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Canvas resolution per layer #403

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therealPaulPlay opened this issue Dec 5, 2024 · 0 comments
Open
2 tasks done

Canvas resolution per layer #403

therealPaulPlay opened this issue Dec 5, 2024 · 0 comments

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@therealPaulPlay
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therealPaulPlay commented Dec 5, 2024

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  • I have read and understand the suggestion guidelines

Checked for duplicate suggestions

  • I checked for existing similar suggestions

Summary

Currently, you can only set one canvas resolution via a system action for the entire project. Doing so for individual layers would offer much more practical scaling solutions.

Possible workarounds or alternatives

There is none that I know of.

Proposed solution

The ability to control the resolution of each layer specifically (or to set a default canvas resolution, and apply a different one to chosen layers) would allow to scale the game itself, while keeping the UI crsip and clear.

This is especially important for 3D games, as on low end devices, scaling down the canvas resolution in crucial there.

Why is this idea important?

Low resolution is especially noticeable in the UI, as it's static and because text has to be sharp in order to be easily readable.

Additional remarks

No response

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