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Crashing while trying to load the game (occasionally opens without issues) #419
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There's no crash in that log |
That looks more like an issue with your machine's drivers than anything else. Try updating your drivers or using some CPU wrapper for OpenGL |
Drivers are all up to date, tried just about everything I can think of. Sometimes the game opens with steammodded without any issues but most of the time it doesn't |
Does this also happen with just lovely, no steamodded? |
no issues with just lovely, nor with lovely and talisman |
only start having issues once steammodded is added into the mix |
That's strange... I'm not aware of anything Steamodded does that would cause an OpenGL error?? I don't recall a similar report and of course I can't do anything to try to reproduce it, either... |
Only other mention I've even found of the same issue at all was a single person in the cryptid discord from 3 months ago, not too sure what's up with this definitely seems like it might have something to do with steammodded and how it's interacting with something on my end most likely but I've got no clue what it could be. |
INFO - [♥] Lovely 0.6.0 |
this is a log when it actually worked opening it just now, the next attempt at opening it failed tho |
I asked the person who had the same OpenGL window creation error and they said they fixed it by underclocking their cpu with their intel cpu, I just tried that with and amd cpu and did not have any better results. |
INFO - [♥] Lovely 0.6.0
INFO - [♥] Game directory is at "D:\Games\steamapps\common\Balatro"
INFO - [♥] Writing logs to "C:\Users\cleme\AppData\Roaming\Balatro\Mods\lovely\log"
INFO - [♥] Using mod directory at "C:\Users\cleme\AppData\Roaming\Balatro\Mods"
WARN - [♥] Unknown key
patches.47.?.match_indent
found in patch file at "C:\Users\cleme\AppData\Roaming\Balatro\Mods\smods-old-calc\lovely\fixes.toml", ignoring itINFO - [♥] Cleaning up dumps directory at "C:\Users\cleme\AppData\Roaming\Balatro\Mods\lovely\dump"
INFO - [♥] Initialization complete in 30ms
WARN - [♥] Pattern 'G.ARGS.score_intensity.organ = G.video_organ or G.ARGS.score_intensity.required_score > 0 and math.max(math.min(0.4, 0.1math.log(G.ARGS.score_intensity.earned_score/(G.ARGS.score_intensity.required_score+1), 5)),0.) or 0' on target 'main.lua' resulted in no matches
WARN - [♥] Pattern 'if type(G.GAME.current_round.current_hand.chips) ~= 'number' or type(G.GAME.current_round.current_hand.mult) ~= 'number' then' on target 'main.lua' resulted in no matches
INFO - [♥] Applied 14 patches to 'main.lua'
INFO - [♥] Applied 2 patches to 'engine/string_packer.lua'
INFO - [♥] Applied 5 patches to 'engine/controller.lua'
INFO - [♥] Applied 11 patches to 'back.lua'
INFO - [♥] Applied 5 patches to 'tag.lua'
INFO - [♥] Applied 2 patches to 'engine/moveable.lua'
INFO - [♥] Applied 2 patches to 'engine/sprite.lua'
INFO - [♥] Applied 2 patches to 'engine/animatedsprite.lua'
WARN - [♥] Pattern 'assembled_string = assembled_string..(type(subpart) == 'string' and subpart or args.vars[tonumber(subpart[1])] or 'ERROR')' on target 'functions/misc_functions.lua' resulted in no matches
INFO - [♥] Applied 45 patches to 'functions/misc_functions.lua'
INFO - [♥] Applied 32 patches to 'game.lua'
INFO - [♥] Applied 1 patch to 'globals.lua'
INFO - [♥] Applied 6 patches to 'engine/ui.lua'
WARN - [♥] Pattern '{n=G.UIT.T, config={text = G.GAME.hands[handname].chips, scale = 0.45, colour = G.C.UI.TEXT_LIGHT}},' on target 'functions/UI_definitions.lua' resulted in no matches
WARN - [♥] Pattern '{n=G.UIT.T, config={text = G.GAME.hands[handname].mult, scale = 0.45, colour = G.C.UI.TEXT_LIGHT}}' on target 'functions/UI_definitions.lua' resulted in no matches
INFO - [♥] Applied 70 patches to 'functions/UI_definitions.lua'
WARN - [♥] Pattern 'end\n end\n\n }) end\n' on target 'functions/state_events.lua' resulted in no matches
INFO - [♥] Applied 70 patches to 'functions/state_events.lua'
WARN - [♥] Regex '(?[\t ])if G\.F_NO_ACHIEVEMENTS then return end\n[\s\S][\s\S]{16}--\|LOCAL SETTINGS FILE' on target 'functions/common_events.lua' resulted in no matches
WARN - [♥] Pattern 'func = (function() if eval_func(card) then if not first or first then card:juice_up(0.1, 0.1) end;juice_card_until(card, eval_func, nil, 0.8) end return true end)' on target 'functions/common_events.lua' resulted in no matches
INFO - [♥] Applied 90 patches to 'functions/common_events.lua'
WARN - [♥] Pattern 'G.pack_cards:emplace(v)' on target 'functions/button_callbacks.lua' resulted in no matches
INFO - [♥] Applied 39 patches to 'functions/button_callbacks.lua'
WARN - [♥] Pattern 'if G.GAME.blind then G.E_MANAGER:add_event(Event({ func = function() G.GAME.blind:set_blind(nil, true, nil); return true end })) end' on target 'card.lua' resulted in no matches
INFO - [♥] Applied 130 patches to 'card.lua'
INFO - [♥] Applied 6 patches to 'cardarea.lua'
INFO - [♥] Applied 31 patches to 'blind.lua'
INFO - [♥] Applied 5 patches to 'engine/text.lua'
INFO - [G] Failed to connect to the debug server
INFO - [G] 2025-01-18 14:36:50 :: DEBUG :: DebugConsole :: Steamodded Debug Socket started !
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