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The block position in the ItemInteractionData of PlayerAuthInput may be incorrectly decoded.
To see results, use the following code while handling PlayerAuthInput:
if utils.HasFlag(pk.InputData, packet.InputFlagPerformItemInteraction) { fmt.Println((fmt.Sprintf("broke block at %v", pk.ItemInteractionData.BlockPosition)) }
Video w/ reproduction: https://streamable.com/fd6alt
The text was updated successfully, but these errors were encountered:
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The block position in the ItemInteractionData of PlayerAuthInput may be incorrectly decoded.
To see results, use the following code while handling PlayerAuthInput:
Video w/ reproduction: https://streamable.com/fd6alt
The text was updated successfully, but these errors were encountered: