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NoIntro.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{A0CADDBC-AD61-4452-94A0-1A62221240DD}</ProjectGuid>
<Product>NoIntro</Product>
<TargetFramework>netstandard21</TargetFramework>
<Version>1.2.0</Version>
<Copyright>Copyright © 2022</Copyright>
</PropertyGroup>
<PropertyGroup>
<GameLibDir>lib</GameLibDir>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="UnityEngine.Modules" Version="2021.*" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Spin Rhythm\SpinRhythm_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
</Target>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /Y "$(TargetDir)$(TargetName).dll" "$(SpinDir)\BepInEx\plugins\$(TargetName).dll"" />
</Target>
</Project>