Skip to content

Latest commit

 

History

History
668 lines (622 loc) · 33 KB

CHANGELOG.md

File metadata and controls

668 lines (622 loc) · 33 KB

CHANGELOG

1.2.9

  • ported to KSP 1.3.0.1804
  • improved SSTU support patch (@Maxzhao1999)

1.2.8

  • rebalanced atmosphere leak rate from ISS data
  • new process in chemical plant: SCO (selective catalytic oxidation of NH3 to N2)
  • radiation fields can now be oriented using a specific reference body
  • lowered abundance thresholds of ore and co2 harvesters
  • scale part icon of pressurized radial containers
  • custom order of part icons in our category
  • Coatl Aerospace support patch (@dieDoktor)
  • fix: properly detect if drill head intersect ground
  • fix: no more signal warnings on prelaunch
  • fix: false detection of incoherent oxygen production
  • fix: try to not break AmpYear/BonVoyage solar panel output detection

1.2.7

  • remember window position (@PiezPiedPie)
  • depressurizing habitats also vent WasteAtmosphere
  • improved ec and supply icon tooltips in monitor
  • fix: too generous gift package for resque missions
  • fix: comfort from parts not overriding environment factors
  • fix: disable modules on tutorial scenarios
  • fix: wrong pressurized state inside breathable atmosphere
  • fix: excessive cryotank background consumption

1.2.6

  • improved Bluedog support patch (@ModZero)
  • SSTU support patch (@Maxzhao1999)
  • reduced monoprop fuel cell rates, adapt to required EC
  • fix: planner not considering solar panels after last update
  • fix: exception in Configure module for crafts that never entered VAB
  • fix: duplicate extend/retract in some supported antennas

1.2.5

  • detect and avoid issues at high timewarp in external modules
  • hack stock solar panels and RTGs to use resource cache
  • RTGs decay over time, with an half-life of 28.8 kerbin-years
  • corrected all chemical reactions, some were very wrong
  • fix: solar panel sun visibility sampling error at max timewarp for loaded vessels (#95)
  • fix: impossible to guarantee coherency in resource simulation of loaded vessels (#96)

1.2.4

  • SMURFF compatibility patch (@eberkain)
  • Laboratory module satisfy stock contracts
  • fix: resource amount not clamped to capacity
  • fix: script editor window UB after scene changes

1.2.3

  • resource cache production/consumption simulate ALL_VESSEL_BALANCED
  • added Waste Incinerator process to ISRU chemical plants
  • moved Waste Compressor process from manned pods to ISRU chemical plants
  • EVA kerbals now have a non-regenerative scrubber, with fixed duration
  • increased amount of EC and Oxygen on EVA kerbals
  • improved description of configure setups
  • scale low-gain and high-gain antenna distances differently in supported planet packs
  • lowered xmit scalar threshold used to deduce if data is file or sample
  • safemode malfunctions don't stop timewarp anymore
  • support patch for RLA Stockalike Continued (@YaarPodshipnik)
  • NearFuture PB-AS-NUK emit radiation (@YaarPodshipnik)

1.2.2

  • fix: remove stock antenna from probe cores

1.2.1

  • new ECLSS component: Waste Compressor, compress Waste into Shielding
  • new ECLSS component: Monoprop Fuel Cell, burn Monoprop and has Water+Nitrogen by-products
  • atmosphere is breathable on all bodies containing oxygen, when pressure is above 25 kPA
  • proper experience bonus calculation in stock converters and harvesters (@Gotmachine)
  • MOLE solar panels support in planner and background simulation (@Gotmachine)
  • support patches for SXT & HGR, improved patches for VSR & HabTech, and more (@Eberkain)
  • support patch for OrbitalTug (@PiezPiedPie)
  • fix: cache stop updating after planting flag (#50, #52, #75)
  • fix: exception in main loop when space weather is disabled (#78)
  • fix: exception in planner analysis when comfort modifier is used in a process (#79)
  • fix: greenhouse harvest ready message spam
  • fix: missing configure setup descriptions in some cases

1.2.0

  • process: it is possible to specify the set of output resources that can be dumped overboard
  • background/planner simulation of stock converter module support DumpExcess flag
  • fuel cell, water recycler and waste processor adapt consumption to required production
  • reduced atmosphere leak rate by 80%
  • allow scripts to be executed even without electric charge
  • added HardDrive to labs
  • removed ControlRate setting
  • fat-finger breakdown event support new Science system (#53)
  • fix: do not allow stock science lab modules around when Science is enabled
  • fix: toggling processes on unloaded vessels using automation doesn't really toggle it (#71)

1.1.9

  • SoundingRockets support patch by ValynEritai
  • BluedogDesignBureau support patch by ValynEritai & Maxzhao1999
  • OrbitalScience sigint antenna support patch by alaxandir
  • increased amount of resources on_rescue
  • waste processor can be toggled on/off
  • rebalanced ECLSS modules, capacity now proportional to crew capacity
  • rebalanced climatization: less EC cost, longer degeneration time
  • greenhouse has integrated pressure control
  • monitor panels require a connection on unmanned vessels
  • only remove stock conversions from ISRU, don't touch third-party ones
  • there is now an Extra/ folder containing patches not enabled by default
  • ad-hoc habitat volume/surfaces for all stock parts and a ton of other ones, by schrema
  • fix: amount of configurable resources is reset after vessel load in editor
  • fix: wrong capacity in ISRU setups
  • fix: wrong savegame version saved
  • fix: missing setup details in Configure window when module is defined after (#57)
  • fix: missing name of non-stock tech in Configure module part tooltip (#58)
  • fix: monitor don't forget selected vessel when flagged as debris after selection (#60)
  • fix: automation panel throw exception on duplicate id (#65)
  • fix: asset bundle loading cause problems in HullCam/KronalVesselViewer (#66)
  • fix: ContractConfigurator packs not working with Laboratory/Antenna module (#68)

1.1.8

  • the science dialog is back (but can be hidden with settings)
  • stop disabling Science if ScienceRelay is detected
  • new API functions to deal with science data
  • better support for SSPX by Yaar Podshipnik
  • telemetry env readings require sensor parts
  • kerbin magnetotail now extend just beyond mun orbit
  • SCANsat support in automation
  • show BodyInfo window automatically the first time user enter map view or tracking station
  • tweak antenna distances on supported planet packs
  • fix: popup message about data when entering from EVA
  • fix: configure window is closed when related part is deleted in editor
  • fix: minor fixes in Science.cfg
  • fix: heliopause crossing contract
  • fix: pass credits instead of data size when firing OnScienceReceived event
  • fix: do not throw exception during data hijacking if science container is not present
  • new Experiment module with custom situation support (WIP, currently disabled)

1.1.7

  • HardDrive module implement IScienceDataContainer
  • monitor auto-switch vessel
  • window get scroll bars if necessary
  • fix: prevent camera scroll is working again
  • fix: show monitor panels depending on features enabled

1.1.6

  • improved the ui
  • JX2Antenna support patch by YaarPodshipnik
  • ContractConfigurator support patch by Gotmachine

1.1.5

  • Rule framework
    • multiple profiles can cohexist in the same installation, only one is enabled from user settings
    • Process: vessel-wide resource consumer/producers driven by modifiers
    • split Supply out of Rule, for additional flexibility
    • can use resource amount as a modifier
    • many new modifiers, to leverage the information provided by habitat
  • Features framework
    • user specified features are set by a flag in settings
    • other features are detected automatically from the modifiers used in the active profile
    • inject MM patches during loading screen, before MM is executed
    • third parties can check for specific features or profiles by using NEEDS[]
    • parts are enabled/disabled automatically depending on features used
  • Resource cache
    • new 'exact, order-agnostic' algorithm for consumption/production chains at arbitrary timesteps
    • consider interval-based outputs in depletion estimates
  • Configure
    • new module Configure: can select between setups in the VAB or in flight
    • setups can specify resources and/or modules
    • setups can include extra cost and mass
    • setups can be unlocked with technologies
    • configuration UI, that show info on modules and resources for a setup
  • Habitat
    • new module Habitat: replace CLS internal spaces
    • used to calculate internal volume in m^3, and surface in m^2
    • can be disabled/enabled even in flight to configure the internal space as required
    • support inflatable habitats
    • can be pressurized/depressurized
    • can keep track of level of CO2 in the internal atmosphere
    • can be added to parts with no crew capacity
  • Greenhouse
    • improved module: Greenhouse
    • lamps intensity is determined automatically, and is expressed in W/m^2
    • can have radiation and pressure thresholds for growth
    • can require an arbitrary set of input resources
    • can produce an arbitrary set of by-product resources
    • growth will degenerate if lighting/radiation/pressure conditions aren't met
  • ISRU
    • planetary resource definitions based on real data
    • new module Harvester: for crustal/atmospheric resource extraction, use abundance/pressure thresholds
  • Wet workshops
    • some stock tanks can now be configured as either fuel tanks or habitats, even in flight
  • QualityOfLife
    • new module Comfort: replace Entertainment and provide a specific bonus, added to some stock parts
    • modified module GravityRing: now provide firm-ground bonus
    • living space is calculated from volume per-capita
  • Radiation
    • shielding required is now determined by habitat surface, and map to millimeters of Pb
    • rtg emit a small amount of radiation
  • Planner
    • single page layout, with panel selection
    • show consumers/producers of a resource in tooltip
    • improved/redesigned most panels
    • redundancy analysis for Reliability panel
  • Reliability
    • improved subsystem: Reliability
    • support arbitrary third party modules
    • components are now disabled when they fail
    • two types of failures: malfunctions (can be repaired) and critical failures (can't be repaired)
    • safemode: there is a chance of remote repairs for unmanned vessels
    • components can be assigned to redundancy groups
    • an optional redundancy incentive is provided: when a component fail, all others in the same redundancy group delay their next failure
    • removed 'manufacturing quality'
    • can select quality per-component in the vab, high quality means higher cost and/or mass but longer MTBF
  • Signal
    • improved: focus on data transmission rates and differences between low-gain and high-gain antennas
    • high-gain antennas: can communicate only with DSN
    • low-gain antennas: can communicate with DSN and with other vessels
    • low-gain antennas: can be flagged as 'relay' to receive data from other vessels
    • can choose what level of control to lose without a connection: . 'none' (lose all control), . 'limited' (same as CommNet limited control) and . 'full' (only disable data transmission)
    • easy parameters for antenna definitions
    • simple data rate attenuation model
    • render data transmission particles during data transmission
    • disable CommNet automatically when enabled
    • connection status is obtained by CommNet or RemoteTech when signal is disabled
    • new signal panel in vessel info window, show data rates, destination and file being transmitted
  • Science
    • new subsystem: Science, improve on data storage, transmission and analysis
    • transmit data over time, even in background
    • analyze data over time, even in background
    • the background data transmission work with Signal, CommNet or RemoteTech.
    • new module: HardDrive, replace stock data container, can flag files for transmission and lab analysis
    • new module: Laboratory, can analyze samples and produce transmissible data
    • work with all science experiment modules, both stock and third-party, by hijacking the science result dialog
    • data storage: can store multiple results of same experiment type, can transfer to other parts without requiring EVA
    • data storage: can still be stored on EVA kerbals, and EVA kerbals can take/store data from/to pods
    • data UI: show files and samples per-vessel, can flag for transmission or analysis, can delete files or samples
    • properly credit the science over time
    • do not break science collection contracts
  • Automation
    • removed the Console and command interpreter
    • new scripting system: not text-based anymore
    • new component control and script editing UI
    • script editor UI highlight parts for ease of use
  • Misc
    • ported to KSP 1.2.1
    • consistent part naming scheme
    • rebalanced mass/cost of all parts
    • improved part descriptions
    • do not change stock EC producers/consumers anymore
    • adapted all support patches, removed the ones not necessary anymore
    • shaders are loaded from asset bundle
    • removed workarounds for old SCANsat versions
    • some Settings added, others removed
    • action group support for all modules
    • properly support multiple modules of the same type in the same part
    • optimized how animations in modules are managed
    • can optionally use the stock message system instead of our own
    • can optionally simulate the effect of tracking pivots on solar panels orientability
    • removed helmet handling for EVA kerbals
    • doesn't require CRP anymore, but it will still work along it
    • improved how crew requirements are specified in modules
    • show limited body info window when Sun is selected, instead of nothing
    • new contract: analyze sample in space
    • new contract: cross the heliopause
    • rebalanced ec consumers/producers
    • show tooltips in vessel info
    • use common style for all part info tooltips
    • AtomicAge engines emit radiation (ThePsion5)
    • more love for VenStockRevamp patch (YaarPodshipnik)
  • Profile: 'Default'
    • rewritten from scratch
    • balanced consumption rates from real data
    • balanced container capacity from real data
    • water
    • co2 poisoning
    • pressurization: influence quality of life
    • configurable ECLSS in pods: scrubber, water recycler, pressure control, waste processing
    • configurable supply containers: can store Food, Water, Waste
    • configurable pressurized tanks: can store Oxygen, Nitrogen, Hydrogen, Ammonia
    • greenhouse: require Ammonia and Water, produce Oxygen and WasteWater as by-product, need to be pressurized, has radiation threshold
    • stock ISRU plants can be configured with one among a set of reality-inspired chemical processes
    • stock drills can be configured with a specific resource harvester
    • stock atmo experiment is also used as configurable atmospheric harvester
    • stock fuel cells act like real fuel cells
    • new part: Chemical Plant, can execute reality-inspired chemical processes, unlocked early in the tech tree
  • Profile: 'Classic'
    • this profile mimick the old default profile, without the new stuff
  • Profile: 'None'
    • choose this if you want to play with third-party life support mods
  • Bugs fixed
    • fix: nasty problem with interaction between cache and analytical sunlight estimation
    • fix: radiation body definitions were not loaded in some cases
    • fix: planner, stock laboratory EC consumption wasn't considered
    • fix: planner, solar panel flux estimation was considering atmo factor even in space
    • fix: planner, correctly skip disabled modules
    • fix: spurious signal loss message when undocking
    • fix: maintain notes and scripts even after docking/undocking
    • fix: highlighting of malfunction components in pods
    • fix: in monitor UI signal icon, show all relays in the chain
    • fix: bug with killing eva kerbals while iterating the list of crew
    • fix: exception when loading dead eva kerbals
    • fix: module index mismatch when loading dead eva kerbals

1.1.4

  • replaced Malfunction with Reliability module
    • support multiple reliability modules per-part and per-component
    • RCS, Greenhouse, GravityRing and ActiveShield can malfunction
    • Antennas can't malfunction anymore
    • can specify trait and experience level required for repair
    • disabled automatically if TestFlight is detected
  • new module PlannerController: permit to include or exclude part modules from the planner calculations using a toggle in right-click UI in the VAB
  • entertainment modules can be configured to ignore internal space
  • add some Entertainment to Ven Stock Revamp small inflatable hab (YaarPodshipnik)
  • SurfaceExperimentPackage science tweaks patch (YaarPodshipnik)
  • telemetry experiment is added coherently to all probes (YaarPodshipnik)
  • geiger counter science definitions for NewHorizon (BashGordon33)
  • entertainment added to Space Station Part Expansion cupolas and habitats
  • some KIS items provide a small amount of entertainment
  • fix: solar panel malfunctions were not applied in loaded vessels
  • fix: malfunction highlights throwing exception in some circumstances
  • fix: relativistic time dilation when orbit is not properly set
  • fix: better approximation for atmospheric gamma absorption

1.1.3

  • do not use an EVA module anymore, to avoid triggering Kerbal duplication bug
  • rescaled geiger counter part to half size
  • clarified scrubber tooltip description
  • fix: exception in computer system when two networked vessels have the same name
  • fix: correct lifetime estimates during simulation steps when meals are consumed

1.1.2

  • replaced tutorial notifications with KSPedia entries
  • added a very small radial oxygen container unlocked at survivability
  • added RadiationOnly and StressOnly profiles
  • updated CLS interface dll
  • balancl: food capacity reduced by 50% in 0.625m food container
  • balance: oxygen capacity reduced by 75% in big radial oxygen container
  • balance: rearrange US goo/matlab in the tech tree for consistency
  • balance: tweak US supply containers capacity
  • balance: active shield moved to experimental science, made more powerful
  • fix: body info panel will not break when sun is selected

1.1.1

  • new automation system: vessel computer, console, scripts
  • improved body info window
  • vessel info show crew specialization
  • lights consume ec in background and are considered in planner
  • support: KerbalAtomics engines radiation patch by TheSaint
  • support: NewHorizons radiation definitions patch by BashGordon33
  • support: SampleReturnCapsule antenna patch
  • support: SurfaceLights in planner and background simulation
  • balance: reduced Vall/Io surface radiation
  • balance: (realism profile) less co2 capacity in pods
  • balance: (realism profile) kerbals eat twice per-day
  • fix: crossing belt contract condition & warnings
  • fix: hiding the GUI will not show any window
  • fix: EVA headlight not working without a profile

1.1.0

  • scrolling inside a window will not zoom the camera anymore
  • optimization: compute vessel position only once
  • balance: radiation levels fade off between zones
  • balance: increased NERV radiation
  • fix: fields rendering on some Nvidia GPUs
  • fix: planner exception with unmanned vessels
  • fix: Vall use 'surface' radiation model
  • fix: workaround for SCANsat issue #234 (versions before 16.6)
  • fix: resource cache will not break BackgroundProcessing
  • fix: cross belts contract can be completed with unmanned vessels
  • fix: active shield not working in background

1.0.9

  • new magnetosphere & radiation models
  • support for stock bodies, OPM & RSS
  • press ALT+N on map view or tracking station to show/hide the magnetic fields
  • you can also press Keypad 0/1/2/3 to quickly toggle between them
  • new module: Emitter, can add/remove radiation from a vessel
  • the stock nuclear engine emit some radiation
  • the old high-tech food container has been repurposed as an active shield
  • tech progression patch for ETT by autumnalequinox
  • OPM science definitions for geiger counter by BashGordon33
  • pressing ALT in the VAB make the planner consider the crew at full capacity
  • optimized line rendering and improved antialiasing
  • fix: issue with greenhouse when waste_rate is zero
  • fix: greenhouse growth becoming NaN when attached using KIS
  • fix: signal disconnections in some circumstances
  • fix: detect when converters are full in background
  • fix: cryotank background cooling and boiloff rates proportional to capacity
  • fix: vessel info window height when unmanned vessel is selected
  • fix: support SCANsat version 16.4+

1.0.8

  • stable signal link rendering
  • science experiment definitions for the geiger counter, thanks BashGordon33!
  • dropped support for savegames from version 0.9.9.4 or older
  • only allow 1 malfunction module per-part
  • fix: monitor reporting poor manufacturing quality for all vessels
  • fix: depletion estimates reporting perpetual with very small rates
  • fix: possible division by zero in resource simulation
  • fix: wrong amount of ec consumed by cryotank background simulation

1.0.7

1.0.6

  • a better temperature model
  • vessel info window can show solar, albedo and body flux
  • planner consider all resources from all supported modules
  • improved planner calculations for scrubbers & recyclers
  • relativistic time dilation on resource consumption and production (disabled by default)
  • optimized raytracing
  • atmospheric decay of unloaded vessels can be disabled in settings
  • RTG output decay over time can be disabled in settings
  • scrubber module: waste to resource ratio can be configured
  • sensor module: more environment readings available
  • fix: greenhouse waste bonus calculation
  • fix: antenna throwing exceptions on active debris
  • fix: greenhouse natural lighting now consider atmospheric absorption
  • fix: exception when re-entering a debris from eva with vessel info opened

1.0.5

  • optimized vessel monitor
  • optimized debris decay in atmosphere
  • recycler module efficiency can depend on technology progression

1.0.4

  • refactored overall architecture
  • new resource system: faster, stronger
  • optimized signal system
  • optimized background resource simulation
  • vessel cache: smart FIFO eviction strategy
  • optimized malfunction module
  • more stable depletion estimates
  • improved signal link rendering
  • vessel info show consumption/production rates
  • vessel monitor and planner ui remain visible on mouse over
  • balance: decreased malfunction rate
  • balance: reduced engine malfunction penalty
  • fix: background resource simulation inconsistencies at extreme timewarp
  • fix: vessels not getting included in relay network calculations
  • fix: scrubber and recycler inconsistencies during timewarp blending
  • fix: greenhouse assuming the part has shutters
  • fix: atmosphere description in vessel info window

1.0.3

  • recompiled for KSP 1.1.3
  • interplanetary coronal mass ejections
  • fix: scrubber efficiency reverting to 50%
  • fix: 30 days manned orbit contract not generated again after completion
  • patch to allow Shielding production on Extra Planetary Launchpad, by Enceos

1.0.2

  • planner: warn the user if resource capacity isn't enough to avoid inconsistencies at extreme timewarp
  • tweaked MOLE solar panel output
  • realism and tac emulation profiles presence can be queried using NEEDS[]
  • fix: typo in EC amount checking for relay antennas
  • fix: resque missions getting hydrazine instead of monoprop when RealFuel isn't installed

1.0.1

  • atmosphere is not considered breathable under the ocean surface
  • is possible to force kerbals to have helmet and oxygen by holding SHIFT when going to EVA
  • simulate CryoTanks boiloff in background, CryoTanks EC consumption supported in planner
  • use Hydrazine instread of MonoPropellant for the EVA suit, if RealFuels is installed
  • made RealFuels aware of default profile waste resources
  • some modules are not simulated in background if BackgroundProcessing is detected
  • fix: shortAntenna will not break existing vessels when signal mechanic is disabled
  • fix: telemetry experiment data size reverted to previous behaviour
  • fix: 'put a kerbal in orbit for 30 days' contract will not consider resque missions

1.0.0.0

  • optimized everything
  • improved planner calculations, thanks Barrin!
  • contracts: put a kerbal in orbit for 30 days, cross the radiation belt, harvest food in space
  • temperature simulation and storm mechanic will work for arbitrarily deep body hierarchies
  • made the telemetry experiment more interesting
  • only show belt warnings if a radiation rule is present
  • MM patch for Tundra Exploration
  • tweaked entertainment factor
  • realism profile has been tweaked
  • barebone profile now also include radiation mechanic
  • science tweaks support for Dmagic and Universal Storage experiments
  • coverters and drills background simulation consider trait bonus
  • fix: correct sunlight evaluation at extreme timewarp
  • fix: problem with interval-based rules at extreme timewarp
  • fix: resource-related breakdown events
  • fix: muting messages will also prevent stopwarp
  • fix: resources given to resque mission when claw is used
  • fix: geiger counter is considered for satellite contracts

0.9.9.9

  • science lab EC consumption is simulated in background
  • science labs EC cost tweaked
  • fix: ui offsets respect scaling
  • fix: removed signal lock exploit for unmanned debris
  • fix: missing data in part prefabs will no longer break background simulation
  • fix: problem with vessel info and resource names being used instead of rule names

0.9.9.8

  • depend on CommunityResourcePack, for real this time
  • the Realism profile just got better: water filters and more, check it out
  • can show signal link line per-vessel, in map and trackingview
  • it is now possible to define custom antenna range scopes and to redefine the ranges of the default scopes
  • solar panels output rebalanced
  • right click in the planner menu to go back in the lists
  • rule: can be influenced by a comma-separed list of modifiers
  • rule: waste buffer size configurable
  • rule: can force waste resources to be hidden in pods
  • new module: Recycler, full support in planner and monitor
  • Greenhouse module can consume an optional input resource
  • more hooks, check them out
  • disabled the 'redundancy incentive' function, that was too slow
  • fix: planner calculate phone-home bonus when signal is disabled
  • fix: do not show unknown objects in monitor anymore
  • fix: potential problem with docking in the tutorials
  • fix: can now take data from a geiger counter

0.9.9.7

  • re-added Food/Oxygen definitions temporarely to the default profile
  • changed key combination to mute/unmute messages to CTRL+N

0.9.9.6

  • the default profile now require CommunityResourcePack
  • NEW PARTS! inline food containers and radial oxygen tank by Tygoo7
  • NEW PART! geiger counter by Naazari1382
  • phased out old food and oxygen containers
  • messages can be muted and unmuted by using CTRL+M
  • moved gravity ring higher in the tech tree
  • experimental Realism profile
  • experimental TAC-LS emulation profile
  • fix: depletion estimates with meal-based rules
  • fix: probes and other parts getting supply resources in some occasions
  • fix: vessel info window doesn't show supplies depletion estimates for unmanned vessels
  • fix: corrected automatic waste capacity in pods
  • fix: correct depletion estimates at extreme timewarps
  • fix: greenhouse doesn't consume waste when there is no lighting

