  • -
  • -accompany: you can only complete the mission if all members of this NPC are in the same system as you.
  • -
-
government <name>
-

This specifies what government all the ships connected to this NPC specification will have. If no government is given, they are set to the player's government, as escorts.

-
personality <type>...
-    <type>...
-    confusion <amount#>
-

This defines the NPC's personality. The confusion tag is a special value, giving the inaccuracy in pixels of the ship's targeting systems; the default value is 10 pixels.

-

If an NPC is specified as starting out in your current system and its personality is not staying or waiting, it will take off from the planet along with you (e.g. a ship you are escorting). A ship that is entering the current system might, for example, be a pirate raid chasing the fleet you are escorting, and a ship staying in a certain system might be a target you must locate for a "bounty hunting" mission. (Any ship that is not staying will actively seek the player out if it is in a different system, unless it is also uninterested.)

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system (<system> | destination)
-

This specifies the exact system the NPC will start in: either the named system, or the mission's destination system if the given name is literally the word destination. (The destination keyword is only supported in 0.9.1 and up.) Note that if no system is specified, either in this way or using a filter (below), the NPC will start in the current system.

-
system
-    system <name>...
-        <name>...
-    government <name>...
-        <name>...
-    near <system> [[<min#>] <max#>]
-    distance [[<min#>] <max#>]
-

This specifies a location filter for choosing what system the NPC starts out in. The system, government, near, and distance filters operate the same way they do in the descriptions in the previous section, and can be used instead of naming a particular system. For example, you could have the NPC start out in any "Pirate" system, or within two jumps of the current system. The other location filter options are also available, including not and neighbor.

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planet <name>
-

This specifies the exact name of the starting planet for all ships in the NPC definition. A specified starting planet allows the NPCs to depart from a planet other than that which the player is landed on. If the NPCs do not start in the system in which the named planet is located, or the NPCs have an "entering" personality, this value is ignored.

-
dialog <text>
-    <text>...
-conversation <name>
-conversation
-    ...
-

This defines a dialog or conversation to be shown when you have first satisfied all the requirements of a given NPC. For more details on the syntax, see the "Triggers" section below. Beginning with v. 0.9.9, conversations shown when completing an NPC can also use special keywords to influence the player's flagship or the NPC ship.

-

If you want to retrieve passengers or cargo by boarding a ship, set up the mission so that you are considered to be carrying them from the very start (for example, the cargo might be called "reserved mission space" or "mission cargo"). Otherwise, it would be possible for the player to board a ship and then discover they do not have enough cargo or passenger space to complete the mission.

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ship <model> <name>
-

This specifies a single ship as an NPC. The first argument is the model type (or named variant), such as "Falcon", or "Star Barge (Armed)". The second is the ship's name.

-

If you want to customize an NPC (for example, having it start out with a particular cargo), you will need to define a variant of the ship and then reference that variant here. Placing the entire ship definition within the NPC definition is supported (because that is how NPC ships are loaded from a saved game) but will not work properly if the ship definition contains any outfits that are not defined yet when the mission definition is parsed. When loading NPCs from saved games, the rest of the game data has finished loading, but this is not otherwise guaranteed.

-
fleet <name> [<count#>]
-fleet [<count#>]
-    ...
-

This specifies an entire fleet of ships. The first format refers to one or the standard fleets, such as "pirate raid" or "Small Republic". The second format gives a custom fleet, using the same syntax as normal fleet data entry. Every ship in the fleet will have the requirements given in the first line (such as kill or save). Optionally, you can specify a count to create more than one copy of the fleet.

- -

-Triggers

- -

A mission can also specify what happens at various key parts of the mission:

-
on (offer | complete | accept | decline | defer | fail | visit | stopover | enter [<system>])
-    dialog <text>
-        <text>...
-    conversation <name>
-    conversation
-        ...
-    outfit <outfit> [<count#>]
-    require <outfit>
-    payment [<base> [<multiplier>]]
-    <condition> (= | += | -=) <value#>
-    <condition> (++ | --)
-    (set | clear) <condition>
-    event <name> [<delay#> [<max#>]]
-    fail [<name>]
-

There are eight events that can trigger a response of some sort:

-
    -
  • -offer: when the initial mission is offered. This is the place to put the conversation or dialog that introduces the mission.
  • -
  • -complete: when the mission is completed. This is when the player gets paid.
  • -
  • -accept: if the player agrees to accept a mission.
  • -
  • -decline: if the player decides to decline a mission.
  • -
  • -defer: if the player decides to defer a mission.
  • -
  • -fail: if the mission fails.
  • -
  • -visit: you land on the mission's destination, and it has not failed, but you have also not yet done whatever is needed for it to succeed.
  • -
  • -stopover: you have landed on the last of the planets that are specified as a "stopover" point for this mission.
  • -
  • -enter [<system>]: your ship enters the given system for the first time since this mission was accepted. If no system is specified, this triggers as soon as your ship takes off from the current planet.
  • -
-

Beginning with v. 0.9.9, the enter action supports determining the system with a location filter:

-
on enter
-    [system <name>...]
-    ...
-

Some of the events below usually only make sense for certain triggers. In particular, dialogs and conversations can be shown when a mission is offered, but not in response to it being accepted or declined; just add the appropriate text to the offer conversation instead.

-
dialog <text>
-    <text>...
-

This gives a message to be displayed in a dialog message to the user. If the trigger is on offer, the dialog will have "accept" and "decline" buttons. Otherwise, it is a purely informational message and only an "okay" button is shown.

-

Each token following the dialog tag will be a separate paragraph. The first token may appear either on the same line or indented on a subsequent line.

-

As mentioned previously, text replacement is done on keywords like "<destination>" and "<payment>" within the dialog text.

-
conversation <name>
-conversation
-    ...
-

This specifies that a conversation will be shown to the player at this point in the mission. When a mission is being offered, the conversation can return accept or decline; conversations can also return special values like die or explode (if the conversation ends with the player dying or their flagship exploding) or launch (if the player should take off from the planet immediately).

-

For conversations that are offered when boarding a ship or completing an NPC, if the conversation ends with launch, flee, or depart, the ship in question will die.

-

As with the dialogs, text substitution is done throughout the conversation.

-

The syntax for conversations is described here.

-
outfit <outfit> [<number#>]
-require <outfit> [<number#>]
-

At this point in the mission, the named ship outfit (or some number of them, if a number is given) is installed in the player's flagship, or placed in the player's cargo if the flagship has no outfit space for it. If the number is negative, outfits are taken away. If a mission removes outfits in its "complete" phase, it cannot be completed unless that outfit exists. This makes it possible to loan the player an outfit for the duration of a mission, or to require that the player disable a non-NPC ship and steal a particular piece of technology from it.

-

If the outfit cannot be installed due to lack of space, a warning message will be shown so the player knows that the outfit is not actually active (and may in fact be lost if they leave the planet).

-

The require keyword checks that the player has at least one of the named outfit, but does not take it away. For example, this could be used in the on offer phase to only offer a mission to players who have a "Jump Drive". Starting with v. 0.9.9, a specific quantity can be required, including 0 (i.e. the player cannot have any).

-
payment [<base#> [<multiplier#>]]
-

This specifies the payment for a mission, which depends on the number of jumps and the amount of cargo and passengers:

-
base + multiplier * (jumps + 1) * (10 * (# of passengers) + (tons of cargo))
-

If no base or multiplier is given, the default is base = 0, multiplier = 150. If a single value is given, it denotes a flat payment (i.e. multiplier = 0).

-

Normally, a payment value would only be given in the "on complete" section, but you can also have a negative value to be subtracted if the player fails the mission, or you could use a "payment" to advance the player some money when they first accept a mission. If the "on complete" payment is negative, the player cannot complete the mission if they have fewer than that number of credits.

-
<condition> (= | += | -=) <value#>
-<condition> (++ | --)
-(set | clear) <condition>
-

This is used to adjust the "conditions" described previously, which form the requirements for other missions. You can either set the condition to a certain value (using the = operator), or add or subtract a value using += or -=. As a shortcut, ++ means += 1 and -- means -= 1. You must place a space between the condition, the operator, and the value in order for the parser to interpret it correctly.

-

The set and clear tags are shortcuts for = 1 and = 0, respectively.

-

To change the player's reputation or combat rating, you may alter the "reputation: <government>", or "combat rating" conditions. For example, a "bounty hunting" mission might automatically alter your reputation on whatever planet the mission ends on ("reputation"), and a mission for the Navy might improve your reputation with the Republic but reduce your reputation with the Free Worlds.

-
event <name> [<delay#> [<max#>]]
-

This specifies that the given event happens at this point in the mission. Events may permanently alter planets or solar systems. If a delay is given, the event will occur that number of days from now, instead of happening immediately. If both a minimum and a maximum delay is given, the number of days from now will be chosen randomly from within that interval.

-
fail [<name>]
-

This causes the named mission (or this mission, if no name is given) to fail immediately. The name should be the unique mission name that is used in condition strings, etc., not the "display name" that is shown to the player. This can be used, for example, to create a mission which gives you an item or payment if it is accepted, but is not actually added to your mission list.

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Clone this wiki locally
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n=e;if(!(n instanceof HTMLElement))return;if(this.container.open=!1,n instanceof HTMLAnchorElement)return;const i=n.getAttribute("data-autocomplete-value")||n.textContent;this.container.value=i}onResultsMouseDown(){this.interactingWithList=!0}onInputChange(){this.container.removeAttribute("value"),this.fetchResults()}identifyOptions(){let t=0;for(const e of this.results.querySelectorAll('[role="option"]:not([id])'))e.id="".concat(this.results.id,"-option-").concat(t++)}fetchResults(){const t=this.input.value.trim();if(!t)return void(this.container.open=!1);const e=this.container.src;if(!e)return;const n=new URL(e,window.location.href),i=new URLSearchParams(n.search.slice(1));i.append("q",t),n.search=i.toString(),this.container.dispatchEvent(new CustomEvent("loadstart")),ie(this.input,n.toString()).then(t=>{this.results.innerHTML=t,this.identifyOptions();const e=!!this.results.querySelector('[role="option"]');this.container.open=e,this.container.dispatchEvent(new CustomEvent("load")),this.container.dispatchEvent(new CustomEvent("loadend"))}).catch(()=>{this.container.dispatchEvent(new CustomEvent("error")),this.container.dispatchEvent(new CustomEvent("loadend"))})}open(){var t,e;this.results.hidden&&(t=this.input,e=this.results,t.addEventListener("compositionstart",de),t.addEventListener("compositionend",de),t.addEventListener("keydown",ae),e.addEventListener("click",ce),this.results.hidden=!1,this.container.setAttribute("aria-expanded","true"))}close(){var t,e;this.results.hidden||(t=this.input,e=this.results,t.removeAttribute("aria-activedescendant"),t.removeEventListener("compositionstart",de),t.removeEventListener("compositionend",de),t.removeEventListener("keydown",ae),e.removeEventListener("click",ce),this.results.hidden=!0,this.input.removeAttribute("aria-activedescendant"),this.container.setAttribute("aria-expanded","false"))}}const me=new WeakMap;class AutocompleteElement extends HTMLElement{constructor(){super()}connectedCallback(){const t=this.getAttribute("aria-owns");if(!t)return;const e=this.querySelector("input"),n=document.getElementById(t);e instanceof HTMLInputElement&&n&&(e.setAttribute("aria-owns",t),me.set(this,new he(this,e,n)),this.setAttribute("role","combobox"),this.setAttribute("aria-haspopup","listbox"),this.setAttribute("aria-expanded","false"),e.setAttribute("aria-autocomplete","list"),e.setAttribute("aria-controls",t),n.setAttribute("role","listbox"))}disconnectedCallback(){const t=me.get(this);t&&(t.destroy(),me.delete(this))}get src(){return this.getAttribute("src")||""}set src(t){this.setAttribute("src",t)}get value(){return this.getAttribute("value")||""}set value(t){this.setAttribute("value",t)}get open(){return this.hasAttribute("open")}set open(t){t?this.setAttribute("open",""):this.removeAttribute("open")}static get observedAttributes(){return["open","value"]}attributeChangedCallback(t,e,n){if(e===n)return;const i=me.get(this);if(i)switch(t){case"open":null===n?i.close():i.open();break;case"value":null!==n&&(i.input.value=n),this.dispatchEvent(new ee("auto-complete-change",{bubbles:!0,relatedTarget:i.input}))}}}function fe(t){if("clipboard"in navigator)return navigator.clipboard.writeText(t.textContent);const e=getSelection();if(null==e)return Promise.reject(new Error);e.removeAllRanges();const n=document.createRange();return n.selectNodeContents(t),e.addRange(n),document.execCommand("copy"),e.removeAllRanges(),Promise.resolve()}function pe(t){if("clipboard"in navigator)return navigator.clipboard.writeText(t);const e=document.body;if(!e)return Promise.reject(new Error);const n=function(t){const e=document.createElement("pre");return e.style.width="1px",e.style.height="1px",e.style.position="fixed",e.style.top="5px",e.textContent=t,e}(t);return e.appendChild(n),fe(n),e.removeChild(n),Promise.resolve()}function ge(t){const e=t.getAttribute("for"),n=t.getAttribute("value");function i(){t.dispatchEvent(new CustomEvent("clipboard-copy",{bubbles:!0}))}if(n)pe(n).then(i);else if(e){const n=t.ownerDocument.getElementById(e);n&&(s=n,s instanceof HTMLInputElement||s instanceof HTMLTextAreaElement?"hidden"===s.type?pe(s.value):function(t){if("clipboard"in navigator)return navigator.clipboard.writeText(t.value);t.select(),document.execCommand("copy");const e=getSelection();return null!=e&&e.removeAllRanges(),Promise.resolve()}(s):s instanceof HTMLAnchorElement&&s.hasAttribute("href")?pe(s.href):fe(s)).then(i)}var s}function ve(t){const e=t.currentTarget;e instanceof HTMLElement&&ge(e)}function be(t){if(" "===t.key||"Enter"===t.key){const e=t.currentTarget;e instanceof HTMLElement&&(t.preventDefault(),ge(e))}}function Ee(t){t.currentTarget.addEventListener("keydown",be)}function we(t){t.currentTarget.removeEventListener("keydown",be)}window.customElements.get("auto-complete")||(window.AutocompleteElement=AutocompleteElement,window.customElements.define("auto-complete",AutocompleteElement)),t("A",AutocompleteElement);class ClipboardCopyElement extends HTMLElement{constructor(){super(),this.addEventListener("click",ve),this.addEventListener("focus",Ee),this.addEventListener("blur",we)}connectedCallback(){this.hasAttribute("tabindex")||this.setAttribute("tabindex","0"),this.hasAttribute("role")||this.setAttribute("role","button")}get value(){return this.getAttribute("value")||""}set value(t){this.setAttribute("value",t)}}window.customElements.get("clipboard-copy")||(window.ClipboardCopyElement=ClipboardCopyElement,window.customElements.define("clipboard-copy",ClipboardCopyElement)),t("C",ClipboardCopyElement);function ye(t){let e=Array.from(t.querySelectorAll("[autofocus]")).filter(xe)[0];e||(e=t,t.setAttribute("tabindex","-1")),e.focus()}function Ae(t){const e=t.currentTarget;e instanceof Element&&("Escape"===t.key||"Esc"===t.key?(Le(e,!1),t.stopPropagation()):"Tab"===t.key&&function(t){if(!(t.currentTarget instanceof Element))return;const e=t.currentTarget.querySelector("details-dialog");if(!e)return;t.preventDefault();const n=Array.from(e.querySelectorAll("*")).filter(xe);if(0===n.length)return;const i=t.shiftKey?-1:1,s=e.contains(document.activeElement)?document.activeElement:null;let r=-1===i?-1:0;if(s){const t=n.indexOf(s);-1!==t&&(r=t+i)}r<0?r=n.length-1:r%=n.length;n[r].focus()}(t))}function xe(t){return t.tabIndex>=0&&!t.disabled&&function(t){return!t.hidden&&(!t.type||"hidden"!==t.type)&&(t.offsetWidth>0||t.offsetHeight>0)}(t)}function ke(t){const e=t.querySelector("details-dialog");return!(e instanceof DetailsDialogElement)||e.dispatchEvent(new CustomEvent("details-dialog-close",{bubbles:!0,cancelable:!0}))}function Te(t){if(!(t.currentTarget instanceof Element))return;const e=t.currentTarget.closest("details");e&&e.hasAttribute("open")&&(ke(e)||(t.preventDefault(),t.stopPropagation()))}function Me(t){const e=t.currentTarget;if(!(e instanceof Element))return;const n=e.querySelector("details-dialog");if(n instanceof DetailsDialogElement)if(e.hasAttribute("open"))document.activeElement&&_e.set(n,{details:e,activeElement:document.activeElement}),ye(n),e.addEventListener("keydown",Ae);else{for(const e of n.querySelectorAll("form"))e instanceof HTMLFormElement&&e.reset();const t=function(t,e){const n=_e.get(e);return n&&n.activeElement instanceof HTMLElement?n.activeElement:t.querySelector("summary")}(e,n);t&&t.focus(),e.removeEventListener("keydown",Ae)}}function Le(t,e){e!==t.hasAttribute("open")&&(e?t.setAttribute("open",""):ke(t)&&t.removeAttribute("open"))}function Ce(t){const e=t.currentTarget;if(!(e instanceof Element))return;const n=e.querySelector("details-dialog");if(!(n instanceof DetailsDialogElement))return;const i=n.querySelector("include-fragment:not([src])");if(!i)return;const s=n.src;null!==s&&(i.addEventListener("loadend",()=>{e.hasAttribute("open")&&ye(n)}),i.setAttribute("src",s))}function Se(t,e,n){Ie(t),e&&t.addEventListener("toggle",Ce,{once:!0}),e&&n&&t.addEventListener("mouseover",Ce,{once:!0})}function Ie(t){t.removeEventListener("toggle",Ce),t.removeEventListener("mouseover",Ce)}const _e=new WeakMap;class DetailsDialogElement extends HTMLElement{static get CLOSE_ATTR(){return"data-close-dialog"}static get CLOSE_SELECTOR(){return"[data-close-dialog]"}constructor(){super(),_e.set(this,{details:null,activeElement:null}),this.addEventListener("click",(function(t){let e=t.target;if(!(e instanceof Element))return;const n=e.closest("details");n&&e.closest("[data-close-dialog]")&&Le(n,!1)}))}get src(){return this.getAttribute("src")}set src(t){this.setAttribute("src",t)}get preload(){return this.hasAttribute("preload")}set preload(t){t?this.setAttribute("preload",""):this.removeAttribute("preload")}connectedCallback(){this.setAttribute("role","dialog"),this.setAttribute("aria-modal","true");const t=_e.get(this);if(!t)return;const e=this.parentElement;if(!e)return;const n=e.querySelector("summary");n&&(n.hasAttribute("role")||n.setAttribute("role","button"),n.addEventListener("click",Te,{capture:!0})),e.addEventListener("toggle",Me),t.details=e,Se(e,this.src,this.preload)}disconnectedCallback(){const t=_e.get(this);if(!t)return;const e=t.details;if(!e)return;e.removeEventListener("toggle",Me),Ie(e);const n=e.querySelector("summary");n&&n.removeEventListener("click",Te,{capture:!0}),t.details=null}toggle(t){const e=_e.get(this);if(!e)return;const n=e.details;n&&Le(n,t)}static get observedAttributes(){return["src","preload"]}attributeChangedCallback(){const t=_e.get(this);if(!t)return;const e=t.details;e&&Se(e,this.src,this.preload)}}t("D",DetailsDialogElement),window.customElements.get("details-dialog")||(window.DetailsDialogElement=DetailsDialogElement,window.customElements.define("details-dialog",DetailsDialogElement));class DetailsMenuElement extends HTMLElement{constructor(){super()}get preload(){return this.hasAttribute("preload")}set preload(t){t?this.setAttribute("preload",""):this.removeAttribute("preload")}get src(){return this.getAttribute("src")||""}set src(t){this.setAttribute("src",t)}connectedCallback(){this.hasAttribute("role")||this.setAttribute("role","menu");const t=this.parentElement;if(!t)return;const e=t.querySelector("summary");e&&(e.setAttribute("aria-haspopup","menu"),e.hasAttribute("role")||e.setAttribute("role","button"));const n=[qe(t,"compositionstart",t=>Ue(this,t)),qe(t,"compositionend",t=>Ue(this,t)),qe(t,"click",e=>Re(t,this,e)),qe(t,"change",e=>Re(t,this,e)),qe(t,"keydown",e=>function(t,e,n){if(!(n instanceof KeyboardEvent))return;if(t.querySelector("details[open]"))return;const i=De.get(e);if(!i||i.isComposing)return;const s=n.target instanceof Element&&"SUMMARY"===n.target.tagName;switch(n.key){case"Escape":t.hasAttribute("open")&&(je(t),n.preventDefault(),n.stopPropagation());break;case"ArrowDown":{s&&!t.hasAttribute("open")&&t.setAttribute("open","");const e=Oe(t,!0);e&&e.focus(),n.preventDefault()}break;case"ArrowUp":{s&&!t.hasAttribute("open")&&t.setAttribute("open","");const e=Oe(t,!1);e&&e.focus(),n.preventDefault()}break;case"n":if(Pe&&n.ctrlKey){const e=Oe(t,!0);e&&e.focus(),n.preventDefault()}break;case"p":if(Pe&&n.ctrlKey){const e=Oe(t,!1);e&&e.focus(),n.preventDefault()}break;case" ":case"Enter":{const e=document.activeElement;e&&Ve(e)&&e.closest("details")===t&&(n.preventDefault(),n.stopPropagation(),e.click())}}}(t,this,e)),qe(t,"toggle",()=>Be(t,this),{once:!0}),qe(t,"toggle",()=>function(t){if(!t.hasAttribute("open"))return;for(const e of document.querySelectorAll("details[open] > details-menu")){const n=e.closest("details");n&&n!==t&&!n.contains(t)&&n.removeAttribute("open")}}(t)),this.preload?qe(t,"mouseover",()=>Be(t,this),{once:!0}):He,...Ne(t)];De.set(this,{subscriptions:n,loaded:!1,isComposing:!1})}disconnectedCallback(){const t=De.get(this);if(t){De.delete(this);for(const e of t.subscriptions)e.unsubscribe()}}}const De=new WeakMap,He={unsubscribe(){}};function qe(t,e,n){let i=arguments.length>3&&void 0!==arguments[3]&&arguments[3];return t.addEventListener(e,n,i),{unsubscribe:()=>{t.removeEventListener(e,n,i)}}}function Be(t,e){const n=e.getAttribute("src");if(!n)return;const i=De.get(e);if(!i)return;if(i.loaded)return;i.loaded=!0;const s=e.querySelector("include-fragment");s&&!s.hasAttribute("src")&&(s.addEventListener("loadend",()=>Fe(t)),s.setAttribute("src",n))}function Ne(t){let e=!1;return[qe(t,"mousedown",()=>e=!0),qe(t,"keydown",()=>e=!1),qe(t,"toggle",()=>{t.hasAttribute("open")&&(Fe(t)||e||function(t){const e=document.activeElement;if(e&&Ve(e)&&t.contains(e))return;const n=Oe(t,!0);n&&n.focus()}(t))})]}function Fe(t){if(!t.hasAttribute("open"))return!1;const e=t.querySelector("[autofocus]");return!!e&&(e.focus(),!0)}function Oe(t,e){const n=Array.from(t.querySelectorAll('[role^="menuitem"]:not([hidden]):not([disabled]):not([aria-disabled="true"])')),i=document.activeElement,s=n.indexOf(i),r=e?n[s+1]:n[s-1],o=e?n[0]:n[n.length-1];return r||o}const Pe=navigator.userAgent.match(/Macintosh/);function Re(t,e,n){const i=n.target;if(i instanceof Element&&i.closest("details")===t)if("click"===n.type){const e=i.closest('[role="menuitem"], [role="menuitemradio"]'),n=e&&"LABEL"===e.tagName&&e.querySelector("input");e&&!n&&We(e,t)}else if("change"===n.type){const e=i.closest('[role="menuitemradio"], [role="menuitemcheckbox"]');e&&We(e,t)}}function We(t,e){if(t.hasAttribute("disabled")||"true"===t.getAttribute("aria-disabled"))return;const n=t.closest("details-menu");n&&n.dispatchEvent(new CustomEvent("details-menu-select",{cancelable:!0,detail:{relatedTarget:t}}))&&(!function(t,e){const n=e.querySelector("[data-menu-button]");if(!n)return;const i=function(t){if(!t)return null;const e=t.hasAttribute("data-menu-button-text")?t:t.querySelector("[data-menu-button-text]");return e?e.getAttribute("data-menu-button-text")||e.textContent:null}(t);if(i)n.textContent=i;else{const e=function(t){if(!t)return null;const e=t.hasAttribute("data-menu-button-contents")?t:t.querySelector("[data-menu-button-contents]");return e?e.innerHTML:null}(t);e&&(n.innerHTML=e)}}(t,e),function(t,e){for(const n of e.querySelectorAll('[role="menuitemradio"], [role="menuitemcheckbox"]')){const e=n.querySelector('input[type="radio"], input[type="checkbox"]');let i=n===t;e instanceof HTMLInputElement&&(i=e.indeterminate?"mixed":e.checked),n.setAttribute("aria-checked",i.toString())}}(t,e),"menuitemcheckbox"!==t.getAttribute("role")&&je(e),n.dispatchEvent(new CustomEvent("details-menu-selected",{detail:{relatedTarget:t}})))}function Ve(t){const e=t.getAttribute("role");return"menuitem"===e||"menuitemcheckbox"===e||"menuitemradio"===e}function je(t){if(!t.hasAttribute("open"))return;t.removeAttribute("open");const e=t.querySelector("summary");e&&e.focus()}function Ue(t,e){const n=De.get(t);n&&(n.isComposing="compositionstart"===e.type)}window.customElements.get("details-menu")||(window.DetailsMenuElement=DetailsMenuElement,window.customElements.define("details-menu",DetailsMenuElement));class $e{constructor(t,e){this.file=t,this.directory=e,this.state="pending",this.id=null,this.href=null,this.name=null,this.percent=0}static traverse(t,e){return function(t,e){if(e&&function(t){return t.items&&Array.from(t.items).some(t=>{const 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new Error(`Unexpected transition from ${this.state} to saved`);this.state="saved",this.id=null!==(e=null==t?void 0:t.id)&&void 0!==e?e:null,this.href=null!==(n=null==t?void 0:t.href)&&void 0!==n?n:null,this.name=null!==(i=null==t?void 0:t.name)&&void 0!==i?i:null}isPending(){return"pending"===this.state}isSaving(){return"saving"===this.state}isSaved(){return"saved"===this.state}}function Ke(t){return Array.from(t).filter(t=>!function(t){return t.name.startsWith(".")}(t))}function Ye(t){return new Promise((function(e,n){t.file(e,n)}))}function ze(t){return new Promise((function(e,n){const i=[],s=t.createReader(),r=()=>{s.readEntries(t=>{t.length>0?(i.push(...t),r()):e(i)},n)};r()}))}t("k",$e);class FileAttachmentElement extends HTMLElement{constructor(){super(),this.addEventListener("dragenter",Qe),this.addEventListener("dragover",Qe),this.addEventListener("dragleave",Ze),this.addEventListener("drop",Je),this.addEventListener("paste",en),this.addEventListener("change",nn)}get directory(){return this.hasAttribute("directory")}set directory(t){t?this.setAttribute("directory",""):this.removeAttribute("directory")}async attach(t){const e=t instanceof DataTransfer?await $e.traverse(t,this.directory):$e.from(t);this.dispatchEvent(new CustomEvent("file-attachment-accept",{bubbles:!0,cancelable:!0,detail:{attachments:e}}))&&e.length&&this.dispatchEvent(new CustomEvent("file-attachment-accepted",{bubbles:!0,detail:{attachments:e}}))}}function Xe(t){return Array.from(t.types).indexOf("Files")>=0}let Ge=null;function Qe(t){const e=t.currentTarget;Ge&&clearTimeout(Ge),Ge=window.setTimeout(()=>e.removeAttribute("hover"),200);const n=t.dataTransfer;n&&Xe(n)&&(n.dropEffect="copy",e.setAttribute("hover",""),t.stopPropagation(),t.preventDefault())}function Ze(t){t.dataTransfer&&(t.dataTransfer.dropEffect="none"),t.currentTarget.removeAttribute("hover"),t.stopPropagation(),t.preventDefault()}function Je(t){const e=t.currentTarget;if(!(e instanceof FileAttachmentElement))return;e.removeAttribute("hover");const n=t.dataTransfer;n&&Xe(n)&&(e.attach(n),t.stopPropagation(),t.preventDefault())}const tn=/^image\/(gif|png|jpeg)$/;function en(t){if(!t.clipboardData)return;if(!t.clipboardData.items)return;const e=t.currentTarget;if(!(e instanceof FileAttachmentElement))return;const n=function(t){for(const e of t)if(tn.test(e.type))return e.getAsFile();return null}(t.clipboardData.items);if(!n)return;const i=[n];e.attach(i),t.preventDefault()}function nn(t){const e=t.currentTarget;if(!(e instanceof FileAttachmentElement))return;const n=t.target;if(!(n instanceof HTMLInputElement))return;const i=e.getAttribute("input");if(!i||n.id!==i)return;const s=n.files;s&&0!==s.length&&(e.attach(s),n.value="")}window.customElements.get("file-attachment")||(window.FileAttachmentElement=FileAttachmentElement,window.customElements.define("file-attachment",FileAttachmentElement)),t("l",FileAttachmentElement);class FilterInputElement extends 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    "}]}]),v("asciidoc",I),v("creole",q),v("markdown",H),v("org",F),v("pod",C),v("rdoc",R),v("textile",M)}}})); -//# sourceMappingURL=wiki-efc2b92e.js.map diff --git a/Temporary Resources/DEPRECATED tuxen missions.txt b/Temporary Resources/DEPRECATED tuxen missions.txt deleted file mode 100644 index 3b3545f..0000000 --- a/Temporary Resources/DEPRECATED tuxen missions.txt +++ /dev/null @@ -1,184 +0,0 @@ -mission "FCT0" - landing - name "Mysterious Technology" - description "Visit and find a piece of technology that will somehow stabilize a wormhole." - source Letaga - destination Helheim - on offer - conversation - `This planet is desolated; in complete ruin. Apparently, given the craters and terrible atmosphere, the destruction is artificial; but your scanners indicate no sign of life, or even any sign of civilization. However, just to be sure, you could fly to the other side of the planet and make scans there.` - choice - ` (Head back to your ship and scan the rest of the planet.)` - ` (Not right now.) - defer - - ` You begin to head back to your ship when you notice a slightly hidden door in the ground. Covered by layers of dust, you aren't surprised you didn't notice this before. Check it out?` - choice - ` (Yes.)` - goto fc1 - ` (No, continue with your planet scan, then leave.)` - defer - - ` The door seems to be a simple blast door.` - choice - ` (Knock on the door.)` - ` (Use your pistol and break in.)` - goto break - - `You knock on the door. After several minutes of waiting, you begin to feel silly.` - - label break - `You opt to use your pistol to blast the door off. Doing so reveals a staircase leading into darkness.` - ` As you descend the staircase, the light level drops considerably even before you're far into the corridor. At the bottom of the longest staircase you feel you've ever encountered, a small, empty room is all that is disappointingly there. However, just to make sure, you take a peek around.` - ` After a few minutes of searching, you are surprised to find a hairline crack in the far wall. It looks too straight to be natural, so you grab a thin metal rod from your spare parts crate. After wedging it in, you use a rubber hammer (also from the parts crate) and tap the wedge in.` - ` The wall crumbles fairly easily, and you're not completely shocked to find a passageway behind -- wait! Was that movement?` - `As much as you'd rather not inspect it, you muster your courage and venture forth. To your absolute amazement (you let out a slightly girlish scream), a human-sized penguin rushes towards you.` - ` "Human! Human!" it calls.` - ` It's obviously not trying to hurt you, so you reply. "Yes..?" - ` "Human, we need your help! Please, help us!` - choice - ` "What do you need?"` - ` "Human, I am part of a species called the Tuxen" it continues, "and we are in dire need. I am sure you have noticed the anomaly near the black hole in this system."` - choice - ` "Of course, what is it?"` - ` "No, I haven't. What is it?" - ` "It is our way home! But the wormhole is collapsing, and it will soon close. The rest of our race is on the other side, and we cannot get through!"` - choice - ` "Why is that my problem?"` - ` "What can I do to help?"` - ` "It will become a problem if you don't help us, human. We need you! There is a world, on the edge of the galaxy, that has a technology that will stabilize the wormhole. Only that will help!" - ` The penguin (a Tuxen, as you recall) seems sincere. You decide then and there that you don't mind helping, and you say so.` - ` "Oh, thank you human! Thank you! I know you must have so many questions, but time is of the essence. When the wormhole has been proven to be stabilized, we will answer your questions. Go to Helheim and retrieve the technology. With utmost haste, please, human!" - accept - - - -mission "FCT1" - landing - name "Return to Letaga" - description "With the oddly shaped piece of technology in tow, return to the Tuxen on ." - source "Helheim" - destination "Letaga" - to offer - has "FCT0: done" - on offer - conversation - ` Before you left for Helheim, the Tuxen had given you a specific set of coordinates to go to. So specific, in fact, that the coordinates pinpoint a single atom. You go to them, and strangely enough, the coordinates are located in the middle of an abandoned buidling. But, you find it: an oddly shaped (an understatement, at that) box with no apparent openings or actual technology. Oh well. Return to Letaga.` - accept - outfit "Nuclear Keystone" 1 - - -mission "FCT2" - landing - name `Visit Tuxen Space` - description `Using the strange piece of technology, go through the anomaly.` - source "Letaga" - destination "L'nux" - clearance `The Tuxen speaks to an authority on the planet, and you are given clearance to land.` - to offer - has "FCT1: done" - on offer - conversation - ` On your return to Letaga, the Tuxen from the empty room is waiting on the surface. As soon as you open the airlock, it rushes in.` - ` "Hurry, human!" it cries. "Our fate is in your hands!"` - accept - - dialog `On your return to Letaga, the Tuxen from the empty room is waiting on the surface. As soon as you open the airlock, it rushes in.` - ` "Hurry, human!" it cries. "Our fate is in your hands!"` - clearance `The Tuxen speaks to whatever authority on the planet, and you are given clearance to land.` - accept - log `Met a stranded human-sized penguin. Says he's from a species called the Tuxen, and that the wormhole that leads to their space is collapsing. Went to Helheim to retrieve a piece of technology that's supposed to get me through. None of my questions have been answered yet.` - - - -mission "FCT3" - name `Repair the wormhole` - description `Now that you have the means necessary, repair the wormhole.` - landing - autosave - source "L'nux" - destination "Letaga" - to offer - has "FCT2: done" - on offer - conversation - ` The Tuxen has been quiet and pensive the whole way to L'nux, where you've landed. Upon shutting down your ship and opening the airlock, however, he becomes a different person.` - ` "Before we depart, human" it says, "Let me finally give you some answers. My name is Bi'tux. I am the lead scout for the Tuxen. My job is to find new worlds that can potentially be habitable. I recently discovered that planet you found me on. Does it have a name?" - choice - ` "Yes, it's called Letaga." - ` "Letaga."` - ` He pronounces it with a "th" sound.` - choice - ` "So how did you end up stranded out there?"` - ` Your question startles him out of his reverie.` - ` "First, let me give you some background." - ` "Our race" he begins, "is a mostly peaceful one. We profit off the natural plant life found on most of our worlds. Soon, you'll be able to see that from our outfits and ships. But awhile back there was a group that thought differently. They disagreed with our way of making things. So they began secret mining operations on the other side of the planet. It was years before anyone found them. After that, the group was given the title Shunned, and banished to the stars. From there, we don't know where they went, or even if they're still alive."` - choice - ` "Is that how you ended up stranded? The Shunned?"` - ` "Yes. We were both taken by surprise, but they had the advantage of numbers. In the end they stole my ship and left."` - choice - ` "But how does the wormhole fit in to this?" - ` "Ah. Yes. That is a terrible story to tell, but one I must inform you of."` - ` "During the peak of the Shunned creations here, they attempted to make an outfit that could send devastating ultrasonic waves out in every direction, having great impacts on ships."` - ` "One day, they took it too far. A few young and reckless Shunned got in ships and tried to test the weapon out on a test dummy. The results were so fierce, and so uncontrolled, that it made a small tear in the wormhole. Nothing noticeable at first. But repetitive tests of the weapon made the wormhole nearly collapse. Luckily we detected it before it was too late. That's partially why they were banished."` - choice - ` "The device I brought back, will that fix it?"` - ` Bi'tux hesitated a moment before replying.` - ` "We think so. Now that we are back in Tuxen space, we have access to a particular outfit designed for wormhole travel, called the Spacebender. It's a bit more advanced, allowing you to go through even if all that's left is the ion trail, just in case. With this outfit, you will be able to go back through the wormhole and place the device you retrieved from Helheim into orbit around it. That should hopefully restore it." - choice - ` "So why hasn't anyone used this device to restore it yet?"` - ` Bi'tux laughs.` - ` "That's what I was going out for! Until my ship was stolen, anyways."` - ` "Now. Time is still of the essence. Please take a Spacebender for your travel to Letaga, compliments of the Tuxen government. While you place the device, I will go buy a ship, seeing as I still don't have one. Good luck!"` - accept -# ------------------------------------------------------------ - dialog ` The Tuxen has been quiet and pensive the whole way to L'nux, where you've landed. Upon shutting down your ship and opening the airlock, however, he becomes a different person.` - ` "Before we depart" it says, "Let me finally give you some answers. My name is Bi'tux. I am the lead scout for the Tuxen. My job is to find new worlds that can potentially be habitable. I recently discovered that planet you found me on. Does it have a name?" - choice - ` "Yes, it's called Letaga." - ` "Letaga."` - ` He pronounces it with a "th" sound.` - choice - ` "So how did you end up stranded out there?"` - ` Your question startles him out of his reverie.` - ` "First, let me give you some background." - ` "Our race" he begins, "is a mostly peaceful one. We profit off the natural plant life found on most of our worlds. Soon, you'll be able to see that from our outfits and ships. But awhile back there was a group that thought differently. They disagreed with our way of making things. So they began secret mining operations on the other side of the planet. It was years before anyone found them. After that, the group was given the title Shunned, and banished to the stars. From there, we don't know where they went, or even if they're still alive."` - choice - ` "Is that how you ended up stranded? The Shunned?"` - ` "Yes. We were both taken by surprise, but they had the advantage of numbers. In the end they stole my ship and left."` - choice - ` "But how does the wormhole fit in to this?" - ` "Ah. Yes. That is a terrible story to tell, but one I must inform you of."` - ` "During the peak of the Shunned creations here, they attempted to make an outfit that could send devastating ultrasonic waves out in every direction, having great impacts on ships."` - ` "One day, they took it too far. A few young and reckless Shunned got in ships and tried to test the weapon out on a test dummy. The results were so fierce, and so uncontrolled, that it made a small tear in the wormhole. Nothing noticeable at first. But repetitive tests of the weapon made the wormhole nearly collapse. Luckily we detected it before it was too late. That's partially why they were banished."` - choice - ` "The device I brought back, will that fix it?"` - ` Bi'tux hesitated a moment before replying.` - ` "We think so. Now that we are back in Tuxen space, we have access to a particular outfit designed for wormhole travel, called the Spacebender. It's a bit more advanced, allowing you to go through even if all that's left is the ion trail, just in case. With this outfit, you will be able to go back through the wormhole and place the device you retrieved from Helheim into orbit around it. That should hopefully restore it." - choice - ` "So why hasn't anyone used this device to restore it yet?"` - ` Bi'tux laughs, a dissonant symphony of penguin sound.` - ` "That's what I was going out for! Until my ship was stolen, anyways."` - ` "Now. Time is still of the essence. Please take a Spacebender for your travel to Letaga, compliments of the Tuxen government. While you place the device, I will go purchase a ship, seeing as I still don't have one. Good luck!"` - outfit "Tuxen Spacebender" 1 - "reputation: Tuxen" = 1 - on enter "Sagittarius A*" - dialog - `After you enter the system, you get as close as you can to the wormhole. After cycling the airlock containing the odd device, you return to the cockpit, watching the strange box begin to pick up speed around the wormhole.` - `Land on Letaga.` - outfit "Nuclear Keystone" -1 - accept - -mission "FCT4" - name "Return to L'nux" - description "With the device hopefully repairing the wormhole, go back to L'nux and get some more information from Bi'tux." - landing - source "Letaga" - destination "L'nux" - to offer - has "FCT3: done" - on offer - conversation - ` On the way back into the Sagittarius A system, you thought about landing back on Letaga and looking for traces of the Shunned Tuxen that stole Bi'tux's ship. Not surprisingly, you find faint footprints near the hidden staircase that you didn't see before. The amount and the wild placement of the prints give conclusive evidence that there was a struggle.` - ` Head back to L'nux to follow up with Bi'tux and get some more information about the Tuxen.` - accept \ No newline at end of file diff --git a/Temporary Resources/Endless Sky Ship Builder.html b/Temporary Resources/Endless Sky Ship Builder.html deleted file mode 100644 index 2e870b2..0000000 --- a/Temporary Resources/Endless Sky Ship Builder.html +++ /dev/null @@ -1,248 +0,0 @@ - - -Endless Sky Ship Builder - - - - -
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    Swizzle: - Republic (No swizzle)

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    Show collision mask

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    Load an image (regular resolution or @2x), click on where each hardpoint should be, then click one of the buttons above to add the selected point to a list of points (which will be shown below). You can then copy that list into your ship definition.

