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I'd like to at least implement a 'WanderAI' for the next release; the current
one is not suitable for anything but 'FREE FOR ALL' attacking mobs.
Any insight on other AIs we may need?
Original issue reported on code.google.com by [email protected] on 10 Feb 2013 at 11:01
The text was updated successfully, but these errors were encountered:
It really depends on the implementation. The only real complication is the lack
of tile-based collision. But you can easily do A* at a 16x16 tile resolution,
and the cost should be quite low. You just have to make sure you cache the path
for a second or two instead of recomputing it every frame.
Original comment by Spodiii on 11 Feb 2013 at 3:23
Original issue reported on code.google.com by
[email protected]
on 10 Feb 2013 at 11:01The text was updated successfully, but these errors were encountered: