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ItemGroups.conf
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ReservedItemNames: []
#Configuration which should contain structured list of items. Those items will be recognized by the plugin as weapons/armor pieces/shields
ItemGroups: [
{
WeaponClass: Swords
Items: [
"abyssalcraft:asword"
"abyssalcraft:corsword"
"abyssalcraft:devsword"
"abyssalcraft:dreadiumsword"
"abyssalcraft:dsword"
"abyssalcraft:ethaxiumsword"
"minecraft:diamond_sword"
"minecraft:golden_sword"
"minecraft:iron_sword"
"minecraft:stone_sword"
"minecraft:wooden_sword"
"mocreatures:scorpswordcave"
"mocreatures:scorpsworddirt"
"mocreatures:scorpswordfrost"
"mocreatures:scorpswordnether"
"mocreatures:sharksword"
"mocreatures:silversword"
"shinygear:amethyst_sword"
"shinygear:emerald_sword"
"shinygear:malachite_sword"
"shinygear:peridot_sword"
"shinygear:ruby_sword"
"shinygear:sapphire_sword"
"shinygear:tanzanite_sword"
"shinygear:topaz_sword"
"twilightforest:fiery_sword"
"twilightforest:giant_sword"
"twilightforest:glass_sword"
"twilightforest:ice_sword"
"twilightforest:ironwood_sword"
"twilightforest:knightmetal_sword"
"twilightforest:steeleaf_sword"
]
#Properties which you may reference in skills, or class/race configurations
#If the property name ends with _mult it will be recognized as multiplicator, and its default value is 1
#If the property name does not end with _mult its default value is 0
#Its strongly DISCOURAGED to define hundrends of properties here.
Properties: [
swords_damage_mult
swords_damage_bonus
]
}
# You can simply add or edit your custom any weapon class.
#
# {
# WeaponClass: Daggers
# Items: [
# #On a vanilla server you might want to use custom item models to create new weapons.
# #Following option will recognize remodelled WOODEN_SWORD with the name "Iron Dagger" as an item from the weapon class "Daggers"
# #The name will be automatically added into the configuration section "ReservedItemNames" - This section restricts players to obtain such an item ingame by renaming WOODEN_SWORD in an anvil to "Iron Dagger"
# #Note: To actually make minecraft render custom item model ingame you have two options
# # - Vanilla client: In resourcepack you usually combine damage value and unbreakable option
# # - Optifine client: Optifine can render specific model, from resourcepack, depending on its nbt tags (this includes item name) for more informations see https://github.com/sp614x/optifine/issues/146
# "WOODEN_SWORD;Iron Dagger"
# #If you have a mod the format is "my_mod_id:myitem_id"
# ]
# Properties: [
# blades_damage_mult
# daggers_damage_bonus
# ]
# }
{
WeaponClass: Cleaving
Items: [
"abyssalcraft:aaxe"
"abyssalcraft:coraxe"
"abyssalcraft:daxe"
"abyssalcraft:dreadiumaxe"
"abyssalcraft:ethaxiumaxe"
"minecraft:diamond_axe"
"minecraft:golden_axe"
"minecraft:iron_axe"
"minecraft:stone_axe"
"minecraft:wooden_axe"
"shinygear:amethyst_axe"
"shinygear:emerald_axe"
"shinygear:malachite_axe"
"shinygear:peridot_axe"
"shinygear:ruby_axe"
"shinygear:sapphire_axe"
"shinygear:tanzanite_axe"
"shinygear:topaz_axe"
"twilightforest:knightmetal_axe"
"twilightforest:minotaur_axe"
"twilightforest:steeleaf_axe"