0.9.9.5 BIG REFACTOR

  • can run arbitrary rules that consume a resource and accumulate a value per-kerbal
  • rules can be influenced by environment
  • existing mechanics reimplemented as a set of rules and enabled by default
  • with no rules it degenerate into a background simulation of the resources with ui
  • you can write your own rules, go check in profiles/ directory CRP COMPATIBILITY
  • food/oxygen properties have been changed to match CRP ones
  • food/oxygen consumption changed to more realistic rates
  • previous savegames will keep working (yay!) CONFIGURATION
  • settings.cfg to customize the simulation
  • choose a file in the profiles/ directory, create your own, or don't use one at all
  • signal mechanic is disabled automatically if you are using RemoteTech or AntennaRange
  • malfunction mechanic is disabled automatically if you are using DangIt OTHER MODS SUPPORT
  • SCANsat modules re-enable automatically when EC is back
  • support for NearFuture reactors, fission generators and radioisotope generators
  • support Planetary Base System converters
  • support for Origami antennas
  • NearFutureSpacecraft, CryoTanks and KerbalAtomics MM patches by Fraz86
  • greenhouse & scrubber modules work on arbitrary resources
  • more hooks added, go check out MALFUNCTIONS
  • malfunctioned components are highlighted, can be toggled on/off from the monitor ui
  • engineers can inspect parts and get an estimate of lifetime
  • use new curve for part aging
  • use new method to incentive redundancy
  • seriously lowered the malfunction rate
  • antennas will last longer
  • limit of 2 malfunctions per-component at max
  • reduced range penalty for antenna malfunctions
  • radiation don't influence malfunctions anymore
  • planner show correct malfunctions/year estimates MISC
  • recompiled against KSP 1.1.2
  • tech descriptions are updated automatically, no need to do that in MM patches anymore
  • improved tech description visibility
  • phased out the high-tech 1.25m food container
  • more robust depletion estimates
  • new Sensor module to add environment readings to a part
  • storm messages can be disabled per-vessel
  • storms can be turn off in settings
  • added a partlist icon in the vab and moved parts there BALANCE
  • lowered mass of shielding
  • reduced mass of parts in general
  • breakdown events also incur a reputation penalty
  • increased time before breakdown a bit
  • reduced frequency of storms
  • increased science value of experiments a bit
  • moved small fixed panel to basic science
  • rebalanced solar panels outputs to visually match number of panels BUGFIXES
  • fix: bug with multiple ModuleResourceConverters in background and active flag
  • fix: helmet state no forced on top of KIS anymore
  • fix: problems with flowState
  • fix: problems with resque kerbals on eva
  • fix: setup resources for resque missions
  • fix: kerbal climate property recover slowly to avoid exploit
  • fix: thermometer readings

0.9.9.4

  • new part! an artificial gravity hab by mehka
  • new part! small food container by Nazari1382
  • new part! a better 1.25m food container by tygoo7
  • added support for ConnectedLivingSpace
  • vessel info window
  • new 'medium' scope for antennas
  • doubled amount of EC on eva suits
  • minor changes in the EnergyTweaks
  • reduced radiation influence over malfunctions
  • MM patches for NearFutureElectrical and NearFuturePropulsion by Fraz86
  • default antenna patch by speedwaystar
  • greenhouse module can specify an emissive object for the lamps
  • fix: greenhouse module do not assume there is a shutter anymore
  • fix: monitor tooltip, this time for real
  • fix: antennas should work with contracts now
  • fix: issue with EVA prop getting created out of thin air
  • fix: curved solar panels weren't working
  • fix: kerbals don't stop eating anymore

0.9.9.3

  • technologies can be customized
  • radiation influence malfunctions
  • support for NearFutureSolar
  • moved all parts to utility menu
  • no more oxygen warnings at prelaunch
  • tweaked some EnergyTweaks values
  • MM patches in directory tweaks can now be deleted
  • fix: problem with EVA monoprop
  • fix: planner doesn't cover staging icons anymore
  • fix: monitor was visible in main menu
  • fix: monitor tooltip problems with scrubber
  • fix: problem with negative part
  • fix: bug in malfunction penality

0.9.9.2

  • added tags to parts
  • reverted to stock monoprop behavior from/to EVA temporarely

0.9.9.1

  • ported to KSP 1.1.0.1230
  • removed assumptions on technologies order
  • versioning of serialized data
  • doubled radiation life expectancy at max shielding
  • added CommunityTechTree patch courtesy of DarkonZ
  • monitor: vessels can be assigned to groups
  • monitor: can filter vessels by group
  • monitor: added time to depletion of Food & Oxygen to supply icon tooltip
  • planner: EC cost of active radiators respect enabled/disabled toggle
  • planner: EC cost of new wheels, respect motor toggle
  • hooks: scan for assembly only once
  • hooks: new function InjectKerbal()
  • bugfix: proper text clamping for vessel name in monitor
  • bugfix: release input locks even when not in flight
  • bugfix: human-readable durations weren't using earth time settings
  • bugfix: SCANsat resource scanners weren't consuming EC in background

0.9.9.0 First public release