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    - - \ No newline at end of file diff --git a/Temporary Resources/OLDmap.txt b/Temporary Resources/OLDmap.txt deleted file mode 100644 index 5b1ca36..0000000 --- a/Temporary Resources/OLDmap.txt +++ /dev/null @@ -1,41978 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -galaxy "Space Arena 7 - Final Boss" - pos 3750 950 - sprite ui/hub7 - -galaxy "Space Arena 6" - pos 3250 1100 - sprite ui/hub6 - -galaxy "Space Arena 5" - pos 3000 900 - sprite ui/hub5 - -galaxy "Space Arena 4" - pos 2750 1100 - sprite ui/hub4 - -galaxy "Space Arena 3" - pos 2500 900 - sprite ui/hub3 - -galaxy "Space Arena 2" - pos 2250 1100 - sprite ui/hub2 - -galaxy "Space Arena 1" - pos 2000 900 - sprite ui/hub1 - -galaxy "Tuxen Space" - pos 2000 -400 - sprite ui/sw - -galaxy "Milky Way" - pos 0 0 - sprite ui/galaxy - -galaxy "label core" - pos -136 130 - sprite label/core - -galaxy "label deep" - pos -658 -300 - sprite label/deep - -galaxy "label dirt belt" - pos -515 260 - sprite "label/dirt belt" - -galaxy "label earth" - pos -420 94 - sprite label/earth - -galaxy "label north" - pos -324 -332 - sprite label/north - -galaxy "label paradise" - pos -345 -136 - sprite label/paradise - -galaxy "label rim" - pos -778 265 - sprite label/rim - -galaxy "label south" - pos -566 501 - sprite label/south - -galaxy "label wanderers" - pos -145 -753 - sprite "" - -galaxy "label hai" - pos -74 -497 - sprite "" - -galaxy "label korath" - pos 165 -347 - sprite "" - -galaxy "label saryds" - pos -1080 678 - sprite "" - -galaxy "label kimek" - pos -1250 215 - sprite "" - -galaxy "label arachi" - pos -750 615 - sprite "" - -galaxy "label waste" - pos 80 315 - sprite "" - -galaxy "label graveyard" - pos 45 590 - sprite "" - -system "1 Axis" - pos -1274.63 267.214 - government Coalition - habitable 745.92 - link "Sol Kimek" - link "4 Winter Rising" - link "4 Spring Rising" - link "3 Axis" - asteroids "small rock" 8 3.3166 - asteroids "medium rock" 11 3.4454 - asteroids "large rock" 1 3.1556 - asteroids "small metal" 1 3.381 - asteroids "medium metal" 149 4.347 - asteroids "large metal" 11 3.9606 - trade Clothing 251 - trade Electronics 831 - trade Equipment 469 - trade Food 231 - trade "Heavy Metals" 1241 - trade Industrial 767 - trade "Luxury Goods" 1135 - trade Medical 777 - trade Metal 520 - trade Plastic 384 - fleet "Small Arach" 700 - fleet "Large Arach" 1500 - fleet "Small Kimek" 300 - fleet "Large Kimek" 400 - fleet "Small Saryd" 900 - fleet "Large Saryd" 1800 - fleet Heliarch 450 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite star/k5 - distance 49.335 - period 18.0618 - offset 180 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite star/m0 - distance 65.665 - period 18.0618 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/rock12-b - distance 298.105 - period 75.382 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/cloud4-b - distance 728.595 - period 288.034 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object "Celestial Third" - sprite planet/ice4 - distance 951.355 - period 429.762 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/gas9-b - distance 1811.79 - period 1129.48 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/lava0 - distance 229 - period 12.994 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/dust1 - distance 394 - period 29.3248 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/dust5 - distance 565 - period 50.3574 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/ice8 - distance 684 - period 67.0771 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - -system "10 Pole" - pos -1356.63 19.2137 - government Coalition - habitable 486.68 - link "16 Autumn Rising" - asteroids "small rock" 30 10.7996 - asteroids "medium rock" 42 8.4448 - asteroids "large rock" 2 8.12 - asteroids "medium metal" 9 11.368 - asteroids "large metal" 2 4.7096 - trade Clothing 335 - trade Electronics 832 - trade Equipment 444 - trade Food 122 - trade "Heavy Metals" 1228 - trade Industrial 806 - trade "Luxury Goods" 1009 - trade Medical 710 - trade Metal 300 - trade Plastic 342 - fleet "Small Arach" 1800 - fleet "Large Arach" 8000 - fleet "Small Kimek" 600 - fleet "Large Kimek" 1600 - fleet "Small Saryd" 1200 - fleet "Large Saryd" 5000 - fleet Heliarch 700 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite star/k0 - period 10 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/ice2 - distance 158.89 - period 36.3148 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object "Second Rose" - sprite planet/cloud4 - distance 483.25 - period 192.618 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/rock17 - distance 152 - period 17.6262 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/lava2-b - distance 1069.5 - period 634.175 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/gas16 - distance 1649.46 - period 1214.65 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/gas8-b - distance 2382.55 - period 2108.63 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/rhea - distance 230 - period 18.5682 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/dust3 - distance 335 - period 32.6395 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/ice0 - distance 490 - period 57.7392 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - -system 109846709823 - pos 1854.89 -788.934 - government "Shunned Tuxen" - habitable 912.6 - asteroids "small rock" 11 2.38 - asteroids "medium rock" 19 2.24 - asteroids "large rock" 2 2.352 - asteroids "small metal" 6 1.428 - asteroids "medium metal" 3 1.568 - asteroids "large metal" 4 3.444 - trade Clothing 0 - trade Electronics 0 - trade Equipment 0 - trade Food 0 - trade "Heavy Metals" 0 - trade Industrial 0 - trade "Luxury Goods" 0 - trade Medical 0 - trade Metal 0 - trade Plastic 0 - fleet "Shunned Tuxen" 300 - object - sprite star/k0 - distance 48.5379 - period 14.0433 - offset 180 - object - sprite star/k5 - distance 55.4621 - period 14.0433 - object Ritala - sprite planet/desert6 - distance 1611.57 - period 856.633 - offset 164.651 - object - sprite planet/tethys - distance 163 - period 21.6824 - -system "11 Autumn Above" - pos -1278.63 148.214 - government Coalition - habitable 1566.68 - link "16 Autumn Rising" - link "Sol Kimek" - link "7 Autumn Rising" - asteroids "small rock" 1 4.1454 - asteroids "medium rock" 28 3.2928 - asteroids "large rock" 51 2.058 - asteroids "small metal" 5 2.8812 - asteroids "medium metal" 108 1.8816 - asteroids "large metal" 8 2.793 - trade Clothing 202 - trade Electronics 723 - trade Equipment 518 - trade Food 202 - trade "Heavy Metals" 1084 - trade Industrial 803 - trade "Luxury Goods" 1132 - trade Medical 608 - trade Metal 328 - trade Plastic 323 - fleet "Small Arach" 800 - fleet "Large Arach" 1800 - fleet "Small Kimek" 300 - fleet "Large Kimek" 500 - fleet "Small Saryd" 900 - fleet "Large Saryd" 2000 - fleet Heliarch 400 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite star/g0 - distance 40.3837 - period 14.9791 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite star/k0 - distance 89.6163 - period 14.9791 - offset 180 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/gas1-b - distance 536.616 - period 125.622 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/ice8 - distance 223 - period 13.3098 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/dust0-b - distance 310 - period 21.8151 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/rock12-b - distance 1117.31 - period 377.423 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/rock3-b - distance 154 - period 19.9116 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/gas12 - distance 2339.35 - period 1143.44 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/europa-b - distance 276 - period 12.0434 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/rock14 - distance 419 - period 22.5271 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/dust7 - distance 536 - period 32.5936 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - -system "11 Spring Below" - pos -1272.63 380.214 - government Coalition - habitable 912.6 - link "4 Spring Rising" - link "3 Axis" - link "5 Spring Below" - asteroids "small rock" 36 3.808 - asteroids "medium rock" 86 4.004 - asteroids "large rock" 25 2.8 - asteroids "small metal" 21 1.96 - asteroids "medium metal" 41 3.696 - asteroids "large metal" 13 2.128 - trade Clothing 291 - trade Electronics 710 - trade Equipment 493 - trade Food 420 - trade "Heavy Metals" 1205 - trade Industrial 736 - trade "Luxury Goods" 1212 - trade Medical 801 - trade Metal 549 - trade Plastic 486 - fleet "Small Arach" 1800 - fleet "Large Arach" 3000 - fleet "Small Kimek" 400 - fleet "Large Kimek" 900 - fleet "Small Saryd" 1200 - fleet "Large Saryd" 3000 - fleet Heliarch 500 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite star/k0 - distance 47.6045 - period 13.6402 - offset 180 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite star/k5 - distance 54.3955 - period 13.6402 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/rock16-b - distance 318.396 - period 75.2264 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/tethys-b - distance 115 - period 16.8311 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/dust7-b - distance 583.206 - period 186.489 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object "Third Umber" - sprite planet/rock4 - distance 1145.97 - period 513.662 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/oberon-b - distance 145 - period 15.8958 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/gas3-b - distance 2916.97 - period 2086.01 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/rhea - distance 274 - period 11.5849 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/dust3 - distance 429 - period 22.6961 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - object - sprite planet/dust5-b - distance 540 - period 32.052 - belt 1932 - minables silicon 5 6.88994 - minables tungsten 32 6.67204 - -system "12 Autumn Above" - pos -1276.63 -19.7863 - government Coalition - habitable 1050.92 - link "14 Pole" - link "16 Autumn Rising" - asteroids "small rock" 23 1.92 - asteroids "medium rock" 40 1.59 - asteroids "large rock" 2 4.26 - asteroids "small metal" 2 3.03 - asteroids "medium metal" 36 1.59 - asteroids "large metal" 6 2.76 - trade Clothing 314 - trade Electronics 824 - trade Equipment 403 - trade Food 266 - trade "Heavy Metals" 1152 - trade Industrial 691 - trade "Luxury Goods" 964 - trade Medical 746 - trade Metal 314 - trade Plastic 271 - fleet "Small Arach" 2500 - fleet "Large Arach" 8000 - fleet "Small Kimek" 700 - fleet "Large Kimek" 2400 - fleet "Small Saryd" 1300 - fleet "Large Saryd" 7000 - fleet Heliarch 800 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite star/g5 - distance 49.4445 - period 16.627 - offset 180 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite star/k5 - distance 72.5555 - period 16.627 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/lava2-b - distance 256.965 - period 50.8262 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/mars-b - distance 428.975 - period 109.629 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/ganymede-b - distance 603.065 - period 182.735 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/gas17 - distance 1074.32 - period 434.483 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/europa-b - distance 207 - period 12.7242 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/dust0-b - distance 335 - period 26.1963 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/gas13-b - distance 2145.85 - period 1226.52 - offset 159.403 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object "Station Cian" - sprite planet/station3c - distance 392.805 - period 251.263 - offset 170.143 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/gas3-b - distance 8021.02 - period 8863.78 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/rock7-b - distance 294 - period 12.8761 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/ice7 - distance 390 - period 19.6726 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - minables platinum 4 3.18455 - object - sprite planet/rock17-b - distance 492 - period 27.8748 - belt 1283 - minables iron 1 2.03452 - minables lead 1 2.88219 - 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government Tuxen - habitable 858.28 - link Estrat - link Joint - asteroids "small rock" 30 2.8391 - asteroids "medium rock" 26 2.5201 - asteroids "large rock" 13 3.9556 - asteroids "small metal" 30 2.1054 - asteroids "medium metal" 6 4.7212 - asteroids "large metal" 8 1.595 - trade Clothing 0 - trade Electronics 0 - trade Equipment 0 - trade Food 0 - trade "Heavy Metals" 0 - trade Industrial 0 - trade "Luxury Goods" 0 - trade Medical 0 - trade Metal 0 - trade Plastic 0 - object - sprite star/g5 - distance 23.9183 - period 11.2712 - offset 180 - object - sprite star/m4 - distance 64.0817 - period 11.2712 - object - sprite planet/rock9 - distance 222.082 - period 45.1871 - object - sprite planet/ocean9 - distance 694.922 - period 250.12 - object - sprite planet/luna - distance 162 - period 21.1096 - object - sprite planet/gas15 - distance 1524.13 - period 812.417 - object - sprite planet/gas13 - distance 2395.49 - period 1600.8 - object - sprite planet/ice0 - distance 268 - period 12.3855 - 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object - sprite planet/rock14 - distance 143.49 - period 27.5013 - belt 1130 - minables iron 61 3.64072 - object Canyon - sprite planet/forest0-b - distance 453.13 - period 154.331 - belt 1130 - minables iron 61 3.64072 - object - sprite planet/dust4-b - distance 716.38 - period 306.786 - belt 1130 - minables iron 61 3.64072 - object - sprite planet/oberon - distance 959.42 - period 475.481 - belt 1130 - minables iron 61 3.64072 - object - sprite planet/dust0-b - distance 2871.42 - period 2461.87 - belt 1130 - minables iron 61 3.64072 - -system "Zeta Aquilae" - pos -369 276 - government Republic - habitable 1400 - link Ascella - link Rasalhague - link Orvala - asteroids "small rock" 5 7.695 - asteroids "medium rock" 11 4.536 - asteroids "large rock" 2 10.611 - asteroids "large metal" 1 10.125 - trade Clothing 306 - trade Electronics 755 - trade Equipment 639 - trade Food 533 - trade "Heavy Metals" 786 - trade Industrial 787 - trade "Luxury Goods" 1351 - trade Medical 790 - trade Metal 510 - trade Plastic 361 - fleet "Small Southern Merchants" 1000 - fleet "Large Southern Merchants" 3000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 5000 - belt 1829 - minables uranium 3 10.6251 - object - sprite star/g0 - distance 22.6286 - period 10.5305 - belt 1829 - minables uranium 3 10.6251 - object - sprite star/k5 - distance 76.3714 - period 10.5305 - offset 180 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/gas1-b - distance 560.211 - period 141.75 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/europa - distance 226 - period 11.9828 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/dust3-b - distance 319 - period 20.0948 - belt 1829 - minables uranium 3 10.6251 - object Rand - sprite planet/cloud7 - distance 1233.05 - period 462.879 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/rock17 - distance 1657.41 - period 721.342 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/gas0-b - distance 2460.57 - period 1304.82 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/dust0-b - distance 279 - period 12.9637 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/ice8-b - distance 399 - period 22.1709 - belt 1829 - minables uranium 3 10.6251 - object - sprite planet/dust7-b - distance 544 - period 35.2957 - belt 1829 - minables uranium 3 10.6251 - -system "Zeta Centauri" - pos -835 257 - government Republic - habitable 455.625 - link Acrux - link Hadar - asteroids "large rock" 1 1.13 - asteroids "large metal" 5 0.66 - trade Clothing 328 - trade Electronics 678 - trade Equipment 604 - trade Food 198 - trade "Heavy Metals" 931 - trade Industrial 715 - trade "Luxury Goods" 1008 - trade Medical 585 - trade Metal 542 - trade Plastic 386 - fleet "Small Southern Merchants" 800 - fleet "Large Southern Merchants" 2000 - fleet "Small Militia" 1500 - fleet "Large Militia" 2500 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 5000 - belt 1488 - minables silicon 1 0.817645 - object - sprite star/k0 - period 10 - belt 1488 - minables silicon 1 0.817645 - object - sprite planet/cloud4-b - distance 212.39 - period 58.0039 - belt 1488 - minables silicon 1 0.817645 - object Dune - sprite planet/cloud8 - distance 474.64 - period 193.777 - belt 1488 - minables silicon 1 0.817645 - object - sprite planet/lava3 - distance 750.33 - period 385.154 - belt 1488 - minables silicon 1 0.817645 - object - sprite planet/gas10 - distance 1374.82 - period 955.267 - belt 1488 - minables silicon 1 0.817645 - object - sprite planet/desert4 - distance 1828.86 - period 1465.64 - belt 1488 - minables silicon 1 0.817645 - object - sprite planet/gas4 - distance 7491.3 - period 12150.4 - belt 1488 - minables silicon 1 0.817645 - -system Zigfur - pos 2113.44 -294.73 - government Tuxen - habitable 625 - link Exbath - link Tuxenburg - asteroids "medium rock" 2 3.6288 - asteroids "large rock" 1 2.6352 - asteroids "medium metal" 25 6.048 - asteroids "large metal" 1 6.0048 - trade Clothing 300 - trade Electronics 1001 - trade Equipment 457 - trade Food 380 - trade "Heavy Metals" 900 - trade Industrial 1200 - trade "Luxury Goods" 1300 - trade Medical 789 - trade Metal 300 - trade Plastic 500 - object - sprite star/g5 - period 10 - object Farwap - sprite planet/lava2 - distance 197.25 - period 44.3247 - object - sprite planet/ice5 - distance 489.29 - period 173.169 - object - sprite planet/gas5 - distance 1077.65 - period 566.026 - object - sprite planet/europa - distance 250 - period 13.1449 - object - sprite planet/io - distance 383 - period 24.9256 - object - sprite planet/gas7 - distance 2034.09 - period 1467.83 - object - sprite planet/ice0 - distance 260 - period 14.9139 - -system Zilseth - pos 2175.95 -140.564 - government Tuxen - habitable 1080 - link G'Dap - link Galerte - asteroids "small rock" 1 2.2382 - asteroids "medium rock" 42 2.3826 - asteroids "large rock" 41 3.6822 - asteroids "small metal" 24 4.1515 - asteroids "medium metal" 32 4.7652 - asteroids "large metal" 11 4.9096 - trade Clothing 0 - trade Electronics 0 - trade Equipment 0 - trade Food 0 - trade "Heavy Metals" 0 - trade Industrial 0 - trade "Luxury Goods" 0 - trade Medical 0 - trade Metal 0 - trade Plastic 0 - object - sprite star/g0 - period 10 - object - sprite planet/dust6 - distance 175.44 - period 28.284 - object - sprite planet/gas1 - distance 791.05 - period 270.803 - object - sprite planet/dust7 - distance 219 - period 12.9533 - object - sprite planet/desert4 - distance 334 - period 24.3969 - object - sprite planet/gas16 - distance 1954.41 - period 1051.65 - object - sprite planet/rock0 - distance 182 - period 12.9242 - object - sprite planet/oberon - distance 268 - period 23.094 - object - sprite planet/dust3 - distance 352 - period 34.7625 - object - sprite planet/rock3 - distance 502 - period 59.2042 - -system Zosma - pos -640 -123 - government Republic - habitable 455.625 - link Algieba - link Dubhe - link Alphard - link Gomeisa - asteroids "small rock" 17 3.2175 - asteroids "medium rock" 1 3.77 - asteroids "large rock" 39 3.445 - asteroids "small metal" 5 4.0625 - asteroids "medium metal" 14 3.8025 - asteroids "large metal" 9 3.2175 - trade Clothing 360 - trade Electronics 726 - trade Equipment 589 - trade Food 537 - trade "Heavy Metals" 1166 - trade Industrial 561 - trade "Luxury Goods" 1404 - trade Medical 567 - trade Metal 271 - trade Plastic 498 - fleet "Small Northern Merchants" 800 - fleet "Large Northern Merchants" 1200 - fleet "Paradise Merchants" 2500 - fleet "Small Deep Security" 1000 - fleet "Small Deep Merchants" 4000 - fleet "Large Deep Security" 2000 - fleet "Large Deep Merchants" 8000 - fleet "Small Republic" 4000 - fleet "Small Northern Pirates" 5000 - fleet "Large Northern Pirates" 9000 - belt 1436 - minables iron 4 5.44731 - object - sprite star/k0 - period 10 - belt 1436 - minables iron 4 5.44731 - object - sprite planet/gas11 - distance 272.11 - period 84.1149 - belt 1436 - minables iron 4 5.44731 - object Memory - sprite planet/cloud6 - distance 644.75 - period 306.791 - belt 1436 - minables iron 4 5.44731 - object - sprite planet/gas0 - distance 1637.56 - period 1241.8 - belt 1436 - minables iron 4 5.44731 - object "Huginn Station" - sprite planet/station16 - distance 286 - period 13.4547 - belt 1436 - minables iron 4 5.44731 - object - sprite planet/jupiter-b - distance 3585.81 - period 4023.81 - belt 1436 - minables iron 4 5.44731 - object "Muninn Station" - sprite planet/station12 - distance 272 - period 12.9498 - belt 1436 - minables iron 4 5.44731 - -system "Zuba Zub" - pos -48.2661 -647.926 - government Hai - habitable 425.92 - link "Mei Yohn" - link "Imo Dep" - link "Wah Ki" - asteroids "small rock" 3 3.12 - asteroids "large rock" 5 2.76 - asteroids "small metal" 4 1.776 - asteroids "medium metal" 3 1.944 - asteroids "large metal" 1 2.928 - trade Clothing 428 - trade Electronics 695 - trade Equipment 460 - trade Food 547 - trade "Heavy Metals" 675 - trade Industrial 601 - trade "Luxury Goods" 1225 - trade Medical 925 - trade Metal 238 - trade Plastic 452 - fleet "Small Hai" 1000 - fleet "Large Hai" 800 - fleet "Small Human Merchants (Hai)" 10000 - fleet "Large Human Merchants (Hai)" 18000 - belt 1911 - object - sprite star/k5 - period 10 - belt 1911 - object - sprite planet/dust6-b - distance 221.16 - period 63.7464 - belt 1911 - object Giverstone - sprite planet/desert0 - distance 403.97 - period 157.369 - belt 1911 - object - sprite planet/gas15-b - distance 909.22 - period 531.373 - belt 1911 - object - sprite planet/callisto - distance 192 - period 14.0039 - belt 1911 - object - sprite planet/dust3-b - distance 313 - period 29.1483 - belt 1911 - object - sprite planet/cloud5 - distance 1458.86 - period 1079.98 - belt 1911 - object - sprite planet/gas3-b - distance 3987.87 - period 4880.98 - belt 1911 - object - sprite planet/europa-b - distance 298 - period 13.1398 - belt 1911 - -system Zubenelgenubi - pos -710 353 - government Republic - habitable 945 - link Zubeneschamali - link Unukalhai - link Sabik - asteroids "medium rock" 2 2.5344 - asteroids "large rock" 1 3.2076 - asteroids "small metal" 10 4.9104 - asteroids "medium metal" 39 5.7816 - asteroids "large metal" 6 5.5836 - trade Clothing 375 - trade Electronics 725 - trade Equipment 455 - trade Food 182 - trade "Heavy Metals" 1170 - trade Industrial 673 - trade "Luxury Goods" 996 - trade Medical 615 - trade Metal 506 - trade Plastic 303 - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 1500 - fleet "Small Militia" 2000 - fleet "Large Militia" 3000 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 5000 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite star/g5 - distance 32.8466 - period 12.4309 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite star/k5 - distance 64.1534 - period 12.4309 - offset 180 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite planet/lava5 - distance 377.443 - period 95.4162 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite planet/dust3 - distance 148 - period 22.6337 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite planet/desert9 - distance 730.693 - period 257.008 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite planet/cloud0 - distance 1318.13 - period 622.706 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite planet/rock14 - distance 165 - period 24.185 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite planet/gas3 - distance 1993.37 - period 1158.05 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - -system Zubeneschamali - pos -759 338 - government Republic - habitable 1250 - link Hadar - link Zubenelgenubi - link Kochab - link Ildaria - asteroids "small rock" 9 1.9344 - asteroids "medium rock" 57 1.7784 - asteroids "large rock" 33 2.496 - asteroids "small metal" 29 2.964 - asteroids "medium metal" 41 3.0576 - asteroids "large metal" 72 3.7752 - trade Clothing 376 - trade Electronics 673 - trade Equipment 592 - trade Food 146 - trade "Heavy Metals" 1056 - trade Industrial 755 - trade "Luxury Goods" 994 - trade Medical 567 - trade Metal 554 - trade Plastic 303 - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 1500 - fleet "Small Militia" 3000 - fleet "Large Militia" 5000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 3000 - fleet "Human Miners" 2000 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite star/g5 - distance 62 - period 15.622 - offset 180 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite star/g5-old - distance 62 - period 15.622 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite planet/cloud8 - distance 420.44 - period 97.5351 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite planet/desert4-b - distance 160 - period 23.094 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite planet/ganymede-b - distance 880 - period 295.345 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object Zug - sprite planet/forest2-b - distance 1146.84 - period 439.399 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite planet/rock6-b - distance 1525.84 - period 674.324 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite planet/dust3 - distance 2218.25 - period 1182.01 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - -system Zx'bv'far - pos 1862.24 -224.102 - government Tuxen - habitable 233.28 - link Way'tu - link Rebound - asteroids "large rock" 1 4.7725 - asteroids "large metal" 2 7.245 - trade Clothing 0 - trade Electronics 0 - trade Equipment 0 - trade Food 0 - trade "Heavy Metals" 0 - trade Industrial 0 - trade "Luxury Goods" 0 - trade Medical 0 - trade Metal 0 - trade Plastic 0 - object - sprite star/m4 - period 10 - object - sprite planet/cloud3 - distance 212.41 - period 81.0744 - object - sprite planet/ganymede - distance 436.1 - period 238.507 - object - sprite planet/lava3 - distance 690.46 - period 475.148 - object - sprite planet/titan - distance 1448.95 - period 1444.45 - object - sprite planet/neptune - distance 2431.79 - period 3140.58 - -planet "Ablub's Invention" - attributes arach factory - landscape land/sky3 - description `This ancient and quiet world, orbiting a dim red sun, is home to the microchip foundries of House Idriss, the Arach guild that specializes in computers and advanced electronics. Outside of the cities, which are clustered around the equator, Ablub's Invention is uninhabited except by the native lifeforms, including strange, spindly-legged quadrupeds, awkward birds with leathery wings, and amphibians with webbed feet and long, whiskered snouts.` - spaceport `The day-night cycle here is at least three times as long as any of the Coalition's species are habituated to, so the entire city enters a "false nighttime" in the middle of the day, shuttering all the windows so that the locals can rest and reset their biological clocks. And in the middle of the night, the city is brightly lit for a "false day."` - spaceport ` The local work schedule has adapted to this unusual cycle, with the two true daytime periods serving the equivalent of the human work week, and the false daytime treated as a weekend, a time for socializing or working at home.` - outfitter "Coalition Advanced" - "required reputation" 25 - -planet Ada - attributes paradise mining - landscape land/canyon4 - description `Ada is the home planet of Lovelace Labs, one of the most highly respected designers of starship systems and weaponry. Ada was originally settled as a mining planet, and the mines here still produce a steady stream of metal to supply the Labs and the many other industrial companies here.` - description ` From above, the planet looks almost lifeless and barren. Most of the major cities on Ada are built into the walls of the canyons, where they are protected from the high winds and occasional dust storms that sweep across the surface.` - spaceport `The spaceport is built into the walls of a canyon which has been blasted out to create trenches that are hundreds of meters wide and deep, a network of flight lanes that are well marked out with lights and beacons. Behind the docking caves is a bustling subterranean city where bare rock and gleaming metal have been woven together in an architecture that is both functional and elegant. The lighting in the caverns varies over the course of the day to match the sunlight outside.` - shipyard "Basic Ships" - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - shipyard "Navy Basics" - shipyard "Megaparsec Basics" - outfitter "Lovelace Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - "required reputation" 2 - bribe 0.1 - security 0.9 - tribute 4200 - threshold 8000 - fleet "Large Republic" 16 - -planet Ahr - attributes arach factory tourism shipping urban - landscape land/forest4 - description `The homeworld of the Arach people, Ahr is a metropolitan world with nearly nine billion inhabitants, enough that they cannot all be fed by what this world produces. The government maintains a storehouse with a month's supply of food in each major metropolitan center, as well as a collection of bioreactors, built according to Kimek designs, that can produce a tasteless but nutritious paste as emergency rations in the unlikely event that shipments of food from off-world are somehow disrupted for a prolonged period of time.` - spaceport `A constant line of cargo barges and trucks streams through this spaceport city, collecting goods to be distributed to the outlying suburbs and neighboring cities. Inside the main terminal, members of all three Coalition species mix freely, but the Heliarch agents and interpreters here are all Arach.` - spaceport ` Carts carrying passengers and cargo whiz past at frightening speeds, expertly navigating to dodge the pedestrians.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - -planet Albatross - attributes pirate "south pirate" south frontier - landscape land/snow6 - description `Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations.` - description ` The anarchist farming communes, each operating independently but trading with outsiders to gain necessary supplies, are clustered in the barely temperate climate near the equator. The pirate bases, having a much more ready source of supplies, are located wherever there are flat landing areas close to craggy, defensible mountains.` - spaceport `You are glad you put on a warm coat before leaving your ship. The wind blows in strong gusts down the streets of this small spaceport town. You pass by ranchers herding cattle, a few farmers driving old, rusted-out trucks full of produce, and a couple of shady figures huddled in an alleyway negotiating what looks like a drug deal. In the center of town is a small merchant's exchange and a couple of greasy spoon diners.` - spaceport ` The sign over the spaceport bar reads, "No Gods, No Masters." Below it in slightly smaller writing is another sign which reads, "No Cybernetic Implants. No Badgers, Weasels, Or Polecats." You have no idea what a "polecat" is.` - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Common Outfits" - outfitter "Pirate Outfits" - "required reputation" -20 - security 0 - tribute 400 - threshold 2500 - fleet "Small Southern Pirates" 20 - -planet Alexandria - attributes deep station tourism - landscape land/space7 - description `At the height of the Alpha War, the government of the Deep constructed Alexandria as the galaxy's largest storehouse of human literature, scientific writing, and technology. It also houses a vast museum of cultural artifacts dating back to long before the start of the space age. Today the station is mostly populated by visitors looking for particularly arcane writings or information, and librarians who have devoted their lives to keeping the archives well-indexed and up to date.` - description ` Entire sections of the station are off limits to ordinary visitors. There are many rumors about what those restricted areas contain.` - spaceport `The station's cavernous visitor center is by far the quietest spaceport you have ever been in. Many people are bustling back and forth, wheeling carts of old books or carrying data pads, but they are entirely silent except for the occasional startled outburst when a scholar, walking deep in thought or immersed in reading, accidentally collides with someone.` - spaceport ` From here, passageways lead off into the wings of the library in a veritable labyrinth of hallways, stairs, and library stacks. A few particularly heavy doors require key cards to enter, and others have no opening controls of any sort that you can see.` - "required reputation" 100 - bribe 0.1 - tribute 1000 - threshold 8000 - fleet "Large Republic" 7 - -planet Alfheim - attributes deep oil factory - landscape land/nasa3 - description `Alfheim is a world of wide grassy plains, deserts, a few small oceans, and scattered rainforests. Not a pleasant enough planet to support large cities, it is instead mostly a site for oil drilling and manufacturing. So far only a tiny fraction of the surface has been developed, mostly clustered around the sites where the largest oil deposits have been discovered.` - description ` Settlements show up as small bright points on the dark side of the planet - not from city lights, but from natural gas burnoff at the drilling stations.` - spaceport `The spaceport is in the middle of a field of oil derricks so vast that from above, the desert seemed to be covered in spiky grey fur. The spaceport itself is a soaring canopy, made to look like a tent, or sails on a ship. But it is built of a sturdy composite of plastic and carbon fiber, and coated in reflective plastic. Inside, hovercraft and massive sand-crawlers are bringing cargo to and from the refineries and factories scattered across the planet's surface.` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - bribe 0.05 - security 0.7 - tribute 1200 - threshold 5000 - fleet "Small Deep Security" 27 - -planet Alix - attributes ka'het - landscape land/canyon05 - description `Alix is a small moon the Creators were stripping to build the Het station, as well as to produce the Ka'het hulls. Every inhabited settlement was completely destroyed, but some of the automatic mining facilities and drones that replenish the station's reserves seem to have survived and are still active today.` - description ` This could mean the Ka'het developed some sort of basic intelligence, or simply that their scanners weren't good enough to detect the drones.` - -planet Allhome - attributes hai farming "human tourism" - landscape land/dmottl0 - description `This Earth-like planet has been settled both by human beings and by the Hai, the species that controls this region of space. The human settlements are relatively small, mostly farming communities founded by people who came here to escape the chaos and uncertainty of human space.` - spaceport `In the spaceport, a handful of human merchants and colonists wander about amid throngs of Hai - vaguely squirrel-like aliens who are somewhat shorter than the average human being, but make up for it with an abundance of energy. You feel a little bit like an adult wading through a sea of hyperactive children as you try to locate the commodity exchange and the other services offered here.` - outfitter "Hai Basics" - -planet "Alta Hai" - attributes quarg station - landscape land/station2 - description `This is a complete Quarg ringworld, the product of millennia of construction effort which has consumed every other stellar object in this system in order to provide the raw materials. The inner edge of the ring is filled with solar panels, hydroponic gardens, living quarters, and sunlit common spaces. The outer edge contains hangars and docks for ships, and storage facilities for cargo.` - description ` Massive station-keeping thrusters on the ring's exterior keep its orbit from becoming unstable.` - spaceport `If this section of the ring is any indication, there must be trillions of Quarg here. Since the construction work on the ring has long since ended, many of them seem to spend their time with creative or scientific endeavors instead. The spaceport is decorated with artwork of every imaginable kind: sculptures, mobiles, paintings, music, and even one hallway that cycles through various artificial odors, some of them intensely unpleasant to your human senses.` - bribe 0 - security 0.9 - -planet Amazon - attributes core tourism oil frontier - landscape land/forest5 - description `Amazon is a lush, green, tropical world, a popular tourist destination for many who live in this region of space. The indigenous forests are dense and hardy enough that growing human crops here is a constant battle, and none of the native plants or fruits are edible. Aside from tourism, most of the planet's income is from petroleum mining.` - description ` The forests are home to a stunning variety of wildlife, some of it dangerous but most of it entirely indifferent to human presence. Plant life is so abundant here that even the oceans are green rather than blue, teeming with kelp and algae.` - spaceport `The Amazon spaceport is unique, built on top of tall pillars more than fifty meters above the ground, directly above the forest canopy. The landing pads, buildings, and catwalks between them are laid out in a random branching pattern, forming a shape that from above looks almost organic. Directly over the railings, you can see brightly colored birds circling beneath your feet.` - security 0.3 - tribute 900 - threshold 3500 - fleet "Small Syndicate" 10 - -planet Antipode - attributes core mining frontier - landscape land/snow5 - description `Antipode is a world of creeping glaciers and year-round snow, orbiting far enough from a dim star that even when the sun breaks through the clouds, it brings little warmth. The few settlements that exist here are built near surface deposits of rare earth metals that were discovered recently, and that are mined for use in electronics and equipment throughout this sector.` - description ` The inhabitants of Antipode are among the best downhill skiers in the galaxy, and they have made some attempts to draw off-world tourists to the ski resorts here, but the weather is so hostile that they have had very little success.` - spaceport `The spaceport consists of a single enormous warehouse. The air inside is cold, but you are glad to get out of the howling wind. In one corner is a counter advertising skiing adventures, but no one is staffing it; they must be out to lunch or taking the day off. As with many of these small spaceports, it seems that the only option for food is a pub, but the smells coming from it are enticing; for once, you may have found a spaceport bar whose chef actually knows how to cook.` - security 0.1 - tribute 600 - threshold 2500 - fleet "Small Syndicate" 7 - -planet Arabia - attributes "dirt belt" oil - landscape land/nasa0 - description `Arabia is an uncomfortably hot and humid world of deserts, savanna, and a few small and scattered rainforests. Large herds of bison-like animals roam the plains, providing the locals with a steady source of food. Occasional stampedes, involving tens of thousands of these animals, have been known to level entire towns here.` - description ` Aside from hunting, most of the industry takes the form of harvesting and refining petrochemicals to make plastics, polymers, and oils. In some parts of Arabia, the pumpjacks outnumber the people a hundred to one.` - spaceport `The spaceport consists mostly of a wide, open field paved in asphalt, the cheapest material available here. The pavement shimmers with heat, and is pockmarked with divots where ships' landing gear has sunk several centimeters in to the surface.` - spaceport ` At the center of the pavement is a small cluster of refrigerated sheds and stacks of crates carrying various goods for trade; a few armed guards patrol around them to prevent theft. A food truck is parked nearby, serving burgers and tacos to the port workers and to the crews of the few starships that are parked here at the moment.` - security 0.1 - tribute 600 - threshold 2500 - fleet "Small Militia" 45 - -planet "Arachne Station" - attributes south station - landscape land/sivael0 - description `Arachne Station is privately owned by Tarazed Corporation, and there are no services available here for people who are not Tarazed employees.` - "required reputation" 20 - bribe 0.05 - security 0.4 - music ambient/machinery - tribute 900 - threshold 3000 - fleet "Large Militia" 14 - -planet "Aresepru Nat" - attributes korath - landscape land/sea0 - description `Now that the Korath are gone, the oceans on this planet have begun to teem with fish and other living creatures once again, and the levels of dissolved oxygen and carbon dioxide are slowly swinging back into balance. Species of algae and bacteria that are able to metabolize the plastics and chemicals that the Korath left behind have spread throughout the oceans.` - security 0 - -planet Asgard - attributes deep factory urban rich - landscape land/city13-sfiera - description `Asgard was one of the first worlds to be settled in the Deep. It is now home to many crowded cities, with soaring skyscrapers that are made of lightweight composite materials rather than the steel and cement so commonly used elsewhere.` - description ` This is also the home of Deep Sky, a manufacturing firm that produces a wide variety of expensive and useful starship equipment.` - spaceport `As with many of the worlds here in the Deep, walking around this spaceport feels like making a visit to the future. Everything is immaculately clean. The port is a single building reminiscent of a sand castle or termite mound: a jumble of spires, each a slightly different shape, all piled on top of each other. Docking bays open on various sides of the spires in a haphazard arrangement. It feels like this building is an organic thing, rather than the work of human hands.` - spaceport ` The locals hurry by, seemingly oblivious to your presence; the only people who meet your gaze are your fellow wide-eyed visitors.` - shipyard "Lionheart Basics" - shipyard "Lionheart Advanced" - outfitter "Deep Sky Advanced" - outfitter "Lovelace Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - bribe 0.05 - security 0.7 - tribute 4000 - threshold 7000 - fleet "Large Deep Security" 39 - -planet "Ashy Reach" - attributes kimek shipping moon - landscape land/canyon2 - description `The thin, unbreathable atmosphere and low gravity mean that Ashy Reach will never become popular as a residential world, but it serves a useful role as a hub for shipping and commercial exchange. There is only one settlement here, built around the spaceport, and consisting mostly of pressurized underground caverns. Outside the settlement, the planet's surface is drab and almost lifeless.` - spaceport `Only a handful of towers, most of them windowless, protrude above the planet's surface at the center of the spaceport settlement. The hangars and warehouses are all underground. The surface is visible through a few thick acrylic polymer windows on the lower levels of the towers. Lit by the glow of the gas giant that this moon orbits, the towers form a surreal landscape, like a city abandoned and only halfway formed.` - outfitter "Coalition Basics" - "required reputation" 15 - -planet Avalon - landscape land/sea17-harro - description `This is a pristine and perfectly habitable world, with warm oceans and a temperate climate. The land is dominated by large reptiles similar to the dinosaurs that roamed the continents of ancient Earth. Some of the land reptiles are over twenty meters in length, and the sea holds monsters more than twice that size.` - description ` Deep in the jungles near the equator, small mammals are working hard to avoid being eaten by the great lizards, and to survive for long enough that they will be able to evolve into the dominant life form.` - security 0 - -planet Aventine - attributes remnant - landscape land/mountain17-harro - description `This is not a particularly warm world, but it is the best that the first Remnant refugees were able to find when they explored the Ember Waste. It is here that they built their capital, in a deep valley that is almost always shrouded in clouds. In meadows farther up the mountain slopes, a few particularly hardy food crops are grown, but for the most part the Remnant relies on artificial greenhouses or cultured yeast for protein supplements. Remnant cuisine is unlikely to ever become a draw for tourists, even if their isolation here is broken.` - spaceport `The oldest buildings in the Remnant capital city harken back to classic human architecture, with stone facades and columns reminiscent of ancient Rome. But as you walk outward toward the more recent additions, the buildings become less and less recognizably human, with curved organic shapes and hundreds of overhanging walkways and balconies. It is as if the layers left behind by centuries of habitation are a frozen record of the slow transition of Remnant culture into something bizarre and almost alien.` - shipyard Remnant - outfitter Remnant - bribe 0 - tribute 4000 - threshold 8500 - fleet "Remnant Decoy Defense" 3 - fleet "Light Remnant Defense" 10 - fleet "Heavy Remnant Defense" 30 - -planet "Bank of Blugtad" - attributes arach wealthy urban - landscape land/valley14-harro - description `This idyllic planet is home to almost as many Arachi as their homeworld in the neighboring system. It is also home to House Plumtab, the Arach guild in charge of banks and finance. Because pretty much every other sector of the Arach economy depends on loans from House Plumtab and trades stock on their equity exchanges, this House is quite influential throughout Arach space.` - spaceport `The central concourse of the spaceport is reminiscent of a major stock exchange on a human world, with video screens everywhere displaying constantly fluctuating line graphs and lists of numbers and symbols. The only difference is that the graphs run top to bottom, rather than left to right.` - spaceport ` Every once in a while, one of the Arachi will cause a minor pedestrian traffic jam by abruptly stopping to look at one of the displays.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - -planet "Belug's Plunge" - attributes arach mining research - landscape land/mountain6 - description `Although it is in Arach territory, Belug's Plunge is a cold enough planet that most of the native population is Saryds rather than Arachi. Most of the industry here focuses on mining metals and exotic elements to be used in building new extensions to the Rings. There is also a Saryd materials research lab trying to learn how to duplicate the advanced composites used by the Quarg. But Belug's Plunge is best known for the Academy, where cadets for the Heliarch defense forces are trained.` - spaceport `The central spaceport terminal is a large chamber with a hushed atmosphere reminiscent of a library's reading room. In small nooks along the periphery, small groups are engaged in quiet conversation. Most cargo is carried by robotic carts, wheeling around on a floor so smooth that the only time they make noise is when they politely speak up to warn people to get out of their way.` - spaceport ` Occasionally a group of cadets wearing yellow baldrics marches through, stepping as lightly as they can to avoid disturbing the quiet.` - outfitter "Coalition Advanced" - -planet "Big Sky" - attributes "dirt belt" farming - landscape land/mountain12-sfiera - description `Big Sky is a warm and fertile world, teeming with indigenous life. It would be an ideal farming world if it were not for the fact that the native plants are so abundant and so well adapted to this environment that they can take over an untended field in a matter of months. Farmers typically start the growing season by slashing and burning the plants that have taken root in their fields over the winter, and even so they must be constantly vigilant for weeds throughout the summer.` - description ` The Big Sky government recently financed a major project to genetically engineer a goat species so ravenous that it can control the growth of local vegetation. These "ubergoats" pose so great a threat to the typical biosphere that they are export-controlled as biological weapons.` - spaceport `The landing pads here are being gradually consumed by the local plant life. In most places grass and ivy has crept out to cover at least a meter of the pad on all sides, and every small crack or crevice has been colonized by moss and by the roots of larger plants. In places the forest has been cleared to make roads leading to the nearby farming villages, but in most directions all you see is green. It is a beautiful sight, and oddly peaceful, but you know what a nuisance these plants are to the locals.` - security 0.1 - tribute 600 - threshold 3000 - fleet "Small Militia" 50 - -planet Bivrost - attributes deep mining urban - landscape land/city14-sfiera - description `Bivrost is the one planet in the Deep where heavy metals are relatively abundant. What began as a mining colony has developed into one of the most prosperous worlds in the region. Unlike most worlds that are strip mined for uranium, the environment outside the cities is relatively unspoiled. Strict controls are placed on the emissions and waste products of the local manufacturing plants to ensure that it stays that way.` - spaceport `The spaceport is within sight of the capital city, Rainbridge, but far enough away that the sound of ships taking off and landing will not be too disturbing to the locals. The warehouse space here is underground, level after level of tunnels and caverns stocked with lead-lined trunks filled with uranium and plastic crates of manufactured goods. Above ground, the spaceport is entirely enclosed within a dome of glass and plastic composite.` - spaceport ` A video screen plays a looping advertisement from the local chamber of commerce. A prosperous-looking man is saying, "I knew there was a fortune to be made in uranium - but I was afraid my children would start glowing in the dark."` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.8 - tribute 3600 - threshold 7000 - fleet "Large Deep Security" 35 - -planet Bloodsea - attributes pirate "south pirate" south frontier - landscape land/beach5 - description `Bloodsea is nearly uninhabited, except for a few pirate outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.` - description ` The pirates have no industry of their own, but instead make a living by reselling stolen cargo from raids on merchant fleets.` - spaceport `When you landed your ship near one of the larger outposts, no one even came out to greet you or to check your paperwork - not that anyone on a pirate world would care about such things. In the center of town is an open-air marketplace where large men armed with large guns stand guard over piles of crates, while others examine the wares that are for sale and haggle over prices.` - spaceport ` The local slang incorporates threats of extreme violence as a seemingly meaningless verbal tic. "Hey, I'm gonna cut off your fingers one by one until you buy a meat patty!" a vendor calls out cheerfully as you pass. "First one's free, and I'll tie a knot in your spine if you don't like it."` - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - "required reputation" -10 - security 0 - tribute 200 - threshold 1500 - fleet "Small Southern Pirates" 12 - -planet "Bloptab's Furnace" - attributes arach mining - landscape land/badlands7 - description `The surface of Bloptab's Furnace is rich in mineral deposits but too hot for any but the hardiest plants and insects to survive. The locals live deep underground in caverns carved out by the same automated mining machines that are used for collecting ore on the surface. When maintenance is needed for the surface robots, crews of engineers will wait until nightfall and then emerge from underground and do their best to complete the repairs before sunrise.` - spaceport `This is not a planet that any sane tourist would visit. The artificial underground dwelling places are so alike and so monotonous that it's no different than being on a space station, except without the stunning views that a station affords.` - spaceport ` Nearly everyone you see here is an Arach, and they are walking around with an air of purpose that suggests that they are locals hard at work, rather than visitors to this planet.` - "required reputation" 15 - -planet "Blubipad's Workshop" - attributes arach factory tourism urban - landscape land/forest2 - description `Dozens of small cities dot the valleys and hilltops of this warm and pleasant forest world. Due to a high tech manufacturing industry, there is plenty of work here for all the inhabitants, who hail from planets throughout Coalition space. With broad streets, ample parks, and gleaming skyscrapers, the cities bear witness to the very best of what Coalition society can accomplish when the three species work together.` - spaceport `The spaceport here has become a popular destination for tourists interested in exotic foods. The blend of smells drifting from the many restaurants, cafes, and open-air markets is almost overwhelming, and not always pleasant to your human senses; the Kimek, in particular, appear to consider food that has already been partly broken down by decomposition to be a delicacy.` - outfitter "Coalition Basics" - -planet "Blue Interior" - attributes kimek tourism urban - landscape land/water10-harro - description `Blue Interior is a strikingly beautiful earthlike world, covered mostly in oceans but with regions of rainforest, desert, mountains, and frozen tundra. Billions of Kimek live here, and there are also large Saryd and Arach populations in the cities whose climates are most agreeable to them. The Coalition often presents this world as a model of how their three species can benefit from sharing space with each other.` - spaceport `This is a truly cosmopolitan spaceport, with members of all three Coalition species mixing freely, conversing and doing business with each other. There are also a large number of Heliarch interpreters and mediators mingling with the crowds, helping those interactions to go as smoothly as possible.` - shipyard "Coalition Basics" - shipyard Kimek - outfitter "Coalition Advanced" - -planet Bluestone - attributes core oil research frontier - landscape land/mountain2 - description `The sunlight that filters through Bluestone's atmosphere is too dim and reddish for ordinary Earth plants to thrive. The native plants, mostly grasses and lichens, have adapted their own unique chlorophyll-like molecules in response.` - description ` Bluestone is sparsely populated. Aside from one small research village dedicated to cultivating edible hybrid crops that can grow on similar worlds, most of the industry here is focused on drilling and refining oil to make a variety of plastics.` - spaceport `Aside from the metal roofs on a few of the largest warehouses, the spaceport buildings are constructed largely of durable plastic resin, pre-cast into interlocking beams and panels. There is a small pub in the center of the port, with its exterior walls painted a cheerful yellow. All the other buildings are the same red-brown color of the raw plastic.` - security 0.2 - tribute 400 - threshold 3000 - fleet "Small Syndicate" 6 - -planet Bounty - attributes "dirt belt" farming factory - landscape land/hills2 - description `All the land near Bounty's equator is desert, but closer to the poles, the weather is temperate and there is enough rain for farming. The land near the northern pole is sparsely populated, but the other hemisphere is quite well developed, with many of the inhabitants now working in factories that produce fancy watches and intricate electronic components.` - description ` The focus on skilled manufacturing has had a dramatic effect on both the local education system and the sports scene. One can garner great respect - and a sizable income - simply by being the best at folding tiny paper cranes by microscope.` - spaceport `The spaceport is not fancy, but it is serviceable: the landing pads are very level and show only minor signs of wear and tear, and the one warehouse is tiny but recently built, and its roof is in good repair. Next to it is a marketplace building, with three walls and a pitched roof, and the fourth side open for people and trucks to come and go. An enterprising cook is selling lamb kebabs from a small grill and cart in one corner of the building.` - security 0.1 - tribute 700 - threshold 3000 - fleet "Large Militia" 11 - -planet Bourne - attributes rim factory urban - landscape land/city8 - description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.` - description ` Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands.` - spaceport `The spaceport on Bourne is a collection of granite and steel towers with platforms for ships to land. The tops of the towers are blackened by factory soot and etched by acid rain, but the granite gives them a timeless, classic look very unlike many of the ports you have visited.` - spaceport ` The port authorities warned you when you landed to be careful of pickpockets, so you are guarding your wallet very closely.` - outfitter "Common Outfits" - outfitter "Kraz Advanced" - outfitter "Delta V Basics" - outfitter "Ammo South" - security 0.4 - tribute 2200 - threshold 4500 - fleet "Large Militia" 32 - -planet "Brass Second" - attributes kimek farming shipping urban - landscape land/sky9 - description `This is a farming world. In the century prior to their discovery of space flight, billions of Kimek starved in a series of increasingly severe global famines. Fourteen thousand years later, their culture is still haunted by fear of not having enough food, and in response they have developed enough farms in their region of space to feed a population three times their size. Much of the food that they produce each year is either put into storage or simply recycled back into fertilizer for next year's crop.` - spaceport `The farms on Brass Second operate on a colossal scale. The spaceport is not the sort of rustic farmers' market typical of other farming worlds; it is a major commercial enterprise, complete with cargo-loading robots, climate-controlled warehouses, and a supply chain management system that ensures that fresh produce works its way to the head of the shipping queue in time for it to reach its destination unspoiled.` - outfitter "Coalition Basics" - -planet "Bright Echo" - attributes saryd tourism urban - landscape land/dmottl1 - description `This is the first world that the Saryds colonized outside of their own solar system. Although somewhat colder than their native planet, it developed into a thriving metropolitan world. The original settlers planned out in exacting detail how every part of the planet's land mass should be used, in order to satisfy their aesthetic ideal of blending residential areas with parks and farms. Large areas have also been set aside as undeveloped wilderness.` - spaceport `The spaceport is in what, by Saryd standards, is a major city, with scattered skyscrapers surrounded by forests and grassy park land along with smaller dwellings and occasional factories or power plants. The city is built on either side of one of this continent's largest rivers, a few kilometers downstream from a dam and hydroelectric plant. Here, the river cuts through a deep gorge, and the graceful bridges that cross the gorge are often shrouded in mist.` - shipyard "Coalition Basics" - shipyard Saryd - outfitter "Coalition Basics" - -planet "Buccaneer Bay" - attributes pirate "core pirate" core frontier - landscape land/beach0 - description `Pirates who have struck it rich dream of retiring on Buccaneer Bay. It is a warm ocean planet, with many places reminiscent of the islands in the ancient Caribbean where humanity's first pirate fleets sailed.` - description ` Many of the inhabitants are in fact not pirates, but their descendants, and these children and grand-children of anarchist outlaws have built a system of regional government that oversees hospitals, schools, and other public services, all created without funding from the Republic or taxes paid to it. The planet even sports its own shipyard, although many of the ships built here are, not surprisingly, based on designs pirated from the Syndicate and Republic shipyards.` - spaceport `This is the sort of spaceport you picture in your head when you think of pirates. Half the storefronts are bars, and rum seems to be on the menu everywhere. It is almost like the stories of ancient Earth, except that the eye patches are cybernetic implants and the peg legs are motorized prosthetics. Swarthy, dangerous-looking women glance at you as you pass by, and scantily clad men crowd around the bars, which is what you seem to remember the stories said it was like on Earth, too, although there it may have been the other way around.` - shipyard "Core Pirates" - shipyard "Advanced Core Pirates" - shipyard "Southern Pirates" - shipyard "Northern Pirates" - outfitter "Syndicate Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - security 0 - tribute 800 - threshold 3000 - fleet "Large Core Pirates" 9 - -planet Burthen - attributes core mining - landscape land/fields9 - description `Burthen is only sparsely populated due to crushingly high gravity. The locals - exceptionally strong and short - take a stoic pride in this misery and the many health issues that result. The land in most regions is suitable for farming, but mining of heavy metals is the primary industry, and the source of ready wealth that ties people to this uncomfortable planet.` - description ` Some of the excavation vehicles used here are as large and costly as a capital starship and as noisy as a volcano. Vast scars of strip mines span across the landscape. On this planet the environment is something to be endured rather than cherished.` - spaceport `You could feel the oppressive force of this planet's gravity as soon as you landed. The spaceport is a small cluster of single-story buildings. More cargo seems to be handled by robotic vehicles than by actual human operators, but the few people walking past you are all much shorter than you are. You feel like a giant, clearly out of place.` - security 0.2 - tribute 500 - threshold 4000 - fleet "Small Syndicate" 7 - -planet Caelian - attributes remnant - landscape land/sky7 - description `When the first members of the Remnant discovered this region of space, Caelian was the only habitable world they found with enough insolation to be able to operate solar-powered factories and bioreactors. The first settlements were scattered widely, with the houses hidden underground in order to be less visible from space, because they feared that the Alphas would overrun human space and eventually find their way into the Waste. Centuries later, when they learned that the Alpha Wars had ended, they began to expand the factories and settlements more openly.` - spaceport `Nearly all members of the Remnant are dark-skinned, either from exposure to high levels of ultraviolet radiation or because that is what their first ancestors who came here looked like. So, they walk around this spaceport village without much fear of the scorching desert sun, bringing supplies back and forth to the houses and to the flat clay pavement of the landing zone. Aside from some camels that the settlers brought with them, there are very few animals here.` - shipyard Remnant - outfitter Remnant - bribe 0 - tribute 3000 - threshold 8000 - fleet "Remnant Decoy Defense" 3 - fleet "Light Remnant Defense" 8 - fleet "Heavy Remnant Defense" 25 - -planet Calda - attributes paradise tourism rich - landscape land/lava4 - description `Calda is a tropical resort world, a pleasant place to unwind after a few days skiing on its sister planet, Vail. The most popular tourist destination is the hot springs, and the spa complexes that have been built up around them. Constant pesticide use has nearly eliminated insect pests. Because of the uncomfortably warm and humid summer months, the very rich view Calda more as a tourist destination than as a place to live.` - description ` In Calda's early days as a spa planet, a nearly silent eruption of carbon dioxide filled a resort valley and suffocated the whole population. This incident shocked the Paradise Worlds and led to a very large drop in tourism here. Fortunately for Calda's economy, this effect ceased within six months, which was about how long it took for most potential tourists to forget about the incident.` - spaceport `This is one of the few planets in this sector whose spaceport does not include private hangars, or at least gangway tunnels connecting to ships that land. The reason, of course, is so that visitors can experience the warm and pleasant air the moment they disembark. There is, however, a network of canvas-covered awnings branching out from the main buildings, offering shade and protection from the weather.` - spaceport ` Inside, the counters for hotel shuttles and rental vehicles (including hovercraft and helicopters) are far more prominent than the amenities that would interest a merchant captain.` - bribe 0.05 - security 0.5 - tribute 3300 - threshold 5500 - fleet "Large Republic" 13 - -planet Canyon - attributes core farming frontier - landscape land/canyon1 - description `Canyon is a large world, with gravity near the high end of what human beings can comfortably bear. Much of its surface is sandstone, leading scientists to believe that the planet was once home to large oceans, before some cataclysmic event, perhaps a rogue star drifting through the system, caused much of the planet's water to boil away. The few settlers who live here mostly farm the deep canyons; the mesas above are dry and almost lifeless.` - description ` The angular rock formations that cover most of the mesa land are identified in local mythology as the ruins of an unspeakably vast and ancient alien city. A gullible tourist can find any number of opportunities to tour these alleged sites. Off-world science has been largely skeptical of these claims.` - spaceport `The spaceport is a wide, flat stone field with no individual landing spots marked out; you're simply responsible for finding an unoccupied space large enough for your ship, A half kilometer away from the field is a small village with a marketplace and a pub. There are only a few starships parked here. In the village, you can recognize the locals because of their stout, muscular stature; you are taller than almost everyone here.` - security 0.1 - tribute 400 - threshold 3000 - fleet "Small Syndicate" 5 - -planet "Carbuncle Station" - attributes north station research - landscape land/sivael4 - description `Carbuncle is a tiny station owned and operated by Lovelace Labs. You assume that like most such stations, it is primarily a deuterium refinery, but aside from the docking bay the rest of the station is closed off to visitors. Given the reputation of Lovelace Labs for exotic research, there could be almost anything beyond those sealed-off bulkheads.` - "required reputation" 100 - bribe 0.05 - security 0.9 - music ambient/machinery - tribute 2700 - threshold 5500 - fleet "Large Republic" 10 - -planet "Ceaseless Toil" - attributes saryd factory uninhabited - landscape land/canyon01 - description `The Saryds prefer to build their largest factories on sun-drenched, uninhabitable worlds, in order to allow more hospitable planets to be used for residences and recreation. Where possible, their factories harness solar power: either using mirrors to concentrate sunlight for solar foundries, or collecting energy through large fields of solar panels. The factories are almost entirely maintained by robots, which are capable not only of repairing damage but also of constructing entire new factories according to predefined plans.` - description ` The solar collectors are mounted on frames about ten meters above the shifting sand dunes. In addition to turning to face the sun, they can be turned upside-down as necessary to dump off any sand that accumulates on them.` - "required reputation" 15 - -planet Ceilia'sei - attributes ka'het - landscape land/loc2 - description `This station used to act as some sort of anti-missile platform. It is covered in a large number of defensive turrets capable of shooting down even the strongest of torpedoes. During the Ka'het invasion it must have been able to stop the incoming EMPs, but it had no way to defend itself against the Ravager Beams; the crew quarters were completely destroyed by the Ka'het, and the Builders soon lost control of all the station's defense systems.` - description ` Given the location of the station, it's likely that it was originally built to stop everything coming out of the wormhole rather than the Ka'het themselves.` - -planet Celeatis - attributes ka'het - landscape land/canyon4 - description `Celeatis is a mountainous planet, once home to one of the largest Builder research centers. They were focused on studying the anomaly in the system. If they found out how to stabilize and use it as a wormhole, perhaps their species would have survived, spreading in the rest of the galaxy; the ruined, lifeless and half-buried buildings here are evidence of their failure.` - description ` The planet's surface is too irregular and far from the system's stars to be suitable for farming, so its inhabitants had to rely on the food produced abroad. When the Ka'het came the supplies stopped arriving, so in less than a year the planetary food reserves were depleted and the whole population had died of starvation.` - -planet "Celestial Third" - attributes kimek farming factory urban - landscape land/fields4 - description `Celestial Third is the breadbasket of Kimek space. Most of its land mass is used for farming, augmented by seaweed farms and fisheries in the oceans and factories near the equator producing yeast and bacterial cultures as nutritional supplements. The first settlers came here more than thirteen thousand years ago, at a time when their home world had run out of arable land for farming and food was desperately needed.` - spaceport `The constant stream of freighters passing through this spaceport is a testament to how much food is needed to feed the densely populated Kimek worlds, in particular their homeworld in the neighboring star system. The city that hosts the spaceport has also become something of a tourist destination for those with adventurous culinary tastes; restaurants here serve recipes native to each of the Coalition species, along with some dishes that blend their three cuisines in unique and sometimes surprising ways.` - -planet Cerberus - attributes uninhabited - landscape land/hills5-sfiera - security 0 - -planet Charon - attributes uninhabited - landscape land/forest5 - security 0 - -planet "Charon Station" - attributes south station - landscape land/sivael6 - description `Charon Station provides hyperspace fuel for much of the southern galactic rim. It is a tiny, cramped, and aging station, with twice as many workers here as it was originally designed for. Centuries ago, before much of the Dirt Belt was settled, this was the first spot below Algorel where merchant caravan fleets from the Deep could stop over on their way to the worlds farther up the Rim.` - description ` The close quarters have fostered an extreme scrupulosity about personal space. It is unnerving to walk down a densely crowded hallway and fail to make eye contact with anyone.` - spaceport `The refinery here operates in shifts, non-stop, so there are always people coming and going in the hallways and docking bays. The cafeteria is so crowded that many workers are just standing up against the walls eating off their trays instead of trying to find a place to sit. Every few minutes, light flashes in through one of the windows from welders outside in space suits trying to keep the aging hull in perfect shape. Others drift around outside checking up on the solar panels and replacing burnt-out modules.` - security 0.4 - music ambient/machinery - tribute 200 - threshold 1500 - fleet "Small Militia" 15 - -planet "Charybdis Station" - attributes core station - landscape land/sivael8 - description `Charybdis Station is privately owned by the Syndicate. It is a massive deuterium refinery, with harvester drones constantly flying in and out to scoop hydrogen gas out of the upper atmosphere of the planet below. If you need to repair or refuel in this system, you will need to visit the neighboring world of Delve, instead of this station.` - "required reputation" 20 - bribe 0.05 - security 0.6 - music ambient/machinery - tribute 300 - threshold 2500 - fleet "Small Syndicate" 4 - -planet Chiron - attributes "near earth" urban - landscape land/city18-iridium - description `Chiron is the only planet outside the solar system that was colonized by humanity prior to the discovery of the hyperdrive. It is now the second most populous planet in the Republic, with many sprawling cities and a burgeoning pollution problem.` - description ` Although Earth still has the most prestigious universities in the galaxy, Chiron has become the de-facto leader of the higher education industry, catering to those who value excellent teaching more highly than an illustrious name. As a result, off-world students form a noticeable fraction of the population.` - spaceport `There are two spaceports on Chiron. The Old Port was built back when it was first settled, and was placed in a desert region, far from where people would want to live, so that they would not be as affected by the fallout from the nuclear propulsion that was used in the first, pre-hyperspace starships.` - spaceport ` The New Port, on the other hand, is in the center of New Sydney, one of Chiron's largest cities. Its soaring architecture and gleaming mirrored glass is intended to make a clear statement, that Chiron is everything Earth is not: clean, modern, prosperous.` - shipyard "Basic Ships" - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Basics" - outfitter "Syndicate Basics" - bribe 0.02 - security 0.3 - tribute 4400 - threshold 7500 - fleet "Large Republic" 17 - -planet "Chosen Nexus" - attributes saryd shipping urban - landscape land/mountain23-spfld - description `The Saryds established a trading colony here in the early days of their era of space exploration, when they first made contact with the Quarg. When the Quarg gave them the gift of a small number of jump drives, in order to build relationships with the neighboring species, Chosen Nexus grew into a far larger and more important trading hub.` - description ` It has now been many millennia since the Quarg were driven out and free travel began between the members of the Coalition, and Chosen Nexus now has nearly as many Arach and Kimek inhabitants as native Saryds.` - spaceport `This is a truly cosmopolitan spaceport, a city where the distinctive architectures of the Coalition's species are blended together and where the food or lodgings unique to each of them can easily be found. Cargo drones hover over the landing pads, constantly loading and unloading the merchant ships that are parked here as their captains arrange to buy or sell cargo.` - spaceport ` Mingling among the crowds, Heliarch representatives wearing golden bands as a mark of their authority serve both as translators and as peacekeepers.` - shipyard "Coalition Basics" - shipyard Arach - shipyard Kimek - shipyard Saryd - outfitter "Coalition Advanced" - -planet Clark - attributes "dirt belt" forest factory - landscape land/valley3 - description `Clark is a recently settled world, and most of its surface remains covered in dense forests and uninhabited mountains. Because clearing new land is so difficult, agriculture here has not grown far beyond the level of subsistence farming. But the temperate climate has drawn several million settlers, most of whom work in factories that have been planted here by off-world corporations to take advantage of the cheap labor.` - description ` The low cost of living and virtually zero unemployment rate make poverty and crime relatively rare occurrences. Instead there is a pioneering spirit, a startup-world attitude that anything is attainable with a bit of hard work and frugality.` - spaceport `The spaceport is at the heart of one of Clark's largest cities, surrounded by smokestacks and factories. There are a few hangars owned by different corporations where their cargo ships can load and unload, but you are relegated to a set of concrete landing pads farther from the main buildings. Large trucks rumble by carrying carts loaded down with cargo crates.` - spaceport ` In the central building, dozens of workers fill a large cafeteria with several stations serving different types of food. The mood here feels boisterous and energetic, very different from most of the Dirt Belt worlds you have visited.` - shipyard "Basic Ships" - outfitter "Basic Outfits" - security 0.1 - tribute 400 - threshold 2500 - fleet "Small Militia" 30 - -planet Clink - attributes mining moon - landscape land/desert3 - description `About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.` - description ` The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships.` - tribute 200 - threshold 1500 - fleet "Small Militia" 15 - -planet Cloudfire - attributes hai military - landscape land/sea11-sfiera - description `Cloudfire's atmosphere is unusually hazy, with almost constant cloud cover, making agriculture unproductive here even though it is a warm and damp environment. There are several major cities here that were abandoned centuries ago, due to conflict with the Unfettered. The one major city that remains is the closest thing the Hai have to a military base, with new supplies of weapons and ammunition constantly pouring in from the rest of Hai space.` - spaceport `The spaceport has massive hangars and advanced repair facilities designed to accommodate the largest Hai warships. Where a fleet has just returned from a recent battle, the hangars are lit with flashes from robotic welders as damaged hull plates are swapped out for fresh ones and weakened joints are reinforced. The actual process of building these warships, however, takes place on the Hai homeworld, where the facilities will not be vulnerable to attack.` - shipyard "Hai Basics" - outfitter "Hai Intermediate" - -planet "Cold Horizon" - attributes saryd tourism - landscape land/snow11-sfiera - description `In the early mornings on Cold Horizon, the trees are often coated in a thin layer of glittering frost that burns away a few hours after sunrise. In the short summer season, flocks of migratory birds arrive in the forest, bringing a cacophony of music and a riot of color to the otherwise serene woodlands.` - description ` Half a billion Saryds live here, drawn not so much by the planet's resources, which are scarce, as by its natural beauty.` - spaceport `The spaceport on Cold Horizon is only a tiny village; most of the natives prefer to stay as far as possible from the bustle and confusion of interstellar life. The spaceport is also a railway hub, with trains departing from here to bring tourists to and from the larger population centers in the forest, on the shore, and far up in the mountains.` - "required reputation" 15 - -planet "Cool Forest" - attributes saryd shipping urban - landscape land/myrabella0 - description `Much of Cool Forest's land mass is covered by the sort of temperate woodlands that the Saryds prefer to build their residential neighborhoods in. The total population is over a billion, but living in small settlements so well integrated with the surrounding forest that from space only a few major cities are visible.` - spaceport `The spaceport here is a major city, with a continuous stream of cargo transports bringing goods manufactured on Cool Forest's sister planet, Diligent Hand. Here, some final assembly, testing, and repackaging is performed before those goods are shipped out to the rest of Saryd space and beyond.` - -planet Cornucopia - attributes south farming research frontier - landscape land/fields0 - description `Cornucopia is a mostly agrarian world, and like several of its neighbors it has been inhabited since the early days of interstellar travel, when settlers seeking to get as far as possible from old Earth and its troubles landed here. Through careful stewardship and attention to the rhythms and balances of nature, generation after generation of farmers have transformed this world into one of the most fertile in human space. The Cornucopia College of Agriculture is famous, and justly so.` - description ` From orbit, most of the landmass seems covered with a bizarre pixelated pattern. On approach, this resolves into a vast patchwork of fields and irrigation circles.` - spaceport `The spaceport on Cornucopia is a set of massive hangars in the center of a wide-open plain. Before leaving your ship you had to sign several documents regarding the use and disposal of various chemicals used in ship operations, and the department of agriculture requires that any luggage you bring on or off world be submitted to a scan for biological material.` - spaceport ` When you leave your hangar, you find yourself in an immense farmers' market, with hundreds of fruits and grains that you do not even know words for. The smell of this world is rich and earthy - you feel like you could almost receive all the nourishment your body needs just by breathing this air.` - security 0.1 - tribute 800 - threshold 4000 - fleet "Large Militia" 12 - -planet "Corral of Meblumem" - attributes arach mining farming - landscape land/fields13-sfiera - description `The Corral of Meblumem is home to two major industries: uranium mining, and longcow ranching. The long lifetime of the longcows means that their bodies can easily accumulate dangerous loads of heavy metals if exposed to them, so the two industries are kept separated by conservation zones dozens of kilometers wide. The dark strips of primal forests separating the red-brown pit mines from the tan and light green of the pastures makes the land look like a stained-glass patchwork from above.` - spaceport `The spaceport is a small facility, a five-story tower and some warehouses surrounded by landing pads, with tall fences around them to make sure that a herd of longcows does not accidentally wander in. Outside the fences, longcows mill about like hundred-ton centipedes, and visiting spacecraft are strictly required to approach using repulsors only rather than their main thrusters to avoid spooking the cattle.` - "required reputation" 15 - -planet Covert - attributes pirate mining "core pirate" core frontier - landscape land/badlands2 - description `Covert is home to a powerful mining cartel, operating outside the control of Republic law or any other external authority. It is rumored to be one of the few planets in human space where weapons-grade uranium and plutonium is mined and enriched. Any goods for sale here were most likely produced by slave labor, often by survivors of ships that have been captured by pirates. A massive pirate fleet is docked on the outskirts of the spaceport, a warning to any private pilot who might think of cheating or opposing the cartel.` - spaceport `From the moment you landed, you have been followed by a pair of security guards with earpieces and laser guns. The spaceport is one enormous building, with square, straight hallways and featureless walls, and nearly every door you pass is locked. Cameras at each hallway intersection pivot to watch as you approach. This is simultaneously one of the most secure spaceports you have visited, and one of the most dangerous, although if you do not do anything to provoke the animosity of the cartel, you will probably be able to leave in peace.` - shipyard "Southern Pirates" - shipyard "Core Pirates" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - "required reputation" 10 - bribe 0.1 - security 0 - tribute 1300 - threshold 3000 - fleet "Large Core Pirates" 16 - -planet Crossroads - attributes core mining - landscape land/valley1 - description `Crossroads is a thoroughly unbeautiful planet. The scrawny local vegetation has blue and purple leaves, shocking to your human eyes, and grows only reluctantly, leaving the land looking like a blighted wasteland.` - description ` The Syndicate's vast operation strip mining for uranium ore does nothing to improve this situation. They say that sandstorms were frequent here even before the Syndicate arrived, but the storms have gotten far worse in recent years, with some storms now reaching several kilometers high and dozens of kilometers in diameter.` - spaceport `The spaceport is marked out with radio beacons to allow ships to land or take off even if the air is too dusty to see the ground. The dusty air tastes metallic on your tongue. It is laced with radioactive elements, and you try your best not to breathe in too much of the dust while making your way from your ship to the low stone buildings of the port.` - outfitter "Syndicate Basics" - outfitter "Basic Outfits" - outfitter "Ammo North" - security 0.2 - tribute 1100 - threshold 3500 - fleet "Small Syndicate" 11 - -planet Dancer - attributes south research - landscape land/nasa7 - description `Dancer is a resource-rich world, but with unusually violent weather and strong atmospheric convection, which leads to lightning storms stronger than on any other settled human world. Straying outside on foot is unthinkable, and it is not uncommon to find a small crater blasted out by a particularly energetic strike.` - description ` A fair number of scientists have settled here to study the planet's weather systems, as well as others who do not mind, or who even enjoy, the wild weather. It might be possible for terraforming to moderate Dancer's atmospheric activity enough to make it a less dangerous place to live, but the cost would be prohibitive.` - spaceport `The spaceport town is a rather normal collection of wood and stone buildings, with large sheds for trade goods and a handful of pubs and restaurants. The only unusual thing is the fact that every single building has lightning rods mounted on its roof. The sky is perpetually cloudy here, with only occasional beams of sunlight glancing through. The clouds are moving awfully fast.` - outfitter "Basic Outfits" - security 0.05 - tribute 300 - threshold 2000 - fleet "Small Militia" 23 - -planet Darkcloak - attributes unfettered - landscape land/water6 - description `Darkcloak is a world that is almost always obscured by a thick layer of clouds, making it difficult to produce food here.` - description ` Although the Hai tend to be an easygoing and nonviolent species, there are always a few in each generation that yearn for excitement, warfare, and conquest. These "Unfettered" Hai have built a major military base here, and they launch raids from here on convoys traveling through the nearby systems.` - spaceport `The occupants of this spaceport are not visibly different from the Hai you have encountered elsewhere, but they seem much more tense, angry, and hostile. As the only human here, you are being watched very closely, but no one threatens you directly.` - spaceport ` It is likely that most of the goods available for trade here were stolen from one of the nearby Hai systems.` - shipyard "Hai Basics" - outfitter "Hai Basics" - -planet Darkmetal - attributes hai mining "hai tourism" - landscape land/canyon02 - description `Darkmetal is a cold, dry mining world, the source of much of the heavy metals that are used in Hai space. A haze of slightly radioactive dust hangs in the sky whenever it has been more than a week since the last rainstorm. Most of the mining is carried out by slow-moving vehicles the size of a small city, which ingest layers of dirt and bedrock, crush it to extract any valuable elements, then mix the remaining material with water to form a cement-like slurry that can be extruded in solid blocks, to reduce the amount of additional dust that is added to the atmosphere.` - spaceport `The spaceport is hermetically sealed, with gantry tubes that can adapt to fit the hatches of human ships as well as Hai. The seal is to keep radioactive dust out of the living spaces, but its purpose is primarily to reduce the long-term exposure of the station's permanent inhabitants; for visitors, the risks are minimal.` - -planet Darkstone - attributes south farming frontier - landscape land/valley8 - description `Darkstone is a rainy, mountainous planet. The major continents are spidered with rivers and green valleys. A few enterprising settlers have built farming communities here, but the population remains low because of the threat of piracy from neighboring systems.` - description ` Among the farmers who choose to stay, the attitude seems to be that piracy can't last forever, but good land will always be good land. Despite some low-level cynicism and bitterness, there is surprisingly little outright anger at either the pirates themselves or any government that might have been expected to control them.` - spaceport `Once every few months, one pirate band or another will land here demanding tribute in the form of food. The locals respond by just keeping a big enough supply on hand to satisfy them; any sort of planetary defenses would cost far more than the price of the amount of food that an average fleet of warships can carry. But once they recognize that you are here to trade and not to steal, they greet you quite enthusiastically.` - outfitter "Ammo South" - security 0.1 - tribute 200 - threshold 1500 - fleet "Small Militia" 18 - -planet Darkwaste - landscape land/canyon10-harro - description `This planet seems to have all the conditions necessary for a vibrant, Earth-like ecology. The gravity and temperature are moderate, and there is a fair amount of surface water, although the oceans are quite small. However, aside from a few stunted plants and lichen, there is almost no native life here. Given how skilled the Hai appear to be at terraforming other worlds, it is strange that this one has been left barren.` - -planet "Deadman's Cove" - attributes pirate "core pirate" core frontier - landscape land/sea1 - description `Deadman's Cove is an ocean planet; the continents take up only a tenth of its surface area. Legends tell of massive sea creatures hiding in the deeps: serpents hundreds of meters long; colossal sea turtles; strange tentacled monsters and exotic fish.` - description ` One island archipelago is home to the spaceport, the only part of the planet where it is safe to land uninvited. The other islands - even some that seem from a distance to be uninhabited - are often used as staging bases for pirate fleets, who guard their secrets closely.` - spaceport `Your ship is on a landing pad only a few meters above the pounding surf, and you can't help worrying about what might happen if the tide rises any higher. If nothing else, the salt water is bound to corrode your hull if you stay here too long. You make your way to a bar where a cage hanging from the ceiling holds an actual parrot. After trying for a while to get it to talk to you, you realize that it is dead, stuffed and nailed to its perch.` - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.03 - security 0 - tribute 600 - threshold 2500 - fleet "Small Core Pirates" 45 - -planet Deep - attributes south fishing - landscape land/sea3 - description `Deep is a sparsely populated world of small island archipelagos surrounded by vast expanses of empty ocean. There is not enough land for any large cities or serious industry to emerge, so most of the inhabitants live in small fishing villages. The climate is temperate and Earth-like, but the sunlight is somewhat dimmer than you are used to.` - description ` The fishing settlements are actually the second colonization attempt on this planet. In the early days of hyperdrive the Kingsburg Corporation sent out what was then one of the largest and most technologically advanced colonization fleets, penetrating deep into the then-unexplored southern galactic rim. After two centuries of sporadic and guarded contact, the colony fell silent, and when human expansion finally reached this area again, no trace of the original colony was found.` - spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.` - security 0.1 - tribute 500 - threshold 3000 - fleet "Small Militia" 37 - -planet "Deep Treasure" - attributes saryd oil farming - landscape land/sea10-sfiera - description `Thick layers of kelp and plankton sediment have gathered on the floors of Deep Treasure's oceans over the eons, leaving behind rich deposits of oil that the Saryds harvest to make plastics and other hydrocarbon products. In the shallower seas, shoals of fish swim among some of the most varied and extensive coral reefs found anywhere in Coalition space.` - spaceport `The spaceport is built in a ring along the lower slopes of an extinct volcano that rises from the ocean near Deep Treasure's equator. Landing pads and hangars have been cut into the rock, and below them are a system of docks and oil refineries. The residences are on the volcano's upper slopes, where they have a clear view of the glittering water stretching out in every direction.` - "required reputation" 15 - -planet "Deep Water" - attributes saryd research - landscape land/fog3 - description `The upper layers of Deep Water's mantle are unusually hot, resulting in continuous volcanic eruptions that shroud its skies in ash and particulate matter. Aside from one small continent most of the surface is ocean, but the volcanoes have formed hundreds of separate island chains and archipelagos, each of which is home to unique plant and animal species.` - description ` To preserve the planet's rich biodiversity, the Saryds do not allow permanent settlements to be built on the islands, but village-sized research stations have been built that can be anchored near an island while scientists work there.` - spaceport `The entire spaceport on Deep Water is an artificial island, a mesh of floating platforms the size of city blocks connected to each other by flexible bridges, leaving a system of canals in between them. The platforms are large enough that even the weight of a bulk freighter landing only causes them to ride a meter or two lower in the water.` - spaceport ` The spaceport is moored in place to keep it from drifting on the ocean currents and colliding with the natural islands that dot the planet's surface.` - "required reputation" 15 - -planet Delve - attributes core mining - landscape land/snow1 - description `Delve is a world of towering mountains and valleys so steep that some slopes never see the light of the sun, where snow and ice remain on the topmost peaks year-round. The Syndicate's mining operations here are among the most extensive in the region, with some shafts descending several kilometers below the surface. Some of the mines are as large as a city, and in fact many of the mining cities are under ground, built in sections of old mines that have long since run out of useful metals. With all the mines and underground cities reliant on mechanical ventilation from the surface, the miners live in constant fear of two things: cave-ins, and power failures.` - spaceport `The spaceport is an enormous hollow carved out of the side of a mountain, with a network of steel beams and mesh holding the rock in place. Inside the hollow, the landings are caves carved into the rock itself, again with steel beams above to protect the ships within. A tiered set of cog railways transport passengers and cargo between the landings and the large town at the base of the hollow. Beyond the hollow, the mountainside falls off into a steep cliff and a mist-filled valley below. Although the port is well-built and modern, you cannot help an irrational fear that the whole place will slide off the edge of the mountain one day.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - outfitter "Syndicate Advanced" - outfitter "Basic Outfits" - outfitter "Ammo North" - security 0.2 - tribute 1600 - threshold 4500 - fleet "Large Syndicate" 9 - -planet "Delve of Bloptab" - attributes arach mining - landscape land/hills0 - description `This is a mining world, hotter than even the Arach would prefer but still much more habitable than its sister world of Blobtab's Furnace. It is home to House Ablomab, the guild of mining and metalworking, and the dry climate makes it possible to store stockpiles of iron, steel, and other metals here without worrying about rust. Supposedly the warehouses here contain enough raw materials to double the size of the Heliarch war fleet if needed; the Arach like to be able to trust that they are prepared for any eventuality.` - spaceport `This is one of the few Coalition worlds where the Heliarch agents openly carry weapons, due to the fear that the Resistance might see the storehouses here of base and precious metals as a tempting target. Although there are plenty of civilians of all three species milling about, the spaceport has something of the atmosphere of a military base.` - "required reputation" 25 - -planet "Desi Seledrak" - attributes korath - landscape land/hills3 - description `Plumes of soot and ash rise from a cluster of several dozen volcanoes on this planet's main continent, shrouding the planet in a thick layer of clouds and choking out the sunlight. The ruins of several Korath cities and the geometric grids of cleared land surrounding them show that this was once a farming world, but now few plants are able to survive and kilometer-high glaciers have begun creeping down from the poles. It may be centuries before the skies clear and this world begins to thaw.` - security 0 - -planet Desolation - attributes uninhabited - landscape land/sea7 - description `This dark and stormy planet is the discovery of a rogue Tuxen scout. His only recorded response was: "This is where the last of the universe resides." The scout's ship crashed on the way back home, allowing no further explanation of what he could have meant.` - security 0 - -planet "Devru Kaska" - attributes korath station - landscape land/space4 - description `The Kor Sestor prefer to develop planets rather than planting stations in space, but this is a necessary exception: a deuterium refinery that harvests hydrogen both from the gas giant it orbits, and from the strong solar wind from this system's primary star.` - spaceport `As the station's orbit carries it in and out of the gas giant's shadow, the station cools by a considerable amount, and the metal of the hull creaks and groans in protest. When the station is not in shadow, the temperatures here are almost too hot for human survival.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Diligent Hand" - attributes saryd factory uninhabited - landscape land/badlands5 - description `On this factory world, robotic workers operate the factories, repair themselves, and keep the solar power stations free of sand with very little direction or assistance from their Saryd creators. Each factory complex has its own landing pads for the freighters that drop off raw materials and receive the processed goods.` - "required reputation" 15 - -planet "Double Haze" - attributes kimek farming factory urban - landscape land/fields2 - description `The haze that perpetually blankets this world is actually an organic soup rich in nutrients and airborne bacteria, and the rain that falls here forms a sort of natural fertilizer. The entire planet's surface, including every quiet nook or alleyway in the cities, is covered in moss, grass, shrubs, or other green and growing things.` - description ` Billions of Kimek live here, working either in the farms or in the mines and factories that operate in the hill country where harvesting crops would be more difficult.` - spaceport `This is a bustling commercial spaceport, with trucks carrying cargo crates to and from the landing pads and merchants haggling over prices. Everyone is moving around with purpose; not many people come to this particular planet for sightseeing.` - spaceport ` The air here smells sour and salty, and seems to leave a thin, slimy residue on your tongue. Presumably if you lived here you would get used to it after a while, but it is a bit unnerving.` - "required reputation" 15 - -planet "Drekag Firask" - attributes korath - landscape land/sea5 - description `Much of the surface of this world is covered in water. Ships the size of small cities float in the oceans, carried by the tides. The ships are designed to incubate algae and other microorganisms that once provided the Korath both with food and with a source of mixed hydrocarbons similar to petroleum. With the Korath gone and the food no longer needed, many of the ships have fallen into disrepair, or have drifted into the polar regions and been crushed against icebergs.` - spaceport `This is one of the few city-ships still in operation, probably because it was designed to produce oils and petroleum rather than raw food stuff. But even this ship is in poor repair, drifting low enough in the water that when storms arise, the waves break over the outer walls of the city and flood the streets where the Korath inhabitants once lived.` - "required reputation" 1 - bribe 0 - security 0 - -planet Dune - attributes rim mining - landscape land/dune2 - description `Dune is a mostly desert world, which was uninhabited until very recently when geologists discovered that the bedrock under the desert is home to many rare mineral deposits and gemstones. Most of the inhabitants live deep underground to avoid the hot sunlight and frequent sandstorms. It is a dangerous life; cave-ins are common in the mines, and the sand on the surface can shift so suddenly that it is not uncommon for one of the underground villages to find its surface entrance buried, and to need to call for help from another village. But the mines operate with a joint ownership model where all the workers profit equally, so working here pays well. Many of the miners stay here only for five or ten years, while sending money back to their families off-world.` - spaceport `The spaceport is an enormous concrete tower rising a hundred meters above the sand, with the intention that it should be high enough to avoid being buried in even the largest of sandstorms. Each pad has landing clamps to secure your ship in case of high winds. Even so, you are a bit nervous as you leave your ship behind and board one of the cargo elevators to the complex below.` - spaceport ` There are no windows inside the port, but the tall ceilings and bright strips of sun-lamps keep it from feeling too claustrophobic.` - outfitter "Ammo South" - outfitter "Kraz Basics" - security 0.05 - tribute 300 - threshold 3000 - fleet "Small Militia" 23 - -planet "Dusk Companion" - attributes kimek oil - landscape land/mountain9 - description `Dusk Companion's moon is so large and orbits so close to the planet that the tidal forces even affect the planet's plate tectonics. The skies here are frequently blanketed in a volcanic haze. This world is rich in oil deposits, a relic of a past when more life flourished here, but drilling for oil is costly because the shifting ground can damage drills or seal up previously productive bore-holes.` - spaceport `The spaceport is in a particularly dingy corner of Dusk Companion's largest city. The windows are caked with soot and grime, and the few plants that grow here have a thin layer of volcanic ash on their leaves. The thick clouds overhead cloak the city in a perpetual twilight, and the streetlights remain lit even at midday.` - "required reputation" 15 - -planet Dustmaker - attributes hai manufacturing "hai tourism" - landscape land/badlands0 - description `The surface of this planet, when it is not obscured by dust storms, receives enough sunlight to power not only large solar farms, but solar furnaces as well, which the Hai use for manufacturing a large variety of goods. Some of the solar farms are so large that from orbit, the light reflecting off them could almost be mistaken for lakes and small oceans. However, there is almost no water on the planet's surface except near the poles.` - spaceport `Like most Hai architecture, the spaceport is made of bare, unpainted metal, so weathered that you would not be surprised to learn that it is tens of thousands of years old. Tall, curved walls around the outskirts of the port create a sort of labyrinth with the port building itself at the center; they are probably intended to block sandstorms while allowing gentler breezes to pass through.` - -planet "Dwelling of Speloog" - attributes arach shipping urban - landscape land/fog4 - description `With a wide band of tropical rainforests around its equator, this planet's climate is ideal for the Arach. Several billion of them live here, and many of the workers assisting with the expansion of the Heliarch ringworlds come from this planet.` - spaceport `The air in the spaceport facility is uncomfortably damp, and you imagine that you can see a thin sheen of moss or algae on nearly every surface here that receives any sunlight. Except for the largest cargo bays, all the rooms smell faintly of mildew.` - spaceport ` One entire wing of the spaceport is dedicated to the Heliarch recruitment office for construction workers, and the waiting room is packed; many Coalition citizens are excited at the chance to help build something that will last thousands of years.` - outfitter "Coalition Basics" - -planet Earth - attributes "near earth" urban tourism - landscape land/city3 - description `The ancestral home world of humanity, Earth has a population twice that of any other inhabited planet. Sprawling cities cover large portions of its surface, many of them overcrowded and dangerous. Some people work to scrape together enough money to leave, while at the same time others, born on distant worlds, make a pilgrimage of sorts to see this planet that once cradled the entirety of the human species.` - description ` Earth is also the capital of the Republic. Representative government becomes complicated when one planet has a greater population than a hundred planets elsewhere. As a result, settlements of less than a million are grouped together into planetary districts that elect a single representative between them - a source of much frustration in the frontier worlds.` - spaceport `Earth's spaceport is a series of massive buildings; the gaps between them form narrow concrete canyons a hundred stories deep. From a distance it has the appearance of a bustling termite mound.` - spaceport ` Inside the towers is a warren of dim hallways and dingy shops. Hitchhikers sleep in the corners of unused docking bays under old army blankets, a few uniformed cleaners try to keep the litter and dust in check, and rich tourists from other stars cling tightly to their expensive cameras.` - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Syndicate Basics" - outfitter "Ammo North" - "required reputation" 2 - bribe 0.03 - security 0.3 - tribute 10000 - threshold 20000 - fleet "Large Republic" 50 - -planet Eavine - attributes ka'het - landscape land/snow8 - description `The moon of Eavine played a crucial role in the demise of the Builders: here, the second wave of Ka'het was built, making use of the large mineral resources in the planet. They soon found out that what was supposed to change the result of the invasion only accelerated it, overcoming the blockade imposed by the Quarg and allowing the Ka'het to reach their northern systems.` - description ` The Builders had terraformed Eavine to make it a more suitable place to live, but after their civilization collapsed the moon began to return to its natural state, and a few thousand years ago the moon became so cold that the Ka'het production came to an end. As an example of their instability, the Ka'het themselves inflicted superficial damage to most facilities.` - -planet Echo - attributes quarg moon - landscape land/desert2 - description `This is a small Quarg outpost, which you suspect was built mostly to keep an eye on Tarazed Corporation and their alien-influenced research on the planet below. Like most Quarg worlds, the gravity is much too low here for it to be a feasible human colony, and although there is an atmosphere, it is too thin for a human being to breathe. Supposedly the Quarg have lungs designed for a continuous one way airflow, like a bird's lungs, rather than the ordinary in and out flow of human lungs; this is what enables them to survive on low-gravity, low-atmosphere worlds.` - spaceport `This outpost was really not designed with human beings in mind. The indoor air is not pressurized, so even there you need an oxygen mask to be able to breathe comfortably. And all the rooms and hallways are taller and narrower than you are used to. The station feels like a maze, full of winding passageways with no clear order or pattern to them, although perhaps the order would be readily apparent if you had an alien mind.` - bribe 0 - security 0.9 - government Quarg - -planet "Elek Kartanu" - attributes korath - landscape land/lava2 - description `You have no idea what has happened to this planet, and you are not sure you want to know. The atmosphere is unusually hot and wet for a planet this distance from its sun, and the ocean levels seem to have dropped significantly in the recent past, leaving barnacles and bleached coral exposed to the air all around the shorelines. The wind is frenzied and full of wild energy, and the fog moves like a living creature.` - security 0 - -planet "Ember Graveyard" - attributes "requires: quantum keystone" - landscape "" - -planet "Ember Reaches" - attributes "requires: quantum keystone" - landscape "" - -planet "Ember Threshold" - attributes "requires: quantum keystone" - landscape "" - -planet "Ember Wormhole" - attributes "requires: quantum keystone" - landscape "" - -planet "Esayaku Fen" - attributes korath - landscape land/badlands5 - description `The Kor Mereti robots seem to prefer to build their factories and refineries in space rather than on planets, harvesting their raw materials from asteroids so that they do not have to deal with gravity, or atmosphere, or rain, or sandstorms. They have left this desert world unoccupied.` - description ` The deserts here are home to an unusual number of plant species, which have adapted to survive the occasional catastrophic flash floods.` - security 0 - -planet "Esek Stovar" - attributes korath station - landscape land/space4 - description `This Kor Mereti outpost is far enough from the front in their war with the Kor Sestor that it has fallen somewhat into disuse. The largest docking bays are still kept open for refueling and repairs, but the sections of the station that used to be living quarters have been sealed off.` - spaceport `Because this station is only in use now by autonomous vehicles, there is no atmosphere, and no need for airlocks or containment fields. The hangar bay doors have all been left wide open, so ships can come and go as they please.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Eskar Kortuka" - attributes korath - landscape land/snow2 - description `This is a barely habitable frozen world. The Korath built nothing here except for a few small mining facilities, now abandoned. There is no sign that the occupants were forced to leave by violence. Rather, it seems that they simply packed up their things one day and moved out. The buildings they left behind are now half-covered by snowdrifts.` - security 0 - -planet "Esperaktu Station" - attributes korath station - landscape land/station0 - description `This small space station has plenty of blast marks on its outer hull, but they have all been patched and the interior still holds atmosphere. But although still intact, the station is entirely abandoned.` - description ` For food, the Korath set up vats of photosynthetic yeast and bacteria in some rooms on the outer shell of the station. In their absence, the bacterial soup has worked its way through the ventilation system into the rest of the station and formed a thin layer of slime on almost every sun-facing wall.` - security 0 - -planet "Factory of Eblumab" - attributes arach factory mining - landscape land/mountain22-spfld - description `The tiny sun that the Factory of Eblumab orbits is too small to provide much power, so the manufacturing plants here are mostly powered by nuclear reactors running on radioisotopes that are mined and refined locally. It is a hot, dry, and mostly barren world, and most of the workers here are young and single, hoping to build up enough wealth to move somewhere more pleasant.` - spaceport `The spaceport village is under an artificial climate-controlled dome, and consists largely of pedestrian thoroughfares winding past fancy shops and restaurants. On torch-lit patios, young Arach couples sit gazing soulfully into each other's multiple eyes. This is where they come on their time off from the factories to dream of the day when they will hop aboard one of the ships parked here and start a more stable life elsewhere.` - "required reputation" 15 - -planet "Far Garden" - attributes saryd farming tourism urban - landscape land/mountain15-sfiera - description `Saryd culture places high value on connection to the natural world and to settings suitable for silent reflection. This is one of their most populous worlds, but even in the cities more land is set aside for parks and wild spaces than for buildings.` - description ` Farther out from the city, the Saryds live in communal buildings that each house up to a dozen families, surrounded by gardens and cultivated forests. Unlike on many human worlds, here the most remote real estate locations are often the most valuable.` - spaceport `This spaceport is, in some ways, quite similar to the ports on human agricultural worlds, with large warehouses and open-air markets and heavy trucks bringing in piles of produce from the farms to be shipped offworld. The fact that it is inhabited by utterly alien creatures, each with six or eight limbs, makes the sight somewhat surreal.` - outfitter "Coalition Basics" - -planet "Far Home" - attributes saryd tourism urban - landscape land/valley10-sfiera - description `The weather on Far Home is a nearly perfect blend of what is most comfortable for each of the three member species of the Coalition. The mountains and boreal forests have been settled by the Saryds, the grasslands and savanna by the Kimek, and the rainforests by the Arachi, even though this is technically part of Saryd territory.` - description ` This world is also home to the annual Coalition Games, where athletes from throughout Coalition space compete. The winners become eligible for immediate elevation to Heliarch rank.` - spaceport `The spaceport is a large city on the edge of a temperate forest. The city's layout, with green space and parks woven throughout it, is clearly a Saryd design, but the architecture borrows equally from all three cultures. As with the other ports where interspecies interactions are frequent, hundreds of Heliarch representatives wander around to mediate conversations and prevent misunderstandings.` - spaceport ` Once a year, when the Games begin, the spaceport city grows to nearly four times its usual population.` - shipyard "Coalition Basics" - shipyard Arach - shipyard Kimek - shipyard Saryd - outfitter "Coalition Advanced" - -planet "Far Monad" - landscape land/water0 - description `The weather on Far Monad is actually rather pleasant. If it were not a lonely planet orbiting a dying sun in a region of space that few species visit and none claim for their own, it could have become a fruitful farming world or perhaps even a metropolitan center.` - security 0 - -planet "Far'en Lai" - attributes uninhabited - landscape land/dune3 - description `When the Korath were banished to the Core, they were left with only one living world, a planet they call "Far'en Lai," meaning, "the last candle-flame." Afraid that this planet's biosphere will turn to dust in their hands like all the other worlds they once controlled, the Korath have left Far'en Lai entirely unsettled and unexploited. It is rumored that the terms of their exile dictate that if Far'en Lai withers and dies, the remaining Korath exiles will be exterminated, but that if they can learn to make the planet flourish, their place in the galaxy will be restored.` - government Uninhabited - -planet "Fara Skaeruti" - attributes korath station - landscape land/space4 - description `This station serves both as a deuterium refinery and as a factory. A large number of small spires protrude from the hull of the station, each carrying fuel pipes, so that ships can simply dock with one of the spires to refuel instead of having to navigate inside a hangar.` - spaceport `A swarm of robotic spacecraft flows around this station. The traffic pattern is chaotic, yet efficient, adapting from moment to moment depending on which ships are coming or going. The robots never crash into each other, even though they sometimes pass each other with less than a meter in between, while traveling at high speeds.` - "required reputation" 1 - bribe 0 - security 0 - -planet Farpoint - attributes north military frontier - landscape land/desert4 - description `Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry.` - spaceport `The spaceport is the Navy base; there are no other settlements. There are a few pubs filled mostly with off-duty officers, and a quartermaster's warehouse where you can trade goods. The most striking aspect of the base, however, is how empty it is. There are enough buildings here to make it feel like a small city, but only one small corner of the port is in use; the rest of the buildings are boarded up. And there are enough landing pads and hangars to house perhaps a fifth of the entire fleet, but they are nearly all empty at the moment.` - spaceport ` The massive scale of the fortifications, coupled with their state of near-total disuse, puts you in mind of the fabled Maginot Line on Earth - a relic of an anticipated battle that failed to materialize according to plan.` - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - "required reputation" 2 - bribe 0.08 - security 0.8 - tribute 900 - threshold 5500 - fleet "Large Republic" 6 - -planet Farseer - attributes paradise tourism rich - landscape land/sea8 - description `With enough money, you can buy a sunny day. Farseer is an ocean resort world, where much of the local tax revenue is spent on the terraforming equipment that moderates the weather. Real estate prices fluctuate wildly in times of political anxiety, because the idyllic climate exists only by government fiat.` - description ` Industry here mostly takes the form of executive offices for interplanetary banks, law firms, and software companies. Strict zoning laws limit construction of skyscrapers or factories to the continents that are in the less pleasant polar regions.` - spaceport `The spaceport is in one of the industrial regions near the pole; presumably the sight and sound of starships landing and taking off is too distasteful and plebeian for this world's richer inhabitants. Most of the people here are terraforming technicians or mechanics; they hurry through the streets without giving you a second glance. Next to the tin-roofed marketplace, children are playing in a concrete-paved lot; across the street are a few run-down pubs and a restaurant.` - bribe 0.05 - security 0.6 - tribute 3500 - threshold 6500 - fleet "Large Republic" 14 - -planet Farwap - landscape land/bwerner8 - description `This planet is too close for any Tuxen (or any species, really) to live on. Thus, it is only used for Tuxen scientific experiments on hot weather, something of a popular subject for them.` - bribe 0 - -planet Farwater - attributes hai medical "hai tourism" - landscape land/beach6 - description `In human space, this system would probably have been left unsettled, because its sun produces too much ultraviolet radiation for animals to survive for long on its surface. But the Hai have instead turned this warm ocean world into a massive incubator for photosynthetic algae and bacteria. Each species is genetically engineered to produce one or more medical or nutritional compounds that they can make use of. Barges travel slowly through the oceans harvesting these microorganisms out of the water and separating out the chemical compounds they provide.` - spaceport `The spaceport appears to have been built by expanding a natural set of caves in a cliff facing the ocean. At high tide the lower caves flood, allowing barges to dock and unload the compounds they have harvested. Tunnels lead deep into the rock to rooms that have been carved out as warehouse space and living quarters. The rock remains somewhat cool, even at midday, but the air is still oppressively humid.` - -planet Featherweight - attributes north research frontier - landscape land/sky6 - description `Featherweight is a small world, with lighter than normal gravity. Centuries ago, because of its remoteness, this world was the site of some illegal genetic experiments, and rumors say that the current inhabitants are the result of those experiments. Because they are so well adapted to low gravity, few of them choose to leave, and very few outsiders choose to settle here, so this world's culture remains quite insular and detached from the rest of the galaxy.` - spaceport `Although this is a human planet, as you walk through this spaceport you feel as if you are on an alien world. The ceilings and doorways are all a bit higher than you are used to, and the locals tower over you. Aside from a few food carts in the marketplace, there are no shops or restaurants in the spaceport, and the nearest village is several kilometers away. It is as if the entire port was designed in order to limit interactions with outsiders to the bare minimum that is necessary.` - security 0.5 - tribute 800 - threshold 4500 - fleet "Small Republic" 30 - -planet "Fek Rembatu" - attributes korath - landscape land/beach10-sfiera - description `Everything on this planet that is made of metal is overgrown with a thick layer of a reddish lichen or fungus. In the cities, the tallest buildings look like they have been melted or half digested by the fungus: tall towers lean at crazy angles, and smaller buildings are entirely buried and indistinct. The air smells like sauerkraut and roses.` - -planet "Fenrir Station" - attributes deep station - landscape land/sivael1 - description `Fenrir Station is a bustling refinery, and from the way the foremen looked at you when you stepped off your ship, they seem to be eager for new recruits. In addition to harvesting deuterium, this is one of the few refinery stations in human space which also collects helium-3, an isotope with some exotic uses in medical imaging and in energy research.` - description ` The diversity of isotopes found here is partly due to the station being a relatively new construction and benefiting from modern technology. But the gas giant which the station harvests from also has a composition unlike any other known planet. One theory is that it is on the cusp of becoming a brown dwarf star, in which case the isotopes now being stirred into the upper atmosphere by convection will eventually be depleted by fusion.` - spaceport `This station is composed of two rings, one containing the refinery and the other, the living quarters and cafeteria for the workers, in addition to a docking bay for visiting freighters. The workers all seem to be very busy, and few of them pay any attention to you.` - bribe 0.05 - security 0.8 - music ambient/machinery - tribute 600 - threshold 3000 - fleet "Small Deep Security" 14 - -planet Firelode - attributes unfettered - landscape land/mountain25-spfld - description `The Unfettered are operating several large strip mines here to collect uranium and plutonium to fuel the generators in their warships. Older, abandoned mining pits are scattered throughout the planet's surface. As a result of the mining activity, the groundwater here has become badly contaminated.` - spaceport `The spaceport is in the middle of a large city with typical Hai architecture: raw metal and chamfered corners. However, much of the city appears to have been ruined long ago, probably in a battle. The ruins have not been rebuilt, but instead it appears that most of the ruined buildings have been torn down for scrap metal. Several of the spaceport hangars are in bad repair, as well.` - -planet "Firka Tesk" - attributes korath - landscape land/lava0 - description `This appears to have once been an inhabited world, and the remnants of a few cities still remain. But the planet's crust has been cracked like an eggshell, releasing rivers of lava and leaving behind unnaturally steep mountains and fault lines. The wind whistles and howls through the rifts and fissures as if the planet itself is screaming in pain. A thick haze of sulfur dioxide and ash hangs over everything.` - -planet Firn - landscape land/snow2 - description `This chilly world is a Tuxen vacation planet.` - spaceport `The spaceport here has been hastily set up to accomodate humans, thanks to your efforts in getting the wormhole stabilized. It includes a small room off the main area with heaters and a vending machine, full of Tuxen delicacies. Which are mostly varieties of fish.` - bribe 0 - -planet Flood - attributes rim tourism farming - landscape land/water8 - description `The scenic fjords and rugged mountains make Flood a popular tourist destination. Nearly all the land in the planet's temperate zone is covered in mountains, making traditional agriculture difficult. The locals survive mostly by raising sheep and goats, plus a few native species, and grow fruit and vegetables in small terrace gardens tended by hand rather than by tractor. Most of the population is employed in the tourist industry, running inns for the visitors to their quaint mountainside villages, or making handcrafts for sale as gifts.` - spaceport `You have never seen this many shops in a single spaceport. Hand-glazed pottery, wooden furniture, dolls, sweaters, scarves, paintings - the variety is overwhelming. Crowds of tourists bustle around from shop to shop, making it very difficult for you to get through.` - spaceport ` The spaceport is built on a mountainside, apparently designed to look like a village, except that in place of terrace gardens are landing pads (placed haphazardly to look more natural), and the buildings are much larger than you imagine the huts up in the villages would be. The cement tiles covering the roofs have been molded and colored to look like wood shingles, and although some of the larger buildings must have steel structures underneath, they have been made to look as if they are held up only by wooden beams.` - security 0.2 - tribute 700 - threshold 3000 - fleet "Large Militia" 11 - -planet "Flowing Fields" - attributes saryd farming - landscape land/dune0 - description `During the rainy season, the plants on Flowing Fields grow so rapidly that the grass can tower more than three meters tall. Although they look verdant and serene when viewed from a distance, the grasslands are also home to many dangerous predators, including hundreds of species of snakes and ferocious packs of carnivorous rodents that can bring down animals many times their size. During the dry season, the rodent packs build domed hutches out of woven grass and mud where they shelter from the sun and the dusty wind.` - description ` Most of the Saryd dwellings are in the temperate forests, but they have converted almost a tenth of the grasslands into farms.` - spaceport `Nearly everything within a hundred kilometers of the spaceport is farmland, punctuated with occasional small villages where the farm workers live. The villages and the spaceport itself are each surrounded by walls that keep dangerous animals at bay, as well as shielding the inhabitants from the flash floods that come at the very start of the rainy season.` - spaceport ` The farms operate by embedding seeds in the dirt during the dry season, when the ground is hard baked clay and heavy machines can drive over it without sinking in. When the rains come, the clay turns to mud and the crops begin to sprout.` - "required reputation" 15 - -planet Follower - attributes paradise factory - landscape land/city10 - description `Follower is on the edge of the Paradise Planets region of space: not really one of them yet, but aspiring to be. It is prosperous, but from manufacturing rather than law or finance or venture capitalism. A significant fraction of the local taxes collected here are being spent on terraforming, raising global temperatures and reducing seasonal fluctuations. The goods produced here always have a ready market to purchase them, so Follower's job economy is considered very stable.` - description ` As one of the few planets still actively engaged in terraforming, Follower has been the location of several experiments with new technology, trying to leapfrog the centuries-slow process that other worlds have gone through. Unfortunately most of these experiments have failed, sometimes spectacularly.` - spaceport `The spaceport is a single skyscraper, fifty floors tall and as wide as it is high, with the floors twisting around each other in a helical patterns so that on each level, the landing bays are approached from a slightly different angle. The whole structure is built of steel and gleaming glass. Inside, the soaring ceilings give you more of a sense of opulence than of comfort.` - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - shipyard "Lionheart Basics" - outfitter "Common Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - bribe 0.03 - security 0.4 - tribute 2400 - threshold 4500 - fleet "Small Republic" 86 - -planet Forpelog - attributes quarg moon - landscape land/canyon03 - description `Forpelog is a Quarg mining world, barely habitable by their standards and, because of its low gravity, unsuitable for long-term human habitation. The Quarg city is a marvel of advanced technology, entirely enclosed within glass and steel, with gardens and terraces where alien trees and plants grow. Outside the city, the landscape is rugged and beautiful, but the atmosphere is too thin to breathe and contains almost no oxygen.` - spaceport `Your ship is docked on a metal pad immediately outside the dome of the city, which towers over you. Immediately after you landed, a smaller canopy unfolded around your ship, sealing it in and providing enough air for you to breathe as you make your way inside. The stark, lifeless badlands outside give way to bustling streets and lush blue foliage within. No other human beings are in sight.` - bribe 0 - security 0.9 - -planet Foundry - attributes core factory urban - landscape land/city1 - description `Foundry is home to the Syndicated Shipyards, where more than half of the commercial freighters in human space are manufactured. Although much of the planet is blanketed in smog from the factories, there are also regions of pristine forests and majestic mountains. The Syndicate has a generous vacation policy on Foundry that allows workers to take as much as a month of vacation time every year, and many choose to take that time to escape from the cities and explore the wilderness. The shipyards claim that this vacation time is partly responsible for the high reliability of the ships built here, because a well-rested and relaxed worker is less likely to make the sort of mistakes that can quickly become disastrous in outer space.` - spaceport `The spaceport is surrounded by kilometers of hangars and factories where new ships are being assembled. The port itself is a trio of towering buildings, with a skywalk on the top floors to provide a view of the surrounding area. Larger ships land on pads on the ground surrounding the towers, while smaller ships can fly into hangars built into the sides of the towers themselves. Everything is made of gleaming metal, and each tower is slightly tapered and adorned with painted fins that make it resemble an enormous starship.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Syndicate Advanced" - shipyard "Megaparsec Basics" - shipyard "Megaparsec Advanced" - outfitter "Common Outfits" - outfitter "Syndicate Advanced" - outfitter "Ammo North" - bribe 0.1 - security 0.5 - tribute 2900 - threshold 5500 - fleet "Large Syndicate" 18 - -planet "Fourth Shadow" - attributes kimek factory urban - landscape land/mountain13-sfiera - description `In all of Coalition space, this is the one planet that comes closest to deserving being called a slum world. More than ten billion Kimek live here, mostly in densely packed and run-down apartment buildings on the outskirts of the cities. Unlike more prosperous Coalition worlds, the city centers here are reserved for factories rather than for parks or government buildings or civic centers.` - spaceport `The spaceport is crowded with travelers, about equally divided between those who are freshly arriving, drawn by the promise of plentiful work and a cheap cost of living, and those who are preparing to leave and attempt to build a better life somewhere else. Most Kimek choose to specialize as workers rather than raising families, so the vast majority of the travelers are alone or traveling only with a loosely knit group of friends.` - -planet Freedom - attributes pirate farming "north pirate" north frontier - landscape land/bwerner7 - description `Freedom is home to the oldest and largest anarchist colonies in human history. The original settlers arrived in the first century after the invention of the hyperdrive, coming with the goal of simply getting as far away from civilization as possible. The colony has reinvented itself countless times since then as different leaders have taken control, and in fact at present it is split into two separate towns, East Mesa and West Mesa.` - description ` The environment is a mix of deserts and brackish oceans, with a fair amount of native wildlife and good potential for farming. Anywhere else in human space, this planet would have become densely settled, but out here it has remained mostly empty.` - spaceport `Apparently anarchists are not opposed to commerce as long as no one is regulating it. Half of the landing pads in the spaceport are available for ships; the other half have been taken over by farmers busy selling their produce, or merchants buying from incoming ships and piling crates into large trucks.` - spaceport ` A sign above the entrance to the spaceport bar reads, "Fine home-brewed whiskey! Get smashed without getting taxed!" Further down the street, a sign over what appears to be a real estate office reads, "Why not settle where The Man can't reach you?"` - spaceport ` Inexplicably, the only advertising on the seafood restaurant across the street is an enormous banner proclaiming, "We have brown rice."` - shipyard "Basic Ships" - shipyard "Northern Pirates" - shipyard "Betelgeuse Basics" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Basic Outfits" - "required reputation" -10 - security 0 - tribute 500 - threshold 2000 - fleet "Small Northern Pirates" 15 - -planet Frostmark - attributes hai "hai tourism" - landscape land/dmottl5 - description `There are several large Hai cities near the equator on Frostmark, but much of the planet's surface is cold and uninhabited except by herds of extremely large, six-legged herbivores, and other equally large and frightening animals that prey on them.` - spaceport `Every Hai city has an appearance of great age and permanence, but this one, even more so. In Hai cities, transport vehicles carry freight and passengers along underground passages or elevated railways, while the pathways at ground level are reserved for foot traffic. Here, millennia of foot traffic have rounded off the corners of every metal staircase, and polished the railings as smooth as glass. The Hai locals do not seem to have trouble keeping their footing, but you wish your shoes gave you more traction.` - -planet Furnace - attributes core military moon - landscape land/bwerner4 - description `Furnace is a nearly uninhabited world, used mostly as a waypoint for shipping and as a staging point for the Syndicate fleets that seek to keep this region of space free from pirates. The atmosphere is barely thick enough to be breathable, and none of the plants that grow here are useful for eating. However, because it is only a large moon instead of a full-sized planet, moving cargo and fleets of ships to and from its surface is fairly easy and inexpensive.` - description ` Conducting any business here is a nightmare of tedium. Syndicate doctrine claims that corporate structure and process produce a leaner and more effective military force without the perceived wastage of the Republic Navy. But in practice, they seem to have combined all the worst aspects of military and corporate bureaucracy.` - spaceport `The spaceport is mostly a military base. Uniformed crew members hurry back and forth without giving you a second glance. The food in the mess hall is standard military fare, hearty but bland and unappetizing, and there are few shops or other services catering to civilians.` - outfitter "Syndicate Basics" - outfitter "Basic Outfits" - outfitter "Ammo North" - bribe 0.05 - security 0.1 - tribute 1200 - threshold 3500 - fleet "Large Syndicate" 7 - -planet Gateway - landscape land/snow10 - description `This planet serves as a guard for the Tuxen homeworld and surrounding systems. Only certified people are allowed to pass through the local wormhole, made possible by a special Tuxen technology.` - spaceport `The spaceport is designed with Tuxen in mind. And only the Tuxen in mind. The whole floor is ice, which means attempting to walk anywhere is a challenge. Human-sized penguins are sliding everywhere, yet nobody is bumping into each other. Except for you, into the Tuxen.` - bribe 0 - -planet Geminus - attributes paradise factory mining - landscape land/mountain18-harro - description `Geminus, although not the most hospitable of worlds, is a young enough planet that large stores of iron, titanium, and other metals are easily accessible near the surface. For that reason, it has become one of the Republic's primary shipyards. More than half of the warships in the navy were constructed here.` - description ` The constant volcanic activity leaves the planet perpetually shrouded in clouds of ash and fog, so that being outside means being in a twilight haze with low visibility. Probably in compensation for this, interior spaces tend to be brightly lit and painted in bold colors.` - spaceport `Like everything else on Geminus, the spaceport is not terribly pretty, but is functional and efficient. Each of the wide hallways is marked out like a road, with space in the center for electric carts carrying cargo, while pedestrians are relegated to the edges.` - spaceport ` The hub of the spaceport is a food court with a ring of shops in the center and seating on the outside, where you can look out of plate glass windows at the lava fields and caldera outside. By night, you can see the volcanic glow all around the horizon.` - shipyard "Basic Ships" - shipyard "Navy Basics" - shipyard "Navy Advanced" - shipyard "Betelgeuse Basics" - shipyard "Lionheart Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Advanced" - outfitter "Syndicate Basics" - bribe 0.1 - security 0.9 - tribute 4800 - threshold 7500 - fleet "Large Republic" 18 - -planet Gemstone - attributes "dirt belt" mining - landscape land/lava7-sfiera - description `Gemstone is a hot and unpleasant world, mostly due to a smoggy atmosphere high in methane. Much of the surface is covered in rugged mountains, making travel across land very difficult. However, the powerful tectonic forces here have created rich deposits of diamonds, emeralds, and sapphires, which are mined both for use in jewelry and for certain electronic components. Mining a tectonically active world is an insane project, and earthquakes cause frequent cave-ins, but the potential of wealth draws miners here despite the high mortality rate.` - description ` The miners are paid on commission on the stones they find. As a result most are dirt-poor, but the miners are full of stories of some distant acquaintance who became mind-bogglingly wealthy after striking a previously untapped gemstone deposit.` - spaceport `The spaceport is perched on top of a peak in an older and more stable mountain range. The landing pads here are used both by starships and by the helicopters that bring cargo to and from the mines. Overhead, helicopters fly by carrying heavy loads dangling from cables. A few low cement buildings serve as warehouses, and on the far end of the port, where an explosion would do the least damage if a sudden, severe earthquake struck, large steel tanks hold deuterium for refueling ships. Asphalt roads with flimsy guard rails connect the landing pads to the warehouses.` - security 0.2 - tribute 500 - threshold 2500 - fleet "Large Militia" 8 - -planet "Gentle Rain" - attributes saryd tourism - landscape land/forest5 - description `The rainforests on Gentle Rain are home to spiders so large that their webs are strung from one tree to another, and their typical prey is birds rather than insects. Another, equally large species of spider is able to leap four or five meters into the air in order to snatch a bird out of a passing flock. The rainforest trees grow so thick that except for occasional clearings, very little light actually filters through the leaves and reaches the ground, and during the rainy season the dirt is transformed into pools of stagnant mud.` - spaceport `The spaceport is shaped like a giant tree: raised landing platforms branching out from a central hub where several towers provide lodging for visitors. In every corner of the platforms where the foot traffic is not enough to keep them clear, moss and vines have begun to take over.` - spaceport ` Judging from the number of Arach visitors here in addition to the Saryd natives, this must be a popular tourist destination.` - -planet Geyser - attributes "near earth" oil factory - landscape land/bwerner8 - description `Terraforming can change many things, but it cannot fix low gravity. Geyser was settled in the very first wave of space colonization, before refueling depots were available anywhere but Earth itself, so the only systems that could maintain trade with Earth were those that were only a few jumps away. Today, most of the industry centers around oil drilling and manufacturing, and the remaining workers are those who are too poor to leave.` - description ` In recent years, Geyser's economy has not been able to support repairs to the centuries-old terraforming equipment, and as a result the climate has become increasingly arid, and it is difficult to grow food crops here.` - spaceport `This spaceport was built seven or eight centuries ago, and its once-grand architecture has now fallen into decay. A ring of hangars with arched cement ceilings surrounds a central complex of warehouse towers, whose upper stories once held food courts and luxury hotel rooms. But now, many of the hangars have collapsed, and the ones that remain have rugged plastic netting bolted to the ceilings to protect ships from falling fragments of cement. Only one of the food courts remains active, and although a few of the hotel rooms are still used, the marble fixtures and tile floors that were once so polished and clean are now chipped and cracked and worn down.` - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Syndicate Basics" - outfitter "Lovelace Basics" - security 0.3 - tribute 1300 - threshold 3500 - fleet "Large Militia" 20 - -planet Giverstone - attributes hai mining - landscape land/valley5 - description `On this mining world, the Hai are using boring machines to drill tunnels straight into the hearts of the mountains. Each tunnel twists and turns to intersect the regions of rock with the highest concentrations of valuable ore. Most of the tunnels also join up with other tunnels that have been dug through the same mountains, so that there are multiple exits from any given point in the mines.` - spaceport `The spaceport is in the center of one of the large cities that are built high up in the mountains where the air is cooler. It consists mostly of open-air landing pads: enormous slabs of metal embedded into the mountainside at different levels, with winding roads connecting them to the main marketplace and warehouse district. Several old mine entrances, well reinforced with metal struts, have been converted into hangar bays or warehouse space.` - shipyard "Hai Intermediate" - outfitter "Hai Intermediate" - -planet Glaze - attributes south tourism - landscape land/canyon8 - description `Glaze is a varied world with everything from sunny beaches to frozen tundra, but it is perhaps best known for its sandstone canyons and deserts. This world's wildlife has never been studied in great detail. Local rumors tell about an alien species of "canyon people" who live in caves in some of the deepest canyons, leading to a constant stream of visiting xenobiologists. The scientific consensus, however, is that these sightings have only been of a reclusive ape-like species that lives in the canyons, and is not known to dig caves or show any other sign of civilization.` - spaceport `The spaceport is a tower of glass and steel perched on top of a mesa, overlooking the canyonlands: spires of red and pale yellow stone, with a sprinkling of trees at the lower elevations. A wide highway winds down the side of the mesa, through several tunnels, and the off to the horizon. The port itself is not terribly busy.` - spaceport ` You notice quite a few families with children sitting by the windows on the upper stories of the tower, watching starships landing and taking off. Many of them have brought folding chairs or blankets to sit on. That must be what passes for entertainment on this world.` - shipyard "Basic Ships" - shipyard "Southbound Basics" - outfitter "Common Outfits" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - outfitter "Ammo South" - security 0.2 - tribute 1700 - threshold 3500 - fleet "Large Militia" 25 - -planet "Glittering Ice" - attributes saryd - landscape land/snow7 - description `The climate on Glittering Ice is so cold for most of the year that the creatures here have evolved thick layers of feathers, fur, or fat to keep themselves warm. As a result nearly all of them, from the smallest rodents to the largest predators, are practically spherical, appearing as shapeless blobs; for many of them it is hard for a casual observer to even figure out which side of them is their head.` - description ` Colonies of one particularly clever species of large rodents that live near the equator are capable of using ice and snow to build interconnected, multi-layered warrens.` - spaceport `The spaceport here is almost deserted, and most of the Saryds who are walking around in the frigid air seem completely uninterested in talking to strangers. Saryd culture places a high value on experiences of solitude and isolation, and the cold and stark landscape of Glittering Ice provides them with the perfect setting for quiet retreats. Not surprisingly, the other species of the Coalition seldom find reason to visit here.` - "required reputation" 15 - -planet Glory - attributes paradise medical - landscape land/sky8 - description `Elsewhere in the galaxy, people speak dismissively of the "boughten sunshine" that rich terraformed worlds can afford. On Glory, even many of the lakes and hills are artificial, crafted to garden-like perfection. Fittingly, the chief industry on Glory is plastic surgery, along with other medical efforts aimed at prolonging life, funded by rich, elderly folks who have settled here.` - description ` Glory is also home to the Academy of Planetary Sciences, the organization at the forefront of terraforming research. The Academy takes on only a handful of apprentices each year, and guards its secrets very closely.` - spaceport `The starport is as perfectly sculpted as the rest of the planet, a hive-like structure with hexagonal openings of various sizes for docking bays. Gardens have been planted on the roofs and on terraces on all different levels, and a small artificial river flows from a fountain on the roof down among the terraces and out to the ground below.` - spaceport ` It is almost impossible to tell the age of the locals who are walking by: there is a frightening monotony of wrinkle-free, nearly identically proportioned faces. When they speak, only their lips move; their expressions remain mask-like, immobile.` - bribe 0.05 - security 0.6 - tribute 4300 - threshold 7500 - fleet "Large Republic" 16 - -planet Grabtar - landscape land/water4 - description `This once-beautiful planet has come too close to the black hole in the middle of the system and has started to crack almost down to its core. The black hole's gravity extends far beyond its own system, pulling other systems toward itself and creating an almost unnatural hexagon-shaped system cluster.` - -planet Grakhord - attributes quarg moon - landscape land/badlands6 - description `Although human beings who do not mind living in low gravity are welcome to settle here, Grakhord is part of Quarg territory, and has been terraformed to meet their environmental needs rather than those of human beings. The full extent of the Quarg mining operations here are not known, but rumors say that they have tunnels reaching down almost halfway to the moon's core, and Quarg ships can also sometimes be seen harvesting hydrogen gas from the upper atmosphere of the gas giant that Grakhord orbits.` - spaceport `Here, you feel like a young child lost among a crowd of tall, indifferent adults. The average adult Quarg is over three meters tall, and although they move slowly and gracefully, on their long legs they easily speed by you. Worse, the counters for the merchant exchange, bank, and job board are high enough that you can barely see over them. But, the Quarg have helpfully provided stepping stools stashed under the counters so that shorter humans can carry out business without having to constantly crane their necks upwards.` - bribe 0 - security 0.9 - -planet "Graveyard Wormhole (Stable)" - landscape "" - -planet "Graveyard Wormhole (Unstable)" - attributes "requires: quantum keystone" - landscape "" - -planet Greenbloom - attributes hai "hai tourism" "human tourism" - landscape land/water3 - description `The islands and continents on this planet are almost entirely covered in marshes, rainforests, and (near the poles) dense coniferous forests, and the oceans appear green from above due to thick algae blooms and floating kelp mats. The overabundance of flora is caused by Greenbloom's major volcanoes, which constantly spew carbon dioxide into the atmosphere.` - spaceport `The spaceport is a massive floating island built by the Hai - a network of hexagonal platforms, each roughly half a kilometer in diameter, linked by bridges that can bend to accommodate the platforms rising and falling in rough weather. You are not sure what sort of alloy the platforms are built from, but judging by the fact that some of them have coral colonies growing on their edges, they can probably last for centuries without requiring any maintenance.` - -planet Greenrock - attributes pirate "south pirate" south frontier - landscape land/sky0 - description `Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves.` - spaceport `You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here.` - spaceport ` Everything, in fact, including the very bizarre. At the end of one dark alley you see a shop called "Mike's Mustelids," with weasels and ferrets in cages in the window. Beside them, a fully-grown wolverine glares at you from behind the bars of a large and sturdy cage.` - shipyard "Core Pirates" - shipyard "Southern Pirates" - shipyard "Advanced Southern Pirates" - shipyard "Northern Pirates" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - outfitter "Syndicate Basics" - outfitter "Pirate Outfits" - bribe 0.05 - security 0 - tribute 1800 - threshold 3500 - fleet "Large Northern Pirates" 13 - -planet Greenwater - attributes hai farming fishing "human tourism" - landscape land/myrabella2 - description `Greenwater is one of the few worlds in Hai space that is home to a sizable human population. The temperature on most of the planet's surface is too warm for the Hai, but tolerable for human beings. Close to the equator are scattered human settlements for farming or fishing, which trade with the Hai cities closer to the poles for technology and equipment.` - spaceport `In this bustling spaceport, deeply tanned human merchants are busy haggling with the Hai natives over the price of loads of fish and produce. The atmosphere is quite friendly and relaxed - even here, well into the planet's temperate zone, it is warm enough that everyone, Hai and human alike, moves at a languid pace.` - shipyard "Hai Basics" - outfitter "Hai Basics" - -planet "Gresku Fodar" - attributes korath station - landscape land/space4 - description `Situated an ideal distance from this system's twin suns, this station holds greenhouses where the Korath grow a highly nutritious bacterial sludge that serves the exiles as their main food source. A few of the greenhouses are also growing more traditional crops, but these are clearly a luxury that the Korath cannot afford to waste more of their resources on.` - spaceport `The bacterial soup that is being served in the food court has a texture like wet silt and an unpardonably bland flavor. Someone who could supply the Korath with a steady stream of the right sorts of spices could make a killing in trade here.` - security 0 - -planet Hai-home - attributes hai - landscape land/valley2 - description `This is the home world of the Hai. Well over half the planet's surface is oceans. The land is mostly covered by sprawling cities, except for some mountain ranges too high or too snowy to build on. Despite its population of nearly eight billion, Hai-home is relatively free of pollution or overcrowding.` - spaceport `The spaceport in the capital city of Haimat is massive, with towers well over a kilometer high and hangars large enough to park an entire fleet of capital ships in. Although the port is bustling, with ships taking off and landing almost every minute, nearly three quarters of the landing pads and hangars are empty, and whole sections of the spaceport appear to be unused. Clearly, this port was designed to handle far more traffic than this.` - shipyard "Hai Advanced" - outfitter "Hai Advanced" - "required reputation" 100 - bribe 0 - -planet "Hammer of Debrugt" - attributes arach mining shipping urban - landscape land/myrabella5 - description `House Chamgar claims that their advances in aerospace and weapon technology were instrumental in driving the Quarg out of Coalition space about six millennia ago. Given how much more advanced the Saryds and Kimek were at the time, their claims are likely an exaggeration. But, there is no doubt that in the present day the home of House Chamgar has developed into an industrial world as productive as any in Coalition space, partly because this world is rich enough in natural resources that there is little need to import raw materials from elsewhere.` - spaceport `The spaceport is a multi-tiered, gravity-defying structure reaching hundreds of meters above the ground, with steel and glass arches, cantilevered platforms, and luxury-class docking bays on its upper levels. On the ground level surrounding the facility are landing pads for heavy cargo ships, along with the associated warehouses and repair shops.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - "required reputation" 25 - -planet Harmony - attributes south farming religious frontier - landscape land/mountain4 - description `The first settlers who came to Harmony were an Amish community seeking a place where they could live a quiet life and do work with their own hands instead of relying on machines and computers. Their community grew to millions of people, who now live side by side with other, more modern settlers. There are still regions of the planet where motorized vehicles are prohibited, but in other places trucks and horse-drawn buggies share the same roads.` - spaceport `The spaceport is on the outskirts of one of the larger cities, with a few medium-sized skyscrapers and many tall smokestacks for factories and oil refineries. The starship hangars here are shaped like oversized barns, and close to the hangars, grain is stored in silos. The spaceport police are on horseback.` - spaceport ` Inside the building at the center of the port is a large cafeteria, with food of the simple "meat and potatoes" variety. You notice a few children and teenagers in rough, homemade clothing staring out the windows at the ships taking off and landing.` - security 0 - -planet Haven - attributes pirate mining "north pirate" north frontier - landscape land/dune1 - description `Haven was founded by highly successful "privateers" nearly two centuries ago. Since then, as rival bands of pirates have fought over it, it has changed hands fourteen times, but has never been successfully invaded by the Republic. Numerous small manufacturing shops sell outfits that cannot be bought legally, and there is even a small shipyard where customized ships are sold to those who have the right connections.` - description ` Much of the planet is desert, but with enough moisture to grow enough crops to feed the entire population. Strip mining has turned other parts of the planet into barren wastelands, and has polluted many of the rivers.` - spaceport `The spaceport is old and dingy, with piles of litter in the gutters and graffiti on many of the alley walls. Many of the shops are closed, the windows boarded over or covered with yellowing paper. This is an independent world, and a relatively stable settlement, but the effects of its separation from the rest of the galaxy are evident. A few young people carrying large backpacks eye you with interest, perhaps trying to gauge their chances of getting you to give them a cheap lift off-planet.` - shipyard "Core Pirates" - shipyard "Northern Pirates" - shipyard "Advanced Northern Pirates" - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.03 - security 0 - tribute 700 - threshold 3000 - fleet "Small Northern Pirates" 21 - -planet Haze - attributes deep factory - landscape land/mfield2 - description `Haze is a manufacturing world, covered in sprawling cities. It is a relatively prosperous planet, but so far the inhabitants have chosen to spend more of their terraforming budget on climate control than on pollution reduction.` - description ` Very few regions of this planet remain untouched by human hands, but a few of the particularly mountainous or marshy areas have been set aside as nature preserves. More than half of the indigenous life forms have gone extinct since human settlement began here four centuries ago.` - spaceport `The spaceport is constructed purely for efficiency and functionality. It is a long building, stretching in a straight line across more than a kilometer. Through the center, on tracks elevated at various levels, run monorail trams for carrying passengers and cargo. Along the sides of the building are docking bays alternating with storage rooms. The wide corridors are packed both with people and with robotic freight carts.` - spaceport ` As the planet's economy grows and the spaceport becomes too cramped, the port authority simply clears more land and extends the building, the tramways, and the docks out farther along the same line.` - shipyard "Lionheart Basics" - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.6 - tribute 2600 - threshold 5500 - fleet "Large Deep Security" 26 - -planet Heartland - attributes "dirt belt" farming - landscape land/city2 - description `Heartland is a pleasant world, with a geography mostly consisting of low hills, plains, and oceans. The farms here produce bountiful crops, and as a result it has drawn tens of millions of settlers. Many of them now work in factories or assembly lines, in which most of the farm equipment used here and in the surrounding systems is built. Tractors from Heartland are trusted to be well-built and sturdy, and easy to repair; some are still in use that were built over a century ago.` - spaceport `The spaceport is a cluster of low buildings. At the center of the port is a special, taller building with glass walls on all sides. It houses the tractor showroom. The farmers visiting the showroom look about as excited as you do when touring a large and well-appointed shipyard. There are tractors with rubber wheels, spiked wheels, and tracks; with plows, combines, balers, and chaser bins; tractors barely big enough to sit on and tractors the size of a small freighter. It's somewhat overwhelming.` - outfitter "Basic Outfits" - outfitter "Ammo South" - security 0.2 - tribute 900 - threshold 3500 - fleet "Large Republic" 4 - -planet Heartvalley - attributes hai manufacturing "hai tourism" - landscape land/fog0 - description `An extreme amount of tectonic activity in its distant past has left Heartvalley with mountain ranges five to ten kilometers high in some places. Most of the Hai settlements here are in the valleys closer to sea level, where the air is dense enough for them to breathe comfortably. The tectonic activity has left many ancient sea-beds exposed, providing access to bountiful supplies of oil. To the Hai, oil is too precious a resource to be used for fuel; instead they process it into plastic and use the byproducts in other chemical processes.` - spaceport `The spaceport is built halfway up the slope of one of the most heavily settled valleys. Farther down the valley, the tallest buildings of the city seem tiny compared to the mountains that surround them. On the outskirts of the city sit strange engines the size of a spacecraft, with pipes snaking out from them in all directions and sinking deep into the ground.` - shipyard "Hai Basics" - outfitter "Hai Basics" - -planet Helheim - attributes deep mining volcanic - landscape land/lava1 - description `Helheim is not a pleasant place. Much of the surface is volcanic, pockmarked with craters and steam vents leading deep into the planet's crust. The air is slightly caustic, but breathable. However, it is also a world rich in easily accessible deposits of nickel, aluminum, and magnesium. The mining industry here has been booming for centuries, and in all of the Deep it is the one world where work is never hard to find - if you are willing to face the health risks and the lack of green and growing things.` - spaceport `The spaceport is also the main city in Helheim, and it is built around a series of glass domes of all different sizes. Each dome is a greenhouse housing a different sort of plant life, and in some cases animals as well: hermetically sealed parks, protected from the caustic air outside, where the locals can come when their hunger to be among living things becomes unbearable. The docking bays each have an airlock to protect the atmosphere inside the city.` - bribe 0.05 - security 0.6 - tribute 700 - threshold 3000 - fleet "Small Deep Security" 15 - -planet Hephaestus - attributes core factory urban - landscape land/city0 - description `Hephaestus is home to Syndicated Systems, which manufactures parts used in shipyards throughout human space. Although not always the highest quality or most technologically advanced, ship outfits produced by the Syndicate are quite affordable and sufficient for any ordinary pilot's needs. The executives of many other companies have been known to make a pilgrimage of sorts to this planet, to witness firsthand how the Syndicate has made their production lines here so efficient and dependable.` - description ` Nearly all the inhabitants of Hephaestus live in a single metropolitan area that has spread to cover almost an eighth of the total land mass. As with many Syndicate worlds, pollution is a growing problem that they are working hard to address.` - spaceport `The spaceport consists of a double row of hangars of all different sizes, with shops and warehouse space in between. In many of the hangars you pass, mechanics are busy installing new parts or making repairs to old ones. The flash of arc welders and the squeal of bolt drivers and rivet guns is everywhere. Above the hangars is a tier of supply rooms with all different sorts of ship outfits on display, rows and rows of gleaming, identical parts. Robotic gantries swing overhead at frightening speeds, stocking and fetching parts. It serves as both a functional storage space and a massive advertisement for Syndicated equipment.` - shipyard "Basic Ships" - shipyard "Megaparsec Basics" - shipyard "Syndicate Basics" - shipyard "Syndicate Advanced" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Syndicate Advanced" - outfitter "Ammo North" - bribe 0.1 - security 0.7 - tribute 3400 - threshold 6500 - fleet "Large Syndicate" 20 - -planet Hermes - attributes paradise research medical - landscape land/myrabella3 - description `No one is permitted to settle on Hermes without a government permit. It is a sparsely populated world, mostly used for medical research and development - including some research that, if the rumors are true, are carried out here in isolation so that if something goes wrong, entire districts can be quarantined or even "sterilized" by orbital bombardment.` - description ` The landscape is nondescript, mostly rolling plains and forests. The oceans are relatively small, and as a result it is a somewhat dry planet.` - spaceport `The spaceport is far removed from any of this world's cities. It consists of a single, ring-shaped building; the docking bays open onto the central atrium, which visiting ships fly through to reach them. Industrial strength ultraviolet lasers are mounted on turrets throughout the atrium, and fire automatically at entering and departing ships to sterilize them. Once you land, the docking bay is hermetically sealed. Based on the precautions they are taking, you find yourself wanting to spend as little time as possible breathing the air here.` - outfitter "Ammo North" - outfitter "Lovelace Advanced" - "required reputation" 10 - bribe 0.1 - security 0.9 - tribute 1400 - threshold 3500 - fleet "Large Republic" 6 - -planet Hestia - attributes paradise rich - landscape land/sky5 - description `In the distant past, Hestia was a nearly lifeless ice world. It is now a sub-tropical paradise, one of the great victories from the heyday of planetary engineering back when the galactic economy had more money to spare for terraforming. Today it is mostly a retirement community for those who can afford it, although most of the population consists of young service workers in rented housing who take care of the retirees. On Hestia, the poor live in cities; the rich live in country estates. Aside from the urban centers, most of this world is covered in rolling green hills and oceans.` - spaceport `Hestia has two separate spaceports. The port where rich residents and their visitors arrive and depart is private, owned by a local company. Here in the public spaceport, no attempt has been made at impressive architecture: everything is spare and utilitarian, with floors of bare cement. There are a few trucks and forklifts carrying cargo, but the streets that connect the landing pads are mostly full of people on foot, walking toward the customs building.` - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Basics" - bribe 0.04 - security 0.5 - tribute 4900 - threshold 8500 - fleet "Large Republic" 18 - -planet Hippocrates - attributes core research frontier - landscape land/water11-harro - description `Hippocrates is a sparsely settled world, home mostly to scientific research outposts. The environment here, orbiting so close to a red dwarf star, is very different from most other settled planets. The scientists estimate this star system to be over ten billion years old, enough that life here has had much more time to develop and evolve than on any planet orbiting a brighter, more short-lived star.` - spaceport `The spaceport is a single building, and half the landing pads are just packed dirt. This port was not designed for large volumes of cargo or of visitors. Within the building is a sun-lit atrium, with separate storefronts for the commodity exchange, the job center, and the bank. The only place you can see where you might be able to get something to eat is a bar, advertised by a sign showing an Erlenmeyer flask with a folding paper umbrella hung over the rim.` - outfitter "Ammo North" - security 0.1 - tribute 800 - threshold 2500 - fleet "Small Syndicate" 9 - -planet Hope - attributes uninhabited - landscape land/snow9 - description `In the year 2994, Hope was a somewhat cold but otherwise hospitable planet, home to a burgeoning population of almost two million people. But that year, a supervolcano eruption ejected so much dust into the upper atmosphere that a new ice age set in and the planet became unlivable. As the temperatures steadily dropped, nearly half the Republic Navy was mobilized to evacuate settlers from Hope and transport them to nearby colonies. The evacuation effort took six months.` - description ` The abandoned villages and towns are now buried deep beneath the snow, and occasional treasure hunters come here to explore them and find items of value that were left behind.` - "required reputation" -1000 - -planet Hopper - attributes "dirt belt" mining - landscape land/myrabella1 - description `Hopper is a temperate world of oceans, mountains, and plains, but with unfortunately high levels of sulfuric acid in its atmosphere. Metal and stone that are exposed to the atmosphere corrode quickly, requiring frequent maintenance. As a result, Hopper has only a few small settlements on it, and most of the industry is focused on underground mining. The oceans are populated only by a few indigenous life forms that have adapted to their high acidity; Earth fish could not be introduced successfully here.` - spaceport `The spaceport consists mostly of a cluster of steel-framed warehouses with tin roofs, surrounded by concrete slabs for ships to land on. Scattered among the warehouses are a few smaller wooden buildings, housing a pub, a restaurant, and a small inn. Some of the warehouses are relatively new, with metal that still gleams; others are covered in rust, and a few stand in ruins, with large holes worn through their roofs and rusted girders poking through like dead trees.` - outfitter "Ammo South" - security 0.05 - tribute 300 - threshold 2000 - fleet "Large Militia" 5 - -planet "Hub World" - attributes uninhabited - landscape land/hubworld - description `This planet is primarily for starting the Space Arena battles, but can also be used to refuel.` - spaceport `You enter the spaceport to refuel, noting how eerily quiet it is. Guess no one else is brave enough to take on the Space Arena.` - -planet "Huginn Station" - attributes deep station - landscape land/sivael2 - description `Huginn and Muninn stations, together, are the gateway to the Deep, the region of space north of here. The Deep was the first large region of space to have a democratic government, predating the Republic by nearly two centuries.` - description ` Huginn Station is a prison station where convicted pirates must work at harvesting and refining deuterium to atone for their crimes against humanity. There are no services available for you here and the security guards, surprised by your visit and wondering at your motives, watch you closely.` - "required reputation" 20 - bribe 0.1 - security 0.9 - music ambient/machinery - tribute 1800 - threshold 5500 - fleet "Large Deep Security" 18 - -planet Humanika - attributes south farming - landscape land/beach2 - description `The gravity is too strong on this planet for the Quarg to inhabit it, so they have welcomed human settlers instead. Many people who want freedom from the dangers of human space and the endless instability of human government have settled here. Although the regions near the equator are far too warm to be comfortable, the climate closer to the poles is almost ideal; the only reason Humanika is not as densely populated as some of the worlds farther to the galactic north is the distrust with which most humans view the Quarg.` - spaceport `The spaceport is a towering steel structure, built by the Quarg, with docks for their pilot-less cargo drones in addition to the platforms for human ships. The hallways inside have disconcerting proportions, somewhat narrow but with very tall ceilings. In addition to the human inhabitants, there are a few tall, almost fragile-looking robots with digitigrade limbs and narrow torsos patterned after the anatomy of a Quarg. Most of the robots stand still in the corners, like statues, but a few are moving around and interacting with people, apparently as remote control proxies for Quarg in orbit. It is a clear reminder of who owns this planet.` - outfitter "Ammo South" - bribe 0.05 - security 0.9 - tribute 1000 - threshold 8000 - fleet Quarg 2 - -planet "Hydra Station" - attributes "dirt belt" station - landscape land/sivael5 - description `This station is so run down that most of the workers carry oxygen masks in case a meteorite punctures the hull, and a few of them are even dressed in full space suits. The deuterium refinery here is barely operating, the number of workers is minimal, and nearly half of them seem to be busy just welding patches onto the hull to hold the station together. At the moment there are no repair or refueling services available here.` - security 0.3 - music ambient/machinery - tribute 100 - threshold 3500 - fleet "Small Militia" 8 - -planet Icefall - attributes core farming oil frontier - landscape land/dmottl3 - description `Icefall is far from its sun, but with an axial tilt of roughly 38 degrees. This means that the climate is cold, but the year is also long, and each hemisphere has a short summer - barely enough to fit a terrestrial growing season. There are only a few major towns, and no major metropolitan centers. Most of the inhabitants make a living as farmers, although near the equator there is also some oil drilling industry. Icefall's oceans are filled with constantly shifting pack ice and icebergs, making them nearly unnavigable.` - description ` The most distinctive feature of the local ecology is the vast flocks of gooselike migratory birds, which raise two broods a year: one in each hemisphere's summer. The farm workers migrate in similar fashion, and many landowners have farms in both hemispheres.` - spaceport `The spaceport is located near the equator, in this world's industrial zone. Along the horizon are fields of pumpjacks and oil derricks. The port consists of rows of hangars, plus two large square towers that house the marketplace and storage space for cargo. A constant howling wind sweeps in between the buildings, but thankfully they are well constructed out of sturdy cement.` - security 0.2 - tribute 700 - threshold 3000 - fleet "Small Syndicate" 8 - -planet Icelake - attributes hai factory "human tourism" - landscape land/sky4 - description `Icelake is the second most populous Hai planet. Since its oil and natural gas reserves have long since been depleted, the large cities and factories here rely heavily on geothermal and wind energy. One fortunate side effect of that is that the air here is almost as pristine as on a non-industrial world.` - spaceport `The largest hangars in the spaceport are built of metal beams more than a meter wide, with thick glass panels between them to let in the sunlight. Even the smaller and newer warehouses on the outskirts of the port seem as solid and permanent as the mountains themselves. Thousands of Hai are walking back and forth between the buildings, and many of them regard you with curiosity; there are very few human visitors here.` - shipyard "Hai Intermediate" - outfitter "Hai Advanced" - -planet Ingot - attributes "dirt belt" volcanic mining moon - landscape land/mountain8 - description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.` - spaceport `In this spaceport, ships dock inside a hangar whose ceiling protects them from meteorite impacts. The hangar is not pressurized, so there are also landing tubes that connect to each of the visiting ships. Many of the people inside are carrying emergency oxygen masks in case a sudden impact ruptures the building.` - spaceport ` In addition to being the spaceport, this complex is also the repair and control center for the mining robots. There are a handful of buildings elsewhere on Ingot, but not many. You cannot imagine spending so much time with so little space or change of scenery.` - outfitter "Basic Outfits" - security 0.1 - tribute 200 - threshold 1500 - fleet "Small Militia" 15 - -planet "Inmost Blue" - attributes kimek farming urban - landscape land/water4 - description `Inmost Blue is an ocean world, one of the first planets that the Kimek settled outside their own solar system. About two billion Kimek live on the low-lying islands and the one major continent, and the shallow ocean regions have been entirely converted into kelp farms. The Kimek take a utilitarian approach to food, and processed seaweed is a nutritious but highly unappetizing staple of their diet.` - spaceport `The spaceport city is built on the mountain slopes overlooking a fjord, whose water is deep enough for even the largest of cargo barges to enter. Many of the barges have landing pads on their decks so that the cargo can be transferred directly to freighter starships without needing to be stored on land first. The chief export is a grey-green meal made from dried and ground up seaweed.` - -planet "Into White" - attributes kimek - landscape land/snow10 - description `Formerly a fruitful farming world, this planet is now in the grips of an approaching ice age. The Kimek have chosen to wait it out rather than risking destabilizing the planet's ecosystems by trying to correct the temperature change, and the population has dwindled to less than a billion, mostly living near the equator where the climate is still somewhat temperate.` - spaceport `The spaceport city was once the largest on the planet, but now more than half of it is uninhabited, buried in snowdrifts. Within the next century, the Kimek will probably need to build a new spaceport closer to the equator, unless they choose to abandon this world altogether.` - spaceport ` The Kimek who live here are dressed in puffy winter coats that entirely cover their bodies and heads; only their spindly legs protrude out.` - "required reputation" 15 - -planet Kaeyin - attributes uninhabited - landscape land/myrabella5 - description `The world of Kaeyin now seems to be complately uninhabited, but it hasn't always been like that. Large, empty cities with towers of indescribable design encompass a portion of one single continent. The rest of the land remains almost untouched by anything not native to this planet, as if the buildings were simply lowered down onto the land rather than built up over time.` - spaceport `The only word you can think of to describe the spaceport is "impressive." It is on the top of the largest tower, placed in the exact center of a gargantuan city. With a base almost as big as a sizable village, very quickly getting thinner as it raises into the city's skyline.` - spaceport ` Tiny, four-legged robots walk on the walls of every room, cleaning them in a matter of seconds. You can see more on the road below, and you presume they are everywhere in this city; this makes it impossible to estimate how long the planet has been abandoned, since everything here is perfect and clean.` - -planet "Karek Fornati" - attributes korath efret - landscape land/desert1 - description `Karek Fornati was once a farming world, before global temperatures began to rise and the overworked farmland slowly deteriorated into deserts. The Korath who remain have dedicated their lives to finding a way to keep the "sand seas" from swallowing up the last of the fertile land, but without much success, and there are regions near the equator where sandstorms rage continually and no living things can survive.` - spaceport `The spaceport city is built around an enormous public square, with stalls around its periphery for produce or grain or cattle to be sold and shipped offworld. But only one corner of the square is still active as a market; the rest has fallen into disrepair.` - spaceport ` Outside the city, the land is divided up by perfectly straight strips of pine trees laid out perpendicular to the prevailing wind direction. Many of the fields are growing what looks like hay, or clover, or black, nearly leafless shrubs; only a few of the fields are actively being harvested.` - -planet "Kasichara Fet" - attributes korath - landscape land/sky8 - description `This planet appears to have suffered irradiation when the neighboring star of Peresedersi went nova. The local flora and fauna are alive but still struggling to recover from the loss. Several large Korath cities remain. It seems that they were not able, or not willing, to evacuate the entire population in time to escape the nova's gamma radiation; sun-bleached bones are scattered in the streets of the largest cities.` - -planet "Keneska Fek" - attributes korath - landscape land/desert10-harro - description `The Kor Sestor apparently use this as a mining world, but rather than digging for minerals they have been intentionally crashing metal-rich asteroids into undeveloped sections of the desert where the robots can then break them apart and extract the ore. Predictably, the ecological effects of this sort of mining are devastating.` - spaceport `The Kor Sestor refineries are laid out in a grid pattern. Each square of the grid is a few kilometers on each side, and is laid out in exactly the same way: a central power station, surrounded by smelters and repair bays and factories and storehouses laid out like spokes of a wheel. Each square produces and maintains a fleet of worker robots that occasionally collaborate to construct a new square, extending the city farther outward. Lines of harvester robots snake out from the refineries to the downed asteroids like trails of ants.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Kessel Sepret" - attributes korath station - landscape land/station1 - description `In this factory station, raw metal harvested in the other Korath systems is shaped into ships and weapons, the war materiel for their raids on Human space. Sections of the ships are assembled and tested in pressurized hangars, but the Korath Raider is a large enough ship that the final assembly must be done in space, outside the station.` - spaceport `This station is run with military discipline reminiscent of a human Navy base. All the Korath, even the construction workers, are in full uniform with some sort of rank insignia: epaulettes that vary both in shape and color. The largest ones appear to mark the officers in charge.` - security 0 - -planet "Ki Patek Ka" - attributes kimek farming tourism urban - landscape land/fields10-sfiera - description `This is the Kimek home world. Before they developed spaceflight, billions of Kimek died either from famine or from civil wars brought on by overpopulation. Today, every major city still has "hunger towers": kilometer-high skyscrapers where yeast and bacterial cultures are grown in massive vats in order to provide a bland but stable source of emergency rations if the crops and the food shipments from off-world should ever fail.` - spaceport `Nearly all the land mass on Ki Patek Ka is covered in cities; the only undeveloped land is the high mountain peaks and the ice caps near the poles. The spaceport alone is larger than most human cities, stretching from horizon to horizon, with a ship taking off or landing every few seconds. The sheer number of people here - mostly Kimek, but a fair number of Saryds and Arachi as well - is overwhelming.` - shipyard "Coalition Basics" - shipyard Kimek - outfitter "Coalition Advanced" - -planet "Korati Efreti" - attributes station efret - landscape land/loc2 - description `This small Korath station is positioned at the Lagrangian point in between this system's sun and the planet that the Quarg had been mining for material to build the ringworld. The station is dwarfed by the ringworld, but nonetheless manages to make a statement: re-asserting the territorial rights of the Korath in the face of an alien species that chose to build a settlement in one of their systems.` - spaceport `As the Korath civil war became more and more brutal, the safest home for those who wanted to avoid the fighting was right here in the shadow of the Quarg. This small station is still home to well over a thousand Korath, and they are constantly on the move from one section to another, their boots ringing loudly on the metal floors.` - spaceport ` The Korath studiously avoid staring at you or even making eye contact, but you get the sense that many of them are quite curious about who you are and what you are doing here.` - bribe 0.1 - security 0.5 - government "Kor Efret" - -planet "Korbatri Eska" - attributes korath - landscape land/myrabella7 - description `The cities on this world have been hit by an astonishing variety of weapons. Some were leveled by massive explosions, while others show signs of strafing by low-flying ships or of orbital bombardment. Outside the cities, the land is fruitful and varied: forests, mountains, oceans, desert, and tundra.` - -planet "Kort Kehai" - attributes wanderer - landscape land/lava6 - description `This planet has a temperate climate, yet its surface is nearly lifeless, perhaps due in part to the high concentration of radioactive isotopes in the soil. The only plant growing on most of the land is a hardy bioengineered moss designed by the Wanderers to accumulate heavy metals and other toxins in its root system. These plants are then periodically harvested by flocks of unpiloted robots and buried in deep pits near the planet's poles.` - spaceport `This is the only Wanderer spaceport on the entire planet, with a population of no more than a few hundred Wanderers, most of them engineers and robot technicians. At the center of the port is a glass dome nearly a hundred meters tall, enclosing a garden with cliffs, streams, and towering trees, where the Wanderers can stretch their wings and relax in a green and growing environment without being exposed to the outside air.` - spaceport ` The hallway that loops around the outside of the garden is decorated with an incredibly detailed mural. At one end the mural depicts a barren and blasted landscape, which gradually transitions along the length of the hallway to a green and growing world. The mural must be a reminder to the workers of what they are striving to accomplish here.` - "required reputation" 2 - bribe 0 - -planet "Kort Vek'kri" - attributes wanderer - landscape land/mountain10-sfiera - description `This world is nearly unpopulated, with very little animal life and strange, twisted plants with odd coloration. In small patches of land, the native vegetation gives way to green forests and fields, which were probably planted there by the Wanderers. In some of the larger forests, birds and insects have begun to flourish.` - spaceport `This small spaceport is unmistakably a research station, and the Wanderers walking or flying from one building to another have a self-absorbed attitude not unlike what you would expect from human scientists. Around the outskirts of the port village are pens that hold a staggering variety of animals, mostly ruminants and other herbivores, and the work of the scientists seems to revolve around convincing these animals to eat the local flora.` - "required reputation" 2 - bribe 0 - -planet "Kraken Station" - attributes "near earth" station - landscape land/sivael7 - description `Kraken Station is seven centuries old; it was the first space station built outside of the Sol system. The station has been modified and repaired so often since that time that in all likelihood not a single deck panel or bulkhead that was part of the original station remains. Four centuries ago it was nearly destroyed by an asteroid impact, but other than that it has been a working deuterium refinery for its entire lifetime.` - spaceport `The main ring of the station consists of three different levels, with living quarters, repair shops, a few small cafeterias, and even a barber. The lower levels also house some of the refinery equipment, but much of the harvesting is done automatically by robotic drones. For a station that is so old, everything feels surprisingly sturdy; the bolts and beams that make up the station are much thicker than they probably need to be.` - security 0.3 - music ambient/machinery - tribute 500 - threshold 3500 - fleet "Small Syndicate" 7 - -planet "Kuwaru Efreti" - attributes quarg station - landscape land/station2 - description `This Quarg ringworld is almost half completed, but there are no signs of active construction, and your ship's sensors picked up no energy signals from any section of the ring except for this one. You also observed superficial weapon scars on some parts of the ring, damage that the Quarg have not bothered to repair - although clearly the attackers did not possess weapons powerful enough to do any serious harm to the ring.` - spaceport `Despite their size, the Quarg are generally almost silent when they move, and there seem to be very few of them left inhabiting this ringworld. As you walk through some parts of the spaceport it is utterly silent and seemingly deserted, and you are jolted by surprise each time the illusion of solitude is broken by a Quarg emerging suddenly from a doorway and striding silently past you. Every once in a while, louder footsteps announce the presence of a group of Korath visiting the station.` - spaceport ` Although the spaceport offers all the usual amenities, including a small merchant's exchange for trading goods, you feel slightly self-conscious about breaking the silence of the station to speak to anyone.` - bribe 0 - security 1 - -planet L'nux - attributes tuxen - landscape land/myrabella3 - description `This is one of the many prospering Tuxen worlds. As their worlds are so spread out, they provide most of their outfits on every planet they inhabit.` - spaceport `The spaceport resembles an ancient department store. You park your ship outside, then walk in, amazed by all the different shops and services that they provide.` - shipyard Tuxen - outfitter Tuxen - bribe 0 - security 1 - -planet Lagrange - attributes quarg tourism station - landscape land/station5 - description `The Quarg built this station centuries ago, before they began construction on the ringworld. From the dark side of the station, the ring is visible as a thin bright filament stretching out to either side of the system's sun. The ring itself is closed to human visitors, but tour shuttles depart from here on a regular basis, giving human tourists a closer view of this engineering feat that is so far beyond anything human beings have ever attempted to build.` - spaceport `In the docking section are flexible, oddly organic-looking tubes that snaked out to connect to your ship as it approached. Walking through the tube and into the station was a somewhat disconcerting experience. Inside, crowds of human tourists gawk at the tall, thin Quarg, who for the most part seem unfazed by the attention. The station is perfectly clean; every surface shines.` - bribe 0 - security 0.9 - -planet "Laki Nemparu" - attributes korath efret - landscape land/sea2 - description `This is an old factory world, so shrouded in smog that only tiny glimpses of the land are visible from above. Deep under the oceans of Laki Nemparu are oil reservoirs so vast that centuries of industry have not yet drained them dry. All but the hardiest of the native vegetation and wildlife is now long extinct from lack of direct sunlight or from pollution and chemical exposure.` - spaceport `All the Korath you encounter in the spaceport are wearing ventilator masks, and if you were staying here for longer you would probably do the same. The air leaves a metallic taste in your mouth, and your eyes feel dry and sting when the wind hits them. On the outskirts of the city, factory smokestacks are belching more pollution into the air; the Korath have either given up on preserving this planet, or simply have too great a need for the goods manufactured here to be willing to shut the factories down.` - outfitter "Korath Basics" - -planet Letaga - attributes tuxen tuxenbegin uninhabited - landscape land/lava0 - description `This planet seems to be in complete ruin. But the damage done to it could only be artificial. Evidently, some species had to have lived here at one point, but now no trace of civilization exists. What happened here?` - security 0 - -planet "Letaga Defense Station" - landscape land/sivael0 - description `As you approached the station, you sent out a signal to identify it. Nothing came back. The only identification was a decal on the airlock.` - -planet "Leviathan Station" - attributes deep station - landscape land/sivael3 - description `Leviathan Station is the Deep's most productive deuterium harvesting station. Built nearly four hundred years ago, the station was one of the first to fuel the massive cargo caravans sent out from the Deep back when this was one of the only regions of the galaxy with a prosperous economy and a democratic government. Today it remains under government control, because the citizens of the Deep are wary of any private corporation controlling the industry that makes interstellar travel possible.` - spaceport `This is a refinery, not a tourist destination. You were allowed to dock here, and the massive cafeteria used by the local workers is available to you if you want to eat, but beyond that no one seems particularly interested in entertaining you or interacting with you.` - spaceport ` On the other hand, you get some small satisfaction from knowing that you refueled your ship with deuterium that just yesterday was most likely still floating around in the upper cloud banks of the gas giant below.` - "required reputation" 10 - bribe 0.08 - security 0.9 - music ambient/machinery - tribute 1200 - threshold 3500 - fleet "Small Deep Security" 27 - -planet Lichen - attributes south farming frontier - landscape land/fields3 - description `Lichen is a rainy world of marshes, fields, and streams. More than half the rice consumed in this administrative district is grown on Lichen, because of its near-optimal climate. However, because of the constant rain and overcast weather, few people aside from farmers have settled here.` - description ` Planetary government, or indeed any government above the village level, is virtually nonexistent. Most farms are small and family-owned, negotiating sales directly with off-world corporations who then arrange for transportation of the produce.` - spaceport `The spaceport is built on a small mountain, one of the rare places where enough bedrock rises above the soil to provide a firm foundation for large buildings and a flood-free location. The warehouses and market are built of concrete, but the smaller buildings on the outskirts of the port are wood framed. Moss is growing everywhere, and in places the wood is stippled with mold. But the people are friendly enough, unhurried and peaceful.` - spaceport ` A noodle soup restaurant near the center of the port town seems to be the gathering place of choice. Whatever they're cooking inside, it smells delicious.` - outfitter "Ammo South" - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet Lilith - attributes uninhabited - landscape land/hills5-sfiera - security 0 - -planet Lodestone - attributes core volcanic mining - landscape land/lava5 - description `Lodestone is a young, volcanically active world. The atmosphere is often filled with choking dust or sulfur dioxide, and new eruptions can occur with hardly any warning. Building any sort of structure here is an exercise in futility.` - description ` The only reason Lodestone is inhabited is because of the planet's unusually rich reserves of heavy metals and other rare minerals.` - spaceport `This port is known as "Fourth Port." The previous three ports are partly or completely buried under lava flows. The present port is built on a raised platform a hundred meters above the ground. The steel stilts supporting the platform are intended to keep the port from being buried by any encroaching lava flow. However, given that some explosive eruptions here have been known to launch lava nearly a kilometer into the air, sooner or later Fourth Port will need to be replaced by a fifth.` - security 0.05 - tribute 500 - threshold 3000 - fleet "Small Syndicate" 6 - -planet Longjump - attributes rim tourism factory - landscape land/city9 - description `Longjump is a mostly industrial world, with lower than normal gravity that makes it relatively easy to operate and transport heavy equipment. Hang-gliding is also a popular sport here, although for safety reasons it is prohibited anywhere near the spaceport.` - description ` Longjump was the first planet discovered in the region of space known today as the Rim. Every year in the month of August, the Rim celebrates Han Sizer month, a whole month of activities commemorating the first explorer of the region. Wealthier citizens of the Rim celebrate by visiting as many Rim worlds as they can in the month, paralleling Han Sizer's month-long exploration of the region.` - spaceport `You can recognize the natives immediately because they are almost all taller than you, a result of growing up in a low-gravity environment. The spaceport consists of four large towers, connected by bridges, with openings for hangars in the sides. The upper stories are for landing ships; business takes place down below, at street level.` - outfitter "Basic Outfits" - outfitter "Delta V Basics" - outfitter "Ammo South" - security 0.1 - tribute 600 - threshold 3000 - fleet "Large Militia" 9 - -planet Luna - attributes "near earth" tourism factory moon - landscape land/earthrise - description `In the early days of space travel, back when engines were still so inefficient that escaping from a planet's gravity was costly and difficult, an enormous shipyard was built on the Moon where asteroids, harvested from the asteroid belt, were mined for raw materials for ships.` - description ` The facility is still in operation, although it is now overshadowed by the far more advanced shipbuilding centers like Geminus in the Castor system.` - spaceport `The spaceport is rudimentary, and the main pressurized dome of the facility is probably at least half a millennium old. So many metal foil patches have been cemented to its outer wall to stop slow air leaks that in places they entirely cover the surface. Everything is so ancient and ramshackle that it feels almost like you have stepped back in time to the early days of human space flight. Perhaps that's what the tourists come here to experience.` - shipyard "Basic Ships" - shipyard "Navy Basics" - shipyard "Betelgeuse Basics" - shipyard "Syndicate Basics" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Syndicate Basics" - outfitter "Ammo North" - bribe 0.05 - security 0.2 - tribute 2500 - threshold 7500 - fleet "Large Republic" 10 - -planet Maelstrom - attributes north mining frontier - landscape land/mountain21-harro - description `Maelstrom is a stormy, geologically young world with towering mountains and frequent earthquakes. Most of the large cities are near the center of the planet's main continent, where the iron beds from an ancient ocean are exposed. Maelstrom is one of the chief exporters of iron, copper, gold, titanium, and other metals to Ada, where Lovelace Labs and the associated industries have a continuous need for raw materials.` - description ` Extreme rock climbing is a hugely popular sport among the mining workers here, who have a tendency to be young, male, and reckless. The mountains are dramatic enough to even attract off-world climbers as tourists, though more than once a favorite climbing face has been sloughed off its mountain in an earthquake.` - spaceport `The spaceport is a single massive complex of buildings, with hangars large enough for even a bulk freighter or a Navy flagship. A railroad runs through several of the nearby mining towns and straight into the spaceport building itself, allowing ore and processed metal to be loaded directly from the mine cars into the waiting freighters.` - outfitter "Lovelace Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - security 0.5 - tribute 2700 - threshold 5500 - fleet "Large Republic" 11 - -planet Mafawo - landscape land/forest3 - description `This is the world where the Tuxen grow the colossal branches for their Leaf warships. As such, it is the host to the rest of Tuxen manufacturing as well, for the convienience which all Tuxen love.` - spaceport `The spaceport is full of advertisements for the Leaf and other Tuxen outfits.` - shipyard Tuxen - outfitter Tuxen - bribe 0 - -planet Mainsail - attributes paradise rich - landscape land/beach7-sfiera - description `Mainsail is a water world: although there are some settlements on dry land, the largest cities are floating, artificial islands, which travel between hemispheres over the course of the year pursuing the most ideal weather. Other, smaller islands are privately owned by single families or corporations. Mainsail is a prohibitively expensive place to live.` - description ` Centuries ago Mainsail was home to pirates of the old-fashioned variety, fleets of motor boats or even old-fashioned sailing vessels that would launch raids against the city-ships.` - spaceport `The spaceport is on its own city-ship floating some distance away from the others, so that the locals need not deal with the noise and uncouth manners of spacefarers. Surrounding the port is a ring of docks where barges are moored; on platforms farther "inland," starships land. Few goods are produced here; most of the people rich enough to live on Mainsail are connected with interplanetary corporations whose physical business takes place elsewhere.` - shipyard "Basic Ships" - shipyard "Betelgeuse Basics" - outfitter "Basic Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - bribe 0.06 - security 0.5 - tribute 1600 - threshold 3500 - fleet "Small Republic" 57 - -planet Maker - attributes core factory mining - landscape land/bwerner3 - description `When families or young adults on Earth find themselves stifled by the crowded conditions on humanity's home world, Maker is where many of them end up. The Syndicate offers free transportation and housing in exchange for anyone willing to sign a five years contract to the mines or factories on Maker. The living conditions are often unpleasant, with young men and women packed into dormitories, and with those who are most in need of income taking dangerous jobs in the mines. Five or ten years of work will earn you enough to set up a homestead on any of the frontier worlds, and to many, those years are worth it.` - spaceport `The spaceport on Maker is enormous, but laid out very efficiently. In one sector, a steady stream of passengers, most of them young and dressed somewhat shabbily, are disembarking. They are funneled straight to a labor and immigration center, from which they will be assigned to different factories. Meanwhile, a smaller stream of older, tired-looking but better dressed workers flows in the other direction; people who have finished their terms of service and are boarding ships for other worlds.` - spaceport ` In the commercial sector of the port, robotic cargo trucks rumble through the streets at frightening speeds, while pedestrians walk from building to building along skyways several stories up.` - outfitter "Basic Outfits" - outfitter "Syndicate Basics" - security 0.4 - tribute 1700 - threshold 4500 - fleet "Large Syndicate" 10 - -planet Makerplace - attributes hai manufacturing "hai tourism" - landscape land/lava0 - description `Makerplace has an unusual degree of volcanic activity due to high concentrations of radioactive elements in the planet's mantle. Although it is warm by Hai standards, the abundance of geothermal energy, combined with plentiful solar energy and wind power, has made it an ideal world for manufacturing. Several cities in the temperate regions have populations of over a hundred million Hai, and the factories surrounding the cities spread out for dozens of kilometers in all directions. Near the equator, much of the land is desert or volcanic wasteland.` - spaceport `A fair number of the Hai walking through this spaceport are wearing no clothing at all, perhaps as a response to the warm temperatures. Given that they seem to attract no notice or disapproval by doing so, it appears that this is perfectly normal behavior. Others appear to have trimmed their fur shorter than normal as an alternative way to deal with the heat.` - shipyard "Hai Intermediate" - outfitter "Hai Advanced" - -planet Mani - attributes deep moon - landscape land/nasa6 - description `Mani is a small moon, with an atmosphere thick enough to keep your blood from boiling off but too thin to breathe without assistance. It is used only as a cargo depot and a spot for refueling and repairs. The native plant life mostly consists of pale-colored lichens and a few species of grass. The only animals are insects.` - spaceport `The spaceport is shaped like a wheel with no rim: a series of spokes jutting out from a central hub, where each spoke is a docking tunnel that can connect to any ship that lands beside it. Inside are about a dozen people and a couple hundred robots. The people and robots alike seem uninterested in any interactions with you. It is a strange sort of aloofness that you have heard is common to all the worlds in the Deep.` - outfitter "Ammo North" - security 0.6 - tribute 500 - threshold 3000 - fleet "Small Deep Security" 11 - -planet "Market of Gupta" - attributes arach shipping - landscape land/mountain16-striker - description `This mountain world is the home base of House Mallob, the powerful Arach guild in charge of commerce and shipping. All the Arach starships that are currently in use were designed here, and many of them are manufactured here as well. The motto of House Mallob's shipyards is "strong as the mountains, spacious as the skies," referring to their focus on durable hulls and high cargo capacity.` - spaceport `This spaceport serves as the primary repair and service center for the Arach merchant marine. At any given time hundreds of ships may be in dry-dock here to have new equipment installed or their engines or internal systems tuned for better efficiency. Meanwhile, thousands of analysts and software experts work to plan out delivery routes, schedules, and supply chains for the merchant fleets to ensure that goods are always delivered where they will be most needed, and will earn the best profit. House Mallob's finances and organizational structure are legendary for their complexity.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - -planet Mars - attributes "near earth" tourism farming - landscape land/desert0 - description `Mars was humanity's first attempt at terraforming. Although it remains a dry, cold desert, the air is now breathable without an oxygen tank, and there are sections of the planet where a fair number of plants can grow. Because far more hospitable planets are available to those with enough money to pay for interstellar travel, the farms and ranches of Mars are run mostly by poorer Earth families who want to escape the pollution and congestion, along with some young adults who do farm work to help finance their once-in-a-lifetime opportunity to stand on another world.` - spaceport `The spaceport on Mars is situated next to the northern Polar Basin, one of the few places where, post-terraforming, a natural lake exists. Here, far more trees grow than elsewhere on the planet, and in the few warm months when the lake is not frozen, Mars almost looks like a friendly place.` - security 0.2 - tribute 1800 - threshold 4500 - fleet "Small Republic" 64 - -planet Martini - attributes paradise rich - landscape land/myrabella4 - description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange are headquartered here, and so much money flows through this world's economy every day that the cost of utterly controlling its weather and climate is only a drop in the bucket. Not surprisingly, real estate prices here are astronomical; a small condo in one of Martini's main cities costs more than a capital starship.` - spaceport `The spaceport is a set of four skyscrapers joined by bridges and platforms at various levels. Hangars are built directly into the towers themselves, with deflector shield generators set up to ensure that ships do not crash, intentionally or otherwise, while approaching the towers to dock. Inside, all the floors and walls are gleaming granite, with teams of workers constantly polishing everything to ensure that not even so much as a fingerprint smudge is visible.` - bribe 0.1 - security 0.5 - tribute 5600 - threshold 8500 - fleet "Large Republic" 22 - -planet "Mebla's Portion" - attributes arach urban - landscape land/fog5 - description `A stormy world with unpredictable and rapidly changing weather, Mebla's Portion is nonetheless home to several billion Arachi and millions of members of the other Coalition species, in part because rent is cheaper here than on worlds with more idyllic weather. Many of the residents are artists or work in other creative fields that allow them to work from home on days when the weather is too violent for them to venture outside.` - spaceport `The spaceport is a sprawling complex of hangars and warehouses connected by covered walkways and underground tunnels. Because it has grown larger and larger over the millennia as this world's population increased, the spaceport's current layout is maze-like and seemingly random. Colored stripes painted on the floors mark the pathways between the major sections of the complex, and many local children earn a living just by wandering around offering to give directions to visitors who seem to be lost.` - -planet Medusa - attributes uninhabited - landscape land/hills5-sfiera - security 0 - -planet Memory - attributes deep research factory medical - landscape land/badlands9-harro - description `Memory is a dry world, but with enough local plants to maintain a breathable atmosphere. Some of the indigenous forms of cactus-like, drought-resistant plants grow dozens of meters high. Most of the animals that have evolved here are nocturnal.` - description ` This planet was first settled only a few centuries ago, and the population is still relatively low, but they have developed a diverse set of industries including manufacturing and medical research.` - spaceport `The local government has not yet seen the need to set aside funds to replace the spaceport built by the original settlers: mostly just a collection of poured concrete pads where larger ships can land without sinking into the sand of the desert. They have added some large hangars for richer clients and Navy ships, however, and over the years more and more buildings have sprung up along the periphery of the landing field.` - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.8 - tribute 700 - threshold 4000 - fleet "Small Deep Security" 16 - -planet "Merask Fortuno" - attributes korath station - landscape land/space4 - description `This station was built primarily for harvesting hyperspace fuel. Even when the Korath were still here, the harvesting was almost entirely automated, so the station only has living quarters for a handful of people.` - spaceport `Despite their masters being gone, the machines and robots of this station carry out their work just as diligently as before, harvesting fuel that will now be used only by other automata.` - "required reputation" 1 - bribe 0 - security 0 - -planet Mere - attributes rim fishing - landscape land/sea7 - description `Mere is a world almost entirely covered by oceans. The locals live most of their lives on enormous ships, almost like floating cities, which travel around collecting fish and seaweed for food or harvesting pearls from the shallows to be sold off-world. The city-ships must do their best to avoid certain latitudes where hurricanes are most common, and even so storms are a continuous threat to anyone who lives here. Weather conditions are tracked constantly by a network of satellites.` - spaceport `The spaceport is on the largest island on the planet. The marketplace is a large, open plaza down by the docks, where the captains of whichever city-ships are moored here at the moment can sell their goods directly to customers. Behind the plaza are large warehouses. If a storm approaches, the goods can quickly be moved inside, while the ships launch out into the deep sea where they have a better chance of weathering the storm without being smashed against the rocks.` - spaceport ` The entire port is filled with the almost overpowering smell of fish. You have heard that this is the best place in the galaxy for good, cheap sushi, but the smell is doing nothing for your appetite.` - security 0.1 - tribute 900 - threshold 3000 - fleet "Large Militia" 14 - -planet "Mereti Station" - attributes korath station - landscape land/space7 - description `This large station serves as the "mission control" for the robotic ships of the Kor Mereti faction. Warships of every shape and design are clustered in its docking bays or flying patrol outside.` - spaceport `The central core of this station is entirely sealed off, running on its own power generators serviced by self-maintaining repair robots. Inside the core are the advanced computers that direct the Kor Mereti war effort.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Miblulub's Plenty" - attributes arach farming - landscape land/fields7 - description `Miblulub's Plenty was the first colony created by the Arachi outside of their home system, founded at a time when their home world could not produce enough food to reliably feed its entire population. This planet has long seasons and plentiful rainfall that make its temperate zones ideal for farming, while the grasslands near the tropics are mostly used for longcow ranching. Longcows are a distinctive and ill-behaved species of multi-legged cattle; their meat is a key part of the Arach diet.` - spaceport `Although most of this planet is rural agricultural land, the spaceport is on the outskirts of a large and prosperous city. Ten thousand years ago, in the early days of Arach interstellar travel, this city was the home of the wealthy investors and business people who funded the farming settlements, and who moved here with their families to escape the pollution and conflict on their home world of Ahr.` - "required reputation" 15 - -planet Midgard - attributes deep urban factory mining - landscape land/city5 - description `Midgard is a world with as much geographic diversity as Earth itself: mountains, tundra, desert, oceans, marshes, plains. It was the second world in the Deep to be settled, seven centuries ago. It is now home to dozens of major metropolitan areas and a population of over four billion. Although a select few live outside the cities and work in farming or ranching, the vast majority of people here have jobs in manufacturing.` - description ` Food, fashion, and entertainment here all strike you as out of pace with broader galactic culture. The deep independent history of the planet makes it less likely to simply follow the latest Earth trends as the more recent colonies do.` - spaceport `The spaceport is located in the center of the city of New Reykjavik, a bustling metropolis which is also Midgard's center of government. The port was built five hundred years ago, and its architecture is much more conservative than other ports in the Deep: instead of domes and rounded, wavy surfaces, it is a collection of tall, square granite towers, connected by bridges at various levels. Most of the hotels and restaurants are in a central tower, slightly higher than the others. There is no central marketplace; instead, you can just buy or sell cargo from a computer terminal and a robotic forklift will arrive at your docking bay to carry it.` - shipyard "Basic Ships" - shipyard "Lionheart Basics" - shipyard "Lionheart Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Deep Sky Advanced" - bribe 0.05 - security 0.8 - tribute 3000 - threshold 6000 - fleet "Large Deep Security" 30 - -planet "Midway Emerald" - attributes kimek shipping urban wealthy - landscape land/forest3 - description `Wealthy Kimek prefer to live as close as possible to the centers of power, and in Coalition space the center of power is the Heliarch ringworlds. The dwellings here are a bit more luxurious and less densely packed than on other Kimek worlds, and the total population is less than two billion. Outside the cities, this is a hot forest world, without much local industry or natural resources.` - spaceport `The relative opulence of this spaceport means that the walkways and doorways are big enough to be comfortable not only for the diminutive Kimek, but for the Arachi and even the Saryds as well, and the three species mingle here in roughly even numbers. The spaceport even has a few gardens and parks, as a concession to the Saryd need for quiet and beautiful spaces.` - shipyard "Coalition Basics" - outfitter "Coalition Basics" - -planet Millrace - attributes "near earth" factory urban - landscape land/mfield1 - description `Millrace is an overpopulated world, full of factories and manufacturing plants. It is one of several planets in this region of space where people trying to escape from the crowded squalor and polluted cities of Earth come looking for work. Most of the goods manufactured here end up being used by the Syndicate for constructing starships or driving industry on other worlds.` - description ` The Syndicate is a fair employer: living conditions here may be squalid, but most workers are earning a living wage and some are able to save up for a new life on a more pleasant planet. The Syndicate trusts there will never be a shortage of new immigrants to replace them.` - spaceport `The spaceport is ugly. As the population of Millrace has grown, the spaceport has been expanded to support the increase immigration; you can recognize the different sections because in the newer ones, the bare cement walls are lighter and have accumulated less soot and grime. Most of the restaurants are of the greasy spoon variety.` - outfitter "Basic Outfits" - outfitter "Syndicate Basics" - outfitter "Ammo North" - security 0.2 - tribute 1400 - threshold 4000 - fleet "Large Syndicate" 8 - -planet Mirrorlake - attributes hai moon "hai tourism" - landscape land/bwerner1 - description `The Hai homeworld is orbited by a moon that is large and dense enough to have been able to hold on to its own supply of surface water, and although the atmosphere is cold, much of that water is in liquid form due to the strong tides. In a few places, granite and basalt cliffs rise out of the water, and the Hai have built a few small settlements on the moon, as well.` - spaceport `This spaceport appears to be a tourist destination. The architecture is different than on other Hai worlds, and much more primitive: stone and mortar instead of polished metal. However, all the buildings are in good repair: despite their ancient appearance, they must be maintained and rebuilt on a regular basis.` - -planet Moonshake - attributes core urban factory - landscape land/city7 - description `Moonshake is a planet of overpopulated cities side by side with dense wilderness. A few centuries ago it became a local center of industrial production when the Syndicate began building factories here. Since then, immigrants looking for steady work have been pouring in, doubling the planet's population every few decades. It is now a regional center for the production of everything from textiles to molded plastic parts to reactor-grade plutonium.` - description ` It is characteristic of the Syndicate that the wilderness is entirely ignored, both scientifically and agriculturally, until it is plowed under to make way for expanding industry. Nowhere else in the galaxy is the local fauna so plentiful and yet so poorly characterized.` - spaceport `The smog is so thick here that you could barely see the landing pad until you were only half a kilometer above it. At street level, the smog is less evident, but the air leaves a faint metallic taste in your mouth. The spaceport, like the rest of this city, is overcrowded, with people walking along the narrow streets and trying to thread their way in between large cargo trucks loaded with crates. You see signs for restaurants of every variety imaginable, but most of them look dirty and dimly lit.` - outfitter "Common Outfits" - outfitter "Syndicate Basics" - security 0.2 - tribute 1200 - threshold 3500 - fleet "Large Syndicate" 7 - -planet "Muninn Station" - attributes deep station military - landscape land/sivael6 - description `Muninn Station, along with its brother station Huginn, serves as the gateway to the region of space known as the Deep. They both harvest and refine deuterium for use as rocket fuel, and in addition Muninn Station is used as a military base for the local defense fleets.` - spaceport `Most of the station is closed off to you, but you are told that if you want you may visit the large military mess hall, where hundreds of Navy members and local militia sit and eat or watch the news videos. You would normally expect a military mess hall to be a noisy, rowdy place, but this one is almost eerily silent, with a few quiet conversations going on in the corners but otherwise no noise except the video screens.` - "required reputation" 10 - bribe 0.05 - security 0.8 - music ambient/machinery - tribute 1100 - threshold 5500 - fleet "Small Deep Security" 25 - -planet Muspel - attributes deep mining factory - landscape land/canyon9 - description `Muspel is a hot world of deserts, canyons, and warm-water oceans. It is mostly a mining and manufacturing planet, and as a result there are few lifelong inhabitants; most of the people here are migrant workers who are just trying to save up enough money to settle down somewhere more hospitable.` - description ` Some tourists also come here, to walk through the sandstone canyons where the wind and rain has carved the rock into tall pillars and spires. A few particularly beautiful canyons are protected against strip mining by local law.` - spaceport `The spaceport here is rudimentary: a collection of concrete landing pads clustered around a single large building. The building is designed with layers of color and rounded spires that mimic the canyonlands. From a distance, it would be indistinguishable from the natural rock outcroppings if it were not for the glitter of sunlight off the windows. Inside, people move at a slower and calmer pace than you have seen elsewhere in the Deep.` - bribe 0.03 - security 0.6 - tribute 600 - threshold 3000 - fleet "Small Deep Security" 14 - -planet Mutiny - attributes pirate - landscape land/badlands8 - description `Centuries ago, Mutiny was used as a sort of prison world for a powerful band of pirates, a place where rivals could be marooned or held for ransom, rather than killing them outright. It is a cold, dark planet, and food is scarce, but over time several villages developed in the more hospitable regions. No longer prisoners, the inhabitants who remain do so because they prefer a simple life beyond the reach of any government, on a planet that will never be stolen from them because it carries nothing of value.` - security 0 - -planet Mystery - attributes saryd moon uninhabited - landscape land/canyon05 - description `The Saryd culture's fascination with the movement of the stars and planets can perhaps be attributed to the fact that their homeworld is orbited by two moons, which cause a complex and seemingly unpredictable cycle of tides as well as a variety of subtle effects on the circadian rhythms of the creatures that evolved on Saros. Saryd homes on other worlds often have night lighting cycles designed to mimic the moons of their homeworld.` - "required reputation" 15 - -planet Nasqueron - attributes "requires: gaslining" - landscape land/nasa8 - description `Beneath Nasqueron's cloudy surface is a complex and thriving ecosystem of gas-dwelling organisms, from the massive void sprites all the way down to bacteria that inhabit tiny water droplets suspended in the air. Although the void sprites mostly feed on these organisms, it appears that in order to grow into their adult form or to give birth to young, they also need rare minerals that they can only find by feeding on asteroids, far beyond the planet's atmosphere.` - -planet "Nearby Jade" - attributes kimek farming urban - landscape land/fields12-sfiera - description `Aside from fish, the Kimek diet is mostly vegetarian, but a few centuries ago an Arach entrepreneur decided to start ranching longcows here. It is an ideal world for ranching, with plenty of grassy fields. The ranches have begun a major industry, although generally only the wealthiest of Kimek are willing to spend money on longcow meat.` - spaceport `The spaceport is at the very center of a city that is laid out with perfect radial symmetry: six sectors, each with their own markets, schools, and other public services, and clusters of skyscrapers that can each house a million individuals. The spaceport itself is also symmetrical, with a concourse in the center and smaller and smaller landing pads radiating out from it so that the largest freighters have easiest access.` - -planet "New Argentina" - attributes "dirt belt" farming - landscape land/fields1 - description `New Argentina is a world that is ideal for ranching but suitable for little else. Ranchers live as individual families or small communities surrounded by hectares of grazing land for cattle. As a result, the population is still quite low here, and the locals live isolated lives, with most families living many kilometers away from the nearest school or hospital or even from their nearest neighbor.` - description ` Cattle handlers here do their work on horseback, because they believe modern vehicles are more likely to spook the animals.` - spaceport `The spaceport is on the outskirts of one of New Argentina's largest towns... which has a population of barely ten thousand people. Many of the dock workers are teenagers or barely past their teens, children of ranchers who are not drawn to the solitary sort of life that their parents enjoy. Aside from the church and the hospital, the largest building in town is "The Grange," a function hall with a sign out front advertising square dances and line dances three nights a week.` - outfitter "Basic Outfits" - outfitter "Ammo South" - security 0.05 - tribute 1000 - threshold 3500 - fleet "Large Republic" 4 - -planet "New Austria" - attributes "dirt belt" mining - landscape land/valley9 - description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry. For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered.` - spaceport `The spaceport is nothing but a couple of landing pads built on the outskirts of one of the larger mining villages, high up on a mountain ridge to allow easy access for starships. A few roads lead down from there to the village, where you can trade for local goods or get food from the miners' cafeteria. By the time you have walked to the center of the town, several people have already tried to sell you large "diamonds" that you strongly suspect are just clear sapphires.` - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 5 - -planet "New Boston" - attributes "dirt belt" textiles farming - landscape land/water2 - description `New Boston is a completely unremarkable world... except, of course, for the fact that you happen to have been born here. Most of the land is wet and marshy, and the coastal regions are prone to flooding. Some food crops are grown here, but most of the farmers instead plant flax and jute, which grow well in wet soil and are used to make linen and burlap cloth. The textile mills are hot and poorly ventilated, but they offer higher and more reliable income than farming.` - spaceport `Some day New Boston may be a prosperous enough planet to afford a better spaceport, but not yet. Many of the concrete landing pads have sunk into the muddy soil over the years since they were poured, and are now tilted and uneven. The market where ship captains buy and sell cargo is a large tent rather than a permanent building, but it is sturdy enough to keep off the rain, and high enough for loads to be brought in and out by trucks and the occasional hovercraft. And, some enterprising local mechanics have set up not only a repair shop and outfitter, but also a shipyard with several small, refurbished ships for sale.` - shipyard "Basic Ships" - outfitter "Basic Outfits" - outfitter "Ammo South" - security 0.05 - tribute 300 - threshold 2500 - fleet "Small Militia" 23 - -planet "New Britain" - attributes "dirt belt" farming factory urban - landscape land/city6 - description `New Britain is one of the few worlds in the Dirt Belt region of the galaxy that is relatively prosperous and has a large population. Although the gravity here is slightly low, it is otherwise a nearly ideal Earth-like world, rich enough in natural resources that all the raw materials for the local industry can come from on-planet.` - description ` Among the native life forms, the most striking are the many species of large and colorful birds, most of which have learned to give the cities and the spaceport a wide berth.` - spaceport `The spaceport is a granite ziggurat, a step pyramid with landing pads and hangars on each level. On the top levels are the dining areas and meeting rooms for corporate visitors; the lower floors provide warehouse and storage space. Compared to the relatively traditional architecture of the city nearby, the spaceport looks out of place, even absurd. But to the locals, it is meant as a clear display to visitors that even though they are in a region of space known for poor and sparsely populated worlds, this particular world is far more developed.` - shipyard "Basic Ships" - shipyard "Tarazed Basics" - outfitter "Common Outfits" - outfitter "Ammo South" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - security 0.2 - tribute 1300 - threshold 4500 - fleet "Large Militia" 20 - -planet "New China" - attributes "near earth" urban - landscape land/city12 - description `In the very early days of hyperspace travel, most settlers chose to put down roots within a few jumps of Earth, because until more fuel depots were built, colonies farther out would seldom be visited by cargo ships. As a result, a lot of effort was put into terraforming and developing worlds that would have been passed over by most colonists today. New China is one such world, and it is now overpopulated, and poor enough that maintaining the terraforming equipment and climate requires almost a third of the planetary government's tax income.` - spaceport `The "new port" here was built several centuries ago, when the grand but impractical spaceport built by the original settlers had deteriorated to the point where it was no longer usable. This port is much simpler by comparison: just a ring of landing pads of various sizes around a large central building with ten levels of warehouse space accessible by freight elevator.` - spaceport ` There are always locals hanging around the port, some of them mere children, who are trying to find a cheap ride off-planet.` - outfitter "Common Outfits" - outfitter "Ammo South" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - security 0.1 - tribute 1400 - threshold 4000 - fleet "Small Republic" 50 - -planet "New Finding" - attributes saryd research - landscape land/canyon6 - description `Due to complex atmospheric currents and swiftly changing seasons, the surface of New Finding is constantly scoured by powerful winds, making it difficult for soil to accumulate except in sheltered canyons and gorges. Each of these patches of greenery stands like an island amid a sea of bare rock. Over time, where the forests are able to take hold and grow, they spread outward and begin to turn more of the rock into habitable soil. On the exposed slopes, rock slides are a constant danger.` - description ` Due to the limited habitable land, the local economy focuses on high tech medicine and equipment that can be produced by relatively small laboratories.` - spaceport `The New Finding spaceport is in a canyon, with hangars cut into both the canyon walls and delicate covered bridges linking them together. Attempting to land here without crashing into anything is a harrowing experience.` - spaceport ` The bottom of the canyon is a bright green ribbon of trees and plants that stands out in sharp contrast against the red and yellow layers of sandstone.` - "required reputation" 15 - -planet "New Greenland" - attributes "dirt belt" textiles - landscape land/snow7 - description `New Greenland was first settled about six hundred years ago, at the peak of the "Turf Wars" era where most planets were controlled by powerful corporations and their struggles often turned into outright warfare with privately owned fleets and armies. The people who came to New Greenland were looking for a world so marginal and undesirable that they could live here in peace without being caught in the crossfire. The locals here grow food in greenhouses and specialize in making warm winter clothing, which is this planet's only export.` - spaceport `The spaceport is near the equator, but it is still cold enough that there is always some snow on the ground. In addition to the outdoor landing pads a few hangars are available: an effort by the locals to make their world a little more appealing to merchants passing through the system. You have never seen as many people in fur coats as there are here; what might be considered a luxury in other parts of the galaxy is a necessity here, where the cheapest clothing material is the pelts of indigenous animals.` - spaceport ` From the size of the claws hanging decoratively off some of the coats, you have to give a grudging respect to the hunters. High fashion is not an industry that usually involves risk of dismemberment.` - security 0.05 - tribute 200 - threshold 2000 - fleet "Small Militia" 15 - -planet "New Holland" - attributes "dirt belt" farming - landscape land/water7 - description `Like its namesake on ancient Earth, New Holland is a world of oceans and low country. It is an old planet, its tectonic activity long since silenced, worn smooth by eons of weather. For those who live here, flooding is a constant threat, requiring a vast network of dikes and levees. But the floods also refresh the soil, making this one of the most fertile farming worlds in the region.` - description ` As the population has boomed, and as the farms have been consolidated and become more mechanized, large cities have grown to house factories and workers.` - spaceport `The spaceport is on the fringes of one of the factory towns. In the distance are row after row of identical brick buildings; in the opposite direction, a safe distance from the city, are the cooling towers of several nuclear power plants. The port itself is laid out for maximum efficiency in loading and unloading cargo regardless of the weather or time of day: a row of hangars, open at one side to ships coming in and departing, and on the other to a road carrying a steady stream of trucks.` - outfitter "Basic Outfits" - outfitter "Ammo South" - outfitter "Delta V Basics" - security 0.1 - tribute 700 - threshold 3000 - fleet "Large Militia" 11 - -planet "New Iceland" - attributes "dirt belt" oil mining volcanic - landscape land/valley0 - description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.` - description ` Many of the inhabitants wear dust masks to avoid letting the particulate matter from the volcanoes accumulate in their lungs.` - spaceport `Almost as soon as you stepped off your ship, your eyes began to sting. You try to breathe as shallowly as possible.` - spaceport ` This port consists of a single large hangar, only big enough for two or three bulk freighters, plus some overflow landing pads and old rusted storage sheds outside. There is a small cafeteria, offering you a choice between two kinds of soup, some pre-made sandwiches, or the hot meal of the day.` - security 0.05 - tribute 300 - threshold 2000 - fleet "Small Militia" 24 - -planet "New India" - attributes "dirt belt" farming textiles frontier - landscape land/forest0 - description `New India was first settled less than a century ago, and the settlers are still struggling to establish themselves. It is a hospitable climate, but the amount of labor needed to clear forests and to plow rocky fields has meant that the towns here can only grow very slowly. The farms grow both food crops and cotton, and very recently they have begun manufacturing their own textiles instead of just shipping the raw cotton off-world for processing.` - spaceport `New India's spaceport is a ring of low wooden buildings around a wide landing area paved with concrete slabs. Around the perimeter carts of trade goods are driven, some being pulled by tractors and others, by horses or oxen. You even think you see a few carts being pulled by water buffalo.` - spaceport ` Most of the buildings are for storage, but from somewhere nearby you can smell fresh-baked bread.` - outfitter "Ammo South" - security 0.05 - tribute 200 - threshold 2000 - fleet "Small Militia" 16 - -planet "New Kansas" - attributes "dirt belt" textiles - landscape land/fields6 - description `Wool clothing is considered a luxury in most of human space, because enough oil is mined on most planets to make synthetic clothing much cheaper than raising and shearing sheep. However, here on New Kansas, wool is the primary industry.` - description ` The land is mostly rolling green hills and shallow streams, ideal for grazing. However, unwary travelers hiking through the idyllic countryside have been known to be attacked by savage packs of feral sheep, so this world is not without unique dangers of its own.` - spaceport `The spaceport includes several stores selling wool garments, each worth easily ten times as much as the clothes you are wearing. A few of the visitors milling around seem genuinely interested in the clothing, but most of them, like you, are just ship captains who see wool clothing as nothing more than a pricey luxury good that can be sold elsewhere for a good profit.` - spaceport ` The port authority employs several people on horseback whose sole job is to keep the landing pads clear of wild sheep.` - security 0.05 - tribute 300 - threshold 2500 - fleet "Small Militia" 22 - -planet "New Portland" - attributes "dirt belt" farming - landscape land/sky3 - description `New Portland is a cloudy planet orbiting a dim star; the only reason it is not completely frozen is because of the heat trapped by its upper atmosphere. There are only a handful of towns here, and nothing big enough to warrant being called a city. Most of the settlers are subsistence farmers who can only dream about life on other worlds. Many houses here do not even have running water or personal computers.` - description ` Some of the farms near the spaceport are planted with different crops forming abstract patterns visible from the air. Such a whimsical extravagance seems particularly odd when you consider that the owners will never be able to afford to see their fields from that angle. But perhaps that is precisely the point.` - spaceport `The largest town on New Portland has set aside a landing area for ships, but it is barely what could be called a spaceport. Aside from the refueling station and a few sheds, there are no other buildings, just an open field of packed gravel, with grass and weeds peeking up in places where it has avoided the blast from landing spacecraft. A few farmers have parked wagons here and are trading food and other goods with the visiting ships.` - security 0.05 - tribute 200 - threshold 2000 - fleet "Small Militia" 12 - -planet "New Sahara" - attributes "dirt belt" factory - landscape land/water1 - description `New Sahara is mostly desert and savanna, with very little precipitation. A century ago, some entrepreneurs settled here and built a factory complex that is entirely powered by wind and solar energy, because there are so few cloudy days here and the wind and sunshine are so reliable. The factory is mostly autonomous, with only a few thousand people living here to perform maintenance or to grow crops in irrigated fields.` - spaceport `The spaceport consists of a few large concrete slabs, each big enough for a dozen small ships or a pair of bulk freighters to land on. Farther away are fields of solar panels and the factories that they power. The spaceport buildings themselves, however, are underground, where less energy is needed to keep the air cool. Light pipes bring sunlight down from the surface to illuminate the subterranean storage caverns and living quarters, while keeping the searing heat of the sunlight out.` - security 0.05 - tribute 400 - threshold 3000 - fleet "Small Militia" 30 - -planet "New Switzerland" - attributes "near earth" tourism mining - landscape land/mountain5 - description `New Switzerland is a world where tectonic activity has left deeply folded and fractured mountains across much of the planet's surface. In many places, the topsoil is too thin and rocky to support farming, but many people have settled here anyway, drawn to the beauty of the mountains. A few ski resorts operate in the mountains, and in recent years a gemstone mining industry has begun to develop as well.` - spaceport `The spaceport is in a valley, surrounded by mountains so high that their tops are often lost in the clouds. From the port town, tourists can ride a cog railway to the tops of several of the tallest mountains nearby. Most of the buildings in town are wood framed, and some are old fashioned half-timber buildings with whitewashed plaster packed in between the beams. It is not a technologically advanced world, but it is a very beautiful place.` - security 0.1 - tribute 300 - threshold 2000 - fleet "Small Republic" 11 - -planet "New Tibet" - attributes "dirt belt" religious factory - landscape land/mountain0 - description `New Tibet is a world of jagged mountains and deeply shadowed valleys. Although it has been inhabited for centuries, in many places the terrain is so rugged that roads cannot be built, leaving several of the smaller towns almost completely isolated. Taking advantage of this isolation, several orders of Buddhist monks have built monasteries here.` - description ` In the lowlands, large farms support sprawling cities full of factories, a striking contrast to the simplicity and isolation of the mountain villages.` - spaceport `The spaceport is in a hilly region, just outside of the largest city, with a view of a valley full of farms that stretch for tens of kilometers, all the way down to the ocean. The port is much less modern than the city nearby; it was built by the early settlers and has not been significantly updated since then, because the focus has been on improving life for the locals, not for their occasional visitors.` - security 0.1 - -planet "New Wales" - attributes "dirt belt" mining - landscape land/mountain7 - description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.` - spaceport `The warehouses at the spaceport are kept under continuous guard due to the high value of the refined metals they contain. There are several missile silos and laser turrets as well; New Wales has survived several pirate attacks in the last decade. Within the spaceport cafeteria, however, the locals are quite friendly and excited to connect with visitors and hear news of the outside world. The cafeteria is cooking lamb stew, and the smell of it pervades the whole building.` - outfitter "Ammo South" - outfitter "Basic Outfits" - security 0.2 - tribute 400 - threshold 3000 - fleet "Large Militia" 6 - -planet "New Washington" - attributes "dirt belt" mining oil - landscape land/nasa4 - description `New Washington is a planet huddled close to a dim, red sun in an otherwise frozen system. It orbits so close to the sun that the two are locked together, with one side of New Washington continuously facing the sun and the other in perpetual darkness. The only villages are in the twilight region in between, and there the settlers make a living by mining for metal and for oil, a relic of a warmer period when more life flourished here and the planet spun more quickly on its axis.` - spaceport `In this narrow ring between the baking sun of New Washington's day side, and the endless night beyond, a few native plants and animals still flourish: weirdly colored trees and grasses, and a few insect-like creatures flying among them. Rats, accidentally introduced by the settlers, also flourish here. A small, nearly deserted cafeteria is selling stew and mashed potatoes. You are almost certain the stew is made with rat meat.` - security 0.05 - tribute 200 - threshold 2000 - fleet "Large Militia" 3 - -planet Newhome - attributes hai textiles - landscape land/myrabella7 - description `Newhome's gravity, climate, and geography is very similar to the Hai homeworld. Several billion Hai live here. Most dwell in large factory cities, but there are also ranches in the undeveloped areas where the Hai raise animals that are larger than elephants but produce wool similar to sheep. Shearing them is a dangerous undertaking, but their wool can be used to make excellent, long-lasting clothing.` - spaceport `The roads in the spaceport are very wide, so that Hai ranchers can lead their massive, sheep-like beasts along them. The animals seem docile enough, but their size is alarming.` - spaceport ` Most of the shops only sell clothing made for the Hai, but a few enterprising artisans have begun making clothing for humans as well: larger dimensions, and no tail holes in the pants.` - outfitter "Hai Basics" - -planet Nifel - attributes deep research medical - landscape land/mountain3 - description `Nifel is a cold world, with summers too short to grow most crops, and very little indigenous wildlife aside from thick-furred mammals, and some migratory birds that travel from one hemisphere to the other every year.` - description ` Four centuries ago, when much of human space had been in travel quarantine for a decade to block the spread of the Rigellian Plague, it was here that researchers discovered a cryophilic bacterium growing in the permafrost that could be used to combat and eventually eliminate the plague. Some research labs and manufacturing plants still remain in operation here.` - spaceport `As with many of the fanciest buildings in the Deep, the spaceport here is built of carbon fiber and plastic composite instead of more traditional materials. The particular composite used here is slightly translucent, so the hallways and hangars are all bathed in dim and diffuse sunlight. The port is located near the equator, but the air is still uncomfortably cold. The spaceport is large enough to house ten times the number of people and ships that are currently here.` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - bribe 0.05 - security 0.7 - tribute 1500 - threshold 4000 - fleet "Large Deep Security" 16 - -planet Nimbus - attributes core fishing medical - landscape land/fog6 - description `Nimbus is a stormy ocean world, where a rain shower can descend on you almost without warning, only to be replaced with equal suddenness by bright sunshine. It draws mostly the sort of people who can weather such changes with placid, unperturbed calm; tourist guidebooks often rank Nimbus near the top in their lists of "friendliest natives."` - description ` All the industry on Nimbus is driven by the sea. Fish are plentiful, and the oceans here also contain some unique microorganisms that are harvested to extract useful medical compounds.` - spaceport `The spaceport is on a small island, but well above the high water mark. The mixture of ocean spray and fog and drizzling rain is enough to turn your clothes damp even just on the short walk from your landing pad to the main cluster of buildings. Thankfully, the weather is warm, but you are glad to find a cozy, dry, and welcoming space in the coffeehouse across from the warehouse district.` - outfitter "Basic Outfits" - outfitter "Syndicate Basics" - outfitter "Ammo North" - security 0.3 - tribute 300 - threshold 2500 - fleet "Small Syndicate" 4 - -planet Norn - attributes deep fishing moon - landscape land/beach4 - description `Norn is a water world, with low gravity but an atmosphere dense enough to breathe easily. Large mats of seaweed and algae form natural rafts that drift around with the ocean currents, and a few intrepid settlers have colonized them, people who prefer a life of relative solitude and are willing to trust their fates to wherever the winds might take them. Others have settled the few, low islands, which are prone to frequent flooding. Fish are common here, including a few species of flying fish which travel in large packs and are a considerable nuisance for the land-dwellers.` - spaceport `The spaceport is on one of the larger islands, a network of small buildings connected by bridges and raised up on enormous stilts about fifty meters high. Cargo winches are used to load and unload cargo from the boats that dock below. Starships dock in individual hangars, to protect them from the wind. The whole complex sways slightly, almost imperceptibly, as if it were a large boat at sea. The walkways all have tall railings, but you still find yourself afraid to venture too near the edge or to look down at the island and the sea below. The locals, however, walk swiftly and gracefully, with no sign of fear.` - shipyard "Lionheart Basics" - outfitter "Ammo North" - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - bribe 0.04 - security 0.6 - tribute 500 - threshold 3000 - fleet "Small Deep Security" 12 - -planet Oasis - attributes rim farming textiles - landscape land/dune4 - description `Although much of Oasis is desert, a few tropical regions exist that are more suited to human habitation. The settlements are small, and rely mostly on agriculture, ranching, and textiles to produce goods that can be sold off-world. For those who are drawn to simple frontier living, it is a paradise, where you can earn a living just by working with your hands, and where the only mode of transportation anyone needs is a horse.` - description ` Many outsiders, of course, view the Oasis lifestyle as backward and primitive.` - spaceport `Most cargo on Oasis is carried by horse-drawn wagons. Some of them are made of steel, but others seem to be built of hand-hewn wood. The sight of horses drawing loads onto and off of gleaming starships is almost surreal.` - security 0.05 - tribute 300 - threshold 2000 - fleet "Large Militia" 5 - -planet "Oberon Station" - attributes core station - landscape land/sivael9 - description `Oberon Station is a deuterium refinery owned and operated by the Syndicate, and aside from a few docking bays for visiting ships to use in an emergency, the rest of the station is sealed off to non-employees.` - "required reputation" 10 - bribe 0.03 - security 0.4 - music ambient/machinery - tribute 400 - threshold 2000 - fleet "Small Syndicate" 5 - -planet Oblivion - attributes "dirt belt" oil mining - landscape land/sky7 - description `The atmosphere here is a toxic mix of ammonia, sulfur, and methane. Although breathable by human beings if necessary, the locals use masks to reduce the risk of chronic respiratory problems. Even so, the life expectancy here is short, but that is partly because the two best-paying industries are oil drilling and mining for radioactive elements.` - spaceport `The spaceport is a long landing strip paved in asphalt, with warehouses on either side of it constructed from stone and mortar. Inside are stacked lead-lined crates of radioactive materials for sale. Unlike many Dirt Belt worlds, you see few curious children watching ships land or playing among the buildings; this is not the sort of world where many people choose to put down roots and build a family.` - outfitter "Ammo South" - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet Osaeli - attributes ka'het - landscape land/forest4 - description `This is an Earth-like planet, a pristine and idyllic world with a large biodiversity. For millennia this was the de facto capital of the Builders, having both the largest population and being the most developed planet in this region of space.` - description ` When the invasion broke out, Osaeli kept being devastated by the largest part of the Ka'het fleet until there was no safe place anymore and almost every Builder had been killed. But, soon after the attacks stopped, vegetation started growing around the ruins and slowly replaced the buildings there.` - -planet Palarei - attributes ka'het - landscape land/valley5 - description `Thanks to their earlier exploration vessels, here the Builders encountered the first lifeforms evolved outside of their own planet under the form of some kinds of plants. Due to its hot climate the planet was only barely capable of supporting life, but the fruits the local flora produced were popular enough that Palarei became a major farming planet for many millennium.` - description ` The farms on Palarei were one of the few successful Builder attempts at creating fully automatic facilities. Due to that, less than a hundred people were present here at the time of the invasion, who were quickly killed by one of the initial Ka'het attacks. Even now a few farms keep working, but only partially: there is no one to pick the fruits harvested, and the reserves now only attract wildlife.` - -planet Parii'het - attributes ka'het - landscape land/space6 - description `Parii'het was almost finished when the invasion broke out, and already capable of (slowly) creating Ka'het. Thanks to the mining operations on Alix and the occasional harvest taken here by the youngest Ka'het, most of the facilities are still fully operational even to this day.` - description ` Differently from most of the Graveyard, the station doesn't seem to have ever suffered any damage from the Ka'het, nor from the Builders trying to regain control over it.` - government Builder - -planet Pathas - attributes tuxen - landscape "" - -planet Pearl - attributes paradise tourism - landscape land/forest3 - description `Pearl is an idyllic, forested world, mostly set aside as a wildlife sanctuary for imported exotic species. Each of the islands and continents houses animals and plants from a different planet's biosphere. Terraforming stations and satellites maintain the atmospheric gas levels in order to keep each island at the proper temperature and rainfall level.` - description ` Some of the islands are open for tourists and safari tours, and even for hunting. Others are owned by private companies and used for medical research. People with training in veterinary medicine are always in high demand here.` - spaceport `The spaceport is on one of the smaller islands, where the outside contagions brought in by visiting ships - including the rats and insects that inevitably stow away inside cargo crates - can be kept in isolation. The spaceport is located on a mountain slope immediately above a sea port, where visitors can charter a ship to one of the other islands. The warehouses for incoming and outgoing supplies are massive, but have been dug partly into the mountain so that the part of them that extends above ground is less prominent.` - bribe 0.03 - security 0.7 - tribute 2800 - threshold 6000 - fleet "Large Republic" 11 - -planet "Pelubta Station" - attributes arach "coalition station" research - landscape land/station5 - description `Pelubta Station was built shortly after the Arach discovered the hyperdrive, initially to take advantage of the massive amounts of solar power generated by the nearby stars. However, now it is mainly used as a hyperspace fuel refinery. Although it has endured some solar flares, constant maintenance means that the station still doesn't show it's age.` - description ` Pelubta Station is also used to study one of the binary stars in this system, since it has a similar makeup and age to one orbited by a Heliarch ringworld. Most of this research is focused on predicting stellar phenomena, especially the most abnormal ones.` - spaceport `The intake section has a consistently high traffic, mostly made up of Coalition merchants supplying the station and leaving with shipments of fuel to take to other Arach worlds. The science section seems to be completely closed off to non-Heliarchs. Considering that the work done here should be relatively benign, the station may also serve other purposes.` - "required reputation" 20 - -planet "Phoenix Station" - attributes deep station - landscape land/sivael4 - description `As with all refineries in the Deep, Phoenix Station is government-owned. You cannot imagine who would want to live here; despite reflective hull plating and active cooling systems, the station is uncomfortably hot. Nearly all the work is done by robots and computers, with only a skeleton crew of people supervising. Every time the station's orbit brings it through the planet's shadow, the temperature drops briefly and the entire station creaks ominously as it cools.` - "required reputation" 10 - bribe 0.07 - security 0.7 - music ambient/machinery - tribute 500 - threshold 2000 - fleet "Large Deep Security" 5 - -planet Pilot - attributes north research - landscape land/bwerner2 - description `Pilot is used as a research and testing station for Lovelace Labs. The research buildings are not open to non-employees. From a distance it looks almost like a small war is going on, with missiles being fired from a silo toward a hilltop where an anti-missile turret is picking them off one by one.` - description ` Rumors say that the Sidewinder Missile engineering team and the Missile Defense team are in fierce competition with each other, and whichever team is currently losing to the other must buy them lunch every Friday.` - spaceport `The workers grudgingly refuel your ship, but it is quite clear that you are out of place here. Nearly everyone in the spaceport is wearing a lab coat or a uniform, and several groups of people halt their conversations as soon as you pass within earshot.` - "required reputation" 100 - bribe 0.1 - security 0.9 - tribute 600 - threshold 2000 - fleet "Small Republic" 21 - -planet Placer - attributes core mining frontier - landscape land/mfield5 - description `Placer is uninhabited aside from one small mining outpost; the atmosphere contains uncomfortable levels of ammonia and sulfur dioxide, and although brief exposure is not considered a health threat, those who live here must wear breathing gear when they leave their pressurized homes and mine shafts. Several scientific experiments over the last few centuries have sought to introduce microorganisms that would break down the harmful chemicals and transform the atmosphere to make it safer for human beings to breathe, but none have been successful.` - spaceport `The port consists of a large atmospheric dome, with landing pads and airlocks around the periphery. Although brief exposure to the air is not considered harmful, you find yourself holding your breath as you run from your ship to the airlock. Inside the dome, hanging gardens and open park land create a much more hospitable place, but the spaceport is nearly deserted, aside from one small pub that seems to be full of mine workers whose shift has just ended.` - security 0.2 - tribute 300 - threshold 2000 - fleet "Small Syndicate" 4 - -planet "Plort's Water" - attributes arach research - landscape land/sea15-harro - description `Plort's Water is an ocean world, with no landforms except for some scattered volcanic archipelagos. A few of the larger islands are home to small Arach settlements, and others live aboard "island-ships" that can each carry tens of thousands of individuals. There is very little industry here, but many of the locals are involved in biological experiments or in categorizing the millions of species that inhabit the oceans.` - spaceport `The spaceport is built on the slopes of a dormant volcano, and only has space for a few dozen ships to land at any one time. Too few visitors come here to support any shops or restaurants in the spaceport itself. In the village, the cheapest and most abundant food is a variety of soups, cakes, and puddings that all look and smell as if they are made from processed algae.` - "required reputation" 15 - -planet Poisonwood - attributes south factory farming frontier - landscape land/bwerner6 - description `Until very recently, Poisonwood was home to a slave colony run by a powerful outlaw cartel. Tens of thousands of slaves were forced to work in hot, dirty manufacturing plants or irrigating fields out under the burning sun. Finally, in the year 2985, a Republic Navy strike force defeated the cartel and liberated the slaves. The Navy also supplied the manpower and equipment necessary to transform the factories and towns into a more livable setting for those who chose to remain, while giving others free passage off-world.` - description ` Today, most of the inhabitants are children of the liberated slaves, and like their parents they remain grateful and fiercely loyal to the Republic.` - spaceport `The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and proud to welcome you to their planet.` - spaceport ` The tavern in the center of the port is named The Parting Glass. The walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away, and friends left behind. It is a strange feeling to sit here so deeply immersed in signs of a history that you had no part in.` - outfitter "Ammo South" - "required reputation" 2 - bribe 0.04 - security 0.5 - tribute 300 - threshold 2000 - fleet "Large Militia" 7 - -planet Poseidos - attributes rim fishing - landscape land/sea9 - description `Poseidos is an ocean world, speckled with tiny islands. The people who live on the islands almost all make a living by fishing. The oceans are so bountiful that the locals say that only a fool or a very lazy person would starve here; there are enough fish even near shore that most families just own a small boat rather than the larger vessels designed for the deep ocean.` - description ` The only scarce resource here is fresh drinking water. The village roofs are designed so that every drop of rain can be collected and conserved.` - spaceport `The spaceport is on one of the larger archipelagos. It is built half on land, and half over the water, with a series of bridges and wide canals allowing foot traffic above and cargo barges below. The bridges are built with stone arches rather than steel truss structures, partly to allow more clearance for boats below but also partly just for appearance. For a spaceport, it is an unusually beautiful place.` - outfitter "Basic Outfits" - outfitter "Kraz Basics" - outfitter "Ammo South" - security 0.1 - tribute 400 - threshold 3000 - fleet "Large Militia" 6 - -planet Prime - attributes north urban factory - landscape land/city11 - description `Prime is a very Earth-like ocean world, with a population of over a billion people. It is home to Betelgeuse Shipyards, and much of the industry on the planet is related to ship-building in one way or another, like refining and working metal, or developing exotic new hull and framing materials. Although some mining is done in more remote regions of the planet, Prime is reliant on shipments of metal and other goods to feed its industries.` - spaceport `The spaceport is a long, multi-story building designed to look like a carrier starship, but much larger. It is built mostly of steel and glass, with the sturdy beams and girders that support the building visible on the inside, giving it the look of a ship still in construction, whose interior has not yet been fully fitted out. In nearby hangars, final assembly is being done on ships, some of which have been completed and are now for sale.` - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - shipyard "Navy Basics" - shipyard "Megaparsec Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Basics" - "required reputation" 2 - bribe 0.05 - security 0.6 - tribute 4400 - threshold 8000 - fleet "Large Republic" 17 - -planet Pugglemug - landscape land/myrabella5 - description `This planet appears to be the Pug capital. Cities with impossibly high towers, connected by arches and bridges, are sprinkled across the landscape, and surrounding the cities are shorter, uglier buildings used as factories. However, a surprising amount of the land area is unsettled, its natural beauty untouched. Given how much damage humans did to Earth before discovering the hyperdrive, you find it hard to fathom how a species isolated in a single star system could have enough restraint to leave their home so pristine.` - spaceport `The primary spaceport here is marked by an enormous collection of arches forming an open-air dome. Based on the power cables and devices attached to the sides of the arches, you suspect that the entire dome can be protected by an energy shield if necessary. Inside it, landing platforms jut out from the arches at many different levels.` - "required reputation" 2 - security 1 - -planet Pugglequat - landscape land/valley15-harro - description `This planet has a handful of Pug cities on it, full of tall, graceful spires and arches. However, most of the land area is either left in its natural state, or in use for mining; it seems to abound in both oil reserves and metal ore. The climate is somewhat cold by human standards, but still quite livable. You are not sure if that is because the Pug were just lucky enough to have a star system with two hospitable planets, or whether they have employed some sort of terraforming.` - spaceport `The spaceport here is a set of seven tall towers of varying heights, each with landing pads jutting out from its sides like leaves from the stalk of a plant. The towers are joined to each other at various levels by arches.` - "required reputation" 2 - security 1 - -planet Querii'ka - attributes ka'het - landscape land/station2 - description `This huge ringworld, built by the Quarg using most of the resources found near the Queri star, seems to be completely uninhabited. Occasional Ka'het passing near its surface shoot at the station's cover, doing no damage at all and seldomly leaving tiny scars. Everything inside the station is empty and unpowered, from its large rooms to its long, silent corridors.` - -planet Quicksilver - attributes core volcanic mining - landscape land/snow0 - description `Quicksilver is a world of highly variable, violent weather: hurricanes, hail, and earth-shaking thunderstorms. Under the planet's crust, it is equally turbulent and unpredictable, leading to frequent earthquakes and volcanic activity.` - description ` Although Quicksilver has vast mineral resources, the tectonic activity makes underground mining far too dangerous. However, a few enterprising settlers work in surface mining and mountaintop removal. The results are ugly, but this is a far too inhospitable world for anyone to care what it looks like.` - spaceport `The spaceport is a single, enormous hangar built as a geodesic dome. It is filled with the constant dull roar of rain beating against the dome from above. When an especially strong blast of wind strikes the dome, its joints flex slightly and you can see the whole structure ripple and move.` - spaceport ` Amenities here are minimal: a small cafeteria selling hot drinks and warm stew, and a marketplace mostly filled with stacks of refined steel and aluminum and titanium for sale. A smaller stack of lead-lined crates hold radioactive metals. The air is not particularly cold here, but it is very damp, and the howling weather outside seems to weigh on everyone's spirits.` - security 0.2 - tribute 400 - threshold 2500 - fleet "Small Syndicate" 5 - -planet Rabowa - attributes uninhabited tuxen - landscape land/desert8-sfiera - description `This is a lonely world stuck out in the middle of nowhere, set up exclusively as a refueling station.` - spaceport `The spaceport includes a few small service robots that clean the spaceport up when needed. In the distance, mining robots work to harvest fuel to refill the fuel tanks.` - bribe 0 - -planet Rand - attributes "dirt belt" mining - landscape land/valley7 - description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south. Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.` - spaceport `The landing pads here are poured concrete, raised up slightly above the level of the desert to keep them from being buried in sand. A few workers are constantly driving brush sweepers across the unoccupied pads. The air is filled with sand particles and dust. Aside from the storage sheds, there are only two buildings, each with a large sign out front: "Labor" and "Trade."` - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet "Raywar Tuxen Wormhole" - attributes "requires: spacebender" - landscape "" - -planet "Refuge of Belugt" - attributes arach tourism urban - landscape land/beach9-sfiera - description `Billions of Arachi live on this warm ocean world. It is home to House Debdo, one of the largest of the great Arach houses, which is composed of those who are employed in various service industries. This is a popular tourist destination not just for the Arachi, but for the Kimek as well and even a few particularly adventuresome Saryds.` - spaceport `Many of the Kimek and Arachi tourists here are rather scantily clad, wearing what must be their equivalent of swimwear. Of the few Saryds who are mingling with them, most are clad from head to hoof in thin white robes that block the glaring sun. Apparently Saryds have a more conservative sense of modesty than the other Coalition species.` - spaceport ` Many of the shops and restaurants have signs on the doors that are oddly reminiscent of human beach towns: the signs explain pictorially that all patrons must be wearing pants.` - -planet "Rekat Moraski" - attributes korath station - landscape land/space4 - description `This station is a refinery where ore from asteroids is processed into metal. Larger asteroids are processed where they are; smaller ones are brought into the refinery itself to be mined.` - spaceport `This station has several bays large enough that a small asteroid can be steered inside. Tiny harvester robots then work their way into seams of metal in the asteroid, digging deeper and deeper until the asteroid is honeycombed with small tunnels and all the metal-rich veins have been extracted.` - "required reputation" 1 - bribe 0 - security 0 - -planet Relic - attributes "near earth" - landscape land/valley4 - description `Relic was colonized over seven hundred years ago, back when the construction of the first hyperdrive was still in living memory. At this point, most starships had a very limited range, so the stars adjacent to earth where the only viable opinion for any colonization attempts. Because of this, Relic seemed like it was going to become a major colony, despite it's low gravity, harsh environment, and limited resources.` - description ` However, this would not last. In less than fifty years, the colonies had spread to much more favorable planets, and Relic was left behind by most human development.` - spaceport `The spaceport here is located in the only recognized city on Relic, and it's only designed to handle the occasional merchant or Navy ship on its way to or from Earth. It doesn't even use standard landing pads used on most other planets. Instead, the natives seem to have set up some concrete slabs next to some gas pumps and gone back to their lives. Despite this, the small portion of Earth's traffic means a few ships land at the spaceport every day. This results in a running joke among the locals that the cheif industry of Relic is the gas station.` - outfitter "Ammo North" - security 0.2 - tribute 700 - threshold 3000 - fleet "Small Republic" 25 - -planet "Remnant Wormhole" - attributes "requires: quantum keystone" - landscape "" - -planet "Remote Blue" - attributes kimek urban - landscape land/water5 - description `Most Kimek are proud to be members of the Coalition, but those who are either suspicious of the other species or simply want to be as far away from the Heliarch ringworlds as possible when the Quarg return with retribution, choose to live here. As a result, despite its remote location this world supports a population of over eight billion. Many of the cities have defensive gun emplacements on their outskirts, yet another sign of the local paranoia.` - spaceport `There are almost no non-Kimek in this spaceport, and as an alien visitor from beyond Coalition space you receive a considerable amount of scrutiny. Several of the local restaurants outright refuse to serve any species but the Kimek, claiming that their patrons would lose their appetites if forced to witness the disgusting eating habits of other species. (The Kimek generally eat their food by vomiting digestive fluid onto it, waiting for it to dissolve, and then slurping up the soupy mixture.)` - shipyard Kimek - outfitter "Coalition Advanced" - "required reputation" 15 - -planet Retilie - attributes ka'het - landscape land/sea1 - description `Retilie is an oceanic world, where more than 95% of the planet's surfaces is covered by deep oceans that go down for many kilometers. The planet was mainly used for fishing, leading to a lack of infrastructural development. The few buildings that had been build on the coast lines were swiftly destroyed by the Ka'het and have since been washed away by the ocean waves. The ruins that remain are of a small city, well inside the mainland, far from where the oceans could erase it.` - description ` In the oceans, the many species of fish continue to prosper, unaware of the destruction the planet has undergone.` - -planet Reunion - attributes "near earth" urban factory - landscape land/mfield4 - description `Reunion is one of the most Earth-like planets found by the early settlers, all the way down to its moon and tides. It has grown into a mostly urban world, which supplies manufactured goods of all sorts to the neighboring systems.` - description ` Local politics are unusually lively for a Republic world, to the point where a seat in the local legislature is often more hotly contested than one in the Republic Parliament. Topics of debate include trade and taxation, of course, but also seemingly fringe issues like biodiversity regulations for city green space. It may be that a world with no terraforming needs is focusing instead on tweaking society itself.` - spaceport `The spaceport, although designed as a clean and modern building, is a place of barely controlled chaos: vendors selling food on the sides of the hallways, tourist families with young children, and even a few farmers driving cattle. People of every age and race and occupation rub shoulders here, but there is no sign of the extreme sort of poverty that you have seen on some other worlds.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - security 0.3 - tribute 2900 - threshold 5000 - fleet "Large Syndicate" 17 - -planet Revelation - attributes saryd moon uninhabited - landscape land/canyon0 - description `The Saryds are the only known species who successfully visited another world when their technology was still in the age of steam. The scientist who first landed here was piloting a ramshackle rocket ship of dizzying complexity. Modern analysis of his plans indicates that his flight had less than a one in ten thousand chance of success. This has led to speculation that he was either secretly assisted by friendly aliens, or completely insane, or possibly both.` - "required reputation" 15 - -planet Rigza - landscape land/desert3 - description `This is an unusually hot world for the Tuxen to live on. As such, only the risk-takers of the species live here.` - spaceport `The spaceport has human-sized refridgeration units, to cool off. You hope that they won't think you're being rude by not getting in one.` - bribe 0 - -planet "Ring of Friendship" - attributes heliarch station - landscape land/station2 - description `This is the crown jewel of the Heliarchs, a ringworld that was completed by the Quarg before the Coalition formed and drove them away. It now serves both as a center of finance and trade, and as the seat of the Heliarch government, which is made up of "elders" who have been selected by the other Heliarchs from among their number in such a way that all three species always have equal representation. The Heliarchs, in turn, are selected from among the best and brightest members of each species. Despite the occasional resistance to it, this meritocracy has survived ten times longer than any human democracy.` - spaceport `At any given time, thousands of young people are in training here to become "interpreters," the Heliarch agents who serve as translators and mediators on all the Coalition worlds. As they rise through the ranks, some of those agents will be honored by being elevated to the rank of Heliarch, gaining a voice in the selection of new elders and perhaps one day even being selected themselves.` - spaceport ` Heliarch rank is not hereditary, and the children of Heliarchs are given no special preferment for promotions or educational opportunities.` - "required reputation" 5 - bribe 0 - -planet "Ring of Power" - attributes heliarch station - landscape land/station2 - description `This ringworld is the center of operations for the Heliarch defense forces. Although they have not had to fight a major space battle in thousands of years, they still maintain a sizable fleet, believing that if they ever allow their vigilance to waver, the Quarg may return and try to reclaim what was once theirs.` - spaceport `The hallways of the spaceport echo with the footsteps of groups of marching defense force cadets. Each group contains a mixture of Saryds, Kimek, and Arachi, to help them learn allegiance to all the peoples of the Coalition instead of just identifying with their own species.` - spaceport ` The designer who invented the Heliarch uniforms, with a distinctive style that unifies them despite the wildly different body shapes of the three species, must have been an absolute genius.` - "required reputation" 25 - bribe 0 - -planet "Ring of Wisdom" - attributes heliarch station - landscape land/station2 - description `This Heliarch ringworld is their center for science, mostly trying to understand and reverse engineer Quarg technology rather than inventing new devices of their own. But after thousands of years of controlling these ringworlds, it seems that their inner workings are still something of a mystery to the Heliarchs.` - description ` "Construction" work is always ongoing here, but rather than extending the backbone of the ring itself, which uses exotic materials that they cannot replicate, the Heliarchs are just adding sheets of solar panels and other extensions to the sides of the ring.` - spaceport `Most of this ringworld is off-limits to everyone but the Heliarch scientists, not just for the sake of secrecy but also for safety. When the Heliarchs first began exploring the machinery of this ringworld, hundreds of them died in explosions, gas leaks, and power discharges after trying to cut their way into inaccessible areas. More recently, an entire team of scientists vanished from one of the main hangars without a trace and without any sign of resistance.` - "required reputation" 25 - bribe 0 - -planet Ritala - landscape land/fields4 - description `This planet houses the shunned Tuxen. They have been able, in their absence, to invent outfits that their southern counterparts would be ashamed of.` - spaceport `The spaceport is surprisingly normal for a world with rogue aliens. It has modest-looking merchant shops and even a shipyard for the Tuxen ships they have been able to capture.` - shipyard `"Shunned Tuxen"` - outfitter `"Shunned Tuxen"` - bribe 0 - -planet Ritap - attributes uninhabited tuxen - landscape land/desert0 - description `This is technically a Tuxen world, but it is so far out from its sun that no species could possibly want to live here.` - security 0 - -planet Rust - attributes rim farming factory - landscape land/fields8 - description `Rust is smaller than Earth, but very similar in climate. Much of its surface is suitable for agriculture, with wide open grasslands and dense forests. There are very few mountains, since the planet has low levels of tectonic activity.` - description ` The chief industry on Rust, however, are the factories and labs for Kraz Cybernetics, a maker of robots, computers, and advanced weapons systems. The planet's population is not large, but the schools are among the best in the region, and many of the inhabitants - even those who live on the farms - hold at least one advanced degree.` - spaceport `The spaceport is a gleaming, modern steel structure, with docks extending out from it like spokes from an axle, and magnetic clamps to hold ships of any size. As you walk into the building, you cannot help gawking. Most of the shops are staffed by robots instead of human beings, and the elevators are so smooth and silent that you can hardly tell they are moving at all. Even though you know that all this technology was provided by the marketing department of Kraz Cybernetics as a showcase of their capabilities, you cannot help but be inspired by this vision of what the future of all planets might some day be.` - shipyard "Basic Ships" - shipyard "Southbound Basics" - shipyard "Southbound Advanced" - outfitter "Common Outfits" - outfitter "Delta V Basics" - outfitter "Kraz Advanced" - outfitter "Ammo South" - bribe 0.04 - security 0.5 - tribute 1200 - threshold 5000 - fleet "Large Militia" 18 - -planet "Rusty Second" - attributes kimek shipping urban wealthy - landscape land/desert8-sfiera - description `The combination of a dry, temperate climate and its prestigious location near the Heliarch ringworlds make Rusty Second a highly desirable home for wealthy Kimek. Nothing is cheap here, and there is very little local industry aside from the banks, shipping conglomerations, and other corporations whose senior management offices are located here.` - spaceport `Although this is a Kimek world, the spaceport and the surrounding city more closely resembles Saryd architecture. This port was developed in the days when the Kimek had first made contact with the other species of the Coalition, and were still in awe of the technological sophistication of the Saryds.` - spaceport ` The original architecture also borrowed heavily from the Quarg, but anything reminiscent of them was stripped away after the Coalition's rebellion succeeded.` - shipyard "Coalition Basics" - outfitter "Coalition Basics" - -planet "Sabira Eseskrai" - attributes korath - landscape land/bwerner3 - description `Long ago, this planet was home to several Korath oil mining settlements, but now all that remains visible are the tops of a few dozen of the tallest buildings. Everything else has been buried by sandstorms.` - description ` Due to a recent shift in climate the deserts have begun shrinking once more, with local vegetation growing to cover more and more land each year, but the Korath are no longer here to benefit from the change.` - -planet "Safaresk Enlai" - attributes korath station - landscape land/space7 - description `It is unclear what the primary purpose of this station is. The station contains numerous greenhouses where a wide variety of plants, and even some small animals, are kept. Other parts of the station are closed off to non-Korath visitors.` - spaceport `This spaceport is relatively unpopulated for a station of this size, and the few Korath who are here are wandering about with the sort of deeply absorbed attitude you would expect from a scientist or an academic.` - spaceport ` In one corner of the spaceport is a cage housing several large rodents and some small shrubs, lit by a warm sun-lamp. The rodents are quite acrobatic.` - security 0 - -planet "Sagittarius Tuxen Wormhole" - attributes "requires: nuclear keystone" - landscape "" - -planet "Sandy Two" - attributes kimek factory farming urban - landscape land/badlands1 - description `This world is relatively hot and dry by human standards, but nearly ideal for the Kimek, and more than fifteen billion of them live here in cities where the skyscrapers are so densely packed that many of the streets never receive direct sunlight. The residential areas tend to be spread out along the banks of rivers, so the cities are linear, with factories and other industry on their fringes. Access to limitless skilled labor makes it cheap to manufacture almost anything here.` - spaceport `The spaceport facility is on an island in the center of a river, surrounded by a city so large that the rows of skyscrapers stretch all the way to the horizon. Civilian aircraft, boats, and cargo trucks swarm around the spaceport, bringing goods and people to and from the residences and the outlying factories.` - outfitter "Coalition Basics" - -planet "Sapira Mereti" - attributes korath - landscape land/lava6 - description `This was the seat of government and last military stronghold of the Kor Mereti faction during the Korath civil war. Here they built the factories and shipyards that churned out autonomous warships to prosecute their war against the Kor Sestor. The machines now rule this world alone, and have made it entirely uninhabitable for living creatures as they delve ever deeper into the planet's crust to harvest metal and fuel, and construct more and more factories to build new generations of robotic warships.` - spaceport `With no living creatures in sight, the only noises in this refuelling depot are the roaring engines as robot ships land and take off, communicating silently with each other via radio. The autonomous ships land and take off with perfect precision in a steady, unbroken stream. Many of them have been damaged by weapons fire, and as soon as they land they are covered by a swarm of welding and repair robots that attach new layers of hull armor and replace weapons and engines that have been destroyed.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Sarisa Fentra" - attributes korath - landscape land/sky1 - description `This planet's atmosphere has dangerously high radiation levels. On several of the continents there are patches, each nearly a hundred kilometers across, where the soil has been melted into glass by a nuclear explosion. Outside these blasted regions the plant life still flourishes, but the only land animals left alive are insects.` - description ` In the oceans, bizarre and corrupted creatures frolic.` - -planet Saros - attributes saryd tourism urban - landscape land/valley12-harro - description `The homeworld of the Saryds still bears some scars from the adolescence of their species, particularly in its lack of biodiversity. But over thousands of years, they have returned significant portions of the planet to their original wilderness state. The planet's population currently stands at just over two billion, in part due to the fact that Saryds live very long lives and many of them choose to dedicate their lives to serving society in other ways rather than raising children.` - spaceport `The main spaceport is on the outskirts of a large city near the planet's equator, supposedly not far from the place where the Saryds launched their first rockets to explore their own solar system. It has all the standard accoutrements of a tourist trap, including stall after stall of vendors selling food or articles of clothing, and mobs of wide-eyed visitors wandering about and generally getting in the way of the merchant captains trying to conduct actual business here.` - shipyard "Coalition Basics" - shipyard Saryd - outfitter "Coalition Advanced" - -planet "Sasirka Gatru" - attributes korath - landscape land/desert7 - description `This was probably a habitable world at one point. It is no longer. Nothing lives or grows here, and the atmosphere is full of toxic chemicals.` - -planet "Sebra Skira" - attributes korath station - landscape land/space4 - description `This is one of the primary war platforms for the Kor Sestor. Some sections of the station are much newer than others, and the scars are still visible in places where weapons fire has annihilated part of the station. The robots have rebuilt the damaged parts in a seemingly random pattern, like burls of bark growing over damaged parts of a tree.` - spaceport `There is no atmosphere inside this station, and indeed it is unlikely the station could hold air even if it were ever recaptured by living beings. In places, the stars shine through small cracks in the hull.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Second Cerulean" - attributes kimek research - landscape land/snow2 - description `From above this ocean world looks like a frozen wasteland, but a wide variety of uncanny creatures inhabit the rift valleys and hydrothermal vents deep underwater. The Kimek operate a small research station on the surface, because this is one of the few worlds in Coalition territory where there are still new species left undiscovered, kilometers below the frozen surface. Above ground, only a few species of birds and insects are able to survive.` - spaceport `The spaceport station is a cylindrical tower rising above the snowdrifts, anchored to the volcanic rock of one of the few islands that protrudes above the ice sheets near the equator. Near the station a hole about ten meters in diameter has been bored through the ice to allow submersible research craft access to the ocean depths.` - spaceport ` There are relatively few permanent inhabitants here; most of the people in the spaceport are just crews stopping over to refuel while coming to or from the Heliarch ringworlds.` - "required reputation" 15 - -planet "Second Rose" - attributes kimek farming mining - landscape land/beach5 - description `Second Rose is a warm planet, but a bit too rainy for Kimek preferences. That, plus its relatively remote location, means that its population is low despite its fertile fields and fisheries: most Kimek prefer to live somewhere closer to their inner core of bustling metropolitan worlds.` - description ` The planet's crust is rich in metal, and in some areas mine shafts have been sunk two or three kilometers below the surface to tap the richest seams.` - spaceport `A surprising number of Saryds and Arachi are wandering through this spaceport, conversing with the locals and sampling the food that is served here while they wait either for transport off-world or for local flights to other parts of the planet's surface. Apparently this is something of a tourist destination.` - "required reputation" 15 - -planet "Second Viridian" - attributes kimek farming urban - landscape land/hills5-sfiera - description `More than ten billion Kimek live here, most of them living in one of several arcologies near the equator: massive structures that reach nearly a kilometer tall and may house over half a billion individuals. As a result, despite the large population most of the land is either undeveloped or used for farming.` - description ` The Kimek arcologies are said to be able to recycle more than 99% of the waste produced in them each day, which is what makes it feasible for so many Kimek to live in such close proximity.` - spaceport `The spaceport facility is a kilometer-tall pyramid honeycombed with tunnels wide enough for a pair of bulk freighters to pass each other with plenty of room to spare. There is no single central warehouse district or meeting area. Instead, each cluster of docking bays is surrounded by its own storage facilities, food courts, and concourses.` - outfitter "Coalition Basics" - -planet "Secret Sky" - attributes saryd research - landscape land/sea13-sfiera - description `Grass and trees are scarce on this perpetually cold and foggy planet. The dominant form of vegetation is a mixture of mosses and lichens which can grow into mats more than half a meter thick. Vast herds of hoofed animals wander across the planet's surface, unable to stay in one place for long because the moss that they eat can take decades to grow back.` - description ` The hardy plants that grow here are useful for producing a wide range of medical compounds.` - spaceport `The spaceport city has a ring of searchlights perpetually pointed skyward to direct ships in to a landing in the fog in case their other instruments malfunction. Entire sectors of the city are off limits to non-Saryd visitors, and presumably are home to the secret research labs where advanced medicines and other technologies are being developed.` - "required reputation" 15 - -planet "Sek Alarfarat" - attributes korath - landscape land/bwerner2 - description `A hideously powerful weapon tore open scars on this planet's surface so deep that pools of magma bled out through them. Presumably these wounds were inflicted on the planet by yet another Korath super-weapon devised in the final years of their civil war. A few ruined cities remain, some of which were sliced in two by the trail of weapon fire.` - -planet "Selefkar Refinery" - attributes korath station - landscape land/space6 - description `This station's hull is pockmarked by weapons fire and torn open by larger explosions. Only one section remains that still contains atmosphere. Inside are the corpses of a few dozen Korath, mummified by exposure to the dry and antiseptic air of the station. It's not a pretty sight.` - description ` Before the war put an end to it, this appears to have been a refinery, processing ore harvested from the system's unusually dense population of metallic asteroids.` - security 0 - -planet "Seleptra Nak" - attributes korath - landscape land/fog2 - description `The most disturbing thing about the empty Korath cities on this planet is how pristine they are: no sign of bombing or of weapons fire. Either everyone who lived here chose to leave, or they were killed by a weapon that did no damage to the buildings they live in.` - description ` Outside the cities, plant and animal life has begun to flourish, and some of the smaller villages have already been swallowed up by the growing forests. The climate is temperate, and rainfall is plentiful; aside from the reduction in biodiversity, it will not take this planet long to forget its former owners.` - -planet Seli'het - attributes ka'het - landscape land/space7 - description `Seli'het was the only Het station the Builders ever completed, orbiting Giribea. Ka'heta are brought here once they reach the "Age of Assembly;" strange, lanky machines start molding an exoskeleton onto their bodies right away. As the Ka'Het grow, their exoskeleton is expanded and various outfits are added, transforming them into living weapons.` - description ` In this system the Ka'het behave differently than anywhere else, not only because this station doesn't have any visible damage but also because they don't attack each other, and some even seem to have started collaborating.` - government Builder - -planet "Separa Tiklar" - attributes korath station - landscape land/space1 - description `This station manufactures the weapon systems and other equipment that is used in the Korath stations, war vessels, and world-ships.` - spaceport `From the outside this station appears as run down as their other facilities, but the interior is meticulously clean. Also, everything outside the delivery bay is restricted space, under heavy military guard.` - security 0 - -planet "Septar Lorku" - attributes korath station - landscape land/loc0 - description `This system has a high concentration of metallic asteroids, which the Korath are harvesting to provide iron ore for their space ships and fissionable materials for their reactor cores. Smelting metal in a high-temperature blast furnace in the interior of a space station is, of course, an incredibly risky proposition.` - spaceport `Despite your lack of knowledge of Korath health and anatomy, it is clear that the inhabitants of this station are under-fed and overworked. Also, an alarming number of them are missing fingers, hands, or entire limbs. It is quite possible that the work in the refineries is even more dangerous than the job of the raiders attacking human space.` - security 0 - -planet Serpens - attributes north medical research - landscape land/desert5 - description `Serpens is a sparsely populated world of ancient canyonlands and barren deserts. There were no permanent settlements here until a century ago when visiting biologists discovered an indigenous snake whose venom is useful as a painkiller and heart medication. That led to a few small laboratories being set up in the desert, and to the eventual discovery of other useful compounds that can be extracted from the local flora and fauna.` - spaceport `The spaceport's landing pads are just a set of flat cleared areas on top of a mesa, surrounding a jumble of small adobe buildings. Inside the spaceport, scientists in lab coats rub shoulders with "snake wranglers" who ride in and out on horseback, dressed in denim and wearing oversized straw hats. The whole place smells of antiseptic and manure.` - security 0.05 - tribute 900 - threshold 3000 - fleet "Large Republic" 3 - -planet "Sessiliki Far" - attributes korath station - landscape land/loc2 - description `This is a Korath mining station, where ore extracted from asteroids is refined and processed. The Korath seem to have an aversion to harvesting raw materials from actual planets, preferring to work with lifeless asteroids instead.` - spaceport `A smelter is never a safe place to work, and some of the machinery looks very old, but you get the feeling that the Korath on this station are in relatively good spirits nonetheless. The cafe in the spaceport is bustling, and every few hours a bell rings and about a third of the workers leave the factory floor and are replaced by fresh and rested ones.` - security 0 - -planet "Sestor Ikfar" - attributes korath - landscape land/hills1 - description `This dry, hot world is home to almost no native life, but is ideal for the Korath automata because of its abundant solar energy. In the places where the Korath cities once were, the Kor Sestor have built massive factories with buildings sometimes close to a kilometer in height. In other places the land remains undeveloped, but the factories are constantly expanding outward.` - spaceport `In place of streets, massive tunnels and shafts run through the factory cities, wide enough for two capital ships to pass each other traveling in opposite directions without the risk of collision. The tunnels branch out into smaller and smaller passageways like capillaries branching out from an artery.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Setar Fort" - attributes korath efret - landscape land/snow5 - description `There are several large Korath cities on this planet, but the ones farther from the equator have been covered by encroaching glaciers as the planet slowly enters a new ice age. A small number of crops are still grown in the open air, but many of the fields have now been covered with row upon row of gleaming glass as the Korath resort to greenhouse farming to lengthen the growing season and feed their remaining population more efficiently. Farther from the city, Korath ranchers tend herds of creatures that resemble giant, six-legged yaks.` - spaceport `This spaceport is the only place where you have ever encountered the Korath cooking food that actually smells appetizing. But in other places, the stench of the enormous cattle that they are trading more than makes up for it. Occasionally as you walk by the stalls, one of the cattle will lower its head to sniff at you. They seem docile enough, although perhaps a bit undernourished, but their horns are alarming.` - outfitter "Korath Basics" - -planet "Shadow of Leaves" - attributes saryd urban - landscape land/snow10-sfiera - description `Saryds are particularly drawn to forested environments, and as a result this world has become heavily populated. Rather than gathering in tightly packed cities with skyscrapers and busy roads, they have spread out evenly across the whole land area in a sort of endless suburban sprawl. But enough patches of forest have been maintained between the roads and housing compounds that from orbit, at a first glance, the planet looks pristine and uninhabited.` - spaceport `The spaceport is built at the base of a mountain. At the peak of the mountain is the Starlit University, one of the premier Saryd institutions of higher learning, elevated above the ordinary world of the forest below so that the students can remain detached and focused on their education.` - spaceport ` Given the number of boisterous young Saryds who are galloping about the spaceport at an undignified pace, some of whom are stumbling and showing other signs of inebriation, it is possible that the University's attempts to keep the youth secluded in an ivory tower of learning are not entirely successful.` - -planet "Shadowed Valley" - attributes saryd research - landscape land/fog7 - description `A dizzying variety of bizarre and stunted life forms have evolved on Shadowed Valley, each with different means of coping with the high levels of sulfuric acid in the planet's atmosphere and rainwater. In the mountains where cliffs and rocks are exposed to the acid rain, they have been sculpted into smooth, flowing contours etched with lines and wrinkles. But the Saryds prize this planet primarily for the beauty of its gypsum caves, full of delicate crystalline deposits, towering speleothems, and deep, clear pools of poisonous water.` - spaceport `The spaceport here is built almost entirely underground, and populated mostly by research scientists; very few Saryds have chosen to call this planet home, although it does draw the occasional adventurous tourist. In a few large caverns they have installed sun lamps and planted groves of trees to make up for the relative lack of vegetation on the surface.` - spaceport ` The atmosphere outside the port is breathable, but not terribly pleasant.` - "required reputation" 15 - -planet Shangri-La - attributes core rich urban frontier - landscape land/sea6 - description `Named after a mythical paradise, Shangri-La is an almost ideal planet, with a mixture of advanced, developed cities and uninhabited mountains. It is a rich and prosperous world, and nearly self-sufficient, but the cost of living here is prohibitively high for anyone from off-world. Because Polaris is on the very fringe of human space, and because of the wealth of its economy, piracy is a constant threat. Although recently the Syndicate has provided good protection, in past centuries it was not unheard of for raiding parties of starships to attack major port cities here, carrying off valuable cargo and sometimes also human slaves.` - spaceport `The spaceport is state-of-the-art. So are the laser turrets and missile silos spaced out along its periphery. But somehow, instead of making you feel more secure, the defenses only serve to remind you of how far on the fringes of civilization you are, and of how rich this planet is compared to some of its neighbors. Everyone walking through the port is moving at a brisk, purposeful pace; loitering and sightseeing are not encouraged here.` - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - outfitter "Syndicate Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - "required reputation" 5 - bribe 0.07 - security 0.7 - tribute 1200 - threshold 4000 - fleet "Large Syndicate" 7 - -planet "Shifting Sand" - attributes saryd - landscape land/dune6-harro - description `This world is dry, but not particularly hot. The settlements are small and scattered, because each oasis only provides enough water for a few thousand individuals. Some of them focus on manufacturing, while others are attempting to farm the desert with drought-resistant crops. But the largest industry is retirement housing: the cool, dry climate and slow, quiet pace of life here are exactly what elderly Saryds find most comfortable.` - spaceport `The spaceport village is built around a large oasis, a sandy-bottomed lake with startlingly blue water. The landing pads are in the desert half a kilometer out from the village, separated from the houses by windbreaks and noise barriers to avoid disrupting the tranquil atmosphere. On balconies overlooking the lake, Saryds with greying hair walk or stand around in small groups enjoying quiet conversation with each other.` - "required reputation" 15 - -planet Shiver - attributes "near earth" - landscape land/snow8 - description `Shiver is a dead and frozen world. The only settlement is a small refueling station that services cargo fleets on their way to Earth. Precipitation is rare here, but sometimes the wind whips up snow and ice from the surface into something akin to a desert sandstorm, and even on days when the wind dies down the air sparkles with tiny, floating ice crystals. Most people who come here for work only stay for a few months or half a year, just long enough for the sense of adventure to die away.` - spaceport `The spaceport is protected from the wind and blowing snow by a perimeter wall about fifty meters tall. Aside from running the fueling station, one of the few jobs for the workers here is to operate the bulldozers that push away the snowdrifts and keep the station from being buried beneath them. Although the air is breathable, ships that land here connect directly to docking tubes, to protect their crews from the icy air.` - spaceport ` There are no children here, and almost no women. Most of the workers are men in their early twenties. No one makes an effort to greet you.` - security 0.1 - tribute 300 - threshold 2000 - fleet "Small Republic" 10 - -planet Shorebreak - attributes rim research medical - landscape land/beach1 - description `Shorebreak is an ocean world which is home to a stunning profusion of alien life, some of which is not too dissimilar from life on Earth. The first settlement, centuries ago, was built as a marine biology laboratory, and from there the planet gradually grew into a regional center for bioengineering, where local life forms are tested for possible use in human medicine.` - description ` Outside the laboratories, much of the planet's land mass remains in its natural state, but the planet is currently struggling with a large increase in immigration.` - spaceport `The spaceport on Shorebreak is built on its own separate island, perhaps as a way to keep any contamination isolated from the main continents. The hangar where you were directed to land your ship was hermetically sealed before you were allowed to land, and the customs officer informs you that any cargo you wish to trade must first be screened for "rats, mice, invasive insects, or wild pigs."` - "required reputation" 2 - bribe 0.06 - security 0.3 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet Shroud - attributes north rich textiles frontier - landscape land/mountain1 - description `Shroud is a world of castles in the clouds and slums in the valleys below. High on the mountain peaks, above the clouds, the planet's few elites live in splendid mansions. Below them, the people work mostly in textiles: farming cotton, raising sheep, working at looms and sewing machines in dimly lit factories.` - description ` The level of intrigue and dalliance between the bored gentry could easily compete with the most lurid and unrealistic of Victorian fiction.` - spaceport `The spaceport here is a shopping mall. You landed on a plain cement slab near the "cargo entrance," where raw goods are bought and sold. But the other end of the building holds hangars for luxury ships and glass-windowed storefronts where mannequins are dressed in outlandish and horribly impractical outfits. There is a sparse cafeteria for dock workers near your entrance, and fancy steakhouses and seafood places for the more wealthy visitors.` - shipyard "Luxury Ships" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Lovelace Advanced" - bribe 0.04 - security 0.8 - tribute 3800 - threshold 7000 - fleet "Large Republic" 14 - -planet Silver - attributes "near earth" oil - landscape land/dune5 - description `Eons ago, Silver was a lush tropical world. It is now mostly desert, but large oil deposits remain below the surface. The petrochemicals mined here are refined to produce plastics, fuel for terrestrial vehicles, and some components of medical ointments and antibiotics. The deserts are hot in daylight and surprisingly cool at night, and as a result most settlers live in houses sunk into the ground in regions where there is enough plant cover to keep the dunes from shifting in the wind and slowly burying their dwellings.` - spaceport `The spaceport is near an oasis. Cactus-like plants and a few palm trees stand as tall as radio towers, on the outskirts. The landing pads are made of concrete, rising several meters above the ground to protect both against the encroaching sand and against the flash floods that come in the rare times when it rains here. Under the clear sky and with white sand in all directions, the sunlight is painfully bright, and you have been warned to avoid prolonged exposure to it.` - security 0.1 - tribute 700 - threshold 4000 - fleet "Small Republic" 25 - -planet Sinter - attributes "dirt belt" mining - landscape land/nasa2 - description `Sinter is a world where life never developed; the atmosphere is unbreathable, but warm enough and dense enough that people can survive here in pressurized homes or outside when wearing oxygen tanks. The only industry here is mining, which is mostly done with remotely controlled robots, so the population of the entire planet is only a few thousand people.` - spaceport `The spaceport is built next to a large smelter where ore is processed into metal ingots. Even on a planet as inhospitable as this one, the cost of extracting metal from ore is still cheaper than the cost of shipping the ore off-world for processing. A long enclosed terminal building extends out from the smelter, with docking tubes and landing pads every few hundred meters for connecting to visiting ships. Small robotic trolleys carry cargo crates back and forth; only a handful of people are walking around here, and most of them are probably off-worlders.` - security 0.05 - tribute 400 - threshold 3000 - fleet "Small Militia" 28 - -planet Siteria - attributes ka'het - landscape land/water0 - description `Siteria is the Builders homeworld, both the place where their journey began and where it ended. After a dozen millennia of underpopulation due to its closeness to the Quarg ring, the Ka'het invasion forced them to retreat. As one of the few remaining planets capable of sustaining farming and by far the one with the best climate, for a few centuries it had again the highest number of inhabitants of all the Builders planets.` - description ` When the second invasion began, the large number of fields and farms around the planet allowed the Builders to survive for centuries, hiding in sparse strongholds. Almost three hundred years passed before the Ka'het were able to destroy the last colony.` - -planet Skillet - attributes north mining farming frontier - landscape land/canyon3 - description `Skillet is a sparsely populated planet whose red hills and canyonlands are strip mined for placer deposits of iron ore and precious metals, mostly to supply the needs of the shipyards in Betelgeuse. This world is also used for ranching, and even for growing corn in a few less arid regions. The weather is usually quite mild, although hot and dry; the only reasons so few people have settled here are because it is so remote, and because the mining and farming industries need far fewer human workers than machines.` - spaceport `The spaceport mostly consists of a row of adobe warehouses, with tin roofs polished to mirror brightness to reflect the heat of the sun. Around the warehouses is a ring of concrete landing pads. Forklift trucks carrying pallets of iron and steel ingots weave their way in between men and women on horseback and others on foot. The air is hot, but too dry to feel oppressive.` - security 0.3 - tribute 600 - threshold 4000 - fleet "Small Republic" 22 - -planet Skyfarm - attributes hai moon "hai tourism" - landscape land/myrabella6 - description `Due to the low gravity here, some of the alien crops planted by the Hai grow to heights of five meters or more. The air is too thin for humans or Hai to breathe without carrying supplemental oxygen tanks, so the population is very small. The fields are tended by enormous spider-like robots which are equipped not only for irrigation and harvesting, but also for pollination, since the thin atmosphere has made it impossible for native insects to evolve here.` - spaceport `The spaceport is a small city built under a pressurized glass dome, with a ring of hangars and landing pads around its periphery. As with most Hai architecture, the dome and the buildings within it are simple and sparsely decorated, but as you walk through the city everything feels very solid, and ancient. Everything is metal, even the roads and walkways, and the center of many of the roads dips down slightly due to millennia of foot traffic slowly wearing down the metal.` - -planet Skymoot - attributes rim tourism - landscape land/sky2 - description `The "dragons" of Skymoot are an immensely popular tourist attraction, unlike their mythical namesakes only in their lack of ability to breathe fire. The presence of such an efficient apex predator has spurred the evolution of a stunning variety of defense mechanisms in its prey, as well; whether in the air or in the plains or deep in the forest, Skymoot is a dangerous place to visit.` - description ` The scientific consensus is that the "dragons" are clever animals, but not sentient. Those who insist on trying to find ways to communicate with them almost invariably end up getting eaten.` - spaceport `The spaceport is unusually large and clean for a planet with such a low population. It is clear that tourism here is a profitable industry. One large booth offers airplane rides to view the "dragons" up close, for anyone willing to sign a waiver; even with energy shields, it is not unheard of for a plane to be snatched out of midair by one of the creatures. Other booths offer safari tours of the forest; the tourists in line at those booths are carrying a wide variety of knives and guns.` - bribe 0.02 - security 0.1 - tribute 400 - threshold 2000 - fleet "Large Militia" 6 - -planet Slylandro - attributes "requires: gaslining" - landscape land/nasa9 - description `Far beneath the swirling blue surface of Slylandro's atmosphere, void sprites and other strange creatures float about. As improbable as it may seem, the void sprites must have somehow evolved the capability to manipulate gravity fields, because every once in a while one of them will rise up from the surface powered by an antigravity field similar to the landing repulsors used by human ships. When they do so, the decrease in atmospheric pressure causes them to nearly double in size.` - -planet "Smuggler's Den" - attributes pirate station "south pirate" south frontier - landscape land/loc1 - description `Smuggler's Den was formerly known as Grendel Station, back when it was an operating refinery. But, it has since been taken over by pirates, who turned it into a haven for all manner of smugglers and privateers. As a hub of pirate activity, Smuggler's Den has access to fenced goods from beyond the region, resulting in repair shops that can make a variety of legal and illegal modifications to your ship. This confluence also provides the opportunity to buy refurbished starships... if it does not trouble your conscience to think about the likely fates of their previous owners. Rumor has it that pilots with the right connections may be able to purchase heavily modified ships here.` - spaceport `It is a strange but indisputable fact that pirates smell worse than ordinary human beings. In this day and age, where even the cheapest shuttlecraft at least has a sonic shower, there is no logical explanation for it, except that anarchist tendencies must somehow go hand in hand with a tendency to reject society's norms around hygiene. Here in a space station, with nothing but recycled air to breathe, the effect is overpowering.` - shipyard "Southern Pirates" - shipyard "Advanced Southern Pirates" - shipyard "Core Pirates" - shipyard "Advanced Core Pirates" - outfitter "Delta V Advanced" - outfitter "Kraz Advanced" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.06 - security 0 - tribute 400 - threshold 2000 - fleet "Small Southern Pirates" 21 - -planet Snowfeather - attributes hai "hai tourism" - landscape land/dmottl4 - description `Snowfeather is a world with unusually chaotic weather patterns, where snow can fall even in the middle of summer but will melt away within days when the temperature shifts and becomes warmer again. Surprisingly, it is a popular vacation spot for the Hai, who find the unpredictability and occasional violence of the weather here to be invigorating.` - spaceport `The core of the spaceport is two rows of hangars, back to back. Their thick metal roofs slope backwards, away from the entrance to each hangar, so that any snow or ice that slides off the roofs will not fall across the opening while ships or people are passing through. The hangars are also elevated about six meters above the ground, to protect against flash floods.` - outfitter "Hai Basics" - -planet Solace - attributes south urban factory frontier - landscape land/valley6 - description `Solace is a fertile world that was already home to Earth-like vegetation and animals even before the first settlers arrived. It has now been inhabited for nearly half a millennium, and sprawling cities cover much of its surface.` - description ` In addition to being one of the major metropolitan centers of the galactic South, Solace is best known as the home of Delta V Corporation, makers of plasma engines and rockets of various sorts.` - spaceport `The spaceport on Solace serves not only for incoming and outgoing commerce, but also as a testing ground for the next generation of Delta V technology. On your way around the port you stop to watch some tests of engines so powerful that the ground shakes beneath them.` - spaceport ` At the heart of the spaceport are a few bars, plus restaurants representing nearly every style of cuisine that you are familiar with. All the buildings are well maintained; this strikes you as a quite prosperous world, for this section of the galaxy.` - outfitter "Delta V Advanced" - outfitter "Kraz Basics" - outfitter "Common Outfits" - outfitter "Ammo South" - bribe 0.04 - security 0.5 - tribute 1000 - threshold 4000 - fleet "Large Militia" 15 - -planet "Solima Skarati" - attributes korath - landscape land/beach12-harro - description `The Korath were endlessly creative in devising new weapons of war during the twilight years of their empire, but what destroyed this planet in the end was not a military disaster but an ecological one. Small villages along the ocean shores and rusting fleets of boats bear witness to the fact that this ocean world was once a fruitful fishery. But now the ocean carries high levels of industrial toxins, and in place of large fish only small invertebrates remain.` - -planet "Sopi Lefarkata" - attributes korath - landscape land/mountain24-spfld - description `This is a cold and mountainous world, and most of its oceans are covered in ice. A handful of giant craters gouged out from the sides of mountains are the only sign that there were once Korath settlements here. But, the Kor Sestor robots have begun building settlements of their own, in caverns deep under the mountains where they are safe from orbital bombardment. Where recent Kor Mereti attacks have collapsed one of the access tunnels, swarms of robots have gathered to dig them out like ants when their hill has been stepped on.` - spaceport `The caverns of the Kor Sestor are hidden deep under the mountains, but there are also a handful of refueling stations on the surface. Each one is guarded by towering weapon platforms and swarms of autonomous fighter drones.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Spera Anatrusk" - attributes korath - landscape land/badlands6 - description `This is a relatively dry planet, and the only Korath cities were close to the poles where the temperatures are more mild and the lifeless deserts give way to grasslands and even a few scattered forests. The largest city was clearly destroyed by orbital bombardment. The other cities seem to have been done in by rioting or looting, leaving smashed windows and burned-out buildings behind. Some of the damage is very recent; the Korath survivors here held out for a long time.` - -planet Splashdown - attributes north farming - landscape land/water5 - description `Splashdown is an aging world where plate tectonics have long since died down and the weather has worn the surface down into lowlands, marshes, and shallow seas. Most of the land area is not suitable for growing anything but rice, and only a few settlements have been built here. Most visitors find this world boring, but the locals say they find beauty in the big sky and the subtle colors of the grasslands.` - spaceport `The spaceport is in the "highlands," a wide plateau only a few hundred meters above sea level. In all directions, the horizon is an almost perfectly flat line, varied only slightly by low hills and copses of trees. The port itself consists of some grain silos and warehouses, an open air marketplace, and a barbecue restaurant with outdoor seating. The buildings are all single-story, wood-framed construction.` - security 0.2 - tribute 600 - threshold 3000 - fleet "Large Republic" 3 - -planet Starcross - attributes rim farming - landscape land/sky1 - description `Starcross is a stormy, ocean-dappled planet that was not settled until the planets farther out on this arm of the galaxy grew prosperous enough to create a need for a stop-over point for cargo. Structures must be built strong and on high enough ground to avoid the frequent floods. A few enterprising settlers have taken up farming of some native plants that are edible for humans, including one plant similar to cranberries that has come to be considered a rare delicacy by many.` - spaceport `The spaceport is rudimentary: just a couple of landing pads, each with thick cement walls around it to protect your ship from being buffeted by any storms that strike. The central building is a squat, windowless cement fortress. Inside, however, it is completely different: the ceilings are high, with sun-lamps that provide some sense of warmth and cheer, and native wood paneling or stucco on most of the walls to soften them.` - outfitter "Ammo South" - security 0.05 - tribute 300 - threshold 2500 - fleet "Small Militia" 22 - -planet "Starting Rubin" - attributes kimek "coalition station" shipping wealthy - landscape land/space3 - description `Starting Rubin was far from being the first station constructed around the Kimek homeworld, but it is the oldest one to still be on orbit. It was built as an orbital equivalent to the hunger towers found on the planet it orbits, as a safety measure against the disasters that may affect Ki Patek Ka.` - description ` Since the residents need little of the food produced, it quickly became the station's primary export, transforming it into one of the largest trading hubs of the region. It has also the largest population of any Coalition station, capable of supporting tens of thousands of Kimek.` - spaceport `Despite only having the population of a small city, the arrivals deck of Starting Rubin is as crowded as the largest spaceports. Civilian ships belonging to all three Coalition species can be seen arriving or departing every couple minutes. While there doesn't seem to be any military facility, there are some civilian shops on the station, although they sell nothing but few Kimek items.` - shipyard Kimek - outfitter "Coalition Basics" - "required reputation" 10 - -planet "Station Cian" - attributes kimek "coalition station" shipping - landscape land/space6 - description `Cian Station orbits a large gas giant, which simultaneously has compounds usable in hyperspace fuel and enough mass to pull an abnormally large numbers of asteroids near it. The local industry mostly centers around the metals harvested here, but part of it is still focused on refining deuterium. Its remote location prevents it from becoming a major port, but most traders that travel into this region stop here, even if just to refuel and to watch its impressive facilities. This is also the most recent Coalition station, although it's much older than any in human space.` - spaceport `Station Cian seems to acts as base for the military operations in this area; it even has a small Heliarch shipyard in a restricted section. Considering the isolationist planet Remote Blue is only one jump away, it's likely the station is also being used as an observational outpost, keeping an eye on the ships that travel that far.` - outfitter "Coalition Basics" - "required reputation" 15 - -planet Stonebreak - attributes hai manufacturing - landscape land/hills7-harro - description `Stonebreak is home to some of the largest cities in Hai space aside from their homeworld: massive planned communities built in concentric rings, where housing space and community buildings alternate with zones of factories and shipyards. This star system has an unusual number of metallic asteroids, which the Hai harvest for the raw materials for Stonebreak's industries.` - spaceport `From above, this city has almost perfect radial symmetry, a sure sign that it was planned and built as a single unit rather than expanding at random over time. Every single building in the city is made from the same metal alloy, a dull and slightly irregular grey color. The corners of each building are slightly beveled instead of meeting at right angles.` - spaceport ` Even the spaceport is symmetrical: a ring of hangars, facing outwards, at evenly spaced intervals, with warehouses and living quarters inside the ring.` - shipyard "Hai Intermediate" - outfitter "Hai Intermediate" - -planet Stormhold - attributes pirate "core pirate" core frontier - landscape land/fog3 - description `A cold planet, with dense, foggy atmosphere. As with many pirate outposts, Stormhold is home to an unknown number of villages and hidden outposts, each controlled by a different pirate faction. It is also said that some of the most dangerous fugitives in the galaxy live deep in the forests of this planet, escaping detection by living underground or by avoiding the use of electronic devices.` - spaceport `The spaceport is a large town, with a population of roughly thirty thousand. People of all races and cultures mingle freely, while keeping a wary eye open for off-worlders who may be Republic agents in disguise.` - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.03 - security 0 - tribute 500 - threshold 2000 - fleet "Large Core Pirates" 7 - -planet "Stronghold of Flugbu" - attributes arach factory - landscape land/mountain11-sfiera - description `The Stronghold of Flugbu was used as a military base during the War of Independence. Now it is a manufacturing world, specializing not in large machines but small, intricate components. It is also home to House Bebliss, the secretive guild that specializes in communication, translation, and encryption. House Bebliss is essential to the Coalition economy because they maintain the hyperspace communication network, but there are also rumors that they may have ties to the Resistance.` - spaceport `The spaceport here is a single massive compound, a relic of its military past, with hangars of all different sizes along its periphery and gun emplacements that may still be operational even though there has been little need for them in thousands of years. A fleet of Heliarch military ships is stationed here, as well, but their role is mostly ceremonial.` - spaceport ` The hallways of the compound are packed with members of all three Coalition species, most of whom walk quietly and purposefully without stopping to speak with each other.` - outfitter "Coalition Advanced" - "required reputation" 25 - -planet Sundive - attributes core farming research frontier - landscape land/water9 - description `Sundive is largely covered in tropical rainforests and savanna, but with enough open plains that it has also become a major agricultural world. For most of the year, the weather here is quite mild, but tornadoes and massive thunderstorms are not uncommon in the summer months.` - description ` Sundive is also home to a large astronomical laboratory with radio telescopes and other devices for studying the galactic core and the massive black hole that resides there.` - spaceport `The spaceport is in a wide, open plain; most of the landing sites are just packed dirt. Surrounding it is nothing but farmland and forests; the laboratory and telescopes are far beyond the horizon, where incoming ships will not interfere with their operation.` - spaceport ` The buildings are short and made of wood; even the roofs are clapboard shingles rather than metal or rubber. Several farmers have brought in goods to sell; most of them came in trucks, but you also see a few horse-drawn wagons.` - security 0.3 - tribute 300 - threshold 2000 - fleet "Small Syndicate" 4 - -planet Sundrinker - attributes south farming frontier - landscape land/desert6 - description `Most of this world is barren deserts and oceans; for whatever reason almost no life evolved here. The only human settlement is a small town in one of the few hilly regions, and the locals survive by ranching and farming. It is the sort of world that is ideal for people who enjoy being alone, because it has almost no appeal for anyone else. In addition to the oppressively hot weather, flash floods are quite frequent.` - spaceport `There are only two concrete landing platforms in the spaceport, and that is plenty for the amount of traffic they receive. A wide cleared-off field of dirt is available beyond that in case an unusual number of ships ever need to land. The two platforms and the spaceport buildings are all built near to the tops of the hills, out of the way of the flood waters. This is both the spaceport and the only town on Sundrinker. A single road winds between a few buildings; one seems to be a saloon, and another, a general store.` - security 0.1 - tribute 200 - threshold 2000 - fleet "Small Militia" 15 - -planet Sunracer - attributes core urban factory farming fishing frontier - landscape land/myrabella8 - description `Sunracer is home of Megaparsec, Inc., a shipyard that specializes in designing fast, lightweight ships. It is a well-settled planet with a population of nearly half a billion, and a diverse economy that includes farming and fishing in addition to the shipyards.` - description ` Outside the cities, large regions of undeveloped land still remain. Hovercraft racing is a major local sport, and some massive and elaborate courses have been constructed in the wilderness.` - spaceport `On Sunracer, the spaceport and shipyard are one and the same. As you walk among the landing pads and hangars, it is not immediately clear which ships are visiting starships undergoing minor repairs, and which are new ones under construction. A series of enormous cranes tower over one section of landing pads. From them hang hull fragments, engines, and even a few small ships, each being swung from one location within the shipyard to another. Meanwhile, forklifts and flatbed trucks are weaving between the buildings in every direction.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - shipyard "Megaparsec Advanced" - outfitter "Common Outfits" - outfitter "Syndicate Advanced" - outfitter "Lovelace Basics" - outfitter "Ammo North" - bribe 0.06 - security 0.7 - tribute 1700 - threshold 5000 - fleet "Large Syndicate" 10 - -planet "Swiren Station" - landscape land/sivael0 - description `This is Swiren's personal space station. After much haggling with the Republic central government, the station was granted access to be installed above Mars, to serve as a system-wide defense station.` - spaceport `The spaceport is quite spartan. It's pretty much just a cluster of tables and some refridgeration units, with people milling about and chatting with one another; other people that are in good standing with the republic and have been allowed to dock here.` - shipyard "Basic Ships" - outfitter Swiren - "required reputation" 1500 - bribe 0 - security 1 - -planet "Tebuteb's Table" - attributes arach farming - landscape land/fields11-sfiera - description `This world is home to House Garbarag, the Arachi guild of farmers and ranchers. On private ranches far from the cities, they experiment with raising new breeds of longcows, a unique species of cattle that grow a new body segment each year and can reach more than thirty meters in length. The meat from a single longcow can feed a village for a month.` - description ` Longcows are typically docile and slow-moving, but when frightened one of them can do as much damage as an entire herd of stampeding terrestrial cattle.` - spaceport `The spaceport is next door to the city's meat-packing district, which is not any more pleasant or scenic than its equivalent on a human world would be. The actual slaughterhouses are some distance outside the city limits, placed there because in the early days of the colony a particularly large longcow in its death throes went on a rampage and destroyed several city blocks before it bled out and died.` - -planet "Tefkar Ret" - attributes korath station - landscape land/station0 - description `This station is run down and completely abandoned, emptied of atmosphere so that air pressure will not put ongoing stress on the station's structure. Each section is sealed off from the others by heavy blast doors, leaving most of the station inaccessible.` - -planet "Third Umber" - attributes kimek factory research - landscape land/bwerner6 - description `This cool, dry world is a sort of natural cleanroom, an ideal place for manufacturing sensitive equipment that could be harmed by the presence of condensation or mildew or pollen granules. The factory workers and overseers live in hive-like dormitories that each house tens of thousands of Kimek.` - description ` Closer to the poles, the air is too cold to be comfortable for the Kimek, but a small community of Saryd engineers has established a factory compound where they produce their own equipment to sell to the Kimek.` - spaceport `This is a sparsely populated world by Kimek standards, with a population of slightly less than a billion, but by the standards of most other species the spaceport is still a crowded and chaotic metropolis, with constant streams of traffic both on the roads and on the pedestrian walkways and footbridges. It is somewhat disconcerting to be surrounded by a sea of giant beetles scurrying back and forth between the landing pads and the port buildings.` - "required reputation" 15 - -planet Thrall - attributes paradise textiles - landscape land/fields5 - description `Thrall has a warm, moderate climate and a geography of mostly gently rolling hills. Most of the industry here takes the form of agriculture, especially growing cotton. There are also three major cities where the cotton is spun into thread and woven into textiles for export off world. It is one of the few places in the galaxy where cotton is picked by hand, because labor here is cheaper than the cost of buying and maintaining machinery.` - description ` The locals are prevented from seeking more lucrative employment elsewhere partly by the crushingly low wages, which make the cost of space transport prohibitively high for most, and partly by the educational system, which is among the worst in the galaxy.` - spaceport `The spaceport consists of a vast asphalt-paved field for landing ships, and some wooden buildings a few stories tall. Most of the materials for export are stored in sheds or stacked under plastic tarps, with a few police officers clustered around them to make sure no ship picks up cargo that has not been paid for. Inside the buildings, two restaurants with different names serve an identical selection of fried foods.` - outfitter "Basic Outfits" - outfitter "Ammo North" - bribe 0.04 - security 0.5 - tribute 2000 - threshold 5000 - fleet "Large Republic" 8 - -planet Thule - attributes pirate "south pirate" south frontier - landscape land/dmottl2 - description `Thule is a mountainous world with a population of nearly a billion, settled in the early days of space exploration. When the colony was first established, the Earth government did not yet have the strength to control any system but its own, and when the Republic was formed, Thule did not join, and has repulsed all efforts to force them to do so. It is well-known that the planet sponsors pirate fleets which bring it cheap materials to bolster its economy, but the planet is so far from the center of Republic space that fighting a war here would be prohibitively expensive, and so they remain unopposed.` - spaceport `The inhabitants of Thule are notoriously suspicious of strangers. They all seem to immediately recognize you as an off-worlder, perhaps by your clothing or your accent. The food sold in the shops is like nothing you have seen elsewhere, and the natives' accents are so strong that they almost seem to be speaking a different language. You feel as if you are visiting an alien world; centuries of separation has created a culture here that is very different from your own.` - outfitter "Delta V Advanced" - outfitter "Kraz Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.05 - security 0.6 - tribute 900 - threshold 2500 - fleet "Large Southern Pirates" 16 - -planet Thunder - attributes rim - landscape land/mountain20-harro - description `When the first colonists landed, they thought that they had found a dream world on Thunder: perfect gravity, perfect temperature, perfect atmosphere. Unfortunately, they soon discovered that the planet has unusually high tectonic activity, enough that building anything higher than two stories is almost impossible. Because of the earthquakes, attracting settlers has always been difficult for Thunder, and right now the population is only a few million.` - spaceport `The spaceport's landing pads are all solid slabs of metal; poured concrete would be far too prone to cracking. The spaceport village itself is a sprawling collection of squat, sturdy buildings, and a sign near the entrance to the cargo warehouse reads, "Do not stack crates."` - outfitter "Basic Outfits" - outfitter "Kraz Basics" - security 0.1 - tribute 300 - threshold 2500 - fleet "Small Militia" 20 - -planet "Tik Klai" - attributes wanderer research - landscape land/badlands2 - description `This world is uncomfortably hot, even for the Wanderers, and so close to its star that the surface is bathed in dangerous levels of ultraviolet light. The few Wanderer installations here are buried underground, with only a few access hatches and storage buildings on the surface.` - spaceport `Most of the spaceport facility is closed to non-Wanderer personnel, and apparently to many of the off-world Wanderers who are visiting, as well. The underground passageways are comfortably wide and tall for a human, but the wanderers walking through them must tuck their wings in close to their bodies to avoid scraping against the ceilings.` - spaceport ` The warning signs marking restricted areas are in the undecipherable Wanderer language, but accompanied by a symbol you easily recognize: a DNA double helix undergoing replication.` - "required reputation" 35 - bribe 0 - -planet Tinker - attributes "near earth" factory mining - landscape land/mfield0 - description `Tinker is a highly industrialized world, exporting electronics both to the Syndicate and to Earth. The electronic goods manufactured here span the gamut from wires and capacitors to sophisticated microchips, and because many of the jobs here require skilled labor, it is a relatively prosperous planet.` - description ` Outside the cities, large areas of this world have been set aside for mining and for refineries and smelters, ensuring that the industries here have all the raw materials they need, plus extra to sell.` - spaceport `The spaceport is nearly five hundred years old. As with many ports from that era, it is constructed as a single large complex, a towering building with hangar bay openings on all levels and a dedicated crew of flight controllers directing incoming starships in order to avoid collisions. Around the spaceport a city has developed.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Syndicate Basics" - outfitter "Lovelace Basics" - bribe 0.04 - security 0.4 - tribute 1100 - threshold 4000 - fleet "Large Syndicate" 7 - -planet Trinket - attributes south tourism - landscape land/beach3 - description `In a region of the galaxy not known for beach resorts, Trinket has become somewhat of a major tourist destination. It is not a particularly warm world, and near both poles icebergs float year round, but at the equator the weather is almost tropical and the water is warm enough for swimming. Occasionally one of the ocean currents will pick up an iceberg and carry it all the way down past the resorts before it melts completely; taking a boat out to these icebergs is a popular daytime activity here.` - spaceport `The spaceport is a long, two-story building of wood and stone with hundreds of stalls selling fruit and clothing and bad artwork. Many of the starships parked here have scorch marks and dents on their hulls, a sure sign of recent battle. It is likely that some of the people walking through the port are in fact pirates, posing as civilians in order to sell stolen cargo or to take a vacation incognito.` - outfitter "Basic Outfits" - outfitter "Delta V Basics" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.02 - security 0.4 - tribute 500 - threshold 2500 - fleet "Small Militia" 36 - -planet "Triton Station" - attributes north station military - landscape land/sivael0 - description `Triton Station serves both as a refinery for hyperspace fuel, and as a garrison for ships of the Republic Navy. Patrol ships are constantly landing here and then taking off to scour the surrounding systems for pirates. Since pirates are scarce in this part of space, it seems like a very tedious job.` - spaceport `The mess hall is empty except for one table where some Navy officers are playing a card game. They are sitting right under a ventilation duct, and the cards keep blowing off the table; the station's low simulated gravity is not enough to hold them there.` - "required reputation" 10 - bribe 0.08 - security 0.8 - music ambient/machinery - tribute 600 - threshold 4000 - fleet "Small Republic" 24 - -planet Trove - attributes core mining - landscape land/badlands3 - description `Trove is a tiny world, too small to have a breathable atmosphere. It is home to an experimental "jack mining" operation that has split its surface open in order to gain access to the metal-rich core. Most of the work here is done by machines, but a few people live inside an airtight complex in order to supervise the work and to sell ore and metal to visiting ships.` - spaceport `Within the mining complex, you find a small cafeteria with an uninspiring menu, and windows overlooking offices where dozens of people are staring at flickering video screens. Because of the low gravity, everyone moves languidly, as if in a dream. It is nearly silent.` - security 0.05 - tribute 400 - threshold 2500 - fleet "Small Syndicate" 5 - -planet Tundra - attributes "dirt belt" oil textiles - landscape land/dmottl1 - description `Millions of years ago, this was a warm world, perhaps even tropical. But some cataclysmic event, perhaps a meteor strike or a massive volcanic eruption, altered the planet's atmosphere enough to turn it into the nearly lifeless, frozen planet it is today.` - description ` The first settlers came here to drill for the oil trapped deep under the surface, a relic of Tundra's former, more lively days. Instead of refining the oil into plastic, which sells relatively cheap in this region, they have developed an industry in synthetic fabrics and clothing.` - spaceport `The spaceport village consists of several large domes, which keep out the wind and driving snow; ships enter and exit the largest of the domes through a hatch that closes as soon as they have come through. Every decade or so, enough snow piles up on top of one of the domes that it is in danger of collapsing under its own weight; the locals simply move out of that dome and build another one higher up on the snowpack.` - outfitter "Ammo South" - security 0.1 - tribute 400 - threshold 3000 - fleet "Large Militia" 6 - -planet "Turquoise Four" - attributes kimek farming - landscape land/beach1 - description `The offshore kelp farms on Turquoise Four produce not only nutritional food, but also an ultra-strong fiber that is used for creating durable textiles. Farther from shore, the Kimek operate fish farms as well. Viewed from above, the ocean surface is divided into patches of deep blue or green or rusty brown depending on what sort of product is being farmed in each patch.` - spaceport `The boats docked in this spaceport city are more numerous than the space ships, and some of them are considerably larger, as well. Almost half of the city is built on piers that extend out into the harbor with broad canals between them, but the largest and fanciest dwellings are on land, built along a ridge of hills that overlook the ocean. The air is full of the cries of gulls and the smell of fish and salt and drying seaweed.` - "required reputation" 15 - -planet Twinstar - attributes south tourism frontier moon - landscape land/lava3 - description `The only settlement on this small world is Twinstar Depot, a village created mostly just to service the spaceport, where food and equipment from the southern galactic arm is stored and sent out in all directions to supply the rest of human space. The gravity is far less than ideal for human development, but the atmosphere is breathable and some tourists come to the planet just for the experience of being able to run and jump in low gravity without the need for a suit or oxygen tanks.` - spaceport `The depot consists mostly of large storage racks, with automatic lifts constantly clanking up and down. Very few people are in sight, aside from a small cafe near the center of the port. It is not a hospitable place.` - outfitter "Ammo South" - security 0.2 - tribute 200 - threshold 2000 - fleet "Small Militia" 15 - -planet "Typhon Station" - attributes rim station - landscape land/sivael1 - description `Typhon Station is one of the major fuel refining stations in the galactic Rim. It is privately owned by Southbound Shipyards, and all the fuel produced here is shipped directly to them rather than being made available to visiting ships.` - security 0.3 - music ambient/machinery - tribute 500 - threshold 2000 - fleet "Large Militia" 8 - -planet Vail - attributes paradise tourism farming - landscape land/snow4 - description `Vail is an entire world that is maintained as a ski resort for rich clients from the nearby planets. A combination of terraforming and snow making ensures that whichever hemisphere is in winter always has ideal skiing conditions, while farming and other small industries supply the tourists and the large staffs that cater to them. The slopes here include tracks for all the latest dangerous and expensive extreme winter sports, like hoverboarding and wingsuit cliff skiing.` - spaceport `The spaceport is near the equator where the weather will be most amenable for landing ships, but with airplane shuttles and a few high speed rail lines leading to the various resort towns. As a result, the air is full of a confusing mixture of deep space ships and atmospheric vehicles, and runways are available in addition to the vertical take-off pads that starships use. In order to come anywhere near the port, you are required to surrender control of your ship to the port's autopilot computer; there is no other way that collisions could be avoided.` - bribe 0.04 - security 0.6 - tribute 2900 - threshold 5000 - fleet "Large Republic" 11 - -planet Valhalla - attributes deep farming fishing urban factory - landscape land/mfield3 - description `Valhalla was the first world to be settled in this region of space, which is known as the Deep. It is rich in natural resources, but all its vast farms and fisheries are insufficient to feed its population of nearly five billion.` - description ` The shipyards of Lionheart Industries are located here. Centuries ago, warships built here turned the tide of the Alpha War, and today the ships designed and built in the Deep continue to be some of the most technologically advanced ships in human space - and the most expensive.` - spaceport `Surrounding the spaceport is a metropolis of skyscrapers and factories that spreads all the way to the horizon in every direction. The spaceport itself is an imposing building, composed of three towers rising over a hundred stories into the air and connected at various levels by bridges. The docking bays are on the higher levels, with warehouse space lower down and loading platforms for trucks at ground level. Massive cargo elevators run up and down in the center of each building, and the hallways are all wide enough to allow small robotic carts and forklifts in addition to foot traffic.` - shipyard "Basic Ships" - shipyard "Lionheart Basics" - shipyard "Lionheart Advanced" - shipyard "Betelgeuse Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Deep Sky Advanced" - bribe 0.08 - security 0.8 - tribute 3600 - threshold 7000 - fleet "Large Deep Security" 35 - -planet "Var' Kar'i'i" - attributes wanderer urban farming - landscape land/valley13-harro - description `This is a populous Wanderer world, with small farming villages scattered across all the land, and even a few larger population centers that might almost qualify as a city. But from the air, it is not evident at first that the planet is so heavily settled, because the village tree-houses are mostly hidden beneath the forest canopies. The farms, too, are almost indistinguishable from natural land, due to a permaculture system where many varieties of plants are growing side by side.` - spaceport `Apparently, just as humans use horses to carry loads and draw carts of produce, the Wanderers use a large breed of lizard, nearly eight feet tall and walking on their hind legs. The lizards are meat-eaters: next to the watering troughs are cages full of large rodents, which the Wanderers occasionally feed to their beasts.` - spaceport ` Many different forms of produce are for sale here in open-air markets, including dozens of different nuts and berries. Aside from the rodents to feed to the lizards, and a few species of fish, the Wanderers do not seem to raise animals for food.` - shipyard "Wanderer Basics" - outfitter "Wanderer Basics" - "required reputation" 5 - bribe 0 - -planet "Var' Kayi" - attributes wanderer urban - landscape land/water1 - description `This is an Earth-like world with one major Wanderer city and countless smaller settlements. The settlements mostly consist of tree-houses built high up in living trees. The architecture of the city skyscrapers is full of cantilevered balconies and arches, mimicking the natural shape of a forest. Here and there a bit of smoke or steam rises from what must be a factory or power plant, but most of the land outside the city is green fields and pristine oceans.` - spaceport `This spaceport is as busy and chaotic as any major human trade hub, with the added complication that many of the Wanderers are flying from building to building instead of walking. Most of the buildings have balconies on every level, allowing visitors to enter from the air as well as from the streets.` - spaceport ` The starship landing pads are well outside the city, and ships land and take off along very tightly controlled vectors, probably to avoid midair collisions between the ships and the Wanderers who are flying on their own wings.` - shipyard "Wanderer Advanced" - outfitter "Wanderer Advanced" - "required reputation" 5 - bribe 0 - -planet "Var' Roi" - attributes wanderer research moon - landscape land/snow9 - description `The surface of this small icy moon is constantly cracked and broken by tidal force from the gas giant that it orbits. The tidal disturbances also heat the moon enough to keep its oceans warm enough to support life despite the small amount of sunlight that reaches here.` - spaceport `The only habitation on this moon is a Wanderer research station suspended on metal pylons well above the icy surface of the ocean. The gravity here is low enough that even though the atmosphere is thin, the Wanderers who work in the station can fly out across the ocean on their own power, wearing some sort of breathing gear. The researchers also have a fleet of submarine ships, sturdy enough to pierce through the shifting ice and travel deep below the ocean surface.` - "required reputation" 25 - bribe 0 - -planet "Vara K'chrai" - attributes wanderer urban - landscape land/sea16-harro - description `This is the most populous Wanderer world, with dozens of large cities. The tallest buildings branch and cantilever out from their bases like metallic trees. More than half the surface of the planet is ocean, with a few small settlements built on massive living rafts of algae and seaweed, perhaps ten meters thick and up to several kilometers wide. Much of the land is forests, with villages built entirely in the treetops.` - description ` There are also farms here, but more like gardens or parks than a human farm: each with dozens of species of plants growing side by side, and harvested by autonomous robots.` - spaceport `The streets in the Wanderer capital city seem to be mostly reserved for cargo vehicles; the Wanderers themselves fly from one building to another instead, and the skyscrapers have balconies dozens of stories above the ground where visitors can land or take off. The air traffic seems utterly chaotic, but somehow they avoid colliding with each other in midair, and certain columns of airspace have been reserved for ships taking off and landing so that flying Wanderers will not get caught in the backwash from the ship engines.` - shipyard "Wanderer Advanced" - outfitter "Wanderer Advanced" - bribe 0 - -planet "Vara Ke'sok" - attributes wanderer fishing - landscape land/beach6 - description `The surface of this world is almost entirely ocean, and the Wanderers who inhabit it live on massive floating algae mats, some of them the size of a small city. Engines are attached to some of these floating villages, allowing them to be slowly propelled from one part of the planet's surface to another, and the only native industries are fishing and seaweed farming.` - spaceport `The raft of algae that supports the spaceport is probably at least a dozen meters thick, but flexible enough that it bends as the ocean swells pass underneath, causing individual buildings to rise up or tilt slightly relative to their neighbors. The effect is subtle, but disconcerting, and you cannot help but stumble drunkenly at times as you explore the island.` - "required reputation" 5 - bribe 0 - -planet "Vara Ke'stai" - attributes wanderer farming - landscape land/myrabella6 - description `This is a desert world, but the Wanderers are working little by little to make the desert bloom: planting hardy shrubs and cacti that eventually transform the sand into a soil that can hold moisture. In some regions, especially closer to the poles, the deserts have given way to dense forests, but near the equator there are still large stretches of dry and barren sand, broken by the occasional belt of green where a narrow river winds between the dunes.` - spaceport `The spaceport is in a forest village near the planet's north pole. The landing pads are massive stone monoliths laid on the ground in a nearby clearing. But aside from a few large warehouses at ground level, the village itself is entirely made of tree-houses. A few mechanical lifts have been built into the sides of the trees to carry cargo up to the forest canopy where the Wanderers live, but the Wanderers themselves seem content to fly between the houses rather than using the lifts.` - outfitter "Wanderer Basics" - "required reputation" 5 - bribe 0 - -planet "Vara Kehi'ki" - attributes wanderer research farming - landscape land/sky9 - description `This is a farming world, but the primary crops are medicinal plants rather than food: fields of brightly colored flowers and delicate shrubs. Large factories near the farms process the raw plants and extract useful chemical compounds. Their gleaming metal smokestacks belching steam into the air seem incongruous amid the natural beauty and bright colors of the fields of flowers.` - spaceport `The spaceport village is apparently not just a processing facility for the medicinal plants, but also a hospital of sorts. The village is designed to allow easy foot traffic as well as flight between buildings, and thousands of Wanderers, many of them appearing sick or elderly, live here. The main streets of the village are lined with vine trellises with flowers of every color imaginable, and mechanical lifts allow even the most frail Wanderers to travel up to the higher terraces and balconies.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Vara Pug" - attributes pug - landscape land/bwerner5 - description `Vara Pug is an ocean world, wild and almost unsettled, except for a single Pug city on the coast of one of the major continents. The animals and plants on the land are relatively uninteresting, but the oceans are home to an enormous variety of creatures, including whales the size of a bulk freighter, a highly intelligent species of jellyfish, and other, far stranger creatures that rarely venture up from the sunless ocean depths.` - description ` To avoid contact with these marine creatures, when the Pug travel to other parts of the planet they use massive solar-powered airships rather than boats.` - spaceport `The Pug here all seem to be busy with various tasks, none of which make any sense to you: rushing from building to building on their long, spindly legs; playing a game involving colored stones on a hexagonal table; constructing what appears to be collaborative holographic artwork.` - spaceport ` None of them speak to you, but a worker in the spaceport digs around in a closet for a while and comes up with a conversion attachment that allows your fuel tanks to be filled using their style of fuel nozzle.` - bribe 0 - security 0.9 - -planet "Vara Rakak" - attributes wanderer farming - landscape land/forest1 - description `This is one of those rare worlds whose climate is already nearly perfect without the need for terraforming. The Wanderers have made it into a farming planet. The fields follow the natural contours and geology of the land rather than being laid out in rectangular lots like most human farms, and each field contains several different crop species designed to form a symbiotic ecosystem.` - spaceport `This could be a spaceport on any human farming world, except that the farmers hawking their wares have wings and beaks, and the wagons bringing produce to the market are drawn by massive lizards instead of horses. In several repair shops on the outskirts of town, Wanderer technicians work on massive harvester robots. The robots have four legs to walk on and dozens of dexterous manipulator arms for picking crops, and each arm has a camera eye on it.` - shipyard "Wanderer Basics" - outfitter "Wanderer Advanced" - "required reputation" 5 - bribe 0 - -planet "Varu Ek'lak'lai" - attributes wanderer mining - landscape land/canyon7 - description `The Wanderers harvest metal ores not from planets, but from asteroids, in order to not expend even more of the resources of the planets that are under their care. This star system contains an unusually high concentration of metallic asteroids, and as a result they have built many large refineries here to process the ore that their drones harvest.` - spaceport `The vast majority of ships landing and taking off from this port are unmanned Wanderer drones used for mining asteroids. The drones are maneuverable enough to avoid collisions with the few ships that land under manual control.` - spaceport ` The port itself is a small village surrounded by towering refineries. Unlike other Wanderer architecture, the refineries are ugly, brutal buildings made of weathered concrete.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Varu K'est" - attributes wanderer military - landscape land/canyon5 - description `Varu K'est is a spare, ancient planet of arid plateaus and deep, meandering canyons, with too little rainfall to support any but the hardiest of shrubs. The Wanderers have converted nearly all their villages on this planet into military bases in order to oppose the encroaching Hai raiders, and have also been forced to postpone their attempts at improving the local ecology.` - spaceport `The spaceport is a massive shipyard, with facilities for repairing the few warships that the Wanderers possess as well as creating new ships and weapons. Dozens of battle-scarred ships are parked in the hangars here, a stark contrast to the ports in the more peaceful regions of the Wanderer territory.` - shipyard "Wanderer Basics" - outfitter "Wanderer Advanced" - "required reputation" 15 - bribe 0 - -planet "Varu K'prai" - attributes wanderer oil - landscape land/sea4 - description `This is one of the only Wanderer worlds that still has large reserves of oil, albeit deep below the ocean surface where mining is difficult. Aside from the drilling companies and refineries, the largest local employer is the local government's safety oversight department, whose inspectors are constantly visiting the drilling platforms and shipping hubs to ensure that all the regulations for preventing oil spills are being followed.` - spaceport `Plastics and other refined oil products are as essential to Wanderer technology as to humans, but it is clear that those responsible for harvesting them are not held in high regard. The crews of visiting ships seem eager to interact with the locals as little as possible. However, that does not appear to stop the Wanderer freighters from purchasing large shipments of plastic, which will no doubt yield a substantial profit elsewhere in Wanderer space.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Varu Mer'ek" - attributes wanderer factory - landscape land/valley11-harro - description `This Wanderer factory world is now home to more abandoned villages than populated ones: entire factories rusting and decaying as a result of the recent threat from the Unfettered Hai. Most of the factories that remain active have been repurposed to produce weapons or ammunition for the defense of Wanderer space.` - spaceport `Very few Wanderer children are present in the spaceport. Most of the inhabitants still live far above the ground in the customary Wanderer tree-houses, but that portion of the village is dwarfed by the more recently constructed factories and warehouses for war supplies. A steady stream of freighters brings in new equipment and raw materials for the factories.` - shipyard "Wanderer Advanced" - outfitter "Wanderer Advanced" - "required reputation" 15 - bribe 0 - -planet "Varu Tek'kai" - attributes wanderer factory moon - landscape land/badlands4 - description `This Wanderer world is almost uninhabited and devoid of any indigenous ecosystem, except perhaps on the microscopic level. It has none of the beauty of other Wanderer settlements. Here, factories have been built to process the most dangerous and destructive of industrial chemicals. If disaster strikes one of the factories, the only result will be the contamination of a world that is already dead and lifeless - far better, in the judgment of the Wanderers, than allowing such risky industries to operate on a living world.` - spaceport `Nearly all the operations of the factories here are automated, and the outside atmosphere is too thin for even the Wanderers to breathe. The workers live in dormitory apartments in a ring surrounding a large central dome. Inside the dome, protected from the elements, is a park whose gardens contain everything from towering conifers to fields of wildflowers; a necessary place of sanctuary and rest for the Wanderers who must spend the rest of their time servicing machines in the bleak environment outside the spaceport.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Varu Tev'kei" - attributes wanderer factory - landscape land/canyon04 - description `This is a desert world, too hot and too close to its sun to support much animal or plant life. The Wanderers have covered large stretches of the desert with solar-powered factories: smelters that use the sun's reflected heat to melt ore, and fields of solar panels that support other industries.` - spaceport `It is easy to distinguish the local workers from the visitors, because the locals wrap their wings in thin white sheets of cloth rather than leaving them bare: a necessary protection for any Wanderer who chooses to fly outside of the protective shade of the spaceport. Many of the buildings here extend deep underground, to where the surrounding bedrock is cooler than the hot sands at the surface.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet Veliante - attributes ka'het - landscape land/fog5 - description `The world that suffered the heaviest damage during the invasion was probably Veliante. Here, one of the earliest attacks hit some sort of nuclear facility, starting a meltdown; the fallout quickly spread across most of the planet, leaving all Builder settlements uninhabitable. While most of the planet has returned to safe level of radiation, the areas around the ancient facility are still too irradiated to survive for long without some form of protective equipment.` - -planet "Vibrant Water" - attributes saryd farming - landscape land/beach8-sfiera - description `Due to strong currents and extreme seasonal temperature fluctuations, the oceans of Vibrant Water are dotted with icebergs that can drift almost as far as the tropics before melting. The largest icebergs are more than a dozen kilometers across and are home to entire ecosystems ranging from ice-dwelling insects to sea birds to large seal-like mammals. Beneath the ocean surface shoals of fish, forests of kelp, and drifting clouds of algae provide a continuous food source for the creatures that inhabit the icebergs.` - description ` Near the equator, the Saryds farm several species of engineered algae.` - spaceport `Very little of the industry on Vibrant Water takes place on land. The spaceport is built on a high bluff overlooking the sea, frequently visited by barges carrying goods from the floating factories and refineries out in the midst of the algae farms. Surrounding the port are fields of wind turbines positioned to catch the ocean breeze.` - "required reputation" 15 - -planet Viminal - attributes remnant - landscape land/snow3 - description `This cold and dreary world would certainly not be attractive to any modern settlers, but to those who were fleeing the chaos of the Alpha Wars it had the undeniable advantage of being isolated and undiscovered. Today the main reason for the continuing Remnant presence here is that this is the only world they have found where the "key stones" that enable ships to travel through certain wormholes in the Ember Waste can be found.` - spaceport `The spaceport is an enormous dome, built of the same resilient and semi-organic material as the hulls of Remnant ships. An opening at one end of the dome allows ships to fly in and out. Inside, the air is still cold, but at least you are sheltered from the violent winds that sweep across the rest of the planet's surface. Some of the locals, accustomed to the cold, walk about in their shirtsleeves as if this were a balmy summer day.` - shipyard Remnant - outfitter Remnant - bribe 0 - tribute 3000 - threshold 8000 - fleet "Remnant Decoy Defense" 3 - fleet "Light Remnant Defense" 8 - fleet "Heavy Remnant Defense" 25 - -planet Vinci - attributes paradise factory - landscape land/nasa5 - description `Many centuries ago, some of the first settlers on Vinci included a small group of electrical engineers who formed a revolutionary new company for designing computers and microchips. Today, Vinci is the foremost manufacturer of CPUs in all of human space, and their processors are found in everything from navigational computers to video phones to intelligent toasters. Because this world is home to so many cleanroom fabrication plants, pollution is very tightly controlled.` - spaceport `The spaceport is so full of high-fidelity holographic displays that you have trouble at times telling where the virtual reality ends and the physical reality begins; what looks like a paper poster on the wall will suddenly change to a different picture every minute, and the department store mannequins follow you with their eyes. You feel like you are trapped in someone's drug-assisted vision of the future.` - security 0.6 - tribute 2800 - threshold 5000 - fleet "Large Republic" 11 - -planet Warfeed - attributes unfettered - landscape land/sea12-sfiera - description `Warfeed is mostly covered in oceans, and much of its land area devoted to agriculture. Most of the fields are tilled and harvested by robots, but there are also many scattered homesteads of subsistence farmers, who survive with the aid of little or no technology.` - description ` In recent years, both the land and the seas of Warfeed have begun to show the toll of centuries of overharvesting. Large portions of the continents near the equator are now nothing but growing deserts, and even the best remaining farmland is sandy and nutrient-poor. All but the smallest marine organisms have been nearly fished to extinction.` - spaceport `This spaceport is a collection of ramshackle wooden buildings and packed dirt landing pads. The wagons piled high with produce and bags of grain would not look out of place in many human ports, but they are being drawn by giant lizards instead of horses or oxen. There are no human beings here, and most of the Hai eye you with suspicion and distaste.` - -planet "Warm Slope" - attributes saryd urban - landscape land/hills6-sfiera - description `This is an ideal world, by Saryd standards: rugged, hilly, mostly forested, with oceans and land masses in equal proportions. It serves mostly as a residential world, because this system's heavy industry is focused on the automated factories on its sister world of Ceaseless Toil.` - spaceport `The spaceport is part of a city built into one of the slopes of a large mountain, with the landing pads and spaceport facilities near the peak. Saryds, Arachi, and Kimek mingle freely here and converse with the aid of interpreters or translation devices as they amble up and down the steep city streets.` - outfitter "Coalition Basics" - -planet "Warm Wind" - attributes saryd tourism - landscape land/fog1 - description `The tropical rainforests of Warm Wind are unusual: instead of rivers on the surface, water flows through intricate underground networks of caves that span entire continents. The trees have evolved deep and strong roots that can pierce through the limestone into the subterranean rivers in order to draw a constant supply of water even in the dry seasons. The Saryds have explored only a tiny fraction of the caves.` - spaceport `The spaceport village is built on a volcanic highland where the inhabitants do not need to worry about their houses disappearing overnight into one of the limestone sinkholes that pockmark this planet's tropics. In place of trees, the village is full of trellised arches and spires; vines grow on the trellises, and moss grows on the vines, watered by the fog that sweeps up every evening from the rainforest below.` - "required reputation" 15 - -planet Watcher - attributes "dirt belt" research uninhabited moon - landscape land/hills4 - description `Watcher is a small moon, the only world in this system that sustains any indigenous life. Because of the low gravity, humans have not yet built a permanent settlement here, but it is occasionally visited by biologists interested in studying low-gravity life forms. There are forests here where the trees grow over two hundred meters tall.` - -planet "Wave One Wormhole" - attributes "requires: SA Key" - landscape "" - -planet Wayfarer - attributes south factory - landscape land/nasa1 - description `Wayfarer was initially settled by a team of scientists and diplomats seeking to build a relationship with the Quarg worlds to the galactic southeast of here. Partly through the aid of the Quarg and partly through a desire to emulate them, it has grown into a very technologically advanced world.` - description ` Tarazed corporation, a maker of alien-inspired ships and outfits, is one of the largest industries on Wayfarer, and they draw raw materials from throughout this region of space.` - spaceport `The spaceport is clearly the artifact of an architect who was as familiar with alien architecture as with human. Instead of square angles it has many curved walls and domes. The landing pads jut out from the building at various heights. Some of the landing pads are designed with docking tubes specifically for Quarg visitors, and the ceilings are unusually high to accommodate the Quarg, several of whom are walking around and mingling with the humans here.` - shipyard "Basic Ships" - shipyard "Tarazed Basics" - shipyard "Tarazed Advanced" - shipyard "Southbound Basics" - outfitter "Delta V Advanced" - outfitter "Kraz Advanced" - outfitter "Common Outfits" - outfitter "Ammo South" - bribe 0.07 - security 0.3 - tribute 1700 - threshold 5000 - fleet "Large Militia" 26 - -planet "Weir of Glubatub" - attributes arach farming - landscape land/beach11-harro - description `The Weir of Glubatub is a quiet ocean world, lit by a dim red sun, whose atmosphere seldom gathers enough energy to spawn storms or other violent weather. Nearly all the life in the oceans is very close to the surface, where the sun's light is bright enough for algae and seaweed to flourish.` - description ` A few of the larger islands have been settled by the Arachi, and most of the locals work in the fishing industry. Some of the fishing boats are so large that a small starship can land on their decks.` - spaceport `The spaceport is on an island near one of the planet's poles, where the temperature is cool and sea ice can be gathered to stock the warehouses where the fish are kept cold until they can be shipped offworld. Even with most of the fish being kept on ice, the smell is still overpowering, except at the rare moments when the wind picks up and it is replaced by the smell of fresh salt air.` - "required reputation" 15 - -planet Windblain - attributes deep oil textiles - landscape land/bwerner0 - description `Nearly three quarters of the surface of Windblain is ocean. Most of the industry here centers around petrochemicals: deep sea oil drilling, refining, and manufacture of plastic composites and synthetic fabrics for clothing. There are a few large cities on the continents, but also plenty of wilderness spaces as yet untouched by human activity.` - description ` The local climate and economy are neither good enough to attract immigration, nor bad enough to drive people to leave. There seems to be almost no interest in the affairs of the wider galaxy.` - spaceport `The spaceport is in one of the main cities, and is built partly on land and partly on piers that stretch out into the harbor, so that cargo can be brought to the port by truck or by barge. There are even a few runways for aircraft, in addition to the landing pads for starships. In the wharf area, fresh cooked fish and sushi are sold from a small cluster of wooden huts. Farther inland, cargo crates are stacked under the immense tents that serve as warehouses. There is a constant flow of people and cargo in between the harbor and the city.` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.6 - tribute 800 - threshold 3500 - fleet "Small Deep Security" 18 - -planet Winter - attributes south factory frontier - landscape land/snow3 - description `The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going.` - description ` The temperatures have risen measurably since the arrival of the human colonists, but without more intentional efforts it may be another century before the planet warms enough to be truly comfortable to live on.` - spaceport `The spaceport is built on a large rock outcropping, with brilliant blue glaciers flowing to either side down into a lake below. The sight is stunning, and all the more appealing because you are able to view it from behind plate glass windows, in the warmth of the spaceport, rather than in the frigid air outside. Above you, several layers of clouds are scudding across the sky in different directions.` - spaceport ` Faded posters on the walls advise you to buy an estate on Winter now before prices skyrocket. The posters depict children playing in a lush green landscape while their grandparents stand by, looking quietly pleased with the wisdom of their investment.` - security 0.1 - tribute 300 - threshold 2500 - fleet "Large Militia" 5 - -planet "Wormhole Alpha" - landscape "" - government "Wormhole Alpha" - -planet "Wyvern Station" - attributes rim station - landscape land/sivael7 - description `Wyvern Station was once one of the end destinations for the merchant caravans traveling along the Rim, back in the days before the Republic existed when most systems were not policed and the only way to avoid being plundered by pirates was for ships to travel in large convoys. It has also been a continuously operating hyperspace fuel refinery for more than three centuries.` - spaceport `This station is old, and some parts are dirty and in need of repair, but it is at least structurally sound, and the workers here seem optimistic and energetic. The cafeteria is loud and raucous, and the repair shop is more than willing to work on starships as a break from the tedium of repairing the harvester drones that dip into the planet's atmosphere to bring back pressurized tanks full of hydrogen gas.` - security 0.4 - music ambient/machinery - tribute 400 - threshold 3500 - fleet "Large Militia" 6 - -planet Zenith - attributes pirate "north pirate" north frontier - landscape land/water4 - description `Zenith is a cold and unpleasant world, where the fog seldom lifts and the sun is rarely seen, where much of the lowlands are flooded each day by the tide, and storms are unpredictable and fierce. It has, however, one major advantage as a place to settle: it is far enough away that the Republic makes no attempt to control it.` - description ` Several villages have been founded near the equator, and in addition there are an unknown number of private holdings, ranging from underground bunkers to enormous cement fortresses. Because the land is owned by no government and anyone can build a dwelling without permission or paperwork as long as they are willing to fight off any other claimants, the total population of Zenith is unknown.` - spaceport `To create a spaceport for Zenith, one enterprising privateer a few centuries ago used a mixture of explosives and heavy machinery to shift the top of one of the tallest mountains down into the neighboring valleys, creating a high plateau that is (usually) above the fog line. There are landing pads both for starships like yours and for airships that carry cargo to and from the settlements elsewhere on the planet. The port is nearly deserted, however; it is clear that they do not do much business here.` - outfitter "Ammo North" - bribe 0.04 - security 0 - tribute 400 - threshold 2500 - fleet "Small Northern Pirates" 13 - -planet Zug - attributes rim farming factory - landscape land/city4 - description `Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture.` - description ` The largest industry on Zug is Southbound Shipyards, which focuses on designing well-defended merchant ships to survive the pirates that are so common here.` - spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design. Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. Meanwhile, plans are apparently underway for an expansion of the New Port. You can't help but wonder what the new expansion will be named.` - shipyard "Basic Ships" - shipyard "Southbound Basics" - shipyard "Southbound Advanced" - outfitter "Delta V Advanced" - outfitter "Kraz Basics" - outfitter "Common Outfits" - outfitter "Ammo South" - bribe 0.03 - security 0.5 - tribute 1200 - threshold 3000 - fleet "Large Militia" 18 - diff --git a/Temporary Resources/Old README.txt b/Temporary Resources/Old README.txt deleted file mode 100644 index 771b638..0000000 --- a/Temporary Resources/Old README.txt +++ /dev/null @@ -1,9 +0,0 @@ -This plugin was made by Gabe Simar, aka Swiren. While Endless Sky and this plugin are open-source, and therefore free for public modifications and distributions, please credit me in any potential usage and/or redistribution of this plugin (it took a lot of work!). Thanks, and enjoy! - -Detailed Plugin Explanation: This plugin adds various endgame outfits and ships. The intent of these outfits and ships are for when you have completed the majority of the game and just want to explore the map and finish loose storylines. I personally got to a point after the main Free Worlds campaign where I just didn't want to keep running back and forth with jobs, and wanted to get on with the finer points of the game. Obviously, these outfits are somewhat expensive (there's a tiny piece of story as to why, apart from being self-evident in-game) so while you could save edit money or the outfit/ship in, it's more fun to wait until you can really have that self-satisfaction. - -The actual outfits themselves are basically other outfits rolled up into one. However, with, say, cooling, you could obviously stack Liquid Helium coolers and it would be better than the one particular outfit with included cooling, but each outfit saves quite a lot of space at the expense of a little less performance. - -Included with this plugin is a HTML website file for the official Endless Sky ship builder. I found it incredibly handy during the making of this. It has its own explanation and instructions once you open it. - -Again, enjoy the plugin! \ No newline at end of file diff --git a/Temporary Resources/Old2map.txt b/Temporary Resources/Old2map.txt deleted file mode 100644 index 60cfc59..0000000 --- a/Temporary Resources/Old2map.txt +++ /dev/null @@ -1,41981 +0,0 @@ -# Copyright (c) 2014 by Michael Zahniser -# -# Endless Sky is free software: you can redistribute it and/or modify it under the -# terms of the GNU General Public License as published by the Free Software -# Foundation, either version 3 of the License, or (at your option) any later version. -# -# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY -# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. See the GNU General Public License for more details. - -galaxy "Space Arena 7 - Final Boss" - pos 3750 950 - sprite ui/hub7 - -galaxy "Space Arena 6" - pos 3250 1100 - sprite ui/hub6 - -galaxy "Space Arena 5" - pos 3000 900 - sprite ui/hub5 - -galaxy "Space Arena 4" - pos 2750 1100 - sprite ui/hub4 - -galaxy "Space Arena 3" - pos 2500 900 - sprite ui/hub3 - -galaxy "Space Arena 2" - pos 2250 1100 - sprite ui/hub2 - -galaxy "Space Arena 1" - pos 2000 900 - sprite ui/hub1 - -galaxy "Tuxen Space" - pos 2000 -400 - sprite ui/sw - -galaxy "Milky Way" - pos 0 0 - sprite ui/galaxy - -galaxy "label core" - pos -136 130 - sprite label/core - -galaxy "label deep" - pos -658 -300 - sprite label/deep - -galaxy "label dirt belt" - pos -515 260 - sprite "label/dirt belt" - -galaxy "label earth" - pos -420 94 - sprite label/earth - -galaxy "label north" - pos -324 -332 - sprite label/north - -galaxy "label paradise" - pos -345 -136 - sprite label/paradise - -galaxy "label rim" - pos -778 265 - sprite label/rim - -galaxy "label south" - pos -566 501 - sprite label/south - -galaxy "label wanderers" - pos -145 -753 - sprite "" - -galaxy "label hai" - pos -74 -497 - sprite "" - -galaxy "label korath" - pos 165 -347 - sprite "" - -galaxy "label saryds" - pos -1080 678 - sprite "" - -galaxy "label kimek" - pos -1250 215 - sprite "" - -galaxy "label arachi" - pos -750 615 - sprite "" - -galaxy "label waste" - pos 80 315 - sprite "" - -galaxy "label graveyard" - pos 45 590 - sprite "" - -system "1 Axis" - pos -1274.63 267.214 - government Coalition - habitable 745.92 - link "Sol Kimek" - link "4 Winter Rising" - link "4 Spring Rising" - link "3 Axis" - asteroids "small rock" 8 3.3166 - asteroids "medium rock" 11 3.4454 - asteroids "large rock" 1 3.1556 - asteroids "small metal" 1 3.381 - asteroids "medium metal" 149 4.347 - asteroids "large metal" 11 3.9606 - trade Clothing 251 - trade Electronics 831 - trade Equipment 469 - trade Food 231 - trade "Heavy Metals" 1241 - trade Industrial 767 - trade "Luxury Goods" 1135 - trade Medical 777 - trade Metal 520 - trade Plastic 384 - fleet "Small Arach" 700 - fleet "Large Arach" 1500 - fleet "Small Kimek" 300 - fleet "Large Kimek" 400 - fleet "Small Saryd" 900 - fleet "Large Saryd" 1800 - fleet Heliarch 450 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite star/k5 - distance 49.335 - period 18.0618 - offset 180 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite star/m0 - distance 65.665 - period 18.0618 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/rock12-b - distance 298.105 - period 75.382 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/cloud4-b - distance 728.595 - period 288.034 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object "Celestial Third" - sprite planet/ice4 - distance 951.355 - period 429.762 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/gas9-b - distance 1811.79 - period 1129.48 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/lava0 - distance 229 - period 12.994 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/dust1 - distance 394 - period 29.3248 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/dust5 - distance 565 - period 50.3574 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - object - sprite planet/ice8 - distance 684 - period 67.0771 - belt 1112 - minables lead 11 6.87213 - minables silicon 35 6.68659 - minables tungsten 2 5.45307 - -system "10 Pole" - pos -1356.63 19.2137 - government Coalition - habitable 486.68 - link "16 Autumn Rising" - asteroids "small rock" 30 10.7996 - asteroids "medium rock" 42 8.4448 - asteroids "large rock" 2 8.12 - asteroids "medium metal" 9 11.368 - asteroids "large metal" 2 4.7096 - trade Clothing 335 - trade Electronics 832 - trade Equipment 444 - trade Food 122 - trade "Heavy Metals" 1228 - trade Industrial 806 - trade "Luxury Goods" 1009 - trade Medical 710 - trade Metal 300 - trade Plastic 342 - fleet "Small Arach" 1800 - fleet "Large Arach" 8000 - fleet "Small Kimek" 600 - fleet "Large Kimek" 1600 - fleet "Small Saryd" 1200 - fleet "Large Saryd" 5000 - fleet Heliarch 700 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite star/k0 - period 10 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/ice2 - distance 158.89 - period 36.3148 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object "Second Rose" - sprite planet/cloud4 - distance 483.25 - period 192.618 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/rock17 - distance 152 - period 17.6262 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/lava2-b - distance 1069.5 - period 634.175 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/gas16 - distance 1649.46 - period 1214.65 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/gas8-b - distance 2382.55 - period 2108.63 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/rhea - distance 230 - period 18.5682 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/dust3 - distance 335 - period 32.6395 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - object - sprite planet/ice0 - distance 490 - period 57.7392 - belt 1765 - minables neodymium 9 17.5036 - minables silicon 17 18.2422 - -system 109846709823 - pos 1854.89 -788.934 - government "Shunned Tuxen" - habitable 912.6 - asteroids "small rock" 11 2.38 - asteroids "medium rock" 19 2.24 - asteroids "large rock" 2 2.352 - asteroids "small metal" 6 1.428 - asteroids "medium metal" 3 1.568 - asteroids "large metal" 4 3.444 - trade Clothing 0 - trade Electronics 0 - trade Equipment 0 - trade Food 0 - trade "Heavy Metals" 0 - trade Industrial 0 - trade "Luxury Goods" 0 - trade Medical 0 - trade Metal 0 - trade Plastic 0 - fleet "Shunned Tuxen" 300 - object - sprite star/k0 - distance 48.5379 - period 14.0433 - offset 180 - object - sprite star/k5 - distance 55.4621 - period 14.0433 - object Ritala - sprite planet/desert6 - distance 1611.57 - period 856.633 - offset 164.651 - object - sprite planet/tethys - distance 163 - period 21.6824 - -system "11 Autumn Above" - pos -1278.63 148.214 - government Coalition - habitable 1566.68 - link "16 Autumn Rising" - link "Sol Kimek" - link "7 Autumn Rising" - asteroids "small rock" 1 4.1454 - asteroids "medium rock" 28 3.2928 - asteroids "large rock" 51 2.058 - asteroids "small metal" 5 2.8812 - asteroids "medium metal" 108 1.8816 - asteroids "large metal" 8 2.793 - trade Clothing 202 - trade Electronics 723 - trade Equipment 518 - trade Food 202 - trade "Heavy Metals" 1084 - trade Industrial 803 - trade "Luxury Goods" 1132 - trade Medical 608 - trade Metal 328 - trade Plastic 323 - fleet "Small Arach" 800 - fleet "Large Arach" 1800 - fleet "Small Kimek" 300 - fleet "Large Kimek" 500 - fleet "Small Saryd" 900 - fleet "Large Saryd" 2000 - fleet Heliarch 400 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite star/g0 - distance 40.3837 - period 14.9791 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite star/k0 - distance 89.6163 - period 14.9791 - offset 180 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/gas1-b - distance 536.616 - period 125.622 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/ice8 - distance 223 - period 13.3098 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/dust0-b - distance 310 - period 21.8151 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/rock12-b - distance 1117.31 - period 377.423 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/rock3-b - distance 154 - period 19.9116 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/gas12 - distance 2339.35 - period 1143.44 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/europa-b - distance 276 - period 12.0434 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/rock14 - distance 419 - period 22.5271 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - object - sprite planet/dust7 - distance 536 - period 32.5936 - belt 1099 - minables gold 17 3.14953 - minables titanium 46 3.06136 - minables tungsten 8 3.33616 - -system "11 Spring Below" - pos -1272.63 380.214 - government Coalition - habitable 912.6 - link "4 Spring Rising" - link "3 Axis" - link "5 Spring Below" - asteroids "small rock" 36 3.808 - asteroids "medium rock" 86 4.004 - asteroids "large rock" 25 2.8 - asteroids "small metal" 21 1.96 - asteroids "medium metal" 41 3.696 - asteroids "large metal" 13 2.128 - trade Clothing 291 - trade Electronics 710 - 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asteroids "large rock" 39 3.445 - asteroids "small metal" 5 4.0625 - asteroids "medium metal" 14 3.8025 - asteroids "large metal" 9 3.2175 - trade Clothing 360 - trade Electronics 726 - trade Equipment 589 - trade Food 537 - trade "Heavy Metals" 1166 - trade Industrial 561 - trade "Luxury Goods" 1404 - trade Medical 567 - trade Metal 271 - trade Plastic 498 - fleet "Small Northern Merchants" 800 - fleet "Large Northern Merchants" 1200 - fleet "Paradise Merchants" 2500 - fleet "Small Deep Security" 1000 - fleet "Small Deep Merchants" 4000 - fleet "Large Deep Security" 2000 - fleet "Large Deep Merchants" 8000 - fleet "Small Republic" 4000 - fleet "Small Northern Pirates" 5000 - fleet "Large Northern Pirates" 9000 - belt 1436 - minables iron 4 5.44731 - object - sprite star/k0 - period 10 - belt 1436 - minables iron 4 5.44731 - object - sprite planet/gas11 - distance 272.11 - period 84.1149 - belt 1436 - minables iron 4 5.44731 - object Memory - sprite planet/cloud6 - distance 644.75 - period 306.791 - belt 1436 - minables iron 4 5.44731 - object - sprite planet/gas0 - distance 1637.56 - period 1241.8 - belt 1436 - minables iron 4 5.44731 - object "Huginn Station" - sprite planet/station16 - distance 286 - period 13.4547 - belt 1436 - minables iron 4 5.44731 - object - sprite planet/jupiter-b - distance 3585.81 - period 4023.81 - belt 1436 - minables iron 4 5.44731 - object "Muninn Station" - sprite planet/station12 - distance 272 - period 12.9498 - belt 1436 - minables iron 4 5.44731 - -system "Zuba Zub" - pos -48.2661 -647.926 - government Hai - habitable 425.92 - link "Mei Yohn" - link "Imo Dep" - link "Wah Ki" - asteroids "small rock" 3 3.12 - asteroids "large rock" 5 2.76 - asteroids "small metal" 4 1.776 - asteroids "medium metal" 3 1.944 - asteroids "large metal" 1 2.928 - trade Clothing 428 - trade Electronics 695 - trade Equipment 460 - trade Food 547 - trade "Heavy Metals" 675 - trade Industrial 601 - trade "Luxury Goods" 1225 - trade Medical 925 - trade Metal 238 - trade Plastic 452 - fleet "Small Hai" 1000 - fleet "Large Hai" 800 - fleet "Small Human Merchants (Hai)" 10000 - fleet "Large Human Merchants (Hai)" 18000 - belt 1911 - object - sprite star/k5 - period 10 - belt 1911 - object - sprite planet/dust6-b - distance 221.16 - period 63.7464 - belt 1911 - object Giverstone - sprite planet/desert0 - distance 403.97 - period 157.369 - belt 1911 - object - sprite planet/gas15-b - distance 909.22 - period 531.373 - belt 1911 - object - sprite planet/callisto - distance 192 - period 14.0039 - belt 1911 - object - sprite planet/dust3-b - distance 313 - period 29.1483 - belt 1911 - object - sprite planet/cloud5 - distance 1458.86 - period 1079.98 - belt 1911 - object - sprite planet/gas3-b - distance 3987.87 - period 4880.98 - belt 1911 - object - sprite planet/europa-b - distance 298 - period 13.1398 - belt 1911 - -system Zubenelgenubi - pos -710 353 - government Republic - habitable 945 - link Zubeneschamali - link Unukalhai - link Sabik - asteroids "medium rock" 2 2.5344 - asteroids "large rock" 1 3.2076 - asteroids "small metal" 10 4.9104 - asteroids "medium metal" 39 5.7816 - asteroids "large metal" 6 5.5836 - trade Clothing 375 - trade Electronics 725 - trade Equipment 455 - trade Food 182 - trade "Heavy Metals" 1170 - trade Industrial 673 - trade "Luxury Goods" 996 - trade Medical 615 - trade Metal 506 - trade Plastic 303 - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 1500 - fleet "Small Militia" 2000 - fleet "Large Militia" 3000 - fleet "Small Southern Pirates" 3000 - fleet "Large Southern Pirates" 5000 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite star/g5 - distance 32.8466 - period 12.4309 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite star/k5 - distance 64.1534 - period 12.4309 - offset 180 - belt 1475 - minables gold 1 9.77852 - minables iron 3 10.6772 - object - sprite planet/lava5 - distance 377.443 - period 95.4162 - belt 1475 - minables gold 1 9.77852 - 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trade Clothing 376 - trade Electronics 673 - trade Equipment 592 - trade Food 146 - trade "Heavy Metals" 1056 - trade Industrial 755 - trade "Luxury Goods" 994 - trade Medical 567 - trade Metal 554 - trade Plastic 303 - fleet "Small Southern Merchants" 500 - fleet "Large Southern Merchants" 1500 - fleet "Small Militia" 3000 - fleet "Large Militia" 5000 - fleet "Small Southern Pirates" 2000 - fleet "Large Southern Pirates" 3000 - fleet "Human Miners" 2000 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite star/g5 - distance 62 - period 15.622 - offset 180 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite star/g5-old - distance 62 - period 15.622 - belt 1543 - minables neodymium 25 3.69745 - minables silicon 28 4.05728 - minables titanium 31 4.30615 - object - sprite planet/cloud8 - distance 420.44 - period 97.5351 - belt 1543 - minables neodymium 25 3.69745 - 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link Way'tu - link Rebound - asteroids "large rock" 1 4.7725 - asteroids "large metal" 2 7.245 - trade Clothing 0 - trade Electronics 0 - trade Equipment 0 - trade Food 0 - trade "Heavy Metals" 0 - trade Industrial 0 - trade "Luxury Goods" 0 - trade Medical 0 - trade Metal 0 - trade Plastic 0 - object - sprite star/m4 - period 10 - object - sprite planet/cloud3 - distance 212.41 - period 81.0744 - object - sprite planet/ganymede - distance 436.1 - period 238.507 - object - sprite planet/lava3 - distance 690.46 - period 475.148 - object - sprite planet/titan - distance 1448.95 - period 1444.45 - object - sprite planet/neptune - distance 2431.79 - period 3140.58 - -planet "Ablub's Invention" - attributes arach factory - landscape land/sky3 - description `This ancient and quiet world, orbiting a dim red sun, is home to the microchip foundries of House Idriss, the Arach guild that specializes in computers and advanced electronics. Outside of the cities, which are clustered around the equator, Ablub's Invention is uninhabited except by the native lifeforms, including strange, spindly-legged quadrupeds, awkward birds with leathery wings, and amphibians with webbed feet and long, whiskered snouts.` - spaceport `The day-night cycle here is at least three times as long as any of the Coalition's species are habituated to, so the entire city enters a "false nighttime" in the middle of the day, shuttering all the windows so that the locals can rest and reset their biological clocks. And in the middle of the night, the city is brightly lit for a "false day."` - spaceport ` The local work schedule has adapted to this unusual cycle, with the two true daytime periods serving the equivalent of the human work week, and the false daytime treated as a weekend, a time for socializing or working at home.` - outfitter "Coalition Advanced" - "required reputation" 25 - -planet Ada - attributes paradise mining - landscape land/canyon4 - description `Ada is the home planet of Lovelace Labs, one of the most highly respected designers of starship systems and weaponry. Ada was originally settled as a mining planet, and the mines here still produce a steady stream of metal to supply the Labs and the many other industrial companies here.` - description ` From above, the planet looks almost lifeless and barren. Most of the major cities on Ada are built into the walls of the canyons, where they are protected from the high winds and occasional dust storms that sweep across the surface.` - spaceport `The spaceport is built into the walls of a canyon which has been blasted out to create trenches that are hundreds of meters wide and deep, a network of flight lanes that are well marked out with lights and beacons. Behind the docking caves is a bustling subterranean city where bare rock and gleaming metal have been woven together in an architecture that is both functional and elegant. The lighting in the caverns varies over the course of the day to match the sunlight outside.` - shipyard "Basic Ships" - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - shipyard "Navy Basics" - shipyard "Megaparsec Basics" - outfitter "Lovelace Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - "required reputation" 2 - bribe 0.1 - security 0.9 - tribute 4200 - threshold 8000 - fleet "Large Republic" 16 - -planet Ahr - attributes arach factory tourism shipping urban - landscape land/forest4 - description `The homeworld of the Arach people, Ahr is a metropolitan world with nearly nine billion inhabitants, enough that they cannot all be fed by what this world produces. The government maintains a storehouse with a month's supply of food in each major metropolitan center, as well as a collection of bioreactors, built according to Kimek designs, that can produce a tasteless but nutritious paste as emergency rations in the unlikely event that shipments of food from off-world are somehow disrupted for a prolonged period of time.` - spaceport `A constant line of cargo barges and trucks streams through this spaceport city, collecting goods to be distributed to the outlying suburbs and neighboring cities. Inside the main terminal, members of all three Coalition species mix freely, but the Heliarch agents and interpreters here are all Arach.` - spaceport ` Carts carrying passengers and cargo whiz past at frightening speeds, expertly navigating to dodge the pedestrians.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - -planet Albatross - attributes pirate "south pirate" south frontier - landscape land/snow6 - description `Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations.` - description ` The anarchist farming communes, each operating independently but trading with outsiders to gain necessary supplies, are clustered in the barely temperate climate near the equator. The pirate bases, having a much more ready source of supplies, are located wherever there are flat landing areas close to craggy, defensible mountains.` - spaceport `You are glad you put on a warm coat before leaving your ship. The wind blows in strong gusts down the streets of this small spaceport town. You pass by ranchers herding cattle, a few farmers driving old, rusted-out trucks full of produce, and a couple of shady figures huddled in an alleyway negotiating what looks like a drug deal. In the center of town is a small merchant's exchange and a couple of greasy spoon diners.` - spaceport ` The sign over the spaceport bar reads, "No Gods, No Masters." Below it in slightly smaller writing is another sign which reads, "No Cybernetic Implants. No Badgers, Weasels, Or Polecats." You have no idea what a "polecat" is.` - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Common Outfits" - outfitter "Pirate Outfits" - "required reputation" -20 - security 0 - tribute 400 - threshold 2500 - fleet "Small Southern Pirates" 20 - -planet Alexandria - attributes deep station tourism - landscape land/space7 - description `At the height of the Alpha War, the government of the Deep constructed Alexandria as the galaxy's largest storehouse of human literature, scientific writing, and technology. It also houses a vast museum of cultural artifacts dating back to long before the start of the space age. Today the station is mostly populated by visitors looking for particularly arcane writings or information, and librarians who have devoted their lives to keeping the archives well-indexed and up to date.` - description ` Entire sections of the station are off limits to ordinary visitors. There are many rumors about what those restricted areas contain.` - spaceport `The station's cavernous visitor center is by far the quietest spaceport you have ever been in. Many people are bustling back and forth, wheeling carts of old books or carrying data pads, but they are entirely silent except for the occasional startled outburst when a scholar, walking deep in thought or immersed in reading, accidentally collides with someone.` - spaceport ` From here, passageways lead off into the wings of the library in a veritable labyrinth of hallways, stairs, and library stacks. A few particularly heavy doors require key cards to enter, and others have no opening controls of any sort that you can see.` - "required reputation" 100 - bribe 0.1 - tribute 1000 - threshold 8000 - fleet "Large Republic" 7 - -planet Alfheim - attributes deep oil factory - landscape land/nasa3 - description `Alfheim is a world of wide grassy plains, deserts, a few small oceans, and scattered rainforests. Not a pleasant enough planet to support large cities, it is instead mostly a site for oil drilling and manufacturing. So far only a tiny fraction of the surface has been developed, mostly clustered around the sites where the largest oil deposits have been discovered.` - description ` Settlements show up as small bright points on the dark side of the planet - not from city lights, but from natural gas burnoff at the drilling stations.` - spaceport `The spaceport is in the middle of a field of oil derricks so vast that from above, the desert seemed to be covered in spiky grey fur. The spaceport itself is a soaring canopy, made to look like a tent, or sails on a ship. But it is built of a sturdy composite of plastic and carbon fiber, and coated in reflective plastic. Inside, hovercraft and massive sand-crawlers are bringing cargo to and from the refineries and factories scattered across the planet's surface.` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - bribe 0.05 - security 0.7 - tribute 1200 - threshold 5000 - fleet "Small Deep Security" 27 - -planet Alix - attributes ka'het - landscape land/canyon05 - description `Alix is a small moon the Creators were stripping to build the Het station, as well as to produce the Ka'het hulls. Every inhabited settlement was completely destroyed, but some of the automatic mining facilities and drones that replenish the station's reserves seem to have survived and are still active today.` - description ` This could mean the Ka'het developed some sort of basic intelligence, or simply that their scanners weren't good enough to detect the drones.` - -planet Allhome - attributes hai farming "human tourism" - landscape land/dmottl0 - description `This Earth-like planet has been settled both by human beings and by the Hai, the species that controls this region of space. The human settlements are relatively small, mostly farming communities founded by people who came here to escape the chaos and uncertainty of human space.` - spaceport `In the spaceport, a handful of human merchants and colonists wander about amid throngs of Hai - vaguely squirrel-like aliens who are somewhat shorter than the average human being, but make up for it with an abundance of energy. You feel a little bit like an adult wading through a sea of hyperactive children as you try to locate the commodity exchange and the other services offered here.` - outfitter "Hai Basics" - -planet "Alta Hai" - attributes quarg station - landscape land/station2 - description `This is a complete Quarg ringworld, the product of millennia of construction effort which has consumed every other stellar object in this system in order to provide the raw materials. The inner edge of the ring is filled with solar panels, hydroponic gardens, living quarters, and sunlit common spaces. The outer edge contains hangars and docks for ships, and storage facilities for cargo.` - description ` Massive station-keeping thrusters on the ring's exterior keep its orbit from becoming unstable.` - spaceport `If this section of the ring is any indication, there must be trillions of Quarg here. Since the construction work on the ring has long since ended, many of them seem to spend their time with creative or scientific endeavors instead. The spaceport is decorated with artwork of every imaginable kind: sculptures, mobiles, paintings, music, and even one hallway that cycles through various artificial odors, some of them intensely unpleasant to your human senses.` - bribe 0 - security 0.9 - -planet Amazon - attributes core tourism oil frontier - landscape land/forest5 - description `Amazon is a lush, green, tropical world, a popular tourist destination for many who live in this region of space. The indigenous forests are dense and hardy enough that growing human crops here is a constant battle, and none of the native plants or fruits are edible. Aside from tourism, most of the planet's income is from petroleum mining.` - description ` The forests are home to a stunning variety of wildlife, some of it dangerous but most of it entirely indifferent to human presence. Plant life is so abundant here that even the oceans are green rather than blue, teeming with kelp and algae.` - spaceport `The Amazon spaceport is unique, built on top of tall pillars more than fifty meters above the ground, directly above the forest canopy. The landing pads, buildings, and catwalks between them are laid out in a random branching pattern, forming a shape that from above looks almost organic. Directly over the railings, you can see brightly colored birds circling beneath your feet.` - security 0.3 - tribute 900 - threshold 3500 - fleet "Small Syndicate" 10 - -planet Antipode - attributes core mining frontier - landscape land/snow5 - description `Antipode is a world of creeping glaciers and year-round snow, orbiting far enough from a dim star that even when the sun breaks through the clouds, it brings little warmth. The few settlements that exist here are built near surface deposits of rare earth metals that were discovered recently, and that are mined for use in electronics and equipment throughout this sector.` - description ` The inhabitants of Antipode are among the best downhill skiers in the galaxy, and they have made some attempts to draw off-world tourists to the ski resorts here, but the weather is so hostile that they have had very little success.` - spaceport `The spaceport consists of a single enormous warehouse. The air inside is cold, but you are glad to get out of the howling wind. In one corner is a counter advertising skiing adventures, but no one is staffing it; they must be out to lunch or taking the day off. As with many of these small spaceports, it seems that the only option for food is a pub, but the smells coming from it are enticing; for once, you may have found a spaceport bar whose chef actually knows how to cook.` - security 0.1 - tribute 600 - threshold 2500 - fleet "Small Syndicate" 7 - -planet Arabia - attributes "dirt belt" oil - landscape land/nasa0 - description `Arabia is an uncomfortably hot and humid world of deserts, savanna, and a few small and scattered rainforests. Large herds of bison-like animals roam the plains, providing the locals with a steady source of food. Occasional stampedes, involving tens of thousands of these animals, have been known to level entire towns here.` - description ` Aside from hunting, most of the industry takes the form of harvesting and refining petrochemicals to make plastics, polymers, and oils. In some parts of Arabia, the pumpjacks outnumber the people a hundred to one.` - spaceport `The spaceport consists mostly of a wide, open field paved in asphalt, the cheapest material available here. The pavement shimmers with heat, and is pockmarked with divots where ships' landing gear has sunk several centimeters in to the surface.` - spaceport ` At the center of the pavement is a small cluster of refrigerated sheds and stacks of crates carrying various goods for trade; a few armed guards patrol around them to prevent theft. A food truck is parked nearby, serving burgers and tacos to the port workers and to the crews of the few starships that are parked here at the moment.` - security 0.1 - tribute 600 - threshold 2500 - fleet "Small Militia" 45 - -planet "Arachne Station" - attributes south station - landscape land/sivael0 - description `Arachne Station is privately owned by Tarazed Corporation, and there are no services available here for people who are not Tarazed employees.` - "required reputation" 20 - bribe 0.05 - security 0.4 - music ambient/machinery - tribute 900 - threshold 3000 - fleet "Large Militia" 14 - -planet "Aresepru Nat" - attributes korath - landscape land/sea0 - description `Now that the Korath are gone, the oceans on this planet have begun to teem with fish and other living creatures once again, and the levels of dissolved oxygen and carbon dioxide are slowly swinging back into balance. Species of algae and bacteria that are able to metabolize the plastics and chemicals that the Korath left behind have spread throughout the oceans.` - security 0 - -planet Asgard - attributes deep factory urban rich - landscape land/city13-sfiera - description `Asgard was one of the first worlds to be settled in the Deep. It is now home to many crowded cities, with soaring skyscrapers that are made of lightweight composite materials rather than the steel and cement so commonly used elsewhere.` - description ` This is also the home of Deep Sky, a manufacturing firm that produces a wide variety of expensive and useful starship equipment.` - spaceport `As with many of the worlds here in the Deep, walking around this spaceport feels like making a visit to the future. Everything is immaculately clean. The port is a single building reminiscent of a sand castle or termite mound: a jumble of spires, each a slightly different shape, all piled on top of each other. Docking bays open on various sides of the spires in a haphazard arrangement. It feels like this building is an organic thing, rather than the work of human hands.` - spaceport ` The locals hurry by, seemingly oblivious to your presence; the only people who meet your gaze are your fellow wide-eyed visitors.` - shipyard "Lionheart Basics" - shipyard "Lionheart Advanced" - outfitter "Deep Sky Advanced" - outfitter "Lovelace Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - bribe 0.05 - security 0.7 - tribute 4000 - threshold 7000 - fleet "Large Deep Security" 39 - -planet "Ashy Reach" - attributes kimek shipping moon - landscape land/canyon2 - description `The thin, unbreathable atmosphere and low gravity mean that Ashy Reach will never become popular as a residential world, but it serves a useful role as a hub for shipping and commercial exchange. There is only one settlement here, built around the spaceport, and consisting mostly of pressurized underground caverns. Outside the settlement, the planet's surface is drab and almost lifeless.` - spaceport `Only a handful of towers, most of them windowless, protrude above the planet's surface at the center of the spaceport settlement. The hangars and warehouses are all underground. The surface is visible through a few thick acrylic polymer windows on the lower levels of the towers. Lit by the glow of the gas giant that this moon orbits, the towers form a surreal landscape, like a city abandoned and only halfway formed.` - outfitter "Coalition Basics" - "required reputation" 15 - -planet Avalon - landscape land/sea17-harro - description `This is a pristine and perfectly habitable world, with warm oceans and a temperate climate. The land is dominated by large reptiles similar to the dinosaurs that roamed the continents of ancient Earth. Some of the land reptiles are over twenty meters in length, and the sea holds monsters more than twice that size.` - description ` Deep in the jungles near the equator, small mammals are working hard to avoid being eaten by the great lizards, and to survive for long enough that they will be able to evolve into the dominant life form.` - security 0 - -planet Aventine - attributes remnant - landscape land/mountain17-harro - description `This is not a particularly warm world, but it is the best that the first Remnant refugees were able to find when they explored the Ember Waste. It is here that they built their capital, in a deep valley that is almost always shrouded in clouds. In meadows farther up the mountain slopes, a few particularly hardy food crops are grown, but for the most part the Remnant relies on artificial greenhouses or cultured yeast for protein supplements. Remnant cuisine is unlikely to ever become a draw for tourists, even if their isolation here is broken.` - spaceport `The oldest buildings in the Remnant capital city harken back to classic human architecture, with stone facades and columns reminiscent of ancient Rome. But as you walk outward toward the more recent additions, the buildings become less and less recognizably human, with curved organic shapes and hundreds of overhanging walkways and balconies. It is as if the layers left behind by centuries of habitation are a frozen record of the slow transition of Remnant culture into something bizarre and almost alien.` - shipyard Remnant - outfitter Remnant - bribe 0 - tribute 4000 - threshold 8500 - fleet "Remnant Decoy Defense" 3 - fleet "Light Remnant Defense" 10 - fleet "Heavy Remnant Defense" 30 - -planet "Bank of Blugtad" - attributes arach wealthy urban - landscape land/valley14-harro - description `This idyllic planet is home to almost as many Arachi as their homeworld in the neighboring system. It is also home to House Plumtab, the Arach guild in charge of banks and finance. Because pretty much every other sector of the Arach economy depends on loans from House Plumtab and trades stock on their equity exchanges, this House is quite influential throughout Arach space.` - spaceport `The central concourse of the spaceport is reminiscent of a major stock exchange on a human world, with video screens everywhere displaying constantly fluctuating line graphs and lists of numbers and symbols. The only difference is that the graphs run top to bottom, rather than left to right.` - spaceport ` Every once in a while, one of the Arachi will cause a minor pedestrian traffic jam by abruptly stopping to look at one of the displays.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - -planet "Belug's Plunge" - attributes arach mining research - landscape land/mountain6 - description `Although it is in Arach territory, Belug's Plunge is a cold enough planet that most of the native population is Saryds rather than Arachi. Most of the industry here focuses on mining metals and exotic elements to be used in building new extensions to the Rings. There is also a Saryd materials research lab trying to learn how to duplicate the advanced composites used by the Quarg. But Belug's Plunge is best known for the Academy, where cadets for the Heliarch defense forces are trained.` - spaceport `The central spaceport terminal is a large chamber with a hushed atmosphere reminiscent of a library's reading room. In small nooks along the periphery, small groups are engaged in quiet conversation. Most cargo is carried by robotic carts, wheeling around on a floor so smooth that the only time they make noise is when they politely speak up to warn people to get out of their way.` - spaceport ` Occasionally a group of cadets wearing yellow baldrics marches through, stepping as lightly as they can to avoid disturbing the quiet.` - outfitter "Coalition Advanced" - -planet "Big Sky" - attributes "dirt belt" farming - landscape land/mountain12-sfiera - description `Big Sky is a warm and fertile world, teeming with indigenous life. It would be an ideal farming world if it were not for the fact that the native plants are so abundant and so well adapted to this environment that they can take over an untended field in a matter of months. Farmers typically start the growing season by slashing and burning the plants that have taken root in their fields over the winter, and even so they must be constantly vigilant for weeds throughout the summer.` - description ` The Big Sky government recently financed a major project to genetically engineer a goat species so ravenous that it can control the growth of local vegetation. These "ubergoats" pose so great a threat to the typical biosphere that they are export-controlled as biological weapons.` - spaceport `The landing pads here are being gradually consumed by the local plant life. In most places grass and ivy has crept out to cover at least a meter of the pad on all sides, and every small crack or crevice has been colonized by moss and by the roots of larger plants. In places the forest has been cleared to make roads leading to the nearby farming villages, but in most directions all you see is green. It is a beautiful sight, and oddly peaceful, but you know what a nuisance these plants are to the locals.` - security 0.1 - tribute 600 - threshold 3000 - fleet "Small Militia" 50 - -planet Bivrost - attributes deep mining urban - landscape land/city14-sfiera - description `Bivrost is the one planet in the Deep where heavy metals are relatively abundant. What began as a mining colony has developed into one of the most prosperous worlds in the region. Unlike most worlds that are strip mined for uranium, the environment outside the cities is relatively unspoiled. Strict controls are placed on the emissions and waste products of the local manufacturing plants to ensure that it stays that way.` - spaceport `The spaceport is within sight of the capital city, Rainbridge, but far enough away that the sound of ships taking off and landing will not be too disturbing to the locals. The warehouse space here is underground, level after level of tunnels and caverns stocked with lead-lined trunks filled with uranium and plastic crates of manufactured goods. Above ground, the spaceport is entirely enclosed within a dome of glass and plastic composite.` - spaceport ` A video screen plays a looping advertisement from the local chamber of commerce. A prosperous-looking man is saying, "I knew there was a fortune to be made in uranium - but I was afraid my children would start glowing in the dark."` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.8 - tribute 3600 - threshold 7000 - fleet "Large Deep Security" 35 - -planet Bloodsea - attributes pirate "south pirate" south frontier - landscape land/beach5 - description `Bloodsea is nearly uninhabited, except for a few pirate outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.` - description ` The pirates have no industry of their own, but instead make a living by reselling stolen cargo from raids on merchant fleets.` - spaceport `When you landed your ship near one of the larger outposts, no one even came out to greet you or to check your paperwork - not that anyone on a pirate world would care about such things. In the center of town is an open-air marketplace where large men armed with large guns stand guard over piles of crates, while others examine the wares that are for sale and haggle over prices.` - spaceport ` The local slang incorporates threats of extreme violence as a seemingly meaningless verbal tic. "Hey, I'm gonna cut off your fingers one by one until you buy a meat patty!" a vendor calls out cheerfully as you pass. "First one's free, and I'll tie a knot in your spine if you don't like it."` - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - "required reputation" -10 - security 0 - tribute 200 - threshold 1500 - fleet "Small Southern Pirates" 12 - -planet "Bloptab's Furnace" - attributes arach mining - landscape land/badlands7 - description `The surface of Bloptab's Furnace is rich in mineral deposits but too hot for any but the hardiest plants and insects to survive. The locals live deep underground in caverns carved out by the same automated mining machines that are used for collecting ore on the surface. When maintenance is needed for the surface robots, crews of engineers will wait until nightfall and then emerge from underground and do their best to complete the repairs before sunrise.` - spaceport `This is not a planet that any sane tourist would visit. The artificial underground dwelling places are so alike and so monotonous that it's no different than being on a space station, except without the stunning views that a station affords.` - spaceport ` Nearly everyone you see here is an Arach, and they are walking around with an air of purpose that suggests that they are locals hard at work, rather than visitors to this planet.` - "required reputation" 15 - -planet "Blubipad's Workshop" - attributes arach factory tourism urban - landscape land/forest2 - description `Dozens of small cities dot the valleys and hilltops of this warm and pleasant forest world. Due to a high tech manufacturing industry, there is plenty of work here for all the inhabitants, who hail from planets throughout Coalition space. With broad streets, ample parks, and gleaming skyscrapers, the cities bear witness to the very best of what Coalition society can accomplish when the three species work together.` - spaceport `The spaceport here has become a popular destination for tourists interested in exotic foods. The blend of smells drifting from the many restaurants, cafes, and open-air markets is almost overwhelming, and not always pleasant to your human senses; the Kimek, in particular, appear to consider food that has already been partly broken down by decomposition to be a delicacy.` - outfitter "Coalition Basics" - -planet "Blue Interior" - attributes kimek tourism urban - landscape land/water10-harro - description `Blue Interior is a strikingly beautiful earthlike world, covered mostly in oceans but with regions of rainforest, desert, mountains, and frozen tundra. Billions of Kimek live here, and there are also large Saryd and Arach populations in the cities whose climates are most agreeable to them. The Coalition often presents this world as a model of how their three species can benefit from sharing space with each other.` - spaceport `This is a truly cosmopolitan spaceport, with members of all three Coalition species mixing freely, conversing and doing business with each other. There are also a large number of Heliarch interpreters and mediators mingling with the crowds, helping those interactions to go as smoothly as possible.` - shipyard "Coalition Basics" - shipyard Kimek - outfitter "Coalition Advanced" - -planet Bluestone - attributes core oil research frontier - landscape land/mountain2 - description `The sunlight that filters through Bluestone's atmosphere is too dim and reddish for ordinary Earth plants to thrive. The native plants, mostly grasses and lichens, have adapted their own unique chlorophyll-like molecules in response.` - description ` Bluestone is sparsely populated. Aside from one small research village dedicated to cultivating edible hybrid crops that can grow on similar worlds, most of the industry here is focused on drilling and refining oil to make a variety of plastics.` - spaceport `Aside from the metal roofs on a few of the largest warehouses, the spaceport buildings are constructed largely of durable plastic resin, pre-cast into interlocking beams and panels. There is a small pub in the center of the port, with its exterior walls painted a cheerful yellow. All the other buildings are the same red-brown color of the raw plastic.` - security 0.2 - tribute 400 - threshold 3000 - fleet "Small Syndicate" 6 - -planet Bounty - attributes "dirt belt" farming factory - landscape land/hills2 - description `All the land near Bounty's equator is desert, but closer to the poles, the weather is temperate and there is enough rain for farming. The land near the northern pole is sparsely populated, but the other hemisphere is quite well developed, with many of the inhabitants now working in factories that produce fancy watches and intricate electronic components.` - description ` The focus on skilled manufacturing has had a dramatic effect on both the local education system and the sports scene. One can garner great respect - and a sizable income - simply by being the best at folding tiny paper cranes by microscope.` - spaceport `The spaceport is not fancy, but it is serviceable: the landing pads are very level and show only minor signs of wear and tear, and the one warehouse is tiny but recently built, and its roof is in good repair. Next to it is a marketplace building, with three walls and a pitched roof, and the fourth side open for people and trucks to come and go. An enterprising cook is selling lamb kebabs from a small grill and cart in one corner of the building.` - security 0.1 - tribute 700 - threshold 3000 - fleet "Large Militia" 11 - -planet Bourne - attributes rim factory urban - landscape land/city8 - description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.` - description ` Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands.` - spaceport `The spaceport on Bourne is a collection of granite and steel towers with platforms for ships to land. The tops of the towers are blackened by factory soot and etched by acid rain, but the granite gives them a timeless, classic look very unlike many of the ports you have visited.` - spaceport ` The port authorities warned you when you landed to be careful of pickpockets, so you are guarding your wallet very closely.` - outfitter "Common Outfits" - outfitter "Kraz Advanced" - outfitter "Delta V Basics" - outfitter "Ammo South" - security 0.4 - tribute 2200 - threshold 4500 - fleet "Large Militia" 32 - -planet "Brass Second" - attributes kimek farming shipping urban - landscape land/sky9 - description `This is a farming world. In the century prior to their discovery of space flight, billions of Kimek starved in a series of increasingly severe global famines. Fourteen thousand years later, their culture is still haunted by fear of not having enough food, and in response they have developed enough farms in their region of space to feed a population three times their size. Much of the food that they produce each year is either put into storage or simply recycled back into fertilizer for next year's crop.` - spaceport `The farms on Brass Second operate on a colossal scale. The spaceport is not the sort of rustic farmers' market typical of other farming worlds; it is a major commercial enterprise, complete with cargo-loading robots, climate-controlled warehouses, and a supply chain management system that ensures that fresh produce works its way to the head of the shipping queue in time for it to reach its destination unspoiled.` - outfitter "Coalition Basics" - -planet "Bright Echo" - attributes saryd tourism urban - landscape land/dmottl1 - description `This is the first world that the Saryds colonized outside of their own solar system. Although somewhat colder than their native planet, it developed into a thriving metropolitan world. The original settlers planned out in exacting detail how every part of the planet's land mass should be used, in order to satisfy their aesthetic ideal of blending residential areas with parks and farms. Large areas have also been set aside as undeveloped wilderness.` - spaceport `The spaceport is in what, by Saryd standards, is a major city, with scattered skyscrapers surrounded by forests and grassy park land along with smaller dwellings and occasional factories or power plants. The city is built on either side of one of this continent's largest rivers, a few kilometers downstream from a dam and hydroelectric plant. Here, the river cuts through a deep gorge, and the graceful bridges that cross the gorge are often shrouded in mist.` - shipyard "Coalition Basics" - shipyard Saryd - outfitter "Coalition Basics" - -planet "Buccaneer Bay" - attributes pirate "core pirate" core frontier - landscape land/beach0 - description `Pirates who have struck it rich dream of retiring on Buccaneer Bay. It is a warm ocean planet, with many places reminiscent of the islands in the ancient Caribbean where humanity's first pirate fleets sailed.` - description ` Many of the inhabitants are in fact not pirates, but their descendants, and these children and grand-children of anarchist outlaws have built a system of regional government that oversees hospitals, schools, and other public services, all created without funding from the Republic or taxes paid to it. The planet even sports its own shipyard, although many of the ships built here are, not surprisingly, based on designs pirated from the Syndicate and Republic shipyards.` - spaceport `This is the sort of spaceport you picture in your head when you think of pirates. Half the storefronts are bars, and rum seems to be on the menu everywhere. It is almost like the stories of ancient Earth, except that the eye patches are cybernetic implants and the peg legs are motorized prosthetics. Swarthy, dangerous-looking women glance at you as you pass by, and scantily clad men crowd around the bars, which is what you seem to remember the stories said it was like on Earth, too, although there it may have been the other way around.` - shipyard "Core Pirates" - shipyard "Advanced Core Pirates" - shipyard "Southern Pirates" - shipyard "Northern Pirates" - outfitter "Syndicate Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - security 0 - tribute 800 - threshold 3000 - fleet "Large Core Pirates" 9 - -planet Burthen - attributes core mining - landscape land/fields9 - description `Burthen is only sparsely populated due to crushingly high gravity. The locals - exceptionally strong and short - take a stoic pride in this misery and the many health issues that result. The land in most regions is suitable for farming, but mining of heavy metals is the primary industry, and the source of ready wealth that ties people to this uncomfortable planet.` - description ` Some of the excavation vehicles used here are as large and costly as a capital starship and as noisy as a volcano. Vast scars of strip mines span across the landscape. On this planet the environment is something to be endured rather than cherished.` - spaceport `You could feel the oppressive force of this planet's gravity as soon as you landed. The spaceport is a small cluster of single-story buildings. More cargo seems to be handled by robotic vehicles than by actual human operators, but the few people walking past you are all much shorter than you are. You feel like a giant, clearly out of place.` - security 0.2 - tribute 500 - threshold 4000 - fleet "Small Syndicate" 7 - -planet Caelian - attributes remnant - landscape land/sky7 - description `When the first members of the Remnant discovered this region of space, Caelian was the only habitable world they found with enough insolation to be able to operate solar-powered factories and bioreactors. The first settlements were scattered widely, with the houses hidden underground in order to be less visible from space, because they feared that the Alphas would overrun human space and eventually find their way into the Waste. Centuries later, when they learned that the Alpha Wars had ended, they began to expand the factories and settlements more openly.` - spaceport `Nearly all members of the Remnant are dark-skinned, either from exposure to high levels of ultraviolet radiation or because that is what their first ancestors who came here looked like. So, they walk around this spaceport village without much fear of the scorching desert sun, bringing supplies back and forth to the houses and to the flat clay pavement of the landing zone. Aside from some camels that the settlers brought with them, there are very few animals here.` - shipyard Remnant - outfitter Remnant - bribe 0 - tribute 3000 - threshold 8000 - fleet "Remnant Decoy Defense" 3 - fleet "Light Remnant Defense" 8 - fleet "Heavy Remnant Defense" 25 - -planet Calda - attributes paradise tourism rich - landscape land/lava4 - description `Calda is a tropical resort world, a pleasant place to unwind after a few days skiing on its sister planet, Vail. The most popular tourist destination is the hot springs, and the spa complexes that have been built up around them. Constant pesticide use has nearly eliminated insect pests. Because of the uncomfortably warm and humid summer months, the very rich view Calda more as a tourist destination than as a place to live.` - description ` In Calda's early days as a spa planet, a nearly silent eruption of carbon dioxide filled a resort valley and suffocated the whole population. This incident shocked the Paradise Worlds and led to a very large drop in tourism here. Fortunately for Calda's economy, this effect ceased within six months, which was about how long it took for most potential tourists to forget about the incident.` - spaceport `This is one of the few planets in this sector whose spaceport does not include private hangars, or at least gangway tunnels connecting to ships that land. The reason, of course, is so that visitors can experience the warm and pleasant air the moment they disembark. There is, however, a network of canvas-covered awnings branching out from the main buildings, offering shade and protection from the weather.` - spaceport ` Inside, the counters for hotel shuttles and rental vehicles (including hovercraft and helicopters) are far more prominent than the amenities that would interest a merchant captain.` - bribe 0.05 - security 0.5 - tribute 3300 - threshold 5500 - fleet "Large Republic" 13 - -planet Canyon - attributes core farming frontier - landscape land/canyon1 - description `Canyon is a large world, with gravity near the high end of what human beings can comfortably bear. Much of its surface is sandstone, leading scientists to believe that the planet was once home to large oceans, before some cataclysmic event, perhaps a rogue star drifting through the system, caused much of the planet's water to boil away. The few settlers who live here mostly farm the deep canyons; the mesas above are dry and almost lifeless.` - description ` The angular rock formations that cover most of the mesa land are identified in local mythology as the ruins of an unspeakably vast and ancient alien city. A gullible tourist can find any number of opportunities to tour these alleged sites. Off-world science has been largely skeptical of these claims.` - spaceport `The spaceport is a wide, flat stone field with no individual landing spots marked out; you're simply responsible for finding an unoccupied space large enough for your ship, A half kilometer away from the field is a small village with a marketplace and a pub. There are only a few starships parked here. In the village, you can recognize the locals because of their stout, muscular stature; you are taller than almost everyone here.` - security 0.1 - tribute 400 - threshold 3000 - fleet "Small Syndicate" 5 - -planet "Carbuncle Station" - attributes north station research - landscape land/sivael4 - description `Carbuncle is a tiny station owned and operated by Lovelace Labs. You assume that like most such stations, it is primarily a deuterium refinery, but aside from the docking bay the rest of the station is closed off to visitors. Given the reputation of Lovelace Labs for exotic research, there could be almost anything beyond those sealed-off bulkheads.` - "required reputation" 100 - bribe 0.05 - security 0.9 - music ambient/machinery - tribute 2700 - threshold 5500 - fleet "Large Republic" 10 - -planet "Ceaseless Toil" - attributes saryd factory uninhabited - landscape land/canyon01 - description `The Saryds prefer to build their largest factories on sun-drenched, uninhabitable worlds, in order to allow more hospitable planets to be used for residences and recreation. Where possible, their factories harness solar power: either using mirrors to concentrate sunlight for solar foundries, or collecting energy through large fields of solar panels. The factories are almost entirely maintained by robots, which are capable not only of repairing damage but also of constructing entire new factories according to predefined plans.` - description ` The solar collectors are mounted on frames about ten meters above the shifting sand dunes. In addition to turning to face the sun, they can be turned upside-down as necessary to dump off any sand that accumulates on them.` - "required reputation" 15 - -planet Ceilia'sei - attributes ka'het - landscape land/loc2 - description `This station used to act as some sort of anti-missile platform. It is covered in a large number of defensive turrets capable of shooting down even the strongest of torpedoes. During the Ka'het invasion it must have been able to stop the incoming EMPs, but it had no way to defend itself against the Ravager Beams; the crew quarters were completely destroyed by the Ka'het, and the Builders soon lost control of all the station's defense systems.` - description ` Given the location of the station, it's likely that it was originally built to stop everything coming out of the wormhole rather than the Ka'het themselves.` - -planet Celeatis - attributes ka'het - landscape land/canyon4 - description `Celeatis is a mountainous planet, once home to one of the largest Builder research centers. They were focused on studying the anomaly in the system. If they found out how to stabilize and use it as a wormhole, perhaps their species would have survived, spreading in the rest of the galaxy; the ruined, lifeless and half-buried buildings here are evidence of their failure.` - description ` The planet's surface is too irregular and far from the system's stars to be suitable for farming, so its inhabitants had to rely on the food produced abroad. When the Ka'het came the supplies stopped arriving, so in less than a year the planetary food reserves were depleted and the whole population had died of starvation.` - -planet "Celestial Third" - attributes kimek farming factory urban - landscape land/fields4 - description `Celestial Third is the breadbasket of Kimek space. Most of its land mass is used for farming, augmented by seaweed farms and fisheries in the oceans and factories near the equator producing yeast and bacterial cultures as nutritional supplements. The first settlers came here more than thirteen thousand years ago, at a time when their home world had run out of arable land for farming and food was desperately needed.` - spaceport `The constant stream of freighters passing through this spaceport is a testament to how much food is needed to feed the densely populated Kimek worlds, in particular their homeworld in the neighboring star system. The city that hosts the spaceport has also become something of a tourist destination for those with adventurous culinary tastes; restaurants here serve recipes native to each of the Coalition species, along with some dishes that blend their three cuisines in unique and sometimes surprising ways.` - -planet Cerberus - attributes uninhabited - landscape land/hills5-sfiera - security 0 - -planet Charon - attributes uninhabited - landscape land/forest5 - security 0 - -planet "Charon Station" - attributes south station - landscape land/sivael6 - description `Charon Station provides hyperspace fuel for much of the southern galactic rim. It is a tiny, cramped, and aging station, with twice as many workers here as it was originally designed for. Centuries ago, before much of the Dirt Belt was settled, this was the first spot below Algorel where merchant caravan fleets from the Deep could stop over on their way to the worlds farther up the Rim.` - description ` The close quarters have fostered an extreme scrupulosity about personal space. It is unnerving to walk down a densely crowded hallway and fail to make eye contact with anyone.` - spaceport `The refinery here operates in shifts, non-stop, so there are always people coming and going in the hallways and docking bays. The cafeteria is so crowded that many workers are just standing up against the walls eating off their trays instead of trying to find a place to sit. Every few minutes, light flashes in through one of the windows from welders outside in space suits trying to keep the aging hull in perfect shape. Others drift around outside checking up on the solar panels and replacing burnt-out modules.` - security 0.4 - music ambient/machinery - tribute 200 - threshold 1500 - fleet "Small Militia" 15 - -planet "Charybdis Station" - attributes core station - landscape land/sivael8 - description `Charybdis Station is privately owned by the Syndicate. It is a massive deuterium refinery, with harvester drones constantly flying in and out to scoop hydrogen gas out of the upper atmosphere of the planet below. If you need to repair or refuel in this system, you will need to visit the neighboring world of Delve, instead of this station.` - "required reputation" 20 - bribe 0.05 - security 0.6 - music ambient/machinery - tribute 300 - threshold 2500 - fleet "Small Syndicate" 4 - -planet Chiron - attributes "near earth" urban - landscape land/city18-iridium - description `Chiron is the only planet outside the solar system that was colonized by humanity prior to the discovery of the hyperdrive. It is now the second most populous planet in the Republic, with many sprawling cities and a burgeoning pollution problem.` - description ` Although Earth still has the most prestigious universities in the galaxy, Chiron has become the de-facto leader of the higher education industry, catering to those who value excellent teaching more highly than an illustrious name. As a result, off-world students form a noticeable fraction of the population.` - spaceport `There are two spaceports on Chiron. The Old Port was built back when it was first settled, and was placed in a desert region, far from where people would want to live, so that they would not be as affected by the fallout from the nuclear propulsion that was used in the first, pre-hyperspace starships.` - spaceport ` The New Port, on the other hand, is in the center of New Sydney, one of Chiron's largest cities. Its soaring architecture and gleaming mirrored glass is intended to make a clear statement, that Chiron is everything Earth is not: clean, modern, prosperous.` - shipyard "Basic Ships" - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Basics" - outfitter "Syndicate Basics" - bribe 0.02 - security 0.3 - tribute 4400 - threshold 7500 - fleet "Large Republic" 17 - -planet "Chosen Nexus" - attributes saryd shipping urban - landscape land/mountain23-spfld - description `The Saryds established a trading colony here in the early days of their era of space exploration, when they first made contact with the Quarg. When the Quarg gave them the gift of a small number of jump drives, in order to build relationships with the neighboring species, Chosen Nexus grew into a far larger and more important trading hub.` - description ` It has now been many millennia since the Quarg were driven out and free travel began between the members of the Coalition, and Chosen Nexus now has nearly as many Arach and Kimek inhabitants as native Saryds.` - spaceport `This is a truly cosmopolitan spaceport, a city where the distinctive architectures of the Coalition's species are blended together and where the food or lodgings unique to each of them can easily be found. Cargo drones hover over the landing pads, constantly loading and unloading the merchant ships that are parked here as their captains arrange to buy or sell cargo.` - spaceport ` Mingling among the crowds, Heliarch representatives wearing golden bands as a mark of their authority serve both as translators and as peacekeepers.` - shipyard "Coalition Basics" - shipyard Arach - shipyard Kimek - shipyard Saryd - outfitter "Coalition Advanced" - -planet Clark - attributes "dirt belt" forest factory - landscape land/valley3 - description `Clark is a recently settled world, and most of its surface remains covered in dense forests and uninhabited mountains. Because clearing new land is so difficult, agriculture here has not grown far beyond the level of subsistence farming. But the temperate climate has drawn several million settlers, most of whom work in factories that have been planted here by off-world corporations to take advantage of the cheap labor.` - description ` The low cost of living and virtually zero unemployment rate make poverty and crime relatively rare occurrences. Instead there is a pioneering spirit, a startup-world attitude that anything is attainable with a bit of hard work and frugality.` - spaceport `The spaceport is at the heart of one of Clark's largest cities, surrounded by smokestacks and factories. There are a few hangars owned by different corporations where their cargo ships can load and unload, but you are relegated to a set of concrete landing pads farther from the main buildings. Large trucks rumble by carrying carts loaded down with cargo crates.` - spaceport ` In the central building, dozens of workers fill a large cafeteria with several stations serving different types of food. The mood here feels boisterous and energetic, very different from most of the Dirt Belt worlds you have visited.` - shipyard "Basic Ships" - outfitter "Basic Outfits" - security 0.1 - tribute 400 - threshold 2500 - fleet "Small Militia" 30 - -planet Clink - attributes mining moon - landscape land/desert3 - description `About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.` - description ` The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships.` - tribute 200 - threshold 1500 - fleet "Small Militia" 15 - -planet Cloudfire - attributes hai military - landscape land/sea11-sfiera - description `Cloudfire's atmosphere is unusually hazy, with almost constant cloud cover, making agriculture unproductive here even though it is a warm and damp environment. There are several major cities here that were abandoned centuries ago, due to conflict with the Unfettered. The one major city that remains is the closest thing the Hai have to a military base, with new supplies of weapons and ammunition constantly pouring in from the rest of Hai space.` - spaceport `The spaceport has massive hangars and advanced repair facilities designed to accommodate the largest Hai warships. Where a fleet has just returned from a recent battle, the hangars are lit with flashes from robotic welders as damaged hull plates are swapped out for fresh ones and weakened joints are reinforced. The actual process of building these warships, however, takes place on the Hai homeworld, where the facilities will not be vulnerable to attack.` - shipyard "Hai Basics" - outfitter "Hai Intermediate" - -planet "Cold Horizon" - attributes saryd tourism - landscape land/snow11-sfiera - description `In the early mornings on Cold Horizon, the trees are often coated in a thin layer of glittering frost that burns away a few hours after sunrise. In the short summer season, flocks of migratory birds arrive in the forest, bringing a cacophony of music and a riot of color to the otherwise serene woodlands.` - description ` Half a billion Saryds live here, drawn not so much by the planet's resources, which are scarce, as by its natural beauty.` - spaceport `The spaceport on Cold Horizon is only a tiny village; most of the natives prefer to stay as far as possible from the bustle and confusion of interstellar life. The spaceport is also a railway hub, with trains departing from here to bring tourists to and from the larger population centers in the forest, on the shore, and far up in the mountains.` - "required reputation" 15 - -planet "Cool Forest" - attributes saryd shipping urban - landscape land/myrabella0 - description `Much of Cool Forest's land mass is covered by the sort of temperate woodlands that the Saryds prefer to build their residential neighborhoods in. The total population is over a billion, but living in small settlements so well integrated with the surrounding forest that from space only a few major cities are visible.` - spaceport `The spaceport here is a major city, with a continuous stream of cargo transports bringing goods manufactured on Cool Forest's sister planet, Diligent Hand. Here, some final assembly, testing, and repackaging is performed before those goods are shipped out to the rest of Saryd space and beyond.` - -planet Cornucopia - attributes south farming research frontier - landscape land/fields0 - description `Cornucopia is a mostly agrarian world, and like several of its neighbors it has been inhabited since the early days of interstellar travel, when settlers seeking to get as far as possible from old Earth and its troubles landed here. Through careful stewardship and attention to the rhythms and balances of nature, generation after generation of farmers have transformed this world into one of the most fertile in human space. The Cornucopia College of Agriculture is famous, and justly so.` - description ` From orbit, most of the landmass seems covered with a bizarre pixelated pattern. On approach, this resolves into a vast patchwork of fields and irrigation circles.` - spaceport `The spaceport on Cornucopia is a set of massive hangars in the center of a wide-open plain. Before leaving your ship you had to sign several documents regarding the use and disposal of various chemicals used in ship operations, and the department of agriculture requires that any luggage you bring on or off world be submitted to a scan for biological material.` - spaceport ` When you leave your hangar, you find yourself in an immense farmers' market, with hundreds of fruits and grains that you do not even know words for. The smell of this world is rich and earthy - you feel like you could almost receive all the nourishment your body needs just by breathing this air.` - security 0.1 - tribute 800 - threshold 4000 - fleet "Large Militia" 12 - -planet "Corral of Meblumem" - attributes arach mining farming - landscape land/fields13-sfiera - description `The Corral of Meblumem is home to two major industries: uranium mining, and longcow ranching. The long lifetime of the longcows means that their bodies can easily accumulate dangerous loads of heavy metals if exposed to them, so the two industries are kept separated by conservation zones dozens of kilometers wide. The dark strips of primal forests separating the red-brown pit mines from the tan and light green of the pastures makes the land look like a stained-glass patchwork from above.` - spaceport `The spaceport is a small facility, a five-story tower and some warehouses surrounded by landing pads, with tall fences around them to make sure that a herd of longcows does not accidentally wander in. Outside the fences, longcows mill about like hundred-ton centipedes, and visiting spacecraft are strictly required to approach using repulsors only rather than their main thrusters to avoid spooking the cattle.` - "required reputation" 15 - -planet Covert - attributes pirate mining "core pirate" core frontier - landscape land/badlands2 - description `Covert is home to a powerful mining cartel, operating outside the control of Republic law or any other external authority. It is rumored to be one of the few planets in human space where weapons-grade uranium and plutonium is mined and enriched. Any goods for sale here were most likely produced by slave labor, often by survivors of ships that have been captured by pirates. A massive pirate fleet is docked on the outskirts of the spaceport, a warning to any private pilot who might think of cheating or opposing the cartel.` - spaceport `From the moment you landed, you have been followed by a pair of security guards with earpieces and laser guns. The spaceport is one enormous building, with square, straight hallways and featureless walls, and nearly every door you pass is locked. Cameras at each hallway intersection pivot to watch as you approach. This is simultaneously one of the most secure spaceports you have visited, and one of the most dangerous, although if you do not do anything to provoke the animosity of the cartel, you will probably be able to leave in peace.` - shipyard "Southern Pirates" - shipyard "Core Pirates" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - "required reputation" 10 - bribe 0.1 - security 0 - tribute 1300 - threshold 3000 - fleet "Large Core Pirates" 16 - -planet Crossroads - attributes core mining - landscape land/valley1 - description `Crossroads is a thoroughly unbeautiful planet. The scrawny local vegetation has blue and purple leaves, shocking to your human eyes, and grows only reluctantly, leaving the land looking like a blighted wasteland.` - description ` The Syndicate's vast operation strip mining for uranium ore does nothing to improve this situation. They say that sandstorms were frequent here even before the Syndicate arrived, but the storms have gotten far worse in recent years, with some storms now reaching several kilometers high and dozens of kilometers in diameter.` - spaceport `The spaceport is marked out with radio beacons to allow ships to land or take off even if the air is too dusty to see the ground. The dusty air tastes metallic on your tongue. It is laced with radioactive elements, and you try your best not to breathe in too much of the dust while making your way from your ship to the low stone buildings of the port.` - outfitter "Syndicate Basics" - outfitter "Basic Outfits" - outfitter "Ammo North" - security 0.2 - tribute 1100 - threshold 3500 - fleet "Small Syndicate" 11 - -planet Dancer - attributes south research - landscape land/nasa7 - description `Dancer is a resource-rich world, but with unusually violent weather and strong atmospheric convection, which leads to lightning storms stronger than on any other settled human world. Straying outside on foot is unthinkable, and it is not uncommon to find a small crater blasted out by a particularly energetic strike.` - description ` A fair number of scientists have settled here to study the planet's weather systems, as well as others who do not mind, or who even enjoy, the wild weather. It might be possible for terraforming to moderate Dancer's atmospheric activity enough to make it a less dangerous place to live, but the cost would be prohibitive.` - spaceport `The spaceport town is a rather normal collection of wood and stone buildings, with large sheds for trade goods and a handful of pubs and restaurants. The only unusual thing is the fact that every single building has lightning rods mounted on its roof. The sky is perpetually cloudy here, with only occasional beams of sunlight glancing through. The clouds are moving awfully fast.` - outfitter "Basic Outfits" - security 0.05 - tribute 300 - threshold 2000 - fleet "Small Militia" 23 - -planet Darkcloak - attributes unfettered - landscape land/water6 - description `Darkcloak is a world that is almost always obscured by a thick layer of clouds, making it difficult to produce food here.` - description ` Although the Hai tend to be an easygoing and nonviolent species, there are always a few in each generation that yearn for excitement, warfare, and conquest. These "Unfettered" Hai have built a major military base here, and they launch raids from here on convoys traveling through the nearby systems.` - spaceport `The occupants of this spaceport are not visibly different from the Hai you have encountered elsewhere, but they seem much more tense, angry, and hostile. As the only human here, you are being watched very closely, but no one threatens you directly.` - spaceport ` It is likely that most of the goods available for trade here were stolen from one of the nearby Hai systems.` - shipyard "Hai Basics" - outfitter "Hai Basics" - -planet Darkmetal - attributes hai mining "hai tourism" - landscape land/canyon02 - description `Darkmetal is a cold, dry mining world, the source of much of the heavy metals that are used in Hai space. A haze of slightly radioactive dust hangs in the sky whenever it has been more than a week since the last rainstorm. Most of the mining is carried out by slow-moving vehicles the size of a small city, which ingest layers of dirt and bedrock, crush it to extract any valuable elements, then mix the remaining material with water to form a cement-like slurry that can be extruded in solid blocks, to reduce the amount of additional dust that is added to the atmosphere.` - spaceport `The spaceport is hermetically sealed, with gantry tubes that can adapt to fit the hatches of human ships as well as Hai. The seal is to keep radioactive dust out of the living spaces, but its purpose is primarily to reduce the long-term exposure of the station's permanent inhabitants; for visitors, the risks are minimal.` - -planet Darkstone - attributes south farming frontier - landscape land/valley8 - description `Darkstone is a rainy, mountainous planet. The major continents are spidered with rivers and green valleys. A few enterprising settlers have built farming communities here, but the population remains low because of the threat of piracy from neighboring systems.` - description ` Among the farmers who choose to stay, the attitude seems to be that piracy can't last forever, but good land will always be good land. Despite some low-level cynicism and bitterness, there is surprisingly little outright anger at either the pirates themselves or any government that might have been expected to control them.` - spaceport `Once every few months, one pirate band or another will land here demanding tribute in the form of food. The locals respond by just keeping a big enough supply on hand to satisfy them; any sort of planetary defenses would cost far more than the price of the amount of food that an average fleet of warships can carry. But once they recognize that you are here to trade and not to steal, they greet you quite enthusiastically.` - outfitter "Ammo South" - security 0.1 - tribute 200 - threshold 1500 - fleet "Small Militia" 18 - -planet Darkwaste - landscape land/canyon10-harro - description `This planet seems to have all the conditions necessary for a vibrant, Earth-like ecology. The gravity and temperature are moderate, and there is a fair amount of surface water, although the oceans are quite small. However, aside from a few stunted plants and lichen, there is almost no native life here. Given how skilled the Hai appear to be at terraforming other worlds, it is strange that this one has been left barren.` - -planet "Deadman's Cove" - attributes pirate "core pirate" core frontier - landscape land/sea1 - description `Deadman's Cove is an ocean planet; the continents take up only a tenth of its surface area. Legends tell of massive sea creatures hiding in the deeps: serpents hundreds of meters long; colossal sea turtles; strange tentacled monsters and exotic fish.` - description ` One island archipelago is home to the spaceport, the only part of the planet where it is safe to land uninvited. The other islands - even some that seem from a distance to be uninhabited - are often used as staging bases for pirate fleets, who guard their secrets closely.` - spaceport `Your ship is on a landing pad only a few meters above the pounding surf, and you can't help worrying about what might happen if the tide rises any higher. If nothing else, the salt water is bound to corrode your hull if you stay here too long. You make your way to a bar where a cage hanging from the ceiling holds an actual parrot. After trying for a while to get it to talk to you, you realize that it is dead, stuffed and nailed to its perch.` - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.03 - security 0 - tribute 600 - threshold 2500 - fleet "Small Core Pirates" 45 - -planet Deep - attributes south fishing - landscape land/sea3 - description `Deep is a sparsely populated world of small island archipelagos surrounded by vast expanses of empty ocean. There is not enough land for any large cities or serious industry to emerge, so most of the inhabitants live in small fishing villages. The climate is temperate and Earth-like, but the sunlight is somewhat dimmer than you are used to.` - description ` The fishing settlements are actually the second colonization attempt on this planet. In the early days of hyperdrive the Kingsburg Corporation sent out what was then one of the largest and most technologically advanced colonization fleets, penetrating deep into the then-unexplored southern galactic rim. After two centuries of sporadic and guarded contact, the colony fell silent, and when human expansion finally reached this area again, no trace of the original colony was found.` - spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.` - security 0.1 - tribute 500 - threshold 3000 - fleet "Small Militia" 37 - -planet "Deep Treasure" - attributes saryd oil farming - landscape land/sea10-sfiera - description `Thick layers of kelp and plankton sediment have gathered on the floors of Deep Treasure's oceans over the eons, leaving behind rich deposits of oil that the Saryds harvest to make plastics and other hydrocarbon products. In the shallower seas, shoals of fish swim among some of the most varied and extensive coral reefs found anywhere in Coalition space.` - spaceport `The spaceport is built in a ring along the lower slopes of an extinct volcano that rises from the ocean near Deep Treasure's equator. Landing pads and hangars have been cut into the rock, and below them are a system of docks and oil refineries. The residences are on the volcano's upper slopes, where they have a clear view of the glittering water stretching out in every direction.` - "required reputation" 15 - -planet "Deep Water" - attributes saryd research - landscape land/fog3 - description `The upper layers of Deep Water's mantle are unusually hot, resulting in continuous volcanic eruptions that shroud its skies in ash and particulate matter. Aside from one small continent most of the surface is ocean, but the volcanoes have formed hundreds of separate island chains and archipelagos, each of which is home to unique plant and animal species.` - description ` To preserve the planet's rich biodiversity, the Saryds do not allow permanent settlements to be built on the islands, but village-sized research stations have been built that can be anchored near an island while scientists work there.` - spaceport `The entire spaceport on Deep Water is an artificial island, a mesh of floating platforms the size of city blocks connected to each other by flexible bridges, leaving a system of canals in between them. The platforms are large enough that even the weight of a bulk freighter landing only causes them to ride a meter or two lower in the water.` - spaceport ` The spaceport is moored in place to keep it from drifting on the ocean currents and colliding with the natural islands that dot the planet's surface.` - "required reputation" 15 - -planet Delve - attributes core mining - landscape land/snow1 - description `Delve is a world of towering mountains and valleys so steep that some slopes never see the light of the sun, where snow and ice remain on the topmost peaks year-round. The Syndicate's mining operations here are among the most extensive in the region, with some shafts descending several kilometers below the surface. Some of the mines are as large as a city, and in fact many of the mining cities are under ground, built in sections of old mines that have long since run out of useful metals. With all the mines and underground cities reliant on mechanical ventilation from the surface, the miners live in constant fear of two things: cave-ins, and power failures.` - spaceport `The spaceport is an enormous hollow carved out of the side of a mountain, with a network of steel beams and mesh holding the rock in place. Inside the hollow, the landings are caves carved into the rock itself, again with steel beams above to protect the ships within. A tiered set of cog railways transport passengers and cargo between the landings and the large town at the base of the hollow. Beyond the hollow, the mountainside falls off into a steep cliff and a mist-filled valley below. Although the port is well-built and modern, you cannot help an irrational fear that the whole place will slide off the edge of the mountain one day.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - outfitter "Syndicate Advanced" - outfitter "Basic Outfits" - outfitter "Ammo North" - security 0.2 - tribute 1600 - threshold 4500 - fleet "Large Syndicate" 9 - -planet "Delve of Bloptab" - attributes arach mining - landscape land/hills0 - description `This is a mining world, hotter than even the Arach would prefer but still much more habitable than its sister world of Blobtab's Furnace. It is home to House Ablomab, the guild of mining and metalworking, and the dry climate makes it possible to store stockpiles of iron, steel, and other metals here without worrying about rust. Supposedly the warehouses here contain enough raw materials to double the size of the Heliarch war fleet if needed; the Arach like to be able to trust that they are prepared for any eventuality.` - spaceport `This is one of the few Coalition worlds where the Heliarch agents openly carry weapons, due to the fear that the Resistance might see the storehouses here of base and precious metals as a tempting target. Although there are plenty of civilians of all three species milling about, the spaceport has something of the atmosphere of a military base.` - "required reputation" 25 - -planet "Desi Seledrak" - attributes korath - landscape land/hills3 - description `Plumes of soot and ash rise from a cluster of several dozen volcanoes on this planet's main continent, shrouding the planet in a thick layer of clouds and choking out the sunlight. The ruins of several Korath cities and the geometric grids of cleared land surrounding them show that this was once a farming world, but now few plants are able to survive and kilometer-high glaciers have begun creeping down from the poles. It may be centuries before the skies clear and this world begins to thaw.` - security 0 - -planet Desolation - attributes uninhabited - landscape land/sea7 - description `This dark and stormy planet is the discovery of a rogue Tuxen scout. His only recorded response was: "This is where the last of the universe resides." The scout's ship crashed on the way back home, allowing no further explanation of what he could have meant.` - security 0 - -planet "Devru Kaska" - attributes korath station - landscape land/space4 - description `The Kor Sestor prefer to develop planets rather than planting stations in space, but this is a necessary exception: a deuterium refinery that harvests hydrogen both from the gas giant it orbits, and from the strong solar wind from this system's primary star.` - spaceport `As the station's orbit carries it in and out of the gas giant's shadow, the station cools by a considerable amount, and the metal of the hull creaks and groans in protest. When the station is not in shadow, the temperatures here are almost too hot for human survival.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Diligent Hand" - attributes saryd factory uninhabited - landscape land/badlands5 - description `On this factory world, robotic workers operate the factories, repair themselves, and keep the solar power stations free of sand with very little direction or assistance from their Saryd creators. Each factory complex has its own landing pads for the freighters that drop off raw materials and receive the processed goods.` - "required reputation" 15 - -planet "Double Haze" - attributes kimek farming factory urban - landscape land/fields2 - description `The haze that perpetually blankets this world is actually an organic soup rich in nutrients and airborne bacteria, and the rain that falls here forms a sort of natural fertilizer. The entire planet's surface, including every quiet nook or alleyway in the cities, is covered in moss, grass, shrubs, or other green and growing things.` - description ` Billions of Kimek live here, working either in the farms or in the mines and factories that operate in the hill country where harvesting crops would be more difficult.` - spaceport `This is a bustling commercial spaceport, with trucks carrying cargo crates to and from the landing pads and merchants haggling over prices. Everyone is moving around with purpose; not many people come to this particular planet for sightseeing.` - spaceport ` The air here smells sour and salty, and seems to leave a thin, slimy residue on your tongue. Presumably if you lived here you would get used to it after a while, but it is a bit unnerving.` - "required reputation" 15 - -planet "Drekag Firask" - attributes korath - landscape land/sea5 - description `Much of the surface of this world is covered in water. Ships the size of small cities float in the oceans, carried by the tides. The ships are designed to incubate algae and other microorganisms that once provided the Korath both with food and with a source of mixed hydrocarbons similar to petroleum. With the Korath gone and the food no longer needed, many of the ships have fallen into disrepair, or have drifted into the polar regions and been crushed against icebergs.` - spaceport `This is one of the few city-ships still in operation, probably because it was designed to produce oils and petroleum rather than raw food stuff. But even this ship is in poor repair, drifting low enough in the water that when storms arise, the waves break over the outer walls of the city and flood the streets where the Korath inhabitants once lived.` - "required reputation" 1 - bribe 0 - security 0 - -planet Dune - attributes rim mining - landscape land/dune2 - description `Dune is a mostly desert world, which was uninhabited until very recently when geologists discovered that the bedrock under the desert is home to many rare mineral deposits and gemstones. Most of the inhabitants live deep underground to avoid the hot sunlight and frequent sandstorms. It is a dangerous life; cave-ins are common in the mines, and the sand on the surface can shift so suddenly that it is not uncommon for one of the underground villages to find its surface entrance buried, and to need to call for help from another village. But the mines operate with a joint ownership model where all the workers profit equally, so working here pays well. Many of the miners stay here only for five or ten years, while sending money back to their families off-world.` - spaceport `The spaceport is an enormous concrete tower rising a hundred meters above the sand, with the intention that it should be high enough to avoid being buried in even the largest of sandstorms. Each pad has landing clamps to secure your ship in case of high winds. Even so, you are a bit nervous as you leave your ship behind and board one of the cargo elevators to the complex below.` - spaceport ` There are no windows inside the port, but the tall ceilings and bright strips of sun-lamps keep it from feeling too claustrophobic.` - outfitter "Ammo South" - outfitter "Kraz Basics" - security 0.05 - tribute 300 - threshold 3000 - fleet "Small Militia" 23 - -planet "Dusk Companion" - attributes kimek oil - landscape land/mountain9 - description `Dusk Companion's moon is so large and orbits so close to the planet that the tidal forces even affect the planet's plate tectonics. The skies here are frequently blanketed in a volcanic haze. This world is rich in oil deposits, a relic of a past when more life flourished here, but drilling for oil is costly because the shifting ground can damage drills or seal up previously productive bore-holes.` - spaceport `The spaceport is in a particularly dingy corner of Dusk Companion's largest city. The windows are caked with soot and grime, and the few plants that grow here have a thin layer of volcanic ash on their leaves. The thick clouds overhead cloak the city in a perpetual twilight, and the streetlights remain lit even at midday.` - "required reputation" 15 - -planet Dustmaker - attributes hai manufacturing "hai tourism" - landscape land/badlands0 - description `The surface of this planet, when it is not obscured by dust storms, receives enough sunlight to power not only large solar farms, but solar furnaces as well, which the Hai use for manufacturing a large variety of goods. Some of the solar farms are so large that from orbit, the light reflecting off them could almost be mistaken for lakes and small oceans. However, there is almost no water on the planet's surface except near the poles.` - spaceport `Like most Hai architecture, the spaceport is made of bare, unpainted metal, so weathered that you would not be surprised to learn that it is tens of thousands of years old. Tall, curved walls around the outskirts of the port create a sort of labyrinth with the port building itself at the center; they are probably intended to block sandstorms while allowing gentler breezes to pass through.` - -planet "Dwelling of Speloog" - attributes arach shipping urban - landscape land/fog4 - description `With a wide band of tropical rainforests around its equator, this planet's climate is ideal for the Arach. Several billion of them live here, and many of the workers assisting with the expansion of the Heliarch ringworlds come from this planet.` - spaceport `The air in the spaceport facility is uncomfortably damp, and you imagine that you can see a thin sheen of moss or algae on nearly every surface here that receives any sunlight. Except for the largest cargo bays, all the rooms smell faintly of mildew.` - spaceport ` One entire wing of the spaceport is dedicated to the Heliarch recruitment office for construction workers, and the waiting room is packed; many Coalition citizens are excited at the chance to help build something that will last thousands of years.` - outfitter "Coalition Basics" - -planet Earth - attributes "near earth" urban tourism - landscape land/city3 - description `The ancestral home world of humanity, Earth has a population twice that of any other inhabited planet. Sprawling cities cover large portions of its surface, many of them overcrowded and dangerous. Some people work to scrape together enough money to leave, while at the same time others, born on distant worlds, make a pilgrimage of sorts to see this planet that once cradled the entirety of the human species.` - description ` Earth is also the capital of the Republic. Representative government becomes complicated when one planet has a greater population than a hundred planets elsewhere. As a result, settlements of less than a million are grouped together into planetary districts that elect a single representative between them - a source of much frustration in the frontier worlds.` - spaceport `Earth's spaceport is a series of massive buildings; the gaps between them form narrow concrete canyons a hundred stories deep. From a distance it has the appearance of a bustling termite mound.` - spaceport ` Inside the towers is a warren of dim hallways and dingy shops. Hitchhikers sleep in the corners of unused docking bays under old army blankets, a few uniformed cleaners try to keep the litter and dust in check, and rich tourists from other stars cling tightly to their expensive cameras.` - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Syndicate Basics" - outfitter "Ammo North" - "required reputation" 2 - bribe 0.03 - security 0.3 - tribute 10000 - threshold 20000 - fleet "Large Republic" 50 - -planet Eavine - attributes ka'het - landscape land/snow8 - description `The moon of Eavine played a crucial role in the demise of the Builders: here, the second wave of Ka'het was built, making use of the large mineral resources in the planet. They soon found out that what was supposed to change the result of the invasion only accelerated it, overcoming the blockade imposed by the Quarg and allowing the Ka'het to reach their northern systems.` - description ` The Builders had terraformed Eavine to make it a more suitable place to live, but after their civilization collapsed the moon began to return to its natural state, and a few thousand years ago the moon became so cold that the Ka'het production came to an end. As an example of their instability, the Ka'het themselves inflicted superficial damage to most facilities.` - -planet Echo - attributes quarg moon - landscape land/desert2 - description `This is a small Quarg outpost, which you suspect was built mostly to keep an eye on Tarazed Corporation and their alien-influenced research on the planet below. Like most Quarg worlds, the gravity is much too low here for it to be a feasible human colony, and although there is an atmosphere, it is too thin for a human being to breathe. Supposedly the Quarg have lungs designed for a continuous one way airflow, like a bird's lungs, rather than the ordinary in and out flow of human lungs; this is what enables them to survive on low-gravity, low-atmosphere worlds.` - spaceport `This outpost was really not designed with human beings in mind. The indoor air is not pressurized, so even there you need an oxygen mask to be able to breathe comfortably. And all the rooms and hallways are taller and narrower than you are used to. The station feels like a maze, full of winding passageways with no clear order or pattern to them, although perhaps the order would be readily apparent if you had an alien mind.` - bribe 0 - security 0.9 - government Quarg - -planet "Elek Kartanu" - attributes korath - landscape land/lava2 - description `You have no idea what has happened to this planet, and you are not sure you want to know. The atmosphere is unusually hot and wet for a planet this distance from its sun, and the ocean levels seem to have dropped significantly in the recent past, leaving barnacles and bleached coral exposed to the air all around the shorelines. The wind is frenzied and full of wild energy, and the fog moves like a living creature.` - security 0 - -planet "Ember Graveyard" - attributes "requires: quantum keystone" - landscape "" - -planet "Ember Reaches" - attributes "requires: quantum keystone" - landscape "" - -planet "Ember Threshold" - attributes "requires: quantum keystone" - landscape "" - -planet "Ember Wormhole" - attributes "requires: quantum keystone" - landscape "" - -planet "Esayaku Fen" - attributes korath - landscape land/badlands5 - description `The Kor Mereti robots seem to prefer to build their factories and refineries in space rather than on planets, harvesting their raw materials from asteroids so that they do not have to deal with gravity, or atmosphere, or rain, or sandstorms. They have left this desert world unoccupied.` - description ` The deserts here are home to an unusual number of plant species, which have adapted to survive the occasional catastrophic flash floods.` - security 0 - -planet "Esek Stovar" - attributes korath station - landscape land/space4 - description `This Kor Mereti outpost is far enough from the front in their war with the Kor Sestor that it has fallen somewhat into disuse. The largest docking bays are still kept open for refueling and repairs, but the sections of the station that used to be living quarters have been sealed off.` - spaceport `Because this station is only in use now by autonomous vehicles, there is no atmosphere, and no need for airlocks or containment fields. The hangar bay doors have all been left wide open, so ships can come and go as they please.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Eskar Kortuka" - attributes korath - landscape land/snow2 - description `This is a barely habitable frozen world. The Korath built nothing here except for a few small mining facilities, now abandoned. There is no sign that the occupants were forced to leave by violence. Rather, it seems that they simply packed up their things one day and moved out. The buildings they left behind are now half-covered by snowdrifts.` - security 0 - -planet "Esperaktu Station" - attributes korath station - landscape land/station0 - description `This small space station has plenty of blast marks on its outer hull, but they have all been patched and the interior still holds atmosphere. But although still intact, the station is entirely abandoned.` - description ` For food, the Korath set up vats of photosynthetic yeast and bacteria in some rooms on the outer shell of the station. In their absence, the bacterial soup has worked its way through the ventilation system into the rest of the station and formed a thin layer of slime on almost every sun-facing wall.` - security 0 - -planet "Factory of Eblumab" - attributes arach factory mining - landscape land/mountain22-spfld - description `The tiny sun that the Factory of Eblumab orbits is too small to provide much power, so the manufacturing plants here are mostly powered by nuclear reactors running on radioisotopes that are mined and refined locally. It is a hot, dry, and mostly barren world, and most of the workers here are young and single, hoping to build up enough wealth to move somewhere more pleasant.` - spaceport `The spaceport village is under an artificial climate-controlled dome, and consists largely of pedestrian thoroughfares winding past fancy shops and restaurants. On torch-lit patios, young Arach couples sit gazing soulfully into each other's multiple eyes. This is where they come on their time off from the factories to dream of the day when they will hop aboard one of the ships parked here and start a more stable life elsewhere.` - "required reputation" 15 - -planet "Far Garden" - attributes saryd farming tourism urban - landscape land/mountain15-sfiera - description `Saryd culture places high value on connection to the natural world and to settings suitable for silent reflection. This is one of their most populous worlds, but even in the cities more land is set aside for parks and wild spaces than for buildings.` - description ` Farther out from the city, the Saryds live in communal buildings that each house up to a dozen families, surrounded by gardens and cultivated forests. Unlike on many human worlds, here the most remote real estate locations are often the most valuable.` - spaceport `This spaceport is, in some ways, quite similar to the ports on human agricultural worlds, with large warehouses and open-air markets and heavy trucks bringing in piles of produce from the farms to be shipped offworld. The fact that it is inhabited by utterly alien creatures, each with six or eight limbs, makes the sight somewhat surreal.` - outfitter "Coalition Basics" - -planet "Far Home" - attributes saryd tourism urban - landscape land/valley10-sfiera - description `The weather on Far Home is a nearly perfect blend of what is most comfortable for each of the three member species of the Coalition. The mountains and boreal forests have been settled by the Saryds, the grasslands and savanna by the Kimek, and the rainforests by the Arachi, even though this is technically part of Saryd territory.` - description ` This world is also home to the annual Coalition Games, where athletes from throughout Coalition space compete. The winners become eligible for immediate elevation to Heliarch rank.` - spaceport `The spaceport is a large city on the edge of a temperate forest. The city's layout, with green space and parks woven throughout it, is clearly a Saryd design, but the architecture borrows equally from all three cultures. As with the other ports where interspecies interactions are frequent, hundreds of Heliarch representatives wander around to mediate conversations and prevent misunderstandings.` - spaceport ` Once a year, when the Games begin, the spaceport city grows to nearly four times its usual population.` - shipyard "Coalition Basics" - shipyard Arach - shipyard Kimek - shipyard Saryd - outfitter "Coalition Advanced" - -planet "Far Monad" - landscape land/water0 - description `The weather on Far Monad is actually rather pleasant. If it were not a lonely planet orbiting a dying sun in a region of space that few species visit and none claim for their own, it could have become a fruitful farming world or perhaps even a metropolitan center.` - security 0 - -planet "Far'en Lai" - attributes uninhabited - landscape land/dune3 - description `When the Korath were banished to the Core, they were left with only one living world, a planet they call "Far'en Lai," meaning, "the last candle-flame." Afraid that this planet's biosphere will turn to dust in their hands like all the other worlds they once controlled, the Korath have left Far'en Lai entirely unsettled and unexploited. It is rumored that the terms of their exile dictate that if Far'en Lai withers and dies, the remaining Korath exiles will be exterminated, but that if they can learn to make the planet flourish, their place in the galaxy will be restored.` - government Uninhabited - -planet "Fara Skaeruti" - attributes korath station - landscape land/space4 - description `This station serves both as a deuterium refinery and as a factory. A large number of small spires protrude from the hull of the station, each carrying fuel pipes, so that ships can simply dock with one of the spires to refuel instead of having to navigate inside a hangar.` - spaceport `A swarm of robotic spacecraft flows around this station. The traffic pattern is chaotic, yet efficient, adapting from moment to moment depending on which ships are coming or going. The robots never crash into each other, even though they sometimes pass each other with less than a meter in between, while traveling at high speeds.` - "required reputation" 1 - bribe 0 - security 0 - -planet Farpoint - attributes north military frontier - landscape land/desert4 - description `Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry.` - spaceport `The spaceport is the Navy base; there are no other settlements. There are a few pubs filled mostly with off-duty officers, and a quartermaster's warehouse where you can trade goods. The most striking aspect of the base, however, is how empty it is. There are enough buildings here to make it feel like a small city, but only one small corner of the port is in use; the rest of the buildings are boarded up. And there are enough landing pads and hangars to house perhaps a fifth of the entire fleet, but they are nearly all empty at the moment.` - spaceport ` The massive scale of the fortifications, coupled with their state of near-total disuse, puts you in mind of the fabled Maginot Line on Earth - a relic of an anticipated battle that failed to materialize according to plan.` - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - "required reputation" 2 - bribe 0.08 - security 0.8 - tribute 900 - threshold 5500 - fleet "Large Republic" 6 - -planet Farseer - attributes paradise tourism rich - landscape land/sea8 - description `With enough money, you can buy a sunny day. Farseer is an ocean resort world, where much of the local tax revenue is spent on the terraforming equipment that moderates the weather. Real estate prices fluctuate wildly in times of political anxiety, because the idyllic climate exists only by government fiat.` - description ` Industry here mostly takes the form of executive offices for interplanetary banks, law firms, and software companies. Strict zoning laws limit construction of skyscrapers or factories to the continents that are in the less pleasant polar regions.` - spaceport `The spaceport is in one of the industrial regions near the pole; presumably the sight and sound of starships landing and taking off is too distasteful and plebeian for this world's richer inhabitants. Most of the people here are terraforming technicians or mechanics; they hurry through the streets without giving you a second glance. Next to the tin-roofed marketplace, children are playing in a concrete-paved lot; across the street are a few run-down pubs and a restaurant.` - bribe 0.05 - security 0.6 - tribute 3500 - threshold 6500 - fleet "Large Republic" 14 - -planet Farwap - landscape land/bwerner8 - description `This planet is too close for any Tuxen (or any species, really) to live on. Thus, it is only used for Tuxen scientific experiments on hot weather, something of a popular subject for them.` - bribe 0 - -planet Farwater - attributes hai medical "hai tourism" - landscape land/beach6 - description `In human space, this system would probably have been left unsettled, because its sun produces too much ultraviolet radiation for animals to survive for long on its surface. But the Hai have instead turned this warm ocean world into a massive incubator for photosynthetic algae and bacteria. Each species is genetically engineered to produce one or more medical or nutritional compounds that they can make use of. Barges travel slowly through the oceans harvesting these microorganisms out of the water and separating out the chemical compounds they provide.` - spaceport `The spaceport appears to have been built by expanding a natural set of caves in a cliff facing the ocean. At high tide the lower caves flood, allowing barges to dock and unload the compounds they have harvested. Tunnels lead deep into the rock to rooms that have been carved out as warehouse space and living quarters. The rock remains somewhat cool, even at midday, but the air is still oppressively humid.` - -planet Featherweight - attributes north research frontier - landscape land/sky6 - description `Featherweight is a small world, with lighter than normal gravity. Centuries ago, because of its remoteness, this world was the site of some illegal genetic experiments, and rumors say that the current inhabitants are the result of those experiments. Because they are so well adapted to low gravity, few of them choose to leave, and very few outsiders choose to settle here, so this world's culture remains quite insular and detached from the rest of the galaxy.` - spaceport `Although this is a human planet, as you walk through this spaceport you feel as if you are on an alien world. The ceilings and doorways are all a bit higher than you are used to, and the locals tower over you. Aside from a few food carts in the marketplace, there are no shops or restaurants in the spaceport, and the nearest village is several kilometers away. It is as if the entire port was designed in order to limit interactions with outsiders to the bare minimum that is necessary.` - security 0.5 - tribute 800 - threshold 4500 - fleet "Small Republic" 30 - -planet "Fek Rembatu" - attributes korath - landscape land/beach10-sfiera - description `Everything on this planet that is made of metal is overgrown with a thick layer of a reddish lichen or fungus. In the cities, the tallest buildings look like they have been melted or half digested by the fungus: tall towers lean at crazy angles, and smaller buildings are entirely buried and indistinct. The air smells like sauerkraut and roses.` - -planet "Fenrir Station" - attributes deep station - landscape land/sivael1 - description `Fenrir Station is a bustling refinery, and from the way the foremen looked at you when you stepped off your ship, they seem to be eager for new recruits. In addition to harvesting deuterium, this is one of the few refinery stations in human space which also collects helium-3, an isotope with some exotic uses in medical imaging and in energy research.` - description ` The diversity of isotopes found here is partly due to the station being a relatively new construction and benefiting from modern technology. But the gas giant which the station harvests from also has a composition unlike any other known planet. One theory is that it is on the cusp of becoming a brown dwarf star, in which case the isotopes now being stirred into the upper atmosphere by convection will eventually be depleted by fusion.` - spaceport `This station is composed of two rings, one containing the refinery and the other, the living quarters and cafeteria for the workers, in addition to a docking bay for visiting freighters. The workers all seem to be very busy, and few of them pay any attention to you.` - bribe 0.05 - security 0.8 - music ambient/machinery - tribute 600 - threshold 3000 - fleet "Small Deep Security" 14 - -planet Firelode - attributes unfettered - landscape land/mountain25-spfld - description `The Unfettered are operating several large strip mines here to collect uranium and plutonium to fuel the generators in their warships. Older, abandoned mining pits are scattered throughout the planet's surface. As a result of the mining activity, the groundwater here has become badly contaminated.` - spaceport `The spaceport is in the middle of a large city with typical Hai architecture: raw metal and chamfered corners. However, much of the city appears to have been ruined long ago, probably in a battle. The ruins have not been rebuilt, but instead it appears that most of the ruined buildings have been torn down for scrap metal. Several of the spaceport hangars are in bad repair, as well.` - -planet "Firka Tesk" - attributes korath - landscape land/lava0 - description `This appears to have once been an inhabited world, and the remnants of a few cities still remain. But the planet's crust has been cracked like an eggshell, releasing rivers of lava and leaving behind unnaturally steep mountains and fault lines. The wind whistles and howls through the rifts and fissures as if the planet itself is screaming in pain. A thick haze of sulfur dioxide and ash hangs over everything.` - -planet Firn - landscape land/snow2 - description `This chilly world is a Tuxen vacation planet.` - spaceport `The spaceport here has been hastily set up to accomodate humans, thanks to your efforts in getting the wormhole stabilized. It includes a small room off the main area with heaters and a vending machine, full of Tuxen delicacies. Which are mostly varieties of fish.` - bribe 0 - -planet Flood - attributes rim tourism farming - landscape land/water8 - description `The scenic fjords and rugged mountains make Flood a popular tourist destination. Nearly all the land in the planet's temperate zone is covered in mountains, making traditional agriculture difficult. The locals survive mostly by raising sheep and goats, plus a few native species, and grow fruit and vegetables in small terrace gardens tended by hand rather than by tractor. Most of the population is employed in the tourist industry, running inns for the visitors to their quaint mountainside villages, or making handcrafts for sale as gifts.` - spaceport `You have never seen this many shops in a single spaceport. Hand-glazed pottery, wooden furniture, dolls, sweaters, scarves, paintings - the variety is overwhelming. Crowds of tourists bustle around from shop to shop, making it very difficult for you to get through.` - spaceport ` The spaceport is built on a mountainside, apparently designed to look like a village, except that in place of terrace gardens are landing pads (placed haphazardly to look more natural), and the buildings are much larger than you imagine the huts up in the villages would be. The cement tiles covering the roofs have been molded and colored to look like wood shingles, and although some of the larger buildings must have steel structures underneath, they have been made to look as if they are held up only by wooden beams.` - security 0.2 - tribute 700 - threshold 3000 - fleet "Large Militia" 11 - -planet "Flowing Fields" - attributes saryd farming - landscape land/dune0 - description `During the rainy season, the plants on Flowing Fields grow so rapidly that the grass can tower more than three meters tall. Although they look verdant and serene when viewed from a distance, the grasslands are also home to many dangerous predators, including hundreds of species of snakes and ferocious packs of carnivorous rodents that can bring down animals many times their size. During the dry season, the rodent packs build domed hutches out of woven grass and mud where they shelter from the sun and the dusty wind.` - description ` Most of the Saryd dwellings are in the temperate forests, but they have converted almost a tenth of the grasslands into farms.` - spaceport `Nearly everything within a hundred kilometers of the spaceport is farmland, punctuated with occasional small villages where the farm workers live. The villages and the spaceport itself are each surrounded by walls that keep dangerous animals at bay, as well as shielding the inhabitants from the flash floods that come at the very start of the rainy season.` - spaceport ` The farms operate by embedding seeds in the dirt during the dry season, when the ground is hard baked clay and heavy machines can drive over it without sinking in. When the rains come, the clay turns to mud and the crops begin to sprout.` - "required reputation" 15 - -planet Follower - attributes paradise factory - landscape land/city10 - description `Follower is on the edge of the Paradise Planets region of space: not really one of them yet, but aspiring to be. It is prosperous, but from manufacturing rather than law or finance or venture capitalism. A significant fraction of the local taxes collected here are being spent on terraforming, raising global temperatures and reducing seasonal fluctuations. The goods produced here always have a ready market to purchase them, so Follower's job economy is considered very stable.` - description ` As one of the few planets still actively engaged in terraforming, Follower has been the location of several experiments with new technology, trying to leapfrog the centuries-slow process that other worlds have gone through. Unfortunately most of these experiments have failed, sometimes spectacularly.` - spaceport `The spaceport is a single skyscraper, fifty floors tall and as wide as it is high, with the floors twisting around each other in a helical patterns so that on each level, the landing bays are approached from a slightly different angle. The whole structure is built of steel and gleaming glass. Inside, the soaring ceilings give you more of a sense of opulence than of comfort.` - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - shipyard "Lionheart Basics" - outfitter "Common Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - bribe 0.03 - security 0.4 - tribute 2400 - threshold 4500 - fleet "Small Republic" 86 - -planet Forpelog - attributes quarg moon - landscape land/canyon03 - description `Forpelog is a Quarg mining world, barely habitable by their standards and, because of its low gravity, unsuitable for long-term human habitation. The Quarg city is a marvel of advanced technology, entirely enclosed within glass and steel, with gardens and terraces where alien trees and plants grow. Outside the city, the landscape is rugged and beautiful, but the atmosphere is too thin to breathe and contains almost no oxygen.` - spaceport `Your ship is docked on a metal pad immediately outside the dome of the city, which towers over you. Immediately after you landed, a smaller canopy unfolded around your ship, sealing it in and providing enough air for you to breathe as you make your way inside. The stark, lifeless badlands outside give way to bustling streets and lush blue foliage within. No other human beings are in sight.` - bribe 0 - security 0.9 - -planet Foundry - attributes core factory urban - landscape land/city1 - description `Foundry is home to the Syndicated Shipyards, where more than half of the commercial freighters in human space are manufactured. Although much of the planet is blanketed in smog from the factories, there are also regions of pristine forests and majestic mountains. The Syndicate has a generous vacation policy on Foundry that allows workers to take as much as a month of vacation time every year, and many choose to take that time to escape from the cities and explore the wilderness. The shipyards claim that this vacation time is partly responsible for the high reliability of the ships built here, because a well-rested and relaxed worker is less likely to make the sort of mistakes that can quickly become disastrous in outer space.` - spaceport `The spaceport is surrounded by kilometers of hangars and factories where new ships are being assembled. The port itself is a trio of towering buildings, with a skywalk on the top floors to provide a view of the surrounding area. Larger ships land on pads on the ground surrounding the towers, while smaller ships can fly into hangars built into the sides of the towers themselves. Everything is made of gleaming metal, and each tower is slightly tapered and adorned with painted fins that make it resemble an enormous starship.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Syndicate Advanced" - shipyard "Megaparsec Basics" - shipyard "Megaparsec Advanced" - outfitter "Common Outfits" - outfitter "Syndicate Advanced" - outfitter "Ammo North" - bribe 0.1 - security 0.5 - tribute 2900 - threshold 5500 - fleet "Large Syndicate" 18 - -planet "Fourth Shadow" - attributes kimek factory urban - landscape land/mountain13-sfiera - description `In all of Coalition space, this is the one planet that comes closest to deserving being called a slum world. More than ten billion Kimek live here, mostly in densely packed and run-down apartment buildings on the outskirts of the cities. Unlike more prosperous Coalition worlds, the city centers here are reserved for factories rather than for parks or government buildings or civic centers.` - spaceport `The spaceport is crowded with travelers, about equally divided between those who are freshly arriving, drawn by the promise of plentiful work and a cheap cost of living, and those who are preparing to leave and attempt to build a better life somewhere else. Most Kimek choose to specialize as workers rather than raising families, so the vast majority of the travelers are alone or traveling only with a loosely knit group of friends.` - -planet Freedom - attributes pirate farming "north pirate" north frontier - landscape land/bwerner7 - description `Freedom is home to the oldest and largest anarchist colonies in human history. The original settlers arrived in the first century after the invention of the hyperdrive, coming with the goal of simply getting as far away from civilization as possible. The colony has reinvented itself countless times since then as different leaders have taken control, and in fact at present it is split into two separate towns, East Mesa and West Mesa.` - description ` The environment is a mix of deserts and brackish oceans, with a fair amount of native wildlife and good potential for farming. Anywhere else in human space, this planet would have become densely settled, but out here it has remained mostly empty.` - spaceport `Apparently anarchists are not opposed to commerce as long as no one is regulating it. Half of the landing pads in the spaceport are available for ships; the other half have been taken over by farmers busy selling their produce, or merchants buying from incoming ships and piling crates into large trucks.` - spaceport ` A sign above the entrance to the spaceport bar reads, "Fine home-brewed whiskey! Get smashed without getting taxed!" Further down the street, a sign over what appears to be a real estate office reads, "Why not settle where The Man can't reach you?"` - spaceport ` Inexplicably, the only advertising on the seafood restaurant across the street is an enormous banner proclaiming, "We have brown rice."` - shipyard "Basic Ships" - shipyard "Northern Pirates" - shipyard "Betelgeuse Basics" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Basic Outfits" - "required reputation" -10 - security 0 - tribute 500 - threshold 2000 - fleet "Small Northern Pirates" 15 - -planet Frostmark - attributes hai "hai tourism" - landscape land/dmottl5 - description `There are several large Hai cities near the equator on Frostmark, but much of the planet's surface is cold and uninhabited except by herds of extremely large, six-legged herbivores, and other equally large and frightening animals that prey on them.` - spaceport `Every Hai city has an appearance of great age and permanence, but this one, even more so. In Hai cities, transport vehicles carry freight and passengers along underground passages or elevated railways, while the pathways at ground level are reserved for foot traffic. Here, millennia of foot traffic have rounded off the corners of every metal staircase, and polished the railings as smooth as glass. The Hai locals do not seem to have trouble keeping their footing, but you wish your shoes gave you more traction.` - -planet Furnace - attributes core military moon - landscape land/bwerner4 - description `Furnace is a nearly uninhabited world, used mostly as a waypoint for shipping and as a staging point for the Syndicate fleets that seek to keep this region of space free from pirates. The atmosphere is barely thick enough to be breathable, and none of the plants that grow here are useful for eating. However, because it is only a large moon instead of a full-sized planet, moving cargo and fleets of ships to and from its surface is fairly easy and inexpensive.` - description ` Conducting any business here is a nightmare of tedium. Syndicate doctrine claims that corporate structure and process produce a leaner and more effective military force without the perceived wastage of the Republic Navy. But in practice, they seem to have combined all the worst aspects of military and corporate bureaucracy.` - spaceport `The spaceport is mostly a military base. Uniformed crew members hurry back and forth without giving you a second glance. The food in the mess hall is standard military fare, hearty but bland and unappetizing, and there are few shops or other services catering to civilians.` - outfitter "Syndicate Basics" - outfitter "Basic Outfits" - outfitter "Ammo North" - bribe 0.05 - security 0.1 - tribute 1200 - threshold 3500 - fleet "Large Syndicate" 7 - -planet Gateway - landscape land/snow10 - description `This planet serves as a guard for the Tuxen homeworld and surrounding systems. Only certified people are allowed to pass through the local wormhole, made possible by a special Tuxen technology.` - spaceport `The spaceport is designed with Tuxen in mind. And only the Tuxen in mind. The whole floor is ice, which means attempting to walk anywhere is a challenge. Human-sized penguins are sliding everywhere, yet nobody is bumping into each other. Except for you, into the Tuxen.` - bribe 0 - -planet Geminus - attributes paradise factory mining - landscape land/mountain18-harro - description `Geminus, although not the most hospitable of worlds, is a young enough planet that large stores of iron, titanium, and other metals are easily accessible near the surface. For that reason, it has become one of the Republic's primary shipyards. More than half of the warships in the navy were constructed here.` - description ` The constant volcanic activity leaves the planet perpetually shrouded in clouds of ash and fog, so that being outside means being in a twilight haze with low visibility. Probably in compensation for this, interior spaces tend to be brightly lit and painted in bold colors.` - spaceport `Like everything else on Geminus, the spaceport is not terribly pretty, but is functional and efficient. Each of the wide hallways is marked out like a road, with space in the center for electric carts carrying cargo, while pedestrians are relegated to the edges.` - spaceport ` The hub of the spaceport is a food court with a ring of shops in the center and seating on the outside, where you can look out of plate glass windows at the lava fields and caldera outside. By night, you can see the volcanic glow all around the horizon.` - shipyard "Basic Ships" - shipyard "Navy Basics" - shipyard "Navy Advanced" - shipyard "Betelgeuse Basics" - shipyard "Lionheart Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Advanced" - outfitter "Syndicate Basics" - bribe 0.1 - security 0.9 - tribute 4800 - threshold 7500 - fleet "Large Republic" 18 - -planet Gemstone - attributes "dirt belt" mining - landscape land/lava7-sfiera - description `Gemstone is a hot and unpleasant world, mostly due to a smoggy atmosphere high in methane. Much of the surface is covered in rugged mountains, making travel across land very difficult. However, the powerful tectonic forces here have created rich deposits of diamonds, emeralds, and sapphires, which are mined both for use in jewelry and for certain electronic components. Mining a tectonically active world is an insane project, and earthquakes cause frequent cave-ins, but the potential of wealth draws miners here despite the high mortality rate.` - description ` The miners are paid on commission on the stones they find. As a result most are dirt-poor, but the miners are full of stories of some distant acquaintance who became mind-bogglingly wealthy after striking a previously untapped gemstone deposit.` - spaceport `The spaceport is perched on top of a peak in an older and more stable mountain range. The landing pads here are used both by starships and by the helicopters that bring cargo to and from the mines. Overhead, helicopters fly by carrying heavy loads dangling from cables. A few low cement buildings serve as warehouses, and on the far end of the port, where an explosion would do the least damage if a sudden, severe earthquake struck, large steel tanks hold deuterium for refueling ships. Asphalt roads with flimsy guard rails connect the landing pads to the warehouses.` - security 0.2 - tribute 500 - threshold 2500 - fleet "Large Militia" 8 - -planet "Gentle Rain" - attributes saryd tourism - landscape land/forest5 - description `The rainforests on Gentle Rain are home to spiders so large that their webs are strung from one tree to another, and their typical prey is birds rather than insects. Another, equally large species of spider is able to leap four or five meters into the air in order to snatch a bird out of a passing flock. The rainforest trees grow so thick that except for occasional clearings, very little light actually filters through the leaves and reaches the ground, and during the rainy season the dirt is transformed into pools of stagnant mud.` - spaceport `The spaceport is shaped like a giant tree: raised landing platforms branching out from a central hub where several towers provide lodging for visitors. In every corner of the platforms where the foot traffic is not enough to keep them clear, moss and vines have begun to take over.` - spaceport ` Judging from the number of Arach visitors here in addition to the Saryd natives, this must be a popular tourist destination.` - -planet Geyser - attributes "near earth" oil factory - landscape land/bwerner8 - description `Terraforming can change many things, but it cannot fix low gravity. Geyser was settled in the very first wave of space colonization, before refueling depots were available anywhere but Earth itself, so the only systems that could maintain trade with Earth were those that were only a few jumps away. Today, most of the industry centers around oil drilling and manufacturing, and the remaining workers are those who are too poor to leave.` - description ` In recent years, Geyser's economy has not been able to support repairs to the centuries-old terraforming equipment, and as a result the climate has become increasingly arid, and it is difficult to grow food crops here.` - spaceport `This spaceport was built seven or eight centuries ago, and its once-grand architecture has now fallen into decay. A ring of hangars with arched cement ceilings surrounds a central complex of warehouse towers, whose upper stories once held food courts and luxury hotel rooms. But now, many of the hangars have collapsed, and the ones that remain have rugged plastic netting bolted to the ceilings to protect ships from falling fragments of cement. Only one of the food courts remains active, and although a few of the hotel rooms are still used, the marble fixtures and tile floors that were once so polished and clean are now chipped and cracked and worn down.` - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Syndicate Basics" - outfitter "Lovelace Basics" - security 0.3 - tribute 1300 - threshold 3500 - fleet "Large Militia" 20 - -planet Giverstone - attributes hai mining - landscape land/valley5 - description `On this mining world, the Hai are using boring machines to drill tunnels straight into the hearts of the mountains. Each tunnel twists and turns to intersect the regions of rock with the highest concentrations of valuable ore. Most of the tunnels also join up with other tunnels that have been dug through the same mountains, so that there are multiple exits from any given point in the mines.` - spaceport `The spaceport is in the center of one of the large cities that are built high up in the mountains where the air is cooler. It consists mostly of open-air landing pads: enormous slabs of metal embedded into the mountainside at different levels, with winding roads connecting them to the main marketplace and warehouse district. Several old mine entrances, well reinforced with metal struts, have been converted into hangar bays or warehouse space.` - shipyard "Hai Intermediate" - outfitter "Hai Intermediate" - -planet Glaze - attributes south tourism - landscape land/canyon8 - description `Glaze is a varied world with everything from sunny beaches to frozen tundra, but it is perhaps best known for its sandstone canyons and deserts. This world's wildlife has never been studied in great detail. Local rumors tell about an alien species of "canyon people" who live in caves in some of the deepest canyons, leading to a constant stream of visiting xenobiologists. The scientific consensus, however, is that these sightings have only been of a reclusive ape-like species that lives in the canyons, and is not known to dig caves or show any other sign of civilization.` - spaceport `The spaceport is a tower of glass and steel perched on top of a mesa, overlooking the canyonlands: spires of red and pale yellow stone, with a sprinkling of trees at the lower elevations. A wide highway winds down the side of the mesa, through several tunnels, and the off to the horizon. The port itself is not terribly busy.` - spaceport ` You notice quite a few families with children sitting by the windows on the upper stories of the tower, watching starships landing and taking off. Many of them have brought folding chairs or blankets to sit on. That must be what passes for entertainment on this world.` - shipyard "Basic Ships" - shipyard "Southbound Basics" - outfitter "Common Outfits" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - outfitter "Ammo South" - security 0.2 - tribute 1700 - threshold 3500 - fleet "Large Militia" 25 - -planet "Glittering Ice" - attributes saryd - landscape land/snow7 - description `The climate on Glittering Ice is so cold for most of the year that the creatures here have evolved thick layers of feathers, fur, or fat to keep themselves warm. As a result nearly all of them, from the smallest rodents to the largest predators, are practically spherical, appearing as shapeless blobs; for many of them it is hard for a casual observer to even figure out which side of them is their head.` - description ` Colonies of one particularly clever species of large rodents that live near the equator are capable of using ice and snow to build interconnected, multi-layered warrens.` - spaceport `The spaceport here is almost deserted, and most of the Saryds who are walking around in the frigid air seem completely uninterested in talking to strangers. Saryd culture places a high value on experiences of solitude and isolation, and the cold and stark landscape of Glittering Ice provides them with the perfect setting for quiet retreats. Not surprisingly, the other species of the Coalition seldom find reason to visit here.` - "required reputation" 15 - -planet Glory - attributes paradise medical - landscape land/sky8 - description `Elsewhere in the galaxy, people speak dismissively of the "boughten sunshine" that rich terraformed worlds can afford. On Glory, even many of the lakes and hills are artificial, crafted to garden-like perfection. Fittingly, the chief industry on Glory is plastic surgery, along with other medical efforts aimed at prolonging life, funded by rich, elderly folks who have settled here.` - description ` Glory is also home to the Academy of Planetary Sciences, the organization at the forefront of terraforming research. The Academy takes on only a handful of apprentices each year, and guards its secrets very closely.` - spaceport `The starport is as perfectly sculpted as the rest of the planet, a hive-like structure with hexagonal openings of various sizes for docking bays. Gardens have been planted on the roofs and on terraces on all different levels, and a small artificial river flows from a fountain on the roof down among the terraces and out to the ground below.` - spaceport ` It is almost impossible to tell the age of the locals who are walking by: there is a frightening monotony of wrinkle-free, nearly identically proportioned faces. When they speak, only their lips move; their expressions remain mask-like, immobile.` - bribe 0.05 - security 0.6 - tribute 4300 - threshold 7500 - fleet "Large Republic" 16 - -planet Grabtar - landscape land/water4 - description `This once-beautiful planet has come too close to the black hole in the middle of the system and has started to crack almost down to its core. The black hole's gravity extends far beyond its own system, pulling other systems toward itself and creating an almost unnatural hexagon-shaped system cluster.` - -planet Grakhord - attributes quarg moon - landscape land/badlands6 - description `Although human beings who do not mind living in low gravity are welcome to settle here, Grakhord is part of Quarg territory, and has been terraformed to meet their environmental needs rather than those of human beings. The full extent of the Quarg mining operations here are not known, but rumors say that they have tunnels reaching down almost halfway to the moon's core, and Quarg ships can also sometimes be seen harvesting hydrogen gas from the upper atmosphere of the gas giant that Grakhord orbits.` - spaceport `Here, you feel like a young child lost among a crowd of tall, indifferent adults. The average adult Quarg is over three meters tall, and although they move slowly and gracefully, on their long legs they easily speed by you. Worse, the counters for the merchant exchange, bank, and job board are high enough that you can barely see over them. But, the Quarg have helpfully provided stepping stools stashed under the counters so that shorter humans can carry out business without having to constantly crane their necks upwards.` - bribe 0 - security 0.9 - -planet "Graveyard Wormhole (Stable)" - landscape "" - -planet "Graveyard Wormhole (Unstable)" - attributes "requires: quantum keystone" - landscape "" - -planet Greenbloom - attributes hai "hai tourism" "human tourism" - landscape land/water3 - description `The islands and continents on this planet are almost entirely covered in marshes, rainforests, and (near the poles) dense coniferous forests, and the oceans appear green from above due to thick algae blooms and floating kelp mats. The overabundance of flora is caused by Greenbloom's major volcanoes, which constantly spew carbon dioxide into the atmosphere.` - spaceport `The spaceport is a massive floating island built by the Hai - a network of hexagonal platforms, each roughly half a kilometer in diameter, linked by bridges that can bend to accommodate the platforms rising and falling in rough weather. You are not sure what sort of alloy the platforms are built from, but judging by the fact that some of them have coral colonies growing on their edges, they can probably last for centuries without requiring any maintenance.` - -planet Greenrock - attributes pirate "south pirate" south frontier - landscape land/sky0 - description `Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves.` - spaceport `You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here.` - spaceport ` Everything, in fact, including the very bizarre. At the end of one dark alley you see a shop called "Mike's Mustelids," with weasels and ferrets in cages in the window. Beside them, a fully-grown wolverine glares at you from behind the bars of a large and sturdy cage.` - shipyard "Core Pirates" - shipyard "Southern Pirates" - shipyard "Advanced Southern Pirates" - shipyard "Northern Pirates" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - outfitter "Syndicate Basics" - outfitter "Pirate Outfits" - bribe 0.05 - security 0 - tribute 1800 - threshold 3500 - fleet "Large Northern Pirates" 13 - -planet Greenwater - attributes hai farming fishing "human tourism" - landscape land/myrabella2 - description `Greenwater is one of the few worlds in Hai space that is home to a sizable human population. The temperature on most of the planet's surface is too warm for the Hai, but tolerable for human beings. Close to the equator are scattered human settlements for farming or fishing, which trade with the Hai cities closer to the poles for technology and equipment.` - spaceport `In this bustling spaceport, deeply tanned human merchants are busy haggling with the Hai natives over the price of loads of fish and produce. The atmosphere is quite friendly and relaxed - even here, well into the planet's temperate zone, it is warm enough that everyone, Hai and human alike, moves at a languid pace.` - shipyard "Hai Basics" - outfitter "Hai Basics" - -planet "Gresku Fodar" - attributes korath station - landscape land/space4 - description `Situated an ideal distance from this system's twin suns, this station holds greenhouses where the Korath grow a highly nutritious bacterial sludge that serves the exiles as their main food source. A few of the greenhouses are also growing more traditional crops, but these are clearly a luxury that the Korath cannot afford to waste more of their resources on.` - spaceport `The bacterial soup that is being served in the food court has a texture like wet silt and an unpardonably bland flavor. Someone who could supply the Korath with a steady stream of the right sorts of spices could make a killing in trade here.` - security 0 - -planet Hai-home - attributes hai - landscape land/valley2 - description `This is the home world of the Hai. Well over half the planet's surface is oceans. The land is mostly covered by sprawling cities, except for some mountain ranges too high or too snowy to build on. Despite its population of nearly eight billion, Hai-home is relatively free of pollution or overcrowding.` - spaceport `The spaceport in the capital city of Haimat is massive, with towers well over a kilometer high and hangars large enough to park an entire fleet of capital ships in. Although the port is bustling, with ships taking off and landing almost every minute, nearly three quarters of the landing pads and hangars are empty, and whole sections of the spaceport appear to be unused. Clearly, this port was designed to handle far more traffic than this.` - shipyard "Hai Advanced" - outfitter "Hai Advanced" - "required reputation" 100 - bribe 0 - -planet "Hammer of Debrugt" - attributes arach mining shipping urban - landscape land/myrabella5 - description `House Chamgar claims that their advances in aerospace and weapon technology were instrumental in driving the Quarg out of Coalition space about six millennia ago. Given how much more advanced the Saryds and Kimek were at the time, their claims are likely an exaggeration. But, there is no doubt that in the present day the home of House Chamgar has developed into an industrial world as productive as any in Coalition space, partly because this world is rich enough in natural resources that there is little need to import raw materials from elsewhere.` - spaceport `The spaceport is a multi-tiered, gravity-defying structure reaching hundreds of meters above the ground, with steel and glass arches, cantilevered platforms, and luxury-class docking bays on its upper levels. On the ground level surrounding the facility are landing pads for heavy cargo ships, along with the associated warehouses and repair shops.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - "required reputation" 25 - -planet Harmony - attributes south farming religious frontier - landscape land/mountain4 - description `The first settlers who came to Harmony were an Amish community seeking a place where they could live a quiet life and do work with their own hands instead of relying on machines and computers. Their community grew to millions of people, who now live side by side with other, more modern settlers. There are still regions of the planet where motorized vehicles are prohibited, but in other places trucks and horse-drawn buggies share the same roads.` - spaceport `The spaceport is on the outskirts of one of the larger cities, with a few medium-sized skyscrapers and many tall smokestacks for factories and oil refineries. The starship hangars here are shaped like oversized barns, and close to the hangars, grain is stored in silos. The spaceport police are on horseback.` - spaceport ` Inside the building at the center of the port is a large cafeteria, with food of the simple "meat and potatoes" variety. You notice a few children and teenagers in rough, homemade clothing staring out the windows at the ships taking off and landing.` - security 0 - -planet Haven - attributes pirate mining "north pirate" north frontier - landscape land/dune1 - description `Haven was founded by highly successful "privateers" nearly two centuries ago. Since then, as rival bands of pirates have fought over it, it has changed hands fourteen times, but has never been successfully invaded by the Republic. Numerous small manufacturing shops sell outfits that cannot be bought legally, and there is even a small shipyard where customized ships are sold to those who have the right connections.` - description ` Much of the planet is desert, but with enough moisture to grow enough crops to feed the entire population. Strip mining has turned other parts of the planet into barren wastelands, and has polluted many of the rivers.` - spaceport `The spaceport is old and dingy, with piles of litter in the gutters and graffiti on many of the alley walls. Many of the shops are closed, the windows boarded over or covered with yellowing paper. This is an independent world, and a relatively stable settlement, but the effects of its separation from the rest of the galaxy are evident. A few young people carrying large backpacks eye you with interest, perhaps trying to gauge their chances of getting you to give them a cheap lift off-planet.` - shipyard "Core Pirates" - shipyard "Northern Pirates" - shipyard "Advanced Northern Pirates" - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.03 - security 0 - tribute 700 - threshold 3000 - fleet "Small Northern Pirates" 21 - -planet Haze - attributes deep factory - landscape land/mfield2 - description `Haze is a manufacturing world, covered in sprawling cities. It is a relatively prosperous planet, but so far the inhabitants have chosen to spend more of their terraforming budget on climate control than on pollution reduction.` - description ` Very few regions of this planet remain untouched by human hands, but a few of the particularly mountainous or marshy areas have been set aside as nature preserves. More than half of the indigenous life forms have gone extinct since human settlement began here four centuries ago.` - spaceport `The spaceport is constructed purely for efficiency and functionality. It is a long building, stretching in a straight line across more than a kilometer. Through the center, on tracks elevated at various levels, run monorail trams for carrying passengers and cargo. Along the sides of the building are docking bays alternating with storage rooms. The wide corridors are packed both with people and with robotic freight carts.` - spaceport ` As the planet's economy grows and the spaceport becomes too cramped, the port authority simply clears more land and extends the building, the tramways, and the docks out farther along the same line.` - shipyard "Lionheart Basics" - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.6 - tribute 2600 - threshold 5500 - fleet "Large Deep Security" 26 - -planet Heartland - attributes "dirt belt" farming - landscape land/city2 - description `Heartland is a pleasant world, with a geography mostly consisting of low hills, plains, and oceans. The farms here produce bountiful crops, and as a result it has drawn tens of millions of settlers. Many of them now work in factories or assembly lines, in which most of the farm equipment used here and in the surrounding systems is built. Tractors from Heartland are trusted to be well-built and sturdy, and easy to repair; some are still in use that were built over a century ago.` - spaceport `The spaceport is a cluster of low buildings. At the center of the port is a special, taller building with glass walls on all sides. It houses the tractor showroom. The farmers visiting the showroom look about as excited as you do when touring a large and well-appointed shipyard. There are tractors with rubber wheels, spiked wheels, and tracks; with plows, combines, balers, and chaser bins; tractors barely big enough to sit on and tractors the size of a small freighter. It's somewhat overwhelming.` - outfitter "Basic Outfits" - outfitter "Ammo South" - security 0.2 - tribute 900 - threshold 3500 - fleet "Large Republic" 4 - -planet Heartvalley - attributes hai manufacturing "hai tourism" - landscape land/fog0 - description `An extreme amount of tectonic activity in its distant past has left Heartvalley with mountain ranges five to ten kilometers high in some places. Most of the Hai settlements here are in the valleys closer to sea level, where the air is dense enough for them to breathe comfortably. The tectonic activity has left many ancient sea-beds exposed, providing access to bountiful supplies of oil. To the Hai, oil is too precious a resource to be used for fuel; instead they process it into plastic and use the byproducts in other chemical processes.` - spaceport `The spaceport is built halfway up the slope of one of the most heavily settled valleys. Farther down the valley, the tallest buildings of the city seem tiny compared to the mountains that surround them. On the outskirts of the city sit strange engines the size of a spacecraft, with pipes snaking out from them in all directions and sinking deep into the ground.` - shipyard "Hai Basics" - outfitter "Hai Basics" - -planet Helheim - attributes deep mining volcanic - landscape land/lava1 - description `Helheim is not a pleasant place. Much of the surface is volcanic, pockmarked with craters and steam vents leading deep into the planet's crust. The air is slightly caustic, but breathable. However, it is also a world rich in easily accessible deposits of nickel, aluminum, and magnesium. The mining industry here has been booming for centuries, and in all of the Deep it is the one world where work is never hard to find - if you are willing to face the health risks and the lack of green and growing things.` - spaceport `The spaceport is also the main city in Helheim, and it is built around a series of glass domes of all different sizes. Each dome is a greenhouse housing a different sort of plant life, and in some cases animals as well: hermetically sealed parks, protected from the caustic air outside, where the locals can come when their hunger to be among living things becomes unbearable. The docking bays each have an airlock to protect the atmosphere inside the city.` - bribe 0.05 - security 0.6 - tribute 700 - threshold 3000 - fleet "Small Deep Security" 15 - -planet Hephaestus - attributes core factory urban - landscape land/city0 - description `Hephaestus is home to Syndicated Systems, which manufactures parts used in shipyards throughout human space. Although not always the highest quality or most technologically advanced, ship outfits produced by the Syndicate are quite affordable and sufficient for any ordinary pilot's needs. The executives of many other companies have been known to make a pilgrimage of sorts to this planet, to witness firsthand how the Syndicate has made their production lines here so efficient and dependable.` - description ` Nearly all the inhabitants of Hephaestus live in a single metropolitan area that has spread to cover almost an eighth of the total land mass. As with many Syndicate worlds, pollution is a growing problem that they are working hard to address.` - spaceport `The spaceport consists of a double row of hangars of all different sizes, with shops and warehouse space in between. In many of the hangars you pass, mechanics are busy installing new parts or making repairs to old ones. The flash of arc welders and the squeal of bolt drivers and rivet guns is everywhere. Above the hangars is a tier of supply rooms with all different sorts of ship outfits on display, rows and rows of gleaming, identical parts. Robotic gantries swing overhead at frightening speeds, stocking and fetching parts. It serves as both a functional storage space and a massive advertisement for Syndicated equipment.` - shipyard "Basic Ships" - shipyard "Megaparsec Basics" - shipyard "Syndicate Basics" - shipyard "Syndicate Advanced" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Syndicate Advanced" - outfitter "Ammo North" - bribe 0.1 - security 0.7 - tribute 3400 - threshold 6500 - fleet "Large Syndicate" 20 - -planet Hermes - attributes paradise research medical - landscape land/myrabella3 - description `No one is permitted to settle on Hermes without a government permit. It is a sparsely populated world, mostly used for medical research and development - including some research that, if the rumors are true, are carried out here in isolation so that if something goes wrong, entire districts can be quarantined or even "sterilized" by orbital bombardment.` - description ` The landscape is nondescript, mostly rolling plains and forests. The oceans are relatively small, and as a result it is a somewhat dry planet.` - spaceport `The spaceport is far removed from any of this world's cities. It consists of a single, ring-shaped building; the docking bays open onto the central atrium, which visiting ships fly through to reach them. Industrial strength ultraviolet lasers are mounted on turrets throughout the atrium, and fire automatically at entering and departing ships to sterilize them. Once you land, the docking bay is hermetically sealed. Based on the precautions they are taking, you find yourself wanting to spend as little time as possible breathing the air here.` - outfitter "Ammo North" - outfitter "Lovelace Advanced" - "required reputation" 10 - bribe 0.1 - security 0.9 - tribute 1400 - threshold 3500 - fleet "Large Republic" 6 - -planet Hestia - attributes paradise rich - landscape land/sky5 - description `In the distant past, Hestia was a nearly lifeless ice world. It is now a sub-tropical paradise, one of the great victories from the heyday of planetary engineering back when the galactic economy had more money to spare for terraforming. Today it is mostly a retirement community for those who can afford it, although most of the population consists of young service workers in rented housing who take care of the retirees. On Hestia, the poor live in cities; the rich live in country estates. Aside from the urban centers, most of this world is covered in rolling green hills and oceans.` - spaceport `Hestia has two separate spaceports. The port where rich residents and their visitors arrive and depart is private, owned by a local company. Here in the public spaceport, no attempt has been made at impressive architecture: everything is spare and utilitarian, with floors of bare cement. There are a few trucks and forklifts carrying cargo, but the streets that connect the landing pads are mostly full of people on foot, walking toward the customs building.` - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Basics" - bribe 0.04 - security 0.5 - tribute 4900 - threshold 8500 - fleet "Large Republic" 18 - -planet Hippocrates - attributes core research frontier - landscape land/water11-harro - description `Hippocrates is a sparsely settled world, home mostly to scientific research outposts. The environment here, orbiting so close to a red dwarf star, is very different from most other settled planets. The scientists estimate this star system to be over ten billion years old, enough that life here has had much more time to develop and evolve than on any planet orbiting a brighter, more short-lived star.` - spaceport `The spaceport is a single building, and half the landing pads are just packed dirt. This port was not designed for large volumes of cargo or of visitors. Within the building is a sun-lit atrium, with separate storefronts for the commodity exchange, the job center, and the bank. The only place you can see where you might be able to get something to eat is a bar, advertised by a sign showing an Erlenmeyer flask with a folding paper umbrella hung over the rim.` - outfitter "Ammo North" - security 0.1 - tribute 800 - threshold 2500 - fleet "Small Syndicate" 9 - -planet Hope - attributes uninhabited - landscape land/snow9 - description `In the year 2994, Hope was a somewhat cold but otherwise hospitable planet, home to a burgeoning population of almost two million people. But that year, a supervolcano eruption ejected so much dust into the upper atmosphere that a new ice age set in and the planet became unlivable. As the temperatures steadily dropped, nearly half the Republic Navy was mobilized to evacuate settlers from Hope and transport them to nearby colonies. The evacuation effort took six months.` - description ` The abandoned villages and towns are now buried deep beneath the snow, and occasional treasure hunters come here to explore them and find items of value that were left behind.` - "required reputation" -1000 - -planet Hopper - attributes "dirt belt" mining - landscape land/myrabella1 - description `Hopper is a temperate world of oceans, mountains, and plains, but with unfortunately high levels of sulfuric acid in its atmosphere. Metal and stone that are exposed to the atmosphere corrode quickly, requiring frequent maintenance. As a result, Hopper has only a few small settlements on it, and most of the industry is focused on underground mining. The oceans are populated only by a few indigenous life forms that have adapted to their high acidity; Earth fish could not be introduced successfully here.` - spaceport `The spaceport consists mostly of a cluster of steel-framed warehouses with tin roofs, surrounded by concrete slabs for ships to land on. Scattered among the warehouses are a few smaller wooden buildings, housing a pub, a restaurant, and a small inn. Some of the warehouses are relatively new, with metal that still gleams; others are covered in rust, and a few stand in ruins, with large holes worn through their roofs and rusted girders poking through like dead trees.` - outfitter "Ammo South" - security 0.05 - tribute 300 - threshold 2000 - fleet "Large Militia" 5 - -planet "Hub World" - attributes uninhabited - landscape land/hubworld - description `This planet is primarily for starting the Space Arena battles, but can also be used to refuel.` - spaceport `You enter the spaceport to refuel, noting how eerily quiet it is. Guess no one else is brave enough to take on the Space Arena.` - -planet "Huginn Station" - attributes deep station - landscape land/sivael2 - description `Huginn and Muninn stations, together, are the gateway to the Deep, the region of space north of here. The Deep was the first large region of space to have a democratic government, predating the Republic by nearly two centuries.` - description ` Huginn Station is a prison station where convicted pirates must work at harvesting and refining deuterium to atone for their crimes against humanity. There are no services available for you here and the security guards, surprised by your visit and wondering at your motives, watch you closely.` - "required reputation" 20 - bribe 0.1 - security 0.9 - music ambient/machinery - tribute 1800 - threshold 5500 - fleet "Large Deep Security" 18 - -planet Humanika - attributes south farming - landscape land/beach2 - description `The gravity is too strong on this planet for the Quarg to inhabit it, so they have welcomed human settlers instead. Many people who want freedom from the dangers of human space and the endless instability of human government have settled here. Although the regions near the equator are far too warm to be comfortable, the climate closer to the poles is almost ideal; the only reason Humanika is not as densely populated as some of the worlds farther to the galactic north is the distrust with which most humans view the Quarg.` - spaceport `The spaceport is a towering steel structure, built by the Quarg, with docks for their pilot-less cargo drones in addition to the platforms for human ships. The hallways inside have disconcerting proportions, somewhat narrow but with very tall ceilings. In addition to the human inhabitants, there are a few tall, almost fragile-looking robots with digitigrade limbs and narrow torsos patterned after the anatomy of a Quarg. Most of the robots stand still in the corners, like statues, but a few are moving around and interacting with people, apparently as remote control proxies for Quarg in orbit. It is a clear reminder of who owns this planet.` - outfitter "Ammo South" - bribe 0.05 - security 0.9 - tribute 1000 - threshold 8000 - fleet Quarg 2 - -planet "Hydra Station" - attributes "dirt belt" station - landscape land/sivael5 - description `This station is so run down that most of the workers carry oxygen masks in case a meteorite punctures the hull, and a few of them are even dressed in full space suits. The deuterium refinery here is barely operating, the number of workers is minimal, and nearly half of them seem to be busy just welding patches onto the hull to hold the station together. At the moment there are no repair or refueling services available here.` - security 0.3 - music ambient/machinery - tribute 100 - threshold 3500 - fleet "Small Militia" 8 - -planet Icefall - attributes core farming oil frontier - landscape land/dmottl3 - description `Icefall is far from its sun, but with an axial tilt of roughly 38 degrees. This means that the climate is cold, but the year is also long, and each hemisphere has a short summer - barely enough to fit a terrestrial growing season. There are only a few major towns, and no major metropolitan centers. Most of the inhabitants make a living as farmers, although near the equator there is also some oil drilling industry. Icefall's oceans are filled with constantly shifting pack ice and icebergs, making them nearly unnavigable.` - description ` The most distinctive feature of the local ecology is the vast flocks of gooselike migratory birds, which raise two broods a year: one in each hemisphere's summer. The farm workers migrate in similar fashion, and many landowners have farms in both hemispheres.` - spaceport `The spaceport is located near the equator, in this world's industrial zone. Along the horizon are fields of pumpjacks and oil derricks. The port consists of rows of hangars, plus two large square towers that house the marketplace and storage space for cargo. A constant howling wind sweeps in between the buildings, but thankfully they are well constructed out of sturdy cement.` - security 0.2 - tribute 700 - threshold 3000 - fleet "Small Syndicate" 8 - -planet Icelake - attributes hai factory "human tourism" - landscape land/sky4 - description `Icelake is the second most populous Hai planet. Since its oil and natural gas reserves have long since been depleted, the large cities and factories here rely heavily on geothermal and wind energy. One fortunate side effect of that is that the air here is almost as pristine as on a non-industrial world.` - spaceport `The largest hangars in the spaceport are built of metal beams more than a meter wide, with thick glass panels between them to let in the sunlight. Even the smaller and newer warehouses on the outskirts of the port seem as solid and permanent as the mountains themselves. Thousands of Hai are walking back and forth between the buildings, and many of them regard you with curiosity; there are very few human visitors here.` - shipyard "Hai Intermediate" - outfitter "Hai Advanced" - -planet Ingot - attributes "dirt belt" volcanic mining moon - landscape land/mountain8 - description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.` - spaceport `In this spaceport, ships dock inside a hangar whose ceiling protects them from meteorite impacts. The hangar is not pressurized, so there are also landing tubes that connect to each of the visiting ships. Many of the people inside are carrying emergency oxygen masks in case a sudden impact ruptures the building.` - spaceport ` In addition to being the spaceport, this complex is also the repair and control center for the mining robots. There are a handful of buildings elsewhere on Ingot, but not many. You cannot imagine spending so much time with so little space or change of scenery.` - outfitter "Basic Outfits" - security 0.1 - tribute 200 - threshold 1500 - fleet "Small Militia" 15 - -planet "Inmost Blue" - attributes kimek farming urban - landscape land/water4 - description `Inmost Blue is an ocean world, one of the first planets that the Kimek settled outside their own solar system. About two billion Kimek live on the low-lying islands and the one major continent, and the shallow ocean regions have been entirely converted into kelp farms. The Kimek take a utilitarian approach to food, and processed seaweed is a nutritious but highly unappetizing staple of their diet.` - spaceport `The spaceport city is built on the mountain slopes overlooking a fjord, whose water is deep enough for even the largest of cargo barges to enter. Many of the barges have landing pads on their decks so that the cargo can be transferred directly to freighter starships without needing to be stored on land first. The chief export is a grey-green meal made from dried and ground up seaweed.` - -planet "Into White" - attributes kimek - landscape land/snow10 - description `Formerly a fruitful farming world, this planet is now in the grips of an approaching ice age. The Kimek have chosen to wait it out rather than risking destabilizing the planet's ecosystems by trying to correct the temperature change, and the population has dwindled to less than a billion, mostly living near the equator where the climate is still somewhat temperate.` - spaceport `The spaceport city was once the largest on the planet, but now more than half of it is uninhabited, buried in snowdrifts. Within the next century, the Kimek will probably need to build a new spaceport closer to the equator, unless they choose to abandon this world altogether.` - spaceport ` The Kimek who live here are dressed in puffy winter coats that entirely cover their bodies and heads; only their spindly legs protrude out.` - "required reputation" 15 - -planet Kaeyin - attributes uninhabited - landscape land/myrabella5 - description `The world of Kaeyin now seems to be complately uninhabited, but it hasn't always been like that. Large, empty cities with towers of indescribable design encompass a portion of one single continent. The rest of the land remains almost untouched by anything not native to this planet, as if the buildings were simply lowered down onto the land rather than built up over time.` - spaceport `The only word you can think of to describe the spaceport is "impressive." It is on the top of the largest tower, placed in the exact center of a gargantuan city. With a base almost as big as a sizable village, very quickly getting thinner as it raises into the city's skyline.` - spaceport ` Tiny, four-legged robots walk on the walls of every room, cleaning them in a matter of seconds. You can see more on the road below, and you presume they are everywhere in this city; this makes it impossible to estimate how long the planet has been abandoned, since everything here is perfect and clean.` - -planet "Karek Fornati" - attributes korath efret - landscape land/desert1 - description `Karek Fornati was once a farming world, before global temperatures began to rise and the overworked farmland slowly deteriorated into deserts. The Korath who remain have dedicated their lives to finding a way to keep the "sand seas" from swallowing up the last of the fertile land, but without much success, and there are regions near the equator where sandstorms rage continually and no living things can survive.` - spaceport `The spaceport city is built around an enormous public square, with stalls around its periphery for produce or grain or cattle to be sold and shipped offworld. But only one corner of the square is still active as a market; the rest has fallen into disrepair.` - spaceport ` Outside the city, the land is divided up by perfectly straight strips of pine trees laid out perpendicular to the prevailing wind direction. Many of the fields are growing what looks like hay, or clover, or black, nearly leafless shrubs; only a few of the fields are actively being harvested.` - -planet "Kasichara Fet" - attributes korath - landscape land/sky8 - description `This planet appears to have suffered irradiation when the neighboring star of Peresedersi went nova. The local flora and fauna are alive but still struggling to recover from the loss. Several large Korath cities remain. It seems that they were not able, or not willing, to evacuate the entire population in time to escape the nova's gamma radiation; sun-bleached bones are scattered in the streets of the largest cities.` - -planet "Keneska Fek" - attributes korath - landscape land/desert10-harro - description `The Kor Sestor apparently use this as a mining world, but rather than digging for minerals they have been intentionally crashing metal-rich asteroids into undeveloped sections of the desert where the robots can then break them apart and extract the ore. Predictably, the ecological effects of this sort of mining are devastating.` - spaceport `The Kor Sestor refineries are laid out in a grid pattern. Each square of the grid is a few kilometers on each side, and is laid out in exactly the same way: a central power station, surrounded by smelters and repair bays and factories and storehouses laid out like spokes of a wheel. Each square produces and maintains a fleet of worker robots that occasionally collaborate to construct a new square, extending the city farther outward. Lines of harvester robots snake out from the refineries to the downed asteroids like trails of ants.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Kessel Sepret" - attributes korath station - landscape land/station1 - description `In this factory station, raw metal harvested in the other Korath systems is shaped into ships and weapons, the war materiel for their raids on Human space. Sections of the ships are assembled and tested in pressurized hangars, but the Korath Raider is a large enough ship that the final assembly must be done in space, outside the station.` - spaceport `This station is run with military discipline reminiscent of a human Navy base. All the Korath, even the construction workers, are in full uniform with some sort of rank insignia: epaulettes that vary both in shape and color. The largest ones appear to mark the officers in charge.` - security 0 - -planet "Ki Patek Ka" - attributes kimek farming tourism urban - landscape land/fields10-sfiera - description `This is the Kimek home world. Before they developed spaceflight, billions of Kimek died either from famine or from civil wars brought on by overpopulation. Today, every major city still has "hunger towers": kilometer-high skyscrapers where yeast and bacterial cultures are grown in massive vats in order to provide a bland but stable source of emergency rations if the crops and the food shipments from off-world should ever fail.` - spaceport `Nearly all the land mass on Ki Patek Ka is covered in cities; the only undeveloped land is the high mountain peaks and the ice caps near the poles. The spaceport alone is larger than most human cities, stretching from horizon to horizon, with a ship taking off or landing every few seconds. The sheer number of people here - mostly Kimek, but a fair number of Saryds and Arachi as well - is overwhelming.` - shipyard "Coalition Basics" - shipyard Kimek - outfitter "Coalition Advanced" - -planet "Korati Efreti" - attributes station efret - landscape land/loc2 - description `This small Korath station is positioned at the Lagrangian point in between this system's sun and the planet that the Quarg had been mining for material to build the ringworld. The station is dwarfed by the ringworld, but nonetheless manages to make a statement: re-asserting the territorial rights of the Korath in the face of an alien species that chose to build a settlement in one of their systems.` - spaceport `As the Korath civil war became more and more brutal, the safest home for those who wanted to avoid the fighting was right here in the shadow of the Quarg. This small station is still home to well over a thousand Korath, and they are constantly on the move from one section to another, their boots ringing loudly on the metal floors.` - spaceport ` The Korath studiously avoid staring at you or even making eye contact, but you get the sense that many of them are quite curious about who you are and what you are doing here.` - bribe 0.1 - security 0.5 - government "Kor Efret" - -planet "Korbatri Eska" - attributes korath - landscape land/myrabella7 - description `The cities on this world have been hit by an astonishing variety of weapons. Some were leveled by massive explosions, while others show signs of strafing by low-flying ships or of orbital bombardment. Outside the cities, the land is fruitful and varied: forests, mountains, oceans, desert, and tundra.` - -planet "Kort Kehai" - attributes wanderer - landscape land/lava6 - description `This planet has a temperate climate, yet its surface is nearly lifeless, perhaps due in part to the high concentration of radioactive isotopes in the soil. The only plant growing on most of the land is a hardy bioengineered moss designed by the Wanderers to accumulate heavy metals and other toxins in its root system. These plants are then periodically harvested by flocks of unpiloted robots and buried in deep pits near the planet's poles.` - spaceport `This is the only Wanderer spaceport on the entire planet, with a population of no more than a few hundred Wanderers, most of them engineers and robot technicians. At the center of the port is a glass dome nearly a hundred meters tall, enclosing a garden with cliffs, streams, and towering trees, where the Wanderers can stretch their wings and relax in a green and growing environment without being exposed to the outside air.` - spaceport ` The hallway that loops around the outside of the garden is decorated with an incredibly detailed mural. At one end the mural depicts a barren and blasted landscape, which gradually transitions along the length of the hallway to a green and growing world. The mural must be a reminder to the workers of what they are striving to accomplish here.` - "required reputation" 2 - bribe 0 - -planet "Kort Vek'kri" - attributes wanderer - landscape land/mountain10-sfiera - description `This world is nearly unpopulated, with very little animal life and strange, twisted plants with odd coloration. In small patches of land, the native vegetation gives way to green forests and fields, which were probably planted there by the Wanderers. In some of the larger forests, birds and insects have begun to flourish.` - spaceport `This small spaceport is unmistakably a research station, and the Wanderers walking or flying from one building to another have a self-absorbed attitude not unlike what you would expect from human scientists. Around the outskirts of the port village are pens that hold a staggering variety of animals, mostly ruminants and other herbivores, and the work of the scientists seems to revolve around convincing these animals to eat the local flora.` - "required reputation" 2 - bribe 0 - -planet "Kraken Station" - attributes "near earth" station - landscape land/sivael7 - description `Kraken Station is seven centuries old; it was the first space station built outside of the Sol system. The station has been modified and repaired so often since that time that in all likelihood not a single deck panel or bulkhead that was part of the original station remains. Four centuries ago it was nearly destroyed by an asteroid impact, but other than that it has been a working deuterium refinery for its entire lifetime.` - spaceport `The main ring of the station consists of three different levels, with living quarters, repair shops, a few small cafeterias, and even a barber. The lower levels also house some of the refinery equipment, but much of the harvesting is done automatically by robotic drones. For a station that is so old, everything feels surprisingly sturdy; the bolts and beams that make up the station are much thicker than they probably need to be.` - security 0.3 - music ambient/machinery - tribute 500 - threshold 3500 - fleet "Small Syndicate" 7 - -planet "Kuwaru Efreti" - attributes quarg station - landscape land/station2 - description `This Quarg ringworld is almost half completed, but there are no signs of active construction, and your ship's sensors picked up no energy signals from any section of the ring except for this one. You also observed superficial weapon scars on some parts of the ring, damage that the Quarg have not bothered to repair - although clearly the attackers did not possess weapons powerful enough to do any serious harm to the ring.` - spaceport `Despite their size, the Quarg are generally almost silent when they move, and there seem to be very few of them left inhabiting this ringworld. As you walk through some parts of the spaceport it is utterly silent and seemingly deserted, and you are jolted by surprise each time the illusion of solitude is broken by a Quarg emerging suddenly from a doorway and striding silently past you. Every once in a while, louder footsteps announce the presence of a group of Korath visiting the station.` - spaceport ` Although the spaceport offers all the usual amenities, including a small merchant's exchange for trading goods, you feel slightly self-conscious about breaking the silence of the station to speak to anyone.` - bribe 0 - security 1 - -planet L'nux - attributes tuxen - landscape land/myrabella3 - description `This is one of the many prospering Tuxen worlds. As their worlds are so spread out, they provide most of their outfits on every planet they inhabit.` - spaceport `The spaceport resembles an ancient department store. You park your ship outside, then walk in, amazed by all the different shops and services that they provide.` - shipyard Tuxen - outfitter Tuxen - bribe 0 - security 1 - -planet Lagrange - attributes quarg tourism station - landscape land/station5 - description `The Quarg built this station centuries ago, before they began construction on the ringworld. From the dark side of the station, the ring is visible as a thin bright filament stretching out to either side of the system's sun. The ring itself is closed to human visitors, but tour shuttles depart from here on a regular basis, giving human tourists a closer view of this engineering feat that is so far beyond anything human beings have ever attempted to build.` - spaceport `In the docking section are flexible, oddly organic-looking tubes that snaked out to connect to your ship as it approached. Walking through the tube and into the station was a somewhat disconcerting experience. Inside, crowds of human tourists gawk at the tall, thin Quarg, who for the most part seem unfazed by the attention. The station is perfectly clean; every surface shines.` - bribe 0 - security 0.9 - -planet "Laki Nemparu" - attributes korath efret - landscape land/sea2 - description `This is an old factory world, so shrouded in smog that only tiny glimpses of the land are visible from above. Deep under the oceans of Laki Nemparu are oil reservoirs so vast that centuries of industry have not yet drained them dry. All but the hardiest of the native vegetation and wildlife is now long extinct from lack of direct sunlight or from pollution and chemical exposure.` - spaceport `All the Korath you encounter in the spaceport are wearing ventilator masks, and if you were staying here for longer you would probably do the same. The air leaves a metallic taste in your mouth, and your eyes feel dry and sting when the wind hits them. On the outskirts of the city, factory smokestacks are belching more pollution into the air; the Korath have either given up on preserving this planet, or simply have too great a need for the goods manufactured here to be willing to shut the factories down.` - outfitter "Korath Basics" - -planet Letaga - attributes tuxen tuxenbegin uninhabited - landscape land/lava0 - description `This planet seems to be in complete ruin. But the damage done to it could only be artificial. Evidently, some species had to have lived here at one point, but now no trace of civilization exists. What happened here?` - security 0 - -planet "Letaga Defense Station" - landscape land/sivael0 - description `As you approached the station, you sent out a signal to identify it. Nothing came back. The only identification was a decal on the airlock.` - -planet "Leviathan Station" - attributes deep station - landscape land/sivael3 - description `Leviathan Station is the Deep's most productive deuterium harvesting station. Built nearly four hundred years ago, the station was one of the first to fuel the massive cargo caravans sent out from the Deep back when this was one of the only regions of the galaxy with a prosperous economy and a democratic government. Today it remains under government control, because the citizens of the Deep are wary of any private corporation controlling the industry that makes interstellar travel possible.` - spaceport `This is a refinery, not a tourist destination. You were allowed to dock here, and the massive cafeteria used by the local workers is available to you if you want to eat, but beyond that no one seems particularly interested in entertaining you or interacting with you.` - spaceport ` On the other hand, you get some small satisfaction from knowing that you refueled your ship with deuterium that just yesterday was most likely still floating around in the upper cloud banks of the gas giant below.` - "required reputation" 10 - bribe 0.08 - security 0.9 - music ambient/machinery - tribute 1200 - threshold 3500 - fleet "Small Deep Security" 27 - -planet Lichen - attributes south farming frontier - landscape land/fields3 - description `Lichen is a rainy world of marshes, fields, and streams. More than half the rice consumed in this administrative district is grown on Lichen, because of its near-optimal climate. However, because of the constant rain and overcast weather, few people aside from farmers have settled here.` - description ` Planetary government, or indeed any government above the village level, is virtually nonexistent. Most farms are small and family-owned, negotiating sales directly with off-world corporations who then arrange for transportation of the produce.` - spaceport `The spaceport is built on a small mountain, one of the rare places where enough bedrock rises above the soil to provide a firm foundation for large buildings and a flood-free location. The warehouses and market are built of concrete, but the smaller buildings on the outskirts of the port are wood framed. Moss is growing everywhere, and in places the wood is stippled with mold. But the people are friendly enough, unhurried and peaceful.` - spaceport ` A noodle soup restaurant near the center of the port town seems to be the gathering place of choice. Whatever they're cooking inside, it smells delicious.` - outfitter "Ammo South" - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet Lilith - attributes uninhabited - landscape land/hills5-sfiera - security 0 - -planet Lodestone - attributes core volcanic mining - landscape land/lava5 - description `Lodestone is a young, volcanically active world. The atmosphere is often filled with choking dust or sulfur dioxide, and new eruptions can occur with hardly any warning. Building any sort of structure here is an exercise in futility.` - description ` The only reason Lodestone is inhabited is because of the planet's unusually rich reserves of heavy metals and other rare minerals.` - spaceport `This port is known as "Fourth Port." The previous three ports are partly or completely buried under lava flows. The present port is built on a raised platform a hundred meters above the ground. The steel stilts supporting the platform are intended to keep the port from being buried by any encroaching lava flow. However, given that some explosive eruptions here have been known to launch lava nearly a kilometer into the air, sooner or later Fourth Port will need to be replaced by a fifth.` - security 0.05 - tribute 500 - threshold 3000 - fleet "Small Syndicate" 6 - -planet Longjump - attributes rim tourism factory - landscape land/city9 - description `Longjump is a mostly industrial world, with lower than normal gravity that makes it relatively easy to operate and transport heavy equipment. Hang-gliding is also a popular sport here, although for safety reasons it is prohibited anywhere near the spaceport.` - description ` Longjump was the first planet discovered in the region of space known today as the Rim. Every year in the month of August, the Rim celebrates Han Sizer month, a whole month of activities commemorating the first explorer of the region. Wealthier citizens of the Rim celebrate by visiting as many Rim worlds as they can in the month, paralleling Han Sizer's month-long exploration of the region.` - spaceport `You can recognize the natives immediately because they are almost all taller than you, a result of growing up in a low-gravity environment. The spaceport consists of four large towers, connected by bridges, with openings for hangars in the sides. The upper stories are for landing ships; business takes place down below, at street level.` - outfitter "Basic Outfits" - outfitter "Delta V Basics" - outfitter "Ammo South" - security 0.1 - tribute 600 - threshold 3000 - fleet "Large Militia" 9 - -planet Luna - attributes "near earth" tourism factory moon - landscape land/earthrise - description `In the early days of space travel, back when engines were still so inefficient that escaping from a planet's gravity was costly and difficult, an enormous shipyard was built on the Moon where asteroids, harvested from the asteroid belt, were mined for raw materials for ships.` - description ` The facility is still in operation, although it is now overshadowed by the far more advanced shipbuilding centers like Geminus in the Castor system.` - spaceport `The spaceport is rudimentary, and the main pressurized dome of the facility is probably at least half a millennium old. So many metal foil patches have been cemented to its outer wall to stop slow air leaks that in places they entirely cover the surface. Everything is so ancient and ramshackle that it feels almost like you have stepped back in time to the early days of human space flight. Perhaps that's what the tourists come here to experience.` - shipyard "Basic Ships" - shipyard "Navy Basics" - shipyard "Betelgeuse Basics" - shipyard "Syndicate Basics" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Syndicate Basics" - outfitter "Ammo North" - bribe 0.05 - security 0.2 - tribute 2500 - threshold 7500 - fleet "Large Republic" 10 - -planet Maelstrom - attributes north mining frontier - landscape land/mountain21-harro - description `Maelstrom is a stormy, geologically young world with towering mountains and frequent earthquakes. Most of the large cities are near the center of the planet's main continent, where the iron beds from an ancient ocean are exposed. Maelstrom is one of the chief exporters of iron, copper, gold, titanium, and other metals to Ada, where Lovelace Labs and the associated industries have a continuous need for raw materials.` - description ` Extreme rock climbing is a hugely popular sport among the mining workers here, who have a tendency to be young, male, and reckless. The mountains are dramatic enough to even attract off-world climbers as tourists, though more than once a favorite climbing face has been sloughed off its mountain in an earthquake.` - spaceport `The spaceport is a single massive complex of buildings, with hangars large enough for even a bulk freighter or a Navy flagship. A railroad runs through several of the nearby mining towns and straight into the spaceport building itself, allowing ore and processed metal to be loaded directly from the mine cars into the waiting freighters.` - outfitter "Lovelace Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - security 0.5 - tribute 2700 - threshold 5500 - fleet "Large Republic" 11 - -planet Mafawo - landscape land/forest3 - description `This is the world where the Tuxen grow the colossal branches for their Leaf warships. As such, it is the host to the rest of Tuxen manufacturing as well, for the convienience which all Tuxen love.` - spaceport `The spaceport is full of advertisements for the Leaf and other Tuxen outfits.` - shipyard Tuxen - outfitter Tuxen - bribe 0 - -planet Mainsail - attributes paradise rich - landscape land/beach7-sfiera - description `Mainsail is a water world: although there are some settlements on dry land, the largest cities are floating, artificial islands, which travel between hemispheres over the course of the year pursuing the most ideal weather. Other, smaller islands are privately owned by single families or corporations. Mainsail is a prohibitively expensive place to live.` - description ` Centuries ago Mainsail was home to pirates of the old-fashioned variety, fleets of motor boats or even old-fashioned sailing vessels that would launch raids against the city-ships.` - spaceport `The spaceport is on its own city-ship floating some distance away from the others, so that the locals need not deal with the noise and uncouth manners of spacefarers. Surrounding the port is a ring of docks where barges are moored; on platforms farther "inland," starships land. Few goods are produced here; most of the people rich enough to live on Mainsail are connected with interplanetary corporations whose physical business takes place elsewhere.` - shipyard "Basic Ships" - shipyard "Betelgeuse Basics" - outfitter "Basic Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - bribe 0.06 - security 0.5 - tribute 1600 - threshold 3500 - fleet "Small Republic" 57 - -planet Maker - attributes core factory mining - landscape land/bwerner3 - description `When families or young adults on Earth find themselves stifled by the crowded conditions on humanity's home world, Maker is where many of them end up. The Syndicate offers free transportation and housing in exchange for anyone willing to sign a five years contract to the mines or factories on Maker. The living conditions are often unpleasant, with young men and women packed into dormitories, and with those who are most in need of income taking dangerous jobs in the mines. Five or ten years of work will earn you enough to set up a homestead on any of the frontier worlds, and to many, those years are worth it.` - spaceport `The spaceport on Maker is enormous, but laid out very efficiently. In one sector, a steady stream of passengers, most of them young and dressed somewhat shabbily, are disembarking. They are funneled straight to a labor and immigration center, from which they will be assigned to different factories. Meanwhile, a smaller stream of older, tired-looking but better dressed workers flows in the other direction; people who have finished their terms of service and are boarding ships for other worlds.` - spaceport ` In the commercial sector of the port, robotic cargo trucks rumble through the streets at frightening speeds, while pedestrians walk from building to building along skyways several stories up.` - outfitter "Basic Outfits" - outfitter "Syndicate Basics" - security 0.4 - tribute 1700 - threshold 4500 - fleet "Large Syndicate" 10 - -planet Makerplace - attributes hai manufacturing "hai tourism" - landscape land/lava0 - description `Makerplace has an unusual degree of volcanic activity due to high concentrations of radioactive elements in the planet's mantle. Although it is warm by Hai standards, the abundance of geothermal energy, combined with plentiful solar energy and wind power, has made it an ideal world for manufacturing. Several cities in the temperate regions have populations of over a hundred million Hai, and the factories surrounding the cities spread out for dozens of kilometers in all directions. Near the equator, much of the land is desert or volcanic wasteland.` - spaceport `A fair number of the Hai walking through this spaceport are wearing no clothing at all, perhaps as a response to the warm temperatures. Given that they seem to attract no notice or disapproval by doing so, it appears that this is perfectly normal behavior. Others appear to have trimmed their fur shorter than normal as an alternative way to deal with the heat.` - shipyard "Hai Intermediate" - outfitter "Hai Advanced" - -planet Mani - attributes deep moon - landscape land/nasa6 - description `Mani is a small moon, with an atmosphere thick enough to keep your blood from boiling off but too thin to breathe without assistance. It is used only as a cargo depot and a spot for refueling and repairs. The native plant life mostly consists of pale-colored lichens and a few species of grass. The only animals are insects.` - spaceport `The spaceport is shaped like a wheel with no rim: a series of spokes jutting out from a central hub, where each spoke is a docking tunnel that can connect to any ship that lands beside it. Inside are about a dozen people and a couple hundred robots. The people and robots alike seem uninterested in any interactions with you. It is a strange sort of aloofness that you have heard is common to all the worlds in the Deep.` - outfitter "Ammo North" - security 0.6 - tribute 500 - threshold 3000 - fleet "Small Deep Security" 11 - -planet "Market of Gupta" - attributes arach shipping - landscape land/mountain16-striker - description `This mountain world is the home base of House Mallob, the powerful Arach guild in charge of commerce and shipping. All the Arach starships that are currently in use were designed here, and many of them are manufactured here as well. The motto of House Mallob's shipyards is "strong as the mountains, spacious as the skies," referring to their focus on durable hulls and high cargo capacity.` - spaceport `This spaceport serves as the primary repair and service center for the Arach merchant marine. At any given time hundreds of ships may be in dry-dock here to have new equipment installed or their engines or internal systems tuned for better efficiency. Meanwhile, thousands of analysts and software experts work to plan out delivery routes, schedules, and supply chains for the merchant fleets to ensure that goods are always delivered where they will be most needed, and will earn the best profit. House Mallob's finances and organizational structure are legendary for their complexity.` - shipyard "Coalition Basics" - shipyard Arach - outfitter "Coalition Advanced" - -planet Mars - attributes "near earth" tourism farming - landscape land/desert0 - description `Mars was humanity's first attempt at terraforming. Although it remains a dry, cold desert, the air is now breathable without an oxygen tank, and there are sections of the planet where a fair number of plants can grow. Because far more hospitable planets are available to those with enough money to pay for interstellar travel, the farms and ranches of Mars are run mostly by poorer Earth families who want to escape the pollution and congestion, along with some young adults who do farm work to help finance their once-in-a-lifetime opportunity to stand on another world.` - spaceport `The spaceport on Mars is situated next to the northern Polar Basin, one of the few places where, post-terraforming, a natural lake exists. Here, far more trees grow than elsewhere on the planet, and in the few warm months when the lake is not frozen, Mars almost looks like a friendly place.` - security 0.2 - tribute 1800 - threshold 4500 - fleet "Small Republic" 64 - -planet Martini - attributes paradise rich - landscape land/myrabella4 - description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange are headquartered here, and so much money flows through this world's economy every day that the cost of utterly controlling its weather and climate is only a drop in the bucket. Not surprisingly, real estate prices here are astronomical; a small condo in one of Martini's main cities costs more than a capital starship.` - spaceport `The spaceport is a set of four skyscrapers joined by bridges and platforms at various levels. Hangars are built directly into the towers themselves, with deflector shield generators set up to ensure that ships do not crash, intentionally or otherwise, while approaching the towers to dock. Inside, all the floors and walls are gleaming granite, with teams of workers constantly polishing everything to ensure that not even so much as a fingerprint smudge is visible.` - bribe 0.1 - security 0.5 - tribute 5600 - threshold 8500 - fleet "Large Republic" 22 - -planet "Mebla's Portion" - attributes arach urban - landscape land/fog5 - description `A stormy world with unpredictable and rapidly changing weather, Mebla's Portion is nonetheless home to several billion Arachi and millions of members of the other Coalition species, in part because rent is cheaper here than on worlds with more idyllic weather. Many of the residents are artists or work in other creative fields that allow them to work from home on days when the weather is too violent for them to venture outside.` - spaceport `The spaceport is a sprawling complex of hangars and warehouses connected by covered walkways and underground tunnels. Because it has grown larger and larger over the millennia as this world's population increased, the spaceport's current layout is maze-like and seemingly random. Colored stripes painted on the floors mark the pathways between the major sections of the complex, and many local children earn a living just by wandering around offering to give directions to visitors who seem to be lost.` - -planet Medusa - attributes uninhabited - landscape land/hills5-sfiera - security 0 - -planet Memory - attributes deep research factory medical - landscape land/badlands9-harro - description `Memory is a dry world, but with enough local plants to maintain a breathable atmosphere. Some of the indigenous forms of cactus-like, drought-resistant plants grow dozens of meters high. Most of the animals that have evolved here are nocturnal.` - description ` This planet was first settled only a few centuries ago, and the population is still relatively low, but they have developed a diverse set of industries including manufacturing and medical research.` - spaceport `The local government has not yet seen the need to set aside funds to replace the spaceport built by the original settlers: mostly just a collection of poured concrete pads where larger ships can land without sinking into the sand of the desert. They have added some large hangars for richer clients and Navy ships, however, and over the years more and more buildings have sprung up along the periphery of the landing field.` - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.8 - tribute 700 - threshold 4000 - fleet "Small Deep Security" 16 - -planet "Merask Fortuno" - attributes korath station - landscape land/space4 - description `This station was built primarily for harvesting hyperspace fuel. Even when the Korath were still here, the harvesting was almost entirely automated, so the station only has living quarters for a handful of people.` - spaceport `Despite their masters being gone, the machines and robots of this station carry out their work just as diligently as before, harvesting fuel that will now be used only by other automata.` - "required reputation" 1 - bribe 0 - security 0 - -planet Mere - attributes rim fishing - landscape land/sea7 - description `Mere is a world almost entirely covered by oceans. The locals live most of their lives on enormous ships, almost like floating cities, which travel around collecting fish and seaweed for food or harvesting pearls from the shallows to be sold off-world. The city-ships must do their best to avoid certain latitudes where hurricanes are most common, and even so storms are a continuous threat to anyone who lives here. Weather conditions are tracked constantly by a network of satellites.` - spaceport `The spaceport is on the largest island on the planet. The marketplace is a large, open plaza down by the docks, where the captains of whichever city-ships are moored here at the moment can sell their goods directly to customers. Behind the plaza are large warehouses. If a storm approaches, the goods can quickly be moved inside, while the ships launch out into the deep sea where they have a better chance of weathering the storm without being smashed against the rocks.` - spaceport ` The entire port is filled with the almost overpowering smell of fish. You have heard that this is the best place in the galaxy for good, cheap sushi, but the smell is doing nothing for your appetite.` - security 0.1 - tribute 900 - threshold 3000 - fleet "Large Militia" 14 - -planet "Mereti Station" - attributes korath station - landscape land/space7 - description `This large station serves as the "mission control" for the robotic ships of the Kor Mereti faction. Warships of every shape and design are clustered in its docking bays or flying patrol outside.` - spaceport `The central core of this station is entirely sealed off, running on its own power generators serviced by self-maintaining repair robots. Inside the core are the advanced computers that direct the Kor Mereti war effort.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Miblulub's Plenty" - attributes arach farming - landscape land/fields7 - description `Miblulub's Plenty was the first colony created by the Arachi outside of their home system, founded at a time when their home world could not produce enough food to reliably feed its entire population. This planet has long seasons and plentiful rainfall that make its temperate zones ideal for farming, while the grasslands near the tropics are mostly used for longcow ranching. Longcows are a distinctive and ill-behaved species of multi-legged cattle; their meat is a key part of the Arach diet.` - spaceport `Although most of this planet is rural agricultural land, the spaceport is on the outskirts of a large and prosperous city. Ten thousand years ago, in the early days of Arach interstellar travel, this city was the home of the wealthy investors and business people who funded the farming settlements, and who moved here with their families to escape the pollution and conflict on their home world of Ahr.` - "required reputation" 15 - -planet Midgard - attributes deep urban factory mining - landscape land/city5 - description `Midgard is a world with as much geographic diversity as Earth itself: mountains, tundra, desert, oceans, marshes, plains. It was the second world in the Deep to be settled, seven centuries ago. It is now home to dozens of major metropolitan areas and a population of over four billion. Although a select few live outside the cities and work in farming or ranching, the vast majority of people here have jobs in manufacturing.` - description ` Food, fashion, and entertainment here all strike you as out of pace with broader galactic culture. The deep independent history of the planet makes it less likely to simply follow the latest Earth trends as the more recent colonies do.` - spaceport `The spaceport is located in the center of the city of New Reykjavik, a bustling metropolis which is also Midgard's center of government. The port was built five hundred years ago, and its architecture is much more conservative than other ports in the Deep: instead of domes and rounded, wavy surfaces, it is a collection of tall, square granite towers, connected by bridges at various levels. Most of the hotels and restaurants are in a central tower, slightly higher than the others. There is no central marketplace; instead, you can just buy or sell cargo from a computer terminal and a robotic forklift will arrive at your docking bay to carry it.` - shipyard "Basic Ships" - shipyard "Lionheart Basics" - shipyard "Lionheart Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Deep Sky Advanced" - bribe 0.05 - security 0.8 - tribute 3000 - threshold 6000 - fleet "Large Deep Security" 30 - -planet "Midway Emerald" - attributes kimek shipping urban wealthy - landscape land/forest3 - description `Wealthy Kimek prefer to live as close as possible to the centers of power, and in Coalition space the center of power is the Heliarch ringworlds. The dwellings here are a bit more luxurious and less densely packed than on other Kimek worlds, and the total population is less than two billion. Outside the cities, this is a hot forest world, without much local industry or natural resources.` - spaceport `The relative opulence of this spaceport means that the walkways and doorways are big enough to be comfortable not only for the diminutive Kimek, but for the Arachi and even the Saryds as well, and the three species mingle here in roughly even numbers. The spaceport even has a few gardens and parks, as a concession to the Saryd need for quiet and beautiful spaces.` - shipyard "Coalition Basics" - outfitter "Coalition Basics" - -planet Millrace - attributes "near earth" factory urban - landscape land/mfield1 - description `Millrace is an overpopulated world, full of factories and manufacturing plants. It is one of several planets in this region of space where people trying to escape from the crowded squalor and polluted cities of Earth come looking for work. Most of the goods manufactured here end up being used by the Syndicate for constructing starships or driving industry on other worlds.` - description ` The Syndicate is a fair employer: living conditions here may be squalid, but most workers are earning a living wage and some are able to save up for a new life on a more pleasant planet. The Syndicate trusts there will never be a shortage of new immigrants to replace them.` - spaceport `The spaceport is ugly. As the population of Millrace has grown, the spaceport has been expanded to support the increase immigration; you can recognize the different sections because in the newer ones, the bare cement walls are lighter and have accumulated less soot and grime. Most of the restaurants are of the greasy spoon variety.` - outfitter "Basic Outfits" - outfitter "Syndicate Basics" - outfitter "Ammo North" - security 0.2 - tribute 1400 - threshold 4000 - fleet "Large Syndicate" 8 - -planet Mirrorlake - attributes hai moon "hai tourism" - landscape land/bwerner1 - description `The Hai homeworld is orbited by a moon that is large and dense enough to have been able to hold on to its own supply of surface water, and although the atmosphere is cold, much of that water is in liquid form due to the strong tides. In a few places, granite and basalt cliffs rise out of the water, and the Hai have built a few small settlements on the moon, as well.` - spaceport `This spaceport appears to be a tourist destination. The architecture is different than on other Hai worlds, and much more primitive: stone and mortar instead of polished metal. However, all the buildings are in good repair: despite their ancient appearance, they must be maintained and rebuilt on a regular basis.` - -planet Moonshake - attributes core urban factory - landscape land/city7 - description `Moonshake is a planet of overpopulated cities side by side with dense wilderness. A few centuries ago it became a local center of industrial production when the Syndicate began building factories here. Since then, immigrants looking for steady work have been pouring in, doubling the planet's population every few decades. It is now a regional center for the production of everything from textiles to molded plastic parts to reactor-grade plutonium.` - description ` It is characteristic of the Syndicate that the wilderness is entirely ignored, both scientifically and agriculturally, until it is plowed under to make way for expanding industry. Nowhere else in the galaxy is the local fauna so plentiful and yet so poorly characterized.` - spaceport `The smog is so thick here that you could barely see the landing pad until you were only half a kilometer above it. At street level, the smog is less evident, but the air leaves a faint metallic taste in your mouth. The spaceport, like the rest of this city, is overcrowded, with people walking along the narrow streets and trying to thread their way in between large cargo trucks loaded with crates. You see signs for restaurants of every variety imaginable, but most of them look dirty and dimly lit.` - outfitter "Common Outfits" - outfitter "Syndicate Basics" - security 0.2 - tribute 1200 - threshold 3500 - fleet "Large Syndicate" 7 - -planet "Muninn Station" - attributes deep station military - landscape land/sivael6 - description `Muninn Station, along with its brother station Huginn, serves as the gateway to the region of space known as the Deep. They both harvest and refine deuterium for use as rocket fuel, and in addition Muninn Station is used as a military base for the local defense fleets.` - spaceport `Most of the station is closed off to you, but you are told that if you want you may visit the large military mess hall, where hundreds of Navy members and local militia sit and eat or watch the news videos. You would normally expect a military mess hall to be a noisy, rowdy place, but this one is almost eerily silent, with a few quiet conversations going on in the corners but otherwise no noise except the video screens.` - "required reputation" 10 - bribe 0.05 - security 0.8 - music ambient/machinery - tribute 1100 - threshold 5500 - fleet "Small Deep Security" 25 - -planet Muspel - attributes deep mining factory - landscape land/canyon9 - description `Muspel is a hot world of deserts, canyons, and warm-water oceans. It is mostly a mining and manufacturing planet, and as a result there are few lifelong inhabitants; most of the people here are migrant workers who are just trying to save up enough money to settle down somewhere more hospitable.` - description ` Some tourists also come here, to walk through the sandstone canyons where the wind and rain has carved the rock into tall pillars and spires. A few particularly beautiful canyons are protected against strip mining by local law.` - spaceport `The spaceport here is rudimentary: a collection of concrete landing pads clustered around a single large building. The building is designed with layers of color and rounded spires that mimic the canyonlands. From a distance, it would be indistinguishable from the natural rock outcroppings if it were not for the glitter of sunlight off the windows. Inside, people move at a slower and calmer pace than you have seen elsewhere in the Deep.` - bribe 0.03 - security 0.6 - tribute 600 - threshold 3000 - fleet "Small Deep Security" 14 - -planet Mutiny - attributes pirate - landscape land/badlands8 - description `Centuries ago, Mutiny was used as a sort of prison world for a powerful band of pirates, a place where rivals could be marooned or held for ransom, rather than killing them outright. It is a cold, dark planet, and food is scarce, but over time several villages developed in the more hospitable regions. No longer prisoners, the inhabitants who remain do so because they prefer a simple life beyond the reach of any government, on a planet that will never be stolen from them because it carries nothing of value.` - security 0 - -planet Mystery - attributes saryd moon uninhabited - landscape land/canyon05 - description `The Saryd culture's fascination with the movement of the stars and planets can perhaps be attributed to the fact that their homeworld is orbited by two moons, which cause a complex and seemingly unpredictable cycle of tides as well as a variety of subtle effects on the circadian rhythms of the creatures that evolved on Saros. Saryd homes on other worlds often have night lighting cycles designed to mimic the moons of their homeworld.` - "required reputation" 15 - -planet Nasqueron - attributes "requires: gaslining" - landscape land/nasa8 - description `Beneath Nasqueron's cloudy surface is a complex and thriving ecosystem of gas-dwelling organisms, from the massive void sprites all the way down to bacteria that inhabit tiny water droplets suspended in the air. Although the void sprites mostly feed on these organisms, it appears that in order to grow into their adult form or to give birth to young, they also need rare minerals that they can only find by feeding on asteroids, far beyond the planet's atmosphere.` - -planet "Nearby Jade" - attributes kimek farming urban - landscape land/fields12-sfiera - description `Aside from fish, the Kimek diet is mostly vegetarian, but a few centuries ago an Arach entrepreneur decided to start ranching longcows here. It is an ideal world for ranching, with plenty of grassy fields. The ranches have begun a major industry, although generally only the wealthiest of Kimek are willing to spend money on longcow meat.` - spaceport `The spaceport is at the very center of a city that is laid out with perfect radial symmetry: six sectors, each with their own markets, schools, and other public services, and clusters of skyscrapers that can each house a million individuals. The spaceport itself is also symmetrical, with a concourse in the center and smaller and smaller landing pads radiating out from it so that the largest freighters have easiest access.` - -planet "New Argentina" - attributes "dirt belt" farming - landscape land/fields1 - description `New Argentina is a world that is ideal for ranching but suitable for little else. Ranchers live as individual families or small communities surrounded by hectares of grazing land for cattle. As a result, the population is still quite low here, and the locals live isolated lives, with most families living many kilometers away from the nearest school or hospital or even from their nearest neighbor.` - description ` Cattle handlers here do their work on horseback, because they believe modern vehicles are more likely to spook the animals.` - spaceport `The spaceport is on the outskirts of one of New Argentina's largest towns... which has a population of barely ten thousand people. Many of the dock workers are teenagers or barely past their teens, children of ranchers who are not drawn to the solitary sort of life that their parents enjoy. Aside from the church and the hospital, the largest building in town is "The Grange," a function hall with a sign out front advertising square dances and line dances three nights a week.` - outfitter "Basic Outfits" - outfitter "Ammo South" - security 0.05 - tribute 1000 - threshold 3500 - fleet "Large Republic" 4 - -planet "New Austria" - attributes "dirt belt" mining - landscape land/valley9 - description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry. For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered.` - spaceport `The spaceport is nothing but a couple of landing pads built on the outskirts of one of the larger mining villages, high up on a mountain ridge to allow easy access for starships. A few roads lead down from there to the village, where you can trade for local goods or get food from the miners' cafeteria. By the time you have walked to the center of the town, several people have already tried to sell you large "diamonds" that you strongly suspect are just clear sapphires.` - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 5 - -planet "New Boston" - attributes "dirt belt" textiles farming - landscape land/water2 - description `New Boston is a completely unremarkable world... except, of course, for the fact that you happen to have been born here. Most of the land is wet and marshy, and the coastal regions are prone to flooding. Some food crops are grown here, but most of the farmers instead plant flax and jute, which grow well in wet soil and are used to make linen and burlap cloth. The textile mills are hot and poorly ventilated, but they offer higher and more reliable income than farming.` - spaceport `Some day New Boston may be a prosperous enough planet to afford a better spaceport, but not yet. Many of the concrete landing pads have sunk into the muddy soil over the years since they were poured, and are now tilted and uneven. The market where ship captains buy and sell cargo is a large tent rather than a permanent building, but it is sturdy enough to keep off the rain, and high enough for loads to be brought in and out by trucks and the occasional hovercraft. And, some enterprising local mechanics have set up not only a repair shop and outfitter, but also a shipyard with several small, refurbished ships for sale.` - shipyard "Basic Ships" - outfitter "Basic Outfits" - outfitter "Ammo South" - security 0.05 - tribute 300 - threshold 2500 - fleet "Small Militia" 23 - -planet "New Britain" - attributes "dirt belt" farming factory urban - landscape land/city6 - description `New Britain is one of the few worlds in the Dirt Belt region of the galaxy that is relatively prosperous and has a large population. Although the gravity here is slightly low, it is otherwise a nearly ideal Earth-like world, rich enough in natural resources that all the raw materials for the local industry can come from on-planet.` - description ` Among the native life forms, the most striking are the many species of large and colorful birds, most of which have learned to give the cities and the spaceport a wide berth.` - spaceport `The spaceport is a granite ziggurat, a step pyramid with landing pads and hangars on each level. On the top levels are the dining areas and meeting rooms for corporate visitors; the lower floors provide warehouse and storage space. Compared to the relatively traditional architecture of the city nearby, the spaceport looks out of place, even absurd. But to the locals, it is meant as a clear display to visitors that even though they are in a region of space known for poor and sparsely populated worlds, this particular world is far more developed.` - shipyard "Basic Ships" - shipyard "Tarazed Basics" - outfitter "Common Outfits" - outfitter "Ammo South" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - security 0.2 - tribute 1300 - threshold 4500 - fleet "Large Militia" 20 - -planet "New China" - attributes "near earth" urban - landscape land/city12 - description `In the very early days of hyperspace travel, most settlers chose to put down roots within a few jumps of Earth, because until more fuel depots were built, colonies farther out would seldom be visited by cargo ships. As a result, a lot of effort was put into terraforming and developing worlds that would have been passed over by most colonists today. New China is one such world, and it is now overpopulated, and poor enough that maintaining the terraforming equipment and climate requires almost a third of the planetary government's tax income.` - spaceport `The "new port" here was built several centuries ago, when the grand but impractical spaceport built by the original settlers had deteriorated to the point where it was no longer usable. This port is much simpler by comparison: just a ring of landing pads of various sizes around a large central building with ten levels of warehouse space accessible by freight elevator.` - spaceport ` There are always locals hanging around the port, some of them mere children, who are trying to find a cheap ride off-planet.` - outfitter "Common Outfits" - outfitter "Ammo South" - outfitter "Delta V Basics" - outfitter "Kraz Basics" - security 0.1 - tribute 1400 - threshold 4000 - fleet "Small Republic" 50 - -planet "New Finding" - attributes saryd research - landscape land/canyon6 - description `Due to complex atmospheric currents and swiftly changing seasons, the surface of New Finding is constantly scoured by powerful winds, making it difficult for soil to accumulate except in sheltered canyons and gorges. Each of these patches of greenery stands like an island amid a sea of bare rock. Over time, where the forests are able to take hold and grow, they spread outward and begin to turn more of the rock into habitable soil. On the exposed slopes, rock slides are a constant danger.` - description ` Due to the limited habitable land, the local economy focuses on high tech medicine and equipment that can be produced by relatively small laboratories.` - spaceport `The New Finding spaceport is in a canyon, with hangars cut into both the canyon walls and delicate covered bridges linking them together. Attempting to land here without crashing into anything is a harrowing experience.` - spaceport ` The bottom of the canyon is a bright green ribbon of trees and plants that stands out in sharp contrast against the red and yellow layers of sandstone.` - "required reputation" 15 - -planet "New Greenland" - attributes "dirt belt" textiles - landscape land/snow7 - description `New Greenland was first settled about six hundred years ago, at the peak of the "Turf Wars" era where most planets were controlled by powerful corporations and their struggles often turned into outright warfare with privately owned fleets and armies. The people who came to New Greenland were looking for a world so marginal and undesirable that they could live here in peace without being caught in the crossfire. The locals here grow food in greenhouses and specialize in making warm winter clothing, which is this planet's only export.` - spaceport `The spaceport is near the equator, but it is still cold enough that there is always some snow on the ground. In addition to the outdoor landing pads a few hangars are available: an effort by the locals to make their world a little more appealing to merchants passing through the system. You have never seen as many people in fur coats as there are here; what might be considered a luxury in other parts of the galaxy is a necessity here, where the cheapest clothing material is the pelts of indigenous animals.` - spaceport ` From the size of the claws hanging decoratively off some of the coats, you have to give a grudging respect to the hunters. High fashion is not an industry that usually involves risk of dismemberment.` - security 0.05 - tribute 200 - threshold 2000 - fleet "Small Militia" 15 - -planet "New Holland" - attributes "dirt belt" farming - landscape land/water7 - description `Like its namesake on ancient Earth, New Holland is a world of oceans and low country. It is an old planet, its tectonic activity long since silenced, worn smooth by eons of weather. For those who live here, flooding is a constant threat, requiring a vast network of dikes and levees. But the floods also refresh the soil, making this one of the most fertile farming worlds in the region.` - description ` As the population has boomed, and as the farms have been consolidated and become more mechanized, large cities have grown to house factories and workers.` - spaceport `The spaceport is on the fringes of one of the factory towns. In the distance are row after row of identical brick buildings; in the opposite direction, a safe distance from the city, are the cooling towers of several nuclear power plants. The port itself is laid out for maximum efficiency in loading and unloading cargo regardless of the weather or time of day: a row of hangars, open at one side to ships coming in and departing, and on the other to a road carrying a steady stream of trucks.` - outfitter "Basic Outfits" - outfitter "Ammo South" - outfitter "Delta V Basics" - security 0.1 - tribute 700 - threshold 3000 - fleet "Large Militia" 11 - -planet "New Iceland" - attributes "dirt belt" oil mining volcanic - landscape land/valley0 - description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.` - description ` Many of the inhabitants wear dust masks to avoid letting the particulate matter from the volcanoes accumulate in their lungs.` - spaceport `Almost as soon as you stepped off your ship, your eyes began to sting. You try to breathe as shallowly as possible.` - spaceport ` This port consists of a single large hangar, only big enough for two or three bulk freighters, plus some overflow landing pads and old rusted storage sheds outside. There is a small cafeteria, offering you a choice between two kinds of soup, some pre-made sandwiches, or the hot meal of the day.` - security 0.05 - tribute 300 - threshold 2000 - fleet "Small Militia" 24 - -planet "New India" - attributes "dirt belt" farming textiles frontier - landscape land/forest0 - description `New India was first settled less than a century ago, and the settlers are still struggling to establish themselves. It is a hospitable climate, but the amount of labor needed to clear forests and to plow rocky fields has meant that the towns here can only grow very slowly. The farms grow both food crops and cotton, and very recently they have begun manufacturing their own textiles instead of just shipping the raw cotton off-world for processing.` - spaceport `New India's spaceport is a ring of low wooden buildings around a wide landing area paved with concrete slabs. Around the perimeter carts of trade goods are driven, some being pulled by tractors and others, by horses or oxen. You even think you see a few carts being pulled by water buffalo.` - spaceport ` Most of the buildings are for storage, but from somewhere nearby you can smell fresh-baked bread.` - outfitter "Ammo South" - security 0.05 - tribute 200 - threshold 2000 - fleet "Small Militia" 16 - -planet "New Kansas" - attributes "dirt belt" textiles - landscape land/fields6 - description `Wool clothing is considered a luxury in most of human space, because enough oil is mined on most planets to make synthetic clothing much cheaper than raising and shearing sheep. However, here on New Kansas, wool is the primary industry.` - description ` The land is mostly rolling green hills and shallow streams, ideal for grazing. However, unwary travelers hiking through the idyllic countryside have been known to be attacked by savage packs of feral sheep, so this world is not without unique dangers of its own.` - spaceport `The spaceport includes several stores selling wool garments, each worth easily ten times as much as the clothes you are wearing. A few of the visitors milling around seem genuinely interested in the clothing, but most of them, like you, are just ship captains who see wool clothing as nothing more than a pricey luxury good that can be sold elsewhere for a good profit.` - spaceport ` The port authority employs several people on horseback whose sole job is to keep the landing pads clear of wild sheep.` - security 0.05 - tribute 300 - threshold 2500 - fleet "Small Militia" 22 - -planet "New Portland" - attributes "dirt belt" farming - landscape land/sky3 - description `New Portland is a cloudy planet orbiting a dim star; the only reason it is not completely frozen is because of the heat trapped by its upper atmosphere. There are only a handful of towns here, and nothing big enough to warrant being called a city. Most of the settlers are subsistence farmers who can only dream about life on other worlds. Many houses here do not even have running water or personal computers.` - description ` Some of the farms near the spaceport are planted with different crops forming abstract patterns visible from the air. Such a whimsical extravagance seems particularly odd when you consider that the owners will never be able to afford to see their fields from that angle. But perhaps that is precisely the point.` - spaceport `The largest town on New Portland has set aside a landing area for ships, but it is barely what could be called a spaceport. Aside from the refueling station and a few sheds, there are no other buildings, just an open field of packed gravel, with grass and weeds peeking up in places where it has avoided the blast from landing spacecraft. A few farmers have parked wagons here and are trading food and other goods with the visiting ships.` - security 0.05 - tribute 200 - threshold 2000 - fleet "Small Militia" 12 - -planet "New Sahara" - attributes "dirt belt" factory - landscape land/water1 - description `New Sahara is mostly desert and savanna, with very little precipitation. A century ago, some entrepreneurs settled here and built a factory complex that is entirely powered by wind and solar energy, because there are so few cloudy days here and the wind and sunshine are so reliable. The factory is mostly autonomous, with only a few thousand people living here to perform maintenance or to grow crops in irrigated fields.` - spaceport `The spaceport consists of a few large concrete slabs, each big enough for a dozen small ships or a pair of bulk freighters to land on. Farther away are fields of solar panels and the factories that they power. The spaceport buildings themselves, however, are underground, where less energy is needed to keep the air cool. Light pipes bring sunlight down from the surface to illuminate the subterranean storage caverns and living quarters, while keeping the searing heat of the sunlight out.` - security 0.05 - tribute 400 - threshold 3000 - fleet "Small Militia" 30 - -planet "New Switzerland" - attributes "near earth" tourism mining - landscape land/mountain5 - description `New Switzerland is a world where tectonic activity has left deeply folded and fractured mountains across much of the planet's surface. In many places, the topsoil is too thin and rocky to support farming, but many people have settled here anyway, drawn to the beauty of the mountains. A few ski resorts operate in the mountains, and in recent years a gemstone mining industry has begun to develop as well.` - spaceport `The spaceport is in a valley, surrounded by mountains so high that their tops are often lost in the clouds. From the port town, tourists can ride a cog railway to the tops of several of the tallest mountains nearby. Most of the buildings in town are wood framed, and some are old fashioned half-timber buildings with whitewashed plaster packed in between the beams. It is not a technologically advanced world, but it is a very beautiful place.` - security 0.1 - tribute 300 - threshold 2000 - fleet "Small Republic" 11 - -planet "New Tibet" - attributes "dirt belt" religious factory - landscape land/mountain0 - description `New Tibet is a world of jagged mountains and deeply shadowed valleys. Although it has been inhabited for centuries, in many places the terrain is so rugged that roads cannot be built, leaving several of the smaller towns almost completely isolated. Taking advantage of this isolation, several orders of Buddhist monks have built monasteries here.` - description ` In the lowlands, large farms support sprawling cities full of factories, a striking contrast to the simplicity and isolation of the mountain villages.` - spaceport `The spaceport is in a hilly region, just outside of the largest city, with a view of a valley full of farms that stretch for tens of kilometers, all the way down to the ocean. The port is much less modern than the city nearby; it was built by the early settlers and has not been significantly updated since then, because the focus has been on improving life for the locals, not for their occasional visitors.` - security 0.1 - -planet "New Wales" - attributes "dirt belt" mining - landscape land/mountain7 - description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.` - spaceport `The warehouses at the spaceport are kept under continuous guard due to the high value of the refined metals they contain. There are several missile silos and laser turrets as well; New Wales has survived several pirate attacks in the last decade. Within the spaceport cafeteria, however, the locals are quite friendly and excited to connect with visitors and hear news of the outside world. The cafeteria is cooking lamb stew, and the smell of it pervades the whole building.` - outfitter "Ammo South" - outfitter "Basic Outfits" - security 0.2 - tribute 400 - threshold 3000 - fleet "Large Militia" 6 - -planet "New Washington" - attributes "dirt belt" mining oil - landscape land/nasa4 - description `New Washington is a planet huddled close to a dim, red sun in an otherwise frozen system. It orbits so close to the sun that the two are locked together, with one side of New Washington continuously facing the sun and the other in perpetual darkness. The only villages are in the twilight region in between, and there the settlers make a living by mining for metal and for oil, a relic of a warmer period when more life flourished here and the planet spun more quickly on its axis.` - spaceport `In this narrow ring between the baking sun of New Washington's day side, and the endless night beyond, a few native plants and animals still flourish: weirdly colored trees and grasses, and a few insect-like creatures flying among them. Rats, accidentally introduced by the settlers, also flourish here. A small, nearly deserted cafeteria is selling stew and mashed potatoes. You are almost certain the stew is made with rat meat.` - security 0.05 - tribute 200 - threshold 2000 - fleet "Large Militia" 3 - -planet Newhome - attributes hai textiles - landscape land/myrabella7 - description `Newhome's gravity, climate, and geography is very similar to the Hai homeworld. Several billion Hai live here. Most dwell in large factory cities, but there are also ranches in the undeveloped areas where the Hai raise animals that are larger than elephants but produce wool similar to sheep. Shearing them is a dangerous undertaking, but their wool can be used to make excellent, long-lasting clothing.` - spaceport `The roads in the spaceport are very wide, so that Hai ranchers can lead their massive, sheep-like beasts along them. The animals seem docile enough, but their size is alarming.` - spaceport ` Most of the shops only sell clothing made for the Hai, but a few enterprising artisans have begun making clothing for humans as well: larger dimensions, and no tail holes in the pants.` - outfitter "Hai Basics" - -planet Nifel - attributes deep research medical - landscape land/mountain3 - description `Nifel is a cold world, with summers too short to grow most crops, and very little indigenous wildlife aside from thick-furred mammals, and some migratory birds that travel from one hemisphere to the other every year.` - description ` Four centuries ago, when much of human space had been in travel quarantine for a decade to block the spread of the Rigellian Plague, it was here that researchers discovered a cryophilic bacterium growing in the permafrost that could be used to combat and eventually eliminate the plague. Some research labs and manufacturing plants still remain in operation here.` - spaceport `As with many of the fanciest buildings in the Deep, the spaceport here is built of carbon fiber and plastic composite instead of more traditional materials. The particular composite used here is slightly translucent, so the hallways and hangars are all bathed in dim and diffuse sunlight. The port is located near the equator, but the air is still uncomfortably cold. The spaceport is large enough to house ten times the number of people and ships that are currently here.` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - bribe 0.05 - security 0.7 - tribute 1500 - threshold 4000 - fleet "Large Deep Security" 16 - -planet Nimbus - attributes core fishing medical - landscape land/fog6 - description `Nimbus is a stormy ocean world, where a rain shower can descend on you almost without warning, only to be replaced with equal suddenness by bright sunshine. It draws mostly the sort of people who can weather such changes with placid, unperturbed calm; tourist guidebooks often rank Nimbus near the top in their lists of "friendliest natives."` - description ` All the industry on Nimbus is driven by the sea. Fish are plentiful, and the oceans here also contain some unique microorganisms that are harvested to extract useful medical compounds.` - spaceport `The spaceport is on a small island, but well above the high water mark. The mixture of ocean spray and fog and drizzling rain is enough to turn your clothes damp even just on the short walk from your landing pad to the main cluster of buildings. Thankfully, the weather is warm, but you are glad to find a cozy, dry, and welcoming space in the coffeehouse across from the warehouse district.` - outfitter "Basic Outfits" - outfitter "Syndicate Basics" - outfitter "Ammo North" - security 0.3 - tribute 300 - threshold 2500 - fleet "Small Syndicate" 4 - -planet Norn - attributes deep fishing moon - landscape land/beach4 - description `Norn is a water world, with low gravity but an atmosphere dense enough to breathe easily. Large mats of seaweed and algae form natural rafts that drift around with the ocean currents, and a few intrepid settlers have colonized them, people who prefer a life of relative solitude and are willing to trust their fates to wherever the winds might take them. Others have settled the few, low islands, which are prone to frequent flooding. Fish are common here, including a few species of flying fish which travel in large packs and are a considerable nuisance for the land-dwellers.` - spaceport `The spaceport is on one of the larger islands, a network of small buildings connected by bridges and raised up on enormous stilts about fifty meters high. Cargo winches are used to load and unload cargo from the boats that dock below. Starships dock in individual hangars, to protect them from the wind. The whole complex sways slightly, almost imperceptibly, as if it were a large boat at sea. The walkways all have tall railings, but you still find yourself afraid to venture too near the edge or to look down at the island and the sea below. The locals, however, walk swiftly and gracefully, with no sign of fear.` - shipyard "Lionheart Basics" - outfitter "Ammo North" - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - bribe 0.04 - security 0.6 - tribute 500 - threshold 3000 - fleet "Small Deep Security" 12 - -planet Oasis - attributes rim farming textiles - landscape land/dune4 - description `Although much of Oasis is desert, a few tropical regions exist that are more suited to human habitation. The settlements are small, and rely mostly on agriculture, ranching, and textiles to produce goods that can be sold off-world. For those who are drawn to simple frontier living, it is a paradise, where you can earn a living just by working with your hands, and where the only mode of transportation anyone needs is a horse.` - description ` Many outsiders, of course, view the Oasis lifestyle as backward and primitive.` - spaceport `Most cargo on Oasis is carried by horse-drawn wagons. Some of them are made of steel, but others seem to be built of hand-hewn wood. The sight of horses drawing loads onto and off of gleaming starships is almost surreal.` - security 0.05 - tribute 300 - threshold 2000 - fleet "Large Militia" 5 - -planet "Oberon Station" - attributes core station - landscape land/sivael9 - description `Oberon Station is a deuterium refinery owned and operated by the Syndicate, and aside from a few docking bays for visiting ships to use in an emergency, the rest of the station is sealed off to non-employees.` - "required reputation" 10 - bribe 0.03 - security 0.4 - music ambient/machinery - tribute 400 - threshold 2000 - fleet "Small Syndicate" 5 - -planet Oblivion - attributes "dirt belt" oil mining - landscape land/sky7 - description `The atmosphere here is a toxic mix of ammonia, sulfur, and methane. Although breathable by human beings if necessary, the locals use masks to reduce the risk of chronic respiratory problems. Even so, the life expectancy here is short, but that is partly because the two best-paying industries are oil drilling and mining for radioactive elements.` - spaceport `The spaceport is a long landing strip paved in asphalt, with warehouses on either side of it constructed from stone and mortar. Inside are stacked lead-lined crates of radioactive materials for sale. Unlike many Dirt Belt worlds, you see few curious children watching ships land or playing among the buildings; this is not the sort of world where many people choose to put down roots and build a family.` - outfitter "Ammo South" - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet Osaeli - attributes ka'het - landscape land/forest4 - description `This is an Earth-like planet, a pristine and idyllic world with a large biodiversity. For millennia this was the de facto capital of the Builders, having both the largest population and being the most developed planet in this region of space.` - description ` When the invasion broke out, Osaeli kept being devastated by the largest part of the Ka'het fleet until there was no safe place anymore and almost every Builder had been killed. But, soon after the attacks stopped, vegetation started growing around the ruins and slowly replaced the buildings there.` - -planet Palarei - attributes ka'het - landscape land/valley5 - description `Thanks to their earlier exploration vessels, here the Builders encountered the first lifeforms evolved outside of their own planet under the form of some kinds of plants. Due to its hot climate the planet was only barely capable of supporting life, but the fruits the local flora produced were popular enough that Palarei became a major farming planet for many millennium.` - description ` The farms on Palarei were one of the few successful Builder attempts at creating fully automatic facilities. Due to that, less than a hundred people were present here at the time of the invasion, who were quickly killed by one of the initial Ka'het attacks. Even now a few farms keep working, but only partially: there is no one to pick the fruits harvested, and the reserves now only attract wildlife.` - -planet Parii'het - attributes ka'het - landscape land/space6 - description `Parii'het was almost finished when the invasion broke out, and already capable of (slowly) creating Ka'het. Thanks to the mining operations on Alix and the occasional harvest taken here by the youngest Ka'het, most of the facilities are still fully operational even to this day.` - description ` Differently from most of the Graveyard, the station doesn't seem to have ever suffered any damage from the Ka'het, nor from the Builders trying to regain control over it.` - government Builder - -planet Pathas - attributes tuxen - landscape "" - -planet Pearl - attributes paradise tourism - landscape land/forest3 - description `Pearl is an idyllic, forested world, mostly set aside as a wildlife sanctuary for imported exotic species. Each of the islands and continents houses animals and plants from a different planet's biosphere. Terraforming stations and satellites maintain the atmospheric gas levels in order to keep each island at the proper temperature and rainfall level.` - description ` Some of the islands are open for tourists and safari tours, and even for hunting. Others are owned by private companies and used for medical research. People with training in veterinary medicine are always in high demand here.` - spaceport `The spaceport is on one of the smaller islands, where the outside contagions brought in by visiting ships - including the rats and insects that inevitably stow away inside cargo crates - can be kept in isolation. The spaceport is located on a mountain slope immediately above a sea port, where visitors can charter a ship to one of the other islands. The warehouses for incoming and outgoing supplies are massive, but have been dug partly into the mountain so that the part of them that extends above ground is less prominent.` - bribe 0.03 - security 0.7 - tribute 2800 - threshold 6000 - fleet "Large Republic" 11 - -planet "Pelubta Station" - attributes arach "coalition station" research - landscape land/station5 - description `Pelubta Station was built shortly after the Arach discovered the hyperdrive, initially to take advantage of the massive amounts of solar power generated by the nearby stars. However, now it is mainly used as a hyperspace fuel refinery. Although it has endured some solar flares, constant maintenance means that the station still doesn't show it's age.` - description ` Pelubta Station is also used to study one of the binary stars in this system, since it has a similar makeup and age to one orbited by a Heliarch ringworld. Most of this research is focused on predicting stellar phenomena, especially the most abnormal ones.` - spaceport `The intake section has a consistently high traffic, mostly made up of Coalition merchants supplying the station and leaving with shipments of fuel to take to other Arach worlds. The science section seems to be completely closed off to non-Heliarchs. Considering that the work done here should be relatively benign, the station may also serve other purposes.` - "required reputation" 20 - -planet "Phoenix Station" - attributes deep station - landscape land/sivael4 - description `As with all refineries in the Deep, Phoenix Station is government-owned. You cannot imagine who would want to live here; despite reflective hull plating and active cooling systems, the station is uncomfortably hot. Nearly all the work is done by robots and computers, with only a skeleton crew of people supervising. Every time the station's orbit brings it through the planet's shadow, the temperature drops briefly and the entire station creaks ominously as it cools.` - "required reputation" 10 - bribe 0.07 - security 0.7 - music ambient/machinery - tribute 500 - threshold 2000 - fleet "Large Deep Security" 5 - -planet Pilot - attributes north research - landscape land/bwerner2 - description `Pilot is used as a research and testing station for Lovelace Labs. The research buildings are not open to non-employees. From a distance it looks almost like a small war is going on, with missiles being fired from a silo toward a hilltop where an anti-missile turret is picking them off one by one.` - description ` Rumors say that the Sidewinder Missile engineering team and the Missile Defense team are in fierce competition with each other, and whichever team is currently losing to the other must buy them lunch every Friday.` - spaceport `The workers grudgingly refuel your ship, but it is quite clear that you are out of place here. Nearly everyone in the spaceport is wearing a lab coat or a uniform, and several groups of people halt their conversations as soon as you pass within earshot.` - "required reputation" 100 - bribe 0.1 - security 0.9 - tribute 600 - threshold 2000 - fleet "Small Republic" 21 - -planet Placer - attributes core mining frontier - landscape land/mfield5 - description `Placer is uninhabited aside from one small mining outpost; the atmosphere contains uncomfortable levels of ammonia and sulfur dioxide, and although brief exposure is not considered a health threat, those who live here must wear breathing gear when they leave their pressurized homes and mine shafts. Several scientific experiments over the last few centuries have sought to introduce microorganisms that would break down the harmful chemicals and transform the atmosphere to make it safer for human beings to breathe, but none have been successful.` - spaceport `The port consists of a large atmospheric dome, with landing pads and airlocks around the periphery. Although brief exposure to the air is not considered harmful, you find yourself holding your breath as you run from your ship to the airlock. Inside the dome, hanging gardens and open park land create a much more hospitable place, but the spaceport is nearly deserted, aside from one small pub that seems to be full of mine workers whose shift has just ended.` - security 0.2 - tribute 300 - threshold 2000 - fleet "Small Syndicate" 4 - -planet "Plort's Water" - attributes arach research - landscape land/sea15-harro - description `Plort's Water is an ocean world, with no landforms except for some scattered volcanic archipelagos. A few of the larger islands are home to small Arach settlements, and others live aboard "island-ships" that can each carry tens of thousands of individuals. There is very little industry here, but many of the locals are involved in biological experiments or in categorizing the millions of species that inhabit the oceans.` - spaceport `The spaceport is built on the slopes of a dormant volcano, and only has space for a few dozen ships to land at any one time. Too few visitors come here to support any shops or restaurants in the spaceport itself. In the village, the cheapest and most abundant food is a variety of soups, cakes, and puddings that all look and smell as if they are made from processed algae.` - "required reputation" 15 - -planet Poisonwood - attributes south factory farming frontier - landscape land/bwerner6 - description `Until very recently, Poisonwood was home to a slave colony run by a powerful outlaw cartel. Tens of thousands of slaves were forced to work in hot, dirty manufacturing plants or irrigating fields out under the burning sun. Finally, in the year 2985, a Republic Navy strike force defeated the cartel and liberated the slaves. The Navy also supplied the manpower and equipment necessary to transform the factories and towns into a more livable setting for those who chose to remain, while giving others free passage off-world.` - description ` Today, most of the inhabitants are children of the liberated slaves, and like their parents they remain grateful and fiercely loyal to the Republic.` - spaceport `The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and proud to welcome you to their planet.` - spaceport ` The tavern in the center of the port is named The Parting Glass. The walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away, and friends left behind. It is a strange feeling to sit here so deeply immersed in signs of a history that you had no part in.` - outfitter "Ammo South" - "required reputation" 2 - bribe 0.04 - security 0.5 - tribute 300 - threshold 2000 - fleet "Large Militia" 7 - -planet Poseidos - attributes rim fishing - landscape land/sea9 - description `Poseidos is an ocean world, speckled with tiny islands. The people who live on the islands almost all make a living by fishing. The oceans are so bountiful that the locals say that only a fool or a very lazy person would starve here; there are enough fish even near shore that most families just own a small boat rather than the larger vessels designed for the deep ocean.` - description ` The only scarce resource here is fresh drinking water. The village roofs are designed so that every drop of rain can be collected and conserved.` - spaceport `The spaceport is on one of the larger archipelagos. It is built half on land, and half over the water, with a series of bridges and wide canals allowing foot traffic above and cargo barges below. The bridges are built with stone arches rather than steel truss structures, partly to allow more clearance for boats below but also partly just for appearance. For a spaceport, it is an unusually beautiful place.` - outfitter "Basic Outfits" - outfitter "Kraz Basics" - outfitter "Ammo South" - security 0.1 - tribute 400 - threshold 3000 - fleet "Large Militia" 6 - -planet Prime - attributes north urban factory - landscape land/city11 - description `Prime is a very Earth-like ocean world, with a population of over a billion people. It is home to Betelgeuse Shipyards, and much of the industry on the planet is related to ship-building in one way or another, like refining and working metal, or developing exotic new hull and framing materials. Although some mining is done in more remote regions of the planet, Prime is reliant on shipments of metal and other goods to feed its industries.` - spaceport `The spaceport is a long, multi-story building designed to look like a carrier starship, but much larger. It is built mostly of steel and glass, with the sturdy beams and girders that support the building visible on the inside, giving it the look of a ship still in construction, whose interior has not yet been fully fitted out. In nearby hangars, final assembly is being done on ships, some of which have been completed and are now for sale.` - shipyard "Betelgeuse Basics" - shipyard "Betelgeuse Advanced" - shipyard "Navy Basics" - shipyard "Megaparsec Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Lovelace Basics" - "required reputation" 2 - bribe 0.05 - security 0.6 - tribute 4400 - threshold 8000 - fleet "Large Republic" 17 - -planet Pugglemug - landscape land/myrabella5 - description `This planet appears to be the Pug capital. Cities with impossibly high towers, connected by arches and bridges, are sprinkled across the landscape, and surrounding the cities are shorter, uglier buildings used as factories. However, a surprising amount of the land area is unsettled, its natural beauty untouched. Given how much damage humans did to Earth before discovering the hyperdrive, you find it hard to fathom how a species isolated in a single star system could have enough restraint to leave their home so pristine.` - spaceport `The primary spaceport here is marked by an enormous collection of arches forming an open-air dome. Based on the power cables and devices attached to the sides of the arches, you suspect that the entire dome can be protected by an energy shield if necessary. Inside it, landing platforms jut out from the arches at many different levels.` - "required reputation" 2 - security 1 - -planet Pugglequat - landscape land/valley15-harro - description `This planet has a handful of Pug cities on it, full of tall, graceful spires and arches. However, most of the land area is either left in its natural state, or in use for mining; it seems to abound in both oil reserves and metal ore. The climate is somewhat cold by human standards, but still quite livable. You are not sure if that is because the Pug were just lucky enough to have a star system with two hospitable planets, or whether they have employed some sort of terraforming.` - spaceport `The spaceport here is a set of seven tall towers of varying heights, each with landing pads jutting out from its sides like leaves from the stalk of a plant. The towers are joined to each other at various levels by arches.` - "required reputation" 2 - security 1 - -planet Querii'ka - attributes ka'het - landscape land/station2 - description `This huge ringworld, built by the Quarg using most of the resources found near the Queri star, seems to be completely uninhabited. Occasional Ka'het passing near its surface shoot at the station's cover, doing no damage at all and seldomly leaving tiny scars. Everything inside the station is empty and unpowered, from its large rooms to its long, silent corridors.` - -planet Quicksilver - attributes core volcanic mining - landscape land/snow0 - description `Quicksilver is a world of highly variable, violent weather: hurricanes, hail, and earth-shaking thunderstorms. Under the planet's crust, it is equally turbulent and unpredictable, leading to frequent earthquakes and volcanic activity.` - description ` Although Quicksilver has vast mineral resources, the tectonic activity makes underground mining far too dangerous. However, a few enterprising settlers work in surface mining and mountaintop removal. The results are ugly, but this is a far too inhospitable world for anyone to care what it looks like.` - spaceport `The spaceport is a single, enormous hangar built as a geodesic dome. It is filled with the constant dull roar of rain beating against the dome from above. When an especially strong blast of wind strikes the dome, its joints flex slightly and you can see the whole structure ripple and move.` - spaceport ` Amenities here are minimal: a small cafeteria selling hot drinks and warm stew, and a marketplace mostly filled with stacks of refined steel and aluminum and titanium for sale. A smaller stack of lead-lined crates hold radioactive metals. The air is not particularly cold here, but it is very damp, and the howling weather outside seems to weigh on everyone's spirits.` - security 0.2 - tribute 400 - threshold 2500 - fleet "Small Syndicate" 5 - -planet Rabowa - attributes uninhabited tuxen - landscape land/desert8-sfiera - description `This is a lonely world stuck out in the middle of nowhere, set up exclusively as a refueling station.` - spaceport `The spaceport includes a few small service robots that clean the spaceport up when needed. In the distance, mining robots work to harvest fuel to refill the fuel tanks.` - bribe 0 - -planet Rand - attributes "dirt belt" mining - landscape land/valley7 - description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south. Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.` - spaceport `The landing pads here are poured concrete, raised up slightly above the level of the desert to keep them from being buried in sand. A few workers are constantly driving brush sweepers across the unoccupied pads. The air is filled with sand particles and dust. Aside from the storage sheds, there are only two buildings, each with a large sign out front: "Labor" and "Trade."` - security 0.05 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet "Raywar Tuxen Wormhole" - attributes "requires: spacebender" - landscape "" - description "" - -planet "Refuge of Belugt" - attributes arach tourism urban - landscape land/beach9-sfiera - description `Billions of Arachi live on this warm ocean world. It is home to House Debdo, one of the largest of the great Arach houses, which is composed of those who are employed in various service industries. This is a popular tourist destination not just for the Arachi, but for the Kimek as well and even a few particularly adventuresome Saryds.` - spaceport `Many of the Kimek and Arachi tourists here are rather scantily clad, wearing what must be their equivalent of swimwear. Of the few Saryds who are mingling with them, most are clad from head to hoof in thin white robes that block the glaring sun. Apparently Saryds have a more conservative sense of modesty than the other Coalition species.` - spaceport ` Many of the shops and restaurants have signs on the doors that are oddly reminiscent of human beach towns: the signs explain pictorially that all patrons must be wearing pants.` - -planet "Rekat Moraski" - attributes korath station - landscape land/space4 - description `This station is a refinery where ore from asteroids is processed into metal. Larger asteroids are processed where they are; smaller ones are brought into the refinery itself to be mined.` - spaceport `This station has several bays large enough that a small asteroid can be steered inside. Tiny harvester robots then work their way into seams of metal in the asteroid, digging deeper and deeper until the asteroid is honeycombed with small tunnels and all the metal-rich veins have been extracted.` - "required reputation" 1 - bribe 0 - security 0 - -planet Relic - attributes "near earth" - landscape land/valley4 - description `Relic was colonized over seven hundred years ago, back when the construction of the first hyperdrive was still in living memory. At this point, most starships had a very limited range, so the stars adjacent to earth where the only viable opinion for any colonization attempts. Because of this, Relic seemed like it was going to become a major colony, despite it's low gravity, harsh environment, and limited resources.` - description ` However, this would not last. In less than fifty years, the colonies had spread to much more favorable planets, and Relic was left behind by most human development.` - spaceport `The spaceport here is located in the only recognized city on Relic, and it's only designed to handle the occasional merchant or Navy ship on its way to or from Earth. It doesn't even use standard landing pads used on most other planets. Instead, the natives seem to have set up some concrete slabs next to some gas pumps and gone back to their lives. Despite this, the small portion of Earth's traffic means a few ships land at the spaceport every day. This results in a running joke among the locals that the cheif industry of Relic is the gas station.` - outfitter "Ammo North" - security 0.2 - tribute 700 - threshold 3000 - fleet "Small Republic" 25 - -planet "Remnant Wormhole" - attributes "requires: quantum keystone" - landscape "" - -planet "Remote Blue" - attributes kimek urban - landscape land/water5 - description `Most Kimek are proud to be members of the Coalition, but those who are either suspicious of the other species or simply want to be as far away from the Heliarch ringworlds as possible when the Quarg return with retribution, choose to live here. As a result, despite its remote location this world supports a population of over eight billion. Many of the cities have defensive gun emplacements on their outskirts, yet another sign of the local paranoia.` - spaceport `There are almost no non-Kimek in this spaceport, and as an alien visitor from beyond Coalition space you receive a considerable amount of scrutiny. Several of the local restaurants outright refuse to serve any species but the Kimek, claiming that their patrons would lose their appetites if forced to witness the disgusting eating habits of other species. (The Kimek generally eat their food by vomiting digestive fluid onto it, waiting for it to dissolve, and then slurping up the soupy mixture.)` - shipyard Kimek - outfitter "Coalition Advanced" - "required reputation" 15 - -planet Retilie - attributes ka'het - landscape land/sea1 - description `Retilie is an oceanic world, where more than 95% of the planet's surfaces is covered by deep oceans that go down for many kilometers. The planet was mainly used for fishing, leading to a lack of infrastructural development. The few buildings that had been build on the coast lines were swiftly destroyed by the Ka'het and have since been washed away by the ocean waves. The ruins that remain are of a small city, well inside the mainland, far from where the oceans could erase it.` - description ` In the oceans, the many species of fish continue to prosper, unaware of the destruction the planet has undergone.` - -planet Reunion - attributes "near earth" urban factory - landscape land/mfield4 - description `Reunion is one of the most Earth-like planets found by the early settlers, all the way down to its moon and tides. It has grown into a mostly urban world, which supplies manufactured goods of all sorts to the neighboring systems.` - description ` Local politics are unusually lively for a Republic world, to the point where a seat in the local legislature is often more hotly contested than one in the Republic Parliament. Topics of debate include trade and taxation, of course, but also seemingly fringe issues like biodiversity regulations for city green space. It may be that a world with no terraforming needs is focusing instead on tweaking society itself.` - spaceport `The spaceport, although designed as a clean and modern building, is a place of barely controlled chaos: vendors selling food on the sides of the hallways, tourist families with young children, and even a few farmers driving cattle. People of every age and race and occupation rub shoulders here, but there is no sign of the extreme sort of poverty that you have seen on some other worlds.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - security 0.3 - tribute 2900 - threshold 5000 - fleet "Large Syndicate" 17 - -planet Revelation - attributes saryd moon uninhabited - landscape land/canyon0 - description `The Saryds are the only known species who successfully visited another world when their technology was still in the age of steam. The scientist who first landed here was piloting a ramshackle rocket ship of dizzying complexity. Modern analysis of his plans indicates that his flight had less than a one in ten thousand chance of success. This has led to speculation that he was either secretly assisted by friendly aliens, or completely insane, or possibly both.` - "required reputation" 15 - -planet Rigza - landscape land/desert3 - description `This is an unusually hot world for the Tuxen to live on. As such, only the risk-takers of the species live here.` - spaceport `The spaceport has human-sized refridgeration units, to cool off. You hope that they won't think you're being rude by not getting in one.` - bribe 0 - -planet "Ring of Friendship" - attributes heliarch station - landscape land/station2 - description `This is the crown jewel of the Heliarchs, a ringworld that was completed by the Quarg before the Coalition formed and drove them away. It now serves both as a center of finance and trade, and as the seat of the Heliarch government, which is made up of "elders" who have been selected by the other Heliarchs from among their number in such a way that all three species always have equal representation. The Heliarchs, in turn, are selected from among the best and brightest members of each species. Despite the occasional resistance to it, this meritocracy has survived ten times longer than any human democracy.` - spaceport `At any given time, thousands of young people are in training here to become "interpreters," the Heliarch agents who serve as translators and mediators on all the Coalition worlds. As they rise through the ranks, some of those agents will be honored by being elevated to the rank of Heliarch, gaining a voice in the selection of new elders and perhaps one day even being selected themselves.` - spaceport ` Heliarch rank is not hereditary, and the children of Heliarchs are given no special preferment for promotions or educational opportunities.` - "required reputation" 5 - bribe 0 - -planet "Ring of Power" - attributes heliarch station - landscape land/station2 - description `This ringworld is the center of operations for the Heliarch defense forces. Although they have not had to fight a major space battle in thousands of years, they still maintain a sizable fleet, believing that if they ever allow their vigilance to waver, the Quarg may return and try to reclaim what was once theirs.` - spaceport `The hallways of the spaceport echo with the footsteps of groups of marching defense force cadets. Each group contains a mixture of Saryds, Kimek, and Arachi, to help them learn allegiance to all the peoples of the Coalition instead of just identifying with their own species.` - spaceport ` The designer who invented the Heliarch uniforms, with a distinctive style that unifies them despite the wildly different body shapes of the three species, must have been an absolute genius.` - "required reputation" 25 - bribe 0 - -planet "Ring of Wisdom" - attributes heliarch station - landscape land/station2 - description `This Heliarch ringworld is their center for science, mostly trying to understand and reverse engineer Quarg technology rather than inventing new devices of their own. But after thousands of years of controlling these ringworlds, it seems that their inner workings are still something of a mystery to the Heliarchs.` - description ` "Construction" work is always ongoing here, but rather than extending the backbone of the ring itself, which uses exotic materials that they cannot replicate, the Heliarchs are just adding sheets of solar panels and other extensions to the sides of the ring.` - spaceport `Most of this ringworld is off-limits to everyone but the Heliarch scientists, not just for the sake of secrecy but also for safety. When the Heliarchs first began exploring the machinery of this ringworld, hundreds of them died in explosions, gas leaks, and power discharges after trying to cut their way into inaccessible areas. More recently, an entire team of scientists vanished from one of the main hangars without a trace and without any sign of resistance.` - "required reputation" 25 - bribe 0 - -planet Ritala - landscape land/fields4 - description `This planet houses the shunned Tuxen. They have been able, in their absence, to invent outfits that their southern counterparts would be ashamed of.` - spaceport `The spaceport is surprisingly normal for a world with rogue aliens. It has modest-looking merchant shops and even a shipyard for the Tuxen ships they have been able to capture.` - shipyard `"Shunned Tuxen"` - outfitter `"Shunned Tuxen"` - bribe 0 - -planet Ritap - attributes uninhabited tuxen - landscape land/desert0 - description `This is technically a Tuxen world, but it is so far out from its sun that no species could possibly want to live here.` - security 0 - -planet Rust - attributes rim farming factory - landscape land/fields8 - description `Rust is smaller than Earth, but very similar in climate. Much of its surface is suitable for agriculture, with wide open grasslands and dense forests. There are very few mountains, since the planet has low levels of tectonic activity.` - description ` The chief industry on Rust, however, are the factories and labs for Kraz Cybernetics, a maker of robots, computers, and advanced weapons systems. The planet's population is not large, but the schools are among the best in the region, and many of the inhabitants - even those who live on the farms - hold at least one advanced degree.` - spaceport `The spaceport is a gleaming, modern steel structure, with docks extending out from it like spokes from an axle, and magnetic clamps to hold ships of any size. As you walk into the building, you cannot help gawking. Most of the shops are staffed by robots instead of human beings, and the elevators are so smooth and silent that you can hardly tell they are moving at all. Even though you know that all this technology was provided by the marketing department of Kraz Cybernetics as a showcase of their capabilities, you cannot help but be inspired by this vision of what the future of all planets might some day be.` - shipyard "Basic Ships" - shipyard "Southbound Basics" - shipyard "Southbound Advanced" - outfitter "Common Outfits" - outfitter "Delta V Basics" - outfitter "Kraz Advanced" - outfitter "Ammo South" - bribe 0.04 - security 0.5 - tribute 1200 - threshold 5000 - fleet "Large Militia" 18 - -planet "Rusty Second" - attributes kimek shipping urban wealthy - landscape land/desert8-sfiera - description `The combination of a dry, temperate climate and its prestigious location near the Heliarch ringworlds make Rusty Second a highly desirable home for wealthy Kimek. Nothing is cheap here, and there is very little local industry aside from the banks, shipping conglomerations, and other corporations whose senior management offices are located here.` - spaceport `Although this is a Kimek world, the spaceport and the surrounding city more closely resembles Saryd architecture. This port was developed in the days when the Kimek had first made contact with the other species of the Coalition, and were still in awe of the technological sophistication of the Saryds.` - spaceport ` The original architecture also borrowed heavily from the Quarg, but anything reminiscent of them was stripped away after the Coalition's rebellion succeeded.` - shipyard "Coalition Basics" - outfitter "Coalition Basics" - -planet "Sabira Eseskrai" - attributes korath - landscape land/bwerner3 - description `Long ago, this planet was home to several Korath oil mining settlements, but now all that remains visible are the tops of a few dozen of the tallest buildings. Everything else has been buried by sandstorms.` - description ` Due to a recent shift in climate the deserts have begun shrinking once more, with local vegetation growing to cover more and more land each year, but the Korath are no longer here to benefit from the change.` - -planet "Safaresk Enlai" - attributes korath station - landscape land/space7 - description `It is unclear what the primary purpose of this station is. The station contains numerous greenhouses where a wide variety of plants, and even some small animals, are kept. Other parts of the station are closed off to non-Korath visitors.` - spaceport `This spaceport is relatively unpopulated for a station of this size, and the few Korath who are here are wandering about with the sort of deeply absorbed attitude you would expect from a scientist or an academic.` - spaceport ` In one corner of the spaceport is a cage housing several large rodents and some small shrubs, lit by a warm sun-lamp. The rodents are quite acrobatic.` - security 0 - -planet "Sagittarius Tuxen Wormhole" - attributes "requires: nuclear keystone" - landscape "" - description "" - -planet "Sandy Two" - attributes kimek factory farming urban - landscape land/badlands1 - description `This world is relatively hot and dry by human standards, but nearly ideal for the Kimek, and more than fifteen billion of them live here in cities where the skyscrapers are so densely packed that many of the streets never receive direct sunlight. The residential areas tend to be spread out along the banks of rivers, so the cities are linear, with factories and other industry on their fringes. Access to limitless skilled labor makes it cheap to manufacture almost anything here.