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Releases: Stephan-S/FS22_AutoDrive

Release 2.0.0.3

09 Jan 18:16
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All Release Notes can also be found on the wiki:

https://github.com/Stephan-S/FS22_AutoDrive/wiki

Bugfixes:

  • Course generator: Problem with disconnected curves #63
  • Course generator: Problems with one-way streets #65
  • Helper HUD: wrong display of filltypes when switching vehicles #80
  • Waypoints are created too far behind the vehicle when driving backward #90
  • single digit target names caused errors #106
  • LUA error when transporting big bags #114
  • Unloader do not take care about the trailer when driving backwards #129
  • Harvester was not recognized by the AD unloader if a non-admin controlled it #134
  • Display AD target marker on minimap #135
  • Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
  • AD lines are no longer displayed by right-clicking the edit button #167
  • Position of AD-HUD was not saved or not loaded at restart #167
  • changing target points by key combination is not alphanumeric #168
  • Loading areas on vehicles are not recognized as unloading points of harvesters #180
  • change of load by key combination is not alphanumeric #191
  • When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
  • Debug map markers were not synced, which was an error source for new created targets

New:

  • AD has received a new logo (thanks to FinalsFarming)
  • the HUD and the buttons got a new design (thanks to Daensky)

Other:

  • Icons in notifications are centered and displayed larger, unused ones have been removed
  • Cleaned up code and removed unused functions and classes
  • Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
  • AD sends an event when it has parked a vehicle (interface for other mods)
  • Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)

Experimental:

  • AD starts driving even before automatic folding of attachments is completed #96
  • Attachment folding feature improved #131
  • Path calculation based on calculated travel time instead of distance (still under observation, since slightly higher performance requirement)

Release 2.0.0.2

23 Dec 16:26
1589c0f
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All Release Notes can also be found on the wiki:

https://github.com/Stephan-S/FS22_AutoDrive/wiki

Bugfixes:

  • LUA error in synchro (Dedi server) #61
  • LUA error in helper HUD when not sitting in a vehicle #66
  • LUA error concerning Y-coordinate #68
  • Automatic route generation creates routes beyond the map border #64
  • Water is not loaded #62
  • Unloader sinks in lake #71
  • Middle mouse button grabs waypoints #73
  • Auger wagons with silage tank do not continue after unloading #74

New functions:

  • Debug info for starting points of a route #36
  • Key assignment for sending vehicles for repair #78

Other:

  • Improvement in automatic curve creation (last segment) #23
  • Improvement concerning engine shutdown (e.g. when overloading) #70
  • Improvement in filling up a seed machine (fertilizer & seed) #72
  • AD target points are displayed in the helper HUD above the LS22 targets #77

Experimental:

  • Improvement regarding folding attachments #75
  • U-Turn of unloader reduced to min.

Release 2.0.0.1

22 Dec 15:43
664b8d4
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All Release Notes can also be found on the wiki:

https://github.com/Stephan-S/FS22_AutoDrive/wiki

Bugfixes:

  • Automatic route generation did not work correctly (double lines, dead ends, missing turn lanes), but now no intersections are created automatically #4
  • Moving of waypoints partly fixed (adjustment Click2Switch still necessary) #5
  • Restoration of camera rotation values only on PostLoad. Should prevent problems when other mods disable these rotations (e.g. Click2Switch).
  • Server report unknown or too many files (no error) #3
  • When saving, the config was lost under certain circumstances #55
  • Destination points with single digit value were not saved #16
  • Wrong message at the end of a job when selecting other target point while driving #19
  • Error message when a vehicle should park after a finished job but no P was assigned #34
  • In MP others always heard the sounds of the one who was currently active in editor mode, now only audible if you are in editor mode yourself and sounds are activated #46

New functions:

  • AD can be controlled in the helper HUD #9

Other:

  • Some translations corrected or added (many thanks to the helpers!)
  • Background/transparency of HUD improved

2.0.0.0

17 Dec 18:34
8e51ca1
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Release Notes can also be found on the wiki:

https://github.com/Stephan-S/FS22_AutoDrive/wiki

Release 2.0.0.0 (17.12.2021):

New Functions:

  • Added automatic initial network creation based on traffic and AI splines inside the map
  • Added automatic curve creation option when connecting waypoints (using the mouse wheel)
  • Added message in the HUD to verify Harvester/Unloader pairing
  • Added setting to control active unloader behaviour
  • Added sounds (can be enabled/disabled in the settings)
  • Added option to create default AD settings for new vehicles
  • Added option to reset the settings to the default ones for an existing verhicle
  • Added option to drive to repair points automatically similar to refueling
  • Added automatic unload target selection (based on sell price)
  • Added automatic pickup point selection (based on buy price)
  • Added automatic marker creation on unload/load triggers when they are targeted by the automatic target selection and there an AD path goes over the triger

Reworks / Updates:

  • Reworkes refueling to get all needed fuels (diesel, E, DEF,...)
  • Reworked FS22 AIVE support
  • Some improvements to the unloader
  • Added support for max weight on trailers
  • Excluded dynamically mounted objects from collision check, f.e. bales on front mounted collectors

Removed:

  • Removed BGA mode for now
  • Removed "tip of the day" feature