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Upcoming changes in 2.0 release #50
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That's looking great! TBH, I was preparing my own dark mode PR for 1.9 using BlueMystical's module but still had to fix most icons and didn't look nearly as clean as that. When I saw in my last issue you had changed the icon size and colors to follow Windows accent settings I figured it was better to wait for 2.0 for this very reason. |
As for my mixed UX suggestions, here's a couple things I've stumbled upon that I feel could be improved. Didn't think it was worth opening a million feature requests for these but this feels like a good time for feedback:
As for the current design, the only thing I see a bit odd is the new History list integrated in the same grid as the saves. If it represent the history of actions for the whole memory card I would move it to it's own panel. Either a setting with a pop-up window or a collapsible panel docked to the right side of the main window. |
Thanks for the feedback, I appreciate it. Your dark mode is not half bad either.
Interesting idea, got me thinking. How about this, each time a save is placed to temp buffer, a new icon is added to toolbar, That way you could copy a bunch of saves and just click the icons to paste them on the card. Multi select doesn't sound that bad either but it could be a pain to implement.
Makes sense, yeah
I already kinda solved that in the new builds, stray links won't show at all, instead they are marked as free,
I'll try to destinguish it more. |
That could work. I guess the mouseover tooltip working as "title" information would be enough to distinguish similar saves (same icon, same game). Would be even better if CTRL+V pasted the saves one by one, removing the icons from the toolbar as it goes. Not as fast as multi-paste but still faster than current limitations. Another small (unrelated) thing that came to mind is that associated files open in different windows when called from Explorer, instead of opening in a new tab. This may or may not be preferable depending on what the user is doing. Some programs, like VLC and Notepad++, handle this by having a "Only allow single-instance" setting to decide between opening files in new windows or tabs. |
I finally got the code in a somewhat usable state so I updated the repository. Next thing I'll be working on is the undo/redo along with the history list. One thing to note is that in order to get accent colors to work you must use AccentColoriser. |
Any plans for a linux build? The windows version works fine under Wine but it would be nice if we could have it installed properly on linux. |
Yes. I was planning to start working on a linux build after finishing macOS but ( thankfully :) ) You can check out his linux branch https://github.com/robxnano/memcardrex/tree/linux/MemcardRex.Linux |
That's awesome! I'll be keeping an eye out for that version <3 |
As someone who uses a PS3MCA + mono and the current windows builds on Linux this is incredibly exciting. |
Hi Shendo! How are you? |
Hi @carmax91, I'm great, thanks for asking. How about yourself? PocketStation used to have a write serial to flash function in the older version of the BIOS. Maybe there is a way to do it regardless of the BIOS, I'll have to check it out. |
I have decided to release 2.0 beta as a Christmas gift. Merry Christmas everyone. |
I'm fine mate! |
As you may know I started a macOS port of MemcardRex.
Since it's basically a new application (except for the mc handling class and hw interfaces (and those got updates too))
and the new OS, I tried to (had to) do the things a bit differently, more streamlined under the hood.
That introduced a few changes in the way the application works (for the better) so I decided to port things over to the Windows build. The idea is to unify codebases in the end so the porting process for the changes would be easier in the future.
If you checked out the source you would undoubtedly noticed that it's quite a mess (especially the GUI department)
and that a lot of things could have been done way differently and better.
That's because way back in the day (2009.) I was actually learning C# as I was writing the application. Fun fact, first versions of MemcardRex were written using Visual Basic 6, then VB.NET and finally C#.
Changes:
Currently the Windows build is not in an user usable state, most of the save edit menu handling is ripped out in
order to rewrite it. The moment it becomes usable I'll update the repo.
Also, while it may look I got the dark mode down these are weeks of hacking away on WinForm controls, they are just not
dark mode friendly (looking at you listview and tabpage)... I still have to fix some bugs.
I'll use this issue to post updates on the Windows version. Feel free to chime in with your own thoughts.
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