diff --git a/README.md b/README.md index 3cbfd98..d06c160 100644 --- a/README.md +++ b/README.md @@ -381,10 +381,10 @@ The same way we have our other Add-ons call this one under the hood, you can cal * **.jba animations importer**: imports 32-bit .jba animation files. It requires an Active armature object (a SWTOR "skeleton" object) as a target. ``` - bpy.ops.import_animation.jba(filepath, + bpy.ops.import_animation.jba(filepath = '', ignore_facial_bones = True, scale_animation = False, - scale_factor = False, + scale_factor = Float, delete_180 = False, ) @@ -469,4 +469,4 @@ If files_objs_names is filled (by setting `job_results_rich` to True): * **There seems to be a long standing bug** (since the importer's creation, maybe) **that makes turns bigger than 360ยบ glitch**: it can be seen in some of the Twi'lek dances. * **Some animations' bone translation data comes up exaggerated, leading to too elongated limbs**. There is a ZG SWTOR Tools that eliminates it and leaves only the rotations, although that might require some touching up to avoid self-intersections (which is a small cost for simple poses). -* .clo Physics Import (**32 bit-only**) doesn't work as intended, but the seeds of a simpler physics-driven bones importer is there if we work on it. \ No newline at end of file +* .clo Physics Import (**32 bit-only**) doesn't work as intended, but the seeds of a simpler physics-driven bones importer is there if we work on it.