This is a ray tracer written in C++ following Ray Tracing in One Weekend.
Highlight: This implementation uses multithreading to accelerate the process of rendering.
./build.sh
The multithreading library is log4cplus/ThreadPool
This is a ray tracer written in C++ following Ray Tracing in One Weekend.
Highlight: This implementation uses multithreading to accelerate the process of rendering.
./build.sh
The multithreading library is log4cplus/ThreadPool