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terrestrial_worlds.config.patch
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terrestrial_worlds.config.patch
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[
//add bunker
[{"op":"add","path":"/planetTypes/forest/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/desert/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/savannah/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/snow/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/jungle/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/alien/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/tundra/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/volcanic/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/midnight/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"add","path":"/planetTypes/scorchedcity/layers/surface/dungeons/-","value":[1,"sb_humanbunker"]}],
[{"op":"test","path":"/useSecondaryEnvironmentBiomeIndex","value":false},{"op":"replace","path":"/useSecondaryEnvironmentBiomeIndex","value":true}] //My final design decision is YES because I'm not sure why it's stupid aside from the lag spikes!
//MAKE BIOMES SPAWN
,[{"op":"add","path":"/regionTypes/volcanic/subRegion/-","value":"sb_crystalline"}]
,[{"op":"add","path":"/regionTypes/scorchedcity/subRegion/-","value":"sb_crystalline"}]
,[{"op":"add","path":"/regionTypes/volcanic/subRegion/-","value":"sb_rust"}]
,[{"op":"add","path":"/regionTypes/scorchedcity/subRegion/-","value":"sb_rust"}]
,[{"op":"add","path":"/regionTypes/deepunderground/subRegion/-","value":"sb_heck"}]
,[{"op":"add","path":"/regionTypes/deepunderground/subRegion/-","value":"sb_coralcave"}]
,[{"op":"add","path":"/regionTypes/deepunderground/subRegion/-","value":"sb_crystalcave"}]
//,[{"op":"add","path":"/regionTypes/deepunderground/subRegion/-","value":"sb_sulphur"}],
//MAKE BIOMES
,[{
"op": "add",
"path": "/regionTypes/sb_crystalline",
"value": {
"biome": [[0, ["sb_crystalline"]]],
"caveLiquid": ["lava"],
"blockSelector": ["remixedMildSurface"],
"fgCaveSelector": ["surfaceCaves"],
"bgCaveSelector": ["empty"]
}
}
]
,[{
"op": "add",
"path": "/regionTypes/sb_rust",
"value": {
"biome": [[0, ["sb_rust"]]],
"blockSelector": ["remixedMildSurface"],
"fgCaveSelector": ["surfaceCaves"],
"bgCaveSelector": ["empty"]
}
}
],
//underground
[{
"op": "add",
"path": "/regionTypes/sb_heck",
"value": {
"biome": [[0, ["sb_heck"]]],
"fgCaveSelector": ["sb_heck"],
"fgOreSelector": ["richVeins"],
"bgOreSelector": ["richVeins"],
"caveLiquid": ["sb_tentaclejuice"],
"caveLiquidSeedDensityRange": [1, 2]
}
}
]
,[{
"op": "add",
"path": "/regionTypes/sb_coralcave",
"value": {
"biome": [[0, ["sb_coralcave"]]],
"fgCaveSelector": ["normalCaves"],
"fgOreSelector": ["normalVeins"],
"bgOreSelector": ["normalVeins"],
"caveLiquid": ["tarliquid"],
"caveLiquidSeedDensityRange": [1, 2]
}
}
]
,[{
"op": "add",
"path": "/regionTypes/sb_crystalcave",
"value": {
"biome": [[0, ["sb_crystalcave"]]],
"fgCaveSelector": ["normalCaves"],
"fgOreSelector": ["normalVeins"],
"bgOreSelector": ["normalVeins"],
"caveLiquid": ["lava"],
"caveLiquidSeedDensityRange": [1, 2]
}
}
]
,[{
"op": "add",
"path": "/regionTypes/sb_sulphur",
"value": {
"biome": [[0, ["sb_sulphur"]]],
"fgCaveSelector": ["normalCaves"],
"fgOreSelector": ["normalVeins"],
"bgOreSelector": ["normalVeins"],
"caveLiquid": ["lava"],
"caveLiquidSeedDensityRange": [1, 2]
}
}
]
//change vanilla biomes
,[{"op":"test","path":"/regionTypes/eyepatch/caveLiquid","inverse":true}],[{"op":"add","path":"/regionTypes/eyepatch/caveLiquid","value":[]}]
,[{"op":"add","path":"/regionTypes/eyepatch/caveLiquid/-","value":"sb_tentaclejuice"}]
,[{"op":"test","path":"/regionTypes/flesh/caveLiquid","inverse":true}],[{"op":"add","path":"/regionTypes/flesh/caveLiquid","value":[]}]
,[{"op":"add","path":"/regionTypes/flesh/caveLiquid/-","value":"sb_tentaclejuice"}]
,[{"op":"test","path":"/regionTypes/fleshcaves/caveLiquid","inverse":true}],[{"op":"add","path":"/regionTypes/fleshcaves/caveLiquid","value":[]}]
,[{"op":"add","path":"/regionTypes/fleshcaves/caveLiquid/-","value":"sb_tentaclejuice"}]
,[{
"op": "add",
"path": "/planetTypes/sb_tentacle",
"value": {
"threatRange" : [6,6],
"layers": {
"surface": {
"primaryRegion" : ["sb_tentacle"],
"secondaryRegions" : [],
"dungeons" : []
},
"subsurface" : {
"primaryRegion" : ["sb_tentacleunderground"]
},"core":{"primaryRegion":["core"]
}
}
}
},
// Regions
{
"op": "add",
"path": "/regionTypes/sb_tentacle",
"value": {
"caveLiquid": ["sb_tentaclejuice"],
"blockSelector": ["sb_normalSurface"],
"fgCaveSelector": ["surfaceCaves"],
"bgCaveSelector": ["empty"],
"biome": [[0,["sb_tentacle"]]],
//I played around with moving subRegion to the main planet, and even making a sb_tentacle2 in this file, but Planet Search refuses to acknowledge it
//Anyway, we'll have to move this to the planet definition if we make tentacle surface minibiomes
"subRegion" : ["forest", "desert", "garden", "jungle", "savannah", "snow", "tundra", "volcanic"] //2=arid
}
},
{
"op": "add",
"path": "/regionTypes/sb_tentacleunderground",
"value": {
"caveLiquid": ["sb_tentaclejuice"],
"blockSelector": ["sb_normalSurface"],
"fgCaveSelector": ["surfaceCaves"],
"bgCaveSelector": ["empty"],
"biome": [[0,["sb_tentacleunderground"]]]
}
}]
]