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Releases: SIsilicon/WorldEdit-BE

0.8.6

12 Mar 22:43
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Supported version: 1.20.70

What's Changed

  • Fixed items with tools bounded becoming unusable after removing WorldEdit access from player.
  • Fixed history deletion causing crashes on servers.

Full Changelog: v0.8.5...v0.8.6

v0.9.0.3

02 Mar 03:34
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v0.9.0.3 Pre-release
Pre-release

Supported version: 1.20.80

This beta attempts to address the "unloaded chunks" problem. When the game needs to load chunks, your screen will go black and you will be teleport around the place loading chunks for the operation. You can't do anything until the operation is done.

What's Changed

  • All worldedit operations now use the player to load chunks to be completed if needed.
  • Inverted ;contract command direction.
  • Fixed crashes on servers during a player session cleanup.

Full Changelog: v0.9.0.2...v0.9.0.3

v0.9.0.2

15 Feb 01:34
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v0.9.0.2 Pre-release
Pre-release

Supported version: 1.20.70
image
This preview focuses on gradients! More specifically, the usage of gradients without commands via the configuation menu. You can make gradients without needing to type out blocks in a pattern.

What's Changed

  • Added gradient management from the config item.
    • You can add, delete and use gradients in the pattern picker now.
  • Using a gradient will now make the gradient go in the player's viewing direction by default.
  • Dropping the selection tool now clears the selection.
  • Fix several height limit related errors by @CrackedMatter in #225

Full Changelog: v0.9.0.1...v0.9.0.2

v0.8.5

06 Feb 19:22
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Supported version: 1.20.60

What's Changed

  • Fixed certain directional blocks not rotating/flipping properly

Full Changelog: v0.8.4...v0.8.5

v0.9.0.1

06 Jan 02:26
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v0.9.0.1 Pre-release
Pre-release

Supported version: 1.20.60

Here is the first 0.9 preview! This update will be focusing on making the non command workflow more powerful, so look out for more tools and QOL features.

What's Changed

  • Combined every region tool into one (fill, wall, outline and hollow)
  • Upgraded line tool and added more shape tools to it (sphere, cylinder, pyramid)
  • Selection outlines now only show up for the one using it

Full Changelog: v0.8.4...v0.9.0.1

v0.8.4

05 Dec 14:28
42fcc72
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Supported version: 1.20.50

What's Changed

  • Added super pickaxe. Activated with ;superpickaxe/;sp, increases the amount of blocks all pickaxes you hold can break. Examples: ;sp area 3, ;sp recursive 2
  • Added -d flag to ;blockid, allowing users to also get the data value of the blocks they look at.
  • Allowed block picker items to pick liquids again.
  • Fixed command tool not working without arguments.

Full Changelog: v0.8.3...v0.8.4

v0.8.3

24 Oct 18:14
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Supported version: 1.20.40

What's Changed

  • Added ;trim command that shrinks the selection.
  • Fixed slow script warning/error when loading a world.
  • Fixed create brush UI not being unable to make clipboard brushes.

Full Changelog: v0.8.2...v0.8.3

v0.8.2

12 Sep 14:34
1d74909
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Supported version: 1.20.30

What's Changed

  • Added ;blockid command to read the ID of the block you are viewing
  • Tools and most brushes are now persistent, meaning their configurations won't go away; even when leaving the world or reloading scripts
  • #hand patterns once again work for items that use auxiliary data like andesite and coloured wool
  • Selecting first selection points with block break no longer causes the block to lose special data
    • Thanks to this, sneak+interact is now deprecated and will no longer work for first position selecting
    • Known Issue: Some texts may not reflect these changes in Non-English translations.
  • Fixed operations that cut entities also renaming players
  • Fixed state patterns (eg: ;set ^[facing_direction=0])

Full Changelog: v0.8.1...v0.8.2

v0.8.1

12 Jul 01:05
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Supported version: 1.20.10

What's Changed

  • Added the ;hollow command.
  • The ;size command can now tell you the dimensions of your selection. Just use it without specifying a brush radius.
  • Items no longer requires the "Holiday Creator Features" experiment to work.
  • The ;biomeinfo command no longer requires the "Molang Features" experiment to work.
  • Improve shape generation speed.
  • Fixed gradient command syntax.
  • Fixed Portuguese referencing older WorldEdit tag in How to Play.
  • Fixed player sessions not properly being cleaned up on servers.
  • Fixed offset in structure brush.

Full Changelog: v0.8.0...v0.8.1

v0.8.0

08 Jun 04:50
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Supported version: 1.20

What's Changed

  • New tools!
    • Block cycler (;tool cycler) lets you cycle through a block's states
    • Block replacer (;tool repl ...) replaces blocks you interact with, with a pattern of choice.
  • New brushes!
    • Erosion brush (;brush erode ...) was ported straight from Voxel Sniper. Comes in multiple modes to help shape terrain.
    • Overlay brush (;brush overlay ...) replaces surface blocks with a pattern of choice.
    • Structure brush (;brush struct ...) pastes either your clipboard or exported structure with random orientation. can define multiple exported structures at once.
  • Added gradient command and pattern
    • New command ;gradient ... to create custom gradients
    • These gradients can be used in patterns, for example ;set $gradient_id
  • Added ;toggleplace command to choose where certain operations can happen (at your feet or at your first pos selection).
  • Increased trace distance and maximum brush radius
  • Added new pack icon

Full Changelog: v0.7.3...v0.8.0