1.2.9
- ported to KSP 1.3.0.1804
- improved SSTU support patch (@Maxzhao1999)
1.2.8
- rebalanced atmosphere leak rate from ISS data
- new process in chemical plant: SCO (selective catalytic oxidation of NH3 to N2)
- radiation fields can now be oriented using a specific reference body
- lowered abundance thresholds of ore and co2 harvesters
- scale part icon of pressurized radial containers
- custom order of part icons in our category
- Coatl Aerospace support patch (@dieDoktor)
- fix: properly detect if drill head intersect ground
- fix: no more signal warnings on prelaunch
- fix: false detection of incoherent oxygen production
- fix: try to not break AmpYear/BonVoyage solar panel output detection
1.2.7
- remember window position (@PiezPiedPie)
- depressurizing habitats also vent WasteAtmosphere
- improved ec and supply icon tooltips in monitor
- fix: too generous gift package for resque missions
- fix: comfort from parts not overriding environment factors
- fix: disable modules on tutorial scenarios
- fix: wrong pressurized state inside breathable atmosphere
- fix: excessive cryotank background consumption
1.2.6
- improved Bluedog support patch (@ModZero)
- SSTU support patch (@Maxzhao1999)
- reduced monoprop fuel cell rates, adapt to required EC
- fix: planner not considering solar panels after last update
- fix: exception in Configure module for crafts that never entered VAB
- fix: duplicate extend/retract in some supported antennas
1.2.5
- detect and avoid issues at high timewarp in external modules
- hack stock solar panels and RTGs to use resource cache
- RTGs decay over time, with an half-life of 28.8 kerbin-years
- corrected all chemical reactions, some were very wrong
- fix: solar panel sun visibility sampling error at max timewarp for loaded vessels (#95)
- fix: impossible to guarantee coherency in resource simulation of loaded vessels (#96)
1.2.4
- SMURFF compatibility patch (@eberkain)
- Laboratory module satisfy stock contracts
- fix: resource amount not clamped to capacity
- fix: script editor window UB after scene changes
1.2.3
- resource cache production/consumption simulate ALL_VESSEL_BALANCED
- added Waste Incinerator process to ISRU chemical plants
- moved Waste Compressor process from manned pods to ISRU chemical plants
- EVA kerbals now have a non-regenerative scrubber, with fixed duration
- increased amount of EC and Oxygen on EVA kerbals
- improved description of configure setups
- scale low-gain and high-gain antenna distances differently in supported planet packs
- lowered xmit scalar threshold used to deduce if data is file or sample
- safemode malfunctions don't stop timewarp anymore
- support patch for RLA Stockalike Continued (@YaarPodshipnik)
- NearFuture PB-AS-NUK emit radiation (@YaarPodshipnik)
1.2.2
- fix: remove stock antenna from probe cores
1.2.1
- new ECLSS component: Waste Compressor, compress Waste into Shielding
- new ECLSS component: Monoprop Fuel Cell, burn Monoprop and has Water+Nitrogen by-products
- atmosphere is breathable on all bodies containing oxygen, when pressure is above 25 kPA
- proper experience bonus calculation in stock converters and harvesters (@Gotmachine)
- MOLE solar panels support in planner and background simulation (@Gotmachine)
- support patches for SXT & HGR, improved patches for VSR & HabTech, and more (@Eberkain)
- support patch for OrbitalTug (@PiezPiedPie)
- fix: cache stop updating after planting flag (#50, #52, #75)
- fix: exception in main loop when space weather is disabled (#78)
- fix: exception in planner analysis when comfort modifier is used in a process (#79)
- fix: greenhouse harvest ready message spam
- fix: missing configure setup descriptions in some cases
1.2.0
- process: it is possible to specify the set of output resources that can be dumped overboard
- background/planner simulation of stock converter module support DumpExcess flag
- fuel cell, water recycler and waste processor adapt consumption to required production
- reduced atmosphere leak rate by 80%
- allow scripts to be executed even without electric charge
- added HardDrive to labs
- removed ControlRate setting
- fat-finger breakdown event support new Science system (#53)
- fix: do not allow stock science lab modules around when Science is enabled
- fix: toggling processes on unloaded vessels using automation doesn't really toggle it (#71)
1.1.9
- SoundingRockets support patch by ValynEritai
- BluedogDesignBureau support patch by ValynEritai & Maxzhao1999
- OrbitalScience sigint antenna support patch by alaxandir
- increased amount of resources on_rescue
- waste processor can be toggled on/off
- rebalanced ECLSS modules, capacity now proportional to crew capacity
- rebalanced climatization: less EC cost, longer degeneration time
- greenhouse has integrated pressure control
- monitor panels require a connection on unmanned vessels
- only remove stock conversions from ISRU, don't touch third-party ones
- there is now an Extra/ folder containing patches not enabled by default
- ad-hoc habitat volume/surfaces for all stock parts and a ton of other ones, by schrema
- fix: amount of configurable resources is reset after vessel load in editor
- fix: wrong capacity in ISRU setups
- fix: wrong savegame version saved
- fix: missing setup details in Configure window when module is defined after (#57)
- fix: missing name of non-stock tech in Configure module part tooltip (#58)
- fix: monitor don't forget selected vessel when flagged as debris after selection (#60)
- fix: automation panel throw exception on duplicate id (#65)
- fix: asset bundle loading cause problems in HullCam/KronalVesselViewer (#66)
- fix: ContractConfigurator packs not working with Laboratory/Antenna module (#68)
1.1.8
- the science dialog is back (but can be hidden with settings)
- stop disabling Science if ScienceRelay is detected
- new API functions to deal with science data
- better support for SSPX by Yaar Podshipnik
- telemetry env readings require sensor parts
- kerbin magnetotail now extend just beyond mun orbit
- SCANsat support in automation
- show BodyInfo window automatically the first time user enter map view or tracking station
- tweak antenna distances on supported planet packs
- fix: popup message about data when entering from EVA
- fix: configure window is closed when related part is deleted in editor
- fix: minor fixes in Science.cfg
- fix: heliopause crossing contract
- fix: pass credits instead of data size when firing OnScienceReceived event
- fix: do not throw exception during data hijacking if science container is not present
- new Experiment module with custom situation support (WIP, currently disabled)
1.1.7
- HardDrive module implement IScienceDataContainer
- monitor auto-switch vessel
- window get scroll bars if necessary
- fix: prevent camera scroll is working again
- fix: show monitor panels depending on features enabled
1.1.6
- improved the ui
- JX2Antenna support patch by YaarPodshipnik
- ContractConfigurator support patch by Gotmachine
1.1.5
- Rule framework
- multiple profiles can cohexist in the same installation, only one is enabled from user settings
- Process: vessel-wide resource consumer/producers driven by modifiers
- split Supply out of Rule, for additional flexibility
- can use resource amount as a modifier
- many new modifiers, to leverage the information provided by habitat
- Features framework
- user specified features are set by a flag in settings
- other features are detected automatically from the modifiers used in the active profile
- inject MM patches during loading screen, before MM is executed
- third parties can check for specific features or profiles by using NEEDS[]
- parts are enabled/disabled automatically depending on features used
- Resource cache
- new 'exact, order-agnostic' algorithm for consumption/production chains at arbitrary timesteps
- consider interval-based outputs in depletion estimates
- Configure
- new module Configure: can select between setups in the VAB or in flight
- setups can specify resources and/or modules
- setups can include extra cost and mass
- setups can be unlocked with technologies
- configuration UI, that show info on modules and resources for a setup
- Habitat
- new module Habitat: replace CLS internal spaces
- used to calculate internal volume in m^3, and surface in m^2
- can be disabled/enabled even in flight to configure the internal space as required
- support inflatable habitats
- can be pressurized/depressurized
- can keep track of level of CO2 in the internal atmosphere
- can be added to parts with no crew capacity
- Greenhouse
- improved module: Greenhouse
- lamps intensity is determined automatically, and is expressed in W/m^2
- can have radiation and pressure thresholds for growth
- can require an arbitrary set of input resources
- can produce an arbitrary set of by-product resources
- growth will degenerate if lighting/radiation/pressure conditions aren't met
- ISRU
- planetary resource definitions based on real data
- new module Harvester: for crustal/atmospheric resource extraction, use abundance/pressure thresholds
- Wet workshops
- some stock tanks can now be configured as either fuel tanks or habitats, even in flight
- QualityOfLife
- new module Comfort: replace Entertainment and provide a specific bonus, added to some stock parts
- modified module GravityRing: now provide firm-ground bonus
- living space is calculated from volume per-capita
- Radiation
- shielding required is now determined by habitat surface, and map to millimeters of Pb
- rtg emit a small amount of radiation
- Planner
- single page layout, with panel selection
- show consumers/producers of a resource in tooltip
- improved/redesigned most panels
- redundancy analysis for Reliability panel
- Reliability
- improved subsystem: Reliability
- support arbitrary third party modules
- components are now disabled when they fail
- two types of failures: malfunctions (can be repaired) and critical failures (can't be repaired)
- safemode: there is a chance of remote repairs for unmanned vessels
- components can be assigned to redundancy groups
- an optional redundancy incentive is provided: when a component fail, all others in the same redundancy group delay their next failure
- removed 'manufacturing quality'
- can select quality per-component in the vab, high quality means higher cost and/or mass but longer MTBF
- Signal
- improved: focus on data transmission rates and differences between low-gain and high-gain antennas
- high-gain antennas: can communicate only with DSN
- low-gain antennas: can communicate with DSN and with other vessels
- low-gain antennas: can be flagged as 'relay' to receive data from other vessels
- can choose what level of control to lose without a connection: . 'none' (lose all control), . 'limited' (same as CommNet limited control) and . 'full' (only disable data transmission)
- easy parameters for antenna definitions
- simple data rate attenuation model
- render data transmission particles during data transmission
- disable CommNet automatically when enabled
- connection status is obtained by CommNet or RemoteTech when signal is disabled
- new signal panel in vessel info window, show data rates, destination and file being transmitted
- Science
- new subsystem: Science, improve on data storage, transmission and analysis
- transmit data over time, even in background
- analyze data over time, even in background
- the background data transmission work with Signal, CommNet or RemoteTech.
- new module: HardDrive, replace stock data container, can flag files for transmission and lab analysis
- new module: Laboratory, can analyze samples and produce transmissible data
- work with all science experiment modules, both stock and third-party, by hijacking the science result dialog
- data storage: can store multiple results of same experiment type, can transfer to other parts without requiring EVA
- data storage: can still be stored on EVA kerbals, and EVA kerbals can take/store data from/to pods
- data UI: show files and samples per-vessel, can flag for transmission or analysis, can delete files or samples
- properly credit the science over time
- do not break science collection contracts
- Automation
- removed the Console and command interpreter
- new scripting system: not text-based anymore
- new component control and script editing UI
- script editor UI highlight parts for ease of use
- Misc
- ported to KSP 1.2.1
- consistent part naming scheme
- rebalanced mass/cost of all parts
- improved part descriptions
- do not change stock EC producers/consumers anymore
- adapted all support patches, removed the ones not necessary anymore
- shaders are loaded from asset bundle
- removed workarounds for old SCANsat versions
- some Settings added, others removed
- action group support for all modules
- properly support multiple modules of the same type in the same part
- optimized how animations in modules are managed
- can optionally use the stock message system instead of our own
- can optionally simulate the effect of tracking pivots on solar panels orientability
- removed helmet handling for EVA kerbals
- doesn't require CRP anymore, but it will still work along it
- improved how crew requirements are specified in modules
- show limited body info window when Sun is selected, instead of nothing
- new contract: analyze sample in space
- new contract: cross the heliopause
- rebalanced ec consumers/producers
- show tooltips in vessel info
- use common style for all part info tooltips
- AtomicAge engines emit radiation (ThePsion5)
- more love for VenStockRevamp patch (YaarPodshipnik)
- Profile: 'Default'
- rewritten from scratch
- balanced consumption rates from real data
- balanced container capacity from real data
- water
- co2 poisoning
- pressurization: influence quality of life
- configurable ECLSS in pods: scrubber, water recycler, pressure control, waste processing
- configurable supply containers: can store Food, Water, Waste
- configurable pressurized tanks: can store Oxygen, Nitrogen, Hydrogen, Ammonia
- greenhouse: require Ammonia and Water, produce Oxygen and WasteWater as by-product, need to be pressurized, has radiation threshold
- stock ISRU plants can be configured with one among a set of reality-inspired chemical processes
- stock drills can be configured with a specific resource harvester
- stock atmo experiment is also used as configurable atmospheric harvester
- stock fuel cells act like real fuel cells
- new part: Chemical Plant, can execute reality-inspired chemical processes, unlocked early in the tech tree
- Profile: 'Classic'
- this profile mimick the old default profile, without the new stuff
- Profile: 'None'
- choose this if you want to play with third-party life support mods
- Bugs fixed
- fix: nasty problem with interaction between cache and analytical sunlight estimation
- fix: radiation body definitions were not loaded in some cases
- fix: planner, stock laboratory EC consumption wasn't considered
- fix: planner, solar panel flux estimation was considering atmo factor even in space
- fix: planner, correctly skip disabled modules
- fix: spurious signal loss message when undocking
- fix: maintain notes and scripts even after docking/undocking
- fix: highlighting of malfunction components in pods
- fix: in monitor UI signal icon, show all relays in the chain
- fix: bug with killing eva kerbals while iterating the list of crew
- fix: exception when loading dead eva kerbals
- fix: module index mismatch when loading dead eva kerbals
1.1.4
- replaced Malfunction with Reliability module
- support multiple reliability modules per-part and per-component
- RCS, Greenhouse, GravityRing and ActiveShield can malfunction
- Antennas can't malfunction anymore
- can specify trait and experience level required for repair
- disabled automatically if TestFlight is detected
- new module PlannerController: permit to include or exclude part modules from the planner calculations using a toggle in right-click UI in the VAB
- entertainment modules can be configured to ignore internal space
- add some Entertainment to Ven Stock Revamp small inflatable hab (YaarPodshipnik)
- SurfaceExperimentPackage science tweaks patch (YaarPodshipnik)
- telemetry experiment is added coherently to all probes (YaarPodshipnik)
- geiger counter science definitions for NewHorizon (BashGordon33)
- entertainment added to Space Station Part Expansion cupolas and habitats
- some KIS items provide a small amount of entertainment
- fix: solar panel malfunctions were not applied in loaded vessels
- fix: malfunction highlights throwing exception in some circumstances
- fix: relativistic time dilation when orbit is not properly set
- fix: better approximation for atmospheric gamma absorption
1.1.3
- do not use an EVA module anymore, to avoid triggering Kerbal duplication bug
- rescaled geiger counter part to half size
- clarified scrubber tooltip description
- fix: exception in computer system when two networked vessels have the same name
- fix: correct lifetime estimates during simulation steps when meals are consumed
1.1.2
- replaced tutorial notifications with KSPedia entries
- added a very small radial oxygen container unlocked at survivability
- added RadiationOnly and StressOnly profiles
- updated CLS interface dll
- balancl: food capacity reduced by 50% in 0.625m food container
- balance: oxygen capacity reduced by 75% in big radial oxygen container
- balance: rearrange US goo/matlab in the tech tree for consistency
- balance: tweak US supply containers capacity
- balance: active shield moved to experimental science, made more powerful
- fix: body info panel will not break when sun is selected
1.1.1
- new automation system: vessel computer, console, scripts
- improved body info window
- vessel info show crew specialization
- lights consume ec in background and are considered in planner
- support: KerbalAtomics engines radiation patch by TheSaint
- support: NewHorizons radiation definitions patch by BashGordon33
- support: SampleReturnCapsule antenna patch
- support: SurfaceLights in planner and background simulation
- balance: reduced Vall/Io surface radiation
- balance: (realism profile) less co2 capacity in pods
- balance: (realism profile) kerbals eat twice per-day
- fix: crossing belt contract condition & warnings
- fix: hiding the GUI will not show any window
- fix: EVA headlight not working without a profile
1.1.0
- scrolling inside a window will not zoom the camera anymore
- optimization: compute vessel position only once
- balance: radiation levels fade off between zones
- balance: increased NERV radiation
- fix: fields rendering on some Nvidia GPUs
- fix: planner exception with unmanned vessels
- fix: Vall use 'surface' radiation model
- fix: workaround for SCANsat issue #234 (versions before 16.6)
- fix: resource cache will not break BackgroundProcessing
- fix: cross belts contract can be completed with unmanned vessels
- fix: active shield not working in background
1.0.9
- new magnetosphere & radiation models
- support for stock bodies, OPM & RSS
- press ALT+N on map view or tracking station to show/hide the magnetic fields
- you can also press Keypad 0/1/2/3 to quickly toggle between them
- new module: Emitter, can add/remove radiation from a vessel
- the stock nuclear engine emit some radiation
- the old high-tech food container has been repurposed as an active shield
- tech progression patch for ETT by autumnalequinox
- OPM science definitions for geiger counter by BashGordon33
- pressing ALT in the VAB make the planner consider the crew at full capacity
- optimized line rendering and improved antialiasing
- fix: issue with greenhouse when waste_rate is zero
- fix: greenhouse growth becoming NaN when attached using KIS
- fix: signal disconnections in some circumstances
- fix: detect when converters are full in background
- fix: cryotank background cooling and boiloff rates proportional to capacity
- fix: vessel info window height when unmanned vessel is selected
- fix: support SCANsat version 16.4+
1.0.8
- stable signal link rendering
- science experiment definitions for the geiger counter, thanks BashGordon33!
- dropped support for savegames from version 0.9.9.4 or older
- only allow 1 malfunction module per-part
- fix: monitor reporting poor manufacturing quality for all vessels
- fix: depletion estimates reporting perpetual with very small rates
- fix: possible division by zero in resource simulation
- fix: wrong amount of ec consumed by cryotank background simulation
1.0.7
- improved planner and vessel info ui
- removed the old parts that were disabled ages ago, can still be downloaded from here: https://github.com/ShotgunNinja/Kerbalism/raw/master/misc/OldParts.zip
1.0.6
- a better temperature model
- vessel info window can show solar, albedo and body flux
- planner consider all resources from all supported modules
- improved planner calculations for scrubbers & recyclers
- relativistic time dilation on resource consumption and production (disabled by default)
- optimized raytracing
- atmospheric decay of unloaded vessels can be disabled in settings
- RTG output decay over time can be disabled in settings
- scrubber module: waste to resource ratio can be configured
- sensor module: more environment readings available
- fix: greenhouse waste bonus calculation
- fix: antenna throwing exceptions on active debris
- fix: greenhouse natural lighting now consider atmospheric absorption
- fix: exception when re-entering a debris from eva with vessel info opened
1.0.5
- optimized vessel monitor
- optimized debris decay in atmosphere
- recycler module efficiency can depend on technology progression
1.0.4
- refactored overall architecture
- new resource system: faster, stronger
- optimized signal system
- optimized background resource simulation
- vessel cache: smart FIFO eviction strategy
- optimized malfunction module
- more stable depletion estimates
- improved signal link rendering
- vessel info show consumption/production rates
- vessel monitor and planner ui remain visible on mouse over
- balance: decreased malfunction rate
- balance: reduced engine malfunction penalty
- fix: background resource simulation inconsistencies at extreme timewarp
- fix: vessels not getting included in relay network calculations
- fix: scrubber and recycler inconsistencies during timewarp blending
- fix: greenhouse assuming the part has shutters
- fix: atmosphere description in vessel info window
1.0.3
- recompiled for KSP 1.1.3
- interplanetary coronal mass ejections
- fix: scrubber efficiency reverting to 50%
- fix: 30 days manned orbit contract not generated again after completion
- patch to allow Shielding production on Extra Planetary Launchpad, by Enceos
1.0.2
- planner: warn the user if resource capacity isn't enough to avoid inconsistencies at extreme timewarp
- tweaked MOLE solar panel output
- realism and tac emulation profiles presence can be queried using NEEDS[]
- fix: typo in EC amount checking for relay antennas
- fix: resque missions getting hydrazine instead of monoprop when RealFuel isn't installed
1.0.1
- atmosphere is not considered breathable under the ocean surface
- is possible to force kerbals to have helmet and oxygen by holding SHIFT when going to EVA
- simulate CryoTanks boiloff in background, CryoTanks EC consumption supported in planner
- use Hydrazine instread of MonoPropellant for the EVA suit, if RealFuels is installed
- made RealFuels aware of default profile waste resources
- some modules are not simulated in background if BackgroundProcessing is detected
- fix: shortAntenna will not break existing vessels when signal mechanic is disabled
- fix: telemetry experiment data size reverted to previous behaviour
- fix: 'put a kerbal in orbit for 30 days' contract will not consider resque missions
1.0.0.0
- optimized everything
- improved planner calculations, thanks Barrin!
- contracts: put a kerbal in orbit for 30 days, cross the radiation belt, harvest food in space
- temperature simulation and storm mechanic will work for arbitrarily deep body hierarchies
- made the telemetry experiment more interesting
- only show belt warnings if a radiation rule is present
- MM patch for Tundra Exploration
- tweaked entertainment factor
- realism profile has been tweaked
- barebone profile now also include radiation mechanic
- science tweaks support for Dmagic and Universal Storage experiments
- coverters and drills background simulation consider trait bonus
- fix: correct sunlight evaluation at extreme timewarp
- fix: problem with interval-based rules at extreme timewarp
- fix: resource-related breakdown events
- fix: muting messages will also prevent stopwarp
- fix: resources given to resque mission when claw is used
- fix: geiger counter is considered for satellite contracts
0.9.9.9
- science lab EC consumption is simulated in background
- science labs EC cost tweaked
- fix: ui offsets respect scaling
- fix: removed signal lock exploit for unmanned debris
- fix: missing data in part prefabs will no longer break background simulation
- fix: problem with vessel info and resource names being used instead of rule names
0.9.9.8
- depend on CommunityResourcePack, for real this time
- the Realism profile just got better: water filters and more, check it out
- can show signal link line per-vessel, in map and trackingview
- it is now possible to define custom antenna range scopes and to redefine the ranges of the default scopes
- solar panels output rebalanced
- right click in the planner menu to go back in the lists
- rule: can be influenced by a comma-separed list of modifiers
- rule: waste buffer size configurable
- rule: can force waste resources to be hidden in pods
- new module: Recycler, full support in planner and monitor
- Greenhouse module can consume an optional input resource
- more hooks, check them out
- disabled the 'redundancy incentive' function, that was too slow
- fix: planner calculate phone-home bonus when signal is disabled
- fix: do not show unknown objects in monitor anymore
- fix: potential problem with docking in the tutorials
- fix: can now take data from a geiger counter
0.9.9.7
- re-added Food/Oxygen definitions temporarely to the default profile
- changed key combination to mute/unmute messages to CTRL+N
0.9.9.6
- the default profile now require CommunityResourcePack
- NEW PARTS! inline food containers and radial oxygen tank by Tygoo7
- NEW PART! geiger counter by Naazari1382
- phased out old food and oxygen containers
- messages can be muted and unmuted by using CTRL+M
- moved gravity ring higher in the tech tree
- experimental Realism profile
- experimental TAC-LS emulation profile
- fix: depletion estimates with meal-based rules
- fix: probes and other parts getting supply resources in some occasions
- fix: vessel info window doesn't show supplies depletion estimates for unmanned vessels
- fix: corrected automatic waste capacity in pods
- fix: correct depletion estimates at extreme timewarps
- fix: greenhouse doesn't consume waste when there is no lighting
0.9.9.5 BIG REFACTOR
- can run arbitrary rules that consume a resource and accumulate a value per-kerbal
- rules can be influenced by environment
- existing mechanics reimplemented as a set of rules and enabled by default
- with no rules it degenerate into a background simulation of the resources with ui
- you can write your own rules, go check in profiles/ directory CRP COMPATIBILITY
- food/oxygen properties have been changed to match CRP ones
- food/oxygen consumption changed to more realistic rates
- previous savegames will keep working (yay!) CONFIGURATION
- settings.cfg to customize the simulation
- choose a file in the profiles/ directory, create your own, or don't use one at all
- signal mechanic is disabled automatically if you are using RemoteTech or AntennaRange
- malfunction mechanic is disabled automatically if you are using DangIt OTHER MODS SUPPORT
- SCANsat modules re-enable automatically when EC is back
- support for NearFuture reactors, fission generators and radioisotope generators
- support Planetary Base System converters
- support for Origami antennas
- NearFutureSpacecraft, CryoTanks and KerbalAtomics MM patches by Fraz86
- greenhouse & scrubber modules work on arbitrary resources
- more hooks added, go check out MALFUNCTIONS
- malfunctioned components are highlighted, can be toggled on/off from the monitor ui
- engineers can inspect parts and get an estimate of lifetime
- use new curve for part aging
- use new method to incentive redundancy
- seriously lowered the malfunction rate
- antennas will last longer
- limit of 2 malfunctions per-component at max
- reduced range penalty for antenna malfunctions
- radiation don't influence malfunctions anymore
- planner show correct malfunctions/year estimates MISC
- recompiled against KSP 1.1.2
- tech descriptions are updated automatically, no need to do that in MM patches anymore
- improved tech description visibility
- phased out the high-tech 1.25m food container
- more robust depletion estimates
- new Sensor module to add environment readings to a part
- storm messages can be disabled per-vessel
- storms can be turn off in settings
- added a partlist icon in the vab and moved parts there BALANCE
- lowered mass of shielding
- reduced mass of parts in general
- breakdown events also incur a reputation penalty
- increased time before breakdown a bit
- reduced frequency of storms
- increased science value of experiments a bit
- moved small fixed panel to basic science
- rebalanced solar panels outputs to visually match number of panels BUGFIXES
- fix: bug with multiple ModuleResourceConverters in background and active flag
- fix: helmet state no forced on top of KIS anymore
- fix: problems with flowState
- fix: problems with resque kerbals on eva
- fix: setup resources for resque missions
- fix: kerbal climate property recover slowly to avoid exploit
- fix: thermometer readings
0.9.9.4
- new part! an artificial gravity hab by mehka
- new part! small food container by Nazari1382
- new part! a better 1.25m food container by tygoo7
- added support for ConnectedLivingSpace
- vessel info window
- new 'medium' scope for antennas
- doubled amount of EC on eva suits
- minor changes in the EnergyTweaks
- reduced radiation influence over malfunctions
- MM patches for NearFutureElectrical and NearFuturePropulsion by Fraz86
- default antenna patch by speedwaystar
- greenhouse module can specify an emissive object for the lamps
- fix: greenhouse module do not assume there is a shutter anymore
- fix: monitor tooltip, this time for real
- fix: antennas should work with contracts now
- fix: issue with EVA prop getting created out of thin air
- fix: curved solar panels weren't working
- fix: kerbals don't stop eating anymore
0.9.9.3
- technologies can be customized
- radiation influence malfunctions
- support for NearFutureSolar
- moved all parts to utility menu
- no more oxygen warnings at prelaunch
- tweaked some EnergyTweaks values
- MM patches in directory tweaks can now be deleted
- fix: problem with EVA monoprop
- fix: planner doesn't cover staging icons anymore
- fix: monitor was visible in main menu
- fix: monitor tooltip problems with scrubber
- fix: problem with negative part
- fix: bug in malfunction penality
0.9.9.2
- added tags to parts
- reverted to stock monoprop behavior from/to EVA temporarely
0.9.9.1
- ported to KSP 1.1.0.1230
- removed assumptions on technologies order
- versioning of serialized data
- doubled radiation life expectancy at max shielding
- added CommunityTechTree patch courtesy of DarkonZ
- monitor: vessels can be assigned to groups
- monitor: can filter vessels by group
- monitor: added time to depletion of Food & Oxygen to supply icon tooltip
- planner: EC cost of active radiators respect enabled/disabled toggle
- planner: EC cost of new wheels, respect motor toggle
- hooks: scan for assembly only once
- hooks: new function InjectKerbal()
- bugfix: proper text clamping for vessel name in monitor
- bugfix: release input locks even when not in flight
- bugfix: human-readable durations weren't using earth time settings
- bugfix: SCANsat resource scanners weren't consuming EC in background
0.9.9.0 First public release