From 30328822e43a2dfd6a23e3e5c3f55a43b1404918 Mon Sep 17 00:00:00 2001 From: Sammers21 Date: Sun, 25 Feb 2024 23:40:53 +0300 Subject: [PATCH] releasef explain the new formula in the mclass leaderboard --- .../containers/MClassLeaderboard/index.tsx | 52 ++++++++++++------- 1 file changed, 33 insertions(+), 19 deletions(-) diff --git a/frontend/src/containers/MClassLeaderboard/index.tsx b/frontend/src/containers/MClassLeaderboard/index.tsx index 1dee89ae..3c31386f 100644 --- a/frontend/src/containers/MClassLeaderboard/index.tsx +++ b/frontend/src/containers/MClassLeaderboard/index.tsx @@ -187,28 +187,42 @@ function MClassLeaderboard(dota) {
Multiclassers - - Top {role === "all" ? "" : role + " "} multiclassers in{" "} - {region.toUpperCase()} based on their highest ladder spots on every - unique spec. Each spec is counted only once, and the maximum score - per each spec is 1000 for rank #1. More information on the exact - formula can be found on the{" "} - - original tweet - - . + + Top multiclassers in {region.toUpperCase()} based on their highest + ladder spots on every unique spec. + + + Each spec is counted only once, + and the maximum score per each spec is 1000 for rank #1. + +
+ + The spec score is calculated as follows: + + + 1. above 0.1% is 900-1000 score + + + 2. from 0.1% to 0.2% is 750-900 score + + + 3. from 0.2% to 0.5% is 550-750 score - - Example: If a player has #1 on 3 different specs in solo - shuffle, their score will be 3000. + + 4. from 0.5% to 1% is 300-550 score + + 5. from 1% to 2% is 150-300 score + + + 6. from 2% to 5% is 50-150 score + + + 7. from 5% to 100% is 0-50 score + +
+