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index.js
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index.js
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let gameSeq = [];
let userSeq = [];
let btns = ["red", "yellow", "green", "purple"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress", function(){
if(started == false){
console.log("game is started");
started = true;
}
levelUp();
});
function gameFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn){
btn.classList.add("userflash");
setTimeout(function(){
btn.classList.remove("userflash");
}, 250);
}
function levelUp(){
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * 3);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx){
if(userSeq[idx] === gameSeq[idx]){
if(userSeq.length == gameSeq.length){
setTimeout(levelUp, 1000);
}
}
else{
h2.innerHTML = `Game over! Your score was <b>${level}</b> <br>Press any key to start again.`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function (){
document.querySelector("body").style.backgroundColor = "white";
}, 200)
reset();
}
}
function btnPress(){
console.log(this);
let btn = this;
userFlash(btn);
userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns = document.querySelectorAll(".btn");
for(btn of allBtns){
btn.addEventListener("click", btnPress);
}
function reset(){
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}