You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Uh oh these ended up different! The new feature for SOULMATE_MIRROR / SOULMATE_REVERSE looks like it wasn't copied into the emulator code somehow. There may still be a transform on the canvas.
It's probably worth hoisting the XY() function so it exists in the IDE in both preview and simulator sketches, and then add an #ifdef into the core, so that we can force this to be consistent in the IDE between simulator and firmware builds.
The text was updated successfully, but these errors were encountered:
soulmate-ide/src/main/utils/code.js
Line 52 in ccbbb75
https://github.com/Soulmate-Lights/soulmate-core/blob/6b75bde357184c81de063674afab4824740cbac6/SoulmateMatrix.h#L132
Uh oh these ended up different! The new feature for SOULMATE_MIRROR / SOULMATE_REVERSE looks like it wasn't copied into the emulator code somehow. There may still be a transform on the canvas.
It's probably worth hoisting the XY() function so it exists in the IDE in both preview and simulator sketches, and then add an
#ifdef
into the core, so that we can force this to be consistent in the IDE between simulator and firmware builds.The text was updated successfully, but these errors were encountered: