diff --git a/src/main.cpp b/src/main.cpp index 9ad52df..34617bf 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -880,7 +880,7 @@ struct AlertLayerFix : Modify // this pretty much reworks everything when a CCTextInputNode is interacted with, // from text input to deletion and even selection - +#ifdef GEODE_IS_WINDOWS // backspace and del is handled in dispatchDeleteBackward/dispatchDeleteForward then in CCEGLView::onGLFWKeyCallback // same goes for all the other characters (dispatchInsertText then CCEGLView::onGLFWKeyCallback) // except for ctrl and shift, which are only handled in CCEGLView::onGLFWKeyCallback @@ -1016,3 +1016,5 @@ struct BetterCCEGLView : Modify g_selectedInput->useUpdateBlinkPos(false); } }; + +#endif