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Energy drain while logged out #537

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Jadan1213 opened this issue May 8, 2024 · 3 comments
Open

Energy drain while logged out #537

Jadan1213 opened this issue May 8, 2024 · 3 comments

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@Jadan1213
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Describe the bug

Power from Energy storage seems to drain even when logged out and the Refined storage controller is connected. The chunk they are in is NOT chunk loaded while the player is logged out (OPAC is used to chunk load but only while the player is logged in, the forceload ticket is removed on logout). It doesn't appear to happen when i disconnect the controller. The generators to make the RF obviously aren't active when the chunk isn't loaded/active, and they don't show energy drain while logged off. Their buffers are full. But on logon, the longer i was logged out, the more empty the Energy Storage tanks are, then fuel has to be wasted in order to refill them. The RS controller does not use power when not ticking.

To Reproduce

Connect generator to Flux point
Connect flux plug to RS controller
Add Flux energy storage and let it fill.

leave the chunk allowing it to unload or log off (this is a client > server setup), when logging back in, the energy in the tank is reduced.

disconnect/disable the RS controller and log off, the energy stored will be the same when logging back in.

Expected behavior
Power levels to stay the same during log off without drain.

@Jadan1213
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Jadan1213 commented May 8, 2024

https://drive.google.com/file/d/1PrewU_stk0sXJos12G8XHtGa73b8Q_-n/view?usp=drive_link

Here's a video for example. I'd upload it directly, but github has a 10MB limit

@Jadan1213
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Jadan1213 commented May 9, 2024

I also tested this in a chunk that's never been chunk loaded before. and after leaving the area, it still shows an energy drain. i set it to 1RF/t for testing.

image
image

@Jadan1213
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I'm going to try and do some testing with no other mods and see what happens.

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