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main.py
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__author__ = "Shivam Shekhar"
import os
import sys
import pygame
import random
import neat
from pygame import *
pygame.mixer.pre_init(44100, -16, 2, 2048) # fix audio delay
pygame.init()
scr_size = (width,height) = (600,150)
FPS = 60
gravity = 0.6
gen = 0
black = (0,0,0)
white = (255,255,255)
background_col = (235,235,235)
high_score = 0
screen = pygame.display.set_mode(scr_size)
clock = pygame.time.Clock()
pygame.display.set_caption("T-Rex Rush")
jump_sound = pygame.mixer.Sound('sprites/jump.wav')
die_sound = pygame.mixer.Sound('sprites/die.wav')
checkPoint_sound = pygame.mixer.Sound('sprites/checkPoint.wav')
def load_image(
name,
sizex=-1,
sizey=-1,
colorkey=None,
):
fullname = os.path.join('sprites', name)
image = pygame.image.load(fullname)
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey, RLEACCEL)
if sizex != -1 or sizey != -1:
image = pygame.transform.scale(image, (sizex, sizey))
return (image, image.get_rect())
def load_sprite_sheet(
sheetname,
nx,
ny,
scalex = -1,
scaley = -1,
colorkey = None,
):
fullname = os.path.join('sprites',sheetname)
sheet = pygame.image.load(fullname)
sheet = sheet.convert()
sheet_rect = sheet.get_rect()
sprites = []
sizex = sheet_rect.width/nx
sizey = sheet_rect.height/ny
for i in range(0,ny):
for j in range(0,nx):
rect = pygame.Rect((j*sizex,i*sizey,sizex,sizey))
image = pygame.Surface(rect.size)
image = image.convert()
image.blit(sheet,(0,0),rect)
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey,RLEACCEL)
if scalex != -1 or scaley != -1:
image = pygame.transform.scale(image,(scalex,scaley))
sprites.append(image)
sprite_rect = sprites[0].get_rect()
return sprites,sprite_rect
def disp_gameOver_msg(retbutton_image,gameover_image):
retbutton_rect = retbutton_image.get_rect()
retbutton_rect.centerx = width / 2
retbutton_rect.top = height*0.52
gameover_rect = gameover_image.get_rect()
gameover_rect.centerx = width / 2
gameover_rect.centery = height*0.35
screen.blit(retbutton_image, retbutton_rect)
screen.blit(gameover_image, gameover_rect)
def extractDigits(number):
if number > -1:
digits = []
i = 0
while(number/10 != 0):
digits.append(number%10)
number = int(number/10)
digits.append(number%10)
for i in range(len(digits),5):
digits.append(0)
digits.reverse()
return digits
class Dino():
def __init__(self,sizex=-1,sizey=-1):
self.images,self.rect = load_sprite_sheet('dino.png',5,1,sizex,sizey,-1)
self.images1,self.rect1 = load_sprite_sheet('dino_ducking.png',2,1,59,sizey,-1)
self.rect.bottom = int(0.98*height)
self.rect.left = width/15
self.image = self.images[0]
self.index = 0
self.counter = 0
self.score = 0
self.isJumping = False
self.isDead = False
self.isDucking = False
self.isBlinking = False
self.movement = [0,0]
self.jumpSpeed = 11.5
self.stand_pos_width = self.rect.width
self.duck_pos_width = self.rect1.width
def draw(self):
screen.blit(self.image,self.rect)
def jump(self):
if self.rect.bottom == int(0.98*height):
self.isJumping = True
if pygame.mixer.get_init() != None:
jump_sound.play()
self.movement[1] = -1*self.jumpSpeed
def duck(self):
if not (self.isJumping and self.isDead):
self.isDucking = True
def unduck(self):
self.isDucking = False
def checkbounds(self):
if self.rect.bottom > int(0.98*height):
self.rect.bottom = int(0.98*height)
self.isJumping = False
def update(self):
if self.isJumping:
self.movement[1] = self.movement[1] + gravity
if self.isJumping:
self.index = 0
elif self.isBlinking:
if self.index == 0:
if self.counter % 400 == 399:
self.index = (self.index + 1)%2
else:
if self.counter % 20 == 19:
self.index = (self.index + 1)%2
elif self.isDucking:
if self.counter % 5 == 0:
self.index = (self.index + 1)%2
else:
if self.counter % 5 == 0:
self.index = (self.index + 1)%2 + 2
if self.isDead:
self.index = 4
if not self.isDucking:
self.image = self.images[self.index]
self.rect.width = self.stand_pos_width
else:
self.image = self.images1[(self.index)%2]
self.rect.width = self.duck_pos_width
self.rect = self.rect.move(self.movement)
self.checkbounds()
if not self.isDead and self.counter % 7 == 6 and self.isBlinking == False:
self.score += 1
if self.score % 100 == 0 and self.score != 0:
if pygame.mixer.get_init() != None:
checkPoint_sound.play()
self.counter = (self.counter + 1)
class Cactus(pygame.sprite.Sprite):
def __init__(self,speed=5,sizex=-1,sizey=-1):
pygame.sprite.Sprite.__init__(self,self.containers)
self.images,self.rect = load_sprite_sheet('cacti-small.png',3,1,sizex,sizey,-1)
self.rect.bottom = int(0.98*height)
self.rect.left = width + self.rect.width
self.image = self.images[random.randrange(0,3)]
self.movement = [-1*speed,0]
def draw(self):
screen.blit(self.image,self.rect)
def update(self):
self.rect = self.rect.move(self.movement)
if self.rect.right < 0:
self.kill()
class Ptera(pygame.sprite.Sprite):
def __init__(self,speed=5,sizex=-1,sizey=-1):
pygame.sprite.Sprite.__init__(self,self.containers)
self.images,self.rect = load_sprite_sheet('ptera.png',2,1,sizex,sizey,-1)
self.ptera_height = [height*0.82,height*0.75,height*0.60]
self.rect.centery = self.ptera_height[random.randrange(0,3)]
self.rect.left = width + self.rect.width
self.image = self.images[0]
self.movement = [-1*speed,0]
self.index = 0
self.counter = 0
def draw(self):
screen.blit(self.image,self.rect)
def update(self):
if self.counter % 10 == 0:
self.index = (self.index+1)%2
self.image = self.images[self.index]
self.rect = self.rect.move(self.movement)
self.counter = (self.counter + 1)
if self.rect.right < 0:
self.kill()
class Ground():
def __init__(self,speed=-5):
self.image,self.rect = load_image('ground.png',-1,-1,-1)
self.image1,self.rect1 = load_image('ground.png',-1,-1,-1)
self.rect.bottom = height
self.rect1.bottom = height
self.rect1.left = self.rect.right
self.speed = speed
def draw(self):
screen.blit(self.image,self.rect)
screen.blit(self.image1,self.rect1)
def update(self):
self.rect.left += self.speed
self.rect1.left += self.speed
if self.rect.right < 0:
self.rect.left = self.rect1.right
if self.rect1.right < 0:
self.rect1.left = self.rect.right
class Cloud(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self,self.containers)
self.image,self.rect = load_image('cloud.png',int(90*30/42),30,-1)
self.speed = 1
self.rect.left = x
self.rect.top = y
self.movement = [-1*self.speed,0]
def draw(self):
screen.blit(self.image,self.rect)
def update(self):
self.rect = self.rect.move(self.movement)
if self.rect.right < 0:
self.kill()
class Scoreboard():
def __init__(self,x=-1,y=-1):
self.score = 0
self.tempimages,self.temprect = load_sprite_sheet('numbers.png',12,1,11,int(11*6/5),-1)
self.image = pygame.Surface((55,int(11*6/5)))
self.rect = self.image.get_rect()
if x == -1:
self.rect.left = width*0.89
else:
self.rect.left = x
if y == -1:
self.rect.top = height*0.1
else:
self.rect.top = y
def draw(self):
screen.blit(self.image,self.rect)
def update(self,score):
score_digits = extractDigits(score)
self.image.fill(background_col)
for s in score_digits:
self.image.blit(self.tempimages[s],self.temprect)
