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What adaptations would you recommend for the RACER exploration planner when handling uneven terrain, where height variations and irregular surfaces may affect frontier detection and path planning?
Additionally, how would you approach the challenge of exploring large, unstructured, non-box-shaped environments, like tunnels or caves? In such cases, defining accurate exploration bounds might be difficult, and I’m concerned that inaccurate bounds could lead to excessive memory usage or inefficient exploration. What strategies would you suggest for managing these kinds of scenarios?
Thanks you for your valuable advice!
The text was updated successfully, but these errors were encountered:
What adaptations would you recommend for the RACER exploration planner when handling uneven terrain, where height variations and irregular surfaces may affect frontier detection and path planning?
Additionally, how would you approach the challenge of exploring large, unstructured, non-box-shaped environments, like tunnels or caves? In such cases, defining accurate exploration bounds might be difficult, and I’m concerned that inaccurate bounds could lead to excessive memory usage or inefficient exploration. What strategies would you suggest for managing these kinds of scenarios?
Thanks you for your valuable advice!
The text was updated successfully, but these errors were encountered: