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Basically, it does exactly what it says; it smooths the deltaTime:
Say the frame rate is humming along at 30 fps, then you experience a hiccup of a few frames at 15. DeltaTime will report a difference of 2 ms (30 fps = 2ms / frame, 15 fps = 4ms / frame), but smoothDeltaTime will report something closer to 2ms (but weighted by the frame loss).
Basically, it does exactly what it says; it smooths the deltaTime:
Say the frame rate is humming along at 30 fps, then you experience a hiccup of a few frames at 15. DeltaTime will report a difference of 2 ms (30 fps = 2ms / frame, 15 fps = 4ms / frame), but smoothDeltaTime will report something closer to 2ms (but weighted by the frame loss).
https://forum.unity.com/threads/time-smoothdeltatime.10253/
Note: this should not be part of the core ECS, buit an supeset on top of PIXI's update loop
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