self.temprect.left += self.temprect.width
self.temprect.left = 0
def introscreen():
temp_dino = Dino(44,47)
temp_dino.isBlinking = True
gameStart = False
callout,callout_rect = load_image('call_out.png',196,45,-1)
callout_rect.left = width*0.05
callout_rect.top = height*0.4
temp_ground,temp_ground_rect = load_sprite_sheet('ground.png',15,1,-1,-1,-1)
temp_ground_rect.left = width/20
temp_ground_rect.bottom = height
logo,logo_rect = load_image('logo.png',240,40,-1)
logo_rect.centerx = width*0.6
logo_rect.centery = height*0.6
while not gameStart:
if pygame.display.get_surface() == None:
print("Couldn't load display surface")
return True
else:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
temp_dino.isJumping = True
temp_dino.isBlinking = False
temp_dino.movement[1] = -1*temp_dino.jumpSpeed
temp_dino.update()
if pygame.display.get_surface() != None:
screen.fill(background_col)
screen.blit(temp_ground[0],temp_ground_rect)
if temp_dino.isBlinking:
screen.blit(logo,logo_rect)
screen.blit(callout,callout_rect)
temp_dino.draw()
pygame.display.update()
clock.tick(FPS)
if temp_dino.isJumping == False and temp_dino.isBlinking == False:
gameStart = True
def gameplay(genomes, config):
print('running')
global high_score
global gen
gen += 1
gamespeed = 4
startMenu = False
gameOver = False
gameQuit = False
new_ground = Ground(-1*gamespeed)
scb = Scoreboard()
highsc = Scoreboard(width*0.78)
genBoard = Scoreboard(width*0.78)
counter = 0
nets = []
ge = []
dinos = []
for _, genome in genomes:
genome.fitness = 0
net = neat.nn.FeedForwardNetwork.create(genome, config)
nets.append(net)
ge.append(genome)
dinos.append(Dino(44,47))
cacti = pygame.sprite.Group()
pteras = pygame.sprite.Group()
clouds = pygame.sprite.Group()
last_obstacle = pygame.sprite.Group()
Cactus.containers = cacti
Ptera.containers = pteras
Cloud.containers = clouds
retbutton_image,retbutton_rect = load_image('replay_button.png',35,31,-1)
gameover_image,gameover_rect = load_image('game_over.png',190,11,-1)
temp_images,temp_rect = load_sprite_sheet('numbers.png',12,1,11,int(11*6/5),-1)
HI_image = pygame.Surface((22,int(11*6/5)))
HI_rect = HI_image.get_rect()
HI_image.fill(background_col)
HI_image.blit(temp_images[10],temp_rect)
temp_rect.left += temp_rect.width
HI_image.blit(temp_images[11],temp_rect)
HI_rect.top = height*0.1
HI_rect.left = width*0.73
while not gameOver:
if pygame.display.get_surface() == None:
print("Couldn't load display surface")
gameQuit = True
gameOver = True
else:
## KEYS
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameQuit = True
gameOver = True
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
dinos[0].jump()
if event.key == pygame.K_DOWN:
dinos[0].duck()
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
dinos[0].unduck()
## Obs
nextCacti = None
cactiAfterThat = None
for c in cacti:
if (nextCacti == None):
nextCacti = c
elif (c.rect.left >= dinos[0].rect.left and c.rect.left < nextCacti.rect.left):
nextCacti = c
if(cactiAfterThat == None and nextCacti != None):
cactiAfterThat = c
elif (c.rect.left > nextCacti.rect.left and c.rect.left < cactiAfterThat.rect.left):
cactiAfterThat = c
if (cactiAfterThat.rect.left == nextCacti.rect.left):
cactiAfterThat = None
for c in cacti:
c.movement[0] = -1*gamespeed
for dino in dinos:
if pygame.sprite.collide_mask(dino,c):
dino.isDead = True
if pygame.mixer.get_init() != None:
die_sound.play()
nextPteras = None
pterasAfterThat = None
for p in pteras:
if (nextPteras == None):
nextPteras = p
elif (p.rect.left >= dinos[0].rect.left and p.rect.left < nextPteras.rect.left):
nextPteras = p
if(pterasAfterThat == None and nextPteras != None):
pterasAfterThat = p
elif (p.rect.left > nextPteras.rect.left and p.rect.left < pterasAfterThat.rect.left):
pterasAfterThat = p
if (pterasAfterThat.rect.left == nextPteras.rect.left):
pterasAfterThat = None
nextOb = None
if (nextPteras == None and nextCacti == None):
nextOb = None
elif(nextPteras == None):
nextOb = nextCacti
elif(nextCacti == None):
nextOb = nextPteras
else:
if(nextPteras.rect.left <= nextCacti.rect.left):
nextOb = nextPteras
else:
nextOb = nextCacti
obAfterThat = None
if (pterasAfterThat == None and cactiAfterThat == None):
obAfterThat = None
elif(pterasAfterThat == None):
obAfterThat = cactiAfterThat
elif(cactiAfterThat == None):
obAfterThat = pterasAfterThat
else:
if(pterasAfterThat.rect.left <= cactiAfterThat.rect.left):
obAfterThat = pterasAfterThat
else:
obAfterThat = cactiAfterThat
for p in pteras:
p.movement[0] = -1*gamespeed
for dino in dinos:
if pygame.sprite.collide_mask(dino,p):
dino.isDead = True
if pygame.mixer.get_init() != None:
die_sound.play()
if len(cacti) < 2:
if len(cacti) == 0:
last_obstacle.empty()
last_obstacle.add(Cactus(gamespeed,40,40))
else:
for l in last_obstacle:
if l.rect.right < width*0.7 and random.randrange(0,50) == 10:
last_obstacle.empty()
last_obstacle.add(Cactus(gamespeed, 40, 40))
if len(pteras) == 0 and random.randrange(0,200) == 10 and counter > 500:
for l in last_obstacle:
if l.rect.right < width*0.8:
last_obstacle.empty()
last_obstacle.add(Ptera(gamespeed, 46, 40))
if len(clouds) < 5 and random.randrange(0,300) == 10:
Cloud(width,random.randrange(height/5,height/2))
# if(nextOb != None):
# if(nextOb.rect.bottom < 147):
# print((dinos[0].rect.bottom, nextOb.rect.bottom))
for x, dino in enumerate(dinos):
ge[x].fitness += 0.1
nextObx = width
nextOby = height
if(nextOb != None):
nextObx = nextOb.rect.left
nextOby = nextOb.rect.bottom
afterNextObx = width
afterNextOby = height
if(obAfterThat != None):
afterNextObx = obAfterThat.rect.left
afterNextOby = obAfterThat.rect.bottom
output = nets[x].activate((dino.rect.bottom, nextOby, nextObx, afterNextOby, afterNextObx))
if(output[0] > 0.5):
dino.jump()
if(output[1]>0.5):
dino.duck()
else:
dino.unduck()
dino.update()
cacti.update()
pteras.update()
clouds.update()
new_ground.update()
scb.update(dinos[0].score)
genBoard.update(gen)
highsc.update(high_score)
if pygame.display.get_surface() != None:
screen.fill(background_col)
new_ground.draw()
clouds.draw(screen)
scb.draw()
genBoard.draw()
if high_score != 0:
highsc.draw()
screen.blit(HI_image,HI_rect)
cacti.draw(screen)
pteras.draw(screen)
for dino in dinos:
dino.draw()
pygame.display.update()
clock.tick(FPS)
for x, dino in enumerate(dinos):
if(dino.isDead):
dinos.pop(x)
ge.pop(x)
nets.pop(x)
if len(dinos) == 0:
break
gameOver = True
if counter%700 == 699:
new_ground.speed -= 1
gamespeed += 1
counter = (counter + 1)
# gameplay()
def run(config_file):
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation,
config_file)
# Create the population, which is the top-level object for a NEAT run.
p = neat.Population(config)
# Add a stdout reporter to show progress in the terminal.
p.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
p.add_reporter(stats)
#p.add_reporter(neat.Checkpointer(5))
# Run for up to 50 generations.
winner = p.run(gameplay, 50)
print('\nBest genome:\n{!s}'.format(winner))
if __name__ == '__main__':
local_dir = os.path.dirname(__file__)
config_path = os.path.join(local_dir, 'config-feedforward.txt')
run(config_path)