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Plugin Support #3
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Thanks for reporting this. For future reference, bellow is the answer I gave on the UE forums : I am not entirely sure on how to do that:
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I made a small change just for testing purpose, what i did was i hard coded the path to our plugin (on my local system) into the settings, and rebuilt from source, everything works just fine, i was going to look at making a check box, and drop down, but i'm not much of a c++ person. |
Nice. |
Sorry, I had not enough energy in spare to tackle seriously this last week! |
Improve move/rename performances by using "cm mv --nomoveondisk"
I propose the it should be possible for the root path for the SCM could be a folder containing a .uplugin file as opposed to a .uproject file. This would open up a simpler way for people to manage working in multiple mods in a single project / SDK.
The user would be able to switch which plugin folder is currently integrated into the editor by changing some settings in the Source Control configuration box, and maybe a drop down to select a plugin folder that is connected to some SCM
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