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- More advanced party/grouping system (item drop pool, party leader can change
stuff like kick someone or pass on the leader position, lotting on items, ..)
Original issue reported on code.google.com by [email protected] on 4 Dec 2012 at 6:48
The text was updated successfully, but these errors were encountered:
The person inviting someone to a group / creating a group should be the "Group
Leader". This guy can kick out people from the group and pass along the leader
status, if he leaves, the leader status can be given either to the first one
who joined the group or randomly. Only the group leader can invite people.
There should be an item pool for items that have dropped into battle, basically
a "group inventory" on which group members can cast a vote ("roll the dice") to
claim the item if they want. As soon as everyone cast a vote (or dismissed it)
the item is given to the person who rolled the highest number. If not everyone
votes after a certain mount of time, the ones who did not vote automatically
will automatically "dismiss" the item.
Of course this inventory should be of limited size, after a while or when the
inventory is full the first items that got into the pool should be discarded if
no one claimed it.
Original issue reported on code.google.com by
[email protected]
on 4 Dec 2012 at 6:48The text was updated successfully, but these errors were encountered: