diff --git a/frontend/src/containers/MClassLeaderboard/index.tsx b/frontend/src/containers/MClassLeaderboard/index.tsx
index 1dee89ae..3c31386f 100644
--- a/frontend/src/containers/MClassLeaderboard/index.tsx
+++ b/frontend/src/containers/MClassLeaderboard/index.tsx
@@ -187,28 +187,42 @@ function MClassLeaderboard(dota) {
Multiclassers
-
- Top {role === "all" ? "" : role + " "} multiclassers in{" "}
- {region.toUpperCase()} based on their highest ladder spots on every
- unique spec. Each spec is counted only once, and the maximum score
- per each spec is 1000 for rank #1. More information on the exact
- formula can be found on the{" "}
-
- original tweet
-
- .
+
+ Top multiclassers in {region.toUpperCase()} based on their highest
+ ladder spots on every unique spec.
+
+
+ Each spec is counted only once,
+ and the maximum score per each spec is 1000 for rank #1.
+
+
+
+ The spec score is calculated as follows:
+
+
+ 1. above 0.1% is 900-1000 score
+
+
+ 2. from 0.1% to 0.2% is 750-900 score
+
+
+ 3. from 0.2% to 0.5% is 550-750 score
-
- Example: If a player has #1 on 3 different specs in solo
- shuffle, their score will be 3000.
+
+ 4. from 0.5% to 1% is 300-550 score
+
+ 5. from 1% to 2% is 150-300 score
+
+
+ 6. from 2% to 5% is 50-150 score
+
+
+ 7. from 5% to 100% is 0-50 score
+
+
+