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COM_5ePack_EN5 - 25 - Paladins Dark Vows.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<fileinfo>
<info_author>W Birchler
Asandir - LWD Boards
[email protected]</info_author>
<info_history>Version 1
Adding base functionality for as many En5ider articles as I can.
Character affect coding not so much as I am not much of a coder.</info_history>
<info_todo>1) Coding for Character Effects
2) Not added Paladin Flaws for each grouping. Not sure how to make that work.
3) Not sure how to replace Lay On Hands with Bloody Hands feature and make it optional.</info_todo>
</fileinfo>
<thing id="c5CPurge" name="Oath of the Purge" description="The Oath of the Purge dictates that impurity be cleansed by fire. This impurity may take many forms, such as a cult to an Evil god, a plague of undeath, the invasion of a monstrous war band— or perhaps less overt threats, like a duke who refuses to bow to your glorious cause. Paladins of the Purge adorn their clothes and armor with imagery of dragons and flames, to serve as both warning and promise. Their reputations as purgers, red knights, and flame-lords proceed them wherever they travel. \n\nTenets of the Purge:\n\nThough the nature of any particular Purge varies by incident, the tenets serve as self-perpetuating, self-enforcing guidelines to annihilate the foe. Paladins who uphold these tenets are often paranoid and reactionary.\n\nScorch the Earth. If I see any opportunity to remove evil, it is my duty to do so. I never allow a vanquished enemy to threaten me again.\n\nSeek Out Contamination. To protect the pure, all possible agents of impurity must be annihilated. I know that not all threats are apparent, and\nthat nobody should fear me unless they too are a threat.\n\nFoster Purity. I am as the doctor who cauterizes the wound. When I am not on the front lines, it is my duty to serve the pure, the brave, and the\nhealing." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_25"/>
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<tag group="abCategory" tag="PalSacOath"/>
<tag group="Helper" tag="Secondary"/>
<bootstrap thing="spProtEner">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spSanctuar">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spScorRay">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spWallFire">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
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<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spZoneTrut">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spBurnHand">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="SpellType" tag="cHelpPal"/>
<autotag group="BonusSplAt" tag="3"/>
</bootstrap>
<bootstrap thing="spFireball">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="SpellType" tag="cHelpPal"/>
<autotag group="BonusSplAt" tag="9"/>
</bootstrap>
<bootstrap thing="spFlamStri">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="17"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="c5CCDSrWp">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CCDWldF">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CRzFlms">
<autotag group="ClSpecWhen" tag="7"/>
</bootstrap>
<bootstrap thing="c5CPrcFlm">
<autotag group="ClSpecWhen" tag="15"/>
</bootstrap>
<bootstrap thing="c5CBrnPth">
<autotag group="ClSpecWhen" tag="20"/>
</bootstrap>
</thing>
<thing id="c5CCDSrWp" name="Channel Divinity: Searing Weapon" description=" As an action, you can imbue one weapon that you are holding with elemental fire, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (a minimum bonus of +1), and change the weapon’s damage type to fire. The weapon emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.\n\nYou can end this effect on your turn as part of any other action. The effect ends early if you are no longer holding or carrying this weapon, or if\nyou fall unconscious." compset="ClSpecial">
<usesource source="EN5_25"/>
<tag group="abCategory" tag="PalChanDiv"/>
</thing>
<thing id="c5CCDWldF" name="Channel Divinity: Wild Fire" description=" As an action, you let out a mighty roar which causes fires to jump and spread wildly, using your Channel Divinity. Each burning object within 25 feet of you flares with increased energy. Creatures adjacent to or sharing a space with an affected burning object must make a Dexterity\nsaving throw. If a creature fails its saving throw, it takes fire damage equal to 1d6 + your paladin level and catches on fire, taking 1d6 fire damage at the start of each of its turns. If the target or an adjacent creatures uses an action to put out the flames, or the fire is otherwise doused, the ongoing damage ends. On a successful save, the creature takes half damage and doesn’t catch fire." compset="ClSpecial">
<usesource source="EN5_25"/>
<tag group="abCategory" tag="PalChanDiv"/>
</thing>
<thing id="c5CRzFlms" name="Razing Flames" description="Starting at 7th level, your spells and features that deal fire damage over an area of effect also burn objects caught in the conflagration. You ignite and destroy any unattended, non-magical objects caught in such areas of effect if the object’s break DC is less than your spell save DC." compset="ClSpecial">
<usesource source="EN5_25"/>
</thing>
<thing id="c5CPrcFlm" name="Piercing Flames" description="Beginning at 15th level, when you use your Divine Smite, the target must succeed on a Constitution saving throw. On a failure, the target becomes vulnerable to fire for one minute. If the target is resistant to fire, it instead loses that resistance. If the target is immune to fire, it instead becomes resistant." compset="ClSpecial">
<usesource source="EN5_25"/>
</thing>
<thing id="c5CBrnPth" name="Burning Path" description="At 20th level, as an action, you can wreath yourself in flames. This wreath of flames lasts for 1 minute. It extends in a 10-foot radius, emanates bright light in a 25-foot radius, and dim light 25 feet beyond that. Whenever a hostile creature enters the wreath of flame for the first time on its turn or starts its turn there, the creature takes 40 fire damage.\n\nIn addition, for the duration, you have immunity to fire damage and resistance to cold damage. Once you use this feature, you can’t use it again until you finish a long rest." compset="ClSpecial" summary="You can wreath yourself in flames">
<usesource source="EN5_25"/>
<tag group="abAction" tag="Action"/>
<tag group="abDuration" tag="Minute"/>
</thing>
<thing id="c5COathSup" name="Oath of Supremacy" description="Taking the Oath of Supremacy is a declaration that your cause is the one, the true, and the only; to use the word “best” would imply a sense of competition. Paladins may proclaim the moral supremacy of any single cause, such as their faith, ideal, leader, movement, order, race, or sect. Such paladins indicate their elite status by donning the telltale emblems of their cause—be it their national colors, their order’s sigil, or their leader’s dress code. Outsiders refer to them as supremacists or gold knights, but these paladins would prefer to be greeted as brothers and sisters of the faith. \n\nTenets of Supremacy\nThe tenets of the Oath of Supremacy vary by paladin and cause, but all guide the paladin to be an elite entity in an inferior world. \n\nPower. Assert your superiority through unwavering confidence and domination. \n\nSelf-Assurance. Your actions are just, and you need not answer for them. However you treat others, that is what they deserve.\n\nAll for the Cause. For the community of your cause, you must serve, sacrifice, and obey." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_25"/>
<tag group="SpecSource" tag="cHelpPal"/>
<tag group="Helper" tag="Secondary"/>
<tag group="abCategory" tag="PalSacOath"/>
<bootstrap thing="c5CCDInvkF">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CCDVwDsd">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CAuraCrt">
<autotag group="ClSpecWhen" tag="7"/>
</bootstrap>
<bootstrap thing="c5CSolDsdn">
<autotag group="ClSpecWhen" tag="15"/>
</bootstrap>
<bootstrap thing="c5CPrefctn">
<autotag group="ClSpecWhen" tag="20"/>
</bootstrap>
<bootstrap thing="spBanishme">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="SpellType" tag="cHelpPal"/>
<autotag group="BonusSplAt" tag="17"/>
</bootstrap>
<bootstrap thing="sp5CCircPo">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="19"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spCommand">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spDomiPers">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="17"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spEnhaAbil">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spFear">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spHaste">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spHeroism">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spHoldPers">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
<bootstrap thing="spStoneski">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="BonusSplAt" tag="13"/>
<autotag group="SpellType" tag="cHelpPal"/>
</bootstrap>
</thing>
<thing id="c5CCDInvkF" name="Channel Divinity: Invoke Fealty" description="You can use your Channel Divinity to compel a foe to kneel before you. As an action, you point to a creature within 10 feet of you, filling it with fear and awe. The creature must succeed on a Charisma saving throw or fall prone, groveling. While groveling, the creature’s speed is reduced to 0 and it cannot take actions or reactions. The target has advantage on its saving throw if it has more hit points than you. The reature repeats the saving throw at the end of each of its turns. On a success, the effect ends." compset="ClSpecial">
<usesource source="EN5_25"/>
</thing>
<thing id="c5CCDVwDsd" name="Channel Divinity: Vow of Disdain" description="As a bonus action, you can use your Channel Divinity to utter a vow of disdain against a creature you can see within 10 feet of you. The vow shrouds you in warding energy for one minute, or until you or the target drop to 0 hit points or fall unconscious. While affected by your vow of disdain, the creature has disadvantage on attack rolls and ability checks against you." compset="ClSpecial">
<usesource source="EN5_25"/>
</thing>
<thing id="c5CAuraCrt" name="Aura of Certitude" description="Starting at 7th level, you and all friendly creatures within 10 feet gain a bonus to Charisma checks and Charisma saving throws equal to your\nStrength modifier (minimum of +1). \n\nAt 18th level, the range of this aura increases to 30 ft." compset="ClSpecial">
<usesource source="EN5_25"/>
</thing>
<thing id="c5CSolDsdn" name="Soul of Disdain" description="Starting at 15th level, you need not waste your time to deal with the foe denounced by your Vow of Disdain. When a creature affected by your Vow of Disdain makes an attack, they instantly take radiant damage equal to 1d10 + your Charisma modifier." compset="ClSpecial">
<usesource source="EN5_25"/>
</thing>
<thing id="c5CPrefctn" name="Aspect of Perfection" description="At 20th level, you can ascend to a more perfect form. As you approach perfection, you emanate a holy glow, and gusts of ethereal wind follow your movements. Your body itself may also change by adding muscle mass, healing from old scars, aging to become more proud and intimidating, or returning to the beauty and power of youth. \n\nUsing your action, you undergo a transformation. For 1 minute, you gain the following benefits:\n\n‣‣ You gain resistance to all damage types, except psychic damage.\n\n‣‣ You gain the benefits of the haste spell, and do not have to maintain concentration on it. \n\nOnce you use this feature, you can’t use it again until you finish a long rest." compset="ClSpecial">
<usesource source="EN5_25"/>
</thing>
</document>