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Create more default AI behaviours #346

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GoogleCodeExporter opened this issue Mar 21, 2015 · 3 comments
Open

Create more default AI behaviours #346

GoogleCodeExporter opened this issue Mar 21, 2015 · 3 comments

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@GoogleCodeExporter
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I'd like to at least implement a 'WanderAI' for the next release; the current 
one is not suitable for anything but 'FREE FOR ALL' attacking mobs. 

Any insight on other AIs we may need? 




Original issue reported on code.google.com by [email protected] on 10 Feb 2013 at 11:01

@GoogleCodeExporter
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I think the most useful thing would be to have a simple interface to 
pathfinding AI. From there, the rest is pretty easy to create.

Original comment by Spodiii on 11 Feb 2013 at 3:07

  • Changed state: Accepted

@GoogleCodeExporter
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My concern is the cost of path finding on the server .

Original comment by [email protected] on 11 Feb 2013 at 3:18

@GoogleCodeExporter
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It really depends on the implementation. The only real complication is the lack 
of tile-based collision. But you can easily do A* at a 16x16 tile resolution, 
and the cost should be quite low. You just have to make sure you cache the path 
for a second or two instead of recomputing it every frame.

Original comment by Spodiii on 11 Feb 2013 at 3:23

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