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As far as I can see, the limit of bones supported by the Filamented class is 256, and if you have more than that, a crash occurs. With more demanding models, is there a way to handle this?
Panic
in build:436
reason: bone count > 256
The text was updated successfully, but these errors were encountered:
Simple answer - you can't.
To do it, you should fork Filament repo, change the limit there and rebuild, than fork SceneView repo, and change original dependency to the forked one.
As far as I can see, the limit of bones supported by the Filamented class is 256, and if you have more than that, a crash occurs. With more demanding models, is there a way to handle this?
The text was updated successfully, but these errors were encountered: