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The client ends up sending a bunch of packets at once when joining.
This is intentional, but sometimes, atleast for Xbox users, the user ends up getting kicked for "too many packets in a single batch" from pocketmine.
The text was updated successfully, but these errors were encountered:
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The client ends up sending a bunch of packets at once when joining.
This is intentional, but sometimes, atleast for Xbox users, the user ends up getting kicked for "too many packets in a single batch" from pocketmine.
The text was updated successfully, but these errors were encountered: