Releases: Stephan-S/FS22_AutoDrive
Releases · Stephan-S/FS22_AutoDrive
Release 2.0.0.3
All Release Notes can also be found on the wiki:
https://github.com/Stephan-S/FS22_AutoDrive/wiki
Bugfixes:
- Course generator: Problem with disconnected curves #63
- Course generator: Problems with one-way streets #65
- Helper HUD: wrong display of filltypes when switching vehicles #80
- Waypoints are created too far behind the vehicle when driving backward #90
- single digit target names caused errors #106
- LUA error when transporting big bags #114
- Unloader do not take care about the trailer when driving backwards #129
- Harvester was not recognized by the AD unloader if a non-admin controlled it #134
- Display AD target marker on minimap #135
- Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
- AD lines are no longer displayed by right-clicking the edit button #167
- Position of AD-HUD was not saved or not loaded at restart #167
- changing target points by key combination is not alphanumeric #168
- Loading areas on vehicles are not recognized as unloading points of harvesters #180
- change of load by key combination is not alphanumeric #191
- When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
- Debug map markers were not synced, which was an error source for new created targets
New:
- AD has received a new logo (thanks to FinalsFarming)
- the HUD and the buttons got a new design (thanks to Daensky)
Other:
- Icons in notifications are centered and displayed larger, unused ones have been removed
- Cleaned up code and removed unused functions and classes
- Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
- AD sends an event when it has parked a vehicle (interface for other mods)
- Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)
Experimental:
Release 2.0.0.2
All Release Notes can also be found on the wiki:
https://github.com/Stephan-S/FS22_AutoDrive/wiki
Bugfixes:
- LUA error in synchro (Dedi server) #61
- LUA error in helper HUD when not sitting in a vehicle #66
- LUA error concerning Y-coordinate #68
- Automatic route generation creates routes beyond the map border #64
- Water is not loaded #62
- Unloader sinks in lake #71
- Middle mouse button grabs waypoints #73
- Auger wagons with silage tank do not continue after unloading #74
New functions:
Other:
- Improvement in automatic curve creation (last segment) #23
- Improvement concerning engine shutdown (e.g. when overloading) #70
- Improvement in filling up a seed machine (fertilizer & seed) #72
- AD target points are displayed in the helper HUD above the LS22 targets #77
Experimental:
- Improvement regarding folding attachments #75
- U-Turn of unloader reduced to min.
Release 2.0.0.1
All Release Notes can also be found on the wiki:
https://github.com/Stephan-S/FS22_AutoDrive/wiki
Bugfixes:
- Automatic route generation did not work correctly (double lines, dead ends, missing turn lanes), but now no intersections are created automatically #4
- Moving of waypoints partly fixed (adjustment Click2Switch still necessary) #5
- Restoration of camera rotation values only on PostLoad. Should prevent problems when other mods disable these rotations (e.g. Click2Switch).
- Server report unknown or too many files (no error) #3
- When saving, the config was lost under certain circumstances #55
- Destination points with single digit value were not saved #16
- Wrong message at the end of a job when selecting other target point while driving #19
- Error message when a vehicle should park after a finished job but no P was assigned #34
- In MP others always heard the sounds of the one who was currently active in editor mode, now only audible if you are in editor mode yourself and sounds are activated #46
New functions:
- AD can be controlled in the helper HUD #9
Other:
- Some translations corrected or added (many thanks to the helpers!)
- Background/transparency of HUD improved
2.0.0.0
Release Notes can also be found on the wiki:
https://github.com/Stephan-S/FS22_AutoDrive/wiki
Release 2.0.0.0 (17.12.2021):
New Functions:
- Added automatic initial network creation based on traffic and AI splines inside the map
- Added automatic curve creation option when connecting waypoints (using the mouse wheel)
- Added message in the HUD to verify Harvester/Unloader pairing
- Added setting to control active unloader behaviour
- Added sounds (can be enabled/disabled in the settings)
- Added option to create default AD settings for new vehicles
- Added option to reset the settings to the default ones for an existing verhicle
- Added option to drive to repair points automatically similar to refueling
- Added automatic unload target selection (based on sell price)
- Added automatic pickup point selection (based on buy price)
- Added automatic marker creation on unload/load triggers when they are targeted by the automatic target selection and there an AD path goes over the triger
Reworks / Updates:
- Reworkes refueling to get all needed fuels (diesel, E, DEF,...)
- Reworked FS22 AIVE support
- Some improvements to the unloader
- Added support for max weight on trailers
- Excluded dynamically mounted objects from collision check, f.e. bales on front mounted collectors
Removed:
- Removed BGA mode for now
- Removed "tip of the day" feature