-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSNDINFO.txt
208 lines (180 loc) · 6.82 KB
/
SNDINFO.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
// Global
sglobal/loserings LoseRing
sglobal/superready supready
sglobal/supertransform suptrnsf
sglobal/invincibility invinc
sglobal/spring spring
sglobal/nextlevel letsgo
sglobal/drown S_DROWN
sglobal/reaction REACTION
sglobal/error error
sglobal/lowhealth lohealth
sglobal/lowenergy loenergy
sglobal/rankget Rank
// Pickups
spickup/ring PickRing
spickup/10rings 10Ring
spickup/specialring specring
spickup/chaosemerald ChEmerad
spickup/hint hint
spickup/boxdestroy destroy
spickup/amy a_pickup
spickup/sonic s_pickup
spickup/goalring goalring
spickup/keytablet keypkup
// Weapons (subject to reorganisation)
sweapons/boost boosts
sweapons/speedyshot SpSGShot
sweapons/speedyblast SpSGBlst
sweapons/nspeedyshot dsshott
sweapons/speedyreload SpSGRlod
sweapons/missilefire MislFire
sweapons/hit hit1
sweapons/finalhit hit2
sweapons/swing1 swing1
sweapons/swing2 swing2
sweapons/swing3 swing3
sweapons/soulcharge soulchrg
sweapons/soulsurge surge
sweapons/hammerswing pikoswng
sweapons/apistol pistshot
sweapons/areload pistrlod
sweapons/preciseshot precshot
sweapons/zoom zoom
sweapons/zoomend zend
sweapons/zoomfire zshot
sweapons/shurikenhit shurhit
sweapons/shurikenfire1 shuri1
sweapons/shurikenfire2 shuri2
$random sweapons/shurikenfire { sweapons/shurikenfire1 sweapons/shurikenfire2 }
sweapons/chaosspear spshoot
sweapons/spearimpact spimpact
sweapons/blockattack block1
sweapons/blockattackx block2
sweapons/blockready blkready
sweapons/shockwave shock
sweapons/forcereload forcrlod
sweapons/pistol fpistol
sweapons/swordspin swing4
sweapons/shovelbonk shovbonk
sweapons/hammerbonk HamBonk
sweapons/darkshotty assashot
sweapons/shadowmp5 mp5shot
sweapons/amyreload1 ashtrld1
sweapons/amyreload2 ashtrld2
sweapons/drift drift
sweapons/uboost uboost
sweapons/healthcharge hpcharge
sweapons/boosttrail bstrail
sweapons/peelout peelc
sweapons/peeloutrelease peelr
sweapons/spin Roll
sweapons/sdash homing
sweapons/reticle SoniReti
sweapons/slice shuslice
sweapons/dropdash DropDash
sweapons/superdropdash DropSupe
sweapons/instashield InShield
sweapons/recoilcharge fshtchrg
sweapons/amyrailgunfire STNRFIRE
sweapons/amyrailgunreload crosrlod
// Character
sonic/thanksalotwall ThxWall
sonic/thiswallsintheway walinway
sonic/thatwaslame Lame
sonic/scream Scream
sonic/boostv1 boostl1
sonic/boostv2 boostl2
sonic/boostv3 boostl3
sonic/boostv4 boostl4
sonic/boostv5 boostl5
sonic/boostv6 boostl6
$random sonic/boost { sonic/boostv1 sonic/boostv2 sonic/boostv3 sonic/boostv4 sonic/boostv5 sonic/boostv6 }
sonic/ohno ohno
sonic/grunt1 SonicGr1
sonic/grunt2 SonicGr2
sonic/grunt3 SonicGr3
sonic/grunt4 SonicGr4
sonic/grunt5 SonicGr5
sonic/grunt6 SonicGr6
sonic/hurt sonihurt
sonic/taunt1 staunt1
sonic/taunt2 staunt2
sonic/taunt3 staunt3
sonic/herewe herewe
sonic/go go
sonic/notmyday notmyday
sonic/painx1 SonicOw1
sonic/painx2 SonicOw2
sonic/nextlevel letsgo
sonic/perfectresult S_PRFECT
sonic/goodresult S_GOOD
sonic/okayresult S_OKAY
sonic/badresult S_BAD
sonic/terribleresult S_USUCK
sonic/thatwasright S_RIGHT
sonic/nintendo64 snc_n64
sonic/bossvictory yoreover
sonic/quickstep quikstep
sonic/soulcharge soulgrnt
// Menu
menu/activate OpenMenu // Activate a new menu
menu/backup Return // Backup to previous menu
menu/prompt Select // Activate a prompt "menu"
menu/cursor Move // Move cursor up/down
menu/change Move // Select new value for option
menu/dismiss Return // Dismiss a prompt message
menu/choose Select // Choose a menu item
menu/clear ExitMenu // Close top menu
menu/quit1 ImOut
menu/quit2 ImOut
// Enemy
enemy/cyberjump cyjump
// Mostly random but also not but idk I feel like this should be its own category
$random sonic/cantuse { sonic/thanksalotwall sonic/thiswallsintheway sonic/notmyday }
$random amy/cantuse { amy/deadend1 amy/deadend2 }
$random shadow/cantuse { shadow/no shadow/huh shadow/focused }
$random classic/cantuse { classic/oof1 classic/oof2 classic/oof3 classic/oof4 classic/oof5 }
$random sonic/death { sonic/thatwaslame sonic/scream }
$random amy/death { amy/ohno amy/scream }
shadow/death nooooooo
$random classic/death { classic/no classic/woa1 classic/woa2 classic/woa3 classic/woa4 classic/woa5 }
$random sweapons/swordswing { sweapons/swing1 sweapons/swing2 sweapons/swing3 }
$random sonic/grunt { sonic/grunt1 sonic/grunt2 sonic/grunt3 sonic/grunt4 sonic/grunt5 sonic/grunt6 }
$random amy/grunt { amy/grunt1 amy/grunt2 }
$random shadow/grunt { shadow/grunt1 shadow/grunt2 shadow/grunt3 shadow/grunt4 shadow/grunt5 shadow/grunt6 }
$random shadow/cgrunt { shadow/gruntc shadow/there }
$random sonic/pain { sonic/hurt sonic/painx1 sonic/painx2 }
$random amy/pain { amy/hurt1 amy/hurt2 amy/hurt3 }
shadow/pain d_pain
$random sonic/taunt { sonic/taunt1 sonic/taunt2 sonic/taunt3 }
amy/taunt a_taunt
$random shadow/taunt { shadow/taunt1 shadow/taunt2 }
$random classic/taunt { classic/taunt1 classic/taunt2 classic/taunt3 classic/taunt4 }
$random sglobal/nextlevel { sonic/nextlevel amy/nextlevel classic/nextlevel shadow/nextlevel }
$alias intermission/paststats sglobal/nextlevel
sonic/startup s_strtup
$alias misc/startupdone sonic/startup
$volume misc/startupdone 0.5
// Player
$playersound sonic male *death sonic/death
$playeralias sonic male *usefail sonic/cantuse
$playersound sonic male *jump S_JUMP
$playersound sonic male *doublejump S_DBJUMP
sonic/doublejump *doublejump
sonic/walljump S_WAJUMP
$playersound sonic male *grunt S_LAND
$playersound sonic male *land S_LAND
$playersound sonic male *fall sonifall
$playersound sonic male *slam soniland
$playersound sonic male *crouchslide cslide
$playersound sonic male sglobal/supersonic supsonic
// DOOM replacements
intermission/tick ScorCont
intermission/nextstage Total
misc/i_pkup pickup
misc/k_pkup keypkup
misc/secret SecretFd
brain/sight RIAHESON
// Doox
doox/nyeh nyeh