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Program_Steam.cs
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Program_Steam.cs
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using System;
using System.Diagnostics;
using System.IO;
using System.Windows.Forms;
using BorderlessGaming.Utilities;
namespace BorderlessGaming
{
static class Program
{
public static bool Steam_Loaded = false;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
if (!Debugger.IsAttached)
ExceptionHandler.AddGlobalHandlers();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
if (!AppEnvironment.SettingValue("DisableSteamIntegration", false))
{
try
{
if (!Steamworks.SteamAPI.Init())
MessageBox.Show("Steam API failed to initialize!", "Error Loading Steam", MessageBoxButtons.OK, MessageBoxIcon.Warning);
else if (!Steamworks.Packsize.Test())
MessageBox.Show("Steam failed to PackTest!", "Error Loading Steam", MessageBoxButtons.OK, MessageBoxIcon.Warning);
else
Program.Steam_Loaded = true;
}
catch (Exception ex)
{
MessageBox.Show(ex.GetType().ToString() + "\r\n" + ex.Message, "Error Loading Steam", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
// create the application data path, if necessary
try
{
if (!Directory.Exists(AppEnvironment.DataPath))
Directory.CreateDirectory(AppEnvironment.DataPath);
}
catch { }
Application.Run(new Forms.MainWindow());
}
}
}