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particle.js
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particle.js
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function particle(x, y){
this.position = createVector(x, y);
this.velocity = createVector(0, 0);
this.maxspeed = 2;
this.angle = 0;
this.velN = createVector(0, 0);
this.velS = createVector(0, 0);
this.finished = false;
this.history = [];
this.update = function(){
var pos = createVector(this.position.x, this.position.y);
this.history.push(pos);
this.velocity = createVector(0, 0);
this.velocity.add(this.velN);
this.velocity.add(this.velS);
this.velocity.mult(velMultiplier);
this.velocity.limit(this.maxspeed);
this.position.add(this.velocity);
this.velN = createVector(0, 0);
this.velS = createVector(0, 0);
}
this.applyForceN = function(force){
this.velN.add(force);
}
this.applyForceS = function(force){
this.velS.add(force);
}
this.behaviours = function(){
for(var i = 0; i < northPoles.length; i++){
this.reactN(northPoles[i]);
}
for(var i = 0; i < southPoles.length; i++){
this.reactS(southPoles[i]);
}
}
this.reactN = function(magnet){
var dif = p5.Vector.sub(createVector(magnet.x, magnet.y), this.position);
var dist = p5.Vector.dist(createVector(magnet.x, magnet.y), this.position);
//dist = Number(dist.toFixed(2));
if(dist < 6){
this.finished = true;
}
var mag = distanceScaler * magnet.s / (dist * dist);
//mag = Number(mag.toFixed(2));
dif.setMag(-mag);
//dif = roundVector(dif);
this.applyForceN(dif);
}
this.reactS = function(magnet){
var dif = p5.Vector.sub(createVector(magnet.x, magnet.y), this.position);
var dist = p5.Vector.dist(createVector(magnet.x, magnet.y), this.position);
//dist = Number(dist.toFixed(2));
if(dist < 6 || this.position.x < 0 || this.position.x > width || this.position.y < 0 || this.position.y > height){
this.finished = true;
}
var mag = distanceScaler * magnet.s/ (dist * dist);
//mag = Number(mag.toFixed(2));
//var mag = map(dist, 0, magnet.s * strengthScaler, 0, this.maxforce);
dif.setMag(mag);
this.applyForceS(dif);
}
this.show = function(){
if(this.finished == false){
var angle = this.velocity.heading() + PI / 2;
push();
translate(this.position.x, this.position.y);
rotate(angle);
fill(103, 47, 138);
stroke(103, 47, 138);
strokeWeight(1);
beginShape();
vertex(0, -5);
vertex(-2.5, 5);
vertex(2.5, 5);
endShape(CLOSE);
pop();
}
noFill();
beginShape();
for(var i = 0; i < this.history.length; i++){
var pos = this.history[i];
//fill(255, 64, 65);
//ellipse(pos.x, pos.y, 5, 5);
//console.log(this.history.length);
vertex(pos.x, pos.y);
}
endShape();
if(this.finished && this.history.length > 4){
trimPoints(this.history);
}
if(this.finished && this.history.length > 4 && showDir == true){
var h = floor(this.history.length / 2);
//var angle = this.position.angleBetween(this.history[h+1]);
var v1 = this.history[h];
var v2 = this.history[h+1];
var diff = p5.Vector.sub(v2, v1);
var origin = createVector(0, 0);
var angle = Math.atan2(diff.y - origin.y, diff.x - origin.x);
angle += PI/2;
push();
translate(this.history[h].x, this.history[h].y);
rotate(angle);
fill(0, 0, 0);
stroke(0, 0, 0);
strokeWeight(0.75);
beginShape();
vertex(0, -5);
vertex(-2.5, 5);
vertex(2.5, 5);
endShape(CLOSE);
pop();
}
}
}