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A crash occurs with a number of bones greater than 256 #564

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Danwolve98 opened this issue Oct 2, 2024 · 4 comments
Open

A crash occurs with a number of bones greater than 256 #564

Danwolve98 opened this issue Oct 2, 2024 · 4 comments

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@Danwolve98
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As far as I can see, the limit of bones supported by the Filamented class is 256, and if you have more than that, a crash occurs. With more demanding models, is there a way to handle this?

Panic
in build:436
reason: bone count > 256
@aleyooop
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aleyooop commented Oct 7, 2024

It's a hard limit on Filament side
image

@aleyooop
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aleyooop commented Oct 7, 2024

More context here
image

@Danwolve98
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Im pretty noob at this. Could u help me? How can I change that limit in code?

@aleyooop
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aleyooop commented Oct 9, 2024

Simple answer - you can't.
To do it, you should fork Filament repo, change the limit there and rebuild, than fork SceneView repo, and change original dependency to the forked one.

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