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Crashing while trying to load the game (occasionally opens without issues) #419

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superstormhulk opened this issue Jan 18, 2025 · 12 comments

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@superstormhulk
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INFO - [♥] Lovely 0.6.0
INFO - [♥] Game directory is at "D:\Games\steamapps\common\Balatro"
INFO - [♥] Writing logs to "C:\Users\cleme\AppData\Roaming\Balatro\Mods\lovely\log"
INFO - [♥] Using mod directory at "C:\Users\cleme\AppData\Roaming\Balatro\Mods"
WARN - [♥] Unknown key patches.47.?.match_indent found in patch file at "C:\Users\cleme\AppData\Roaming\Balatro\Mods\smods-old-calc\lovely\fixes.toml", ignoring it
INFO - [♥] Cleaning up dumps directory at "C:\Users\cleme\AppData\Roaming\Balatro\Mods\lovely\dump"
INFO - [♥] Initialization complete in 30ms
WARN - [♥] Pattern 'G.ARGS.score_intensity.organ = G.video_organ or G.ARGS.score_intensity.required_score > 0 and math.max(math.min(0.4, 0.1math.log(G.ARGS.score_intensity.earned_score/(G.ARGS.score_intensity.required_score+1), 5)),0.) or 0' on target 'main.lua' resulted in no matches
WARN - [♥] Pattern 'if type(G.GAME.current_round.current_hand.chips) ~= 'number' or type(G.GAME.current_round.current_hand.mult) ~= 'number' then' on target 'main.lua' resulted in no matches
INFO - [♥] Applied 14 patches to 'main.lua'
INFO - [♥] Applied 2 patches to 'engine/string_packer.lua'
INFO - [♥] Applied 5 patches to 'engine/controller.lua'
INFO - [♥] Applied 11 patches to 'back.lua'
INFO - [♥] Applied 5 patches to 'tag.lua'
INFO - [♥] Applied 2 patches to 'engine/moveable.lua'
INFO - [♥] Applied 2 patches to 'engine/sprite.lua'
INFO - [♥] Applied 2 patches to 'engine/animatedsprite.lua'
WARN - [♥] Pattern 'assembled_string = assembled_string..(type(subpart) == 'string' and subpart or args.vars[tonumber(subpart[1])] or 'ERROR')' on target 'functions/misc_functions.lua' resulted in no matches
INFO - [♥] Applied 45 patches to 'functions/misc_functions.lua'
INFO - [♥] Applied 32 patches to 'game.lua'
INFO - [♥] Applied 1 patch to 'globals.lua'
INFO - [♥] Applied 6 patches to 'engine/ui.lua'
WARN - [♥] Pattern '{n=G.UIT.T, config={text = G.GAME.hands[handname].chips, scale = 0.45, colour = G.C.UI.TEXT_LIGHT}},' on target 'functions/UI_definitions.lua' resulted in no matches
WARN - [♥] Pattern '{n=G.UIT.T, config={text = G.GAME.hands[handname].mult, scale = 0.45, colour = G.C.UI.TEXT_LIGHT}}' on target 'functions/UI_definitions.lua' resulted in no matches
INFO - [♥] Applied 70 patches to 'functions/UI_definitions.lua'
WARN - [♥] Pattern 'end\n end\n\n }) end\n' on target 'functions/state_events.lua' resulted in no matches
INFO - [♥] Applied 70 patches to 'functions/state_events.lua'
WARN - [♥] Regex '(?[\t ]
)if G\.F_NO_ACHIEVEMENTS then return end\n[\s\S][\s\S]{16}--\|LOCAL SETTINGS FILE' on target 'functions/common_events.lua' resulted in no matches
WARN - [♥] Pattern 'func = (function() if eval_func(card) then if not first or first then card:juice_up(0.1, 0.1) end;juice_card_until(card, eval_func, nil, 0.8) end return true end)' on target 'functions/common_events.lua' resulted in no matches
INFO - [♥] Applied 90 patches to 'functions/common_events.lua'
WARN - [♥] Pattern 'G.pack_cards:emplace(v)' on target 'functions/button_callbacks.lua' resulted in no matches
INFO - [♥] Applied 39 patches to 'functions/button_callbacks.lua'
WARN - [♥] Pattern 'if G.GAME.blind then G.E_MANAGER:add_event(Event({ func = function() G.GAME.blind:set_blind(nil, true, nil); return true end })) end' on target 'card.lua' resulted in no matches
INFO - [♥] Applied 130 patches to 'card.lua'
INFO - [♥] Applied 6 patches to 'cardarea.lua'
INFO - [♥] Applied 31 patches to 'blind.lua'
INFO - [♥] Applied 5 patches to 'engine/text.lua'
INFO - [G] Failed to connect to the debug server
INFO - [G] 2025-01-18 14:36:50 :: DEBUG :: DebugConsole :: Steamodded Debug Socket started !

@Aurelius7309
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There's no crash in that log

@superstormhulk
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this is the log for when I crash, but I get this on the console before it closes

Image

@Aurelius7309
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That looks more like an issue with your machine's drivers than anything else. Try updating your drivers or using some CPU wrapper for OpenGL

@superstormhulk
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Drivers are all up to date, tried just about everything I can think of. Sometimes the game opens with steammodded without any issues but most of the time it doesn't

@Aurelius7309
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Does this also happen with just lovely, no steamodded?

@superstormhulk
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no issues with just lovely, nor with lovely and talisman

@superstormhulk
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only start having issues once steammodded is added into the mix

@Aurelius7309 Aurelius7309 reopened this Jan 19, 2025
@Aurelius7309
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That's strange... I'm not aware of anything Steamodded does that would cause an OpenGL error?? I don't recall a similar report and of course I can't do anything to try to reproduce it, either...

@superstormhulk
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Only other mention I've even found of the same issue at all was a single person in the cryptid discord from 3 months ago, not too sure what's up with this definitely seems like it might have something to do with steammodded and how it's interacting with something on my end most likely but I've got no clue what it could be.

@superstormhulk
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INFO - [♥] Lovely 0.6.0
INFO - [♥] Game directory is at "D:\Games\steamapps\common\Balatro"
INFO - [♥] Writing logs to "C:\Users\cleme\AppData\Roaming\Balatro\Mods\lovely\log"
INFO - [♥] Using mod directory at "C:\Users\cleme\AppData\Roaming\Balatro\Mods"
WARN - [♥] Unknown key patches.47.?.match_indent found in patch file at "C:\Users\cleme\AppData\Roaming\Balatro\Mods\smods-old-calc\lovely\fixes.toml", ignoring it
INFO - [♥] Cleaning up dumps directory at "C:\Users\cleme\AppData\Roaming\Balatro\Mods\lovely\dump"
INFO - [♥] Initialization complete in 32ms
INFO - [♥] Applied 12 patches to 'main.lua'
INFO - [♥] Applied 5 patches to 'engine/controller.lua'
INFO - [♥] Applied 11 patches to 'back.lua'
INFO - [♥] Applied 5 patches to 'tag.lua'
INFO - [♥] Applied 1 patch to 'engine/moveable.lua'
INFO - [♥] Applied 2 patches to 'engine/sprite.lua'
INFO - [♥] Applied 2 patches to 'engine/animatedsprite.lua'
INFO - [♥] Applied 41 patches to 'functions/misc_functions.lua'
INFO - [♥] Applied 24 patches to 'game.lua'
INFO - [♥] Applied 1 patch to 'globals.lua'
INFO - [♥] Applied 3 patches to 'engine/ui.lua'
INFO - [♥] Applied 69 patches to 'functions/UI_definitions.lua'
WARN - [♥] Pattern 'end\n end\n\n }) end\n' on target 'functions/state_events.lua' resulted in no matches
INFO - [♥] Applied 58 patches to 'functions/state_events.lua'
WARN - [♥] Regex '(?[\t ]*)if G\.F_NO_ACHIEVEMENTS then return end\n[\s\S][\s\S]{16}--\|LOCAL SETTINGS FILE' on target 'functions/common_events.lua' resulted in no matches
INFO - [♥] Applied 72 patches to 'functions/common_events.lua'
WARN - [♥] Pattern 'G.pack_cards:emplace(v)' on target 'functions/button_callbacks.lua' resulted in no matches
INFO - [♥] Applied 33 patches to 'functions/button_callbacks.lua'
INFO - [♥] Applied 126 patches to 'card.lua'
INFO - [♥] Applied 6 patches to 'cardarea.lua'
INFO - [♥] Applied 30 patches to 'blind.lua'
INFO - [♥] Applied 2 patches to 'engine/text.lua'
INFO - [G] Failed to connect to the debug server
INFO - [G] 2025-01-19 18:49:56 :: DEBUG :: DebugConsole :: Steamodded Debug Socket started !
INFO - [♥] Applied 9 patches to 'engine/sound_manager.lua'
INFO - [♥] Applied 1 patch to 'engine/save_manager.lua'
INFO - [G] 2025-01-19 18:49:58 :: INFO :: TIMER :: [0000] Injected Language in 0.017 ms
INFO - [G] 2025-01-19 18:49:58 :: INFO :: TIMER :: [0000] Injected [INTERNAL] in 14.967 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0002] Injected Atlas in 853.619 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0000] Injected Sound in 0.002 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0008] Injected Stake in 0.336 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0004] Injected Rarity in 0.022 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0004] Injected ObjectType in 0.129 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0047] Injected Center in 0.682 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0007] Injected Undiscovered Sprite in 0.040 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0002] Injected Blind in 0.015 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0000] Injected Seal in 0.002 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0004] Injected Suit in 0.191 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0013] Injected Rank in 0.120 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0016] Injected DeckSkin in 0.086 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0012] Injected PokerHand in 0.124 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0020] Injected Challenge in 0.184 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0000] Injected Tag in 0.001 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0004] Injected Sticker in 0.084 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0000] Injected Shader in 0.001 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0001] Injected Keybind in 0.013 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0000] Injected Achievement in 0.054 ms
INFO - [G] 2025-01-19 18:49:59 :: INFO :: TIMER :: [0000] Injected [INTERNAL] in 0.003 ms

@superstormhulk
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this is a log when it actually worked opening it just now, the next attempt at opening it failed tho

@superstormhulk
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I asked the person who had the same OpenGL window creation error and they said they fixed it by underclocking their cpu with their intel cpu, I just tried that with and amd cpu and did not have any better results.

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