- Can I still check in my project
- Can I use CocoaPods
- Can I use Crashlytics
- How do I setup code signing
Absolutely. You will get the most out of XcodeGen by adding your project to your .gitignore
, as this way you avoid merge conflicts. But you can also check it in as a halfway step.
Note that you can run
xcodegen
as a step in your build process on CI.
If files were added or removed in the new checkout you will most likely need to run xcodegen
again so that your project will reference all your files. Unfortunately this is a manual step at the moment, but in the future this could be automated.
For now you can always add xcodegen as a git post-checkout
hook.
It's recommended to use --use-cache
so that the project is not needlessly generated.
Yes, you will just need to run pod install
after the project is generated to integrate Cocoapods changes.
It's recommended to use a combination of --use-cache
and the postGenCommand
option which will only generate the project if required, and then only run pod install
if the project has been regenerated.
Yes, but you need to use a little trick when using CocoaPods. Add this script in your Podfile
:
// Your dependencies
pod 'Fabric'
pod 'Crashlytics'
script_phase :name => 'Run Fabric',
:script => '"${PODS_ROOT}/Fabric/run"',
:input_files => ['$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)']
This script will be added after [CP] Embed Pods Frameworks.
At the moment there are no special options for code signing in XcodeGen, and this must be configured via regular build settings. For code signing to work, you need to tell Xcode which development team to use. This requires setting the DEVELOPMENT_TEAM
and possibly CODE_SIGN_STYLE
build settings. See Configuring build settings for how to do that