]
Properties: [
cleaving_damage_mult
cleaving_damage_bonus
]
}
{
WeaponClass: Bows
Items: [
"abyssalcraft:corbow"
"biomesoplenty:ricebowl"
"minecraft:bow"
"minecraft:bowl"
"twilightforest:ender_bow"
"twilightforest:ice_bow"
"twilightforest:seeker_bow"
"twilightforest:triple_bow"
]
Properties: [
bow_damage_mult
bow_damage_bonus
]
}
{
WeaponClass: Shovel
Items: [
"abyssalcraft:ashovel"
"abyssalcraft:corshovel"
"abyssalcraft:dreadiumshovel"
"abyssalcraft:dshovel"
"abyssalcraft:ethaxiumshovel"
"minecraft:diamond_shovel"
"minecraft:golden_shovel"
"minecraft:iron_shovel"
"minecraft:stone_shovel"
"minecraft:wooden_shovel"
"shinygear:amethyst_shovel"
"shinygear:emerald_shovel"
"shinygear:malachite_shovel"
"shinygear:peridot_shovel"
"shinygear:ruby_shovel"
"shinygear:sapphire_shovel"
"shinygear:tanzanite_shovel"
"shinygear:topaz_shovel"
"twilightforest:ironwood_shovel"
"twilightforest:steeleaf_shovel"
]
Properties: [
shovels_damage_mult
shovels_damage_bonus
]
}
{
WeaponClass: Hoes
Items: [
"abyssalcraft:ahoe"
"abyssalcraft:corhoe"
"abyssalcraft:dhoe"
"abyssalcraft:dreadiumhoe"
"abyssalcraft:ethaxiumhoe"
"minecraft:diamond_hoe"
"minecraft:golden_hoe"
"minecraft:iron_hoe"
"minecraft:stone_hoe"
"minecraft:wooden_hoe"
"shinygear:amethyst_hoe"
"shinygear:emerald_hoe"
"shinygear:malachite_hoe"
"shinygear:peridot_hoe"
"shinygear:ruby_hoe"
"shinygear:sapphire_hoe"
"shinygear:tanzanite_hoe"
"shinygear:topaz_hoe"
"twilightforest:ironwood_hoe"
"twilightforest:steeleaf_hoe"
]
Properties: [
hoes_damage_mult
hoes_damage_bonus
]
}
{
WeaponClass: Pickaxes
Items: [
"abyssalcraft:dreadiumpickaxe"
"abyssalcraft:ethaxiumpickaxe"
"minecraft:diamond_pickaxe"
"minecraft:golden_pickaxe"
"minecraft:iron_pickaxe"
"minecraft:stone_pickaxe"
"minecraft:wooden_pickaxe"
"shinygear:amethyst_pickaxe"
"shinygear:emerald_pickaxe"
"shinygear:malachite_pickaxe"
"shinygear:peridot_pickaxe"
"shinygear:ruby_pickaxe"
"shinygear:sapphire_pickaxe"
"shinygear:tanzanite_pickaxe"
"shinygear:topaz_pickaxe"
"twilightforest:fiery_pickaxe"
"twilightforest:giant_pickaxe"
"twilightforest:ironwood_pickaxe"
"twilightforest:knightmetal_pickaxe"
"twilightforest:mazebreaker_pickaxe"
"twilightforest:steeleaf_pickaxe"
]
Properties: [
pickaxes_damage_mult
pickaxes_damage_bonus
]
}
]
ItemMetaSubtypes:[
#RING
]
#List of inventory slots to be handled by the plugin
#To get desired slotId run plugin with DEBUG enabled and interact with desired slots
#Format is slotId;ItemMetaSubtype
#Eventually you can tell the plugin to apply some filters to defined slots
#If you define a line such as "9;RING", it means that players might put into slot with a slot-id 9 only itemstacks having nbt tag nt-rpg:item_subtype.ring
#The filters have to be defined in the section "ItemMetaSubtypes"
#You will not need those filters if:
# - You have a forge mod, which is already doing some checks for items before its equiped
# - You have a vanilla server and you are not interested in this filter feature, or you wish not to have any additional slots
#
#
#
# Do not put here any slots from the hotbar, or ContainerPlayer - 40 (which is the id offhand slot). These slots are handled by different bussines logic
# !! Slot ids might shift after mod or sponge update !!
InventorySlots:[
{
type: "net.minecraft.inventory.ContainerPlayer"
slots: [
"9;ANY"
"10;ANY"
"11;ANY"
39
38
37
36
]
}
{
type: "baubles.api.cap.BaublesContainer"
slots: [
9
10
11
12
13
14
15
]
}
]
#List of modded armor item types, which is the player able to equip into vanilla armor slots
#The format is "modId:itemname"
Armor:[
"abyssalcraft:aboots"
"abyssalcraft:ahelmet"
"abyssalcraft:corboots"
"abyssalcraft:corbootsp"
"abyssalcraft:corhelmet"
"abyssalcraft:corhelmetp"
"abyssalcraft:dboots"
"abyssalcraft:depthsboots"
"abyssalcraft:depthshelmet"
"abyssalcraft:dhelmet"
"abyssalcraft:dreadiumboots"
"abyssalcraft:dreadiumhelmet"
"abyssalcraft:dreadiumsamuraiboots"
"abyssalcraft:dreadiumsamuraihelmet"
"abyssalcraft:ethaxiumboots"
"abyssalcraft:ethaxiumhelmet"
"minecraft:chainmail_boots"
"minecraft:chainmail_chestplate"
"minecraft:chainmail_helmet"
"minecraft:chainmail_leggings"
"minecraft:diamond_boots"
"minecraft:diamond_chestplate"
"minecraft:diamond_helmet"
"minecraft:diamond_leggings"
"minecraft:golden_boots"
"minecraft:golden_chestplate"
"minecraft:golden_helmet"
"minecraft:golden_leggings"
"minecraft:iron_boots"
"minecraft:iron_chestplate"
"minecraft:iron_helmet"
"minecraft:iron_leggings"
"minecraft:leather_boots"
"minecraft:leather_chestplate"
"minecraft:leather_helmet"
"minecraft:leather_leggings"
"mocreatures:furboots"
"mocreatures:furhelmet"
"mocreatures:hideboots"
"mocreatures:hidehelmet"
"mocreatures:reptileboots"
"mocreatures:reptilehelmet"
"mocreatures:scorpbootscave"
"mocreatures:scorpbootsdirt"
"mocreatures:scorpbootsfrost"
"mocreatures:scorpbootsnether"
"mocreatures:scorphelmetcave"
"mocreatures:scorphelmetdirt"
"mocreatures:scorphelmetfrost"
"mocreatures:scorphelmetnether"
"shinygear:amethyst_boots"
"shinygear:amethyst_chestplate"
"shinygear:amethyst_helmet"
"shinygear:amethyst_leggings"
"shinygear:emerald_boots"
"shinygear:emerald_chestplate"
"shinygear:emerald_helmet"
"shinygear:emerald_leggings"
"shinygear:malachite_boots"
"shinygear:malachite_chestplate"
"shinygear:malachite_helmet"
"shinygear:malachite_leggings"
"shinygear:peridot_boots"
"shinygear:peridot_chestplate"
"shinygear:peridot_helmet"
"shinygear:peridot_leggings"
"shinygear:ruby_boots"
"shinygear:ruby_chestplate"
"shinygear:ruby_helmet"
"shinygear:ruby_leggings"
"shinygear:sapphire_boots"
"shinygear:sapphire_chestplate"
"shinygear:sapphire_helmet"
"shinygear:sapphire_leggings"
"shinygear:tanzanite_boots"
"shinygear:tanzanite_chestplate"
"shinygear:tanzanite_helmet"
"shinygear:tanzanite_leggings"
"shinygear:topaz_boots"
"shinygear:topaz_chestplate"
"shinygear:topaz_helmet"
"shinygear:topaz_leggings"
"twilightforest:arctic_boots"
"twilightforest:arctic_chestplate"
"twilightforest:arctic_helmet"
"twilightforest:arctic_leggings"
"twilightforest:fiery_boots"
"twilightforest:fiery_chestplate"
"twilightforest:fiery_helmet"
"twilightforest:fiery_leggings"
"twilightforest:ironwood_boots"
"twilightforest:ironwood_chestplate"
"twilightforest:ironwood_helmet"
"twilightforest:ironwood_leggings"
"twilightforest:knightmetal_boots"
"twilightforest:knightmetal_chestplate"
"twilightforest:knightmetal_helmet"
"twilightforest:knightmetal_leggings"
"twilightforest:naga_chestplate"
"twilightforest:naga_leggings"
"twilightforest:phantom_chestplate"
"twilightforest:phantom_helmet"
"twilightforest:steeleaf_boots"
"twilightforest:steeleaf_chestplate"
"twilightforest:steeleaf_helmet"
"twilightforest:steeleaf_leggings"
"twilightforest:yeti_boots"
"twilightforest:yeti_chestplate"
"twilightforest:yeti_helmet"
"twilightforest:yeti_leggings"
]
#List of shield item types, which is the player able to equip into offhand slot
#The format is "modId:itemname"
Shields:[
"minecraft:shield"
"twilightforest:stronghold_shield"
]