` - spaceport `The spaceport facility is on an island in the center of a river, surrounded by a city so large that the rows of skyscrapers stretch all the way to the horizon. Civilian aircraft, boats, and cargo trucks swarm around the spaceport, bringing goods and people to and from the residences and the outlying factories.` - outfitter "Coalition Basics" - -planet "Sapira Mereti" - attributes korath - landscape land/lava6 - description `This was the seat of government and last military stronghold of the Kor Mereti faction during the Korath civil war. Here they built the factories and shipyards that churned out autonomous warships to prosecute their war against the Kor Sestor. The machines now rule this world alone, and have made it entirely uninhabitable for living creatures as they delve ever deeper into the planet's crust to harvest metal and fuel, and construct more and more factories to build new generations of robotic warships.` - spaceport `With no living creatures in sight, the only noises in this refuelling depot are the roaring engines as robot ships land and take off, communicating silently with each other via radio. The autonomous ships land and take off with perfect precision in a steady, unbroken stream. Many of them have been damaged by weapons fire, and as soon as they land they are covered by a swarm of welding and repair robots that attach new layers of hull armor and replace weapons and engines that have been destroyed.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Sarisa Fentra" - attributes korath - landscape land/sky1 - description `This planet's atmosphere has dangerously high radiation levels. On several of the continents there are patches, each nearly a hundred kilometers across, where the soil has been melted into glass by a nuclear explosion. Outside these blasted regions the plant life still flourishes, but the only land animals left alive are insects.` - description ` In the oceans, bizarre and corrupted creatures frolic.` - -planet Saros - attributes saryd tourism urban - landscape land/valley12-harro - description `The homeworld of the Saryds still bears some scars from the adolescence of their species, particularly in its lack of biodiversity. But over thousands of years, they have returned significant portions of the planet to their original wilderness state. The planet's population currently stands at just over two billion, in part due to the fact that Saryds live very long lives and many of them choose to dedicate their lives to serving society in other ways rather than raising children.` - spaceport `The main spaceport is on the outskirts of a large city near the planet's equator, supposedly not far from the place where the Saryds launched their first rockets to explore their own solar system. It has all the standard accoutrements of a tourist trap, including stall after stall of vendors selling food or articles of clothing, and mobs of wide-eyed visitors wandering about and generally getting in the way of the merchant captains trying to conduct actual business here.` - shipyard "Coalition Basics" - shipyard Saryd - outfitter "Coalition Advanced" - -planet "Sasirka Gatru" - attributes korath - landscape land/desert7 - description `This was probably a habitable world at one point. It is no longer. Nothing lives or grows here, and the atmosphere is full of toxic chemicals.` - -planet "Sebra Skira" - attributes korath station - landscape land/space4 - description `This is one of the primary war platforms for the Kor Sestor. Some sections of the station are much newer than others, and the scars are still visible in places where weapons fire has annihilated part of the station. The robots have rebuilt the damaged parts in a seemingly random pattern, like burls of bark growing over damaged parts of a tree.` - spaceport `There is no atmosphere inside this station, and indeed it is unlikely the station could hold air even if it were ever recaptured by living beings. In places, the stars shine through small cracks in the hull.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Second Cerulean" - attributes kimek research - landscape land/snow2 - description `From above this ocean world looks like a frozen wasteland, but a wide variety of uncanny creatures inhabit the rift valleys and hydrothermal vents deep underwater. The Kimek operate a small research station on the surface, because this is one of the few worlds in Coalition territory where there are still new species left undiscovered, kilometers below the frozen surface. Above ground, only a few species of birds and insects are able to survive.` - spaceport `The spaceport station is a cylindrical tower rising above the snowdrifts, anchored to the volcanic rock of one of the few islands that protrudes above the ice sheets near the equator. Near the station a hole about ten meters in diameter has been bored through the ice to allow submersible research craft access to the ocean depths.` - spaceport ` There are relatively few permanent inhabitants here; most of the people in the spaceport are just crews stopping over to refuel while coming to or from the Heliarch ringworlds.` - "required reputation" 15 - -planet "Second Rose" - attributes kimek farming mining - landscape land/beach5 - description `Second Rose is a warm planet, but a bit too rainy for Kimek preferences. That, plus its relatively remote location, means that its population is low despite its fertile fields and fisheries: most Kimek prefer to live somewhere closer to their inner core of bustling metropolitan worlds.` - description ` The planet's crust is rich in metal, and in some areas mine shafts have been sunk two or three kilometers below the surface to tap the richest seams.` - spaceport `A surprising number of Saryds and Arachi are wandering through this spaceport, conversing with the locals and sampling the food that is served here while they wait either for transport off-world or for local flights to other parts of the planet's surface. Apparently this is something of a tourist destination.` - "required reputation" 15 - -planet "Second Viridian" - attributes kimek farming urban - landscape land/hills5-sfiera - description `More than ten billion Kimek live here, most of them living in one of several arcologies near the equator: massive structures that reach nearly a kilometer tall and may house over half a billion individuals. As a result, despite the large population most of the land is either undeveloped or used for farming.` - description ` The Kimek arcologies are said to be able to recycle more than 99% of the waste produced in them each day, which is what makes it feasible for so many Kimek to live in such close proximity.` - spaceport `The spaceport facility is a kilometer-tall pyramid honeycombed with tunnels wide enough for a pair of bulk freighters to pass each other with plenty of room to spare. There is no single central warehouse district or meeting area. Instead, each cluster of docking bays is surrounded by its own storage facilities, food courts, and concourses.` - outfitter "Coalition Basics" - -planet "Secret Sky" - attributes saryd research - landscape land/sea13-sfiera - description `Grass and trees are scarce on this perpetually cold and foggy planet. The dominant form of vegetation is a mixture of mosses and lichens which can grow into mats more than half a meter thick. Vast herds of hoofed animals wander across the planet's surface, unable to stay in one place for long because the moss that they eat can take decades to grow back.` - description ` The hardy plants that grow here are useful for producing a wide range of medical compounds.` - spaceport `The spaceport city has a ring of searchlights perpetually pointed skyward to direct ships in to a landing in the fog in case their other instruments malfunction. Entire sectors of the city are off limits to non-Saryd visitors, and presumably are home to the secret research labs where advanced medicines and other technologies are being developed.` - "required reputation" 15 - -planet "Sek Alarfarat" - attributes korath - landscape land/bwerner2 - description `A hideously powerful weapon tore open scars on this planet's surface so deep that pools of magma bled out through them. Presumably these wounds were inflicted on the planet by yet another Korath super-weapon devised in the final years of their civil war. A few ruined cities remain, some of which were sliced in two by the trail of weapon fire.` - -planet "Selefkar Refinery" - attributes korath station - landscape land/space6 - description `This station's hull is pockmarked by weapons fire and torn open by larger explosions. Only one section remains that still contains atmosphere. Inside are the corpses of a few dozen Korath, mummified by exposure to the dry and antiseptic air of the station. It's not a pretty sight.` - description ` Before the war put an end to it, this appears to have been a refinery, processing ore harvested from the system's unusually dense population of metallic asteroids.` - security 0 - -planet "Seleptra Nak" - attributes korath - landscape land/fog2 - description `The most disturbing thing about the empty Korath cities on this planet is how pristine they are: no sign of bombing or of weapons fire. Either everyone who lived here chose to leave, or they were killed by a weapon that did no damage to the buildings they live in.` - description ` Outside the cities, plant and animal life has begun to flourish, and some of the smaller villages have already been swallowed up by the growing forests. The climate is temperate, and rainfall is plentiful; aside from the reduction in biodiversity, it will not take this planet long to forget its former owners.` - -planet Seli'het - attributes ka'het - landscape land/space7 - description `Seli'het was the only Het station the Builders ever completed, orbiting Giribea. Ka'heta are brought here once they reach the "Age of Assembly;" strange, lanky machines start molding an exoskeleton onto their bodies right away. As the Ka'Het grow, their exoskeleton is expanded and various outfits are added, transforming them into living weapons.` - description ` In this system the Ka'het behave differently than anywhere else, not only because this station doesn't have any visible damage but also because they don't attack each other, and some even seem to have started collaborating.` - government Builder - -planet "Separa Tiklar" - attributes korath station - landscape land/space1 - description `This station manufactures the weapon systems and other equipment that is used in the Korath stations, war vessels, and world-ships.` - spaceport `From the outside this station appears as run down as their other facilities, but the interior is meticulously clean. Also, everything outside the delivery bay is restricted space, under heavy military guard.` - security 0 - -planet "Septar Lorku" - attributes korath station - landscape land/loc0 - description `This system has a high concentration of metallic asteroids, which the Korath are harvesting to provide iron ore for their space ships and fissionable materials for their reactor cores. Smelting metal in a high-temperature blast furnace in the interior of a space station is, of course, an incredibly risky proposition.` - spaceport `Despite your lack of knowledge of Korath health and anatomy, it is clear that the inhabitants of this station are under-fed and overworked. Also, an alarming number of them are missing fingers, hands, or entire limbs. It is quite possible that the work in the refineries is even more dangerous than the job of the raiders attacking human space.` - security 0 - -planet Serpens - attributes north medical research - landscape land/desert5 - description `Serpens is a sparsely populated world of ancient canyonlands and barren deserts. There were no permanent settlements here until a century ago when visiting biologists discovered an indigenous snake whose venom is useful as a painkiller and heart medication. That led to a few small laboratories being set up in the desert, and to the eventual discovery of other useful compounds that can be extracted from the local flora and fauna.` - spaceport `The spaceport's landing pads are just a set of flat cleared areas on top of a mesa, surrounding a jumble of small adobe buildings. Inside the spaceport, scientists in lab coats rub shoulders with "snake wranglers" who ride in and out on horseback, dressed in denim and wearing oversized straw hats. The whole place smells of antiseptic and manure.` - security 0.05 - tribute 900 - threshold 3000 - fleet "Large Republic" 3 - -planet "Sessiliki Far" - attributes korath station - landscape land/loc2 - description `This is a Korath mining station, where ore extracted from asteroids is refined and processed. The Korath seem to have an aversion to harvesting raw materials from actual planets, preferring to work with lifeless asteroids instead.` - spaceport `A smelter is never a safe place to work, and some of the machinery looks very old, but you get the feeling that the Korath on this station are in relatively good spirits nonetheless. The cafe in the spaceport is bustling, and every few hours a bell rings and about a third of the workers leave the factory floor and are replaced by fresh and rested ones.` - security 0 - -planet "Sestor Ikfar" - attributes korath - landscape land/hills1 - description `This dry, hot world is home to almost no native life, but is ideal for the Korath automata because of its abundant solar energy. In the places where the Korath cities once were, the Kor Sestor have built massive factories with buildings sometimes close to a kilometer in height. In other places the land remains undeveloped, but the factories are constantly expanding outward.` - spaceport `In place of streets, massive tunnels and shafts run through the factory cities, wide enough for two capital ships to pass each other traveling in opposite directions without the risk of collision. The tunnels branch out into smaller and smaller passageways like capillaries branching out from an artery.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Setar Fort" - attributes korath efret - landscape land/snow5 - description `There are several large Korath cities on this planet, but the ones farther from the equator have been covered by encroaching glaciers as the planet slowly enters a new ice age. A small number of crops are still grown in the open air, but many of the fields have now been covered with row upon row of gleaming glass as the Korath resort to greenhouse farming to lengthen the growing season and feed their remaining population more efficiently. Farther from the city, Korath ranchers tend herds of creatures that resemble giant, six-legged yaks.` - spaceport `This spaceport is the only place where you have ever encountered the Korath cooking food that actually smells appetizing. But in other places, the stench of the enormous cattle that they are trading more than makes up for it. Occasionally as you walk by the stalls, one of the cattle will lower its head to sniff at you. They seem docile enough, although perhaps a bit undernourished, but their horns are alarming.` - outfitter "Korath Basics" - -planet "Shadow of Leaves" - attributes saryd urban - landscape land/snow10-sfiera - description `Saryds are particularly drawn to forested environments, and as a result this world has become heavily populated. Rather than gathering in tightly packed cities with skyscrapers and busy roads, they have spread out evenly across the whole land area in a sort of endless suburban sprawl. But enough patches of forest have been maintained between the roads and housing compounds that from orbit, at a first glance, the planet looks pristine and uninhabited.` - spaceport `The spaceport is built at the base of a mountain. At the peak of the mountain is the Starlit University, one of the premier Saryd institutions of higher learning, elevated above the ordinary world of the forest below so that the students can remain detached and focused on their education.` - spaceport ` Given the number of boisterous young Saryds who are galloping about the spaceport at an undignified pace, some of whom are stumbling and showing other signs of inebriation, it is possible that the University's attempts to keep the youth secluded in an ivory tower of learning are not entirely successful.` - -planet "Shadowed Valley" - attributes saryd research - landscape land/fog7 - description `A dizzying variety of bizarre and stunted life forms have evolved on Shadowed Valley, each with different means of coping with the high levels of sulfuric acid in the planet's atmosphere and rainwater. In the mountains where cliffs and rocks are exposed to the acid rain, they have been sculpted into smooth, flowing contours etched with lines and wrinkles. But the Saryds prize this planet primarily for the beauty of its gypsum caves, full of delicate crystalline deposits, towering speleothems, and deep, clear pools of poisonous water.` - spaceport `The spaceport here is built almost entirely underground, and populated mostly by research scientists; very few Saryds have chosen to call this planet home, although it does draw the occasional adventurous tourist. In a few large caverns they have installed sun lamps and planted groves of trees to make up for the relative lack of vegetation on the surface.` - spaceport ` The atmosphere outside the port is breathable, but not terribly pleasant.` - "required reputation" 15 - -planet Shangri-La - attributes core rich urban frontier - landscape land/sea6 - description `Named after a mythical paradise, Shangri-La is an almost ideal planet, with a mixture of advanced, developed cities and uninhabited mountains. It is a rich and prosperous world, and nearly self-sufficient, but the cost of living here is prohibitively high for anyone from off-world. Because Polaris is on the very fringe of human space, and because of the wealth of its economy, piracy is a constant threat. Although recently the Syndicate has provided good protection, in past centuries it was not unheard of for raiding parties of starships to attack major port cities here, carrying off valuable cargo and sometimes also human slaves.` - spaceport `The spaceport is state-of-the-art. So are the laser turrets and missile silos spaced out along its periphery. But somehow, instead of making you feel more secure, the defenses only serve to remind you of how far on the fringes of civilization you are, and of how rich this planet is compared to some of its neighbors. Everyone walking through the port is moving at a brisk, purposeful pace; loitering and sightseeing are not encouraged here.` - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - outfitter "Syndicate Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - "required reputation" 5 - bribe 0.07 - security 0.7 - tribute 1200 - threshold 4000 - fleet "Large Syndicate" 7 - -planet "Shifting Sand" - attributes saryd - landscape land/dune6-harro - description `This world is dry, but not particularly hot. The settlements are small and scattered, because each oasis only provides enough water for a few thousand individuals. Some of them focus on manufacturing, while others are attempting to farm the desert with drought-resistant crops. But the largest industry is retirement housing: the cool, dry climate and slow, quiet pace of life here are exactly what elderly Saryds find most comfortable.` - spaceport `The spaceport village is built around a large oasis, a sandy-bottomed lake with startlingly blue water. The landing pads are in the desert half a kilometer out from the village, separated from the houses by windbreaks and noise barriers to avoid disrupting the tranquil atmosphere. On balconies overlooking the lake, Saryds with greying hair walk or stand around in small groups enjoying quiet conversation with each other.` - "required reputation" 15 - -planet Shiver - attributes "near earth" - landscape land/snow8 - description `Shiver is a dead and frozen world. The only settlement is a small refueling station that services cargo fleets on their way to Earth. Precipitation is rare here, but sometimes the wind whips up snow and ice from the surface into something akin to a desert sandstorm, and even on days when the wind dies down the air sparkles with tiny, floating ice crystals. Most people who come here for work only stay for a few months or half a year, just long enough for the sense of adventure to die away.` - spaceport `The spaceport is protected from the wind and blowing snow by a perimeter wall about fifty meters tall. Aside from running the fueling station, one of the few jobs for the workers here is to operate the bulldozers that push away the snowdrifts and keep the station from being buried beneath them. Although the air is breathable, ships that land here connect directly to docking tubes, to protect their crews from the icy air.` - spaceport ` There are no children here, and almost no women. Most of the workers are men in their early twenties. No one makes an effort to greet you.` - security 0.1 - tribute 300 - threshold 2000 - fleet "Small Republic" 10 - -planet Shorebreak - attributes rim research medical - landscape land/beach1 - description `Shorebreak is an ocean world which is home to a stunning profusion of alien life, some of which is not too dissimilar from life on Earth. The first settlement, centuries ago, was built as a marine biology laboratory, and from there the planet gradually grew into a regional center for bioengineering, where local life forms are tested for possible use in human medicine.` - description ` Outside the laboratories, much of the planet's land mass remains in its natural state, but the planet is currently struggling with a large increase in immigration.` - spaceport `The spaceport on Shorebreak is built on its own separate island, perhaps as a way to keep any contamination isolated from the main continents. The hangar where you were directed to land your ship was hermetically sealed before you were allowed to land, and the customs officer informs you that any cargo you wish to trade must first be screened for "rats, mice, invasive insects, or wild pigs."` - "required reputation" 2 - bribe 0.06 - security 0.3 - tribute 500 - threshold 3000 - fleet "Large Militia" 8 - -planet Shroud - attributes north rich textiles frontier - landscape land/mountain1 - description `Shroud is a world of castles in the clouds and slums in the valleys below. High on the mountain peaks, above the clouds, the planet's few elites live in splendid mansions. Below them, the people work mostly in textiles: farming cotton, raising sheep, working at looms and sewing machines in dimly lit factories.` - description ` The level of intrigue and dalliance between the bored gentry could easily compete with the most lurid and unrealistic of Victorian fiction.` - spaceport `The spaceport here is a shopping mall. You landed on a plain cement slab near the "cargo entrance," where raw goods are bought and sold. But the other end of the building holds hangars for luxury ships and glass-windowed storefronts where mannequins are dressed in outlandish and horribly impractical outfits. There is a sparse cafeteria for dock workers near your entrance, and fancy steakhouses and seafood places for the more wealthy visitors.` - shipyard "Luxury Ships" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Lovelace Advanced" - bribe 0.04 - security 0.8 - tribute 3800 - threshold 7000 - fleet "Large Republic" 14 - -planet Silver - attributes "near earth" oil - landscape land/dune5 - description `Eons ago, Silver was a lush tropical world. It is now mostly desert, but large oil deposits remain below the surface. The petrochemicals mined here are refined to produce plastics, fuel for terrestrial vehicles, and some components of medical ointments and antibiotics. The deserts are hot in daylight and surprisingly cool at night, and as a result most settlers live in houses sunk into the ground in regions where there is enough plant cover to keep the dunes from shifting in the wind and slowly burying their dwellings.` - spaceport `The spaceport is near an oasis. Cactus-like plants and a few palm trees stand as tall as radio towers, on the outskirts. The landing pads are made of concrete, rising several meters above the ground to protect both against the encroaching sand and against the flash floods that come in the rare times when it rains here. Under the clear sky and with white sand in all directions, the sunlight is painfully bright, and you have been warned to avoid prolonged exposure to it.` - security 0.1 - tribute 700 - threshold 4000 - fleet "Small Republic" 25 - -planet Sinter - attributes "dirt belt" mining - landscape land/nasa2 - description `Sinter is a world where life never developed; the atmosphere is unbreathable, but warm enough and dense enough that people can survive here in pressurized homes or outside when wearing oxygen tanks. The only industry here is mining, which is mostly done with remotely controlled robots, so the population of the entire planet is only a few thousand people.` - spaceport `The spaceport is built next to a large smelter where ore is processed into metal ingots. Even on a planet as inhospitable as this one, the cost of extracting metal from ore is still cheaper than the cost of shipping the ore off-world for processing. A long enclosed terminal building extends out from the smelter, with docking tubes and landing pads every few hundred meters for connecting to visiting ships. Small robotic trolleys carry cargo crates back and forth; only a handful of people are walking around here, and most of them are probably off-worlders.` - security 0.05 - tribute 400 - threshold 3000 - fleet "Small Militia" 28 - -planet Siteria - attributes ka'het - landscape land/water0 - description `Siteria is the Builders homeworld, both the place where their journey began and where it ended. After a dozen millennia of underpopulation due to its closeness to the Quarg ring, the Ka'het invasion forced them to retreat. As one of the few remaining planets capable of sustaining farming and by far the one with the best climate, for a few centuries it had again the highest number of inhabitants of all the Builders planets.` - description ` When the second invasion began, the large number of fields and farms around the planet allowed the Builders to survive for centuries, hiding in sparse strongholds. Almost three hundred years passed before the Ka'het were able to destroy the last colony.` - -planet Skillet - attributes north mining farming frontier - landscape land/canyon3 - description `Skillet is a sparsely populated planet whose red hills and canyonlands are strip mined for placer deposits of iron ore and precious metals, mostly to supply the needs of the shipyards in Betelgeuse. This world is also used for ranching, and even for growing corn in a few less arid regions. The weather is usually quite mild, although hot and dry; the only reasons so few people have settled here are because it is so remote, and because the mining and farming industries need far fewer human workers than machines.` - spaceport `The spaceport mostly consists of a row of adobe warehouses, with tin roofs polished to mirror brightness to reflect the heat of the sun. Around the warehouses is a ring of concrete landing pads. Forklift trucks carrying pallets of iron and steel ingots weave their way in between men and women on horseback and others on foot. The air is hot, but too dry to feel oppressive.` - security 0.3 - tribute 600 - threshold 4000 - fleet "Small Republic" 22 - -planet Skyfarm - attributes hai moon "hai tourism" - landscape land/myrabella6 - description `Due to the low gravity here, some of the alien crops planted by the Hai grow to heights of five meters or more. The air is too thin for humans or Hai to breathe without carrying supplemental oxygen tanks, so the population is very small. The fields are tended by enormous spider-like robots which are equipped not only for irrigation and harvesting, but also for pollination, since the thin atmosphere has made it impossible for native insects to evolve here.` - spaceport `The spaceport is a small city built under a pressurized glass dome, with a ring of hangars and landing pads around its periphery. As with most Hai architecture, the dome and the buildings within it are simple and sparsely decorated, but as you walk through the city everything feels very solid, and ancient. Everything is metal, even the roads and walkways, and the center of many of the roads dips down slightly due to millennia of foot traffic slowly wearing down the metal.` - -planet Skymoot - attributes rim tourism - landscape land/sky2 - description `The "dragons" of Skymoot are an immensely popular tourist attraction, unlike their mythical namesakes only in their lack of ability to breathe fire. The presence of such an efficient apex predator has spurred the evolution of a stunning variety of defense mechanisms in its prey, as well; whether in the air or in the plains or deep in the forest, Skymoot is a dangerous place to visit.` - description ` The scientific consensus is that the "dragons" are clever animals, but not sentient. Those who insist on trying to find ways to communicate with them almost invariably end up getting eaten.` - spaceport `The spaceport is unusually large and clean for a planet with such a low population. It is clear that tourism here is a profitable industry. One large booth offers airplane rides to view the "dragons" up close, for anyone willing to sign a waiver; even with energy shields, it is not unheard of for a plane to be snatched out of midair by one of the creatures. Other booths offer safari tours of the forest; the tourists in line at those booths are carrying a wide variety of knives and guns.` - bribe 0.02 - security 0.1 - tribute 400 - threshold 2000 - fleet "Large Militia" 6 - -planet Slylandro - attributes "requires: gaslining" - landscape land/nasa9 - description `Far beneath the swirling blue surface of Slylandro's atmosphere, void sprites and other strange creatures float about. As improbable as it may seem, the void sprites must have somehow evolved the capability to manipulate gravity fields, because every once in a while one of them will rise up from the surface powered by an antigravity field similar to the landing repulsors used by human ships. When they do so, the decrease in atmospheric pressure causes them to nearly double in size.` - -planet "Smuggler's Den" - attributes pirate station "south pirate" south frontier - landscape land/loc1 - description `Smuggler's Den was formerly known as Grendel Station, back when it was an operating refinery. But, it has since been taken over by pirates, who turned it into a haven for all manner of smugglers and privateers. As a hub of pirate activity, Smuggler's Den has access to fenced goods from beyond the region, resulting in repair shops that can make a variety of legal and illegal modifications to your ship. This confluence also provides the opportunity to buy refurbished starships... if it does not trouble your conscience to think about the likely fates of their previous owners. Rumor has it that pilots with the right connections may be able to purchase heavily modified ships here.` - spaceport `It is a strange but indisputable fact that pirates smell worse than ordinary human beings. In this day and age, where even the cheapest shuttlecraft at least has a sonic shower, there is no logical explanation for it, except that anarchist tendencies must somehow go hand in hand with a tendency to reject society's norms around hygiene. Here in a space station, with nothing but recycled air to breathe, the effect is overpowering.` - shipyard "Southern Pirates" - shipyard "Advanced Southern Pirates" - shipyard "Core Pirates" - shipyard "Advanced Core Pirates" - outfitter "Delta V Advanced" - outfitter "Kraz Advanced" - outfitter "Common Outfits" - outfitter "Lovelace Basics" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.06 - security 0 - tribute 400 - threshold 2000 - fleet "Small Southern Pirates" 21 - -planet Snowfeather - attributes hai "hai tourism" - landscape land/dmottl4 - description `Snowfeather is a world with unusually chaotic weather patterns, where snow can fall even in the middle of summer but will melt away within days when the temperature shifts and becomes warmer again. Surprisingly, it is a popular vacation spot for the Hai, who find the unpredictability and occasional violence of the weather here to be invigorating.` - spaceport `The core of the spaceport is two rows of hangars, back to back. Their thick metal roofs slope backwards, away from the entrance to each hangar, so that any snow or ice that slides off the roofs will not fall across the opening while ships or people are passing through. The hangars are also elevated about six meters above the ground, to protect against flash floods.` - outfitter "Hai Basics" - -planet Solace - attributes south urban factory frontier - landscape land/valley6 - description `Solace is a fertile world that was already home to Earth-like vegetation and animals even before the first settlers arrived. It has now been inhabited for nearly half a millennium, and sprawling cities cover much of its surface.` - description ` In addition to being one of the major metropolitan centers of the galactic South, Solace is best known as the home of Delta V Corporation, makers of plasma engines and rockets of various sorts.` - spaceport `The spaceport on Solace serves not only for incoming and outgoing commerce, but also as a testing ground for the next generation of Delta V technology. On your way around the port you stop to watch some tests of engines so powerful that the ground shakes beneath them.` - spaceport ` At the heart of the spaceport are a few bars, plus restaurants representing nearly every style of cuisine that you are familiar with. All the buildings are well maintained; this strikes you as a quite prosperous world, for this section of the galaxy.` - outfitter "Delta V Advanced" - outfitter "Kraz Basics" - outfitter "Common Outfits" - outfitter "Ammo South" - bribe 0.04 - security 0.5 - tribute 1000 - threshold 4000 - fleet "Large Militia" 15 - -planet "Solima Skarati" - attributes korath - landscape land/beach12-harro - description `The Korath were endlessly creative in devising new weapons of war during the twilight years of their empire, but what destroyed this planet in the end was not a military disaster but an ecological one. Small villages along the ocean shores and rusting fleets of boats bear witness to the fact that this ocean world was once a fruitful fishery. But now the ocean carries high levels of industrial toxins, and in place of large fish only small invertebrates remain.` - -planet "Sopi Lefarkata" - attributes korath - landscape land/mountain24-spfld - description `This is a cold and mountainous world, and most of its oceans are covered in ice. A handful of giant craters gouged out from the sides of mountains are the only sign that there were once Korath settlements here. But, the Kor Sestor robots have begun building settlements of their own, in caverns deep under the mountains where they are safe from orbital bombardment. Where recent Kor Mereti attacks have collapsed one of the access tunnels, swarms of robots have gathered to dig them out like ants when their hill has been stepped on.` - spaceport `The caverns of the Kor Sestor are hidden deep under the mountains, but there are also a handful of refueling stations on the surface. Each one is guarded by towering weapon platforms and swarms of autonomous fighter drones.` - "required reputation" 1 - bribe 0 - security 0 - -planet "Spera Anatrusk" - attributes korath - landscape land/badlands6 - description `This is a relatively dry planet, and the only Korath cities were close to the poles where the temperatures are more mild and the lifeless deserts give way to grasslands and even a few scattered forests. The largest city was clearly destroyed by orbital bombardment. The other cities seem to have been done in by rioting or looting, leaving smashed windows and burned-out buildings behind. Some of the damage is very recent; the Korath survivors here held out for a long time.` - -planet Splashdown - attributes north farming - landscape land/water5 - description `Splashdown is an aging world where plate tectonics have long since died down and the weather has worn the surface down into lowlands, marshes, and shallow seas. Most of the land area is not suitable for growing anything but rice, and only a few settlements have been built here. Most visitors find this world boring, but the locals say they find beauty in the big sky and the subtle colors of the grasslands.` - spaceport `The spaceport is in the "highlands," a wide plateau only a few hundred meters above sea level. In all directions, the horizon is an almost perfectly flat line, varied only slightly by low hills and copses of trees. The port itself consists of some grain silos and warehouses, an open air marketplace, and a barbecue restaurant with outdoor seating. The buildings are all single-story, wood-framed construction.` - security 0.2 - tribute 600 - threshold 3000 - fleet "Large Republic" 3 - -planet Starcross - attributes rim farming - landscape land/sky1 - description `Starcross is a stormy, ocean-dappled planet that was not settled until the planets farther out on this arm of the galaxy grew prosperous enough to create a need for a stop-over point for cargo. Structures must be built strong and on high enough ground to avoid the frequent floods. A few enterprising settlers have taken up farming of some native plants that are edible for humans, including one plant similar to cranberries that has come to be considered a rare delicacy by many.` - spaceport `The spaceport is rudimentary: just a couple of landing pads, each with thick cement walls around it to protect your ship from being buffeted by any storms that strike. The central building is a squat, windowless cement fortress. Inside, however, it is completely different: the ceilings are high, with sun-lamps that provide some sense of warmth and cheer, and native wood paneling or stucco on most of the walls to soften them.` - outfitter "Ammo South" - security 0.05 - tribute 300 - threshold 2500 - fleet "Small Militia" 22 - -planet "Starting Rubin" - attributes kimek "coalition station" shipping wealthy - landscape land/space3 - description `Starting Rubin was far from being the first station constructed around the Kimek homeworld, but it is the oldest one to still be on orbit. It was built as an orbital equivalent to the hunger towers found on the planet it orbits, as a safety measure against the disasters that may affect Ki Patek Ka.` - description ` Since the residents need little of the food produced, it quickly became the station's primary export, transforming it into one of the largest trading hubs of the region. It has also the largest population of any Coalition station, capable of supporting tens of thousands of Kimek.` - spaceport `Despite only having the population of a small city, the arrivals deck of Starting Rubin is as crowded as the largest spaceports. Civilian ships belonging to all three Coalition species can be seen arriving or departing every couple minutes. While there doesn't seem to be any military facility, there are some civilian shops on the station, although they sell nothing but few Kimek items.` - shipyard Kimek - outfitter "Coalition Basics" - "required reputation" 10 - -planet "Station Cian" - attributes kimek "coalition station" shipping - landscape land/space6 - description `Cian Station orbits a large gas giant, which simultaneously has compounds usable in hyperspace fuel and enough mass to pull an abnormally large numbers of asteroids near it. The local industry mostly centers around the metals harvested here, but part of it is still focused on refining deuterium. Its remote location prevents it from becoming a major port, but most traders that travel into this region stop here, even if just to refuel and to watch its impressive facilities. This is also the most recent Coalition station, although it's much older than any in human space.` - spaceport `Station Cian seems to acts as base for the military operations in this area; it even has a small Heliarch shipyard in a restricted section. Considering the isolationist planet Remote Blue is only one jump away, it's likely the station is also being used as an observational outpost, keeping an eye on the ships that travel that far.` - outfitter "Coalition Basics" - "required reputation" 15 - -planet Stonebreak - attributes hai manufacturing - landscape land/hills7-harro - description `Stonebreak is home to some of the largest cities in Hai space aside from their homeworld: massive planned communities built in concentric rings, where housing space and community buildings alternate with zones of factories and shipyards. This star system has an unusual number of metallic asteroids, which the Hai harvest for the raw materials for Stonebreak's industries.` - spaceport `From above, this city has almost perfect radial symmetry, a sure sign that it was planned and built as a single unit rather than expanding at random over time. Every single building in the city is made from the same metal alloy, a dull and slightly irregular grey color. The corners of each building are slightly beveled instead of meeting at right angles.` - spaceport ` Even the spaceport is symmetrical: a ring of hangars, facing outwards, at evenly spaced intervals, with warehouses and living quarters inside the ring.` - shipyard "Hai Intermediate" - outfitter "Hai Intermediate" - -planet Stormhold - attributes pirate "core pirate" core frontier - landscape land/fog3 - description `A cold planet, with dense, foggy atmosphere. As with many pirate outposts, Stormhold is home to an unknown number of villages and hidden outposts, each controlled by a different pirate faction. It is also said that some of the most dangerous fugitives in the galaxy live deep in the forests of this planet, escaping detection by living underground or by avoiding the use of electronic devices.` - spaceport `The spaceport is a large town, with a population of roughly thirty thousand. People of all races and cultures mingle freely, while keeping a wary eye open for off-worlders who may be Republic agents in disguise.` - outfitter "Basic Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.03 - security 0 - tribute 500 - threshold 2000 - fleet "Large Core Pirates" 7 - -planet "Stronghold of Flugbu" - attributes arach factory - landscape land/mountain11-sfiera - description `The Stronghold of Flugbu was used as a military base during the War of Independence. Now it is a manufacturing world, specializing not in large machines but small, intricate components. It is also home to House Bebliss, the secretive guild that specializes in communication, translation, and encryption. House Bebliss is essential to the Coalition economy because they maintain the hyperspace communication network, but there are also rumors that they may have ties to the Resistance.` - spaceport `The spaceport here is a single massive compound, a relic of its military past, with hangars of all different sizes along its periphery and gun emplacements that may still be operational even though there has been little need for them in thousands of years. A fleet of Heliarch military ships is stationed here, as well, but their role is mostly ceremonial.` - spaceport ` The hallways of the compound are packed with members of all three Coalition species, most of whom walk quietly and purposefully without stopping to speak with each other.` - outfitter "Coalition Advanced" - "required reputation" 25 - -planet Sundive - attributes core farming research frontier - landscape land/water9 - description `Sundive is largely covered in tropical rainforests and savanna, but with enough open plains that it has also become a major agricultural world. For most of the year, the weather here is quite mild, but tornadoes and massive thunderstorms are not uncommon in the summer months.` - description ` Sundive is also home to a large astronomical laboratory with radio telescopes and other devices for studying the galactic core and the massive black hole that resides there.` - spaceport `The spaceport is in a wide, open plain; most of the landing sites are just packed dirt. Surrounding it is nothing but farmland and forests; the laboratory and telescopes are far beyond the horizon, where incoming ships will not interfere with their operation.` - spaceport ` The buildings are short and made of wood; even the roofs are clapboard shingles rather than metal or rubber. Several farmers have brought in goods to sell; most of them came in trucks, but you also see a few horse-drawn wagons.` - security 0.3 - tribute 300 - threshold 2000 - fleet "Small Syndicate" 4 - -planet Sundrinker - attributes south farming frontier - landscape land/desert6 - description `Most of this world is barren deserts and oceans; for whatever reason almost no life evolved here. The only human settlement is a small town in one of the few hilly regions, and the locals survive by ranching and farming. It is the sort of world that is ideal for people who enjoy being alone, because it has almost no appeal for anyone else. In addition to the oppressively hot weather, flash floods are quite frequent.` - spaceport `There are only two concrete landing platforms in the spaceport, and that is plenty for the amount of traffic they receive. A wide cleared-off field of dirt is available beyond that in case an unusual number of ships ever need to land. The two platforms and the spaceport buildings are all built near to the tops of the hills, out of the way of the flood waters. This is both the spaceport and the only town on Sundrinker. A single road winds between a few buildings; one seems to be a saloon, and another, a general store.` - security 0.1 - tribute 200 - threshold 2000 - fleet "Small Militia" 15 - -planet Sunracer - attributes core urban factory farming fishing frontier - landscape land/myrabella8 - description `Sunracer is home of Megaparsec, Inc., a shipyard that specializes in designing fast, lightweight ships. It is a well-settled planet with a population of nearly half a billion, and a diverse economy that includes farming and fishing in addition to the shipyards.` - description ` Outside the cities, large regions of undeveloped land still remain. Hovercraft racing is a major local sport, and some massive and elaborate courses have been constructed in the wilderness.` - spaceport `On Sunracer, the spaceport and shipyard are one and the same. As you walk among the landing pads and hangars, it is not immediately clear which ships are visiting starships undergoing minor repairs, and which are new ones under construction. A series of enormous cranes tower over one section of landing pads. From them hang hull fragments, engines, and even a few small ships, each being swung from one location within the shipyard to another. Meanwhile, forklifts and flatbed trucks are weaving between the buildings in every direction.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - shipyard "Megaparsec Advanced" - outfitter "Common Outfits" - outfitter "Syndicate Advanced" - outfitter "Lovelace Basics" - outfitter "Ammo North" - bribe 0.06 - security 0.7 - tribute 1700 - threshold 5000 - fleet "Large Syndicate" 10 - -planet "Swiren Station" - landscape land/sivael0 - description `This is Swiren's personal space station. After much haggling with the Republic central government, the station was granted access to be installed above Mars, to serve as a system-wide defense station.` - spaceport `The spaceport is quite spartan. It's pretty much just a cluster of tables and some refridgeration units, with people milling about and chatting with one another; other people that are in good standing with the republic and have been allowed to dock here.` - shipyard "Basic Ships" - outfitter Swiren - "required reputation" 1500 - bribe 0 - security 1 - -planet "Tebuteb's Table" - attributes arach farming - landscape land/fields11-sfiera - description `This world is home to House Garbarag, the Arachi guild of farmers and ranchers. On private ranches far from the cities, they experiment with raising new breeds of longcows, a unique species of cattle that grow a new body segment each year and can reach more than thirty meters in length. The meat from a single longcow can feed a village for a month.` - description ` Longcows are typically docile and slow-moving, but when frightened one of them can do as much damage as an entire herd of stampeding terrestrial cattle.` - spaceport `The spaceport is next door to the city's meat-packing district, which is not any more pleasant or scenic than its equivalent on a human world would be. The actual slaughterhouses are some distance outside the city limits, placed there because in the early days of the colony a particularly large longcow in its death throes went on a rampage and destroyed several city blocks before it bled out and died.` - -planet "Tefkar Ret" - attributes korath station - landscape land/station0 - description `This station is run down and completely abandoned, emptied of atmosphere so that air pressure will not put ongoing stress on the station's structure. Each section is sealed off from the others by heavy blast doors, leaving most of the station inaccessible.` - -planet "Third Umber" - attributes kimek factory research - landscape land/bwerner6 - description `This cool, dry world is a sort of natural cleanroom, an ideal place for manufacturing sensitive equipment that could be harmed by the presence of condensation or mildew or pollen granules. The factory workers and overseers live in hive-like dormitories that each house tens of thousands of Kimek.` - description ` Closer to the poles, the air is too cold to be comfortable for the Kimek, but a small community of Saryd engineers has established a factory compound where they produce their own equipment to sell to the Kimek.` - spaceport `This is a sparsely populated world by Kimek standards, with a population of slightly less than a billion, but by the standards of most other species the spaceport is still a crowded and chaotic metropolis, with constant streams of traffic both on the roads and on the pedestrian walkways and footbridges. It is somewhat disconcerting to be surrounded by a sea of giant beetles scurrying back and forth between the landing pads and the port buildings.` - "required reputation" 15 - -planet Thrall - attributes paradise textiles - landscape land/fields5 - description `Thrall has a warm, moderate climate and a geography of mostly gently rolling hills. Most of the industry here takes the form of agriculture, especially growing cotton. There are also three major cities where the cotton is spun into thread and woven into textiles for export off world. It is one of the few places in the galaxy where cotton is picked by hand, because labor here is cheaper than the cost of buying and maintaining machinery.` - description ` The locals are prevented from seeking more lucrative employment elsewhere partly by the crushingly low wages, which make the cost of space transport prohibitively high for most, and partly by the educational system, which is among the worst in the galaxy.` - spaceport `The spaceport consists of a vast asphalt-paved field for landing ships, and some wooden buildings a few stories tall. Most of the materials for export are stored in sheds or stacked under plastic tarps, with a few police officers clustered around them to make sure no ship picks up cargo that has not been paid for. Inside the buildings, two restaurants with different names serve an identical selection of fried foods.` - outfitter "Basic Outfits" - outfitter "Ammo North" - bribe 0.04 - security 0.5 - tribute 2000 - threshold 5000 - fleet "Large Republic" 8 - -planet Thule - attributes pirate "south pirate" south frontier - landscape land/dmottl2 - description `Thule is a mountainous world with a population of nearly a billion, settled in the early days of space exploration. When the colony was first established, the Earth government did not yet have the strength to control any system but its own, and when the Republic was formed, Thule did not join, and has repulsed all efforts to force them to do so. It is well-known that the planet sponsors pirate fleets which bring it cheap materials to bolster its economy, but the planet is so far from the center of Republic space that fighting a war here would be prohibitively expensive, and so they remain unopposed.` - spaceport `The inhabitants of Thule are notoriously suspicious of strangers. They all seem to immediately recognize you as an off-worlder, perhaps by your clothing or your accent. The food sold in the shops is like nothing you have seen elsewhere, and the natives' accents are so strong that they almost seem to be speaking a different language. You feel as if you are visiting an alien world; centuries of separation has created a culture here that is very different from your own.` - outfitter "Delta V Advanced" - outfitter "Kraz Advanced" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.05 - security 0.6 - tribute 900 - threshold 2500 - fleet "Large Southern Pirates" 16 - -planet Thunder - attributes rim - landscape land/mountain20-harro - description `When the first colonists landed, they thought that they had found a dream world on Thunder: perfect gravity, perfect temperature, perfect atmosphere. Unfortunately, they soon discovered that the planet has unusually high tectonic activity, enough that building anything higher than two stories is almost impossible. Because of the earthquakes, attracting settlers has always been difficult for Thunder, and right now the population is only a few million.` - spaceport `The spaceport's landing pads are all solid slabs of metal; poured concrete would be far too prone to cracking. The spaceport village itself is a sprawling collection of squat, sturdy buildings, and a sign near the entrance to the cargo warehouse reads, "Do not stack crates."` - outfitter "Basic Outfits" - outfitter "Kraz Basics" - security 0.1 - tribute 300 - threshold 2500 - fleet "Small Militia" 20 - -planet "Tik Klai" - attributes wanderer research - landscape land/badlands2 - description `This world is uncomfortably hot, even for the Wanderers, and so close to its star that the surface is bathed in dangerous levels of ultraviolet light. The few Wanderer installations here are buried underground, with only a few access hatches and storage buildings on the surface.` - spaceport `Most of the spaceport facility is closed to non-Wanderer personnel, and apparently to many of the off-world Wanderers who are visiting, as well. The underground passageways are comfortably wide and tall for a human, but the wanderers walking through them must tuck their wings in close to their bodies to avoid scraping against the ceilings.` - spaceport ` The warning signs marking restricted areas are in the undecipherable Wanderer language, but accompanied by a symbol you easily recognize: a DNA double helix undergoing replication.` - "required reputation" 35 - bribe 0 - -planet Tinker - attributes "near earth" factory mining - landscape land/mfield0 - description `Tinker is a highly industrialized world, exporting electronics both to the Syndicate and to Earth. The electronic goods manufactured here span the gamut from wires and capacitors to sophisticated microchips, and because many of the jobs here require skilled labor, it is a relatively prosperous planet.` - description ` Outside the cities, large areas of this world have been set aside for mining and for refineries and smelters, ensuring that the industries here have all the raw materials they need, plus extra to sell.` - spaceport `The spaceport is nearly five hundred years old. As with many ports from that era, it is constructed as a single large complex, a towering building with hangar bay openings on all levels and a dedicated crew of flight controllers directing incoming starships in order to avoid collisions. Around the spaceport a city has developed.` - shipyard "Basic Ships" - shipyard "Syndicate Basics" - shipyard "Megaparsec Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Syndicate Basics" - outfitter "Lovelace Basics" - bribe 0.04 - security 0.4 - tribute 1100 - threshold 4000 - fleet "Large Syndicate" 7 - -planet Trinket - attributes south tourism - landscape land/beach3 - description `In a region of the galaxy not known for beach resorts, Trinket has become somewhat of a major tourist destination. It is not a particularly warm world, and near both poles icebergs float year round, but at the equator the weather is almost tropical and the water is warm enough for swimming. Occasionally one of the ocean currents will pick up an iceberg and carry it all the way down past the resorts before it melts completely; taking a boat out to these icebergs is a popular daytime activity here.` - spaceport `The spaceport is a long, two-story building of wood and stone with hundreds of stalls selling fruit and clothing and bad artwork. Many of the starships parked here have scorch marks and dents on their hulls, a sure sign of recent battle. It is likely that some of the people walking through the port are in fact pirates, posing as civilians in order to sell stolen cargo or to take a vacation incognito.` - outfitter "Basic Outfits" - outfitter "Delta V Basics" - outfitter "Ammo North" - outfitter "Ammo South" - outfitter "Pirate Outfits" - bribe 0.02 - security 0.4 - tribute 500 - threshold 2500 - fleet "Small Militia" 36 - -planet "Triton Station" - attributes north station military - landscape land/sivael0 - description `Triton Station serves both as a refinery for hyperspace fuel, and as a garrison for ships of the Republic Navy. Patrol ships are constantly landing here and then taking off to scour the surrounding systems for pirates. Since pirates are scarce in this part of space, it seems like a very tedious job.` - spaceport `The mess hall is empty except for one table where some Navy officers are playing a card game. They are sitting right under a ventilation duct, and the cards keep blowing off the table; the station's low simulated gravity is not enough to hold them there.` - "required reputation" 10 - bribe 0.08 - security 0.8 - music ambient/machinery - tribute 600 - threshold 4000 - fleet "Small Republic" 24 - -planet Trove - attributes core mining - landscape land/badlands3 - description `Trove is a tiny world, too small to have a breathable atmosphere. It is home to an experimental "jack mining" operation that has split its surface open in order to gain access to the metal-rich core. Most of the work here is done by machines, but a few people live inside an airtight complex in order to supervise the work and to sell ore and metal to visiting ships.` - spaceport `Within the mining complex, you find a small cafeteria with an uninspiring menu, and windows overlooking offices where dozens of people are staring at flickering video screens. Because of the low gravity, everyone moves languidly, as if in a dream. It is nearly silent.` - security 0.05 - tribute 400 - threshold 2500 - fleet "Small Syndicate" 5 - -planet Tundra - attributes "dirt belt" oil textiles - landscape land/dmottl1 - description `Millions of years ago, this was a warm world, perhaps even tropical. But some cataclysmic event, perhaps a meteor strike or a massive volcanic eruption, altered the planet's atmosphere enough to turn it into the nearly lifeless, frozen planet it is today.` - description ` The first settlers came here to drill for the oil trapped deep under the surface, a relic of Tundra's former, more lively days. Instead of refining the oil into plastic, which sells relatively cheap in this region, they have developed an industry in synthetic fabrics and clothing.` - spaceport `The spaceport village consists of several large domes, which keep out the wind and driving snow; ships enter and exit the largest of the domes through a hatch that closes as soon as they have come through. Every decade or so, enough snow piles up on top of one of the domes that it is in danger of collapsing under its own weight; the locals simply move out of that dome and build another one higher up on the snowpack.` - outfitter "Ammo South" - security 0.1 - tribute 400 - threshold 3000 - fleet "Large Militia" 6 - -planet "Turquoise Four" - attributes kimek farming - landscape land/beach1 - description `The offshore kelp farms on Turquoise Four produce not only nutritional food, but also an ultra-strong fiber that is used for creating durable textiles. Farther from shore, the Kimek operate fish farms as well. Viewed from above, the ocean surface is divided into patches of deep blue or green or rusty brown depending on what sort of product is being farmed in each patch.` - spaceport `The boats docked in this spaceport city are more numerous than the space ships, and some of them are considerably larger, as well. Almost half of the city is built on piers that extend out into the harbor with broad canals between them, but the largest and fanciest dwellings are on land, built along a ridge of hills that overlook the ocean. The air is full of the cries of gulls and the smell of fish and salt and drying seaweed.` - "required reputation" 15 - -planet Twinstar - attributes south tourism frontier moon - landscape land/lava3 - description `The only settlement on this small world is Twinstar Depot, a village created mostly just to service the spaceport, where food and equipment from the southern galactic arm is stored and sent out in all directions to supply the rest of human space. The gravity is far less than ideal for human development, but the atmosphere is breathable and some tourists come to the planet just for the experience of being able to run and jump in low gravity without the need for a suit or oxygen tanks.` - spaceport `The depot consists mostly of large storage racks, with automatic lifts constantly clanking up and down. Very few people are in sight, aside from a small cafe near the center of the port. It is not a hospitable place.` - outfitter "Ammo South" - security 0.2 - tribute 200 - threshold 2000 - fleet "Small Militia" 15 - -planet "Typhon Station" - attributes rim station - landscape land/sivael1 - description `Typhon Station is one of the major fuel refining stations in the galactic Rim. It is privately owned by Southbound Shipyards, and all the fuel produced here is shipped directly to them rather than being made available to visiting ships.` - security 0.3 - music ambient/machinery - tribute 500 - threshold 2000 - fleet "Large Militia" 8 - -planet Vail - attributes paradise tourism farming - landscape land/snow4 - description `Vail is an entire world that is maintained as a ski resort for rich clients from the nearby planets. A combination of terraforming and snow making ensures that whichever hemisphere is in winter always has ideal skiing conditions, while farming and other small industries supply the tourists and the large staffs that cater to them. The slopes here include tracks for all the latest dangerous and expensive extreme winter sports, like hoverboarding and wingsuit cliff skiing.` - spaceport `The spaceport is near the equator where the weather will be most amenable for landing ships, but with airplane shuttles and a few high speed rail lines leading to the various resort towns. As a result, the air is full of a confusing mixture of deep space ships and atmospheric vehicles, and runways are available in addition to the vertical take-off pads that starships use. In order to come anywhere near the port, you are required to surrender control of your ship to the port's autopilot computer; there is no other way that collisions could be avoided.` - bribe 0.04 - security 0.6 - tribute 2900 - threshold 5000 - fleet "Large Republic" 11 - -planet Valhalla - attributes deep farming fishing urban factory - landscape land/mfield3 - description `Valhalla was the first world to be settled in this region of space, which is known as the Deep. It is rich in natural resources, but all its vast farms and fisheries are insufficient to feed its population of nearly five billion.` - description ` The shipyards of Lionheart Industries are located here. Centuries ago, warships built here turned the tide of the Alpha War, and today the ships designed and built in the Deep continue to be some of the most technologically advanced ships in human space - and the most expensive.` - spaceport `Surrounding the spaceport is a metropolis of skyscrapers and factories that spreads all the way to the horizon in every direction. The spaceport itself is an imposing building, composed of three towers rising over a hundred stories into the air and connected at various levels by bridges. The docking bays are on the higher levels, with warehouse space lower down and loading platforms for trucks at ground level. Massive cargo elevators run up and down in the center of each building, and the hallways are all wide enough to allow small robotic carts and forklifts in addition to foot traffic.` - shipyard "Basic Ships" - shipyard "Lionheart Basics" - shipyard "Lionheart Advanced" - shipyard "Betelgeuse Basics" - outfitter "Common Outfits" - outfitter "Ammo North" - outfitter "Deep Sky Advanced" - bribe 0.08 - security 0.8 - tribute 3600 - threshold 7000 - fleet "Large Deep Security" 35 - -planet "Var' Kar'i'i" - attributes wanderer urban farming - landscape land/valley13-harro - description `This is a populous Wanderer world, with small farming villages scattered across all the land, and even a few larger population centers that might almost qualify as a city. But from the air, it is not evident at first that the planet is so heavily settled, because the village tree-houses are mostly hidden beneath the forest canopies. The farms, too, are almost indistinguishable from natural land, due to a permaculture system where many varieties of plants are growing side by side.` - spaceport `Apparently, just as humans use horses to carry loads and draw carts of produce, the Wanderers use a large breed of lizard, nearly eight feet tall and walking on their hind legs. The lizards are meat-eaters: next to the watering troughs are cages full of large rodents, which the Wanderers occasionally feed to their beasts.` - spaceport ` Many different forms of produce are for sale here in open-air markets, including dozens of different nuts and berries. Aside from the rodents to feed to the lizards, and a few species of fish, the Wanderers do not seem to raise animals for food.` - shipyard "Wanderer Basics" - outfitter "Wanderer Basics" - "required reputation" 5 - bribe 0 - -planet "Var' Kayi" - attributes wanderer urban - landscape land/water1 - description `This is an Earth-like world with one major Wanderer city and countless smaller settlements. The settlements mostly consist of tree-houses built high up in living trees. The architecture of the city skyscrapers is full of cantilevered balconies and arches, mimicking the natural shape of a forest. Here and there a bit of smoke or steam rises from what must be a factory or power plant, but most of the land outside the city is green fields and pristine oceans.` - spaceport `This spaceport is as busy and chaotic as any major human trade hub, with the added complication that many of the Wanderers are flying from building to building instead of walking. Most of the buildings have balconies on every level, allowing visitors to enter from the air as well as from the streets.` - spaceport ` The starship landing pads are well outside the city, and ships land and take off along very tightly controlled vectors, probably to avoid midair collisions between the ships and the Wanderers who are flying on their own wings.` - shipyard "Wanderer Advanced" - outfitter "Wanderer Advanced" - "required reputation" 5 - bribe 0 - -planet "Var' Roi" - attributes wanderer research moon - landscape land/snow9 - description `The surface of this small icy moon is constantly cracked and broken by tidal force from the gas giant that it orbits. The tidal disturbances also heat the moon enough to keep its oceans warm enough to support life despite the small amount of sunlight that reaches here.` - spaceport `The only habitation on this moon is a Wanderer research station suspended on metal pylons well above the icy surface of the ocean. The gravity here is low enough that even though the atmosphere is thin, the Wanderers who work in the station can fly out across the ocean on their own power, wearing some sort of breathing gear. The researchers also have a fleet of submarine ships, sturdy enough to pierce through the shifting ice and travel deep below the ocean surface.` - "required reputation" 25 - bribe 0 - -planet "Vara K'chrai" - attributes wanderer urban - landscape land/sea16-harro - description `This is the most populous Wanderer world, with dozens of large cities. The tallest buildings branch and cantilever out from their bases like metallic trees. More than half the surface of the planet is ocean, with a few small settlements built on massive living rafts of algae and seaweed, perhaps ten meters thick and up to several kilometers wide. Much of the land is forests, with villages built entirely in the treetops.` - description ` There are also farms here, but more like gardens or parks than a human farm: each with dozens of species of plants growing side by side, and harvested by autonomous robots.` - spaceport `The streets in the Wanderer capital city seem to be mostly reserved for cargo vehicles; the Wanderers themselves fly from one building to another instead, and the skyscrapers have balconies dozens of stories above the ground where visitors can land or take off. The air traffic seems utterly chaotic, but somehow they avoid colliding with each other in midair, and certain columns of airspace have been reserved for ships taking off and landing so that flying Wanderers will not get caught in the backwash from the ship engines.` - shipyard "Wanderer Advanced" - outfitter "Wanderer Advanced" - bribe 0 - -planet "Vara Ke'sok" - attributes wanderer fishing - landscape land/beach6 - description `The surface of this world is almost entirely ocean, and the Wanderers who inhabit it live on massive floating algae mats, some of them the size of a small city. Engines are attached to some of these floating villages, allowing them to be slowly propelled from one part of the planet's surface to another, and the only native industries are fishing and seaweed farming.` - spaceport `The raft of algae that supports the spaceport is probably at least a dozen meters thick, but flexible enough that it bends as the ocean swells pass underneath, causing individual buildings to rise up or tilt slightly relative to their neighbors. The effect is subtle, but disconcerting, and you cannot help but stumble drunkenly at times as you explore the island.` - "required reputation" 5 - bribe 0 - -planet "Vara Ke'stai" - attributes wanderer farming - landscape land/myrabella6 - description `This is a desert world, but the Wanderers are working little by little to make the desert bloom: planting hardy shrubs and cacti that eventually transform the sand into a soil that can hold moisture. In some regions, especially closer to the poles, the deserts have given way to dense forests, but near the equator there are still large stretches of dry and barren sand, broken by the occasional belt of green where a narrow river winds between the dunes.` - spaceport `The spaceport is in a forest village near the planet's north pole. The landing pads are massive stone monoliths laid on the ground in a nearby clearing. But aside from a few large warehouses at ground level, the village itself is entirely made of tree-houses. A few mechanical lifts have been built into the sides of the trees to carry cargo up to the forest canopy where the Wanderers live, but the Wanderers themselves seem content to fly between the houses rather than using the lifts.` - outfitter "Wanderer Basics" - "required reputation" 5 - bribe 0 - -planet "Vara Kehi'ki" - attributes wanderer research farming - landscape land/sky9 - description `This is a farming world, but the primary crops are medicinal plants rather than food: fields of brightly colored flowers and delicate shrubs. Large factories near the farms process the raw plants and extract useful chemical compounds. Their gleaming metal smokestacks belching steam into the air seem incongruous amid the natural beauty and bright colors of the fields of flowers.` - spaceport `The spaceport village is apparently not just a processing facility for the medicinal plants, but also a hospital of sorts. The village is designed to allow easy foot traffic as well as flight between buildings, and thousands of Wanderers, many of them appearing sick or elderly, live here. The main streets of the village are lined with vine trellises with flowers of every color imaginable, and mechanical lifts allow even the most frail Wanderers to travel up to the higher terraces and balconies.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Vara Pug" - attributes pug - landscape land/bwerner5 - description `Vara Pug is an ocean world, wild and almost unsettled, except for a single Pug city on the coast of one of the major continents. The animals and plants on the land are relatively uninteresting, but the oceans are home to an enormous variety of creatures, including whales the size of a bulk freighter, a highly intelligent species of jellyfish, and other, far stranger creatures that rarely venture up from the sunless ocean depths.` - description ` To avoid contact with these marine creatures, when the Pug travel to other parts of the planet they use massive solar-powered airships rather than boats.` - spaceport `The Pug here all seem to be busy with various tasks, none of which make any sense to you: rushing from building to building on their long, spindly legs; playing a game involving colored stones on a hexagonal table; constructing what appears to be collaborative holographic artwork.` - spaceport ` None of them speak to you, but a worker in the spaceport digs around in a closet for a while and comes up with a conversion attachment that allows your fuel tanks to be filled using their style of fuel nozzle.` - bribe 0 - security 0.9 - -planet "Vara Rakak" - attributes wanderer farming - landscape land/forest1 - description `This is one of those rare worlds whose climate is already nearly perfect without the need for terraforming. The Wanderers have made it into a farming planet. The fields follow the natural contours and geology of the land rather than being laid out in rectangular lots like most human farms, and each field contains several different crop species designed to form a symbiotic ecosystem.` - spaceport `This could be a spaceport on any human farming world, except that the farmers hawking their wares have wings and beaks, and the wagons bringing produce to the market are drawn by massive lizards instead of horses. In several repair shops on the outskirts of town, Wanderer technicians work on massive harvester robots. The robots have four legs to walk on and dozens of dexterous manipulator arms for picking crops, and each arm has a camera eye on it.` - shipyard "Wanderer Basics" - outfitter "Wanderer Advanced" - "required reputation" 5 - bribe 0 - -planet "Varu Ek'lak'lai" - attributes wanderer mining - landscape land/canyon7 - description `The Wanderers harvest metal ores not from planets, but from asteroids, in order to not expend even more of the resources of the planets that are under their care. This star system contains an unusually high concentration of metallic asteroids, and as a result they have built many large refineries here to process the ore that their drones harvest.` - spaceport `The vast majority of ships landing and taking off from this port are unmanned Wanderer drones used for mining asteroids. The drones are maneuverable enough to avoid collisions with the few ships that land under manual control.` - spaceport ` The port itself is a small village surrounded by towering refineries. Unlike other Wanderer architecture, the refineries are ugly, brutal buildings made of weathered concrete.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Varu K'est" - attributes wanderer military - landscape land/canyon5 - description `Varu K'est is a spare, ancient planet of arid plateaus and deep, meandering canyons, with too little rainfall to support any but the hardiest of shrubs. The Wanderers have converted nearly all their villages on this planet into military bases in order to oppose the encroaching Hai raiders, and have also been forced to postpone their attempts at improving the local ecology.` - spaceport `The spaceport is a massive shipyard, with facilities for repairing the few warships that the Wanderers possess as well as creating new ships and weapons. Dozens of battle-scarred ships are parked in the hangars here, a stark contrast to the ports in the more peaceful regions of the Wanderer territory.` - shipyard "Wanderer Basics" - outfitter "Wanderer Advanced" - "required reputation" 15 - bribe 0 - -planet "Varu K'prai" - attributes wanderer oil - landscape land/sea4 - description `This is one of the only Wanderer worlds that still has large reserves of oil, albeit deep below the ocean surface where mining is difficult. Aside from the drilling companies and refineries, the largest local employer is the local government's safety oversight department, whose inspectors are constantly visiting the drilling platforms and shipping hubs to ensure that all the regulations for preventing oil spills are being followed.` - spaceport `Plastics and other refined oil products are as essential to Wanderer technology as to humans, but it is clear that those responsible for harvesting them are not held in high regard. The crews of visiting ships seem eager to interact with the locals as little as possible. However, that does not appear to stop the Wanderer freighters from purchasing large shipments of plastic, which will no doubt yield a substantial profit elsewhere in Wanderer space.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Varu Mer'ek" - attributes wanderer factory - landscape land/valley11-harro - description `This Wanderer factory world is now home to more abandoned villages than populated ones: entire factories rusting and decaying as a result of the recent threat from the Unfettered Hai. Most of the factories that remain active have been repurposed to produce weapons or ammunition for the defense of Wanderer space.` - spaceport `Very few Wanderer children are present in the spaceport. Most of the inhabitants still live far above the ground in the customary Wanderer tree-houses, but that portion of the village is dwarfed by the more recently constructed factories and warehouses for war supplies. A steady stream of freighters brings in new equipment and raw materials for the factories.` - shipyard "Wanderer Advanced" - outfitter "Wanderer Advanced" - "required reputation" 15 - bribe 0 - -planet "Varu Tek'kai" - attributes wanderer factory moon - landscape land/badlands4 - description `This Wanderer world is almost uninhabited and devoid of any indigenous ecosystem, except perhaps on the microscopic level. It has none of the beauty of other Wanderer settlements. Here, factories have been built to process the most dangerous and destructive of industrial chemicals. If disaster strikes one of the factories, the only result will be the contamination of a world that is already dead and lifeless - far better, in the judgment of the Wanderers, than allowing such risky industries to operate on a living world.` - spaceport `Nearly all the operations of the factories here are automated, and the outside atmosphere is too thin for even the Wanderers to breathe. The workers live in dormitory apartments in a ring surrounding a large central dome. Inside the dome, protected from the elements, is a park whose gardens contain everything from towering conifers to fields of wildflowers; a necessary place of sanctuary and rest for the Wanderers who must spend the rest of their time servicing machines in the bleak environment outside the spaceport.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet "Varu Tev'kei" - attributes wanderer factory - landscape land/canyon04 - description `This is a desert world, too hot and too close to its sun to support much animal or plant life. The Wanderers have covered large stretches of the desert with solar-powered factories: smelters that use the sun's reflected heat to melt ore, and fields of solar panels that support other industries.` - spaceport `It is easy to distinguish the local workers from the visitors, because the locals wrap their wings in thin white sheets of cloth rather than leaving them bare: a necessary protection for any Wanderer who chooses to fly outside of the protective shade of the spaceport. Many of the buildings here extend deep underground, to where the surrounding bedrock is cooler than the hot sands at the surface.` - outfitter "Wanderer Basics" - "required reputation" 15 - bribe 0 - -planet Veliante - attributes ka'het - landscape land/fog5 - description `The world that suffered the heaviest damage during the invasion was probably Veliante. Here, one of the earliest attacks hit some sort of nuclear facility, starting a meltdown; the fallout quickly spread across most of the planet, leaving all Builder settlements uninhabitable. While most of the planet has returned to safe level of radiation, the areas around the ancient facility are still too irradiated to survive for long without some form of protective equipment.` - -planet "Vibrant Water" - attributes saryd farming - landscape land/beach8-sfiera - description `Due to strong currents and extreme seasonal temperature fluctuations, the oceans of Vibrant Water are dotted with icebergs that can drift almost as far as the tropics before melting. The largest icebergs are more than a dozen kilometers across and are home to entire ecosystems ranging from ice-dwelling insects to sea birds to large seal-like mammals. Beneath the ocean surface shoals of fish, forests of kelp, and drifting clouds of algae provide a continuous food source for the creatures that inhabit the icebergs.` - description ` Near the equator, the Saryds farm several species of engineered algae.` - spaceport `Very little of the industry on Vibrant Water takes place on land. The spaceport is built on a high bluff overlooking the sea, frequently visited by barges carrying goods from the floating factories and refineries out in the midst of the algae farms. Surrounding the port are fields of wind turbines positioned to catch the ocean breeze.` - "required reputation" 15 - -planet Viminal - attributes remnant - landscape land/snow3 - description `This cold and dreary world would certainly not be attractive to any modern settlers, but to those who were fleeing the chaos of the Alpha Wars it had the undeniable advantage of being isolated and undiscovered. Today the main reason for the continuing Remnant presence here is that this is the only world they have found where the "key stones" that enable ships to travel through certain wormholes in the Ember Waste can be found.` - spaceport `The spaceport is an enormous dome, built of the same resilient and semi-organic material as the hulls of Remnant ships. An opening at one end of the dome allows ships to fly in and out. Inside, the air is still cold, but at least you are sheltered from the violent winds that sweep across the rest of the planet's surface. Some of the locals, accustomed to the cold, walk about in their shirtsleeves as if this were a balmy summer day.` - shipyard Remnant - outfitter Remnant - bribe 0 - tribute 3000 - threshold 8000 - fleet "Remnant Decoy Defense" 3 - fleet "Light Remnant Defense" 8 - fleet "Heavy Remnant Defense" 25 - -planet Vinci - attributes paradise factory - landscape land/nasa5 - description `Many centuries ago, some of the first settlers on Vinci included a small group of electrical engineers who formed a revolutionary new company for designing computers and microchips. Today, Vinci is the foremost manufacturer of CPUs in all of human space, and their processors are found in everything from navigational computers to video phones to intelligent toasters. Because this world is home to so many cleanroom fabrication plants, pollution is very tightly controlled.` - spaceport `The spaceport is so full of high-fidelity holographic displays that you have trouble at times telling where the virtual reality ends and the physical reality begins; what looks like a paper poster on the wall will suddenly change to a different picture every minute, and the department store mannequins follow you with their eyes. You feel like you are trapped in someone's drug-assisted vision of the future.` - security 0.6 - tribute 2800 - threshold 5000 - fleet "Large Republic" 11 - -planet Warfeed - attributes unfettered - landscape land/sea12-sfiera - description `Warfeed is mostly covered in oceans, and much of its land area devoted to agriculture. Most of the fields are tilled and harvested by robots, but there are also many scattered homesteads of subsistence farmers, who survive with the aid of little or no technology.` - description ` In recent years, both the land and the seas of Warfeed have begun to show the toll of centuries of overharvesting. Large portions of the continents near the equator are now nothing but growing deserts, and even the best remaining farmland is sandy and nutrient-poor. All but the smallest marine organisms have been nearly fished to extinction.` - spaceport `This spaceport is a collection of ramshackle wooden buildings and packed dirt landing pads. The wagons piled high with produce and bags of grain would not look out of place in many human ports, but they are being drawn by giant lizards instead of horses or oxen. There are no human beings here, and most of the Hai eye you with suspicion and distaste.` - -planet "Warm Slope" - attributes saryd urban - landscape land/hills6-sfiera - description `This is an ideal world, by Saryd standards: rugged, hilly, mostly forested, with oceans and land masses in equal proportions. It serves mostly as a residential world, because this system's heavy industry is focused on the automated factories on its sister world of Ceaseless Toil.` - spaceport `The spaceport is part of a city built into one of the slopes of a large mountain, with the landing pads and spaceport facilities near the peak. Saryds, Arachi, and Kimek mingle freely here and converse with the aid of interpreters or translation devices as they amble up and down the steep city streets.` - outfitter "Coalition Basics" - -planet "Warm Wind" - attributes saryd tourism - landscape land/fog1 - description `The tropical rainforests of Warm Wind are unusual: instead of rivers on the surface, water flows through intricate underground networks of caves that span entire continents. The trees have evolved deep and strong roots that can pierce through the limestone into the subterranean rivers in order to draw a constant supply of water even in the dry seasons. The Saryds have explored only a tiny fraction of the caves.` - spaceport `The spaceport village is built on a volcanic highland where the inhabitants do not need to worry about their houses disappearing overnight into one of the limestone sinkholes that pockmark this planet's tropics. In place of trees, the village is full of trellised arches and spires; vines grow on the trellises, and moss grows on the vines, watered by the fog that sweeps up every evening from the rainforest below.` - "required reputation" 15 - -planet Watcher - attributes "dirt belt" research uninhabited moon - landscape land/hills4 - description `Watcher is a small moon, the only world in this system that sustains any indigenous life. Because of the low gravity, humans have not yet built a permanent settlement here, but it is occasionally visited by biologists interested in studying low-gravity life forms. There are forests here where the trees grow over two hundred meters tall.` - -planet "Wave One Wormhole" - attributes "requires: SA Key" - landscape "" - description "" - -planet Wayfarer - attributes south factory - landscape land/nasa1 - description `Wayfarer was initially settled by a team of scientists and diplomats seeking to build a relationship with the Quarg worlds to the galactic southeast of here. Partly through the aid of the Quarg and partly through a desire to emulate them, it has grown into a very technologically advanced world.` - description ` Tarazed corporation, a maker of alien-inspired ships and outfits, is one of the largest industries on Wayfarer, and they draw raw materials from throughout this region of space.` - spaceport `The spaceport is clearly the artifact of an architect who was as familiar with alien architecture as with human. Instead of square angles it has many curved walls and domes. The landing pads jut out from the building at various heights. Some of the landing pads are designed with docking tubes specifically for Quarg visitors, and the ceilings are unusually high to accommodate the Quarg, several of whom are walking around and mingling with the humans here.` - shipyard "Basic Ships" - shipyard "Tarazed Basics" - shipyard "Tarazed Advanced" - shipyard "Southbound Basics" - outfitter "Delta V Advanced" - outfitter "Kraz Advanced" - outfitter "Common Outfits" - outfitter "Ammo South" - bribe 0.07 - security 0.3 - tribute 1700 - threshold 5000 - fleet "Large Militia" 26 - -planet "Weir of Glubatub" - attributes arach farming - landscape land/beach11-harro - description `The Weir of Glubatub is a quiet ocean world, lit by a dim red sun, whose atmosphere seldom gathers enough energy to spawn storms or other violent weather. Nearly all the life in the oceans is very close to the surface, where the sun's light is bright enough for algae and seaweed to flourish.` - description ` A few of the larger islands have been settled by the Arachi, and most of the locals work in the fishing industry. Some of the fishing boats are so large that a small starship can land on their decks.` - spaceport `The spaceport is on an island near one of the planet's poles, where the temperature is cool and sea ice can be gathered to stock the warehouses where the fish are kept cold until they can be shipped offworld. Even with most of the fish being kept on ice, the smell is still overpowering, except at the rare moments when the wind picks up and it is replaced by the smell of fresh salt air.` - "required reputation" 15 - -planet Windblain - attributes deep oil textiles - landscape land/bwerner0 - description `Nearly three quarters of the surface of Windblain is ocean. Most of the industry here centers around petrochemicals: deep sea oil drilling, refining, and manufacture of plastic composites and synthetic fabrics for clothing. There are a few large cities on the continents, but also plenty of wilderness spaces as yet untouched by human activity.` - description ` The local climate and economy are neither good enough to attract immigration, nor bad enough to drive people to leave. There seems to be almost no interest in the affairs of the wider galaxy.` - spaceport `The spaceport is in one of the main cities, and is built partly on land and partly on piers that stretch out into the harbor, so that cargo can be brought to the port by truck or by barge. There are even a few runways for aircraft, in addition to the landing pads for starships. In the wharf area, fresh cooked fish and sushi are sold from a small cluster of wooden huts. Farther inland, cargo crates are stacked under the immense tents that serve as warehouses. There is a constant flow of people and cargo in between the harbor and the city.` - outfitter "Basic Outfits" - outfitter "Deep Sky Basics" - outfitter "Ammo North" - security 0.6 - tribute 800 - threshold 3500 - fleet "Small Deep Security" 18 - -planet Winter - attributes south factory frontier - landscape land/snow3 - description `The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going.` - description ` The temperatures have risen measurably since the arrival of the human colonists, but without more intentional efforts it may be another century before the planet warms enough to be truly comfortable to live on.` - spaceport `The spaceport is built on a large rock outcropping, with brilliant blue glaciers flowing to either side down into a lake below. The sight is stunning, and all the more appealing because you are able to view it from behind plate glass windows, in the warmth of the spaceport, rather than in the frigid air outside. Above you, several layers of clouds are scudding across the sky in different directions.` - spaceport ` Faded posters on the walls advise you to buy an estate on Winter now before prices skyrocket. The posters depict children playing in a lush green landscape while their grandparents stand by, looking quietly pleased with the wisdom of their investment.` - security 0.1 - tribute 300 - threshold 2500 - fleet "Large Militia" 5 - -planet "Wormhole Alpha" - landscape "" - government "Wormhole Alpha" - -planet "Wyvern Station" - attributes rim station - landscape land/sivael7 - description `Wyvern Station was once one of the end destinations for the merchant caravans traveling along the Rim, back in the days before the Republic existed when most systems were not policed and the only way to avoid being plundered by pirates was for ships to travel in large convoys. It has also been a continuously operating hyperspace fuel refinery for more than three centuries.` - spaceport `This station is old, and some parts are dirty and in need of repair, but it is at least structurally sound, and the workers here seem optimistic and energetic. The cafeteria is loud and raucous, and the repair shop is more than willing to work on starships as a break from the tedium of repairing the harvester drones that dip into the planet's atmosphere to bring back pressurized tanks full of hydrogen gas.` - security 0.4 - music ambient/machinery - tribute 400 - threshold 3500 - fleet "Large Militia" 6 - -planet Zenith - attributes pirate "north pirate" north frontier - landscape land/water4 - description `Zenith is a cold and unpleasant world, where the fog seldom lifts and the sun is rarely seen, where much of the lowlands are flooded each day by the tide, and storms are unpredictable and fierce. It has, however, one major advantage as a place to settle: it is far enough away that the Republic makes no attempt to control it.` - description ` Several villages have been founded near the equator, and in addition there are an unknown number of private holdings, ranging from underground bunkers to enormous cement fortresses. Because the land is owned by no government and anyone can build a dwelling without permission or paperwork as long as they are willing to fight off any other claimants, the total population of Zenith is unknown.` - spaceport `To create a spaceport for Zenith, one enterprising privateer a few centuries ago used a mixture of explosives and heavy machinery to shift the top of one of the tallest mountains down into the neighboring valleys, creating a high plateau that is (usually) above the fog line. There are landing pads both for starships like yours and for airships that carry cargo to and from the settlements elsewhere on the planet. The port is nearly deserted, however; it is clear that they do not do much business here.` - outfitter "Ammo North" - bribe 0.04 - security 0 - tribute 400 - threshold 2500 - fleet "Small Northern Pirates" 13 - -planet Zug - attributes rim farming factory - landscape land/city4 - description `Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture.` - description ` The largest industry on Zug is Southbound Shipyards, which focuses on designing well-defended merchant ships to survive the pirates that are so common here.` - spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design. Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. Meanwhile, plans are apparently underway for an expansion of the New Port. You can't help but wonder what the new expansion will be named.` - shipyard "Basic Ships" - shipyard "Southbound Basics" - shipyard "Southbound Advanced" - outfitter "Delta V Advanced" - outfitter "Kraz Basics" - outfitter "Common Outfits" - outfitter "Ammo South" - bribe 0.03 - security 0.5 - tribute 1200 - threshold 3000 - fleet "Large Militia" 18 - diff --git a/Temporary Resources/SA ref.txt b/Temporary Resources/SA ref.txt deleted file mode 100644 index 93f651c..0000000 --- a/Temporary Resources/SA ref.txt +++ /dev/null @@ -1,38 +0,0 @@ -SA Variants Reference List - -1s - Bounder - Sparrow - Barb - -2s - Hawk - Fury - Berserker - Blackbird - Clipper - -3s - Aerie - Corvette - Firebird - Headhunter - Manta - Quicksilver - Osprey - -4s - Argosy - Bastion - Falcon - Nest - -5s - Bactrian - - - -quick notes: - -government "Hub World Refuel Station" - part of the wave nine `on complete` is giving access to this planet, by having a default of -1000 rep then making it 1 \ No newline at end of file diff --git a/Temporary Resources/Suggestions/1.png b/Temporary Resources/Suggestions/1.png deleted file mode 100644 index 01f7c29..0000000 Binary files a/Temporary Resources/Suggestions/1.png and /dev/null differ diff --git a/Temporary Resources/Suggestions/2.png b/Temporary Resources/Suggestions/2.png deleted file mode 100644 index 54ef775..0000000 Binary files a/Temporary Resources/Suggestions/2.png and /dev/null differ diff --git a/Temporary Resources/Suggestions/2_Nameson2#0245.png b/Temporary Resources/Suggestions/2_Nameson2#0245.png deleted file mode 100644 index 556de23..0000000 Binary files a/Temporary Resources/Suggestions/2_Nameson2#0245.png and /dev/null differ diff --git a/Temporary Resources/Suggestions/Nameson2#0245.png b/Temporary Resources/Suggestions/Nameson2#0245.png deleted file mode 100644 index 9af7e60..0000000 Binary files a/Temporary Resources/Suggestions/Nameson2#0245.png and /dev/null differ diff --git a/Temporary Resources/Temporary Notes.txt b/Temporary Resources/Temporary Notes.txt deleted file mode 100644 index 4d8602e..0000000 --- a/Temporary Resources/Temporary Notes.txt +++ /dev/null @@ -1,13 +0,0 @@ -Government: Ca'ti/Paos(Paosian)/Tuxen -Intro Planet: Letaga - -Old Leaf Thrusters: description "The crazies that turned the Leaf into a ship went one step further and designed outfits for it. These are a pair of thrusters designed specifically for making sure the Leaf doesn't burst into flame from overheating." - -Leaf Cooling: description "Even though the Leaf's outfits are organic and extremely efficient, thus giving off virtually no heat, some artificial outfits might give off more heat than what the built-in cooling can handle." - -Don't forget to re-do sales.txt since I'm introducing the Ca'ti/Paos - -hub, ritap, refuel -Hub world -Place tuxen mission continuation on ritap, so future updates can work seamlessly -Place a refueling world close to Shunned Tuxen world \ No newline at end of file diff --git a/Temporary Resources/drak zoo ideas.txt b/Temporary Resources/drak zoo ideas.txt deleted file mode 100644 index a09c2be..0000000 --- a/Temporary Resources/drak zoo ideas.txt +++ /dev/null @@ -1,24 +0,0 @@ -Drak Zoo - -Lots of requirements - main plot, hai first contact, others - will look through mission files of vanilla - -Basically, the Hai (unfettered, I think?) that first explained that the galaxy was a zoo with corners for each species controlled by the Drak. It's finally happening to humans - can't fight the Drak (too powerful) so evasion missions like the Remnant gas planet one are necessary. Your goal is to - - get enough humans to a respectable quadrant of space? - - convince the Drak to let us be? - - defeat the Drak somehow? - - Multi-race team-up? - - Could be a potential storyline driver - multiple races, some forced to cooperate with eachother but struggle - - Seems most probable - -- think of good name - drak zoo kinda suits it - -FREE WORLDS COUNCIL - -Alondo Gruyere - was repub diplomat -Freya Winters - expertise in distribution and management of resources -Jean-Jacques Soleau (JJ) - was in Navy -Katya Reynolds - former member of Parliament - -Tomek Voigt - WAS member bc popularity - -- maybe make it so when you mention the unfettered, you thought they were just bitter \ No newline at end of file diff --git a/Temporary Resources/fig-1-2x.jpg b/Temporary Resources/fig-1-2x.jpg deleted file mode 100644 index 8ff301b..0000000 Binary files a/Temporary Resources/fig-1-2x.jpg and /dev/null differ diff --git a/Temporary Resources/hexbeam.png b/Temporary 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Resources/space arena missions bkp.txt deleted file mode 100644 index 315ce0b..0000000 --- a/Temporary Resources/space arena missions bkp.txt +++ /dev/null @@ -1,289 +0,0 @@ -mission "SA1" - landing - name "Defeat Wave One" - description "You've accepted the challenge of the Space Arena. As the first test, defeat Wave One." - source "Hub World" - destination "Wave One" - on offer - conversation - `You've landed on the hub world of the Space Arena. Accept the challenge? Or are you just here to refuel?` - choice - ` (I'm just here to refuel. I'll be back later.)` - defer - ` (Accept.)` - ` Good choice. You have been given a key to access the first system, which contains Wave One. Prepare your ship.` - ` Be sure to also take a look at the README located in the root folder of this plugin. It contains valuable information about this Space Arena. Thanks, and enjoy!` - accept - on accept - outfit "Space Arena Key" 1 - npc kill - government "Space Arena" - system "Wave One" - fleet "Wave One" - dialog "You have defeated Wave One. Return to Hub World for a bonus payment (100,000 credits) and access to Wave Two." - on complete - event "Link 1-2" - payment 100000 - -mission "SA2" - landing - name "Defeat Wave Two" - description "You've proven to be a worthy contender in the Space Arena. Now, you're ready for Wave Two. Prepare yourself." - source "Hub World" - destination "Wave Two" - to offer - has "SA1: done" - on offer - conversation - `Well done! You conquered the first wave. However, that was just a warmup. Ready for a real challenge? Defeat Wave Two.` - `A hyperspace link has been opened between the Wave One system and the Wave Two system. Travel back through the wormhole.` - accept - npc kill - government "Space Arena" - system "Wave Two" - fleet "Wave Two" - dialog "You have defeated Wave Two. Return to Hub World for a bonus payment and access to Wave Three." - on complete - event "Link 2-3" - payment 100000 - -mission "SA3" - landing - name "Defeat Wave Three" - description "You're making headway in the Space Arena. Ready for Wave Three?" - source "Hub World" - destination "Wave Three" - to offer - has "SA2: done" - on offer - conversation - `Getting the feel of the Space Arena? Head back through the wormhole and get ready for Wave Three. - `Like before (and every time from now on), a hyperspace link has opened to the next wave's system.` - `A ramscoop is also recommended for the Space Arena, but there is a refuel station that is accessed through completing Wave Nine.` - accept - npc kill - government "Space Arena" - system "Wave Three" - fleet "Wave Three" - dialog "You have defeated Wave Three. Return to Hub World for a bonus payment and access to Wave Four." - on complete - event "Link 3-4" - payment 100000 - -mission "SA4" - landing - name "Defeat Wave Four" - description "Ready for your first real challenge?" - source "Hub World" - destination "Wave Four" - to offer - has "SA3: done" - on offer - conversation - `To have come this far, you must be dedicated. Or, you just really want extra money. Ready for Wave Four?` - accept - npc kill - government "Space Arena" - system "Wave Four" - fleet "Wave Four" - dialog "You have defeated Wave Four. Return to Hub World for a bonus payment and access to Wave Five." - on complete - event "Link 4-5" - payment 100000 - -mission "SA5" - landing - name "Defeat Wave Five" - description "Onwards you fight..." - source "Hub World" - destination "Wave Five" - to offer - has "SA4: done" - on offer - conversation - `The battles will soon start ramping up. Are you ready for Wave Five?" - accept - npc kill - government "Space Arena" - system "Wave Five" - fleet "Wave Five" - dialog "You have defeated Wave Five. Return to Hub World for a bonus payment and access to Wave Six." - on complete - event "Link 5-6" - payment 100000 - -mission "SA6" - landing - name "Defeat Wave Six" - description "The heat is ramping up..." - source "Hub World" - destination "Wave Six" - to offer - has "SA5: done" - on offer - conversation - `Feeling the pressure yet? If not, go defeat Wave Six.` - accept - npc kill - government "Space Arena" - system "Wave Six" - fleet "Wave Six" - dialog "You have defeated Wave Six. Return to Hub World for a bonus payment and access to Wave Seven." - on complete - event "Link 6-7" - payment 100000 - -mission "SA7" - landing - name "Defeat Wave Seven" - description "The first true contender approaches..." - source "Hub World" - destination "Wave Seven" - to offer - has "SA6: done" - on offer - conversation - `If Wave Six was too easy for you. try Wave Seven on for size.` - accept - npc kill - government "Space Arena" - system "Wave Seven" - fleet "Wave Seven" - dialog "You have defeated Wave Seven. Return to Hub World for a bonus payment and access to Wave Eight." - on complete - event "Link 7-8" - payment 100000 - -mission "SA8" - landing - name "Defeat Wave Eight" - description "Getting harder?" - source "Hub World" - destination "Wave Eight" - to offer - has "SA7: done" - on offer - conversation - `Reconsidering your choice? Too late.` - ` You know the drill.` - accept - npc kill - government "Space Arena" - system "Wave Eight" - fleet "Wave Eight" - dialog "You have defeated Wave Eight. Return to Hub World for a bonus payment and access to Wave Nine." - on complete - event "Link 8-9" - payment 100000 - -mission "SA9" - landing - name "Defeat Wave Nine" - description "Halfway there..." - source "Hub World" - destination "Wave Nine" - to offer - has "SA8: done" - on offer - conversation - `Good job on surviving this far. You're almost halfway there! But it's all downhill from here.` - accept - npc kill - government "Space Arena" - system "Wave Nine" - fleet "Wave Nine" - dialog "You have defeated Wave Nine. Return to Hub World for a slightly bigger bonus payment, and access to Wave Nine. You'll also get access to the Refueling Station local to the Wave Nine system; for future use." - on complete - reputation - "SA Refueling Station" = 1 - event "Link 9-10" - payment 200000 - -mission "SA10" - landing - name "Defeat Wave Ten" - description "Your ship's hull cries out for you to stop..." - source "Hub World" - destination "Wave Ten" - to offer - has "SA9: done" - on offer - conversation - `You're officially halfway through conquering the Space Arena. How does that feel?` - ` Hopefully, you noticed that after you landed on here, you'd get access to the Refueling Station in the Wave Nine system. Now, you won't have to wait as long to use your ramscoop.` - ` You also got double the typical bonus payment. Don't spend it all in one place, now.` - accept - npc kill - government "Space Arena" - system "Wave Ten" - fleet "Wave Ten" - dialog "You have defeated Wave Ten. Return to Hub World for a bonus payment and access to Wave Eleven. Make sure to stop by the Refueling Station on your way back!" - on complete - event "Link 10-11" - payment 100000 - -mission "SA11" - landing - name "Defeat Wave Eleven" - description "You don't know how you're pushing through..." - source "Hub World" - destination "Wave Eleven" - to offer - has "SA10: done" - on offer - conversation - `It must be getting boring, if not tough, right? Tough. Push through it, you've got 8 waves left.` - accept - npc kill - government "Space Arena" - system "Wave Eleven" - fleet "Wave Eleven" - dialog "You have defeated Wave Eleven. Return to Hub World for a bonus payment and access to Wave Twelve." - on complete - event "Link 11-12" - payment 100000 - -mission "SA12" - landing - name "Defeat Wave Twelve" - description "You're fighting blindly now..." - source "Hub World" - destination "Wave Twelve" - to offer - has "SA11: done" - on offer - conversation - `You're plodding your way through this. Keep going, don't give up!` - accept - npc kill - government "Space Arena" - system "Wave Twelve" - fleet "Wave Twelve" - dialog "You have defeated Wave Twelve. Return to Hub World for a bonus payment and access to Wave Thirteen." - on complete - event "Link 12-13" - payment 100000 - -mission "SA13" - landing - name "Defeat Wave Thirteen" - description "You can't see from the shrapnel embedding into your windshield..." - source "Hub World" - destination "Wave Thirteen" - to offer - has "SA12: done" - on offer - conversation - `If you're not finding it hard at this point, you're cheating. Jk. Unless..?` - accept - npc kill - government "Space Arena" - system "Wave Thirteen" - fleet "Wave Thirteen" - dialog "You have defeated Wave Thirteen. 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