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Allow using a custom combination of different tools to calculate required tools on damageinfo #21

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Nothing4You opened this issue Dec 10, 2016 · 1 comment

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@Nothing4You
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E.g. you want to use 2 satchels on a sheet metal door, then you want to do the remaining damage with a beancan and as many bone clubs as needed.

Ideally it should be possible to show like steps of the calculation, like putting a beancan on a door does x amount of damage, so 250-x damage still need to get applied.

@Skippeh
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Skippeh commented Dec 11, 2016

I thought of something similar too but haven't gotten around to implementing it. I'll look into it.

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