Question on og_dataset/scenes/Ihlen_0_int/ and g_dataset/scenes/Merom_0_int #975
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Hello, I had a task on store_firewood, and I used the one pre-sampled initial configuration Merom_0_int/json/Merom_0_int_task_store_firewood_0_0_template.json. I get an error that there are missing texture files for various firewood models in the scene. The textures such as normalmap_texture, metallic_texture, reflectionroughness_texture, and diffuse_texture (albedo) cannot be found at the specified locations in the materials directory and then gives an error of Segmentation fault (core dumped) and then close the stage and when I use Ihlen_0_int it says FileNotFoundError: [Errno 2] No such file or directory: '/home/Austine/OmniGibson/omnigibson/data/og_dataset/scenes/Ihlen_0_int/json/Ihlen_0_int_task_store_firewood_0_0_template.json' However,when I use online sample a task in this scene by putting online_sampling=True in BehaviorTask and specifying the scene name to Ihlen_0_int or use Merom_0_int it gives an attribute error: File "/home/Austine/OmniGibson/omnigibson/tasks/behavior_task.py", line 378, in |
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Replies: 5 comments 8 replies
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You can ignore the texture issues, they are because of our encrypted file format but the texture does actually show up correctly. There is no offline-sampled copy of the same task on Ihlen_0_int, which is why the file cannot be found. Re: the 3rd issue, that seems to be a bug & we will look into it asap. @hang-yin |
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Hi, I am actually unable to reproduce your issue. In
Both I also tested and verified that |
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Hmmm sorry I am still unable to reproduce your issue. Please make sure you used the latest OmniGibson, the latest og_dataset, and the latest BDDL. |
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File "/home/Austine/anaconda3/envs/omnigibson/lib/python3.10/site-packages/omnigibson/tasks/behavior_task.py", line 378, in |
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You can ignore the texture issues, they are because of our encrypted file format but the texture does actually show up correctly.
There is no offline-sampled copy of the same task on Ihlen_0_int, which is why the file cannot be found.
Re: the 3rd issue, that seems to be a bug & we will look into it asap. @hang-yin