Release 2.0.0.3
All Release Notes can also be found on the wiki:
https://github.com/Stephan-S/FS22_AutoDrive/wiki
Bugfixes:
- Course generator: Problem with disconnected curves #63
- Course generator: Problems with one-way streets #65
- Helper HUD: wrong display of filltypes when switching vehicles #80
- Waypoints are created too far behind the vehicle when driving backward #90
- single digit target names caused errors #106
- LUA error when transporting big bags #114
- Unloader do not take care about the trailer when driving backwards #129
- Harvester was not recognized by the AD unloader if a non-admin controlled it #134
- Display AD target marker on minimap #135
- Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
- AD lines are no longer displayed by right-clicking the edit button #167
- Position of AD-HUD was not saved or not loaded at restart #167
- changing target points by key combination is not alphanumeric #168
- Loading areas on vehicles are not recognized as unloading points of harvesters #180
- change of load by key combination is not alphanumeric #191
- When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
- Debug map markers were not synced, which was an error source for new created targets
New:
- AD has received a new logo (thanks to FinalsFarming)
- the HUD and the buttons got a new design (thanks to Daensky)
Other:
- Icons in notifications are centered and displayed larger, unused ones have been removed
- Cleaned up code and removed unused functions and classes
- Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
- AD sends an event when it has parked a vehicle (interface for other mods)
- Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)